diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index b309818ffb..07e5c99edc 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -2052,9 +2052,20 @@ SCED-51352: SCED-51359: name: "Official PlayStation 2 Magazine Demo 27" region: "PAL-M5" +SCED-51366: + name: "Ape Escape 2 [Demo]" + region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Fixes miptrick texture effects. + trilinearFiltering: 1 # Fixes miptrick blending. SCED-51376: name: "Official PlayStation 2 Magazine Demo 28" # German region: "PAL-E-G" +SCED-51380: + name: "Zone of the Enders - The 2nd Runner [Demo]" + region: "PAL-M5" + gsHWFixes: + partialTargetInvalidation: 1 # Fixes cutscene blur effects. SCED-51384: name: "Official PlayStation 2 Magazine Demo 29" region: "PAL-M5" @@ -9743,6 +9754,11 @@ SLED-50884: SLED-50895: name: "Medal of Honor - Frontline [Demo]" region: "PAL-E" +SLED-51012: + name: "Stuntman [Demo]" + region: "PAL-E" + gsHWFixes: + cpuSpriteRenderBW: 4 # Fixes textures. SLED-51062: name: "Fireblade [Demo]" region: "PAL-E" @@ -9988,6 +10004,17 @@ SLED-53719: SLED-53723: name: "Peter Jackson's King Kong [Demo]" region: "PAL-E" +SLED-53731: + name: "Battlefield 2 - Modern Combat [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 2 # Post-processing. + halfPixelOffset: 2 # Offset post-processing. + texturePreloading: 1 # Spikes all over the place otherwise. + textureInsideRT: 1 # Fixes light shinging through objects. + cpuCLUTRender: 1 # Fixes light shining through objects. + getSkipCount: "GSC_Battlefield2" # Depth clear. + beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLED-53732: name: "Spartan - Total Warrior [Demo]" region: "PAL" @@ -14688,6 +14715,9 @@ SLES-52011: name: "Tak and The Power of Juju" region: "PAL-E" compat: 5 +SLES-52014: + name: "XIII" + region: "PAL" SLES-52015: name: "Chevaliers de Baphomet, Les - Le Manuscrit de Voynich" region: "PAL-F"