mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: remove old assert
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@ -391,15 +391,7 @@ void GSDeviceOGL::Flip()
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void GSDeviceOGL::BeforeDraw()
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{
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GL_PUSH("Before Draw Validation & Setup");
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m_shader->UseProgram();
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#ifdef _DEBUG
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ASSERT(gl_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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#endif
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GL_POP();
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}
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void GSDeviceOGL::AfterDraw()
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@ -239,6 +239,8 @@ GLuint GSShaderOGL::LinkNewProgram()
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void GSShaderOGL::UseProgram()
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{
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GL_PUSH("Use Program And Uniform");
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if (GLState::dirty_prog) {
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if (!GLLoader::found_GL_ARB_separate_shader_objects) {
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GLState::dirty_subroutine_vs = true;
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@ -278,6 +280,8 @@ void GSShaderOGL::UseProgram()
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SetupSubroutineUniform();
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GLState::dirty_prog = false;
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GL_POP();
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}
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std::string GSShaderOGL::GenGlslHeader(const std::string& entry, GLenum type, const std::string& macro)
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