mirror of https://github.com/PCSX2/pcsx2.git
Working on my backlog: GSdx CRC patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5705 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -140,8 +140,10 @@ CRC::Game CRC::m_games[] =
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{0x6810C3BC, GT3, CH, 0}, //GRAN TURISMO Concept 2002 Tokyo-Geneva
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{0x85AE91B3, GT3, US, 0},
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{0xC220951A, GT3, NoRegion, 0},
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{0x9DE5CF65, GT3, JP, 0}, //Gran Turismo 3: A-spec
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{0x60013EBD, GTConcept, EU, 0},
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{0xB590CE04, GTConcept, NoRegion, 0},
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{0x0EEF32A3, GTConcept, KO, 0}, //Gran Turismo Concept 2002 Tokyo-Seoul
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{0xC164550A, WildArms5, JPUNDUB, 0},
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{0xC1640D2C, WildArms5, US, 0},
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{0x0FCF8FE4, WildArms5, EU, 0},
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@ -501,6 +503,7 @@ CRC::Game CRC::m_games[] =
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{0xBDD9BAAD, UrbanReign, US, 0}, // cutie comment
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{0xAE4BEBD3, UrbanReign, EU, 0},
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{0x9F391882, SteambotChronicles, US, 0},
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{0x06A7506A, SacredBlaze, JP, 0},
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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@ -174,6 +174,7 @@ public:
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SeintoSeiya,
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UrbanReign,
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SteambotChronicles,
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SacredBlaze,
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TitleCount,
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};
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@ -3353,6 +3353,19 @@ bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_SacredBlaze(const GSFrameInfo& fi, int& skip)
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{
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//Fix Sacred Blaze rendering glitches
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP==0x0000 || fi.FBP==0x0e00) && (fi.TBP0==0x2880 || fi.TBP0==0x2a80 ) && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.TPSM ==0 && fi.FBMSK == 0x0)
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{
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_Spartan(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -5400,6 +5413,7 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
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map[CRC::UrbanReign] = GSC_UrbanReign;
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map[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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map[CRC::SacredBlaze] = GSC_SacredBlaze;
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}
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// TODO: just set gsc in SetGameCRC once
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