mirror of https://github.com/PCSX2/pcsx2.git
GS: new wx config dialog working on windows
This commit is contained in:
parent
be3253bf87
commit
1e35398a84
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@ -655,6 +655,7 @@ set(pcsx2GSSources
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GS/Renderers/OpenGL/GSTextureCacheOGL.cpp
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GS/Renderers/OpenGL/GSTextureOGL.cpp
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GS/Window/GSSetting.cpp
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GS/Window/GSwxDialog.cpp
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)
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# GS headers
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@ -724,7 +725,7 @@ set(pcsx2GSHeaders
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GS/Window/GSCaptureDlg.h
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GS/Window/GSDialog.h
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GS/Window/GSSetting.h
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GS/Window/GSSettingsDlg.h
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GS/Window/GSwxDialog.h
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)
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if(WIN32)
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@ -797,7 +798,6 @@ if(WIN32)
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GS/Renderers/DX11/GSTextureFX11.cpp
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GS/Window/GSCaptureDlg.cpp
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GS/Window/GSDialog.cpp
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GS/Window/GSSettingsDlg.cpp
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)
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list(APPEND pcsx2GSHeaders
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GS/Renderers/DX11/D3D.h
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@ -889,12 +889,10 @@ else(WIN32)
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list(APPEND pcsx2GSSources
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GS/GS_res.cpp
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GS/Window/GSwxDialog.cpp
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)
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list(APPEND pcsx2GSHeaders
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GS/GS_res.h
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GS/Window/GSwxDialog.h
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)
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endif(WIN32)
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@ -14,6 +14,7 @@
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*/
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#include "PrecompiledHeader.h"
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#include "GS/Window/GSwxDialog.h"
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#include "GS.h"
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#include "GSUtil.h"
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#include "Renderers/SW/GSRendererSW.h"
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@ -30,16 +31,11 @@
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#include "Renderers/DX11/GSRendererDX11.h"
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#include "Renderers/DX11/GSDevice11.h"
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#include "Window/GSSettingsDlg.h"
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#include "GS/Renderers/DX11/D3D.h"
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static HRESULT s_hr = E_FAIL;
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#else
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#include "GS/Window/GSwxDialog.h"
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#endif
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#include <fstream>
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@ -568,22 +564,12 @@ void GSconfigure()
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theApp.SetConfigDir();
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theApp.Init();
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#ifdef _WIN32
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GSDialog::InitCommonControls();
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if (GSSettingsDlg().DoModal() == IDOK)
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{
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// Force a reload of the gs state
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theApp.SetCurrentRendererType(GSRendererType::Undefined);
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}
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#else
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if (RunwxDialog())
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{
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theApp.ReloadConfig();
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// Force a reload of the gs state
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theApp.SetCurrentRendererType(GSRendererType::Undefined);
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}
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#endif
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}
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catch (GSRecoverableError)
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{
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215
pcsx2/GS/GS.rc
215
pcsx2/GS/GS.rc
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@ -97,130 +97,6 @@ IDR_FONT_ROBOTO RCDATA "res\\fonts-roboto\\Roboto-Regul
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// Dialog
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//
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IDD_HACKS DIALOGEX 0, 0, 210, 289
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Advanced Settings & Hacks"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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// Rendering Hacks:
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GROUPBOX "Rendering Hacks",IDC_STATIC,7,7,196,114,0,WS_EX_TRANSPARENT
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// Column one - HW Hacks
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CONTROL "Auto Flush",IDC_AUTO_FLUSH_HW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,19,55,8
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CONTROL "Disable Depth Emulation",IDC_TC_DEPTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,32,92,8
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CONTROL "Disable Safe Features",IDC_SAFE_FEATURES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,45,85,8
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// Column two - HW hacks
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CONTROL "Fast Texture Invalidation",IDC_FAST_TC_INV,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,106,19,93,8
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CONTROL "Frame Buffer Conversion",IDC_CPU_FB_CONVERSION,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,106,32,93,8
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CONTROL "Memory Wrapping",IDC_MEMORY_WRAPPING,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,106,45,75,8
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CONTROL "Preload Frame Data",IDC_PRELOAD_GS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,106,58,80,8
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// Columns end
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//
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RTEXT "Half-screen Fix:",IDC_HALF_SCREEN_TS_TEXT,14,73,62,8
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COMBOBOX IDC_HALF_SCREEN_TS,80,70,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Trilinear Filtering:",IDC_TRI_FILTER_TEXT,16,88,60,8
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COMBOBOX IDC_TRI_FILTER,80,85,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Skipdraw Range:",IDC_SKIPDRAWHACK_TEXT,14,103,62,8
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EDITTEXT IDC_SKIPDRAWOFFSETEDIT,80,100,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SKIPDRAWOFFSET,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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EDITTEXT IDC_SKIPDRAWHACKEDIT,138,100,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SKIPDRAWHACK,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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// Upscaling Hacks:
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GROUPBOX "Upscaling Hacks",IDC_STATIC,7,124,196,75,0,WS_EX_TRANSPARENT
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CONTROL "Align Sprite",IDC_ALIGN_SPRITE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,136,55,8
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CONTROL "Merge Sprite",IDC_MERGE_PP_SPRITE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,71,136,55,8
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CONTROL "Wild Arms Offset",IDC_WILDHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,130,136,70,8
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RTEXT "Half-pixel Offset:",IDC_OFFSETHACK_TEXT,14,151,62,8
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COMBOBOX IDC_OFFSETHACK,80,148,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Round Sprite:",IDC_ROUND_SPRITE_TEXT,30,166,46,8
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COMBOBOX IDC_ROUND_SPRITE,80,163,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Texture Offsets:",IDC_TCOFFSET_TEXT,14,181,62,8
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RTEXT "X:",IDC_TCOFFSETX_TEXT,81,181,10,8
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EDITTEXT IDC_TCOFFSETX2,94,178,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_TCOFFSETX,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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RTEXT "Y:",IDC_TCOFFSETY_TEXT,139,181,10,8
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EDITTEXT IDC_TCOFFSETY2,152,178,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_TCOFFSETY,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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// OpenGL Advanced Settings:
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GROUPBOX "OpenGL Advanced Settings",IDC_STATIC,7,202,196,61,0,WS_EX_TRANSPARENT
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RTEXT "Geometry Shader:",IDC_GEOMETRY_SHADER_TEXT,14,216,62,8
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COMBOBOX IDC_GEOMETRY_SHADER_OVERRIDE,80,213,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Image Load Store:",IDC_IMAGE_LOAD_STORE_TEXT,14,231,62,8
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COMBOBOX IDC_IMAGE_LOAD_STORE,80,228,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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RTEXT "Sparse Texture:",IDC_SPARSE_TEXTURE_TEXT,14,246,62,8
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COMBOBOX IDC_SPARSE_TEXTURE,80,243,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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// General Settings:
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DEFPUSHBUTTON "OK",IDOK,52,269,50,14
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DEFPUSHBUTTON "Cancel",IDCANCEL,108,269,50,14
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END
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IDD_SHADER DIALOGEX 0, 0, 248, 230
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Shader Configuration"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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CONTROL "Texture Filtering of Display",IDC_LINEAR_PRESENT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,6,100,10
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CONTROL "FXAA Shader (PgUp)",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,19,80,10
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CONTROL "Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,32,90,10
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LTEXT "Shade Boost Brightness",IDC_BRIGHTNESS_TEXT,16,50,80,8
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CONTROL "",IDC_BRIGHTNESS_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,95,48,122,15
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RTEXT "100",IDC_BRIGHTNESS_VALUE,221,50,12,8
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LTEXT "Shade Boost Contrast",IDC_CONTRAST_TEXT,16,75,80,8
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CONTROL "",IDC_CONTRAST_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,95,73,122,15
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RTEXT "100",IDC_CONTRAST_VALUE,221,75,12,8
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LTEXT "Shade Boost Saturation",IDC_SATURATION_TEXT,16,100,80,8
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CONTROL "",IDC_SATURATION_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,95,98,122,15
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RTEXT "100",IDC_SATURATION_VALUE,221,100,12,8
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CONTROL "External Shader (Home)",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,6,116,91,10
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LTEXT "External Shader",IDC_SHADER_FX_TEXT,16,131,75,8
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EDITTEXT IDC_SHADER_FX_EDIT,16,139,170,14,ES_AUTOHSCROLL
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PUSHBUTTON "Browse",IDC_SHADER_FX_BUTTON,196,139,37,14
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LTEXT "External Shader Config",IDC_SHADER_FX_CONF_TEXT,16,156,75,8
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PUSHBUTTON "Browse",IDC_SHADER_FX_CONF_BUTTON,196,164,37,14
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EDITTEXT IDC_SHADER_FX_CONF_EDIT,16,164,170,14,ES_AUTOHSCROLL
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COMBOBOX IDC_TVSHADER,75,184,98,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "TV Shader:",IDC_STATIC,16,186,55,8
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DEFPUSHBUTTON "OK",IDOK,71,208,50,14
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DEFPUSHBUTTON "Cancel",IDCANCEL,127,208,50,14
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END
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IDD_OSD DIALOGEX 0, 0, 210, 205
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "OSD Configuration"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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// Enable/Disable
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CONTROL "Enable Statistics Monitor",IDC_OSD_MONITOR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,7,88,10
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CONTROL "Enable Log",IDC_OSD_LOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,112,7,54,10
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// Font Settings
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GROUPBOX "Font",IDC_STATIC,7,20,196,100,0,WS_EX_TRANSPARENT
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LTEXT "Size:",IDC_OSD_SIZE_TEXT,16,34,25,8
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EDITTEXT IDC_OSD_SIZE_EDIT,112,31,83,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_OSD_SIZE,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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LTEXT "Red:",IDC_OSD_COLOR_RED_TEXT,16,51,25,8
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CONTROL "",IDC_OSD_COLOR_RED_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,107,49,76,15
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RTEXT "255",IDC_OSD_COLOR_RED_AMOUNT,184,52,12,8
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LTEXT "Green:",IDC_OSD_COLOR_GREEN_TEXT,16,68,25,8
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CONTROL "",IDC_OSD_COLOR_GREEN_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,107,66,76,15
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RTEXT "255",IDC_OSD_COLOR_GREEN_AMOUNT,184,69,12,8
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LTEXT "Blue:",IDC_OSD_COLOR_BLUE_TEXT,16,86,25,8
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CONTROL "",IDC_OSD_COLOR_BLUE_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,107,83,76,15
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RTEXT "255",IDC_OSD_COLOR_BLUE_AMOUNT,184,86,12,8
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LTEXT "Opacity:",IDC_OSD_OPACITY_TEXT,16,104,50,8
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CONTROL "",IDC_OSD_OPACITY_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,107,100,76,15
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RTEXT "100",IDC_OSD_OPACITY_AMOUNT,184,104,12,8
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// Log Settings
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GROUPBOX "Log Messages",IDC_STATIC,7,125,196,52,0,WS_EX_TRANSPARENT
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LTEXT "Timeout (seconds):",IDC_OSD_TIMEOUT_TEXT,16,139,75,8
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EDITTEXT IDC_OSD_TIMEOUT_EDIT,112,135,83,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "", IDC_OSD_TIMEOUT,"msctls_updown32", UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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LTEXT "Max:",IDC_OSD_MAX_LOG_TEXT,16,158,25,8
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EDITTEXT IDC_OSD_MAX_LOG_EDIT,112,155,83,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "", IDC_OSD_MAX_LOG,"msctls_updown32", UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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// OK/CANCEL
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DEFPUSHBUTTON "OK",IDOK,52,183,50,14
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DEFPUSHBUTTON "Cancel",IDCANCEL,108,183,50,14
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END
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IDD_CAPTURE DIALOGEX 0, 0, 279, 71
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Capture settings"
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@ -238,53 +114,6 @@ BEGIN
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COMBOBOX IDC_COLORSPACE,102,47,48,32,CBS_DROPDOWNLIST | WS_TABSTOP
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END
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IDD_CONFIG DIALOGEX 0, 0, 242, 315
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Graphics Settings"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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// General Settings:
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LTEXT "Renderer:",IDC_STATIC,7,8,79,8
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COMBOBOX IDC_RENDERER,71,6,166,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Adapter:",IDC_ADAPTER_TEXT,7,23,79,8
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COMBOBOX IDC_ADAPTER,71,21,166,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Interlacing (F5):",IDC_INTERLACE_TEXT,7,38,55,8
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COMBOBOX IDC_INTERLACE,71,36,166,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Texture Filtering:",IDC_FILTER_TEXT,7,53,79,8
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COMBOBOX IDC_FILTER,71,51,166,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "OSD Configuration",IDC_OSDBUTTON,11,274,108,14
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PUSHBUTTON "Shader Configuration",IDC_SHADEBUTTON,125,274,108,14
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DEFPUSHBUTTON "OK",IDOK,69,294,50,14
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PUSHBUTTON "Cancel",IDCANCEL,125,294,50,14
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GROUPBOX "Hardware Renderer Settings",IDC_STATIC,7,67,230,154,BS_CENTER
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CONTROL "Accurate DATE",IDC_ACCURATE_DATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,77,63,10
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CONTROL "GPU Palette Conversion",IDC_PALTEX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,93,87,10
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CONTROL "Conservative Buffer Allocation",IDC_CONSERVATIVE_FB,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,105,93,110,10
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LTEXT "Internal Resolution:",IDC_UPSCALE_MULTIPLIER_TEXT,23,109,79,8
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COMBOBOX IDC_UPSCALE_MULTIPLIER,105,107,127,98,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Anisotropic Filtering:",IDC_AFCOMBO_TEXT,23,125,79,8
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COMBOBOX IDC_AFCOMBO,105,123,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Dithering (PgDn):",IDC_DITHERING_TEXT,23,141,79,8
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COMBOBOX IDC_DITHERING,105,139,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Mipmapping (Ins):",IDC_MIPMAP_HW_TEXT,23,157,79,8
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COMBOBOX IDC_MIPMAP_HW,105,155,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "CRC Hack Level:",IDC_CRC_LEVEL_TEXT,23,173,79,8
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COMBOBOX IDC_CRC_LEVEL,105,171,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Blending Accuracy:",IDC_ACCURATE_BLEND_UNIT_TEXT,23,189,79,8
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COMBOBOX IDC_ACCURATE_BLEND_UNIT,105,187,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_ACCURATE_BLEND_UNIT_D3D11,105,187,127,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Enable HW Hacks",IDC_HACKS_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,205,71,10
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PUSHBUTTON "Advanced Settings and Hacks",IDC_HACKSBUTTON,105,203,127,14
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GROUPBOX "Software Renderer Settings",IDC_STATIC,7,224,230,44,BS_CENTER
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CONTROL "Auto Flush",IDC_AUTO_FLUSH_SW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,236,90,10
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CONTROL "Edge Anti-aliasing (Del)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,125,236,90,10
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LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,125,252,65,8
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EDITTEXT IDC_SWTHREADS_EDIT,197,250,34,13,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
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CONTROL "Mipmapping",IDC_MIPMAP_SW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,250,90,10
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -294,37 +123,6 @@ END
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_HACKS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 154
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VERTGUIDE, 14
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VERTGUIDE, 84
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VERTGUIDE, 88
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VERTGUIDE, 146
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 229
|
||||
HORZGUIDE, 51
|
||||
HORZGUIDE, 64
|
||||
HORZGUIDE, 77
|
||||
END
|
||||
|
||||
IDD_SHADER, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 6
|
||||
RIGHTMARGIN, 242
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 244
|
||||
END
|
||||
|
||||
IDD_OSD, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 6
|
||||
RIGHTMARGIN, 242
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 244
|
||||
END
|
||||
|
||||
IDD_CAPTURE, DIALOG
|
||||
BEGIN
|
||||
VERTGUIDE, 6
|
||||
|
@ -332,19 +130,6 @@ BEGIN
|
|||
VERTGUIDE, 271
|
||||
HORZGUIDE, 54
|
||||
END
|
||||
|
||||
IDD_CONFIG, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 6
|
||||
RIGHTMARGIN, 237
|
||||
VERTGUIDE, 11
|
||||
VERTGUIDE, 22
|
||||
VERTGUIDE, 101
|
||||
VERTGUIDE, 105
|
||||
VERTGUIDE, 232
|
||||
TOPMARGIN, 6
|
||||
BOTTOMMARGIN, 367
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
|
|
@ -49,6 +49,30 @@ namespace D3D
|
|||
return factory;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetAdapterList(IDXGIFactory2* factory)
|
||||
{
|
||||
ASSERT(factory);
|
||||
|
||||
UINT index = 0;
|
||||
wil::com_ptr_nothrow<IDXGIAdapter1> adapter;
|
||||
|
||||
std::vector<std::string> adapter_list;
|
||||
while (factory->EnumAdapters1(index, adapter.put()) != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
DXGI_ADAPTER_DESC1 desc;
|
||||
|
||||
std::string name;
|
||||
if (SUCCEEDED(adapter->GetDesc1(&desc)))
|
||||
name = convert_utf16_to_utf8(desc.Description);
|
||||
|
||||
adapter_list.push_back(std::move(name));
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return adapter_list;
|
||||
}
|
||||
|
||||
wil::com_ptr_nothrow<IDXGIAdapter1> GetAdapterFromIndex(IDXGIFactory2* factory, int index)
|
||||
{
|
||||
ASSERT(factory);
|
||||
|
|
|
@ -25,6 +25,9 @@ namespace D3D
|
|||
// create a dxgi factory
|
||||
wil::com_ptr_nothrow<IDXGIFactory2> CreateFactory(bool debug);
|
||||
|
||||
// get a list of adapters
|
||||
std::vector<std::string> GetAdapterList(IDXGIFactory2* factory);
|
||||
|
||||
// get an adapter based on position
|
||||
// assuming no one removes/moves it, it should always have the same id
|
||||
// however in the event that the adapter is not found due to the above, use the default
|
||||
|
|
|
@ -15,9 +15,6 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "GSSetting.h"
|
||||
#ifdef _WIN32
|
||||
#include "GS/resource.h"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define cvtString(s) L##s
|
||||
|
|
|
@ -38,7 +38,6 @@ const wchar_t* dialog_message(int ID, bool* updateText = NULL);
|
|||
const char* dialog_message(int ID, bool* updateText = NULL);
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
enum
|
||||
{
|
||||
// Renderer
|
||||
|
@ -52,6 +51,9 @@ enum
|
|||
IDC_MIPMAP_HW,
|
||||
IDC_CRC_LEVEL,
|
||||
IDC_ACCURATE_BLEND_UNIT,
|
||||
#ifdef _WIN32
|
||||
IDC_ACCURATE_BLEND_UNIT_D3D11,
|
||||
#endif
|
||||
// Rendering Hacks
|
||||
IDC_AUTO_FLUSH_HW,
|
||||
IDC_TC_DEPTH,
|
||||
|
@ -91,6 +93,12 @@ enum
|
|||
IDC_OSD_MONITOR,
|
||||
IDC_OSD_MAX_LOG,
|
||||
IDC_OSD_MAX_LOG_EDIT,
|
||||
// Shader Configuration
|
||||
IDC_SHADEBOOST,
|
||||
IDC_SHADER_FX,
|
||||
IDC_FXAA,
|
||||
IDC_LINEAR_PRESENT,
|
||||
#ifndef _WIN32
|
||||
// Shader
|
||||
IDR_CONVERT_GLSL,
|
||||
IDR_FXAA_FX,
|
||||
|
@ -101,12 +109,7 @@ enum
|
|||
IDR_TFX_VGS_GLSL,
|
||||
IDR_TFX_FS_GLSL,
|
||||
IDR_TFX_CL,
|
||||
// Shader Configuration
|
||||
IDC_SHADEBOOST,
|
||||
IDC_SHADER_FX,
|
||||
IDC_FXAA,
|
||||
IDC_LINEAR_PRESENT,
|
||||
// Fonts
|
||||
IDR_FONT_ROBOTO,
|
||||
};
|
||||
#endif
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,104 +0,0 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GSDialog.h"
|
||||
#include "GSSetting.h"
|
||||
|
||||
class GSShaderDlg : public GSDialog
|
||||
{
|
||||
int m_saturation;
|
||||
int m_brightness;
|
||||
int m_contrast;
|
||||
|
||||
void UpdateControls();
|
||||
|
||||
protected:
|
||||
void OnInit();
|
||||
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
public:
|
||||
GSShaderDlg();
|
||||
};
|
||||
|
||||
class GSHacksDlg : public GSDialog
|
||||
{
|
||||
int m_old_skipdraw_offset;
|
||||
int m_old_skipdraw;
|
||||
|
||||
void UpdateControls();
|
||||
|
||||
protected:
|
||||
void OnInit();
|
||||
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
public:
|
||||
GSHacksDlg();
|
||||
};
|
||||
|
||||
class GSOSDDlg : public GSDialog
|
||||
{
|
||||
struct
|
||||
{
|
||||
int r;
|
||||
int g;
|
||||
int b;
|
||||
int a;
|
||||
} m_color;
|
||||
|
||||
void UpdateControls();
|
||||
|
||||
protected:
|
||||
void OnInit();
|
||||
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
public:
|
||||
GSOSDDlg();
|
||||
};
|
||||
|
||||
class GSSettingsDlg : public GSDialog
|
||||
{
|
||||
|
||||
struct Adapter
|
||||
{
|
||||
std::string name;
|
||||
std::string id;
|
||||
D3D_FEATURE_LEVEL level;
|
||||
Adapter(const std::string& n, const std::string& i, const D3D_FEATURE_LEVEL& l)
|
||||
: name(n)
|
||||
, id(i)
|
||||
, level(l)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<GSSetting> m_renderers;
|
||||
std::vector<Adapter> m_d3d11_adapters;
|
||||
std::vector<Adapter>* m_current_adapters;
|
||||
std::string m_last_selected_adapter_id;
|
||||
|
||||
std::vector<Adapter> EnumerateD3D11Adapters();
|
||||
|
||||
void UpdateAdapters();
|
||||
void UpdateControls();
|
||||
|
||||
protected:
|
||||
void OnInit();
|
||||
bool OnCommand(HWND hWnd, UINT id, UINT code);
|
||||
|
||||
public:
|
||||
GSSettingsDlg();
|
||||
};
|
|
@ -16,6 +16,10 @@
|
|||
#include "PrecompiledHeader.h"
|
||||
#include "GSwxDialog.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "GS/Renderers/DX11/D3D.h"
|
||||
#endif
|
||||
|
||||
using namespace GSSettingsDialog;
|
||||
|
||||
namespace
|
||||
|
@ -37,10 +41,8 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
size_t get_config_index(const std::vector<GSSetting>& s, const char* str)
|
||||
size_t get_config_index(const std::vector<GSSetting>& s, int value)
|
||||
{
|
||||
int value = theApp.GetConfigI(str);
|
||||
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
{
|
||||
if (s[i].value == value)
|
||||
|
@ -151,7 +153,7 @@ void GSUIElementHolder::Load()
|
|||
case UIElem::Type::Choice:
|
||||
{
|
||||
GSwxChoice* choice = static_cast<GSwxChoice*>(elem.control);
|
||||
choice->SetSelection(get_config_index(choice->settings, elem.config));
|
||||
choice->SetSelection(get_config_index(choice->settings, theApp.GetConfigI(elem.config)));
|
||||
break;
|
||||
}
|
||||
case UIElem::Type::Spin:
|
||||
|
@ -554,14 +556,12 @@ Dialog::Dialog()
|
|||
auto* top_grid = new wxFlexGridSizer(2, 5, 5);
|
||||
top_grid->SetFlexibleDirection(wxHORIZONTAL);
|
||||
|
||||
m_ui.addComboBoxAndLabel(top_grid, "Renderer:", "Renderer", &theApp.m_gs_renderers);
|
||||
m_renderer_select = m_ui.addComboBoxAndLabel(top_grid, "Renderer:", "Renderer", &theApp.m_gs_renderers);
|
||||
m_renderer_select->Bind(wxEVT_CHOICE, &Dialog::OnRendererChange, this);
|
||||
|
||||
#ifdef _WIN32
|
||||
add_label(this, top_grid, "Adapter:");
|
||||
wxArrayString m_adapter_str;
|
||||
//add_settings_to_array_string(theApp.m_gs_renderers, m_adapter_str);
|
||||
m_adapter_str.Add("Default");
|
||||
m_adapter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_adapter_str);
|
||||
m_adapter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, {});
|
||||
top_grid->Add(m_adapter_select, wxSizerFlags().Expand());
|
||||
#endif
|
||||
|
||||
|
@ -604,13 +604,69 @@ void Dialog::CallUpdate(wxCommandEvent&)
|
|||
Update();
|
||||
}
|
||||
|
||||
void Dialog::OnRendererChange(wxCommandEvent&)
|
||||
{
|
||||
PopulateAdapterList();
|
||||
}
|
||||
|
||||
GSRendererType Dialog::GetSelectedRendererType()
|
||||
{
|
||||
int index = m_renderer_select->GetSelection();
|
||||
|
||||
// there is no currently selected renderer or the combo box has more entries than the renderer list or the current selection is negative
|
||||
// make sure you haven't made a mistake initializing everything
|
||||
ASSERT(index < theApp.m_gs_renderers.size() || index >= 0);
|
||||
|
||||
const GSRendererType type = static_cast<GSRendererType>(
|
||||
theApp.m_gs_renderers[index].value
|
||||
);
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
void Dialog::PopulateAdapterList()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
m_adapter_select->Clear();
|
||||
|
||||
if (GetSelectedRendererType() == GSRendererType::DX1011_HW)
|
||||
{
|
||||
auto factory = D3D::CreateFactory(false);
|
||||
auto adapter_list = D3D::GetAdapterList(factory.get());
|
||||
|
||||
wxArrayString adapter_arr_string;
|
||||
for (const auto name : adapter_list)
|
||||
{
|
||||
adapter_arr_string.push_back(
|
||||
convert_utf8_to_utf16(name)
|
||||
);
|
||||
}
|
||||
|
||||
m_adapter_select->Insert(adapter_arr_string, 0);
|
||||
m_adapter_select->Enable();
|
||||
m_adapter_select->SetSelection(
|
||||
theApp.GetConfigI("adapter_index")
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_adapter_select->Disable();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Dialog::Load()
|
||||
{
|
||||
m_ui.Load();
|
||||
#ifdef _WIN32
|
||||
m_adapter_select->SetSelection(0);
|
||||
GSRendererType renderer = GSRendererType(theApp.GetConfigI("Renderer"));
|
||||
if (renderer == GSRendererType::Undefined)
|
||||
renderer = D3D::ShouldPreferD3D() ? GSRendererType::DX1011_HW : GSRendererType::OGL_HW;
|
||||
m_renderer_select->SetSelection(get_config_index(theApp.m_gs_renderers, static_cast<int>(renderer)));
|
||||
#endif
|
||||
|
||||
PopulateAdapterList();
|
||||
|
||||
m_hacks_panel->Load();
|
||||
m_renderer_panel->Load();
|
||||
m_rec_panel->Load();
|
||||
|
@ -622,6 +678,17 @@ void Dialog::Load()
|
|||
void Dialog::Save()
|
||||
{
|
||||
m_ui.Save();
|
||||
#ifdef _WIN32
|
||||
// only save the adapter when it makes sense to
|
||||
// prevents changing the adapter, switching to another renderer and saving
|
||||
if (GetSelectedRendererType() == GSRendererType::DX1011_HW)
|
||||
{
|
||||
const int current_adapter =
|
||||
m_adapter_select->GetSelection();
|
||||
|
||||
theApp.SetConfig("adapter_index", current_adapter);
|
||||
}
|
||||
#endif
|
||||
|
||||
m_hacks_panel->Save();
|
||||
m_renderer_panel->Save();
|
||||
|
@ -634,7 +701,6 @@ void Dialog::Save()
|
|||
void Dialog::Update()
|
||||
{
|
||||
m_ui.Update();
|
||||
m_adapter_select->Disable();
|
||||
|
||||
m_hacks_panel->Update();
|
||||
m_renderer_panel->Update();
|
||||
|
|
|
@ -172,7 +172,9 @@ namespace GSSettingsDialog
|
|||
GSUIElementHolder m_ui;
|
||||
|
||||
wxBoxSizer* m_top_box;
|
||||
wxChoice* m_renderer_select;
|
||||
wxChoice* m_adapter_select;
|
||||
wxArrayString m_adapter_arr_string;
|
||||
RendererTab* m_renderer_panel;
|
||||
HacksTab* m_hacks_panel;
|
||||
DebugTab* m_debug_panel;
|
||||
|
@ -187,6 +189,9 @@ namespace GSSettingsDialog
|
|||
void Save();
|
||||
void Update();
|
||||
void CallUpdate(wxCommandEvent& event);
|
||||
void OnRendererChange(wxCommandEvent& event);
|
||||
void PopulateAdapterList();
|
||||
GSRendererType GetSelectedRendererType();
|
||||
};
|
||||
|
||||
} // namespace GSSettingsDialog
|
||||
|
|
|
@ -4,49 +4,6 @@
|
|||
// Microsoft Visual C++ generated include file.
|
||||
// Used by GS.rc
|
||||
//
|
||||
// General Dialog:
|
||||
#define IDD_CONFIG 2001
|
||||
#define IDB_NULL 2002
|
||||
#define IDB_LOGO11 2003
|
||||
#define IDB_LOGOGL 2004
|
||||
#define IDC_NULL 2005
|
||||
#define IDC_LOGO11 2006
|
||||
#define IDC_LOGOGL 2007
|
||||
#define IDC_ADAPTER_TEXT 2008
|
||||
#define IDC_ADAPTER 2009
|
||||
#define IDC_RENDERER 2010
|
||||
#define IDC_FILTER_TEXT 2011
|
||||
#define IDC_FILTER 2012
|
||||
#define IDC_INTERLACE_TEXT 2013
|
||||
#define IDC_INTERLACE 2014
|
||||
#define IDC_HACKSBUTTON 2015
|
||||
#define IDC_OSDBUTTON 2016
|
||||
#define IDC_SHADEBUTTON 2017
|
||||
// Hardware Renderer Settings:
|
||||
#define IDC_PALTEX 2030
|
||||
#define IDC_CONSERVATIVE_FB 2031
|
||||
#define IDC_UPSCALE_MULTIPLIER 2032
|
||||
#define IDC_UPSCALE_MULTIPLIER_TEXT 2033
|
||||
#define IDC_AFCOMBO_TEXT 2034
|
||||
#define IDC_AFCOMBO 2035
|
||||
#define IDC_MIPMAP_HW 2036
|
||||
#define IDC_MIPMAP_HW_TEXT 2037
|
||||
#define IDC_CRC_LEVEL 2038
|
||||
#define IDC_CRC_LEVEL_TEXT 2039
|
||||
#define IDC_HACKS_ENABLED 2040
|
||||
#define IDC_ACCURATE_DATE 2041
|
||||
#define IDC_ACCURATE_BLEND_UNIT 2042
|
||||
#define IDC_ACCURATE_BLEND_UNIT_D3D11 2043
|
||||
#define IDC_ACCURATE_BLEND_UNIT_TEXT 2044
|
||||
#define IDC_DITHERING 2045
|
||||
#define IDC_DITHERING_TEXT 2046
|
||||
// Software Renderer Settings:
|
||||
#define IDC_MIPMAP_SW 2060
|
||||
#define IDC_AA1 2061
|
||||
#define IDC_SWTHREADS_TEXT 2062
|
||||
#define IDC_SWTHREADS 2063
|
||||
#define IDC_SWTHREADS_EDIT 2064
|
||||
#define IDC_AUTO_FLUSH_SW 2065
|
||||
// Capture:
|
||||
#define IDD_CAPTURE 2090
|
||||
#define IDC_FILENAME 2091
|
||||
|
@ -56,89 +13,7 @@
|
|||
#define IDC_HEIGHT 2095
|
||||
#define IDC_CONFIGURE 2096
|
||||
#define IDC_COLORSPACE 2097
|
||||
// Hardware Hacks:
|
||||
#define IDC_WILDHACK 2100
|
||||
#define IDC_OFFSETHACK 2101
|
||||
#define IDC_OFFSETHACK_TEXT 2102
|
||||
#define IDC_TCOFFSETX 2103
|
||||
#define IDC_TCOFFSETX2 2104
|
||||
#define IDC_TCOFFSETX_TEXT 2105
|
||||
#define IDC_TCOFFSETY 2106
|
||||
#define IDC_TCOFFSETY2 2107
|
||||
#define IDC_TCOFFSETY_TEXT 2108
|
||||
#define IDC_TCOFFSET_TEXT 2109
|
||||
#define IDC_ROUND_SPRITE 2110
|
||||
#define IDC_ROUND_SPRITE_TEXT 2111
|
||||
#define IDC_ALIGN_SPRITE 2112
|
||||
#define IDC_TC_DEPTH 2113
|
||||
#define IDC_PRELOAD_GS 2114
|
||||
#define IDC_FAST_TC_INV 2115
|
||||
#define IDC_AUTO_FLUSH_HW 2116
|
||||
#define IDC_MEMORY_WRAPPING 2117
|
||||
#define IDC_TRI_FILTER 2118
|
||||
#define IDC_TRI_FILTER_TEXT 2119
|
||||
#define IDC_SAFE_FEATURES 2120
|
||||
#define IDC_MERGE_PP_SPRITE 2121
|
||||
#define IDC_CPU_FB_CONVERSION 2122
|
||||
#define IDC_SKIPDRAWHACK 2123
|
||||
#define IDC_SKIPDRAWHACK_TEXT 2124
|
||||
#define IDC_SKIPDRAWHACKEDIT 2125
|
||||
#define IDC_SKIPDRAWOFFSET 2126
|
||||
#define IDC_SKIPDRAWOFFSETEDIT 2127
|
||||
#define IDC_HALF_SCREEN_TS 2128
|
||||
#define IDC_HALF_SCREEN_TS_TEXT 2129
|
||||
// Shader:
|
||||
#define IDC_SHADEBOOST 2140
|
||||
#define IDC_FXAA 2141
|
||||
#define IDC_SATURATION_SLIDER 2142
|
||||
#define IDC_BRIGHTNESS_SLIDER 2143
|
||||
#define IDC_CONTRAST_SLIDER 2144
|
||||
#define IDC_SATURATION_TEXT 2145
|
||||
#define IDC_BRIGHTNESS_TEXT 2146
|
||||
#define IDC_CONTRAST_TEXT 2147
|
||||
#define IDC_SATURATION_VALUE 2148
|
||||
#define IDC_CONTRAST_VALUE 2149
|
||||
#define IDC_BRIGHTNESS_VALUE 2150
|
||||
#define IDC_SHADER_FX 2151
|
||||
#define IDC_SHADER_FX_EDIT 2152
|
||||
#define IDC_SHADER_FX_CONF_EDIT 2153
|
||||
#define IDC_SHADER_FX_BUTTON 2154
|
||||
#define IDC_SHADER_FX_CONF_BUTTON 2155
|
||||
#define IDC_SHADER_FX_TEXT 2156
|
||||
#define IDC_SHADER_FX_CONF_TEXT 2157
|
||||
#define IDC_TVSHADER 2158
|
||||
#define IDC_LINEAR_PRESENT 2159
|
||||
// OSD:
|
||||
#define IDC_OSD_LOG 2170
|
||||
#define IDC_OSD_MONITOR 2171
|
||||
#define IDC_OSD_COLOR_RED_SLIDER 2172
|
||||
#define IDC_OSD_COLOR_RED_TEXT 2173
|
||||
#define IDC_OSD_COLOR_RED_AMOUNT 2174
|
||||
#define IDC_OSD_COLOR_BLUE_SLIDER 2175
|
||||
#define IDC_OSD_COLOR_BLUE_TEXT 2176
|
||||
#define IDC_OSD_COLOR_BLUE_AMOUNT 2177
|
||||
#define IDC_OSD_COLOR_GREEN_SLIDER 2178
|
||||
#define IDC_OSD_COLOR_GREEN_TEXT 2179
|
||||
#define IDC_OSD_COLOR_GREEN_AMOUNT 2180
|
||||
#define IDC_OSD_TIMEOUT 2181
|
||||
#define IDC_OSD_TIMEOUT_EDIT 2182
|
||||
#define IDC_OSD_TIMEOUT_TEXT 2183
|
||||
#define IDC_OSD_SIZE 2184
|
||||
#define IDC_OSD_SIZE_EDIT 2185
|
||||
#define IDC_OSD_OPACITY_SLIDER 2186
|
||||
#define IDC_OSD_OPACITY_AMOUNT 2187
|
||||
#define IDC_OSD_MAX_LOG 2188
|
||||
#define IDC_OSD_MAX_LOG_EDIT 2189
|
||||
#define IDC_OSD_MAX_LOG_TEXT 2190
|
||||
#define IDC_OSD_SIZE_TEXT 2191
|
||||
#define IDC_OSD_OPACITY_TEXT 2192
|
||||
// OpenGL Advanced Settings:
|
||||
#define IDC_GEOMETRY_SHADER_OVERRIDE 2200
|
||||
#define IDC_GEOMETRY_SHADER_TEXT 2201
|
||||
#define IDC_IMAGE_LOAD_STORE 2202
|
||||
#define IDC_IMAGE_LOAD_STORE_TEXT 2203
|
||||
#define IDC_SPARSE_TEXTURE 2204
|
||||
#define IDC_SPARSE_TEXTURE_TEXT 2205
|
||||
|
||||
#define IDR_CONVERT_FX 10000
|
||||
#define IDR_TFX_FX 10001
|
||||
#define IDR_MERGE_FX 10002
|
||||
|
@ -165,7 +40,7 @@
|
|||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 10019
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#define _APS_NEXT_CONTROL_VALUE 2194
|
||||
#define _APS_NEXT_CONTROL_VALUE 2098
|
||||
#define _APS_NEXT_SYMED_VALUE 5000
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -305,6 +305,7 @@
|
|||
<ClCompile Include="Gif_Logger.cpp" />
|
||||
<ClCompile Include="Gif_Unit.cpp" />
|
||||
<ClCompile Include="GS\Renderers\DX11\D3D.cpp" />
|
||||
<ClCompile Include="GS\Window\GSwxDialog.cpp" />
|
||||
<ClCompile Include="gui\AppGameDatabase.cpp" />
|
||||
<ClCompile Include="gui\AppUserMode.cpp" />
|
||||
<ClCompile Include="gui\CheckedStaticBox.cpp" />
|
||||
|
@ -487,7 +488,6 @@
|
|||
<ClCompile Include="GS\Renderers\OpenGL\GSRendererOGL.cpp" />
|
||||
<ClCompile Include="GS\Renderers\SW\GSRendererSW.cpp" />
|
||||
<ClCompile Include="GS\Window\GSSetting.cpp" />
|
||||
<ClCompile Include="GS\Window\GSSettingsDlg.cpp" />
|
||||
<ClCompile Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.cpp" />
|
||||
<ClCompile Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.all.cpp" />
|
||||
<ClCompile Include="GS\Renderers\OpenGL\GSShaderOGL.cpp" />
|
||||
|
@ -744,6 +744,7 @@
|
|||
<ClInclude Include="GameDatabase.h" />
|
||||
<ClInclude Include="Gif_Unit.h" />
|
||||
<ClInclude Include="GS\Renderers\DX11\D3D.h" />
|
||||
<ClInclude Include="GS\Window\GSwxDialog.h" />
|
||||
<ClInclude Include="gui\AppGameDatabase.h" />
|
||||
<ClInclude Include="gui\CheckedStaticBox.h" />
|
||||
<ClInclude Include="gui\i18n.h" />
|
||||
|
@ -848,7 +849,6 @@
|
|||
<ClInclude Include="GS\Renderers\SW\GSRendererSW.h" />
|
||||
<ClInclude Include="GS\Renderers\SW\GSScanlineEnvironment.h" />
|
||||
<ClInclude Include="GS\Window\GSSetting.h" />
|
||||
<ClInclude Include="GS\Window\GSSettingsDlg.h" />
|
||||
<ClInclude Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.h" />
|
||||
<ClInclude Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.all.h" />
|
||||
<ClInclude Include="GS\Renderers\OpenGL\GSShaderOGL.h" />
|
||||
|
|
|
@ -1598,7 +1598,7 @@
|
|||
<ClCompile Include="GS\Window\GSSetting.cpp">
|
||||
<Filter>System\Ps2\GS\Window</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GS\Window\GSSettingsDlg.cpp">
|
||||
<ClCompile Include="GS\Window\GSwxDialog.cpp">
|
||||
<Filter>System\Ps2\GS\Window</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GS\Renderers\DX11\D3D.cpp">
|
||||
|
@ -2556,9 +2556,6 @@
|
|||
<ClInclude Include="GS\Renderers\Common\GSFastList.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\resource.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS.h">
|
||||
<Filter>System\Ps2</Filter>
|
||||
</ClInclude>
|
||||
|
@ -2697,7 +2694,10 @@
|
|||
<ClInclude Include="GS\Window\GSSetting.h">
|
||||
<Filter>System\Ps2\GS\Window</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\Window\GSSettingsDlg.h">
|
||||
<ClInclude Include="GS\resource.h">
|
||||
<Filter>System\Ps2\GS</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\Window\GSwxDialog.h">
|
||||
<Filter>System\Ps2\GS\Window</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS\Renderers\DX11\D3D.h">
|
||||
|
|
Loading…
Reference in New Issue