mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Decrease upscale glitches in dx10 (dx9 later) by hacking the UV coordinate system in borderline cases. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2348 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
b3fead5dc9
commit
1b4de736cc
|
@ -48,7 +48,57 @@ void GSRendererDX10::VertexKick(bool skip)
|
||||||
|
|
||||||
if(tme && fst)
|
if(tme && fst)
|
||||||
{
|
{
|
||||||
GSVector4::storel(&dst.ST, m_v.GetUV());
|
//GSVector4::storel(&dst.ST, m_v.GetUV());
|
||||||
|
int Udiff = 0;
|
||||||
|
int Vdiff = 0;
|
||||||
|
int Uadjust = 0;
|
||||||
|
int Vadjust = 0;
|
||||||
|
int multiplier = upscale_Multiplier();
|
||||||
|
|
||||||
|
if (multiplier > 1) {
|
||||||
|
|
||||||
|
Udiff = m_v.UV.U & 255;
|
||||||
|
Vdiff = m_v.UV.V & 255;
|
||||||
|
|
||||||
|
if (Udiff != 0){
|
||||||
|
if (Udiff > 247) Uadjust = -1; //Mana Khemia 2
|
||||||
|
else if (Udiff < 9) Uadjust = 1; //Ar Tonelico 2
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//float jaja = (float)m_v.UV.U / (float)(m_context->TEX0.TW*64);
|
||||||
|
//int test = (int)jaja ;
|
||||||
|
//float result = jaja-(float)test;
|
||||||
|
//
|
||||||
|
//if (result < 0.031251f || m_v.UV.U == 272 || m_v.UV.U == 400){
|
||||||
|
// Uadjust = 16; //Wild Arms Engine, still problems with Odin Sphere
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
Uadjust = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else Uadjust = 0;
|
||||||
|
|
||||||
|
if (Vdiff != 0){
|
||||||
|
if (Vdiff > 247) Vadjust = -1;
|
||||||
|
else if (Vdiff < 9) Vadjust = 1;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//float jaja = (float)m_v.UV.V / (float)(m_context->TEX0.TH*64);
|
||||||
|
//int test = (int)jaja ;
|
||||||
|
//float result = jaja-(float)test;
|
||||||
|
//
|
||||||
|
//if (result < 0.031251f || m_v.UV.V == 272 || m_v.UV.V == 400){
|
||||||
|
// Vadjust = 16; //Wild Arms Engine, still problems with Odin Sphere
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
Vadjust = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else Vadjust = 0;
|
||||||
|
}
|
||||||
|
dst.ST.S = (float)m_v.UV.U - Uadjust;
|
||||||
|
dst.ST.T = (float)m_v.UV.V - Vadjust;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
Loading…
Reference in New Issue