mirror of https://github.com/PCSX2/pcsx2.git
gsdx: handle the invalid format 0x3
International Super Star Soccer seems to use it. It could be a core bug, in doubt uses the likely expected standard 0x13
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@ -823,6 +823,15 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
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{
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// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
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// Handle invalid PSM here
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switch (TEX0.PSM) {
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case 3:
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TEX0.PSM = 0x13; // International Star Soccer (menu)
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break;
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default:
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break;
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}
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bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
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// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
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