gsdx: fix a couple of typo

From @micove
This commit is contained in:
Gregory Hainaut 2014-12-07 12:12:53 +01:00
parent 4b6632edf4
commit 16284d0a59
4 changed files with 4 additions and 4 deletions

View File

@ -80,7 +80,7 @@ void GSWndEGL::CreateContext(int major, int minor)
if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) { if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) {
// Radeon/Gallium don't support advance attribute. Fallback to random value // Radeon/Gallium don't support advance attribute. Fallback to random value
// Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry. // Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry.
fprintf(stderr, "EGL: warning your driver doesn't suport advance openGL context attributes\n"); fprintf(stderr, "EGL: warning your driver doesn't support advance openGL context attributes\n");
m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs); m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs);
status = eglGetError(); status = eglGetError();
} }

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@ -419,7 +419,7 @@ static const char* shadeboost_glsl =
" const float brt = SB_BRIGHTNESS / 50.0;\n" " const float brt = SB_BRIGHTNESS / 50.0;\n"
" const float con = SB_CONTRAST / 50.0;\n" " const float con = SB_CONTRAST / 50.0;\n"
" \n" " \n"
" // Increase or decrease theese values to adjust r, g and b color channels seperately\n" " // Increase or decrease these values to adjust r, g and b color channels seperately\n"
" const float AvgLumR = 0.5;\n" " const float AvgLumR = 0.5;\n"
" const float AvgLumG = 0.5;\n" " const float AvgLumG = 0.5;\n"
" const float AvgLumB = 0.5;\n" " const float AvgLumB = 0.5;\n"

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@ -13,7 +13,7 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL
const float brt = SB_BRIGHTNESS / 50.0; const float brt = SB_BRIGHTNESS / 50.0;
const float con = SB_CONTRAST / 50.0; const float con = SB_CONTRAST / 50.0;
// Increase or decrease theese values to adjust r, g and b color channels seperately // Increase or decrease these values to adjust r, g and b color channels seperately
const float AvgLumR = 0.5; const float AvgLumR = 0.5;
const float AvgLumG = 0.5; const float AvgLumG = 0.5;
const float AvgLumB = 0.5; const float AvgLumB = 0.5;

View File

@ -43,7 +43,7 @@ vec4 ContrastSaturationBrightness(vec4 color)
const float brt = SB_BRIGHTNESS / 50.0; const float brt = SB_BRIGHTNESS / 50.0;
const float con = SB_CONTRAST / 50.0; const float con = SB_CONTRAST / 50.0;
// Increase or decrease theese values to adjust r, g and b color channels seperately // Increase or decrease these values to adjust r, g and b color channels seperately
const float AvgLumR = 0.5; const float AvgLumR = 0.5;
const float AvgLumG = 0.5; const float AvgLumG = 0.5;
const float AvgLumB = 0.5; const float AvgLumB = 0.5;