diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index f2df0cd19b..057a163e73 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -16872,6 +16872,9 @@ SLES-51877: SLES-51879: name: "Hot Wheels World Race" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-51881: name: "Mercedes Bens World Racing" region: "PAL-F-G" @@ -17060,6 +17063,9 @@ SLES-51954: SLES-51956: name: "Bionicle" region: "PAL-M6" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-51957: name: "Terminator 3 - Rise of the Machines" region: "PAL-F" @@ -17114,10 +17120,16 @@ SLES-51967: SLES-51968: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLES-51970: name: "Spongebob Schwammkopf - Schlacht um Bikini Bottom" region: "PAL-G" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLES-51972: name: "NBA Jam 2004" region: "PAL-M3" @@ -17912,6 +17924,8 @@ SLES-52372: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLES-52373: name: "Champions of Norrath" region: "PAL-E-S" @@ -18090,6 +18104,8 @@ SLES-52447: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLES-52448: name: "Knights of the Temple" region: "PAL-M4" @@ -18206,6 +18222,8 @@ SLES-52493: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLES-52495: name: "Bujingai - Swordmaster" region: "PAL-M5" @@ -21560,6 +21578,9 @@ SLES-53621: SLES-53623: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-F" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLES-53624: name: "Disney-Pixar's Cars" region: "PAL-E" @@ -21766,6 +21787,9 @@ SLES-53696: name: "Zathura" region: "PAL-M6" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-53697: name: "Dora the Explorer" region: "PAL-M3" @@ -23148,6 +23172,8 @@ SLES-54182: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54183: name: "Scarface - The World is Yours" region: "PAL-G" @@ -23157,6 +23183,8 @@ SLES-54183: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54184: name: "Scarface - The World is Yours" region: "PAL-R" @@ -23166,6 +23194,8 @@ SLES-54184: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54185: name: "Dirge of Cerberus - Final Fantasy VII" region: "PAL-M5" @@ -23423,6 +23453,8 @@ SLES-54271: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54305: name: "Demon Chaos" region: "PAL-M5" @@ -24114,6 +24146,8 @@ SLES-54534: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54536: name: "Big Idea's VeggieTales - LarryBoy and the Bad Apple" region: "PAL-I" @@ -38679,6 +38713,8 @@ SLPM-65662: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLPM-65663: name: ツヴァイ!! name-sort: つゔぁい!! @@ -41304,6 +41340,8 @@ SLPM-66121: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLPM-66122: name: キングダム ハーツ [アルティメットヒッツ] name-sort: きんぐだむ はーつ [あるてぃめっとひっつ] @@ -59161,6 +59199,9 @@ SLUS-20680: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLUS-20681: name: "Disney's The Haunted Mansion" region: "NTSC-U" @@ -59446,6 +59487,9 @@ SLUS-20737: name: "Hot Wheels - World Race" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-20738: name: "Van Helsing" region: "NTSC-U" @@ -59689,6 +59733,8 @@ SLUS-20776: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. + mipmap: 2 # Building textures align more closely with SW mode. + trilinearFiltering: 1 SLUS-20777: name: "Obscure" region: "NTSC-U" @@ -59865,6 +59911,9 @@ SLUS-20818: name: "Bionicle" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-20820: name: "Tom Clancy's Ghost Recon - Jungle Storm" region: "NTSC-U" @@ -61523,6 +61572,8 @@ SLUS-21111: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21112: name: "L.A. Rush" region: "NTSC-U" @@ -62893,6 +62944,9 @@ SLUS-21336: name: "Zathura" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21337: name: "Arena Football" region: "NTSC-U" @@ -63900,6 +63954,8 @@ SLUS-21492: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21493: name: "Need for Speed - Carbon" region: "NTSC-U"