mirror of https://github.com/PCSX2/pcsx2.git
Translations : some typo fixes
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@ -319,7 +319,7 @@
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</item>
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<item>
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<property name="text">
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<string>Quadrafonic</string>
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<string>Quadraphonic</string>
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</property>
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</item>
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<item>
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@ -3626,7 +3626,7 @@ void FullscreenUI::DrawAudioSettingsPage()
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};
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static constexpr const char* expansion_modes[] = {
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FSUI_NSTR("Stereo (None, Default)"),
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FSUI_NSTR("Quadrafonic"),
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FSUI_NSTR("Quadraphonic"),
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FSUI_NSTR("Surround 5.1"),
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FSUI_NSTR("Surround 7.1"),
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};
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@ -4663,7 +4663,7 @@ void FullscreenUI::DrawGameFixesSettingsPage()
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DrawToggleSetting(bsi, FSUI_CSTR("VU XGkick Sync"), FSUI_CSTR("Use accurate timing for VU XGKicks (slower)."), "EmuCore/Gamefixes",
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"XgKickHack", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Use Blit for internal FPS"),
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FSUI_CSTR("Use alternative method to calclate internal FPS to avoid false readings in some games."), "EmuCore/Gamefixes",
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FSUI_CSTR("Use alternative method to calculate internal FPS to avoid false readings in some games."), "EmuCore/Gamefixes",
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"BlitInternalFPSHack", false);
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EndMenuButtons();
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@ -7838,7 +7838,7 @@ TRANSLATE_NOOP("FullscreenUI", "To check for possible float overflows (Superman
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TRANSLATE_NOOP("FullscreenUI", "VU XGkick Sync");
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TRANSLATE_NOOP("FullscreenUI", "Use accurate timing for VU XGKicks (slower).");
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TRANSLATE_NOOP("FullscreenUI", "Use Blit for internal FPS");
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TRANSLATE_NOOP("FullscreenUI", "Use alternative method to calclate internal FPS to avoid false readings in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Use alternative method to calculate internal FPS to avoid false readings in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Load State");
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TRANSLATE_NOOP("FullscreenUI", "Save State");
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TRANSLATE_NOOP("FullscreenUI", "Load Resume State");
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@ -8103,7 +8103,7 @@ TRANSLATE_NOOP("FullscreenUI", "TimeStretch (Recommended)");
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TRANSLATE_NOOP("FullscreenUI", "Async Mix (Breaks some games!)");
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TRANSLATE_NOOP("FullscreenUI", "None (Audio can skip.)");
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TRANSLATE_NOOP("FullscreenUI", "Stereo (None, Default)");
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TRANSLATE_NOOP("FullscreenUI", "Quadrafonic");
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TRANSLATE_NOOP("FullscreenUI", "Quadraphonic");
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TRANSLATE_NOOP("FullscreenUI", "Surround 5.1");
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TRANSLATE_NOOP("FullscreenUI", "Surround 7.1");
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TRANSLATE_NOOP("FullscreenUI", "No Sound (Emulate SPU2 only)");
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