mirror of https://github.com/PCSX2/pcsx2.git
GSdx: fixed use of separate shader objects for Intel driver.
This commit is contained in:
parent
3fa5816aab
commit
15c487e547
|
@ -243,7 +243,7 @@ namespace GLLoader {
|
|||
for (GLint i = 0; i < max_ext; i++) {
|
||||
string ext((const char*)gl_GetStringi(GL_EXTENSIONS, i));
|
||||
if (ext.compare("GL_ARB_separate_shader_objects") == 0) {
|
||||
if (!fglrx_buggy_driver && !mesa_amd_buggy_driver) found_GL_ARB_separate_shader_objects = true;
|
||||
if (!fglrx_buggy_driver && !mesa_amd_buggy_driver && !intel_buggy_driver) found_GL_ARB_separate_shader_objects = true;
|
||||
else fprintf(stderr, "Buggy driver detected, GL_ARB_separate_shader_objects will be disabled\n");
|
||||
}
|
||||
if (ext.compare("GL_ARB_shading_language_420pack") == 0) found_GL_ARB_shading_language_420pack = true;
|
||||
|
|
Loading…
Reference in New Issue