mirror of https://github.com/PCSX2/pcsx2.git
Merge bfb8351e73
into de9d08075e
This commit is contained in:
commit
17b365785a
|
@ -3755,6 +3755,8 @@ SCED-52759:
|
||||||
region: "PAL-M5"
|
region: "PAL-M5"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -3784,6 +3786,8 @@ SCED-52846:
|
||||||
region: "PAL-E"
|
region: "PAL-E"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -3855,6 +3859,8 @@ SCED-52899:
|
||||||
region: "PAL-M5"
|
region: "PAL-M5"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -5358,6 +5364,8 @@ SCES-52004:
|
||||||
compat: 5
|
compat: 5
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -5690,6 +5698,8 @@ SCES-52893:
|
||||||
region: "PAL-E-GR-R"
|
region: "PAL-E-GR-R"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -7203,6 +7213,8 @@ SCKA-20048:
|
||||||
region: "NTSC-K"
|
region: "NTSC-K"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -7415,6 +7427,8 @@ SCKA-20078:
|
||||||
region: "NTSC-K"
|
region: "NTSC-K"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -11537,6 +11551,8 @@ SCUS-97402:
|
||||||
compat: 5
|
compat: 5
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -11677,6 +11693,8 @@ SCUS-97431:
|
||||||
region: "NTSC-U"
|
region: "NTSC-U"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -11685,6 +11703,8 @@ SCUS-97432:
|
||||||
region: "NTSC-U"
|
region: "NTSC-U"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -12128,6 +12148,8 @@ SCUS-97517:
|
||||||
region: "NTSC-U"
|
region: "NTSC-U"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -13316,6 +13338,8 @@ SLED-52899:
|
||||||
region: "PAL-M5"
|
region: "PAL-M5"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -18441,6 +18465,8 @@ SLES-51981:
|
||||||
region: "PAL-E"
|
region: "PAL-E"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
roundSprite: 1 # Fixes slight blur.
|
roundSprite: 1 # Fixes slight blur.
|
||||||
SLES-51982:
|
SLES-51982:
|
||||||
|
@ -18448,6 +18474,8 @@ SLES-51982:
|
||||||
region: "PAL-M3"
|
region: "PAL-M3"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
roundSprite: 1 # Fixes slight blur.
|
roundSprite: 1 # Fixes slight blur.
|
||||||
SLES-51986:
|
SLES-51986:
|
||||||
|
@ -45399,6 +45427,8 @@ SLPM-66151:
|
||||||
region: "NTSC-J"
|
region: "NTSC-J"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
@ -65100,6 +65130,8 @@ SLUS-20828:
|
||||||
compat: 5
|
compat: 5
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
roundSprite: 1 # Fixes slight blur.
|
roundSprite: 1 # Fixes slight blur.
|
||||||
SLUS-20830:
|
SLUS-20830:
|
||||||
|
@ -72595,6 +72627,8 @@ TCES-52004:
|
||||||
region: "PAL-E"
|
region: "PAL-E"
|
||||||
clampModes:
|
clampModes:
|
||||||
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
vuClampMode: 0 # Resolves I Reg Clamping / performance impact and yellow graphics in certain areas.
|
||||||
|
gameFixes:
|
||||||
|
- IbitHack # Reduces VU recompilation.
|
||||||
gsHWFixes:
|
gsHWFixes:
|
||||||
halfPixelOffset: 4 # Fixes post positioning.
|
halfPixelOffset: 4 # Fixes post positioning.
|
||||||
nativeScaling: 2 # Fixes post effects.
|
nativeScaling: 2 # Fixes post effects.
|
||||||
|
|
|
@ -228,7 +228,7 @@ __fi void mVUanalyzeIALU2(mV, int Is, int It)
|
||||||
__fi void mVUanalyzeIADDI(mV, int Is, int It, s16 imm)
|
__fi void mVUanalyzeIADDI(mV, int Is, int It, s16 imm)
|
||||||
{
|
{
|
||||||
mVUanalyzeIALU2(mVU, Is, It);
|
mVUanalyzeIALU2(mVU, Is, It);
|
||||||
if (!Is)
|
if (!Is && !EmuConfig.Gamefixes.IbitHack)
|
||||||
{
|
{
|
||||||
setConstReg(It, imm);
|
setConstReg(It, imm);
|
||||||
}
|
}
|
||||||
|
|
|
@ -742,12 +742,27 @@ void* mVUcompile(microVU& mVU, u32 startPC, uptr pState)
|
||||||
{
|
{
|
||||||
mVUsetupRange(mVU, xPC, false);
|
mVUsetupRange(mVU, xPC, false);
|
||||||
if (branch < 2)
|
if (branch < 2)
|
||||||
mVUsetupRange(mVU, xPC + 8, true); // Ideally we'd do +4 but the mmx compare only works in 64bits, this should be fine
|
mVUsetupRange(mVU, xPC + 4, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
incPC(-1);
|
incPC(-1);
|
||||||
|
if (EmuConfig.Gamefixes.IbitHack)
|
||||||
|
{
|
||||||
|
// Ignore IADDI, IADDIU and ISUBU, ILW, ISW, LQ, SQ.
|
||||||
|
// Be warned, this is a little risky as we could be ignoring subtle differences in the operations.
|
||||||
|
// 2 is too much, 1 is too little, so it gets 2. It's a hack anyways...
|
||||||
|
const u32 upper = (mVU.code >> 25);
|
||||||
|
if (upper == 0x1 || upper == 0x0 || upper == 0x4 || upper == 0x5 || upper == 0x8 || upper == 0x9 || (upper == 0x40 && (mVU.code & 0x3F) == 0x32))
|
||||||
|
{
|
||||||
|
incPC(1);
|
||||||
|
mVUsetupRange(mVU, xPC, false);
|
||||||
|
if (branch < 2)
|
||||||
|
mVUsetupRange(mVU, xPC + 2, true);
|
||||||
|
incPC(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
mVUopL(mVU, 0);
|
mVUopL(mVU, 0);
|
||||||
incPC(1);
|
incPC(1);
|
||||||
}
|
}
|
||||||
|
|
|
@ -858,17 +858,37 @@ mVUop(mVU_IADDI)
|
||||||
if (_Is_ == 0)
|
if (_Is_ == 0)
|
||||||
{
|
{
|
||||||
const xRegister32& regT = mVU.regAlloc->allocGPR(-1, _It_, mVUlow.backupVI);
|
const xRegister32& regT = mVU.regAlloc->allocGPR(-1, _It_, mVUlow.backupVI);
|
||||||
if (_Imm5_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xMOV(regT, _Imm5_);
|
{
|
||||||
|
if (_Imm5_ != 0)
|
||||||
|
xMOV(regT, _Imm5_);
|
||||||
|
else
|
||||||
|
xXOR(regT, regT);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
xXOR(regT, regT);
|
{
|
||||||
|
xMOV(regT, ptr32[&curI]);
|
||||||
|
xSHL(regT, 21);
|
||||||
|
xSAR(regT, 27);
|
||||||
|
}
|
||||||
mVU.regAlloc->clearNeeded(regT);
|
mVU.regAlloc->clearNeeded(regT);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
||||||
if (_Imm5_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(regS, _Imm5_);
|
{
|
||||||
|
if (_Imm5_ != 0)
|
||||||
|
xADD(regS, _Imm5_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT1, ptr32[&curI]);
|
||||||
|
xSHL(gprT1, 21);
|
||||||
|
xSAR(gprT1, 27);
|
||||||
|
|
||||||
|
xADD(regS, gprT1);
|
||||||
|
}
|
||||||
mVU.regAlloc->clearNeeded(regS);
|
mVU.regAlloc->clearNeeded(regS);
|
||||||
}
|
}
|
||||||
mVU.profiler.EmitOp(opIADDI);
|
mVU.profiler.EmitOp(opIADDI);
|
||||||
|
@ -884,17 +904,43 @@ mVUop(mVU_IADDIU)
|
||||||
if (_Is_ == 0)
|
if (_Is_ == 0)
|
||||||
{
|
{
|
||||||
const xRegister32& regT = mVU.regAlloc->allocGPR(-1, _It_, mVUlow.backupVI);
|
const xRegister32& regT = mVU.regAlloc->allocGPR(-1, _It_, mVUlow.backupVI);
|
||||||
if (_Imm15_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xMOV(regT, _Imm15_);
|
{
|
||||||
|
if (_Imm15_ != 0)
|
||||||
|
xMOV(regT, _Imm15_);
|
||||||
|
else
|
||||||
|
xXOR(regT, regT);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
xXOR(regT, regT);
|
{
|
||||||
|
xMOV(regT, ptr32[&curI]);
|
||||||
|
xMOV(gprT1, regT);
|
||||||
|
xSHR(gprT1, 10);
|
||||||
|
xAND(gprT1, 0x7800);
|
||||||
|
xAND(regT, 0x7FF);
|
||||||
|
xOR(regT, gprT1);
|
||||||
|
}
|
||||||
mVU.regAlloc->clearNeeded(regT);
|
mVU.regAlloc->clearNeeded(regT);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
||||||
if (_Imm15_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(regS, _Imm15_);
|
{
|
||||||
|
if (_Imm15_ != 0)
|
||||||
|
xADD(regS, _Imm15_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT1, ptr32[&curI]);
|
||||||
|
xMOV(gprT2, gprT1);
|
||||||
|
xSHR(gprT2, 10);
|
||||||
|
xAND(gprT2, 0x7800);
|
||||||
|
xAND(gprT1, 0x7FF);
|
||||||
|
xOR(gprT1, gprT2);
|
||||||
|
|
||||||
|
xADD(regS, gprT1);
|
||||||
|
}
|
||||||
mVU.regAlloc->clearNeeded(regS);
|
mVU.regAlloc->clearNeeded(regS);
|
||||||
}
|
}
|
||||||
mVU.profiler.EmitOp(opIADDIU);
|
mVU.profiler.EmitOp(opIADDIU);
|
||||||
|
@ -964,8 +1010,22 @@ mVUop(mVU_ISUBIU)
|
||||||
pass2
|
pass2
|
||||||
{
|
{
|
||||||
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
const xRegister32& regS = mVU.regAlloc->allocGPR(_Is_, _It_, mVUlow.backupVI);
|
||||||
if (_Imm15_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xSUB(regS, _Imm15_);
|
{
|
||||||
|
if (_Imm15_ != 0)
|
||||||
|
xSUB(regS, _Imm15_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT1, ptr32[&curI]);
|
||||||
|
xMOV(gprT2, gprT1);
|
||||||
|
xSHR(gprT2, 10);
|
||||||
|
xAND(gprT2, 0x7800);
|
||||||
|
xAND(gprT1, 0x7FF);
|
||||||
|
xOR(gprT1, gprT2);
|
||||||
|
|
||||||
|
xSUB(regS, gprT1);
|
||||||
|
}
|
||||||
mVU.regAlloc->clearNeeded(regS);
|
mVU.regAlloc->clearNeeded(regS);
|
||||||
mVU.profiler.EmitOp(opISUBIU);
|
mVU.profiler.EmitOp(opISUBIU);
|
||||||
}
|
}
|
||||||
|
@ -1100,12 +1160,23 @@ mVUop(mVU_ILW)
|
||||||
pass2
|
pass2
|
||||||
{
|
{
|
||||||
void* ptr = mVU.regs().Mem + offsetSS;
|
void* ptr = mVU.regs().Mem + offsetSS;
|
||||||
std::optional<xAddressVoid> optaddr(mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, offsetSS));
|
std::optional<xAddressVoid> optaddr(EmuConfig.Gamefixes.IbitHack ? std::nullopt : mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, offsetSS));
|
||||||
if (!optaddr.has_value())
|
if (!optaddr.has_value())
|
||||||
{
|
{
|
||||||
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
||||||
if (_Imm11_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(gprT1, _Imm11_);
|
{
|
||||||
|
if (_Imm11_ != 0)
|
||||||
|
xADD(gprT1, _Imm11_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT2, ptr32[&curI]);
|
||||||
|
xSHL(gprT2, 21);
|
||||||
|
xSAR(gprT2, 21);
|
||||||
|
|
||||||
|
xADD(gprT1, gprT2);
|
||||||
|
}
|
||||||
mVUaddrFix(mVU, gprT1q);
|
mVUaddrFix(mVU, gprT1q);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1164,12 +1235,23 @@ mVUop(mVU_ISW)
|
||||||
}
|
}
|
||||||
pass2
|
pass2
|
||||||
{
|
{
|
||||||
std::optional<xAddressVoid> optaddr(mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, 0));
|
std::optional<xAddressVoid> optaddr(EmuConfig.Gamefixes.IbitHack ? std::nullopt : mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, 0));
|
||||||
if (!optaddr.has_value())
|
if (!optaddr.has_value())
|
||||||
{
|
{
|
||||||
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
||||||
if (_Imm11_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(gprT1, _Imm11_);
|
{
|
||||||
|
if (_Imm11_ != 0)
|
||||||
|
xADD(gprT1, _Imm11_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT2, ptr32[&curI]);
|
||||||
|
xSHL(gprT2, 21);
|
||||||
|
xSAR(gprT2, 21);
|
||||||
|
|
||||||
|
xADD(gprT1, gprT2);
|
||||||
|
}
|
||||||
mVUaddrFix(mVU, gprT1q);
|
mVUaddrFix(mVU, gprT1q);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1251,12 +1333,23 @@ mVUop(mVU_LQ)
|
||||||
pass1 { mVUanalyzeLQ(mVU, _Ft_, _Is_, false); }
|
pass1 { mVUanalyzeLQ(mVU, _Ft_, _Is_, false); }
|
||||||
pass2
|
pass2
|
||||||
{
|
{
|
||||||
const std::optional<xAddressVoid> optaddr(mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, 0));
|
const std::optional<xAddressVoid> optaddr(EmuConfig.Gamefixes.IbitHack ? std::nullopt : mVUoptimizeConstantAddr(mVU, _Is_, _Imm11_, 0));
|
||||||
if (!optaddr.has_value())
|
if (!optaddr.has_value())
|
||||||
{
|
{
|
||||||
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
mVU.regAlloc->moveVIToGPR(gprT1, _Is_);
|
||||||
if (_Imm11_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(gprT1, _Imm11_);
|
{
|
||||||
|
if (_Imm11_ != 0)
|
||||||
|
xADD(gprT1, _Imm11_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT2, ptr32[&curI]);
|
||||||
|
xSHL(gprT2, 21);
|
||||||
|
xSAR(gprT2, 21);
|
||||||
|
|
||||||
|
xADD(gprT1, gprT2);
|
||||||
|
}
|
||||||
mVUaddrFix(mVU, gprT1q);
|
mVUaddrFix(mVU, gprT1q);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1345,12 +1438,23 @@ mVUop(mVU_SQ)
|
||||||
pass1 { mVUanalyzeSQ(mVU, _Fs_, _It_, false); }
|
pass1 { mVUanalyzeSQ(mVU, _Fs_, _It_, false); }
|
||||||
pass2
|
pass2
|
||||||
{
|
{
|
||||||
const std::optional<xAddressVoid> optptr(mVUoptimizeConstantAddr(mVU, _It_, _Imm11_, 0));
|
const std::optional<xAddressVoid> optptr(EmuConfig.Gamefixes.IbitHack ? std::nullopt : mVUoptimizeConstantAddr(mVU, _It_, _Imm11_, 0));
|
||||||
if (!optptr.has_value())
|
if (!optptr.has_value())
|
||||||
{
|
{
|
||||||
mVU.regAlloc->moveVIToGPR(gprT1, _It_);
|
mVU.regAlloc->moveVIToGPR(gprT1, _It_);
|
||||||
if (_Imm11_ != 0)
|
if (!EmuConfig.Gamefixes.IbitHack)
|
||||||
xADD(gprT1, _Imm11_);
|
{
|
||||||
|
if (_Imm11_ != 0)
|
||||||
|
xADD(gprT1, _Imm11_);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xMOV(gprT2, ptr32[&curI]);
|
||||||
|
xSHL(gprT2, 21);
|
||||||
|
xSAR(gprT2, 21);
|
||||||
|
|
||||||
|
xADD(gprT1, gprT2);
|
||||||
|
}
|
||||||
mVUaddrFix(mVU, gprT1q);
|
mVUaddrFix(mVU, gprT1q);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue