mirror of https://github.com/PCSX2/pcsx2.git
parent
4b6632edf4
commit
16284d0a59
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@ -80,7 +80,7 @@ void GSWndEGL::CreateContext(int major, int minor)
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if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) {
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if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) {
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// Radeon/Gallium don't support advance attribute. Fallback to random value
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// Radeon/Gallium don't support advance attribute. Fallback to random value
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// Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry.
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// Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry.
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fprintf(stderr, "EGL: warning your driver doesn't suport advance openGL context attributes\n");
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fprintf(stderr, "EGL: warning your driver doesn't support advance openGL context attributes\n");
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m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs);
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m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs);
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status = eglGetError();
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status = eglGetError();
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}
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}
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@ -419,7 +419,7 @@ static const char* shadeboost_glsl =
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" const float brt = SB_BRIGHTNESS / 50.0;\n"
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" const float brt = SB_BRIGHTNESS / 50.0;\n"
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" const float con = SB_CONTRAST / 50.0;\n"
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" const float con = SB_CONTRAST / 50.0;\n"
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" \n"
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" \n"
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" // Increase or decrease theese values to adjust r, g and b color channels seperately\n"
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" // Increase or decrease these values to adjust r, g and b color channels seperately\n"
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" const float AvgLumR = 0.5;\n"
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" const float AvgLumR = 0.5;\n"
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" const float AvgLumG = 0.5;\n"
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" const float AvgLumG = 0.5;\n"
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" const float AvgLumB = 0.5;\n"
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" const float AvgLumB = 0.5;\n"
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@ -13,7 +13,7 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL
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const float brt = SB_BRIGHTNESS / 50.0;
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const float brt = SB_BRIGHTNESS / 50.0;
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const float con = SB_CONTRAST / 50.0;
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const float con = SB_CONTRAST / 50.0;
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// Increase or decrease theese values to adjust r, g and b color channels seperately
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// Increase or decrease these values to adjust r, g and b color channels seperately
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const float AvgLumR = 0.5;
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const float AvgLumR = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumB = 0.5;
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const float AvgLumB = 0.5;
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@ -43,7 +43,7 @@ vec4 ContrastSaturationBrightness(vec4 color)
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const float brt = SB_BRIGHTNESS / 50.0;
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const float brt = SB_BRIGHTNESS / 50.0;
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const float con = SB_CONTRAST / 50.0;
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const float con = SB_CONTRAST / 50.0;
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// Increase or decrease theese values to adjust r, g and b color channels seperately
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// Increase or decrease these values to adjust r, g and b color channels seperately
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const float AvgLumR = 0.5;
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const float AvgLumR = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumG = 0.5;
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const float AvgLumB = 0.5;
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const float AvgLumB = 0.5;
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