mirror of https://github.com/PCSX2/pcsx2.git
GSdx: just updating the vs2010 project files...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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@ -1306,6 +1306,7 @@
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<ClCompile Include="GSDevice7.cpp" />
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<ClCompile Include="GSDevice9.cpp" />
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<ClCompile Include="GSDeviceNull.cpp" />
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<ClCompile Include="GSDeviceOGL.cpp" />
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<ClCompile Include="GSDialog.cpp" />
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<ClCompile Include="GSDirtyRect.cpp" />
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<ClCompile Include="GSDrawScanline.cpp" />
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@ -1321,6 +1322,7 @@
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<ClCompile Include="GSRendererHW10.cpp" />
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<ClCompile Include="GSRendererHW9.cpp" />
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<ClCompile Include="GSRendererNull.cpp" />
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<ClCompile Include="GSRendererOGL.cpp" />
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<ClCompile Include="GSRendererSW.cpp" />
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<ClCompile Include="GSSetting.cpp" />
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<ClCompile Include="GSSettingsDlg.cpp" />
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@ -1334,10 +1336,12 @@
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<ClCompile Include="GSTextureCache.cpp" />
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<ClCompile Include="GSTextureCache10.cpp" />
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<ClCompile Include="GSTextureCache9.cpp" />
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<ClCompile Include="GSTextureCacheOGL.cpp" />
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<ClCompile Include="GSTextureCacheSW.cpp" />
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<ClCompile Include="GSTextureFX10.cpp" />
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<ClCompile Include="GSTextureFX9.cpp" />
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<ClCompile Include="GSTextureNull.cpp" />
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<ClCompile Include="GSTextureOGL.cpp" />
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<ClCompile Include="GSThread.cpp" />
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<ClCompile Include="GSUtil.cpp" />
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<ClCompile Include="GSVector.cpp" />
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@ -1418,6 +1422,7 @@
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<ClInclude Include="GSDevice7.h" />
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<ClInclude Include="GSDevice9.h" />
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<ClInclude Include="GSDeviceNull.h" />
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<ClInclude Include="GSDeviceOGL.h" />
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<ClInclude Include="GSDialog.h" />
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<ClInclude Include="GSDirtyRect.h" />
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<ClInclude Include="GSDrawingContext.h" />
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@ -1435,6 +1440,7 @@
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<ClInclude Include="GSRendererHW10.h" />
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<ClInclude Include="GSRendererHW9.h" />
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<ClInclude Include="GSRendererNull.h" />
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<ClInclude Include="GSRendererOGL.h" />
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<ClInclude Include="GSRendererSW.h" />
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<ClInclude Include="GSScanlineEnvironment.h" />
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<ClInclude Include="GSSetting.h" />
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@ -1449,10 +1455,12 @@
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<ClInclude Include="GSTextureCache.h" />
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<ClInclude Include="GSTextureCache10.h" />
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<ClInclude Include="GSTextureCache9.h" />
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<ClInclude Include="GSTextureCacheOGL.h" />
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<ClInclude Include="GSTextureCacheSW.h" />
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<ClInclude Include="GSTextureFX10.h" />
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<ClInclude Include="GSTextureFX9.h" />
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<ClInclude Include="GSTextureNull.h" />
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<ClInclude Include="GSTextureOGL.h" />
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<ClInclude Include="GSThread.h" />
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<ClInclude Include="GSUtil.h" />
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<ClInclude Include="GSVector.h" />
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@ -159,6 +159,9 @@
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<ClCompile Include="GSDeviceNull.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSDeviceOGL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSDialog.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -204,6 +207,9 @@
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<ClCompile Include="GSRendererNull.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSRendererOGL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSRendererSW.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -243,6 +249,9 @@
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<ClCompile Include="GSTextureCache9.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSTextureCacheOGL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSTextureCacheSW.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -255,6 +264,9 @@
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<ClCompile Include="GSTextureNull.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSTextureOGL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSThread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -440,6 +452,9 @@
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<ClInclude Include="GSDeviceNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDeviceOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSDialog.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -491,6 +506,9 @@
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<ClInclude Include="GSRendererNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSRendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -533,6 +551,9 @@
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<ClInclude Include="GSTextureCache9.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureCacheOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureCacheSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -545,6 +566,9 @@
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<ClInclude Include="GSTextureNull.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureOGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSThread.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -15,7 +15,7 @@
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<DisableSpecificWarnings>4995;4324;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>JITProfiling.lib;d3d10.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>JITProfiling.lib;d3d10.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;cg.lib;cgGL.lib;glut32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>./vtune;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>d3d9.dll;d3dx9_41.dll;d3d10.dll;d3dx10_41.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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