mirror of https://github.com/PCSX2/pcsx2.git
Added a game fix that handles delay slots differently in the VUrec. If enabled, it fixes Kingdom Hearts 2 (the gray screen bug, and the slowness) and also Tri-Ace games SPS.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@662 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
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672bdb5a60
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1ace722861
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@ -90,6 +90,7 @@ extern SessionOverrideFlags g_Session;
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#define CHECK_FPUCLAMPHACK (Config.GameFixes & 0x4) // Special Fix for Tekken 5, different clamping for FPU (sets NaN to zero; doesn't clamp infinities)
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#define CHECK_VUCLIPHACK (Config.GameFixes & 0x2) // Special Fix for GoW, updates the clipflag differently in recVUMI_CLIP() (note: turning this hack on, breaks Rockstar games)
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#define CHECK_VUBRANCHHACK (Config.GameFixes & 0x8) // Special Fix for Magna Carta (note: Breaks Crash Bandicoot)
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#define CHECK_DELAYSLOTHACK (Config.GameFixes & 0x10)// Avoids supervu messing up the delayslot handling
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//------------ Advanced Options!!! ---------------
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#define CHECK_VU_OVERFLOW (Config.vuOptions & 0x1)
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#define CHECK_VU_EXTRA_OVERFLOW (Config.vuOptions & 0x2) // If enabled, Operands are clamped before being used in the VU recs
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@ -545,6 +545,7 @@ BOOL APIENTRY GameFixes(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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if(Config.GameFixes & 0x2) CheckDlgButton(hDlg, IDC_GAMEFIX2, TRUE);
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if(Config.GameFixes & 0x4) CheckDlgButton(hDlg, IDC_GAMEFIX3, TRUE);
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if(Config.GameFixes & 0x8) CheckDlgButton(hDlg, IDC_GAMEFIX4, TRUE);
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if(Config.GameFixes & 0x10) CheckDlgButton(hDlg, IDC_GAMEFIX6, TRUE);
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return TRUE;
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case WM_COMMAND:
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@ -555,6 +556,7 @@ BOOL APIENTRY GameFixes(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX2) ? 0x2 : 0;
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newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX3) ? 0x4 : 0;
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newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX4) ? 0x8 : 0;
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newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX6) ? 0x10 : 0;
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EndDialog(hDlg, TRUE);
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@ -12,7 +12,7 @@
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Romanian resources
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// Rumänisch resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ROM)
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#ifdef _WIN32
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@ -56,12 +56,12 @@ BEGIN
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END
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#endif // APSTUDIO_INVOKED
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#endif // Romanian resources
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#endif // Rumänisch resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// German (Germany) resources
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// Deutsch (Deutschland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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#ifdef _WIN32
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@ -74,23 +74,25 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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// Dialog
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//
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IDD_GAMEFIXES DIALOGEX 0, 0, 278, 139
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IDD_GAMEFIXES DIALOGEX 0, 0, 278, 154
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Game Special Fixes"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,85,118,50,14
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PUSHBUTTON "Cancel",IDCANCEL,139,118,50,14
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DEFPUSHBUTTON "OK",IDOK,85,133,50,14
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PUSHBUTTON "Cancel",IDCANCEL,139,133,50,14
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CTEXT "Some games need special settings.\nConfigure them here.",IDC_STATIC,7,7,264,17
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CONTROL "VU Clip Hack - Special fix for God of War; Breaks Rockstar games!",IDC_GAMEFIX2,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,74,252,10
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GROUPBOX "PCSX2 Gamefixes",IDC_STATIC,7,30,264,78
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GROUPBOX "PCSX2 Gamefixes",IDC_STATIC,7,30,264,92
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CONTROL "FPU Clamp Hack - Special fix for Tekken 5 and Rogue Galaxy.",IDC_GAMEFIX3,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,46,249,10
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CONTROL "VU Branch Hack - Special fix for Magna Carta; Breaks Crash Bandicoot!",IDC_GAMEFIX4,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,88,252,10
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CONTROL "VU Add / Sub Hack - Special fix for Tri-Ace games!",IDC_GAMEFIX1,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,60,252,10
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CONTROL "Avoid 2 cycle branch delay handling - Fixes KH2 and Tri-Ace games",IDC_GAMEFIX6,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,103,252,10
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END
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@ -108,17 +110,17 @@ BEGIN
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RIGHTMARGIN, 271
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VERTGUIDE, 12
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TOPMARGIN, 7
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BOTTOMMARGIN, 132
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BOTTOMMARGIN, 147
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END
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END
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#endif // APSTUDIO_INVOKED
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#endif // German (Germany) resources
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#endif // Deutsch (Deutschland) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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// Englisch (USA) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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@ -1023,12 +1025,12 @@ END
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//
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IDB_PS2SILVER BITMAP "ps2_silver.bmp"
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#endif // English (U.S.) resources
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#endif // Englisch (USA) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (U.K.) resources
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// Englisch (GB) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
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#ifdef _WIN32
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@ -1115,12 +1117,12 @@ END
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//
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SPLASH_LOGO BITMAP "..\\pcsxAbout.bmp"
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#endif // English (U.K.) resources
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#endif // Englisch (GB) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Spanish resources
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// Spanisch resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESN)
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#ifdef _WIN32
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@ -1361,12 +1363,12 @@ END
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#endif // APSTUDIO_INVOKED
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#endif // Spanish resources
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#endif // Spanisch resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Spanish (Argentina) resources
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// Spanisch (Argentinien) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESS)
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#ifdef _WIN32
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@ -1519,12 +1521,12 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON ICON "Cdrom02.ico"
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#endif // Spanish (Argentina) resources
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#endif // Spanisch (Argentinien) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Greek resources
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// Griechisch resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ELL)
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#ifdef _WIN32
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@ -1706,7 +1708,7 @@ END
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#endif // APSTUDIO_INVOKED
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#endif // Greek resources
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#endif // Griechisch resources
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/////////////////////////////////////////////////////////////////////////////
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@ -573,6 +573,7 @@
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#define IDC_GAMEFIX5 1304
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#define IDC_GAMEFIX1 1304
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#define IDC_EE_ROUNDMODE0 1305
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#define IDC_GAMEFIX6 1305
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#define IDC_EE_ROUNDMODE1 1306
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#define IDC_EE_ROUNDMODE2 1307
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#define IDC_EE_ROUNDMODE3 1308
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@ -947,6 +947,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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{
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// check if block already exists
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//SysPrintf("startpc %x\n", startpc);
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bool TwoCycle = false;
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startpc &= (s_vu ? 0x3fff : 0xfff);
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VuBlockHeader* pbh = &recVUBlocks[s_vu][startpc/8];
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@ -1148,6 +1149,8 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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#ifdef SUPERVU_VIBRANCHDELAY
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if( pinst->regs[0].pipe == VUPIPE_BRANCH && pblock->insts.size() > 1 ) {
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TwoCycle = true;
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if( pprevinst != NULL && pprevinst->info.cycle+1==pinst->info.cycle &&
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(pprevinst->regs[0].pipe == VUPIPE_IALU||pprevinst->regs[0].pipe == VUPIPE_FMAC) && ((pprevinst->regs[0].VIwrite & pinst->regs[0].VIread) & 0xffff)
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@ -1169,6 +1172,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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lowercode = *(int*)&VU->Micro[pc-24];
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pdelayinst = ppprevinst;
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}
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//SysPrintf("vurec: %x\n", pc);
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// ignore if prev instruction is ILW or ILWR (xenosaga 2)
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@ -1193,6 +1197,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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}
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}
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}
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else TwoCycle = false;
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#endif
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if( prevbranch ) {
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@ -1445,7 +1450,12 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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pblock = recVUBlocks[s_vu][lastpc/8-2].pblock;
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if( hasSecondBranch ) {
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#ifdef SUPERVU_VIBRANCHDELAY
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if( hasSecondBranch && ( CHECK_DELAYSLOTHACK ? (!TwoCycle ? 1 : 0) : 1 ) ) {
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#else
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if( hasSecondBranch) {
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#endif
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u32 vucode = *(u32*)(VU->Micro+lastpc-8);
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pc = lastpc;
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int bpc = _recbranchAddr(vucode);
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