mirror of https://github.com/PCSX2/pcsx2.git
SPU2: preliminary windows support
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parent
6dc3966be9
commit
15c955c384
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@ -267,6 +267,53 @@
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<ClCompile Include="..\..\IopGte.cpp" />
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<ClCompile Include="..\..\IPC.cpp" />
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<ClCompile Include="..\..\FW.cpp" />
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<ClCompile Include="..\..\SPU2\ADSR.cpp" />
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<ClCompile Include="..\..\SPU2\Debug.cpp" />
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<ClCompile Include="..\..\SPU2\DplIIdecoder.cpp" />
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<ClCompile Include="..\..\SPU2\Dma.cpp" />
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<ClCompile Include="..\..\SPU2\Lowpass.cpp" />
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<ClCompile Include="..\..\SPU2\Mixer.cpp" />
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<ClCompile Include="..\..\SPU2\spu2.cpp" />
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<ClCompile Include="..\..\SPU2\ReadInput.cpp" />
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<ClCompile Include="..\..\SPU2\RegLog.cpp" />
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<ClCompile Include="..\..\SPU2\RegTable.cpp" />
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<ClCompile Include="..\..\SPU2\Reverb.cpp" />
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<ClCompile Include="..\..\SPU2\SndOut.cpp" />
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<ClCompile Include="..\..\SPU2\SndOut_SDL.cpp" />
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<ClCompile Include="..\..\SPU2\spu2freeze.cpp" />
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<ClCompile Include="..\..\SPU2\spu2replay.cpp" />
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<ClCompile Include="..\..\SPU2\spu2sys.cpp" />
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<ClCompile Include="..\..\SPU2\Timestretcher.cpp" />
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<ClCompile Include="..\..\SPU2\Wavedump_wav.cpp" />
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<ClCompile Include="..\..\SPU2\WavFile.cpp" />
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<ClCompile Include="..\..\SPU2\Linux\Alsa.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Linux\CfgHelpers.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Linux\Config.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Linux\ConfigDebug.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Linux\ConfigSoundTouch.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Linux\Dialogs.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\wx\wxConfig.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\SPU2\Windows\SndOut_waveOut.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\SndOut_DSound.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\SndOut_XAudio2.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\UIHelpers.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\RealtimeDebugger.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\dsp.cpp" />
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<ClCompile Include="..\..\SPU2\Windows\ConfigSoundtouch.cpp" />
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<ClCompile Include="..\..\IPU\IPUdma.cpp" />
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<ClCompile Include="..\..\IPU\IPUdither.cpp" />
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<ClCompile Include="..\..\Linux\LnxConsolePipe.cpp">
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@ -519,6 +566,22 @@
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<ClInclude Include="..\..\IopGte.h" />
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<ClInclude Include="..\..\IPC.h" />
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<ClInclude Include="..\..\FW.h" />
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<ClCompile Include="..\..\SPU2\Config.h" />
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<ClCompile Include="..\..\SPU2\Debug.h" />
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<ClCompile Include="..\..\SPU2\defs.h" />
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<ClCompile Include="..\..\SPU2\Dma.h" />
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<ClCompile Include="..\..\SPU2\Global.h" />
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<ClCompile Include="..\..\SPU2\Lowpass.h" />
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<ClCompile Include="..\..\SPU2\Mixer.h" />
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<ClCompile Include="..\..\SPU2\spu2.h" />
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<ClCompile Include="..\..\SPU2\regs.h" />
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<ClCompile Include="..\..\SPU2\SndOut.h" />
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<ClCompile Include="..\..\SPU2\spdif.h" />
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<ClCompile Include="..\..\SPU2\spu2replay.h" />
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<ClCompile Include="..\..\SPU2\WavFile.h" />
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<ClCompile Include="..\..\SPU2\Windows/resource.h" />
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<ClCompile Include="..\..\SPU2\Windows/WinConfig.h" />
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<ClCompile Include="..\..\SPU2\Windows/dsp.h" />
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<ClInclude Include="..\..\IPU\IPUdma.h" />
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<ClInclude Include="..\..\Mdec.h" />
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<ClInclude Include="..\..\Patch.h" />
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