From 1c39ed61307b126d0c8f78304ebd255cb66f6194 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Thu, 27 Jul 2023 00:13:36 +0000 Subject: [PATCH] Qt: Update Base Translation --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 833 ++++++++++++++++----------- 1 file changed, 498 insertions(+), 335 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index e6e390fd27..2042bd713a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1135,7 +1135,7 @@ Login token generated on %2. - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> @@ -1517,34 +1517,34 @@ Login token generated on %2. - + Controller Port %1 - + No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1777,17 +1777,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings - + Browse... - + Select File @@ -2003,33 +2003,33 @@ Login token generated on %2. - + Not Configured - - + + %1% - + Set Frequency - + Frequency: - + Macro will not repeat. - + Macro will toggle buttons every %1 frames. @@ -2037,12 +2037,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3792,7 +3792,7 @@ Achievements: %5 (%6) GameDatabase - + {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve @@ -3800,39 +3800,39 @@ graphical quality, but this will increase system requirements. - + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - + No tracks provided. - + Hash {} is not in database. - + Data track number does not match data track in database. - + Track {} with hash {} is not found in database. - + Track {} with hash {} is for a different game ({}). - + Track {} with hash {} does not match database track.. @@ -4645,8 +4645,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + + @@ -4742,8 +4743,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -5088,13 +5089,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Disabled - + Force Enabled @@ -5290,7 +5291,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite @@ -5383,416 +5384,426 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - Bilinear Dirty Upscale - - - - Unscaled Palette Texture Draws - + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - + + Bilinear Dirty Upscale: + + + + + Force Bilinear + + + + + Force Nearest + + + + Texture Replacement - + Search Directory - - + + Browse... - - + + Open... - - + + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Async Texture Loading - + Load Textures - + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - + Shade Boost - + Brightness: - + Contrast: - + Saturation - + OSD - + On-Screen Display - + OSD Scale: - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS - + Disable Shader Cache - + Disable Vertex Shader Expand - + Show Statistics - + Show CPU Usage - + Warn About Unsafe Settings - + Show Frame Times - + Recording - + Video Dumping Directory - + Capture Setup - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. @@ -5802,69 +5813,69 @@ Swap chain: see Microsoft's Terminology Portal. - + Disable Threaded Presentation - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed - + Debugging Options - + Override Texture Barriers: - + Use Debug Device - + Disable Dual Source Blending - + Show Speed Percentages - + Disable Framebuffer Fetch @@ -6582,7 +6593,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show OSD Messages @@ -7659,14 +7670,14 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -7716,488 +7727,488 @@ Right click to clear binding - + Toolbar - + Start &File... - + Start &Disc... - + Start &BIOS - + &Scan For New Games - + &Rescan All Games - + Shut &Down - + Shut Down &Without Saving - + &Reset - + &Pause - + E&xit - + &BIOS - + Emulation - + &Controllers - + &Hotkeys - + &Graphics - + A&chievements - + &Post-Processing Settings... - + Fullscreen - + Resolution Scale - + &GitHub Repository... - + Support &Forums... - + &Discord Server... - + Check for &Updates... - + About &Qt... - + &About PCSX2... - + Fullscreen In Toolbar - + Change Disc... In Toolbar - + &Audio - + Game List - + Interface - + Add Game Directory... - + &Settings - + From File... - + From Device... - + From Game List... - + Remove Disc - + Global State - + &Screenshot - + Start File In Toolbar - + Start Disc In Toolbar - + Start BIOS In Toolbar - + Shut Down In Toolbar - + Reset In Toolbar - + Pause In Toolbar - + Load State In Toolbar - + Save State In Toolbar - + Controllers In Toolbar - + Settings In Toolbar - + Screenshot In Toolbar - + &Memory Cards - + &Network && HDD - + &Folders - + &Toolbar - + Lock Toolbar - + &Status Bar - + Verbose Status - + Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - + Game &Properties - + Game &Grid - + Show Titles (Grid View) - + Zoom &In (Grid View) - + Ctrl++ - + Zoom &Out (Grid View) - + Ctrl+- - + Refresh &Covers (Grid View) - + Open Memory Card Directory... - + Open Data Directory... - + Toggle Software Rendering - + Open Debugger - + Reload Cheats/Patches - + Enable System Console - + Enable Verbose Logging - + Enable EE Console Logging - + Enable IOP Console Logging - + Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - + Play This section refers to the Input Recording submenu. - + Stop This section refers to the Input Recording submenu. - + Settings This section refers to the Input Recording submenu. - + Input Recording Logs - + Controller Logs - + Enable &File Logging - + Enable CDVD Read Logging - + Save CDVD Block Dump - + Enable Log Timestamps - + Start Big Picture Mode - + Big Picture In Toolbar - + Cover Downloader... - + Show Advanced Settings - + Recording Viewer - + Video Capture @@ -8237,136 +8248,136 @@ Are you sure you want to continue? - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - + + + + Error - + You must select a disc to change discs. - + Properties... - + Open Containing Directory... Refers to the directory where a game is contained. - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Input Recording Files (*.p2m2) - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + Failed to get window info from widget @@ -8381,85 +8392,85 @@ Are you sure you want to continue? - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Confirm Reset - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8468,112 +8479,112 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - - + + Save States (*.p2s) - + Delete Save States... - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -8597,7 +8608,7 @@ The saves will not be recoverable. - + Memory card in port {} / slot {} reinserted @@ -9423,7 +9434,7 @@ This action cannot be reversed, and you will lose any saves on the card. - + Analog light is now {} for port {} / slot {} @@ -10553,12 +10564,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + GunCon 2 - + @@ -10567,7 +10578,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -10576,7 +10587,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -10585,7 +10596,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -10594,42 +10605,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Trigger - + Shoot Offscreen - + Calibration Shot - + A - + B - + C - + @@ -10640,7 +10651,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -10651,62 +10662,113 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + + Relative Left + + + + + Relative Right + + + + + Relative Up + + + + + Relative Down + + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + + Cursor Scale + + + + + Scales the crosshair image set above. + + + + + Cursor Color + + + + + Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) - + + + Scales the position to simulate CRT curvature. + + + + Y Scale (Sensitivity) - + Center X - + Sets the horizontal center position of the simulated screen. - + Center Y - + Sets the vertical center position of the simulated screen. - + Screen Width - + Sets the width of the simulated screen. - + Screen Height - + Sets the height of the simulated screen. @@ -11451,12 +11513,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - + Buttons @@ -11647,6 +11709,107 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + USBBindingWidget_GunCon2 + + + Buttons + + + + + A + + + + + C + + + + + Start + + + + + Select + + + + + B + + + + + D-Pad + + + + + + Down + + + + + + Left + + + + + + Up + + + + + + Right + + + + + Pointer Setup + + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + + + + + + Trigger + + + + + Shoot Offscreen + + + + + Calibration Shot + + + + + Calibration shot is required to pass the setup screen in some games. + + + USBDeviceWidget @@ -11675,32 +11838,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + USB Port %1 - + No devices available - + Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.