Core: Switch MTGS and SysThreadBase to WorkSema

This commit is contained in:
TellowKrinkle 2022-03-27 22:47:55 -05:00 committed by refractionpcsx2
parent b28779b0f6
commit 1a0a0423e7
5 changed files with 54 additions and 94 deletions

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@ -100,7 +100,7 @@ namespace Threading
uptr m_native_id; // typically an id, but implementing platforms can do whatever.
uptr m_native_handle; // typically a pointer/handle, but implementing platforms can do whatever.
Semaphore m_sem_event; // general wait event that's needed by most threads
WorkSema m_sem_event; // general wait event that's needed by most threads
Semaphore m_sem_startup; // startup sync tool
Mutex m_mtx_InThread; // used for canceling and closing threads in a deadlock-safe manner
MutexRecursive m_mtx_start; // used to lock the Start() code from starting simultaneous threads accidentally.

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@ -329,15 +329,13 @@ public:
std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
std::atomic<bool> m_RingBufferIsBusy;
std::atomic<bool> m_SignalRingEnable;
std::atomic<int> m_SignalRingPosition;
std::atomic<int> m_QueuedFrameCount;
std::atomic<bool> m_VsyncSignalListener;
Mutex m_mtx_RingBufferBusy; // Is obtained while processing ring-buffer data
Mutex m_mtx_RingBufferBusy2; // This one gets released on semaXGkick waiting...
Mutex m_mtx_RingBufferBusy2; // Gets released on semaXGkick waiting...
Mutex m_mtx_WaitGS;
Semaphore m_sem_OnRingReset;
Semaphore m_sem_Vsync;

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@ -19,6 +19,7 @@
#include <list>
#include <wx/datetime.h>
#include "common/ScopedGuard.h"
#include "common/StringUtil.h"
#include "GS.h"
@ -76,7 +77,6 @@ void SysMtgsThread::OnStart()
m_ReadPos = 0;
m_WritePos = 0;
m_RingBufferIsBusy = false;
m_packet_size = 0;
m_packet_writepos = 0;
@ -176,12 +176,6 @@ void SysMtgsThread::PostVsyncStart(bool registers_written)
m_VsyncSignalListener.store(true, std::memory_order_release);
//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", m_ReadPos.load(), m_WritePos.load() );
// We will wait a vsync event from the MTGS ring. If the ring is already purged, the event will never come !
// To avoid this potential deadlock, ring must be wake up after m_VsyncSignalListener
// Note: potentially we can also miss the previous wake up if we optimize away the post just before the release of busy signal of the ring
// So let's ensure the ring doesn't sleep
m_sem_event.Post();
m_sem_Vsync.WaitNoCancel();
}
@ -219,46 +213,6 @@ void SysMtgsThread::OpenGS()
GSsetGameCRC(ElfCRC, 0);
}
class RingBufferLock
{
ScopedLock m_lock1;
ScopedLock m_lock2;
SysMtgsThread& m_mtgs;
public:
RingBufferLock(SysMtgsThread& mtgs)
: m_lock1(mtgs.m_mtx_RingBufferBusy)
, m_lock2(mtgs.m_mtx_RingBufferBusy2)
, m_mtgs(mtgs)
{
m_mtgs.m_RingBufferIsBusy.store(true, std::memory_order_relaxed);
}
virtual ~RingBufferLock()
{
m_mtgs.m_RingBufferIsBusy.store(false, std::memory_order_relaxed);
}
void Acquire()
{
m_lock1.Acquire();
m_lock2.Acquire();
m_mtgs.m_RingBufferIsBusy.store(true, std::memory_order_relaxed);
}
void Release()
{
m_mtgs.m_RingBufferIsBusy.store(false, std::memory_order_relaxed);
m_lock2.Release();
m_lock1.Release();
}
void PartialAcquire()
{
m_lock2.Acquire();
}
void PartialRelease()
{
m_lock2.Release();
}
};
void SysMtgsThread::ExecuteTaskInThread()
{
// Threading info: run in MTGS thread
@ -268,19 +222,22 @@ void SysMtgsThread::ExecuteTaskInThread()
PacketTagType prevCmd;
#endif
RingBufferLock busy(*this);
ScopedGuard kill_on_exception([this]{ m_sem_event.Kill(); });
ScopedLock mtvu_lock(m_mtx_RingBufferBusy2);
while (true)
{
busy.Release();
// Performance note: Both of these perform cancellation tests, but pthread_testcancel
// is very optimized (only 1 instruction test in most cases), so no point in trying
// to avoid it.
m_sem_event.Wait();
m_mtx_RingBufferBusy2.Release();
m_sem_event.WaitForWork();
StateCheckInThread();
busy.Acquire();
m_mtx_RingBufferBusy2.Acquire();
// note: m_ReadPos is intentionally not volatile, because it should only
// ever be modified by this thread.
@ -402,10 +359,10 @@ void SysMtgsThread::ExecuteTaskInThread()
MTVU_LOG("MTGS - Waiting on semaXGkick!");
if (!vu1Thread.semaXGkick.TryWait())
{
busy.PartialRelease();
mtvu_lock.Release();
// Wait for MTVU to complete vu1 program
vu1Thread.semaXGkick.WaitWithoutYield();
busy.PartialAcquire();
mtvu_lock.Acquire();
}
Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
GS_Packet gsPack = path.GetGSPacketMTVU(); // Get vu1 program's xgkick packet(s)
@ -537,7 +494,7 @@ void SysMtgsThread::ExecuteTaskInThread()
}
}
busy.Release();
// TODO: With the new race-free WorkSema do we still need these?
// Safety valve in case standard signals fail for some reason -- this ensures the EEcore
// won't sleep the eternity, even if SignalRingPosition didn't reach 0 for some reason.
@ -605,33 +562,43 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
return;
Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
u32 startP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
// Both m_ReadPos and m_WritePos can be relaxed as we only want to test if the queue is empty but
// we don't want to access the content of the queue
if (isMTVU || m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_relaxed))
{
SetEvent();
RethrowException();
for (;;)
{
if (weakWait)
m_mtx_RingBufferBusy2.Wait();
else
m_mtx_RingBufferBusy.Wait();
RethrowException();
if (!isMTVU && m_ReadPos.load(std::memory_order_relaxed) == m_WritePos.load(std::memory_order_relaxed))
break;
u32 curP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
if (weakWait && ((startP1Packs - curP1Packs) || !curP1Packs))
break;
{
// On weakWait we will stop waiting on the MTGS thread if the
// MTGS thread has processed a vu1 xgkick packet, or is pending on
// its final vu1 xgkick packet (!curP1Packs)...
// Note: m_WritePos doesn't seem to have proper atomic write
// code, so reading it from the MTVU thread might be dangerous;
// hence it has been avoided...
u32 startP1Packs = path.GetPendingGSPackets();
if (startP1Packs)
{
while (true)
{
m_mtx_RingBufferBusy2.Wait();
RethrowException();
if (path.GetPendingGSPackets() != startP1Packs)
break;
}
}
}
else
{
if (!m_sem_event.WaitForEmpty())
{
// There's a small race here as the semaphore is killed before the exception is set
// Try a few times to recover the actual exception before throwing something more generic
for (int i = 0; i < 5; i++)
{
std::this_thread::yield();
RethrowException();
}
throw Exception::RuntimeError(std::runtime_error("MTGS Thread Died"));
}
}
@ -647,9 +614,7 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
// For use in loops that wait on the GS thread to do certain things.
void SysMtgsThread::SetEvent()
{
if (!m_RingBufferIsBusy.load(std::memory_order_relaxed))
m_sem_event.Post();
m_sem_event.NotifyOfWork();
m_CopyDataTally = 0;
}
@ -677,7 +642,7 @@ void SysMtgsThread::SendDataPacket()
{
WaitGS();
}
else if (!m_RingBufferIsBusy.load(std::memory_order_relaxed))
else
{
m_CopyDataTally += m_packet_size;
if (m_CopyDataTally > 0x2000)
@ -839,15 +804,12 @@ void SysMtgsThread::SendSimpleGSPacket(MTGS_RingCommand type, u32 offset, u32 si
SendSimplePacket(type, (int)offset, (int)size, (int)path);
if (!EmuConfig.GS.SynchronousMTGS)
{
if (!m_RingBufferIsBusy.load(std::memory_order_relaxed))
{
m_CopyDataTally += size / 16;
if (m_CopyDataTally > 0x2000)
SetEvent();
}
}
}
void SysMtgsThread::SendPointerPacket(MTGS_RingCommand type, u32 data0, void* data1)
{

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@ -316,7 +316,7 @@ void SysCoreThread::DoCpuExecute()
void SysCoreThread::ExecuteTaskInThread()
{
Threading::EnableHiresScheduler(); // Note that *something* in SPU2 and GS also set the timer resolution to 1ms.
m_sem_event.WaitWithoutYield();
m_sem_event.WaitForWork();
m_mxcsr_saved.bitmask = _mm_getcsr();

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@ -39,7 +39,7 @@ void SysThreadBase::Start()
pxAssertDev((m_ExecMode == ExecMode_Closing) || (m_ExecMode == ExecMode_Closed),
"Unexpected thread status during SysThread startup.");
m_sem_event.Post();
m_sem_event.NotifyOfWork();
}
@ -118,7 +118,7 @@ void SysThreadBase::Suspend(bool isBlocking)
}
pxAssertDev(m_ExecMode == ExecMode_Closing, "ExecMode should be nothing other than Closing...");
m_sem_event.Post();
m_sem_event.NotifyOfWork();
}
if (isBlocking)
@ -156,7 +156,7 @@ void SysThreadBase::Pause(SystemsMask systemsToTearDown, bool debug)
OnPauseDebug();
else
OnPause();
m_sem_event.Post();
m_sem_event.NotifyOfWork();
}
m_RunningLock.Wait();
@ -174,7 +174,7 @@ void SysThreadBase::PauseSelf()
m_ExecMode = ExecMode_Pausing;
OnPause();
m_sem_event.Post();
m_sem_event.NotifyOfWork();
}
}
@ -190,7 +190,7 @@ void SysThreadBase::PauseSelfDebug()
m_ExecMode = ExecMode_Pausing;
OnPauseDebug();
m_sem_event.Post();
m_sem_event.NotifyOfWork();
}
}