mirror of https://github.com/PCSX2/pcsx2.git
Qt: Toggle for DualSense Player LED
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@ -144,6 +144,9 @@ ControllerLEDSettingsDialog::ControllerLEDSettingsDialog(QWidget* parent, Contro
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linkButton(m_ui.SDL2LED, 2);
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linkButton(m_ui.SDL3LED, 3);
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SettingsInterface* sif = dialog->getProfileSettingsInterface();
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLPS5PlayerLED, "InputSources", "SDLPS5PlayerLED", false);
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connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>501</width>
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<height>108</height>
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<height>128</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -26,14 +26,14 @@
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</layout>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<item row="0" column="3">
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>SDL-1 LED</string>
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<string>SDL-3 LED</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="ColorPickerButton" name="SDL1LED"/>
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<widget class="ColorPickerButton" name="SDL3LED"/>
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</item>
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</layout>
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</widget>
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@ -50,24 +50,53 @@
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</layout>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QGroupBox" name="groupBox_4">
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>SDL-3 LED</string>
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<string>SDL-1 LED</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="ColorPickerButton" name="SDL3LED"/>
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<widget class="ColorPickerButton" name="SDL1LED"/>
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</item>
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</layout>
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</widget>
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</item>
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<item row="1" column="0" colspan="4">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Close</set>
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<item row="3" column="0" colspan="4">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
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<property name="sizeConstraint">
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<enum>QLayout::SetDefaultConstraint</enum>
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</property>
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</widget>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="enableSDLPS5PlayerLED">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Enable DualSense Player LED</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Close</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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@ -3916,6 +3916,9 @@ void FullscreenUI::DrawControllerSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"),
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FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources", "SDLControllerEnhancedMode", false,
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bsi->GetBoolValue("InputSources", "SDL", true), false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "SDL DualSense Player LED"),
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FSUI_CSTR("Enable/Disable the Player LED on DualSense controllers."), "InputSources", "SDLPS5PlayerLED", false,
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bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true), false);
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#ifdef _WIN32
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "SDL Raw Input"), FSUI_CSTR("Allow SDL to use raw access to input devices."),
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"InputSources", "SDLRawInput", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
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@ -158,6 +158,7 @@ bool SDLInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mut
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void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
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{
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const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
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const bool old_controller_ps5_player_led = m_controller_ps5_player_led;
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const bool old_controller_raw_mode = m_controller_raw_mode;
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#ifdef __APPLE__
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@ -175,6 +176,7 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
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#endif
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if (m_controller_enhanced_mode != old_controller_enhanced_mode ||
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m_controller_ps5_player_led != old_controller_ps5_player_led ||
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m_controller_raw_mode != old_controller_raw_mode ||
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drivers_changed)
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{
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@ -218,6 +220,7 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
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m_sdl_hints = si.GetKeyValueList("SDLHints");
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m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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m_controller_ps5_player_led = si.GetBoolValue("InputSources", "SDLPS5PlayerLED", false);
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m_controller_raw_mode = si.GetBoolValue("InputSources", "SDLRawInput", false);
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#ifdef __APPLE__
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@ -264,6 +267,7 @@ void SDLInputSource::SetHints()
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, m_controller_raw_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, m_controller_ps5_player_led ? "1" : "0");
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// Enable Wii U Pro Controller support
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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#ifndef _WIN32
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@ -93,6 +93,7 @@ private:
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bool m_sdl_subsystem_initialized = false;
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bool m_controller_enhanced_mode = false;
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bool m_controller_raw_mode = false;
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bool m_controller_ps5_player_led = false;
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#ifdef __APPLE__
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bool m_enable_iokit_driver = false;
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@ -159,6 +159,7 @@ void Pad::SetDefaultControllerConfig(SettingsInterface& si)
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InputManager::GetInputSourceDefaultEnabled(static_cast<InputSourceType>(i)));
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}
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si.SetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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si.SetBoolValue("InputSources", "SDLPS5PlayerLED", false);
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si.SetBoolValue("Pad", "MultitapPort1", false);
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si.SetBoolValue("Pad", "MultitapPort2", false);
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si.SetFloatValue("Pad", "PointerXScale", 8.0f);
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@ -329,6 +330,7 @@ void Pad::CopyConfiguration(SettingsInterface* dest_si, const SettingsInterface&
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InputManager::InputSourceToString(static_cast<InputSourceType>(i)));
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}
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dest_si->CopyBoolValue(src_si, "InputSources", "SDLControllerEnhancedMode");
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dest_si->CopyBoolValue(src_si, "InputSources", "SDLPS5PlayerLED");
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}
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for (u32 port = 0; port < Pad::NUM_CONTROLLER_PORTS; port++)
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