mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Fix compilation
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@ -144,6 +144,8 @@ PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NUL
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PFNGLCLIPCONTROLPROC glClipControl = NULL;
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PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
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PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
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PFNGLBLENDCOLORPROC glBlendColor = NULL;
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namespace Emulate_DSA {
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// Texture entry point
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@ -305,6 +305,8 @@ extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
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extern PFNGLCLIPCONTROLPROC glClipControl;
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extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLBLENDCOLORPROC glBlendColor;
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namespace Emulate_DSA {
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extern void SetFramebufferTarget(GLenum target);
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