From 1b6086ab6271fa6c435839ac41ffe045cfbe5752 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Sun, 27 Jul 2025 00:02:44 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 716 +++++++++++++-------------- 1 file changed, 358 insertions(+), 358 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 5fd2d4fb56..6c88d6ab36 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -12776,10 +12776,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Off (Default) @@ -12790,9 +12790,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + Automatic (Default) @@ -12859,7 +12859,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. @@ -12925,19 +12925,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets - + Show Overscan - + Anti-Blur @@ -12948,23 +12948,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset - + Screen Resolution - + Internal Resolution - + PNG @@ -13016,7 +13016,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) @@ -13063,7 +13063,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) @@ -13079,7 +13079,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) @@ -13217,7 +13217,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) @@ -13233,31 +13233,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion - + GPU Palette Conversion - + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - + Spin CPU During Readbacks @@ -13269,15 +13269,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping - - + + Auto Flush @@ -13305,8 +13305,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) @@ -13363,18 +13363,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features - + Preload Frame Data - + Texture Inside RT @@ -13473,13 +13473,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite - + Align Sprite @@ -13565,31 +13565,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation - + Read Targets When Closing - + Estimate Texture Region - + Disable Render Fixes - + Unscaled Palette Texture Draws @@ -13645,25 +13645,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Load Textures @@ -13704,13 +13704,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position - + Precache Textures @@ -13733,8 +13733,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) @@ -13755,7 +13755,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA @@ -13807,7 +13807,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost @@ -13822,7 +13822,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Saturation @@ -13843,50 +13843,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - + Extended Upscaling Multipliers @@ -13902,13 +13902,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics - + Asynchronous Texture Loading @@ -13919,13 +13919,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage - + Warn About Unsafe Settings @@ -13935,7 +13935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) @@ -13945,43 +13945,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) - + Show Frame Times - + Show PCSX2 Version - + Show Hardware Info - + Show Input Recording Status - + Show Video Capture Status - + Show VPS @@ -14091,13 +14091,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -14172,7 +14172,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages @@ -14244,1170 +14244,1170 @@ Swap chain: see Microsoft's Terminology Portal. - - - - + + + + Use Global Setting [%1] - - - - - - - + + + + + + - + - + - - + + - + - + - - - - + + + + - - - - - - - - - + + + + + + + + - - - - - - - - - - + + + + + + + + + + + - + + Unchecked - + Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override - + Software Rendering Threads - + CPU Sprite Render Size - + Software CLUT Render - + This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - + Forces palette texture draws to render at native resolution. - + Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. - + Applies a shader which replicates the visual effects of different styles of television sets. - + Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position - + OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. - + Video Codec - + Video Format - + Video Bitrate - + 6000 kbps - + Automatic Resolution - + Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. - + Extra Video Arguments - + Audio Codec - + Audio Bitrate - + 192 kbps - + Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + NTSC Frame Rate - + 59.94 Hz - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + 50.00 Hz - + Determines what frame rate PAL games run at. - - + + (Default) - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) - + 14x Native (~5040px) - + 15x Native (~5400px) - + 16x Native (~5760px) - + 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) - + 20x Native (~7200px) - + 21x Native (~7560px) - + 22x Native (~7920px) - + 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) - - + + %1x Native - - - - - - - - - + + + + + + + + + Checked - + Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) - + Deinterlacing - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. - + 50% - - + + 100% - + Screenshot Resolution - + Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - - - + + + Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. - + Left - - - - + + + + 0px - + Changes the number of pixels cropped from the left side of the display. - + Top - + Changes the number of pixels cropped from the top of the display. - + Right - + Changes the number of pixels cropped from the right side of the display. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering - + Trilinear Filtering - + Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. - + Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. - + Blending Accuracy - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Texture Preloading - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads - + Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT - + Skipdraw Range Start - - - - + + + + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - + Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - + Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - - + + 50 - + Contrast - + Gamma - + Adjusts gamma. 50 is normal. - + TV Shader - + OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. - + Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. - + Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. - + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. - + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> - - + + Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Sets the audio bitrate to be used. - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device - + Enables API-level validation of graphics commands. - + GS Download Mode - + Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -15415,7 +15415,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format