mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
Now the brach is ready to be merged :) Dears Window users. If you can test that: 1/ still compile 2/ still running on DX 3/ can run with opengl git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5663 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -30,7 +30,6 @@ GSRendererOGL::GSRendererOGL()
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m_logz = !!theApp.GetConfig("logz", 0);
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m_fba = !!theApp.GetConfig("fba", 1);
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UserHacks_AlphaHack = !!theApp.GetConfig("UserHacks_AlphaHack", 0) && !!theApp.GetConfig("UserHacks", 0);
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UserHacks_WildHack = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_WildHack", 0) : 0;
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UserHacks_AlphaStencil = !!theApp.GetConfig("UserHacks_AlphaStencil", 0) && !!theApp.GetConfig("UserHacks", 0);
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m_pixelcenter = GSVector2(-0.5f, -0.5f);
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@ -166,9 +165,10 @@ void GSRendererOGL::SetupIA()
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{
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GSVertex* RESTRICT d = (GSVertex*)ptr;
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for(unsigned int i = 0; i < m_vertex.next; i++, d++)
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if(PRIM->TME && PRIM->FST)
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d->UV &= 0x3FEF3FEF;
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for(unsigned int i = 0; i < m_vertex.next; i++)
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{
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if(PRIM->TME && PRIM->FST) d[i].UV &= 0x3FEF3FEF;
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}
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}
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dev->IAUnmapVertexBuffer();
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@ -39,7 +39,6 @@ class GSRendererOGL : public GSRendererHW
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bool m_fba;
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bool UserHacks_AlphaHack;
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bool UserHacks_AlphaStencil;
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unsigned int UserHacks_WildHack;
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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@ -23,7 +23,6 @@
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#include "GSWndWGL.h"
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#ifdef _WINDOWS
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//TODO
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GSWndWGL::GSWndWGL()
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: m_NativeWindow(NULL), m_NativeDisplay(NULL), m_context(NULL), m_ctx_attached(false)
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{
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@ -134,7 +133,6 @@ bool GSWndWGL::Attach(void* handle, bool managed)
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return true;
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}
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//TODO
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void GSWndWGL::Detach()
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{
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// Actually the destructor is not called when there is only a GSclose/GSshutdown
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