mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Fix hi def audio streaming
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ead1243c61
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17519c21b4
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@ -51,6 +51,24 @@ StereoOut32 V_Core::ReadInput_HiFi()
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retval.Right >>= 4;
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}
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// Simulate MADR increase, GTA VC tracks the MADR address for calculating a certain point in the buffer
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if (InputDataTransferred)
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{
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u32 amount = std::min(InputDataTransferred, (u32)0x180);
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InputDataTransferred -= amount;
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MADR += amount;
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// Because some games watch the MADR to see when it reaches the end we need to end the DMA here
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// Tom & Jerry War of the Whiskers is one such game, the music will skip
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if (!InputDataTransferred && !InputDataLeft)
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{
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if (Index == 0)
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spu2DMA4Irq();
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else
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spu2DMA7Irq();
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}
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}
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if (ReadIndex == 0x100 || ReadIndex == 0x0 || ReadIndex == 0x80 || ReadIndex == 0x180)
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{
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if (ReadIndex == 0x100)
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@ -75,8 +93,6 @@ StereoOut32 V_Core::ReadInput_HiFi()
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}
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InputDataLeft = 0;
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DMAICounter = InputDataTransferred * 4;
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LastClock = *cyclePtr;
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}
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}
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else if ((AutoDMACtrl & (Index + 1)))
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