zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE

* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
  Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2012-09-23 18:52:44 +00:00
parent 77eee6e2b9
commit 1cc654e9bf
10 changed files with 308 additions and 322 deletions

View File

@ -7,7 +7,8 @@
# generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE
# Rebuild the ps2hw.dat file : -DREBUILD_SHADER=TRUE
# Build the Replay Loaders : -DBUILD_REPLAY_LOADERS=TRUE|FALSE
# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE
# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE|FALSE
# Use EGL (vs GLX) : -DEGL_API=TRUE|FALSE
### GCC optimization options
# control C flags : -DUSER_CMAKE_C_FLAGS="cflags"
@ -168,6 +169,15 @@ if(NOT DEFINED GLSL_API)
set(GLSL_API FALSE)
endif(NOT DEFINED GLSL_API)
#-------------------------------------------------------------------------------
# Select GLX API by default
#-------------------------------------------------------------------------------
if(NOT DEFINED EGL_API)
set(EGL_API FALSE)
else()
message(STATUS "EGL is experimental and not expected to work yet!!!")
endif()
#-------------------------------------------------------------------------------
# Use the precompiled shader file by default
#-------------------------------------------------------------------------------

25
cmake/FindEGL.cmake Normal file
View File

@ -0,0 +1,25 @@
# Try to find EGL
# Once done, this will define
#
# EGL_FOUND - system has EGL
# EGL_INCLUDE_DIR - the EGL include directories
# EGL_LIBRARIES - link these to use EGL
if(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
set(EGL_FIND_QUIETLY TRUE)
endif(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
# include dir
find_path(EGL_INCLUDE_DIR EGL/egl.h)
# finally the library itself
find_library(libEGL NAMES EGL)
set(EGL_LIBRARIES ${libEGL})
# handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARIES EGL_INCLUDE_DIR)
mark_as_advanced(EGL_LIBRARIES EGL_INCLUDE_DIR)

View File

@ -42,6 +42,9 @@ find_package(Subversion)
set(wxWidgets_CONFIG_OPTIONS --unicode=yes)
find_package(wxWidgets COMPONENTS base core adv)
find_package(ZLIB)
if (EGL_API)
include(FindEGL)
endif()
## Use pcsx2 package to find module
## Include cg because of zzogl-cg and zerogs
@ -96,6 +99,11 @@ if(CG_FOUND)
include_directories(${CG_INCLUDE_DIRS})
endif(CG_FOUND)
# EGL
if (EGL_FOUND)
include_directories(${EGL_INCLUDE_DIR})
endif()
# Jpeg
if(JPEG_FOUND)
include_directories(${JPEG_INCLUDE_DIR})

View File

@ -53,6 +53,11 @@ else(GLSL_API)
add_definitions(-DNVIDIA_CG_API)
endif(GLSL_API)
# Select the EGL API
if (EGL_API)
add_definitions(-DEGL_API)
endif()
# zzogl sources
set(zzoglSources
@ -168,6 +173,9 @@ target_link_libraries(${Output} ${GLEW_LIBRARY})
# link target with opengl
target_link_libraries(${Output} ${OPENGL_LIBRARIES})
if(EGL_API)
target_link_libraries(${Output} ${EGL_LIBRARIES})
endif()
# link target with X11
target_link_libraries(${Output} ${X11_LIBRARIES})
@ -229,6 +237,9 @@ if(BUILD_REPLAY_LOADERS)
endif(NOT GLSL_API)
target_link_libraries(${Static} ${GLEW_LIBRARY})
target_link_libraries(${Static} ${OPENGL_LIBRARIES})
if(EGL_API)
target_link_libraries(${Static} ${EGL_LIBRARIES})
endif()
target_link_libraries(${Static} ${X11_LIBRARIES})
target_link_libraries(${Static} ${JPEG_LIBRARIES})

View File

@ -22,10 +22,26 @@
#ifdef _WIN32
#define GL_WIN32_WINDOW
#else
#define GL_X11_WINDOW
#include <stdlib.h>
#include <X11/Xlib.h>
#ifdef EGL_API
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else
#define GLX_API
#include <GL/glx.h>
#endif
#endif
#undef CreateWindow // Undo Windows.h global namespace pollution
extern void SetDeviceSize(int nNewWidth, int nNewHeight);
@ -34,24 +50,33 @@ extern void OnFKey(int key, int shift);
class GLWindow
{
private:
#ifdef GL_X11_WINDOW
Display *glDisplay;
GLXContext context;
XVisualInfo *vi;
Window glWindow;
XSetWindowAttributes attr;
bool CreateVisual();
void GetGLXVersion();
#if defined(GL_X11_WINDOW)
void GetWindowSize();
void UpdateGrabKey();
void Force43Ratio();
void PrintProtocolVersion();
bool CreateContextGL(int, int);
void CreateContextGL();
bool CreateContextGL();
#endif
#ifdef GLX_API
Display *NativeDisplay;
Window NativeWindow;
GLXContext context;
#endif
#ifdef EGL_API
EGLNativeWindowType NativeWindow;
EGLNativeDisplayType NativeDisplay;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
EGLContext eglContext;
EGLBoolean OpenEGLDisplay();
void CloseEGLDisplay();
#endif
bool fullScreen, doubleBuffered;
u32 width, height, depth;
public:
char title[256];
@ -60,15 +85,10 @@ class GLWindow
void SwapGLBuffers();
bool ReleaseContext();
#ifdef GL_X11_WINDOW
void ToggleFullscreen();
#endif
bool CreateWindow(void *pDisplay);
void CloseWindow();
bool DisplayWindow(int _width, int _height);
void SetTitle(char *strtitle);
void ResizeCheck();
void ProcessEvents();
void UpdateWindowSize(int nNewWidth, int nNewHeight)

View File

@ -322,12 +322,6 @@ void GLWindow::SetTitle(char *strtitle)
if (!conf.fullscreen()) SetWindowText(GShwnd, wxString::FromUTF8(strtitle));
}
void GLWindow::ResizeCheck()
{
}
extern void ChangeDeviceSize(int nNewWidth, int nNewHeight);
void GLWindow::ProcessEvents()

View File

@ -20,29 +20,57 @@
#include "Util.h"
#include "GLWin.h"
#ifdef GL_X11_WINDOW
#if defined(GL_X11_WINDOW)
#ifdef EGL_API
// Need at least MESA 9.0 (plan for october/november 2012)
// So force the destiny to at least check the compilation
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#endif
#endif
#include <X11/Xlib.h>
#include <stdlib.h>
#ifdef USE_GSOPEN2
bool GLWindow::CreateWindow(void *pDisplay)
{
glWindow = (Window)*((u32*)(pDisplay)+1);
bool ret = true;
NativeWindow = (Window)*((u32*)(pDisplay)+1);
// Do not take the display which come from pcsx2 neither change it.
// You need a new one to do the operation in the GS thread
glDisplay = XOpenDisplay(NULL);
NativeDisplay = XOpenDisplay(NULL);
if (!NativeDisplay) ret = false;
return true;
#ifdef EGL_API
if (!OpenEGLDisplay()) ret = false;
#endif
return ret;
}
#else
bool GLWindow::CreateWindow(void *pDisplay)
{
bool ret = true;
// init support of multi thread
if (!XInitThreads())
ZZLog::Error_Log("Failed to init the xlib concurent threads");
glDisplay = XOpenDisplay(NULL);
NativeDisplay = XOpenDisplay(NULL);
if (!NativeDisplay) ret = false;
if (pDisplay == NULL)
{
@ -51,37 +79,60 @@ bool GLWindow::CreateWindow(void *pDisplay)
}
// Allow pad to use the display
*(Display**)pDisplay = glDisplay;
*(Display**)pDisplay = NativeDisplay;
// Pad can use the window to grab the input. For the moment just set to 0 to avoid
// to grab an unknow window... Anyway GSopen1 might be dropped in the future
*((u32*)(pDisplay)+1) = 0;
return true;
#ifdef EGL_API
if (!OpenEGLDisplay()) ret = false;
#endif
return ret;
}
#endif
#ifdef EGL_API
EGLBoolean GLWindow::OpenEGLDisplay()
{
// Create an EGL display from the native display
eglDisplay = eglGetDisplay((EGLNativeDisplayType)NativeDisplay);
if ( eglDisplay == EGL_NO_DISPLAY ) return EGL_FALSE;
if ( !eglInitialize(eglDisplay, NULL, NULL) ) return EGL_FALSE;
return EGL_TRUE;
}
#endif
#ifdef EGL_API
void GLWindow::CloseEGLDisplay()
{
eglTerminate(eglDisplay);
}
#endif
bool GLWindow::ReleaseContext()
{
bool status = true;
if (!glDisplay) return status;
#ifdef GLX_API
if (!NativeDisplay) return status;
// free the context
if (context)
{
if (!glXMakeCurrent(glDisplay, None, NULL)) {
if (!glXMakeCurrent(NativeDisplay, None, NULL)) {
ZZLog::Error_Log("Could not release drawing context.");
status = false;
}
glXDestroyContext(glDisplay, context);
glXDestroyContext(NativeDisplay, context);
context = NULL;
}
// free the visual
if (vi) {
XFree(vi);
vi = NULL;
}
#endif
#ifdef EGL_API
eglReleaseThread();
#endif
return status;
}
@ -89,68 +140,41 @@ bool GLWindow::ReleaseContext()
void GLWindow::CloseWindow()
{
SaveConfig();
if (!glDisplay) return;
if (!NativeDisplay) return;
XCloseDisplay(glDisplay);
glDisplay = NULL;
}
#ifdef EGL_API
CloseEGLDisplay();
#endif
bool GLWindow::CreateVisual()
{
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
/* get an appropriate visual */
vi = glXChooseVisual(glDisplay, DefaultScreen(glDisplay), attrListDbl);
if (vi == NULL)
{
vi = glXChooseVisual(glDisplay, DefaultScreen(glDisplay), attrListSgl);
doubleBuffered = false;
ZZLog::Error_Log("Only Singlebuffered Visual!");
}
else
{
doubleBuffered = true;
ZZLog::Error_Log("Got Doublebuffered Visual!");
}
if (vi == NULL)
{
ZZLog::Error_Log("Failed to get buffered Visual!");
return false;
}
return true;
XCloseDisplay(NativeDisplay);
NativeDisplay = NULL;
}
void GLWindow::GetWindowSize()
{
if (!glDisplay or !glWindow) return;
if (!NativeDisplay or !NativeWindow) return;
u32 depth = 0;
#ifdef GLX_API
unsigned int borderDummy;
Window winDummy;
s32 xDummy;
s32 yDummy;
u32 width;
u32 height;
XLockDisplay(glDisplay);
XGetGeometry(glDisplay, glWindow, &winDummy, &xDummy, &yDummy, &width, &height, &borderDummy, &depth);
XUnlockDisplay(glDisplay);
XLockDisplay(NativeDisplay);
XGetGeometry(NativeDisplay, NativeWindow, &winDummy, &xDummy, &yDummy, &width, &height, &borderDummy, &depth);
XUnlockDisplay(NativeDisplay);
#endif
// FIXME: Not sure it works but that could remove latest X11 bits.
#ifdef EGL_API
int width;
int height;
eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &width);
eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &height);
#endif
// update the gl buffer size
UpdateWindowSize(width, height);
@ -161,27 +185,28 @@ void GLWindow::GetWindowSize()
#endif
}
void GLWindow::GetGLXVersion()
void GLWindow::PrintProtocolVersion()
{
#ifdef GLX_API
int glxMajorVersion, glxMinorVersion;
glXQueryVersion(glDisplay, &glxMajorVersion, &glxMinorVersion);
glXQueryVersion(NativeDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(glDisplay, context))
if (glXIsDirect(NativeDisplay, context))
ZZLog::Error_Log("glX-Version %d.%d with Direct Rendering", glxMajorVersion, glxMinorVersion);
else
ZZLog::Error_Log("glX-Version %d.%d with Indirect Rendering !!! It will be slow", glxMajorVersion, glxMinorVersion);
#endif
#ifdef EGL_API
ZZLog::Error_Log("Egl: %s : %s", eglQueryString(eglDisplay, EGL_VENDOR) , eglQueryString(eglDisplay, EGL_VERSION) );
ZZLog::Error_Log("Egl: extensions supported: %s", eglQueryString(eglDisplay, EGL_EXTENSIONS));
#endif
}
#ifdef GLX_API
bool GLWindow::CreateContextGL(int major, int minor)
{
if (!glDisplay) return false;
if (major <= 2) {
context = glXCreateContext(glDisplay, vi, NULL, GL_TRUE);
return true;
}
if (!NativeDisplay) return false;
// Get visual information
static int attrListDbl[] =
@ -197,9 +222,23 @@ bool GLWindow::CreateContextGL(int major, int minor)
None
};
// Only keep for older card but NVIDIA and AMD both drop the support of those cards
if (major <= 2) {
XVisualInfo *vi = glXChooseVisual(NativeDisplay, DefaultScreen(NativeDisplay), attrListDbl);
if (vi == NULL) return NULL;
context = glXCreateContext(NativeDisplay, vi, NULL, GL_TRUE);
XFree(vi);
if (!context) return false;
glXMakeCurrent(NativeDisplay, NativeWindow, context);
return true;
}
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glXChooseFBConfig(glDisplay, DefaultScreen(glDisplay), attrListDbl, &fbcount);
GLXFBConfig *fbc = glXChooseFBConfig(NativeDisplay, DefaultScreen(NativeDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) return false;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
@ -218,45 +257,107 @@ bool GLWindow::CreateContextGL(int major, int minor)
None
};
context = glXCreateContextAttribsARB(glDisplay, fbc[0], 0, true, context_attribs);
context = glXCreateContextAttribsARB(NativeDisplay, fbc[0], 0, true, context_attribs);
if (!context) return false;
XSync( glDisplay, false);
XSync( NativeDisplay, false);
glXMakeCurrent(NativeDisplay, NativeWindow, context);
return true;
}
#endif
void GLWindow::CreateContextGL()
#if defined(GLX_API) || defined(EGL_API)
bool GLWindow::CreateContextGL()
{
bool ret;
#if defined(OGL4_LOG) || defined(GLSL4_API)
// We need to define a debug context. So we need at a 3.0 context (if not 3.2 actually)
CreateContextGL(3, 3);
ret = CreateContextGL(3, 3);
#else
// FIXME there was some issue with previous context creation on Geforce7. Code was rewritten
// for GSdx unfortunately it was not tested on Geforce7 so keep the 2.0 context for now.
// Note: Geforce 6&7 was dropped from nvidia driver (2012)
#if 0
if (! CreateContextGL(3, 0) )
CreateContextGL(2, 0);
ret = CreateContextGL(3, 0)
if (! ret )
ret = CreateContextGL(2, 0);
#else
CreateContextGL(2, 0);
ret = CreateContextGL(2, 0);
#endif
#endif
return ret;
}
#endif
#ifdef EGL_API
bool GLWindow::CreateContextGL( int major, int minor)
{
EGLConfig eglConfig;
EGLint numConfigs;
EGLint contextAttribs[] =
{
EGL_CONTEXT_MAJOR_VERSION_KHR, major,
EGL_CONTEXT_MINOR_VERSION_KHR, minor,
// Keep compatibility for old cruft
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
//EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
// FIXME : Request a debug context to ease opengl development
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
EGL_NONE
};
EGLint attrList[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
eglBindAPI(EGL_OPENGL_API);
if ( !eglChooseConfig(eglDisplay, attrList, &eglConfig, 1, &numConfigs) )
{
ZZLog::Error_Log("Failed to get a frame buffer config!");
return EGL_FALSE;
}
eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, NativeWindow, NULL);
if ( eglSurface == EGL_NO_SURFACE )
{
ZZLog::Error_Log("Failed to get a window surface");
return EGL_FALSE;
}
eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs );
if ( eglContext == EGL_NO_CONTEXT )
{
ZZLog::Error_Log("Failed to create the context");
ZZLog::Error_Log("EGL STATUS: %x", eglGetError());
return EGL_FALSE;
}
if ( !eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) )
{
return EGL_FALSE;
}
return EGL_TRUE;
}
#endif
#ifdef USE_GSOPEN2
bool GLWindow::DisplayWindow(int _width, int _height)
{
GetWindowSize();
if (!CreateVisual()) return false;
if ( !CreateContextGL() ) return false;
CreateContextGL();
// connect the glx-context to the window
glXMakeCurrent(glDisplay, glWindow, context);
GetGLXVersion();
PrintProtocolVersion();
return true;
}
@ -266,41 +367,16 @@ bool GLWindow::DisplayWindow(int _width, int _height)
backbuffer.w = _width;
backbuffer.h = _height;
if (!CreateVisual()) return false;
/* create a color map */
attr.colormap = XCreateColormap(glDisplay, RootWindow(glDisplay, vi->screen),
vi->visual, AllocNone);
attr.border_pixel = 0;
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
// Create a window at the last position/size
glWindow = XCreateWindow(glDisplay, RootWindow(glDisplay, vi->screen),
conf.x , conf.y , _width, _height, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask,
&attr);
/* Allow to kill properly the window */
Atom wmDelete = XInternAtom(glDisplay, "WM_DELETE_WINDOW", True);
XSetWMProtocols(glDisplay, glWindow, &wmDelete, 1);
// Set icon name
XSetIconName(glDisplay, glWindow, "ZZogl-pg");
NativeWindow = XCreateSimpleWindow(NativeDisplay, DefaultRootWindow(NativeDisplay), conf.x, conf.y, backbuffer.w, backbuffer.h, 0, 0, 0);
// Draw the window
XMapRaised(glDisplay, glWindow);
XSync(glDisplay, false);
XMapRaised(NativeDisplay, NativeWindow);
XSync(NativeDisplay, false);
// connect the glx-context to the window
CreateContextGL();
glXMakeCurrent(glDisplay, glWindow, context);
if ( !CreateContextGL() ) return false;
GetGLXVersion();
PrintProtocolVersion();
// Always start in window mode
fullScreen = 0;
GetWindowSize();
return true;
@ -312,8 +388,12 @@ void GLWindow::SwapGLBuffers()
if (glGetError() != GL_NO_ERROR) ZZLog::Debug_Log("glError before swap!");
ZZLog::Check_GL_Error();
// FIXME I think we need to flush when there is only 1 visual buffer
glXSwapBuffers(glDisplay, glWindow);
#ifdef GLX_API
glXSwapBuffers(NativeDisplay, NativeWindow);
#endif
#ifdef EGL_API
eglSwapBuffers(eglDisplay, eglSurface);
#endif
// glClear(GL_COLOR_BUFFER_BIT);
}
@ -327,8 +407,6 @@ void GLWindow::ProcessEvents()
#ifdef USE_GSOPEN2
GetWindowSize();
#else
ResizeCheck();
#endif
if (THR_KeyEvent) // This value was passed from GSKeyEvents which could be in another thread
@ -354,159 +432,7 @@ void GLWindow::ProcessEvents()
}
// ************************** Function that are either stub or useless in GSOPEN2
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
void GLWindow::Force43Ratio()
{
#ifndef USE_GSOPEN2
// avoid black border in fullscreen
if (fullScreen && conf.isWideScreen) {
conf.width = width;
conf.height = height;
}
if(!fullScreen && !conf.isWideScreen) {
// Compute the width based on height
s32 new_width = (4*height)/3;
// do not bother to resize for 5 pixels. Avoid a loop
// due to round value
if ( ABS(new_width - width) > 5) {
width = new_width;
conf.width = new_width;
// resize the window
XLockDisplay(glDisplay);
XResizeWindow(glDisplay, glWindow, new_width, height);
XSync(glDisplay, False);
XUnlockDisplay(glDisplay);
}
}
#endif
}
void GLWindow::UpdateGrabKey()
{
// Do not stole the key in debug mode. It is not breakpoint friendly...
#ifndef _DEBUG
XLockDisplay(glDisplay);
if (fullScreen) {
XGrabPointer(glDisplay, glWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync, glWindow, None, CurrentTime);
XGrabKeyboard(glDisplay, glWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
} else {
XUngrabPointer(glDisplay, CurrentTime);
XUngrabKeyboard(glDisplay, CurrentTime);
}
XUnlockDisplay(glDisplay);
#endif
}
void GLWindow::ToggleFullscreen()
{
#ifndef USE_GSOPEN2
if (!glDisplay or !glWindow) return;
Force43Ratio();
u32 mask = SubstructureRedirectMask | SubstructureNotifyMask;
// Setup a new event structure
XClientMessageEvent cme;
cme.type = ClientMessage;
cme.send_event = True;
cme.display = glDisplay;
cme.window = glWindow;
cme.message_type = XInternAtom(glDisplay, "_NET_WM_STATE", False);
cme.format = 32;
// Note: can not use _NET_WM_STATE_TOGGLE because the WM can change the fullscreen state
// and screw up the fullscreen variable... The test on fulscreen restore a sane configuration
cme.data.l[0] = fullScreen ? _NET_WM_STATE_REMOVE : _NET_WM_STATE_ADD;
cme.data.l[1] = (u32)XInternAtom(glDisplay, "_NET_WM_STATE_FULLSCREEN", False);
cme.data.l[2] = 0;
cme.data.l[3] = 0;
// send the event
XLockDisplay(glDisplay);
if (!XSendEvent(glDisplay, RootWindow(glDisplay, vi->screen), False, mask, (XEvent*)(&cme)))
ZZLog::Error_Log("Failed to send event: toggle fullscreen");
else {
fullScreen = (!fullScreen);
conf.setFullscreen(fullScreen);
}
XUnlockDisplay(glDisplay);
// Apply the change
XSync(glDisplay, false);
// Wait a little that the VM does his joes. Actually the best is to check some WM event
// but it not sure it will appear so a time out is necessary.
usleep(100*1000); // 100 us should be far enough for old computer and unnoticeable for users
// update info structure
GetWindowSize();
UpdateGrabKey();
// avoid black border in widescreen fullscreen
if (fullScreen && conf.isWideScreen) {
conf.width = width;
conf.height = height;
}
// Hide the cursor in the right bottom corner
if(fullScreen)
XWarpPointer(glDisplay, None, glWindow, 0, 0, 0, 0, 2*width, 2*height);
#endif
}
void GLWindow::ResizeCheck()
{
XEvent event;
if (!glDisplay or !glWindow) return;
XLockDisplay(glDisplay);
while (XCheckTypedWindowEvent(glDisplay, glWindow, ConfigureNotify, &event))
{
if ((event.xconfigure.width != width) || (event.xconfigure.height != height))
{
width = event.xconfigure.width;
height = event.xconfigure.height;
Force43Ratio();
UpdateWindowSize(width, height);
}
if (!fullScreen) {
if ((event.xconfigure.x != conf.x) || (event.xconfigure.y != conf.y))
{
// Fixme; x&y occassionally gives values near the top left corner rather then the real values,
// causing the window to change positions when adjusting ZZOgl's settings.
conf.x = event.xconfigure.x;
conf.y = event.xconfigure.y;
}
}
}
XUnlockDisplay(glDisplay);
}
void GLWindow::SetTitle(char *strtitle)
{
#ifndef USE_GSOPEN2
if (!glDisplay or !glWindow) return;
if (fullScreen) return;
XTextProperty prop;
memset(&prop, 0, sizeof(prop));
char* ptitle = strtitle;
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
XLockDisplay(glDisplay);
XSetWMName(glDisplay, glWindow, &prop);
XUnlockDisplay(glDisplay);
}
XFree(prop.value);
#endif
}
// ************************** Function that are useless in GSopen2 (GSopen 1 is only used with the debug replayer)
void GLWindow::SetTitle(char *strtitle) { }
#endif

View File

@ -345,6 +345,7 @@ EXPORT_C_(void) GSshutdown()
ZZLog::Close();
}
EXPORT_C_(void) GSclose()
{
FUNCLOG

View File

@ -51,10 +51,6 @@ EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
THR_KeyEvent = ev->key;
break;
case XK_Escape:
if (conf.fullscreen()) GLWin.ToggleFullscreen();
break;
case XK_Shift_L:
case XK_Shift_R:
THR_bShift = true;
@ -69,10 +65,6 @@ EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
case XK_Alt_R:
bAlt = true;
break;
case XK_Return:
if (bAlt)
GLWin.ToggleFullscreen();
}
break;

View File

@ -43,7 +43,6 @@
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <gtk/gtk.h>
#include <cstring>