IOP Sync problems should be fixed now (yeah I said that 2 revisions ago too, I know). But this time I knew what to look for! spu2ghz stretch stats don't seem to crap out now. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@258 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-10-31 18:47:37 +00:00 committed by Gregory Hainaut
parent c4ceb8c826
commit 1bd9f54c9b
2 changed files with 5 additions and 8 deletions

View File

@ -161,16 +161,13 @@ static void _psxTestInterrupts() {
PSX_TESTINT(21, usbInterrupt);
}
// Can't safely lower the IOP wait cycle counter (yet).
// 128 might be a safe value but until I know what's cuasing it to
// suck at higher values I'll err on the side of caution.
#define IOP_WAIT_CYCLE 64 // was (and is again!) 64
#define IOP_WAIT_CYCLE 256 // was (and is again!) 64
void psxBranchTest()
{
g_psxNextBranchCycle = psxRegs.cycle + IOP_WAIT_CYCLE;
// g_psxNextBranchCycle is initialized for us by iPsxBranchTest.
g_psxNextBranchCycle = psxRegs.cycle;
if( EEsCycle >= 0 ) g_psxNextBranchCycle += IOP_WAIT_CYCLE;
if ((int)(psxRegs.cycle - psxNextsCounter) >= psxNextCounter)
psxRcntUpdate();

View File

@ -994,7 +994,7 @@ static void iPsxBranchTest(u32 newpc, u32 cpuBranch)
// check if we've caught up with the EE
SUB32ItoM((uptr)&EEsCycle, s_psxBlockCycles*PSXCYCLE_MULT*8); // 8 EE clocks for every IOP clock.
j8Ptr[2] = JG8(0);
j8Ptr[2] = JGE8(0);
// Break the Block-execute Loop here.
// (but not without running another branch test! And do it regardless