GSDX: New shader dialog

This commit is contained in:
Akash 2015-11-21 21:21:09 +05:30
parent df87b64ca5
commit 1c6a717e93
4 changed files with 172 additions and 155 deletions

View File

@ -163,17 +163,6 @@ void GSSettingsDlg::OnInit()
CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
CheckDlgButton(m_hWnd, IDC_TC_DEPTH, theApp.GetConfig("texture_cache_depth", 0));
// Shade Boost
CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
// FXAA shader
CheckDlgButton(m_hWnd, IDC_FXAA, theApp.GetConfig("Fxaa", 0));
// External FX shader
CheckDlgButton(m_hWnd, IDC_SHADER_FX, theApp.GetConfig("shaderfx", 0));
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_SETTEXT, 0, (LPARAM)theApp.GetConfig("shaderfx_glsl", "shaders\\GSdx.fx").c_str());
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_SETTEXT, 0, (LPARAM)theApp.GetConfig("shaderfx_conf", "shaders\\GSdx_FX_Settings.ini").c_str());
// Hacks
CheckDlgButton(m_hWnd, IDC_HACKS_ENABLED, theApp.GetConfig("UserHacks", 0));
@ -197,9 +186,6 @@ void GSSettingsDlg::OnInit()
AddTooltip(IDC_MIPMAP);
AddTooltip(IDC_SWTHREADS);
AddTooltip(IDC_SWTHREADS_EDIT);
AddTooltip(IDC_SHADEBOOST);
AddTooltip(IDC_SHADER_FX);
AddTooltip(IDC_FXAA);
AddTooltip(IDC_FBA);
AddTooltip(IDC_LOGZ);
@ -223,8 +209,6 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
if (code == CBN_SELCHANGE)
UpdateControls();
break;
case IDC_SHADEBOOST:
case IDC_SHADER_FX:
case IDC_PALTEX:
case IDC_HACKS_ENABLED:
if (code == BN_CLICKED)
@ -232,20 +216,12 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
break;
case IDC_SHADEBUTTON:
if (code == BN_CLICKED)
ShadeBoostDlg.DoModal();
ShaderDlg.DoModal();
break;
case IDC_HACKSBUTTON:
if (code == BN_CLICKED)
HacksDlg.DoModal();
break;
case IDC_SHADER_FX_BUTTON:
if (code == BN_CLICKED)
OpenFileDialog(IDC_SHADER_FX_EDIT, "Select External Shader");
break;
case IDC_SHADER_FX_CONF_BUTTON:
if (code == BN_CLICKED)
OpenFileDialog(IDC_SHADER_FX_CONF_EDIT, "Select External Shader Config");
break;
case IDOK:
{
INT_PTR data;
@ -311,29 +287,6 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
theApp.SetConfig("extrathreads", (int)SendMessage(GetDlgItem(m_hWnd, IDC_SWTHREADS), UDM_GETPOS, 0, 0));
theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_TC_DEPTH));
// Shade Boost
theApp.SetConfig("ShadeBoost", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADEBOOST));
// FXAA shader
theApp.SetConfig("Fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
// External FX Shader
theApp.SetConfig("shaderfx", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX));
// External FX Shader(OpenGL)
int shader_fx_length = (int)SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_GETTEXTLENGTH, 0, 0);
int shader_fx_conf_length = (int)SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_GETTEXTLENGTH, 0, 0);
int length = std::max(shader_fx_length, shader_fx_conf_length) + 1;
char *buffer = new char[length];
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_GETTEXT, (WPARAM)length, (LPARAM)buffer);
theApp.SetConfig("shaderfx_glsl", buffer); // Not really glsl only ;)
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_GETTEXT, (WPARAM)length, (LPARAM)buffer);
theApp.SetConfig("shaderfx_conf", buffer);
delete [] buffer;
theApp.SetConfig("UserHacks", (int)IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED));
}
break;
@ -454,35 +407,41 @@ void GSSettingsDlg::UpdateControls()
EnableWindow(GetDlgItem(m_hWnd, IDC_HACKSBUTTON), hw && IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED));
}
// External shader
bool external_shader_selected = IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX) == BST_CHECKED;
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_TEXT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_BUTTON), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_TEXT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_BUTTON), external_shader_selected);
// Shade Boost
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADEBUTTON), IsDlgButtonChecked(m_hWnd, IDC_SHADEBOOST) == BST_CHECKED);
}
// Shade Boost Dialog
// Shader Configuration Dialog
GSShadeBostDlg::GSShadeBostDlg() :
GSDialog(IDD_SHADEBOOST)
GSShaderDlg::GSShaderDlg() :
GSDialog(IDD_SHADER)
{}
void GSShadeBostDlg::OnInit()
void GSShaderDlg::OnInit()
{
//TV Shader
ComboBoxInit(IDC_TVSHADER, theApp.m_gs_tv_shaders, theApp.GetConfig("TVshader", 0));
//Shade Boost
CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
contrast = theApp.GetConfig("ShadeBoost_Contrast", 50);
brightness = theApp.GetConfig("ShadeBoost_Brightness", 50);
saturation = theApp.GetConfig("ShadeBoost_Saturation", 50);
// External FX shader
CheckDlgButton(m_hWnd, IDC_SHADER_FX, theApp.GetConfig("shaderfx", 0));
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_SETTEXT, 0, (LPARAM)theApp.GetConfig("shaderfx_glsl", "shaders\\GSdx.fx").c_str());
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_SETTEXT, 0, (LPARAM)theApp.GetConfig("shaderfx_conf", "shaders\\GSdx_FX_Settings.ini").c_str());
// FXAA shader
CheckDlgButton(m_hWnd, IDC_FXAA, theApp.GetConfig("Fxaa", 0));
AddTooltip(IDC_SHADEBOOST);
AddTooltip(IDC_SHADER_FX);
AddTooltip(IDC_FXAA);
UpdateControls();
}
void GSShadeBostDlg::UpdateControls()
void GSShaderDlg::UpdateControls()
{
SendMessage(GetDlgItem(m_hWnd, IDC_SATURATION_SLIDER), TBM_SETRANGE, TRUE, MAKELONG(0, 100));
SendMessage(GetDlgItem(m_hWnd, IDC_BRIGHTNESS_SLIDER), TBM_SETRANGE, TRUE, MAKELONG(0, 100));
@ -500,9 +459,25 @@ void GSShadeBostDlg::UpdateControls()
SetDlgItemText(m_hWnd, IDC_BRIGHTNESS_TEXT, text);
sprintf(text, "%d", contrast);
SetDlgItemText(m_hWnd, IDC_CONTRAST_TEXT, text);
// Shader Settings
bool external_shader_selected = IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX) == BST_CHECKED;
bool shadeboost_selected = IsDlgButtonChecked(m_hWnd, IDC_SHADEBOOST) == BST_CHECKED;
EnableWindow(GetDlgItem(m_hWnd, IDC_SATURATION_SLIDER), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_BRIGHTNESS_SLIDER), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_CONTRAST_SLIDER), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SATURATION_TEXT), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_BRIGHTNESS_TEXT), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_CONTRAST_TEXT), shadeboost_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_TEXT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_BUTTON), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_TEXT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), external_shader_selected);
EnableWindow(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_BUTTON), external_shader_selected);
}
bool GSShadeBostDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
bool GSShaderDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
@ -545,19 +520,58 @@ bool GSShadeBostDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
case IDOK:
{
INT_PTR data;
//TV Shader
if (ComboBoxGetSelData(IDC_TVSHADER, data))
{
theApp.SetConfig("TVshader", (int)data);
}
// Shade Boost
theApp.SetConfig("ShadeBoost", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADEBOOST));
theApp.SetConfig("ShadeBoost_Contrast", contrast);
theApp.SetConfig("ShadeBoost_Brightness", brightness);
theApp.SetConfig("ShadeBoost_Saturation", saturation);
// FXAA shader
theApp.SetConfig("Fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
// External FX Shader
theApp.SetConfig("shaderfx", (int)IsDlgButtonChecked(m_hWnd, IDC_SHADER_FX));
// External FX Shader(OpenGL)
int shader_fx_length = (int)SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_GETTEXTLENGTH, 0, 0);
int shader_fx_conf_length = (int)SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_GETTEXTLENGTH, 0, 0);
int length = std::max(shader_fx_length, shader_fx_conf_length) + 1;
char *buffer = new char[length];
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_EDIT), WM_GETTEXT, (WPARAM)length, (LPARAM)buffer);
theApp.SetConfig("shaderfx_glsl", buffer); // Not really glsl only ;)
SendMessage(GetDlgItem(m_hWnd, IDC_SHADER_FX_CONF_EDIT), WM_GETTEXT, (WPARAM)length, (LPARAM)buffer);
theApp.SetConfig("shaderfx_conf", buffer);
delete[] buffer;
EndDialog(m_hWnd, id);
} break;
case IDRESET:
{
contrast = 50;
brightness = 50;
saturation = 50;
case IDC_SHADEBOOST:
UpdateControls();
case IDC_SHADER_FX:
if (HIWORD(wParam) == BN_CLICKED)
UpdateControls();
break;
case IDC_SHADER_FX_BUTTON:
if (HIWORD(wParam) == BN_CLICKED)
OpenFileDialog(IDC_SHADER_FX_EDIT, "Select External Shader");
break;
case IDC_SHADER_FX_CONF_BUTTON:
if (HIWORD(wParam) == BN_CLICKED)
OpenFileDialog(IDC_SHADER_FX_CONF_EDIT, "Select External Shader Config");
break;
case IDCANCEL:
{
EndDialog(m_hWnd, IDCANCEL);
} break;
}

View File

@ -24,7 +24,7 @@
#include "GSDialog.h"
#include "GSSetting.h"
class GSShadeBostDlg : public GSDialog
class GSShaderDlg : public GSDialog
{
int saturation;
int brightness;
@ -37,7 +37,7 @@ protected:
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSShadeBostDlg();
GSShaderDlg();
};
class GSHacksDlg : public GSDialog
@ -88,7 +88,7 @@ protected:
bool OnCommand(HWND hWnd, UINT id, UINT code);
// Shade Boost
GSShadeBostDlg ShadeBoostDlg;
GSShaderDlg ShaderDlg;
GSHacksDlg HacksDlg;
public:

View File

@ -119,23 +119,35 @@ BEGIN
COMBOBOX IDC_SPRITEHACK,84,125,48,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
END
IDD_SHADEBOOST DIALOGEX 0, 0, 316, 129
IDD_SHADER DIALOGEX 0, 0, 248, 250
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Shade Boost Settings"
CAPTION "Shader Configuration"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,259,108,50,14
PUSHBUTTON "Reset",IDRESET,7,108,50,14
GROUPBOX "Color Adjustments",IDC_STATIC,7,7,302,95
LTEXT "Saturation",IDC_STATIC,15,25,34,8
CONTROL "",IDC_SATURATION_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,23,236,15
LTEXT "Brightness",IDC_STATIC,15,50,34,8
CONTROL "",IDC_BRIGHTNESS_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,48,236,15
LTEXT "Contrast",IDC_STATIC,15,75,29,8
CONTROL "",IDC_CONTRAST_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,72,236,15
RTEXT "100",IDC_SATURATION_TEXT,288,25,15,8
RTEXT "100",IDC_BRIGHTNESS_TEXT,288,50,15,8
RTEXT "100",IDC_CONTRAST_TEXT,288,75,15,8
DEFPUSHBUTTON "OK",IDOK,69,231,50,14
DEFPUSHBUTTON "Cancel",IDCANCEL,126,231,50,14
CONTROL "Enable Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,15,46,90,10
LTEXT "Saturation",IDC_STATIC,15,64,34,8
CONTROL "",IDC_SATURATION_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,62,165,15
LTEXT "Brightness",IDC_STATIC,15,89,34,8
CONTROL "",IDC_BRIGHTNESS_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,87,165,15
LTEXT "Contrast",IDC_STATIC,15,114,29,8
CONTROL "",IDC_CONTRAST_SLIDER,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,55,111,165,15
RTEXT "100",IDC_SATURATION_TEXT,220,64,15,8
RTEXT "100",IDC_BRIGHTNESS_TEXT,220,89,15,8
RTEXT "100",IDC_CONTRAST_TEXT,220,114,15,8
CONTROL "Enable FXAA",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,190,6,54,10
CONTROL "Enable External Shader",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,15,156,90,10
LTEXT "External Shader",IDC_SHADER_FX_TEXT,15,171,75,8
EDITTEXT IDC_SHADER_FX_EDIT,15,179,170,14,ES_AUTOHSCROLL
PUSHBUTTON "Browse",IDC_SHADER_FX_BUTTON,196,179,36,14
LTEXT "External Shader Config",IDC_SHADER_FX_CONF_TEXT,15,196,75,8
PUSHBUTTON "Browse",IDC_SHADER_FX_CONF_BUTTON,196,204,36,14
EDITTEXT IDC_SHADER_FX_CONF_EDIT,15,204,170,14,ES_AUTOHSCROLL
COMBOBOX IDC_TVSHADER,75,4,76,14,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "TV Shader (F7):",IDC_STATIC,15,6,55,8
GROUPBOX "Shade-Boost Settings",IDC_STATIC,6,28,236,106,BS_CENTER
GROUPBOX "External Shader Settings",IDC_STATIC,6,138,236,88,BS_CENTER
END
IDD_CAPTURE DIALOGEX 0, 0, 279, 71
@ -182,7 +194,7 @@ BEGIN
CONTROL "Windowed",IDC_WINDOWED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,129,157,49,10
END
IDD_CONFIG DIALOGEX 0, 0, 243, 422
IDD_CONFIG DIALOGEX 0, 0, 243, 373
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "GSdx Settings"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
@ -221,25 +233,16 @@ BEGIN
COMBOBOX IDC_ACCURATE_BLEND_UNIT,105,251,127,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "Logarithmic Z",IDC_LOGZ,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,239,90,8
CONTROL "Alpha Correction",IDC_FBA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,105,239,74,8
CONTROL "Mipmapping", IDC_MIPMAP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,296,90,8
GROUPBOX "Software Mode Settings",IDC_STATIC,6,267,231,40,BS_CENTER
CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,279,91,10
LTEXT "Extra rendering threads:",IDC_STATIC,116,280,83,8
EDITTEXT IDC_SWTHREADS_EDIT,198,278,34,13,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,277,11,14
GROUPBOX "Custom Shader Settings",IDC_STATIC,6,305,231,94,BS_CENTER
CONTROL "Enable Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,317,90,10
PUSHBUTTON "Configure Shade Boost",IDC_SHADEBUTTON,105,315,127,14
CONTROL "Enable External Shader",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,332,90,10
CONTROL "Enable FXAA",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,105,332,61,10
LTEXT "External Shader",IDC_SHADER_FX_TEXT,22,347,52,8
EDITTEXT IDC_SHADER_FX_EDIT,22,355,170,14,ES_AUTOHSCROLL
PUSHBUTTON "Browse",IDC_SHADER_FX_BUTTON,196,355,36,14
LTEXT "External Shader Config",IDC_SHADER_FX_CONF_TEXT,22,372,75,8
EDITTEXT IDC_SHADER_FX_CONF_EDIT,22,381,170,14,ES_AUTOHSCROLL
PUSHBUTTON "Browse",IDC_SHADER_FX_CONF_BUTTON,196,381,36,14
DEFPUSHBUTTON "OK",IDOK,69,402,50,14
PUSHBUTTON "Cancel",IDCANCEL,125,402,50,14
CONTROL "Mipmapping",IDC_MIPMAP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,304,90,8
GROUPBOX "Software Mode Settings",IDC_STATIC,6,275,231,40,BS_CENTER
CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,287,91,10
LTEXT "Extra rendering threads:",IDC_STATIC,116,288,83,8
EDITTEXT IDC_SWTHREADS_EDIT,198,286,34,13,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,285,11,14
PUSHBUTTON "Configure",IDC_SHADEBUTTON,105,323,127,14
LTEXT "Shader Configuration:",IDC_STATIC,11,326,90,14
DEFPUSHBUTTON "OK",IDOK,69,353,50,14
PUSHBUTTON "Cancel",IDCANCEL,125,353,50,14
END

View File

@ -44,59 +44,59 @@
#define IDC_WINDOWED 2039
#define IDC_SKIPDRAWHACKEDIT 2040
#define IDC_SPRITEHACK 2041
#define IDRESET 2042
#define IDC_SATURATION_SLIDER 2043
#define IDC_BRIGHTNESS_SLIDER 2044
#define IDC_CONTRAST_SLIDER 2045
#define IDC_SHADEBUTTON 2046
#define IDC_SHADEBOOST 2047
#define IDC_HACKS_ENABLED 2048
#define IDC_SATURATION_TEXT 2049
#define IDC_BRIGHTNESS_TEXT 2050
#define IDC_CONTRAST_TEXT 2051
#define IDC_MSAACB 2052
#define IDC_HACKSBUTTON 2053
#define IDC_WILDHACK 2054
#define IDC_CHECK_DISABLE_ALL_HACKS 2055
#define IDC_ALPHASTENCIL 2056
#define IDC_ADAPTER 2057
#define IDC_TCOFFSETX 2058
#define IDC_TCOFFSETX2 2059
#define IDC_TCOFFSETY 2060
#define IDC_TCOFFSETY2 2061
#define IDC_FXAA 2062
#define IDC_SHADER_FX 2063
#define IDC_AFCOMBO_TEXT 2064
#define IDC_AFCOMBO 2065
#define IDC_OPENCL_DEVICE 2066
#define IDC_ACCURATE_BLEND_UNIT 2067
#define IDC_ACCURATE_DATE 2068
#define IDC_ROUND_SPRITE 2069
#define IDC_ALIGN_SPRITE 2070
#define IDC_CRC_LEVEL 2071
#define IDC_CRC_LEVEL_TEXT 2072
#define IDC_TC_DEPTH 2073
#define IDC_COLORSPACE 2074
#define IDC_SHADER_FX_EDIT 2075
#define IDC_SHADER_FX_CONF_EDIT 2076
#define IDC_SHADER_FX_BUTTON 2077
#define IDC_SHADER_FX_CONF_BUTTON 2078
#define IDC_SHADER_FX_TEXT 2079
#define IDC_SHADER_FX_CONF_TEXT 2080
#define IDC_CUSTOM_TEXT 2081
#define IDC_UPSCALE_MULTIPLIER_TEXT 2082
#define IDC_SATURATION_SLIDER 2042
#define IDC_BRIGHTNESS_SLIDER 2043
#define IDC_CONTRAST_SLIDER 2044
#define IDC_SHADEBUTTON 2045
#define IDC_SHADEBOOST 2046
#define IDC_HACKS_ENABLED 2047
#define IDC_SATURATION_TEXT 2048
#define IDC_BRIGHTNESS_TEXT 2049
#define IDC_CONTRAST_TEXT 2050
#define IDC_MSAACB 2051
#define IDC_HACKSBUTTON 2052
#define IDC_WILDHACK 2053
#define IDC_CHECK_DISABLE_ALL_HACKS 2054
#define IDC_ALPHASTENCIL 2055
#define IDC_ADAPTER 2056
#define IDC_TCOFFSETX 2057
#define IDC_TCOFFSETX2 2058
#define IDC_TCOFFSETY 2059
#define IDC_TCOFFSETY2 2060
#define IDC_FXAA 2061
#define IDC_SHADER_FX 2062
#define IDC_AFCOMBO_TEXT 2063
#define IDC_AFCOMBO 2064
#define IDC_OPENCL_DEVICE 2065
#define IDC_ACCURATE_BLEND_UNIT 2066
#define IDC_ACCURATE_DATE 2067
#define IDC_ROUND_SPRITE 2068
#define IDC_ALIGN_SPRITE 2069
#define IDC_CRC_LEVEL 2070
#define IDC_CRC_LEVEL_TEXT 2071
#define IDC_TC_DEPTH 2072
#define IDC_COLORSPACE 2073
#define IDC_SHADER_FX_EDIT 2074
#define IDC_SHADER_FX_CONF_EDIT 2075
#define IDC_SHADER_FX_BUTTON 2076
#define IDC_SHADER_FX_CONF_BUTTON 2077
#define IDC_SHADER_FX_TEXT 2078
#define IDC_SHADER_FX_CONF_TEXT 2079
#define IDC_CUSTOM_TEXT 2080
#define IDC_UPSCALE_MULTIPLIER_TEXT 2081
#define IDC_MIPMAP 2082
#define IDC_PRELOAD_GS 2083
#define IDC_TVSHADER 2084
#define IDR_CONVERT_FX 10000
#define IDR_TFX_FX 10001
#define IDR_MERGE_FX 10002
#define IDR_INTERLACE_FX 10003
#define IDR_FXAA_FX 10004
#define IDR_CS_FX 10005
#define IDD_SHADEBOOST 10006
#define IDD_SHADER 10006
#define IDR_SHADEBOOST_FX 10007
#define IDR_TFX_CL 10008
#define IDD_HACKS 10009
#define IDC_MIPMAP 10010
#define IDC_PRELOAD_GS 10011
#define IDC_STATIC -1
// Next default values for new objects
@ -105,7 +105,7 @@
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 10013
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 2083
#define _APS_NEXT_CONTROL_VALUE 2085
#define _APS_NEXT_SYMED_VALUE 5000
#endif
#endif