mirror of https://github.com/PCSX2/pcsx2.git
gsdx hack: m_userhacks_round_sprite_offset take precedence over m_userhacks_stretch_sprite
m_userhacks_stretch_sprite is only kept for debugging. Let's avoid bad mixing by users
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@ -35,6 +35,10 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_stretch_sprite = !!theApp.GetConfig("UserHacks_stretch_sprite", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_stretch_sprite = !!theApp.GetConfig("UserHacks_stretch_sprite", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
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m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
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if (m_userhacks_round_sprite_offset) {
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// m_userhacks_round_sprite_offset is a better hack
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m_userhacks_stretch_sprite = 0;
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}
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if(!m_nativeres)
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if(!m_nativeres)
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{
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{
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