mirror of https://github.com/PCSX2/pcsx2.git
newVif: non functional minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2365 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -852,7 +852,7 @@
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>
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</File>
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<File
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RelativePath=".\newVif_HashBucket.h"
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RelativePath="..\..\x86\newVif_HashBucket.h"
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>
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</File>
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<File
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@ -15,6 +15,15 @@
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#pragma once
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// Allocates a Chunk of memory using SysMmapEx...
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// This memory can be used to write recompiled code to.
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// Its got basic resizing/growing ability too, but probably
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// won't be too useful since growing the block buffer will
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// invalidate any pointers pointing to the old block buffer.
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// (so remember to invalidate those block pointers :D)
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// It also deallocates itself on 'delete', so you can
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// just use 'new' and 'delete' for initialization and
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// deletion/cleanup respectfully...
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class BlockBuffer {
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private:
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u32 mSize; // Cur Size
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@ -1,3 +1,17 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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