mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
Move the dx11 check to GSInit, didn't like it only getting called on renderer changes in the middle of emulation. PCSX2: Report the savestate version as hex if loading an incompatible state. Looks better than -19793434481 :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3579 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
275bd2f629
commit
17465d1302
|
@ -51,14 +51,14 @@ static void SaveStateFile_ReadHeader( IStreamReader& thr )
|
|||
// was removed entirely.
|
||||
if( savever > g_SaveVersion )
|
||||
throw Exception::SaveStateLoadError( thr.GetStreamName() )
|
||||
.SetDiagMsg(wxsFormat( L"Savestate uses an unsupported or unknown savestate version.\n(PCSX2 ver=%d, state ver=%d)", g_SaveVersion, savever ))
|
||||
.SetDiagMsg(wxsFormat( L"Savestate uses an unsupported or unknown savestate version.\n(PCSX2 ver=%x, state ver=%x)", g_SaveVersion, savever ))
|
||||
.SetUserMsg(_("Cannot load this savestate. The state is from an incompatible edition of PCSX2 that is either newer than this version, or is no longer supported."));
|
||||
|
||||
// check for a "minor" version incompatibility; which happens if the savestate being loaded is a newer version
|
||||
// than the emulator recognizes. 99% chance that trying to load it will just corrupt emulation or crash.
|
||||
if( (savever >> 16) != (g_SaveVersion >> 16) )
|
||||
throw Exception::SaveStateLoadError( thr.GetStreamName() )
|
||||
.SetDiagMsg(wxsFormat( L"Savestate uses an unknown (future?!) savestate version.\n(PCSX2 ver=%d, state ver=%d)", g_SaveVersion, savever ))
|
||||
.SetDiagMsg(wxsFormat( L"Savestate uses an unknown (future?!) savestate version.\n(PCSX2 ver=%x, state ver=%x)", g_SaveVersion, savever ))
|
||||
.SetUserMsg(_("Cannot load this savestate. The state is an unsupported version, likely created by a newer edition of PCSX2."));
|
||||
};
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ static bool s_vsync = false;
|
|||
static bool s_exclusive = true;
|
||||
|
||||
static bool s_IsGsOpen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/
|
||||
static bool isdx11avail = false; // set on GSinit
|
||||
|
||||
EXPORT_C_(uint32) PS2EgetLibType()
|
||||
{
|
||||
|
@ -107,6 +108,8 @@ EXPORT_C_(INT32) GSinit()
|
|||
return -1;
|
||||
}
|
||||
|
||||
isdx11avail = GSUtil::IsDirect3D11Available();
|
||||
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
@ -250,7 +253,6 @@ EXPORT_C_(INT32) GSopen2( void* dsp, INT32 flags )
|
|||
int renderer = theApp.GetConfig("renderer", 0);
|
||||
if( flags & 4 )
|
||||
{
|
||||
static bool isdx11avail = GSUtil::IsDirect3D11Available();
|
||||
if (isdx11avail) renderer = 4; //dx11 sw
|
||||
else renderer = 1; //dx9 sw
|
||||
}
|
||||
|
@ -271,7 +273,6 @@ EXPORT_C_(INT32) GSopen(void* dsp, char* title, int mt)
|
|||
if(mt == 2)
|
||||
{
|
||||
// pcsx2 sent a switch renderer request
|
||||
static bool isdx11avail = GSUtil::IsDirect3D11Available();
|
||||
if (isdx11avail) renderer = 4; //dx11 sw
|
||||
else renderer = 1; //dx9 sw
|
||||
mt = 1;
|
||||
|
|
|
@ -107,7 +107,7 @@ void GSSettingsDlg::OnInit()
|
|||
}
|
||||
}
|
||||
|
||||
bool isdx11avail = GSUtil::IsDirect3D11Available();
|
||||
bool isdx11avail_config = GSUtil::IsDirect3D11Available();
|
||||
|
||||
vector<GSSetting> renderers;
|
||||
|
||||
|
@ -115,7 +115,7 @@ void GSSettingsDlg::OnInit()
|
|||
{
|
||||
if(i >= 3 && i <= 5)
|
||||
{
|
||||
if(!isdx11avail) continue;
|
||||
if(!isdx11avail_config) continue;
|
||||
g_renderers[i].name = std::string("Direct3D") + (GSUtil::HasD3D11Features() ? "11" : "10");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue