diff --git a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts index bd11fe4b27..3d00a2ce51 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts @@ -17,7 +17,7 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + @@ -732,258 +732,311 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked Checked - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Leaderboard Position: {1} of {2} Enable Compatibility Patches - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3806,75 +3952,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4784,347 +5699,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9357,62 +10327,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10536,7 +11511,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14031,132 +15005,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14256,66 +15218,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14325,43 +15280,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14515,7 +15464,7 @@ Right click to clear binding - + Load State Load State @@ -15134,10 +16083,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15242,57 +16191,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15318,76 +16277,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15470,33 +16429,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Kon nie {} oopmaak nie. Ingeboude speletjie patches is nie beskikbaar nie. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18644,7 +19603,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - + @@ -18657,7 +19616,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - + @@ -18670,7 +19629,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - + @@ -18683,7 +19642,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - + @@ -18731,8 +19690,8 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - - + + @@ -18744,8 +19703,8 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse - - + + @@ -19230,61 +20189,71 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse Toepas krag kurwe filter na stuur asse waardes. Versag klein insette. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wiel Toestel - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drom Stel - + Blue Blou - + Green Groen - + Red Rooi - + Yellow Geel - + Orange Oranje @@ -19394,137 +20363,137 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse Speler 4 Geel - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G#2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wiel Op - + Wheel Down Wiel Af @@ -20760,42 +21729,42 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse VMManager - + Failed to back up old save state {}. Kon nie ou stoor staat rugsteun nie {}. - + Failed to save save state: {}. Kon nie stoor staat stoor nie: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Onbekende Speletjie - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Fout - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,267 +21781,272 @@ Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die Raadpleeg asseblief die FAQs en Guides vir verdere instruksies. - + Resuming state Besig om staat te hervat - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Staat gestoor na gleuf {}. - + Failed to save save state to slot {}. Kon nie stoor staat stoor na gleuf {}. - - + + Loading state Besig om staat te laai - + Failed to load state (Memory card is busy) Kon nie staat laai nie (Geheue kaart is besig) - + There is no save state in slot {}. Daar is geen stoor staat in gleuf {}. - + Failed to load state from slot {} (Memory card is busy) Kon nie staat laai van slot nie {} (Geheue kaart is besig) - + Loading state from slot {}... Besig om staat te laai van gleuf {}... - + Failed to save state (Memory card is busy) Kon nie staat stoor nie (Geheue kaart is besig) - + Failed to save state to slot {} (Memory card is busy) Kon nie staat stoor na slot nie {} (Geheue kaart is besig) - + Saving state to slot {}... Besig om staat te stoor na gleuf {}... - + Frame advancing Raam bevordering - + Disc removed. Skyf verwyder. - + Disc changed to '{}'. Skyf verander na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur. Fout was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder. Fout was: {} - + Cheats have been disabled due to achievements hardcore mode. Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus. - + Fast CDVD is enabled, this may break games. Vinnige CDVD is geaktiveer, dit kan speletjies breek. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop. - + Upscale multiplier is below native, this will break rendering. Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU0 Round Mode is not set to default, this may break some games. VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU1 Round Mode is not set to default, this may break some games. VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU Clamp Mode is not set to default, this may break some games. VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Frame rate for NTSC is not default. This may break some games. Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek. - + Frame rate for PAL is not default. This may break some games. Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek. - + EE Recompiler is not enabled, this will significantly reduce performance. EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + EE Cache is enabled, this will significantly reduce performance. EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder. - + Texture Preloading is not Full, this may reduce performance. Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder. - + Estimate texture region is enabled, this may reduce performance. Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts index fa7f61db4a..77c547fab7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts @@ -751,258 +751,311 @@ Leaderboard Position: {1} of {2} استخدام الإعدادات العامة [%1] - + Rounding Mode وضع التقريب - - - + + + Chop/Zero (Default) شوب/صفر (افتراضي) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب أثناء محاكاة وحدة النقطة العائمة (EE FPU) الخاصة بمحرك Emotion Engine's. نظرًا لأن وحدات FPU المختلفة في PS2 غير متوافقة مع المعايير الدولية، فقد تحتاج بعض الألعاب إلى أوضاع مختلفة لإجراء العمليات الحسابية بشكل صحيح. تتعامل القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Division Rounding Mode وضع تقريب القسمة - + Nearest (Default) الأقرب (الافتراضي) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> تحديد كيفية تقريب نتائج تقسيم الفاصلة العائمة. تحتاج بعض الألعاب إلى إعدادات محددة؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Clamping Mode وضع حد الأرقام - - - + + + Normal (Default) عادي (إفتراضي) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> غير كيفية تعامل PCSX2 مع الأعداد العشرية في نطاق x86 القياسي. القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - - + + Enable Recompiler تمكين مُعيد البناء - - - - - - - - - + + + + + + + + + + Checked محدد - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. تنفيذ التَّرْجَمَةً الثنائية just-in-time من كود الآلة MIPS-IV 64-bit إلي x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). اكتشاف حلقات الانتظار - + Moderate speedup for some games, with no known side effects. تسريع متوسط لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Cache (Slow) تمكين ذاكرة التخزين المؤقت (بطيء) - - - + + + + Unchecked غير محدد - + Interpreter only, provided for diagnostic. مترجم فقط، هذا الاختيار موجود لتشخيص المشاكل فقط. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. اكتشاف استخدام INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Pause On TLB Miss توقف في حالة فقد TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. إيقاف تشغيل الآلة الافتراضية عند فقد TLB، بدلا من تجاهلها والاستمرار. لاحظ أن الآلة الافتراضية ستتوقف بعد نهاية الحاجز، وليس بناء على التعليمات التي تسببت في الاستثناء. يرجى الرجوع إلى وحدة التحكم لرؤية العنوان الذي حدث فيه وصول غير صحيح. - + Enable 128MB RAM (Dev Console) تفعيل ذاكرة الوصول العشوائي 128MB (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. يكشف عن ذاكرة إضافية قدرها 96 ميغابايت للآلة الافتراضية. - + VU0 Rounding Mode وضع التقريب VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Rounding Mode وضع التقريب VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU0 Clamping Mode وضع التحامل VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Clamping Mode وضع التحامل VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + Enable Instant VU1 تشغيل VU1 الفوري - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. تشغيل VU1 على الفور. يُعطي تحسينا متواضعا للسرعة في معظم الألعاب. آمن لمعظم الألعاب، ولكن بعض الألعاب قد تظهر أخطاء في الرسوم. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. تمكين مُعيد بناء برامج VU0 (في وضع المايكرو) - + Enables VU0 Recompiler. يمكن مُعيد بناء برامج VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. تمكين مُعيد بناء برامج VU1 - + Enables VU1 Recompiler. يمكن مُعيد بناء برامج VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) تسريع mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. يترجم كود الآلة لبرامج MIPS-IV 32-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج x86. - + Enable Game Fixes تفعيل إصلاحات الألعاب - + Automatically loads and applies fixes to known problematic games on game start. يقوم تلقائياً بتطبيق الإصلاحات على الألعاب ذات المشاكل المعروفة عند بَدْء اللعبة. - + Enable Compatibility Patches تفعيل تعديلات التوافق - + Automatically loads and applies compatibility patches to known problematic games. يقوم تلقائياً بتطبيق تعديلات التوافق على الألعاب ذات المشاكل المعروفة. + + + Savestate Compression Method + + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1216,43 +1269,136 @@ Leaderboard Position: {1} of {2} تفعيل تعديلات التوافق - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control التحكم في معدل الإطارات - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز - + PAL Frame Rate: معدل إطارات PAL: - + NTSC Frame Rate: معدل إطارات NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings إعدادات PINE - + Slot: خانة: - + Enable تفعيل + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -2567,7 +2713,7 @@ Leaderboard Position: {1} of {2} D-Pad - D-Pad + أزرار الاتجاهات @@ -2642,12 +2788,12 @@ Leaderboard Position: {1} of {2} Twist Left - Twist Left + الإلتفاف لليسار Twist Right - Twist Right + الإلتفاف لليمين @@ -3373,87 +3519,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New جديد - + Edit تعديل - - - + + + Copy نسخ - - + + Delete حذف - - - - + + + + Copy all as CSV نسخ الكل كـ CSV - - + + Paste from CSV لصق من CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly اذهب إلى التفكيك - - + + Load from Settings تحميل من الإعدادات - - + + Save to Settings حفظ في الإعدادات - + Go to in Memory View انتقل إلى عرض الذاكرة - + Copy Address نسخ العنوان - + Copy Text نسخ النص - + Stack List Context Menu Stack List Context Menu @@ -3827,75 +3973,839 @@ Do you want to overwrite? تجاوز + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping تفريغ الرسم - + Dump GS Draws تفريغ رسوم GS - + Save RT حفظ مدة العرض - + Save Frame حفظ الإطار - + Save Texture حفظ الإكساء - + Save Depth حفظ العمق - + Start Draw Number: رقم بدء السحب: - + Draw Dump Count: تلقي تفريغ العد: - + Hardware Dump Directory: مكان اخراج تفريغ الرسومات (هاردوير): - + Software Dump Directory: مكان اخراج تفريغ الرسومات (سوفتوير): - - + + Browse... تصفح‫... - - + + Open... فتح... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3905,53 +4815,58 @@ Do you want to overwrite? مصحح PCSX2 - - + + Run تشغيل - + Step Into انتقال إلى - + F11 F11 - + Step Over تجاوز - + F10 F10 - + Step Out خروج - + Shift+F11 Shift+F11 - + Always On Top دائما في مقدمة النوافذ المفتوحة - + Show this window on top عرض هذه النافذة في الأعلى - + + Analyze + Analyze + + + Pause إيقاف مؤقت @@ -4805,347 +5720,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Use Global Setting استخدام الإعدادات العامة - + Automatic binding failed, no devices are available. فشل الربط التلقائي، لا توجد أجهزة متاحة. - + Game title copied to clipboard. تم نسخ عنوان اللعبة إلى الحافظة. - + Game serial copied to clipboard. تم نسخ تسلسل اللعبة إلى الحافظة. - + Game CRC copied to clipboard. تم نسخ CRC اللعبة إلى الحافظة. - + Game type copied to clipboard. تم نسخ نوع اللعبة إلى الحافظة. - + Game region copied to clipboard. تم نسخ منطقة اللعبة إلى الحافظة. - + Game compatibility copied to clipboard. تم نسخ توافق اللعبة إلى الحافظة. - + Game path copied to clipboard. تم نسخ مسار اللعبة إلى الحافظة. - - Per-game controller configuration initialized with global settings. - تتم تهيئة تكوين ذراع التحكم لكل لعبة باستخدام الإعدادات العامة. - - - + Controller settings reset to default. إعادة تعيين إعدادات ذراع التحكم إلى الافتراضي. - + No input profiles available. لا توجد ملفات تعريف للمدخلات المتاحة. - + Create New... إنشاء جديدة... - + Enter the name of the input profile you wish to create. أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه. - + Are you sure you want to restore the default settings? Any preferences will be lost. هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات. - + Settings reset to defaults. إعادة تعيين الإعدادات إلى الإعدادات الافتراضية. - + No save present in this slot. لا يوجد حفظ في هذه الخانة. - + No save states found. لم يتم العثور على حالات حفظ. - + Failed to delete save state. فشل حذف حالة الحفظ. - + Failed to copy text to clipboard. فشل نسخ النص إلى الحافظة. - + This game has no achievements. هذه اللعبة ليس لها إنجازات. - + This game has no leaderboards. هذه اللعبة ليس لديها المتصدرين. - + Reset System إعادة تعيين النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - + Launch a game from images scanned from your game directories. ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك. - + Launch a game by selecting a file/disc image. بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج. - + Start the console without any disc inserted. بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Start a game from a disc in your PC's DVD drive. ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'. - + No Binding لا يوجد ربط - + Setting %s binding %s. إعداد %s ربط %s. - + Push a controller button or axis now. اضغط على زر أو محور وحدة تحكم الآن. - + Timing out in %.0f seconds... مهلة في %.0f ثانية... - + Unknown غير معروف - + OK حسناً - + Select Device اختيار الجهاز - + Details تفاصيل - + Options خيارات - + Copies the current global settings to this game. نسخ الإعدادات العامة الحالية إلى هذه اللعبة. - + Clears all settings set for this game. مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة. - + Behaviour السُلوك - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Shows the game you are currently playing as part of your profile on Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد. - + Pauses the emulator when a game is started. إيقاف المحاكي عند بَدْء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. - + Uses a light coloured theme instead of the default dark theme. يستخدم سمة خفيفة ملونة بدلاً من السمة المظلمة الافتراضية. - + Game Display عرض اللعبة - + Switches between full screen and windowed when the window is double-clicked. التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - + Determines how large the on-screen messages and monitor are. يحدد حجم الرسائل على الشاشة والمراقبة. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض. - + Shows the CPU usage based on threads in the top-right corner of the display. يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض. - + Shows the host's GPU usage in the top-right corner of the display. يعرض المضيف'استخدام كرت الشاشة في الزاوية العلوية اليمنى من العرض. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة. - + Shows the current configuration in the bottom-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the current controller state of the system in the bottom-left corner of the display. يعرض حالة ذراع التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - + Resets configuration to defaults (excluding controller settings). إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات ذراع التحكم). - + Changes the BIOS image used to start future sessions. يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة. - + Automatic تلقائي - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default افتراضي - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5154,1922 +6064,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. سيتم تبديل تلقائيًا إلى وضع ملء الشاشة عند بدء تشغيل اللعبة. - + On-Screen Display عارض المعلومات على الشاشه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. يعرض مستوى دقة الشاشة للعبة في الزاوية العلوية اليمنى من العرض. - + BIOS Configuration إعدادات BIOS - + BIOS Selection اختيار BIOS - + Options and Patches الخيارات والتعديلات - + Skips the intro screen, and bypasses region checks. تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة. - + Speed Control التحكم بالسرعة - + Normal Speed السرعة العادية - + Sets the speed when running without fast forwarding. يضبط السرعة عند التشغيل دون التقديم السريع. - + Fast Forward Speed سرعة التقديم السريع - + Sets the speed when using the fast forward hotkey. تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام. - + Slow Motion Speed سرعة الحركة البطيئة - + Sets the speed when using the slow motion hotkey. تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء. - + System Settings إعدادات النظام - + EE Cycle Rate معدل دورات EE - + Underclocks or overclocks the emulated Emotion Engine CPU. إما كسر وإما خفض سرعة معالج EE الذي يحاكى. - + EE Cycle Skipping تخطي دورات EE - + Enable MTVU (Multi-Threaded VU1) تشغيل MTVU (VU1 المتعدد المسارات) - + Enable Instant VU1 تشغيل VU1 الفوري - + Enable Cheats تمكين الشفرات - + Enables loading cheats from pnach files. تمكين تحميل كود الغش من ملفات pnach. - + Enable Host Filesystem تفعيل نظام ملفات المضيف - + Enables access to files from the host: namespace in the virtual machine. تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي. - + Enable Fast CDVD تفعيل CDVD السريع - + Fast disc access, less loading times. Not recommended. قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن. - + Frame Pacing/Latency Control سرعة الإطار/التحكم في زمن الوصول - + Maximum Frame Latency الحد الأقصى لتأخر الإطارات - + Sets the number of frames which can be queued. يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار. - + Optimal Frame Pacing سرعة الإطارات المثلى - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. مزامنة مواضيع EE و GS بعد كل إطار. أدنى وقت للمدخلات، ولكن يزيد من متطلبات النظام. - + Speeds up emulation so that the guest refresh rate matches the host. تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف. - + Renderer العارض - + Selects the API used to render the emulated GS. يختار API المستخدم لتقديم نظام GS المحاكاة. - + Synchronizes frame presentation with host refresh. مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز. - + Display الشاشة - + Aspect Ratio تناسب الأبعاد - + Selects the aspect ratio to display the game content at. يحدد نسبة العرض لعرض محتوى اللعبة. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل. - + Deinterlacing تصحيح تشابك الصورة - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض. - + Screenshot Size حجم لقطة الشاشة - + Determines the resolution at which screenshots will be saved. يحدد الدقة التي سيتم حفظ لقطات الشاشة. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. - + Screenshot Quality جودة لقطة الشاشة - + Selects the quality at which screenshots will be compressed. يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة. - + Vertical Stretch تمدد عمودي - + Increases or decreases the virtual picture size vertically. يزيد أو يقلل حجم الصورة الافتراضية عمودياً. - + Crop اقتصاص - + Crops the image, while respecting aspect ratio. تقطع الصورة، مع احترام نسبة الجوانب. - + %dpx %dpx - + Enable Widescreen Patches تفعيل تعديلات الشاشة العريضة - + Enables loading widescreen patches from pnach files. تفعيل تحميل تعديلات الشاشة العريضة من ملفات pnach. - + Enable No-Interlacing Patches تفعيل تعديلات إلغاء التشابك - + Enables loading no-interlacing patches from pnach files. تفعيل تحميل التعديلات الغير المتشابكة من ملفات pnach. - + Bilinear Upscaling تكبير مع تنعيم - + Smooths out the image when upscaling the console to the screen. يُنعم الصورة عند تكبيرها عن الحجم الأصلي. - + Integer Upscaling ترقية عدد صحيح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Screen Offsets إزاحة الشاشة - + Enables PCRTC Offsets which position the screen as the game requests. تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة. - + Show Overscan عرض Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + Anti-Blur مضاد الضبابية - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - + Rendering معالجة الرسم - + Internal Resolution الدقة الداخلية - + Multiplies the render resolution by the specified factor (upscaling). يضرب دقة العرض بالعامل المحدد (ترقية). - + Mipmapping الإكساءات المصغرة Mipmapping - + Bilinear Filtering تصفية ثنائية الأسلوب - + Selects where bilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثنائية عند تحميل الإكساءات. - + Trilinear Filtering فلترة ثلاثية الخط Trilinear - + Selects where trilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثلاثية عند تحميل الإكساءات. - + Anisotropic Filtering تصفية متباين الخواص - + Dithering التشويش (Dithering) - + Selects the type of dithering applies when the game requests it. يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك. - + Blending Accuracy دقة المزج - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة. - + Texture Preloading التحميل المسبق للإكساءات - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. تحميل الإكساءات كاملة إلى كرت الشاشة عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب. - + Software Rendering Threads عدد خيوط معالجة رسم وضع Software - + Number of threads to use in addition to the main GS thread for rasterization. عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض. - + Auto Flush (Software) "الشطف" التلقائي (البرنامَج) - + Force a primitive flush when a framebuffer is also an input texture. فرض تدفق بدائي عندما يكون المخزن المؤقت للإطارات أيضًا عبارة عن إكساء إدخال. - + Edge AA (AA1) الحافَة AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). تمكين محاكاة GS's ضد الاستدعاء (AA1). - + Enables emulation of the GS's texture mipmapping. تمكين محاكاة GS's رسم خرائط الإكساء. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared مشترك - + Input Profile ملف تعريف الإدخال - + Shows the current PCSX2 version on the top-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes إصلاح الأجهزة - + Manual Hardware Fixes إصلاحات يدوية للأجهزة - + Disables automatic hardware fixes, allowing you to set fixes manually. تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً. - + CPU Sprite Render Size حجم موزع نبيط المعالج - + Uses software renderer to draw texture decompression-like sprites. يستخدم برنامجًا لرسم الذي يبدو و كأنه مخصص لضغط الإكساءات. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. يستخدم برنامجًا لرسم إكساءات CLUT. - + Skip Draw Start تخطي بداية السحب - + Object range to skip drawing. نطاق الكائن لتخطي الرسم. - + Skip Draw End تخطي نهاية السحب - + Auto Flush (Hardware) "الشطف" التلقائي (في وضع الهارد وير) - + CPU Framebuffer Conversion تحويل الإطار المؤقت للمعالج - + Disable Depth Conversion تعطيل محاكاة تحويل العمق - + Disable Safe Features تعطيل الميزات الآمنة - + This option disables multiple safe features. هذا الخيار يعطل ميزات آمنة متعددة. - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة. - + Disable Partial Invalidation تعطيل التحقق الجزئي - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. يُزيل ذاكرة التخزين المؤقت الإكساءات بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للإكساء بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كإكساء مُدخل. - + Read Targets When Closing قراءة الأهداف عند الغلق - + Flushes all targets in the texture cache back to local memory when shutting down. دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق. - + Estimate Texture Region تقدير منطقة الإكساءات - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + GPU Palette Conversion تحويل خريطة الألوان باستخدام كرت الشاشة - + Upscaling Fixes إصلاحات تكبير الدقة - + Adjusts vertices relative to upscaling. ضبط الرؤوس بالنسبة إلى الارتقاء. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite تقريب الرسوم المتحركة ثنائية الأبعاد - + Adjusts sprite coordinates. تعديل إحداثيات الكائن. - + Bilinear Upscale ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. يمكن أن ينعم النسيج بسبب التصفية الثنائية عند الترقية. على سبيل المثال وهج أشعة الشمس. - + Adjusts target texture offsets. تعديل موازنة النسيج المستهدف. - + Align Sprite محاذاة رسوم sprite - + Fixes issues with upscaling (vertical lines) in some games. يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب. - + Merge Sprite دمج صورة نقطية - + Replaces multiple post-processing sprites with a larger single sprite. يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms. - + Unscaled Palette Texture Draws رسم النُسج بدون تكبير جداول الألوان - + Can fix some broken effects which rely on pixel perfect precision. يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة. - + Texture Replacement استبدال الإكساءات - + Load Textures تحميل الإكساءات - + Loads replacement textures where available and user-provided. يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم. - + Asynchronous Texture Loading تحميل النُسج الغير المتزامن - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال. - + Precache Replacements استبدال Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن. - + Replacements Directory مجلد استبدال النسيج - + Folders المجلدات - + Texture Dumping إغراق النسيج - + Dump Textures استخراج صور اللعبة - + Dump Mipmaps حفظ Mipmap - + Includes mipmaps when dumping textures. يشمل Mipmaps مع تحفيض الصورة نقطية. - + Dump FMV Textures استخراج صور فيديوهات اللعبة - + Allows texture dumping when FMVs are active. You should not enable this. يسمح باستخراج صور اللعبة بينما تعمل الفيديوهات. لا يجب عليك تشغيل هذه الميزة. - + Post-Processing فلاتر ما بعد المعالجة - + FXAA FXAA - + Enables FXAA post-processing shader. تمكين FXAA ظل ما بعد المعالجة. - + Contrast Adaptive Sharpening تباين خاصية الحدة التكيفية للصورة - + Enables FidelityFX Contrast Adaptive Sharpening. تمكين FidelityFX لتباين خاصية الحدة التكيفية للصورة. - + CAS Sharpness خاصية حدة الصورة CAS - + Determines the intensity the sharpening effect in CAS post-processing. يحدد شدة تأثير الشحذ في مرحلة ما بعد المعالجة لـ CAS. - + Filters عوامل التصفية - + Shade Boost تعزيز الظل - + Enables brightness/contrast/saturation adjustment. تمكين تعديل السطوع/التباين/التشبع. - + Shade Boost Brightness زيادة سطوع الظل - + Adjusts brightness. 50 is normal. سطوع التعديلات. 50 أمر طبيعي. - + Shade Boost Contrast تباين تعزيز الظل - + Adjusts contrast. 50 is normal. التعديلات متناقضة. 50 أمر طبيعي. - + Shade Boost Saturation تعزيز التظليل - + Adjusts saturation. 50 is normal. تشبع التعديلات. 50 أمر طبيعي. - + TV Shaders ظلال التلفزيون - + Advanced إعدادات متقدمة - + Skip Presenting Duplicate Frames تخطي عرض الإطارات المكررة - + Extended Upscaling Multipliers مضاعفات توسيع الترقية - + Displays additional, very high upscaling multipliers dependent on GPU capability. يعرض مضاعفات إضافية عالية الترقية تعتمد على قدرة وحدة معالجة الرسومات. - + Hardware Download Mode وضع تحميل الHardware - + Changes synchronization behavior for GS downloads. تغيير سلوك المزامنة لتنزيلات GS. - + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. تضبط لوغارتم الضغط المتعلقة بـ GS Dump. - + Disable Framebuffer Fetch تعطيل إحضار الإطار المؤقت "frame buffer" - + Prevents the usage of framebuffer fetch when supported by host GPU. يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من كرت الشاشة. - + Disable Shader Cache تعطيل Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص. - + Disable Vertex Shader Expand تعطيل توسيع Vertex Shader - + Falls back to the CPU for expanding sprites/lines. تمكين المعالجة عبر الـ CPU لخاصية توسيع الـ sprites/lines. - + Changes when SPU samples are generated relative to system emulation. يغير متى تنشئ عينات SPU بالنسبة نظام المحاكاة. - + %d ms %d ملي ثانية - + Settings and Operations الإعدادات والعمليات - + Creates a new memory card file or folder. إنشاء ملف أو مجلد بطاقة ذاكرة جديد. - + Simulates a larger memory card by filtering saves only to the current game. محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية. - + If not set, this card will be considered unplugged. إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة. - + The selected memory card image will be used for this slot. سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة. - + Enable/Disable the Player LED on DualSense controllers. تمكين / تعطيل مؤشر LED للاعب على وحدات تحكم DualSense. - + Trigger تفعيل - + Toggles the macro when the button is pressed, instead of held. تفعيل الماكرو عند الضغط على الزر، بدلا من استمرار الضغط عليه. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} فتحة {} - + 1.25x Native (~450px) 1.25x أصلي (~450 بكسل) - + 1.5x Native (~540px) 1.5x أصلي (~540 بكسل) - + 1.75x Native (~630px) 1.75x أصلي (~630 بكسل) - + 2x Native (~720px/HD) 2x أصلي (~720 بكسل/HD) - + 2.5x Native (~900px/HD+) 2.5x أصلي (~900 بكسل/HD+) - + 3x Native (~1080px/FHD) 3x أصلي (~1080 بكسل/FHD) - + 3.5x Native (~1260px) 3.5x أصلي (~1260 بكسل) - + 4x Native (~1440px/QHD) 4x أصلي (~1440 بكسل/QHD) - + 5x Native (~1800px/QHD+) 5x أصلي (~1800 بكسل/QHD+) - + 6x Native (~2160px/4K UHD) 6x أصلي (~2160 بكسل/4K UHD) - + 7x Native (~2520px) 7x أصلي (~2520 بكسل) - + 8x Native (~2880px/5K UHD) 8x أصلي (~2880 بكسل/5K UHD) - + 9x Native (~3240px) 9x أصلي (~3240 بكسل) - + 10x Native (~3600px/6K UHD) 10x أصلي (~3600 بكسل/6K UHD) - + 11x Native (~3960px) 11x أصلي (~3960 بكسل) - + 12x Native (~4320px/8K UHD) 12x أصلي (~4320 بكسل/8K UHD) - + WebP WebP - + Aggressive عنيف - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection تغيير التحديد - + Select اختر - + Parent Directory المجلد الأم - + Enter Value أدخل القيمة - + About حول - + Toggle Fullscreen ملء الشاشة - + Navigate تصفح - + Load Global State تحميل الحالة العالمية - + Change Page تغيير الصفحة - + Return To Game العودة إلى اللعبة - + Select State اختر الحالة - + Select Game اختر لعبة - + Change View تغيير العرض - + Launch Options خيارات التشغيل - + Create Save State Backups إنشاء نسخ احتياطية لحفظ الحالة - + Show PCSX2 Version إظهار إصدار PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card إنشاء بطاقة ذاكرة - + Configuration التكوين - + Start Game بدء اللعبة - + Launch a game from a file, disc, or starts the console without any disc inserted. بدء لعبة من ملف أو قرص أو بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Changes settings for the application. تغيير إعدادات التطبيق. - + Return to desktop mode, or exit the application. العودة إلى وضع سطح المكتب، أو الخروج من التطبيق. - + Back الرجوع - + Return to the previous menu. عودة إلى القائمة السابقة. - + Exit PCSX2 الخروج من PCSX2 - + Completely exits the application, returning you to your desktop. يخرج تماما من التطبيق، ويعيدك إلى سطح المكتب. - + Desktop Mode وضع سطح المكتب - + Exits Big Picture mode, returning to the desktop interface. يخرج من وضع الصورة الكبيرة، ويعود إلى واجهة سطح المكتب. - + Resets all configuration to defaults (including bindings). إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات). - + Replaces these settings with a previously saved input profile. يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً. - + Stores the current settings to an input profile. يخزن الإعدادات الحالية إلى ملف تعريف الإدخال. - + Input Sources مصادر الإدخال - + The SDL input source supports most controllers. يدعم مصدر إدخال SDL لمعظم وحدات التحكم. - + Provides vibration and LED control support over Bluetooth. يوفر الإهتزاز ودعم تحكم LED على البلوتوث. - + Allow SDL to use raw access to input devices. السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox. - + Multitap ضغطة متعددة - + Enables an additional three controller slots. Not supported in all games. تمكين ثلاثة فتحات إضافية ذراع التحكم غير مدعومة في جميع الألعاب. - + Attempts to map the selected port to a chosen controller. محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة. - + Determines how much pressure is simulated when macro is active. يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً. - + Determines the pressure required to activate the macro. يحدد الضغط المطلوب لتفعيل الكلي. - + Toggle every %d frames تبديل كل إطارات %d - + Clears all bindings for this USB controller. مسح جميع الارتباطات لوحدة تحكم USB هذه. - + Data Save Locations موقع حفظ البيانات - + Show Advanced Settings إظهار الإعدادات المتقدمة - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات. - + Logging تسجيل الدخول - + System Console وحدة تحكم النظام - + Writes log messages to the system console (console window/standard output). كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي). - + File Logging تسجيل الملف - + Writes log messages to emulog.txt. كتابة رسائل تسجيل الرسائل إلى emulog.txt. - + Verbose Logging التسجيل المطول - + Writes dev log messages to log sinks. يكتب رسائل ال log إلى الـ log sinks. - + Log Timestamps سِجِل الطوابع الزمنية - + Writes timestamps alongside log messages. يكتب الطوابع الزمنية إلى جانب رسائل السجل. - + EE Console لوحة تحكم EE - + Writes debug messages from the game's EE code to the console. يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم. - + IOP Console وحدة التحكم IOP - + Writes debug messages from the game's IOP code to the console. يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم. - + CDVD Verbose Reads قراءة خاصية CDVD المطولة - + Logs disc reads from games. سجلات القرص مقروء من الألعاب. - + Emotion Engine محرك الحركة - + Rounding Mode وضع التقريب - + Determines how the results of floating-point operations are rounded. Some games need specific settings. يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة. - + Division Rounding Mode وضع تقريب عمليات القسمة - + Determines how the results of floating-point division is rounded. Some games need specific settings. يحدد كيفية تقريب نتائج قسمة النقطة العائمة. ولكن تحتاج بعض الألعاب إلى إعدادات محددة. - + Clamping Mode وضع حد الأرقام - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة. - + Enable EE Recompiler تمكين التحويل البرمجي EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز. - + Enable EE Cache تمكين ذاكرة التخزين المؤقت للتحويل البرمجي EE - + Enables simulation of the EE's cache. Slow. تمكين محاكاة ذاكرة التخزين المؤقت EE's. - + Enable INTC Spin Detection تمكين الكشف عن انحراف INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Wait Loop Detection تمكين الكشف عن حلقة الانتظار - + Moderate speedup for some games, with no known side effects. تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Vector Units وحدات المُتجه - + VU0 Rounding Mode وضع التقريب VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + I/O Processor معالج I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics الرسومات - + Use Debug Device استخدام جهاز التصحيح - + Settings الإعدادات - + No cheats are available for this game. لا تتوفر الغش لهذه اللعبة. - + Cheat Codes رموز الغش - + No patches are available for this game. لا توجد أي تعديلات متاحة لهذه اللعبة. - + Game Patches تعديلات اللعبة - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تفعيل تعديلات اللعبة يمكن أن يسبب سلوكا غريبا مثل الكراشات، أو التعليق، أو خراب حفظ اللعبة. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. استخدام التعديلات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتفعيل تعديلات اللعبة. - + Game Fixes إصلاحات اللعبة - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. من اجل العاب تيلز اوف دستني. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. مطلوب لبعض الألعاب ذات FMV المعقد. - + Skip MPEG Hack تخطي اختراق MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. يتخطى مقاطع الفيديو/FMV في الألعاب لتجنب تعليق/تجمد اللعبة. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. من المعروف أنه يؤثر على الألعاب التالية: Mana Khemia 1، Metal Saga، Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. لمعلق تحميل SOCOM 2 HUD و Spy Hunter. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State تحميل الحالة - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. يجعل وحدة العالجة المركزية (Emotion Engine) يتخطى دورات. هذا يساعد في بعض الألعاب مثل Shadow of the Colossus. لكن في معظم الأوقات يضر هذا الإعداد الأداء. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. بشكل عام، يتم تسريع تشغيل وحدات المعالجة المركزية التي تحتوي على 4 أنوية أو أكثر. وهو أمر آمن لمعظم الألعاب، ولكن بعضها غير متوافق وقد يتعطل. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes تعطيل إصلاحات العرض - + Preload Frame Data تحميل مسبق لبيانات الإطار - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X إزاحة الإكساء افقيًا - + Texture Offset Y إزاحة الإكساء عموديًا - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. جيد لمشاكل محاكاة ذاكرة التخزين المؤقت. من المعروف أنه يؤثر على الألعاب التالية: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO صياغة FIFO GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. صحيح ولكن أبطأ. من المعروف أنه يؤثر على الألعاب التالية: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. تجنب إعادة التجميع المستمرة في بعض الألعاب. من المعروف أنه يؤثر على الألعاب التالية: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State حفظ الحالة - + Load Resume State تحميل حالة الاستئناف - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7078,2066 +8043,2071 @@ Do you want to load this save and continue? هل تريد تحميل هذا الحفظ والمتابعة؟ - + Region: المنطقة: - + Compatibility: التوافق: - + No Game Selected لم يتم إختيار لعبة - + Search Directories مجلد البحث - + Adds a new directory to the game search list. إضافة دليل جديد إلى قائمة البحث في اللعبة. - + Scanning Subdirectories البحث في المجلدات الفرعية - + Not Scanning Subdirectories عدم فحص المجلدات الفرعية - + List Settings إعدادات القوائم - + Sets which view the game list will open to. تعيين أي عرض لقائمة اللعبة سيتم فتحها. - + Determines which field the game list will be sorted by. يحدد الحقل الذي سيتم فرز قائمة اللعبة به. - + Reverses the game list sort order from the default (usually ascending to descending). يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول). - + Cover Settings إعدادات الغلاف - + Downloads covers from a user-specified URL template. أغلفة التنزيلات من قالب URL المحدد من المستخدم. - + Operations العمليات - + Selects where anisotropic filtering is utilized when rendering textures. يحدد مكان استخدام الترشيح متباين الخواص عند عرض الأنسجة. - + Use alternative method to calculate internal FPS to avoid false readings in some games. استخدم طريقة بديلة لحساب FPS الداخلية لتجنب قراءات خاطئة في بعض الألعاب. - + Identifies any new files added to the game directories. تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة. - + Forces a full rescan of all games previously identified. يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا. - + Download Covers تحميل الأغلفة - + About PCSX2 حول PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل. - + When enabled and logged in, PCSX2 will scan for achievements on startup. عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. - + Error خطأ - + Pauses the emulator when a controller with bindings is disconnected. يوقف المحاكي عندما يتم فصل وحدة تحكم مع الارتباطات. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. يحمل صورة القرص إلى الذاكرة RAM قبل بدء الآلة الافتراضية. - + Vertical Sync (VSync) المزامنة العمودية (VSync) - + Sync to Host Refresh Rate مزامنة مع معدل تحديث شاشة الجهاز - + Use Host VSync Timing استخدام توقيت مزامنة المضيف - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control التحكم بالصوت - + Controls the volume of the audio played on the host. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف. - + Fast Forward Volume صوت التقديم السريع - + Controls the volume of the audio played on the host when fast forwarding. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف عند التقديم السريع. - + Mute All Sound كتم الصوت - + Prevents the emulator from producing any audible sound. يمنع المحاكي من إنتاج أي صوت مسموع. - + Backend Settings إعدادات الخلفية - + Audio Backend خلفية الصوت - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion توسعة - + Determines how audio is expanded from stereo to surround for supported games. يحدد كيفية توسيع الصوت من الاستريو إلى الصوت المحيطي للألعاب المدعومة. - + Synchronization المزامنة - + Buffer Size حجم المخزون المؤقت - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency استجابة الإخراج - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. يحدد مقدار التأخير بين الصوت الذي يلتقطه API المضيف، ويتم تشغيله من خلال السماعات. - + Minimal Output Latency أدنى استجابة للإخراج - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning تثبيت الموضوع - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. يعرض الرسائل المفاجئة عند البدء، أو التقديم، أو فشل تحدي لوحة المتصدرين. - + When enabled, each session will behave as if no achievements have been unlocked. عند التفعيل، ستعمل كل جلسة كما لو لم يتم فتح أي إنجاز. - + Account حساب - + Logs out of RetroAchievements. تسجيل الخروج من الإنجازات التراجعية. - + Logs in to RetroAchievements. تسجيل الدخول إلى RetroAchievements. - + Current Game اللعبة الحالية - + An error occurred while deleting empty game settings: {} حدث خطأ أثناء حذف إعدادات اللعبة الفارغة: {} - + An error occurred while saving game settings: {} حدث خطأ أثناء حفظ إعدادات اللعبة: {} - + {} is not a valid disc image. {} ليست صورة قرص غير صالحة. - + Automatic mapping completed for {}. تم تعيين تلقائي لـ {}. - + Automatic mapping failed for {}. فشل تعيين تلقائي لـ {}. - + Game settings initialized with global settings for '{}'. تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'. - + Game settings have been cleared for '{}'. تم مسح إعدادات اللعبة ل '{}'. - + {} (Current) {} (الحالية) - + {} (Folder) {} (مجلد) - + Failed to load '{}'. فشل في تحميل '{}'. - + Input profile '{}' loaded. ملف الإدخال '{}' تم تحميله. - + Input profile '{}' saved. تم حفظ ملف الإدخال '{}'. - + Failed to save input profile '{}'. فشل حفظ ملف تعريف الإدخال '{}'. - + Port {} Controller Type نوع التحكم في المنفذ {} - + Select Macro {} Binds حدد ماكرو {} ربط - + Port {} Device منفذ {} الجهاز - + Port {} Subtype المنفذ {} النوع الفرعي - + {} unlabelled patch codes will automatically activate. {} سيتم تفعيل رموز التعديل الغير مسماة تلقائيًا. - + {} unlabelled patch codes found but not enabled. {} تم العثور على رموز التعديل الغير مسماة ولكن لم يتم تفعيلها. - + This Session: {} هذه الجلسة: {} - + All Time: {} كل الوقت: {} - + Save Slot {0} حفظ الخانة {0} - + Saved {} تم الحفظ {} - + {} does not exist. {0} غير موجود. - + {} deleted. {} حذف. - + Failed to delete {}. فشل في حذف {}. - + File: {} ملف: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} المدة التي لعبتها: {} - + Last Played: {} لعبت آخر مرة: {} - + Size: {:.2f} MB الحجم: {:.2f} MB - + Left: يسار: - + Top: أعلى: - + Right: يمين: - + Bottom: أسفل: - + Summary ملخص - + Interface Settings إعدادات الواجهة - + BIOS Settings إعدادات BIOS - + Emulation Settings إعدادات المحاكاة - + Graphics Settings إعدادات الرسومات - + Audio Settings إعدادات الصوت - + Memory Card Settings إعدادات بطاقات الذاكرة - + Controller Settings إعدادات ذراع التحكم - + Hotkey Settings إعدادات مفتاح الاختصار - + Achievements Settings إعدادات الانجازات - + Folder Settings إعدادات المجلدات - + Advanced Settings الإعدادات المُتقدّمة - + Patches التعديلات - + Cheats الغش - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed سرعة 50% - + 60% Speed سرعة 60% - + 75% Speed سرعة 75% - + 100% Speed (Default) سرعة 100% (افتراضي) - + 130% Speed سرعة 130% - + 180% Speed سرعة 180% - + 300% Speed سرعة 300% - + Normal (Default) عادي (إفتراضي) - + Mild Underclock تخفيض خفيف لتردد التشغيل - + Moderate Underclock تخفيض متوسط لتردد التشغيل - + Maximum Underclock تخفيض أقصى لتردد التشغيل - + Disabled تعطيل - + 0 Frames (Hard Sync) 0 إطارات (مزامنة صلبة) - + 1 Frame إطار واحد - + 2 Frames إطارين - + 3 Frames 3 إطارات - + None لا شيء - + Extra + Preserve Sign إضافي + حفظ العلامة - + Full كامل - + Extra إضافي - + Automatic (Default) تلقائي (افتراضي) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null لا شيء - + Off إيقاف - + Bilinear (Smooth) ثنائي الخط (أملس) - + Bilinear (Sharp) ثنائي الخط (حاد) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) متكيف (الحقل العلوي أولا) - + Adaptive (Bottom Field First) متكيف (الحقل السفلي أولا) - + Native (PS2) الدقة الأصلية (PS2) - + Nearest الأقرب - + Bilinear (Forced) ثنائي الخط (إجبار) - + Bilinear (PS2) ثنائي الخط (مثل الPS2) - + Bilinear (Forced excluding sprite) ثنائي الخط (إجبار لكل الإكساءات إلا Sprites) - + Off (None) متوقف (لا شيء) - + Trilinear (PS2) ثلاثي الخط (مثل الPS2) - + Trilinear (Forced) ثلاثي الخط (إجبار) - + Scaled مُكبر - + Unscaled (Default) غير مُكبر (افتراضي) - + Minimum الحد الادنى - + Basic (Recommended) أساسي (مستحسن) - + Medium متوسط - + High عالي - + Full (Slow) كامل (بطيء) - + Maximum (Very Slow) الحد الأقصى (بطيء جدا) - + Off (Default) إيقاف (الافتراضي) - + 2x 2x - + 4x - + 8x 8x - + 16x 16x - + Partial جزئي - + Full (Hash Cache) كامل (ذاكرة التخزين المؤقت) - + Force Disabled تعطيل إجباري - + Force Enabled تفعيل إجباري - + Accurate (Recommended) الدقة (مستحسن) - + Disable Readbacks (Synchronize GS Thread) تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) - + Unsynchronized (Non-Deterministic) غير متزامن (غير حتمي) - + Disabled (Ignore Transfers) معطل (تجاهل عمليات النقل) - + Screen Resolution دقة الشاشة - + Internal Resolution (Aspect Uncorrected) الدقة الداخلية (النسبة غير مصححة) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy تحذير: بطاقة الذاكرة مشغولة - + Cannot show details for games which were not scanned in the game list. لا يمكن عرض تفاصيل الألعاب التي لم يتم فحصها في قائمة الألعاب. - + Pause On Controller Disconnection إيقاف عند فصل وحدة التحكم - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle اضغط للتبديل - + Deadzone المنطقة الميتة - + Full Boot تمهيد كامل - + Achievement Notifications إشعارات الإنجاز - + Leaderboard Notifications إشعارات المتصدرين - + Enable In-Game Overlays تمكين التراكبات داخل اللعبة - + Encore Mode Encore Mode - + Spectator Mode وضع المشاهد - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تحويل الإطارات المؤقتة من نوع 4 بت و 8 بت على المعالج بدلا من كرت الشاشة. - + Removes the current card from the slot. إزالة البطاقة الحالية من الفتحة. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} إطارات - + No Deinterlacing No Deinterlacing - + Force 32bit فرض نظام 32 بت - + JPEG JPEG - + 0 (Disabled) 0 (معطل) - + 1 (64 Max Width) 1 (64 عرض أقصى) - + 2 (128 Max Width) 2 (128 عرض أقصى) - + 3 (192 Max Width) 3 (192 عرض أقصى) - + 4 (256 Max Width) 4 (256 عرض أقصى) - + 5 (320 Max Width) 5 (320 عرض أقصى) - + 6 (384 Max Width) 6 (384 عرض أقصى) - + 7 (448 Max Width) 7 (448 عرض أقصى) - + 8 (512 Max Width) 8 (512 عرض أقصى) - + 9 (576 Max Width) 9 (576 عرض أقصى) - + 10 (640 Max Width) 10 (640 عرض أقصى) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (عادي) - + 2 (Aggressive) 2 (عنيف) - + Inside Target داخل الهدف - + Merge Targets دمج الأهداف - + Normal (Vertex) عادي (Vertex) - + Special (Texture) (إكساءات) خاصة - + Special (Texture - Aggressive) خاصة (إكساءات - شديدة) - + Align To Native التقريب للدقة الاصلية - + Half نصف - + Force Bilinear فرض الصورة ثنائية الخط - + Force Nearest فرض الأقرب - + Disabled (Default) معطل (افتراضي) - + Enabled (Sprites Only) تمكين الرسوم (المتحركة فقط) - + Enabled (All Primitives) تمكين (جميع أساسيات الرسم) - + None (Default) لا شيء (افتراضي) - + Sharpen Only (Internal Resolution) زيادة الحدة فقط (الدقة الداخلية) - + Sharpen and Resize (Display Resolution) زيادة الحدة والحجم (دقة الشاشة) - + Scanline Filter فلتر Scanline - + Diagonal Filter فلتر Diagonal - + Triangular Filter الفلتر الثلاثي - + Wave Filter فلتر Wave - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed غير مضغوط - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative سلبي - + Positive إيجابي - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid شبكة الألعاب - + Game List قائمة الألعاب - + Game List Settings إعدادات قائمة اللعبة - + Type نوع - + Serial سريال - + Title عنوان - + File Title عنوان الملف - + CRC CRC - + Time Played المدة التي لعبتها - + Last Played لعبت آخر مرة - + Size الحجم - + Select Disc Image حدد صورة القرص - + Select Disc Drive حدد محرك الأقراص - + Start File بدء الملف - + Start BIOS بدء BIOS - + Start Disc بدء القرص - + Exit خروج - + Set Input Binding تعيين ربط الإدخال - + Region المنطقة - + Compatibility Rating تقييم التوافق - + Path العنوان - + Disc Path عنوان القرص - + Select Disc Path حدد عنوان القرص - + Copy Settings إنسخ الأعدادات - + Clear Settings مسح الإعدادات - + Inhibit Screensaver منع شاشة التوقف - + Enable Discord Presence تفعيل وجود ديسكورد - + Pause On Start إيقاف مؤقت عند البدء - + Pause On Focus Loss إيقاف عند فقدان التركيز - + Pause On Menu الإيقاف المؤقت على القائمة - + Confirm Shutdown تأكيد إيقاف التشغيل - + Save State On Shutdown حفظ الحالة عند إيقاف التشغيل - + Use Light Theme استخدام قالب فاتح - + Start Fullscreen بدء ملء الشاشة - + Double-Click Toggles Fullscreen تشغيل النقر المزدوج لملء الشاشة - + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة - + OSD Scale حجم عارض المعلومات - + Show Messages عرض الرسائل - + Show Speed عرض السرعة - + Show FPS عرض معدل الإطارات FPS - + Show CPU Usage ‏عرض استخدام CPU - + Show GPU Usage ‏عرض استخدام كرت الشاشة - + Show Resolution عرض دقة الشاشة - + Show GS Statistics عرض إحصائيات GS - + Show Status Indicators عرض مؤشرات الحالة - + Show Settings عرض الإعدادات - + Show Inputs عرض المدخلات - + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة - + Reset Settings إعادة تعيين الإعدادات - + Change Search Directory تغيير مجلد البحث - + Fast Boot تمهيد سريع - + Output Volume مستوى الصوت - + Memory Card Directory مجلد بطاقة الذاكرة - + Folder Memory Card Filter ترشيح بطاقة الذاكرة التي على هيئة مجلد - + Create إنشاء - + Cancel إلغاء - + Load Profile تحميل ملف تعريف - + Save Profile حفظ الملف الشخصي - + Enable SDL Input Source تفعيل مصدر إدخال SDL - + SDL DualShock 4 / DualSense Enhanced Mode الوضع المُحسن لجهازي DualShock 4 و DualSense - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source تفعيل مصدر إدخال XInput - + Enable Console Port 1 Multitap تمكين وحدة التحكم في المنفذ 1 متعدد النقرات - + Enable Console Port 2 Multitap تمكين وحدة التحكم في المنفذ 2 متعدد النقرات - + Controller Port {}{} منفذ ذراع التحكم {}{} - + Controller Port {} منفذ ذراع التحكم {} - + Controller Type نوع ذراع التحكم - + Automatic Mapping تعيين تلقائي - + Controller Port {}{} Macros منفذ التحكم {}{} ماكرو - + Controller Port {} Macros منفذ التحكم {} ماكرو - + Macro Button {} زر ماكرو {} - + Buttons الأزرار - + Frequency التردد - + Pressure الضغط - + Controller Port {}{} Settings إعدادات منفذ التحكم {}{} - + Controller Port {} Settings منفذ التحكم {}{} إعدادات - + USB Port {} منفذ USB {} - + Device Type نوع الجهاز - + Device Subtype نوع الجهاز الفرعي - + {} Bindings {} الإرتباطات - + Clear Bindings مسح الارتباطات - + {} Settings {} إعدادات - + Cache Directory مجلد ذاكرة التخزين المؤقت - + Covers Directory مجلد الأغلفة - + Snapshots Directory مجلد لقطات الشاشة - + Save States Directory مجلد حالات الحفظ - + Game Settings Directory مجلد إعدادات اللعبة - + Input Profile Directory مجلد ملف تعريف الإدخال - + Cheats Directory مجلد الغش - + Patches Directory دليل التعديلات - + Texture Replacements Directory مجلد استبدال النسيج - + Video Dumping Directory مجلد الإغراق بالفيديو - + Resume Game استئناف اللعبة - + Toggle Frame Limit تفعيل/تعطيل محدد السرعة - + Game Properties خصائص اللعبة - + Achievements الإنجازات - + Save Screenshot حفظ لقطة الشاشة - + Switch To Software Renderer التبديل إلى معالج البرنامج - + Switch To Hardware Renderer التبديل إلى عارض الأجهزة - + Change Disc تغيير القرص - + Close Game إغلاق اللعبة - + Exit Without Saving الخروج بدون حفظ - + Back To Pause Menu العودة إلى القائمة إيقاف مؤقت - + Exit And Save State الخروج و حفظ الحالة - + Leaderboards لوائح المتصدرين - + Delete Save حذف الحفظ - + Close Menu إغلاق القائمة - + Delete State حذف الحالة - + Default Boot التمهيد الافتراضي - + Reset Play Time إعادة تعيين وقت التشغيل - + Add Search Directory إضافة مجلد البحث - + Open in File Browser تشغيله في المتصفح - + Disable Subdirectory Scanning تعطيل فحص الدليل الفرعي - + Enable Subdirectory Scanning تفعيل البحث في المجلد الفرعي - + Remove From List إزالة من القائمة - + Default View طريقة العرض الافتراضية - + Sort By ترتيب حسب - + Sort Reversed ترتيب معكوس - + Scan For New Games البحث عن ألعاب جديدة - + Rescan All Games إعادة فحص جميع الألعاب - + Website الموقع الإلكتروني - + Support Forums منتديات الدعم الفني - + GitHub Repository مستودع GitHub - + License الترخيص - + Close إغلاق - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements تفعيل الإنجازات - + Hardcore Mode الوضع المتشدد - + Sound Effects تأثيرات صوتية - + Test Unofficial Achievements اختبار الإنجازات غير الرسمية - + Username: {} اسم المستخدم: {} - + Login token generated on {} رمز تسجيل الدخول الذي تم إنشاؤه على {} - + Logout تسجيل الخروج - + Not Logged In لم يتم تسجيل الدخول - + Login تسجيل الدخول - + Game: {0} ({1}) اللعبة: {0} ({1}) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. - + Card Enabled تفعيل البطاقة - + Card Name اسم البطاقة - + Eject Card إخراج البطاقة @@ -9145,27 +10115,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. تعذّر إعادة الفتح، تجري استعادة الإعدادات القديمة. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. فشل في إنشاء جهاز العرض. قد يكون ذلك بسبب عدم دعم كرت الشاشة الخاصة بك للعارض المختار ({})، أو لأن درايفرات كرت الشاشة الخاصة بك بحاجة إلى تحديث. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. ترقية المضاعف إلى {}x. @@ -9245,12 +10215,12 @@ Do you want to load this save and continue? تعطيل الخرائط التي تم إنشاؤها تلقائياً على واحد أو أكثر من الإكساءات البديلة المضغوطة. الرجاء إنشاء خرائط عند ضغط الإكساءات الخاصة بك. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers. كلاهما غير متاحان, هذا يمكن ان يسبب عطل مظهري. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. تدوير كرت الشاشة أثناء القراءات مفعل، ولكن الطوابع الزمنية المعايرة غير متوفرة. قد يكون هذا بطيئا حقا. @@ -9378,62 +10348,67 @@ Please see our official documentation for more information. تشغيل الغِشّ قد يؤدي إلى حدوث مشكلات لا يمكن التنبؤ بها ، التعطل المفاجئ او التعليق واحيانا حدوث مشكلات في ملفات الحفظ لديك ، فريق pcsx2 لا يتحمل مسؤولية ما يحدث لك ولن يقدم المساعدة للمستخدم اللذي يفعل الغِشّ. - + Enable Cheats تفعيل الغِشّ - + Name الاسم - + Author المؤلف - + Description الوصف - + + Search... + Search... + + + Enable All تفعيل الكل - + Disable All عطّل الكل - + All CRCs جميع CRCs - + Reload Cheats إعادة تحميل الغِشّ - + Show Cheats For All CRCs إظهار الغش لجميع CRCs - + Checked تم التحقق - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. تفعيل البحث عن ملفات التعديل لجميع CRCs اللعبة. مع تفعيل هذا, التعديلات المتاحة لرمز التسلسلي اللعبة مع CRCs مختلفة سيتم أيضا تحميلها. - + %1 unlabelled patch codes will automatically activate. %1 سيتم تفعيل رموز التعديل الغير مسماة تلقائيًا. @@ -10565,7 +11540,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11613,37 +12588,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne حجم عارض المعلومات: - + Show Indicators عرض المؤشرات - + Show Resolution عرض دقة الشاشة - + Show Inputs عرض المدخلات - + Show GPU Usage ‏عرض استخدام كرت الشاشة - + Show Settings عرض الإعدادات - + Show FPS عرض معدل الإطارات FPS @@ -11672,7 +12647,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne تعطيل توسيع Vertex Shader - + Show Statistics عرض الإحصاءات @@ -11689,13 +12664,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne التشبع: - + Show CPU Usage ‏عرض استخدام CPU - + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة @@ -11738,19 +12713,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version إظهار إصدار PCSX2 - + Show Hardware Info Show Hardware Info @@ -11762,13 +12737,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11942,7 +12917,7 @@ Swap chain: see Microsoft's Terminology Portal. استخدام جهاز التصحيح - + Show Speed Percentages عرض النسب المئوية للسرعة @@ -12016,9 +12991,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] @@ -12452,153 +13427,153 @@ Swap chain: see Microsoft's Terminology Portal. تجاوز استدلالات الdriver و الapos لتفعيل وضع الشاشة الكاملة الحصرية او التقليب الشاشة / مسح<br> الغاء وضع الشاشة الكاملة الحصرية يمكن ان يساعد علي اهتمام بمهام اخري ( خارج المحاكي) لكن يزيد من بطء في الأستجابة. - + 1.25x Native (~450px) 1.25x الدقة (~450px) - + 1.5x Native (~540px) 1.5x الدقة (~540px) - + 1.75x Native (~630px) 1.75x الدقة (~630px) - + 2x Native (~720px/HD) 2x الدقة (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x الدقة (~900px/HD+) - + 3x Native (~1080px/FHD) 3x الدقة (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x الدقة (1260px~) - + 4x Native (~1440px/QHD) 4x الدقة (~1440px/2K) - + 5x Native (~1800px/QHD+) 5x الدقة (~1800px/2K+) - + 6x Native (~2160px/4K UHD) 6x الدقة (~2160px/4K UHD) - + 7x Native (~2520px) 7x الدقة (~2520px) - + 8x Native (~2880px/5K UHD) 8x الدقة (~2880px/5K UHD) - + 9x Native (~3240px) 9x الدقة (~3240px) - + 10x Native (~3600px/6K UHD) 10x الدقة (~3600px/6K UHD) - + 11x Native (~3960px) 11x الدقة (~3960px) - + 12x Native (~4320px/8K UHD) 12x الدقة (~4320px/8K UHD) - + 13x Native (~4680px) 13x الدقة (~4680px) - + 14x Native (~5040px) 14x الدقة (~5040px) - + 15x Native (~5400px) 15x الدقة (~5400px) - + 16x Native (~5760px) 16x الدقة (~5760px) - + 17x Native (~6120px) 17x الدقة (~6120px) - + 18x Native (~6480px/12K UHD) 18x الدقة (~6480px/12K UHD) - + 19x Native (~6840px) 19x الدقة (~6840px) - + 20x Native (~7200px) 20x الدقة (~7200px) - + 21x Native (~7560px) 21x الدقة (~7560px) - + 22x Native (~7920px) 22x الدقة (~7920px) - + 23x Native (~8280px) 23x الدقة (~8280px) - + 24x Native (~8640px/16K UHD) 24x الدقة (~8640px/16K UHD) - + 25x Native (~9000px) 25x الدقة (~9000px) - - + + %1x Native %1x الدقة الأصلية @@ -12710,8 +13685,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen ملء الشاشة بدون حدود @@ -12772,7 +13747,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) الدقة الأصلية (PS2) (افتراضي) @@ -13153,8 +14128,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. افتراضي @@ -13164,17 +14139,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (افتراضي) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format افتراضي @@ -13183,190 +14152,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics الرسومات - + Save Screenshot حفظ لقطة الشاشة - + Toggle Video Capture التقاط مقطع فيديو - + Save Single Frame GS Dump حفظ الإطار الفردي GS - + Save Multi Frame GS Dump حفظ عدة إطارات GS - + Toggle Software Rendering تمكين/تعطيل الرسم من البرنامج نفسه - + Increase Upscale Multiplier زيادة مضاعف ترقية الجودة - + Decrease Upscale Multiplier تقليل مضاعف ترقية الجودة - + Toggle On-Screen Display تبديل عرض الشاشة - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. تم تعيين نسبة الجوانب إلى '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. تم تعيين وضع الفصل إلى '{}'. - + Toggle Texture Dumping تمكين حفظ رسمات الصورة - + Texture dumping is now enabled. تم تمكين حفظ رسمات الصورة - + Texture dumping is now disabled. تم تعطيل حفظ رسمات الصورة - + Toggle Texture Replacements تفعيل بدائل الإكساءات - + Texture replacements are now enabled. بدائل الإكساءات أصبحت الأن مفعلة. - + Texture replacements are now disabled. بدائل الإكساءات أصبحت الأن غير مفعلة. - + Reload Texture Replacements اعادة تحميل بدائل الإكساءات - + Texture replacements are not enabled. بدائل الإكساءات ليست مفعلة. - + Reloading texture replacements... اعادة تحميل بدائل الإكساءات... @@ -13643,7 +14612,7 @@ Swap chain: see Microsoft's Terminology Portal. تحميل الحالة من خانة 10 - + Save slot {0} selected ({1}). حفظ الفتحة {0} المحددة ({1}). @@ -13676,48 +14645,53 @@ Swap chain: see Microsoft's Terminology Portal. التراجع عن العد: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. تم الحفظ في {0:%H:%M} على {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load تحميل - + Save حفظ - + Select Previous حدد السابق - + Select Next حدد التالي - - + + Close Menu + Close Menu + + + + Save Slot {0} حفظ الفتحة {0} - + No save present in this slot. لا يوجد حفظ في هذه الفتحة. - + no save yet لا يوجد حفظ بعد @@ -14061,132 +15035,120 @@ Right click to clear binding السلوك - - + + Pause On Focus Loss إيقاف عند فقدان التركيز - - + + Inhibit Screensaver منع شاشة التوقف - - - - Save State On Shutdown - حفظ الحالة عند إيقاف التشغيل - - + Pause On Start إيقاف مؤقت عند البدء - - + + Confirm Shutdown تأكيد إيقاف التشغيل - - - Create Save State Backups - إنشاء نسخ احتياطية لحفظ الحالة - - - - + + Enable Discord Presence تفعيل وجود ديسكورد - - + + Pause On Controller Disconnection إيقاف عند فصل وحدة التحكم - + Game Display عرض اللعبة - - + + Start Fullscreen بدء ملء الشاشة - - + + Double-Click Toggles Fullscreen تشغيل النقر المزدوج لملء الشاشة - - + + Render To Separate Window تقديم لنافذة منفصلة - - + + Hide Main Window When Running إخفاء النافذة الرئيسية عند التشغيل - - + + Disable Window Resizing تعطيل تغيير حجم النافذة - - + + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة - + Preferences الإعدادات - + Language: اللغة: - + Theme: السمة: - + Automatic Updater التحديث التلقائي - + Update Channel: قناة التحديث: - + Current Version: الإصدار الحالي: - - + + Enable Automatic Update Check تفعيل التحقق التلقائي للتحديث - + Check for Updates... التحقق من وجود تحديثات... @@ -14286,66 +15248,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked محدَّد - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. التحقق تلقائياً من وجود تحديثات للبرنامج عند بدء التشغيل. يمكن تأجيل التحديثات إلى وقت لاحق أو تخطي بالكامل. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. يحدد ما إذا كان سيتم عرض موجه لتأكيد إغلاق الجهاز الافتراضي عند الضغط على مفتاح الاتصال. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. - - - + Pauses the emulator when a controller with bindings is disconnected. يوقف المحاكي عندما يتم قطع اتصال وحدة تحكم مع الارتباط. - + Allows switching in and out of fullscreen mode by double-clicking the game window. يسمح بالتبديل إلى وضع ملء الشاشة من خلال النقر المزدوج على نافذة اللعبة. - + Prevents the main window from being resized. يمنع تغيير حجم النافذة الرئيسية. + - + - + + - - - - - + + Unchecked غير محدد @@ -14355,43 +15310,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. إيقاف المحاكي عند بدء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. التبديل تلقائياً إلى وضع ملء الشاشة عند بدء اللعبة. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. يرسل اللعبة إلى نافذة منفصلة، بدلا من النافذة الرئيسية. إذا لم يتم تحديدها، فستظهر اللعبة في الجزء العلوي من قائمة اللعبة. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. إخفاء النافذة الرئيسية (مع قائمة اللعبة) عندما يتم تشغيل اللعبة، يتطلب تقديم لتفعيل النافذة. - + Shows the game you are currently playing as part of your profile in Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي في ديسكورد. @@ -14545,7 +15494,7 @@ Right click to clear binding - + Load State تحميل الحالة @@ -15164,10 +16113,10 @@ Are you sure you want to continue? - - - - + + + + Error خطأ @@ -15272,57 +16221,67 @@ Are you sure you want to continue? فشل إنشاء '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed فشل تسجيل الإدخال - + Failed to create file: {} فشل إنشاء الملف: {} - + Input Recording Files (*.p2m2) إدخال ملفات تسجيل (*.p2m2) - + Input Playback Failed فشل تشغيل الإدخال - + Failed to open file: {} فشل فتح الملف: {} - + Paused متوقف مؤقتا - + Load State Failed فشل تحميل الحالة - + Cannot load a save state without a running VM. لا يمكن تحميل حالة حفظ بدون تشغيل VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟ - + Cannot change from game to GS dump without shutting down first. لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً. - + Failed to get window info from widget فشل الحصول على معلومات النافذة من ويدجت @@ -15348,76 +16307,76 @@ Are you sure you want to continue? خصائص اللعبة غير متوفرة للعبة الحالية. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Select disc drive: حدد محرك الأقراص: - + This save state does not exist. حالة الحفظ هذه غير موجودة. - + Select Cover Image حدد صورة الغلاف - + Cover Already Exists الغلاف موجود بالفعل - + A cover image for this game already exists, do you wish to replace it? صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟ - - - - + + + + Copy Error خطأ في النسخ - + Failed to remove existing cover '%1' فشل في إزالة الغلاف الموجود '%1' - + Failed to copy '%1' to '%2' فشل نسخ '%1' إلى '%2' - + Failed to remove '%1' فشل في إزالة '%1' - - + + Confirm Reset تأكيد إعادة التعيين - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) جميع أنواع صور الغلاف (*.jpg *.jpeg *.png *.webpp) - + You must select a different file to the current cover image. يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15426,12 +16385,12 @@ This action cannot be undone. لا يمكن التراجع عن هذا الإجراء. - + Load Resume State تحميل حالة الاستئناف - + A resume save state was found for this game, saved at: %1. @@ -15444,43 +16403,43 @@ Do you want to load this state, or start from a fresh boot? هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟ - + Fresh Boot تشغيل نظيف - + Delete And Boot احذف وشغل - + Failed to delete save state file '%1'. فشل في حذف حفظ ملف الحالة '%1'. - + Load State File... تحميل ملف الحالة... - + Load From File... تحميل من ملف... - - + + Select Save State File حدد ملف حفظ الحالة - + Save States (*.p2s) حفظ الحالة (*.p2s) - + Delete Save States... حذف حفظ الحالة... @@ -15500,33 +16459,33 @@ Do you want to load this state, or start from a fresh boot? تحذير: بطاقة الذاكرة لا تزل تكتب البيانات. سيؤدي إيقاف التشغيل الآن إلى تدمير بطاقة الذاكرة الخاصة بك. يوصى بشدة استئناف لعبتك وتركها تنتهي من كتابة البيانات إلى بطاقة الذاكرة الخاصة بك. هل تود إيقاف التشغيل على أي حال وتدمير بطاقة الذاكرة الخاصة بك؟ - + Save States (*.p2s *.p2s.backup) حفظ الحالة (*.p2s *.p2s.backup) - + Undo Load State التراجع عن تحميل الحالة - + Resume (%2) استئناف (%2) - + Load Slot %1 (%2) تحميل الخانة %1 (%2) - - + + Delete Save States حذف حفظ الحالة - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15535,42 +16494,42 @@ The saves will not be recoverable. لن تكون عمليات الحفظ قابلة للاسترداد. - + %1 save states deleted. %1 حفظ الحالات المحذوفة. - + Save To File... حفظ إلى ملف... - + Empty فارغ - + Save Slot %1 (%2) حفظ الخانة %1 (%2) - + Confirm Disc Change تأكيد تغيير القرص - + Do you want to swap discs or boot the new image (via system reset)? هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟ - + Swap Disc تبديل القرص - + Reset إعادة تعيين @@ -17281,12 +18240,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. فشل في فتح {}. لا تتوفر التعديلات المدمجة للعبة. - + %n GameDB patches are active. OSD Message @@ -17299,7 +18258,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17312,7 +18271,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17325,7 +18284,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. لم يتم العثور على أي غش أو تعديل (الشاشة العريضة أو التوافق أو غير ذلك) / تفعيل. @@ -17333,12 +18292,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) تمديد الوقت (مستحسن) @@ -17599,7 +18558,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18345,119 +19304,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18686,7 +19645,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18699,7 +19658,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18712,7 +19671,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18725,7 +19684,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18773,8 +19732,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18786,8 +19745,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19272,61 +20231,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device جهاز العجلة - + Driving Force قوات القيادة - + Driving Force Pro قوة القيادة المحترفة - + Driving Force Pro (rev11.02) قوة القيادة برو (Rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue أزرق - + Green أخضر - + Red أحمر - + Yellow أصفر - + Orange برتقالي @@ -19436,137 +20405,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. لاعب 4 أصفر - + KeyboardMania لوحة مفاتيح Mania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20802,42 +21771,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. فشل النسخ الاحتياطي لحفظ الحالة القديمة {}. - + Failed to save save state: {}. تعذّر حفظ لقطة الشاشة في: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game لعبة مجهولة - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} فشل التخزين المؤقت المسبق لـ CDVD: {} - + Error خطأ - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20854,267 +21823,272 @@ Please consult the FAQs and Guides for further instructions. نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات. - + Resuming state استئناف الحالة - + Boot and Debug التمهيد وتصحيح الأخطاء - + Failed to load save state فشل تحميل حالة الحفظ - + State saved to slot {}. تم حفظ الحالة في الفتحة {}. - + Failed to save save state to slot {}. فشل حفظ الحالة إلى فتحة {}. - - + + Loading state جار تحميل الحالة - + Failed to load state (Memory card is busy) فشل تحميل الحالة (بطاقة الذاكرة مشغولة) - + There is no save state in slot {}. لا توجد حالة حفظ في الفتحة {}. - + Failed to load state from slot {} (Memory card is busy) فشل في تحميل الحالة من الفتحة {} (بطاقة الذاكرة مشغولة) - + Loading state from slot {}... جاري تحميل الحالة من الفتحة {}... - + Failed to save state (Memory card is busy) فشل في حفظ الحالة (بطاقة الذاكرة مشغولة) - + Failed to save state to slot {} (Memory card is busy) فشل في حفظ الحالة إلى فتحة {} (بطاقة الذاكرة مشغولة) - + Saving state to slot {}... حفظ الحالة إلى الفتحة {}... - + Frame advancing تقدم الإطار - + Disc removed. تمت إزالة القرص. - + Disc changed to '{}'. تم تغيير القرص إلى '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} فشل فتح صورة القرص الجديدة '{}'. العودة إلى الصورة القديمة. الخطأ كان: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} فشل في العودة إلى صورة القرص القديمة. إزالة القرص. الخطأ كان: {} - + Cheats have been disabled due to achievements hardcore mode. تم تعطيل الغش بسبب وضع الانجازات الصعبة. - + Fast CDVD is enabled, this may break games. تسريع CDVD يعمل، قد يعطل بعض الألعاب. - + Cycle rate/skip is not at default, this may crash or make games run too slow. معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد. - + Upscale multiplier is below native, this will break rendering. مضاعف الترقية أقل من الأصل، هذا سيكسر العرض. - + Mipmapping is disabled. This may break rendering in some games. تم تعطيل رسم الخرائط. قد يؤدي هذا إلى تعطيل العرض في بعض الألعاب. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب. - + No Game Running لا توجد لعبة قيد التشغيل - + Trilinear filtering is not set to automatic. This may break rendering in some games. لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب. - + Blending Accuracy is below Basic, this may break effects in some games. دقة المزج أقل من الأساسية، وقد يؤدي ذلك إلى تعطيل التأثيرات في بعض الألعاب. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب. - + EE FPU Round Mode is not set to default, this may break some games. لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + EE FPU Clamp Mode is not set to default, this may break some games. لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر. - + Frame rate for NTSC is not default. This may break some games. معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + Frame rate for PAL is not default. This may break some games. معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + IOP Recompiler is not enabled, this will significantly reduce performance. لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير. - + EE Cache is enabled, this will significantly reduce performance. تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير. - + EE Wait Loop Detection is not enabled, this may reduce performance. لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء. - + INTC Spin Detection is not enabled, this may reduce performance. الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز. - + GPU Palette Conversion is enabled, this may reduce performance. GPU تم تمكين تحويل باليت ، قد يقلل من الأداء. - + Texture Preloading is not Full, this may reduce performance. التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء. - + Estimate texture region is enabled, this may reduce performance. منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء. - + Texture dumping is enabled, this will continually dump textures to disk. إغراق النسيج مفعل، وهذا سيؤدي إلى إغراق النسيج في القرص باستمرار. diff --git a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts index 90615c941c..a69d1e8305 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts @@ -283,17 +283,17 @@ Login token generated at: Unchecked - Unchecked + Непроверен When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Когато е включено, PCSX2 ще приеме, че всички постижения са заключени и няма да изпраща известия за отключване към сървъра. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Когато е включено, PCSX2 ще изписва постиженията от неофициални сетове. Моля, имайте предвид, че тези постижения не се проследяват от RetroAchievements, така че те се отключват всеки път. @@ -306,12 +306,12 @@ Login token generated at: Checked - Checked + Проверено Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Възпроизвежда звукови ефекти при специални случаи, например при отключването на постижения и представяне на място в ранглиста. @@ -341,19 +341,19 @@ Login token generated at: Reset System - Reset System + Нулиране (презареждане) на системата Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Режимът Hardcore няма да бъде активиран, докато системата не бъде нулирана. Искате ли да нулирате системата сега? %n seconds - %n seconds + %n секунди %n seconds @@ -361,8 +361,8 @@ Login token generated at: Username: %1 Login token generated on %2. - Username: %1 -Login token generated on %2. + Потребителско име: %1 +Входящият токен е генериран на %2. @@ -729,258 +729,311 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked Checked - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1194,43 +1247,136 @@ Leaderboard Position: {1} of {2} Enable Compatibility Patches - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3349,87 +3495,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3803,75 +3949,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3881,53 +4791,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4781,347 +5696,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5130,1922 +6040,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7054,2066 +8019,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9121,27 +10091,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9221,12 +10191,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9354,62 +10324,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10533,7 +11508,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11581,37 +12556,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11640,7 +12615,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11657,13 +12632,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11706,19 +12681,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11730,13 +12705,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11910,7 +12885,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11984,9 +12959,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12420,153 +13395,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12678,8 +13653,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12740,7 +13715,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13121,8 +14096,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13132,17 +14107,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13151,190 +14120,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13611,7 +14580,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13644,48 +14613,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14028,132 +15002,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14253,66 +15215,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14322,43 +15277,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14512,7 +15461,7 @@ Right click to clear binding - + Load State Load State @@ -15131,10 +16080,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15239,57 +16188,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15315,76 +16274,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15393,12 +16352,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15411,43 +16370,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15467,33 +16426,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15502,42 +16461,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17248,12 +18207,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17262,7 +18221,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17271,7 +18230,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17280,7 +18239,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17288,12 +18247,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17554,7 +18513,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18300,119 +19259,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18641,7 +19600,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18654,7 +19613,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18667,7 +19626,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18680,7 +19639,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18728,8 +19687,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18741,8 +19700,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19227,61 +20186,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19391,137 +20360,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20757,42 +21726,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20809,267 +21778,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts index f504bc0f01..44ad9e6091 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts @@ -732,258 +732,311 @@ Posició en classificacions: {1} de {2} Utilitzar configuració global [%1] - + Rounding Mode Mode d'arrodoniment - - - + + + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Floating Point Unit de l'Emotion Engine' («unitat de valors amb coma flotant», o FPU del EE). Com els càlculs del FPU de PS2 no es corresponen als estàndards internacionals, alguns jocs necessitaran un mode diferent per a fer aquests càlculs correctament. El valor predeterminat serveix per a la gran majoria de jocs. </b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Division Rounding Mode Mode d'arrodoniment de divisions - + Nearest (Default) Per proximitat (predeterminat) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la manera d'arrodonir els resultats d'una divisió de valors amb coma flotant. Alguns jocs necessitaran un ajust concret: <b>si canvies aquest ajust quan un joc no tingui problemes visibles, podries provocar inestabilitats.</b> - + Clamping Mode Mode de limitació - - - + + + Normal (Default) Normal (Per defecte) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86. El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - - + + Enable Recompiler Activar Recompilador - - - - - - - - - + + + + + + + + + + Checked Activat - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament la velocitat d'alguns jocs, sense efectes secundaris coneguts. - + Enable Cache (Slow) Activar Caché (Lent) - - - + + + + Unchecked Desactivat - + Interpreter only, provided for diagnostic. Només per l'intèrpret, utilitzat per finalitats de diagnòstic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Augment en gran manera de velocitat en alguns jocs, amb gairebé cap efecte secundari de compatibilitat. - + Enable Fast Memory Access Activar Accés Ràpid a Memòria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilitza la tècnica de «backpatching» per evitar que es buidin els registres amb cada accés a memòria. - + Pause On TLB Miss Pausa en fallada TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Quan hi hagi un error TLB, pausa la màquina virtual en comptes d'ignorar-ho i continuar. Tingui en compte que la MV es posarà en pausa al final del bloc, no de la instrucció causant de l'excepció. Per saber la direcció on hi ha hagut l'accés invàlid, accediu a la consola. - + Enable 128MB RAM (Dev Console) Activa 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposa 96MB extres de memòria a la màquina virtual. - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 1 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU0 Clamping Mode Mode de limitació VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Clamping Mode Mode de limitació VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 1 de l'Emotion Engine («unitat vectorial 1», o VU1 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Enable Instant VU1 Habilitar VU1 instantània - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa VU1 de forma instantània. Millora lleugerament la velocitat en gran part dels jocs. És segur per la majoria de jocs, però alguns poden mostrar errors gràfics. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar Recompilador VU0 (Mode Micro) - + Enables VU0 Recompiler. Activa el recompilador del VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activa el recompilador del VU1 - + Enables VU1 Recompiler. Activa el recompilador del VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Correcció de l'indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bona acceleració i alta compatibilitat, podria causar errors gràfics. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar Correccions de Joc - + Automatically loads and applies fixes to known problematic games on game start. Carrega i aplica correccions conegudes a jocs problemàtics automàticament a l'inici. - + Enable Compatibility Patches Activar Correccions de Compatibilitat - + Automatically loads and applies compatibility patches to known problematic games. Carrega i aplica correccions de compatibilitat conegudes automàticament en iniciar un joc problemàtic. + + + Savestate Compression Method + Mètode de compressió dels estats desats + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determina l'algoritme que s'utilitzarà per comprimir els estats desats. + + + + Savestate Compression Level + Nivell de compressió dels estats desats + + + + Medium + Mig + + + + Determines the level to be used when compressing savestates. + Determina el nivell que s'utilitzarà per comprimir els estats desats. + + + + Save State On Shutdown + Desa l'estat en apagar + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. + + + + Create Save State Backups + Crea còpies de seguretat dels estats desats + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Crea una còpia de seguretat d'un estat desat si ja existeix. La còpia de seguretat té l'extensió .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Posició en classificacions: {1} de {2} Activar Correccions de Compatibilitat - + + Create Save State Backups + Crea còpies de seguretat dels estats desats + + + + Save State On Shutdown + Desa l'estat en apagar + + + Frame Rate Control Control de velocitat de fotogrames - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Velocitat de Fotogrames PAL: - + NTSC Frame Rate: Velocitat de Fotogrames NTSC: - + + Savestate Settings + Configuració dels estats desats + + + + Compression Level: + Nivell de compressió: + + + + Compression Method: + Mètode de compressió: + + + + Uncompressed + Sense comprimir + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baix (Ràpid) + + + + Medium (Recommended) + Mig (Recomanat) + + + + High + Alt + + + + Very High (Slow, Not Recommended) + Molt alt (Lent, no recomanat) + + + PINE Settings Configuració PINE - + Slot: Ranura: - + Enable Habilita + + AnalysisOptionsDialog + + + Analysis Options + Opcions d'anàlisi + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Els canvis realitzats aquí no seran desats. Cal canviar la configuració global o la configuració per cada joc si vols que els canvis tinguin efecte en futurs anàlisis. + + + + Close dialog after analysis has started + Tanca la finestra quan comenci l'anàlisi + + + + Analyze + Analitzar + + + + Close + Tancar + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ No és possible desfer aquesta acció. Paràmetres - + Breakpoint List Context Menu Menú contextual de llista de punts d'interrupció - - + + New Nou - + Edit Edita - - - + + + Copy Copia - - + + Delete Esborra - - - - + + + + Copy all as CSV Copiar tot en format CSV - - + + Paste from CSV Enganxar en format CSV - + Thread List Context Menu Menú contextual de llista de subprocessos - + Go to in Disassembly Veure en el desassemblador - - + + Load from Settings Carregar una configuració - - + + Save to Settings Desa la configuració - + Go to in Memory View Veure en visualitzador de memòria - + Copy Address Copiar l'adreça - + Copy Text Copia el text - + Stack List Context Menu Menú contextual de la llista de la pila @@ -3806,75 +3952,839 @@ Vols sobreescriure-la? Sobreescriure + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Suprimeix símbols existents + + + + + Automatically Select Symbols To Clear + Selecciona automàticament els símbols a eliminar + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Importar símbols + + + + + Import From ELF + Importar des d'un fitxer ELF + + + + + Demangle Symbols + Desxifrar símbols + + + + + Demangle Parameters + Desmuntar paràmetres + + + + + Import Default .sym File + Importar des d'un fitxer .sym + + + + Import from file (.elf, .sym, etc): + Importar des d'un fitxer (.elf, .sym, etç): + + + + Add + Afegir + + + + Remove + Suprimiri + + + + Scan For Functions + Escanejar per funcions + + + + Scan Mode: + Mode d'escaneig: + + + + + Scan ELF + Escanejar ELF + + + + Scan Memory + Escanejar memòria + + + + Skip + Ometre + + + + Custom Address Range: + Rang d'adreces: + + + + Start: + Començar: + + + + End: + Fi: + + + + Hash Functions + Funcions Hash + + + + + Gray Out Symbols For Overwritten Functions + Deshabilita símbols de funcions sobreescrites + + + + + + + + + Checked + Comprovat + + + + Automatically delete symbols that were generated by any previous analysis runs. + Elimina automàticament els símbols generats per qualsevol anàlisi anterior. + + + + Import symbol tables stored in the game's boot ELF. + Importa taules de símbols emmagatzemades al fitxer ELF a l'inici del joc. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importa símbols des d'un fitxer .sym que tingui el mateix nom que la imatge de disc .iso si existeix aquest fitxer. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Descodifica els símbols de C++ durant el procés d'importació perquè els noms de les funcions i de les variables siguin més llegibles en el depurador. + + + + Include parameter lists in demangled function names. + Inclou una llista de paràmetres amb els noms descodificats de les funcions. + + + + Scan Mode + Mode d'escaneig + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Especifica on es buscaran les funcions. Aquesta opció pot ser útil si l'aplicació carrega codi addicional durant l'execució. + + + + Custom Address Range + Rang d'adreces + + + + Unchecked + Sense marcar + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Indica si es buscaran les funcions en el rang d'adreces especificat (opció activada) o en el segment del fitxer ELF que té el punt d'entrada (opció desactivada). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Genera hashes per totes les funcions detectades, i deshabilita els símbols mostrats en el depurador de funcions que no tinguin coincidències. + + + + <i>No symbol sources in database.</i> + <i>La base de dades no conté orígens de símbols.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Executa el joc per poder modificar la llista dels orígens dels símbols.</i> + + + + Add Symbol File + Afegeix un fitxer de símbols + + DebugSettingsWidget + + Analysis + Anàlisi + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Aquestes opcions determinen on i quan s'haurien de fer anàlisis en el joc que estigui en funcionament. La informació es mostrarà en el depurador. + + + + Automatically Analyze Program: + Analitza automàticament el programa: + + + + Always + Sempre + + + + + If Debugger Is Open + Si el depurador està en funcionament + + + + Never + Mai + + + + Generate Symbols For IRX Exports + Genera símbols des de les exportacions IRX + + + GS GS - + Draw Dumping Abocament de dibuixats - + Dump GS Draws Abocar dibuixats del GS - + Save RT Desa RT - + Save Frame Desa fotograma - + Save Texture Desa textura - + Save Depth Desa profunditat - + Start Draw Number: Número de dibuixat inicial: - + Draw Dump Count: Número de dibuixats a abocar: - + Hardware Dump Directory: Directori d'abocats per maquinari: - + Software Dump Directory: Directori d'abocats per programari: - - + + Browse... Buscar... - - + + Open... Obrir... + + + Trace Logging + Registre de seguiment + + + + Enable + Habilitat + + + + EE + EE + + + + + DMA Control + Control de DMA + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Memòria cau + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Comptadors + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memòria + + + + + Unknown MMIO + MMIO desconegut + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registres DMA + + + + GIFTags + Etiquetes GIF + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Targetes de memòria + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analitzar programa + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Selecciona quan s'han de fer anàlisis: sempre (per guanyar temps en obrir el depurador), si el depurador està obert (per estalviar memòria si no fas servir el depurador) o mai. + + + + Generate Symbols for IRX Export Tables + Genera símbols des de les taules exportades IRX + + + + Checked + Comprovat + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Enllaça la càrrega i descàrrega de mòduls IRX i genera els símbols de les funcions seleccionades. + + + + Enable Trace Logging + Habilitar el registre de seguiment + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Deshabilitat + + + + Globally enable / disable trace logging. + Activar/desactivar el registre de seguiment de manera global. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Registre d'activitat SYSCALL i DECI2. + + + + EE Memory + Memòria EE + + + + Log memory access to unknown or unmapped EE memory. + Registre de memòria d'accés a zones de memòria EE desconegudes. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Registre de les instruccions de nucli R5900 (excloent COPs). Es requereix modificar el codi font de PCSX2 i habilitar l'intèrpret. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Registre d'instruccions COP0 (MMU, estat CPU, etç). + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Registre d'instruccions COP1 (FPU). + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Registre d'instruccions COP2 (mode de macros VU0). + + + + EE Cache + Memòria intermèdia EE + + + + Log EE cache activity. + Registre d'activitat de la memòria intermèdia EE. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Registre d'accés conegut a MMIO. + + + + EE Unknown MMIO + EE MMIO desconegut + + + + + Log unknown or unimplemented MMIO accesses. + Registre dels accessos MMIO desconeguts. + + + + EE DMA Registers + Registres EE DMA + + + + + Log DMA-related MMIO accesses. + Registre d'accés MMIO relacionats amb el DMA. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Registre d'activitat IPU; MMIO, operacions de descodificació, estat DMA, etc. + + + + EE GIF Tags + Etiquetes EE GIF + + + + Log GIFtag parsing activity. + Registre de l'activitat d'anàlisi de les GIFtag. + + + + EE VIF Codes + Codis EE VIF + + + + Log VIFcode processing; command, tag style, interrupts. + Registre del processament de VIFcode; comandes, estil d'etiquetes, interrupcions. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Registre del processament d'emmascarament del Path3. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Regsitre d'activitat MFIFO al Scratchpad. + + + + EE DMA Controller + Controlador de DMA del EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Registre de l'activitat de transferència del DMA: aturades, arbitratge de memòria cau, etc. + + + + EE Counters + Comptadors del EE + + + + Log all EE counters events and some counter register activity. + Registre dels esdeveniments dels comptadors del EE i activitats en els registres dels comptadors. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Registre de diverses dades de processament de la VIF i de les VIFCodes. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Registre de dades d'anàlisi del GIF i GIFTags. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Registre de l'activitat de SYSCALL i IRX. + + + + IOP Memcards + Targetes de memòria del IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Registre d'activitat de les targetes de memòria. Lectures, escriptures, esborrades, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Registre de les instruccions del nucli R3000A (excloent COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Registre de les instruccions del coprocessador IOP GPU. + + + + IOP Known MMIO + MMIO coneguts del IOP + + + + IOP Unknown MMIO + MMIO desconeguts del IOP + + + + IOP DMA Registers + Regsitres DMA del IOP + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Registre d'activitat del PAD. + + + + IOP DMA Controller + Controlador DMA del IOP + + + + IOP Counters + Comptadors IOP + + + + Log all IOP counters events and some counter register activity. + Registre dels esdeveniments dels comptadors del IOP i activitats en els registres dels comptadors. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Registre de l'activitat del maquinari CDVD. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Registre de l'activitat del maquinari de descodificació del moviment (MDEC, per a vídeos FMV). + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Registre de l'activitat SIF (EE <-> IOP). + DebuggerWindow @@ -3884,53 +4794,58 @@ Vols sobreescriure-la? Depurador de PCSX2 - - + + Run Executa - + Step Into Passa a - + F11 F11 - + Step Over Pas a pas - + F10 F10 - + Step Out Surt - + Shift+F11 Majús+F11 - + Always On Top Sempre al davant - + Show this window on top Mostra aquesta finestra al davant - + + Analyze + Analitzar + + + Pause Pausa @@ -4517,22 +5432,22 @@ Vols sobreescriure-la? Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Estableix el nombre màxim de fotogrames que es podran posar en cua al GS abans que el subprocés de la CPU esperi que un fotograma estigui acabat per a poder continuar. Un valor molt alt ajuda a suavitzar les duracions dels fotogrames irregulars, però afegirà retard a l'entrada dels controladors. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Accelera l'emulació perquè la freqüència d'actualització de la consola sigui igual a la freqüència de l'equip. Millora la fluïdesa de les animacions però augmenta la velocitat d'emulació en menys de 1%. Aquesta opció no s'aplicarà si la freqüència d'actualització de la consola és massa diferent a la de l'equip. Els usuaris que tinguin monitors amb freqüència variable (VBR) haurien de desactivar aquesta opció. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Aquesta opció aparella la taxa de refresc de PCSX2 amb la taxa de refresc del teu monitor. L'opció VSync queda desactivada automàticament quan no és possible (per exemple si la velocitat no és 100%). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Quan se sincronitza amb la taxa d'actualització de l'equip, aquesta opció desactiva la taxa d'actualització interna de PCSX2 i es fa servir la de l'equip. Pot produir un ritme de fotogrames més fluid, a costa de tenir una latència d'entrada més gran. @@ -4784,2271 +5699,2321 @@ URL introduïda: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Use Global Setting Utilitzar configuració global - + Automatic binding failed, no devices are available. Error en l'assignació automàtica, no s'han trobat dispositius disponibles. - + Game title copied to clipboard. Títol del joc copiat al porta-retalls. - + Game serial copied to clipboard. Número de sèrie del joc copiat al porta-retalls. - + Game CRC copied to clipboard. Joc CRC copiat al porta-retalls. - + Game type copied to clipboard. Tipus de joc copiat al porta-retalls. - + Game region copied to clipboard. Regió del joc copiada al porta-retalls. - + Game compatibility copied to clipboard. S'ha copiat la compatibilitat del joc al porta-retalls. - + Game path copied to clipboard. Carpeta del joc copiada al porta-retalls. - - Per-game controller configuration initialized with global settings. - La configuració del controlador s'ha iniciat amb la configuració global. - - - + Controller settings reset to default. S'ha reiniciat la configuració del controlador. - + No input profiles available. No hi ha perfils d'entrada disponibles. - + Create New... Crear nou... - + Enter the name of the input profile you wish to create. Escriu el nom del perfil d'entrada que vols crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. Estàs segur que vols restablir a la configuració predeterminada? Es perdran tots els canvis. - + Settings reset to defaults. Configuració reiniciada als valors per defecte. - + No save present in this slot. No hi ha estat desat en aquesta ranura. - + No save states found. No s'ha trobat cap estat desat. - + Failed to delete save state. Error en esborrar un estat desat. - + Failed to copy text to clipboard. Error al copiar al porta-retalls. - + This game has no achievements. Aquest joc no té assoliments. - + This game has no leaderboards. Aquest joc no té taules de classificació. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? - + Launch a game from images scanned from your game directories. Executa un joc des de les imatges escanejades de la carpeta de jocs. - + Launch a game by selecting a file/disc image. Executa un joc seleccionant un fitxer o una imatge de disc. - + Start the console without any disc inserted. Inicia la consola sense cap disc inserit. - + Start a game from a disc in your PC's DVD drive. Executa un joc des d'un disc en el teu lector de DVD. - + No Binding Sense assignar - + Setting %s binding %s. %s: configurant associacions per %s. - + Push a controller button or axis now. Pressiona ara un botó o un joystick del controlador. - + Timing out in %.0f seconds... Esperant en %.0f segons... - + Unknown Desconegut - + OK OK - + Select Device Seleccioneu un dispositiu - + Details Detalls - + Options Opcions - + Copies the current global settings to this game. Copia la configuració global actual per aquest joc. - + Clears all settings set for this game. Elimina tota configuració específica per aquest joc. - + Behaviour Comportament - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Bloqueja l'activació de l'estalvi de pantalla o que l'equip entri en suspensió quan l'emulador s'està executant. - + Shows the game you are currently playing as part of your profile on Discord. Mostra al teu perfil de Discord, el nom del joc que estàs jugant. - + Pauses the emulator when a game is started. Fer pausa a l'emulador quan s'inicia el joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Fer pausa a l'emulador quan es minimitza la pantalla o quan es canvia a una altra aplicació, i torna a activar l'emulador en tornar. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Fa pausa a l'emulador quan obres el menú ràpid, i torna al joc al tancar el menú. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determina si es mostrarà una finestra o no per confirmar l'aturada de l'emulador en clicar la tecla d'accés ràpid corresponent. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. - + Uses a light coloured theme instead of the default dark theme. Utilitza un tema clar en comptes d'un tema fosc. - + Game Display Visualització del joc - + Switches between full screen and windowed when the window is double-clicked. Canvia entre pantalla completa i finestra quan es fa doble clic a la finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Amaga el ratolí quan l'emulador està en mode de pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina la mida del missatges en pantalla en relació al monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocitat actual d'emulació del sistema a la part superior dreta de la pantalla com un percentatge. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Mostra el nombre de fotogrames de vídeo (o sincronització vertical) per segon que mostra el sistema a la part superior dreta de la pantalla. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'ús de la CPU basat en els fils a la part superior dreta de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. Mostra l'ús de la GPU de l'equip a la part superior dreta de la pantalla. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra estadístiques sobre GS (primitives, ús de funcions) a la part superior dreta de la pantalla. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra els indicadors quan s'activi el mode d'avançament ràpid, pausa o altres estats anòmals. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configuració actual a la part inferior dreta de la pantalla. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra l'estat actual del controlador en el sistema en la part inferior esquerre de la pantalla. - + Displays warnings when settings are enabled which may break games. Mostrar advertències si la configuració pot causar problemes en alguns jocs. - + Resets configuration to defaults (excluding controller settings). Reinicia la configuració a la configuració predeterminada (menys la configuració del controlador). - + Changes the BIOS image used to start future sessions. Canvia la imatge de BIOS utilitzada per iniciar futures sessions. - + Automatic Automàtic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Per defecte - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + Avís: La targeta de memòria encara està escrivint dades. Apagar l'emulador ara DESTRUIRÀ DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA. Et recomanem fortament que tornis a la partida i així la targeta de memòria pugui acabar la feina. -Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? +Estàs segur que vols apagar ara i DESTRUIR DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA? - + Automatically switches to fullscreen mode when a game is started. Automàticament canvia a pantalla completa quan s'inicia el joc. - + On-Screen Display Presentació en pantalla - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la resolució del joc a la part superior dreta de la pantalla. - + BIOS Configuration Configuració de la BIOS - + BIOS Selection Selecció de BIOS - + Options and Patches Opcions i pedaços - + Skips the intro screen, and bypasses region checks. Salta la pantalla d'introducció, i omet les comprovacions de regió. - + Speed Control Control de velocitat - + Normal Speed Velocitat normal - + Sets the speed when running without fast forwarding. Estableix la velocitat d'execució quan no es prem la tecla de càmera ràpida. - + Fast Forward Speed Velocitat de càmera ràpida - + Sets the speed when using the fast forward hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera ràpida. - + Slow Motion Speed Velocitat de càmera lenta - + Sets the speed when using the slow motion hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera lenta. - + System Settings Configuració del Sistema - + EE Cycle Rate Freqüència de cicles EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Disminueix o augmenta el rellotge de la CPU emulant Emotion Engine. - + EE Cycle Skipping Omissió de cicles del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multifil) - + Enable Instant VU1 Habilitar instantània VU1 - + Enable Cheats Habilitar trampes - + Enables loading cheats from pnach files. Permet carregar trucs des de arxius pnach. - + Enable Host Filesystem Habilitar sistema d'arxius de l'equip - + Enables access to files from the host: namespace in the virtual machine. Activa l'accés als fitxers des de l'equip: namespace a la màquina virtual. - + Enable Fast CDVD Habilitar CDVD ràpid - + Fast disc access, less loading times. Not recommended. Accés ràpid al disc, menys temps de càrrega. No recomanat. - + Frame Pacing/Latency Control Ritme dels fotogrames / Control de latència - + Maximum Frame Latency Latència Màxima - + Sets the number of frames which can be queued. Selecciona el nombre de fotogrames que poden estar a la cua. - + Optimal Frame Pacing Ritme d'optimització de fotogrames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronitza els subprocessos del EE i del GS en finalitzar cada fotograma. Redueix la latència d'entrada, però augmenta els requisits d'entrada. - + Speeds up emulation so that the guest refresh rate matches the host. Augmenta la velocitat perquè la freqüència d'actualització de l'emulació coincideixi amb la freqüència de l'equip. - + Renderer Renderitzador - + Selects the API used to render the emulated GS. Seleccionar la API utilitzada per renderitzar l'emulació del GS. - + Synchronizes frame presentation with host refresh. Sincronitza la presentació de fotogrames amb el ritme de refresc de l'equip. - + Display Pantalla - + Aspect Ratio Relació d'aspecte - + Selects the aspect ratio to display the game content at. Selecciona la relació d'aspecte amb la qual es mostrarà el joc. - + FMV Aspect Ratio Override Reemplaçar relació d'aspecte per a vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relació d'aspecte a mostrar quan es detecti la reproducció d'un vídeo FMV. - + Deinterlacing Desentrellaçar - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona l'algoritme utilitzat per convertir la sortida entrellaçada de PS2 en progressiva. - + Screenshot Size Mida de la captura de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolució a la qual les captures de pantalla es desen. - + Screenshot Format Format de captura de pantalla - + Selects the format which will be used to save screenshots. Selecciona el format que s'utilitza per desar les captures de pantalla. - + Screenshot Quality Qualitat de la captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la qualitat de compressió de les captures de pantalla. - + Vertical Stretch Estirament vertical - + Increases or decreases the virtual picture size vertically. Augmenta o disminueix la mida de la imatge virtual verticalment. - + Crop Escapça - + Crops the image, while respecting aspect ratio. Retalla la imatge, respectant la relació d'aspecte. - + %dpx %d px - + Enable Widescreen Patches Aplicar correccions de pantalla ampla - + Enables loading widescreen patches from pnach files. Permet carregar correccions de pantalla panoràmica des d'arxius pnach. - + Enable No-Interlacing Patches Habilitar pedaços per desactivar l'entrellaçament - + Enables loading no-interlacing patches from pnach files. Permet carregar pedaços per desactivar l'entrellaçament a partir d'arxius pnach. - + Bilinear Upscaling Escalat bilineal - + Smooths out the image when upscaling the console to the screen. Suavitza la imatge de la consola en escalar la imatge. - + Integer Upscaling Escalat enter - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. - + Screen Offsets Desplaçaments de pantalla - + Enables PCRTC Offsets which position the screen as the game requests. Activa les compensacions del PCRTC, que posicions la pantalla segons els requeriments del joc. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permet mostrar l'àrea de sobrecarregat en els jocs que facilita mostrar imatges més enllà de la pantalla. - + Anti-Blur Filtre nitidesa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. - + Rendering Renderització - + Internal Resolution Resolució interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolució de renderització per un valor específic (augment d'escala). - + Mipmapping Mipmapping - + Bilinear Filtering Filtre bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona quan el filtratge bilineal està en ús quan es renderitzen textures. - + Trilinear Filtering Filtre trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona com s'aplica el filtratge trilineal per renderitzar textures. - + Anisotropic Filtering Filtre anisotròpic - + Dithering Tramat - + Selects the type of dithering applies when the game requests it. Selecciona el tipus de tramat que s'aplicarà quan el joc ho necessiti. - + Blending Accuracy Precisió de la mescla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina el nivell de precisió en emular modes de mescla que no siguin compatibles amb la targeta gràfica de l'equip. - + Texture Preloading Precàrrega de textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Actualitza totes les textures a la GPU, sense limitar-se a les regions utilitzades. Pot millorar el rendiment en alguns jocs. - + Software Rendering Threads Subprocessos per al renderitzat per programari - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de fils a utilitzar en addició al fil principal GS per rasteritzar. - + Auto Flush (Software) Buidat automàtic (Programari) - + Force a primitive flush when a framebuffer is also an input texture. Força un buidatge de les primitives quan la memòria intermèdia de fotogrames també sigui una textura. - + Edge AA (AA1) Vora AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Habilita l'emulació del sistema de suavitzat de les vores del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa l'emulació del sistema de volcat de textures del GS. - + The selected input profile will be used for this game. El perfil d'entrada seleccionat serà utilitzat per aquest joc. - + Shared Compartit - + Input Profile Perfil d'entrada - + Shows the current PCSX2 version on the top-right corner of the display. Mostra la versió actual de PCSX2 a la part superior dreta de la pantalla. - + Shows the currently active input recording status. Mostrar l'estat actual de la captura d'entrada. - + Shows the currently active video capture status. Mostrar l'estat actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra un historial visual de la duració dels fotogrames a la part superior esquerre de la pantalla. - + Shows the current system hardware information on the OSD. Mostra informació del maquinari actual en els missatges en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Assigna fils d'emulació a altres nuclis de la CPU per millorar el rendiment. - + Hardware Fixes Correccions de maquinari - + Manual Hardware Fixes Correcions manuals de maquinari - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva automàticament les correccions de maquinari, permeten que es corregeixi manualment. - + CPU Sprite Render Size Mida de renderitzat de sprites a la CPU - + Uses software renderer to draw texture decompression-like sprites. Utilitza el renderitzador de programari per dibuixar textures descomprimides com sprites. - + CPU Sprite Render Level Mida de renderitzat de sprites a la CPU - + Determines filter level for CPU sprite render. Determina el nivell del filtre de renderitzat a la CPU. - + Software CLUT Render Programari de renderització CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilitza el renderitzador de programari per dibuixar els punts o sprites que utilitzin textures CLUT. - + Skip Draw Start Saltar inici de dibuix - + Object range to skip drawing. Indicar el rang d'objectes que s'ignoraran. - + Skip Draw End Ometre fi de dibuix - + Auto Flush (Hardware) Buidat automàtic (Maquinari) - + CPU Framebuffer Conversion Conversió de la memòria intermedia de fotogrames a la CPU - + Disable Depth Conversion Deshabilitar la conversió de profunditat - + Disable Safe Features Deshabilitar funcionalitats segures - + This option disables multiple safe features. Aquesta opció desactiva diferents funcionalitats segures. - + This option disables game-specific render fixes. Aquesta opció desactiva les correccions de renderitzat específiques de cada joc. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmet les dades del GS quan es renderitza un nou fotograma per reproduir alguns efectes amb fidelitat. - + Disable Partial Invalidation Deshabilitar invalidació parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina la memòria intermèdia de textures quan hi ha encreuaments, en comptes d'eliminar-la només a les zones encreuades. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permet a la memòria cau reutilitzar com a textura d'entrada, la part inferior d'un conjunt de fotogrames. - + Read Targets When Closing Llegir objectius al tancar - + Flushes all targets in the texture cache back to local memory when shutting down. Esborra la memòria cau de textures a la memòria local en apagar la màquina virtual. - + Estimate Texture Region Calcular les regions de les textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reduir la mida de la textura quan els jocs no ho estableixen per si mateixos (per exemple, jocs que utilitzin el motor gràfic Snowblind). - + GPU Palette Conversion Conversió de paletes a la GPU - + Upscaling Fixes Correccions d'escalat - + Adjusts vertices relative to upscaling. Ajustar els vèrtexs en funció de l'escalat. - + Native Scaling Escalat nadiu - + Attempt to do rescaling at native resolution. Intenta redimensionar a resolució nativa. - + Round Sprite Arrodonir sprites - + Adjusts sprite coordinates. Ajustos sobre les coordenades dels sprites. - + Bilinear Upscale Escalat bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pot suavitzar les textures en aplicar un filtre bilineal després d'escalar. Per exemple: centelleig del sol a Brave. - + Adjusts target texture offsets. Ajusta la compensació de les textures objectiu. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemes amb els augments d'escala (línies verticals) en alguns jocs. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Canvia l'ús de fragments de sprites en el postprocessament per un únic sprite més gran. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Redueix la precisió del GS per evitar els buits entre píxels en escalar. Corregeix el text en els jocs Wild Arms. - + Unscaled Palette Texture Draws Dibuixar textures de les paletes sense escalar - + Can fix some broken effects which rely on pixel perfect precision. Pot solucionar alguns problemes en jocs que necessitin precisió exacta. - + Texture Replacement Reemplaçament de textures - + Load Textures Carregar textures - + Loads replacement textures where available and user-provided. Carrega textures de recanvi si estan disponibles. - + Asynchronous Texture Loading Càrrega de textures asincrònica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega les textures en un subprocés de treball, redueix els tirons en activar els canvis de textures. - + Precache Replacements Reemplaçar precàrregues - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarrega totes les textures personalitzades en memòria. No és necessari si la càrrega asincrònica està activada. - + Replacements Directory Directori de recanvis - + Folders Carpetes - + Texture Dumping Abocant textures - + Dump Textures Abocar textures - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Incloure mipmaps si s'aboquen les textures. - + Dump FMV Textures Abocar textures FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permet l'abocament de textures durant la reproducció de vídeos FMV. No es recomana activar aquest opció. - + Post-Processing Postprocessament - + FXAA FXAA - + Enables FXAA post-processing shader. Activa l'ombrejador de postprocessat FXAA. - + Contrast Adaptive Sharpening Realçament per contrast adaptatiu (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Activa el realçament per contrast adaptatiu FidelityFX. - + CAS Sharpness Nitidesa CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensitat de l'efecte de realçat en el postprocessament CAS. - + Filters Filtres - + Shade Boost Millora del to - + Enables brightness/contrast/saturation adjustment. Activa l'ajustament de brillantor/contrast/saturació. - + Shade Boost Brightness Millorar la brillantor - + Adjusts brightness. 50 is normal. Ajustar brillantor. 50 és normal. - + Shade Boost Contrast Millorar contrast - + Adjusts contrast. 50 is normal. Ajusta el contrast. 50 és normal. - + Shade Boost Saturation Millorar la saturació - + Adjusts saturation. 50 is normal. Ajustar saturació. 50 és normal. - + TV Shaders TV Shaders - + Advanced Avançat - + Skip Presenting Duplicate Frames Ometre fotogrames duplicats - + Extended Upscaling Multipliers Estendre multiplicadors d'escalat - + Displays additional, very high upscaling multipliers dependent on GPU capability. Mostra multiplicadors d'escalat més alts que depenen de les prestacions de la GPU. - + Hardware Download Mode Mode de descàrrega de maquinari - + Changes synchronization behavior for GS downloads. Canvia el comportament de la sincronització de les descàrregues del GS. - + Allow Exclusive Fullscreen Permetre pantalla completa exclusivament - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva, gir directe o escaneig. - + Override Texture Barriers Invalidar barreres de textures - + Forces texture barrier functionality to the specified value. Força la funcionalitat de les barreres de les textures a un valor específic. - + GS Dump Compression Compressió dels abocats del GS - + Sets the compression algorithm for GS dumps. Selecciona l'algoritme de compressió per abocaments del GS. - + Disable Framebuffer Fetch Deshabilitar accés a la memòria intermèdia de fotogrames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedeix l'accés de la memòria intermèdia de fotogrames si la GPU és compatible amb aquesta característica. - + Disable Shader Cache Desactivar la memòria intermèdia de shaders - + Prevents the loading and saving of shaders/pipelines to disk. Impedeix que es carreguin o es desin els ombrejadors al disc. - + Disable Vertex Shader Expand Deshabilitar l'expansió dels sombrejadors de vèrtexs - + Falls back to the CPU for expanding sprites/lines. Utilitza la CPU com a suport per l'expansió de sprites/línies. - + Changes when SPU samples are generated relative to system emulation. Canvia el moment en què es generen les mostres de la SPU amb relació a l'emulació del sistema. - + %d ms %d ms - + Settings and Operations Configuració i operacions - + Creates a new memory card file or folder. Crea un nou fitxer o carpeta de targeta de memòria. - + Simulates a larger memory card by filtering saves only to the current game. Simula una targeta de memòria més gran, filtrant només estats desats pel joc actual. - + If not set, this card will be considered unplugged. En desactivar aquí, aquesta targeta es considerarà desconnectada. - + The selected memory card image will be used for this slot. Selecciona la targeta de memòria que s'utilitzarà en aquesta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva el llum LED de jugador dels controladors DualSense. - + Trigger Disparador - + Toggles the macro when the button is pressed, instead of held. Activa la macro en polsar el botó en compte de mantenir-lo polsat. - + + Savestate + Estatdesat + + + + Compression Method + Mètode de compressió + + + + Sets the compression algorithm for savestate. + Establex l'algoritme de compressió dels estats desats. + + + + Compression Level + Nivell de compressió + + + + Sets the compression level for savestate. + Estableix el nivell de compressió dels estats desats. + + + Version: %s Versió: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) 1.25x Natiu (~450 px) - + 1.5x Native (~540px) 1.5x Natiu (~540 px) - + 1.75x Native (~630px) 1.75x Natiu (~630 px) - + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natiu (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 3.5x Native (~1260px) 3.5x Natiu (~1260 px) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu(~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu(~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressiu - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baix (Ràpid) + + + + Medium (Recommended) + Mig (Recomanat) + + + + Very High (Slow, Not Recommended) + Molt alt (Lent, no recomanat) + + + Change Selection Canviar selecció - + Select Seleccionar - + Parent Directory Carpeta principal - + Enter Value Introduïu el valor - + About En quant a - + Toggle Fullscreen Commuta la pantalla completa - + Navigate Navegar - + Load Global State Carrega estat global - + Change Page Canvia la pàgina - + Return To Game Tornar al joc - + Select State Seleccionar estat - + Select Game Seleccionar joc - + Change View Canvia la visualització - + Launch Options Opcions d'Inici - + Create Save State Backups Crear còpies de seguretat dels estats desats - + Show PCSX2 Version Mostrar versió de PCSX2 - + Show Input Recording Status Mostrar l'estat de la gravació d'entrada - + Show Video Capture Status Mostrar estat de la captura de vídeo - + Show Frame Times Mostrar duració de fotogrames - + Show Hardware Info Mostrar informació del maquinari - + Create Memory Card Crear targeta de memòria - + Configuration Configuració - + Start Game Iniciar Joc - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa un joc des d'un fitxer, disc, o inicia la consola sense que hi hagi cap disc inserit. - + Changes settings for the application. Canvia la configuració per l'aplicació. - + Return to desktop mode, or exit the application. Torna al mode escriptori, o bé, surt de l'aplicació. - + Back Torna - + Return to the previous menu. Retorna al menú previ. - + Exit PCSX2 Sortir de PCSX2 - + Completely exits the application, returning you to your desktop. Surt completament de l'aplicació, tornant a l'escriptori. - + Desktop Mode Mode escriptori - + Exits Big Picture mode, returning to the desktop interface. Surt del mode Big Picture, tornant a la interfície d'escriptori. - + Resets all configuration to defaults (including bindings). Reinicia totes les configuracions als valors predeterminats (incloent-hi les assignacions). - + Replaces these settings with a previously saved input profile. Reemplaça aquesta configuració amb el perfil anteriorment desat. - + Stores the current settings to an input profile. Desa la configuració actual en un perfil d'entrada. - + Input Sources Fonts d'entrada - + The SDL input source supports most controllers. La font d'entrada SDL admet la majoria dels controladors. - + Provides vibration and LED control support over Bluetooth. Proveeix vibració i control sobre el llum LED quan s'utilitza Bluetooth. - + Allow SDL to use raw access to input devices. Permet a SDL accedir a les dades sense processar dels dispositius d'entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La font XInput dona suport per controladors Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres ports de controlador extres. No és compatible en tots els jocs. - + Attempts to map the selected port to a chosen controller. Intenta assignar a un port o a un controlador concret. - + Determines how much pressure is simulated when macro is active. Determina quanta pressió simulada quan s'activa una macro. - + Determines the pressure required to activate the macro. Determina la pressió necessària per activar la macro. - + Toggle every %d frames Alternar entre %d fotogrames - + Clears all bindings for this USB controller. Neteja totes les assignacions per aquest controlador USB. - + Data Save Locations Ubicació de les dades desades - + Show Advanced Settings Mostra opcions avançades - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Canviar aquestes opcions pot causar que el joc deixi de ser funcional. Modificar sota el seu propi risc. L'equip de PCSX2 no proveirà suport de configuracions si s'han modificat aquestes mateixes. - + Logging S'està iniciant la sessió - + System Console Consola de sistema - + Writes log messages to the system console (console window/standard output). Escriu missatges del registre a la consola del sistema (finestra del sistema/sortida estàndard). - + File Logging Registre en arxiu - + Writes log messages to emulog.txt. Escriu missatges de registre a emulog.txt. - + Verbose Logging Registre més detallat - + Writes dev log messages to log sinks. Escriu missatges de registre pels desenvolupadors en el registre. - + Log Timestamps Marques de temps en els registres - + Writes timestamps alongside log messages. Escriu marques de temps al costat dels missatges de registre. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Escriu missatges de depuració des del joc al codi EE de la consola. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Escriu missatges de depuració des del joc al codi IOP de la consola. - + CDVD Verbose Reads Lectures detallades del CDVD - + Logs disc reads from games. Registra les lesctures a disc dels jocs. - + Emotion Engine Emotion Engine - + Rounding Mode Mode d'arrodoniment - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les operacions en punt flotant. Alguns jocs necessiten valors específics. - + Division Rounding Mode Mode d'arrodoniment de divisions - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les divisions en punt flotant. Alguns jocs necessiten valors específics. - + Clamping Mode Mode de limitació - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina com es gestionaran els valors en punt flotant que estiguin fora del llindar. Alguns jocs necessiten un valor concret. - + Enable EE Recompiler Activar el recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-IV de 64 bits a codi natiu. - + Enable EE Cache Habilitar memòria intermèdia EE - + Enables simulation of the EE's cache. Slow. Habilita la simulació de la memòria intermèdia EE. Lent. - + Enable INTC Spin Detection Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Millora extraordinària per alguns jocs sense quasi cap efecte advers en la compatibilitat. - + Enable Wait Loop Detection Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament per alguns jocs i no es coneixen efectes secundaris. - + Enable Fast Memory Access Habilitar accés de la memòria ràpida - + Uses backpatching to avoid register flushing on every memory access. Utilitza la tècnica backpatching per evitar que es buidin els registres en cada accés a la memòria. - + Vector Units Unitats vectorials - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + VU0 Clamping Mode Mode de limitació de VU0 - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + VU1 Clamping Mode Mode de limitació de VU1 - + Enable VU0 Recompiler (Micro Mode) Activar Recompilador VU0 (Mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nou compilador de les Vector Units amb una compatibilitat millorada. Opció recomanada. - + Enable VU1 Recompiler Activa el recompilador del VU1 - + Enable VU Flag Optimization Habilitar l'optimització dels indicadors de les VU - + Good speedup and high compatibility, may cause graphical errors. Millora bastant la velocitat i és compatible amb gran part dels jocs, però pot provocar alguns errors gràfics. - + I/O Processor Processador E/S - + Enable IOP Recompiler Activar el recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-I de 32 bits a codi natiu. - + Graphics Gràfics - + Use Debug Device Utilitzar dispositiu de depuració - + Settings Configuració - + No cheats are available for this game. No hi ha trucs disponibles per aquest joc. - + Cheat Codes Codis de truc - + No patches are available for this game. No hi ha pedaços disponibles per aquest joc. - + Game Patches Pedaços dels jocs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar trucs pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar correccions al joc pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilitza les correccions sota la teva responsabilitat, l'equip de PCSX2 no dona suport als usuaris que han activat correccions als jocs. - + Game Fixes Correccions del joc - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Les correccions del joc no haurien de canviar-se si no saps perfectament que fa cada opció i quines conseqüències té. - + FPU Multiply Hack Correcció de multiplicació de FPU - + For Tales of Destiny. Per a Tales of Destiny. - + Preload TLB Hack Correcció de precàrrega del TLB - + Needed for some games with complex FMV rendering. Necessari per a certs jocs amb renderitzacions FMV complexes. - + Skip MPEG Hack Saltar correcció MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta vídeos/FMV en els jocs per evitar es pengi o bloquegi l'ordinador. - + OPH Flag Hack Correcció de l'indicador OPH - + EE Timing Hack Correcció de la sincronització del EE - + Instant DMA Hack Correcció de DMA instantani - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta als següent jocs: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per la interfície SOCOM 2 i els bloquejos en carregar en Spy Hunter. - + VU Add Hack Correcció de les sumes de les VU - + Full VU0 Synchronization Sincronització VU0 total - + Forces tight VU0 sync on every COP2 instruction. Forçar una sincronització estricta de la VU0 per cada instrucció COP2. - + VU Overflow Hack Correcció de desbordament de les VU - + To check for possible float overflows (Superman Returns). Comprovar els possibles desbordaments en valors de coma flotant (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utilitzar sincronització precisa per VU XGKicks (més lent). - + Load State Carrega un estat - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Fes que l'emulador Emotion Engine se salti cicles. Ajuda a un grup petit de jocs com SOTC: En la majoria de casos és dolent pel rendiment. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Acostuma a accelerar CPU amb 4 o més nuclis. És segur per la majoria de jocs, però alguns són incompatibles i podrien bloquejar-se. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Executa VU1 de manera instantània. Dona un augment petit de la velocitat en alguns jocs. És segur que la major part dels jocs, però uns pocs jocs poden presentar errors gràfics. - + Disable the support of depth buffers in the texture cache. Desactiva el suport per memòries intermèdies en les textures. - + Disable Render Fixes Desactivar correccions de renderitzat - + Preload Frame Data Precarrega dades del fotograma - + Texture Inside RT Textures dins de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. - + Half Pixel Offset Desplaçament de mig píxel - + Texture Offset X Compensació de textura X - + Texture Offset Y Compensació de textura Y - + Dumps replaceable textures to disk. Will reduce performance. Aboca les textures al disc. El rendiment es redueix. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un ombrejador que simula els efectes visuals de diferents estils d'aparells de televisió. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Omet els fotogrames que no canvien en els jocs a 25/30 fotogrames per segon. Pot millorar la velocitat, però també pot augmentar el retard en l'entrada o empitjorar el ritme de fotogrames per segon. - + Enables API-level validation of graphics commands. Habilita la validació a nivell de llibreria API de les comandes de gràfics. - + Use Software Renderer For FMVs Utilitzar renderitzadors de programari per FMVs - + To avoid TLB miss on Goemon. Per evitar errors del TLB en els jocs de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Correcció de sincronització d'ús general. Afecta els següents jocs: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal per a problemes d'emulació en memòria cau. Afecta els següents jocs: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta els següents jocs: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Més correcte, però més lent. Afecta als següents jocs: Fifa Street 2. - + DMA Busy Hack Correcció de la saturació de DMA - + Delay VIF1 Stalls Retard en les parades VIF1 - + Emulate VIF FIFO Emular FIFO del VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula les lectures avançades FIFO del V1F1. Afecta els següents jocs: Test Drive Unlimited, Transformers. - + VU I Bit Hack Correcció del primer bit de les VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Evita la recompilació constant en alguns jocs. Afecta els següents jocs: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per jocs de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Executa en segon pla. Evita problemes de sincronització en llegir o escriure en els registres de les VU. - + VU XGKick Sync Sincronització de XGKick de les VU - + Force Blit Internal FPS Detection Forçar la detecció interna de fotogrames per segon amb el Blit - + Save State Desa l'estat - + Load Resume State Carregar l'estat de reinici - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Vols carregar aquest estat desat? - + Region: Regió: - + Compatibility: Compatibilitat: - + No Game Selected Cap joc seleccionat - + Search Directories Directori de cerques - + Adds a new directory to the game search list. Afegeix un nou directori a la llista de cerques. - + Scanning Subdirectories Escanejant subdirectoris - + Not Scanning Subdirectories No escanegis subdirectoris - + List Settings Configuració de la llista - + Sets which view the game list will open to. Selecciona la vista inicial de la llista de jocs. - + Determines which field the game list will be sorted by. Determina per quin camp s'ordena la llista de jocs. - + Reverses the game list sort order from the default (usually ascending to descending). Inverteix l'ordre predeterminat de la llista de jocs (normalment d'ascendent a descendent). - + Cover Settings Opcions de les caràtules - + Downloads covers from a user-specified URL template. Descarrega caràtules utilitzant una plantilla URL especificada per l'usuari. - + Operations Operacions - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona com s'aplicarà el filtratge anisotròpic per a renderitzar textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utilitza un mètode alternatiu per calcular els fotogrames per segon intern i evitar falses lectures en alguns jocs. - + Identifies any new files added to the game directories. Identifica qualsevol nou arxiu afegit a les carpetes de jocs. - + Forces a full rescan of all games previously identified. Forçar un escaneig complet de tots els jocs prèviament identificats. - + Download Covers Descarregar caràtules - + About PCSX2 Sobre PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 és un emulador de PlayStation 2 (PS2) gratuït i de codi obert. El seu propòsit és emular el maquinari de la PS2', fent ús d'una combinació de MIPS, Intèrprets de CPU, compiladors i una Màquina Virtual que gestiona els estats del maquinari i la memòria del sistema PS2. Això et permet jugar jocs per PS2 en el teu ordinador, amb moltes funcions i beneficis addicionals. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 i PS2 són marques comercials registrades de Sony Interactive Entertainment. Aquesta aplicació no està afiliada en cap manera amb Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Si està activada i amb la sessió iniciada, PCSX2 escanejarà assoliments al iniciar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra icones a la part inferior dret de la pantalla quan s'ha aconseguit un assoliment. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap senyal de desbloqueig al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Fes pausa a l'emulador quan un controlador amb assignacions es desconnecta. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Crea una còpia de seguretat d'un estat desat si ja existeix. La copia de seguretat té l'extensió .backup - + Enable CDVD Precaching Habilitar precàrrega CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega la imatge de disc a la memòria RAM abans d'iniciar la màquina virtual. - + Vertical Sync (VSync) Sincronització vertical (VSync) - + Sync to Host Refresh Rate Sincronitzar amb la freqüència de l'equip - + Use Host VSync Timing Utilitzar rellotge de l'equip per VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deshabilita el rellotge intern de fotogrames de PCSX2, i utilitza la sincronització vertical de l'equip. - + Disable Mailbox Presentation Deshabilitar presentació de la bústia de correu - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. - + Audio Control Control d'àudio - + Controls the volume of the audio played on the host. Controla el volum de l'àudio que reprodueixi l'equip. - + Fast Forward Volume Volum durant l'avanç ràpid - + Controls the volume of the audio played on the host when fast forwarding. Controla el volum de l'àudio que reprodueixi l'equip quan utilitzis l'avanç ràpid. - + Mute All Sound Silencia tot l'àudio - + Prevents the emulator from producing any audible sound. Impedeix a l'emulador que emeti qualsevol so. - + Backend Settings Paràmetres del backend - + Audio Backend Mòdul d'àudio - + The audio backend determines how frames produced by the emulator are submitted to the host. El mòdul d'àudio determina com s'enviaran a l'equip els fotogrames produïts per l'emulador. - + Expansion Expansió - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma d'expandir l'àudio estèreo a àudio envoltant en els jocs que siguin compatibles. - + Synchronization Sincronització - + Buffer Size Mida de la memòria intermèdia - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantitat d'àudio que s'emmagatzema en una memòria intermèdia abans que l'invoqui l'API de l'equip. - + Output Latency Latència de la sortida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latència entre l'àudio invocat per l'API de l'equip i l'àudio enviat als altaveus. - + Minimal Output Latency Latència de sortida mínima - + When enabled, the minimum supported output latency will be used for the host API. Quan està activat, s'utilitzarà la latència mínima que admeti l'equip. - + Thread Pinning Fixació de fils - + Force Even Sprite Position Forçar posicionament de sprites a nombres parells - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Mostra missatges emergents en activar, enviar o fracassar un desafiament d'una taula de classificació. - + When enabled, each session will behave as if no achievements have been unlocked. Quan està actiu, cada sessió es comportarà com si no haguessis desbloquejat cap assoliment. - + Account Compte - + Logs out of RetroAchievements. Tancar la sessió de RetroAchievements. - + Logs in to RetroAchievements. Iniciar sessió a RetroAchievements. - + Current Game Joc actual - + An error occurred while deleting empty game settings: {} Ha ocorregut un error en eliminar uns ajustaments del joc en blanc {} - + An error occurred while saving game settings: {} Ha ocorregut un error en desar la configuració del joc: {} - + {} is not a valid disc image. {} no és una imatge de disc vàlida. - + Automatic mapping completed for {}. Assignació automàtica completada per {}. - + Automatic mapping failed for {}. Error en l'assignació automàtica de {}. - + Game settings initialized with global settings for '{}'. La configuració del joc s'ha iniciat amb la configuració global '{}'. - + Game settings have been cleared for '{}'. Els paràmetres de jocs han sigut esborrats per '{}'. - + {} (Current) {} (Actual) - + {} (Folder) {} (Carpeta) - + Failed to load '{}'. Error al carregar '{}'. - + Input profile '{}' loaded. S'ha carregat el perfil d'entrada '{}'. - + Input profile '{}' saved. S'ha desat el perfil d'entrada '{}'. - + Failed to save input profile '{}'. Error en desar el perfil nou en '{}'. - + Port {} Controller Type Tipus de controlador del port {} - + Select Macro {} Binds Seleccionar assignacions de la macro {} - + Port {} Device Dispositiu del port {} - + Port {} Subtype Port del subtipus {} - + {} unlabelled patch codes will automatically activate. S'activaran automàticament els codis de pedaços sense etiquetar. - + {} unlabelled patch codes found but not enabled. S'han trobat {} codis de pedaços, per no han sigut activats. - + This Session: {} Aquesta sessió: {} - + All Time: {} Temps total: {} - + Save Slot {0} Desa a la ranura {0} - + Saved {} Desat {} - + {} does not exist. {} no existeix. - + {} deleted. {} esborrar. - + Failed to delete {}. Error en eliminar {}. - + File: {} Arxiu: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Temps jugat: {} - + Last Played: {} Darrera partida: {} - + Size: {:.2f} MB Mida: {:.2f} MB - + Left: Esquerra: - + Top: Superior: - + Right: Dreta: - + Bottom: Inferior: - + Summary Resum - + Interface Settings Opcions de la interfície - + BIOS Settings Configuració BIOS - + Emulation Settings Opcions de l'emulació - + Graphics Settings Configuració de gràfics - + Audio Settings Configuració d'àudio - + Memory Card Settings Propietats de les targetes de memòria - + Controller Settings Opcions dels controladors - + Hotkey Settings Opcions de les tecles de drecera - + Achievements Settings Configuració dels assoliments - + Folder Settings Opcions de les carpetes - + Advanced Settings Configuració avançada - + Patches Pegats - + Cheats Trucs - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 fps (NTSC) / 5 fps (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocitat 50% - + 60% Speed Velocitat 60% - + 75% Speed Velocitat 75% - + 100% Speed (Default) Velocitat 100% (Per defecte) - + 130% Speed Velocitat 130% - + 180% Speed Velocitat 180% - + 300% Speed Velocitat 300% - + Normal (Default) Normal (Per defecte) - + Mild Underclock Disminuir lleugerament la velocitat - + Moderate Underclock Disminuir moderadament la velocitat - + Maximum Underclock Disminuir la velocitat al màxim - + Disabled Deshabilitat - + 0 Frames (Hard Sync) 0 fotogrames (sincronització forçada) - + 1 Frame 1 Fotograma - + 2 Frames 2 Fotogrames - + 3 Frames 3 Fotogrames - + None Cap - + Extra + Preserve Sign Extra + Preservar signatura - + Full Complet - + Extra Extra - + Automatic (Default) Automàtic (per defecte) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programari - + Null Nul - + Off Desactivat - + Bilinear (Smooth) Bilineal (Suavitzat) - + Bilinear (Sharp) Bilineal (Realçat) - + Weave (Top Field First, Sawtooth) Entrellaçament (meitat superior primer, dents de serra) - + Weave (Bottom Field First, Sawtooth) Entrellaçament (meitat inferior primer, dents de serra) - + Bob (Top Field First) Bob (Camp superior primer) - + Bob (Bottom Field First) Bob (Camp inferior primer) - + Blend (Top Field First, Half FPS) Mescla (Meitat superior primer, FPS a la meitat) - + Blend (Bottom Field First, Half FPS) Mescla (meitat inferior primer, FPS a la meitat) - + Adaptive (Top Field First) Teixit (Camp superior primer) - + Adaptive (Bottom Field First) Adaptatiu (Meitat inferior primer) - + Native (PS2) Nadiu (PS2) - + Nearest Més proper - + Bilinear (Forced) Bilineal (Forçat) - + Bilinear (PS2) Bilineal (PS2) - + Bilinear (Forced excluding sprite) Bilineal (Forçat excepte pels sprites) - + Off (None) Apagat (No) - + Trilinear (PS2) Trilineal (PS2) - + Trilinear (Forced) Bilineal (Forçat) - + Scaled Escalat - + Unscaled (Default) Sense escalar (Per defecte) - + Minimum Mínim - + Basic (Recommended) Bàsic (Recomanat) - + Medium Mig - + High Alt - + Full (Slow) Complet (Lent) - + Maximum (Very Slow) Màxim (Molt lent) - + Off (Default) Desactivat (Per defecte) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Complet (Memòria intermèdia de hash) - + Force Disabled Forçar desactivat - + Force Enabled Forçar activat - + Accurate (Recommended) Acurat (Recomanat) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar lectures de retorn (sincronitzar fils GS) - + Unsynchronized (Non-Deterministic) Dessincronitzat (No determinista) - + Disabled (Ignore Transfers) Deshabilitat (Ignorar les transferències) - + Screen Resolution Resolució de pantalla - + Internal Resolution (Aspect Uncorrected) Resolució interna (sense correcció d'aspecte) - + + Load/Save State + Carregar/Desar Estat + + + WARNING: Memory Card Busy ATENCIÓ: Targeta de memòria en ús - + Cannot show details for games which were not scanned in the game list. No es poden mostrar els detalls per jocs que no es trobin a la llista de jocs. - + Pause On Controller Disconnection Fer pausa si es desconnectar el controlador - + SDL DualSense Player LED Llums de jugador del controlador DualSense - + Press To Toggle Prémer per alternar - + Deadzone Zona morta - + Full Boot Arrancada complerta - + Achievement Notifications Notificacions d'assoliments - + Leaderboard Notifications Notificacions de les taules de classificació - + Enable In-Game Overlays Activar superposicions dins del joc - + Encore Mode Mode bis - + Spectator Mode Mode Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converteix la memòria intermèdia dels fotogrames de 4 i 8 bits a la CPU, no a la GPU. - + Removes the current card from the slot. Extreu la targeta actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la freqüència a la qual la macro alternarà els botons on i off (també conegut com a tir automàtic). - + {} Frames {} Fotogrames - + No Deinterlacing No desentrellaçar - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desactivat) - + 1 (64 Max Width) 1 (64 Amplada Màxim) - + 2 (128 Max Width) 2 (128 Amplada Màxima) - + 3 (192 Max Width) 3 (192 Amplada Màxima) - + 4 (256 Max Width) 4 (256 Amplada Màxima) - + 5 (320 Max Width) 5 (320 Amplada Màxima) - + 6 (384 Max Width) 6 (384 Amplada Màxima) - + 7 (448 Max Width) 7 (448 Amplada Màxima) - + 8 (512 Max Width) 8 (512 Amplada Màxima) - + 9 (576 Max Width) 9 (576 Amplada Màxima) - + 10 (640 Max Width) 10 (640 Amplada Màxima) - + Sprites Only Només sprites - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Sprites fusionats/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressiu) - + Inside Target Dins de l'objectiu - + Merge Targets Fusionar objectius - + Normal (Vertex) Normal (Vèrtex) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textures, agressiu) - + Align To Native Alinear a la resolució nativa - + Half Meitat - + Force Bilinear Forçar bilineal - + Force Nearest Forçar proper - + Disabled (Default) Desactivat (per defecte) - + Enabled (Sprites Only) Habilitat (Només sprites) - + Enabled (All Primitives) Habilitat (Totes les primitives) - + None (Default) Cap (Per defecte) - + Sharpen Only (Internal Resolution) Només realçar (Resolució interna) - + Sharpen and Resize (Display Resolution) Realçar i redimensionar (resolució vista) - + Scanline Filter Filtre Scanline - + Diagonal Filter Filtre diagonal - + Triangular Filter Filtre triangular - + Wave Filter Filtre d'ones - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sense comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatiu - + Positive Positiu - + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Game Grid - Quadrícula de jocs + Quadrícula de Jocs - + Game List Llista de jocs - + Game List Settings Configuració de la llista de jocs - + Type Tipus - + Serial Número de sèrie - + Title Títol - + File Title Títol del fitxer - + CRC CRC - + Time Played Temps jugat - + Last Played Darrera partida - + Size Mida - + Select Disc Image Seleccionar imatge de disc - + Select Disc Drive Seleccionar disc dur - + Start File Inicia un fitxer - + Start BIOS Inicia el BIOS - + Start Disc Inicia un disc - + Exit Surt - + Set Input Binding Establir assignació d'entrada - + Region Regió - + Compatibility Rating Valoració de la compatibilitat - + Path Ruta - + Disc Path Ruta al disc - + Select Disc Path Seleccionar direcció del disc - + Copy Settings Copiar configuració - + Clear Settings Esborrar configuració - + Inhibit Screensaver Desactiva estalvi de pantalla - + Enable Discord Presence Habilitar la presència a Discord - + Pause On Start Fer pausa al començar - + Pause On Focus Loss Fer pausa en perdre el focus - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmeu l'apagament - + Save State On Shutdown Desa l'estat en apagar - + Use Light Theme Utilitzar el tema clar - + Start Fullscreen Començar en pantalla completa - + Double-Click Toggles Fullscreen Doble click alterna la pantalla completa - + Hide Cursor In Fullscreen Amagar el cursor en pantalla completa - + OSD Scale Escala OSD - + Show Messages Mostrar missatges - + Show Speed Mostra velocitat - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar l'ús de la CPU - + Show GPU Usage Mostrar l'ús de la GPU - + Show Resolution Mostrar resolució - + Show GS Statistics Mostra Estadístiques GS - + Show Status Indicators Mostrar els indicadors d'estat - + Show Settings Mostrar configuració - + Show Inputs Mostrar entrades - + Warn About Unsafe Settings Avisar sobre configuració no segura - + Reset Settings Reiniciar la configuració - + Change Search Directory Canviar el directori de cerca - + Fast Boot Arrancada ràpida - + Output Volume Volum de sortida - + Memory Card Directory Carpeta de la targeta de memòria - + Folder Memory Card Filter Filtrar carpetes en les targetes de memòria - + Create Crear - + Cancel Cancel·lar - + Load Profile Carregar perfil - + Save Profile Desar el perfil - + Enable SDL Input Source Habilitar l'origen d'entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode millorat per a DualShock 4/DualSense - + SDL Raw Input Entrada sense processar SDL - + Enable XInput Input Source Habilitar oriden d'entrada XInput - + Enable Console Port 1 Multitap Activar multitap en el port del controlador 1 - + Enable Console Port 2 Multitap Activar multitap en el port del controlador 2 - + Controller Port {}{} Port del comandament {}{} - + Controller Port {} Port del comandament {} - + Controller Type Tipus de controlador - + Automatic Mapping Assignació automàtica - + Controller Port {}{} Macros Macros del port del controlador {} - + Controller Port {} Macros Macros del port del controlador {} - + Macro Button {} Botons de macro {} - + Buttons Botons - + Frequency Freqüència - + Pressure Pressió - + Controller Port {}{} Settings Configuració del port del controlador {} - + Controller Port {} Settings Configuració del port del controlador {} - + USB Port {} Port USB {} - + Device Type Tipus de dispositiu - + Device Subtype Subtipus de dispositiu - + {} Bindings {} Assignacions - + Clear Bindings Esborrar assignacions - + {} Settings {} Paràmetres - + Cache Directory Directori de memòria cau - + Covers Directory Carpeta de caràtules - + Snapshots Directory Carpeta de captures de pantalla - + Save States Directory Carpeta dels estats desats - + Game Settings Directory Directori de configuracions dels jocs - + Input Profile Directory Directori dels perfils d'entrada - + Cheats Directory Carpeta de trucs - + Patches Directory Carpeta de pedaços - + Texture Replacements Directory Directori de recanvis de les textures - + Video Dumping Directory Carpeta d'abocats de vídeo - + Resume Game Continua la partida - + Toggle Frame Limit Alternar límit de fotogrames - + Game Properties Propietats del joc - + Achievements Assoliments - + Save Screenshot Desar captura de pantalla - + Switch To Software Renderer Canviar al renderitzador de programari - + Switch To Hardware Renderer Canviar al renderitzador de maquinari - + Change Disc Canvia el disc - + Close Game Tanca el joc - + Exit Without Saving Sortir sense desar - + Back To Pause Menu Tornar al menú de pausa - + Exit And Save State Sortir i desar estat - + Leaderboards Taules de classificació - + Delete Save Esborra la partida - + Close Menu Tanca el menú - + Delete State Esborrar estat - + Default Boot Arrencada predeterminada - + Reset Play Time Reiniciar temps de joc - + Add Search Directory Afegir directori de cerques - + Open in File Browser Obrir en l'explorador d'arxius - + Disable Subdirectory Scanning Deshabilitar cerca en els subdirectoris - + Enable Subdirectory Scanning Habilitar escaneig dels subdirectoris - + Remove From List Eliminar de la llista - + Default View Vista predeterminada - + Sort By Ordenar per - + Sort Reversed Invertir ordre - + Scan For New Games Cerca jocs nous - + Rescan All Games Torna a cercar tots els jocs - + Website Pàgina web - + Support Forums Fòrums de suport - + GitHub Repository Repositori de GitHub - + License Llicència - + Close Tancar - + RAIntegration is being used instead of the built-in achievements implementation. S'està utilitzant RAIntegration en comptes de la implementació nativa d'assoliments. - + Enable Achievements Habilitar Assoliments - + Hardcore Mode Mode extrem - + Sound Effects Efectes de so - + Test Unofficial Achievements Provar assoliments no oficials - + Username: {} Nom d'usuari: {} - + Login token generated on {} Data de creació del token a {} - + Logout Tancar la sessió - + Not Logged In No s'ha iniciat sessió - + Login Iniciar sessió - + Game: {0} ({1}) Joc: {0} ({1}) - + Rich presence inactive or unsupported. El mode de Rich Presence no es troba actiu o no és compatible. - + Game not loaded or no RetroAchievements available. No es pot carregar el joc o no hi ha RetroAchievements disponibles. - + Card Enabled Targeta de memòria activada - + Card Name Nom de la targeta de memòria - + Eject Card Expulsa la targeta de memòria @@ -9124,27 +10094,27 @@ Vols carregar aquest estat desat? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. El multiplicador d'escala està configurat a x{} i és superior a l'admès per la GPU que és x{}. - + Failed to reopen, restoring old configuration. Error en reobrir, restaurant configuració anterior. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Error en crear un dispositiu per renderitzar. Això és causat perquè la GPU seleccionada no està suportada, o perquè cal actualitzar els controladors de la GPU. - + Failed to change window after update. The log may contain more information. Error en canviar de finestra després d'actualitzar. El registre pot conternir més informació. - + Upscale multiplier set to {}x. Factor d'escala canviat a {}x. @@ -9221,15 +10191,15 @@ Vols carregar aquest estat desat? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Desactivant els mapes MIP autogenerats d'una o més textures comprimides. Es recomana generar mapes MIP en comprimir les teves textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Les memòries intermèdies de símbols i les barreres de textures no estan disponibles: alguns efectes gràfics poden fallar. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. L'opció "Mantenir la GPU en funcionament en comparar" està activada, però les marques de temps no estan ben calibrades. Aquest procés pot ser molt lent. @@ -9238,18 +10208,18 @@ Vols carregar aquest estat desat? Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. -This Vulkan driver crashes PCSX2 on some GPUs. -To use the Vulkan renderer, you should remove this app package. + El teu equip té el paquet de compatibilitat amb OpenCl, OpenGl i Vulkan instal·lat. +El controlador Vulkan pot bloquejar PCSX2 en algunes GPU. +Si vols fer servir el renderitzador Vulkan, hauries d'eliminar aquest paquet de compatibilitat. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. - You should update all graphics drivers in your system, including any integrated GPUs - to use the Vulkan renderer. + El renderitzador Vulkan ha estat automàticament seleccionat, però no s'ha trobat cap dispositiu compatible. + Has d'actualitzar els controladors gràfics del teu sistema, incloent-hi un GPU integrada + per utilitzar el renderitzador Vulkan. @@ -9270,8 +10240,8 @@ To use the Vulkan renderer, you should remove this app package. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. -Do not request support, please upgrade your hardware/drivers first. + El renderitzador de Direct3D suporta el nivell 10.0. Aquesta configuració no és suficient i no està suportada. +No demanis suport tècnic si no pots actualitzar els controladors o el teu maquinari. @@ -9291,14 +10261,14 @@ Do not request support, please upgrade your hardware/drivers first. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + És possible que et faltin un o més arxius o que tinguis una versió incorrecta d'aquests. Aquesta versió de PCSX2 necessita: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Please see our official documentation for more information. +Per a més informació, llegeix la documentació oficial. @@ -9353,65 +10323,70 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activant trucs pot causar comportament impredictible, bloquejos o fer malbé estats desats. Utilitza trucs sota la teva responsabilitat, l'equip de PCSX2 no proveirà suport als usuaris que han activat trucs. - + Enable Cheats Habilitar trampes - + Name Nom - + Author Autor - + Description Descripció - + + Search... + Cercar... + + + Enable All Activa-ho tot - + Disable All Inhabilita-ho tot - + All CRCs Tots els CRC - + Reload Cheats Recarregar trampes - + Show Cheats For All CRCs Mostrar trucs per tots els CRC - + Checked Activat - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Permet buscar arxius de correccions per totes les sumes de comprovació CRC del joc. En activar aquesta opció, també es carregaran les correccions disponibles amb el mateix número de sèrie que el joc, però que tinguin CRC diferents. - + %1 unlabelled patch codes will automatically activate. S'activaran automàticament els codis de pedaços %1 sense etiquetar. @@ -9424,10 +10399,9 @@ Please see our official documentation for more information. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + {0} La precisió de la mescla actual és: {1}. +La precisió de la mescla recomanada per aquest és: {2}. +Pot configurar la precisió de mescla dins de les propietats del jcos per millorar la qualitat gràfica, però augmentaran els requisits del sistema. @@ -9689,7 +10663,7 @@ graphical quality, but this will increase system requirements. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Evita la recompilació constant en alguns jocs. Afecta els següents jocs: Scarface The World is Yours, Crash Tag Team Racing. @@ -10001,9 +10975,9 @@ graphical quality, but this will increase system requirements. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Estàs segur que vols escanejar la carpeta "%1" de manera contínua? -Scanning recursively takes more time, but will identify files in subdirectories. +Escanejar de manera contínua tarda més temps, però trobarà jocs en les subcarpetes. @@ -10026,7 +11000,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game Grid - Quadrícula de jocs + Quadrícula de Jocs @@ -10067,7 +11041,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Autor: </span>Autor del truc</p><p>La descripció anirà aquí</p></body></html> @@ -10090,7 +11064,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Activant correccions pot causar comportament impredictible, bloquejos o fer malbé estats desats. Utilitza correccions sota la teva responsabilitat, l'equip de PCSX2 no proveirà suport als usuaris que han activat trucs. @@ -10120,7 +11094,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Permet buscar arxius de correccions per totes les sumes de comprovació CRC del joc. En activar aquesta opció, també es carregaran les correccions disponibles amb el mateix número de sèrie que el joc, però que tinguin CRC diferents. @@ -10535,7 +11509,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function funció desconeguda @@ -11426,7 +12400,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + Natiu (10:7) @@ -11583,37 +12557,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Escala OSD: - + Show Indicators Mostrar indicadors - + Show Resolution Mostrar resolució - + Show Inputs Mostrar entrades - + Show GPU Usage Mostrar l'ús de la GPU - + Show Settings Mostrar configuració - + Show FPS Mostrar FPS @@ -11642,7 +12616,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deshabilitar l'expansió dels sombrejadors de vèrtexs - + Show Statistics Mostra Estadístiques @@ -11659,13 +12633,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturació: - + Show CPU Usage Mostrar l'ús de la CPU - + Warn About Unsafe Settings Avisar sobre configuració no segura @@ -11708,19 +12682,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Dreta (Per defecte) - + Show Frame Times Mostrar duració de fotogrames - + Show PCSX2 Version Mostrar versió de PCSX2 - + Show Hardware Info Mostrar informació del maquinari @@ -11732,13 +12706,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mostrar l'estat de la gravació d'entrada - + Show Video Capture Status Mostrar estat de la captura de vídeo - + Show VPS Mostra VPS @@ -11912,7 +12886,7 @@ Swap chain: see Microsoft's Terminology Portal. Utilitzar dispositiu de depuració - + Show Speed Percentages Mostrar percentatges de velocitat @@ -11986,9 +12960,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Utilitzar configuració global [%1] @@ -12070,13 +13044,13 @@ Swap chain: see Microsoft's Terminology Portal. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Activa el filtre de postprocessament bilineal. Suavitza la imatge completa en mostrar-la en pantalla. Corregeix la col·locació entre píxels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + Activa les compensacions PCRTC que posiciona la pantalla de joc amb les especificacions de cada joc. És útil per alguns jocs, com WipEout Fusion i l'efecte de tremolor de la imatge, però pot fer que la imatge perdi nitidesa. @@ -12091,12 +13065,12 @@ Swap chain: see Microsoft's Terminology Portal. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + Determina el mètode de desentrellaçament que farà servir la imatge de la consola emulada. L'ajustament automàtic hauria de servir per a la majoria de jocs, però si veus tremolors a la imatge, prova un altre dels ajustaments disponibles. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Controla el grau de precisió de l'emulació de la unitat de mescles del GS.<br> Amb un valor alt, més mescles s'emularan en l'ombrejador amb precisió i pot millorar la velocitat.<br> Cal tenir en compte que les mescles en Direct3D tenen menys capacitat que a OpenGl/Vulkan. @@ -12116,7 +13090,7 @@ Swap chain: see Microsoft's Terminology Portal. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza a la GPU amb un mètode especial. @@ -12126,7 +13100,7 @@ Swap chain: see Microsoft's Terminology Portal. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + Per defecte, la memòria intermèdia de textures gestiona les invalidacions parcials. Però, això consumeix molts recursos de la CPU. Aquesta correcció substitueix la invalidació parcial per una eliminació total de textures per reduir la càrrega de la CPU. Pot ajudar a jocs que fan servir el motor Snowblind. @@ -12137,7 +13111,7 @@ Swap chain: see Microsoft's Terminology Portal. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Converteix la memòria intermèdia de fotogrames de 4 bits i 8 bits a la CPU en comptes de la GPU. Pot ajudar als jocs de Harry Potter i a Stuntman. Afecta de manera significativa al rendiment. @@ -12153,52 +13127,52 @@ Swap chain: see Microsoft's Terminology Portal. You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? + Ara mateix tens activades les correccions de pantalla panoràmica o les correccions de desentrellaçament en aquest joc. Ja no donem suport a aquestes opcions. Et recomanem que vagis a la secció de correccions i activis les que necessites. Vols esborrar aquestes opcions de la configuració del teu joc? Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Sobreescriu la relació d'aspecte dels vídeos FMV. Si està desactivada, la relació d'aspecte tindrà el mateix valor que a la configuració global. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Activa els mapes MIP, que són necessaris per a alguns jocs per renderitzar-se correctament. Els mapes MIP utilitzen alternativament imatges a baixa resolució quan es troben a certa distància per minimitzar el processament i evitar errors visuals. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Canvia l'algoritme de filtratge amb el qual es mostraran les textures.<br> Més proper: No mesclarà els colors.<br> Bilineal (Forçat): Mesclarà els colors per eliminar les vores entre píxels de colors diferents, encara que el joc ordeni a la PS2 que no ho faci.<br> Bilineal (PS2): Filtrarà totes les superfícies que el joc li indiqui a la PS2.<br> Bilineal (Forçat excloent sprites): Aplicarà el filtre a totes les superfícies, excepte als sprites. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Redueix la borrositat de textures grans quan s'apliquen a superfícies petites i amb gran inclinació. Per fer-ho, es mostregen els colors dels dos mapes MIP més propers.És necessari activar els mapes MIP.<br> Desactivat: desactiva aquesta funció.<br> Trilineal (PS2): Aplica el filtratge trilineal a totes les superfícies que el joc ordeni a la PS2.<br> Trilineal (Forçat): Aplica el filtratge trilineal a totes les superfícies sense distinció. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + Redueix el bandat entre colors i millora la profunditat de color.<br> Desactivat: Desactiva el tramat.<br> Escalat: efecte de tramat apte per escalats.<br> Sense escalar: Efecte de tramat natiu, que no augmenta la mida dels quadrats en escalar la imatge.<br> Forçar 32 bits: Tracta tots els renderizats com si fossin de 32 bits per no tenir bandats ni tramats. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Envia tasques sense utilitat a la CPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la CPU, però augmentarà significativament el consum d'energia. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Envia tasques sense utilitat a la GPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la GPU, però augmentarà significativament el consum d'energia. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Nombre de fils renderitzant: 0 per un únic fil, 2 o més per diversos fils (1 per depuració). Es recomana de 2 a 4 fils, amb més fils és probable que l'emulació es torni lenta. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Desactiva el suport per a la memòria temporal de textures. Aquesta opció pot provocar defectes visuals i només és útil per tasques de depuració. @@ -12208,7 +13182,7 @@ Swap chain: see Microsoft's Terminology Portal. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Buida tots els objectius de la memòria intermèdia de textures a la memòria local en apagar la màquina virtual. Pot evitar que es perdin alguns elements visuals en desats ràpids o en canviar de renderitzador, però també pot provocar corrupció dels gràfics. @@ -12339,7 +13313,7 @@ Swap chain: see Microsoft's Terminology Portal. Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selecciona el format de vídeo que s'utilitzarà per a la captura de vídeo. Si per casualitat el còdec no és compatible amb el format, s'utilitzarà el primer que hi hagi disponible. <b>Si no estàs segur, deixa-ho en predeterminat.<b> @@ -12354,7 +13328,7 @@ Swap chain: see Microsoft's Terminology Portal. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + Selecciona la taxa de bits de vídeo s'utilitzarà. Les taxes de bites altes porten a una millor qualitat de vídeo però resulten en fitxers més grans. @@ -12364,7 +13338,7 @@ Swap chain: see Microsoft's Terminology Portal. When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + Quan està activada, la captura de vídeo serà la mateixa que la resolució interna del joc en execució.<br><br><b>Sigues caut en fer servir aquesta opció, sobretot en escalar per sobre la resolució interna (per sobre de 4x) perquè pot resultar en fitxers molt grans i sobrecarregar el teu equip.</b> @@ -12419,156 +13393,156 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva per abocaments directes. En desactivar la pantalla completa exclusiva, el canvi de tasques i superposicions pot anar més fluid a costa d'augmentar la latència d'entrada. - + 1.25x Native (~450px) 1.25x Natiu (~450 px) - + 1.5x Native (~540px) 1.5x Natiu (~540 px) - + 1.75x Native (~630px) 1.75x Natiu (~630 px) - + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natiu (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 3.5x Native (~1260px) 3.5x Natiu (~1260 px) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu (~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu (~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + 13x Native (~4680px) 13x Natiu (~4680 px) - + 14x Native (~5040px) 14x Natiu (~5040 px) - + 15x Native (~5400px) 15x Natiu (~5400 px) - + 16x Native (~5760px) 16x Natiu (~5760 px) - + 17x Native (~6120px) 17x Natiu (~6120 px) - + 18x Native (~6480px/12K UHD) 18x Natiu (~6480px/12K UHD) - + 19x Native (~6840px) 19x Natiu (~6840 px) - + 20x Native (~7200px) 20x Natiu (~7200 px) - + 21x Native (~7560px) 21x Natiu (~7560 px) - + 22x Native (~7920px) 22x Natiu (~7920 px) - + 23x Native (~8280px) 23x Natiu (~8280 px) - + 24x Native (~8640px/16K UHD) 24x Natiu (~8640px/16K UHD) - + 25x Native (~9000px) 25x Natiu (~9000 px) - - + + %1x Native %1x Natiu @@ -12588,7 +13562,7 @@ Swap chain: see Microsoft's Terminology Portal. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. @@ -12599,7 +13573,7 @@ Swap chain: see Microsoft's Terminology Portal. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. @@ -12614,7 +13588,7 @@ Swap chain: see Microsoft's Terminology Portal. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Canvia la relació d'aspecte amb la qual es mostra la imatge de sortida en pantalla. El valor predeterminat és Estàndard Automàtic (4:3/3:2 Progressiu) el qual ajustarà automàticament la relació d'aspecte a la que tenien els jocs en un televisor de l'època. @@ -12629,7 +13603,7 @@ Swap chain: see Microsoft's Terminology Portal. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Especifica a quina resolució es desen les captures de pantalla. Les resolucions internes guarden més detalls a canvi de fitxers més grans. @@ -12655,7 +13629,7 @@ Swap chain: see Microsoft's Terminology Portal. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selecciona la qualitat en la qual seran comprimides les captures de pantalla. Valors alts preserven més detalls per imatges JPEG, i redueixen mida de les imatges per PNG. @@ -12680,8 +13654,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Pantalla completa sense vores @@ -12742,14 +13716,14 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Natiu (PS2) (Per defecte) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Controla la resolució a la qual són renderitzats els jocs. Resolucions altes poden tenir impacte negatiu en targetes gràfiques més antigues o de baixa potència. Resolució no natives poden causar errors gràfics en alguns jocs. La resolució dels vídeos FMV es mantindrà igual, ja que aquests ja estan renderitzats. @@ -12789,7 +13763,7 @@ Swap chain: see Microsoft's Terminology Portal. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Carrega les textures senceres en comptes de fer-ho en petites parts, evitant carregar la mateixa part si és possible. Millora el rendiment en alguns jocs, però una petita part dels jocs anirà més lenta. @@ -12799,7 +13773,7 @@ Swap chain: see Microsoft's Terminology Portal. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Activant aquesta opció, et dona la possibilitat de canviar les correccions del renderitzador i d'escalat en els jocs. Però, si actives aquesta opció, es desactivaran els ajustaments automàtics. Pots reactivar els ajustaments automàtics, desactivant aquesta opció. @@ -12810,7 +13784,7 @@ Swap chain: see Microsoft's Terminology Portal. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Força un buidatge de primitives quan una memòria intermèdia de fotogrames sigui també un textura d'entrada. Corregeix alguns errors com les ombres a la saga Jak i la radiositat a GTA:SA. @@ -12825,7 +13799,7 @@ Swap chain: see Microsoft's Terminology Portal. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza amb programari en comptes de la GPU. @@ -12849,7 +13823,7 @@ Swap chain: see Microsoft's Terminology Portal. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Omet el dibuixat de superfícies des de la superfície indicada al quadre esquerre fins a la superfície indicada al quadre dret. @@ -12859,7 +13833,7 @@ Swap chain: see Microsoft's Terminology Portal. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + Aquesta opció desactiva moltes funcionalitats de seguretat. Desactivar el renderitzat precís de punts i línies sense escalar, pot ajudar a jocs de Xenosaga. Desactivar la neteja precisa de memòria del GS a la CPU perquè ho faci la GPU, pot ajudar a jocs de Kingdom Hearts. @@ -12884,7 +13858,7 @@ Swap chain: see Microsoft's Terminology Portal. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corregeix el mostreig de textures 2D en escalar. Corregeix les línies en sprites en jocs com Ar tonelico en escalar. L'opció Half és només per sprites plans, l'opció Ful és per tots els sprites. @@ -12896,7 +13870,7 @@ Swap chain: see Microsoft's Terminology Portal. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + Corregeix les coordenades de les textures ST/UV. Soluciona alguns problemes en textures i pot ser que també corregeixi l'alineació en el postprocessat. @@ -12943,7 +13917,7 @@ Swap chain: see Microsoft's Terminology Portal. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Activa l'ajustament de saturació, contrast i brillantor. Els valors predeterminats per tots tres és 50. @@ -12985,7 +13959,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. @@ -13051,7 +14025,7 @@ Swap chain: see Microsoft's Terminology Portal. Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + Paràmetres enviats al còdec de vídeo seleccionat.<br><b>Has d'utilitzar '=' per separar cada element del seu valor i ':' per separar dos parells d'elements.</b><br>Per exemple: "crf = 21 : preset = veryfast" @@ -13082,7 +14056,7 @@ Swap chain: see Microsoft's Terminology Portal. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Quan es faci servir el renderitzador de Direct3D 11, s'utilitzarà el model de presentació per a BLIT en comptes de girar la imatge. Acostuma a produir un pitjor rendiment, però pot ser necessari per a certes aplicacions tipus streaming o per desbloquejar les velocitats de fotogrames en alguns equips. @@ -13117,14 +14091,14 @@ Swap chain: see Microsoft's Terminology Portal. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Omet la sincronització de les descàrregues del GS entre el subprocés del GS i la GPU de l'equip. Pot augmentar significativament la velocitat en els sistemes més lents a costa de provocar errors gràfics. Si els jocs contenen errors gràfics amb aquesta opció activada, et recomanem que la desactivis abans que res. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Per defecte @@ -13132,19 +14106,13 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - - (Default) - (Per defecte) + Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Per defecte @@ -13153,190 +14121,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gràfics - + Save Screenshot Desar captura de pantalla - + Toggle Video Capture Alternar captura de vídeo - + Save Single Frame GS Dump Desar varis fotogrames del GS - + Save Multi Frame GS Dump Desar varis fotogrames del GS - + Toggle Software Rendering Alternar programari de renderització - + Increase Upscale Multiplier Augmentar el multiplicador d'escalat - + Decrease Upscale Multiplier Disminuir el multiplicador d'escalat - + Toggle On-Screen Display Alternar presentació en pantalla - + Cycle Aspect Ratio Alternar relació d'aspecte - + Aspect ratio set to '{}'. Relació d'aspecte establerta en '{}'. - + Toggle Hardware Mipmapping Alternar mipmapping de programari - + Hardware mipmapping is now enabled. Mipmapping per maquinari activat. - + Hardware mipmapping is now disabled. Mipmapping per maquinari desactivat. - + Cycle Deinterlace Mode Alternar mode de desentrellaçament - + Automatic Automàtic - + Off Desactivat - + Weave (Top Field First) Teixit (Camp superior primer) - + Weave (Bottom Field First) Teixit (Camp inferior primer) - + Bob (Top Field First) Bob (Camp superior primer) - + Bob (Bottom Field First) Bob (Camp inferior primer) - + Blend (Top Field First) Fusió (Camp superior primer) - + Blend (Bottom Field First) Fusió (Camp inferior primer) - + Adaptive (Top Field First) Teixit (Camp superior primer) - + Adaptive (Bottom Field First) Adaptatiu (Meitat inferior primer) - + Deinterlace mode set to '{}'. Mode de desentrellaçament fixat a '{}'. - + Toggle Texture Dumping Alternar abocament de textures - + Texture dumping is now enabled. Abocament de textures activat. - + Texture dumping is now disabled. Abocament de textures desactivat. - + Toggle Texture Replacements Alternar el reemplaçament de textures - + Texture replacements are now enabled. S'ha activat les modificacions en les textures. - + Texture replacements are now disabled. Les modificacions en les textures estan deshabilitades. - + Reload Texture Replacements Recarregar les substitucions de textures - + Texture replacements are not enabled. S'ha desactivat les modificacions en les textures. - + Reloading texture replacements... Recarregar les substitucions de textures... @@ -13613,7 +14581,7 @@ Swap chain: see Microsoft's Terminology Portal. Carregar estat de la ranura 10 - + Save slot {0} selected ({1}). Desa estat {0} seleccionat ({1}). @@ -13646,48 +14614,53 @@ Swap chain: see Microsoft's Terminology Portal. Desfer recompte: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Desat a {0:%H:%M} sobre {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. El selector de desat ràpid no està disponible si el joc no té un número de sèrie vàlid. - + Load Carrega - + Save Desa - + Select Previous Selecciona anterior - + Select Next Seleccionar següent - - + + Close Menu + Tancar el menú + + + + Save Slot {0} Desa a la ranura {0} - + No save present in this slot. No hi ha estat desat en aquesta ranura. - + no save yet no està desat encara @@ -13833,7 +14806,7 @@ Clica al botó dret del ratolí per eliminar assignació Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... - Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + Felicitats, has estat jugant per massa temps i has arribat al límit de la gravació d'entrada! Aturant la gravació... @@ -14030,132 +15003,120 @@ Clica al botó dret del ratolí per eliminar assignació Comportament - - + + Pause On Focus Loss Fer pausa en perdre el focus - - + + Inhibit Screensaver Desactiva estalvi de pantalla - - - - Save State On Shutdown - Desa l'estat en apagar - - + Pause On Start Fer pausa al començar - - + + Confirm Shutdown Confirmeu l'apagament - - - Create Save State Backups - Crear còpies de seguretat dels estats desats - - - - + + Enable Discord Presence Habilitar la presència a Discord - - + + Pause On Controller Disconnection Fer pausa si es desconnectar el controlador - + Game Display Visualització del joc - - + + Start Fullscreen Començar en pantalla completa - - + + Double-Click Toggles Fullscreen Doble click alterna la pantalla completa - - + + Render To Separate Window Renderitzar en una finestra separada - - + + Hide Main Window When Running Amaga la finestra principal en executar - - + + Disable Window Resizing Desactivar els canvis de mida de la finestra - - + + Hide Cursor In Fullscreen Amagar el cursor en pantalla completa - + Preferences Preferències - + Language: Llengua: - + Theme: Tema: - + Automatic Updater Actualització automàtica - + Update Channel: Canal d'actualitzacions: - + Current Version: Versió Actual: - - + + Enable Automatic Update Check Habilitar la comprovació automàtica d'actualitzacions - + Check for Updates... Comprovar si hi ha actualitzacions... @@ -14255,66 +15216,59 @@ Clica al botó dret del ratolí per eliminar assignació Custom.qss [Deixa dins la carpeta PCSX2] - - - - - + + + + Checked Activat - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Comprova si hi ha actualitzacions a l'inici del programa automàticament. Les actualitzacions es poden posposar o ometre. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Bloqueja l'activació de l'estalvi de pantalla o que l'equip entri en suspensió quan l'emulador s'està executant. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determina si es mostrarà una finestra o no per confirmar l'aturada de la màquina virtual en clicar la tecla d'accés ràpid corresponent. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Fes pausa a l'emulador quan un controlador amb assignacions es desconnecta. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permet canviar el mode de pantalla completa fent doble clic a la finestra del joc. - + Prevents the main window from being resized. Evita que la finestra principal canviï de mida. + - + - + + - - - - - + + Unchecked Desactivat @@ -14324,43 +15278,37 @@ Clica al botó dret del ratolí per eliminar assignació Fusió [Clar/Fosc] - + Pauses the emulator when a game is started. Fer pausa a l'emulador quan s'inicia el joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Fer pausa a l'emulador quan es minimitza la pantalla o quan es canvia a una altra aplicació, i torna a activar l'emulador en tornar. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automàticament canvia a pantalla completa quan s'inicia el joc. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Amaga el ratolí quan l'emulador està en mode de pantalla completa. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Renderitza el joc en una finestra separada en comptes de fer-ho a la finestra principal. Si està desseleccionat, el joc es mostrarà sobre a la part superior de la llista de jocs. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Amaga la finestra principal (amb la llista de jocs) quan un joc està en funcionament, requereix que l'opció "Renderitzat en una altra finestra" estigui activa. - + Shows the game you are currently playing as part of your profile in Discord. Mostra al teu perfil de Discord, el nom del joc que estàs jugant. @@ -14514,7 +15462,7 @@ Clica al botó dret del ratolí per eliminar assignació - + Load State Carrega un estat @@ -14586,7 +15534,7 @@ Clica al botó dret del ratolí per eliminar assignació &Scan For New Games - Cerca &jocs nous + Cerca jocs nous @@ -14829,7 +15777,7 @@ Clica al botó dret del ratolí per eliminar assignació &Memory Cards - &Memory Cards + Targetes de memòria @@ -14864,7 +15812,7 @@ Clica al botó dret del ratolí per eliminar assignació Game &List - Llista de $jocs + Llista de jocs @@ -14880,7 +15828,7 @@ Clica al botó dret del ratolí per eliminar assignació Game &Grid - Quadrícula de $Jocs + Quadrícula de Jocs @@ -14890,7 +15838,7 @@ Clica al botó dret del ratolí per eliminar assignació Zoom &In (Grid View) - Ampliar mida (vista de quadrícula) + Ampliar mida (Vista de quadrícula) @@ -14900,7 +15848,7 @@ Clica al botó dret del ratolí per eliminar assignació Zoom &Out (Grid View) - Disminuir mida (vista de quadrícula) + Disminuir mida (Vista de quadrícula) @@ -15099,11 +16047,11 @@ Clica al botó dret del ratolí per eliminar assignació The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Canviar la configuració avançada pot portar a efectes imprevisibles en els jocs, incloent-hi errors gràfics, aturades i errors en els estats desats. No et recomanem que canviis la configuració avançada si no saps el que fas i les implicacions de cada canvi. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +L'equip de PCSX2 no donarà suport si canvies aquesta configuració. -Are you sure you want to continue? +Estàs segur que vols continuar? @@ -15133,10 +16081,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15218,7 +16166,7 @@ Are you sure you want to continue? <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Estàs intentant actualitzats PCSX2 a una versió que no es troba oficialment a PCSX2. Per evitar incompatibilitats, el gestor d'actualitzacions només està activat per compilacions oficials.</p><p>Per baixar una compilació oficial, visita el següent enllaç:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> @@ -15241,57 +16189,67 @@ Are you sure you want to continue? Error al crear '%1'. - + + Theme Change + Canviar el tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Canviar el tema, tancarà la finestra de depuració. Qualsevol canvi no desat es perdrà. Estàs segur que vols continuar? + + + Input Recording Failed Error en la gravació d'entrada - + Failed to create file: {} No s'ha pogut crear el fitxer: {} - + Input Recording Files (*.p2m2) Arxius de gravació d'entrada (*.p2m2) - + Input Playback Failed Error en la reproducció d'entrada - + Failed to open file: {} Error en obrir el fitxer: {} - + Paused En pausa - + Load State Failed Error al carregar estat - + Cannot load a save state without a running VM. No es pot carregar l'estat desat sense una VM en funcionament. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + No es pot carregar el nou ELF sense reiniciar la màquina virtual. Vols reiniciar-la ara? - + Cannot change from game to GS dump without shutting down first. No es pot canviar d'un joc a un abocament del GS sense apagar primer la màquina virtual. - + Failed to get window info from widget Error en obtenir informació de la finestra a través del widget @@ -15317,76 +16275,76 @@ Are you sure you want to continue? Les propietats del joc no estan disponibles pel joc actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Select disc drive: Seleccionar disc dur: - + This save state does not exist. Aquest estat desat no existeix. - + Select Cover Image Seleccionar caràtula del joc - + Cover Already Exists La caràtula ja existeix - + A cover image for this game already exists, do you wish to replace it? Ja existeix una caràtula per aquest joc, la vols substituir? - - - - + + + + Copy Error Error de còpia - + Failed to remove existing cover '%1' Error en eliminar la caràtula actual '%1' - + Failed to copy '%1' to '%2' Error al copiar '%1' to '%2' - + Failed to remove '%1' Error en eliminar '%1' - - + + Confirm Reset Confirmar reinici - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tots els tipus d'imatge de caràtula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Has de seleccionar un arxiu diferent per la caràtula actual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15395,107 +16353,107 @@ This action cannot be undone. Aquesta acció no es pot desfer. - + Load Resume State Carregar l'estat de reinici - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + S'ha trobat un estat desat per aquest joc, desat a: %1. -Do you want to load this state, or start from a fresh boot? +Vols carregar aquest estat, o vols començar un inici nou? - + Fresh Boot Arrencada nova - + Delete And Boot Esborrar i iniciar - + Failed to delete save state file '%1'. Error en eliminar arxiu de desat ràpid '%1'. - + Load State File... Carregar arxiu de desat... - + Load From File... Carrega des d'un fitxer... - - + + Select Save State File Seleccionar arxiu de desat ràpid - + Save States (*.p2s) Desar estats (*.p2s) - + Delete Save States... Suprimeix les captures d'estat... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Tots els tipus de fitxers (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imatges d'una sola pista RAW (*.bin *.iso);;Fulls Cue (*.cue);;Fitxer descriptor de mèdia (*.mdf);;Imatges MAME CHD (*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);;Executables ELF (*-elf);; Executables (*.irx);;Abocats GS (*.gs, *gs.xz, *.gs.zst);;Abocats Dump (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + Tots els tipus de fitxer (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Imatges RAW de una pista (*.bin *.iso);;Fulls Cue(*.cue);;Fitxer descriptor mèdia (*.mdf);;Imatges MAME CHD(*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);; Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + Avís: La targeta de memòria encara està escrivint dades. Apagar l'emulador ara DESTRUIRÀ DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA. Et recomanem fortament que tornis a la partida i així la targeta de memòria pugui acabar la feina.Estàs segur que vols apagar ara i DESTRUIR DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA? - + Save States (*.p2s *.p2s.backup) Desa estat (*.p2s *.p2s.backup) - + Undo Load State Desfés la càrrega de l'estat - + Resume (%2) Continuar (%2) - + Load Slot %1 (%2) Carrega la ranura %1 (%2) - - + + Delete Save States Suprimeix les captures d'estat - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15504,42 +16462,42 @@ The saves will not be recoverable. Els estats desats no es podran recuperar. - + %1 save states deleted. %1 estat de desat ha sigut eliminat. - + Save To File... Desa en un fitxer... - + Empty Buit - + Save Slot %1 (%2) Desa a la ranura %1 (%2) - + Confirm Disc Change Confirmar canvi disc - + Do you want to swap discs or boot the new image (via system reset)? Vols canviar el disc o iniciar des d'una nova imatge (amb el reinici del sistema)? - + Swap Disc Inicia un disc - + Reset Reiniciar @@ -15551,7 +16509,7 @@ Els estats desats no es podran recuperar. The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + El fitxer de la tipografia '%1' és imprescindible per mostrar missatge en pantalla i en el mode Big Picture en el teu idioma. <br><br>Vols descarregar-lo ara? Aquests fitxers solen ocupar menys de 10 MB.<br><br><strong>Si no descarregues el fitxer, els missatges seran illegibles.</strong> @@ -15588,12 +16546,12 @@ Els estats desats no es podran recuperar. Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. - Unable to access memory card: + No és possible accedir a la targeta de memòria: {} -Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. -Close any other instances of PCSX2, or restart your computer. +Una altra execució de PCSX2 està fent servir aquesta targeta de memòria o bé la targeta de memòria està emmagatzemada en una carpeta amb escriptura protegida. +Tanca qualsevol execució de PCSX2, o reinicia l'equip. @@ -15664,7 +16622,7 @@ Close any other instances of PCSX2, or restart your computer. <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> Convertir una targeta de memòria crea una <strong>CÒPIA</strong> de la targeta de memòria actual. <strong>NO elimina, ni modifica, o reemplaça</strong> la targeta de memòria actual.</center> @@ -15676,7 +16634,7 @@ Close any other instances of PCSX2, or restart your computer. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Utilitza una carpeta del sistema d'arxius en comptes d'un fitxer. Ofereix una capacitat infinita i és igual de compatible que una targeta de memòria de 8 MB. @@ -15730,7 +16688,7 @@ Close any other instances of PCSX2, or restart your computer. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + La teva carpeta de targeta de memòria té massa dades a dins per a poder convertir-la en un fitxer de targeta de memòria. La mida màxima d'un fitxer de targeta de memòria és de 64 MB. Per a convertir la teva carpeta en una targeta de memòria, és necessari que eliminis carpetes de jocs fins que ocupi 64 MB o menys. @@ -15758,7 +16716,7 @@ Close any other instances of PCSX2, or restart your computer. <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Crea una targeta de memòria</span><br />Escriu el nom de la targeta de memòria que vols crear i escull la mida. Et recomanem utilitzar targetes de memòria de 8MB o carpetes de targeta de memòria per tenir millor compatibilitat.</p></body></html> @@ -15829,7 +16787,7 @@ Close any other instances of PCSX2, or restart your computer. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + La compressió NTFS està integrada, és ràpida i totalment fiable. S'acostuma a utilitzar per comprimir targetes de memòria (molt recomanat). @@ -15966,7 +16924,7 @@ Close any other instances of PCSX2, or restart your computer. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Només per a carpetes i mida de targeta automàtica) Carrega només els fitxers rellevants pel joc que està en execució i ignora la resta. Evita que la targeta de memòria es quedi sense espai per desar. @@ -16028,9 +16986,9 @@ Close any other instances of PCSX2, or restart your computer. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Estàs segur que vols esborra la targeta de memòria %1? -This action cannot be reversed, and you will lose any saves on the card. +Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha a la targeta. @@ -16503,7 +17461,7 @@ This action cannot be reversed, and you will lose any saves on the card. <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Vigila! Si crees una gravació que comenci en un estat desat, la gravació deixarà de funcionar en futures versions a causa del control de versions dels estats desats.</span></p></body></html> @@ -16977,7 +17935,7 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Estableix el factor d'escalat pels eixos de les palanques de control analògiques. Es recomana un valor entre 130% i 140% si fas servir controladors moderns, com el DualShock 4 o el controlador de Xbox One. @@ -17088,8 +18046,8 @@ This action cannot be reversed, and you will lose any saves on the card. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + El port del controlador {0}, ranura {1} té un {2} connectat, però l'estat desat té un {3}. +Expulsant {3} i reemplaçant-lo per {2}. @@ -17250,12 +18208,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Error en obrir {}. Els pedaços de joc integrats no estan disponibles. - + %n GameDB patches are active. OSD Message @@ -17264,7 +18222,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17273,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17282,7 +18240,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No s'han trobat trucs ni pedaços (pantalla panoràmica, compatibilitat o altres). @@ -17290,12 +18248,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Desactivat (amb soroll) - + TimeStretch (Recommended) Ampliació de temps (Recomanat) @@ -17556,13 +18514,13 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. + L'estat desat és obsolet i ja no és compatible amb la versió actual de PCSX2. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +Si tens algun progrés no desat en aquest fitxer de desat ràpid, pots descarregar una versió anterior i compatible de PCSX2 a la pàgina web pcsx2.net, carregar l'estat desat i desar el teu progrés en una targeta de memòria. @@ -17686,7 +18644,7 @@ Vols crear la carpeta? <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Resum</strong><hr>Aquesta pàgina mostra detalls del joc seleccionat. Canviant el perfil d'entrada, es farà servir l'assignació de botons del controlador que seleccionis, en comptes de l'assignació de botons predeterminada. La llista de pistes i la verificació dels abocats serveixen per comprovar si la teva imatge de disc coincideix amb algun abocat correcte conegut. En cas de coincidir, la imatge de disc podría esta malmesa. @@ -17712,7 +18670,7 @@ Vols crear la carpeta? <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Configuració de la llista de jocs</strong><hr>La llista de la part superior mostra les carpetes on PCSX2 cercarà jocs per omplir la llista. Es poden afegir o treure carpetes, així com fer que la cerca sigui o no recursiva. @@ -17732,7 +18690,7 @@ Vols crear la carpeta? <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Correccions</strong><hr>Aquesta secció et permet seleccionar les correccions opcionals que s'aplicaran al joc, pot produir millores de rendiment, visuals o de jugabilitat. @@ -17742,7 +18700,7 @@ Vols crear la carpeta? <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Trucs</strong><hr>Aquesta secció et permet seleccionar quins trucs vols activar. No pots activar o desactivar trucs sense etiquetar dels fitxers pnach del format anterior: aquests trucs s'activaran automàticament en activar l'opció general de trucs. @@ -17752,7 +18710,7 @@ Vols crear la carpeta? <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Configuració de les correccions de jocs</strong><hr>Les correccions de jocs poden portar a solucionar errors en l'emulació de molts jocs.<br>En canvi, també pot causar errors si no s'utilitzen correctament.<br>És recomanable deixar-ho tot desactivat si no saps el que fas. @@ -17782,7 +18740,7 @@ Vols crear la carpeta? <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Configuració de les carpetes</strong><hr>Aquestes opcions controlen en quines carpetes PCSX2 desarà dades durant el seu ús. @@ -17792,7 +18750,7 @@ Vols crear la carpeta? <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Configuració dels assoliments</strong><hr>Aquestes opcions controlen els assoliments a PCSX2 i et permet guanyar assoliments en els jocs. @@ -17812,22 +18770,22 @@ Vols crear la carpeta? <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració de la interfície</strong><hr>Aquestes opcions controlen com l'aparença i el comportament de l'aplicació.<br><br>Mou el ratolí per sobre una opció per obtenir més informació i clica Majús+Rodeta per moure't pel panell. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració BIOS</strong><hr>Pots configurar aquí la BIOS.<br><br>Mou el ratolí sobre una opció per obtenir informació addicional, i clica Shift+Wheel per moure't pel panell. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració de l'emulació</strong><hr>Aquestes opcions determinen la configuració de la taxa de fotogrames i els ajustaments en els jocs.<br><br>Mou el ratolí sobre una opció per obtenir informació addicional, i clica Shift+Wheel per moure't pel panell. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració gràfica</strong><hr>Aquestes opcions determinen la configuració de la sortida gràfica.<br><br>Mou el ratolí sobre una opció per obtenir informació addicional, i clica Shift+Wheel per moure't pel panell. @@ -17837,17 +18795,17 @@ Vols crear la carpeta? <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració targeta de memòria</strong><hr>Crea i configura les targetes de memòria aquí.<br><br>Mou el ratolí per obtenir informació addicional, i clica Shift+Wheel per moure't pel panell. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració de la xarxa i el disc dur</strong><hr>Aquestes opcions controlen les connexions de xarxa i l'emmagatzematge al disc dur intern.<br><br>Mou el ratolí per sobre una opció per obtenir més informació i clica Majús+Rodeta per moure't pel panell. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Configuració avançada</strong><hr>Aquestes són opcions avançades que determinen la configuració de la consola emulada.<br><br>Mou el ratolí sobre una opció per obtenir informació addicional, i clica Shift+Wheel per moure't pel panell. @@ -17857,7 +18815,7 @@ Vols crear la carpeta? <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Configuració de la depuració</strong><hr>Aquestes opcions controlen el registre intern de l'aplicació<strong> No facis modificacions si no saps el que fas</strong>, Pot causar una baixada de velocitat i fitxers que ocupin molt espai de disc dur. @@ -17876,11 +18834,11 @@ Vols crear la carpeta? Any current setting values will be overwritten. Do you want to continue? - The configuration for this game will be replaced by the current global settings. + La configuració per aquest joc serà canviada per la configuració global. -Any current setting values will be overwritten. +Tot valor actual es perdrà. -Do you want to continue? +Estàs segur que vols continuar? @@ -17894,11 +18852,11 @@ Do you want to continue? Any current setting values will be lost. Do you want to continue? - The configuration for this game will be cleared. + La configuració per aquest joc serà esborrada. -Any current setting values will be lost. +Tot valor actual es perdrà. -Do you want to continue? +Estàs segur que vols continuar? @@ -17961,7 +18919,7 @@ Do you want to continue? <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>PCSX2 necessita una BIOS per funcionar.</p><>Per raons legals, tu has d'obtenir una BIOS des de la teva PS2 pròpia (no es pot cedir). Un cop abocada, la imatge BIOS ha de ser emmagatzemada a la carpeta BIOS mostrada aquí sota, o pots indicar a PCSX2 que escanegi una carpeta alternativa.</p><p> Pots trobar una guia sobre com abocar la BIOS aquí<a href="https://pcsx2.net/docs/setup/bios/"></a>.</p></body></html> @@ -18001,7 +18959,7 @@ Do you want to continue? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 escanejarà i identificarà jocs des de les carpetes seleccionades aquí, i omplirà la llista de jocs.<br>Aquests jocs han de ser abocats des dels teus jocs propis. Pots trobar una guia per abocar discs aquí<a href="https://pcsx2.net/docs/setup/dumping"></a>.</p><p>Els formats suportats son:</p><p><ul><li>.bin/.iso (Imatges de disc ISO)</li><li>.mdf (Fitxers descriptors de mèdia)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Disc ISO comprimit)</li><li>.zso (Disc ISO comprimit)</li><li>.gz (Disc ISO comprimit amb GZip)</li></ul></p></p></body></html> @@ -18038,7 +18996,7 @@ L'actualització automàtica pot ser canviada més endavant a la configuració.& <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>Per defecte, PCSX2 assignarà el teu teclat com a controlador virtual de PS2.</p><p><span style=" font-weight:704;">Per utilitzar un controlador extern, cal primer assignar els botons. </span> En aquesta pantalla, pot assignar automàticament botons de qualsevol controlador que estigui connectat. Si el teu controlador no està connectat, cal fer-ho ara.</p><p>Per canviar les assignacions amb més precissió, o fer servir multipulsacions, obre el menú de Configuració i selecciona Controladors després d'haver acabat l'Assistent de Configuració Inicial.</p><p>Pots trobar guies per configurar controladors aquí<a href="https://pcsx2.net/docs/post/controllers/"><span style=""></span></a>.</p></body></html> @@ -18105,16 +19063,16 @@ L'actualització automàtica pot ser canviada més endavant a la configuració.& A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + No s'ha seleccionat una imatge BIOS. PCSX2 <strong>no serà capaç</strong> d'executar jocs sense una imatge BIOS.<br><br>Estàs segur que vols continuar sense seleccionar una imatge BIOS? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + No s'han seleccionat carpetes de jocs. Hauràs d'afegir manualment el joc, perquè la llista de PCSX2 estarà buida. -Are you sure you want to continue? +Estàs segur que vols continuar? @@ -18131,9 +19089,9 @@ Are you sure you want to continue? Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Estàs segur que vols cancel·lar la configuració de PCSX2? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Cap canvi s'ha desat, i l'assistent de configuració s'iniciarà el pròxim cop que iniciïs PCSX2. @@ -18155,9 +19113,9 @@ Any changes have been saved, and the wizard will run again next time you start P Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Estàs segur que vols escanejar la carpeta "%1" de manera contínua? -Scanning recursively takes more time, but will identify files in subdirectories. +Escanejar de manera contínua tarda més temps, però trobarà jocs en les subcarpetes. @@ -18177,7 +19135,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No s'han generat assignacions automàtiques per al dispositiu «%1». El comandament d'origen podria no ésser compatible amb l'assignació automàtica. @@ -18303,119 +19261,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (arxiu d'origen desconegut) - + (unknown section) (secció desconeguda) - + (unknown module) (mòdul desconegut) - + Copy Name Copia el nom - + Copy Mangled Name Copiar el nom alterat - + Copy Location Copia la ubicació - - + + Rename Symbol Reanomena el símbol - + Go to in Disassembly Veure en el desassemblador - + Go to in Memory View Veure en visualitzador de memòria - + Show Size Column Mostrar la columna de mida - + Group by Module Agrupar per mòdul - + Group by Section Agrupar per secció - + Group by Source File Agrupar per fitxer d'origen - + Sort by if type is known Ordenar si el tipus és conegut - + Reset children Restablir elements secundaris - + Change type temporarily Canviar temporalment el tipus - + Confirm Deletion Confirma l'eliminació - + Delete '%1'? Esborrar '%1'? - + Name: Nom: - + Change Type To Canviar el tipus a - + Type: Tipus: - - + + Cannot Change Type No es pot canviar el tipus - + That node cannot have a type. Aquest node no pot tenir un tipus. @@ -18644,7 +19602,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18657,7 +19615,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19628,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19641,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18731,8 +19689,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18744,8 +19702,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18781,7 +19739,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Estableix la imatge de la creueta que farà servir la pistola de llum. Si estableixes una imatge, es desactivarà el cursor del sistema. @@ -18806,7 +19764,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Aplica un tint a la imatge seleccionada com a punt de mira. Es pot aplicar a diferents jugadors. S'utilitza el format HTML/CSS (per exemple #aabbcc) @@ -19230,61 +20188,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Aplica un filtre de corba de potència als valors de l'eix del volant. Esmorteeix els moviments petits. - + + Workaround for Intermittent FFB Loss + Solució alternativa per pèrdues intermitents de FFB + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Remeis per corregir defectes en el firmware de certs volants que provoquen interrupcions breus en la força transmesa. Deixa aquesta opció deshabilitada si no ho necessites, perquè provoca efectes secundaris en molts volants. + + + Wheel Device Dispositiu de volant - + Driving Force Dinamitzadors - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Conjunt de bateria de Rock Band - + Blue Blau - + Green Verd - + Red Vermell - + Yellow Groc - + Orange Taronja @@ -19394,137 +20362,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Jugador 4 Groc - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rodeta a dalt - + Wheel Down Rodeta avall @@ -19894,7 +20862,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Transmet directament la informació sense processar del moviment dels eixos al joc. Activa aquesta opció si fas servir un comandament compatible amb Densha De Go! Desactiva-la si fas servir qualsevol altre comandament. @@ -20033,7 +21001,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. - The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + El controlador Densha tipus 2 és un controlador de trens a dues mans amb dues palanques, botons de direcció i sis botons d'acció. La palanca de potència comença en un punt neutre i té 5 posicions progressives de potència. L'eix de fre s'inicia des de la posició alliberada i té 8 posicions progressives, més un fre d'emergència. El controlador és compatible amb bastants jocs i es mapeja bé com a controlador amb un o dos eixos físics amb un rang similar de posicions, com per exemple el modern "Zuiki One Handle MasCon". @@ -20092,7 +21060,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Si vols assignar la direcció als volants moderns amb 900°, dona una volta completa en la direcció desitjada i després torna el volant a la posició neutral. @@ -20210,7 +21178,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Si vols assignar la direcció als volants moderns amb 900°, dona una volta completa en la direcció desitjada i després torna el volant a la posició neutral. @@ -20404,9 +21372,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Per defecte, la GunCon2 farà servir el ratolí. Per jugar amb el ratolí, no necessites configurar cap assignació, només el gatell i els botons. -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Si vols utilitzar un controlador, o una pistola de llum que simula ser un controlador en comptes del ratolí, has d'assignar els elements al apuntat relatiu. En cas contrari, apuntat relatiu ha de quedar sense assignar @@ -20520,7 +21488,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + El controlador Ryojōhen és un controlador de trens a dues mans amb una palanca i 7 botons. L'eix de potència comença d'un valor neutre i té 4 punts de potència progressius. L'eix de fre és analògic amb 3 regions que representen alliberar el fre, bloqueja el fre a una certa pressió o augmentar la pressió sobre el fre. Prement el fre fins al final, activa el fre d'emergència. Aquest controlador ha estat dissenyat pel joc Densah De GO! Ryojōhen, i és millor fer-ho servir amb 2 pedalers, una de les quals pot simular augmentar o disminuir el la pressió sobre el fre. @@ -20617,7 +21585,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + El controlador Shinkansen és controlador de conductor de trens amb una palanca i sis botons. La palanca de potència comença en un punt neutre i té 13 posicions progressives de potència. L'eix de fre s'inicia des de la posició alliberada i té 7 posicions progressives, més un fre d'emergència. El controlador està dissenyat per fer servir amb Densha De GO! San'yō Shinkansen-hen, i es recomana fer servir controladors amb 14 posicions o més en un dels eixos. @@ -20754,48 +21722,48 @@ Scanning recursively takes more time, but will identify files in subdirectories. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No s'han generat assignacions automàtiques per al dispositiu «%1». El comandament d'origen podria no ésser compatible amb l'assignació automàtica. VMManager - + Failed to back up old save state {}. Error en intentar recuperar un estat desat {}. - + Failed to save save state: {}. Error en desar l'estat: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Joc desconegut - + CDVD precaching was cancelled. S'ha cancel·lat la precàrrega del CDVD. - + CDVD precaching failed: {} Error al precarregar el CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20803,275 +21771,280 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + PCSX2 necessita un BIOS de PS2 per funcionar. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +Per raons legals, tu has d'obtenir una BIOS de la teva pròpia consola PS2 (no es pot utilitzar una BIOS que no sigui pròpia) -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +Un cop hagis abocat una imatge de la BIOS, has de guardar-la a la carpeta Bios (menú Eines - Obrir carpeta de dades). -Please consult the FAQs and Guides for further instructions. +Per més intruccinos, pots consultar la pàgina de preguntes freqüents (FAQ) i les guíes. - + Resuming state Reprenent estat - + Boot and Debug Inicia i depura - + Failed to load save state Error en carregar estat desat - + State saved to slot {}. Estat desat a la ranura {}. - + Failed to save save state to slot {}. Error en fer desat ràpid a la ranura {}. - - + + Loading state Carregant estat - + Failed to load state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + There is no save state in slot {}. No hi ha cap estat desat a la ranura {}. - + Failed to load state from slot {} (Memory card is busy) Error en carregar l'estat de la ranura {} (La targeta de memòria està en ús) - + Loading state from slot {}... Carregant estat de la ranura {}... - + Failed to save state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + Failed to save state to slot {} (Memory card is busy) Error en desar estat a la ranura {} (La targeta de memòria està plena) - + Saving state to slot {}... Desant estat a la ranua {}... - + Frame advancing Avançar fotograma - + Disc removed. Disc extret. - + Disc changed to '{}'. Disc canviat a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error en obrir un nou disc d'imatge '{}'. Retornant a la imatge anterior. L'error ha sigut: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error en canviar la imatge de disc antic. Extraient disc. L'error ha sigut: {} - + Cheats have been disabled due to achievements hardcore mode. S'ha desactivat els trucs a causa que el mode difícil d'assoliments està activat. - + Fast CDVD is enabled, this may break games. El mode CDVD està habilitat, això pot provocar errors en alguns jocs. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La freqüència o l'omissió de cicles no està en els valors predeterminats: pot provocar errors o que els jocs s'emulin a baixa velocitat. - + Upscale multiplier is below native, this will break rendering. El valor d'escala està per sota del valor natiu: fallarà el renderitzat. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping està desactivat. Pot fallar el renderitzat en alguns jocs. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + El renderitzador no està fixat a automàtic. Això pot causar problemes de rendiment i errors gràfics. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtre de textures no està configurat com Bilineal (PS2). Pot fallar el renderitzat en alguns jocs. - + No Game Running Cap joc executant-se - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtre trilineal no està configurat en automàtic. Pot provocar errors de renderització en alguns jocs. - + Blending Accuracy is below Basic, this may break effects in some games. La precisió de la mescla està configurada per sota del nivell bàsic: alguns efectes dels jocs poden fallar. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El mode de descàrrega de jocs no està configurat com a precís, pot fallar el renderitzat en alguns jocs. - + EE FPU Round Mode is not set to default, this may break some games. El mode d'arrodoniment de EE FPU no està configurat en el seu valor predeterminat. - + EE FPU Clamp Mode is not set to default, this may break some games. El mode de limitació de EE FPU no està configurat en el seu valor predeterminat, poden fallar alguns jocs. - + VU0 Round Mode is not set to default, this may break some games. El mode d'arrodoniment de la VU0 no està configurat al seu valor predeterminat: poden fallar alguns jocs. - + VU1 Round Mode is not set to default, this may break some games. El mode de limitació de les VU1 no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + VU Clamp Mode is not set to default, this may break some games. El mode de limitació de les VU no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM està activat. La compatibilitat amb alguns jocs es pot veure afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Frame rate for NTSC is not default. This may break some games. La velocitat de fotogrames NTSC no té un valor predeterminat: poden fallar alguns jocs. - + Frame rate for PAL is not default. This may break some games. La velocitat de fotogrames PAL no té un valor predeterminat: poden fallar alguns jocs. - + EE Recompiler is not enabled, this will significantly reduce performance. El compilador del EE no està activat: pot reduir significativament el rendiment. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El compilador VU0 no està activat, pot reduir significativament el rendiment. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El compilador VU1 no està activat, pot reduir significativament el rendiment. - + IOP Recompiler is not enabled, this will significantly reduce performance. El compilador IOP no està activat, pot reduir significativament el rendiment. - + EE Cache is enabled, this will significantly reduce performance. La Caché EE està activada, això reduirà el rendiment significativament. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detecció de bucles EE Wait no està activada, pot reduir el rendiment. - + INTC Spin Detection is not enabled, this may reduce performance. La detecció de bucles INTC no està activada: pot reduir el rendiment. - + Fastmem is not enabled, this will reduce performance. Memòria ràpida no està activada, això redueix la velocitat d'emulació. - + Instant VU1 is disabled, this may reduce performance. La instantània VU1 està desactivada, això podria reduir la velocitat d'emulació. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack no està activat, això redueix la velocitat d'emulació. - + GPU Palette Conversion is enabled, this may reduce performance. La conversió de paletes a la GPU està activada: es pot reduir el rendiment. - + Texture Preloading is not Full, this may reduce performance. La precàrrega de textures no està completa, això pot reduir el rendiment. - + Estimate texture region is enabled, this may reduce performance. El càlcul de regions de textures està activat: pot reduir el rendiment. - + Texture dumping is enabled, this will continually dump textures to disk. L'abocament de textures està activat, es volcaran de manera contínua. diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts index 12c9562cfd..5918bbd9d0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts @@ -742,258 +742,311 @@ Pozice v žebříčku: {1} z {2} Použít Globální Nastavení [%1] - + Rounding Mode Režím Zaokrouhlovaní - - - + + + Chop/Zero (Default) Chop/Zero (výchozí) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's plovoucím bodem (EE FPU). Vzhledem k tomu, že různé FPU, které jsou v PS2, nejsou v souladu s mezinárodními standardy, některé hry mohou potřebovat různé režimy, aby se matematika správně vyrovnala. Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Division Rounding Mode Režim zaokrouhlování divizí - + Nearest (Default) Nejbližší (výchozí) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Určuje způsob zaokrouhlování výsledků dělby s pohyblivou řádovou čárkou. Některé hry vyžadují specifické nastavení; <b>upravující toto nastavení, pokud hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Clamping Mode Režim upínání - - - + + + Normal (Default) Normální (Výchozí) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá ovládání plováků ve standardním rozsahu x86. Standardní hodnota se řídí převážnou většinou her, <b>změna tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - - + + Enable Recompiler Povolit Rekompilátor - - - - - - - - - + + + + + + + + + + Checked Zaškrtnuto - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Provede just-in-time binární překlad 64-bitového MIPS-I strojového kódu do x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detekce smyčky čekání - + Moderate speedup for some games, with no known side effects. Mírné zrychlení pro některé hry, bez známých vedlejších efektů. - + Enable Cache (Slow) Povolit Vyrovnávací Paměť (Pomalé) - - - + + + + Unchecked Nezaškrtnuto - + Interpreter only, provided for diagnostic. Jenom interpreter, určeno pro diagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detekce mezery INTC - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Fast Memory Access Povolit Rychlý Přístup k Paměti - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Používá backpatching k tomu, aby se zabránilo plombování při každém přístupu k paměti. - + Pause On TLB Miss Pozastavit na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Prokazuje virtuální počítač v případě selhání TLB, místo aby jej ignoroval a pokračoval. Poznamenejte si, že VM se pozastaví po skončení bloku, ne na pokyn, který způsobil výjimku. Pro zobrazení adresy, kde došlo k neplatnému přístupu, se podívejte do konzoly. - + Enable 128MB RAM (Dev Console) Povolit 128MB RAM (Vývojářská konzole) - + Exposes an additional 96MB of memory to the virtual machine. Vystavuje dalších 96MB paměti virtuálnímu počítači. - + VU0 Rounding Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU1 Rounding Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU0 Clamping Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + VU1 Clamping Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Enable Instant VU1 Povolit Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale některé hry můžou vykazovat grafické chyby. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Povolit Rekompilátor VU0 (Mikro Režim) - + Enables VU0 Recompiler. Povolí Rekompilátor VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Povolit Rekompilátor VU1 - + Enables VU1 Recompiler. Povolí Rekompilátor VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack mVU značky - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Provede just-in-time binární překlad 32-bitového MIPS-I strojového kódu do x86. - + Enable Game Fixes Zapnout opravy her - + Automatically loads and applies fixes to known problematic games on game start. Automaticky načte a použije opravy u problematických her při jejich spuštění. - + Enable Compatibility Patches Zapnout záplaty kompatibility - + Automatically loads and applies compatibility patches to known problematic games. Automaticky načte a aplikuje opravy kompatibility na známé problematické hry. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1207,43 +1260,136 @@ Pozice v žebříčku: {1} z {2} Zapnout záplaty kompatibility - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Ovládání snímkovací frekvence - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL snímkovací frekvence: - + NTSC Frame Rate: NTSC snímkovací frekvence: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings Nastavení PINE - + Slot: Sloty: - + Enable Zapnout + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3362,87 +3508,87 @@ Tuto akci nelze vrátit zpět. Parameters - + Breakpoint List Context Menu Kontextové menu seznamu zarážek - - + + New Nový - + Edit Upravit - - - + + + Copy Kopírovat - - + + Delete Odstranit - - - - + + + + Copy all as CSV Kopírovat vše jako CSV - - + + Paste from CSV Vložit z CSV - + Thread List Context Menu Kontextové menu seznamu vláken - + Go to in Disassembly Přejít na v Demontáži - - + + Load from Settings Načíst z nastavení - - + + Save to Settings Uložit do nastavení - + Go to in Memory View Přejít na v Zobrazení Paměti - + Copy Address Kopírovat Adresu - + Copy Text Kopírovat Text - + Stack List Context Menu Kontextové menu seznamu zásobníků @@ -3816,75 +3962,839 @@ Chcete jej přepsat? Přepsat + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Výpisy Vykreslování - + Dump GS Draws Výpisy GS Výkresů - + Save RT Uložit RT - + Save Frame Uložit Snímek - + Save Texture Uložit Texturu - + Save Depth Uložit Hloubku - + Start Draw Number: Počáteční Číslo Nakreslení: - + Draw Dump Count: Počet Výpisů Vykreslování: - + Hardware Dump Directory: Složka Výpisu Hardwaru: - + Software Dump Directory: Složka Výpisu Softwaru: - - + + Browse... Procházet... - - + + Open... Otevřít... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3894,53 +4804,58 @@ Chcete jej přepsat? Debugger PCSX2 - - + + Run Spustit - + Step Into Vkročit - + F11 F11 - + Step Over Překročit - + F10 F10 - + Step Out Vykročit - + Shift+F11 Shift+F11 - + Always On Top Vždy navrchu - + Show this window on top Zobrazit toto okno nahoře - + + Analyze + Analyze + + + Pause Pozastavit @@ -4794,347 +5709,342 @@ Tato URL byla: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nebyla nalezena žádná CD/DVD-ROM zařízení. Ujistěte se, že máte připojenou jednotku a dostatečná oprávnění pro přístup. - + Use Global Setting Použít globální nastavení - + Automatic binding failed, no devices are available. Automatické mapování selhalo, nejsou k dispozici žádná zařízení. - + Game title copied to clipboard. Název hry zkopírován do schránky. - + Game serial copied to clipboard. Sériové číslo hry zkopírováno do schránky. - + Game CRC copied to clipboard. CRC kód hry zkopírován do schránky. - + Game type copied to clipboard. Typ hry zkopírován do schránky. - + Game region copied to clipboard. Region hry zkopírován do schránky. - + Game compatibility copied to clipboard. Kompatibilita hry zkopírována do schránky. - + Game path copied to clipboard. Cesta ke hře byla zkopírována do schránky. - - Per-game controller configuration initialized with global settings. - Konfigurace ovladače pro danou hru byla inicializována z globálního nastavení. - - - + Controller settings reset to default. Nastavení ovladače obnoveno do výchozího stavu. - + No input profiles available. Žádné vstupní profily nejsou k dispozici. - + Create New... Vytvořit nový... - + Enter the name of the input profile you wish to create. Zadejte název vstupního profilu, který chcete vytvořit. - + Are you sure you want to restore the default settings? Any preferences will be lost. Opravdu chcete obnovit výchozí nastavení? Veškeré preference budou ztraceny. - + Settings reset to defaults. Nastavení obnoveno do výchozího stavu. - + No save present in this slot. V tomto slotu není žádná uložená položka. - + No save states found. Nebyly nalezeny žádné uložené pozice. - + Failed to delete save state. Nepodařilo se odstranit uloženou pozici. - + Failed to copy text to clipboard. Nepodařilo se zkopírovat text do schránky. - + This game has no achievements. Tato hra nemá žádné achievementy. - + This game has no leaderboards. Tato hra nemá žádné žebříčky. - + Reset System Resetovat systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? - + Launch a game from images scanned from your game directories. Spustit hru z obrázků naskenovaných z vašich herních adresářů. - + Launch a game by selecting a file/disc image. Spustit hru výběrem souboru/obrazu disku. - + Start the console without any disc inserted. Spustit konzoli bez vloženého disku. - + Start a game from a disc in your PC's DVD drive. Spustit hru z disku v DVD jednotce vašeho počítače. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Časový limit vyprší za %.0f sekund... - + Unknown Neznámé - + OK OK - + Select Device Vybrat zařízení - + Details Podrobnosti - + Options Možnosti - + Copies the current global settings to this game. Zkopíruje aktuální globální nastavení do této hry. - + Clears all settings set for this game. Vymaže všechna zvolená nastavení pro tuto hru. - + Behaviour Chování - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zabrání aktivace spořiče obrazovky a režimu spánku v hostitelském systému, když je spuštěna emulace. - + Shows the game you are currently playing as part of your profile on Discord. Zobrazí hru, kterou právě hrajete jako součást vašeho profilu na Discordu. - + Pauses the emulator when a game is started. Pozastaví emulátor při spuštění hry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pozastaví emulátor, když minimalizujete okno nebo přepnete na jinou aplikaci, a znova jej spustí když se vrátíte. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pozastaví emulátor, když otevřete rychlé menu, a po jeho zavření obnoví chod. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Určuje, zda bude zobrazena výzva k potvrzení vypnutí emulátoru/hry po stisknutí klávesové zkratky. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaticky uloží stav emulátoru při vypnutí nebo ukončení aplikace. Příště pak můžete pokračovat přímo z místa, kde jste skončili. - + Uses a light coloured theme instead of the default dark theme. Použije světlý barevný motiv namísto výchozího tmavého motivu. - + Game Display Zobrazení hry - + Switches between full screen and windowed when the window is double-clicked. Dvojité kliknutí na okno přepíná zobrazení přes celou obrazovku anebo v okně. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skryje ukazatel/kurzor myši, když je emulátor v režimu celé obrazovky. - + Determines how large the on-screen messages and monitor are. Určuje, jak velká je obrazovka a zpávy na ní zobrazené. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zobrazí zprávy na obrazovce, když dojde k událostem, jako je vytvoření/načtení uložených pozic, pořízení snímků obrazovky atd. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zobrazí aktuální rychlost emulace systému v pravém horním rohu displeje v procentech. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zobrazí počet video snímků (neboli v-syncs) zobrazených systémem za sekundu v pravém horním rohu displeje. - + Shows the CPU usage based on threads in the top-right corner of the display. Zobrazí vytížení procesoru na základě vláken v pravém horním rohu displeje. - + Shows the host's GPU usage in the top-right corner of the display. Zobrazí vytížení GPU hostitele v pravém horním rohu displeje. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zobrazí statistiky o GS (geometrická primitiva, draw calls) v pravém horním rohu displeje. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zobrazí indikátory, pokud je aktivní rychlé přetáčení, pozastavení a další abnormální stavy. - + Shows the current configuration in the bottom-right corner of the display. Zobrazí aktuální konfiguraci v pravém dolním rohu displeje. - + Shows the current controller state of the system in the bottom-left corner of the display. Zobrazí aktuální stav ovladače systému v levém dolním rohu displeje. - + Displays warnings when settings are enabled which may break games. Zobrazí varování, pokud jsou povolena nastavení, která mohou porouchat hry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfiguraci na výchozí hodnoty (kromě nastavení ovladačů). - + Changes the BIOS image used to start future sessions. Změní obraz BIOSu, který bude použit při příštím spuštění. - + Automatic Automaticky - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Výchozí - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5143,1922 +6053,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automaticky přepne do režimu celé obrazovky při spuštění hry. - + On-Screen Display Zobrazení na obrazovce - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Zobrazí rozlišení hry v pravém horním rohu displeje. - + BIOS Configuration Konfigurace BIOSu - + BIOS Selection Výběr BIOSu - + Options and Patches Možnosti a patche - + Skips the intro screen, and bypasses region checks. Přeskočí úvodní obrazovku a obejde ověřování regionu. - + Speed Control Ovládání rychlosti - + Normal Speed Normální rychlost - + Sets the speed when running without fast forwarding. Nastaví rychlost při běhu bez rychlého přetáčení. - + Fast Forward Speed Rychlost rychlého přetáčení - + Sets the speed when using the fast forward hotkey. Nastaví rychlost při používání klávesy rychlého přetáčení. - + Slow Motion Speed Rychlost zpomaleného pohybu - + Sets the speed when using the slow motion hotkey. Nastaví rychlost při používání klávesy zpomalení. - + System Settings Systémová nastavení - + EE Cycle Rate Poměr EE cyklů - + Underclocks or overclocks the emulated Emotion Engine CPU. Podtaktuje nebo přetaktuje emulovaný procesor Emotion Engine. - + EE Cycle Skipping Přeskakování EE cyklů - + Enable MTVU (Multi-Threaded VU1) Povolit MTVU (vícevláknové VU1) - + Enable Instant VU1 Povolit okamžité VU1 - + Enable Cheats Povolit cheaty - + Enables loading cheats from pnach files. Umožňuje načítání cheatů ze souborů pnach. - + Enable Host Filesystem Povolit systém hostitelských souborů - + Enables access to files from the host: namespace in the virtual machine. Umožňuje přístup k souborům z hostitele: jmenný prostor ve virtuálním počítači. - + Enable Fast CDVD Povolit rychlé CDVD - + Fast disc access, less loading times. Not recommended. Rychlé čtení disku, méně načítání. Nedoporučeno. - + Frame Pacing/Latency Control Ovládání odezvy/časování snímků - + Maximum Frame Latency Maximální zpoždění snímku - + Sets the number of frames which can be queued. Nastaví počet snímků, které mohou být zařazeny do fronty. - + Optimal Frame Pacing Optimální tempo snímků - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizovat vlákna EE a GS po každém snímku. Nejnižší latence vstupu, ale zvyšuje systémové požadavky. - + Speeds up emulation so that the guest refresh rate matches the host. Urychlí emulaci tak, aby se obnovovací frekvence hosta shodovala s hostitelem. - + Renderer Renderer - + Selects the API used to render the emulated GS. Vybere jakou API použít k renderování emulovaného GS. - + Synchronizes frame presentation with host refresh. Synchronizuje prezentování snímků s obnovovácí frekvencí hostitele. - + Display Obrazovka - + Aspect Ratio Poměr stran - + Selects the aspect ratio to display the game content at. Vybere poměr stran pro zobrazení herního obsahu. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Vybere jaký poměr stran má být zobrazen, pokud je detekováno, že se přehrává FMV. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Vybere jaký algoritmus bude použit k převodu prokládaného videa PS2 na progresivní. - + Screenshot Size Velikost snímku obrazovky - + Determines the resolution at which screenshots will be saved. Určuje v jakém rozlišení budou uloženy snímky obrazovky. - + Screenshot Format Formát snímku obrazovky - + Selects the format which will be used to save screenshots. Vybere jaký formát bude použit pro ukládání snímků obrazovky. - + Screenshot Quality Kvalita snímku obrazovky - + Selects the quality at which screenshots will be compressed. Vybere v jaké kvalitě budou snímky obrazovky komprimovány. - + Vertical Stretch Vertikální roztažení - + Increases or decreases the virtual picture size vertically. Roztahuje nebo smršťuje virtuální obraz po svislé ose. - + Crop Oříznutí - + Crops the image, while respecting aspect ratio. Ořízne obraz a zachová poměr stran. - + %dpx %dpx - + Enable Widescreen Patches Povolit širokoúhlé záplaty - + Enables loading widescreen patches from pnach files. Umožňuje načítání širokoúhlých záplatů ze souborů pnach. - + Enable No-Interlacing Patches Povolit záplaty bez prokládání - + Enables loading no-interlacing patches from pnach files. Umožňuje načítání záplatů bez prokládání ze souborů pnach. - + Bilinear Upscaling Bilineární škálování - + Smooths out the image when upscaling the console to the screen. Vyhladí obraz při škálování konzole na obrazovku. - + Integer Upscaling Celočíselné škálování - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Přidá odsazení do zobrazovací oblasti, aby se zajistilo, že poměr mezi pixely na hostiteli a pixely v konzoli je celé číslo. Výsledkem může být ostřejší obraz v některých 2D hrách. - + Screen Offsets Posunutí obrazovky - + Enables PCRTC Offsets which position the screen as the game requests. Umožňuje posuny PCRTC, které umístí obrazovku podle požadavků hry. - + Show Overscan Zobrazit přesah - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Umožňuje zobrazit overscan oblast her, která vykresluje víc než jen bezpečnou oblast obrazovky. - + Anti-Blur Anti-rozmazání - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Umožňuje interní hacky proti rozmazání. Méně přesné na renderování PS2, ale mnoho her bude vypadat méně rozmazaně. - + Rendering Renderování - + Internal Resolution Interní rozlišení - + Multiplies the render resolution by the specified factor (upscaling). Vynásobí rozlišení renderování zadaným faktorem (upscaling). - + Mipmapping Mipmapování - + Bilinear Filtering Bilineární filtrování - + Selects where bilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije bilineární filtrování. - + Trilinear Filtering Trilineární filtrování - + Selects where trilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije trilineární filtrování. - + Anisotropic Filtering Anizotropní filtrování - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Vybere jakou metodu ditheringu použít, když o to hra požádá. - + Blending Accuracy Přesnost prolínání - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Určuje úroveň přesnosti při emulaci režimů prolnutí, které nejsou podporovány hostitelským grafickým rozhraním. - + Texture Preloading Přednačítání textur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Nahrává textury do grafické karty, aby byly používány v celku a ne jen její části. Může zlepšit výkon v některých hrách. - + Software Rendering Threads Vlákna softwarového renderování - + Number of threads to use in addition to the main GS thread for rasterization. Počet vláken, která mají být použita pro rasterizaci společně s hlavním vláknem GS. - + Auto Flush (Software) Automatické splachování (software) - + Force a primitive flush when a framebuffer is also an input texture. Vynutit spláchnutí primitiv, pokud framebuffer je také vstupní texturou. - + Edge AA (AA1) Vyhlazování hran (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umožňuje emulaci vyhlazování hran v GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umožňuje emulaci mipmapování textur GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Zobrazí aktuální verzi PCSX2 v pravém horním rohu displeje. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Zobrazí vizuální historii časů snímků v levém horním rohu displeje. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Opravy hardwaru - + Manual Hardware Fixes Ruční opravy hardwaru - + Disables automatic hardware fixes, allowing you to set fixes manually. Zakáže automatické opravy hardwaru, což vám umožní nastavit opravy ručně. - + CPU Sprite Render Size Velikost renderování sprite procesoru - + Uses software renderer to draw texture decompression-like sprites. Používá softwarový renderer k vykreslování spritů podobných dekompresi textur. - + CPU Sprite Render Level Úroveň renderování sprite procesoru - + Determines filter level for CPU sprite render. Určuje úroveň filtru pro renderování sprite procesoru. - + Software CLUT Render Render softwaru CLUT - + Uses software renderer to draw texture CLUT points/sprites. Používá softwarový renderer k vykreslování texturních bodů/spritů CLUT. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Zakázat bezpečné funkce - + This option disables multiple safe features. Tato možnost zakáže několik bezpečných funkcí. - + This option disables game-specific render fixes. Tato možnost zakáže opravy renderování specifické pro danou hru. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Při renderování nového snímku nahraje data GS, aby přesně reprodukoval některé efekty. - + Disable Partial Invalidation Zakázat částečnou neplatnost - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Odstraní položky mezipaměti textur, pokud existuje jakýkoli průsečík, nikoli pouze protínající se oblasti. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Odhadnout oblast textury - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pokusí se zmenšit velikost textury, když si ji hry nenastaví samy (např. Snowblind hry). - + GPU Palette Conversion Převod palety grafické karty - + Upscaling Fixes Opravy škálování - + Adjusts vertices relative to upscaling. Upraví vrcholy vzhledem ke škálování. - + Native Scaling Nativní škálování - + Attempt to do rescaling at native resolution. Pokusit se provést změnu měřítka v nativním rozlišení. - + Round Sprite Kulatý sprite - + Adjusts sprite coordinates. Upraví souřadnice spritů. - + Bilinear Upscale Bilineární škálování - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dokáže vyhladit textury díky bilineárnímu filtrování při škálování. Např. sluneční záře v Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Upraví posunutí cílových textur. - + Align Sprite Zarovnat sprite - + Fixes issues with upscaling (vertical lines) in some games. Opravuje problémy se škálováním (svislé čáry) v některých hrách. - + Merge Sprite Sloučit sprite - + Replaces multiple post-processing sprites with a larger single sprite. Nahradí několik post-processing spritů jedním velkým spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Sníží přesnost GS, aby se zabránilo mezerám mezi pixely při škálování. Opraví text ve hrách Wild Arms. - + Unscaled Palette Texture Draws Vykreslování textur neškálované palety - + Can fix some broken effects which rely on pixel perfect precision. Může opravit některé pokažené efekty, které spoléhají na dokonalou přesnost pixelů. - + Texture Replacement Nahrazení textur - + Load Textures Načíst textury - + Loads replacement textures where available and user-provided. Načte náhradní textury, pokud jsou dostupné a poskytnuté uživatelem. - + Asynchronous Texture Loading Asynchronní načítání textur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Načte náhradní textury na worker vláknu a omezí microstutter, když jsou náhrady povoleny. - + Precache Replacements Náhrady precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Předběžně nahraje všechny náhradní textury do paměti. Není nutné při asynchronním načítání. - + Replacements Directory Adresář náhrad - + Folders Složky - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtry - + Shade Boost Zvýšení odstínu - + Enables brightness/contrast/saturation adjustment. Umožňuje úpravu jasu/kontrastu/sytosti. - + Shade Boost Brightness Zvýšení jasu odstínu - + Adjusts brightness. 50 is normal. Upraví jas. 50 je normální. - + Shade Boost Contrast Zvýšení kontrastu odstínu - + Adjusts contrast. 50 is normal. Upraví kontrast. 50 je normální. - + Shade Boost Saturation Zvýšení sytosti odstínu - + Adjusts saturation. 50 is normal. Upraví sytost. 50 je normální. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zobrazuje další, velmi vysoké multiplikátory škálování závislé na schopnosti grafické karty. - + Hardware Download Mode Režim hardwarového stahování - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Zabraňuje načítání a ukládání shaderů/řetězců na disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Nastavení a operace - + Creates a new memory card file or folder. Vytvoří nový soubor nebo složku paměťové karty. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Přepne makro, když je tlačítko stisknuto, nikoli podrženo. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Přepnout každých %d snímků - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Zapisuje zprávy protokolu do konzole systému (okno konzole/standardní výstup). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Určuje, jak jsou výsledky operací s plovoucí desetinnou čárkou zaokrouhleny. Některé hry vyžadují specifická nastavení. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Povolit Rekompilátor EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Povolit mezipaměť EE - + Enables simulation of the EE's cache. Slow. Umožňuje simulaci mezipaměti EE. Pomalé. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorové jednotky - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Povolit Rekompilátor VU0 (Mikro Režim) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nový rekompilátor vektorových jednotek s mnohem lepší kompatibilitou. Doporučeno. - + Enable VU1 Recompiler Povolit Rekompilátor VU1 - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + I/O Processor I/O Processor - + Enable IOP Recompiler Povolit Rekompilátor IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace cheatů může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace záplatů her může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Opravy her - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Použít přesné načasování pro VU XGKicks (pomalejší). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Přiměje emulovaný Emotion Engine přeskakovat cykly. Pomáhá malé podskupině her, jako je SOTC. Většinu času je to pro výkon škodlivé. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Obecně zrychlení na procesorech se 4 nebo více jádry. Bezpečné pro většinu her, ale některé jsou nekompatibilní a mohou přestat reagovat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale některé hry můžou vykazovat grafické chyby. - + Disable the support of depth buffers in the texture cache. Zakázat podporu vyrovnávací paměti hloubky v mezipaměti textur. - + Disable Render Fixes Zakázat opravy renderování - + Preload Frame Data Přednačíst data snímků - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Pokud je povoleno, grafická karta převede textury s barevnou mapou, jinak to udělá procesor. Je to kompromis mezi grafickou kartou a procesorem. - + Half Pixel Offset Poloviční posun pixelu - + Texture Offset X Posun textury X - + Texture Offset Y Posun textury Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Použije shader, který replikuje vizuální efekty různých stylů televizorů. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Přeskočí zobrazení snímků, které se ve 25/30 fps hrách nemění. Může zlepšit rychlost, ale zvýšit vstupní zpoždění/zhoršit tempo snímků. - + Enables API-level validation of graphics commands. Umožňuje ověření grafických příkazů na úrovni API. - + Use Software Renderer For FMVs Použít softwarový renderer pro FMV - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobré pro problémy s emulací mezipaměti. Je známo, že ovlivňuje následující hry: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Správné, ale pomalejší. Je známo, že ovlivňuje následující hry: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7067,2066 +8032,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilita: - + No Game Selected No Game Selected - + Search Directories Vyhledávací adresáře - + Adds a new directory to the game search list. Přidá nový adresář do seznamu hledání her. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Změní pořadí seznamu her z výchozího (obvykle vzestupného na sestupné). - + Cover Settings Nastavení obalu - + Downloads covers from a user-specified URL template. Stáhne obaly z uživatelem zadané šablony URL. - + Operations Operace - + Selects where anisotropic filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije anizotropní filtrování. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Použijte alternativní metodu pro výpočet interních FPS, abyste se vyhnuli falešným hodnotám v některých hrách. - + Identifies any new files added to the game directories. Identifikuje všechny nové soubory přidané do adresářů her. - + Forces a full rescan of all games previously identified. Vynutí úplné opětovné prohledání všech dříve identifikovaných her. - + Download Covers Stáhnout obaly - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 je free a open-source emulátor PlayStation 2 (PS2). Jeho účelem je napodobit hardware PS2 pomocí kombinace MIPS CPU interpretátorů, recompilátorů a virtuálního stroje, která spravuje hardwarové stavy a systémovou paměť PS2. To vám umožní hrát PS2 hry na Vašem PC s mnoha dalšími funkcemi a výhodami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 a PS2 jsou registrované obchodní značky Sony Interactive Entertainment. Tato aplikace není žádným způsobem spojena se Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Režim výzvy" pro úspěchy, včetně sledování žebříčků. Zakáže funkce save state, cheatů a zpomalení. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zobrazí popup zprávy o událostech, jako odemknutí achievementů a příspěvky do žebříčku. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Zobrazí ikony v pravém dolním rohu obrazovky, když je aktivní výzva/primární úspěch. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Tyto achievementy nejsou sledovány RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server. - + Error Chyba - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Povolit CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertikální synchronizace (VSync) - + Sync to Host Refresh Rate Synchronizovat s obnovovací frekvencí hostitele - + Use Host VSync Timing Použít časování hostitelské VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Zakáže interní časování snímků PCSX2 a místo toho použije hostitelské VSync. - + Disable Mailbox Presentation Zakázat prezentaci poštovní schránky - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Zabraňuje emulátoru vytvářet jakéhokoli zvuku. - + Backend Settings Nastavení backendu - + Audio Backend Backend zvuku - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend zvuku určuje, jak jsou snímky vytvořené emulátorem odeslány hostiteli. - + Expansion Rozšíření - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronizace - + Buffer Size Velikost vyrovnávací paměti - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zobrazí vyskakovací zprávy při spuštění, odeslání nebo selhání výzvy žebříčku. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Nastavení rozhraní - + BIOS Settings Nastavení BIOSu - + Emulation Settings Nastavení emulace - + Graphics Settings Nastavení grafiky - + Audio Settings Nastavení zvuku - + Memory Card Settings Nastavení paměťové karty - + Controller Settings Nastavení ovladače - + Hotkey Settings Nastavení klávesových zkratek - + Achievements Settings Achievements Settings - + Folder Settings Nastavení složky - + Advanced Settings Pokročilá nastavení - + Patches Záplaty - + Cheats Cheaty - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilineární (hladké) - + Bilinear (Sharp) Bilineární (ostré) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Prolínat (nejprve horní pole, polovina FPS) - + Blend (Bottom Field First, Half FPS) Prolínat (nejprve dolní pole, polovina FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Nativní (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilineární (vynucené) - + Bilinear (PS2) Bilineární (PS2) - + Bilinear (Forced excluding sprite) Bilineární (vynucené kromě sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Základní (doporučeno) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Přesné (doporučeno) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Nelze zobrazit podrobnosti o hrách, které nebyly naskenovány v seznamu her. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Stiskněte pro přepnutí - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Určuje frekvenci, při které bude makro zapínat a vypínat tlačítka (tzv. automatické spouštění). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Pouze sprity - + Sprites/Triangles Sprity/trojúhelníky - + Blended Sprites/Triangles Prolínané sprity/trojúhelníky - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Zarovnat do nativního - + Half Half - + Force Bilinear Vynutit bilineární - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Hodnocení kompatibility - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Změnit vyhledávací adresář - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Adresář mezipaměti - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Vlastnosti hry - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Přepnout na softwarový renderer - + Switch To Hardware Renderer Přepnout na hardwarový renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Přidat vyhledávací adresář - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9134,27 +10104,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Nepodařilo se znovu otevřít, obnovení staré konfigurace. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Nepodařilo se vytvořit zařízení renderování. Může to být způsobeno tím, že vaše grafická karta nepodporuje zvolený renderer ({}), nebo tím, že je třeba aktualizovat grafické ovladače. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9234,12 +10204,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9367,62 +10337,67 @@ Pro více informací si prosím přečtěte naši oficiální dokumentaci.Aktivace cheatů může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. Používejte cheaty na vlastní nebezpečí, tým PCSX2 nebude poskytovat žádnou podporu uživatelům, kteří si cheaty aktivovali. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10550,7 +11525,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11598,37 +12573,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11657,7 +12632,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11674,13 +12649,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11723,19 +12698,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11747,13 +12722,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11927,7 +12902,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -12001,9 +12976,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Použít globální nastavení [%1] @@ -12437,153 +13412,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12695,8 +13670,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12757,7 +13732,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13138,8 +14113,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13149,17 +14124,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13168,190 +14137,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Přepnout softwarové renderování - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Přepnout zobrazení na obrazovce - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Přepnout hardwarové mipmapování - + Hardware mipmapping is now enabled. Hardwarové mipmapování je nyní povoleno. - + Hardware mipmapping is now disabled. Hardwarové mipmapování je nyní zakázáno. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13628,7 +14597,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13661,48 +14630,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14047,132 +15021,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Zobrazení hry - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14272,66 +15234,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Určuje, zda bude zobrazena výzva k potvrzení vypnutí virtuálního počítače po stisknutí klávesové zkratky. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14341,43 +15296,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14531,7 +15480,7 @@ Right click to clear binding - + Load State Load State @@ -15150,10 +16099,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15258,57 +16207,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15334,76 +16293,76 @@ Are you sure you want to continue? Vlastnosti hry nejsou pro aktuální hru k dispozici. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15412,12 +16371,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15430,43 +16389,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15486,33 +16445,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15521,42 +16480,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17267,12 +18226,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17294,7 +18253,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17305,7 +18264,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17313,12 +18272,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17579,7 +18538,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18325,119 +19284,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18666,7 +19625,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18679,7 +19638,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18692,7 +19651,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18705,7 +19664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18753,8 +19712,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18766,8 +19725,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19252,61 +20211,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19416,137 +20385,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20782,42 +21751,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching byl zrušen. - + CDVD precaching failed: {} CDVD precaching selhal: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20834,267 +21803,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Multiplikátor škálování je pod nativní, to naruší renderování. - + Mipmapping is disabled. This may break rendering in some games. Mipmapování je zakázáno. To v některých hrách může narušit renderování. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrování textur není nastaveno na Bilineární (PS2). To v některých hrách naruší renderování. - + No Game Running Žádná hra není spuštěna - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineární filtrování není nastaveno na automatické. To v některých hrách může narušit renderování. - + Blending Accuracy is below Basic, this may break effects in some games. Přesnost prolínání je pod Základní, to v některých hrách může narušit efekty. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Režim hardwarového stahování není nastaven na Přesné, to v některých hrách může narušit renderování. - + EE FPU Round Mode is not set to default, this may break some games. Režim zaokrouhlování EE FPU není nastaven na výchozí, to může narušit některé hry. - + EE FPU Clamp Mode is not set to default, this may break some games. Režim upínání EE FPU není nastaven na výchozí, to může narušit některé hry. - + VU0 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU0 není nastaven na výchozí, to může narušit některé hry. - + VU1 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU1 není nastaven na výchozí, to může narušit některé hry. - + VU Clamp Mode is not set to default, this may break some games. Režim upínání VU není nastaven na výchozí, to může narušit některé hry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM je povolena. Kompatibilita s některými hrami může být ovlivněna. - + Game Fixes are not enabled. Compatibility with some games may be affected. Opravy her nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Záplaty kompatibility nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Frame rate for NTSC is not default. This may break some games. Snímková frekvence pro NTSC není výchozí. To může narušit některé hry. - + Frame rate for PAL is not default. This may break some games. Snímková frekvence pro PAL není výchozí. To může narušit některé hry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilátor EE není povolen, což výrazně sníží výkon. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU0 není povolen, což výrazně sníží výkon. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU1 není povolen, což výrazně sníží výkon. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilátor IOP není povolen, což výrazně sníží výkon. - + EE Cache is enabled, this will significantly reduce performance. Mezipaměť EE je povolen, což výrazně sníží výkon. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts index a0e6ac83ad..fbf392a114 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts @@ -732,258 +732,311 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked Checked - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Leaderboard Position: {1} of {2} Enable Compatibility Patches - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Aktivér + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3806,75 +3952,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4784,347 +5699,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9357,62 +10327,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10536,7 +11511,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14031,132 +15005,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14256,66 +15218,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14325,43 +15280,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14515,7 +15464,7 @@ Right click to clear binding - + Load State Load State @@ -15134,10 +16083,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15242,57 +16191,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15318,76 +16277,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15470,33 +16429,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18644,7 +19603,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18657,7 +19616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19642,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18731,8 +19690,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18744,8 +19703,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19230,61 +20189,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19394,137 +20363,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20760,42 +21729,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,267 +21781,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts index e78540c2ef..593b3d1af2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts @@ -732,258 +732,311 @@ Ranglisten Position: {1} von {2} Globale Einstellung verwenden [%1] - + Rounding Mode Rundungsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 runden kann, während die Emotion Engine Floating Point Unit (EE FPU) emuliert. Da die verschiedenen FPUs in der PS2 internationalen Standards nicht entsprechen, kann es sein, dass einige Spiele verschiedene Modi benötigen, um die Berechnung richtig zu machen. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele, <b>diese Einstellung zu modifizieren, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Division Rounding Mode Division Rundungsmodus - + Nearest (Default) Nearest (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Berechnet wie die Ergebnisse der Fließkomma-Berechnung gerundet werden. Einige Spiele benötigen eine spezifische Einstellung; <b>Das Ändern dieser Einstellung, wenn es keine sichtbare Einschränkung gibt, kann zu Instabilität führen.</b> - + Clamping Mode Clamping Modus - - - + + + Normal (Default) Normal (Standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard-x86-Bereich. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - - + + Enable Recompiler Recompiler aktivieren - - - - - - - - - + + + + + + + + + + Checked Aktiviert - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Führt eine zeitnahe Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Erkennung von Warteschleifen - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Cache (Slow) Cache aktivieren (langsam) - - - + + + + Unchecked Deaktiviert - + Interpreter only, provided for diagnostic. Nur Interpreter, zur Diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin-Erkennung - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Verwendet Backpatching, um zu vermeiden, dass bei jedem Speicherzugriff eine Registry gesäubert wird. - + Pause On TLB Miss Bei TLB Fehlern pausieren - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausiert die virtuelle Maschine, wenn ein TLB fehlschlägt, anstatt sie zu ignorieren und fortzufahren. Beachten Sie, dass die VM nach dem Ende des Blocks pausiert, nicht nach der Anweisung, die die Ausnahme verursachte. Rufen Sie die Konsole auf, um die Adresse zu sehen, an der der ungültige Zugriff stattgefunden hat. - + Enable 128MB RAM (Dev Console) 128 MB Ram aktivieren (Entwickler Konsole) - + Exposes an additional 96MB of memory to the virtual machine. Stellt der virtuellen Maschine einen zusätzlichen Speicher von 96MB zur Verfügung. - + VU0 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 0 (EE VU0) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU1 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 1 (EE VU1) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU0 Clamping Mode VU0 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine's Vector Unit 0 (EE VU0) handhabt. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + VU1 Clamping Mode VU1 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine Vector Unit 1 (EE VU1). Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Enable Instant VU1 Instant VU1 aktivieren - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mäßige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) aktivieren - + Enables VU0 Recompiler. VU0 Recompiler aktivieren. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler aktivieren - + Enables VU1 Recompiler. VU1 Recompiler aktivieren. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flaggenhack - + Good speedup and high compatibility, may cause graphical errors. Schnelle Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Führt eine zeitnahe Binärübersetzung von 32-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Enable Game Fixes Game Fixes aktivieren - + Automatically loads and applies fixes to known problematic games on game start. Lädt und wendet beim Spielstart automatisch Korrekturen für bekannte problematische Spiele an. - + Enable Compatibility Patches Kompatibilitäts-Patches aktivieren - + Automatically loads and applies compatibility patches to known problematic games. Lädt automatisch Kompatibilitätspatches für bekannte problematische Spiele und wendet sie an. + + + Savestate Compression Method + Savestate Komprimierungsmethode + + + + Zstandard + ZStandard + + + + Determines the algorithm to be used when compressing savestates. + Bestimmt den Algorithmus, der fürs Komprimieren von Savestates verwendet werden soll. + + + + Savestate Compression Level + Savestate Kompressionslevel + + + + Medium + Mittel + + + + Determines the level to be used when compressing savestates. + Bestimmt das Level, das beim Komprimieren von Savestates verwendet werden soll. + + + + Save State On Shutdown + Savestate beim Herunterfahren erstellen + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. + + + + Create Save State Backups + Save-State Backup erstellen + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Ranglisten Position: {1} von {2} Kompatibilitäts-Patches aktivieren - + + Create Save State Backups + SaveState Backup erstellen + + + + Save State On Shutdown + Savestate beim Herunterfahren erstellen + + + Frame Rate Control Bildraten-Steuerung - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: PAL-Frame Rate: - + NTSC Frame Rate: NTSC-Bildfrequenz: - + + Savestate Settings + Savestate Einstellungen + + + + Compression Level: + Kompressionslevel: + + + + Compression Method: + Kompressionsverfahren: + + + + Uncompressed + Unkomprimiert + + + + Deflate64 + Deflate64 + + + + Zstandard + ZStandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Niedrig (Schnell) + + + + Medium (Recommended) + Mittel (empfohlen) + + + + High + Hoch + + + + Very High (Slow, Not Recommended) + Sehr hoch (langsam, nicht empfohlen) + + + PINE Settings PINE-Einstellungen - + Slot: Slot: - + Enable Aktivieren + + AnalysisOptionsDialog + + + Analysis Options + Analyseoptionen + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Die hier gemachten Änderungen werden nicht gespeichert. Bearbeite diese Einstellungen über die globalen Einstellungen oder die Einstellungen pro Spiel, damit deine Änderungen für zukünftige Analysevorgänge wirksam werden. + + + + Close dialog after analysis has started + Dialog schließen wenn Analyse begonnen hat + + + + Analyze + Analysiere + + + + Close + Schließen + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ Dies kann nicht rückgängig gemacht werden. Parameter - + Breakpoint List Context Menu Haltepunktliste Kontextmenü - - + + New Neu - + Edit Bearbeiten - - - + + + Copy Kopieren - - + + Delete Löschen - - - - + + + + Copy all as CSV Alles als CSV kopieren - - + + Paste from CSV Aus CSV einfügen - + Thread List Context Menu Haltepunktliste Kontextmenü - + Go to in Disassembly Gehe in Disassemblierung - - + + Load from Settings Von Einstellungen laden - - + + Save to Settings In Einstellungen speichern - + Go to in Memory View Gehe zu in Speicheransicht - + Copy Address Adresse kopieren - + Copy Text Text kopieren - + Stack List Context Menu Haltepunktliste Kontextmenü @@ -3806,75 +3952,839 @@ Möchtest du es überschreiben? Überschreiben + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Bestehende Symbole löschen + + + + + Automatically Select Symbols To Clear + Zu löschende Symbole automatisch auswählen + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Symbole importieren + + + + + Import From ELF + Von ELF importieren + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Standard .sym Datei importieren + + + + Import from file (.elf, .sym, etc): + Importieren aus Datei (.elf, .sym, etc): + + + + Add + Hinzufügen + + + + Remove + Entfernen + + + + Scan For Functions + Nach Funktionen scannen + + + + Scan Mode: + Scanmodus: + + + + + Scan ELF + Scanne ELF + + + + Scan Memory + Speicher scannen + + + + Skip + Überspringen + + + + Custom Address Range: + Benutzerdefinierter Adressbereich: + + + + Start: + Start: + + + + End: + Ende: + + + + Hash Functions + Hash-Funktionen + + + + + Gray Out Symbols For Overwritten Functions + Ausgegraute Symbole für überschriebene Funktionen + + + + + + + + + Checked + Überprüft + + + + Automatically delete symbols that were generated by any previous analysis runs. + Symbole automatisch löschen, die bei früheren Analysen generiert wurden. + + + + Import symbol tables stored in the game's boot ELF. + Importiere Symboltabellen welche innerhalb der boot ELF des Spiels gespeichert sind. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importiere Symbole aus einer .sym-Datei mit dem gleichen Namen wie die geladene ISO-Datei auf der Festplatte, falls eine solche Datei existiert. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scanmodus + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Wähle aus, wo der Funktionsscanner nach Funktionen sucht. Diese Option kann nützlich sein, wenn die Anwendung zusätzlichen Code zur Laufzeit lädt. + + + + Custom Address Range + Benutzerdefinierter Adressbereich + + + + Unchecked + Ungeprüft + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Symboldatei hinzufügen + + DebugSettingsWidget + + Analysis + Analyse + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Diese Einstellungen legen fest, was und wann die Analyse an dem Programm durchgeführt werden soll, das in der virtuellen Maschine läuft, damit die resultierenden Informationen im Debugger angezeigt werden können. + + + + Automatically Analyze Program: + Programm automatisch analysieren: + + + + Always + Immer + + + + + If Debugger Is Open + Wenn Debugger offen ist + + + + Never + Nie + + + + Generate Symbols For IRX Exports + Symbole für IRX-Exporte generieren + + + GS GS - + Draw Dumping Dumping anzeigen - + Dump GS Draws GS Draws dumpen - + Save RT RT speichern - + Save Frame Bild speichern - + Save Texture Texturen speichern - + Save Depth Tiefe speichern - + Start Draw Number: Start-Zeilennummer: - + Draw Dump Count: Anzahl der Zeichenausgaben: - + Hardware Dump Directory: Hardware-Dump Verzeichnis: - + Software Dump Directory: Software Dump Verzeichnis: - - + + Browse... Durchsuchen... - - + + Open... Öffnen... + + + Trace Logging + Trace Logging + + + + Enable + Aktivieren + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Zähler + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Programm analysieren + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Wähle, wann die Analyse durchlaufen werden soll: Immer (um Zeit beim Öffnen des Debuggers zu sparen), Wenn Debugger offen ist (um Speicher zu sparen, wenn Sie nie den Debugger öffnen), oder nie. + + + + Generate Symbols for IRX Export Tables + Symbole für IRX-Exporttabellen generieren + + + + Checked + Überprüft + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Speicher + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + EE-Cache-Aktivität protokollieren. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Register + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Zähler + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Möchtest du es überschreiben? PCSX2 Debugger - - + + Run Ausführen - + Step Into Einzel Instruktion ausführen und dann pausieren - + F11 F11 - + Step Over Nächster Schritt - + F10 F10 - + Step Out Ausführen bis Rücksprung - + Shift+F11 Shift+F11 - + Always On Top Immer im Vordergrund - + Show this window on top Dieses Fenster im Vordergrund anzeigen - + + Analyze + Analysiere + + + Pause Pause @@ -4033,7 +4948,7 @@ Möchtest du es überschreiben? Cannot Go To - Cannot Go To + Kann nicht gehen zu @@ -4619,7 +5534,7 @@ Möchtest du es überschreiben? Parenthesis not closed. - Parenthesis not closed. + Klammer nicht geschlossen. @@ -4784,347 +5699,342 @@ Die URL war: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen. - + Use Global Setting Globale Einstellung verwenden - + Automatic binding failed, no devices are available. Automatische Bindung fehlgeschlagen, keine Geräte verfügbar. - + Game title copied to clipboard. Spieltitel in die Zwischenablage kopiert. - + Game serial copied to clipboard. Spiel-Seriennummer in die Zwischenablage kopiert. - + Game CRC copied to clipboard. Spiel-CRC in die Zwischenablage kopiert. - + Game type copied to clipboard. Spieltyp in die Zwischenablage kopiert. - + Game region copied to clipboard. Spielregion in die Zwischenablage kopiert. - + Game compatibility copied to clipboard. Spielkompatibilität in die Zwischenablage kopiert. - + Game path copied to clipboard. Spielpfad in Zwischenablage kopiert. - - Per-game controller configuration initialized with global settings. - Controller Konfiguration pro Spiel initialisiert mit globalen Einstellungen. - - - + Controller settings reset to default. Controller-Einstellungen auf Standard zurückgesetzt. - + No input profiles available. Keine Eingabeprofile verfügbar. - + Create New... Neu erstellen... - + Enter the name of the input profile you wish to create. Gib der Tastenbelegung einen Namen. - + Are you sure you want to restore the default settings? Any preferences will be lost. Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren. - + Settings reset to defaults. Einstellungen auf Standard zurückgesetzt. - + No save present in this slot. Kein Speicherstand auf diesem Speicherplatz vorhanden. - + No save states found. Keine save states gefunden. - + Failed to delete save state. Löschen des Savestate fehlgeschlagen. - + Failed to copy text to clipboard. Kopieren des Textes in die Zwischenablage fehlgeschlagen. - + This game has no achievements. Dieses Spiel hat keine Erfolge. - + This game has no leaderboards. Dieses Spiel hat keine Ranglisten. - + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen? - + Launch a game from images scanned from your game directories. Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt. - + Launch a game by selecting a file/disc image. Ein Spiel starten indem man die Datei bzw. das Disk image anklickt. - + Start the console without any disc inserted. Die Konsole starten ohne das eine Disk eingelegt ist. - + Start a game from a disc in your PC's DVD drive. Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten. - + No Binding Keine Zuordnung - + Setting %s binding %s. Einstellung der %sTastenbelegung%s. - + Push a controller button or axis now. Drücke jetzt eine Controller-Taste und/oder bewege einen Stick. - + Timing out in %.0f seconds... Zeitüberschreitung in %.0f Sekunden... - + Unknown Unbekannt - + OK OK - + Select Device Gerät auswählen - + Details Details - + Options Einstellungen - + Copies the current global settings to this game. Kopiert die aktuellen globalen Einstellungen für dieses Spiel. - + Clears all settings set for this game. Löscht alle Einstellungen für dieses Spiel. - + Behaviour Verhalten - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren. - + Shows the game you are currently playing as part of your profile on Discord. Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an. - + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. - + Uses a light coloured theme instead of the default dark theme. Verwendet ein hellgefärbtes Theme statt des dunklen Standard-Themes. - + Game Display Spiel Anzeige - + Switches between full screen and windowed when the window is double-clicked. Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - + Determines how large the on-screen messages and monitor are. Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an. - + Shows the CPU usage based on threads in the top-right corner of the display. Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms. - + Shows the host's GPU usage in the top-right corner of the display. Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind. - + Shows the current configuration in the bottom-right corner of the display. Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an. - + Shows the current controller state of the system in the bottom-left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - + Resets configuration to defaults (excluding controller settings). Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen). - + Changes the BIOS image used to start future sessions. Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + On-Screen Display Bildschirmanzeige - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + BIOS Configuration BIOS Konfiguration - + BIOS Selection BIOS-Auswahl - + Options and Patches Optionen und Patches - + Skips the intro screen, and bypasses region checks. Überspringt den Intro Bildschirm und umgeht die Regionsprüfung. - + Speed Control Geschwindigkeitskontrolle - + Normal Speed Normale Geschwindigkeit - + Sets the speed when running without fast forwarding. Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf. - + Fast Forward Speed Vorspul Geschwindigkeit - + Sets the speed when using the fast forward hotkey. Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst. - + Slow Motion Speed Zeitlupen Geschwindigkeit - + Sets the speed when using the slow motion hotkey. Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst. - + System Settings Systemeinstellungen - + EE Cycle Rate EE Zyklusrate - + Underclocks or overclocks the emulated Emotion Engine CPU. Unter- oder übertaktet die emulierte Emotion Engine CPU. - + EE Cycle Skipping EE-Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-Threaded VU1) aktivieren - + Enable Instant VU1 Instant VU1 aktivieren - + Enable Cheats Cheats aktivieren - + Enables loading cheats from pnach files. Aktiviert das Laden von Cheats aus .pnach-Dateien. - + Enable Host Filesystem Host-Dateisystem aktivieren - + Enables access to files from the host: namespace in the virtual machine. Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine. - + Enable Fast CDVD Fast CDVD aktivieren - + Fast disc access, less loading times. Not recommended. Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen. - + Frame Pacing/Latency Control Frame Pacing / Latenzkontrolle - + Maximum Frame Latency Maximale Bild Latenz - + Sets the number of frames which can be queued. Legt die Anzahl der Frames fest, die in der Warteschlange stehen können. - + Optimal Frame Pacing Optimales Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen. - + Speeds up emulation so that the guest refresh rate matches the host. Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt. - + Renderer Renderer - + Selects the API used to render the emulated GS. Wählt die API aus, die zum Rendern des emulierten GS verwendet wird. - + Synchronizes frame presentation with host refresh. Synchronisiert Frame-Präsentation mit Host-Aktualisierung. - + Display Display - + Aspect Ratio Seitenverhältnis - + Selects the aspect ratio to display the game content at. Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird. - + FMV Aspect Ratio Override FMV Seitenverhältnis überschreiben - + Selects the aspect ratio for display when a FMV is detected as playing. Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren. - + Screenshot Size Screenshot-Größe - + Determines the resolution at which screenshots will be saved. Bestimmt die Auflösung, in der Screenshots gespeichert werden. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. - + Screenshot Quality Screenshot-Qualität - + Selects the quality at which screenshots will be compressed. Wählt die Qualität aus, in der Screenshots komprimiert werden. - + Vertical Stretch Vertikale Streckung - + Increases or decreases the virtual picture size vertically. Erhöht oder verringert die virtuelle vertikale Bildgröße. - + Crop Zuschneiden - + Crops the image, while respecting aspect ratio. Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses. - + %dpx %dpx - + Enable Widescreen Patches Breitbild Patches aktivieren - + Enables loading widescreen patches from pnach files. Aktiviert das Laden von Deinterlacing Patches aus Pnach Dateien. - + Enable No-Interlacing Patches Deinterlacing-Patches aktivieren - + Enables loading no-interlacing patches from pnach files. Aktiviert das Laden von Deinterlacing Patches aus Pnach Dateien. - + Bilinear Upscaling Bilineares Hochskalieren - + Smooths out the image when upscaling the console to the screen. Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm. - + Integer Upscaling Ganzzahl-Hochskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Screen Offsets Bildschirm-Versatz - + Enables PCRTC Offsets which position the screen as the game requests. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. - + Show Overscan Overscan anzeigen - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + Anti-Blur Anti-Bewegungunschärfe - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger übereinstimmend wie PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. - + Rendering Rendering - + Internal Resolution Interne Auflösung - + Multiplies the render resolution by the specified factor (upscaling). Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineare Filterung - + Selects where bilinear filtering is utilized when rendering textures. Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden. - + Trilinear Filtering Trilineare Filterung - + Selects where trilinear filtering is utilized when rendering textures. Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird. - + Anisotropic Filtering Anisotropische Filterung - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wählt die Art des Dithering aus, wenn das Spiel es anfordert. - + Blending Accuracy Blending Genauigkeit - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden. - + Texture Preloading Textur vorab laden - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern. - + Software Rendering Threads Software-Rendering-Threads - + Number of threads to use in addition to the main GS thread for rasterization. Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung. - + Auto Flush (Software) Auto-Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Aktiviert Emulation der GS Kantenglättung (AA1). - + Enables emulation of the GS's texture mipmapping. Aktiviert Emulation des GS-Textur Mipmapping. - + The selected input profile will be used for this game. Das ausgewählte Eingabeprofil wird für dieses Spiel verwendet. - + Shared Geteilt - + Input Profile Eingabeprofil - + Shows the current PCSX2 version on the top-right corner of the display. Zeigt die aktuelle PCSX2-Version in der oberen rechten Ecke des Displays an. - + Shows the currently active input recording status. Zeigt den aktuellen Status der Eingabeaufnahme an. - + Shows the currently active video capture status. Zeigt den aktuellen Videoaufnahme-Status. - + Shows a visual history of frame times in the upper-left corner of the display. Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an. - + Shows the current system hardware information on the OSD. Zeigt die aktuellen Hardware-Informationen des Systems im OSD an. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern. - + Hardware Fixes Hardware-Fixes - + Manual Hardware Fixes Manuelle Hardware-Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können. - + CPU Sprite Render Size CPU Sprite Rendergröße - + Uses software renderer to draw texture decompression-like sprites. Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen. - + CPU Sprite Render Level CPU-Sprite Render-Level - + Determines filter level for CPU sprite render. Bestimmt die Filterebene für CPU-Sprite-Render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen. - + Skip Draw Start Draw Start überspringen - + Object range to skip drawing. Objektbereich zum Zeichnen überspringen. - + Skip Draw End Draw Ende überspringen - + Auto Flush (Hardware) Auto-Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer-Konvertierung - + Disable Depth Conversion Tiefenkonvertierung Deaktivieren - + Disable Safe Features Sichere Funktionen deaktivieren - + This option disables multiple safe features. Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert. - + This option disables game-specific render fixes. Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren. - + Disable Partial Invalidation Teilweise Ungültigkeit deaktivieren - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden. - + Read Targets When Closing Liest Ziele beim Schließen - + Flushes all targets in the texture cache back to local memory when shutting down. Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher. - + Estimate Texture Region Schätzung der Textur-Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele). - + GPU Palette Conversion GPU Paletten Konvertierung - + Upscaling Fixes Hochskalierungs Fixes - + Adjusts vertices relative to upscaling. Passt Scheitelpunkte relativ zur Hochskalierung an. - + Native Scaling Native Skalierung - + Attempt to do rescaling at native resolution. Versuch bei nativer Auflösung umzukalkulieren. - + Round Sprite Runder Sprite - + Adjusts sprite coordinates. Ändert die Sprite-Koordinaten. - + Bilinear Upscale Bilineare Hochskalierung - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung. - + Adjusts target texture offsets. Passt die Textur-Offsets an. - + Align Sprite Sprite ausrichten - + Fixes issues with upscaling (vertical lines) in some games. Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen. - + Merge Sprite Sprite zusammenführen - + Replaces multiple post-processing sprites with a larger single sprite. Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen. - + Unscaled Palette Texture Draws Unskalierte Paletten-Textur Draws - + Can fix some broken effects which rely on pixel perfect precision. Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind. - + Texture Replacement Textur Ersatz - + Load Textures Texturen laden - + Loads replacement textures where available and user-provided. Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt. - + Asynchronous Texture Loading Asynchrones Laden von Texturen - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind. - + Precache Replacements Precache-Ersatz - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden. - + Replacements Directory Ersetzungs-Verzeichnis - + Folders Ordner - + Texture Dumping Textur Dumping - + Dump Textures Texturen dumpen - + Dump Mipmaps Mipmaps dumpen - + Includes mipmaps when dumping textures. Schließt Mipmaps beim Dumping von Texturen ein. - + Dump FMV Textures FMV-Texturen dumpen - + Allows texture dumping when FMVs are active. You should not enable this. Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. - + Post-Processing Nachbearbeitung - + FXAA FXAA - + Enables FXAA post-processing shader. Aktiviert den FXAA-Nachbearbeitungs-Shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiviert FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS-Schärfe - + Determines the intensity the sharpening effect in CAS post-processing. Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung. - + Filters Filter - + Shade Boost Schattierungs Boost - + Enables brightness/contrast/saturation adjustment. Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung. - + Shade Boost Brightness Shade Boost Helligkeit - + Adjusts brightness. 50 is normal. Helligkeit einstellen. 50 ist normal. - + Shade Boost Contrast Shade Boost Kontrast - + Adjusts contrast. 50 is normal. Kontrast anpassen. 50 ist normal. - + Shade Boost Saturation Shade Boost Sättigung - + Adjusts saturation. 50 is normal. Sättigung anpassen. 50 ist normal. - + TV Shaders TV-Shader - + Advanced Erweitert - + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - + Extended Upscaling Multipliers Erweiterte Upscaling-Multiplikatoren - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zeigt zusätzliche Hochskalierungs-Multiplikatoren an, die von der GPU-Fähigkeit abhängig sind. - + Hardware Download Mode Hardware-Download-Modus - + Changes synchronization behavior for GS downloads. Ändert das Synchronisationsverhalten für GS-Downloads. - + Allow Exclusive Fullscreen Erlaubt exklusiven Vollbildschirm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren. - + Override Texture Barriers Texturbarrieren Überschreiben - + Forces texture barrier functionality to the specified value. Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert. - + GS Dump Compression GS Dump Komprimierung - + Sets the compression algorithm for GS dumps. Legt den Komprimierungsalgorithmus für GS-Dumps fest. - + Disable Framebuffer Fetch Framebuffer-Abruf deaktivieren - + Prevents the usage of framebuffer fetch when supported by host GPU. Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird. - + Disable Shader Cache Shader Cache deaktivieren - + Prevents the loading and saving of shaders/pipelines to disk. Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte. - + Disable Vertex Shader Expand Expandierung des Vertex-Shaders deaktivieren - + Falls back to the CPU for expanding sprites/lines. Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern. - + Changes when SPU samples are generated relative to system emulation. Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden. - + %d ms %d ms - + Settings and Operations Einstellungen und Betrieb - + Creates a new memory card file or folder. Erstellt eine neue Memory Card-datei oder einen Ordner. - + Simulates a larger memory card by filtering saves only to the current game. Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird. - + If not set, this card will be considered unplugged. Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen. - + The selected memory card image will be used for this slot. Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet. - + Enable/Disable the Player LED on DualSense controllers. Aktiviere/Deaktiviere die Spieler-LED in DualSense-Controllern. - + Trigger Auslöser - + Toggles the macro when the button is pressed, instead of held. Schaltet das Makro um, wenn der Knopf gedrückt wird, anstatt gehalten. - + + Savestate + Savestate + + + + Compression Method + Komprimierungsmethode + + + + Sets the compression algorithm for savestate. + Setzt den Komprimierungsalgorithmus für den Savestate fest. + + + + Compression Level + Kompressionslevel + + + + Sets the compression level for savestate. + Setzt den Komprimierungslevel für den Savestate fest. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Steckplatz {} - + 1.25x Native (~450px) 1.25x Nativ (~450px) - + 1.5x Native (~540px) 1,5x Nativ (~540px) - + 1.75x Native (~630px) 1,75x Nativ (~630px) - + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativ (~1260px) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressiv - + + Deflate64 + Deflate64 + + + + Zstandard + ZStandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Niedrig (Schnell) + + + + Medium (Recommended) + Mittel (empfohlen) + + + + Very High (Slow, Not Recommended) + Sehr hoch (langsam, nicht empfohlen) + + + Change Selection Auswahl ändern - + Select Wähle - + Parent Directory Übergeordnetes Verzeichnis - + Enter Value Wert eingeben - + About Über - + Toggle Fullscreen Vollbild umschalten - + Navigate Navigieren - + Load Global State Globalen Status laden - + Change Page Seite ändern - + Return To Game Zurück zum Spiel - + Select State Status auswählen - + Select Game Spiel auswählen - + Change View Ansicht ändern - + Launch Options Startoptionen - + Create Save State Backups Save-State Backup erstellen - + Show PCSX2 Version Zeige PCSX2-Version - + Show Input Recording Status Eingabeaufzeichnungsstatus anzeigen - + Show Video Capture Status Videoaufnahme-Status anzeigen - + Show Frame Times Frametimes anzeigen - + Show Hardware Info Hardware-Info anzeigen - + Create Memory Card Memory Card erstellen - + Configuration Konfiguration - + Start Game Spiel starten - + Launch a game from a file, disc, or starts the console without any disc inserted. Starte ein Spiel von einer Datei, einer Disk oder starte die Konsole ohne Disk eingelegt. - + Changes settings for the application. Ändert Einstellungen für die Anwendung. - + Return to desktop mode, or exit the application. Zurück zum Desktop-Modus, oder beendet die Anwendung. - + Back Zurück - + Return to the previous menu. Zurück zum vorherigen Menü. - + Exit PCSX2 PCSX2 beenden - + Completely exits the application, returning you to your desktop. Beendet die Anwendung vollständig, und kehrt auf den Desktop zurück. - + Desktop Mode Desktopmodus - + Exits Big Picture mode, returning to the desktop interface. Beendet den Big Picture Modus und kehrt zur Desktopansicht zurück. - + Resets all configuration to defaults (including bindings). Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück. - + Replaces these settings with a previously saved input profile. Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil. - + Stores the current settings to an input profile. Speichert die aktuellen Einstellungen in einem Eingabeprofil. - + Input Sources Eingabequelle - + The SDL input source supports most controllers. Die SDL Eingangsquelle unterstützt die meisten Controller. - + Provides vibration and LED control support over Bluetooth. Unterstützt Vibrations- und LED-Steuerung über Bluetooth. - + Allow SDL to use raw access to input devices. SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt. - + Attempts to map the selected port to a chosen controller. Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen. - + Determines how much pressure is simulated when macro is active. Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist. - + Determines the pressure required to activate the macro. Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren. - + Toggle every %d frames Alle %d Frames umschalten - + Clears all bindings for this USB controller. Löscht alle Zuordnungen für diesen USB-Controller. - + Data Save Locations Datenspeicherorte - + Show Advanced Settings Erweiterte Einstellungen anzeigen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden. - + Logging Protokollierung - + System Console Systemkonsole - + Writes log messages to the system console (console window/standard output). Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe). - + File Logging Datei-Protokollierung - + Writes log messages to emulog.txt. Schreibt Logmeldungen in emulog.txt. - + Verbose Logging Ausführliche Protokollierung - + Writes dev log messages to log sinks. Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe. - + Log Timestamps Protokoll-Zeitmarken - + Writes timestamps alongside log messages. Schreibt Zeitstempel neben Log-Nachrichten. - + EE Console EE-Konsole - + Writes debug messages from the game's EE code to the console. Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus. - + IOP Console IOP-Konsole - + Writes debug messages from the game's IOP code to the console. Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus. - + CDVD Verbose Reads Ausführlicher CDVD Lesemodus - + Logs disc reads from games. Protokolliert Disc-lesungen aus Spielen. - + Emotion Engine Emotion Engine - + Rounding Mode Rundungsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Division Rounding Mode Division Rundungsmodus - + Determines how the results of floating-point division is rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Gleitkommazahl gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Clamping Mode Clamping Modus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen. - + Enable EE Recompiler EE Recompiler Aktivieren - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch. - + Enable EE Cache EE-Cache aktivieren - + Enables simulation of the EE's cache. Slow. Aktiviert die Simulation des EE-Caches. Langsam. - + Enable INTC Spin Detection INTC Spin-Erkennung aktivieren - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Wait Loop Detection Aktiviere Warteschleifenerkennung - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff. - + Vector Units Vektoreinheiten - + VU0 Rounding Mode VU0 Rundungsmodus - + VU0 Clamping Mode VU0 Clamping Modus - + VU1 Rounding Mode VU1 Rundungsmodus - + VU1 Clamping Mode VU1 Clamping Modus - + Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) aktivieren - + New Vector Unit recompiler with much improved compatibility. Recommended. Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen. - + Enable VU1 Recompiler VU1 Recompiler aktivieren - + Enable VU Flag Optimization Aktiviere VU Flag Optimierung - + Good speedup and high compatibility, may cause graphical errors. Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + I/O Processor I/O-Prozessor - + Enable IOP Recompiler IOP Recompiler aktivieren - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch. - + Graphics Grafik - + Use Debug Device Debug-Gerät verwenden - + Settings Einstellungen - + No cheats are available for this game. Keine Cheats verfügbar für dieses Spiel. - + Cheat Codes Cheat Codes - + No patches are available for this game. Keine Patches verfügbar für dieses Spiel. - + Game Patches Spiel-Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben. - + Game Fixes Spiel-Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat. - + FPU Multiply Hack FPU Multiplikation Hack - + For Tales of Destiny. Für "Tales of Destiny". - + Preload TLB Hack TLB-Hack vorab laden - + Needed for some games with complex FMV rendering. Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern. - + Skip MPEG Hack MPEG Hack überspringen - + Skips videos/FMVs in games to avoid game hanging/freezes. Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Sofortiger DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen. - + VU Add Hack VU Addition Hack - + Full VU0 Synchronization Volle VU0 Synchronisierung - + Forces tight VU0 sync on every COP2 instruction. Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Auf mögliche float overflows prüfen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Genaues Timing für VU XGKicks benutzen (langsamer). - + Load State Savestate laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Für die meisten Spiele geeignet, einige sind jedoch nicht kompatibel und können sich aufhängen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Disable the support of depth buffers in the texture cache. Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache. - + Disable Render Fixes Render-Korrekturen deaktivieren - + Preload Frame Data Frame-Daten vorladen - + Texture Inside RT Textur innerhalb RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - + Half Pixel Offset Halbpixel-Versatz - + Texture Offset X Texturversatz X - + Texture Offset Y Texturversatz Y - + Dumps replaceable textures to disk. Will reduce performance. Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung. - + Applies a shader which replicates the visual effects of different styles of television set. Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Überspringt die Anzeige von Frames, die sich in Spielen mit 25/30 Bildern pro Sekunde nicht ändern. Kann die Geschwindigkeit verbessern, aber die Eingabeverzögerung erhöhen/das Frame-Tempo verschlechtern. - + Enables API-level validation of graphics commands. Ermöglicht die Validierung von Grafikbefehlen auf API-Ebene. - + Use Software Renderer For FMVs Software-Renderer für FMVs Verwenden - + To avoid TLB miss on Goemon. Um einen TLB-Fehler bei Goemon zu vermeiden. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekannt dafür, folgende Spiele zu beeinflussen: Bleach Blade Battlers, Growlanser II und III, Wizardry. - + Emulate GIF FIFO GIF FIFO emulieren - + Correct but slower. Known to affect the following games: Fifa Street 2. Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Verzögerung von VIF1-Störungen - + Emulate VIF FIFO VIF FIFO emulieren - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulieren Sie das Vorauslesen des VIF1-FIFO. Betrifft bekanntermaßen folgende Spiele: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden. - + VU XGKick Sync VU XGKick-Synchronisierung - + Force Blit Internal FPS Detection Erzwinge die interne FPS-Erkennung von Blit - + Save State Savestate erstellen - + Load Resume State Fortsetzungsstatus laden - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Möchten Sie diesen laden und fortfahren? - + Region: Region: - + Compatibility: Kompatibilität: - + No Game Selected Kein Spiel ausgewählt - + Search Directories Verzeichnisse durchsuchen - + Adds a new directory to the game search list. Fügt der Spielsuche ein neues Verzeichnis hinzu. - + Scanning Subdirectories "Unterverzeichnisse durchsuchen" - + Not Scanning Subdirectories Unterverzeichnisse nicht durchsuchen - + List Settings Listeneinstellungen - + Sets which view the game list will open to. Legt fest, in welcher Ansicht die Spieleliste geöffnet wird. - + Determines which field the game list will be sorted by. Legt fest, nach welchem Feld die Spielliste sortiert wird. - + Reverses the game list sort order from the default (usually ascending to descending). Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend). - + Cover Settings Cover-Einstellungen - + Downloads covers from a user-specified URL template. Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter. - + Operations Operationen - + Selects where anisotropic filtering is utilized when rendering textures. Wählt wo die Anisotropische Filterung angewendet wird, wenn Texturen gerendert werden. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Eine alternative Methode nutzen um die internen Fps zu berechnen, um falsch ausgelesene Werte in manchen Spielen zu vermeiden. - + Identifies any new files added to the game directories. Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden. - + Forces a full rescan of all games previously identified. Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele. - + Download Covers Cover herunterladen - + About PCSX2 Über PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Erfolgen und der Teilnahme an der Rangliste an. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausiert den Emulator, wenn ein Controller mit Tastenzuordnungen getrennt wird. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung - + Enable CDVD Precaching CDVD Precaching aktivieren - + Loads the disc image into RAM before starting the virtual machine. Lädt das Disk-Image in den RAM, bevor die virtuelle Maschine gestartet wird. - + Vertical Sync (VSync) Vertikale Synchronisation (VSync) - + Sync to Host Refresh Rate Mit Host Aktualisierungsrate Synchronisieren - + Use Host VSync Timing Host VSync Timing verwenden - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deaktiviert das interne Frame Timing von PCSX2 und verwendet stattdessen den Host vsync. - + Disable Mailbox Presentation Mailbox-Präsentation deaktivieren - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. - + Audio Control Audiosteuerung - + Controls the volume of the audio played on the host. Steuert die Lautstärke des auf dem Host abgespielten Audios. - + Fast Forward Volume Vorspullautstärke - + Controls the volume of the audio played on the host when fast forwarding. Steuert die Lautstärke des auf dem Host abgespielten Audios, wenn vorgespult wird. - + Mute All Sound Alle Töne stummschalten - + Prevents the emulator from producing any audible sound. Verhindert, dass der Emulator hörbaren Sound produziert. - + Backend Settings Backend-Einstellungen - + Audio Backend Audio-Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Das Audio-Backend legt fest, wie die Frames die vom Emulator erzeugt werden, dem Host übermittelt werden. - + Expansion Erweiterung - + Determines how audio is expanded from stereo to surround for supported games. Legt fest, wie Audio von Stereo bis Surround für unterstützte Spiele erweitert wird. - + Synchronization Synchronisierung - + Buffer Size Puffergröße - + Determines the amount of audio buffered before being pulled by the host API. Bestimmt die Menge des gepufferten Audios, bevor sie von der Host-API angefordert wird. - + Output Latency Ausgabe-Latenz - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Legt fest, wie viel Latenz zwischen dem Audio, das von der Host-API abgeholt wird, und der Lautsprecher-Wiedergabe ist. - + Minimal Output Latency Minimale Ausgabe-Latenz - + When enabled, the minimum supported output latency will be used for the host API. Wenn aktiviert, wird die minimale Latenz der Ausgabe für die Host-API verwendet. - + Thread Pinning Thread-Pinning - + Force Even Sprite Position Erzwinge Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zeigt Popup-Meldungen an, wenn eine Bestenlisten-Herausforderung gestartet, eingereicht oder nicht bestanden wird. - + When enabled, each session will behave as if no achievements have been unlocked. Wenn diese Option aktiviert ist, verhält sich jede Sitzung so, als ob keine Erfolge freigeschaltet worden wären. - + Account Konto - + Logs out of RetroAchievements. Meldet dich bei RetroAchievements ab. - + Logs in to RetroAchievements. Meldet sich bei RetroAchievements an. - + Current Game Derzeitiges Spiel - + An error occurred while deleting empty game settings: {} Ein Fehler trat auf beim Löschen der leeren Spieleinstellungen: {} - + An error occurred while saving game settings: {} Ein Fehler ist während dem Speichern der Spieleinstellungen aufgetreten: {} - + {} is not a valid disc image. {} ist kein gültiges Disc Image. - + Automatic mapping completed for {}. Automatische Zuordnung abgeschlossen für {}. - + Automatic mapping failed for {}. Automatische Zuordnung fehlgeschlagen für {}. - + Game settings initialized with global settings for '{}'. Die Spieleinstellungen wurden mit globalen Einstellungen für '{}' initialisiert. - + Game settings have been cleared for '{}'. Spieleinstellungen wurden für '{}' gelöscht. - + {} (Current) {} (Aktuell) - + {} (Folder) {} (Ordner) - + Failed to load '{}'. Laden von '{}' fehlgeschlagen. - + Input profile '{}' loaded. Eingabeprofil '{}' geladen. - + Input profile '{}' saved. Eingabeprofil '{}' gespeichert. - + Failed to save input profile '{}'. Fehler beim Speichern des Eingabeprofils '{}'. - + Port {} Controller Type Steckplatz {} Controller Typ - + Select Macro {} Binds Wähle Makro {} Zuordnungen - + Port {} Device Steckplatz {} Gerät - + Port {} Subtype Steckplatz {} Untertyp - + {} unlabelled patch codes will automatically activate. {} unbeschriftete Patch Codes werden automatisch aktiviert. - + {} unlabelled patch codes found but not enabled. {} unbeschriftete Patch codes gefunden, aber nicht aktiviert. - + This Session: {} Diese Session: {} - + All Time: {} Gesamtzeit: {} - + Save Slot {0} Speicherplatz {0} - + Saved {} {} gespeichert - + {} does not exist. {} existiert nicht. - + {} deleted. {} gelöscht. - + Failed to delete {}. Löschen von {} fehlgeschlagen. - + File: {} Datei: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Spielzeit: {} - + Last Played: {} Zuletzt gespielt: {} - + Size: {:.2f} MB Größe: {:.2f} MB - + Left: Links: - + Top: Oben: - + Right: Rechts: - + Bottom: Unten: - + Summary Zusammenfassung - + Interface Settings Oberflächen-Einstellungen - + BIOS Settings BIOS-Einstellungen - + Emulation Settings Emulationseinstellungen - + Graphics Settings Grafikeinstellungen - + Audio Settings Audio-Einstellungen - + Memory Card Settings Memory Card-Einstellungen - + Controller Settings Controller Einstellungen - + Hotkey Settings Tastaturkürzel Einstellungen - + Achievements Settings Errungenschaften Einstellungen - + Folder Settings Ordnereinstellungen - + Advanced Settings Erweiterte Einstellungen - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Geschwindigkeit - + 60% Speed 60% Geschwindigkeit - + 75% Speed 75% Geschwindigkeit - + 100% Speed (Default) 100% Geschwindigkeit (Standard) - + 130% Speed 130% Geschwindigkeit - + 180% Speed 180% Geschwindigkeit - + 300% Speed 300% Geschwindigkeit - + Normal (Default) Normal (Standard) - + Mild Underclock Leichte Untertaktung - + Moderate Underclock Moderate Untertaktung - + Maximum Underclock Maximale Untertaktung - + Disabled Deaktiviert - + 0 Frames (Hard Sync) 0 Frames (Harter Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Keine - + Extra + Preserve Sign Extra + Vorzeichen behalten - + Full Voll - + Extra Extra - + Automatic (Default) Automatisch (Standard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Aus - + Bilinear (Smooth) Bilinear (Glatt) - + Bilinear (Sharp) Bilinear (Scharf) - + Weave (Top Field First, Sawtooth) Weave (oberes Feld zuerst, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (unteres Feld zuerst, Sawtooth) - + Bob (Top Field First) Bob (oberes Feld zuerst) - + Bob (Bottom Field First) Bob (unteres Feld zuerst) - + Blend (Top Field First, Half FPS) Blend (Oberes Feld zuerst, halbe FPS) - + Blend (Bottom Field First, Half FPS) Blend (Unteres Feld zuerst, halbe FPS) - + Adaptive (Top Field First) Adaptiv (Oberes Feld zuerst) - + Adaptive (Bottom Field First) Adaptiv (Unteres Feld zuerst) - + Native (PS2) Nativ (PS2) - + Nearest Nächste - + Bilinear (Forced) Bilinear (Erzwungen) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Erzwungen, Außer Sprite) - + Off (None) Aus (Kein) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Erzwungen) - + Scaled Angepasst - + Unscaled (Default) Unskaliert (Standard) - + Minimum Minimum - + Basic (Recommended) Basic (empfohlen) - + Medium Mittel - + High Hoch - + Full (Slow) Voll (langsam) - + Maximum (Very Slow) Maximum (sehr langsam) - + Off (Default) Aus (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Teilweise - + Full (Hash Cache) Voll (Hash Cache) - + Force Disabled Erzwinge deaktiviert - + Force Enabled Erzwinge aktiviert - + Accurate (Recommended) Genau (empfohlen) - + Disable Readbacks (Synchronize GS Thread) Readbacks deaktivieren (GS Thread synchronisieren) - + Unsynchronized (Non-Deterministic) Unsynchronisiert (nicht deterministisch) - + Disabled (Ignore Transfers) Deaktiviert (Übertragungen ignorieren) - + Screen Resolution Bildschirmauflösung - + Internal Resolution (Aspect Uncorrected) Interne Auflösung (Seitenverhältnis unkorrigiert) - + + Load/Save State + Lade/Speichere Status + + + WARNING: Memory Card Busy WARNUNG: Speicherkarte beschäftigt - + Cannot show details for games which were not scanned in the game list. Für Spiele, die nicht in der Spieleliste gescannt wurden, können keine Details angezeigt werden. - + Pause On Controller Disconnection Wenn der Controller die Verbindung verliert pausieren - + SDL DualSense Player LED SDL DualSense Spieler LED - + Press To Toggle Zum Umschalten drücken - + Deadzone Deadzone - + Full Boot Vollständiger Bootvorgang - + Achievement Notifications Leistungsbenachrichtigungen - + Leaderboard Notifications Bestenlisten-Benachrichtigungen - + Enable In-Game Overlays In-Game Overlays aktivieren - + Encore Mode Encore-Modus - + Spectator Mode Zuschauer Modus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konvertiere 4-Bit und 8-Bit Framebuffer auf der CPU anstatt der GPU. - + Removes the current card from the slot. Entfernt die aktuelle Karte aus dem Slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Bestimmt die Häufigkeit, mit der das Makro die Tasten ein- und ausschaltet (aka Auto-Feuer). - + {} Frames {} Bilder - + No Deinterlacing Kein Deinterlacing - + Force 32bit 32bit erzwingen - + JPEG JPEG - + 0 (Disabled) 0 (deaktiviert) - + 1 (64 Max Width) 1 (64 Max. Breite) - + 2 (128 Max Width) 2 (128 Max. Breite) - + 3 (192 Max Width) 3 (192 Max. Breite) - + 4 (256 Max Width) 4 (256 Max. Breite) - + 5 (320 Max Width) 5 (320 Max. Breite) - + 6 (384 Max Width) 6 (384 Max. Breite) - + 7 (448 Max Width) 7 (448 Max. Breite) - + 8 (512 Max Width) 8 (512 Max. Breite) - + 9 (576 Max Width) 9 (576 Max. Breite) - + 10 (640 Max Width) 10 (640 Max. Breite) - + Sprites Only Nur Sprites - + Sprites/Triangles Sprites/Dreiecke - + Blended Sprites/Triangles Vermischte Sprites/Dreiecke - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressiv) - + Inside Target Innerhalb des Ziels - + Merge Targets Ziele zusammenführen - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spezial (Textur) - + Special (Texture - Aggressive) Spezial (Textur - Aggressiv) - + Align To Native An Nativ ausrichten - + Half Halb - + Force Bilinear Erzwinge Bilinear - + Force Nearest Erzwinge nächstgelegene - + Disabled (Default) Deaktiviert (Standard) - + Enabled (Sprites Only) Aktiviert (nur Sprites) - + Enabled (All Primitives) Aktiviert (alle Primitive) - + None (Default) Keine (Standard) - + Sharpen Only (Internal Resolution) Nur schärfen (Interne Auflösung) - + Sharpen and Resize (Display Resolution) Schärfen und Größe ändern (Bildschirmauflösung) - + Scanline Filter Scanline-Filter - + Diagonal Filter Diagonalfilter - + Triangular Filter Triangular Filter - + Wave Filter Wellenfilter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Unkomprimiert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Standard) - + Game Grid Spiel-Raster - + Game List Spieleliste - + Game List Settings Spielelisten-Einstellungen - + Type Typ - + Serial Seriennummer - + Title Titel - + File Title Dateiname - + CRC CRC - + Time Played Gespielte Zeit - + Last Played Zuletzt gespielt - + Size Dateigröße - + Select Disc Image Disc-Abbild auswählen - + Select Disc Drive Disc Laufwerk auswählen - + Start File Datei starten - + Start BIOS BIOS starten - + Start Disc Disc starten - + Exit Beenden - + Set Input Binding Eingabebindung festlegen - + Region Region - + Compatibility Rating Kompatibilitäts-Bewertung - + Path Pfad - + Disc Path Disc Pfad - + Select Disc Path Disc Pfad auswählen - + Copy Settings Einstellungen Kopieren - + Clear Settings Einstellungen löschen - + Inhibit Screensaver Bildschirmschoner blockieren - + Enable Discord Presence Aktiviere die Statusanzeige für Discord - + Pause On Start Beim Start pausieren - + Pause On Focus Loss Pause bei Fokusverlust - + Pause On Menu Pause bei Menü - + Confirm Shutdown Herunterfahren bestätigen - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Use Light Theme Benutze das helle Thema - + Start Fullscreen Im Vollbildmodus starten - + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden - + OSD Scale OSD-Skalierung - + Show Messages Nachrichten anzeigen - + Show Speed Geschwindigkeit anzeigen - + Show FPS FPS Anzeigen - + Show CPU Usage CPU-Auslastung anzeigen - + Show GPU Usage GPU-Auslastung anzeigen - + Show Resolution Auflösung anzeigen - + Show GS Statistics Zeige GS-Statistiken - + Show Status Indicators Statusindikatoren anzeigen - + Show Settings Einstellungen anzeigen - + Show Inputs Eingaben anzeigen - + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen - + Reset Settings Einstellungen zurücksetzen - + Change Search Directory Suchverzeichnis auswählen - + Fast Boot Schnellstart - + Output Volume Ausgabelautstärke - + Memory Card Directory Speicherkarten-Verzeichnis - + Folder Memory Card Filter Ordner Memorycard-Filter - + Create Erstellen - + Cancel Abbrechen - + Load Profile Profil laden - + Save Profile Profil speichern - + Enable SDL Input Source SDL-Eingangsquelle aktivieren - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / Erweiterter DualSense Modus - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput-Eingabequelle aktivieren - + Enable Console Port 1 Multitap Multitap an Steckplatz 1 der Konsole aktivieren - + Enable Console Port 2 Multitap Multitap an Steckplatz 2 der Konsole aktivieren - + Controller Port {}{} Controller Steckplatz {}{} - + Controller Port {} Controller Steckplatz {} - + Controller Type Controller-Typ - + Automatic Mapping Automatisches Zuordnen - + Controller Port {}{} Macros Controller Steckplatz {}{} Makros - + Controller Port {} Macros Controller Steckplatz {} Makros - + Macro Button {} Makro-Taste {} - + Buttons Tasten - + Frequency Frequenz - + Pressure Druck - + Controller Port {}{} Settings Controller-Steckplatz {}{} Einstellungen - + Controller Port {} Settings Controller-Steckplatz {} Einstellungen - + USB Port {} USB Anschluss {} - + Device Type Geräte-Typ - + Device Subtype Geräteunterart - + {} Bindings {} Belegung - + Clear Bindings Belegung verwerfen - + {} Settings {} Einstellungen - + Cache Directory Cache-Verzeichnis - + Covers Directory Cover-Verzeichnis - + Snapshots Directory Snapshot-Verzeichnis - + Save States Directory Save State Verzeichnis - + Game Settings Directory Spieleinstellungen Verzeichnis - + Input Profile Directory Eingabeprofil-Verzeichnis - + Cheats Directory Cheats Verzeichnis - + Patches Directory Patch-Verzeichnis - + Texture Replacements Directory Verzeichnis für Texturersatz - + Video Dumping Directory Video-Dumping-Verzeichnis - + Resume Game Spiel fortsetzen - + Toggle Frame Limit Frame Limiter umschalten - + Game Properties Spieleigenschaften - + Achievements Errungenschaften - + Save Screenshot Screenshot speichern - + Switch To Software Renderer Zum Software-Renderer wechseln - + Switch To Hardware Renderer Zum Hardware-Renderer wechseln - + Change Disc Disc wechseln - + Close Game Spiel beenden - + Exit Without Saving Beenden ohne Speichern - + Back To Pause Menu Zurück zum Pause-Menü - + Exit And Save State Beenden und Status Speichern - + Leaderboards Ranglisten - + Delete Save Spielstand löschen - + Close Menu Menü schließen - + Delete State Status löschen - + Default Boot Standard-Boot - + Reset Play Time Spielzeit zurücksetzen - + Add Search Directory Suchverzeichnis hinzufügen - + Open in File Browser Im Dateimanager öffnen - + Disable Subdirectory Scanning Unterverzeichnissuche deaktivieren - + Enable Subdirectory Scanning Unterverzeichnissuche aktivieren - + Remove From List Aus Liste entfernen - + Default View Standardansicht - + Sort By Sortieren nach - + Sort Reversed Umgekehrt sortieren - + Scan For New Games Nach neuen Spielen suchen - + Rescan All Games Alle Spiele erneut scannen - + Website Webseite - + Support Forums Supportforen - + GitHub Repository GitHub-Repository - + License Lizenz - + Close Schließen - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet. - + Enable Achievements Errungenschaften aktivieren - + Hardcore Mode Hardcore Modus - + Sound Effects Sound-Effekte - + Test Unofficial Achievements Teste inoffizielle Errungenschaften - + Username: {} Benutzername: {} - + Login token generated on {} Login-Token generiert am {} - + Logout Abmelden - + Not Logged In Nicht eingeloggt - + Login Anmelden - + Game: {0} ({1}) Spiel: {0} ({1}) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. - + Card Enabled Speicherkarte Aktiv - + Card Name Speicherkarten Name - + Eject Card Speicherkarte auswerfen @@ -9124,27 +10094,27 @@ Möchten Sie diesen laden und fortfahren? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Der konfigurierte Hochskalierungsmultiplikator {}x liegt über den von deiner GPU unterstützten Multiplikator von {}x. - + Failed to reopen, restoring old configuration. Fehler beim erneuten Öffnen, Wiederherstellen der alten Konfiguration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Fehler beim Erstellen des Render-Geräts. Dies kann daran liegen, dass deine GPU den gewählten Renderer ({}) nicht unterstützt, oder weil deine Grafiktreiber aktualisiert werden müssen. - + Failed to change window after update. The log may contain more information. Fehler beim ändern des Fensters nach Update. Das Log könnte weitere Informationen enthalten. - + Upscale multiplier set to {}x. Hochskalierungs Multiplikator auf {}x gesetzt. @@ -9224,12 +10194,12 @@ Möchten Sie diesen laden und fortfahren? Deaktiviere automatisch generierte Mipmaps auf einer oder mehreren komprimierten Ersatztexturen. Bitte generiere mipmaps beim Komprimieren deiner Texturen. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks ist aktiviert, aber kalibrierte Zeitstempel sind nicht verfügbar. Dies kann sehr langsam sein. @@ -9355,62 +10325,67 @@ Bitte lese unsere offizielle Dokumentation für weitere Informationen.Das Aktivieren von Cheats kann zu unvorhersehbarem Verhalten führen, Abstürzen, Soft-Locks oder zu defekten Spielständen. Benutzen Sie Cheats auf eigene Gefahr. Das PCSX2-Team wird Benutzern von Cheats keine Unterstützung bieten. - + Enable Cheats Cheats aktivieren - + Name Name - + Author Autor - + Description Beschreibung - + + Search... + Suchen... + + + Enable All Alle aktivieren - + Disable All Alle deaktivieren - + All CRCs Alle CRCs - + Reload Cheats Cheats neu laden - + Show Cheats For All CRCs Cheats für alle CRCs anzeigen - + Checked Aktiviert - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Schaltet das Scannen von Patchdateien für alle CRCs des Spiels um. Damit werden auch Patches für die Spiele mit unterschiedlichen CRCs geladen. - + %1 unlabelled patch codes will automatically activate. %1 nicht gekennzeichnete Patchcodes werden automatisch aktiviert. @@ -10534,7 +11509,7 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken GlobalVariableTreeWidget - + unknown function Unbekannte Funktion @@ -11582,37 +12557,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD-Skalierung: - + Show Indicators Indikatoren anzeigen - + Show Resolution Auflösung anzeigen - + Show Inputs Eingaben anzeigen - + Show GPU Usage GPU-Auslastung anzeigen - + Show Settings Einstellungen anzeigen - + Show FPS FPS Anzeigen @@ -11641,7 +12616,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Vertex-Shader-Erweiterung deaktivieren - + Show Statistics Statistiken anzeigen @@ -11658,13 +12633,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Sättigung: - + Show CPU Usage CPU-Auslastung anzeigen - + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen @@ -11707,19 +12682,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Rechts (Standard) - + Show Frame Times Frame-Zeiten anzeigen - + Show PCSX2 Version PCSX2-Version anzeigen - + Show Hardware Info Hardware-Info anzeigen @@ -11731,13 +12706,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Eingabeaufzeichnungsstatus anzeigen - + Show Video Capture Status Videoaufnahme-Status anzeigen - + Show VPS VPS Anzeigen @@ -11911,7 +12886,7 @@ Swap chain: see Microsoft's Terminology Portal. Debug-Gerät verwenden - + Show Speed Percentages Geschwindigkeit in Prozent anzeigen @@ -11985,9 +12960,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Globale Einstellung verwenden [%1] @@ -12172,7 +13147,7 @@ Swap chain: see Microsoft's Terminology Portal. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Reduziert die Unschärfe von großen Texturen, die auf kleinen, steil gewinkelten Oberflächen angewendet werden, indem die Farben der beiden nächsten Mipmaps abgebildet werden. Benötigt Mipmapping 'ein'.<br> Aus: Deaktiviert die Funktion.<br> Trilinear (PS2): Verwendet Trilinearfilterung auf alle Oberflächen, die ein Spiel die PS2 anweist.<br> Trilinear (Erzwungen): Wendet die Trilinearfilterung auf alle Oberflächen an, auch wenn das Spiel der PS2 das nicht angewiesen hat. @@ -12421,153 +13396,153 @@ Swap chain: see Microsoft's Terminology Portal. Überschreibt die Heuristik des Treibers's um exklusiven Vollbildmodus oder direkten Flip/Scanout zu aktivieren.<br> Das Ausschalten von exklusivem Vollbildmodus ermöglicht es auf andere Aufgaben (Fenster) zu wechseln und auch sie zu überlagern, aber es erhöht die Eingabelatenz. - + 1.25x Native (~450px) 1.25x Nativ (~450px) - + 1.5x Native (~540px) 1,5x Nativ (~540px) - + 1.75x Native (~630px) 1,75x Nativ (~630px) - + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativ (~1260px) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativ (~4680px) - + 14x Native (~5040px) 14x Nativ (~5040px) - + 15x Native (~5400px) 15x Nativ (~5400px) - + 16x Native (~5760px) 16x Nativ (~5760px) - + 17x Native (~6120px) 17x Nativ (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativ (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativ (~6840px) - + 20x Native (~7200px) 20x Nativ (~7200px) - + 21x Native (~7560px) 21x Nativ (~7560px) - + 22x Native (~7920px) 22x Nativ (~7920px) - + 23x Native (~8280px) 23x Nativ (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativ (~9000px) - - + + %1x Native %1x Nativ @@ -12679,8 +13654,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Randloser Vollbildmodus @@ -12741,7 +13716,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Nativ (PS2) (Standard) @@ -13086,7 +14061,7 @@ Swap chain: see Microsoft's Terminology Portal. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, diese zu vervollständigen (dies ist KEIN frame skipping). Kann Frametime schwankungen glätten, wenn die CPU/GPU nahezu maximal Ausgelastet sind, aber macht Frame pacing inkonsistenter und kann die Eingabeverzögerung erhöhen. @@ -13122,8 +14097,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard @@ -13133,17 +14108,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. - - - - (Default) - (Standard) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Standard @@ -13152,190 +14121,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafik - + Save Screenshot Screenshot speichern - + Toggle Video Capture Videoaufnahme umschalten - + Save Single Frame GS Dump Einzelbild-GS-Dump speichern - + Save Multi Frame GS Dump Multi-Frame GS Dump speichern - + Toggle Software Rendering Software Rendering umschalten - + Increase Upscale Multiplier Erhöhe Hochskalierungs-Multiplikator - + Decrease Upscale Multiplier Verringere Hochskalierungs-Multiplikator - + Toggle On-Screen Display On-Screen Anzeige umschalten - + Cycle Aspect Ratio Seitenverhältnis Durchschalten - + Aspect ratio set to '{}'. Seitenverhältnis auf '{}' gesetzt. - + Toggle Hardware Mipmapping Hardware-Mipmapping umschalten - + Hardware mipmapping is now enabled. Hardware-Mipmapping ist jetzt aktiviert. - + Hardware mipmapping is now disabled. Hardware-Mipmapping ist nun deaktiviert. - + Cycle Deinterlace Mode Deinterlace-Modus Durchschalten - + Automatic Automatisch - + Off Aus - + Weave (Top Field First) Weave (oberes Feld zuerst) - + Weave (Bottom Field First) Weave (unteres Feld zuerst) - + Bob (Top Field First) Bob (oberes Feld zuerst) - + Bob (Bottom Field First) Bob (unteres Feld zuerst) - + Blend (Top Field First) Blend (oberes Feld zuerst) - + Blend (Bottom Field First) Blend (unteres Feld zuerst) - + Adaptive (Top Field First) Adaptiv (Oberes Feld zuerst) - + Adaptive (Bottom Field First) Adaptiv (Unteres Feld zuerst) - + Deinterlace mode set to '{}'. Deinterlace Modus auf '{}' gesetzt. - + Toggle Texture Dumping Textur Dumping umschalten - + Texture dumping is now enabled. Textur Dumping ist jetzt aktiviert. - + Texture dumping is now disabled. Textur Dumping ist jetzt deaktiviert. - + Toggle Texture Replacements Texturersatz umschalten - + Texture replacements are now enabled. Texturersetzungen sind jetzt aktiviert. - + Texture replacements are now disabled. Texturersetzungen sind nun deaktiviert. - + Reload Texture Replacements Texturersetzungen neu laden - + Texture replacements are not enabled. Texturersetzungen sind nicht aktiviert. - + Reloading texture replacements... Texturersetzungen neu laden... @@ -13612,7 +14581,7 @@ Swap chain: see Microsoft's Terminology Portal. Lade Status von Slot 10 - + Save slot {0} selected ({1}). Speicherslot {0} ausgewählt ({1}). @@ -13645,48 +14614,53 @@ Swap chain: see Microsoft's Terminology Portal. Rückgängig-Zähler: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Gespeichert um {0:%H:%M} auf {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Der Selektor für Savestates ist ohne gültige Spiel Serialnummer nicht verfügbar. - + Load Laden - + Save Speichern - + Select Previous Vorheriges auswählen - + Select Next Nächstes auswählen - - + + Close Menu + Menü schließen + + + + Save Slot {0} Speicherplatz {0} - + No save present in this slot. Kein Speicherstand auf diesem Slot vorhanden. - + no save yet noch nicht gespeichert @@ -14029,132 +15003,120 @@ Rechtsklick um die Zuordnung zu löschen Verhalten - - + + Pause On Focus Loss Pause bei Fokusverlust - - + + Inhibit Screensaver Bildschirmschoner blockieren - - - - Save State On Shutdown - Status beim Herunterfahren speichern - - + Pause On Start Bei Start pausieren - - + + Confirm Shutdown Herunterfahren bestätigen - - - Create Save State Backups - Status-Sicherung erstellen - - - - + + Enable Discord Presence Aktiviere die Statusanzeige für Discord - - + + Pause On Controller Disconnection Wenn der Controller die Verbindung verliert pausieren - + Game Display Spiel Anzeige - - + + Start Fullscreen Im Vollbildmodus starten - - + + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - - + + Render To Separate Window In separates Fenster rendern - - + + Hide Main Window When Running Hauptfenster beim Ausführen verbergen - - + + Disable Window Resizing Ändern der Fenstergröße deaktivieren - - + + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden - + Preferences Eigenschaften - + Language: Sprache: - + Theme: Erscheinungsbild: - + Automatic Updater Automatische Aktualisierung - + Update Channel: Update-Kanal: - + Current Version: Aktuelle Version: - - + + Enable Automatic Update Check Automatische Updates aktivieren - + Check for Updates... Nach Updates suchen... @@ -14254,66 +15216,59 @@ Rechtsklick um die Zuordnung zu löschen Custom.qss [Im PCSX2-Ordner ablegen] - - - - - + + + + Checked Aktiviert - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatisch nach Updates für das Programm beim Start suchen. Updates können auf später verschoben oder komplett übersprungen werden. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das Aktivieren des Bildschirmschoners und das Energiesparen des Hosts während der Emulation. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Legt fest, ob eine Eingabeaufforderung angezeigt wird, um das Herunterfahren der virtuellen Maschine zu bestätigen. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Speichert automatisch den Emulator-Status beim Herunterfahren oder Beenden. Sie können dann direkt dort fortfahren, wo Sie das letzte Mal aufgehört haben. - - - + Pauses the emulator when a controller with bindings is disconnected. Pausiert den Emulator, wenn ein Controller mit Tastenzuordnungen getrennt wird. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Ermöglicht das Ein- und Ausschalten des Vollbildmodus durch Doppelklick auf das Spielfenster. - + Prevents the main window from being resized. Verhindert die Größenänderung des Hauptfensters. + - + - + + - - - - - + + Unchecked Deaktiviert @@ -14323,43 +15278,37 @@ Rechtsklick um die Zuordnung zu löschen Fusion [hell/dunkel] - + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn Sie das Fenster minimieren oder zu einer anderen Anwendung wechseln und setzt fort beim Zurückkehren. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Erstellt eine Sicherungskopie eines Save state, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung. - - - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Rendert das Spiel in einem separaten Fenster, anstelle des Hauptfensters. Wenn nicht aktiviert, wird das Spiel über der Spielliste angezeigt. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Versteckt das Hauptfenster (mit der Spielliste) wenn ein Spiel läuft, dafür muss "In einem separaten Fenster anzeigen" aktiviert sein. - + Shows the game you are currently playing as part of your profile in Discord. Zeigt das Spiel, das du derzeit spielst als Teil deines Profils in Discord an. @@ -14513,7 +15462,7 @@ Rechtsklick um die Zuordnung zu löschen - + Load State Lade Status @@ -15132,10 +16081,10 @@ Sind Sie sicher, dass Sie fortfahren möchten? - - - - + + + + Error Fehler @@ -15240,57 +16189,67 @@ Sind Sie sicher, dass Sie fortfahren möchten? Fehler beim Erstellen '%1'. - + + Theme Change + Thema ändern + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Das Ändern des Themas schließt das Debugger-Fenster. Alle ungespeicherten Daten gehen verloren. Möchtest du fortfahren? + + + Input Recording Failed Eingabeaufnahme fehlgeschlagen - + Failed to create file: {} Erstellen der Datei fehlgeschlagen: {} - + Input Recording Files (*.p2m2) Aufnahme-Dateien (*.p2m2) - + Input Playback Failed Eingabewiedergabe fehlgeschlagen - + Failed to open file: {} Fehler beim Öffnen der Datei: {} - + Paused Pausiert - + Load State Failed Status Laden Fehlgeschlagen - + Cannot load a save state without a running VM. Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen? - + Cannot change from game to GS dump without shutting down first. Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren. - + Failed to get window info from widget Fehler beim Abrufen der Fensterinformation vom Widget @@ -15316,76 +16275,76 @@ Sind Sie sicher, dass Sie fortfahren möchten? Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben. - + Select disc drive: Disc Laufwerk auswählen: - + This save state does not exist. Dieser Speicher-Status existiert nicht. - + Select Cover Image Cover-Bild festlegen - + Cover Already Exists Cover existiert bereits - + A cover image for this game already exists, do you wish to replace it? Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen? - - - - + + + + Copy Error Fehler beim Kopieren - + Failed to remove existing cover '%1' Entfernen des bestehenden Covers '%1' fehlgeschlagen - + Failed to copy '%1' to '%2' Fehler beim Kopieren von '%1' nach '%2' - + Failed to remove '%1' Löschen von '%1' fehlgeschlagen - - + + Confirm Reset Zurücksetzen bestätigen - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Alle Cover-Bildtypen (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sie müssen eine andere Datei als das aktuelle Coverbild auswählen. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15394,12 +16353,12 @@ This action cannot be undone. Diese Aktion kann nicht rückgängig gemacht werden. - + Load Resume State Fortsetzungsstatus laden - + A resume save state was found for this game, saved at: %1. @@ -15412,43 +16371,43 @@ Do you want to load this state, or start from a fresh boot? Möchten Sie diesen Status laden oder einen Neustart vornehmen? - + Fresh Boot Frischer Start - + Delete And Boot Löschen und Booten - + Failed to delete save state file '%1'. Fehler beim Löschen der Status-Datei '%1'. - + Load State File... Lade Status... - + Load From File... Aus Datei laden... - - + + Select Save State File Statusdatei auswählen - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Save States löschen... @@ -15468,33 +16427,33 @@ Möchten Sie diesen Status laden oder einen Neustart vornehmen? WARNUNG: Deine Memory Card wird immer noch mit Daten beschrieben. Das Herunterfahren wird <b>DIE MEMORY CARD IRREVERSIBEL ZERSTÖREN</b>. Es wird dringend empfohlen, zum Spiel zurückzukehren und den Schreibvorgang auf der Memory Card fertigstellen zu lassen. <br><br>Möchtest du trotzdem herunterfahren und <b>DEINE MEMORY CARD IRREVERSIBEL ZERSTÖREN?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Laden des Savestate rückgängig machen - + Resume (%2) Fortfahren (%2) - + Load Slot %1 (%2) Lade Slot %1 (%2) - - + + Delete Save States Save States löschen - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15503,42 +16462,42 @@ The saves will not be recoverable. Die Speicherstände werden nicht wiederherstellbar sein. - + %1 save states deleted. %1 save state(s) gelöscht. - + Save To File... In Datei speichern... - + Empty Leer - + Save Slot %1 (%2) Speicherplatz %1 (%2) - + Confirm Disc Change Disc-Wechsel bestätigen - + Do you want to swap discs or boot the new image (via system reset)? Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)? - + Swap Disc Disc wechseln - + Reset Zurücksetzen @@ -16411,7 +17370,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Cannot Go To - Cannot Go To + Kann nicht gehen zu @@ -17148,17 +18107,17 @@ Ejecting {3} and replacing it with {2}. Dial (Left) - Dial (Left) + Drehscheibe (Links) Dial (Right) - Dial (Right) + Drehscheibe (Rechts) Dial Deadzone - Dial Deadzone + Drehscheiben-Totzone @@ -17168,7 +18127,7 @@ Ejecting {3} and replacing it with {2}. Dial Sensitivity - Dial Sensitivity + Drehscheiben Empfindlichkeit @@ -17249,12 +18208,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Konnte {} nicht öffnen. Integrierte Spielpatches sind nicht verfügbar. - + %n GameDB patches are active. OSD Message @@ -17263,7 +18222,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17272,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17281,7 +18240,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert. @@ -17289,12 +18248,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Deaktiviert (Noisy) - + TimeStretch (Recommended) TimeStretch (Empfohlen) @@ -17555,7 +18514,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18301,119 +19260,119 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - - + (unknown source file) (unbekannte Quelldatei) - + (unknown section) (unbekannter Abschnitt) - + (unknown module) (unbekanntes Modul) - + Copy Name Name kopieren - + Copy Mangled Name Copy Mangled Name - + Copy Location Standort kopieren - - + + Rename Symbol Symbol umbenennen - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Löschen bestätigen - + Delete '%1'? '%1' löschen? - + Name: Name: - + Change Type To Typ ändern zu - + Type: Typ: - - + + Cannot Change Type Typ kann nicht geändert werden - + That node cannot have a type. That node cannot have a type. @@ -18642,7 +19601,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - + @@ -18655,7 +19614,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - + @@ -18668,7 +19627,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - + @@ -18681,7 +19640,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - + @@ -18729,8 +19688,8 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - - + + @@ -18742,8 +19701,8 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - - + + @@ -19025,7 +19984,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Iomega Zip-100 (Generic) - Iomega Zip-100 (Generic) + Iomega Zip-100 (Allgemein) @@ -19228,61 +20187,71 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Wendet den Leistungskurvenfilter auf die Lenkungsachsen an. Dämpft kleinere Eingaben. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Lenkrad - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Trommel-Kit - + Blue Blau - + Green Grün - + Red Rot - + Yellow Gelb - + Orange Orange @@ -19392,137 +20361,137 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Spieler 4 Gelb - + KeyboardMania Keyboardmania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rad hoch - + Wheel Down Rad runter @@ -19837,7 +20806,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Power - Power + Stromversorgung @@ -19945,7 +20914,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi PushButton - PushButton + Drucktaste @@ -20288,7 +21257,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi PushButton - PushButton + Drucktaste @@ -20454,7 +21423,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi PushButton - PushButton + Drucktaste @@ -20758,42 +21727,42 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi VMManager - + Failed to back up old save state {}. Fehler beim Sichern des alten Status {}. - + Failed to save save state: {}. Speichern des Save state fehlgeschlagen. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unbekanntes Spiel - + CDVD precaching was cancelled. CDVD Precaching wurde abgebrochen. - + CDVD precaching failed: {} CDVD Precaching fehlgeschlagen: {} - + Error Fehler - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20810,267 +21779,272 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen. - + Resuming state Status fortsetzen - + Boot and Debug Booten und Debuggen - + Failed to load save state Fehler beim Laden des Save State - + State saved to slot {}. Status in Slot {} gespeichert. - + Failed to save save state to slot {}. Fehler beim Speichern des Status in Slot {}. - - + + Loading state Lade-Status - + Failed to load state (Memory card is busy) Fehler beim Laden des Savestates (Memory Card ist beschäftigt) - + There is no save state in slot {}. Es gibt keinen Speicherstatus in Slot {}. - + Failed to load state from slot {} (Memory card is busy) Fehler beim Laden des Savestate von Slot {} (Speicherkarte ist beschäftigtt) - + Loading state from slot {}... Lade Status von Slot {}... - + Failed to save state (Memory card is busy) Fehler beim Speichern des Savestate (Speicherkarte beschäftigt) - + Failed to save state to slot {} (Memory card is busy) Fehler beim Speichern des Savestate in Slot {} (Speicherkarte ist beschäftigt) - + Saving state to slot {}... Speichere Status in Slot {}... - + Frame advancing Bildvorlauf - + Disc removed. Disc entfernt. - + Disc changed to '{}'. Disc geändert zu '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Fehler beim Öffnen des neuen Disc-Image '{}'. Kehre zum alten Image zurück. Fehlermeldung: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Fehler beim Zurückwechseln auf das alte Disc-Image. Disc wird entfernt. Fehlermeldung: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats wurden aufgrund des Hardcore-Modus deaktiviert. - + Fast CDVD is enabled, this may break games. Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen. - + Upscale multiplier is below native, this will break rendering. Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping ist deaktiviert. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen. - + No Game Running Kein Spiel wird ausgeführt - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Blending Accuracy is below Basic, this may break effects in some games. Die Blending Genauigkeit liegt unter Basic, dies kann die Effekte in einigen Spielen beeinträchtigen. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU0 Round Mode is not set to default, this may break some games. VU0 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU1 Round Mode is not set to default, this may break some games. VU1 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM ist aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Frame rate for NTSC is not default. This may break some games. Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + Frame rate for PAL is not default. This may break some games. Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + EE Cache is enabled, this will significantly reduce performance. EE-Cache ist aktiviert, dies verringert die Leistung erheblich. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte. - + Fastmem is not enabled, this will reduce performance. Fastmem ist nicht aktiviert, dies verringert die Performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 ist deaktiviert, dies kann die Leistung verringern. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern. - + Texture Preloading is not Full, this may reduce performance. Texturvorladung ist nicht voll, dies kann die Leistung verringern. - + Estimate texture region is enabled, this may reduce performance. Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern. - + Texture dumping is enabled, this will continually dump textures to disk. Textur-Dumping ist aktiviert, wodurch die Texturen kontinuierlich auf der Festplatte abgelegt werden. diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts index 98b2ba3c77..9b854f6af1 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts @@ -732,258 +732,311 @@ Leaderboard Position: {1} of {2} Χρήση Γενικής Ρύθμισης [%1] - + Rounding Mode Λειτουργία Στρογγυλοποίησης - - - + + + Chop/Zero (Default) Στρογγύλεμα προς τα κάτω (προεπιλογή) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα κινητής υποδιαστολής (EE FPU) της Emotion Engine. Επειδή οι διάφορες FPU στο PS2 δεν συμμορφώνονται με τα διεθνή πρότυπα, ορισμένα παιχνίδια μπορεί να χρειάζονται διαφορετικές λειτουργίες για να κάνουν σωστά τα μαθηματικά. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Division Rounding Mode Λειτουργία Στρογγυλοποίησης τμήματος - + Nearest (Default) Πλησιέστερο (Προεπιλογή) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Καθορίζει πώς στρογγυλοποιούνται τα αποτελέσματα της διαίρεσης κινητής υποδιαστολής. Ορισμένα παιχνίδια χρειάζονται συγκεκριμένες ρυθμίσεις. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Clamping Mode Λειτουργία Περιορισμού Εύρους - - - + + + Normal (Default) Κανονικό (προεπιλογή) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο χειρίζεται το PCSX2, τους πλωτήρες σε τυπικό εύρος x86. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια. - - + + Enable Recompiler Ενεργοποίηση Recompiler - - - - - - - - - + + + + + + + + + + Checked Επιλεγμένο - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Εκτελεί μετάφραση δυαδικού κώδικα MIPS-IV 64-bit σε x86 σε πραγματικό χρόνο. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Αναμονή Ανίχνευσης Βρόχου - + Moderate speedup for some games, with no known side effects. Μέτρια επιτάχυνση για ορισμένα παιχνίδια, χωρίς γνωστές παρενέργειες. - + Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) - - - + + + + Unchecked Αποεπιλεγμένο - + Interpreter only, provided for diagnostic. Διερμηνέας μόνο, για διαγνωστικούς λόγους. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Ανίχνευση αδράνειας INTC - + Huge speedup for some games, with almost no compatibility side effects. Τεράστια επιτάχυνση για μερικά παιχνίδια, με σχεδόν καμία παρενέργεια συμβατότητας. - + Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Χρησιμοποιεί backpatching για να αποφύγει την έκπλυση του μητρώου σε κάθε πρόσβαση μνήμης. - + Pause On TLB Miss Παύση σε TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Παύει την εικονική μηχανή όταν εμφανίζεται μια αστοχία TLB, αντί να την αγνοεί και να συνεχίζει. Σημειώστε ότι το VM θα παύσει μετά το τέλος του μπλοκ, και όχι στις οδηγίες που προκάλεσαν την εξαίρεση. Ανατρέξτε στην κονσόλα για να δείτε τη διεύθυνση όπου συνέβη η μη έγκυρη πρόσβαση. - + Enable 128MB RAM (Dev Console) Ενεργοποίηση RAM 128MB (Κονσόλα προγραμματιστή) - + Exposes an additional 96MB of memory to the virtual machine. Εκθέτει επιπλέον 96MB μνήμης στο εικονικό μηχάνημα. - + VU0 Rounding Mode Λειτουργία Στρογγυλοποίησης VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU1 Rounding Mode Λειτουργία Στρογγυλοποίησης VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU0 Clamping Mode Λειτουργία Περιορισμού Εύρους VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε τυπικό εύρος x86 στη διανυσματική μονάδα 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + VU1 Clamping Mode Λειτουργία Περιορισμού Εύρους VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε ένα τυπικό εύρος x86 στη διανυσματική μονάδα 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + Enable Instant VU1 Ενεργοποίηση Άμεσου Vu1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Εκτελεί το VU1 αμέσως. Παρέχει μια μέτρια βελτίωση της ταχύτητας στα περισσότερα παιχνίδια. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά παιχνίδια μπορεί να παρουσιάζουν γραφικά σφάλματα. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ενεργοποίηση VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Ενεργοποιεί ανασύνταξη VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ενεργοποιεί ανασύνταξη VU1 - + Enables VU1 Recompiler. Ενεργοποιεί ανασύνταξη VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Παράκαμψη ελέγχου mVU - + Good speedup and high compatibility, may cause graphical errors. Καλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Πραγματοποιεί σε πραγματικό χρόνο μετάφραση του 32-bit MIPS-I κώδικα σε x86. - + Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού - + Automatically loads and applies fixes to known problematic games on game start. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού. - + Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας - + Automatically loads and applies compatibility patches to known problematic games. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια. + + + Savestate Compression Method + Μέθοδος Συμπίεσης Αποθηκευμένων Καταστάσεων + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Καθορίζει τον αλγόριθμο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. + + + + Savestate Compression Level + Επίπεδο Συμπίεσης Αποθηκευμένων Καταστάσεων + + + + Medium + Μεσαίο + + + + Determines the level to be used when compressing savestates. + Καθορίζει το επίπεδο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. + + + + Save State On Shutdown + Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Αποθηκεύει αυτόματα την κατάσταση του εξομοιωτή κατά την απενεργοποίηση ή την έξοδο. Στη συνέχεια, μπορείτε να συνεχίσετε την επόμενη φορά απευθείας από εκεί που σταματήσατε. + + + + Create Save State Backups + Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Δημιουργεί ένα αντίγραφο ασφαλείας μιας κατάστασης αποθήκευσης εάν υπάρχει ήδη κατά τη δημιουργία της αποθήκευσης. Το αντίγραφο ασφαλείας έχει επίθημα .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Leaderboard Position: {1} of {2} Ενεργοποίηση Διορθώσεων Συμβατότητας - + + Create Save State Backups + Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων + + + + Save State On Shutdown + Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση + + + Frame Rate Control Έλεγχος Ρυθμού Καρέ - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Ρυθμός Ανανέωσης Καρέ PAL: - + NTSC Frame Rate: Ρυθμός Ανανέωσης Καρέ NTSC: - + + Savestate Settings + Ρυθμίσεις Αποθήκευσης Κατάστασης + + + + Compression Level: + Επίπεδο Συμπίεσης + + + + Compression Method: + Μέθοδος Συμπίεσης + + + + Uncompressed + Ασυμπίεστο + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Χαμηλό (Γρήγορο) + + + + Medium (Recommended) + Μεσαίο (Συνιστάται) + + + + High + Υψηλό + + + + Very High (Slow, Not Recommended) + Πολύ Υψηλή (Αργό, Δεν Συνιστάται) + + + PINE Settings Ρυθμίσεις Π.Λ.Π. - + Slot: Θέση: - + Enable Ενεργοποίηση + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -1571,7 +1717,7 @@ Leaderboard Position: {1} of {2} These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + Αυτές οι ρυθμίσεις προσαρμόζουν τη συμπεριφορά του φορείου χρόνου ήχου SoundTouch όταν τρέχει εκτός της ταχύτητας του 100%. @@ -1593,12 +1739,12 @@ Leaderboard Position: {1} of {2} Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Μέγιστη καθυστέρηση: %1 ms (%2 ms buffer + %3 ms επεκτείνουν + %4 ms εξόδου) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Μέση καθυστέρηση: %1 ms (%2 ms buffer + %3 ms έξόδου) @@ -1705,17 +1851,17 @@ Leaderboard Position: {1} of {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ρυθμίσεις ΕΉχου</span><br/>Αυτές οι ρυθμίσεις προσαρμόζουν τη συμπεριφορά του φορείου χρόνου ήχου SoundTouch όταν τρέχει εκτός της ταχύτητας του 100%.</p></body></html> Use Quickseek - Use Quickseek + Χρήση Γρήγορης Αναζήτησης Use Anti-Aliasing Filter - Use Anti-Aliasing Filter + Χρήση Φίλτρο Εξομάλυνσης @@ -1776,12 +1922,12 @@ Leaderboard Position: {1} of {2} <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Προειδοποίηση Αποθήκευσης Κατάστασης</h2><p>Η εγκατάσταση αυτής της ενημέρωσης θα καταστήσει την αποθήκευση σας <b>μη συμβατή</b>. Βεβαιωθείτε ότι έχετε αποθηκεύσει τα παιχνίδια σας σε μια κάρτα μνήμης προτού εγκαταστήσετε αυτήν την ενημέρωση, διαφορετικά θα χάσετε την πρόοδό σας.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Προειδοποίηση Ρυθμίσεων</h2><p>Η εγκατάσταση αυτής της ενημέρωσης θα επαναφέρει τις ρυθμίσεις του προγράμματός σας. Λάβετε υπόψη ότι θα πρέπει να επαναδιαμορφώσετε τις ρυθμίσεις σας μετά από αυτήν την ενημέρωση.</p> @@ -1791,7 +1937,7 @@ Leaderboard Position: {1} of {2} <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ΠΡΟΕΙΔΟΠΟΙΗΣΗ</h1><p style='font-size:12pt;'>Η εγκατάσταση αυτής της ενημέρωσης θα κάνει <b>της αποθηκεύσεις καταστάσεων μη συμβατές</b>, <i>βεβαιωθείτε ότι έχετε αποθηκεύσει οποιαδήποτε πρόοδο στις κάρτες μνήμης σας πριν συνεχίσετε</i>.</p><p>Θέλετε να συνεχίσετε;</p> @@ -1919,7 +2065,7 @@ Leaderboard Position: {1} of {2} Create / Modify Breakpoint - Create / Modify Breakpoint + Δημιουργία / Τροποποίηση Σημείου Διακοπής @@ -1991,18 +2137,18 @@ Leaderboard Position: {1} of {2} Invalid Address - Invalid Address + Μη Έγκυρη Διεύθυνση Invalid Condition - Invalid Condition + Μη Έγκυρη Κατάσταση Invalid Size - Invalid Size + Μη Έγκυρο Μέγεθος @@ -2097,12 +2243,12 @@ Leaderboard Position: {1} of {2} Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Αποθήκευση αρχείου απορρίψεων CDVD σε '{}'. Precaching CDVD - Precaching CDVD + Προσωρινή Αποθήκευση CDVD @@ -2112,12 +2258,12 @@ Leaderboard Position: {1} of {2} Mode 1 - Mode 1 + Λειτουργία 1 Mode 2 - Mode 2 + Λειτουργία 2 @@ -2127,22 +2273,22 @@ Leaderboard Position: {1} of {2} Precaching is not supported for discs. - Precaching is not supported for discs. + Η προγραφή δεν υποστηρίζεται για δίσκους. Precaching {}... - Precaching {}... + Προσωρινή Αποθήκευση {}... Precaching is not supported for this file format. - Precaching is not supported for this file format. + Η προσωρινή αποθήκευση δεν υποστηρίζεται για αυτή τη μορφή αρχείου. Required memory ({}GB) is the above the maximum allowed ({}GB). - Required memory ({}GB) is the above the maximum allowed ({}GB). + Η απαιτούμενη μνήμη ({}GB) είναι η παραπάνω μέγιστη επιτρεπόμενη ({}GB). @@ -2150,7 +2296,7 @@ Leaderboard Position: {1} of {2} Select LED Color - Select LED Color + Επιλέξτε Χρώμα LED @@ -2158,7 +2304,7 @@ Leaderboard Position: {1} of {2} Virtual Controller Type - Virtual Controller Type + Τύπος Εικονικού Χειριστηρίου @@ -2173,27 +2319,27 @@ Leaderboard Position: {1} of {2} Macros - Macros + Μακροεντολές Automatic Mapping - Automatic Mapping + Αυτόματη Αντιστοίχιση Clear Mapping - Clear Mapping + Εκκαθάριση Αντιστοίχισης Controller Port %1 - Controller Port %1 + Θύρα Χειριστηρίου %1 No devices available - No devices available + Καμία διαθέσιμη συσκευή @@ -2357,7 +2503,7 @@ Leaderboard Position: {1} of {2} Pressure Modifier - Pressure Modifier + Τροποποιητής Πίεσης @@ -2443,62 +2589,62 @@ Leaderboard Position: {1} of {2} D-Pad - D-Pad + D-Pad Down - Down + Κάτω Left - Left + Αριστερά Up - Up + Πάνω Right - Right + Δεξιά Large Motor - Large Motor + Μεγάλο Μοτέρ L2 - L2 + L2 R2 - R2 + R2 L1 - L1 + L1 R1 - R1 + R1 Start - Start + Έναρξη Select - Select + Επιλογή @@ -2508,37 +2654,37 @@ Leaderboard Position: {1} of {2} Cross - Cross + Σταυρός Square - Square + Τετράγωνο Triangle - Triangle + Τρίγωνο Circle - Circle + Κύκλος Small Motor - Small Motor + Μικρό Μοτέρ Dial Left - Dial Left + Κλήση Αριστερά Dial Right - Dial Right + Κλήση Δεξιά @@ -2546,47 +2692,47 @@ Leaderboard Position: {1} of {2} D-Pad - D-Pad + D-Pad Down - Down + Κάτω Left - Left + Αριστερά Up - Up + Πάνω Right - Right + Δεξιά Large Motor - Large Motor + Μεγάλο Μοτέρ L - L + L Start - Start + Έναρξη R - R + R @@ -2596,37 +2742,37 @@ Leaderboard Position: {1} of {2} I - I + I II - II + ΙΙ B - B + Β A - A + Α Small Motor - Small Motor + Μικρό Μοτέρ Twist Left - Twist Left + Στροφή Αριστερά Twist Right - Twist Right + Στροφή Δεξιά @@ -2762,7 +2908,7 @@ Leaderboard Position: {1} of {2} When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Όταν αυτή η επιλογή είναι ενεργοποιημένη, οι συντομεύσεις μπορούν να οριστούν σε αυτό το προφίλ εισόδου και θα χρησιμοποιηθούν αντί των καθολικών συντομεύσεων. Από προεπιλογή, τα πλήκτρα συντόμευσης μοιράζονται πάντα μεταξύ όλων των προφίλ. @@ -3008,7 +3154,7 @@ Not Configured/Buttons configured <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Ορισμένα χειριστήρια τρίτων επισημαίνουν εσφαλμένα τα αναλογικά τους sticks ως ανεστραμμένα στη θετική συνιστώσα, αλλά όχι ως αρνητικά.</p><p>Ως αποτέλεσμα, το αναλογικό στικ θα &quot;κολλημένο&quot; ακόμα και όταν βρίσκεται σε ουδέτερη θέση. </p><p>Η ενεργοποίηση αυτής της ρύθμισης θα πει στο PCSX2 να αγνοήσει τις επισημάνσεις αντιστροφής κατά τη δημιουργία αντιστοιχίσεων, επιτρέποντας σε τέτοιους ελεγκτές να λειτουργούν κανονικά.</p></body></html> @@ -3040,7 +3186,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">ΡΡυθμίσεις Αντιστοίχισης Ποντικιού</span><br/>Αυτές οι ρυθμίσεις βελτιώνουν τη συμπεριφορά κατά την αντιστοίχηση ενός ποντικιού με το προσομοιωμένο χειριστήριο.</p></body></html> @@ -3063,7 +3209,7 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + Ρυθμίσεις Χειριστηρίου PCSX2 @@ -3078,7 +3224,7 @@ Not Configured/Buttons configured Apply Profile - Apply Profile + Εφαρμογή Προφίλ @@ -3088,7 +3234,7 @@ Not Configured/Buttons configured Mapping Settings - Mapping Settings + Ρυθμίσεις Αντιστοίχησης @@ -3101,7 +3247,7 @@ Not Configured/Buttons configured Create Input Profile - Create Input Profile + Δημιουργία Προφίλ Εισόδου @@ -3109,10 +3255,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Τα προσαρμοσμένα προφίλ εισόδου χρησιμοποιούνται για να παρακάμψουν το Κοινόχρηστο προφίλ εισόδου για συγκεκριμένα παιχνίδια. +Για να εφαρμόσετε ένα προσαρμοσμένο προφίλ εισόδου σε ένα παιχνίδι, μεταβείτε στις Ιδιότητες παιχνιδιού, στη συνέχεια αλλάξτε το 'Προφίλ Εισόδου' στην καρτέλα Περίληψη. -Enter the name for the new input profile: +Εισάγετε το όνομα του νέου προφίλ εισόδου: @@ -3352,87 +3498,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Επεξεργασία - - - + + + Copy Αντιγραφή - - + + Delete Διαγραφή - - - - + + + + Copy all as CSV Αντιγραφή όλων ως CSV - - + + Paste from CSV Επικόλληση από CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3806,75 +3952,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... - Browse... + Περιήγηση... - - + + Open... Άνοιγμα... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? Αποσφαλματωτής PCSX2 - - + + Run Εκτέλεση - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top - Always On Top + Πάντα σε πρώτο πλάνο - + Show this window on top - Show this window on top + Εμφάνιση αυτού του παραθύρου στην κορυφή - + + Analyze + Analyze + + + Pause Παύση @@ -3940,7 +4855,7 @@ Do you want to overwrite? Disassembly - Disassembly + Αποσυναρμολόγηση @@ -4098,7 +5013,7 @@ Do you want to overwrite? %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 ΜΗ ΕΓΚΥΡΗ ΔΙΕΥΘΥΝΣΗ @@ -4111,12 +5026,12 @@ Do you want to overwrite? Add Game Directory... - Add Game Directory... + Προσθήκη Καταλόγου Παιχνιδιού... Scan For New Games - Scan For New Games + Σάρωση Για Νέα Παιχνίδια @@ -4124,17 +5039,17 @@ Do you want to overwrite? Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Θύρα: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + Θύρα: %1 | %2 | EE: %3% | GS: %4% No Image - No Image + Καμία Εικόνα @@ -4144,23 +5059,23 @@ Do you want to overwrite? FPS: %1 - FPS: %1 + FPS: %1 VPS: %1 - VPS: %1 + VPS: %1 Speed: %1% - Speed: %1% + Ταχύτητα: %1% Game: %1 (%2) - Game: %1 (%2) + Παιχνίδι: %1 (%2) @@ -4171,7 +5086,7 @@ Do you want to overwrite? Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + Το παιχνίδι δεν φορτώθηκε ή δεν υπάρχουν RetroAεπιτεύγματα διαθέσιμα. @@ -4784,347 +5699,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν. - + Use Global Setting Χρήση Γενικής Ρύθμισης - + Automatic binding failed, no devices are available. Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές. - + Game title copied to clipboard. Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. Δεν υπάρχουν διαθέσιμα προφίλ εισόδου. - + Create New... Δημιουργία Νέου... - + Enter the name of the input profile you wish to create. Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε. - + Are you sure you want to restore the default settings? Any preferences will be lost. Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν. - + Settings reset to defaults. Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Η αντιγραφή στο πρόχειρο απέτυχε. - + This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. - + This game has no leaderboards. Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης. - + Reset System Επανεκκίνηση Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Άγνωστο - + OK ΟΚ - + Select Device Επιλογή Συσκευής - + Details Λεπτομέρειες - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι. - + Behaviour Συμπεριφορά - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης. - + Shows the game you are currently playing as part of your profile on Discord. Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord. - + Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά. - + Uses a light coloured theme instead of the default dark theme. Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης. - + Determines how large the on-screen messages and monitor are. Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης. - + Displays warnings when settings are enabled which may break games. Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια. - + Resets configuration to defaults (excluding controller settings). Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου). - + Changes the BIOS image used to start future sessions. Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών. - + Automatic Αυτόματο - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Προεπιλογή - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration Ρυθμίσεις BIOS - + BIOS Selection Επιλογή BIOS - + Options and Patches Επιλογές και διορθώσεις - + Skips the intro screen, and bypasses region checks. Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής. - + Speed Control Έλεγχος Tαχύτητας - + Normal Speed Κανονική Ταχύτητα - + Sets the speed when running without fast forwarding. Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση. - + Fast Forward Speed Ταχύτητα Γρήγορης Προώθησης - + Sets the speed when using the fast forward hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης. - + Slow Motion Speed Ταχύτητα Αργής Κίνησης - + Sets the speed when using the slow motion hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης. - + System Settings Ρυθμίσεις Συστήματος - + EE Cycle Rate Ρυθμός Κύκλων EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine. - + EE Cycle Skipping Παράκαμψη Κύκλων EE - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Ενεργοποίηση Cheats - + Enables loading cheats from pnach files. Επιτρέπει τη φόρτωση cheats από αρχεία pnach. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Ενεργοποίηση Γρήγορου CDVD - + Fast disc access, less loading times. Not recommended. Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Οθόνη - + Aspect Ratio Αναλογία Διαστάσεων - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Μέγεθος Στιγμιότυπου Οθόνης - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Μορφή Στιγμιότυπου Οθόνης - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Ποιότητα Στιγμιότυπου Οθόνης - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Περικοπή - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Ακέραια Ανακλιμάκωση - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Αντιθόλωμα - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά. - + Rendering Rendering - + Internal Resolution Εσωτερική Ανάλυση - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Διγραμμικό Φιλτράρισμα - + Selects where bilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Trilinear Filtering Τριγραμμικό Φιλτράρισμα - + Selects where trilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Anisotropic Filtering Ανισοτροπικό φιλτράρισμα - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Προφόρτωση Υφών - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS. - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Διορθώσεις Υλικού - + Manual Hardware Fixes Χειροκίνητες Διορθώσεις Υλικού - + Disables automatic hardware fixes, allowing you to set fixes manually. Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Αντικατάσταση Υφών - + Load Textures Φόρτωση Υφών - + Loads replacement textures where available and user-provided. Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη. - + Asynchronous Texture Loading Ασύγχρονη Φόρτωση Υφών - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών. - + Precache Replacements Προφόρτωση Υφών Αντικατάστασης - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση. - + Replacements Directory Φάκελος Υφών Αντικαταστάσης - + Folders Φάκελοι - + Texture Dumping Εξαγωγή Υφών - + Dump Textures Εξαγωγή Υφών - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Μετα-επεξεργασία - + FXAA FXAA - + Enables FXAA post-processing shader. Ενεργοποιεί τη μετα-επεξεργασία FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Φίλτρα - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Καταγραφή - + System Console Κονσόλα Συστήματος - + Writes log messages to the system console (console window/standard output). Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο). - + File Logging Καταγραφή Αρχείων - + Writes log messages to emulog.txt. Γράφει μηνύματα καταγραφής στο emulog.txt. - + Verbose Logging Λεπτομερής καταγραφή - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Καταγραφή Χρονοσημάνσεων - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Γραφικά - + Use Debug Device Use Debug Device - + Settings Ρυθμίσεις - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Φόρτωση κατάστασης - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Περιοχή: - + Compatibility: Συμβατότητα: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 Σχετικά Με Pcx2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. - + Account Λογαριασμός - + Logs out of RetroAchievements. Αποσύνδεση από RetroAchievements. - + Logs in to RetroAchievements. Σύνδεση στο RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Αποθηκεύτηκε {} - + {} does not exist. {} does not exist. - + {} deleted. {} διαγράφηκε. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Ρυθμίσεις Διεπαφής - + BIOS Settings Ρυθμίσεις BIOS - + Emulation Settings Ρυθμίσεις εξομοιωτή - + Graphics Settings Ρυθμίσεις γραφικών - + Audio Settings Ρυθμίσεις Ήχου - + Memory Card Settings Ρυθμίσεις Κάρτας Μνήμης - + Controller Settings Ρυθμίσεις χειριστηρίου - + Hotkey Settings Ρυθμίσεις Πλήκτρου Συντόμευσης - + Achievements Settings Ρυθμίσεις Επιτευγμάτων - + Folder Settings Ρυθμίσεις φακέλων - + Advanced Settings Ρυθμίσεις για προχωρημένους - + Patches Διορθώσεις - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Ταχύτητα - + 60% Speed 60% Ταχύτητα - + 75% Speed 75% Ταχύτητα - + 100% Speed (Default) 100% Ταχύτητα (Προεπιλογή) - + 130% Speed 130% Ταχύτητα - + 180% Speed 180% Ταχύτητα - + 300% Speed 300% Ταχύτητα - + Normal (Default) Κανονικό (προεπιλογή) - + Mild Underclock Μικρός Υποχρονισμός - + Moderate Underclock Μέτριος Υποχρονισμός - + Maximum Underclock Μέγιστος Υποχρονισμός - + Disabled Απενεργοποιημένο - + 0 Frames (Hard Sync) 0 Καρέ (Συγχρονισμός) - + 1 Frame 1 Καρέ - + 2 Frames 2 Καρέ - + 3 Frames 3 Καρέ - + None Καμία - + Extra + Preserve Sign Έξτρα + Διατήρηση Πρόσημου - + Full Πλήρης - + Extra Έξτρα - + Automatic (Default) Αυτόματο (Προεπιλογή) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Λογισμικό - + Null Κανένα - + Off Ανενεργό - + Bilinear (Smooth) Διγραμμική (Απαλό) - + Bilinear (Sharp) Διγραμμική (Οξύ) - + Weave (Top Field First, Sawtooth) Πλέξη (Πάνω Πεδίο Πρώτα, οδοντωτά) - + Weave (Bottom Field First, Sawtooth) Βάρος (Κάτω Πεδίο Πρώτα, Πριόνι) - + Bob (Top Field First) Bob (Πρώτα Το Πεδίο) - + Bob (Bottom Field First) Bob (Κάτω Πεδίο Πρώτα) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Πλησιέστερο - + Bilinear (Forced) Διγραμμικό (εξαναγκασμένο) - + Bilinear (PS2) Διγραμμικό (PS2) - + Bilinear (Forced excluding sprite) Διγραμμικό (αναγκαστική εξαίρεση sprite) - + Off (None) Ανενεργό (κανένα) - + Trilinear (PS2) Τριγραμμικό (PS2) - + Trilinear (Forced) Τριγραμμικό (εξαναγκασμένο) - + Scaled Κλιμάκωση - + Unscaled (Default) Χωρίς Κλιμάκωση (Προεπιλογή) - + Minimum Ελάχιστο - + Basic (Recommended) Βασικό (συνιστάται) - + Medium Μεσαία - + High Υψηλό - + Full (Slow) Πλήρης (Αργό) - + Maximum (Very Slow) Μέγιστο (Πολύ Αργό) - + Off (Default) Ανενεργό (Προεπιλογή) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Πλήρης (Hash Cache) - + Force Disabled Αναγκαστική απενεργοποίηση - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ανάλυση Οθόνης - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Ειδικό (Υφή - εξαναγκασμένο) - + Align To Native Στοίχιση Στο Εγγενές - + Half Μισό - + Force Bilinear Εξαναγκασμός Διγραμμικού - + Force Nearest Εξαναγκασμός Κοντινότερου - + Disabled (Default) Απενεργοποιημένο (Προεπιλογή) - + Enabled (Sprites Only) Ενεργοποιημένο (Μόνο Για Sprites) - + Enabled (All Primitives) Ενεργοποιημένο (Όλα Τα Πρωτεύοντα) - + None (Default) Κανένα (Προεπιλογή) - + Sharpen Only (Internal Resolution) Όξυνση Μόνο (Εσωτερική Ανάλυση) - + Sharpen and Resize (Display Resolution) Όξυνση και αλλαγή μεγέθους (ανάλυση οθόνης) - + Scanline Filter Scanline Filter - + Diagonal Filter Διαγώνιο Φίλτρο - + Triangular Filter Τριγωνικό Φίλτρο - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Γρήγορη φόρτωση - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Ρυθμίσεις - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Πίνακες κατάταξης - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Ιστοσελίδα - + Support Forums Φόρουμ υποστήριξης - + GitHub Repository Αποθετήριο GitHub - + License Άδεια Χρήσης - + Close Κλείσιμο - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ενεργοποίηση Επιτευγμάτων - + Hardcore Mode Λειτουργία Hardcore - + Sound Effects Ηχητικά εφέ - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Όνομα Χρήστη: {} - + Login token generated on {} Login token generated on {} - + Logout Αποσύνδεση - + Not Logged In Δεν είστε συνδεδεμένοι - + Login Σύνδεση - + Game: {0} ({1}) Παιχνίδι: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9357,62 +10327,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Όνομα - + Author Δημιουργός - + Description Περιγραφή - + + Search... + Search... + + + Enable All Ενεργοποίηση Όλων - + Disable All Απενεργοποίηση Όλων - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10536,7 +11511,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Φόρτωση Κατάσταση Από Την Υποδοχή 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14031,132 +15005,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Γλώσσα: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14256,66 +15218,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Αυτόματος έλεγχος για ενημερώσεις του προγράμματος κατά την εκκίνηση. Οι ενημερώσεις μπορούν να αναβληθούν μέχρι αργότερα ή να παραλειφθούν εντελώς. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Αποτρέπει την αλλαγή μεγέθους του κύριου παραθύρου. + - + - + + - - - - - + + Unchecked Unchecked @@ -14325,43 +15280,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14515,7 +15464,7 @@ Right click to clear binding - + Load State Load State @@ -15134,10 +16083,10 @@ Are you sure you want to continue? - - - - + + + + Error Σφάλμα @@ -15242,57 +16191,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15318,76 +16277,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15470,33 +16429,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18644,7 +19603,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18657,7 +19616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19642,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18731,8 +19690,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18744,8 +19703,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19230,61 +20189,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Ντραμς Rock Band - + Blue Μπλέ - + Green Πράσινο - + Red Κόκκινο - + Yellow Κίτρινο - + Orange Πορτοκαλί @@ -19394,137 +20363,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Παίκτης 4 Κίτρινο - + KeyboardMania KeyboardMania - + C 1 Ντο 1 - + C# 1 Ντο# 1 - + D 1 Ρε 1 - + D# 1 Ρε# 1 - + E 1 Μι 1 - + F 1 Φα 1 - + F# 1 Φα# 1 - + G 1 Σολ 1 - + G# 1 Σολ# 1 - + A 1 Λα 1 - + A# 1 Λα# 1 - + B 1 Σι - + C 2 Ντο 2 - + C# 2 Ντο# 2 - + D 2 Ρε 2 - + D# 2 Ρε# 2 - + E 2 Μι 2 - + F 2 Φα 2 - + F# 2 Φα# 2 - + G 2 Σολ 2 - + G# 2 Σολ# 2 - + A 2 Λα 2 - + A# 2 Λα# 2 - + B 2 Σι 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20760,42 +21729,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Άγνωστο Παιχνίδι - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Σφάλμα - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,267 +21781,272 @@ Please consult the FAQs and Guides for further instructions. Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Ο δίσκος αφαιρέθηκε. - + Disc changed to '{}'. Ο δίσκος άλλαξε σε '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων. - + Fast CDVD is enabled, this may break games. Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts index 9d89ff5769..a150487f75 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts @@ -732,258 +732,311 @@ Posición en el Marcador: {1} de {2} Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el como PCSX2 maneja el redondear mientras emula la Unidad de Coma Flotante del Emotion Engine (UCF EE). Ya que las distintas UCF en la PS2 no cumplen con los estándares internacionales, algunos juegos necesitarían distintos modos para hacer sus calculos correctamente. El valor por defecto maneja la mayoria de los juegos; <b>modificar esta opción cuando un juego no tiene un problema notable puede causar inestabilidad.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) Por proximidad (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como son redondeados los resultados de una división de valores de punto flotante. Algunos juegos necesitan ajustes específicos; <b>modificar este ajuste cuando un juego no tiene un problema visible puede causar inestabilidad.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - - + + Enable Recompiler Activar recompilador - - - - - - - - - + + + + + + + + + + Checked Marcado - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles en espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Cache (Slow) Activar caché (lenta) - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de valores de INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin casi ningún efecto secundario en la compatibilidad. - + Enable Fast Memory Access Activar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa la máquina virtual cuando una pérdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausará luego del fin del bloque, no en la instrucción que haya causado la excepción. Consulte la consola para ver la dirección en la que se produjo el acceso no válido. - + Enable 128MB RAM (Dev Console) Habilitar 128MB de RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Expone 96MB adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode Modo de redondeo del VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma en que PCSX2 maneja el redondeo mientras emula Emotion Engine's Vector Unit 0 (EE VU0). El valor predeterminado maneja la gran mayoría de juegos; <b>modificar esta configuración cuando un juego no tiene un problema visible causará problemas de estabilidad y/o fallas.</b> - + VU1 Rounding Mode Modo de redondeo del VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica cómo PCSX2 redondea los números cuando imita la Unidad Vectorial 1 (EE VU1) del Emotion Engine's. La opción por defecto funciona para casi todos los juegos; <b>si cambias esto sin que haya un problema evidente, el emulador se puede poner lento o dejar de funcionar.</b> - + VU0 Clamping Mode Modo de limitación del VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 0 del Emotion Engine ( EE VU0). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> - + VU1 Clamping Mode Modo de limitación del VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 1 del Emotion Engine ( EE VU1). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> - + Enable Instant VU1 - Enable Instant VU1 + Activar VU1 Instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Ejecuta VU1 Instantáneamente. Da una leve mejora en la velocidad de la mayoria de juegos. Segura para casi todos los juegos, pero algunos juegos podrían mostrar errores graficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar recompilador del VU0 (modo micro) - + Enables VU0 Recompiler. Activa el recompilador del VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activar recompilador del VU1 - + Enables VU1 Recompiler. Activa el recompilador del VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack de indicador mVU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente arreglos para juegos problemáticos conocidos al iniciarlos. - + Enable Compatibility Patches Activar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a juegos problemáticos conocidos. + + + Savestate Compression Method + Método de compresión de estado guardado + + + + Zstandard + Zestandar + + + + Determines the algorithm to be used when compressing savestates. + Determina el algoritmo a ser usado cuando se comprimen los estados guardados. + + + + Savestate Compression Level + Nivel de compresión de estado guardado + + + + Medium + Media + + + + Determines the level to be used when compressing savestates. + Determina el nivel a ser usado cuando se comprimen los estados guardados. + + + + Save State On Shutdown + Guardar estado al apagar + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Guarda automáticamente el estado del emulador al apagar o salir. así puedes continuar directamente desde donde lo dejaste la próxima vez. + + + + Create Save State Backups + Crear respaldos de estados guardados + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Crea una copia de respaldo de un estado guardado si este ya existe cuando es creado. La copia de respaldo tiene la extensión .backup. + AdvancedSystemSettingsWidget @@ -1051,23 +1104,23 @@ Posición en el Marcador: {1} de {2} Chop/Zero (Default) - Chop/Zero (Default) + Eliminar/Cero (Predeterminado) Division Rounding Mode: Rounding refers here to the mathematical term. - Division Rounding Mode: + Modo de Rendondeo de Divisiones: Nearest (Default) - Nearest (Default) + Por Cercania (Predeterminado) Chop/Zero - Chop/Zero + Eliminar/Cero @@ -1153,7 +1206,7 @@ Posición en el Marcador: {1} de {2} Enable Instant VU1 - Enable Instant VU1 + Activar VU1 Instantánea @@ -1197,43 +1250,136 @@ Posición en el Marcador: {1} de {2} Habilitar parches de compatibilidad - + + Create Save State Backups + Crear respaldos de estados guardados + + + + Save State On Shutdown + Guardar estado al apagar + + + Frame Rate Control Control de velocidad de fotogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.   hz - + PAL Frame Rate: Velocidad de fotogramas PAL: - + NTSC Frame Rate: Velocidad de fotogramas NTSC: - + + Savestate Settings + Ajustes de estados guardados + + + + Compression Level: + Nivel de compresión: + + + + Compression Method: + Método de compresión: + + + + Uncompressed + Sin comprimir + + + + Deflate64 + Deflación64 + + + + Zstandard + Zestandar + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baja (rápida) + + + + Medium (Recommended) + Media (Recomendada) + + + + High + Alta + + + + Very High (Slow, Not Recommended) + Muy alta (lenta, no recomendada) + + + PINE Settings Ajustes de PINE - + Slot: Puerto: - + Enable Activar + + AnalysisOptionsDialog + + + Analysis Options + Opciones de análisis + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analizar + + + + Close + Cerrar + + AudioExpansionSettingsDialog @@ -1561,7 +1707,7 @@ Posición en el Marcador: {1} de {2} Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Determina la forma de expandir la señal de audio de estéreo a sonido envolvente en juegos compatibles. Incluye aquellos juegos compatibles con Dolby Pro Logic/Pro Logic II. @@ -3186,11 +3332,11 @@ No puedes deshacer esta acción. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + ¿Deseas restaurar la configuración de control predeterminada? -All shared bindings and configuration will be lost, but your input profiles will remain. +Todas las asignaciones y configuraciones compartidas se perderán, pero se conservaran sus perfiles de entrada. -You cannot undo this action. +No puede deshacer esta acción. @@ -3352,87 +3498,87 @@ You cannot undo this action. Parámetros - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New Nuevo - + Edit Editar - - - + + + Copy Copiar - - + + Delete Borrar - - - - + + + + Copy all as CSV Copiar todo como CSV - - + + Paste from CSV Pegar desde CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Cargar desde ajustes - - + + Save to Settings Guardar en ajustes - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copiar texto - + Stack List Context Menu Stack List Context Menu @@ -3806,75 +3952,839 @@ Do you want to overwrite? Sobreponer + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Agregar + + + + Remove + Remover + + + + Scan For Functions + Escanear por funciones + + + + Scan Mode: + Modo de escaneo: + + + + + Scan ELF + Escanear ELF + + + + Scan Memory + Escanear memoria + + + + Skip + Omitir + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Inicio: + + + + End: + Fin: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Comprobado + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Modo de escaneo + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Siempre + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Vocaldos de dibujo - + Dump GS Draws Volcar dibujos de GS - + Save RT Guardar RT - + Save Frame Cuardar cuadro - + Save Texture Guardar textura - + Save Depth Guardar profundidad - + Start Draw Number: Número de dibujo inicial: - + Draw Dump Count: Dibujar número de vocado: - + Hardware Dump Directory: Directorio de vocado de hardware: - + Software Dump Directory: Directorio de vocado de software: - - + + Browse... Buscar... - - + + Open... Abrir... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? Depurador de PCSX2 - - + + Run Ejecutar - + Step Into Entrar - + F11 F11 - + Step Over Pasar sobre - + F10 F10 - + Step Out Salir - + Shift+F11 Mayús+F11 - + Always On Top Siempre encima - + Show this window on top Mostrar esta ventana encima - + + Analyze + Analyze + + + Pause Pausar @@ -4184,12 +5099,12 @@ Do you want to overwrite? Failed to create HTTPDownloader. - Failed to create HTTPDownloader. + Error al crear HTTPDownloader. Downloading %1... - Downloading %1... + Descargando %1... @@ -4199,12 +5114,12 @@ Do you want to overwrite? Download failed: Data is empty. - Download failed: Data is empty. + Descarga fallida: Datos vacios. Failed to write '%1'. - Failed to write '%1'. + Error al crear '%1'. @@ -4243,7 +5158,7 @@ Do you want to overwrite? Enable Multithreaded VU1 (MTVU) - Enable Multithreaded VU1 (MTVU) + Habilitar VU1 Multihilo (MTVU) @@ -4267,7 +5182,7 @@ Do you want to overwrite? Enable Thread Pinning - Enable Thread Pinning + Habilitar fijado de hilos @@ -4339,7 +5254,7 @@ Do you want to overwrite? Frame Pacing / Latency Control - Frame Pacing / Latency Control + Ritmo de fotogramas/Control de latencia @@ -4487,7 +5402,7 @@ Do you want to overwrite? Enable Multithreaded VU1 (MTVU1) - Enable Multithreaded VU1 (MTVU1) + Habilitar VU1 Multihilo (MTVU1) @@ -4784,347 +5699,342 @@ La URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error en la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. Tipo del juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - - Per-game controller configuration initialized with global settings. - Configuración de control por juego iniciada con la configuración global. - - - + Controller settings reset to default. Configuración del control reiniciada a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - + Enter the name of the input profile you wish to create. Introduce el nombre del perfil de entrada que desees crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar los ajustes predeterminados? Se perderán todas tus preferencias. - + Settings reset to defaults. Ajustes restablecidos a sus valores predeterminados. - + No save present in this slot. No save present in this slot. - + No save states found. No se encontraron guardados rápidos. - + Failed to delete save state. Error al eliminar el guardado rápido. - + Failed to copy text to clipboard. Fallo al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System Restablecer sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Lanza un juego de las imágenes escaneadas desde tus directorios de juego. - + Launch a game by selecting a file/disc image. Lanza un juego seleccionando una imagen de archivo/disco. - + Start the console without any disc inserted. Inicia la consola sin ningún disco insertado. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Oprima un botón o eje ahora. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK Aceptar - + Select Device Select Device - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. Elimina los ajustes establecidos para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active y que el equipo entre en suspensión cuando el emulador está corriendo. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion y se despausa cuando regresas a éste. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si se mostrará un mensaje para confirmar el apagado del emulador/juego al pulsar el atajo de teclado. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automáticamente al apagar o salir del emulador. Así podrás reanudar desde donde lo dejaste la próxima vez. - + Uses a light coloured theme instead of the default dark theme. Utiliza un tema de color claro en lugar del tema oscuro predeterminado. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador está en pantalla completa. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU basado en hilos en la esquina superior derecha de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Restablece la configuración por defecto (excluyendo los ajustes del control). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration Configuracion del BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Disminuye o aumenta el reloj del CPU emulado Emotion Engine. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - Enable MTVU (Multi-Threaded VU1) + Habilitar MTVU (VU1 Multihilo) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Activar cheats - + Enables loading cheats from pnach files. Permite cargar cheats de archivos ".pnach". - + Enable Host Filesystem Activar sistema de archivos del host - + Enables access to files from the host: namespace in the virtual machine. Activa el acceso a los archivos desde el host: namespace en la máquina virtual. - + Enable Fast CDVD Activar CDVD rápido - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución en la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de captura de pantalla - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Calidad de captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad a la que serán comprimidas las capturas de pantalla. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen, respetando la relación de aspecto. - + %dpx %dpx - + Enable Widescreen Patches Activar parches Widescreen - + Enables loading widescreen patches from pnach files. Permite cargar parches widescreen de archivos ".pnach". - + Enable No-Interlacing Patches Activar parches "No-Interlacing" - + Enables loading no-interlacing patches from pnach files. Permite activar parches "No-Interlacing" de archivos ".pnach". - + Bilinear Upscaling Escalado bilinear - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Desenfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Deshabilitar conversión de profundidad - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. Intento de reescalar a resolución nativa. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Volcar texturas - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Procesamiento - + FXAA FXAA - + Enables FXAA post-processing shader. Activa el sombreador de posprocesado FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtros - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Ajusta el brillo. 50 es normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Ajusta el contraste. El valor 50 es lo normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Ajusta la saturación. 50 es normal. - + TV Shaders TV Shaders - + Advanced Avanzado - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Desactiva la caché de sombreadores - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva las luces de indicador de jugador en los controles DualSense. - + Trigger Disparador - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Estado guardado + + + + Compression Method + Método de compresión + + + + Sets the compression algorithm for savestate. + Establece el algoritmo de compresión para el estado guardado. + + + + Compression Level + Nivel de compresión + + + + Sets the compression level for savestate. + Establece el nivel de compresión para el estado guardado. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) Nativa ×1.25 (~450px) - + 1.5x Native (~540px) Nativa ×1.5 (~540px) - + 1.75x Native (~630px) Nativa ×1.75 (~630px) - + 2x Native (~720px/HD) Nativa ×2 (~720px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2.5 (~900px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresiva - + + Deflate64 + Deflación64 + + + + Zstandard + Zestandar + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baja (rápida) + + + + Medium (Recommended) + Media (Recomendada) + + + + Very High (Slow, Not Recommended) + Muy alta (lenta, no recomendada) + + + Change Selection Cambiar la selección - + Select Seleccionar - + Parent Directory Directorio principal - + Enter Value Ingresar valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Navegar - + Load Global State Cargar estado global - + Change Page Cambiar página - + Return To Game Volver al juego - + Select State Seleccionar estado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options Opciones de lanzamiento - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Iniciar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. Lanza un juego desde un archivo, disco o inicia la consola sin insertar ningún disco. - + Changes settings for the application. Cambia los ajustes para la aplicación. - + Return to desktop mode, or exit the application. Regresar al modo de escritorio o salir de la aplicación. - + Back Volver - + Return to the previous menu. Volver al menú previo. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. Salir completamente de la aplicación, regresando al escritorio. - + Desktop Mode Modo de escritorio - + Exits Big Picture mode, returning to the desktop interface. Salir del modo Big Picture, regresando a la interfaz de escritorio. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. La fuente de entrada SDL soporta la mayoría de controles. - + Provides vibration and LED control support over Bluetooth. Proporciona soporte para la vibración y control del LED a través del Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de control adicionales. No compatible en todos los juegos. - + Attempts to map the selected port to a chosen controller. Intenta mapear el puerto seleccionado a un control elegido. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Alternar cada %d fotogramas - + Clears all bindings for this USB controller. Limpia todas las asignaciones para este control USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings Mostrar Ajustes Avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados. - + Logging Logging - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Escribe mensajes de registro en emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Gráficos - + Use Debug Device Use Debug Device - + Settings Ajustes - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Parches de juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Necesario para algunos juegos con renderizado de FMV complejo. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Cargar guardado rápido - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Guardado rápido - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected No Game Selected - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de una plantilla de URL especificada por el usuario. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto. Su propósito es emular el hardware de PS2 usando una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas características y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Cuando está activado y con sesión iniciada, PCSX2 buscará logros al iniciar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando un control con enlaces es desconectado. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Habilitar precacheo de CDVD - + Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la RAM antes de encender la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Volumen del avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Silenciar todo sonido - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Sincronización - + Buffer Size Tamaño de búfer - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Latencia de salida mínima - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Cuenta - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Resumen - + Interface Settings Interface Settings - + BIOS Settings Ajustes de BIOS - + Emulation Settings Ajustes de emulación - + Graphics Settings Ajustes de gráficos - + Audio Settings Ajustes de audio - + Memory Card Settings Ajustes de Memory Card - + Controller Settings Ajustes del control - + Hotkey Settings Ajustes de atajos - + Achievements Settings Ajustes de logros - + Folder Settings Ajustes de carpeta - + Advanced Settings Ajustes avanzados - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Desactivado - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Cargar/Guardar estado + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pausar al desconectar el control - + SDL DualSense Player LED Luces de indicador de jugador del DualSense SDL - + Press To Toggle Presionar para alternar - + Deadzone Deadzone - + Full Boot Arranque completo - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Modo espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desactivado) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Lista de juegos - + Game List Settings Game List Settings - + Type Tipo - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Size - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive Select Disc Drive - + Start File Iniciar archivo - + Start BIOS Iniciar BIOS - + Start Disc Iniciar disco - + Exit Salir - + Set Input Binding Set Input Binding - + Region Región - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copiar ajustes - + Clear Settings Limpiar ajustes - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pausar al iniciar - + Pause On Focus Loss Pausar al perder el foco - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown Crear guardado rápido al apagar - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar en pantalla completa - + Double-Click Toggles Fullscreen Doble clic alterna pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale OSD Scale - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics Show GS Statistics - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Restablecer ajustes - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Card - + Folder Memory Card Filter Folder Memory Card Filter - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Activar fuente de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Puerto de control {}{} - + Controller Port {} Puerto de control {} - + Controller Type Tipo de control - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros Macros de Puerto de control {}{} - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Botones - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Ajustes del puerto de control {}{} - + Controller Port {} Settings Ajustes del puerto de control {} - + USB Port {} Conector USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory Directorio de guardados rápidos - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Reanudar juego - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Salir y crear guardado rápido - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Arranque predeterminado - + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Eliminar de la lista - + Default View Vista por defecto - + Sort By Ordenar por - + Sort Reversed Sort Reversed - + Scan For New Games Escanear juegos nuevos - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Foros de soporte - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Activar logros - + Hardcore Mode Hardcore Mode - + Sound Effects Efectos de sonido - + Test Unofficial Achievements Probar logros no oficiales - + Username: {} Nombre de usuario: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Juego no cargado o no hay RetroLogros disponibles. - + Card Enabled Card Enabled - + Card Name Nombre de Memory Card - + Eject Card Expulsar Memory Card @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Fallo al reabrir, restaurando la configuración anterior. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Error al crear el dispositivo de renderizado. Puede que tu GPU no sea compatible con el renderizador seleccionado ({}) o porque sus controladores necesiten ser actualizados. - + Failed to change window after update. The log may contain more information. Fallo al cambiar la ventana despues de actualizar. El registro puede contener más información. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9356,62 +10326,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Activar trucos - + Name Nombre - + Author Autor - + Description Descripción - + + Search... + Buscar... + + + Enable All Activar todo - + Disable All Desactivar todo - + All CRCs Todos los CRCs - + Reload Cheats Recargar trucos - + Show Cheats For All CRCs Mostrar trucos para todos los CRC - + Checked Marcado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10535,7 +11510,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec GlobalVariableTreeWidget - + unknown function función desconocida @@ -11583,37 +12558,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Mostrar resolución - + Show Inputs Mostrar entradas - + Show GPU Usage Mostrar uso de la GPU - + Show Settings Mostrar ajustes - + Show FPS Mostrar FPS @@ -11642,7 +12617,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Mostrar estadísticas @@ -11659,13 +12634,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturación: - + Show CPU Usage Mostrar uso de la CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11708,19 +12683,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Hardware Info Show Hardware Info @@ -11732,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Mostrar VPS @@ -11912,7 +12887,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11986,9 +12961,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12239,7 +13214,7 @@ Swap chain: see Microsoft's Terminology Portal. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. @@ -12422,153 +13397,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12680,8 +13655,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Pantalla completa sin bordes @@ -12742,7 +13717,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13123,8 +14098,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado @@ -13134,17 +14109,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado @@ -13153,190 +14122,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de pantalla - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Alternar renderizado por software - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Alternar presentación en pantalla - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Alternar Mipmapeo de Hardware - + Hardware mipmapping is now enabled. El mipmapeo de hardware está ahora habilitado. - + Hardware mipmapping is now disabled. El mipmapeo de hardware está ahora deshabilitado. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Alternar volcado de texturas - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Alternar reemplazo de texturas - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13613,7 +14582,7 @@ Swap chain: see Microsoft's Terminology Portal. Cargar guardado rápido de la ranura 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13646,48 +14615,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Cargar - + Save Guardar - + Select Previous Seleccionar previo - + Select Next Seleccionar siguiente - - + + Close Menu + Cerrar menú + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14030,132 +15004,120 @@ Right click to clear binding Comportamiento - - + + Pause On Focus Loss Pausar al perder foco - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Crear guardado rápido al apagar - - + Pause On Start Pausar al iniciar - - + + Confirm Shutdown Confirmar apagado - - - Create Save State Backups - Crear copias de seguridad de guardados rápidos - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pausar al desconectar el control - + Game Display Game Display - - + + Start Fullscreen Iniciar en pantalla completa - - + + Double-Click Toggles Fullscreen Doble clic alterna pantalla completa - - + + Render To Separate Window Renderizar en una ventana separada - - + + Hide Main Window When Running Ocultar la ventana principal al ejecutar - - + + Disable Window Resizing Desactiva el cambio de tamaño de la ventana - - + + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + Preferences Preferencias - + Language: Language: - + Theme: Tema: - + Automatic Updater Actualizador automático - + Update Channel: Canal de actualización: - + Current Version: Versión actual: - - + + Enable Automatic Update Check Activar comprobación autom. de actualizaciones - + Check for Updates... Buscar actualizaciones... @@ -14255,66 +15217,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Marcado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Crea un guardado rápido automáticamente al apagar o salir del emulador. Así podrás reanudar desde donde lo dejaste la próxima vez. - - - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando un control con enlaces es desconectado. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. - + Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. + - + - + + - - - - - + + Unchecked Unchecked @@ -14324,43 +15279,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pausa el emulador cuando un juego a iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Crea una copia de seguridad de un guardado rápido si este ya existe cuando es creado. La copia de seguridad tiene una extensión .backup. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza el juego a una ventana separada, en lugar de en la ventana principal. Si está desmarcado, el juego se mostrará en la parte superior de la lista de juegos. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Oculta la ventana principal (con la lista de juegos) cuando un juego se está ejecutando, requiere Renderizar en una ventana separada para activarse. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14514,7 +15463,7 @@ Right click to clear binding - + Load State Cargar guardado rápido @@ -15133,10 +16082,10 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q - - - - + + + + Error Error @@ -15241,57 +16190,67 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q Error al crear '%1'. - + + Theme Change + Cambiar tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Cambiar el tema cerrará la ventana del depurador. Cualquier dato no guardado se perderá. ¿Quieres continuar? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Fallo al crear archivo: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Fallo al abrir archivo: {} - + Paused Pausado - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15317,76 +16276,76 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q Las propiedades del juego no están disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Error al eliminar la carátula existente '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Fallo al eliminar '%1' - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imagen de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo distinto a la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15395,12 +16354,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15413,43 +16372,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Arranque fresco - + Delete And Boot Eliminar y arrancar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido '%1'. - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Load From File... - - + + Select Save State File Seleccionar archivo de guardado rápido - + Save States (*.p2s) Guardados rápidos (*.p2s) - + Delete Save States... Eliminar guardados rápidos... @@ -15469,33 +16428,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Guardados rápidos (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15504,42 +16463,42 @@ The saves will not be recoverable. Los guardados no serán recuperables. - + %1 save states deleted. %1 guardado rápido eliminado. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)? - + Swap Disc Cambiar disco - + Reset Reiniciar @@ -17250,12 +18209,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17264,7 +18223,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17273,7 +18232,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17282,7 +18241,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17290,12 +18249,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17556,7 +18515,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18302,119 +19261,119 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copiar nombre destrozado - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18643,7 +19602,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - + @@ -18656,7 +19615,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - + @@ -18669,7 +19628,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - + @@ -18682,7 +19641,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - + @@ -18730,8 +19689,8 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - - + + @@ -18743,8 +19702,8 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - - + + @@ -19229,61 +20188,71 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Solución alternativa para pérdida intermitente de FFB + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19393,137 +20362,137 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20759,42 +21728,42 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + Failed to save save state: {}. Error al crear el guardado rápido: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. El precacheo de CDVD fue cancelado. - + CDVD precaching failed: {} Precacheo de CDVD fallido: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20811,267 +21780,272 @@ Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentr Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones. - + Resuming state Reanudando estado - + Boot and Debug Arranque y depuración - + Failed to load save state Error al cargar el guardado rápido - + State saved to slot {}. Crear guardado rápido en la ranura {}. - + Failed to save save state to slot {}. Error al crear el guardado rápido en la ranura {}. - - + + Loading state Cargando estado - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. No hay un guardado rápido en la ranura {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Cargando estado desde la ranura {}... - + Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido en la ranura {0} (Memory Card ocupada) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Avance de cuadros - + Disc removed. Disc removed. - + Disc changed to '{}'. Disco cambiado a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running Ningún juego en ejecución - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB de RAM activados. La compatibilidad con algunos juegos puede resultar afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las arreglos de juego están activados. La compatibilidad con algunos juegos puede resultar afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos puede resultar afectada. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está habilitado, esto volcará continuamente las texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts index a7903eb952..1100b58658 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts @@ -410,7 +410,7 @@ Fecha de creación del token de acceso: %2. You have unlocked {} of %n achievements Achievement popup - Has desbloqueado {} de %n logros + Has desbloqueado {} de %n logro Has desbloqueado {} de %n logros @@ -419,7 +419,7 @@ Fecha de creación del token de acceso: %2. and earned {} of %n points Achievement popup - y ganado {} de %n puntos + y ganado {} de %n punto y ganado {} de %n puntos @@ -732,258 +732,311 @@ Posición en tabla: {1} de {2} Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Floating Point Unit del Emotion Engine («unidad de valores con coma flotante», o FPU del EE). Como los cálculos del FPU de PS2 no se corresponden a los estándares internacionales, algunos juegos necesitarán un modo distinto para hacer dichos cálculos correctamente. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) Por proximidad (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la forma de redondear los resultados de una división de valores con coma flotante. Algunos juegos necesitarán un ajuste concreto: <b>si cambias este ajuste cuando un juego no tenga problemas visibles, podrías provocar inestabilidades.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - - + + Enable Recompiler Habilitar recompilador - - - - - - - - - + + + + + + + + + + Checked activado - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Cache (Slow) Habilitar caché (lento) - - - + + + + Unchecked desactivado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Cuando haya un fallo de ejecución del TLB, se pausará la máquina virtual en lugar de ignorar el error y continuar. Ten en cuenta que se parará al final del bloque, no en la instrucción que provoque la excepción. Para saber cuál es la dirección donde ha tenido lugar el acceso inválido, ve a la consola. - + Enable 128MB RAM (Dev Console) Habilitar 128 MB de RAM (consola de desarrollo) - + Exposes an additional 96MB of memory to the virtual machine. Expone 96 MB adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode Modo de redondeo de la VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Rounding Mode Modo de redondeo de la VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU0 Clamping Mode Modo de limitación de la VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Clamping Mode Modo de limitación de la VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Enable Instant VU1 Habilitar VU1 instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Es una opción segura para casi todos, pero algunos podrían mostrar errores gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Habilitar recompilador de la VU0 (modo micro) - + Enables VU0 Recompiler. Habilita el recompilador de la VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Habilitar recompilador de la VU1 - + Enables VU1 Recompiler. Habilita el recompilador de la VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Corrección del indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Habilitar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente correcciones al iniciar cualquier juego conocido por dar problemas. - + Enable Compatibility Patches Habilitar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a cualquier juego conocido por dar problemas. + + + Savestate Compression Method + Método de compresión de guardados rápidos + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determina el algoritmo que se utilizará para comprimir los guardados rápidos. + + + + Savestate Compression Level + Nivel de compresión de guardados rápidos + + + + Medium + Medio + + + + Determines the level to be used when compressing savestates. + Determina el nivel que se utilizará para comprimir los guardados rápidos. + + + + Save State On Shutdown + Crear guardado rápido al apagar + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. + + + + Create Save State Backups + Crear copias de seguridad de guardados rápidos + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Si ya existe un guardado rápido, guardará una copia de seguridad del anterior al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Posición en tabla: {1} de {2} Habilitar parches de compatibilidad - + + Create Save State Backups + Crear copias de seguridad de guardados rápidos + + + + Save State On Shutdown + Crear guardado rápido al apagar + + + Frame Rate Control Control de velocidad de fotogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.  Hz - + PAL Frame Rate: Velocidad de fotogramas PAL: - + NTSC Frame Rate: Velocidad de fotogramas NTSC: - + + Savestate Settings + Ajustes de guardados rápidos + + + + Compression Level: + Nivel de compresión: + + + + Compression Method: + Método de compresión: + + + + Uncompressed + Sin comprimir + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Bajo (rápido) + + + + Medium (Recommended) + Medio (recomendado) + + + + High + Alto + + + + Very High (Slow, Not Recommended) + Muy alto (lento, no recomendado) + + + PINE Settings Ajustes de PINE - + Slot: «Slot»: - + Enable Habilitar + + AnalysisOptionsDialog + + + Analysis Options + Opciones de análisis + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + No se guardarán los cambios que hagas aquí. Para que los cambios se apliquen en un análisis futuro, cambia estos ajustes en la configuración global o en la configuración para cada juego. + + + + Close dialog after analysis has started + Cerrar ventana al empezar el análisis + + + + Analyze + Analizar + + + + Close + Cerrar + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ No es posible deshacer esta acción. Parámetros - + Breakpoint List Context Menu Menú contextual de lista de puntos de interrupción - - + + New Nuevo - + Edit Editar - - - + + + Copy Copiar - - + + Delete Eliminar - - - - + + + + Copy all as CSV Copiar todo en formato CSV - - + + Paste from CSV Pegar de formato CSV - + Thread List Context Menu Menú contextual de lista de subprocesos - + Go to in Disassembly Ver en desensamblador - - + + Load from Settings Cargar de ajustes - - + + Save to Settings Guardar a ajustes - + Go to in Memory View Ver en visualizador de memoria - + Copy Address Copiar dirección - + Copy Text Copiar texto - + Stack List Context Menu Menú contextual de la lista de la pila @@ -3806,75 +3952,839 @@ Do you want to overwrite? Reemplazar + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Borrar símbolos existentes + + + + + Automatically Select Symbols To Clear + Seleccionar automáticamente los símbolos a borrar + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Importar símbolos + + + + + Import From ELF + Importar desde archivo ELF + + + + + Demangle Symbols + Descifrar símbolos + + + + + Demangle Parameters + Descifrar parámetros + + + + + Import Default .sym File + Importar archivo .sym predeterminado + + + + Import from file (.elf, .sym, etc): + Importar desde archivo (.elf, .sym., etc.): + + + + Add + Añadir + + + + Remove + Quitar + + + + Scan For Functions + Buscar funciones + + + + Scan Mode: + Modo de búsqueda: + + + + + Scan ELF + Buscar en archivo ELF + + + + Scan Memory + Buscar en memoria + + + + Skip + Omitir + + + + Custom Address Range: + Rango de direcciones personalizado: + + + + Start: + Inicio: + + + + End: + Fin: + + + + Hash Functions + Buscar funciones idénticas mediante «hashes» + + + + + Gray Out Symbols For Overwritten Functions + Deshabilitar símbolos de funciones sobrescritas + + + + + + + + + Checked + activado + + + + Automatically delete symbols that were generated by any previous analysis runs. + Borra automáticamente los símbolos que se hayan generado en cualquier análisis anterior. + + + + Import symbol tables stored in the game's boot ELF. + Importa las tablas de símbolos almacenadas en el archivo ELF de arranque del juego. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importa los símbolos desde un archivo .sym que tenga el mismo nombre que el archivo ISO cargado, si existe. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Descifra los símbolos C++ durante la importación para que los nombres de las funciones y las variables globales sean más legibles en el depurador. + + + + Include parameter lists in demangled function names. + Incluye las listas de parámetros en los nombres descifrados de las funciones. + + + + Scan Mode + Modo de búsqueda + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Especifica dónde se buscarán funciones. Esta opción puede ser útil si la aplicación carga códigos adicionales durante su ejecución. + + + + Custom Address Range + Rango de direcciones personalizado + + + + Unchecked + desactivado + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Indica si se buscarán funciones en el rango de direcciones especificado (opción activada) o en el segmento del archivo ELF que contenga el punto de entrada (opción desactivada). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Genera sumas de comprobación («hashes») para todas las funciones detectadas y deshabilita los símbolos que se muestren en el depurador de aquellas funciones que no tengan coincidencias. + + + + <i>No symbol sources in database.</i> + <i>La base de datos no contiene orígenes de símbolos.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Ejecuta el juego para poder modificar la lista de orígenes de símbolos.</i> + + + + Add Symbol File + Añadir archivo de símbolos + + DebugSettingsWidget + + Analysis + Análisis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Estas opciones controlan dónde y cuándo se deberían llevar a cabo análisis en el programa que se esté ejecutando en la máquina virtual. La información resultante se mostrará en el depurador. + + + + Automatically Analyze Program: + Analizar automáticamente el programa: + + + + Always + Siempre + + + + + If Debugger Is Open + Si el depurador está abierto + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Generar símbolos para el exportado de IRX + + + GS GS - + Draw Dumping Volcado de dibujados («draws») - + Dump GS Draws Volcar dibujados del GS - + Save RT Guardar RT - + Save Frame Guardar fotograma - + Save Texture Guardar textura - + Save Depth Guardar profundidad - + Start Draw Number: Número de dibujado inicial: - + Draw Dump Count: Número de dibujados a volcar: - + Hardware Dump Directory: Directorio de volcados por hardware: - + Software Dump Directory: Directorio de volcados por software: - - + + Browse... Buscar... - - + + Open... Abrir... + + + Trace Logging + Registro de seguimiento + + + + Enable + Habilitado + + + + EE + EE + + + + + DMA Control + Control de DMA + + + + SPR / MFIFO + SPR/MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Caché + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + Registros de hardware (MMIO) + + + + + Counters + Contadores + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (Macro del VU0) + + + + VIFCodes + VIFCodes + + + + Memory + Memoria + + + + + Unknown MMIO + MMIO desconocido + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registros de DMA + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memory Cards + + + + Pad + PAD + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analizar programa + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Selecciona cuándo se deben ejecutar los análisis: siempre (para ganar tiempo al abrir el depurador), si el depurador está abierto (para ahorrar memoria si no sueles abrir el depurador) o nunca. + + + + Generate Symbols for IRX Export Tables + Generar símbolos para las tablas de exportación de archivos IRX + + + + Checked + activado + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Enlaza la carga y descarga de módulos IRX y genera los símbolos de las funciones exportadas sobre la marcha. + + + + Enable Trace Logging + Habilitar registro de seguimiento + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + desactivado + + + + Globally enable / disable trace logging. + Habilita o deshabilita el registro de seguimiento de forma global. + + + + EE BIOS + BIOS del EE + + + + Log SYSCALL and DECI2 activity. + Registra la actividad de SYSCALL y DECI2. + + + + EE Memory + Memoria del EE + + + + Log memory access to unknown or unmapped EE memory. + Registra los accesos a áreas de memoria desconocidas o sin asignar del EE. + + + + EE R5900 + R5900 del EE + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Registra las instrucciones del núcleo R5900 (excluyendo a los COP). Es necesario modificar el código fuente de PCSX2 y habilitar el intérprete. + + + + EE COP0 + COP0 del EE + + + + Log COP0 (MMU, CPU status, etc) instructions. + Registra las instrucciones del COP0 (MMU, estado de la CPU, etc.). + + + + EE COP1 + COP1 del EE + + + + Log COP1 (FPU) instructions. + Registra las instrucciones del COP1 (FPU). + + + + EE COP2 + COP2 del EE + + + + Log COP2 (VU0 Macro mode) instructions. + Registra las instrucciones del COP2 (modo Macro del VU0). + + + + EE Cache + Caché del EE + + + + Log EE cache activity. + Registra la actividad de la caché del EE. + + + + EE Known MMIO + MMIO conocidos del EE + + + + + Log known MMIO accesses. + Registra los accesos MMIO conocidos. + + + + EE Unknown MMIO + MMIO desconocidos del EE + + + + + Log unknown or unimplemented MMIO accesses. + Registra los accesos MMIO desconocidos o sin implementar. + + + + EE DMA Registers + Registros de DMA del EE + + + + + Log DMA-related MMIO accesses. + Registra los accesos MMIO relacionados con el DMA. + + + + EE IPU + IPU del EE + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Registra la actividad de la IPU: MMIO, operaciones de decodificación, estado del DMA, etc. + + + + EE GIF Tags + Marcadores del GIF del EE + + + + Log GIFtag parsing activity. + Registra la actividad de análisis de los GIFtags. + + + + EE VIF Codes + VIFcodes del EE + + + + Log VIFcode processing; command, tag style, interrupts. + Registra el procesamiento de VIFcodes: comandos, tipo de marcador, interrupciones... + + + + EE MSKPATH3 + MSKPATH3 del EE + + + + Log Path3 Masking processing. + Registra el procesamiento de enmascaramientos del Path 3. + + + + EE MFIFO + MFIFO del EE + + + + Log Scratchpad MFIFO activity. + Registra la actividad MFIFO en el Scratchpad. + + + + EE DMA Controller + Controlador de DMA del EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Registra la actividad de transferencias del DMA: paralizaciones, arbitraje de buses, etc. + + + + EE Counters + Contadores del EE + + + + Log all EE counters events and some counter register activity. + Registra todos los eventos de los contadores del EE y algunas actividades de los registros de los contadores. + + + + EE VIF + VIF del EE + + + + Log various VIF and VIFcode processing data. + Registra varios datos de procesamiento de la VIF y de los VIFcodes. + + + + EE GIF + GIF del EE + + + + Log various GIF and GIFtag parsing data. + Registra datos de análisis del GIF y de los GIFTags. + + + + IOP BIOS + BIOS del IOP + + + + Log SYSCALL and IRX activity. + Registra la actividad de SYSCALL e IRX. + + + + IOP Memcards + Memory Cards del IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Registra la actividad de las Memory Cards: lecturas, escrituras, borrados, etc. + + + + IOP R3000A + R3000A del IOP + + + + Log R3000A core instructions (excluding COPs). + Registra las instrucciones del núcleo R3000A (excluyendo a los COP). + + + + IOP COP2 + COP2 del IOP + + + + Log IOP GPU co-processor instructions. + Registra las instrucciones de la GPU coprocesadora del IOP. + + + + IOP Known MMIO + MMIO conocidos del IOP + + + + IOP Unknown MMIO + MMIO desconocidos del IOP + + + + IOP DMA Registers + Registros de DMA del IOP + + + + IOP PAD + PAD del IOP + + + + Log PAD activity. + Registra la actividad de PAD. + + + + IOP DMA Controller + Controlador de DMA del IOP + + + + IOP Counters + Contadores del IOP + + + + Log all IOP counters events and some counter register activity. + Registra todos los eventos de los contadores del IOP y algunas actividades de los registros de los contadores. + + + + IOP CDVD + CDVD del IOP + + + + Log CDVD hardware activity. + Registra la actividad del hardware CDVD. + + + + IOP MDEC + MDEC del IOP + + + + Log Motion (FMV) Decoder hardware unit activity. + Registra la actividad del hardware de decodificación de movimientos (MDEC, para vídeos FMV). + + + + EE SIF + SIF del EE + + + + Log SIF (EE <-> IOP) activity. + Registra la actividad de la SIF (EE <-> IOP). + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? Depurador de PCSX2 - - + + Run Ejecutar - + Step Into Paso a paso - + F11 F11 - + Step Over Paso a paso por - + F10 F10 - + Step Out Salir - + Shift+F11 Mayús+F11 - + Always On Top Siempre visible - + Show this window on top Muestra esta ventana por encima de las demás - + + Analyze + Analizar + + + Pause Pausar @@ -4784,347 +5699,342 @@ URL introducida: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error durante la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. Tipo del juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - - Per-game controller configuration initialized with global settings. - Configuración de mandos específica para el juego iniciada con la configuración global. - - - + Controller settings reset to default. Configuración de mandos restablecida a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - + Enter the name of the input profile you wish to create. Introduce el nombre del perfil de entrada que deseas crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias. - + Settings reset to defaults. Configuración restablecida a sus valores predeterminados. - + No save present in this slot. No hay un guardado en este espacio. - + No save states found. No se han encontrado guardados rápidos. - + Failed to delete save state. Error al eliminar el guardado rápido. - + Failed to copy text to clipboard. Error al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - + Launch a game from images scanned from your game directories. Ejecuta un juego que esté entre las imágenes encontradas en tus directorios de juegos. - + Launch a game by selecting a file/disc image. Ejecuta un juego seleccionando un archivo o imagen de disco. - + Start the console without any disc inserted. Inicia la consola sin introducir un disco. - + Start a game from a disc in your PC's DVD drive. Inicia un juego desde la unidad de DVD de tu equipo. - + No Binding Sin asignar - + Setting %s binding %s. %s: configurando asociación para «%s». - + Push a controller button or axis now. Pulsa un botón o eje del mando. - + Timing out in %.0f seconds... Esperando %.0f segundos... - + Unknown Elemento desconocido - + OK Aceptar - + Select Device Seleccionar dispositivo - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. Elimina toda la configuración establecida específicamente para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación. - + Shows the game you are currently playing as part of your profile on Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + Uses a light coloured theme instead of the default dark theme. Utiliza un tema de color claro en lugar del tema oscuro predeterminado. - + Game Display Visualización del juego - + Switches between full screen and windowed when the window is double-clicked. Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la última. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina el tamaño de los mensajes en pantalla en relación con el monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Muestra el número de fotogramas de vídeo (o «v-syncs») mostrados por segundo por el sistema en la esquina superior derecha de la imagen. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU según sus subprocesos en la esquina superior derecha de la imagen. - + Shows the host's GPU usage in the top-right corner of the display. Muestra el uso de la GPU del equipo en la esquina superior derecha de la imagen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Muestra estadísticas del GS (primitivos, llamadas de dibujado/«draw calls») en la esquina superior derecha de la imagen. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos. - + Shows the current configuration in the bottom-right corner of the display. Muestra la configuración actual en la esquina inferior derecha de la imagen. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la imagen. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - + Resets configuration to defaults (excluding controller settings). Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos). - + Changes the BIOS image used to start future sessions. Cambia la imagen de la BIOS que se utilizará en las sesiones futuras. - + Automatic Valor automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predeterminado - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + On-Screen Display Presentación en pantalla - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + BIOS Configuration Configuración de la BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. Omite la pantalla de introducción y las comprobaciones de región. - + Speed Control Control de velocidad - + Normal Speed Velocidad normal - + Sets the speed when running without fast forwarding. Establece la velocidad de ejecución cuando no se utilice el avance rápido. - + Fast Forward Speed Velocidad de avance rápido - + Sets the speed when using the fast forward hotkey. Establece la velocidad de ejecución al pulsar la tecla de avance rápido. - + Slow Motion Speed Velocidad a cámara lenta - + Sets the speed when using the slow motion hotkey. Establece la velocidad de ejecución al pulsar la tecla de cámara lenta. - + System Settings Ajustes del sistema - + EE Cycle Rate Frecuencia de ciclos del EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Acelera o frena la velocidad de la CPU emulada del Emotion Engine. - + EE Cycle Skipping Omisión de ciclos del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multihilo) - + Enable Instant VU1 Habilitar VU1 instantánea - + Enable Cheats Habilitar trucos - + Enables loading cheats from pnach files. Permite cargar trucos de archivos .pnach. - + Enable Host Filesystem Habilitar sistema de archivos del equipo - + Enables access to files from the host: namespace in the virtual machine. Activa el acceso a archivos desde el espacio de nombres «host:» en la máquina virtual. - + Enable Fast CDVD Habilitar CDVD rápido - + Fast disc access, less loading times. Not recommended. Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable. - + Frame Pacing/Latency Control Ritmo de fotogramas/Control de latencia - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. Establece el número de fotogramas que pueden ser puestos en cola. - + Optimal Frame Pacing Ritmo de fotogramas óptimo - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Selecciona la API que se utilizará para renderizar el GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo. - + Display Imagen - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos. - + FMV Aspect Ratio Override Reemplazar relación de aspecto para vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un vídeo FMV. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona el algoritmo que se utilizará para convertir la imagen entrelazada de PS2 en progresiva. - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución con la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. Selecciona el formato que se utilizará para guardar las capturas de pantalla. - + Screenshot Quality Calidad de capturas de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad con la que se comprimirán las capturas de pantalla. - + Vertical Stretch Estiramiento vertical - + Increases or decreases the virtual picture size vertically. Aumenta o disminuye verticalmente el tamaño de la imagen virtual. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen preservando la relación de aspecto. - + %dpx %d px - + Enable Widescreen Patches Habilitar parches de imagen panorámica - + Enables loading widescreen patches from pnach files. Permite cargar parches de imagen panorámica a partir de archivos .pnach. - + Enable No-Interlacing Patches Habilitar parches para desactivar el entrelazado - + Enables loading no-interlacing patches from pnach files. Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach. - + Bilinear Upscaling Escalado bilineal - + Smooths out the image when upscaling the console to the screen. Suaviza la imagen de la consola al escalar la imagen. - + Integer Upscaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para que la relación entre píxeles del equipo y de la consola sea un número entero. Podría mejorar la nitidez en algunos juegos 2D. - + Screen Offsets Compensación de imagen - + Enables PCRTC Offsets which position the screen as the game requests. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. - + Show Overscan Mostrar área de sobrebarrido - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que muestran imágenes más allá del área segura de la pantalla. - + Anti-Blur Filtro antiborrosidad - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolución de renderizado por el factor especificado para escalarla. - + Mipmapping «Mipmapping» - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering Tramado - + Selects the type of dithering applies when the game requests it. Selecciona el tipo de tramado que se aplicará cuando lo requiera un juego. - + Blending Accuracy Precisión de mezcla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo. - + Texture Preloading Precarga de texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Envía las texturas completas a la GPU en cuanto sean utilizadas, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento en algunos juegos. - + Software Rendering Threads Subprocesos para el renderizado por software - + Number of threads to use in addition to the main GS thread for rasterization. El número de subprocesos que se utilizarán a la vez que el subproceso principal del GS para la rasterización. - + Auto Flush (Software) Vaciado automático (software) - + Force a primitive flush when a framebuffer is also an input texture. Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. - + Edge AA (AA1) Suavizado de bordes (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activa la emulación del sistema de suavizado de bordes del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa la emulación del sistema de «mipmapping» de texturas del GS. - + The selected input profile will be used for this game. El perfil de entrada que se utilizará para este juego. - + Shared Compartido - + Input Profile Perfil de entrada - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la imagen. - + Shows the currently active input recording status. Muestra el estado actual de la grabación de entrada. - + Shows the currently active video capture status. Muestra el estado actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen. - + Shows the current system hardware information on the OSD. Muestra la información sobre el hardware actual del sistema en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas. - + Hardware Fixes Correcciones para hardware - + Manual Hardware Fixes Correcciones manuales para el renderizador por hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva las correcciones automáticas para el renderizador por hardware, permitiéndote configurarlas manualmente. - + CPU Sprite Render Size Tamaño del renderizado de sprites en CPU - + Uses software renderer to draw texture decompression-like sprites. Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas. - + CPU Sprite Render Level Nivel del renderizado de sprites en CPU - + Determines filter level for CPU sprite render. Determina el nivel del filtro del renderizado de sprites en la CPU. - + Software CLUT Render Renderizado de CLUT por software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza el renderizador por software para dibujar los puntos/sprites que utilicen los CLUT de las texturas. - + Skip Draw Start Inicio de omisión de dibujado - + Object range to skip drawing. Indica el rango de objetos que se omitirán. - + Skip Draw End Fin de omisión de dibujado - + Auto Flush (Hardware) Vaciado automático (hardware) - + CPU Framebuffer Conversion Conversión del búfer de fotogramas en la CPU - + Disable Depth Conversion Deshabilitar conversión de profundidad - + Disable Safe Features Deshabilitar funcionalidades seguras - + This option disables multiple safe features. Esta opción desactiva varias funcionalidades seguras. - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para cada juego. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + Disable Partial Invalidation Deshabilitar invalidación parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - + Read Targets When Closing Leer objetivos al cerrar - + Flushes all targets in the texture cache back to local memory when shutting down. Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. - + Estimate Texture Region Calcular regiones de texturas - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + GPU Palette Conversion Conversión de paletas en la GPU - + Upscaling Fixes Correcciones para escalado - + Adjusts vertices relative to upscaling. Ajusta los vértices en función del factor de escalado. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. Intenta reescalar a resolución nativa. - + Round Sprite Redondear sprites - + Adjusts sprite coordinates. Ajusta las coordenadas de los sprites. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave. - + Adjusts target texture offsets. Ajusta la compensación de las texturas objetivo. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Unscaled Palette Texture Draws Dibujar texturas de paletas sin escalarlas - + Can fix some broken effects which rely on pixel perfect precision. Puede corregir algunos efectos rotos que requieran de una precisión exacta. - + Texture Replacement Reemplazo de texturas - + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Asynchronous Texture Loading Carga de texturas asincrónica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos. - + Precache Replacements Precachear reemplazos - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Replacements Directory Directorio de reemplazos - + Folders Carpetas - + Texture Dumping Volcado de texturas - + Dump Textures Volcar texturas - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Vuelca las texturas con sus «mipmaps». - + Dump FMV Textures Volcar texturas de vídeos FMV - + Allows texture dumping when FMVs are active. You should not enable this. Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. - + Post-Processing Posprocesado - + FXAA FXAA - + Enables FXAA post-processing shader. Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing). - + Contrast Adaptive Sharpening Realce por contraste adaptativo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Habilita el realce por contraste adaptativo FidelityFX. - + CAS Sharpness Realzado del CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensidad del efecto de realzado del posprocesado CAS. - + Filters Filtros - + Shade Boost Mejora del tono - + Enables brightness/contrast/saturation adjustment. Permite ajustar el brillo, el contraste y la saturación. - + Shade Boost Brightness Mejorar brillo - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Shade Boost Contrast Mejorar contraste - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Shade Boost Saturation Mejorar saturación - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + TV Shaders Sombreadores de TV - + Advanced Avanzados - + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - + Extended Upscaling Multipliers Extender multiplicadores de escalado - + Displays additional, very high upscaling multipliers dependent on GPU capability. Muestra multiplicadores de escalado más elevados que dependerán de las prestaciones de la GPU. - + Hardware Download Mode Modo de descarga de hardware - + Changes synchronization behavior for GS downloads. Cambia el comportamiento de la sincronización en las descargas del GS. - + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos. - + Override Texture Barriers Invalidar barreras de texturas - + Forces texture barrier functionality to the specified value. Fuerza la funcionalidad de las barreras de texturas al valor especificado. - + GS Dump Compression Compresión de volcados del GS - + Sets the compression algorithm for GS dumps. Establece el algoritmo de compresión para los volcados del GS. - + Disable Framebuffer Fetch Deshabilitar acceso al búfer de fotogramas - + Prevents the usage of framebuffer fetch when supported by host GPU. Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica. - + Disable Shader Cache Deshabilitar caché de sombreadores - + Prevents the loading and saving of shaders/pipelines to disk. Impide la carga y almacenamiento de sombreadores/canalizaciones al disco. - + Disable Vertex Shader Expand Deshabilitar expansión de sombreadores de vértices - + Falls back to the CPU for expanding sprites/lines. Utiliza la CPU como respaldo para la expansión de sprites/líneas. - + Changes when SPU samples are generated relative to system emulation. Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema. - + %d ms %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. Crea un nuevo archivo o carpeta de Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual. - + If not set, this card will be considered unplugged. Al desactivar esta opción, esta Memory Card se considerará desconectada. - + The selected memory card image will be used for this slot. La Memory Card que se utilizará para esta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa o desactiva el indicador de jugador en los mandos DualSense. - + Trigger Desencadenador - + Toggles the macro when the button is pressed, instead of held. Activa la macro al pulsar el botón en vez de al mantenerlo pulsado. - + + Savestate + Guardados rápidos + + + + Compression Method + Método de compresión + + + + Sets the compression algorithm for savestate. + Establece el algoritmo de compresión para los guardados rápidos. + + + + Compression Level + Nivel de compresión + + + + Sets the compression level for savestate. + Establece el nivel de compresión para los guardados rápidos. + + + Version: %s Versión: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) Nativa ×1,25 (~450 px) - + 1.5x Native (~540px) Nativa ×1,5 (~540 px) - + 1.75x Native (~630px) Nativa ×1,75 (~630 px) - + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2,5 (~900 px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260 px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + WebP WebP - + Aggressive Agresivo - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Bajo (rápido) + + + + Medium (Recommended) + Medio (recomendado) + + + + Very High (Slow, Not Recommended) + Muy alto (lento, no recomendado) + + + Change Selection Cambiar la selección - + Select Seleccionar - + Parent Directory Directorio superior - + Enter Value Introducir valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Desplazar - + Load Global State Cargar guardado global - + Change Page Cambiar página - + Return To Game Volver a la partida - + Select State Seleccionar guardado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options Opciones de ejecución - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status Mostrar estado de grabación de entrada - + Show Video Capture Status Mostrar estado de captura de vídeo - + Show Frame Times Mostrar duraciones de fotogramas - + Show Hardware Info Mostrar información de hardware - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Ejecutar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. Ejecuta un juego de un archivo, un disco o arranca la consola sin introducir un disco. - + Changes settings for the application. Cambia la configuración de la aplicación. - + Return to desktop mode, or exit the application. Vuelve al modo para escritorios o cierra la aplicación. - + Back Volver - + Return to the previous menu. Vuelve al menú anterior. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. Cierra por completo la aplicación y te devuelve al escritorio. - + Desktop Mode Modo escritorio - + Exits Big Picture mode, returning to the desktop interface. Cierra el modo Big Picture y vuelve a la interfaz para escritorios. - + Resets all configuration to defaults (including bindings). Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones). - + Replaces these settings with a previously saved input profile. Reemplaza esta configuración por la de un perfil de entrada existente. - + Stores the current settings to an input profile. Guarda la configuración actual a un perfil de entrada. - + Input Sources Orígenes de entrada - + The SDL input source supports most controllers. El origen de entrada SDL es compatible con la mayoría de mandos. - + Provides vibration and LED control support over Bluetooth. Ofrece soporte para vibración y control de luces led a través de Bluetooth. - + Allow SDL to use raw access to input devices. Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de mando adicionales. El multitap no es compatible con todos los juegos. - + Attempts to map the selected port to a chosen controller. Intenta asignar los controles de este puerto a un mando o control. - + Determines how much pressure is simulated when macro is active. Determina la cantidad de presión que se simulará cuando se active la macro. - + Determines the pressure required to activate the macro. Determina la presión necesaria para activar la macro. - + Toggle every %d frames Alternar cada %d fotograma(s) - + Clears all bindings for this USB controller. Borra todas las asignaciones para este mando USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings Mostrar ajustes avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones puede provocar que los juegos dejen de funcionar. El equipo de PCSX2 no te dará soporte técnico si has cambiado estos ajustes. - + Logging Registros - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar). - + File Logging Registro en archivo - + Writes log messages to emulog.txt. Escribe los mensajes del registro en el archivo emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. Escribe mensajes de registro de desarrollo en los receptores de registro. - + Log Timestamps Marcas de tiempo en los registros - + Writes timestamps alongside log messages. Escribe marcas de tiempo junto con los mensajes de registro. - + EE Console Consola del EE - + Writes debug messages from the game's EE code to the console. Escribe mensajes de depuración del código EE del juego a la consola. - + IOP Console Consola del IOP - + Writes debug messages from the game's IOP code to the console. Escribe mensajes de depuración del código IOP del juego a la consola. - + CDVD Verbose Reads Lecturas detalladas del CDVD - + Logs disc reads from games. Registra las lecturas a disco de los juegos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de redondeo - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina cómo se redondearán los resultados de las operaciones de coma flotante. Algunos juegos necesitan un ajuste concreto. - + Division Rounding Mode Modo de redondeo de divisiones - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina cómo se redondearán las divisiones de valores con coma flotante. Algunos juegos necesitan un ajuste concreto. - + Clamping Mode Modo de limitación - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina cómo se gestionarán los números de coma flotante que estén fuera de rango. Algunos juegos necesitan un ajuste concreto. - + Enable EE Recompiler Habilitar recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo. - + Enable EE Cache Habilitar caché del EE - + Enables simulation of the EE's cache. Slow. Permite simular la caché del EE. Lento. - + Enable INTC Spin Detection Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Wait Loop Detection Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Vector Units Vector Units (unidades vectoriales, VU) - + VU0 Rounding Mode Modo de redondeo de la VU0 - + VU0 Clamping Mode Modo de limitación de la VU0 - + VU1 Rounding Mode Modo de redondeo de la VU1 - + VU1 Clamping Mode Modo de limitación de la VU1 - + Enable VU0 Recompiler (Micro Mode) Habilitar recompilador de la VU0 (modo micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nuevo recompilador de las Vector Units con una compatibilidad muy mejorada. Opción recomendada. - + Enable VU1 Recompiler Habilitar recompilador de la VU1 - + Enable VU Flag Optimization Habilitar optimización de indicadores de las VU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + I/O Processor Procesador de E/S - + Enable IOP Recompiler Habilitar recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo. - + Graphics Gráficos - + Use Debug Device Utilizar dispositivo de depuración - + Settings Ajustes - + No cheats are available for this game. No hay trucos disponibles para este juego. - + Cheat Codes Códigos de trucos - + No patches are available for this game. No hay parches disponibles para este juego. - + Game Patches Parches de juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los trucos pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los parches pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no dará soporte a quienes utilicen parches de juegos. - + Game Fixes Correcciones para juegos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Estas correcciones no deberían cambiarse si no sabes perfectamente qué hace cada opción y sus consecuencias. - + FPU Multiply Hack Corrección de multiplicaciones de la FPU - + For Tales of Destiny. Para Tales of Destiny. - + Preload TLB Hack Corrección de precarga del TLB - + Needed for some games with complex FMV rendering. Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja. - + Skip MPEG Hack Corrección para omitir el formato MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos. - + OPH Flag Hack Corrección del indicador OPH - + EE Timing Hack Corrección de sincronización del EE - + Instant DMA Hack Corrección de DMA instantáneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter. - + VU Add Hack Corrección de sumas de las VU - + Full VU0 Synchronization Sincronización total de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Fuerza una sincronización estricta de la VU0 por cada instrucción COP2. - + VU Overflow Hack Corrección de desbordamiento de las VU - + To check for possible float overflows (Superman Returns). Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utiliza una sincronización precisa para los XGKicks de las VU (más lenta). - + Load State Cargar guardado rápido - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Omite ciclos de procesamiento del Emotion Engine emulado. Ayuda a pocos juegos, como SOTC. En la mayoría de los casos es perjudicial para el rendimiento. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Suele mejorar la velocidad en CPU con cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Una opción casi segura, pero algunos juegos podrían mostrar errores gráficos. - + Disable the support of depth buffers in the texture cache. Desactiva el soporte de los búferes de profundidad en la caché de texturas. - + Disable Render Fixes Deshabilitar correcciones de renderizado - + Preload Frame Data Precargar datos de fotograma - + Texture Inside RT Texturas dentro de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Al activar esta opción, la GPU convertirá las texturas con mapas de colores. En caso contrario, lo hará la CPU. Compensa la GPU y la CPU. - + Half Pixel Offset Compensación de medio píxel - + Texture Offset X Compensación X de texturas - + Texture Offset Y Compensación Y de texturas - + Dumps replaceable textures to disk. Will reduce performance. Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Omite los fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas. - + Enables API-level validation of graphics commands. Activa una validación a nivel de API de los comandos de gráficos. - + Use Software Renderer For FMVs Utilizar el renderizador por software para los vídeos FMV - + To avoid TLB miss on Goemon. Para evitar los fallos del TLB en los juegos de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2. - + DMA Busy Hack Corrección para DMA saturado - + Delay VIF1 Stalls - Retrasar paralizaciones del VIF1 + Retrasar paralizaciones de la VIF1 - + Emulate VIF FIFO - Emular FIFO del VIF + Emular FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simula las lecturas adelantadas FIFO del VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. + Simula las lecturas adelantadas FIFO de la VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Corrección del bit I de las VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronizar las VU - + Run behind. To avoid sync problems when reading or writing VU registers. Para evitar problemas de sincronización al leer o escribir en los registros de las VU. - + VU XGKick Sync Sincronizar XGKicks de las VU - + Force Blit Internal FPS Detection Forzar detección interna de FPS mediante el BLIT - + Save State Crear guardado rápido - + Load Resume State Cargar guardado de continuación - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? ¿Deseas cargar este guardado rápido? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected No se ha seleccionado un juego - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. Añade un directorio nuevo a la lista de búsqueda de juegos. - + Scanning Subdirectories Búsqueda en subdirectorios activada - + Not Scanning Subdirectories Búsqueda en subdirectorios desactivada - + List Settings Ajustes de la lista - + Sets which view the game list will open to. Establece la vista inicial de la lista de juegos. - + Determines which field the game list will be sorted by. Determina el campo que se utilizará para ordenar la lista de juegos. - + Reverses the game list sort order from the default (usually ascending to descending). Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de un modelo de URL especificado por el usuario. - + Operations Operaciones - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos. - + Identifies any new files added to the game directories. Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos. - + Forces a full rescan of all games previously identified. Fuerza una búsqueda completa de todos los juegos ya identificados. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando se desconecte un mando que tenga asignaciones. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia de seguridad de un guardado rápido si este ya existe. La copia de seguridad incluye el sufijo .backup. - + Enable CDVD Precaching Habilitar precacheado de CDVD - + Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la memoria RAM antes de ejecutar la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical («VSync») - + Sync to Host Refresh Rate Sincronizar con la frecuencia de actualización del equipo - + Use Host VSync Timing Usar temporización del equipo para VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desactiva la temporización de fotogramas interna de PCSX2 para utilizar la del equipo en la sincronización vertical. - + Disable Mailbox Presentation Deshabilitar presentación «mailbox» - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. Controla el volumen del audio que se reproduzca en el equipo. - + Fast Forward Volume Volumen durante avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. - + Mute All Sound Silenciar todo - + Prevents the emulator from producing any audible sound. Impide que el emulador produzca sonidos de cualquier tipo. - + Backend Settings Ajustes del «back-end» - + Audio Backend «Back-end» de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. El «back-end» de audio determina cómo se enviarán al equipo los fotogramas de audio producidos por el emulador. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma de expandir el audio de estéreo a surround/envolvente en aquellos juegos que sean compatibles. - + Synchronization Sincronización - + Buffer Size Tamaño de búfer - + Determines the amount of audio buffered before being pulled by the host API. Determina la cantidad de audio que se almacenará en un búfer antes de que lo invoque la API del equipo. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la cantidad de latencia que hay entre que el audio es captado por la API del equipo y es reproducido por los altavoces. - + Minimal Output Latency Latencia mínima de salida - + When enabled, the minimum supported output latency will be used for the host API. Al activar esta opción, se utilizará la latencia mínima de salida que admita la API del equipo. - + Thread Pinning Prefijado de subprocesos - + Force Even Sprite Position Forzar posicionado de sprites a números pares - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación. - + When enabled, each session will behave as if no achievements have been unlocked. Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros. - + Account Cuenta - + Logs out of RetroAchievements. Cierra la sesión de RetroAchievements. - + Logs in to RetroAchievements. Inicia sesión en RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} Se ha producido un error al eliminar unos ajustes del juego en blanco: {} - + An error occurred while saving game settings: {} Se ha producido un error al guardar los ajustes del juego: {} - + {} is not a valid disc image. {} no es una imagen de disco válida. - + Automatic mapping completed for {}. Asignación automática de {} finalizada. - + Automatic mapping failed for {}. Error en la asignación automática de {}. - + Game settings initialized with global settings for '{}'. Ajustes del juego «{}» creados con la configuración global. - + Game settings have been cleared for '{}'. Ajustes del juego «{}» borrados. - + {} (Current) {} (actual) - + {} (Folder) {} (carpeta) - + Failed to load '{}'. Error al cargar «{}». - + Input profile '{}' loaded. Perfil de entrada «{}» cargado. - + Input profile '{}' saved. Perfil de entrada «{}» guardado. - + Failed to save input profile '{}'. Error al guardar el perfil de entrada «{}». - + Port {} Controller Type Tipo de mando del puerto {} - + Select Macro {} Binds Seleccionar asignaciones de la macro {} - + Port {} Device Dispositivo del puerto {} - + Port {} Subtype Subtipo del puerto {} - + {} unlabelled patch codes will automatically activate. Se activará(n) automáticamente {} código(s) de parches sin etiquetar. - + {} unlabelled patch codes found but not enabled. Se ha(n) encontrado {} código(s) de parches, pero no ha(n) sido activado(s). - + This Session: {} Esta sesión: {} - + All Time: {} Tiempo total: {} - + Save Slot {0} Espacio de guardado {0} - + Saved {} Fecha: {} - + {} does not exist. {} no existe. - + {} deleted. Se ha eliminado: {}. - + Failed to delete {}. Error al eliminar {}. - + File: {} Archivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tiempo jugado: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB Tamaño: {:.2f} MB - + Left: Izda.: - + Top: Arriba: - + Right: Dcha.: - + Bottom: Abajo: - + Summary Resumen - + Interface Settings Ajustes de la interfaz - + BIOS Settings Ajustes de BIOS - + Emulation Settings Ajustes de emulación - + Graphics Settings Ajustes de gráficos - + Audio Settings Ajustes de audio - + Memory Card Settings Ajustes de Memory Cards - + Controller Settings Ajustes de mandos - + Hotkey Settings Ajustes de teclas de acceso rápido - + Achievements Settings Ajustes de logros - + Folder Settings Ajustes de carpetas - + Advanced Settings Ajustes avanzados - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocidad al 50 % - + 60% Speed Velocidad al 60 % - + 75% Speed Velocidad al 75 % - + 100% Speed (Default) Velocidad al 100 % (predeterminada) - + 130% Speed Velocidad al 130 % - + 180% Speed Velocidad al 180 % - + 300% Speed Velocidad al 300 % - + Normal (Default) Normal (valor predeterminado) - + Mild Underclock Bajar ligeramente la velocidad - + Moderate Underclock Bajar moderadamente la velocidad - + Maximum Underclock Bajada máxima de velocidad - + Disabled Opción desactivada - + 0 Frames (Hard Sync) 0 fotogramas (sincronización forzada) - + 1 Frame 1 fotograma - + 2 Frames 2 fotogramas - + 3 Frames 3 fotogramas - + None No hacer nada - + Extra + Preserve Sign Extra + conservar signo - + Full Todo - + Extra Extra - + Automatic (Default) Ajuste automático (predeterminado) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nulo - + Off No - + Bilinear (Smooth) Bilineal (suavizado) - + Bilinear (Sharp) Bilineal (realzado) - + Weave (Top Field First, Sawtooth) «Weave» (campo superior, muestra dientes de sierra) - + Weave (Bottom Field First, Sawtooth) «Weave» (campo inferior, muestra dientes de sierra) - + Bob (Top Field First) Bob (empezando por el campo superior) - + Bob (Bottom Field First) Bob (empezando por el campo inferior) - + Blend (Top Field First, Half FPS) Fusión («Blend», campo superior, FPS a la mitad) - + Blend (Bottom Field First, Half FPS) Fusión («Blend», campo inferior, FPS a la mitad) - + Adaptive (Top Field First) Adaptativo (empezando por el campo superior) - + Adaptive (Bottom Field First) Adaptativo (empezando por el campo inferior) - + Native (PS2) Nativa (PS2) - + Nearest Vecino más cercano - + Bilinear (Forced) Bilineal (forzado) - + Bilinear (PS2) Bilineal (estilo PS2) - + Bilinear (Forced excluding sprite) Bilineal (forzado salvo a sprites) - + Off (None) Desactivar filtro trilineal - + Trilinear (PS2) Trilineal (estilo PS2) - + Trilinear (Forced) Trilineal (forzado) - + Scaled A escala - + Unscaled (Default) Sin escalar (predeterminado) - + Minimum Mínima - + Basic (Recommended) Básica (recomendada) - + Medium Media - + High Alta - + Full (Slow) Completa (lenta) - + Maximum (Very Slow) Máxima (muy lenta) - + Off (Default) - Sin cambiar (predeterminado) + No cambiar (predeterminado) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parcial - + Full (Hash Cache) Completa (caché con «hashes») - + Force Disabled Forzar desactivación - + Force Enabled Forzar activación - + Accurate (Recommended) Preciso (recomendado) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar cotejado (sincronizar el subproceso del GS) - + Unsynchronized (Non-Deterministic) Sin sincronizar (no determinista) - + Disabled (Ignore Transfers) Desactivado (ignorar las transferencias) - + Screen Resolution Resolución de pantalla - + Internal Resolution (Aspect Uncorrected) Resolución interna (sin corregir el aspecto) - + + Load/Save State + Cargar/Guardar + + + WARNING: Memory Card Busy ADVERTENCIA: Memory Card ocupada - + Cannot show details for games which were not scanned in the game list. No se pueden mostrar detalles para aquellos juegos que no se encuentren en la lista de juegos. - + Pause On Controller Disconnection Pausar al desconectarse un mando - + SDL DualSense Player LED Indicadores de jugador para DualSense mediante SDL - + Press To Toggle Pulsar para alternar - + Deadzone Zona muerta - + Full Boot Arranque completo - + Achievement Notifications Notificaciones de logros - + Leaderboard Notifications Notificaciones de tablas de clasificación - + Enable In-Game Overlays Superposiciones dentro del juego - + Encore Mode Modo «encore» (de nueva partida) - + Spectator Mode Modo espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU. - + Removes the current card from the slot. Extrae la Memory Card actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frecuencia con la que la macro activará y desactivará los botones (autodisparo/«autofire»). - + {} Frames {} fotogramas - + No Deinterlacing No desentrelazar - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (desactivar) - + 1 (64 Max Width) 1 (ancho máximo de 64) - + 2 (128 Max Width) 2 (ancho máximo de 128) - + 3 (192 Max Width) 3 (ancho máximo de 192) - + 4 (256 Max Width) 4 (ancho máximo de 256) - + 5 (320 Max Width) 5 (ancho máximo de 320) - + 6 (384 Max Width) 6 (ancho máximo de 384) - + 7 (448 Max Width) 7 (ancho máximo de 448) - + 8 (512 Max Width) 8 (ancho máximo de 512) - + 9 (576 Max Width) 9 (ancho máximo de 576) - + 10 (640 Max Width) 10 (ancho máximo de 640) - + Sprites Only Solo sprites - + Sprites/Triangles Sprites/Triángulos - + Blended Sprites/Triangles Sprites fusionados/Triángulos - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agresivo) - + Inside Target Dentro del objetivo - + Merge Targets Fusionar objetivos - + Normal (Vertex) Normal (vértices) - + Special (Texture) Especial (texturas) - + Special (Texture - Aggressive) Especial (texturas, agresivo) - + Align To Native Alinear a resolución nativa - + Half Medio píxel - + Force Bilinear Forzar bilineal - + Force Nearest Forzar vecino más cercano - + Disabled (Default) Opción desactivada (predeterminado) - + Enabled (Sprites Only) Activada (solo sprites) - + Enabled (All Primitives) Activada (todos los primitivos) - + None (Default) No (predeterminado) - + Sharpen Only (Internal Resolution) Solo realzar (mediante resolución interna) - + Sharpen and Resize (Display Resolution) Realzar y redimensionar (resolución de visualización) - + Scanline Filter Filtro de líneas de exploración - + Diagonal Filter Filtro diagonal - + Triangular Filter Filtro triangular - + Wave Filter Filtro ondulado - + Lottes CRT CRT de Lottes - + 4xRGSS RGSSx4 - + NxAGSS AGSSxN - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Game Grid Cuadrícula de juegos - + Game List Lista de juegos - + Game List Settings Ajustes de la lista de juegos - + Type Tipo - + Serial N.º de serie - + Title Título - + File Title Título del archivo - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Tamaño - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive Seleccionar unidad de disco - + Start File Ejecutar archivo - + Start BIOS Ejecutar BIOS - + Start Disc Ejecutar disco - + Exit Salir - + Set Input Binding Establecer asignación de entrada - + Region Región - + Compatibility Rating Valoración de compatibilidad - + Path Ruta - + Disc Path Ruta del disco - + Select Disc Path Seleccionar ruta del disco - + Copy Settings Copiar configuración - + Clear Settings Borrar configuración - + Inhibit Screensaver Desactivar salvapantallas - + Enable Discord Presence Habilitar presencia en Discord - + Pause On Start Pausar nada más iniciar - + Pause On Focus Loss Pausar al pasar a segundo plano - + Pause On Menu Pausar al entrar en el menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown Crear guardado rápido al apagar - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar a pantalla completa - + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale Escala de presentación en pantalla - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics Mostrar estadísticas del GS - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings Advertir de ajustes que no sean seguros - + Reset Settings Reiniciar ajustes - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Cards - + Folder Memory Card Filter Filtrar carpetas de Memory Card - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Habilitar origen de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo SDL mejorado para DualShock 4/DualSense - + SDL Raw Input Entrada sin procesar SDL - + Enable XInput Input Source Habilitar origen de entrada XInput - + Enable Console Port 1 Multitap Habilitar multitap en el puerto de mando 1 - + Enable Console Port 2 Multitap Habilitar multitap en el puerto de mando 2 - + Controller Port {}{} Puerto de mando {}{} - + Controller Port {} Puerto de mando {} - + Controller Type Tipo de mando - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros Macros del puerto de mando {}{} - + Controller Port {} Macros Macros del puerto de mando {} - + Macro Button {} Botones de macro {} - + Buttons Botones - + Frequency Frecuencia - + Pressure Presión - + Controller Port {}{} Settings Ajustes del puerto de mando {}{} - + Controller Port {} Settings Ajustes del puerto de mando {} - + USB Port {} Puerto USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings Asignaciones de {} - + Clear Bindings Borrar asignaciones - + {} Settings Ajustes de {} - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory Directorio de guardados rápidos - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory Directorio de texturas de reemplazo - + Video Dumping Directory Directorio de volcado de vídeos - + Resume Game Continuar partida - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu Volver al menú de pausa - + Exit And Save State Salir y hacer un guardado rápido - + Leaderboards Tablas de clasificación - + Delete Save Eliminar guardado rápido - + Close Menu Cerrar menú - + Delete State Eliminar guardado rápido - + Default Boot Arranque predeterminado - + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning Deshabilitar búsqueda en subdirectorios - + Enable Subdirectory Scanning Habilitar búsqueda en subdirectorios - + Remove From List Quitar de la lista - + Default View Vista predeterminada - + Sort By Orden - + Sort Reversed Invertir orden - + Scan For New Games Buscar juegos nuevos - + Rescan All Games Volver a buscar todos los juegos - + Website Página web - + Support Forums Foros para asistencia técnica - + GitHub Repository Repositorio de GitHub - + License Licencia - + Close Cerrar - + RAIntegration is being used instead of the built-in achievements implementation. Se está utilizando RAIntegration en vez de la implementación nativa de logros. - + Enable Achievements Habilitar logros - + Hardcore Mode Modo «hardcore» - + Sound Effects Efectos de sonido - + Test Unofficial Achievements Probar logros no oficiales - + Username: {} Usuario: {} - + Login token generated on {} Fecha de creación del token de acceso: {} - + Logout Cerrar sesión - + Not Logged In No se ha iniciado sesión - + Login Iniciar sesión - + Game: {0} ({1}) Juego: {0} ({1}) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no está soportado. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. - + Card Enabled Activar Memory Card - + Card Name Nombre de Memory Card - + Eject Card Expulsar Memory Card @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - El multiplicador de escala configurado a ×{} es superior al admitido por tu GPU de ×{}. + El multiplicador de escala ×{} es superior al que admite tu GPU, ×{}. - + Failed to reopen, restoring old configuration. Error al reabrir, restaurando la configuración antigua. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Error al crear el dispositivo de renderizado. Puede que tu GPU no sea compatible con el renderizador seleccionado ({}) o que los controladores de tu tarjeta gráfica necesiten una actualización. - + Failed to change window after update. The log may contain more information. Error al cambiar la ventana tras la actualización. El registro podría contener más información. - + Upscale multiplier set to {}x. Multiplicador de escalado cambiado a x{}. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Desactivando los «mipmaps» autogenerados de una o más texturas de reemplazo comprimidas. Se recomienda generar «mipmaps» al comprimir tus texturas. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Los búferes de símbolos y las barreras de texturas no están disponibles: algunos efectos gráficos fallarán. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. La opción «Mantener la GPU en marcha al cotejar» está activada, pero las marcas de tiempo calibradas no están disponibles. El proceso podría ser muy lento. @@ -9358,62 +10328,67 @@ Solo se ha encontrado OpenGL {}.{} La activación de trucos puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas. Utiliza los trucos bajo tu propia responsabilidad: el equipo de PCSX2 no proporcionará soporte a aquellos usuarios que tengan trucos activados. - + Enable Cheats Habilitar trucos - + Name Nombre - + Author Autor - + Description Descripción - + + Search... + Buscar... + + + Enable All Activar todo - + Disable All Desactivar todo - + All CRCs Todos los CRC - + Reload Cheats Recargar trucos - + Show Cheats For All CRCs Mostrar trucos para todos los CRC - + Checked activado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Permite buscar archivos de parches para todas las sumas de comprobación CRC del juego. Al activar esta opción, también se cargarán los parches que haya disponibles para el mismo número de serie del juego, pero con CRC distintos. - + %1 unlabelled patch codes will automatically activate. Se activará(n) automáticamente %1 código(s) de parches sin etiquetar. @@ -9539,14 +10514,14 @@ los requisitos del sistema. Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Retrasar paralizaciones del VIF1 + Retrasar paralizaciones de la VIF1 Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emular FIFO del VIF + Emular FIFO de la VIF @@ -9674,7 +10649,7 @@ los requisitos del sistema. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simula las lecturas adelantadas FIFO del VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. + Simula las lecturas adelantadas FIFO de la VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. @@ -10535,7 +11510,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que GlobalVariableTreeWidget - + unknown function función desconocida @@ -10605,7 +11580,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que Off (Default) - Sin cambiar (predeterminado) + No cambiar (predeterminado) @@ -11583,37 +12558,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Escala: - + Show Indicators Mostrar indicadores - + Show Resolution Mostrar resolución - + Show Inputs Mostrar entradas - + Show GPU Usage Mostrar uso de la GPU - + Show Settings Mostrar ajustes - + Show FPS Mostrar FPS @@ -11642,7 +12617,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deshabilitar expansión de sombreadores de vértices - + Show Statistics Mostrar estadísticas @@ -11659,13 +12634,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturación: - + Show CPU Usage Mostrar uso de la CPU - + Warn About Unsafe Settings Advertir de ajustes que no sean seguros @@ -11708,19 +12683,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Derecha (predeterminada) - + Show Frame Times Mostrar duraciones de fotogramas - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Hardware Info Mostrar información de hardware @@ -11732,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mostrar estado de grabación de entrada - + Show Video Capture Status Mostrar estado de captura de vídeo - + Show VPS Mostrar VPS @@ -11912,7 +12887,7 @@ Swap chain: see Microsoft's Terminology Portal. Utilizar dispositivo de depuración - + Show Speed Percentages Mostrar porcentajes de velocidad @@ -11986,9 +12961,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Utilizar configuración global [%1] @@ -12168,7 +13143,7 @@ Swap chain: see Microsoft's Terminology Portal. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Cambia el algoritmo de filtrado con el que se mostrarán las texturas de las superficies.<br> Vecino más cercano: no mezclará los colores.<br> Bilineal (forzado): mezclará los colores para eliminar los bordes entre píxeles con colores diferentes, aunque el juego ordene a la PS2 que no lo haga.<br> Bilineal (PS2): filtrará todas las superficies que el juego indique a la PS2 que se deben filtrar.<br> Bilineal (forzado salvo a sprites): filtrará todas las superficies, aunque el juego ordene a la PS2 que no lo haga, excepto los sprites. + Cambia el algoritmo de filtrado con el que se mostrarán las texturas de las superficies.<br> Vecino más cercano: no mezclará los colores.<br> Bilineal (forzado): mezclará los colores para quitar los bordes entre píxeles con colores diferentes, aunque el juego ordene a la PS2 que no lo haga.<br> Bilineal (PS2): filtrará todas las superficies que el juego indique a la PS2 que se deben filtrar.<br> Bilineal (forzado salvo a sprites): filtrará todas las superficies, aunque el juego ordene a la PS2 que no lo haga, excepto los sprites. @@ -12294,7 +13269,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows a variety of on-screen performance data points as selected by the user. - Muestra en pantalla varias funciones de datos sobre el rendimiento basadas en la selección del usuario. + Muestra en pantalla varios datos sobre el rendimiento basados en la selección del usuario. @@ -12319,7 +13294,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows the current system hardware information on the OSD. - Muestra la información sobre el hardware actual del sistema en pantalla. + Muestra información sobre el hardware actual del sistema en pantalla. @@ -12422,153 +13397,153 @@ Swap chain: see Microsoft's Terminology Portal. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada. - + 1.25x Native (~450px) Nativa ×1,25 (~450 px) - + 1.5x Native (~540px) Nativa ×1,5 (~540 px) - + 1.75x Native (~630px) Nativa ×1,75 (~630 px) - + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2,5 (~900 px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260 px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + 13x Native (~4680px) Nativa ×13 (~4680 px) - + 14x Native (~5040px) Nativa ×14 (~5040 px) - + 15x Native (~5400px) Nativa ×15 (~5400 px) - + 16x Native (~5760px) Nativa ×16 (~5760 px) - + 17x Native (~6120px) Nativa ×17 (~6120 px) - + 18x Native (~6480px/12K UHD) Nativa ×18 (~6480 px/12K UHD) - + 19x Native (~6840px) Nativa ×19 (~6840 px) - + 20x Native (~7200px) Nativa ×20 (~7200 px) - + 21x Native (~7560px) Nativa ×21 (~7560 px) - + 22x Native (~7920px) Nativa ×22 (~7920 px) - + 23x Native (~8280px) Nativa ×23 (~8280 px) - + 24x Native (~8640px/16K UHD) Nativa ×24 (~8640 px/16K UHD) - + 25x Native (~9000px) Nativa ×25 (~9000 px) - - + + %1x Native Nativa ×%1 @@ -12680,8 +13655,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Pantalla completa sin bordes @@ -12742,7 +13717,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Nativa (PS2, predeterminada) @@ -13123,8 +14098,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado @@ -13134,17 +14109,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. - - - - (Default) - (Predeterminado) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado @@ -13153,190 +14122,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de pantalla - + Toggle Video Capture Alternar captura de vídeo - + Save Single Frame GS Dump Guardar volcado de un fotograma del GS - + Save Multi Frame GS Dump Guardar volcado multifotograma del GS - + Toggle Software Rendering Alternar renderizador por software - + Increase Upscale Multiplier Aumentar multiplicador de escalado - + Decrease Upscale Multiplier Reducir multiplicador de escalado - + Toggle On-Screen Display Alternar presentación en pantalla - + Cycle Aspect Ratio Alternar relación de aspecto - + Aspect ratio set to '{}'. Relación de aspecto establecida en «{}». - + Toggle Hardware Mipmapping Alternar «mipmapping» de hardware - + Hardware mipmapping is now enabled. «Mipmapping» por hardware activado. - + Hardware mipmapping is now disabled. «Mipmapping» por hardware desactivado. - + Cycle Deinterlace Mode Alternar modo de desentrelazado - + Automatic Automático - + Off Desactivado - + Weave (Top Field First) "Weave" (empezando por el campo superior) - + Weave (Bottom Field First) "Weave" (empezando por el campo inferior) - + Bob (Top Field First) Bob (empezando por el campo superior) - + Bob (Bottom Field First) Bob (empezando por el campo inferior) - + Blend (Top Field First) Fusión ("Blend", empezando por el campo superior) - + Blend (Bottom Field First) Fusión ("Blend", empezando por el campo inferior) - + Adaptive (Top Field First) Adaptativo (empezando por el campo superior) - + Adaptive (Bottom Field First) Adaptativo (empezando por el campo inferior) - + Deinterlace mode set to '{}'. Modo de desentrelazado establecido en «{}». - + Toggle Texture Dumping Alternar volcado de texturas - + Texture dumping is now enabled. Volcado de texturas activado. - + Texture dumping is now disabled. Volcado de texturas desactivado. - + Toggle Texture Replacements Alternar reemplazo de texturas - + Texture replacements are now enabled. Reemplazo de texturas activado. - + Texture replacements are now disabled. Reemplazo de texturas desactivado. - + Reload Texture Replacements Recargar texturas de reemplazo - + Texture replacements are not enabled. El reemplazo de texturas no está activado. - + Reloading texture replacements... Recargando texturas de reemplazo... @@ -13613,7 +14582,7 @@ Swap chain: see Microsoft's Terminology Portal. Cargar guardado rápido del espacio 10 - + Save slot {0} selected ({1}). Espacio de guardado {0} seleccionado ({1}). @@ -13643,51 +14612,56 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - Deshacer recuento: {} + Acciones deshechas: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Guardado a las {0:%H:%M} del {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. El selector de guardados rápidos no está disponible si no hay un número de serie de juego válido. - + Load Cargar - + Save Guardar - + Select Previous Seleccionar anterior - + Select Next Seleccionar siguiente - - + + Close Menu + Cerrar menú + + + + Save Slot {0} Espacio de guardado {0} - + No save present in this slot. No hay un guardado en este espacio. - + no save yet sin guardado @@ -14030,132 +15004,120 @@ Clic derecho: eliminar asignación Comportamiento - - + + Pause On Focus Loss Pausar al pasar a segundo plano - - + + Inhibit Screensaver Desactivar salvapantallas - - - - Save State On Shutdown - Crear guardado rápido al apagar - - + Pause On Start Pausar nada más iniciar - - + + Confirm Shutdown Confirmar apagado - - - Create Save State Backups - Crear copias de seguridad de guardados rápidos - - - - + + Enable Discord Presence Habilitar presencia en Discord - - + + Pause On Controller Disconnection Pausar al desconectarse un mando - + Game Display Visualización del juego - - + + Start Fullscreen Iniciar a pantalla completa - - + + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - - + + Render To Separate Window Renderizar en una ventana independiente - - + + Hide Main Window When Running Ocultar ventana principal al ejecutar - - + + Disable Window Resizing Desactivar cambio de tamaño de ventana - - + + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + Preferences Preferencias - + Language: Idioma: - + Theme: Tema: - + Automatic Updater Actualizador automático - + Update Channel: Canal de actualizaciones: - + Current Version: Versión actual: - - + + Enable Automatic Update Check Habilitar comprobación automática de actualizaciones - + Check for Updates... Buscar actualizaciones... @@ -14255,66 +15217,59 @@ Clic derecho: eliminar asignación Custom.qss [copiar en la carpeta de PCSX2] - - - - - + + + + Checked activado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Busca automáticamente actualizaciones del programa nada más ejecutarlo. Las actualizaciones podrán ser pospuestas u omitidas. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado de la máquina virtual tras pulsar la tecla de acceso rápido correspondiente. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - - - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando se desconecte un mando que tenga asignaciones. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. - + Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. + - + - + + - - - - - + + Unchecked desactivado @@ -14324,43 +15279,37 @@ Clic derecho: eliminar asignación Fusión [claro/oscuro] - + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Si ya existe un guardado rápido, guardará una copia de seguridad del anterior al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. - - - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza el juego en una ventana independiente a la principal. Al desactivar esta opción, el juego se mostrará sobre la lista de juegos. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Oculta la ventana principal (con la lista de juegos) al ejecutar un juego. Es necesario activar también la opción Renderizar en una ventana independiente. - + Shows the game you are currently playing as part of your profile in Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. @@ -14514,7 +15463,7 @@ Clic derecho: eliminar asignación - + Load State Cargar guardado rápido @@ -15133,10 +16082,10 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q - - - - + + + + Error Error @@ -15241,57 +16190,67 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q Error al crear «%1». - + + Theme Change + Cambiar tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Si cambias de tema, se cerrará la ventana del depurador. Se perderán todos los datos sin guardar. ¿Deseas continuar? + + + Input Recording Failed Error en la grabación de entrada - + Failed to create file: {} Error al crear el archivo: {} - + Input Recording Files (*.p2m2) Archivos de grabaciones de entrada (*.p2m2) - + Input Playback Failed Error en la reproducción de entrada - + Failed to open file: {} Error al abrir el archivo: {} - + Paused En pausa - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. No se puede crear un guardado rápido si no se está ejecutando una VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora? - + Cannot change from game to GS dump without shutting down first. No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero. - + Failed to get window info from widget Error al obtener la información de la ventana a partir del widget @@ -15317,76 +16276,76 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q No hay propiedades disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Select disc drive: Seleccionar unidad de disco: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - - - - + + + + Copy Error Error de copiado - + Failed to remove existing cover '%1' Error al eliminar la carátula existente «%1» - + Failed to copy '%1' to '%2' Error al copiar «%1» a «%2» - + Failed to remove '%1' Error al eliminar «%1». - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo que no sea la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15395,12 +16354,12 @@ This action cannot be undone. Esta acción no se puede deshacer. - + Load Resume State Cargar guardado de continuación - + A resume save state was found for this game, saved at: %1. @@ -15413,43 +16372,43 @@ Do you want to load this state, or start from a fresh boot? ¿Deseas cargar este guardado rápido o empezar desde el principio? - + Fresh Boot Empezar de cero - + Delete And Boot Eliminar y empezar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido «%1». - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Cargar archivo... - - + + Select Save State File Seleccionar archivo de guardado rápido - + Save States (*.p2s) Archivos de guardado rápido (*.p2s) - + Delete Save States... Eliminar guardados rápidos... @@ -15469,33 +16428,33 @@ Do you want to load this state, or start from a fresh boot? ADVERTENCIA: la Memory Card todavía está escribiendo datos. Si apagas ahora, <b>DESTRUIRÁS DE FORMA IRREVERSIBLE TU MEMORY CARD.</b> Se recomienda encarecidamente que reanudes la partida y dejes que termine de escribir datos en tu Memory Card.<br><br>¿Deseas apagar de todos modos y <b>DESTRUIR DE FORMA IRREVERSIBLE TU MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Archivos de guardado rápido (*.p2s *.p2s.backup) - + Undo Load State Deshacer carga de guardado rápido - + Resume (%2) Continuación (%2) - + Load Slot %1 (%2) Cargar espacio %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15504,42 +16463,42 @@ The saves will not be recoverable. Si continúas, no podrás recuperarlos. - + %1 save states deleted. Guardados rápidos eliminados: %1. - + Save To File... Guardar en archivo... - + Empty Vacío - + Save Slot %1 (%2) Espacio de guardado %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)? - + Swap Disc Cambiar de disco - + Reset Reiniciar @@ -16599,7 +17558,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Dialog - Diálogo + Ventana @@ -16685,7 +17644,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Fill space (no next symbol) - Rellenar espacio (no hay siguiente símbolo) + Rellenar espacio (no hay símbolo siguiente) @@ -17250,12 +18209,12 @@ Expulsando {3} para sustituirlo por {2}. Patch - + Failed to open {}. Built-in game patches are not available. Error al abrir {}. Los parches de juego integrados no están disponibles. - + %n GameDB patches are active. OSD Message @@ -17264,7 +18223,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n game patches are active. OSD Message @@ -17273,7 +18232,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n cheat patches are active. OSD Message @@ -17282,7 +18241,7 @@ Expulsando {3} para sustituirlo por {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No se han encontrado o activado trucos o parches (de imagen panorámica, compatibilidad u otros). @@ -17290,12 +18249,12 @@ Expulsando {3} para sustituirlo por {2}. Pcsx2Config - + Disabled (Noisy) Desactivada (con ruido) - + TimeStretch (Recommended) Ampliación de tiempo (recomendada) @@ -17556,7 +18515,7 @@ Expulsando {3} para sustituirlo por {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18302,119 +19261,119 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - - + (unknown source file) (archivo de origen desconocido) - + (unknown section) (sección desconocida) - + (unknown module) (módulo desconocido) - + Copy Name Copiar nombre - + Copy Mangled Name Copiar nombre alterado - + Copy Location Copiar ubicación - - + + Rename Symbol Renombrar símbolo - + Go to in Disassembly Ver en desensamblador - + Go to in Memory View Ver en visualizador de memoria - + Show Size Column Mostrar columna de tamaño - + Group by Module Agrupar por módulo - + Group by Section Agrupar por sección - + Group by Source File Agrupar por archivo de origen - + Sort by if type is known Ordenar por tipos conocidos - + Reset children Restablecer elementos secundarios - + Change type temporarily Cambiar tipo temporalmente - + Confirm Deletion Confirmar eliminación - + Delete '%1'? ¿Eliminar «%1»? - + Name: Nombre: - + Change Type To Cambiar tipo a - + Type: Tipo: - - + + Cannot Change Type No se puede cambiar el tipo - + That node cannot have a type. Ese nodo no puede tener un tipo. @@ -18643,7 +19602,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - + @@ -18656,7 +19615,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - + @@ -18669,7 +19628,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - + @@ -18682,7 +19641,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - + @@ -18730,8 +19689,8 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - - + + @@ -18743,8 +19702,8 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - - + + @@ -19229,61 +20188,71 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Aplica un filtro de curva de potencia a los valores del eje del volante. Amortigua los movimientos leves. - + + Workaround for Intermittent FFB Loss + Remedio para cortes intermitentes de Force Feedback + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Un remedio para corregir defectos en el firmware de algunos volantes que provocan interrupciones breves en la fuerza transmitida. Deja esta opción desactivada a menos que la necesites, ya que tiene efectos secundarios en muchos volantes. + + + Wheel Device Dispositivo de volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de batería de Rock Band - + Blue Azul - + Green Verde - + Red Rojo - + Yellow Amarillo - + Orange Naranja @@ -19393,137 +20362,137 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Jugador 4 - Amarillo - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do sostenido 1 - + D 1 Re 1 - + D# 1 Re sostenido 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa sostenido 1 - + G 1 Sol 1 - + G# 1 Sol sostenido 1 - + A 1 La 1 - + A# 1 La sostenido 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do sostenido 2 - + D 2 Re 2 - + D# 2 Re sostenido 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa sostenido 2 - + G 2 Sol 2 - + G# 2 Sol sostenido 2 - + A 2 La 2 - + A# 2 La sostenido 2 - + B 2 Si 2 - + Wheel Up Rueda arriba - + Wheel Down Rueda abajo @@ -19893,7 +20862,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Transmite directamente la información sin procesar del movimiento de los ejes al juego. Activa esta opción si vas a utilizar un mando compatible de Densha De Go!. Desactívala si vas a utilizar cualquier otro mando. + Transmite directamente la información sin procesar del movimiento de los ejes al juego. Activa esta opción si vas a utilizar un mando compatible de Densha De Go! Desactívala si vas a utilizar cualquier otro mando. @@ -20759,42 +21728,42 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + Failed to save save state: {}. Error al crear el guardado rápido {}. - + PS2 BIOS ({}) BIOS de PS2 ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. Precacheado de CDVD cancelado. - + CDVD precaching failed: {} Error al precachear CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20811,267 +21780,272 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta « Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías. - + Resuming state guardados rápidos de continuación - + Boot and Debug Arrancar con depurador - + Failed to load save state Error al cargar el guardado rápido - + State saved to slot {}. Guardado rápido creado en el espacio {}. - + Failed to save save state to slot {}. Error al crear el guardado rápido en el espacio {}. - - + + Loading state carga de guardados rápidos - + Failed to load state (Memory card is busy) Error al cargar el guardado rápido (Memory Card ocupada) - + There is no save state in slot {}. No hay un guardado rápido en el espacio {}. - + Failed to load state from slot {} (Memory card is busy) Error al cargar el guardado rápido de la ranura {0} (Memory Card ocupada) - + Loading state from slot {}... Cargando guardado rápido del espacio {}... - + Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido de la ranura {0} (Memory Card ocupada) - + Saving state to slot {}... Creando guardado rápido en el espacio {}... - + Frame advancing avance de fotogramas - + Disc removed. Disco extraído. - + Disc changed to '{}'. Disco cambiado a «{}». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua. Mensaje de error: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error al cambiar a la imagen del disco antiguo. Extrayendo disco. Mensaje de error: {} - + Cheats have been disabled due to achievements hardcore mode. Se han desactivado los trucos porque el modo de logros «hardcore» está activado. - + Fast CDVD is enabled, this may break games. CDVD rápido activado: podrían romperse los juegos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frecuencia o la omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos. - + Upscale multiplier is below native, this will break rendering. El multiplicador de escala está por debajo del valor nativo: el renderizado fallará. - + Mipmapping is disabled. This may break rendering in some games. El «mipmapping» está desactivado. Podría fallar el renderizado de algunos juegos. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + El renderizador no está configurado en Automático. Podría haber problemas de rendimiento y defectos gráficos. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos. - + No Game Running No se está ejecutando un juego - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos. - + Blending Accuracy is below Basic, this may break effects in some games. La precisión de mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos. - + EE FPU Round Mode is not set to default, this may break some games. El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + EE FPU Clamp Mode is not set to default, this may break some games. El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU0 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU0 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU1 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU1 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU Clamp Mode is not set to default, this may break some games. El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB de RAM activados. La compatibilidad con algunos juegos podría verse afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos podría verse afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos podría verse afectada. - + Frame rate for NTSC is not default. This may break some games. La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos. - + Frame rate for PAL is not default. This may break some games. La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos. - + EE Recompiler is not enabled, this will significantly reduce performance. El recompilador del EE no está activado: el rendimiento se reducirá significativamente. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente. - + IOP Recompiler is not enabled, this will significantly reduce performance. El recompilador del IOP no está activado: el rendimiento se reducirá significativamente. - + EE Cache is enabled, this will significantly reduce performance. La caché del EE está activada: el rendimiento se reducirá significativamente. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detección de bucles de espera en el EE no está activada: el rendimiento podría reducirse. - + INTC Spin Detection is not enabled, this may reduce performance. La detección de bucles en el INTC no está activada: el rendimiento podría reducirse. - + Fastmem is not enabled, this will reduce performance. Fastmem no está activado: el rendimiento se reducirá. - + Instant VU1 is disabled, this may reduce performance. La VU1 instantánea está desactivada: el rendimiento podría reducirse. - + mVU Flag Hack is not enabled, this may reduce performance. La corrección del indicador de mVU no está activada: el rendimiento podría reducirse. - + GPU Palette Conversion is enabled, this may reduce performance. La conversión de paletas en la GPU está activada: el rendimiento podría reducirse. - + Texture Preloading is not Full, this may reduce performance. La precarga de texturas no está configurada como completa: el rendimiento podría reducirse. - + Estimate texture region is enabled, this may reduce performance. El cálculo de regiones de texturas está activado: el rendimiento podría reducirse. - + Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está activado, se volcarán continuamente texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts index 5f445ce3cb..0c6fa9ff2e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts @@ -732,258 +732,311 @@ Leaderboard Position: {1} of {2} از تنظیمات عمومی [%1] استفاده کنید - + Rounding Mode حالت گرد کردن - - - + + + Chop/Zero (Default) خورد کردن یا صفر (پیش‌فرض) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه گرد کردن PCSX2 هنگامی که واحد نقطه شناور (EE FPU) از Emotion Engine شبیه سازی میشود را تغییر میدهد. به این علت که FPU های متفاوت در PS2 با استاندارد های بین المللی ناسازگار هستند، برخی از بازی ها ممکن است برای انجام صحیح محاسبات ریاضی به حالت های دیگری نیاز داشته باشند. مقدار پیش فرض اکثریت بازی ها را کنترل میکند;<b> تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابل مشاهده ندارد میتواند باعث بی ثباتی و ایجاد مشکلات شود.</b> - + Division Rounding Mode حالت گرد کردن تقسیم - + Nearest (Default) نزدیک‌ترین (پیش‌فرض) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode حالت محدود کردن - - - + + + Normal (Default) معمولی (پیش‌فرض) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه کنترل نگه داشتن شناور ها را در محدوده استاندارد x86 توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - - + + Enable Recompiler فعال کردن مفسیر - - - - - - - - - + + + + + + + + + + Checked فعال شده - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. ترجمه باینری به‌موقع کد ماشین MIPS-IV 64 بیتی را به x86 انجام می‌دهد. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Cache (Slow) فعال کردن حافظه پنهان (کند) - - - + + + + Unchecked فعال نشده - + Interpreter only, provided for diagnostic. فقط مترجم، برای تشخیص ایرادات استفاده شود. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Pause On TLB Miss مکث کردن در TLB هنگام خطا - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. به جای اینکه آن را نادیده بگیرد و ادامه دهد، هنگامی که خطای TLB رخ می دهد، ماشین مجازی را متوقف می کند. توجه داشته باشید که ماشین مجازی پس از پایان بلوک مکث می کند، نه بر اساس دستورالعملی که باعث خطا شده است. برای مشاهده آدرسی که در آن دسترسی نامعتبر رخ داده است، به کنسول مراجعه کنید. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode حالت گرد کردن VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU1 Rounding Mode حالت گرد کردن VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU0 Clamping Mode حالت محدود کردن VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند باعث بی‌ثباتی شود.</b> - + VU1 Clamping Mode حالت محدود کردن VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. فعال کردن مفسیر VU1 (حالت میکرو) - + Enables VU0 Recompiler. مفسیر VU0 را فعال می کند. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. فعال کردن مفسیر VU1 - + Enables VU1 Recompiler. مفسیر VU1 را فعال می کند. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) نادیده گرفتن پرچمگذاری mVU - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. ترجمه باینری به‌موقع کد ماشین ۳۲ بیتی MIPS-I را به x۸۶ انجام می‌دهد. - + Enable Game Fixes فعال سازی رفع ایرادات و اصلاحات بازی - + Automatically loads and applies fixes to known problematic games on game start. به‌طور خودکار در شروع بازی، پچ های مربوط به بازی‌های مشکل‌ساز شناخته شده را بارگیری و اعمال می‌کند. - + Enable Compatibility Patches فعال کردن پچ های سازگاری - + Automatically loads and applies compatibility patches to known problematic games. به طور خودکار پچ های سازگاری را برای بازی های مشکل دار شناخته شده بارگیری و اعمال می کند. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Leaderboard Position: {1} of {2} فعال کردن پچ های سازگاری - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control کنترل نرخ فریم - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز - + PAL Frame Rate: نرخ فریم PAL: - + NTSC Frame Rate: نرخ فریم NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings تنظیمات PINE - + Slot: اسلات: - + Enable فعال کردن + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu منوی زمینه لیست نقطه توقف - - + + New جدید - + Edit ویرایش - - - + + + Copy کپی - - + + Delete حذف - - - - + + + + Copy all as CSV کپی کردن همه به‌صورت CSV - - + + Paste from CSV الصاق کردن همه به‌صورت CSV - + Thread List Context Menu منوی زمینه لیست موضوع - + Go to in Disassembly رفتن به حالت دیس‌اسمبلی - - + + Load from Settings Load from Settings - - + + Save to Settings ذخیره در تنظیمات - + Go to in Memory View به نمای حافظه بروید - + Copy Address گپی کردن آدرس - + Copy Text کپی متن - + Stack List Context Menu منوی زمینه لیست دسته بندی @@ -3806,75 +3952,839 @@ Do you want to overwrite? بازنویسی + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping استخراج اطلاعات شبیه سازی - + Dump GS Draws استخراج اطلاعات GS - + Save RT ذخیره کردن هدف رندر - + Save Frame ذخیره فریم - + Save Texture ذخیرهٔ بافت - + Save Depth ذخیره عمق - + Start Draw Number: شماره شروع ترسیم: - + Draw Dump Count: ترسیم تعداد استخراج: - + Hardware Dump Directory: پوشه استخراج سخت افزار: - + Software Dump Directory: پوشه استخراج نرم‌افزار: - - + + Browse... مسیر... - - + + Open... باز... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? اشکال زدا PCSX2 - - + + Run اجرا - + Step Into اجرای مرحله به مرحله کد - + F11 F١١ - + Step Over رد شدن از کد هایی که لازم به اجرا نیست - + F10 F١۰ - + Step Out خروج از کد و شروع از اول اشکال زدایی - + Shift+F11 Shift+F١١ - + Always On Top همیشه روی پنجره‌های دیگر باز بماند - + Show this window on top این پنجره را در بالا نشان دهید - + + Analyze + Analyze + + + Pause مکث @@ -4784,347 +5699,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد. - + Use Global Setting استفاده از تنظیمات عمومی - + Automatic binding failed, no devices are available. اتصال خودکار انجام نشد، هیچ دستگاهی در دسترس نیست. - + Game title copied to clipboard. عنوان بازی در کلیپ بورد کپی شد. - + Game serial copied to clipboard. سریال بازی در کلیپ بورد کپی شد. - + Game CRC copied to clipboard. CRC بازی در کلیپ بورد کپی شد. - + Game type copied to clipboard. نوع بازی در کلیپ بورد کپی شد. - + Game region copied to clipboard. منطقه بازی در کلیپ بورد کپی شد. - + Game compatibility copied to clipboard. سازگاری بازی در کلیپ بورد کپی شد. - + Game path copied to clipboard. مکان بازی در کلیپ بورد کپی شد. - - Per-game controller configuration initialized with global settings. - پیکربندی دسته برای تنظیمات سفارشی بازی با تنظیمات عمومی مقدار دهی شد. - - - + Controller settings reset to default. تنظیمات دسته به حالت پیش‌فرض بازیابی شد. - + No input profiles available. هیچ پروفایل ورودی ای موجود نیست. - + Create New... ایجاد... - + Enter the name of the input profile you wish to create. نام پروفایل ورودی ای که میخواهید بسازید را وارد کنید. - + Are you sure you want to restore the default settings? Any preferences will be lost. آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود. - + Settings reset to defaults. تنظیمات به حالت پیش‌فرض بازنشانی شد. - + No save present in this slot. هیچ ذخیره ای در این اسلات وجود ندارد. - + No save states found. هیچ وضعیت ذخیره ای پیدا نشد. - + Failed to delete save state. حذف وضعیت ذخیره ناموفق بود. - + Failed to copy text to clipboard. کپی متن به کلیپ برد ناموفق بود. - + This game has no achievements. این بازی دستاوردی ندارد. - + This game has no leaderboards. این بازی هیچ جدول امتیازاتی ندارد. - + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور تا زمانی که سیستم بازنشانی نشده است فعال نخواهد شد. آیا میخواهید سیستم را بازنشانی کنید؟ - + Launch a game from images scanned from your game directories. اجرای بازی با استفاده از یک فایل اسکن شده در مکان پوشه بازی های شما. - + Launch a game by selecting a file/disc image. اجرای یک بازی با انتخاب یک فایل / دیسک ایمیج. - + Start the console without any disc inserted. اجرای کنسول بدون هیچ دیسکی. - + Start a game from a disc in your PC's DVD drive. اجرای یک بازی با استفاده از یک دیسک در درایو کامپیوتر. - + No Binding بدون اتصال - + Setting %s binding %s. تنظیم %s اتصال %s. - + Push a controller button or axis now. اکنون یک دکمه یا محور دسته را فشار دهید. - + Timing out in %.0f seconds... وقفه در %.0f ثانیه... - + Unknown ناشناخته - + OK تأیید - + Select Device دستگاه را انتخاب کنید - + Details جزئیات - + Options گزینه‌ها - + Copies the current global settings to this game. تنظیمات عمومی فعلی را به این بازی کپی می کند. - + Clears all settings set for this game. تمامی تنظیمات اعمال شده برای این بازی را پاک میکند. - + Behaviour عملکرد - + Prevents the screen saver from activating and the host from sleeping while emulation is running. از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند. - + Shows the game you are currently playing as part of your profile on Discord. بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد. - + Pauses the emulator when a game is started. شبیه‌ساز را هنگامی که یک بازی در حال اجراست متوقف میکند. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. هنگامی که منوی سریع را باز می کنید شبیه‌ساز را متوقف می کند، و زمانی که آن را می بندید، آن را اجرا می کند. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - + Uses a light coloured theme instead of the default dark theme. از یک تم رنگ روشن به جای تم تیره پیش فرض استفاده می کند. - + Game Display نمایش بازی - + Switches between full screen and windowed when the window is double-clicked. بین حالت تمام صفحه و صفحه کوچیک با دوبار کلیک کردن جابجا میشود. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. موشواره را در حالت تمام صفحه مخفی میکند. - + Determines how large the on-screen messages and monitor are. اندازه پیام های روی صفحه و نمایشگر را تعیین می کند. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد. - + Shows the CPU usage based on threads in the top-right corner of the display. میزان استفاده از CPU را بر اساس لیست موجود در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows the host's GPU usage in the top-right corner of the display. میزان استفاده از CPU میزبان را در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. آمار مربوط به GS (اولیه، رسم تماس) را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. نشانگر هایی را هنگام فعال بودن فروارد سریع، توقف و سایر حالت های غیر عادی نشان می‌دهد. - + Shows the current configuration in the bottom-right corner of the display. پیکربندی های فعلی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + Shows the current controller state of the system in the bottom-left corner of the display. وضعیت دسته های فعلی سیستم را در گوشه سمت راست پایین صفحه نشان می‌دهد. - + Displays warnings when settings are enabled which may break games. هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود. - + Resets configuration to defaults (excluding controller settings). بازیابی پیکربندی ها به پیش فرض ها (به غیر از تنظیمات دسته). - + Changes the BIOS image used to start future sessions. ایمیج BIOS استفاده شده برای جلسه های آینده را تغییر میدهد. - + Automatic خودکار - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default پیش‌فرض - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. هنگامی که یک بازی شروع می‌شود، به طور خودکار به حالت تمام صفحه تغییر می‌کند. - + On-Screen Display نمایه بر روی صفحه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + BIOS Configuration تنظیمات بایوس - + BIOS Selection انتخاب BIOS - + Options and Patches تنظیمات و پچ ها - + Skips the intro screen, and bypasses region checks. از صفحه مقدمه رد می‌شود و بررسی های منطقه را دور می‌زند. - + Speed Control کنترل سرعت - + Normal Speed سرعت معمولی - + Sets the speed when running without fast forwarding. سرعت هنگام اجرای بدون فروارد سریع را تنظیم میکند. - + Fast Forward Speed سزعت جلو بردن - + Sets the speed when using the fast forward hotkey. سرعت هنگام استفاده از کلید حالت فروارد سریع را تنظیم میکند. - + Slow Motion Speed سرعت حرکت آهسته - + Sets the speed when using the slow motion hotkey. سرعت حرکت آهسته را تنظیم می کند موقعی که کلید میانبر حرکت آهسته فشار داده می شود. - + System Settings تنظیمات سیستم - + EE Cycle Rate نرخ چرخه EE - + Underclocks or overclocks the emulated Emotion Engine CPU. آندکلاک یا اورکلاک پردازنده شبیه سازی شده Emotion Engine را انجام می دهد. - + EE Cycle Skipping رد شدن از چرخه EE - + Enable MTVU (Multi-Threaded VU1) فعال کردن MTVU (VU1 چند رشته ای) - + Enable Instant VU1 فعال کردن VU1 فوری - + Enable Cheats فعال کردن تقلب ها - + Enables loading cheats from pnach files. بارگیری تقلب ها را از فایل های Pnach فعال می کند. - + Enable Host Filesystem فعال کردن فایل‌سیستم میزبان - + Enables access to files from the host: namespace in the virtual machine. دسترسی به فایل ها را از میزبان: فضای نام در کامپیوتر مجازی را فعال می کند. - + Enable Fast CDVD فعال کردن سی دی و دی وی دی سریع - + Fast disc access, less loading times. Not recommended. دسترسی سریع به دیسک، زمان بارگیری کمتر. توصیه نمیشود. - + Frame Pacing/Latency Control کنترل تاخیر / سرعت فریم - + Maximum Frame Latency زمان تاخیر حداکثر فریم - + Sets the number of frames which can be queued. تعداد فریم هایی را که می‌توان در انتظار قرار داد را تنظیم می کند. - + Optimal Frame Pacing سرعت فریم بهینه - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. رشته های EE و GS را بعد از هر فریم همگام سازی کنید. کمترین تأخیر ورودی را دارد، اما نیازمند مشخصات بالاتری است. - + Speeds up emulation so that the guest refresh rate matches the host. سرعت شبیه‌سازی را افزایش می‌دهد تا نرخ رفرش ریت مهمان با میزبان مطابقت داشته باشد. - + Renderer رندر کننده - + Selects the API used to render the emulated GS. API مورد استفاده برای ارائه GS شبیه سازی شده را انتخاب می‌کند. - + Synchronizes frame presentation with host refresh. ارائه دهی فریم را با رفرش ریت میزبان همگام میکند. - + Display صفحه نمایش - + Aspect Ratio نسبت تصویر - + Selects the aspect ratio to display the game content at. نسبت تصویر را برای نمایش محتوای بازی انتخاب می‌کند. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. انتخاب نسبت تصویر صفحه نمایش هنگام تشخیص یک FMV در حال اجرا. - + Deinterlacing ضد انعطاف پذیری - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. انتخاب الگوریتم مورد استفاده برای تبدیل خروجی انعطاف‌پذیر شده PS2 به مترقی برای نمایش. - + Screenshot Size اندازه اسکرین‌شات - + Determines the resolution at which screenshots will be saved. رزولوشنی که اسکرین شات ها در آن ذخیره می شوند را تعیین می کند. - + Screenshot Format فرمت اسکرین‌شات - + Selects the format which will be used to save screenshots. فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. - + Screenshot Quality کیفیت اسکرین‌شات - + Selects the quality at which screenshots will be compressed. کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. - + Vertical Stretch کشش عمودی - + Increases or decreases the virtual picture size vertically. اندازه تصویر مجازی را به صورت عمودی افزایش یا کاهش می دهد. - + Crop بریدن - + Crops the image, while respecting aspect ratio. تصویر را برش می دهد، در حالی که نسبت تصویر را رعایت می کند. - + %dpx %dپیکسل - + Enable Widescreen Patches فعال کردن پچ های صفحه عریض (وایداسکرین) - + Enables loading widescreen patches from pnach files. بارگیری پچ های صفحه عریض (وایداسکرین) را از فایل های Pnach فعال می کند. - + Enable No-Interlacing Patches فعال کردن پچ های بدون درهم آمیختگی (اینترلیسینگ) - + Enables loading no-interlacing patches from pnach files. بارگیری پچ های بدون درهم آمیختگی (اینترلیسینگ) را از فایل های Pnach فعال می کند. - + Bilinear Upscaling آپ‌اسکیل دو خطی (Bilinear) - + Smooths out the image when upscaling the console to the screen. هنگام آپ‌اسکیل کنسول به صفحه، تصویر را صاف می‌کند. - + Integer Upscaling آپ‌اسکیل عدد صحیح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Screen Offsets انحراف صفحه - + Enables PCRTC Offsets which position the screen as the game requests. فعال کردن انحراف PCRTC که قرارگیری صفحه را مطابق به درخواست بازی تنظیم میکند. - + Show Overscan نمایش ناحیه خارج از صفحه نمایش - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه امن صفحه نمایش ترسیم می کنند، فعال می کند. - + Anti-Blur ضد تاری - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلی‌استیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند. - + Rendering رندرینگ - + Internal Resolution رزولوشن داخلی - + Multiplies the render resolution by the specified factor (upscaling). وضوح رندر بازی را بر اساس فاکتور مشخص شده دو برابر میکند (آپ‌اسکیل). - + Mipmapping میپ‌مپینگ - + Bilinear Filtering پالایهٔ دوخطی (Bilinear) - + Selects where bilinear filtering is utilized when rendering textures. محل استفاده از فیلتر دوخطی bilinear هنگام رندر بافت را انتخاب می کند. - + Trilinear Filtering فیلتر سه خطی (Trilinear) - + Selects where trilinear filtering is utilized when rendering textures. محل استفاده از فیلتر سه خطی Trilinear هنگام رندر بافت را انتخاب می کند. - + Anisotropic Filtering فیلتر ناهمسان‌گردی (Anisotropic Filtering) - + Dithering دیترینگ - + Selects the type of dithering applies when the game requests it. نوع پراکندگی زمانی که بازی برای اعمال درخواست می‌کند را انتخاب می‌کند. - + Blending Accuracy دقت ترکیب - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. سطح دقت را هنگام شبیه‌سازی حالت‌های ترکیبی که توسط API گرافیک میزبان پشتیبانی نمی‌شوند را تعیین می‌کند. - + Texture Preloading پیش‌بارگیری بافت - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. در هنگام استفاده، به جای مناطق مورد استفاده، بافت‌های کامل را در GPU آپلود می‌کند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد. - + Software Rendering Threads رشته رندر نرم‌افزاری - + Number of threads to use in addition to the main GS thread for rasterization. تعداد رشته هایی که بر علاوه بر رشته های اصلی GS برای شطرنج سازی استفاده می‌شوند. - + Auto Flush (Software) فلاش خودکار (نرم افزار) - + Force a primitive flush when a framebuffer is also an input texture. هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجبار می‌کند. - + Edge AA (AA1) لبه AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). شبیه‌سازی لبه‌های ضد پلگی GS را فعال می‌کند (AA1). - + Enables emulation of the GS's texture mipmapping. شبیه‌سازی mipmap بافت GS را فعال می‌کند. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes اصلاحیات سخت‌افزاری - + Manual Hardware Fixes اصلاحیات سخت‌افزاری دستی - + Disables automatic hardware fixes, allowing you to set fixes manually. اصلاحیات سخت‌افزاری خودکار را غیر فعال میکند تا به شما اجازه دهد که به صورت دستی آن هارا اصلاح کنید. - + CPU Sprite Render Size اندازه رندر اسپرایت CPU - + Uses software renderer to draw texture decompression-like sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که به نظر برای فشرده سازی هستند. - + CPU Sprite Render Level سطح اندازه رندر اسپرایت CPU - + Determines filter level for CPU sprite render. سطح فیلتر را برای رندر اسپرایت CPU تعیین می کند. - + Software CLUT Render رندر CLUT نرم‌افزاری - + Uses software renderer to draw texture CLUT points/sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که مورد استفاده بافت های CLUT هستند. - + Skip Draw Start پرش از شروع ترسیم - + Object range to skip drawing. محدوده شیء برای رد شدن از ترسیم. - + Skip Draw End پرش از پایان ترسیم - + Auto Flush (Hardware) فلاش خودکار (سخت‌افزار) - + CPU Framebuffer Conversion تبدیل CPU Framebuffer - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features غیر فعال کردن امکانات امن - + This option disables multiple safe features. این گزینه تعدادی از امکانات امن را غیر‌فعال میکند. - + This option disables game-specific render fixes. این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال میکند. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند. - + Disable Partial Invalidation غیرفعال کردن ابطالات جزئی - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. ورودی‌های کش بافت را در صورت وجود هر تقاطعی، به جای مناطق متقاطع، حذف می‌کند. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند. - + Read Targets When Closing خواندن اهداف هنگام بسته شدن - + Flushes all targets in the texture cache back to local memory when shutting down. هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می‌گرداند. - + Estimate Texture Region تخمین ناحیه بافت (textures) - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind). - + GPU Palette Conversion تبدیل پالت GPU - + Upscaling Fixes اصلاحات آپ‌اسکیل - + Adjusts vertices relative to upscaling. رئوس را با تناسب به آپ‌اسکیل کردن تنتظیم میکند. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite گرد کردن اسپرایت - + Adjusts sprite coordinates. مختصات sprite ها را تنظیم می کند. - + Bilinear Upscale آپ‌اسکیل دو خطی (Bilinear) - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. می‌تواند بافت‌ها را به دلیل فیلتر bilinear هنگام ‌آپ‌اسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave. - + Adjusts target texture offsets. انحراف بافت هدف را تنظیم می کند. - + Align Sprite تراز کردن اسپرایت - + Fixes issues with upscaling (vertical lines) in some games. مشکلات مربوط به آپ‌اسکیل (خطوط عمودی) در برخی بازی ها را برطرف می‌کند. - + Merge Sprite ادغام کردن اسپرایت - + Replaces multiple post-processing sprites with a larger single sprite. پس-پردازش های چندگانه اسپرایت ها را با یک اسپرایت تکی بزرگ‌تر جایگزین میکند. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن بازی‌های Wild Arms را درست می‌کند. - + Unscaled Palette Texture Draws ترسیم بافت پالت بدون مقیاس - + Can fix some broken effects which rely on pixel perfect precision. می‌تواند برخی از جلوه‌های شکسته را که به دقت کامل پیکسلی تکیه دارند را برطرف کند. - + Texture Replacement جایگزینی بافت - + Load Textures بارگذاری بافت ها - + Loads replacement textures where available and user-provided. بارگیری بافت جایگزین زمانی که در دسترسو در اختیار کاربر است. - + Asynchronous Texture Loading بارگذاری بافت ناهمزمان - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد. - + Precache Replacements جایگزین Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست. - + Replacements Directory پوشه جایگزین ها - + Folders پوشه ها - + Texture Dumping استخراج بافت ها - + Dump Textures ذخیرهٔ بافت ها - + Dump Mipmaps ذخیره کردن بافت های میپ‌مپ - + Includes mipmaps when dumping textures. شامل کردن mipmap ها هنگام استخراح بافت ها. - + Dump FMV Textures استخراج بافت های FMV - + Allows texture dumping when FMVs are active. You should not enable this. به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید. - + Post-Processing پس پردازش - + FXAA FXAA - + Enables FXAA post-processing shader. فعال کردن شیدر پس پردازش FXAA. - + Contrast Adaptive Sharpening تیز کردن تطبیقی کنتراست - + Enables FidelityFX Contrast Adaptive Sharpening. فعال کردن FidelityFX. - + CAS Sharpness تیزی CAS - + Determines the intensity the sharpening effect in CAS post-processing. شدت اثر تیز کردن در CAS پس از پردازش را تعیین می‌کند. - + Filters فیلتر ها - + Shade Boost تقویت شیدر - + Enables brightness/contrast/saturation adjustment. تنظیم روشنایی/کنتراست/اشباع را فعال می کند. - + Shade Boost Brightness افزایش روشنایی سایه - + Adjusts brightness. 50 is normal. روشنایی را تنظیم می کند. 50 طبیعیست. - + Shade Boost Contrast افزایش کنتراست سایه - + Adjusts contrast. 50 is normal. کنتراست را تنظیم می کند. 50 طبیعیست. - + Shade Boost Saturation افزایش اشباع سایه - + Adjusts saturation. 50 is normal. اشباع را تنظیم می کند. 50 طبیعیست. - + TV Shaders شیدرهای تلویزیون - + Advanced پیشرفته - + Skip Presenting Duplicate Frames صرف نظر کردن از ارائه فریم های تکراری - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode حالت دانلود سخت‌افزار - + Changes synchronization behavior for GS downloads. رفتار همگام سازی را برای دانلودهای GS تغییر می‌دهد. - + Allow Exclusive Fullscreen فعال کردن حالت تمام صفحه اختصاصی - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. اکتشافی درایور را برای فعال کردن تمام صفحه اختصاصی، یا تلنگر/پیش‌گیری مستقیم، لغو می‌کند. - + Override Texture Barriers نادیده گرفتن موانع بافت - + Forces texture barrier functionality to the specified value. عملکرد مانع بافت را به مقدار مشخص شده وادار می کند. - + GS Dump Compression فشرده سازی استخراج GS - + Sets the compression algorithm for GS dumps. الگوریتم فشرده سازی را برای استخراج های GS تنظیم می کند. - + Disable Framebuffer Fetch غیرفعال کردن Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. از استفاده از واکشی بافر فریم هنگامی که توسط GPU میزبان پشتیبانی می شود، جلوگیری می‌کند. - + Disable Shader Cache غیر فعال کردن shader cache - + Prevents the loading and saving of shaders/pipelines to disk. از بارگذاری و ذخیره شیدر ها و خط‌وط لوله (pipeline) روی دیسک جلوگیری می‌کند. - + Disable Vertex Shader Expand غیرفعال کردن توسعه vertex shader - + Falls back to the CPU for expanding sprites/lines. برای گسترش اسپرایت ها یا خطوط به CPU برمی گردد. - + Changes when SPU samples are generated relative to system emulation. زمانی که نمونه های PSU نسبت به شبیه سازی سیستم تولید شده اند تغییر می‌کند. - + %d ms %d ميلي‌ثانيه - + Settings and Operations تنظیمات و عملیات ها - + Creates a new memory card file or folder. یک کارت حافظه یا پوشه جدید میسازد. - + Simulates a larger memory card by filtering saves only to the current game. یک کارت حافظه جدید با ترتیب سازی سیو ها فقط به بازی جدید را شبیه‌سازی میکند. - + If not set, this card will be considered unplugged. اگر تنظیم نشود، این کارت قطع شده در نظر گرفته می شود. - + The selected memory card image will be used for this slot. ایمیج کارت حافظه انتخاب شده برای این اسلات استفاده خواهد شد. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger تریگر - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s نسخه: %s - + {:%H:%M} {:%H:%M} - + Slot {} اسلات {} - + 1.25x Native (~450px) 1.25 برابر پیش فرض (حدود 450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection تغییر گزینه انتخاب شده - + Select انتخاب - + Parent Directory Parent Directory - + Enter Value مقدار را وارد کنید - + About درباره - + Toggle Fullscreen فعال کردن حالت تمام صفحه - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game برگشت به بازی - + Select State Select State - + Select Game انتخاب بازی - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version نمایش نسخه PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info نمایش اطلاعات سخت افزاری - + Create Memory Card درست کردن مموری کارت - + Configuration تنظیمات - + Start Game شروع بازی - + Launch a game from a file, disc, or starts the console without any disc inserted. اجرای بازی از فایل، دیسک، یا روشن کردن کنسول بدون وارد کردن دیسک. - + Changes settings for the application. تنظیمات را برای برنامه تغییر میدهد. - + Return to desktop mode, or exit the application. برگشت به حالت دسکتاپ، یا خروج از برنامه. - + Back برگشت - + Return to the previous menu. بازگشت به منوی قبلی. - + Exit PCSX2 خروج از PCSX2 - + Completely exits the application, returning you to your desktop. کاملاً از برنامه بیرون میاد، به دسکتاپ برمیگردید. - + Desktop Mode حالت دسکتاپ - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). تمام تنظیمات را به پیش‌فرض بازنشانی می‌کند (از جمله اتصالات). - + Replaces these settings with a previously saved input profile. این تنظیمات را با یک پروفایل ورودی ذخیره قبلی جایگزین می‌کند. - + Stores the current settings to an input profile. تنظیمات فعلی را در یک پروفایل ورودی ذخیره می کند. - + Input Sources منبع ورودی ها - + The SDL input source supports most controllers. منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند. - + Provides vibration and LED control support over Bluetooth. پشتیبانی از ویبره و کنترل LED را از طریق بلوتوث فراهم می کند. - + Allow SDL to use raw access to input devices. به SDL اجازه دسترسی خام به پروفایل ورودی می‌دهد. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. منبع Xinput از دسته های XBox 360/XBox One/XBox Series پشتیبانی می کند. - + Multitap مولتی‌تپ - + Enables an additional three controller slots. Not supported in all games. سه اسلات اضافی دسته را فعال می‌کند. برای همه بازی ها پشتیبانی نمی شود. - + Attempts to map the selected port to a chosen controller. تلاش برای نگاشت پورت انتخاب شده به یک دسته انتخابی. - + Determines how much pressure is simulated when macro is active. تعیین می کند که چقدر فشار وقتی ماکرو فعال است شبیه‌سازی می شود. - + Determines the pressure required to activate the macro. فشار مورد نیاز برای فعال کردن ماکرو را تعیین می کند. - + Toggle every %d frames هر %d فریم تغییر کند - + Clears all bindings for this USB controller. تمام اتصالات این دسته USB را پاک می کند. - + Data Save Locations مکان ذخیره داده ها - + Show Advanced Settings نمایش تنظیمات پیشرفته - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند. - + Logging ایجاد تاریخچه - + System Console کنسول سیستم - + Writes log messages to the system console (console window/standard output). پیام های گزارش را در کنسول سیستم می نویسد (پنجره کنسول/خروجی استاندارد). - + File Logging لاگ کردن فایل - + Writes log messages to emulog.txt. پیام های گزارش را در emulog.txt می نویسد. - + Verbose Logging ورود مفصل - + Writes dev log messages to log sinks. پیام‌های گزارش توسعه‌دهنده را در لاگ سینک‌ها می‌نویسد. - + Log Timestamps گزارش مهر زمانی - + Writes timestamps alongside log messages. مهرهای زمانی را در کنار پیام‌های گزارش می‌نویسد. - + EE Console EE کنسول - + Writes debug messages from the game's EE code to the console. پیام های debug را از کد EE بازی به کنسول می نویسد. - + IOP Console کنسول IOP - + Writes debug messages from the game's IOP code to the console. پیام های debug را از کد IOP بازی به کنسول می نویسد. - + CDVD Verbose Reads خواندن گویا CDVD - + Logs disc reads from games. دیسک خوانده شده از بازی ها را ثبت می‌کند. - + Emotion Engine ایموشن انجین (Emotion Engine) - + Rounding Mode حالت گرد کردن - + Determines how the results of floating-point operations are rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Division Rounding Mode حالت گرد کردن تقسیم - + Determines how the results of floating-point division is rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Clamping Mode حالت محدود کردن - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. نحوه مدیریت اعداد ممیز شناور خارج از محدوده را تعیین می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Enable EE Recompiler فعال کردن مفسیر EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام می‌دهد. - + Enable EE Cache فعال کردن کش EE - + Enables simulation of the EE's cache. Slow. شبیه‌سازی کش EE را فعال می کند. آهسته. - + Enable INTC Spin Detection فعال کردن تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Wait Loop Detection فعال کردن تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Vector Units واحدهای برداری Vector Units - + VU0 Rounding Mode حالت گرد کردن VU0 - + VU0 Clamping Mode حالت محدود کردن VU0 - + VU1 Rounding Mode حالت گرد کردن VU1 - + VU1 Clamping Mode حالت محدود کردن VU1 - + Enable VU0 Recompiler (Micro Mode) فعال کردن مفسیر (کامپایلر) VU0 (حالت میکرو) - + New Vector Unit recompiler with much improved compatibility. Recommended. مفسیر جدید Vector Unit با سازگاری بسیار بهبود یافته. توصیه شده. - + Enable VU1 Recompiler فعال کردن مفسیر VU1 - + Enable VU Flag Optimization فعال کردن بهینه‌سازی VU Flag - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + I/O Processor پردازنده ورودی و خروجی - + Enable IOP Recompiler فعال کردن مفسیر IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام می‌دهد. - + Graphics گرافیک - + Use Debug Device استفاده از وسیله اشکال‌زدایی (debug) - + Settings تنظیمات - + No cheats are available for this game. هیچ تقلبی برای این بازی موجود نیست. - + Cheat Codes کد های تقلب - + No patches are available for this game. هیچ پچ‌ای برای این بازی موجود نیست. - + Game Patches پچ های بازی - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن تقلب های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن پچ های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. - + Game Fixes پچ های بازی - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید. - + FPU Multiply Hack هک ضرب کردن FPU - + For Tales of Destiny. برای Tales of Destiny. - + Preload TLB Hack پیش بارگذاری هک TLB - + Needed for some games with complex FMV rendering. مورد نیاز برای بازی هایی که رندر FMV پیچیده‌ای دارند. - + Skip MPEG Hack پرش از هک MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. پرش از ویدیو/FMV در بازی ها برای جلوگیری از هنگ کردن/فریز کردن. - + OPH Flag Hack هک پرچمگذاری mVU - + EE Timing Hack هک زمان سنجی EE - + Instant DMA Hack هک فوری DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. شناخته شده برای تاثیرگذاری بر این بازی ها: Mana Khemia 1، Metal Saga و Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. برای هنگ کردن HUD بازی SOCOM2 و هنگ کردن بارگیری Spy Hunter. - + VU Add Hack هک اضافه VU - + Full VU0 Synchronization همگام سازی کامل VU0 - + Forces tight VU0 sync on every COP2 instruction. در هر دستورالعمل COP2 یک همگام سازی محکم VU0 را مجبور می‌کند. - + VU Overflow Hack هک سرریز VU - + To check for possible float overflows (Superman Returns). برای بررسی سرریزهای احتمالی شناور (Superman Returns). - + Use accurate timing for VU XGKicks (slower). استفاده از زمان‌بندی دقیق برای VU XGKicks (آهسته‌تر). - + Load State بارگیری وضعیت ذخیره شده - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. چرخه‌های پرش پردازنده EmotionEngine (EE) شبیه‌سازی شده را انجام می‌دهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیه‌ساز مضر است. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازی‌ها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 را فوراً اجرا می کند. در اکثر بازی‌ها، سرعت خیلی کم بهبود می‌یابد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند. - + Disable the support of depth buffers in the texture cache. غیر فعال کردن پشتیبانی از بافرهای عمق را در کش بافت. - + Disable Render Fixes غیرفعال کردن اصلاحات رندر - + Preload Frame Data پیش بارگیری داده های فریم - + Texture Inside RT بافت داخل رندر هدف رندر - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است. - + Half Pixel Offset نیمه انحراف پیکسلی - + Texture Offset X انحراف بافت افقی - + Texture Offset Y انحراف بافت عمودی - + Dumps replaceable textures to disk. Will reduce performance. بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا می‌شود. - + Applies a shader which replicates the visual effects of different styles of television set. یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال می‌کند. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند. - + Enables API-level validation of graphics commands. اعتبار سنجی دستورات گرافیکی در سطح API را فعال می کند. - + Use Software Renderer For FMVs استفاده از رندر نرم‌افزاری برای FMV ها - + To avoid TLB miss on Goemon. برای جلوگیری از از دست دادن TLB در Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. هک زمان بندی همه منظوره. شناخته شده برای تاثیر بر روی این بازی ها: Digital Devil Saga، SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. مناسب برای مشکلات مربوط به شبیه سازی کش. شناخته شده برای اثر گذاشتن روی این بازی ها: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Bleach Blade Battlers، Growlanser II and III، Wizardry. - + Emulate GIF FIFO GIF FIFO را شبیه سازی کن - + Correct but slower. Known to affect the following games: Fifa Street 2. صحیح اما آهسته‌تر. شناخته شده برای تاثیر بر روی این بازی ها: Fifa Street 2. - + DMA Busy Hack هک DMA شلوغ - + Delay VIF1 Stalls تاخیر در غرفه VIF1 - + Emulate VIF FIFO شبیه سازی VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers. - + VU I Bit Hack هک VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. برای بازی های شرکت Tri-Ace مانند: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync همگام‌سازی VU - + Run behind. To avoid sync problems when reading or writing VU registers. اجرا در پشت سر برای جلوگیری از مشکلات همگام سازی هنگام خواندن یا نوشتن رجیسترهای VU. - + VU XGKick Sync همگام سازی VU XGKick - + Force Blit Internal FPS Detection اجبار تشخیص داخلی blit فریم - + Save State ذخیرهٔ وضعیت - + Load Resume State بارگیری وضعیت ادامه - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? آیا میخواهید این سیو را بارگیری و ادامه دهید؟ - + Region: ریجن: - + Compatibility: سازگاری: - + No Game Selected هیچ بازی ای انتخاب نشده - + Search Directories جستجوی پوشه ها - + Adds a new directory to the game search list. یک مقصد جدید به فهرست سرچ بازی ها اضافه می کند. - + Scanning Subdirectories اسکن زیر شاخه ها - + Not Scanning Subdirectories زیر شاخه ها را اسکن نمی کند - + List Settings تنظيمات ليست - + Sets which view the game list will open to. تعیین می کند که با چه نمایه ای فهرست بازی ها باز شوند. - + Determines which field the game list will be sorted by. تعیین می کند که لیست بازی بر اساس کدام زمینه مرتب شود. - + Reverses the game list sort order from the default (usually ascending to descending). ترتیب مرتب‌سازی فهرست بازی‌ها را از پیش‌فرض (معمولاً صعودی به نزولی) تغییر می‌دهد. - + Cover Settings تنظیمات کاور - + Downloads covers from a user-specified URL template. جلد ها را از یک الگوی URL مشخص شده توسط کاربر دانلود می‌کند. - + Operations عملیات - + Selects where anisotropic filtering is utilized when rendering textures. محل استفاده از فیلتر ناهمسانگرد anisotropic را هنگام رندر کردن بافت ها انتخاب می کند. - + Use alternative method to calculate internal FPS to avoid false readings in some games. از روش جایگزین برای محاسبه نرخ فریم داخلی استفاده کنید تا از خواندن نادرست اطلاعات در برخی بازی ها جلوگیری کند. - + Identifies any new files added to the game directories. هر فایل جدیدی که به پوشه بازی ها اضافه شود را شناسایی می کند. - + Forces a full rescan of all games previously identified. یک اسکن مجدد از تمامی بازی های از قبل شناخته شده را اجبار می کند. - + Download Covers دانلود کاور ها - + About PCSX2 درباره PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست. - + When enabled and logged in, PCSX2 will scan for achievements on startup. وقتی فعال شد و به سیستم وارد شدید، PCSX2 برای دستاوردها هنگام بارگذاری بازی اسکن می کند. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. «حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. پیام‌های پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسال‌های تابلوی امتیازات نمایش داده می‌شود. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال جدول امتیازات پخش می کند. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون هایی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. وقتی فعال باشد، PCSX2 دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. - + Error خطا - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control کنترل صدا - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound قطع کردن همه صداها - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. پیام های پاپ آپ را هنگام شروع، ثبت یا شکست در یک چالش لیست تابلوی امتیازات را نمایش می‌دهد. - + When enabled, each session will behave as if no achievements have been unlocked. هنگام فعال بودن، هر جلسه به صورتی اجرا میشود که انگار هیچ دستاوردی باز نشده است. - + Account حساب کاربری - + Logs out of RetroAchievements. از RetroAchievements خارج می شود. - + Logs in to RetroAchievements. وارد RetroAchievements می شود. - + Current Game بازی فعلی - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} یک فایل دیسک معتبر نیست. - + Automatic mapping completed for {}. نقشه برداری خودکار برای {} تکمیل شد. - + Automatic mapping failed for {}. نقشه برداری خودکار برای {} ناموفق بود. - + Game settings initialized with global settings for '{}'. تنظیمات بازی با تنظیمات عمومی برای '{}' همگام شد. - + Game settings have been cleared for '{}'. تنظیمات بازی برای '{}' پاک شد. - + {} (Current) {} (فعلی) - + {} (Folder) {} (پوشه) - + Failed to load '{}'. خطا در بارگیری '{}'. - + Input profile '{}' loaded. پروفایل ورودی '{}' بارگیری شد. - + Input profile '{}' saved. پروفایل ورودی '{}' ذخیره شد. - + Failed to save input profile '{}'. خطا در ذخیره پروفایل ورودی '{}'. - + Port {} Controller Type پورت {} نوع دسته - + Select Macro {} Binds انتخاب کردن ماکرو {} اتصالات - + Port {} Device پورت {} دستگاه - + Port {} Subtype پورت {} زیرمجموعه - + {} unlabelled patch codes will automatically activate. {} کد های پچ برچسب نخورده به صورت خودکار فعال خواهند شد. - + {} unlabelled patch codes found but not enabled. {} کد های پچ برچسب نخورده پیدا شدند اما فعال نیستند. - + This Session: {} این جلسه: {} - + All Time: {} همه زمان: {} - + Save Slot {0} اسلات ذخیره {0} - + Saved {} {} ذخیره شد - + {} does not exist. {} وجود ندارد. - + {} deleted. {} حذف شد. - + Failed to delete {}. حدف {} ناموفق بود. - + File: {} فایل: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} زمان سپری شده در این بازی: {} - + Last Played: {} آخرین دفعه بازی شده: {} - + Size: {:.2f} MB حجم: {:.2f} مگابایت - + Left: چپ: - + Top: بالا: - + Right: راست: - + Bottom: پایین: - + Summary خلاصه - + Interface Settings تنظیمات رابط کاربری - + BIOS Settings تنظیمات BIOS - + Emulation Settings تنظیمات شبیه ساز - + Graphics Settings تنظیمات گرافیک - + Audio Settings تنظیمات صدا - + Memory Card Settings تنظیمات کارت حافظه - + Controller Settings تنظیمات دسته - + Hotkey Settings تنظیمات کلید میانبر - + Achievements Settings تنظیمات دستاورد ها - + Folder Settings تنظیمات پوشه - + Advanced Settings تنظیمات پیشرفته - + Patches پچ ها - + Cheats تقلبات - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 فریم (NTSC) / 1 فریم (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 فریم (NTSC) / 5 فریم (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 فریم (NTSC) / 12 فریم (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 فریم (NTSC) / 25 فریم (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 فریم (NTSC) / 37 فریم (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 فریم (NTSC) / 45 فریم (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 فریم (NTSC) / 50 فریم (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 فریم (NTSC) / 55 فریم (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 فریم (NTSC) / 60 فریم (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 فریم (NTSC) / 75 فریم (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 فریم (NTSC) / 87 فریم (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 فریم (NTSC) / 100 فریم (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 فریم (NTSC) / 150 فریم (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 فریم (NTSC) / 200 فریم (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 فریم (NTSC) / 250 فریم (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 فریم (NTSC) / 500 فریم (PAL)] - + 50% Speed ۵۰% سرعت - + 60% Speed ۶۰% سرعت - + 75% Speed ۷۵% سرعت - + 100% Speed (Default) سرعت 100% (پیش‌فرض) - + 130% Speed سرعت ١۳۰% - + 180% Speed سرعت ١۸۰% - + 300% Speed سرعت ٣٠٠% - + Normal (Default) معمولی (پیش‌فرض) - + Mild Underclock آندرکلاک نسبتا متوسط - + Moderate Underclock آندرکلاک متوسط - + Maximum Underclock آندرکلاک ماکسیموم (حداکثر) - + Disabled غیرفعال - + 0 Frames (Hard Sync) 0 فریم (همگام سازی سخت) - + 1 Frame ١ فریم - + 2 Frames ۲ فریم - + 3 Frames ۳ فریم - + None هیچ‌کدام - + Extra + Preserve Sign اضافات + حفظ علامت - + Full کامل - + Extra اضافات - + Automatic (Default) خودکار (پیش‌فرض) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal فلزی - + Software نرم‌افزاری - + Null خالی - + Off خاموش - + Bilinear (Smooth) دو خطی Bilinear (صاف) - + Bilinear (Sharp) دو خطی Bilinear (شارپ) - + Weave (Top Field First, Sawtooth) بافندگی (اول زمینه بالایی، دندانه اره ای) - + Weave (Bottom Field First, Sawtooth) بافندگی (ابتدا زمینه پایینی، دندانه اره ای) - + Bob (Top Field First) ضربت (ابتدا زمینه بالا) - + Bob (Bottom Field First) ضربت (ابتدا زمینه پایین) - + Blend (Top Field First, Half FPS) ترکیب (ابتدا زمینه بالا، نیم فریم در ثانیه) - + Blend (Bottom Field First, Half FPS) ترکیب (ابتدا زمینه پایین، نیم فریم در ثانیه) - + Adaptive (Top Field First) تطبیقی ​​(ابتدا زمینه بالا) - + Adaptive (Bottom Field First) تطبیقی (ابتدا زمینه پایین) - + Native (PS2) پیش‌فرض (PS2) - + Nearest نزدیک‌ترین - + Bilinear (Forced) دو خطی Bilinear (اجباری) - + Bilinear (PS2) دوخطی (PS2) - + Bilinear (Forced excluding sprite) دوخطی Bilinear (اجبار بدون احتساب اسپرایت) - + Off (None) خاموش (هیچ‌کدام) - + Trilinear (PS2) سه‌خطی (PS2) - + Trilinear (Forced) سه خطی Trilinear (اجباری) - + Scaled مقیاس یافته - + Unscaled (Default) بدون مقیاس (پیش فرض) - + Minimum حداقل - + Basic (Recommended) معمولی (توصیه شده) - + Medium متوسط - + High زیاد - + Full (Slow) کامل (کند) - + Maximum (Very Slow) حداکثر (خیلی آهسته) - + Off (Default) خاموش (پیش‌فرض) - + 2x ۲ برابر - + 4x ۴ برابر - + 8x ۸ برابر - + 16x ١۶ برابر - + Partial جزئی - + Full (Hash Cache) كامل (ذخیره سازی هش) - + Force Disabled غیرفعال شده اجباری - + Force Enabled فعال شده اجباری - + Accurate (Recommended) دقیق (توصیه شده) - + Disable Readbacks (Synchronize GS Thread) غیرفعال کردن بازخوانی ها (همگام‌سازی رشته GS) - + Unsynchronized (Non-Deterministic) ناهمزمان (غیر قطعی) - + Disabled (Ignore Transfers) غیر فعال (نادیده گرفتن انتقالات) - + Screen Resolution رزولوشن صفحه - + Internal Resolution (Aspect Uncorrected) رزولوشن داخلی (منظر تصحیح نشده) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy هشدار: کارت حافظه مشغول است - + Cannot show details for games which were not scanned in the game list. جزئیات بازی هایی که در لیست بازی ها اسکن نشده اند را نمی‌توان نشان داد. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone ددزون - + Full Boot بوت کامل - + Achievement Notifications اعلان دستاورد ها - + Leaderboard Notifications اعلان جدول امتیازات - + Enable In-Game Overlays فعال کردن اورلی های داخل بازی - + Encore Mode حالت اِنکور - + Spectator Mode حالت تماشاگر - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تبدیل فریم بافر های 4-بیت و 8-بیت روی CPU به جای GPU. - + Removes the current card from the slot. کارت فعلی را از اسلات حذف می کند. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). فرکانس روشن و خاموش شدن دکمه ها در ماکرو را تعیین می‌کند (یا همان شلیک خودکار). - + {} Frames {} فریم - + No Deinterlacing ضد انعطاف پذیری - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) ۰ (غیرفعال) - + 1 (64 Max Width) 1 (64 حداکثر عرض) - + 2 (128 Max Width) 2 (128 حداکثر عرض) - + 3 (192 Max Width) 3 (192 حداکثر عرض) - + 4 (256 Max Width) 4 (256 حداکثر عرض) - + 5 (320 Max Width) 5 (320 حداکثر عرض) - + 6 (384 Max Width) 6 (384 حداکثر عرض) - + 7 (448 Max Width) 7 (448 حداکثر عرض) - + 8 (512 Max Width) 8 (512 حداکثر عرض) - + 9 (576 Max Width) 9 (576 حداکثر عرض) - + 10 (640 Max Width) 10 (640 حداکثر عرض) - + Sprites Only فقط اسپرایت - + Sprites/Triangles اسپرایت ها/ مثلت ها - + Blended Sprites/Triangles اسپرایت ها/ مثلت های ترکیب شده - + 1 (Normal) ١ (معمولی) - + 2 (Aggressive) ۲ (تهاجمی) - + Inside Target داخل هدف - + Merge Targets ادغام اهداف - + Normal (Vertex) عادی (Vertex) - + Special (Texture) خاص (Texture) - + Special (Texture - Aggressive) خاص (Texture - Aggressive) - + Align To Native تراز به بومی - + Half نصف - + Force Bilinear اجبار کردن دوخطی Bilinear - + Force Nearest احبار نزدیک‌ترین - + Disabled (Default) غیرفعال (پیش فرض) - + Enabled (Sprites Only) فعال (فقط اسپرایت) - + Enabled (All Primitives) فعال (همه اولویت ها) - + None (Default) هیچکدام (پیش‌فرض) - + Sharpen Only (Internal Resolution) فقط تیز کردن (رزولوشن داخلی) - + Sharpen and Resize (Display Resolution) تیز کردن و تغییر اندازه (رزولوشن نمایشگر) - + Scanline Filter فیلتر خط اسکن - + Diagonal Filter فیلتر مورب - + Triangular Filter فیلتر سه ضلعی - + Wave Filter فیلتر موجی - + Lottes CRT شیدر سی‌آر‌تی لوتِس - + 4xRGSS ۴xRGSS - + NxAGSS NxAGSS - + Uncompressed فشرده سازی نشده - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (۸ مگابایت) - + PS2 (16MB) PS2 (١۶ مگابایت) - + PS2 (32MB) PS2 (۳۲ مگابایت) - + PS2 (64MB) PS2 (۶۴ مگابایت) - + PS1 PS1 - + Negative منفی - + Positive مثبت - + Chop/Zero (Default) خورد کردن/صفر (پیش‌فرض) - + Game Grid نماد های بازی - + Game List لیست بازی - + Game List Settings تنظيمات ليست بازی - + Type نوع - + Serial سریال - + Title عنوان - + File Title عنوان فایل - + CRC CRC - + Time Played زمان سپری شده در این بازی - + Last Played آخرین دفعه بازی شده - + Size حجم - + Select Disc Image انتخاب فایل دیسک - + Select Disc Drive انتخاب دیسک درایو - + Start File شروع از فایل - + Start BIOS شروع بایوس - + Start Disc شروع از دیسک - + Exit خروج - + Set Input Binding تنظیم کلید ورودی - + Region ریجن - + Compatibility Rating رتبه سازگاری - + Path مسیر - + Disc Path مسیر دیسک - + Select Disc Path انتخاب پچ دیسک - + Copy Settings کپی کردن تنظیمات - + Clear Settings پاک کردن تنظیمات - + Inhibit Screensaver منع کردن محافظ صفحه - + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - + Pause On Start توقف در شروع - + Pause On Focus Loss توقف در از دست دادن دقت - + Pause On Menu توقف در منو - + Confirm Shutdown تایید خاموش شدن - + Save State On Shutdown ذخیره وضعیت موقع در خاموش کردن - + Use Light Theme استفاده از تم روشن - + Start Fullscreen شروع در حالت تمام صفحه - + Double-Click Toggles Fullscreen دابل کلیک به تمام صفحه تغییر می‌دهد - + Hide Cursor In Fullscreen مخفی کردن موش‌واره در حالت تمام صفحه - + OSD Scale مقیاس متن اطلاعات‌ها - + Show Messages نمایش پیام‌ها - + Show Speed نمایش سرعت - + Show FPS نمایش نرخ فریم - + Show CPU Usage نمایش کارکرد پردازنده - + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - + Show Resolution نمایش رزولوشن - + Show GS Statistics نشان دادن امار GS - + Show Status Indicators نمایش نشانگرهای وضعیت - + Show Settings نمایش تنظیمات - + Show Inputs نشان دادن ورودی ها - + Warn About Unsafe Settings اخطار دادن درمورد تنظیمات ناامن - + Reset Settings تنظیم مجدد تنظیمات - + Change Search Directory تغییر دادن مقصد جستجو - + Fast Boot بوت سریع - + Output Volume حجم صدای خروجی - + Memory Card Directory پوشه کارت حافظه - + Folder Memory Card Filter مرتب سازی پوشه کارت حافظه - + Create ایجاد - + Cancel انصراف - + Load Profile بارگذاری پروفایل - + Save Profile ذخیره پروفایل - + Enable SDL Input Source فعال کردن منبع ورودی SDL - + SDL DualShock 4 / DualSense Enhanced Mode حالت SDL پیشرفته DualShock 4 یا DualSense - + SDL Raw Input منبع ورودی خام SDL - + Enable XInput Input Source فعال کردن منبع ورودی XInput - + Enable Console Port 1 Multitap فعال کردن چند ضربه در پورت کنسول 1 - + Enable Console Port 2 Multitap فعال کردن چند ضربه در پورت کنسول 2 - + Controller Port {}{} پورت دسته {}{} - + Controller Port {} پورت دسته {} - + Controller Type نوع دسته - + Automatic Mapping پیوند کردن خودکار - + Controller Port {}{} Macros ماکرو های پورت دسته {}{} - + Controller Port {} Macros ماکرو های پورت دسته {} - + Macro Button {} دکمه ماکرو {} - + Buttons دکمه‌‌ها - + Frequency فرکانس - + Pressure فشار - + Controller Port {}{} Settings تنظیمات پورت دسته {}{} - + Controller Port {} Settings تنظیمات پورت دسته {} - + USB Port {} درگاه USB {} - + Device Type نوع دستگاه - + Device Subtype نوع فرعی دستگاه - + {} Bindings {} پیوند ها - + Clear Bindings پاک کردن پیوند ها - + {} Settings {} تنظیمات - + Cache Directory پوشه حافظه پنهان - + Covers Directory پوشه جلد بازی ها - + Snapshots Directory پوشه دخیره عکس ها - + Save States Directory پوشه وضعیت ذخیره - + Game Settings Directory پوشه تنظیمات بازی - + Input Profile Directory پوشه پروفایل ورودی - + Cheats Directory پوشه تقلب ها - + Patches Directory پوشه پچ ها - + Texture Replacements Directory پوشه جایگزین بافت ها - + Video Dumping Directory پوشه استخراج ویدیو - + Resume Game ادامه بازی - + Toggle Frame Limit فعال کردن محدودیت فریم - + Game Properties مشخصات بازی - + Achievements دستاوردها - + Save Screenshot ذخیره اسکرین‌شات - + Switch To Software Renderer تغییر به رندر نرم‌افزاری - + Switch To Hardware Renderer تغییر به رندر سخت‌افزاری - + Change Disc تغییر دیسک - + Close Game بستن بازی - + Exit Without Saving خروج بدون ذخیره کردن - + Back To Pause Menu بازگشت به منوی توقف - + Exit And Save State خروج و ذخیره وضعیت - + Leaderboards تابلو امتیازات - + Delete Save حذف سیو - + Close Menu بستن منو - + Delete State حذف وضعیت ذخیره شده - + Default Boot بوت پیش‌فرض - + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Add Search Directory اضافه کردن پوشه جستجو - + Open in File Browser گشودن در مرورگر - + Disable Subdirectory Scanning غیرفعال کردن اسکن زیرشاخه - + Enable Subdirectory Scanning فعال کردن اسکن زیرشاخه - + Remove From List حذف از لیست - + Default View نمای پیش‌فرض - + Sort By ترتیب بر اساس - + Sort Reversed ترتيب به صورت معكوس - + Scan For New Games اسکن برای بازی های جدید - + Rescan All Games اسکن دوباره تمام بازی ها - + Website وبسایت - + Support Forums انجمن های پشتیبانی - + GitHub Repository منبع GitHub - + License مجوز ها - + Close بستن - + RAIntegration is being used instead of the built-in achievements implementation. از RAIintegration به جای اجرای دستاوردهای داخلی استفاده می شود. - + Enable Achievements فعال کردن دستاورد ها - + Hardcore Mode حالت هاردکور - + Sound Effects جلوه های صوتی - + Test Unofficial Achievements امتحان کردن دستاوردهای غیر رسمی - + Username: {} نام کاربری: {} - + Login token generated on {} توکن ورود ساخته شده در {} - + Logout خروج از سیستم - + Not Logged In وارد نشده اید - + Login ورود به سیستم - + Game: {0} ({1}) بازی: {0} ({1}) - + Rich presence inactive or unsupported. حضور غنی غیرفعال یا پشتیبانی نشده است. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. - + Card Enabled کارت فعال شده - + Card Name نام کارت - + Eject Card خارج کردن کارت @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. خطا در باز کردن، بازیابی پیکربندی قدیمی. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. ضریب ارتقاء رزولوشن بر روی {} برابر تنظیم شده است. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? غیرفعال کردن میپ‌مپ های تولید شده خودکار در یک یا چند بافت جایگزین فشرده. لطفاً هنگام فشرده سازی بافت های خود، میپ‌مپ ها را ایجاد کنید. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. بافرهای استنسیل و موانع بافت هر دو خارج از دسترس هستند، این باعث شکستن برخی جلوه های گرافیکی می شود. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. چرخش پردازنده گرافیکی در حین بازخوانی‌ها فعال است، اما مهرهای زمانی کالیبره‌شده در دسترس نیستند. این ممکن است خیلی کند باشد. @@ -9357,62 +10327,67 @@ Please see our official documentation for more information. فعال کردن پچ های بازی می‌تواند باعث رفتار های غیرقابل پیش‌بینی، خرابی، هنگ کردن نرم‌افزار یا خرابی فایل ذخیره بازی شده شود. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. - + Enable Cheats فعال کردن تقلب ها - + Name نام - + Author سازنده - + Description توضیحات - + + Search... + Search... + + + Enable All فعال کردن همه - + Disable All غیر فعال کردن همه - + All CRCs تمامی CRC ها - + Reload Cheats بارگذاری مجدد تقلب ها - + Show Cheats For All CRCs نمایش فایل های تقلب برای تمامی CRC ها - + Checked بررسی شد - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. اسکن فایل های پچ را برای همه CRC های بازی تغییر می دهد. با فعال شدن این گزینه، پچ های موجود برای سریال بازی با CRC های مختلف نیز بارگذاری می شوند. - + %1 unlabelled patch codes will automatically activate. %1 کد های پچ برچسب نخورده به صورت خودکار فعال خواهند شد. @@ -10536,7 +11511,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne مقیاس متن اطلاعات‌ها: - + Show Indicators نمايش نشانگرها - + Show Resolution نمایش رزولوشن - + Show Inputs نشان دادن ورودی ها - + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - + Show Settings نمایش تنظیمات - + Show FPS نمایش نرخ فریم @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne غیرفعال کردن توسعه vertex shader - + Show Statistics نشان دادن امارها @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne اشباع رنگ: - + Show CPU Usage نمایش کارکرد پردازنده - + Warn About Unsafe Settings اخطار دادن درمورد تنظیمات ناامن @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. استفاده از وسیله اشکال‌زدایی (debug) - + Show Speed Percentages نمایش درصد سرعت @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. فراگیر درایور را برای فعال کردن حالت تمام صفحه انحصاری و یا برای چرخش و یا اسکن اوت مستقیم لغو می‌کند.<br>غیر فعال کردن حالت تمام صفحه انحصاری ممکن است تعویض کارها و همپوشانی‌های نرم و تمیزتری را فعال کند، اما تأخیر در ورودی را افزایش می‌دهد. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen تمام صفحه بدون مرز @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) رزولوشن اولیه (PS2) (پیش‌فرض) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. پیش‌فرض @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (پیش‌فرض) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format پیش‌فرض @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics گرافیک - + Save Screenshot ذخیره اسکرین‌شات - + Toggle Video Capture فعال کردن ضبط ویدیو - + Save Single Frame GS Dump ذخیره استخراج تک فریمی GS - + Save Multi Frame GS Dump ذخیره استخراج چند فریمی GS - + Toggle Software Rendering فعال کردن رندر نرم افزاری - + Increase Upscale Multiplier افزایش ضریب آپ‌اسکیل - + Decrease Upscale Multiplier کاهش ضریب آپ‌اسکیل - + Toggle On-Screen Display وضعیت نمایه بر روی صفحه - + Cycle Aspect Ratio چرخه تناسب تصویر - + Aspect ratio set to '{}'. نسبت تصویر تنظیم شده به '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode چرخه حالت درهم آمیختگی - + Automatic خودکار - + Off خاموش - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. حالت اینترلیسینگ یا در هم آمیختگی تنظیم شده به '{}'. - + Toggle Texture Dumping فعال کردن استخراج بافت - + Texture dumping is now enabled. استخراج بافت اکنون فعال است. - + Texture dumping is now disabled. استخراج بافت اکنون غیر فعال است. - + Toggle Texture Replacements فعال کردن جایگزین بافت - + Texture replacements are now enabled. جایگزین بافت اکنون فعال است. - + Texture replacements are now disabled. جایگزین بافت اکنون غیر فعال است. - + Reload Texture Replacements بارگذاری مجدد جایگزین بافت - + Texture replacements are not enabled. جایگزین بافت حالا غیر فعال است. - + Reloading texture replacements... بارگذاری مجدد جایگزین بافت... @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. بارگیری وضعیت از اسلات 10 - + Save slot {0} selected ({1}). اسلات ذخیره {0} انتخاب شده ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. ذخیره شده در {0:%H:%M} بر {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. انتخاب کننده وضعیت ذخیره بدون یک کد سریال معتبر برای بازی در دسترس نیست. - + Load بارگیری - + Save ذخیره - + Select Previous انتخاب قبلی - + Select Next انتخاب بعدی - - + + Close Menu + Close Menu + + + + Save Slot {0} اسلات ذخیره {0} - + No save present in this slot. هیچ ذخیره ای در این اسلات وجود ندارد. - + no save yet هیچ ذخیره ای در حال حاضر نیست @@ -14031,132 +15005,120 @@ Right click to clear binding عملکرد - - + + Pause On Focus Loss توقف در از دست دادن دقت - - + + Inhibit Screensaver منع کردن محافظ صفحه - - - - Save State On Shutdown - ذخیره وضعیت موقع خاموش کردن - - + Pause On Start توقف در شروع - - + + Confirm Shutdown تایید خاموش شدن - - - Create Save State Backups - ایجاد بک آپ برای وضعیت ذخیره - - - - + + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display نمایش بازی - - + + Start Fullscreen شروع در حالت تمام صفحه - - + + Double-Click Toggles Fullscreen دابل کلیک به تمام صفحه تغییر می‌دهد - - + + Render To Separate Window رندر در پنجره جداگانه - - + + Hide Main Window When Running پنهان کردن پنجره اصلی هنگام رندر کردن - - + + Disable Window Resizing غیرفعال کردن تغییر اندازه پنجره - - + + Hide Cursor In Fullscreen مخفی کردن موش‌واره در حالت تمام صفحه - + Preferences ترجیحات رابط کاربری - + Language: زبان: - + Theme: تم: - + Automatic Updater به‌روزرسان خودکار - + Update Channel: به روزرسانی کانال: - + Current Version: نسخه فعلی: - - + + Enable Automatic Update Check فعال کردن بررسی بروزرسانی اتوماتیک - + Check for Updates... بررسی برای بروزرسانی ها... @@ -14256,66 +15218,59 @@ Right click to clear binding Custom.qss [در پوشه PCSX2 انداخته شود] - - - - - + + + + Checked فعال شده - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. به‌طور خودکار به‌روزرسانی‌های برنامه را هنگام باز کردن برنامه، بررسی می‌کند. به روزرسانی ها را می توان برای بعدا دانلود کرد و یا به طور کامل از آن صرف‌نظر کرد. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی نمایش داده می شود. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. به ورود و خروج از حالت تمام صفحه با دوبار کلیک کردن روی پنجره امکان میدهد. - + Prevents the main window from being resized. از تغییر سایز پنجره اصلی جلوگیری می کند. + - + - + + - - - - - + + Unchecked فعال نشده @@ -14325,43 +15280,37 @@ Right click to clear binding فیوژن [روشن/تاریک] - + Pauses the emulator when a game is started. شبیه‌ساز را هنگامی که یک بازی در حال اجراست متوقف میکند. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - یک نسخه پشتیبان از حالت ذخیره در صورتی که در زمان ایجاد ذخیره وجود داشته باشد، ایجاد می کند. نسخه پشتیبان دارای پسوند «.backup» است. - - - + Automatically switches to fullscreen mode when a game is started. هنگامی که یک بازی شروع می‌شود، به طور خودکار به حالت تمام صفحه تغییر می‌کند. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. موشواره را زمانی که شبیه‌ساز در حالت تمام صفحه است مخفی میکند. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. بازی را به جای تینکه در پنجره اصلی رندر کند، در یک پنجره جداگانه رندر می کند. اگر تیک را بردارید، بازی روی لیست بازی ها نمایش داده می شود. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. هنگامی که یک بازی در حال اجرا است، پنجره اصلی (با لیست بازی) را پنهان می کند، نیاز به فعال کردن گزینه «رندر کردن در پنجره مجزا» است. - + Shows the game you are currently playing as part of your profile in Discord. بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد. @@ -14515,7 +15464,7 @@ Right click to clear binding - + Load State بارگیری وضعیت ذخیره شده @@ -15134,10 +16083,10 @@ Are you sure you want to continue? - - - - + + + + Error خطا @@ -15242,57 +16191,67 @@ Are you sure you want to continue? ساخت '%1' ناموفق بود. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) فایل ورودی ضبط (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused مکث شد - + Load State Failed بارگیری وضعیت ناموفق بود - + Cannot load a save state without a running VM. بدون اجرای یک کامپیوتر مجازی نمیتوان از یک وضعیت ذخیره بارگیری انجام داد. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟ - + Cannot change from game to GS dump without shutting down first. بدون خاموش کردن نمی توان از بازی به اسخراج GS تغییر داد. - + Failed to get window info from widget دریافت کردن اطلاعات پنجره از ویجت ناموفق بود @@ -15318,76 +16277,76 @@ Are you sure you want to continue? ویژگی های بازی برای بازی فعلی در دسترس نیست. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ درایو سی‌دی یا دی‌وی‌دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید. - + Select disc drive: انتخاب درایو سی‌دی: - + This save state does not exist. این وضعیت ذخیره وجود ندارد. - + Select Cover Image انتخاب تصویر کاور - + Cover Already Exists کاور از قبل وجود داشت - + A cover image for this game already exists, do you wish to replace it? یک تصویر جلد بازی برای این بازی وجود دارد، آیا مایل به جایگزین کردن هستید? - - - - + + + + Copy Error کپی خطا - + Failed to remove existing cover '%1' حذف کردن جلد فعلی ناموفق بود '%1' - + Failed to copy '%1' to '%2' کپی کردن ناموف از '%1' به '%2' - + Failed to remove '%1' خطا در حذف '%1' - - + + Confirm Reset تأیید بازنشاندن کنسول - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) تمامی انواع تصاویر جلد (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. باید یک فایل متفاوتی را برای تصویر جلد فعلی انتخاب نمایید. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. این عمل قابل بازگیری نیست. - + Load Resume State بارگذاری وضعیت ادامه - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟ - + Fresh Boot بوت تازه - + Delete And Boot حذف و بوت - + Failed to delete save state file '%1'. خطا در حذف کردن فایل وضعیت ذخیره '%1'. - + Load State File... بارگیری از فایل وضعیت ذخیره شده... - + Load From File... بارگذاری از فایل... - - + + Select Save State File انتخاب فایل وضعیت ذخیره شده - + Save States (*.p2s) وضعیت ذخیره (*.p2s) - + Delete Save States... حذف وضعیت ذخیره... @@ -15470,33 +16429,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) وضعیت ذخیره (*.p2s *.p2s.backup) - + Undo Load State واگرد وضعیت دانلود - + Resume (%2) ادامه (%2) - + Load Slot %1 (%2) اسلات بارگیری %1 (%2) - - + + Delete Save States حذف وضعیت ذخیره شده - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. ذخیره ها قابل بازیابی نخواهند بود. - + %1 save states deleted. %1 وضعیت ذخیره پاک شد. - + Save To File... ذخیره کردن در فایل... - + Empty خالی - + Save Slot %1 (%2) اسلات ذخیره %1 (%2) - + Confirm Disc Change تایید تغییر دیسک - + Do you want to swap discs or boot the new image (via system reset)? آیا میخواهید دیسک را عوض کنید یا یک ایمیج جدید بارگیری کنید؟ (از طریق ریست سیستم) - + Swap Disc عوض کردن دیسک - + Reset بازنشانی کنسول @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. خطا در باز کردن {}. پچهای داخلی بازی در دسترس نیستند. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. هیچ تقلب یا پچ (صفحه عریض، سازگارسازی یا موارد دیگر) یافت یا فعال نشد. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18644,7 +19603,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18657,7 +19616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19642,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18731,8 +19690,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18744,8 +19703,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19230,61 +20189,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. یک فیلتر منحنی قدرت رو به مقادیر محور فرمان اعمال می‌کند. ورودی های کوچک را تعدیل می کند. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device دستگاه چرخ - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) دستگاه - + GT Force GT Force - + Rock Band Drum Kit کیت درام Rock Band - + Blue آبی - + Green سبز - + Red قرمز - + Yellow زرد - + Orange Orange @@ -19394,137 +20363,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. بازیکن ۴ - زرد - + KeyboardMania کیبورد‌مانیا - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up فرمون بالا - + Wheel Down فرمون پایین @@ -20760,42 +21729,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود. - + Failed to save save state: {}. ذخیره وضعیت ذخیره شده در {} انجام نشد. - + PS2 BIOS ({}) بایوس PS2 ({}) - + Unknown Game بازی ناشناخته - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error خطا - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20806,267 +21775,272 @@ Please consult the FAQs and Guides for further instructions. برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را می‌توانید در این سایت پیدا کنید: pcsx2.net. - + Resuming state وضعیت ادامه - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. وضعیت به {} ذخیره شد. - + Failed to save save state to slot {}. ذخیره وضعیت در اسلات {} انجام نشد. - - + + Loading state در حال بارگیری وضعیت ذخیره شده - + Failed to load state (Memory card is busy) بارگیری وضعیت ناموفق بود (کارت حافظه مشغول است) - + There is no save state in slot {}. هیچ وضعیت ذخیره شده ای در اسلات {} وجود ندارد. - + Failed to load state from slot {} (Memory card is busy) خطا در بارگیری وضعیت از اسلات {} (کارت حافظه مشغول است) - + Loading state from slot {}... در حال بارگیری وضعیت از اسلات {}... - + Failed to save state (Memory card is busy) ذخیره وضعیت ناموفق بود (کارت حافظه مشغول است) - + Failed to save state to slot {} (Memory card is busy) خطا در ذخیره وضعیت از اسلات {} (کارت حافظه مشغول است) - + Saving state to slot {}... درحال ذخیره وضعیت به اسلات{}... - + Frame advancing پیشرفت فریم - + Disc removed. دیسک حذف شد. - + Disc changed to '{}'. دیسک به «{}» عوض شد. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} خطا در باز کردن فایل دیسک جدید '{}'. بازگشت به فایل قدیمی. خطا: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک. خطا: {} - + Cheats have been disabled due to achievements hardcore mode. تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است. - + Fast CDVD is enabled, this may break games. بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند. - + Cycle rate/skip is not at default, this may crash or make games run too slow. سرعت چرخه/پرش بر پیش‌فرض نیست، ممکن است کرش کند یا بازی‌ها را خیلی کند. - + Upscale multiplier is below native, this will break rendering. ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب می‌کند. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. حالت دانلود سخت افزاری بر روی دقیق تنظیم نشده است. این ممکن است باعث خرابی رندر در برخی بازی ها شود. - + EE FPU Round Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درس اجرا نکند. - + EE FPU Clamp Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU0 Round Mode is not set to default, this may break some games. حالت گرد کردن VU0 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU1 Round Mode is not set to default, this may break some games. حالت گرد کردن VU1 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU Clamp Mode is not set to default, this may break some games. حالت محدود کردن VU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. اصلاحات بازی ها فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Frame rate for NTSC is not default. This may break some games. نرخ فریم برای NTSC به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + Frame rate for PAL is not default. This may break some games. نرخ فریم برای PAL به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + EE Recompiler is not enabled, this will significantly reduce performance. مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU0 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU1 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + IOP Recompiler is not enabled, this will significantly reduce performance. مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Cache is enabled, this will significantly reduce performance. حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Wait Loop Detection is not enabled, this may reduce performance. تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + INTC Spin Detection is not enabled, this may reduce performance. تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + mVU Flag Hack is not enabled, this may reduce performance. پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد. - + GPU Palette Conversion is enabled, this may reduce performance. تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture Preloading is not Full, this may reduce performance. پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد. - + Estimate texture region is enabled, this may reduce performance. منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts index d4ac37fc53..33a7764631 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts @@ -77,7 +77,7 @@ Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Anna käyttäjänimi ja salasana retroachievements.org -sivustolle alempana. Salasanaasi ei tallenneta PCSX2:een, sen sijaan luodaan pääsytunnus ja sitä käytetään. + Anna käyttäjänimi ja salasana retroachievements.org-sivustolle alempana. Salasanaasi ei tallenneta PCSX2:een, vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. @@ -97,7 +97,7 @@ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - <strong>Sinun RetroAchievements kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanasi ei tallennu PCSX2:ssa; sen sijaan luodaan ja käytetään kirjautumistunnusta. + <strong>RetroAchievements-kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanaasi ei tallenneta PCSX2:een, vaan sinulle luodaan pääsytunnus, jota käytetään sen sijaan. @@ -121,9 +121,9 @@ Error: %1 Please check your username and password, and try again. Kirjautuminen epäonnistui. -Vika: %1 +Virhe: %1 -Tarkista tunnuksesi ja salasanasi ja yritä uudestaan. +Tarkista käyttäjätunnuksesi ja salasanasi, ja yritä uudelleen. @@ -265,7 +265,7 @@ Haluatko ottaa hardcore-tilan käyttöön? Username: Login token generated at: - Käyttäjänimi: + Käyttäjätunnus: Kirjautumistunnus luotu: @@ -732,258 +732,311 @@ Tulostaulusija: {1} / {2} Käytä yleistä asetusta [%1] - + Rounding Mode Pyöristystila - - - + + + Chop/Zero (Default) Pilko/nolla (oletus) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen liukulukuyksikköä (EE FPU). Koska useat FPU:t PS2:ssa ovat yhteensopimattomia kansainvälisten standardien kanssa, jotkut pelit saattavat vaatia eri tiloja matematiikan suorittamiseen. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Division Rounding Mode Jaon pyöristystila - + Nearest (Default) Lähin (oletus) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Määrittää, miten liukulukujen jaon tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia; <b>tämän asetuksen muuttaminen, kun pelissä ei ole näkyvää ongelmaa, voi aiheuttaa epävakautta.</b> - + Clamping Mode Rajoitustila - - - + + + Normal (Default) Normaali (oletus) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - - + + Enable Recompiler Ota uudelleenkääntäjä käyttöön - - - - - - - - - + + + + + + + + + + Checked Käytössä - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Suorittaa 64-bittisen MIPS-IV-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Odotussilmukoiden tunnistus - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Cache (Slow) Ota välimuisti käyttöön (hidas) - - - + + + + Unchecked Ei käytössä - + Interpreter only, provided for diagnostic. Vain tulkki, tarkoitettu diagnosointiin. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Fast Memory Access Ota käyttöön nopea muistinkäyttö - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Pause On TLB Miss Pysäytys TLB:n puuttuessa - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pysäyttää virtuaalikoneen TLB-virheen tapahtuessa, sen sijaan, että jatkaisi jättäen sen huomiotta. Huomaa, että virtuaalikone pysähtyy lohkon päätteessä, ei poikkeuksen aiheuttaneen käskyn kohdalla. Katso konsolista osoite, jossa virheellinen käyttö tapahtui. - + Enable 128MB RAM (Dev Console) Käytä 128 Mt RAM-muistia (kehittäjäkonsoli) - + Exposes an additional 96MB of memory to the virtual machine. Paljastaa 96 Mt lisämuistia virtuaalikoneen käytettäväksi. - + VU0 Rounding Mode VU0-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 0:aa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU1 Rounding Mode VU1-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 1:tä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU0 Clamping Mode VU0-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 0:ssa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + VU1 Clamping Mode VU1-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 1:ssä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Enable Instant VU1 Ota välitön VU1 käyttöön - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) - + Enables VU0 Recompiler. Ottaa käyttöön VU0-uudelleenkääntäjän. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ota VU1-uudelleenkääntäjä käyttöön - + Enables VU1 Recompiler. Ottaa käyttöön VU1-uudelleenkääntäjän. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-korjaus - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Suorittaa 32-bittisen MIPS-I-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Enable Game Fixes Ota pelikorjaukset käyttöön - + Automatically loads and applies fixes to known problematic games on game start. Lataa automaattisesti ja käytä korjauksia tunnettuihin ongelmallisiin peleihin pelin käynnistyessä. - + Enable Compatibility Patches Ota yhteensopivuuspaikkaukset käyttöön - + Automatically loads and applies compatibility patches to known problematic games. Automaattisesti lataa ja käyttää yhteensopivuuspaikkauksia tunnettuihin ongelmallisiin peleihin. + + + Savestate Compression Method + Tilatallennusten pakkausmenetelmä + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Määrittää tilatallennusten pakkaamisessa käytettävän algoritmin. + + + + Savestate Compression Level + Tilatallennusten pakkauksen taso + + + + Medium + Keskitaso + + + + Determines the level to be used when compressing savestates. + Määrittää tilatallennusten pakkauksen tason. + + + + Save State On Shutdown + Tallenna tila sammutettaessa + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Tallentaa automaattisesti emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. + + + + Create Save State Backups + Varmuuskopioi tilatallennukset + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Tulostaulusija: {1} / {2} Käytä yhteensopivuuspaikkauksia - + + Create Save State Backups + Varmuuskopioi tilatallennukset + + + + Save State On Shutdown + Tallenna tila sammutettaessa + + + Frame Rate Control Kuvataajuuden säätö - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: PAL-kuvataajuus: - + NTSC Frame Rate: NTSC-kuvataajuus: - + + Savestate Settings + Tilatallennusasetukset + + + + Compression Level: + Pakkauksen taso: + + + + Compression Method: + Pakkausmenetelmä: + + + + Uncompressed + Pakkaamaton + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Alhainen (nopea) + + + + Medium (Recommended) + Keskitaso (suositeltu) + + + + High + Korkea + + + + Very High (Slow, Not Recommended) + Hyvin korkea (hidas, ei suositella) + + + PINE Settings PINE-asetukset - + Slot: Paikka: - + Enable Päälle + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -1791,7 +1937,7 @@ Tulostaulusija: {1} / {2} <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee sinun <b> tilatallennuksista yhteensopimattomia</b>. <i>Varmista, että olet tallentanut edistymisesi muistikorteille ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p> + <h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee <b> tilatallennuksistasi yhteensopimattomia</b>. <i>Varmista, että olet tallentanut edistymisesi muistikorteille ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p> @@ -1854,7 +2000,7 @@ Tulostaulusija: {1} / {2} BIOS Selection - BIOS:in valinta + BIOSin valinta @@ -1901,7 +2047,7 @@ Tulostaulusija: {1} / {2} Patches the BIOS to skip the console's boot animation. - Muokkaa BIOS:ta ohittamaan konsolin käynnistysanimaation. + Muokkaa BIOSta ohittamaan konsolin käynnistysanimaation. @@ -2151,7 +2297,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Select LED Color - Valitse LED:in väri + Valitse LEDin väri @@ -3256,7 +3402,7 @@ Tätä toimintoa ei voi peruuttaa. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Määritä alla olevaan laatikkoon URL-osoitteet, joista ladata kansikuvia, yksi URL-osoite per rivi. Seuraavat muuttujat ovat käytettävissä:</p><p><span style=" font-style:italic;">${title}:</span> Pelin nimi.<br/><span style=" font-style:italic;">${filetitle}:</span> Osa pelin tiedostonimestä.<br/><span style=" font-style:italic;">${serial}:</span> Pelin sarjanumero.</p><p><span style=" font-weight:700;">Esimerkki:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Määritä alla olevaan laatikkoon URL-osoitteet, joista ladata kansikuvia, yksi osoite per rivi. Seuraavat muuttujat ovat käytettävissä:</p><p><span style=" font-style:italic;">${title}:</span> Pelin nimi.<br/><span style=" font-style:italic;">${filetitle}:</span> Pelin nimi tiedostonimestä.<br/><span style=" font-style:italic;">${serial}:</span> Pelin sarjanumero.</p><p><span style=" font-weight:700;">Esimerkki:</span> https://www.olen-esimerkki-osoite.com/covers/${serial}.jpg</p></body></html> @@ -3353,87 +3499,87 @@ Tätä toimintoa ei voi peruuttaa. Parametrit - + Breakpoint List Context Menu Keskeytyspisteiden luettelon pikavalikko - - + + New Uusi - + Edit Muokkaa - - - + + + Copy Kopioi - - + + Delete Poista - - - - + + + + Copy all as CSV Kopioi kaikki CSV:nä - - + + Paste from CSV Liitä CSV:stä - + Thread List Context Menu Säieluettelon pikavalikko - + Go to in Disassembly Siirry purkukoodinäkymään - - + + Load from Settings Lataa asetuksista - - + + Save to Settings Tallenna asetuksiin - + Go to in Memory View Siirry muistinäkymään - + Copy Address Kopioi osoite - + Copy Text Kopioi teksti - + Stack List Context Menu Pinoluettelon pikavalikko @@ -3807,75 +3953,839 @@ Haluatko korvata sen? Ohita + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Piirtovedostus - + Dump GS Draws Tee GS-piirtovedos - + Save RT Tallenna RT - + Save Frame Tallenna kuva - + Save Texture Tallenna tekstuuri - + Save Depth Tallenna syvyys - + Start Draw Number: Aloituspiirron numero: - + Draw Dump Count: Piirtovedosten määrä: - + Hardware Dump Directory: Laitteistovedoskansio: - + Software Dump Directory: Ohjelmistovedoskansio: - - + + Browse... Selaa... - - + + Open... Avaa... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3885,53 +4795,58 @@ Haluatko korvata sen? PCSX2-virheenjäljitin - - + + Run Suorita - + Step Into Astu sisään - + F11 F11 - + Step Over Astu yli - + F10 F10 - + Step Out Astu ulos - + Shift+F11 Vaihto+F11 - + Always On Top Aina päällimmäisenä - + Show this window on top Näytä tämä ikkuna päällimmäisenä - + + Analyze + Analyze + + + Pause Pysäytä @@ -4044,7 +4959,7 @@ Haluatko korvata sen? Unable to stub selected address. - Unable to stub selected address. + Valitun osoitteen korvaaminen epäonnistui. @@ -4107,7 +5022,7 @@ Haluatko korvata sen? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Yhtään pelejä ei löytynyt tuetussa muodossa.</span></p><p>Lisää kansio, jossa on pelejä aloittaaksesi.</p><p>Pelikopiot seuraavissa muodoissa skannataan ja lisätään listaan:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Pelejä ei löytynyt tuetuissa muodoissa.</span></p><p>Lisää pelejä sisältävä kansio aloittaaksesi.</p><p>Seuraavissa muodoissa esiintyvät pelikopiot skannataan ja lisätään luetteloon:</p></body></html> @@ -4218,7 +5133,7 @@ Haluatko korvata sen? Normal Speed: - Tavallinen nopeus: + Normaali nopeus: @@ -4579,12 +5494,12 @@ Haluatko korvata sen? Invalid memory access size %d. - Invalid memory access size %d. + Virheellinen muistin käyttökoon arvo %d. Invalid memory access (unaligned). - Invalid memory access (unaligned). + Virheellinen muistin käyttö (kohdistamaton). @@ -4610,47 +5525,47 @@ Haluatko korvata sen? Closing parenthesis without opening one. - Closing parenthesis without opening one. + Loppusulkumerkki ilman alkusulkumerkkiä. Closing bracket without opening one. - Closing bracket without opening one. + Loppuhakasulkumerkki ilman alkuhakasulkumerkkiä. Parenthesis not closed. - Parenthesis not closed. + Ei loppusulkumerkkiä. Not enough arguments. - Not enough arguments. + Ei tarpeeksi argumentteja. Invalid memsize operator. - Invalid memsize operator. + Virheellinen memsize-operaattori. Division by zero. - Division by zero. + Jako nollalla. Modulo by zero. - Modulo by zero. + Nollalla jako. Invalid tertiary operator. - Invalid tertiary operator. + Virheellinen kolmoisoperaattori. Invalid expression. - Invalid expression. + Virheellinen lauseke. @@ -4785,347 +5700,342 @@ URL-osoite oli: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Use Global Setting Käytä yleistä asetusta - + Automatic binding failed, no devices are available. Automaattinen sidonta epäonnistui, ei laitteita saatavilla. - + Game title copied to clipboard. Pelin nimi kopioitu leikepöydälle. - + Game serial copied to clipboard. Pelin sarjanumero kopioitu leikepöydälle. - + Game CRC copied to clipboard. Pelin CRC kopioitu leikepöydälle. - + Game type copied to clipboard. Pelin tyyppi kopioitu leikepöydälle. - + Game region copied to clipboard. Pelin alue kopioitu leikepöydälle. - + Game compatibility copied to clipboard. Pelin yhteensopivuus kopioitu leikepöydälle. - + Game path copied to clipboard. Pelin polku kopioitu leikepöydälle. - - Per-game controller configuration initialized with global settings. - Pelikohtainen ohjainmääritelmä alustettu yleisillä asetuksilla. - - - + Controller settings reset to default. Ohjainasetukset nollattu oletusarvoihin. - + No input profiles available. Syöttöprofiileja ei löytynyt. - + Create New... Luo uusi... - + Enter the name of the input profile you wish to create. Nimeä uusi syöttöprofiilisi. - + Are you sure you want to restore the default settings? Any preferences will be lost. Haluatko varmasti palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään. - + Settings reset to defaults. Asetukset nollattu oletusarvoisiksi. - + No save present in this slot. Ei tallennuksia tällä paikalla. - + No save states found. Tilatallennuksia ei löytynyt. - + Failed to delete save state. Tilatallennuksen poisto epäonnistui. - + Failed to copy text to clipboard. Tekstin kopiointi leikepöydälle epäonnistui. - + This game has no achievements. Tälle pelille ei ole saavutuksia. - + This game has no leaderboards. Tälle pelille ei ole tulostauluja. - + Reset System Nollaa järjestelmä - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? - + Launch a game from images scanned from your game directories. Käynnistä peli kansioistasi skannatuista levykuvista. - + Launch a game by selecting a file/disc image. Käynnistä peli valitsemalla tiedosto/levykuva. - + Start the console without any disc inserted. Käynnistä konsoli ilman syötettyä levyä. - + Start a game from a disc in your PC's DVD drive. Käynnistä peli levyltä tietokoneesi DVD-asemassa. - + No Binding Ei sidosta - + Setting %s binding %s. Asetetaan %s sidontaa %s. - + Push a controller button or axis now. Käytä ohjaimen painiketta tai ohjaussauvaa nyt. - + Timing out in %.0f seconds... Aikakatkaistaan %.0f sekunnin kuluttua... - + Unknown Tuntematon - + OK OK - + Select Device Valitse laite - + Details Tiedot - + Options Asetukset - + Copies the current global settings to this game. Kopioi nykyiset yleiset asetukset tähän peliin. - + Clears all settings set for this game. Poistaa kaikki tämän pelin asetukset. - + Behaviour Käyttäytyminen - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana. - + Shows the game you are currently playing as part of your profile on Discord. Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa. - + Pauses the emulator when a game is started. Pysäyttää emulaattorin, kun peli käynnistetään. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pysäyttää emulaattorin, kun avaat pikavalikon, ja jatkaa suljettaessa sen. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Määrittää, näytetäänkö vahvistuskehote, kun emulaattori/peli suljetaan pikanäppäimellä. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaattisesti tallentaa emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - + Uses a light coloured theme instead of the default dark theme. Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta. - + Game Display Pelinäkymä - + Switches between full screen and windowed when the window is double-clicked. Vaihtaa koko näytön ja ikkunoidun tilan välillä, kun ikkunaa napsautetaan kahdesti. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - + Determines how large the on-screen messages and monitor are. Määrittää ruudulla olevien viestien ja näytön suuruuden. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden prosentteina näytön oikeassa yläkulmassa. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Näyttää järjestelmän sekunnin aikana esittävien videokuvien (tai v-syncien) määrän näytön oikeassa yläkulmassa. - + Shows the CPU usage based on threads in the top-right corner of the display. Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa. - + Shows the host's GPU usage in the top-right corner of the display. Näyttää isännän grafiikkasuorittimen käytön näytön oikeassa yläkulmassa. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Näyttää GS:n tilastot (primitiivit, piirtokäskyt) näytön oikeassa yläkulmassa. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Näyttää indikaattorit, kun pikakelataan, pysäytetään ja kun muut epänormaalit tilat ovat aktiivisia. - + Shows the current configuration in the bottom-right corner of the display. Näyttää nykyisen konfiguraation näytön oikeassa alakulmassa. - + Shows the current controller state of the system in the bottom-left corner of the display. Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa. - + Displays warnings when settings are enabled which may break games. Näyttää varoituksia, kun päällä on asetuksia, jotka saattavat rikkoa pelejä. - + Resets configuration to defaults (excluding controller settings). Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta). - + Changes the BIOS image used to start future sessions. Muuttaa BIOS-kuvaa, jota käytetään tulevien istuntojen aloittamiseen. - + Automatic Automaattinen - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Oletus - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5134,1922 +6044,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + On-Screen Display Näyttöpäällys - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa. - + BIOS Configuration BIOS-konfiguraatio - + BIOS Selection - BIOS:in valinta + BIOSin valinta - + Options and Patches Asetukset ja paikkaukset - + Skips the intro screen, and bypasses region checks. Ohittaa intro-ruudun sekä alueentarkastukset. - + Speed Control Nopeuden hallinta - + Normal Speed Tavallinen nopeus - + Sets the speed when running without fast forwarding. Asettaa suorittamisen nopeuden ilman pikakelausta. - + Fast Forward Speed Pikakelauksen nopeus - + Sets the speed when using the fast forward hotkey. Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi. - + Slow Motion Speed Hidastuksen nopeus - + Sets the speed when using the slow motion hotkey. Asettaa nopeuden, jota käytetään hidastuksen pikanäppäintä painettaessa. - + System Settings Järjestelmäasetukset - + EE Cycle Rate EE-syklitaajuus - + Underclocks or overclocks the emulated Emotion Engine CPU. Alikellottaa tai ylikellottaa emuloidun Emotion Engine -suorittimen. - + EE Cycle Skipping EE-syklin ohitus - + Enable MTVU (Multi-Threaded VU1) Ota MTVU käyttöön (monisäikeinen VU1) - + Enable Instant VU1 Ota välitön VU1 käyttöön - + Enable Cheats Ota huijaukset käyttöön - + Enables loading cheats from pnach files. Mahdollistaa huijausten lataamisen pnach-tiedostoista. - + Enable Host Filesystem Ota isäntätiedostojärjestelmä käyttöön - + Enables access to files from the host: namespace in the virtual machine. - Enables access to files from the host: namespace in the virtual machine. + Mahdollistaa tiedostojen käytön virtuaalikoneen isäntä:-nimiavaruudesta. - + Enable Fast CDVD Ota nopea CDVD käyttöön - + Fast disc access, less loading times. Not recommended. - Nopea pääsy levylle, vähemmän latausaikoja. Ei suositella. + Nopea levyn käyttö, vähemmän latausaikoja. Ei suositella. - + Frame Pacing/Latency Control Kuvanrytmitys / viiveen hallinta - + Maximum Frame Latency Kuvan enimmäisviive - + Sets the number of frames which can be queued. Asettaa jonotettavien kuvien määrän. - + Optimal Frame Pacing Optimaalinen kuvanrytmitys - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synkronoi EE- ja GS-säikeet jokaisen kuvan jälkeen. Pienin syöttöviive, mutta nostaa järjestelmän vaatimuksia. - + Speeds up emulation so that the guest refresh rate matches the host. Nopeuttaa emulointia niin, että vieraan virkistystaajuus vastaa isännän omaa. - + Renderer Renderöijä - + Selects the API used to render the emulated GS. Valitsee API:n, jota käytetään emuloidun GS:n renderöinnissä. - + Synchronizes frame presentation with host refresh. Synkronoi kuvan esityksen isännän virkistystaajuuteen. - + Display Näyttö - + Aspect Ratio Kuvasuhde - + Selects the aspect ratio to display the game content at. Määrittää näytön kuvasuhteen, jossa pelin sisältö näytetään. - + FMV Aspect Ratio Override FMV-kuvasuhteen ohitus - + Selects the aspect ratio for display when a FMV is detected as playing. Määrittää näytön kuvasuhteen, kun FMV:n tunnistetaan toistettavan. - + Deinterlacing Lomituksen poisto - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Valitsee algoritmin, jota käytetään PS2:n lomitetun lähdön muuntamiseen progressiiviseksi näytölle. - + Screenshot Size Kuvakaappauksen koko - + Determines the resolution at which screenshots will be saved. Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. - + Screenshot Format Kuvakaappauksen muoto - + Selects the format which will be used to save screenshots. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. - + Screenshot Quality Kuvakaappauksen laatu - + Selects the quality at which screenshots will be compressed. Määrittää kuvakaappausten pakkauslaadun. - + Vertical Stretch Pystysuora venytys - + Increases or decreases the virtual picture size vertically. Kasvattaa tai pienentää virtuaalisen kuvan kokoa pystysuunnassa. - + Crop Rajaa - + Crops the image, while respecting aspect ratio. Rajaa kuvan, huomioiden kuvasuhteen. - + %dpx %d px - + Enable Widescreen Patches Käytä laajakuvapaikkauksia - + Enables loading widescreen patches from pnach files. Mahdollistaa laajakuvapaikkausten lataamisen pnach-tiedostoista. - + Enable No-Interlacing Patches Käytä lomituksenpoistopaikkauksia - + Enables loading no-interlacing patches from pnach files. Mahdollistaa lomituksenpoistopaikkausten lataamisen pnach-tiedostoista. - + Bilinear Upscaling Bilineaarinen skaalaus - + Smooths out the image when upscaling the console to the screen. Pehmentää kuvan, kun konsoli skaalataan ruudulle. - + Integer Upscaling Kokonaislukuskaalaus - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lisää täytettä näyttöalueelle varmistukseksi, että isännän ja konsolin pikselien välinen suhde on kokonaisluku. Voi saada aikaan terävämmän kuvan joissakin 2D-peleissä. - + Screen Offsets Näytön siirrot - + Enables PCRTC Offsets which position the screen as the game requests. Ottaa käyttöön PCRTC-siirrot, jotka sijoittavat näyttöä pelin käskyjen mukaan. - + Show Overscan Näytä yliskannaus - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ottaa käyttöön vaihtoehdon näyttää yliskannauksen alue peleissä, jotka piirtävät näytön turvallisen alueen yli. - + Anti-Blur Sumennuksenesto - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ottaa käyttöön sisäiset sumennuksenestoniksit. Vähemmän täsmällinen PS2-renderöintiin nähden, mutta tekee useista peleistä vähemmän sumeita. - + Rendering Renderöinti - + Internal Resolution Sisäinen kuvatarkkuus - + Multiplies the render resolution by the specified factor (upscaling). Laajentaa renderöinnin kuvatarkkuutta määritetyllä kertoimella (skaalaa). - + Mipmapping Mipmappaus - + Bilinear Filtering Bilineaarinen suodatus - + Selects where bilinear filtering is utilized when rendering textures. Määrittää, missä bilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Trilinear Filtering Trilineaarinen suodatus - + Selects where trilinear filtering is utilized when rendering textures. Määrittää, missä trilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Anisotropic Filtering Anisotrooppinen suodatus - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Määrittää käytettävän dither-menetelmän pelin sitä pyytäessä. - + Blending Accuracy Sekoituksen tarkkuus - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Määrittää tarkkuuden emuloidessa sekoitustiloja, joita isäntägrafiikka-API ei tue. - + Texture Preloading Tekstuurien esilataus - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Lataa täydet tekstuurit grafiikkasuorittimeen, ei ainoastaan hyödynnettyjä alueita. Voi parantaa suorituskykyä joissakin peleissä. - + Software Rendering Threads Ohjelmistorenderöinnin säikeet - + Number of threads to use in addition to the main GS thread for rasterization. Rasterointiin käytettävien säikeiden määrä GS:n pääsäikeen lisäksi. - + Auto Flush (Software) Automaattinen huuhtelu (ohjelmisto) - + Force a primitive flush when a framebuffer is also an input texture. Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuuri. - + Edge AA (AA1) Reunanpehmennys (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Mahdollistaa GS:n reunanpehmennyksen (AA1) emuloinnin. - + Enables emulation of the GS's texture mipmapping. Mahdollistaa GS:n tekstuurien mipmappauksen emuloinnin. - + The selected input profile will be used for this game. Valittua syöttöprofiilia käytetään tässä pelissä. - + Shared Yleinen - + Input Profile Syöttöprofiili - + Shows the current PCSX2 version on the top-right corner of the display. Näyttää nykyisen PCSX2-version näytön oikeassa yläkulmassa. - + Shows the currently active input recording status. Näyttää tällä hetkellä aktiivisen syötteentallennuksen tilan. - + Shows the currently active video capture status. Näyttää tällä hetkellä aktiivisen videokaappauksen tilan. - + Shows a visual history of frame times in the upper-left corner of the display. Näyttää kuva-aikojen visuaalisen historian näytön vasemmassa yläkulmassa. - + Shows the current system hardware information on the OSD. Näyttää nykyisen järjestelmän laitteistotiedot näyttöpäällyksessä. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Yhdistää emulaatiosäikeet suorittimen ytimiin parantaakseen suorituskykyä/kuva-aikojen vaihtelua. - + Hardware Fixes Laitteistokorjaukset - + Manual Hardware Fixes Manuaaliset laitteistokorjaukset - + Disables automatic hardware fixes, allowing you to set fixes manually. Poistaa automaattiset laitteistokorjaukset käytöstä, jolloin voit asettaa korjauksia manuaalisesti. - + CPU Sprite Render Size Suorittimen sprite-renderöinnin koko - + Uses software renderer to draw texture decompression-like sprites. - Uses software renderer to draw texture decompression-like sprites. + Käyttää ohjelmistorenderöijää piirtämään tekstuurien purkamisen kaltaisia spritejä. - + CPU Sprite Render Level Suorittimen sprite-renderöinnin taso - + Determines filter level for CPU sprite render. Määrittää suorittimen sprite-renderöinnin suodatustason. - + Software CLUT Render Ohjelmisto-CLUT-renderöinti - + Uses software renderer to draw texture CLUT points/sprites. Käyttää ohjelmistorenderöijää piirtämään tekstuurien CLUT-pisteitä/-spritejä. - + Skip Draw Start Piirron ohitusvälin alku - + Object range to skip drawing. Objektien piirron ohituksen väli. - + Skip Draw End Piirron ohitusvälin loppu - + Auto Flush (Hardware) Automaattinen huuhtelu (laitteisto) - + CPU Framebuffer Conversion Suorittimen kuvapuskurin muunnos - + Disable Depth Conversion Poista syvyyden muunnos käytöstä - + Disable Safe Features Poista turvaominaisuudet käytöstä - + This option disables multiple safe features. Poistaa käytöstä useita turvaominaisuuksia. - + This option disables game-specific render fixes. Poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lataa GS-tietoja uutta kuvaa renderöidessä joidenkin tehosteiden tarkkaan tuottoon. - + Disable Partial Invalidation Poista osittainen mitätöinti käytöstä - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Poistaa merkinnät tekstuurivälimuistista, kun leikkauskohtia on olemassa, pelkkien leikkauskohtien poistamisen sijaan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Sallii tekstuurivälimuistin uudelleenkäyttää edellisen kuvapuskurin sisäosaa syöttötekstuurina. - + Read Targets When Closing Lue kohteet suljettaessa - + Flushes all targets in the texture cache back to local memory when shutting down. Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin suljettaessa. - + Estimate Texture Region Arvioi tekstuurialue - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit). - + GPU Palette Conversion Grafiikkasuorittimen paletin muunnos - + Upscaling Fixes Skaalauskorjaukset - + Adjusts vertices relative to upscaling. Säätää kärkipisteitä suhteessa skaalaukseen. - + Native Scaling Alkuperäisen skaalaus - + Attempt to do rescaling at native resolution. Yrittää uudelleenskaalata alkuperäisessä kuvatarkkuudessa. - + Round Sprite Pyöristä sprite - + Adjusts sprite coordinates. Säätää spritejen koordinaatteja. - + Bilinear Upscale Bilineaarinen skaalaus - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pehmentää bilineaarisesti suodatettavia tekstuureja skaalauksessa. Esim. Braven auringonloiste. - + Adjusts target texture offsets. Säätää tekstuurien poikkeamia. - + Align Sprite Kohdista sprite - + Fixes issues with upscaling (vertical lines) in some games. Korjaa skaalausongelmia (pystysuoria viivoja) joissakin peleissä. - + Merge Sprite Yhdistä sprite - + Replaces multiple post-processing sprites with a larger single sprite. Korvaa useat jälkikäsittelyn spritet yhdellä isolla spritellä. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Laskee GS:n tarkkuutta pikselien välisten rakojen välttämiseen skaalauksessa. Korjaa tekstin Wild Arms -peleissä. - + Unscaled Palette Texture Draws Skaalaamaton palettitekstuurien piirto - + Can fix some broken effects which rely on pixel perfect precision. Voi korjata joitain rikkinäisiä pikselintarkkoja tehosteita. - + Texture Replacement Tekstuurien korvaus - + Load Textures Lataa tekstuurit - + Loads replacement textures where available and user-provided. Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia. - + Asynchronous Texture Loading Asynkroninen tekstuurien lataus - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lataa korvaavat tekstuurit työläissäikeelle vähentäen mikrotärinää, kun korvaukset ovat käytössä. - + Precache Replacements Vie korvikkeet esivälimuistiin - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella. - + Replacements Directory Korvaavien tekstuurien kansio - + Folders Kansiot - + Texture Dumping Tekstuurivedostus - + Dump Textures Tee tekstuurivedos - + Dump Mipmaps Tee mipmap-vedos - + Includes mipmaps when dumping textures. Sisällyttää mipmapit mukaan tekstuurivedoksissa. - + Dump FMV Textures Tee FMV-tekstuurivedos - + Allows texture dumping when FMVs are active. You should not enable this. Sallii tekstuurien vedostuksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön. - + Post-Processing Jälkikäsittely - + FXAA FXAA - + Enables FXAA post-processing shader. Ottaa FXAA-jälkikäsittelyvarjostimen käyttöön. - + Contrast Adaptive Sharpening Kontrastimukautuva terävöitys (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön. - + CAS Sharpness CAS-terävyys - + Determines the intensity the sharpening effect in CAS post-processing. Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden. - + Filters Suodattimet - + Shade Boost Varjotehostus - + Enables brightness/contrast/saturation adjustment. Ottaa käyttöön kirkkauden/kontrastin/kylläisyyden säätelyt. - + Shade Boost Brightness Varjotehostuksen kirkkaus - + Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. - + Shade Boost Contrast Varjotehostuksen kontrasti - + Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. - + Shade Boost Saturation Varjotehostuksen kylläisyys - + Adjusts saturation. 50 is normal. Säätää värikylläisyyttä. 50 on normaali. - + TV Shaders TV-varjostimet - + Advanced Lisäasetukset - + Skip Presenting Duplicate Frames Ohita kaksoiskuvien esitys - + Extended Upscaling Multipliers Laajennetut skaalauskertoimet - + Displays additional, very high upscaling multipliers dependent on GPU capability. Näyttää enemmän hyvin korkeita skaalauskertoimia, riippuvaisia grafiikkasuorittimen toimintakyvystä. - + Hardware Download Mode Laitteistolataustila - + Changes synchronization behavior for GS downloads. Muuttaa synkronoinnin käyttäytymistä GS:n latauksissa. - + Allow Exclusive Fullscreen Salli yksinomainen koko näytön tila - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon. - + Override Texture Barriers - Ohita tekstuurien estot + Ohita tekstuurirajat - + Forces texture barrier functionality to the specified value. - Forces texture barrier functionality to the specified value. + Pakottaa tekstuurirajojen toiminnallisuuden määritettyyn arvoon. - + GS Dump Compression GS-vedoksen pakkaus - + Sets the compression algorithm for GS dumps. Asettaa pakkausalgoritmin GS-vedoksiin. - + Disable Framebuffer Fetch Poista kuvapuskurin nouto käytöstä - + Prevents the usage of framebuffer fetch when supported by host GPU. Estää kuvapuskurin noudon käytön, kun isäntägrafiikkasuoritin tukee sitä. - + Disable Shader Cache Poista varjostimien välimuisti käytöstä - + Prevents the loading and saving of shaders/pipelines to disk. Estää varjostimien/kanavien latauksen ja tallentamisen levylle. - + Disable Vertex Shader Expand Poista kärkipistevarjostinlaajennus käytöstä - + Falls back to the CPU for expanding sprites/lines. Antaa suorittimen laajentaa spritejä/viivoja. - + Changes when SPU samples are generated relative to system emulation. Muuttaa, milloin SPU-otoksia luodaan suhteessa järjestelmän emulointiin. - + %d ms %d ms - + Settings and Operations Asetukset ja toiminnot - + Creates a new memory card file or folder. Luo uuden muistikorttitiedoston tai kansion. - + Simulates a larger memory card by filtering saves only to the current game. Simuloi suurempaa muistikorttia suodattamalla tallennuksia ainoastaan nykyiseen peliin. - + If not set, this card will be considered unplugged. Jos kortti ei ole käytössä, se katsotaan kytkemättömäksi. - + The selected memory card image will be used for this slot. Valittua muistikortin näköistiedostoa käytetään tässä paikassa. - + Enable/Disable the Player LED on DualSense controllers. Ota käyttöön / poista käytöstä pelaajan merkkivalo DualSense-ohjaimissa. - + Trigger Laukaisin - + Toggles the macro when the button is pressed, instead of held. Vaihtaa makron päälle/pois painiketta painettaessa, pohjassa painamisen sijaan. - + + Savestate + Tilatallennus + + + + Compression Method + Pakkausmenetelmä + + + + Sets the compression algorithm for savestate. + Määrittää tilatallennusten pakkausalgoritmin. + + + + Compression Level + Pakkauksen taso + + + + Sets the compression level for savestate. + Määrittää tilatallennusten pakkauksen tason. + + + Version: %s Versio: %s - + {:%H:%M} {:%H:%M} - + Slot {} Paikka {} - + 1.25x Native (~450px) 1,25x alkuperäinen (~450 px) - + 1.5x Native (~540px) 1,5x alkuperäinen (~540 px) - + 1.75x Native (~630px) 1,75x alkuperäinen (~630 px) - + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 2.5x Native (~900px/HD+) 2,5x alkuperäinen (~900 px/HD+) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 3.5x Native (~1260px) 3,5x alkuperäinen (~1260 px) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + WebP WebP - + Aggressive Aggressiivinen - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Alhainen (nopea) + + + + Medium (Recommended) + Keskitaso (suositeltu) + + + + Very High (Slow, Not Recommended) + Hyvin korkea (hidas, ei suositella) + + + Change Selection Muuta valintaa - + Select Valitse - + Parent Directory Yläkansio - + Enter Value Syötä arvo - + About Tietoja - + Toggle Fullscreen Vaihda näyttötila - + Navigate Navigoi - + Load Global State Lataa yleinen tila - + Change Page Vaihda sivua - + Return To Game Palaa peliin - + Select State Valitse tila - + Select Game Valitse peli - + Change View Vaihda näkymää - + Launch Options Käynnistysvalinnat - + Create Save State Backups Varmuuskopioi tilatallennukset - + Show PCSX2 Version Näytä PCSX2-versio - + Show Input Recording Status Näytä syötteentallennuksen tila - + Show Video Capture Status Näytä videokaappauksen tila - + Show Frame Times Näytä kuva-ajat - + Show Hardware Info Näytä laitetiedot - + Create Memory Card Luo muistikortti - + Configuration Asetukset - + Start Game Käynnistä peli - + Launch a game from a file, disc, or starts the console without any disc inserted. Käynnistä peli tiedostosta, levystä tai käynnistä konsoli ilman syötettyä levyä. - + Changes settings for the application. Muuta sovelluksen asetuksia. - + Return to desktop mode, or exit the application. Palaa työpöytätilaan tai poistu sovelluksesta. - + Back Takaisin - + Return to the previous menu. Palaa edelliseen valikkoon. - + Exit PCSX2 Poistu PCSX2:sta - + Completely exits the application, returning you to your desktop. Poistuu sovelluksesta täysin ja palauttaa sinut työpöydälle. - + Desktop Mode Työpöytätila - + Exits Big Picture mode, returning to the desktop interface. Poistuu televisiotilasta ja palaa työpöytätilan käyttöliittymään. - + Resets all configuration to defaults (including bindings). Palauttaa kaikki määritykset oletusarvoihin (myös sidokset). - + Replaces these settings with a previously saved input profile. Korvaa nämä asetukset aiemmin tallennetulla syöttöprofiililla. - + Stores the current settings to an input profile. Tallentaa nykyiset asetukset syöttöprofiiliin. - + Input Sources Syöttölähteet - + The SDL input source supports most controllers. SDL-syöttölähde tukee useimpia ohjaimia. - + Provides vibration and LED control support over Bluetooth. Tarjoaa tuen värinän ja LED-valojen hallintaan Bluetoothin kautta. - + Allow SDL to use raw access to input devices. - Allow SDL to use raw access to input devices. + Sallii SDL:lle raa'an pääsyn syöttölaitteisiin. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille. - + Multitap Moniohjainsovitin - + Enables an additional three controller slots. Not supported in all games. Ottaa käyttöön kolme ylimääräistä ohjainporttia. Ei tuettu kaikissa peleissä. - + Attempts to map the selected port to a chosen controller. Yrittää kartoittaa valitun portin haluttuun ohjaimeen. - + Determines how much pressure is simulated when macro is active. Määrittää, kuinka paljon painetta simuloidaan makron ollessa aktiivinen. - + Determines the pressure required to activate the macro. Määrittää makron aktivoimiseen tarvittavan paineen. - + Toggle every %d frames Vaihda joka %d kuvan välein - + Clears all bindings for this USB controller. Poistaa kaikki tämän USB-ohjaimen sidokset. - + Data Save Locations Tietojen tallennuspaikat - + Show Advanced Settings Näytä lisäasetukset - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Näiden asetusten muuttaminen voi aiheuttaa pelien viallisen toiminnan. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. - + Logging Lokitus - + System Console Järjestelmäkonsoli - + Writes log messages to the system console (console window/standard output). Kirjoittaa lokiviestejä järjestelmäkonsoliin (konsoli-ikkuna/vakiolähtö). - + File Logging Tiedostolokitus - + Writes log messages to emulog.txt. Kirjaa lokiviestejä emulog.txt -tiedostoon. - + Verbose Logging Yksityiskohtainen lokitus - + Writes dev log messages to log sinks. - Writes dev log messages to log sinks. + Kirjoittaa kehittäjille tarkoitettuja viestejä lokiin. - + Log Timestamps Lokin aikaleimat - + Writes timestamps alongside log messages. Kirjoittaa aikaleimat lokiviestien rinnalla. - + EE Console EE-konsoli - + Writes debug messages from the game's EE code to the console. Kirjoittaa virheenjäljitysviestejä pelin EE-koodista konsoliin. - + IOP Console IOP-konsoli - + Writes debug messages from the game's IOP code to the console. Kirjoittaa virheenjäljitysviestejä pelin IOP-koodista konsoliin. - + CDVD Verbose Reads CDVD:n yksityiskohtaiset lukemiset - + Logs disc reads from games. Lokittaa levyn lukemiset peleistä. - + Emotion Engine Emotion Engine - + Rounding Mode Pyöristystila - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Määrittää, miten liukulukujen laskutoimitusten tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Division Rounding Mode Jaon pyöristystila - + Determines how the results of floating-point division is rounded. Some games need specific settings. Määrittää, miten liukulukujen jakotulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Clamping Mode Rajoitustila - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Määrittää, miten kantaman ulkopuolisia liukulukuja käsitellään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Enable EE Recompiler Käytä EE-uudelleenkääntäjää - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Suorittaa 64-bittisen MIPS-IV-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Enable EE Cache Käytä EE-välimuistia - + Enables simulation of the EE's cache. Slow. Ottaa käyttöön EE:n välimuistin simuloinnin. Hidas. - + Enable INTC Spin Detection INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Wait Loop Detection Käytä odotussilmukoiden tunnistusta - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Fast Memory Access Nopea muistin käyttö - + Uses backpatching to avoid register flushing on every memory access. Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Vector Units Vektoriyksiköt - + VU0 Rounding Mode VU0-pyöristystila - + VU0 Clamping Mode VU0-rajoitustila - + VU1 Rounding Mode VU1-pyöristystila - + VU1 Clamping Mode VU1-rajoitustila - + Enable VU0 Recompiler (Micro Mode) Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) - + New Vector Unit recompiler with much improved compatibility. Recommended. Uusi vektoriyksiköiden uudelleenkääntäjä huomattavasti paremmalla yhteensopivuudella. Suositellaan. - + Enable VU1 Recompiler Ota VU1-uudelleenkääntäjä käyttöön - + Enable VU Flag Optimization - Enable VU Flag Optimization + Ota käyttöön VU-merkkien optimointi - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + I/O Processor I/O-prosessori - + Enable IOP Recompiler Ota IOP-uudelleenkääntäjä käyttöön - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Suorittaa 32-bittisen MIPS-I-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Graphics Grafiikka - + Use Debug Device Käytä virheenjäljityslaitetta - + Settings Asetukset - + No cheats are available for this game. Ei huijauskoodeja saatavilla tälle pelille. - + Cheat Codes Huijauskoodit - + No patches are available for this game. Ei paikkauksia saatavilla tähän peliin. - + Game Patches Pelipaikkaukset - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Käytä paikkauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet paikkaukset käyttöön. - + Game Fixes Pelikorjaukset - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Pelikorjauksia ei pitäisi muokata, ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä niistä seuraa. - + FPU Multiply Hack Niksi FPU:n moninkertaistamiseen - + For Tales of Destiny. Tales of Destiny -pelille. - + Preload TLB Hack Niksi TLB:n esilataukseen - + Needed for some games with complex FMV rendering. Tarvitaan joidenkin pelien monimutkaisissa FMV-renderöinneissä. - + Skip MPEG Hack Niksi MPEG:ien ohitukseen - + Skips videos/FMVs in games to avoid game hanging/freezes. Ohittaa videot/FMV:t peleissä jumittumisen/jäätymisen välttämiseksi. - + OPH Flag Hack Niksi OPH-merkintöihin - + EE Timing Hack Niksi EE:n ajoitukseen - + Instant DMA Hack Niksi välittömään DMA:han - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Tiedetään vaikuttavan seuraaviin peleihin: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2:n HUD:iin ja Spy Hunterin latauksien viipymisiin. - + VU Add Hack VU:n lisäysniksi - + Full VU0 Synchronization Täysi VU0:n synkronointi - + Forces tight VU0 sync on every COP2 instruction. Pakottaa tiukan VU0:n synkronoinnin jokaisessa COP2-käskyssä. - + VU Overflow Hack VU:n ylivuotoniksi - + To check for possible float overflows (Superman Returns). Mahdollisten liukulukujen ylivuotojen tarkistamiseen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Käyttää tarkkaa ajoitusta VU XGKickeissä (hitaampi). - + Load State Lataa tila - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä, kuten Shadow of the Colossusta. Useimmiten heikentää suorituskykyä. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Yleensä nopeuttaa suorittimilla, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta jotkut eivät ole yhteensopivia ja saattavat jäätyä. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Disable the support of depth buffers in the texture cache. Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. - + Disable Render Fixes Poista renderöintikorjaukset käytöstä - + Preload Frame Data Esilataa kuvatiedot - + Texture Inside RT Tekstuurit renderöintikohteen sisällä - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Kun tämä on käytössä, grafiikkasuoritin muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi grafiikkasuorittimen ja suorittimen välillä. - + Half Pixel Offset Puolen pikselin siirto - + Texture Offset X Tekstuurien X-siirto - + Texture Offset Y Tekstuurien Y-siirto - + Dumps replaceable textures to disk. Will reduce performance. Vedostaa korvattavat tekstuurit levylle. Heikentää suorituskykyä. - + Applies a shader which replicates the visual effects of different styles of television set. Soveltaa käyttöön varjostimen, joka voi esittää erityylisten televisioiden visuaalisia vaikutuksia. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ohittaa peräkkäisten muutoksettomien kuvien esityksen 25/30 FPS:n peleissä. Voi parantaa nopeutta, mutta lisää syöttöviivettä / huonontaa kuvanrytmitystä. - + Enables API-level validation of graphics commands. Sallii API-tason vahvistuksen grafiikkakomentoihin. - + Use Software Renderer For FMVs Käytä ohjelmistorenderöijää FMV:issä - + To avoid TLB miss on Goemon. TLB:n ohituksen välttämiseen Goemonissa. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Yleiskäyttöinen ajoitusniksi. Tiedetään vaikuttavan seuraaviin peleihin: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Hyvä välimuistin emulointiongelmille. Tiedetään vaikuttavan seuraaviin peleihin: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Tiedetään vaikuttavan seuraaviin peleihin: Bleach Blade Battlers, Growlanser II ja III, Wizardry. - + Emulate GIF FIFO Emuloi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Tarkka mutta hitaampi. Tiedetään vaikuttavan seuraaviin peleihin: Fifa Street 2. - + DMA Busy Hack Niksi varattuun DMA:han - + Delay VIF1 Stalls Viivytä VIF1:n sammumisia - + Emulate VIF FIFO Emuloi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuloi VIF1 FIFO:n edelläluvun. Tiedetään vaikuttavan seuraaviin peleihin: Test Drive Unlimited, Transformers. - + VU I Bit Hack Niksi VU:n I-bittiin - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Välttää jatkuvaa uudelleenkääntämistä joissakin peleissä. Tiedetään vaikuttavan seuraaviin peleihin: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Tri-Acen peleille: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU:n synkronointi - + Run behind. To avoid sync problems when reading or writing VU registers. Suorittaa jäljessä välttääkseen synkronointiongelmia lukiessa tai kirjoittaessa VU-rekistereitä. - + VU XGKick Sync VU XGKickin synkronointi - + Force Blit Internal FPS Detection - Force Blit Internal FPS Detection + Pakota sisäinen FPS-tunnistus BLITeillä - + Save State Tallenna tila - + Load Resume State Lataa jatkamistila - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7058,2066 +8023,2071 @@ Do you want to load this save and continue? Haluatko ladata tämän tilan ja jatkaa? - + Region: Alue: - + Compatibility: Yhteensopivuus: - + No Game Selected Ei peliä valittuna - + Search Directories Hakukansiot - + Adds a new directory to the game search list. Lisää uuden kansion pelien hakulistalle. - + Scanning Subdirectories Skannataan alikansioita - + Not Scanning Subdirectories Ei skannata alikansioita - + List Settings Luettelon asetukset - + Sets which view the game list will open to. Asettaa näkymän, missä peliluettelo avataan. - + Determines which field the game list will be sorted by. Määrittää, minkä tekijän perusteella peliluettelo järjestetään. - + Reverses the game list sort order from the default (usually ascending to descending). Kääntää peliluettelon järjestyksen oletuksesta (yleensä nousevasta laskevaan). - + Cover Settings Kansikuva-asetukset - + Downloads covers from a user-specified URL template. Lataa kansikuvia käyttäjän määrittelemästä URL-mallista. - + Operations Operaatiot - + Selects where anisotropic filtering is utilized when rendering textures. Määrittää, missä anisotrooppista suodatusta käytetään tekstuurien renderöinnissä. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Käytä vaihtoehtoista menetelmää sisäisen kuvataajuuden laskemiseen välttääksesi vääriä lukemia joissakin peleissä. - + Identifies any new files added to the game directories. Tunnistaa kaikki uudet pelikansioihin lisätyt tiedostot. - + Forces a full rescan of all games previously identified. Pakottaa täyden uudelleenskannauksen kaikista aiemmin tunnistetuista peleistä. - + Download Covers Lataa kansikuvat - + About PCSX2 Tietoja PCSX2:sta - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia käynnistyksen aikana. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Haastetila" saavutuksille, joka sisältää tulosten seurannan tulostaululla. Poistaa käytöstä tilatallennus-, huijaus- ja hidastustoiminnot. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. RetroAchievements ei seuraa näitä saavutuksia. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kun tämä on käytössä, PCSX2 olettaa kaikkien saavutusten olevan lukittu, eikä lähetä avausten ilmoituksia palvelimelle. - + Error Virhe - + Pauses the emulator when a controller with bindings is disconnected. Pysäyttää emulaattorin, kun yhteys sidoksia käyttävään ohjaimeen katkeaa. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite - + Enable CDVD Precaching Ota käyttöön CDVD:n vienti esivälimuistiin - + Loads the disc image into RAM before starting the virtual machine. Lataa levykuvan RAM-muistiin ennen virtuaalikoneen käynnistystä. - + Vertical Sync (VSync) Pystytahdistus (VSync) - + Sync to Host Refresh Rate Synkronoi isännän virkistystaajuuteen - + Use Host VSync Timing Käytä isännän pystytahdistusajoitusta - + Disables PCSX2's internal frame timing, and uses host vsync instead. Poistaa käytöstä PCSX2:n sisäisen kuva-ajoituksen ja suosii isännän pystytahdistusta sen sijaan. - + Disable Mailbox Presentation Poista mailbox-esitys käytöstä - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. - + Audio Control Äänen hallinta - + Controls the volume of the audio played on the host. Hallitsee isännän äänenvoimakkuutta. - + Fast Forward Volume Pikakelauksen äänenvoimakkuus - + Controls the volume of the audio played on the host when fast forwarding. Hallitsee isännän äänenvoimakkuutta pikakelattaessa. - + Mute All Sound Mykistä kaikki äänet - + Prevents the emulator from producing any audible sound. Estää emulaattoria tuottamasta mitään ääntä. - + Backend Settings Taustaohjelman asetukset - + Audio Backend Äänen taustaohjelma - + The audio backend determines how frames produced by the emulator are submitted to the host. Äänen taustaohjelma määrittää, miten emulaattorin tuottamat kuvat lähetetään isännälle. - + Expansion Laajennus - + Determines how audio is expanded from stereo to surround for supported games. Määrittää, kuinka ääntä laajennetaan stereosta tilaääneen tuetuissa peleissä. - + Synchronization Synkronointi - + Buffer Size Puskurin koko - + Determines the amount of audio buffered before being pulled by the host API. Määrittää puskuroidun äänen määrän, ennen kuin isäntä-API noutaa sen. - + Output Latency Lähtöviive - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Määrittää viiveen määrän isäntä-API:n äänen noudosta sen toistoon kaiuttimista. - + Minimal Output Latency Minimaalinen lähtöviive - + When enabled, the minimum supported output latency will be used for the host API. Kun tämä on käytössä, pienintä tuettua lähtöviivettä käytetään isäntä-API:ssa. - + Thread Pinning Säiekiinnitys - + Force Even Sprite Position Pakota tasainen spritejen sijainti - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Näyttää ponnahdusviestit aloitettaessa, lähetettäessä tai epäonnistuttaessa tulostauluhaasteen. - + When enabled, each session will behave as if no achievements have been unlocked. Kun tämä on käytössä, jokainen istunto käyttäytyy ikään kuin saavutuksia ei olisi avattu. - + Account Tili - + Logs out of RetroAchievements. Kirjautuu ulos RetroAchievementsista. - + Logs in to RetroAchievements. Kirjautuu sisään RetroAchievementsiin. - + Current Game Nykyinen peli - + An error occurred while deleting empty game settings: {} Virhe poistettaessa tyhjiä peliasetuksia: {} - + An error occurred while saving game settings: {} Virhe tallennettaessa peliasetuksia: {} - + {} is not a valid disc image. {} ei ole kelvollinen levykuva. - + Automatic mapping completed for {}. Automaattinen kartoitus valmis kohteelle {}. - + Automatic mapping failed for {}. Automaattinen kartoitus epäonnistui kohteelle {}. - + Game settings initialized with global settings for '{}'. '{}' peliasetukset alustettu yleisillä asetuksilla. - + Game settings have been cleared for '{}'. '{}' peliasetukset tyhjennetty. - + {} (Current) {} (nykyinen) - + {} (Folder) {} (kansio) - + Failed to load '{}'. '%1' lataus epäonnistui. - + Input profile '{}' loaded. Syöttöprofiili '{}' ladattu. - + Input profile '{}' saved. Syöttöprofiili '{}' tallennettu. - + Failed to save input profile '{}'. Syöttöprofiilin '{}' tallentaminen epäonnistui. - + Port {} Controller Type Ohjaintyyppi (portti {}) - + Select Macro {} Binds Valitse makron {} sidokset - + Port {} Device Laite portissa {} - + Port {} Subtype Portin {} alatyyppi - + {} unlabelled patch codes will automatically activate. {} nimetöntä paikkauskoodia aktivoituu automaattisesti. - + {} unlabelled patch codes found but not enabled. {} nimetöntä paikkauskoodia löydetty, mutta ei käytössä. - + This Session: {} Tämä istunto: {} - + All Time: {} Yhteensä: {} - + Save Slot {0} Tallennuspaikka {0} - + Saved {} Tallennettu {} - + {} does not exist. {} ei ole olemassa. - + {} deleted. {} poistettu. - + Failed to delete {}. {} poistaminen epäonnistui. - + File: {} Tiedosto: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Peliaika: {} - + Last Played: {} Viimeksi pelattu: {} - + Size: {:.2f} MB Koko: {:.2f} Mt - + Left: Vasen: - + Top: Yläreuna: - + Right: Oikea: - + Bottom: Alareuna: - + Summary Yhteenveto - + Interface Settings Käyttöliittymän asetukset - + BIOS Settings BIOS-asetukset - + Emulation Settings Emulaatioasetukset - + Graphics Settings Grafiikka-asetukset - + Audio Settings Ääniasetukset - + Memory Card Settings Muistikorttiasetukset - + Controller Settings Ohjainasetukset - + Hotkey Settings Pikanäppäinasetukset - + Achievements Settings Saavutusten asetukset - + Folder Settings Kansioasetukset - + Advanced Settings Lisäasetukset - + Patches Korjaukset - + Cheats Huijaukset - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50 % nopeus - + 60% Speed 60 % nopeus - + 75% Speed 75 % nopeus - + 100% Speed (Default) 100 % nopeus (oletus) - + 130% Speed 130 % nopeus - + 180% Speed 180 % nopeus - + 300% Speed 300 % nopeus - + Normal (Default) Normaali (oletus) - + Mild Underclock Lievä alikellotus - + Moderate Underclock Kohtalainen alikellotus - + Maximum Underclock Enimmäisalikellotus - + Disabled Ei käytössä - + 0 Frames (Hard Sync) 0 kuvaa (kova synkronointi) - + 1 Frame 1 kuva - + 2 Frames 2 kuvaa - + 3 Frames 3 kuvaa - + None Ei mitään - + Extra + Preserve Sign Ekstra + säilytä etumerkki - + Full Täysi - + Extra Ekstra - + Automatic (Default) Automaattinen (oletus) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Ohjelmisto - + Null Tyhjä - + Off Pois - + Bilinear (Smooth) Bilineaarinen (pehmeä) - + Bilinear (Sharp) Bilineaarinen (terävä) - + Weave (Top Field First, Sawtooth) Kutova (yläkenttä ensin, sahahammas) - + Weave (Bottom Field First, Sawtooth) Kutova (alakenttä ensin, sahahammas) - + Bob (Top Field First) Hyppivä (yläkenttä ensin) - + Bob (Bottom Field First) Hyppivä (alakenttä ensin) - + Blend (Top Field First, Half FPS) Sekoitus (yläkenttä ensin, puolikas FPS) - + Blend (Bottom Field First, Half FPS) Sekoitus (alakenttä ensin, puolikas FPS) - + Adaptive (Top Field First) Mukautuva (yläkenttä ensin) - + Adaptive (Bottom Field First) Mukautuva (alakenttä ensin) - + Native (PS2) Alkuperäinen (PS2) - + Nearest Lähin - + Bilinear (Forced) Bilineaarinen (pakotettu) - + Bilinear (PS2) Bilineaarinen (PS2) - + Bilinear (Forced excluding sprite) Bilineaarinen (pakotettu, paitsi spritet) - + Off (None) Pois (ei mitään) - + Trilinear (PS2) Trilineaarinen (PS2) - + Trilinear (Forced) Trilineaarinen (pakotettu) - + Scaled Skaalattu - + Unscaled (Default) Skaalaamaton (oletus) - + Minimum Minimi - + Basic (Recommended) Perus (suositeltu) - + Medium Keskitaso - + High Korkea - + Full (Slow) Täysi (hidas) - + Maximum (Very Slow) Maksimi (hyvin hidas) - + Off (Default) Pois (oletus) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Osittainen - + Full (Hash Cache) - Täysi (hash-välimuisti) + Täysi (hajautusvälimuisti) - + Force Disabled Pakota pois käytöstä - + Force Enabled Pakota käyttöönotto - + Accurate (Recommended) Tarkka (suositeltu) - + Disable Readbacks (Synchronize GS Thread) Poista takaisinluvut käytöstä (synkronoi GS-säie) - + Unsynchronized (Non-Deterministic) Synkronoimaton (ei-määrittelevä) - + Disabled (Ignore Transfers) Pois käytöstä (ohita siirrot) - + Screen Resolution Näytön kuvatarkkuus - + Internal Resolution (Aspect Uncorrected) Sisäinen kuvatarkkuus (korjaamaton suhde) - + + Load/Save State + Lataa/tallenna tila + + + WARNING: Memory Card Busy VAROITUS: Muistikortti varattu - + Cannot show details for games which were not scanned in the game list. Tietoja ei voida näyttää peleistä, joita ei ole skannattu peliluettelossa. - + Pause On Controller Disconnection Pysäytä ohjaimen yhteyden katketessa - + SDL DualSense Player LED SDL DualSensen pelaajan merkkivalo - + Press To Toggle Päälle/pois painamalla - + Deadzone Katvealue - + Full Boot Täysi käynnistys - + Achievement Notifications Saavutusilmoitukset - + Leaderboard Notifications Tulostauluilmoitukset - + Enable In-Game Overlays Ota pelinsisäiset peittokuvat käyttöön - + Encore Mode Uusintatila - + Spectator Mode Katselutila - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella grafiikkasuorittimen sijaan. - + Removes the current card from the slot. Poistaa nykyisen kortin paikasta. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Määrittää taajuuden, jolla makro kytkee painikkeet päälle ja pois (ts. automaattitulitus). - + {} Frames {} kuvaa - + No Deinterlacing Ei lomituksen poistoa - + Force 32bit Pakota 32-bittinen - + JPEG JPEG - + 0 (Disabled) 0 (ei käytössä) - + 1 (64 Max Width) 1 (64 enimmäisleveys) - + 2 (128 Max Width) 2 (128 enimmäisleveys) - + 3 (192 Max Width) 3 (192 enimmäisleveys) - + 4 (256 Max Width) 4 (256 enimmäisleveys) - + 5 (320 Max Width) 5 (320 enimmäisleveys) - + 6 (384 Max Width) 6 (384 enimmäisleveys) - + 7 (448 Max Width) 7 (448 enimmäisleveys) - + 8 (512 Max Width) 8 (512 enimmäisleveys) - + 9 (576 Max Width) 9 (576 enimmäisleveys) - + 10 (640 Max Width) 10 (640 enimmäisleveys) - + Sprites Only Vain spritet - + Sprites/Triangles Spritet/kolmiot - + Blended Sprites/Triangles Sekoitetut spritet/kolmiot - + 1 (Normal) 1 (normaali) - + 2 (Aggressive) 2 (aggressiivinen) - + Inside Target Kohteen sisällä - + Merge Targets Yhdistä kohteet - + Normal (Vertex) Normaali (kärkipiste) - + Special (Texture) Erityinen (tekstuuri) - + Special (Texture - Aggressive) Erityinen (tekstuuri - aggressiivinen) - + Align To Native Kohdista alkuperäiseen - + Half Puolikas - + Force Bilinear Pakota bilineaarinen - + Force Nearest Pakoita lähin - + Disabled (Default) Ei käytössä (oletus) - + Enabled (Sprites Only) Käytössä (vain spritet) - + Enabled (All Primitives) Käytössä (kaikki primitiivit) - + None (Default) Ei mitään (oletus) - + Sharpen Only (Internal Resolution) Vain terävöitys (sisäinen kuvatarkkuus) - + Sharpen and Resize (Display Resolution) Terävöitä ja muuta kokoa (näytön kuvatarkkuus) - + Scanline Filter Scanline-suodatin - + Diagonal Filter Viisto suodatin - + Triangular Filter Kolmikulmainen suodatin - + Wave Filter Aaltosuodatin - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Pakkaamaton - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mt) - + PS2 (16MB) PS2 (16 Mt) - + PS2 (32MB) PS2 (32 Mt) - + PS2 (64MB) PS2 (64 Mt) - + PS1 PS1 - + Negative Negatiivinen - + Positive Positiivinen - + Chop/Zero (Default) Pilko/nolla (oletus) - + Game Grid Peliruudukko - + Game List Peliluettelo - + Game List Settings Peliluettelon asetukset - + Type Tyyppi - + Serial Sarjanumero - + Title Nimike - + File Title Tiedostonimi - + CRC CRC - + Time Played Peliaika - + Last Played Viimeksi pelattu - + Size Koko - + Select Disc Image Valitse levykuva - + Select Disc Drive Valitse levyasema - + Start File Käynnistä tiedosto - + Start BIOS Käynnistä BIOS - + Start Disc Käynnistä levy - + Exit Poistu - + Set Input Binding Aseta syötteen sidos - + Region Alue - + Compatibility Rating Yhteensopivuuden arvio - + Path Polku - + Disc Path Levyn polku - + Select Disc Path Valitse levyn polku - + Copy Settings Kopioi asetukset - + Clear Settings Tyhjennä asetukset - + Inhibit Screensaver Estä näytönsäästäjä - + Enable Discord Presence Ota Discord Presence käyttöön - + Pause On Start Pysäytä käynnistettäessä - + Pause On Focus Loss Pysäytä kohdistuksen hävitessä - + Pause On Menu Pysäytä valikossa - + Confirm Shutdown Vahvista sammutus - + Save State On Shutdown Tallenna tila sammuttaessa - + Use Light Theme Käytä vaalea teemaa - + Start Fullscreen Käynnistä koko näytön tilassa - + Double-Click Toggles Fullscreen Kaksoisnapsautus vaihtaa koko näytön tilaan - + Hide Cursor In Fullscreen Piilota kohdistin koko näytön tilassa - + OSD Scale Näyttöpäällyksen skaala - + Show Messages Näytä viestit - + Show Speed Näytä nopeus - + Show FPS Näytä FPS - + Show CPU Usage Näytä suorittimen käyttö - + Show GPU Usage Näytä grafiikkasuorittimen käyttö - + Show Resolution Näytä kuvatarkkuus - + Show GS Statistics Näytä GS:n tilastot - + Show Status Indicators Näytä tilaindikaattorit - + Show Settings Näytä asetukset - + Show Inputs Näytä syötteet - + Warn About Unsafe Settings Varoita epäturvallisista asetuksista - + Reset Settings Nollaa asetukset - + Change Search Directory Muuta hakukansiota - + Fast Boot Nopea käynnistys - + Output Volume Lähdön voimakkuus - + Memory Card Directory Muistikorttien kansio - + Folder Memory Card Filter Kansiomuistikorttisuodatin - + Create Luo - + Cancel Peruuta - + Load Profile Lataa profiili - + Save Profile Tallenna profiili - + Enable SDL Input Source Käytä SDL-syöttölähdettä - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense tehostettu tila - + SDL Raw Input SDL-raakasyöte - + Enable XInput Input Source Ota XInput-syöttölähde käyttöön - + Enable Console Port 1 Multitap Moniohjainsovitin konsolin portissa 1 - + Enable Console Port 2 Multitap Moniohjainsovitin konsolin portissa 2 - + Controller Port {}{} Ohjainportti {}{} - + Controller Port {} Ohjainportti {} - + Controller Type Ohjaintyyppi - + Automatic Mapping Automaattinen sidonta - + Controller Port {}{} Macros Ohjainportin {}{} makrot - + Controller Port {} Macros Ohjainportin {} makrot - + Macro Button {} Makropainike {} - + Buttons Painikkeet - + Frequency Taajuus - + Pressure Paine - + Controller Port {}{} Settings Ohjainportin {}{} asetukset - + Controller Port {} Settings Ohjainportin {} asetukset - + USB Port {} USB-portti {} - + Device Type Laitetyyppi - + Device Subtype Laitteen alatyyppi - + {} Bindings {} Sidokset - + Clear Bindings Poista sidokset - + {} Settings {} Asetukset - + Cache Directory Välimuistin kansio - + Covers Directory Kansikuvien kansio - + Snapshots Directory Kuvakaappausten kansio - + Save States Directory Tilatallennusten kansio - + Game Settings Directory Peliasetusten kansio - + Input Profile Directory Syöttöprofiilien kansio - + Cheats Directory Huijausten kansio - + Patches Directory Korjausten kansio - + Texture Replacements Directory Korvaavien tekstuurien kansio - + Video Dumping Directory Nauhoitusten kansio - + Resume Game Jatka peliä - + Toggle Frame Limit Kuvarajoitus päälle/pois - + Game Properties Pelin ominaisuudet - + Achievements Saavutukset - + Save Screenshot Tallenna kuvakaappaus - + Switch To Software Renderer Vaihda ohjelmistorenderöijään - + Switch To Hardware Renderer Vaihda laitteistorenderöijään - + Change Disc Vaihda levy - + Close Game Sulje peli - + Exit Without Saving Poistu tallentamatta - + Back To Pause Menu Takaisin taukovalikkoon - + Exit And Save State Poistu ja tallenna tila - + Leaderboards Tulostaulut - + Delete Save Poista tallennus - + Close Menu Sulje valikko - + Delete State Poista tila - + Default Boot Oletuskäynnistys - + Reset Play Time Nollaa peliaika - + Add Search Directory Lisää hakukansio - + Open in File Browser Avaa tiedostoselaimessa - + Disable Subdirectory Scanning Poista alikansioiden skannaus käytöstä - + Enable Subdirectory Scanning Ota alikansioiden skannaus käyttöön - + Remove From List Poista luettelosta - + Default View Oletusnäkymä - + Sort By Järjestele - + Sort Reversed Käänteinen järjestys - + Scan For New Games Etsi uusia pelejä - + Rescan All Games Skannaa pelit uudelleen - + Website Verkkosivu - + Support Forums Tukifoorumit - + GitHub Repository GitHub-repositorio - + License Lisenssi - + Close Sulje - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegrationia käytetään sisäänrakennetun saavutusjärjestelmän sijaan. - + Enable Achievements Ota saavutukset käyttöön - + Hardcore Mode Hardcore-tila - + Sound Effects Äänitehosteet - + Test Unofficial Achievements Testaa epävirallisia saavutuksia - + Username: {} Käyttäjätunnus: {} - + Login token generated on {} Kirjautumistunnus luotu: {} - + Logout Kirjaudu ulos - + Not Logged In Ei kirjautuneena - + Login Kirjaudu - + Game: {0} ({1}) Peli: {0} ({1}) - + Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla. - + Card Enabled Käytä korttia - + Card Name Kortin nimi - + Eject Card Poista kortti @@ -9125,27 +10095,27 @@ Haluatko ladata tämän tilan ja jatkaa? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Valittu skaaluskerroin ({}x) on suurempi kuin grafiikkasuorittimesi tuettu kerroin ({}x). - + Failed to reopen, restoring old configuration. Uudelleenavaus epäonnistui, palautetaan vanhaa konfiguraatiota. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Renderöintilaitteen luonti epäonnistui. Syynä voi olla, että grafiikkasuorittimesi ei tue valittua renderöijää ({}), tai grafiikka-ajurisi ovat päivitettävä. - + Failed to change window after update. The log may contain more information. Ikkunan vaihto päivityksen jälkeen epäonnistui. Loki saattaa sisältää lisätietoja. - + Upscale multiplier set to {}x. Skaalauskerroin asetettu arvoon {}x. @@ -9217,7 +10187,7 @@ Haluatko ladata tämän tilan ja jatkaa? Hash cache has used {:.2f} MB of VRAM, disabling. - Hash-välimuisti on käyttänyt {:.2f} Mt VRAM:ia, poistetaan käytöstä. + Hajautusvälimuisti on käyttänyt {:.2f} Mt VRAMia, poistetaan käytöstä. @@ -9225,12 +10195,12 @@ Haluatko ladata tämän tilan ja jatkaa? Poistetaan automaattisesti luodut mipmapit käytöstä yhdessä tai useammassa pakatussa korvaustekstuurissa. On suositeltavaa luoda mipmapit, kun pakkaat tekstuureja. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Kaavainpuskurit ja tekstuurirajat eivät kummatkaan ole käytettävissä, tämä tulee rikkomaan joitakin graafisia tehosteita. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Grafiikkasuorittimen pyöritys takaisinlukujen aikana on käytössä, mutta kalibroidut aikaleimat eivät ole käytettävissä. Tämä voi olla todella hidasta. @@ -9358,62 +10328,67 @@ Vain OpenGL {}.{} löytyi Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä huijauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet huijaukset käyttöön. - + Enable Cheats Ota huijaukset käyttöön - + Name Nimi - + Author Julkaisija - + Description Kuvaus - + + Search... + Hae... + + + Enable All Ota kaikki käyttöön - + Disable All Poista kaikki käytöstä - + All CRCs Kaikki CRC:t - + Reload Cheats Lataa huijaukset uudelleen - + Show Cheats For All CRCs Näytä huijaukset kaikille CRC:ille - + Checked Käytössä - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Skannaa paikkaustiedostoja kaikille pelin CRC:ille. Kun tämä on käytössä, saatavilla olevat paikkaukset pelin sarjanumerolla, mutta eri CRC-koodeilla, ladataan myös. - + %1 unlabelled patch codes will automatically activate. %1 nimetöntä paikkauskoodia aktivoituu automaattisesti. @@ -9444,7 +10419,7 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. Hash {} is not in database. - Hash {} is not in database. + Hajautusta {} ei löydy tietokannasta. @@ -9455,21 +10430,21 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. Track {0} with hash {1} is not found in database. - Track {0} with hash {1} is not found in database. + Raitaa {0} hajautuksella {1} ei löydy tietokannasta. Track {0} with hash {1} is for a different game ({2}). - Track {0} with hash {1} is for a different game ({2}). + Raita {0} hajautuksella {1} on eri pelille ({2}). Track {0} with hash {1} does not match database track. - Track {0} with hash {1} does not match database track. + Raita {0} hajautuksella {1} ei vastaa tietokannan raitaa. @@ -9597,7 +10572,7 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Pakota sisäinen FPS-tunnistus BLIT-toiminnolla + Pakota sisäinen FPS-tunnistus BLITeillä @@ -10537,7 +11512,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois GlobalVariableTreeWidget - + unknown function tuntematon toiminto @@ -10958,7 +11933,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Full (Hash Cache) - Täysi (hash-välimuisti) + Täysi (hajautusvälimuisti) @@ -11428,7 +12403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + Alkuperäinen (10:7) @@ -11585,37 +12560,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Skaala: - + Show Indicators Näytä indikaattorit - + Show Resolution Näytä kuvatarkkuus - + Show Inputs Näytä syötteet - + Show GPU Usage Näytä grafiikkasuorittimen käyttö - + Show Settings Näytä asetukset - + Show FPS Näytä kuvataajuus @@ -11644,7 +12619,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Poista kärkipistevarjostinlaajennus käytöstä - + Show Statistics Näytä tilastot @@ -11661,13 +12636,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kylläisyys: - + Show CPU Usage Näytä suorittimen käyttö - + Warn About Unsafe Settings Varoita epäturvallisista asetuksista @@ -11710,19 +12685,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Oikea (oletus) - + Show Frame Times Näytä kuva-ajat - + Show PCSX2 Version Näytä PCSX2-versio - + Show Hardware Info Näytä laitetiedot @@ -11734,13 +12709,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Näytä syötteentallennuksen tila - + Show Video Capture Status Näytä videokaappauksen tila - + Show VPS Näytä VPS @@ -11906,7 +12881,7 @@ Swap chain: see Microsoft's Terminology Portal. Override Texture Barriers: - Ohita tekstuurien estot: + Ohita tekstuurirajat: @@ -11914,7 +12889,7 @@ Swap chain: see Microsoft's Terminology Portal. Käytä virheenkorjauslaitetta - + Show Speed Percentages Näytä nopeusprosentit @@ -11988,9 +12963,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Käytä yleistä asetusta [%1] @@ -12421,156 +13396,156 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon.<br>Yksinomaisen koko näytön tilan poistaminen käytöstä voi mahdollistaa sujuvamman tehtävien vaihdon ja näyttöpäällykset, mutta se lisää syöttöviivettä. - + 1.25x Native (~450px) 1,25x alkuperäinen (~450 px) - + 1.5x Native (~540px) 1,5x alkuperäinen (~540 px) - + 1.75x Native (~630px) 1,75x alkuperäinen (~630 px) - + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 2.5x Native (~900px/HD+) 2,5x alkuperäinen (~900 px/HD+) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 3.5x Native (~1260px) 3,5x alkuperäinen (~1260 px) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + 13x Native (~4680px) 13x alkuperäinen (~4680 px) - + 14x Native (~5040px) 14x alkuperäinen (~5040 px) - + 15x Native (~5400px) 15x alkuperäinen (~5400 px) - + 16x Native (~5760px) 16x alkuperäinen (~5760 px) - + 17x Native (~6120px) 17x alkuperäinen (~6120 px) - + 18x Native (~6480px/12K UHD) 18x alkuperäinen (~6480 px/12K UHD) - + 19x Native (~6840px) 19x alkuperäinen (~6840 px) - + 20x Native (~7200px) 20x alkuperäinen (~7200 px) - + 21x Native (~7560px) 21x alkuperäinen (~7560 px) - + 22x Native (~7920px) 22x alkuperäinen (~7920 px) - + 23x Native (~8280px) 23x alkuperäinen (~8280 px) - + 24x Native (~8640px/16K UHD) 24x alkuperäinen (~8640 px/16K UHD) - + 25x Native (~9000px) 25x alkuperäinen (~9000 px) - - + + %1x Native %1x alkuperäinen @@ -12682,8 +13657,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Reunaton koko näyttö @@ -12744,7 +13719,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Alkuperäinen (PS2) (oletus) @@ -13125,8 +14100,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Oletus @@ -13136,17 +14111,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. - - - - (Default) - (Oletus) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Oletus @@ -13155,190 +14124,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafiikka - + Save Screenshot Tallenna kuvakaappaus - + Toggle Video Capture Videonauhoitus päälle/pois - + Save Single Frame GS Dump Tallenna yksikuvainen GS-vedos - + Save Multi Frame GS Dump Tallenna monikuvainen GS-vedos - + Toggle Software Rendering Vaihda ohjelmistorenderöintiin - + Increase Upscale Multiplier - Nosta skaalauskerrointa + Suurenna skaalauskerrointa - + Decrease Upscale Multiplier - Vähennä skaalauskerrointa + Pienennä skaalauskerrointa - + Toggle On-Screen Display Näyttöpäällys päälle/pois - + Cycle Aspect Ratio Muuta kuvasuhdetta - + Aspect ratio set to '{}'. Kuvasuhde asetettu arvoon '{}'. - + Toggle Hardware Mipmapping Laitteistomipmappaus päälle/pois - + Hardware mipmapping is now enabled. Laitteistomipmappaus on nyt käytössä. - + Hardware mipmapping is now disabled. Laitteistomipmappaus on nyt pois käytöstä. - + Cycle Deinterlace Mode Muuta lomituksen poiston tilaa - + Automatic Automaattinen - + Off Pois - + Weave (Top Field First) Kutova (yläkenttä ensin) - + Weave (Bottom Field First) Kutova (alakenttä ensin) - + Bob (Top Field First) Hyppivä (yläkenttä ensin) - + Bob (Bottom Field First) Hyppivä (alakenttä ensin) - + Blend (Top Field First) Sekoitus (yläkenttä ensin) - + Blend (Bottom Field First) Sekoitus (alakenttä ensin) - + Adaptive (Top Field First) Mukautuva (yläkenttä ensin) - + Adaptive (Bottom Field First) Mukautuva (alakenttä ensin) - + Deinterlace mode set to '{}'. Lomituksen poiston tila asetettu arvoon '{}'. - + Toggle Texture Dumping Tekstuurivedostus päälle/pois - + Texture dumping is now enabled. Tekstuurivedostus on nyt käytössä. - + Texture dumping is now disabled. Tekstuurivedostus on nyt pois käytöstä. - + Toggle Texture Replacements Tekstuurikorvaukset päälle/pois - + Texture replacements are now enabled. Tekstuurikorvaukset ovat nyt käytössä. - + Texture replacements are now disabled. Tekstuurikorvaukset ovat nyt pois käytöstä. - + Reload Texture Replacements Lataa tekstuurikorvaukset uudelleen - + Texture replacements are not enabled. Tekstuurikorvaukset eivät ole käytössä. - + Reloading texture replacements... Ladataan tekstuurikorvaukset uudelleen... @@ -13417,7 +14386,7 @@ Swap chain: see Microsoft's Terminology Portal. Toggle Turbo / Fast Forward - Vaihda turbo- / pikakelaustila + Pikakelaustila päälle/pois @@ -13427,7 +14396,7 @@ Swap chain: see Microsoft's Terminology Portal. Turbo / Fast Forward (Hold) - Turbotila / pikakelaus (pidä pohjassa) + Pikakelaus (pidä pohjassa) @@ -13512,7 +14481,7 @@ Swap chain: see Microsoft's Terminology Portal. Select Next Slot and Save State - Valitse seuraava tallennuspaikka ja tallenna tila + Valitse seuraava paikka ja tallenna tila @@ -13615,7 +14584,7 @@ Swap chain: see Microsoft's Terminology Portal. Lataa tila paikasta 10 - + Save slot {0} selected ({1}). Tallennuspaikka {0} valittu ({1}). @@ -13648,48 +14617,53 @@ Swap chain: see Microsoft's Terminology Portal. Kumouksia: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Tallennettu {0:%H:%M} {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. Tilatallennusvalitsin ei ole käytettävissä ilman kelvollista pelin sarjanumeroa. - + Load Lataa - + Save Tallenna - + Select Previous Valitse edellinen - + Select Next Valitse seuraava - - + + Close Menu + Sulje valikko + + + + Save Slot {0} Tallennuspaikka {0} - + No save present in this slot. Ei tallennusta tässä paikassa. - + no save yet ei vielä tallennusta @@ -14032,132 +15006,120 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Käyttäytyminen - - + + Pause On Focus Loss Pysäytä kohdistuksen hävitessä - - + + Inhibit Screensaver Estä näytönsäästäjä - - - - Save State On Shutdown - Tallenna tila sammuttaessa - - + Pause On Start Pysäytä käynnistettäessä - - + + Confirm Shutdown Vahvista sammutus - - - Create Save State Backups - Luo varmuuskopiot tilatallennuksista - - - - + + Enable Discord Presence Ota Discord Presence käyttöön - - + + Pause On Controller Disconnection Pysäytä ohjaimen yhteyden katketessa - + Game Display Pelinäkymä - - + + Start Fullscreen Käynnistä koko näytön tilassa - - + + Double-Click Toggles Fullscreen Kaksoisnapsautus vaihtaa koko näytön tilaan - - + + Render To Separate Window Renderöi erilliseen ikkunaan - - + + Hide Main Window When Running Piilota pääikkuna pelattaessa - - + + Disable Window Resizing Estä ikkunan koon muuttaminen - - + + Hide Cursor In Fullscreen Piilota kohdistin koko näytön tilassa - + Preferences Mieltymykset - + Language: Kieli: - + Theme: Teema: - + Automatic Updater Automaattinen päivittäjä - + Update Channel: Päivityskanava: - + Current Version: Nykyinen versio: - - + + Enable Automatic Update Check Tarkista päivitykset automaattisesti - + Check for Updates... Tarkista päivitykset... @@ -14257,66 +15219,59 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Custom.qss [pudota PCSX2-kansioon] - - - - - + + + + Checked Käytössä - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Tarkistaa automaattisesti ohjelman päivitykset käynnistyksessä. Päivitykset voidaan lykätä myöhemmäksi tai ohittaa kokonaan. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Määrittää näytetäänkö vahvistuskehote, kun virtuaalikone suljetaan pikanäppäimellä. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automaattisesti tallentaa emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - - - + Pauses the emulator when a controller with bindings is disconnected. Pysäyttää emulaattorin, kun yhteys sidoksia käyttävään ohjaimeen katkeaa. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Mahdollistaa siirtymisen koko näytön tilaan ja pois siitä kaksoisnapsauttamalla peli-ikkunaa. - + Prevents the main window from being resized. Estää pääikkunan koon muuttamisen. + - + - + + - - - - - + + Unchecked Ei käytössä @@ -14326,43 +15281,37 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Fusion [vaalea/tumma] - + Pauses the emulator when a game is started. Pysäyttää emulaattorin, kun peli käynnistetään. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup -jälkiliite. - - - + Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderöi pelin erilliseen ikkunaan pääikkunan sijasta. Jos tämä ei ole käytössä, peli näytetään peliluettelon päällä. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Piilottaa pääikkunan (peliluettelon), kun peli on käynnissä. Vaatii Renderöi erilliseen ikkunaan -valinnan olevan käytössä. - + Shows the game you are currently playing as part of your profile in Discord. Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa. @@ -14516,7 +15465,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella - + Load State Lataa tila @@ -14613,7 +15562,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella &Pause - &Tauko + &Pysäytä @@ -15135,10 +16084,10 @@ Haluatko varmasti jatkaa? - - - - + + + + Error Virhe @@ -15243,57 +16192,67 @@ Haluatko varmasti jatkaa? Kohteen '%1' luominen epäonnistui. - + + Theme Change + Teeman vaihto + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Teeman vaihtaminen sulkee virheenjäljitysikkunan. Kaikki tallentamattomat tiedot menetetään. Haluatko jatkaa? + + + Input Recording Failed Syöttötallennus epäonnistui - + Failed to create file: {} Virhe luodessa tiedostoa: %1 - + Input Recording Files (*.p2m2) Syötetallennetiedostot (*.p2m2) - + Input Playback Failed Syötteen toisto epäonnistui - + Failed to open file: {} Virhe avatessa tiedostoa: {} - + Paused Pysäytetty - + Load State Failed Tilan lataus epäonnistui - + Cannot load a save state without a running VM. Tilatallennusta ei voida ladata ilman virtuaalikonetta. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Uutta ELF:ää ei voida ladata ilman virtuaalisen koneen nollaamista. Haluatko nollata virtuaalisen koneen nyt? - + Cannot change from game to GS dump without shutting down first. Pelistä ei voi vaihtaa GS-vedokseen sulkematta sitä ensin. - + Failed to get window info from widget Ikkunan tietoja ei saatu widgetistä @@ -15319,76 +16278,76 @@ Haluatko varmasti jatkaa? Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Select disc drive: Valitse levyasema: - + This save state does not exist. Tätä tilatallennusta ei ole olemassa. - + Select Cover Image Valitse kansikuva - + Cover Already Exists Kansikuva on jo olemassa - + A cover image for this game already exists, do you wish to replace it? Kansikuva tälle pelille on jo olemassa, haluatko korvata sen? - - - - + + + + Copy Error Kopiointivirhe - + Failed to remove existing cover '%1' Olemassa olevan kansikuvan '%1' poisto epäonnistui - + Failed to copy '%1' to '%2' '%1' kopiointi kohteeseen '%2' epäonnistui - + Failed to remove '%1' '%1' poisto epäonnistui - - + + Confirm Reset Vahvista nollaus - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Kaikki kansikuvatyypit (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sinun on valittava toinen tiedosto nykyiseen kansikuvaan. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15397,12 +16356,12 @@ This action cannot be undone. Tätä toimintoa ei voi peruuttaa. - + Load Resume State Lataa jatkamistila - + A resume save state was found for this game, saved at: %1. @@ -15415,43 +16374,43 @@ Do you want to load this state, or start from a fresh boot? Haluatko ladata tämän tilan vai aloittaa uuden käynnistyksen? - + Fresh Boot Uusi käynnistys - + Delete And Boot Poista ja käynnistä - + Failed to delete save state file '%1'. Tilatallennustiedoston '%1' poistaminen epäonnistui. - + Load State File... Lataa tila tiedostosta... - + Load From File... Lataa tiedostosta... - - + + Select Save State File Valitse tilatallennuksen tiedosto - + Save States (*.p2s) Tilatallennukset (*.p2s) - + Delete Save States... Poista tilatallennukset... @@ -15471,33 +16430,33 @@ Haluatko ladata tämän tilan vai aloittaa uuden käynnistyksen? VAROITUS: Muistikorttisi kirjoittaa edelleen tietoja. Tämän aikana sammuttaminen <b>PERUUTTAMATTOMASTI TUHOAA MUISTIKORTTISI.</b> On erittäin suositeltavaa palata peliin ja antaa sen viimeistellä muistikorttiin kirjoittamisen.<br><br>Haluatko sammuttaa siitä huolimatta ja <b>PERUUTTAMATTOMASTI TUHOTA MUISTIKORTTISI?</b> - + Save States (*.p2s *.p2s.backup) Tilatallennukset (*.p2s *.p2s.backup) - + Undo Load State Kumoa tilan lataus - + Resume (%2) Jatka (%2) - + Load Slot %1 (%2) Lataa paikka %1 (%2) - - + + Delete Save States Poista tilatallennukset - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15506,42 +16465,42 @@ The saves will not be recoverable. Tallennuksia ei voida palauttaa. - + %1 save states deleted. %1 tilatallennusta poistettu. - + Save To File... Tallenna tiedostoon... - + Empty Tyhjä - + Save Slot %1 (%2) Tallenna paikka %1 (%2) - + Confirm Disc Change Vahvista levyn vaihto - + Do you want to swap discs or boot the new image (via system reset)? Haluatko vaihtaa levyjä vai käynnistää uuden kuvan (järjestelmän nollaamisen kautta)? - + Swap Disc Vaihda levy - + Reset Nollaa @@ -15743,7 +16702,7 @@ Sulje kaikki muut PCSX2-istunnot tai käynnistä tietokoneesi uudelleen. There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + Muistikorttihakemistoa käytettäessä tapahtui virhe. Virheviesti: %0 @@ -17090,8 +18049,8 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + Ohjainportissa {0} paikassa {1} on kytkettynä {2}, mutta tilatallennuksessa on {3}. +Poistetaan {3} ja korvataan se kohteella {2}. @@ -17252,12 +18211,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. {} ei voitu avata. Sisäänrakennettuja pelipaikkauksia ei ole saatavilla. - + %n GameDB patches are active. OSD Message @@ -17266,7 +18225,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17275,7 +18234,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17284,7 +18243,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Huijauksia tai paikkauksia (laajakuva, yhteensopivuus tai muut) ei löydy / ole käytössä. @@ -17292,12 +18251,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Pois käytöstä (meluisa) - + TimeStretch (Recommended) TimeStretch (suositeltu) @@ -17558,7 +18517,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18034,7 +18993,7 @@ Haluatko jatkaa? <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä avustaja opastaa sinua sovelluksen käyttämiseen tarvittavien asetusten läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, on suositeltavaa, että tutustut asennusopaaseen <a href="https://pcsx2.net/docs/">täällä</a>.</p><p>Oletuksena PCSX2 muodostaa yhteyden palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> päivitysten tarkistamiseen, ja jos ne ovat saatavilla ja vahvistettuja, se lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n luoda mitään verkkoyhteyksiä käynnistyksessä, sinun tulee poistaa Automaattinen päivitys käytöstä. Automaattisen päivityksen asetuksen voi muuttaa myöhemmin käyttöliittymän asetuksista.</p><p>Valitse kieli ja teema aloittaaksesi.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä avustaja opastaa sinua sovelluksen käyttämiseen tarvittavien asetusten läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, on suositeltavaa, että tutustut asennusoppaaseen <a href="https://pcsx2.net/docs/">täällä</a>.</p><p>Oletuksena PCSX2 muodostaa yhteyden palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> päivitysten tarkistamiseen, ja jos ne ovat saatavilla ja vahvistettuja, se lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n luoda mitään verkkoyhteyksiä käynnistyksessä, sinun tulee poistaa Automaattinen päivitys käytöstä. Automaattisen päivityksen asetuksen voi muuttaa myöhemmin käyttöliittymän asetuksista.</p><p>Valitse kieli ja teema aloittaaksesi.</p></body></html> @@ -18304,121 +19263,121 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - + (unknown source file) (tuntematon lähdetiedosto) - + (unknown section) (unknown section) - + (unknown module) (tuntematon moduuli) - + Copy Name Kopioi nimi - + Copy Mangled Name Copy Mangled Name - + Copy Location Kopioi sijainti - - + + Rename Symbol Nimeä symboli uudelleen - + Go to in Disassembly Siirry purkukoodinäkymään - + Go to in Memory View Siirry muistinäkymään - + Show Size Column Näytä koon sarake - + Group by Module Ryhmitä moduulin mukaan - + Group by Section Group by Section - + Group by Source File Ryhmitä lähdetiedoston mukaan - + Sort by if type is known Järjestä tunnetut tyypit - + Reset children Nollaa alatasot - + Change type temporarily Muuta tyyppiä väliaikaisesti - + Confirm Deletion Vahvista poistaminen - + Delete '%1'? Poista '%1'? - + Name: Nimi: - + Change Type To Muuta tyypiksi - + Type: Tyyppi: - - + + Cannot Change Type Tyyppiä ei voida muuttaa - + That node cannot have a type. - That node cannot have a type. + Tällä solmulla ei voi olla tyyppiä. @@ -18475,7 +19434,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois RUN Refers to a Thread State in the Debugger. - RUN + SUORITA @@ -18645,7 +19604,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - + @@ -18658,7 +19617,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - + @@ -18671,7 +19630,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - + @@ -18684,7 +19643,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - + @@ -18732,8 +19691,8 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - + + @@ -18745,8 +19704,8 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - + + @@ -19231,61 +20190,71 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Soveltaa tehokäyräsuodattimen ohjausakselin arvoihin. Vaimentaa pieniä syötteitä. - + + Workaround for Intermittent FFB Loss + Korjaus ajoittaiseen voimapalautteen häviöön + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Korjaa joidenkin ohjauspyörien laiteohjelmistojen virheitä, jotka aiheuttavat lyhyitä keskeytyksiä voimassa. Jätä tämä pois käytöstä, ellei sitä tarvita, koska sillä on negatiivisia sivuvaikutuksia moniin pyöriin. + + + Wheel Device Rattilaite - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band -rumpusetti - + Blue Sininen - + Green Vihreä - + Red Punainen - + Yellow Keltainen - + Orange Oranssi @@ -19395,137 +20364,137 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Pelaaja 4 - Keltainen - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rullaus ylös - + Wheel Down Rullaus alas @@ -20761,42 +21730,42 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois VMManager - + Failed to back up old save state {}. Vanhan tilatallennuksen {} varmuuskopiointi epäonnistui. - + Failed to save save state: {}. Tilatallennuksen tallentaminen epäonnistui: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Tuntematon peli - + CDVD precaching was cancelled. CDVD:n vienti esivälimuistiin peruutettiin. - + CDVD precaching failed: {} CDVD:n vienti esivälimuistiin epäonnistui: {} - + Error Virhe - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20813,267 +21782,272 @@ Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon tietohakemistossa ( Tutustu usein kysyttyihin kysymyksiin (FAQ) ja oppaisiin lisäohjeita varten. - + Resuming state Tilan jatkaminen - + Boot and Debug Käynnistys ja virheenjäljitys - + Failed to load save state Tilatallennuksen lataaminen epäonnistui - + State saved to slot {}. Tila tallennettu paikkaan {}. - + Failed to save save state to slot {}. Tilan tallennus paikkaan {} epäonnistui. - - + + Loading state Tilan lataaminen - + Failed to load state (Memory card is busy) Tilan lataaminen epäonnistui (muistikortti on varattu) - + There is no save state in slot {}. Paikassa {} ei ole tilatallennusta. - + Failed to load state from slot {} (Memory card is busy) Tilan lataaminen paikasta {} epäonnistui (muistikortti on varattu) - + Loading state from slot {}... Ladataan tilaa paikasta {}... - + Failed to save state (Memory card is busy) Tilan tallennus epäonnistui (muistikortti on varattu) - + Failed to save state to slot {} (Memory card is busy) Tilan tallennus paikkaan {} epäonnistui (muistikortti on varattu) - + Saving state to slot {}... Tallennetaan tilaa paikkaan {}... - + Frame advancing Kuvalla eteneminen - + Disc removed. Levy poistettu asemasta. - + Disc changed to '{}'. Levyksi vaihdettiin '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Levyn näköistiedoston '{}' avaus epäonnistui. Palautetaan vanha näköistiedosto. Virhe oli: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Vanhan levyn näköistiedoston palauttamien ei onnistunut. Poistetaan levyä. Virhe oli: {} - + Cheats have been disabled due to achievements hardcore mode. Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa. - + Fast CDVD is enabled, this may break games. Nopea CDVD on käytössä, tämä voi rikkoa pelejä. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Syklitaajuus/-ohitus ei ole oletusarvossa, tämä saattaa kaataa pelejä tai hidastaa suorittamista. - + Upscale multiplier is below native, this will break rendering. Skaalauskerroin on alle alkuperäisen arvon, tämä rikkoo renderöintiä. - + Mipmapping is disabled. This may break rendering in some games. Mipmappaus on pois käytöstä. Tämä voi rikkoa renderöinnin joissakin peleissä. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderöijä ei ole asetettu arvoon Automaattinen. Tämä voi aiheuttaa ongelmia suorituskyvyssä ja grafiikassa. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuurisuodatus ei ole asetettu arvoon Bilineaarinen (PS2). Tämä rikkoo renderöintiä joissakin peleissä. - + No Game Running Ei peliä käynnissä - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineaarinen suodatus ei ole asetettu automaattiseksi. Tämä voi rikkoa renderöinnin joissakin peleissä. - + Blending Accuracy is below Basic, this may break effects in some games. Sekoituksen tarkkuus on alle Perus-arvon, tämä voi rikkoa tehosteita joissakin peleissä. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Laitteistolataustila ei ole asetettu arvoon Tarkka, tämä voi rikkoa renderöinnin joissakin peleissä. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU0 Round Mode is not set to default, this may break some games. VU0-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU1 Round Mode is not set to default, this may break some games. VU1-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU Clamp Mode is not set to default, this may break some games. VU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mt RAM-muisti on käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Game Fixes are not enabled. Compatibility with some games may be affected. Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Yhteensopivuuspaikkaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Frame rate for NTSC is not default. This may break some games. NTSC-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + Frame rate for PAL is not default. This may break some games. PAL-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + EE Recompiler is not enabled, this will significantly reduce performance. EE-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Cache is enabled, this will significantly reduce performance. EE-välimuisti on käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE-odotussilmukoiden tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + INTC Spin Detection is not enabled, this may reduce performance. INTC:n pyörityksen tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + Fastmem is not enabled, this will reduce performance. Nopea muistin käyttö ei ole käytössä, tämä heikentää suorituskykyä. - + Instant VU1 is disabled, this may reduce performance. Välitön VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä. - + mVU Flag Hack is not enabled, this may reduce performance. mVU-korjaus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + GPU Palette Conversion is enabled, this may reduce performance. Grafiikkasuorittimen paletin muunnos on käytössä, tämä saattaa heikentää suorituskykyä. - + Texture Preloading is not Full, this may reduce performance. Tekstuurien esilataus ei ole arvossa Täysi, tämä saattaa heikentää suorituskykyä. - + Estimate texture region is enabled, this may reduce performance. Tekstuurialueen arvionti on käytössä, tämä saattaa heikentää suorituskykyä. - + Texture dumping is enabled, this will continually dump textures to disk. Tekstuurivedostus on käytössä, tämä vedostaa tekstuureja levylle jatkuvasti. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts index 5b163e4f53..ae958e3789 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts @@ -77,7 +77,7 @@ Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Veuillez saisir ci-dessous votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org. Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès sera généré et utilisé pour vous authentifier. + Saisissez ci-dessous votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org. Votre mot de passe ne sera pas enregistré dans PCSX2 ; à la place, un jeton d'accès sera généré et utilisé pour vous authentifier. @@ -140,7 +140,7 @@ Vérifiez votre nom d'utilisateur et votre mot de passe, et réessayez.Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - Le suivi des succès est actuellement désactivé. Se connecter ne sert à rien tant que le suivi est désactivé. + Le suivi des succès est actuellement désactivé. Se connecter n'a aucun effet tant que le suivi est désactivé. Voulez-vous activer le suivi ? @@ -732,258 +732,311 @@ Classé(e) n° {1} sur {2} Utiliser le paramètre global [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (par défaut) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Floating Point Unit de l'Emotion Engine (EE FPU). Puisque les FPU de la PS2 ne se conforment pas aux standards internationaux, il se peut que vous deviez modifier cette option pour que les opérations mathématiques de certains jeux s'effectuent correctement. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (par défaut) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Déterminez la manière d'arrondir les résultats des divisions sur les nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. Attention cependant : <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (par défaut) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - - + + Enable Recompiler Activer le recompilateur - - - - - - - - - + + + + + + + + + + Checked coché - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Traduit dynamiquement le code machine MIPS-IV 64 bits en x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux sans effet négatif connu. - + Enable Cache (Slow) Activer le cache (lent) - - - + + + + Unchecked décoché - + Interpreter only, provided for diagnostic. Interpréteur uniquement, utilisé pour les diagnostics. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Pause On TLB Miss Mettre en pause lors d'un TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mettre en pause la machine virtuelle lorsqu'un TLB Miss se produit, plutôt que de l'ignorer et de continuer l'exécution. Notez que la VM s'arrêtera à la fin du bloc et non à l'instruction ayant causé l'exception. Référez-vous à la console pour voir l'adresse où l'accès invalide s'est produit. - + Enable 128MB RAM (Dev Console) Activer 128 Mo de RAM (console de dév.) - + Exposes an additional 96MB of memory to the virtual machine. Exposer 96 Mo de mémoire supplémentaires à la machine virtuelle. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Enable Instant VU1 Activer Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Exécuter instantanément la VU1. Amélioration modeste des performances dans la plupart des jeux. Fonctionne bien avec la plupart des jeux, mais il pourrait y avoir des problèmes d'affichage dans certains jeux. + Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activer le recompilateur VU0 (mode Micro) - + Enables VU0 Recompiler. Activer le recompilateur VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activer le recompilateur VU1 - + Enables VU1 Recompiler. Activer le recompilateur VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack « mVU Flag » - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Traduire dynamiquement le code machine MIPS-I 32 bits en x86. - + Enable Game Fixes Activer les correctifs - + Automatically loads and applies fixes to known problematic games on game start. Charger et appliquer automatiquement des correctifs au lancement des jeux ayant des problèmes connus. - + Enable Compatibility Patches Activer les patchs de compatibilité - + Automatically loads and applies compatibility patches to known problematic games. Charger et appliquer automatiquement des patchs de compatibilité aux jeux ayant des problèmes connus. + + + Savestate Compression Method + Méthode de compression des sauvegardes d'état + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Déterminez l'algorithme à utiliser pour la compression des sauvegardes d'état. + + + + Savestate Compression Level + Niveau de compression des sauvegardes d'état + + + + Medium + Moyen + + + + Determines the level to be used when compressing savestates. + Déterminez le niveau à utiliser pour la compression des sauvegardes d'état. + + + + Save State On Shutdown + Sauvegarder l'état lors de l'extinction + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Sauvegarder automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. + + + + Create Save State Backups + Créer une copie des sauvegardes d'état + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. Les copies de sauvegarde portent le suffixe .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Classé(e) n° {1} sur {2} Activer les patchs de compatibilité - + + Create Save State Backups + Créer une copie des sauvegardes d'état + + + + Save State On Shutdown + Sauvegarder l'état lors de l'extinction + + + Frame Rate Control Contrôle du taux de rafraîchissement - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.  Hz - + PAL Frame Rate: Taux de rafraîchissement PAL : - + NTSC Frame Rate: Taux de rafraîchissement NTSC : - + + Savestate Settings + Paramètres des sauvegardes d'état + + + + Compression Level: + Niveau de compression : + + + + Compression Method: + Méthode de compression : + + + + Uncompressed + Non compressé + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Faible (rapide) + + + + Medium (Recommended) + Moyen (recommandé) + + + + High + Élevé + + + + Very High (Slow, Not Recommended) + Très élevé (lent, non recommandé) + + + PINE Settings Paramètres PINE - + Slot: Emplacement : - + Enable Activer + + AnalysisOptionsDialog + + + Analysis Options + Options d'analyse + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Les modifications effectuées ici ne seront pas enregistrées. Modifiez ces paramètres à partir des paramètres globaux ou spécifiques à un jeu pour que vos modifications prennent effet lors des prochaines analyses. + + + + Close dialog after analysis has started + Fermer la boîte de dialogue une fois l'analyse démarrée + + + + Analyze + Analyser + + + + Close + Fermer + + AudioExpansionSettingsDialog @@ -1776,7 +1922,7 @@ Classé(e) n° {1} sur {2} <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Attention</h2><p>Vos sauvegardes d'état sont <b>incompatibles</b> avec la nouvelle version. Avant d'installer cette mise à jour, assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card, ou vous perdrez toute votre progression.</p> + <h2>Attention</h2><p>Vos sauvegardes d'état actuelles seront <b>incompatibles</b> avec la nouvelle version. Avant d'installer cette mise à jour, assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card, ou vous perdrez toute votre progression.</p> @@ -1791,7 +1937,7 @@ Classé(e) n° {1} sur {2} <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>ATTENTION</h1><p style='font-size:12pt;'>Vos sauvegardes d'état sont <b>incompatibles</b> avec la nouvelle version, <i>assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card avant de procéder à la mise à jour</i>.</p><p>Voulez-vous continuer ?</p> + <h1>ATTENTION</h1><p style='font-size:12pt;'>Vos sauvegardes d'état actuelles seront <b>incompatibles</b> avec la nouvelle version, <i>assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card avant de procéder à la mise à jour</i>.</p><p>Voulez-vous continuer ?</p> @@ -2263,7 +2409,7 @@ Classé(e) n° {1} sur {2} Large Motor - Gros moteur + Grand moteur @@ -2468,7 +2614,7 @@ Classé(e) n° {1} sur {2} Large Motor - Gros moteur + Grand moteur @@ -2571,7 +2717,7 @@ Classé(e) n° {1} sur {2} Large Motor - Gros moteur + Grand moteur @@ -2747,7 +2893,7 @@ Classé(e) n° {1} sur {2} The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - La source DirectInput permet la prise en charge des anciennes manettes, incompatibles avec XInput. Nous vous recommandons l'utilisation de SDL avec ces manettes, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL. + La source DirectInput permet la prise en charge des manettes anciennes incompatibles avec XInput. Nous vous recommandons d'utiliser SDL avec ces manettes, mais DirectInput peut être utilisé dans le cas où elles ne seraient pas compatibles avec SDL. @@ -3352,87 +3498,87 @@ Cette action est irréversible. Paramètres - + Breakpoint List Context Menu Menu contextuel de la liste des points d'arrêt - - + + New Nouveau - + Edit Modifier - - - + + + Copy Copier - - + + Delete Supprimer - - - - + + + + Copy all as CSV Tout copier en CSV - - + + Paste from CSV Coller depuis un CSV - + Thread List Context Menu Menu contextuel de la liste des threads - + Go to in Disassembly Aller à l'adresse dans le désassembleur - - + + Load from Settings Charger depuis les paramètres - - + + Save to Settings Enregistrer dans les paramètres - + Go to in Memory View Aller à l'adresse dans la vue mémoire - + Copy Address Copier l'adresse - + Copy Text Copier le texte - + Stack List Context Menu Menu contextuel de la pile d'appels @@ -3806,75 +3952,839 @@ Voulez-vous l'écraser ? Modifier + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Effacer les symboles existants + + + + + Automatically Select Symbols To Clear + Sélectionner automatiquement les symboles à effacer + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Importer des symboles + + + + + Import From ELF + Importer à partir du fichier ELF + + + + + Demangle Symbols + Décoder les symboles + + + + + Demangle Parameters + Décoder les paramètres + + + + + Import Default .sym File + Importer le fichier .sym par défaut + + + + Import from file (.elf, .sym, etc): + Importer à partir d'un fichier (.elf, .sym, etc.) : + + + + Add + Ajouter + + + + Remove + Retirer + + + + Scan For Functions + Rechercher des fonctions + + + + Scan Mode: + Mode de scan : + + + + + Scan ELF + Scanner le fichier ELF + + + + Scan Memory + Scanner la mémoire + + + + Skip + Ignorer + + + + Custom Address Range: + Plage d'adresses personnalisée : + + + + Start: + Début : + + + + End: + Fin : + + + + Hash Functions + Calculer une empreinte des fonctions + + + + + Gray Out Symbols For Overwritten Functions + Griser les symboles associés à des fonctions ayant été écrasées + + + + + + + + + Checked + coché + + + + Automatically delete symbols that were generated by any previous analysis runs. + Supprimer automatiquement les symboles générés lors des analyses précédentes. + + + + Import symbol tables stored in the game's boot ELF. + Importer les tables de symboles stockées dans le fichier ELF de démarrage du jeu. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Si un tel fichier existe, importer des symboles à partir d'un fichier .sym portant le même nom que le fichier ISO ayant été chargé. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Décoder les symboles C++ pendant le processus d'importation afin de rendre plus lisible le nom des fonctions et des variables globales. + + + + Include parameter lists in demangled function names. + Inclure les listes de paramètres dans les noms de fonction décodés. + + + + Scan Mode + Mode de scan + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choisissez les emplacements de recherche du scanneur de fonctions. Cette option peut être utile si l'application charge du code supplémentaire pendant l'exécution. + + + + Custom Address Range + Plage d'adresses personnalisée + + + + Unchecked + décoché + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Déterminez s'il faut rechercher des fonctions dans la plage d'adresses spécifiée (case cochée), ou bien dans le segment ELF contenant le point d'entrée (case décochée). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Utiliser une fonction de hachage sur chacune des fonctions détectées et griser les symboles affichés dans le débogueur dont la fonction associée ne correspond plus à l'empreinte calculée. + + + + <i>No symbol sources in database.</i> + <i>Aucune source de symboles dans la base de données.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Lancez ce jeu pour pouvoir modifier la liste des sources de symboles.</i> + + + + Add Symbol File + Ajoutez un fichier de symboles + + DebugSettingsWidget + + Analysis + Analyse + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Ces paramètres contrôlent les types d'analyse devant être exécutés ainsi que leur déclenchement. Ces analyses concernent le programme s'exécutant dans la machine virtuelle et ont pour but de fournir au débogueur des informations à afficher. + + + + Automatically Analyze Program: + Analyser automatiquement le programme : + + + + Always + Toujours + + + + + If Debugger Is Open + Si le débogueur est ouvert + + + + Never + Jamais + + + + Generate Symbols For IRX Exports + Générer des symboles pour les exports IRX + + + GS GS - + Draw Dumping Dump des dessins - + Dump GS Draws Dumper les dessins du GS - + Save RT Enregistrer la cible du rendu - + Save Frame Enregistrer l'image - + Save Texture Enregistrer la texture - + Save Depth Enregistrer la profondeur - + Start Draw Number: Numéro du premier dessin : - + Draw Dump Count: Nombre de dumps de dessins : - + Hardware Dump Directory: Dossier des dumps matériels : - + Software Dump Directory: Dossier des dumps logiciels : - - + + Browse... Parcourir… - - + + Open... Ouvrir… + + + Trace Logging + Journalisation de traçage + + + + Enable + Activer + + + + EE + EE + + + + + DMA Control + Contrôle du DMA + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + Registres matériels (MMIO) + + + + + Counters + Compteurs + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Mémoire + + + + + Unknown MMIO + MMIO inconnu + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registres DMA + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memory Cards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyser le programme + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choisissez le moment de l'exécution des analyses : Toujours (pour gagner du temps au moment d'ouvrir le débogueur), Si le débogueur est ouvert (pour économiser de la mémoire si vous n'ouvrez jamais le débogueur) ou Jamais. + + + + Generate Symbols for IRX Export Tables + Générer des symboles pour les tables d'exports IRX + + + + Checked + coché + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Intercepter le chargement et le déchargement des modules IRX et générer des symboles à la volée pour les fonctions exportées. + + + + Enable Trace Logging + Activer la journalisation de traçage + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + décoché + + + + Globally enable / disable trace logging. + Activer/Désactiver globalement la journalisation de traçage. + + + + EE BIOS + BIOS EE + + + + Log SYSCALL and DECI2 activity. + Journaliser l'activité SYSCALL et DECI2. + + + + EE Memory + Mémoire EE + + + + Log memory access to unknown or unmapped EE memory. + Journaliser les accès à de la mémoire inconnue ou non mappée. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Journaliser les instructions R5900 de base (cela exclut les COP). Nécessite la modification du code source de PCSX2 et l'activation de l'interpréteur. + + + + EE COP0 + COP0 EE + + + + Log COP0 (MMU, CPU status, etc) instructions. + Journaliser les instructions COP0 (MMU, état du CPU, etc.). + + + + EE COP1 + COP1 EE + + + + Log COP1 (FPU) instructions. + Journaliser les instructions COP1 (FPU). + + + + EE COP2 + COP2 EE + + + + Log COP2 (VU0 Macro mode) instructions. + Journaliser les instructions COP2 (VU0 en mode Macro). + + + + EE Cache + Cache EE + + + + Log EE cache activity. + Journaliser l'activité du cache EE. + + + + EE Known MMIO + EE – MMIO connu + + + + + Log known MMIO accesses. + Journaliser les accès aux MMIO connus. + + + + EE Unknown MMIO + EE – MMIO inconnu + + + + + Log unknown or unimplemented MMIO accesses. + Journaliser les accès aux MMIO inconnues ou non implémentées. + + + + EE DMA Registers + Registres DMA EE + + + + + Log DMA-related MMIO accesses. + Journaliser les accès aux MMIO liés au DMA. + + + + EE IPU + IPU EE + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Journaliser l'activité IPU ; MMIO, opérations de décodage, état DMA, etc. + + + + EE GIF Tags + GIF Tags EE + + + + Log GIFtag parsing activity. + Journaliser l'activité d'analyse de GIFtag. + + + + EE VIF Codes + Codes VIF EE + + + + Log VIFcode processing; command, tag style, interrupts. + Journaliser le traitement de VIFcode ; commandes, styles de tag, interruptions. + + + + EE MSKPATH3 + MSKPATH3 EE + + + + Log Path3 Masking processing. + Journaliser le traitement des masquages de Path3. + + + + EE MFIFO + MFIFO EE + + + + Log Scratchpad MFIFO activity. + Journaliser l'activité du MFIFO Scratchpad. + + + + EE DMA Controller + Contrôleur DMA EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Journaliser l'activité des transferts DMA. Attentes, arbitrages des accès au bus, etc. + + + + EE Counters + Compteurs EE + + + + Log all EE counters events and some counter register activity. + Journaliser tous les événements des compteurs de l'EE et certaines activités liées aux registres compteurs. + + + + EE VIF + VIF EE + + + + Log various VIF and VIFcode processing data. + Journaliser diverses données de traitement VIF et VIFcode. + + + + EE GIF + GIF EE + + + + Log various GIF and GIFtag parsing data. + Journaliser diverses données d'analyse GIF et GIFtag. + + + + IOP BIOS + BIOS IOP + + + + Log SYSCALL and IRX activity. + Journaliser l'activité SYSCALL et IRX. + + + + IOP Memcards + Memory Cards IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Journaliser l'activité relative aux Memory Cards. Lectures, écritures, effacements, etc. + + + + IOP R3000A + R3000A IOP + + + + Log R3000A core instructions (excluding COPs). + Journaliser les instructions R3000A de base (cela exclut les COP). + + + + IOP COP2 + COP2 IOP + + + + Log IOP GPU co-processor instructions. + Journaliser les instructions du coprocesseur GPU de l'IOP. + + + + IOP Known MMIO + IOP – MMIO connu + + + + IOP Unknown MMIO + IOP – MMIO inconnu + + + + IOP DMA Registers + Registres DMA IOP + + + + IOP PAD + PAD IOP + + + + Log PAD activity. + Journaliser l'activité PAD. + + + + IOP DMA Controller + Contrôleur DMA IOP + + + + IOP Counters + Compteurs IOP + + + + Log all IOP counters events and some counter register activity. + Journaliser tous les événements des compteurs de l'IOP et certaines activités liées aux registres compteurs. + + + + IOP CDVD + CDVD IOP + + + + Log CDVD hardware activity. + Journaliser l'activité du matériel CDVD. + + + + IOP MDEC + MDEC IOP + + + + Log Motion (FMV) Decoder hardware unit activity. + Journaliser l'activité de l'unité matérielle Motion Decoder (pour les FMV). + + + + EE SIF + SIF EE + + + + Log SIF (EE <-> IOP) activity. + Journaliser l'activité SIF (EE <-> IOP). + DebuggerWindow @@ -3884,53 +4794,58 @@ Voulez-vous l'écraser ? Débogueur PCSX2 - - + + Run Exécuter - + Step Into Pas à pas détaillé - + F11 F11 - + Step Over Pas à pas principal - + F10 F10 - + Step Out Pas à pas sortant - + Shift+F11 Shift+F11 - + Always On Top Toujours visible - + Show this window on top Garder cette fenêtre toujours visible - + + Analyze + Analyser + + + Pause Pause @@ -4411,7 +5326,7 @@ Voulez-vous l'écraser ? Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Faire sauter des cycles à l'Emotion Engine émulé. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. + Contraindre l'Emotion Engine émulé à passer des cycles. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. @@ -4784,347 +5699,342 @@ URL : %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Use Global Setting Utiliser le paramètre global - + Automatic binding failed, no devices are available. Échec de l'association automatique, aucun périphérique disponible. - + Game title copied to clipboard. Nom du jeu copié dans le presse-papiers. - + Game serial copied to clipboard. Numéro de série du jeu copié dans le presse-papiers. - + Game CRC copied to clipboard. CRC du jeu copié dans le presse-papiers. - + Game type copied to clipboard. Type de jeu copié dans le presse-papiers. - + Game region copied to clipboard. Région du jeu copiée dans le presse-papiers. - + Game compatibility copied to clipboard. Compatibilité du jeu copiée dans le presse-papiers. - + Game path copied to clipboard. Chemin d'accès au jeu copié dans le presse-papiers. - - Per-game controller configuration initialized with global settings. - Configuration des manettes propre au jeu initialisée aux paramètres globaux. - - - + Controller settings reset to default. Paramètres des manettes réinitialisés. - + No input profiles available. Aucun profil d'entrée disponible. - + Create New... Créer un profil… - + Enter the name of the input profile you wish to create. Saisissez le nom du profil d'entrée que vous souhaitez créer. - + Are you sure you want to restore the default settings? Any preferences will be lost. Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues. - + Settings reset to defaults. Paramètres réinitialisés. - + No save present in this slot. Aucune sauvegarde à cet emplacement. - + No save states found. Aucune sauvegarde d'état trouvée. - + Failed to delete save state. Échec de la suppression de la sauvegarde d'état. - + Failed to copy text to clipboard. Échec de la copie des données vers le presse-papiers. - + This game has no achievements. Aucun succès disponible pour ce jeu. - + This game has no leaderboards. Aucun classement disponible pour ce jeu. - + Reset System Réinitialiser le système - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Le mode Hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - + Launch a game from images scanned from your game directories. Lancez un jeu à partir d'images scannées dans vos dossiers à jeux. - + Launch a game by selecting a file/disc image. Lancez un jeu en sélectionnant une image disque ou un fichier. - + Start the console without any disc inserted. Démarrez la console sans insérer de jeu. - + Start a game from a disc in your PC's DVD drive. Lancez un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC. - + No Binding Aucune - + Setting %s binding %s. %s : association de %s. - + Push a controller button or axis now. Appuyez sur un bouton ou poussez un axe de votre manette. - + Timing out in %.0f seconds... %.0f secondes restantes… - + Unknown Inconnu(e) - + OK OK - + Select Device Sélectionnez un périphérique - + Details Détails - + Options Options - + Copies the current global settings to this game. Copier les paramètres globaux actuels dans les paramètres propres à ce jeu. - + Clears all settings set for this game. Effacer tous les paramètres définis pour ce jeu. - + Behaviour Comportement - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution. - + Shows the game you are currently playing as part of your profile on Discord. Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord. - + Pauses the emulator when a game is started. Mettre en pause l'émulateur au lancement d'un jeu. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mettre en pause l'émulateur lorsque vous ouvrez le menu rapide et reprendre l'émulation lorsque vous le fermez. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ». - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + Uses a light coloured theme instead of the default dark theme. Utiliser un thème clair à la place du thème sombre par défaut. - + Game Display Affichage du jeu - + Switches between full screen and windowed when the window is double-clicked. Basculer entre les modes Plein écran et Fenêtré lors d'un double-clic dans la fenêtre. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masquer le pointeur/curseur de la souris lorsque le mode Plein écran est activé. - + Determines how large the on-screen messages and monitor are. Déterminez la taille des graphiques et des messages affichés à l'écran. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran. - + Shows the CPU usage based on threads in the top-right corner of the display. Afficher l'utilisation du CPU en fonction des threads dans le coin supérieur droit de l'écran. - + Shows the host's GPU usage in the top-right corner of the display. Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif. - + Shows the current configuration in the bottom-right corner of the display. Afficher la configuration actuelle dans le coin inférieur droit de l'écran. - + Shows the current controller state of the system in the bottom-left corner of the display. Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. - + Displays warnings when settings are enabled which may break games. Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés. - + Resets configuration to defaults (excluding controller settings). Réinitialiser la configuration (sauf les paramètres des manettes). - + Changes the BIOS image used to start future sessions. Sélectionnez l'image de BIOS à utiliser lors des prochaines sessions. - + Automatic Automatique - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Par défaut - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Basculer automatiquement en mode Plein écran au lancement d'un jeu. - + On-Screen Display Affichage à l'écran - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Afficher la résolution du jeu dans le coin supérieur droit de l'écran. - + BIOS Configuration Configuration du BIOS - + BIOS Selection Sélection du BIOS - + Options and Patches Options et patchs - + Skips the intro screen, and bypasses region checks. Passer l'écran de démarrage et faire fonctionner les jeux provenant d'autres régions. - + Speed Control Contrôle de la vitesse - + Normal Speed Vitesse normale - + Sets the speed when running without fast forwarding. Définissez la vitesse d'exécution hors avance rapide. - + Fast Forward Speed Vitesse d'avance rapide - + Sets the speed when using the fast forward hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Avance rapide ». - + Slow Motion Speed Vitesse du ralenti - + Sets the speed when using the slow motion hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Activer/Désactiver le ralenti ». - + System Settings Paramètres système - + EE Cycle Rate Cadence de l'EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocker ou overclocker le CPU de l'Emotion Engine émulé. - + EE Cycle Skipping Saut de cycle EE - + Enable MTVU (Multi-Threaded VU1) Activer MTVU (VU1 multithreadée) - + Enable Instant VU1 Activer Instant VU1 - + Enable Cheats Activer les codes de triche - + Enables loading cheats from pnach files. Activer le chargement des codes de triche à partir des fichiers pnach. - + Enable Host Filesystem Activer le système de fichiers hôte - + Enables access to files from the host: namespace in the virtual machine. Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ». - + Enable Fast CDVD Activer Fast CDVD - + Fast disc access, less loading times. Not recommended. Accès rapide au disque et temps de chargement plus courts. Déconseillé. - + Frame Pacing/Latency Control Cadence d'image et contrôle de la latence - + Maximum Frame Latency Latence d'image maximale - + Sets the number of frames which can be queued. Définissez le nombre d'images pouvant être mises en attente. - + Optimal Frame Pacing Cadence d'image optimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniser les threads EE et GS après chaque image. La latence d'entrée sera minimisée mais cela demandera plus de ressources. - + Speeds up emulation so that the guest refresh rate matches the host. Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. - + Renderer Moteur de rendu - + Selects the API used to render the emulated GS. Sélectionnez l'API à utiliser pour le rendu du GS émulé. - + Synchronizes frame presentation with host refresh. Synchroniser la présentation des images avec le rafraîchissement de l'hôte. - + Display Affichage - + Aspect Ratio Format d'image - + Selects the aspect ratio to display the game content at. Sélectionnez le format d'image à utiliser pour l'affichage du jeu. - + FMV Aspect Ratio Override Format d'image pendant les FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Sélectionnez le format d'image à utiliser lorsque la lecture d'une cinématique vidéo est détectée. - + Deinterlacing Désentrelacement - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Sélectionnez l'algorithme à utiliser pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage. - + Screenshot Size Taille des captures d'écran - + Determines the resolution at which screenshots will be saved. Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. - + Screenshot Format Format des captures d'écran - + Selects the format which will be used to save screenshots. Sélectionnez le format à utiliser pour enregistrer les captures d'écran. - + Screenshot Quality Qualité des captures d'écran - + Selects the quality at which screenshots will be compressed. Sélectionnez la qualité des captures d'écran compressées. - + Vertical Stretch Étirement vertical - + Increases or decreases the virtual picture size vertically. Agrandir ou réduire verticalement l'image virtuelle. - + Crop Rognage - + Crops the image, while respecting aspect ratio. Rogner l'affichage tout en respectant le format d'image. - + %dpx %d px - + Enable Widescreen Patches Activer les patchs écran large - + Enables loading widescreen patches from pnach files. Activer le chargement des patchs écran large à partir des fichiers pnach. - + Enable No-Interlacing Patches Patchs de désactivation de l'entrelacement - + Enables loading no-interlacing patches from pnach files. Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach. - + Bilinear Upscaling Mise à l'échelle bilinéaire - + Smooths out the image when upscaling the console to the screen. La mise à l'échelle bilinéaire lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à la résolution de l'écran. - + Integer Upscaling Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Screen Offsets Décalage de l'écran - + Enables PCRTC Offsets which position the screen as the game requests. Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. - + Show Overscan Surbalayage (overscan) - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + Anti-Blur Anti-flou - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. - + Rendering Rendu - + Internal Resolution Résolution interne - + Multiplies the render resolution by the specified factor (upscaling). Multiplier la résolution du rendu par la valeur spécifiée (mise à l'échelle du rendu). - + Mipmapping Mipmapping - + Bilinear Filtering Filtrage bilinéaire - + Selects where bilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures. - + Trilinear Filtering Filtrage trilinéaire - + Selects where trilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures. - + Anisotropic Filtering Filtrage anisotrope - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation. - + Blending Accuracy Précision des fusions - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Déterminez le niveau de précision de l'émulation des modes de fusion qui ne sont pas pris en charge par le moteur de rendu de l'hôte. - + Texture Preloading Préchargement des textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux. - + Software Rendering Threads Threads de rendu logiciel - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de threads à utiliser pour la rastérisation en plus du thread principal du GS. - + Auto Flush (Software) Purge auto. (logiciel) - + Force a primitive flush when a framebuffer is also an input texture. Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activer l'émulation de l'edge anti-aliasing du GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activer l'émulation du mipmapping des textures du GS. - + The selected input profile will be used for this game. Le profil d'entrée sélectionné sera utilisé pour ce jeu. - + Shared Partagé - + Input Profile Profil d'entrée - + Shows the current PCSX2 version on the top-right corner of the display. Afficher la version actuelle de PCSX2 dans le coin supérieur droit de l'écran. - + Shows the currently active input recording status. Afficher l'état de l'enregistrement d'entrées en cours. - + Shows the currently active video capture status. Afficher l'état de la capture vidéo en cours. - + Shows a visual history of frame times in the upper-left corner of the display. Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran. - + Shows the current system hardware information on the OSD. Afficher à l'écran les informations sur le matériel du système actuel. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Associer manuellement les threads de l'émulateur aux cœurs CPU pour améliorer potentiellement les performances et lisser les variations de durée d'image. - + Hardware Fixes Correctifs matériels - + Manual Hardware Fixes Correctifs matériels manuels - + Disables automatic hardware fixes, allowing you to set fixes manually. Désactiver les correctifs matériels automatiques pour pouvoir choisir manuellement les correctifs à appliquer. - + CPU Sprite Render Size Taille du rendu CPU des sprites - + Uses software renderer to draw texture decompression-like sprites. Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures. - + CPU Sprite Render Level Niveau du rendu CPU des sprites - + Determines filter level for CPU sprite render. Déterminez le niveau de filtre pour le rendu CPU des sprites. - + Software CLUT Render Rendu logiciel des CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites des textures de palettes. - + Skip Draw Start Début du Skipdraw - + Object range to skip drawing. Valeurs limites des objets à ne pas dessiner. - + Skip Draw End Fin du Skipdraw - + Auto Flush (Hardware) Purge auto. (matériel) - + CPU Framebuffer Conversion Conversion CPU des framebuffers - + Disable Depth Conversion Désactiver la conversion des profondeurs - + Disable Safe Features Désactiver les fonctionnalités sûres - + This option disables multiple safe features. Cette option désactive plusieurs fonctionnalités sûres. - + This option disables game-specific render fixes. Cette option désactive les correctifs de rendu propres à chaque jeu. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. - + Disable Partial Invalidation Désactiver l'invalidation partielle - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Supprimer les entrées du cache des textures comportant des régions d'autres entrées, plutôt que de supprimer les régions en double. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent. - + Read Targets When Closing Lire les cibles lors de la fermeture - + Flushes all targets in the texture cache back to local memory when shutting down. Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. - + Estimate Texture Region Estimer la taille des textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind). - + GPU Palette Conversion Conversion de palette GPU - + Upscaling Fixes Correctifs de mise à l'échelle - + Adjusts vertices relative to upscaling. Ajuster les sommets en fonction du niveau de mise à l'échelle. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Tenter d'effectuer à la mise à l'échelle à la résolution native. - + Round Sprite Arrondir les sprites - + Adjusts sprite coordinates. Ajuster les coordonnées des sprites. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Adjusts target texture offsets. Ajuster le décalage des textures cibles. - + Align Sprite Aligner les sprites - + Fixes issues with upscaling (vertical lines) in some games. Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans certains jeux. - + Merge Sprite Fusionner les sprites - + Replaces multiple post-processing sprites with a larger single sprite. Fusionner les sprites sur lesquels le post-traitement doit être appliqué. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Unscaled Palette Texture Draws Ne pas redimensionner les textures de palette - + Can fix some broken effects which rely on pixel perfect precision. Activer cette option peut corriger certains effets nécessitant une précision au pixel près. - + Texture Replacement Textures de remplacement - + Load Textures Charger les textures - + Loads replacement textures where available and user-provided. Charger les textures de remplacement fournies par l'utilisateur. - + Asynchronous Texture Loading Chargement asynchrone des textures - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. - + Precache Replacements Mise en cache anticipée des textures de remplacement - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. - + Replacements Directory Dossier des textures de remplacement - + Folders Dossiers - + Texture Dumping Dumping des textures - + Dump Textures Dumper les textures - + Dump Mipmaps Dumper les mipmaps - + Includes mipmaps when dumping textures. Inclure les mipmaps lors du dumping des textures. - + Dump FMV Textures Dumper les textures des FMV - + Allows texture dumping when FMVs are active. You should not enable this. Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. - + Post-Processing Post-traitement - + FXAA FXAA - + Enables FXAA post-processing shader. Activer le shader de post-traitement FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Activer FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Netteté CAS - + Determines the intensity the sharpening effect in CAS post-processing. Déterminez l'intensité de l'effet de netteté du post-traitement CAS. - + Filters Filtres - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Activer l'ajustement de la luminosité, du contraste et de la saturation. - + Shade Boost Brightness Luminosité Shade Boost - + Adjusts brightness. 50 is normal. Ajustez la luminosité. 50 correspond à la luminosité normale. - + Shade Boost Contrast Contraste Shade Boost - + Adjusts contrast. 50 is normal. Ajustez le contraste. 50 correspond au contraste normal. - + Shade Boost Saturation Saturation Shade Boost - + Adjusts saturation. 50 is normal. Ajustez la saturation. 50 correspond à la saturation normale. - + TV Shaders Shaders TV - + Advanced Avancé - + Skip Presenting Duplicate Frames - Sauter la présentation des images en double + Passer la présentation des images en double - + Extended Upscaling Multipliers Multiplicateurs de mise à l'échelle étendus - + Displays additional, very high upscaling multipliers dependent on GPU capability. Afficher des multiplicateurs de mise à l'échelle supplémentaires. Ces valeurs sont très grandes et dépendent des capacités du GPU. - + Hardware Download Mode Mode de téléchargement matériel - + Changes synchronization behavior for GS downloads. Modifier la façon dont la synchronisation des téléchargements GS s'effectue. - + Allow Exclusive Fullscreen Autoriser le mode Plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ». - + Override Texture Barriers Barrières de texture - + Forces texture barrier functionality to the specified value. Choisir le fonctionnement des barrières de texture. - + GS Dump Compression Compression des dumps du GS - + Sets the compression algorithm for GS dumps. Définissez l'algorithme de compression à utiliser pour les dumps du GS. - + Disable Framebuffer Fetch Désactiver la récupération du framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération. - + Disable Shader Cache Désactiver le cache des shaders - + Prevents the loading and saving of shaders/pipelines to disk. Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur. - + Disable Vertex Shader Expand Désactiver l'expansion par vertex shader - + Falls back to the CPU for expanding sprites/lines. Utiliser le CPU pour étendre les sprites et les lignes. - + Changes when SPU samples are generated relative to system emulation. Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système. - + %d ms %d ms - + Settings and Operations Paramètres et opérations - + Creates a new memory card file or folder. Créer une nouvelle Memory Card au format fichier ou dossier. - + Simulates a larger memory card by filtering saves only to the current game. Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux. - + If not set, this card will be considered unplugged. En désactivant cette option, la Memory Card est considérée comme retirée. - + The selected memory card image will be used for this slot. L'image de Memory Card sélectionnée sera utilisée dans cette fente. - + Enable/Disable the Player LED on DualSense controllers. Activer/Désactiver l'indicateur de joueur des manettes DualSense. - + Trigger Déclencheur - + Toggles the macro when the button is pressed, instead of held. Activez/Désactivez la macro en appuyant sur le bouton plutôt qu'en le maintenant appuyé. - + + Savestate + Sauvegardes d'état + + + + Compression Method + Méthode de compression + + + + Sets the compression algorithm for savestate. + Définissez l'algorithme de compression des sauvegardes d'état. + + + + Compression Level + Niveau de compression + + + + Sets the compression level for savestate. + Définissez le niveau de compression des sauvegardes d'état. + + + Version: %s Version : %s - + {:%H:%M} {:%H:%M} - + Slot {} Fente {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressif - - Change Selection - Changer la sélection + + Deflate64 + Deflate64 - + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Faible (rapide) + + + + Medium (Recommended) + Moyen (recommandé) + + + + Very High (Slow, Not Recommended) + Très élevé (lent, non recommandé) + + + + Change Selection + Modifier la sélection + + + Select Sélectionner - + Parent Directory Dossier parent - + Enter Value Saisir une valeur - + About À propos - + Toggle Fullscreen Activer/Désactiver le mode Plein écran - + Navigate Naviguer - + Load Global State Charger un état global - + Change Page Changer de page - + Return To Game Revenir au jeu - + Select State Sélectionnez un état - + Select Game Sélectionner un jeu - + Change View Changer de mode d'affichage - + Launch Options Options de lancement - + Create Save State Backups Créer une copie des sauvegardes d'état - + Show PCSX2 Version Afficher la version de PCSX2 - + Show Input Recording Status Afficher l'état de l'enregistrement d'entrées - + Show Video Capture Status Afficher l'état de la capture vidéo - + Show Frame Times Afficher les durées d'image - + Show Hardware Info Afficher les infos sur le matériel - + Create Memory Card Créer une Memory Card - + Configuration Configuration - + Start Game Lancer un jeu - + Launch a game from a file, disc, or starts the console without any disc inserted. Lancez un jeu à partir d'un fichier ou d'un disque, ou démarrez la console sans insérer de jeu. - + Changes settings for the application. - Modifier les paramètres de l'application. + Modifiez les paramètres de l'application. - + Return to desktop mode, or exit the application. Repassez en mode Bureau ou quittez l'application. - + Back Retour - + Return to the previous menu. Retournez au menu précédent. - + Exit PCSX2 Quitter PCSX2 - + Completely exits the application, returning you to your desktop. Quittez entièrement l'application et revenez à votre bureau. - + Desktop Mode Mode Bureau - + Exits Big Picture mode, returning to the desktop interface. Quittez le mode Big Picture et repassez à l'interface de bureau. - + Resets all configuration to defaults (including bindings). Réinitialiser toute la configuration (dont les paramètres des manettes). - + Replaces these settings with a previously saved input profile. Remplacer les paramètres actuels par les paramètres d'un profil d'entrée enregistré précédemment. - + Stores the current settings to an input profile. Enregistrer les paramètres actuels dans un profil d'entrée. - + Input Sources Sources d'entrées - + The SDL input source supports most controllers. La source d'entrées SDL permet la prise en charge de la plupart des manettes. - + Provides vibration and LED control support over Bluetooth. Activer la prise en charge des vibrations et le contrôle des LED par Bluetooth. - + Allow SDL to use raw access to input devices. Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ajouter trois ports de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux. - + Attempts to map the selected port to a chosen controller. Essayer d'assigner le périphérique de votre choix au port sélectionné. - + Determines how much pressure is simulated when macro is active. Déterminez la quantité de pression à simuler lors de l'utilisation de la macro. - + Determines the pressure required to activate the macro. Déterminez la quantité de pression requise pour activer la macro. - + Toggle every %d frames Alterner l'état toutes les %d images - + Clears all bindings for this USB controller. Effacer toutes les associations pour cette manette USB. - + Data Save Locations Emplacements d'enregistrement des données - + Show Advanced Settings Afficher les paramètres avancés - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modifier ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. - + Logging Journalisation - + System Console Console système - + Writes log messages to the system console (console window/standard output). Journaliser les événements dans la console système (fenêtre de la console ou sortie standard). - + File Logging Journalisation dans un fichier - + Writes log messages to emulog.txt. Écrire les messages du journal dans le fichier emulog.txt. - + Verbose Logging Journalisation détaillée - + Writes dev log messages to log sinks. Envoyer les messages destinés aux développeurs vers les puits de logs. - + Log Timestamps Horodatage des messages du journal - + Writes timestamps alongside log messages. Horodater les messages du journal. - + EE Console Console EE - + Writes debug messages from the game's EE code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE. - + IOP Console Console IOP - + Writes debug messages from the game's IOP code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP. - + CDVD Verbose Reads Détails des lectures CDVD - + Logs disc reads from games. Journaliser les lectures du disque par les jeux. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des divisions avec des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Déterminez la manière de gérer les nombres à virgule flottante hors limites. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Enable EE Recompiler Activer le recompilateur EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif. - + Enable EE Cache Activer le cache de l'EE - + Enables simulation of the EE's cache. Slow. Activer la simulation du cache de l'EE. Activer l'option dégrade les performances. - + Enable INTC Spin Detection Activer la détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Wait Loop Detection Activer la détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux et aucun effet négatif connu. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Activer le recompilateur VU0 (mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée. - + Enable VU1 Recompiler Activer le recompilateur VU1 - + Enable VU Flag Optimization Activer l'optimisation du VU Status Flag - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + I/O Processor I/O Processor - + Enable IOP Recompiler Activer le recompilateur IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Traduire dynamiquement le code machine MIPS-I 32 bits en code natif. - + Graphics Graphismes - + Use Debug Device Utiliser le périphérique de débogage - + Settings Paramètres - + No cheats are available for this game. Aucun code de triche disponible pour ce jeu. - + Cheat Codes Codes de triche - + No patches are available for this game. Aucun patch disponible pour ce jeu. - + Game Patches Patchs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs. - + Game Fixes Correctifs - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Ne modifiez pas les correctifs vous-même, à moins que vous compreniez la signification de chaque option et ce que leur activation implique. - + FPU Multiply Hack Hack « FPU Multiply » - + For Tales of Destiny. Pour Tales of Destiny. - + Preload TLB Hack Hack « Preload TLB » - + Needed for some games with complex FMV rendering. Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe. - + Skip MPEG Hack Hack « Skip MPEG » - + Skips videos/FMVs in games to avoid game hanging/freezes. Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes. - + OPH Flag Hack Hack « OPH Flag » - + EE Timing Hack Hack « EE Timing » - + Instant DMA Hack Hack « Instant DMA » - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter. - + VU Add Hack Hack « VU Add » - + Full VU0 Synchronization Synchronisation complète de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Forcer une synchronisation forte de la VU0 à chaque instruction COP2. - + VU Overflow Hack Hack « VU Overflow » - + To check for possible float overflows (Superman Returns). Prendre en charge les débordements éventuels des nombres flottants (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Cadencer précisément les XGKicks des VU (lent). - + Load State Charger un état - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Faire sauter des cycles à l'Emotion Engine émulé. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. + Contraindre l'Emotion Engine émulé à passer des cycles. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Exécuter instantanément la VU1. Amélioration modeste des performances dans la plupart des jeux. Fonctionne bien avec la plupart des jeux, mais il pourrait y avoir des problèmes d'affichage dans certains jeux. + Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Disable the support of depth buffers in the texture cache. Désactiver la prise en charge des depth buffers dans le cache des textures. - + Disable Render Fixes Désactiver les correctifs de rendu - + Preload Frame Data Précharger les données des images - + Texture Inside RT Texture dans la cible du rendu - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. - + Half Pixel Offset Décalage demi-pixel - + Texture Offset X Décalage X des textures - + Texture Offset Y Décalage Y des textures - + Dumps replaceable textures to disk. Will reduce performance. Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. - + Applies a shader which replicates the visual effects of different styles of television set. Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Sauter l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Activer cette option peut améliorer les performances au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée. + Passer l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Peut améliorer les performances, au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée. - + Enables API-level validation of graphics commands. Activer la validation au niveau de l'API des commandes graphiques. - + Use Software Renderer For FMVs Utiliser le moteur de rendu logiciel pour les cinématiques vidéo - + To avoid TLB miss on Goemon. Permet d'éviter un TLB Miss pendant l'émulation de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry. - + Emulate GIF FIFO Émuler le FIFO de la GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2. - + DMA Busy Hack Hack « DMA Busy » - + Delay VIF1 Stalls Retarder les arrêts de la VIF1 - + Emulate VIF FIFO Émuler le FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack « VU I Bit » - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronisation des VU - + Run behind. To avoid sync problems when reading or writing VU registers. « Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU. - + VU XGKick Sync Synchronisation par XGKick des VU - + Force Blit Internal FPS Detection Forcer la détection par BLIT de la fréquence d'images interne - + Save State Sauvegarder l'état - + Load Resume State Charger la sauvegarde automatique - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Voulez-vous charger cette sauvegarde et continuer ? - + Region: Région : - + Compatibility: Compatibilité : - + No Game Selected Aucun jeu sélectionné - + Search Directories Dossiers - + Adds a new directory to the game search list. Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste. - + Scanning Subdirectories Sous-dossiers à scanner - + Not Scanning Subdirectories Pas de scan des sous-dossiers - + List Settings Paramètres de la liste - + Sets which view the game list will open to. Définissez le mode d'affichage à utiliser lors de l'ouverture de la liste des jeux. - + Determines which field the game list will be sorted by. Déterminez par quel champ la liste des jeux sera triée. - + Reverses the game list sort order from the default (usually ascending to descending). Inverser l'ordre de tri par défaut de la liste des jeux (en général : croissant > décroissant). - + Cover Settings Paramètres des jaquettes - + Downloads covers from a user-specified URL template. Télécharger les jaquettes à partir d'une URL modèle fournie par l'utilisateur. - + Operations Opérations - + Selects where anisotropic filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux). - + Identifies any new files added to the game directories. Identifier les nouveaux fichiers ajoutés aux dossiers à jeux. - + Forces a full rescan of all games previously identified. Forcer un nouveau scan de tous les jeux précédemment identifiés. - + Download Covers Télécharger des jaquettes - + About PCSX2 À propos de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et des recompilateurs de CPU MIPS avec une machine virtuelle gérant l'état du matériel et la mémoire du système PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Activer le mode Défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. RetroAchievements n'effectue pas le suivi de ces succès. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur. - + Error Erreur - + Pauses the emulator when a controller with bindings is disconnected. Mettre en pause l'émulateur lorsqu'une manette associée est déconnectée. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. La copie de sauvegarde porte le suffixe .backup - + Enable CDVD Precaching Activer la mise en cache CDVD anticipée - + Loads the disc image into RAM before starting the virtual machine. Charger l'image disque en RAM avant de démarrer la machine virtuelle. - + Vertical Sync (VSync) Synchronisation verticale (VSync) - + Sync to Host Refresh Rate Synchronisation avec le taux de rafraîchissement de l'hôte - + Use Host VSync Timing Utiliser le timing VSync de l'hôte - + Disables PCSX2's internal frame timing, and uses host vsync instead. Désactiver le timing d'image interne de PCSX2 et utiliser la VSync de l'hôte à la place. - + Disable Mailbox Presentation Désactiver le mode de présentation Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. - + Audio Control Contrôle de l'audio - + Controls the volume of the audio played on the host. Contrôlez le volume de l'audio joué sur l'hôte. - + Fast Forward Volume Volume pendant l'avance rapide - + Controls the volume of the audio played on the host when fast forwarding. Contrôlez le volume de l'audio joué sur l'hôte pendant l'avance rapide. - + Mute All Sound Couper tous les sons - + Prevents the emulator from producing any audible sound. Empêcher l'émulateur de produire tout son audible. - + Backend Settings Paramètres de backend - + Audio Backend Backend audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Le backend audio détermine la manière dont les trames audio produites par l'émulateur sont transmises à l'hôte. - + Expansion Upmixing - + Determines how audio is expanded from stereo to surround for supported games. Déterminez la manière de transformer le son stéréo en son surround dans les jeux pris en charge. - + Synchronization Synchronisation - + Buffer Size Taille du tampon - + Determines the amount of audio buffered before being pulled by the host API. Déterminez la durée audio à mettre en mémoire tampon avant qu'elle soit récupérée par l'API hôte. - + Output Latency Latence de sortie - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Déterminez la latence entre le moment où l'audio est récupéré par l'API hôte, et le moment où il est joué sur les haut-parleurs. - + Minimal Output Latency Latence de sortie minimale - + When enabled, the minimum supported output latency will be used for the host API. Lorsque cette option est activée, l'API hôte utilise la latence de sortie la plus faible possible. - + Thread Pinning Épinglage des threads - + Force Even Sprite Position Forcer une position des sprites paire - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez. - + When enabled, each session will behave as if no achievements have been unlocked. Lorsque cette option est activée, chaque session se comporte comme si tous les succès étaient verrouillés. - + Account Compte - + Logs out of RetroAchievements. - Se déconnecter de RetroAchievements. + Déconnectez-vous de RetroAchievements. - + Logs in to RetroAchievements. - Se connecter à RetroAchievements. + Connectez-vous à RetroAchievements. - + Current Game Jeu actuel - + An error occurred while deleting empty game settings: {} Une erreur s'est produite lors de la suppression des paramètres de jeu vides : {} - + An error occurred while saving game settings: {} Une erreur s'est produite lors de l'enregistrement des paramètres de jeu : {} - + {} is not a valid disc image. {} n'est pas une image disque valide. - + Automatic mapping completed for {}. Association automatique de {} réussie. - + Automatic mapping failed for {}. Association automatique de {} échouée. - + Game settings initialized with global settings for '{}'. Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ». - + Game settings have been cleared for '{}'. Les paramètres du jeu ont été effacés pour « {} ». - + {} (Current) {} (actuel) - + {} (Folder) {} (dossier) - + Failed to load '{}'. Échec du chargement de « {} ». - + Input profile '{}' loaded. Profil d'entrée « {} » chargé. - + Input profile '{}' saved. Profil d'entrée « {} » enregistré. - + Failed to save input profile '{}'. Échec de l'enregistrement du profil « {} ». - + Port {} Controller Type Type de manette (port {}) - + Select Macro {} Binds Sélectionnez les associations de la macro {} - + Port {} Device Périphérique port {} - + Port {} Subtype Sous-type port {} - + {} unlabelled patch codes will automatically activate. {} codes de patch sans libellé seront activés automatiquement. - + {} unlabelled patch codes found but not enabled. {} codes de patch sans libellé ont été trouvés mais ils ne seront pas activés. - + This Session: {} Session actuelle : {} - + All Time: {} Temps total : {} - + Save Slot {0} Emplacement {0} - + Saved {} - Sauvegardé : {} + Sauvegardé {} - + {} does not exist. {} n'existe pas. - + {} deleted. {} supprimé. - + Failed to delete {}. Échec de la suppression de {}. - + File: {} Fichier : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} Temps de jeu : {} - + Last Played: {} Dernier lancement : {} - + Size: {:.2f} MB Taille : {:.2f} Mo - + Left: Gauche : - + Top: Haut : - + Right: Droite : - + Bottom: Bas : - + Summary Résumé - + Interface Settings Paramètres de l'interface - + BIOS Settings Paramètres BIOS - + Emulation Settings Paramètres d'émulation - + Graphics Settings Paramètres des graphismes - + Audio Settings Paramètres audio - + Memory Card Settings Paramètres Memory Card - + Controller Settings Paramètres des manettes - + Hotkey Settings Paramètres des raccourcis - + Achievements Settings Paramètres des succès - + Folder Settings Paramètres des dossiers - + Advanced Settings Paramètres avancés - + Patches Patchs - + Cheats Triche - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 IPS (NTSC), 1 IPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 IPS (NTSC), 5 IPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 IPS (NTSC), 12 IPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 IPS (NTSC), 25 IPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 IPS (NTSC), 37 IPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 IPS (NTSC), 45 IPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 IPS (NTSC), 50 IPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 IPS (NTSC), 55 IPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 IPS (NTSC), 60 IPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 IPS (NTSC), 75 IPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 IPS (NTSC), 87 IPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 IPS (NTSC), 100 IPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 IPS (NTSC), 150 IPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 IPS (NTSC), 200 IPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 IPS (NTSC), 250 IPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 IPS (NTSC), 500 IPS (PAL)] - + 50% Speed 50 % - + 60% Speed 60 % - + 75% Speed 75 % - + 100% Speed (Default) 100 % (par défaut) - + 130% Speed 130 % - + 180% Speed 180 % - + 300% Speed 300 % - + Normal (Default) Normal (par défaut) - + Mild Underclock Underclock léger - + Moderate Underclock Underclock modéré - + Maximum Underclock Underclock maximal - + Disabled Désactivé - + 0 Frames (Hard Sync) 0 image (synchronisation forte) - + 1 Frame 1 image - + 2 Frames 2 images - + 3 Frames 3 images - + None Aucun - + Extra + Preserve Sign Extra + préserver le signe - + Full Complet - + Extra Extra - + Automatic (Default) Automatique (par défaut) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Logiciel - + Null Inactif - + Off Désactivé - + Bilinear (Smooth) Bilinéaire (lisse) - + Bilinear (Sharp) Bilinéaire (net) - + Weave (Top Field First, Sawtooth) Weave (trame du haut en premier, effet dents de scie) - + Weave (Bottom Field First, Sawtooth) Weave (trame du bas en premier, effet dents de scie) - + Bob (Top Field First) Bob (trame du haut en premier) - + Bob (Bottom Field First) Bob (trame du bas en premier) - + Blend (Top Field First, Half FPS) Blend (trame du haut en premier, IPS divisées de moitié) - + Blend (Bottom Field First, Half FPS) Blend (trame du bas en premier, IPS divisées de moitié) - + Adaptive (Top Field First) Adaptatif (trame du haut en premier) - + Adaptive (Bottom Field First) Adaptatif (trame du bas en premier) - + Native (PS2) Native (PS2) - + Nearest Nearest (au plus proche) - + Bilinear (Forced) Bilinéaire (forcé) - + Bilinear (PS2) Bilinéaire (PS2) - + Bilinear (Forced excluding sprite) Bilinéaire (forcé, sprites exclus) - + Off (None) Désactivé - + Trilinear (PS2) Trilinéaire (PS2) - + Trilinear (Forced) Trilinéaire (forcé) - + Scaled Mis à l'échelle - + Unscaled (Default) Taille originale (par défaut) - + Minimum Minimale - + Basic (Recommended) Basique (recommandé) - + Medium Moyenne - + High Élevée - + Full (Slow) Complète (lent) - + Maximum (Very Slow) Maximale (très lent) - + Off (Default) Désactivé (par défaut) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partiel - + Full (Hash Cache) Complet (Hash Cache) - + Force Disabled Désactivé (forcé) - + Force Enabled Activé (forcé) - + Accurate (Recommended) Précis (recommandé) - + Disable Readbacks (Synchronize GS Thread) Désactiver les readbacks (synchroniser le thread GS) - + Unsynchronized (Non-Deterministic) Non synchronisé (non déterministe) - + Disabled (Ignore Transfers) Désactivé (ignorer les transferts) - + Screen Resolution Résolution d'affichage - + Internal Resolution (Aspect Uncorrected) Résolution interne (format original) - + + Load/Save State + Charger/Sauvegarder + + + WARNING: Memory Card Busy ATTENTION : Memory Card occupée - + Cannot show details for games which were not scanned in the game list. Impossible d'afficher les détails des jeux ne faisant pas partie de la liste des jeux. - + Pause On Controller Disconnection Mettre en pause à la déconnexion d'une manette - + SDL DualSense Player LED Indicateur de joueur des manettes DualSense (SDL) - + Press To Toggle Appuyer pour activer/désactiver - + Deadzone Zone morte - + Full Boot Démarrage complet - + Achievement Notifications Notifications succès - + Leaderboard Notifications Notifications classement - + Enable In-Game Overlays Activer les overlays - + Encore Mode Mode Encore - + Spectator Mode Mode Spectateur - + PNG PNG - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. - + Removes the current card from the slot. Retirer la Memory Card actuelle de la fente. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Déterminez la fréquence à laquelle la macro doit alterner l'état des touches (autofire). - + {} Frames {} images - + No Deinterlacing Désactivé - + Force 32bit Forcer 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (désactivé) - + 1 (64 Max Width) 1 (Largeur max. : 64) - + 2 (128 Max Width) 2 (Largeur max. : 128) - + 3 (192 Max Width) 3 (Largeur max. : 192) - + 4 (256 Max Width) 4 (Largeur max. : 256) - + 5 (320 Max Width) 5 (Largeur max. : 320) - + 6 (384 Max Width) 6 (Largeur max. : 384) - + 7 (448 Max Width) 7 (Largeur max. : 448) - + 8 (512 Max Width) 8 (Largeur max. : 512) - + 9 (576 Max Width) 9 (Largeur max. : 576) - + 10 (640 Max Width) 10 (Largeur max. : 640) - + Sprites Only Sprites uniquement - + Sprites/Triangles Sprites et triangles - + Blended Sprites/Triangles Sprites et triangles mélangés - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agressif) - + Inside Target Dans la cible - + Merge Targets Fusionner les cibles - + Normal (Vertex) Normal (sommet) - + Special (Texture) Spécial (texture) - + Special (Texture - Aggressive) Spécial (texture, agressif) - + Align To Native Aligner au rendu à la résolution native - + Half Moitié - + Force Bilinear Forcer Bilinéaire - + Force Nearest Forcer Nearest - + Disabled (Default) Désactivé (par défaut) - + Enabled (Sprites Only) Activé (sprites uniquement) - + Enabled (All Primitives) Activé (toutes les primitives) - + None (Default) Désactivé (par défaut) - + Sharpen Only (Internal Resolution) Netteté uniquement (résolution interne) - + Sharpen and Resize (Display Resolution) Netteté et mise à l'échelle (résolution d'affichage) - + Scanline Filter Filtre scanline - + Diagonal Filter Filtre diagonale - + Triangular Filter Filtre triangulaire - + Wave Filter Filtre vague - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sans compression - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mo) - + PS2 (16MB) PS2 (16 Mo) - + PS2 (32MB) PS2 (32 Mo) - + PS2 (64MB) PS2 (64 Mo) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (par défaut) - + Game Grid Grille des jeux - + Game List Liste des jeux - + Game List Settings Paramètres de la liste des jeux - + Type Type - + Serial Numéro de série - + Title Nom - + File Title Nom fichier - + CRC CRC - + Time Played Temps de jeu - + Last Played Dernier lancement - + Size Taille - + Select Disc Image Sélectionnez une image disque - + Select Disc Drive Sélectionnez un lecteur de disque - + Start File Lancer un fichier - + Start BIOS Lancer le BIOS - + Start Disc Lancer un disque - + Exit Quitter - + Set Input Binding Définir une association - + Region Région - + Compatibility Rating Note de compatibilité - + Path Chemin d'accès - + Disc Path Chemin d'accès au disque - + Select Disc Path Sélectionnez l'emplacement du disque - + Copy Settings Copier les paramètres - + Clear Settings Effacer les paramètres - + Inhibit Screensaver Bloquer l'économiseur d'écran - + Enable Discord Presence Activer la Rich Presence Discord - + Pause On Start Mettre en pause au lancement - + Pause On Focus Loss Mettre en pause lors de la perte du focus - + Pause On Menu Mettre en pause lors de l'ouverture du menu - + Confirm Shutdown Confirmer l'extinction - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Use Light Theme Utiliser le thème clair - + Start Fullscreen Démarrer en mode Plein écran - + Double-Click Toggles Fullscreen Double-clic active/désactive Plein écran - + Hide Cursor In Fullscreen Masquer le curseur en mode Plein écran - + OSD Scale Échelle de l'affichage à l'écran (OSD) - + Show Messages Afficher les messages - + Show Speed Afficher la vitesse - + Show FPS Afficher la fréquence d'images - + Show CPU Usage Afficher l'utilisation du CPU - + Show GPU Usage Afficher l'utilisation du GPU - + Show Resolution Afficher la résolution - + Show GS Statistics Afficher des statistiques sur le GS - + Show Status Indicators Afficher des indicateurs d'état - + Show Settings Afficher les paramètres - + Show Inputs Afficher les entrées - + Warn About Unsafe Settings Avertir des paramètres dangereux - + Reset Settings Réinitialiser les paramètres - + Change Search Directory Changer de dossier - + Fast Boot Démarrage rapide - + Output Volume Volume de sortie - + Memory Card Directory Dossier des Memory Cards - + Folder Memory Card Filter Filtrer les sauvegardes des Memory Cards au format dossier - + Create Créer - + Cancel Annuler - + Load Profile Charger un profil - + Save Profile Enregistrer dans un profil - + Enable SDL Input Source Activer la source d'entrées SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode Amélioré SDL pour DualShock 4 et DualSense - + SDL Raw Input Entrée brute SDL - + Enable XInput Input Source Activer la source d'entrées XInput - + Enable Console Port 1 Multitap Activer le multitap sur le port console 1 - + Enable Console Port 2 Multitap Activer le multitap sur le port console 2 - + Controller Port {}{} Port de manette {}{} - + Controller Port {} Port de manette {} - + Controller Type Type de manette - + Automatic Mapping Association automatique - + Controller Port {}{} Macros Macros du port de manette {}{} - + Controller Port {} Macros Macros du port de manette {} - + Macro Button {} Bouton macro {} - + Buttons Boutons - + Frequency Fréquence - + Pressure Pression - + Controller Port {}{} Settings Paramètres du port de manette {}{} - + Controller Port {} Settings Paramètres du port de manette {} - + USB Port {} Port USB {} - + Device Type Type de périphérique - + Device Subtype Sous-type de périphérique - + {} Bindings {} associations - + Clear Bindings Effacer les associations - + {} Settings Paramètres de {} - + Cache Directory Dossier du cache - + Covers Directory Dossier des jaquettes - + Snapshots Directory Dossier des instantanés - + Save States Directory Dossier des sauvegardes d'état - + Game Settings Directory Dossier des paramètres des jeux - + Input Profile Directory Dossier des profils d'entrée - + Cheats Directory Dossier des codes de triche - + Patches Directory Dossier des patchs - + Texture Replacements Directory Dossier des textures de remplacement - + Video Dumping Directory Dossier des dumps vidéo - + Resume Game Reprendre la partie - + Toggle Frame Limit Activer/Désactiver la limite d'images - + Game Properties Propriétés du jeu - + Achievements Succès - + Save Screenshot Enregistrer une capture d'écran - + Switch To Software Renderer Basculer vers le moteur de rendu logiciel - + Switch To Hardware Renderer Basculer vers le moteur de rendu matériel - + Change Disc Changer de disque - + Close Game Quitter le jeu - + Exit Without Saving Quitter sans sauvegarder - + Back To Pause Menu Revenir au menu Pause - + Exit And Save State Quitter et sauvegarder l'état - + Leaderboards Classements - + Delete Save Supprimer la sauvegarde - + Close Menu Fermer le menu - + Delete State Supprimer l'état - + Default Boot Démarrage par défaut - + Reset Play Time Réinitialiser le temps de jeu - + Add Search Directory Ajouter un dossier - + Open in File Browser Ouvrir dans l'explorateur de fichiers - + Disable Subdirectory Scanning Désactiver le scan des sous-dossiers - + Enable Subdirectory Scanning Activer le scan des sous-dossiers - + Remove From List Retirer de la liste - + Default View Affichage par défaut - + Sort By Trier par - + Sort Reversed Tri inversé - + Scan For New Games Actualiser la liste des jeux - + Rescan All Games Rescanner tous les jeux - + Website Site Web - + Support Forums Forums d'assistance - + GitHub Repository Dépôt GitHub - + License Licence - + Close Fermer - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration est utilisé à la place de l'implémentation des succès intégrée. - + Enable Achievements Activer les succès - + Hardcore Mode Mode Hardcore - + Sound Effects Effets sonores - + Test Unofficial Achievements Tester les succès non officiels - + Username: {} Nom d'utilisateur : {} - + Login token generated on {} Jeton de connexion généré : {} - + Logout Se déconnecter - + Not Logged In Déconnecté(e) - + Login Se connecter - + Game: {0} ({1}) Jeu : {0} ({1}) - + Rich presence inactive or unsupported. Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Aucun jeu chargé ou aucun RetroAchievements disponible. - + Card Enabled Memory Card activée - + Card Name Nom de la Memory Card - + Eject Card Éjecter la Memory Card @@ -9124,27 +10094,27 @@ Voulez-vous charger cette sauvegarde et continuer ? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Le multiplicateur de mise à l'échelle configuré ({}x) est supérieur à celui pris en charge par votre GPU ({}x). - + Failed to reopen, restoring old configuration. Échec de la réouverture, rétablissement de l'ancienne configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Échec de la création du périphérique de rendu. Il se peut que votre GPU ne prenne peut-être pas en charge le moteur de rendu sélectionné ({}), ou que vos pilotes graphiques doivent être mis à jour. - + Failed to change window after update. The log may contain more information. Échec du changement de fenêtre après la mise à jour. Vous trouverez peut-être plus d'informations dans le journal de l'application. - + Upscale multiplier set to {}x. Multiplicateur de mise à l'échelle défini sur {}x. @@ -9224,12 +10194,12 @@ Voulez-vous charger cette sauvegarde et continuer ? Désactivation de la génération des mipmaps d'une ou plusieurs textures de remplacement compressées. Veuillez générer les mipmaps au moment de compresser vos textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Les stencil buffers et les barrières de texture sont indisponibles, cela pourrait casser certains effets visuels. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Garder le GPU actif lors des readbacks est activé, mais les « calibrated timestamps » sont indisponibles. Les performances pourraient être sévèrement dégradées. @@ -9356,62 +10326,67 @@ Consultez notre documentation officielle pour plus d'informations. L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. Utilisez les codes de triche à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les codes de triche. - + Enable Cheats Activer les codes de triche - + Name Nom - + Author Auteur - + Description Description - + + Search... + Rechercher... + + + Enable All Tout activer - + Disable All Tout désactiver - + All CRCs Tous les CRC - + Reload Cheats Recharger les codes de triche - + Show Cheats For All CRCs Afficher les codes de triche pour tous les CRC - + Checked coché - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Activer ou désactiver le scan des fichiers de patch pour tous les CRC du jeu. En activant cette option, les patchs correspondant au numéro de série du jeu mais ayant un CRC différent seront quand même chargés. - + %1 unlabelled patch codes will automatically activate. %1 codes de patch sans libellé seront activés automatiquement. @@ -10536,7 +11511,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un GlobalVariableTreeWidget - + unknown function fonction inconnue @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Échelle de l'affichage à l'écran : - + Show Indicators Afficher des indicateurs - + Show Resolution Afficher la résolution - + Show Inputs Afficher les entrées - + Show GPU Usage Afficher l'utilisation du GPU - + Show Settings Afficher les paramètres - + Show FPS Afficher la fréquence d'images @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Désactiver l'expansion par vertex shader - + Show Statistics Afficher des statistiques @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation : - + Show CPU Usage Afficher l'utilisation du CPU - + Warn About Unsafe Settings Avertir des paramètres dangereux @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Droite (par défaut) - + Show Frame Times Afficher les durées d'image - + Show PCSX2 Version Afficher la version de PCSX2 - + Show Hardware Info Afficher les infos sur le matériel @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Afficher l'état de l'enregistrement d'entrées - + Show Video Capture Status Afficher l'état de la capture vidéo - + Show VPS Afficher les VPS @@ -11857,7 +12832,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Skip Presenting Duplicate Frames - Sauter la présentation des images en double + Passer la présentation des images en double @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Utiliser le périphérique de débogage - + Show Speed Percentages Afficher les pourcentages de vitesse @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Utiliser le paramètre global [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».<br>Interdire le mode Plein écran exclusif peut permettre de passer d'une application à l'autre plus rapidement et de rendre les overlays plus fluides, mais la latence d'entrée sera plus importante. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Fenêtré sans bordure @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (par défaut) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Par défaut @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. - - - - (Default) - (Par défaut) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Par défaut @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphismes - + Save Screenshot Enregistrer une capture d'écran - + Toggle Video Capture Activer/Désactiver la capture vidéo - + Save Single Frame GS Dump Enregistrer un dump du GS contenant 1 image - + Save Multi Frame GS Dump Enregistrer un dump du GS contenant plusieurs images - + Toggle Software Rendering Activer/Désactiver le moteur de rendu logiciel - + Increase Upscale Multiplier Augmenter le multiplicateur de mise à l'échelle - + Decrease Upscale Multiplier Diminuer le multiplicateur de mise à l'échelle - + Toggle On-Screen Display Activer/Désactiver l'affichage à l'écran (OSD) - + Cycle Aspect Ratio Changer de format d'image - + Aspect ratio set to '{}'. Format d'image défini sur « {} ». - + Toggle Hardware Mipmapping Activer/Désactiver le mipmapping matériel - + Hardware mipmapping is now enabled. Le mipmapping matériel est maintenant activé. - + Hardware mipmapping is now disabled. Le mipmapping matériel est maintenant désactivé. - + Cycle Deinterlace Mode Changer de mode de désentrelacement - + Automatic Automatique - + Off Désactivé - + Weave (Top Field First) Weave (trame du haut en premier) - + Weave (Bottom Field First) Weave (trame du bas en premier) - + Bob (Top Field First) Bob (trame du haut en premier) - + Bob (Bottom Field First) Bob (trame du bas en premier) - + Blend (Top Field First) Blend (trame du haut en premier) - + Blend (Bottom Field First) Blend (trame du bas en premier) - + Adaptive (Top Field First) Adaptatif (trame du haut en premier) - + Adaptive (Bottom Field First) Adaptatif (trame du bas en premier) - + Deinterlace mode set to '{}'. Mode de désentrelacement défini sur « {} ». - + Toggle Texture Dumping Activer/Désactiver le dumping des textures - + Texture dumping is now enabled. Le dumping des textures est maintenant activé. - + Texture dumping is now disabled. Le dumping des textures est maintenant désactivé. - + Toggle Texture Replacements Activer/Désactiver les textures de remplacement - + Texture replacements are now enabled. Les textures de remplacement sont maintenant activées. - + Texture replacements are now disabled. Les textures de remplacement sont maintenant désactivées. - + Reload Texture Replacements Recharger les textures de remplacement - + Texture replacements are not enabled. Les textures de remplacement n'ont pas été activées. - + Reloading texture replacements... Rechargement des textures de remplacement… @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Charger l'état à l'emplacement 10 - + Save slot {0} selected ({1}). Emplacement de sauvegarde {0} sélectionné ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Nombre d'annulations : {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Sauvegardé à {0:%H:%M} le {0:%d/%m/%Y}. - + Save state selector is unavailable without a valid game serial. Impossible de sélectionner une sauvegarde d'état sans un numéro de série de jeu valide. - + Load Charger - + Save Sauvegarder - + Select Previous Sauv. précédente - + Select Next Sauv. suivante - - + + Close Menu + Fermer le menu + + + + Save Slot {0} Emplacement {0} - + No save present in this slot. Aucune sauvegarde à cet emplacement. - + no save yet vide @@ -14031,132 +15005,120 @@ Clic droit : effacer les associations Comportement - - + + Pause On Focus Loss Mettre en pause lors de la perte du focus - - + + Inhibit Screensaver Bloquer l'économiseur d'écran - - - - Save State On Shutdown - Sauvegarder l'état lors de l'extinction - - + Pause On Start Mettre en pause au lancement - - + + Confirm Shutdown Confirmer l'extinction - - - Create Save State Backups - Créer une copie des sauvegardes d'état - - - - + + Enable Discord Presence Activer la Rich Presence Discord - - + + Pause On Controller Disconnection Mettre en pause à la déconnexion d'une manette - + Game Display Affichage du jeu - - + + Start Fullscreen Démarrer en mode Plein écran - - + + Double-Click Toggles Fullscreen Double-clic active/désactive Plein écran - - + + Render To Separate Window Afficher le jeu dans une autre fenêtre - - + + Hide Main Window When Running Masquer la fenêtre principale pendant l'émulation - - + + Disable Window Resizing Fenêtre principale de taille fixe - - + + Hide Cursor In Fullscreen Masquer le curseur en mode Plein écran - + Preferences Préférences - + Language: Langue : - + Theme: Thème : - + Automatic Updater Mise à jour automatique - + Update Channel: Canal de mise à jour : - + Current Version: Version actuelle : - - + + Enable Automatic Update Check Rechercher automatiquement des mises à jour - + Check for Updates... Rechercher des mises à jour… @@ -14256,66 +15218,59 @@ Clic droit : effacer les associations Custom.qss [À déposer dans le dossier PCSX2] - - - - - + + + + Checked coché - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Rechercher des mises à jour automatiquement au lancement de l'application. Les mises à jour peuvent être reportées à plus tard ou ignorées. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ». - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - - - + Pauses the emulator when a controller with bindings is disconnected. Mettre en pause l'émulateur lorsqu'une manette associée est déconnectée. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permettre de basculer entre les modes Plein écran et Fenêtré en double-cliquant dans la fenêtre du jeu. - + Prevents the main window from being resized. Empêcher la fenêtre principale d'être redimensionnée. + - + - + + - - - - - + + Unchecked décoché @@ -14325,43 +15280,37 @@ Clic droit : effacer les associations Fusion [Clair/Sombre] - + Pauses the emulator when a game is started. Mettre en pause l'émulateur au lancement d'un jeu. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. La copie de sauvegarde porte le suffixe .backup. - - - + Automatically switches to fullscreen mode when a game is started. Basculer automatiquement en mode Plein écran au lancement d'un jeu. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masquer le pointeur/curseur de la souris lorsque le mode Plein écran est activé. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Afficher la sortie vidéo du jeu dans une fenêtre séparée. Si la case est décochée, le jeu est affiché à la place de la liste des jeux. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, activez d'abord « Afficher le jeu dans une autre fenêtre ». - + Shows the game you are currently playing as part of your profile in Discord. Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord. @@ -14515,7 +15464,7 @@ Clic droit : effacer les associations - + Load State Charger un état @@ -15134,10 +16083,10 @@ Voulez-vous vraiment continuer ? - - - - + + + + Error Erreur @@ -15242,57 +16191,67 @@ Voulez-vous vraiment continuer ? Échec de la création de « %1 ». - + + Theme Change + Changement de thème + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changer de thème aura pour effet de fermer la fenêtre du débogueur. Toutes les données non enregistrées seront alors perdues. Voulez-vous continuer ? + + + Input Recording Failed Échec de l'enregistrement d'entrées - + Failed to create file: {} Échec de la création du fichier : {} - + Input Recording Files (*.p2m2) Enregistrements d'entrées (*.p2m2) - + Input Playback Failed Échec de la lecture d'entrées - + Failed to open file: {} Échec de l'ouverture du fichier : {} - + Paused En pause - + Load State Failed Échec du chargement de l'état - + Cannot load a save state without a running VM. Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Le chargement d'un nouvel ELF nécessite la réinitialisation de la machine virtuelle. Voulez-vous réinitialiser la machine virtuelle ? - + Cannot change from game to GS dump without shutting down first. Impossible de lire un dump du GS sans éteindre la machine virtuelle. - + Failed to get window info from widget Échec de l'obtention des informations sur la fenêtre à partir du widget @@ -15318,76 +16277,76 @@ Voulez-vous vraiment continuer ? Les propriétés du jeu sont indisponibles pour le jeu actuel. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Select disc drive: Sélectionnez un lecteur de disque : - + This save state does not exist. Cette sauvegarde d'état n'existe pas. - + Select Cover Image Sélectionner une jaquette - + Cover Already Exists Jaquette existante - + A cover image for this game already exists, do you wish to replace it? Ce jeu a déjà une jaquette, voulez-vous la remplacer ? - - - - + + + + Copy Error Erreur de copie - + Failed to remove existing cover '%1' Échec de la suppression de la jaquette existante « %1 ». - + Failed to copy '%1' to '%2' Échec de la copie de « %1 » vers « %2 ». - + Failed to remove '%1' Échec de la suppression de « %1 ». - - + + Confirm Reset Confirmer la réinitialisation - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tous les types de jaquettes (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Vous devez sélectionner un fichier différent de la jaquette actuelle. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. Cette action est irréversible. - + Load Resume State Charger la sauvegarde automatique - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ? - + Fresh Boot Lancer normalement - + Delete And Boot Supprimer et lancer - + Failed to delete save state file '%1'. Échec de la suppression de la sauvegarde d'état « %1 ». - + Load State File... Charger l'état depuis un fichier… - + Load From File... Charger depuis un fichier… - - + + Select Save State File Sélectionner un fichier de sauvegarde d'état - + Save States (*.p2s) Sauvegardes d'état (*.p2s) - + Delete Save States... Supprimer les sauvegardes d'état… @@ -15470,33 +16429,33 @@ Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ?ATTENTION : des données sont encore en cours d'écriture sur votre Memory Card. Éteindre la machine virtuelle maintenant aura pour effet de <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD.</b> Il est fortement recommandé de revenir au jeu et le laisser finir l'écriture sur votre Memory Card.<br><br>Voulez-vous quand même éteindre la machine virtuelle et <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD ?</b> - + Save States (*.p2s *.p2s.backup) Sauvegardes d'état (*.p2s *.p2s.backup) - + Undo Load State Annuler le chargement d'état - + Resume (%2) Reprendre (%2) - + Load Slot %1 (%2) Charger l'état à l'emplacement %1 (%2) - - + + Delete Save States Supprimer les sauvegardes d'état - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. Les sauvegardes ne pourront pas être récupérées. - + %1 save states deleted. %1 sauvegardes d'état supprimées. - + Save To File... Sauvegarder dans un fichier… - + Empty vide - + Save Slot %1 (%2) Sauvegarder à l'emplacement %1 (%2) - + Confirm Disc Change Confirmer le changement de disque - + Do you want to swap discs or boot the new image (via system reset)? Voulez-vous échanger les disques, ou redémarrer le système avec la nouvelle image disque insérée ? - + Swap Disc Échanger les disques - + Reset Redémarrer @@ -16874,7 +17833,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Large (Low Frequency) Motor - Gros moteur (basse fréquence) + Grand moteur (basse fréquence) @@ -16983,7 +17942,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Large Motor Vibration Scale - Échelle de vibration du gros moteur + Échelle de vibration du grand moteur @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Échec de l'ouverture de {}. Les patchs intégrés sont indisponibles. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Aucun code de triche ou patch (écran large, compatibilité, ou autre) trouvé et activé. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Désactivé (bruit) - + TimeStretch (Recommended) TimeStretch (recommandé) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - - + (unknown source file) (fichier source inconnu) - + (unknown section) (section inconnue) - + (unknown module) (module inconnu) - + Copy Name Copier le nom - + Copy Mangled Name Copier le nom encodé - + Copy Location Copier l'emplacement - - + + Rename Symbol Renommer le symbole - + Go to in Disassembly Aller à l'adresse dans le désassembleur - + Go to in Memory View Aller à l'adresse dans la vue mémoire - + Show Size Column Afficher la colonne Taille - + Group by Module Grouper par module - + Group by Section Grouper par section - + Group by Source File Grouper par fichier source - + Sort by if type is known Trier par type connu - + Reset children Réinitialiser les enfants - + Change type temporarily Changer temporairement le type - + Confirm Deletion Confirmation de la suppression - + Delete '%1'? Supprimer '%1' ? - + Name: Nom : - + Change Type To Changer le type - + Type: Type : - - + + Cannot Change Type Impossible de changer le type - + That node cannot have a type. Ce nœud ne peut pas avoir de type. @@ -18644,7 +19603,7 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - + @@ -18657,7 +19616,7 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - + @@ -18670,7 +19629,7 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - + @@ -18683,7 +19642,7 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - + @@ -18731,8 +19690,8 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - - + + @@ -18744,8 +19703,8 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier - - + + @@ -19230,61 +20189,71 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier Appliquer une courbe filtre aux valeurs de la direction du volant. Atténue les petits mouvements de volant. - + + Workaround for Intermittent FFB Loss + Solution de contournement pour les pertes intermittentes du retour de force + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Contourne des bugs dans le micrologiciel de certains volants causant brièvement la perte du retour de force. Laissez cette option désactivée à moins que vous n'en ayez besoin car elle a des effets secondaires négatifs sur de nombreux volants. + + + Wheel Device Volant - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Batterie Rock Band - + Blue Bleu - + Green Vert - + Red Rouge - + Yellow Jaune - + Orange Orange @@ -19394,137 +20363,137 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier Joueur 4 (jaune) - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do# 1 - + D 1 Ré 1 - + D# 1 Ré# 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa# 1 - + G 1 Sol 1 - + G# 1 Sol# 1 - + A 1 La 1 - + A# 1 La# 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do# 2 - + D 2 Ré 2 - + D# 2 Ré# 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa# 2 - + G 2 Sol 2 - + G# 2 Sol# 2 - + A 2 La 2 - + A# 2 La# 2 - + B 2 Si 2 - + Wheel Up Molette (haut) - + Wheel Down Molette (bas) @@ -20760,42 +21729,42 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier VMManager - + Failed to back up old save state {}. Échec de la copie de la sauvegarde d'état existante « {} ». - + Failed to save save state: {}. Échec de la sauvegarde de l'état à l'emplacement {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Jeu inconnu - + CDVD precaching was cancelled. La mise en cache CDVD anticipée a été annulée. - + CDVD precaching failed: {} Échec de la mise en cache CDVD anticipée : {} - + Error Erreur - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,265 +21781,270 @@ Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios Pour plus d'informations, consultez la FAQ et les guides. - + Resuming state La reprise - + Boot and Debug Démarrer et déboguer - + Failed to load save state Échec du chargement de la sauvegarde d'état - + State saved to slot {}. État sauvegardé à l'emplacement {}. - + Failed to save save state to slot {}. Échec de la sauvegarde de l'état à l'emplacement {}. - - + + Loading state Chargement d'un état - + Failed to load state (Memory card is busy) Échec du chargement de l'état (la Memory Card est occupée) - + There is no save state in slot {}. Il n'y a aucune sauvegarde d'état à l'emplacement {}. - + Failed to load state from slot {} (Memory card is busy) Échec du chargement de l'état à l'emplacement {} (la Memory Card est occupée) - + Loading state from slot {}... Chargement de l'état à l'emplacement {}… - + Failed to save state (Memory card is busy) Échec de la sauvegarde de l'état (la Memory Card est occupée) - + Failed to save state to slot {} (Memory card is busy) Échec de la sauvegarde de l'état à l'emplacement {} (la Memory Card est occupée) - + Saving state to slot {}... Sauvegarde de l'état à l'emplacement {}… - + Frame advancing Avancer d'une image - + Disc removed. Disque éjecté. - + Disc changed to '{}'. Nouveau disque inséré : « {} ». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Échec de l'ouverture de la nouvelle image disque « {} ». Rétablissement de l'image précédente. ({}) - + Failed to switch back to old disc image. Removing disc. Error was: {} Impossible de revenir à l'image disque précédente. Éjection du disque. ({}) - + Cheats have been disabled due to achievements hardcore mode. Les codes de triche ont été désactivés suite à l'activation du mode Hardcore des succès. - + Fast CDVD is enabled, this may break games. Fast CDVD est activé, cela pourrait casser certains jeux. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La cadence et/ou le saut de cycle n'est pas défini sur sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements. - + Upscale multiplier is below native, this will break rendering. Le multiplicateur de mise à l'échelle est inférieur à « Native », cela causera des problèmes de rendu. - + Mipmapping is disabled. This may break rendering in some games. Le mipmapping est désactivé. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Le moteur de rendu n'est pas défini sur Automatique. Cela peut engendrer des problèmes graphiques et de performance. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela causera des problèmes d'affichage dans certains jeux. - + No Game Running Aucun jeu en cours d'exécution - + Trilinear filtering is not set to automatic. This may break rendering in some games. Le filtrage trilinéaire n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + Blending Accuracy is below Basic, this may break effects in some games. La précision des fusions est inférieure à Basique. Cela pourrait casser les effets de certains jeux. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Le mode de téléchargement matériel n'est pas défini sur « Précis », cela pourrait causer des problèmes d'affichage dans certains jeux. - + EE FPU Round Mode is not set to default, this may break some games. Le EE FPU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + EE FPU Clamp Mode is not set to default, this may break some games. Le Clamping Mode EE n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU0 Round Mode is not set to default, this may break some games. Le VU0 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU1 Round Mode is not set to default, this may break some games. Le VU1 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU Clamp Mode is not set to default, this may break some games. Le Clamping Mode VU n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mo de RAM activés. La compatibilité avec certains jeux pourrait être affectée. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patchs de compatibilité désactivés. Le bon fonctionnement de certains jeux peut être affecté. - + Frame rate for NTSC is not default. This may break some games. La fréquence d'images pour NTSC n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + Frame rate for PAL is not default. This may break some games. La fréquence d'images pour PAL n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + EE Recompiler is not enabled, this will significantly reduce performance. Le recompilateur EE est désactivé, cela réduira considérablement les performances. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU0 est désactivé, cela réduira considérablement les performances. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU1 est désactivé, cela réduira considérablement les performances. - + IOP Recompiler is not enabled, this will significantly reduce performance. Le recompilateur IOP est désactivé, cela réduira considérablement les performances. - + EE Cache is enabled, this will significantly reduce performance. Le cache EE est activé, les performances pourraient être dégradées. - + EE Wait Loop Detection is not enabled, this may reduce performance. La détection de l'attente active est désactivée, les performances pourraient être dégradées. - + INTC Spin Detection is not enabled, this may reduce performance. La détection des boucles INTC est désactivée, les performances pourraient être dégradées. - + Fastmem is not enabled, this will reduce performance. L'accès rapide à la mémoire est désactivé, cela réduira les performances. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 est désactivé, les performances pourraient être dégradées. - + mVU Flag Hack is not enabled, this may reduce performance. Le hack « mVU Flag » est désactivé, les performances pourraient être dégradées. - + GPU Palette Conversion is enabled, this may reduce performance. « Conversion de palette GPU » est activé, les performances pourraient être dégradées. - + Texture Preloading is not Full, this may reduce performance. Le préchargement des textures n'est pas défini sur « Complet », les performances pourraient être dégradées. - + Estimate texture region is enabled, this may reduce performance. « Estimer la taille des textures » est activé, les performances pourraient être dégradées. - + Texture dumping is enabled, this will continually dump textures to disk. Le dumping des textures est activé, les textures seront dumpées sur le disque en continu. diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts index 5e6a5eb021..53309a8b19 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts @@ -738,258 +738,311 @@ Leaderboard Position: {1} of {2} השתמש בהגדרה גלובלית [%1] - + Rounding Mode מצב עיגול - - - + + + Chop/Zero (Default) חתוך/אפס (ברירת מחדל) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> שינויים לאיך ש-PCSX2 מתנהל בעיגול מספר בזמן אימולציה של מנוע רגש ' יחידה/ות נקודה צפה (EE FPU). זה בגלל שמספר FPU בתוך PS2 הם לא גמישים עם מוסכמות בין-לאומיות, יכול להיות שחלק מהמשחקים יהיו צריכים מצבים שונים בכדי לעשות את המתמתיקה נכון. הערך ברירת מחדל מנהל את הרוב הגדול של המשחקים;<b> עריכה של ההגדרה הזאת בזמן שמשחק לא מציג בעיה שניתנת לראיה יכולה ליצור אי יציבות.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) רגיל (ברירת מחדל) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked נבדק - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). מזהה לולאת השהייה - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) הפעל מטמון (איטי) - - - + + + + Unchecked לא נבדק - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. שיפור ביצועים אדיר במשחקים מסוימים, וכמעת ללא בעיות תאימות. - + Enable Fast Memory Access הפעל נגישות זיכרון מהירה - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU0 (מצב מיקרו) - + Enables VU0 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU1 - + Enables VU1 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) הפעל את מודיפיקציית רכיב ה-mVU - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes הפעלת תיקוני משחק - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches הפעלת עדכוני תאימות - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1203,43 +1256,136 @@ Leaderboard Position: {1} of {2} הפעלת עדכוני תאימות - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control שליטה בכמות תמונות לשנייה - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. הרץ - + PAL Frame Rate: תמונות לשנייה PAL: - + NTSC Frame Rate: תמונות לשנייה NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings הגדרות PINE - + Slot: תאים: - + Enable אפשר + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3358,87 +3504,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New חדש - + Edit עריכה - - - + + + Copy העתק - - + + Delete למחוק - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3812,75 +3958,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame שמור פריים - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... עיין... - - + + Open... פתח... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3890,53 +4800,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run הרץ - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4791,347 +5706,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting השתמש בהגדרה גלובלית - + Automatic binding failed, no devices are available. מיפוי אוטומטי נכשל, אין מכשירים זמינים. - + Game title copied to clipboard. כותרת המשחק הועתקה ללוח. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. סוג המשחק הועתק ללוח. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. נתיב המשחק הועתק ללוח. - - Per-game controller configuration initialized with global settings. - תצורת בקר לכל משחק אותחלה עם הגדרות גלובליות. - - - + Controller settings reset to default. הגדרות הבקר אופסו לברירת המחדל. - + No input profiles available. אין פרופילי קלט זמינים. - + Create New... צור חדש... - + Enter the name of the input profile you wish to create. הזן את השם של פרופיל הקלט שברצונך ליצור. - + Are you sure you want to restore the default settings? Any preferences will be lost. האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו. - + Settings reset to defaults. ההגדרות אופסו לברירות המחדל. - + No save present in this slot. אין שמירה נוכחת בחריץ זה. - + No save states found. לא נמצאו מצבי שמירה. - + Failed to delete save state. מחיקת מצב השמירה נכשלה. - + Failed to copy text to clipboard. ההעתקה של הטקסט ללוח נכשלה. - + This game has no achievements. למשחק הזה אין הישגים. - + This game has no leaderboards. למשחק הזה אין לוחות הישגים. - + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown לא ידוע - + OK OK - + Select Device בחירת התקן - + Details פרטים - + Options אפשרויות - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour התנהגות - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic אוטומטי - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default ברירת מחדל - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5140,1922 +6050,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display תצוגה על המסך - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration תצורת BIOS - + BIOS Selection בחירת BIOS - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. מדלג על מסך הפתיחה ועוקף את בדיקות האזור. - + Speed Control בקרת מהירות - + Normal Speed מהירות רגילה - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings הגדרות מערכת - + EE Cycle Rate קצב מחזור EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats אפשר צ'יטים - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display תצוגה - + Aspect Ratio יחס גובה-רוחב - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing ביטול שזירה (Deinterlacing) - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) קצה AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes תיקוני חומרה - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures טען טקסטורות - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders תיקיות - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness חדות CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters מסננים - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration תצורה - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources מקורות קלט - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor מעבד I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings הגדרות - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7064,2066 +8029,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: תאימות: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings הגדרות רשימה - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers הורד עטיפות - + About PCSX2 אודות PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account חשבון - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game משחק נוכחי - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (נוכחי) - + {} (Folder) {} (תיקייה) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} נמחק. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: שמאל: - + Top: Top: - + Right: ימין: - + Bottom: Bottom: - + Summary סיכום - + Interface Settings Interface Settings - + BIOS Settings הגדרות BIOS - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings הגדרות שמע - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings הגדרות תיקייה - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% מהירות - + 60% Speed 60% מהירות - + 75% Speed 75% מהירות - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% מהירות - + 180% Speed 180% מהירות - + 300% Speed 300% מהירות - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None ללא - + Extra + Preserve Sign Extra + Preserve Sign - + Full מלא - + Extra תוספות - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null ריק - + Off כבוי - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) טבעי (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High גבוה - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) כבוי (ברירת מחדל) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial חלקי - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode מצב צופה - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (מושבת) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half חצי - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed לא דחוס - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type סוג - + Serial Serial - + Title כותרת - + File Title כותרת הקובץ - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size גודל - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region אזור - + Compatibility Rating Compatibility Rating - + Path נתיב - + Disc Path נתיב דיסק - + Select Disc Path Select Disc Path - + Copy Settings העתק הגדרות - + Clear Settings נקה הגדרות - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu השהה בתפריט - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme השתמש בערכת נושא בהירה - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages הצג הודעות - + Show Speed הצג מהירות - + Show FPS הצג FPS - + Show CPU Usage הצג שימוש ב-CPU - + Show GPU Usage הצג שימוש ב-GPU - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings הצג הגדרות - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings אפס הגדרות - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume עוצמת פלט - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel ביטול - + Load Profile טען פרופיל - + Save Profile שמור פרופיל - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons מקשים - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} יציאת USB {} - + Device Type סוג מכשיר - + Device Subtype סוג משנה של התקן - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} הגדרות - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game המשך משחק - + Toggle Frame Limit Toggle Frame Limit - + Game Properties מאפייני משחק - + Achievements הישגים - + Save Screenshot שמירת צילום מסך - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game סגור משחק - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards לוח תוצאות - + Delete Save מחיקת שמירה - + Close Menu סגור תפריט - + Delete State Delete State - + Default Boot אתחול ברירת מחדל - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View תצוגת ברירת מחדל - + Sort By מיין לפי - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close סגור - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects אפקטים קוליים - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} שם משתמש: {} - + Login token generated on {} Login token generated on {} - + Logout התנתק/י - + Not Logged In לא מחובר/ת - + Login התחבר - + Game: {0} ({1}) משחק: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card הוצא כרטיס @@ -9131,27 +10101,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9231,12 +10201,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9364,62 +10334,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats אפשר צ'יטים - + Name שם - + Author מחבר - + Description תיאור - + + Search... + Search... + + + Enable All אפשר הכל - + Disable All השבת הכל - + All CRCs All CRCs - + Reload Cheats טען מחדש צ'יטים - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10547,7 +11522,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11595,37 +12570,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage הצג שימוש ב-GPU - + Show Settings הצג הגדרות - + Show FPS הצג FPS @@ -11654,7 +12629,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11671,13 +12646,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage הצג שימוש ב-CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11720,19 +12695,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11744,13 +12719,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11924,7 +12899,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11998,9 +12973,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12434,153 +13409,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12692,8 +13667,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12754,7 +13729,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13135,8 +14110,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. ברירת מחדל @@ -13146,17 +14121,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (ברירת מחדל) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13165,190 +14134,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot שמור צילום מסך - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13625,7 +14594,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13658,48 +14627,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14044,132 +15018,120 @@ Right click to clear binding התנהגות - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display תצוגת משחק - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences העדפות - + Language: שפה: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14269,66 +15231,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked לא נבדק @@ -14338,43 +15293,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14528,7 +15477,7 @@ Right click to clear binding - + Load State Load State @@ -15147,10 +16096,10 @@ Are you sure you want to continue? - - - - + + + + Error שגיאה @@ -15255,57 +16204,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15331,76 +16290,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15409,12 +16368,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15427,43 +16386,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15483,33 +16442,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15518,42 +16477,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... שמירה לקובץ... - + Empty ריק - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset איפוס @@ -17264,12 +18223,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17280,7 +18239,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17291,7 +18250,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17302,7 +18261,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17310,12 +18269,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17576,7 +18535,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18322,119 +19281,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18663,7 +19622,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18676,7 +19635,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18689,7 +19648,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18702,7 +19661,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18750,8 +19709,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18763,8 +19722,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19249,61 +20208,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue כחול - + Green ירוק - + Red אדום - + Yellow צהוב - + Orange כתום @@ -19413,137 +20382,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. שחקן 4 צהוב - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20779,42 +21748,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error שגיאה - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20831,267 +21800,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts index b49122c705..4e7c622709 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts @@ -734,258 +734,311 @@ Leaderboard Position: {1} of {2} ग्लोबल समायोजन इस्तमाल करें [%1] - + Rounding Mode राऊंडिंग मोड - - - + + + Chop/Zero (Default) चौप / जिरो (डिफौलट) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) सबसे पास वाला (डिफॉल्ट) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode क्लैंपिंग मोड - - - + + + Normal (Default) नॉर्मल (डिफॉल्ट) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler रिकम्पाईलर सक्षम करे - - - - - - - - - + + + + + + + + + + Checked जांचा हुआ - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). वेट लुप डिटेक्शन - + Moderate speedup for some games, with no known side effects. कुछ गेम्स के लिए मध्यम गतिबढ़न, बगेर किसी जाने माने दूश प्रभाव के साथ। - + Enable Cache (Slow) द्रुतिका सक्षम करे (धीमा) - - - + + + + Unchecked अनियंत्रित - + Interpreter only, provided for diagnostic. केवल ईनटरर्पेटर, निदान के लिए प्रदान किया गया। - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC स्पिन डिटेक्शन - + Huge speedup for some games, with almost no compatibility side effects. कुछ गेम्स के लिए विशाल गतिबढ़न, बगैर किसी सुसंगति दूश प्रभाव के साथ। - + Enable Fast Memory Access तेज मेमोरी एक्सेस सक्षम करे - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) बेकपैचिंग का उपयोग करके रजिस्टर फ्लशिंग का बचाव कर्ता है हर मेमोरी एक्सेस पर। - + Pause On TLB Miss TLB चुकने पर ठेरना - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB चुकने पर वर्चुअल मशीन को अनदेखा करने और जारी रखने के बजाय उसे रोक देता है। ध्यान दें कि VM ब्लॉक के अंत के बाद रुकेगा, न कि उस निर्देश पर जिसके कारण अपवाद हुआ। उस पते को देखने के लिए कंसोल का संदर्भ लें जहां अमान्य पहुंच हुई थी। - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड) - + Enables VU0 Recompiler. VU0 रिकम्पाईलर सक्षम कर्ता है - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 रिकम्पाईलर सक्षम करे - + Enables VU1 Recompiler. VU1 रिकम्पाईलर सक्षम कर्ता है - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU फ्लैग हैक - + Good speedup and high compatibility, may cause graphical errors. अच्छा गतिबढ़ण और उच्च अनुकूलता, मगर ग्राफिकल त्रुटियाँ कर सकता है। - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Enable Game Fixes गेम फिक्स सक्षम करें - + Automatically loads and applies fixes to known problematic games on game start. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे फिक्स लगाता है गेम के शुरू होने पर। - + Enable Compatibility Patches कम्पेटिबिलीटी पेचीस सक्षम करे - + Automatically loads and applies compatibility patches to known problematic games. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे सुसंगति पैच लगाता है। + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1199,43 +1252,136 @@ Leaderboard Position: {1} of {2} कम्पेटिबिलीटी पेचीस सक्षम करे - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control फ्रेम रेट नियंत्रण - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL फ्रेम रेट: - + NTSC Frame Rate: NTSC फ्रेम रेट: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE सेटिंग्स - + Slot: स्लॉट: - + Enable सक्षम + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3354,87 +3500,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3808,75 +3954,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3886,53 +4796,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4786,347 +5701,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5135,1922 +6045,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display ऑन-स्क्रीन डिस्प्ले - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS विन्यास - + BIOS Selection BIOS Selection - + Options and Patches विकल्प ऐवम पैच - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes अपस्केलिंग फिक्सीस - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging लॉगिंग - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7059,2066 +8024,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है। - + Use alternative method to calculate internal FPS to avoid false readings in some games. कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना। - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account खाता - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game मौजूदा गेम - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9126,27 +10096,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9226,12 +10196,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9359,62 +10329,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10538,7 +11513,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11586,37 +12561,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11645,7 +12620,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11662,13 +12637,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11711,19 +12686,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11735,13 +12710,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11915,7 +12890,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11989,9 +12964,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12425,153 +13400,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12683,8 +13658,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12745,7 +13720,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13126,8 +14101,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13137,17 +14112,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13156,190 +14125,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13616,7 +14585,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13649,48 +14618,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14033,132 +15007,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14258,66 +15220,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14327,43 +15282,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14517,7 +15466,7 @@ Right click to clear binding - + Load State Load State @@ -15136,10 +16085,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15244,57 +16193,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15320,76 +16279,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15398,12 +16357,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15416,43 +16375,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15472,33 +16431,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15507,42 +16466,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17253,12 +18212,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17267,7 +18226,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17276,7 +18235,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17285,7 +18244,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17293,12 +18252,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17559,7 +18518,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18305,119 +19264,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18646,7 +19605,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18659,7 +19618,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18672,7 +19631,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18685,7 +19644,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18733,8 +19692,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18746,8 +19705,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19232,61 +20191,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19396,137 +20365,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20762,42 +21731,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20814,267 +21783,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts index adaec85f22..a3ad4c94d9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts @@ -738,258 +738,311 @@ Pozicija na ljestvici: {1} od {2} Koristi globalnu postavku [%1] - + Rounding Mode Način zaokruživanja - - - + + + Chop/Zero (Default) Zaokruži/Manje (Zadano) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi zaokruživanje dok oponaša the Emotion Engine's Floating Point Unit (EE FPU). Jer razni FPUovi u PS2 nisu sukladni sa internacionalnim standardima, neke igre mogu zahtijevati drugačije načine rada da obavljaju matematiku ispravno. Početna vrijednost podnosi većinu igrica; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Division Rounding Mode Način rada zaokruživanja dijeljenja - + Nearest (Default) Najbliže (Zadano) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Odredi kako se rezultati brojeva sa pomočnim zarezom zaokružuju. Neke igre zahtjevaju specifične postavke; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Clamping Mode Način stezanja - - - + + + Normal (Default) Normalno (Zadano) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi čuvanje brojeva sa pomičnim zarezom u standardnom x86 dosegu. Početna vrijednost podnosi većinu igrica;<b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - - + + Enable Recompiler Omogući Rekompilator - - - - - - - - - + + + + + + + + + + Checked Provjeren - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Izvodi pravovremeni binarni prijevod 64-bitnog MIPS-IV strojnog koda na x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Otkrivanje Petlje Čekanja - + Moderate speedup for some games, with no known side effects. Moderiraj ubrzanje za neke igre, bez poznatih nuspojava. - + Enable Cache (Slow) Omogući Predmemoriju (Sporo) - - - + + + + Unchecked Neprovjeren - + Interpreter only, provided for diagnostic. Samo interpreter, predviđen za dijagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Otkrivanje Centrifuge - + Huge speedup for some games, with almost no compatibility side effects. Ogromna ubrzanje za neke igre, gotovo bez nuspojava kompatibilnosti. - + Enable Fast Memory Access Omogući Brzi Pristup Memoriji - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Koristi backpatching kako bi izbjegao ispiranje registra pri svakom pristupu memoriji. - + Pause On TLB Miss Pauziraj na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzira virtualnu mašinu kada dođe do promašaja TLB-a, umjesto da ga ignorira i nastavlja. Imajte na umu da će VM pauzirati nakon završetka bloka, a ne prema uputama koje su uzrokovale iznimku. Pogledajte konzolu da biste vidjeli adresu na kojoj je došlo do nevaljanog pristupa. - + Enable 128MB RAM (Dev Console) Omogući 128MB RAM (Dev konzola) - + Exposes an additional 96MB of memory to the virtual machine. Otvara dodatnih 96 MB memorije virtualnom stroju. - + VU0 Rounding Mode Način Zaokruživanja VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU1 Rounding Mode Način Zaokruživanja VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU0 Clamping Mode Način Stezanja VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + VU1 Clamping Mode Način Stezanja VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + Enable Instant VU1 Omogući trenutni VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Pokreće VU1 istog trena, dajući skromno ubrzanje u izvođenju većine igara. Sigurno za korištenje za većinu igara, no može prouzročiti grafičke greške u nekoliko igara. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Omogući Rekompajler za VU0 (Mikro način rada) - + Enables VU0 Recompiler. Omogućuje Rekompajler za VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Omogući Rekompajler za VU1 - + Enables VU1 Recompiler. Omogućuje Rekompajler za VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Dobro ubrzanje i visoka kompatibilnost mogu uzrokovati grafičke pogreške. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Izvodi pravovremeni binarni prijevod 32-bitnog MIPS-I strojnog koda na x86. - + Enable Game Fixes Omogući Popravke Igara - + Automatically loads and applies fixes to known problematic games on game start. Automatski učitava i primjenjuje popravke na poznate problematične igre pri pokretanju igre. - + Enable Compatibility Patches Omogući Zakrpe za Kompatibilnost - + Automatically loads and applies compatibility patches to known problematic games. Automatski učitava i primjenjuje zakrpe za kompatibilnost na poznate problematične igre. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1203,43 +1256,136 @@ Pozicija na ljestvici: {1} od {2} Dopusti zakrpe kompatibilnosti - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Upravljanje brzinom sličica po sekundi - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL sličice po sekundi: - + NTSC Frame Rate: NTSC sličice po sekundi: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings Postavke PINE-a - + Slot: Utor: - + Enable Dopusti + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3359,87 +3505,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New Novo - + Edit Uredi - - - + + + Copy Kopiraj - - + + Delete Izbriši - - - - + + + + Copy all as CSV Kopiraj sve kao CSV - - + + Paste from CSV Zalijepi iz CSV-a - + Thread List Context Menu Kontekstni Meni Liste Niti - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Učitaj iz Postavki - - + + Save to Settings Spremi u Postavke - + Go to in Memory View Go to in Memory View - + Copy Address Kopiraj Adresu - + Copy Text Kopiraj tekst - + Stack List Context Menu Stack List Context Menu @@ -3813,75 +3959,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Pregledaj... - - + + Open... Otvori... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3891,53 +4801,58 @@ Do you want to overwrite? PCSX2 Otklanjač Grešaka - - + + Run Pokreni - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Prikaži ovaj prozor na vrhu - + + Analyze + Analyze + + + Pause Pauza @@ -4791,347 +5706,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Koristi Globalnu Postavku - + Automatic binding failed, no devices are available. Automatsko spajanje neuspjelo, nijedan uređaj nije dostupan. - + Game title copied to clipboard. Naziv igre kopiran u međuspremnik. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Regija igre kopirana u međuspremnik. - + Game compatibility copied to clipboard. Kompatibilnost igre kopirana u međuspremnik. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Stvori Novi... - + Enter the name of the input profile you wish to create. Unesite ime profila ulaza koje želite stvoriti. - + Are you sure you want to restore the default settings? Any preferences will be lost. Jeste li sigurni da želite vratiti početne postavke? Sve preference će biti poništene. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Nepoznat - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5140,1922 +6050,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Omjer Prikaza - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Okomito Rastezanje - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Obreži - + Crops the image, while respecting aspect ratio. Obrezuje sliku, zadržavši omjer slike. - + %dpx %d px - + Enable Widescreen Patches Omogući Zakrpe Širokog Ekrana - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Unutarnja Rezolucija - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Omogućava FXAA poslije-procesni shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Oštrina - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filteri - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Prilagodba svjetline. 50 je normalno. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Prilagodba kontrasta. 50 je normalno. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaderi - + Advanced Napredno - + Skip Presenting Duplicate Frames Preskoči Prikazivanje Dupliciranih Slika - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Okidač - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Promijeni Odabir - + Select Odaberi - + Parent Directory Parent Directory - + Enter Value Unesite Vrijednost - + About O programu - + Toggle Fullscreen Uključi/Isključi cijeli zaslon - + Navigate Navigiraj - + Load Global State Učitaj Globalno Stanje - + Change Page Promjeni Stranicu - + Return To Game Vrati se Igri - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Stvori Memorijsku Karticu - + Configuration Podešavanje - + Start Game Započni Igru - + Launch a game from a file, disc, or starts the console without any disc inserted. Pokreni igru s datoteke, diska, ili započni igru bez umetnutog diska. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Nazad - + Return to the previous menu. Povratak na prethodni meni. - + Exit PCSX2 Izađi iz PCSX2 - + Completely exits the application, returning you to your desktop. Potpuni izlaz iz aplikacije, vraćajući Vas na radnu površinu. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Izlaz iz Moda Velike Slike, vraćajući Vas na sučelje radne površine. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Pruža podršku za vibraciju i kontrolu LED-ica preko Bluetootha. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Spremi Stanje - + Load Resume State Učitaj Spremljeno Stanje - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7064,2066 +8029,2071 @@ Do you want to load this save and continue? Želite li učitati ovo stanje i nastaviti? - + Region: Regija: - + Compatibility: Kompatibilnost: - + No Game Selected Igra Nije Izabrana - + Search Directories Search Directories - + Adds a new directory to the game search list. Dodaje novu direktorij za traženje igara. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Postavke Naslovnice - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Zvučni poslužitelj - + The audio backend determines how frames produced by the emulator are submitted to the host. Zvučni poslužitelj određuje kako su sličice proizvedene od strane emulatora predane domaćinu. - + Expansion Proširenje - + Determines how audio is expanded from stereo to surround for supported games. Određuje kako se zvuk širi sa stereo načina na surround način u podržanim igrama. - + Synchronization Sinkronizacija - + Buffer Size Veličina međuspremnika - + Determines the amount of audio buffered before being pulled by the host API. Određuje količinu zvuka u međuspremniku prije nego što se izvadi od strane API-ja domaćina. - + Output Latency Latencija Izlaza - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Direktorij) - + Failed to load '{}'. Učitavanje nije uspjelo '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Ulaz {} Vrsta Kontrolera - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Ulaz {} Uređaj - + Port {} Subtype Ulaz {} Podtip - + {} unlabelled patch codes will automatically activate. {} neoznačeni kodovi zakrpe će se automatski aktivirati. - + {} unlabelled patch codes found but not enabled. {} pronađeni su neoznačeni kodovi zakrpe ali nisu omogućeni. - + This Session: {} Ova sessija: {} - + All Time: {} Svo vrijeme: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings Postakve BIOS-a - + Emulation Settings Postavke Emulacije - + Graphics Settings Postavke Prikaza - + Audio Settings Postavke Zvuka - + Memory Card Settings Postavke Memorijske Kartice - + Controller Settings Postavke Kontrolera - + Hotkey Settings Hotkey Settings - + Achievements Settings Postavke Postignuća - + Folder Settings Postavke Direktorija - + Advanced Settings Napredne Postavke - + Patches Zakrpe - + Cheats Varanje - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Potpuni - + Extra Dodatno - + Automatic (Default) Automatski (Zadano) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programska podrška - + Null Null - + Off Isključen - + Bilinear (Smooth) Bilinear (Mekano) - + Bilinear (Sharp) Bilinear (Oštro) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Izvorno (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forsirano) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Rezolucija Zaslona - + Internal Resolution (Aspect Uncorrected) Unutarnja Rezolucija (Omjer Neispravljen) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy UPOZORENJE: Memorijska Kartica Zauzeta - + Cannot show details for games which were not scanned in the game list. Nije moguće pokazati detalje o igrama koje nisu skenirane u popisu igara. - + Pause On Controller Disconnection Pauziraj Pri Odspajanju Kontrolera - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Mrtva zona - + Full Boot Puno Paljenje - + Achievement Notifications Obavijest Postignuća - + Leaderboard Notifications Obavijest Ljestvice - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Način Gledatelja - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Pokreni BIOS - + Start Disc Pokreni Disk - + Exit Izlaz - + Set Input Binding Set Input Binding - + Region Regija - + Compatibility Rating Ocjena Kompatibilnosti - + Path Putanja - + Disc Path Putanja Diska - + Select Disc Path Izaberite Putanju Diska - + Copy Settings Kopiranj Postavke - + Clear Settings Izbriši Postavke - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Omogući Diskord Prisutnost - + Pause On Start Pauziraj Na Početku - + Pause On Focus Loss Pauziraj Na Gubljenju Fokusa - + Pause On Menu Pauziraj Na Meniju - + Confirm Shutdown Potvrdite Gašenje - + Save State On Shutdown Spremite Stanje Igre Pri Gašenju - + Use Light Theme Koristi Svijetlu Temu - + Start Fullscreen Pokreni Preko Cijelog Ekrana - + Double-Click Toggles Fullscreen Dvostruki Klik Pali-Gasi Puni Zaslon - + Hide Cursor In Fullscreen Sakrij Pokazivač U Punom Zaslonu - + OSD Scale OSD Scale - + Show Messages Prikaži Poruke - + Show Speed Prikaži Brzinu - + Show FPS Prikaži FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Tipke - + Frequency Frekvencija - + Pressure Pritisak - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB utor {} - + Device Type Vrsta Uređaja - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Izbriši Mapiranja - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Nastavite Igru - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Promijeni Disk - + Close Game Zatvori Igru - + Exit Without Saving Izlaz Bez Spremanja - + Back To Pause Menu Povratak na Meni - + Exit And Save State Izlaz i Spremanja Stanja Igre - + Leaderboards Poredak - + Delete Save Delete Save - + Close Menu Zatvori Izbornik - + Delete State Obriši Stanje - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Testirajte Neslužbena Postignuća - + Username: {} Korisničko Ime: {} - + Login token generated on {} Token za prijavu generiran na {} - + Logout Odjava - + Not Logged In Niste Prijavljeni - + Login Prijava - + Game: {0} ({1}) Igra: {0} ({1}) - + Rich presence inactive or unsupported. Bogata prisutnost je neaktivna ili nepodržana. - + Game not loaded or no RetroAchievements available. Igra nije učitana ili RetroAchievemnts ne radi. - + Card Enabled Card Enabled - + Card Name Naziv Kartice - + Eject Card Eject Card @@ -9131,27 +10101,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9231,12 +10201,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9364,62 +10334,67 @@ Please see our official documentation for more information. Aktiviranje varanja može prouzročiti nepredviđeno ponašanje, rušenje, nemogućnost napredovanja u igri ili pokvariti spremljene igre. Koristite varke o vlastitom riziku, tim iza PCSX2-a neće pružati podršku osobama koje koriste varanje. - + Enable Cheats Omogući Varanje - + Name Ime - + Author Autor - + Description Opis - + + Search... + Search... + + + Enable All Omogući Sve - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10545,7 +11520,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11593,37 +12568,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11652,7 +12627,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11669,13 +12644,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11718,19 +12693,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11742,13 +12717,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11922,7 +12897,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11996,9 +12971,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12432,153 +13407,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12690,8 +13665,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12752,7 +13727,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13133,8 +14108,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Zadano @@ -13144,17 +14119,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13163,190 +14132,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13623,7 +14592,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13656,48 +14625,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14041,132 +15015,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14266,66 +15228,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14335,43 +15290,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14525,7 +15474,7 @@ Right click to clear binding - + Load State Load State @@ -15144,10 +16093,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15252,57 +16201,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15328,76 +16287,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15406,12 +16365,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15424,43 +16383,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15480,33 +16439,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15515,42 +16474,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17261,12 +18220,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17276,7 +18235,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17286,7 +18245,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17296,7 +18255,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17304,12 +18263,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17570,7 +18529,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18316,119 +19275,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18657,7 +19616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19642,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18696,7 +19655,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18744,8 +19703,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18757,8 +19716,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19243,61 +20202,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19407,137 +20376,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20773,42 +21742,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20825,267 +21794,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. Konverzija paleta GPU-a je dopuštena, ovo bi moglo smanjiti performanse. - + Texture Preloading is not Full, this may reduce performance. Predučitavanje tekstura nije puno, ovo bi moglo smanjiti performanse. - + Estimate texture region is enabled, this may reduce performance. Procjenjena regija tekstura je dopuštena, ovo bi moglo smanjiti performanse. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts index 2db73ecb63..b6c7405df3 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts @@ -6,23 +6,23 @@ About PCSX2 - A PCSX2-ről + A PCSX2 Névjegye SCM Version SCM= Source Code Management - SCM verzió-azonosító + SCM Verzió <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>A PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. Célja a PS2 hardver emulálása MIPS CPU interpreterek és recompilerek kombinációjával, valamint egy virtuális géppel, ami a hardverállapotot és a PS2 memóriatartalmat menedzseli. Ez lehetővé teszi, hogy PS2 játékokkal játszhass PC-n, számos ezzel járó előnnyel és további extrával.</p></body></html> + <html><head/><body><p>PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. Célja a PS2 hardver emulálása MIPS CPU értelmezők, újrafordítók és egy virtuális gép kombinációjával, ami a hardverállapotot és a PS2 rendszer memóriáját kezeli. Ez lehetővé teszi, hogy PS2 játékokkal játszhass PC-n, számos hozzáadott funkcióval és előnnyel.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 és a PS2 a Sony Interactive Entertainment regisztrált márkanevei. Ennek az alkalmazásnak nincs semmi köze a Sony Interactive Entertainment-nek.</p></body></html> + <html><head/><body><p>PlayStation 2 és a PS2 a Sony Interactive Entertainment bejegyzett védjegyei. Ez az alkalmazás nem áll semmiféle kapcsolatban a Sony Interactive Entertainment-el.</p></body></html> @@ -52,7 +52,7 @@ View Document - Dokumentum megnyitása + Dokumentum Megnyitása @@ -66,18 +66,18 @@ RetroAchievements Login Window title - RetroAchievements bejelentkezés + RetroAchievements Bejelentkezés RetroAchievements Login Header text - RetroAchievements bejelentkezés + RetroAchievements Bejelentkezés Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Kérlek, írd be felhasználónevedet és jelszavadat a retroachievements.org-hoz. A jelszavad nem lesz elmentve a PCSX2-be, hanem egy hozzáférési kulcsot lesz létrehozva és felhasználva helyette. + Kérjük, add meg a retroachievements.org felhasználónevedet és jelszódat. A jelszavad nem kerül elmentésre a PCSX2-ben, helyette egy hozzáférési azonosító kerül generálásra és felhasználásra. @@ -92,12 +92,12 @@ Ready... - Kész... + Készen áll... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - <strong>A RetroAchievement bejelentkezési Tokened többé nem érvényes.</strong> Add meg újra az adataid hogy a teljesítményeid követhetőek legyenek. A jelszavad nem lesz elmentve a PCSX2-ben, hanem létre lesz hozva egy hozzáférési Token. + <strong>A RetroAchievements bejelentkezési azonosítója már nem érvényes.</strong> Az eredmények nyomon követéséhez újra meg kell adnod a hitelesítő adatokat. A jelszavad nem kerül elmentésre a PCSX2-ben, helyette egy hozzáférési azonosító kerül generálásra és felhasználásra. @@ -120,33 +120,34 @@ Error: %1 Please check your username and password, and try again. - Sikertelen bejelentkezés: -%1 -Ellenőrizd a felhasználóneved és jelszót. + Sikertelen bejelentkezés. +Hiba: %1 + +Kérlek ellenőrizd a felhasználónevet és a jelszót, majd próbáld újra. Login failed. - A bejelentkezés nem sikerült. + Bejelentkezés sikertelen. Enable Achievements - Trófeák engedélyezése + Trófeák Engedélyezése Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - A trófeák nincsenek engedélyezve. A bejelentkezésnek nincs hatása, amíg a követés nem lesz engedélyezve. + A trófeák nyomon követése nincs jelenleg engedélyezve. A bejelentkezésnek nincsen hatása, amíg a nyomon követés nincs engedélyezve. -Szeretnéd engedélyezni? +Szeretnéd most engedélyezni? Enable Hardcore Mode - Hardcore mód bekapcsolása + Hardcore Mód Engedélyezése @@ -155,21 +156,21 @@ Szeretnéd engedélyezni? However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - A Hardcore mód jelenleg nincs engedélyezve. A hardcore mód engedélyezése lehetővé teszi az idők és pontszámok beállítását, valamint játék-specifikus ranglistákon való részvételt. + A Hardcore mód jelenleg nincs engedélyezve. A hardcore mód engedélyezése lehetővé teszi az idők és pontszámok rögzítését, valamint játék-specifikus ranglistákon való részvételt. -A hardcore mód azonban megakadályozza a mentési állapotok, a csalások és a lassítási funkciók használatát is. +A hardcore mód azonban letiltja az állás mentések, a csalások, és a lassítási funkció használatát is. Szeretnéd engedélyezni a hardcore módot? Reset System - Rendszer újraindítása + Rendszer Visszaállítása Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd újraindítani a rendszert? + A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd most újraindítani a rendszert? @@ -178,25 +179,25 @@ Szeretnéd engedélyezni a hardcore módot? Enable Achievements - Trófeák bekapcsolása + Trófeák Bekapcsolása Enable Hardcore Mode - Hardcore mód bekapcsolása + Hardcore Mód Bekapcsolása Test Unofficial Achievements - Nemhivatalos trófeák kipróbálása + Nem Hivatalos Trófeák Kipróbálása Enable Sound Effects - Hangeffektek bekapcsolása + Hanghatások Engedélyezése @@ -223,7 +224,7 @@ Szeretnéd engedélyezni a hardcore módot? View Profile... - Profil megtekintése... + Profil Megtekintése... @@ -234,48 +235,48 @@ Szeretnéd engedélyezni a hardcore módot? Enable Spectator Mode - Szemlélés engedélyezése + Nézői Üzemmód Engedélyezése Enable Encore Mode - Encore mód engedélyezése + Ráadás Mód Engedélyezése Show Achievement Notifications - Trófeák értesítésének mutatása + Trófea Értesítések Megjelenítése Show Leaderboard Notifications - Ranglista értesítések mutatása + Ranglista Értesítések Megjelenítése Enable In-Game Overlays - Játékon belüli átfedés engedélyezése + Játékon Belüli Átfedések Engedélyezése Username: Login token generated at: Felhasználónév: -Bejelentkezési kulcs létrehozva: +Bejelentkezési azonosító létrehozva: Game Info - Játék információk + Játék Információk <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">A PCSX2 a RetroAchievements adatbázisára támaszkodik a játékokban való haladásod követéséhez. A trófeák bekapcsolásához készítened kell a <a href="https://retroachievements.org/">retroachievements.org</a> oldalon egy fiókot.</p><p align="justify">A megszerzett trófeáidat a <span style=" font-weight:600;">Szünet menü</span> előhívásával megtekintheted játék közben is, a <span style=" font-weight:600;">Trófeák</span> menüpont kiválasztásával.</p></body></html> + <html><head/><body><p align="justify">A PCSX2 a RetroAchievements adatbázisát használja a játékokban való haladásod követéséhez. A trófeák bekapcsolásához készítened kell a <a href="https://retroachievements.org/">retroachievements.org</a> oldalon egy fiókot.</p><p align="justify">A megszerzett trófeáidat a <span style=" font-weight:600;">Szünet menü</span> előhívásával megtekintheted játék közben is, a <span style=" font-weight:600;">Trófeák</span> menüpont kiválasztásával.</p></body></html> @@ -284,22 +285,22 @@ Bejelentkezési kulcs létrehozva: Unchecked - Nincs bejelölve + Nincs Bejelölve When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - Ha be van jelölve, a PCSX2 úgy fog tenni mintha nem lenne egy trófeád sem, és nem fogja megkérni a szervert hogy bármelyiket megszerzettnek jelölje soha. + Ha be van jelölve, a PCSX2 úgy fog tenni mintha nem lenne egy trófeád sem, és nem fogja megkérni a szervert hogy bármelyiket megszerzettnek jelölje. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - Ha be van jelölve, a PCSX2 mutatni fog nemhivatalos trófeákat is. Fontos, hogy ezeket a RetroAchievements rendszere nem tartja számon, így ha meg is szerzed őket, nem mentődnek el. + Ha engedélyezve van, a PCSX2 listázza a nem hivatalos gyűjtemények trófeáit is. Kérjük, vedd figyelembe, hogy ezeket az eredményeket a RetroAchievements nem követi nyomon, így minden egyes alkalommal feloldódnak. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állapotmentéseket, a patcheket, és a játéksebesség-manipulációt. + "Kihívás" mód a trófeákhoz, ranglista követéssel. Kikapcsolja az állásmentéseket, a csalásokat, és a játéksebesség-manipulációt. @@ -307,47 +308,47 @@ Bejelentkezési kulcs létrehozva: Checked - Ellenőrzött + Bejelölve Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Hangeffekt játszása ha trófeát érsz el vagy ha ranglistára kerülsz. + Hanghatások lejátszása olyan eseményekhez, mint például az trófeák feloldása és a ranglistán való szereplés. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Ikon megjelenítése a képernyő jobb alsó sarkában ha egy különleges trófea épp megszerezhető. + Ikon megjelenítése a képernyő jobb alsó sarkában, ha egy kihívás/elérhető trófea aktív. When enabled and logged in, PCSX2 will scan for achievements on startup. - Ha be van jelölve és be vagy jelentkezve, a PCSX2 össze fogja gyűjteni a játékhoz tartozó trófeákat a játék betöltése során. + Ha engedélyezve van és bejelentkeztél, a PCSX2 indításkor beolvassa a trófeákat. Displays popup messages on events such as achievement unlocks and game completion. - Felugró értesítés megjelenítése ha trófeát érsz el vagy ranglistára kerülsz. + Felugró üzeneteket jelenít meg az olyan eseményekről, mint a trófeák feloldása és a játék befejezése. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Felugró értesítés mutatása, ha egy ranglistás küldetést állapota változik. + Felugró üzeneteket jelenít meg, amikor elindul, beküldésre kerül vagy elbukik egy ranglista-kihívás. When enabled, each session will behave as if no achievements have been unlocked. - Ha be van jelölve, mindegyik munkamenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. + Ha be van jelölve, mindegyik játékmenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. Reset System - Rendszer visszaállítás + Rendszer Visszaállítása Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - A hardcore mód a (virtuális) gép újraindításáig nem lesz bekapcsolva. Szeretnéd most újraindítani a rendszert? + A hardcore mód a rendszer újraindításáig nem lesz bekapcsolva. Szeretnéd most újraindítani a rendszert? @@ -363,7 +364,7 @@ Bejelentkezési kulcs létrehozva: Username: %1 Login token generated on %2. Felhasználónév: %1 -Bejelentkezési kulcs létrehozva ekkor: %2. +Bejelentkezési azonosító létrehozva ekkor: %2. @@ -373,7 +374,7 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Not Logged In. - Nincs bejelentkezve. + Nincs Bejelentkezve. @@ -387,17 +388,17 @@ Bejelentkezési kulcs létrehozva ekkor: %2. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - {0} Nem teljesíthető amíg a Hardcore mód aktív. Ki akarod kapcsolni a Hardcore módot? {0} visszamodnhatja, ha a Nem lehetőséget választja. + {0} Nem teljesíthető amíg a Hardcore mód aktív. Szeretnéd kikapcsolni a Hardcore módot? {0} visszavonásra kerül, ha a Nem opciót választod. Hardcore mode is now enabled. - Hardcore mód engedélyezve. + Hardcore mód jelenleg engedélyezve. {} (Hardcore Mode) - {} (Hardcore mód) + {} (Hardcore Mód) @@ -409,8 +410,8 @@ Bejelentkezési kulcs létrehozva ekkor: %2. You have unlocked {} of %n achievements Achievement popup - %n trófeából {} trófeát értél eddig el - %n trófeából {} trófeát értél eddig el + %n trófeából {} trófeát oldottál fel eddig + %n trófeából {} trófeát oldottál fel eddig @@ -430,7 +431,7 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Mastered {} - {} mestere vagy + A {} minden trófeája feloldva hardcore módon @@ -463,47 +464,47 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Leaderboard attempt failed. - Ranglista kísérlet nem sikerült. + Ranglista kísérlet sikertelen. Your Time: {}{} - A te időd: {}{} + A Te Időd: {}{} Your Score: {}{} - A te pontod: {}{} + A Te Pontod: {}{} Your Value: {}{} - A te értéked: {}{} + A Te Értéked: {}{} (Submitting) - (Beküldés alatt) + (Beküldés Alatt) Achievements Disconnected - Trófeák szétkapcsolva + Trófeák Lecsatlakozva An unlock request could not be completed. We will keep retrying to submit this request. - A kérelmet nem sikerült befejezni. Továbbra is próbálkozunk a kérés elküldésével. + A feloldási kérelem sikertelen. Továbbra is próbálkozunk a kérés elküldésével. Achievements Reconnected - Trófeák újra összekapcsolva + Trófeák Újracsatlakozva All pending unlock requests have completed. - A kérések sikeresen befejeződtek. + Minden folyamatban lévő feloldási kérelem sikeresen befejeződött. @@ -515,28 +516,28 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Pontok: {0} pont (Könnyített módon: {1} pont) -Olvasatlan üzenetek: {2} +Olvasatlan üzenet: {2} Confirm Hardcore Mode - Hardcore mód bekapcsolása + Hardcore Mód Megerősítése Active Challenge Achievements - Aktív kihívás trófeái + Aktív Kihívás Trófeák (Hardcore Mode) - (Hardcore mód) + (Hardcore Mód) You have unlocked all achievements and earned {} points! - Az összes trófeát elérted, és {} pontot szereztél! + Az összes trófeát feloldottad, és {} pontot szereztél! @@ -547,24 +548,24 @@ Olvasatlan üzenetek: {2} Your Time: {0} (Best: {1}) - A te időd: {0} (Legjobb: {1}) + A Te Időd: {0} (A Legjobb: {1}) Your Score: {0} (Best: {1}) - A te pontod: {0} (Legjobb: {1}) + A Te Pontszámod: {0} (A Legjobb: {1}) Your Value: {0} (Best: {1}) - A te értéked: {0} (Legjobb: {1}) + A Te Értéked: {0} (A Legjobb: {1}) {0} Leaderboard Position: {1} of {2} {0} -Ranglista helyezésed: {1}/{2} +Ranglista Helyezés: {1}/{2} @@ -586,7 +587,7 @@ Ranglista helyezésed: {1}/{2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - Az {1} mérföldből {0} mérföldet oldottál föl, ezzel {2} pontot begyűjtve a {3} lehető pontból. + Az {1} trófeából {0} trófeát oldottál fel, ezzel {2} pontot szerezve a lehetséges {3} pontból. @@ -596,7 +597,7 @@ Ranglista helyezésed: {1}/{2} Locked - Zárolva + Zárolt @@ -606,12 +607,12 @@ Ranglista helyezésed: {1}/{2} Unsupported - Nem támogatott + Nem Támogatott Unofficial - Nem hivatalos + Nem Hivatalos @@ -626,7 +627,7 @@ Ranglista helyezésed: {1}/{2} Almost There - Majdnem kész + Majdnem Kész @@ -671,7 +672,7 @@ Ranglista helyezésed: {1}/{2} Rank - Helyezet + Helyezett @@ -701,7 +702,7 @@ Ranglista helyezésed: {1}/{2} Downloading leaderboard data, please wait... - Ranglista adat letöltése, kérlek várakozz... + Ranglista adat letöltése, kérlek várj... @@ -713,12 +714,12 @@ Ranglista helyezésed: {1}/{2} This game has no achievements. - Ehhez a játékhoz nem készítettek még trófeákat. + Ehhez a játékhoz nincs elérhető trófea. Failed to read executable from disc. Achievements disabled. - Az alkalmazás fájljának beolvasása sikertelen. Trófeák kikapcsolva. + Végrehajtható fáj beolvasása a lemezről sikertelen. Trófeák kikapcsolva. @@ -728,260 +729,313 @@ Ranglista helyezésed: {1}/{2} Use Global Setting [%1] - Globális beállítások használata [%1] + Globális Beállítások Használata [%1] - + Rounding Mode - Kerekítési mód + Kerekítési Mód - - - + + + Chop/Zero (Default) - Levágás/Nulla + Levágás/Nulla (Alapértelmezett) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést, mikor az Emotion Engine lebegőpontos egységét emulálja (EE FPU). Mivel a PS2 különféle FPU-i nem felelnek meg a nemzetközi szabványoknak, néhány játéknál más módokra lehet szükség, hogy helyesen végezze el a számításokat. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Division Rounding Mode Osztási Kerekítési Mód - + Nearest (Default) Legközelebbi (Alapértelmezett) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Clamping Mode - Rögzítési mód + Rögzítési Mód - - - + + + Normal (Default) - Szokásos (alapértelmezett) + Normál (Alapértelmezett) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - - + + Enable Recompiler - Újrafordító használata + Újrafordító Engedélyezése - - - - - - - - - + + + + + + + + + + Checked - Ellenőrzött + Bejelölve - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - JIT-stílusú bináris újrafordítást végez 64-bites MIPS-IV gépi kódról natív kódra. + Valós idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Várakozási Hurok Felismerése - + Moderate speedup for some games, with no known side effects. - Visszafogott mértékű extra teljesítményt nyújt pár játék esetén, problémák okozása nélkül. + Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Cache (Slow) Pufferelés bekapcsolása (lassú) - - - + + + + Unchecked - Nincs bejelölve + Nincs Bejelölve - + Interpreter only, provided for diagnostic. Kizárólag az értelmező módhoz elérhető, diagnosztikai célokra. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC-s tevékeny várakozás detektálása + INTC Időzítés Átugrása - + Huge speedup for some games, with almost no compatibility side effects. - Jelentős extra teljesítményt nyújt pár játék esetén, szinte semmilyen problémát nem okoz. + Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Backpatching használatával elkerüli a regiszterek kiürítését minden memória-hozzáférés során. + Visszamenőleges csatolást használ, hogy elkerülje a regiszterek kiürítését minden memória-hozzáféréskor. - + Pause On TLB Miss - Szünet TLB miss esetén + Szünet TLB kivétel esetén - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - A VM szüneteltetése ha TLB miss történik a végrehajtás folytatása helyett. Fontos, hogy a VM az adott blokk végén fog megállni, nem az eseményt kiváltó utasításon. Az érintett utasítás címének megismeréséhez nézd meg a konzolkimenetet. + A virtuális gép szüneteltetése ha TLB kivétel történik, a végrehajtás folytatása helyett. Fontos, hogy a virtuális gép az adott blokk végén fog megállni, nem az eseményt kiváltó utasításon. Az konzolkimenetben megtalálható az érvénytelen utasítás címe. - + Enable 128MB RAM (Dev Console) - 128MB RAM bekapcsolása (Fejlesztői Konzol) + 128MB RAM Engedélyezése (Fejlesztői Konzol) - + Exposes an additional 96MB of memory to the virtual machine. - Hozzáad egy extra 96MB memóriát a virtuális géphez. + Bővíti a virtuális gép memóriáját további 96MB-al. - + VU0 Rounding Mode - VU0 kerekítési mód + VU0 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 0-ás vektor egységét emulálja (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU1 Rounding Mode - VU1 kerekítési mód + VU1 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 1-es vektor egységét emulálja (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU0 Clamping Mode - VU0 Rögzítési mód + VU0 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban az Emotion Engine 0-ás vektor egységében (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + VU1 Clamping Mode - VU1 Rögzítési mód + VU1 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban az Emotion Engine 1-es vektor egységében (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Enable Instant VU1 - Azonnali VU1 engedélyezése + Azonnali VU1 Engedélyezése - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Azonnal futtatja a VU1-et. Egy gyorsaság fejlesztést ad a legtöbb játékban. Biztonságos a legtöbb játéknak, de pár játék kimutathat grafikai hibákat. + Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - VU0: újrafordító mód (microVU) + VU0 Újrafordító Engedélyezése (Mikro Mód) - + Enables VU0 Recompiler. - Újrafordító használata VU0 koprocesszor kódokhoz. + Újrafordító használata VU0 vektor egység kódjaihoz. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - VU1: újrafordító mód + VU1 Újrafordító Engedélyezése - + Enables VU1 Recompiler. - Újrafordító használata VU1 koprocesszor kódokhoz. + Újrafordító használata VU1 vektor egység kódjaihoz. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Felesleges Flag Kihagyása - + Good speedup and high compatibility, may cause graphical errors. - Jelentős extra teljesítményt nyújt széleskörű kompatibilitással, de néha grafikai hibákat okozhat. + Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - JIT-stílusú bináris újrafordítást végez 32-bites MIPS-IV gépi kódról natív kódra. + Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - + Enable Game Fixes - Játékjavítások engedélyezése + Játékjavítások Engedélyezése - + Automatically loads and applies fixes to known problematic games on game start. - Indításkor a szükséges javítások automatikus betöltése és alkalmazása a közismerten problémás játékokhoz. + Automatikusan betölti és alkalmazza a javításokat az ismert problémás játékokra a játék indításakor. - + Enable Compatibility Patches - Kompatibilitási patchek engedélyezése + Kompatibilitási Javítások Engedélyezése - + Automatically loads and applies compatibility patches to known problematic games. - Indításkor minden elérhető kompatibilitást javító patch automatikus betöltése és alkalmazása a közismerten problémás játékokhoz. + Automatikusan betölti és alkalmazza a kompatibilitási javításokat az ismert problémás játékokhoz. + + + + Savestate Compression Method + Állásmentés Tömörítési Módja + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Meghatározza a játék állás mentések tömörítési algoritmusát. + + + + Savestate Compression Level + Állásmentések Tömörítési Szintje + + + + Medium + Közepes + + + + Determines the level to be used when compressing savestates. + Meghatározza milyen szinten legyenek tömörítve az állásmentések. + + + + Save State On Shutdown + Állás Mentése Leállításkor + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. + + + + Create Save State Backups + Állásmentés Biztonsági Másolat + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Készít egy biztonsági mentést a játék állás mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja. @@ -1001,7 +1055,7 @@ Ranglista helyezésed: {1}/{2} Rounding Mode: Rounding refers here to the mathematical term. - Kerekítési mód: + Kerekítési Mód: @@ -1043,7 +1097,7 @@ Ranglista helyezésed: {1}/{2} Normal (Default) - Szokásos (Alapértelmezett) + Normál (Alapértelmezett) @@ -1072,7 +1126,7 @@ Ranglista helyezésed: {1}/{2} None ClampMode - Nincs clampelés + Nincs @@ -1080,12 +1134,12 @@ Ranglista helyezésed: {1}/{2} Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Extra + Sign megtartása + Extra + Előjel Megtartása Full - Tele + Teljes @@ -1096,7 +1150,7 @@ Ranglista helyezésed: {1}/{2} Enable Recompiler - Újrafordító használata + Újrafordító Engedélyezése @@ -1111,28 +1165,28 @@ Ranglista helyezésed: {1}/{2} INTC Spin Detection - INTC-s tevékeny várakozás detektálása + INTC Időzítés Átugrása Pause On TLB Miss - Szünet TLB miss esetén + Szünet TLB kivétel esetén Enable 128MB RAM (Dev Console) - 128MB RAM bekapcsolása (Fejlesztői Konzol) + 128MB RAM Engedélyezése (Fejlesztői Konzol) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + Vektor Egységek (VU) VU1 Rounding Mode: - VU1 kerekítési mód: + VU1 Kerekítési Mód: @@ -1142,17 +1196,17 @@ Ranglista helyezésed: {1}/{2} Enable VU1 Recompiler - VU1: újrafordító mód + VU1 Újrafordító Engedélyezése Enable VU0 Recompiler (Micro Mode) - VU0: újrafordító mód (microVU) + VU0 Újraforditó Engedélyezése (Mikro Mód) Enable Instant VU1 - Azonnali VU1 engedélyezése + Azonnali VU1 Engedélyezése @@ -1163,22 +1217,22 @@ Ranglista helyezésed: {1}/{2} VU0 Clamping Mode: - VU0 Rögzítési mód: + VU0 Rögzítési Mód: VU0 Rounding Mode: - VU0 kerekítési mód: + VU0 Kerekítési Mód: VU1 Clamping Mode: - VU1 Rögzítési mód: + VU1 Rögzítési Mód: I/O Processor (IOP, MIPS-I) - I/O koprocesszor (IOP, MIPS-I) + I/O Processzor (IOP, MIPS-I) @@ -1188,51 +1242,144 @@ Ranglista helyezésed: {1}/{2} Enable Game Fixes - Játékjavítások engedélyezése + Játékjavítások Engedélyezése Enable Compatibility Patches - Kompatibilitási patchek engedélyezése + Kompatibilitási Javítások Engedélyezése - + + Create Save State Backups + Állásmentés Biztonsági Másolat + + + + Save State On Shutdown + Állás Mentése Leállítás Esetén + + + Frame Rate Control - Képfrissítési-ráta vezérlés + Képfrissítési Arány Vezérlés - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: - PAL képfrissítési gyakoriság: + PAL Képfrissítési Gyakoriság: - + NTSC Frame Rate: - NTSC képfrissítési gyakoriság: + NTSC Képfrissítési Gyakoriság: - + + Savestate Settings + Állásmentés Beállítások + + + + Compression Level: + Tömörítési Szint: + + + + Compression Method: + Tömörítési Eljárás: + + + + Uncompressed + Tömörítetlen + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Alacsony (Gyors) + + + + Medium (Recommended) + Közepes (Ajánlott) + + + + High + Magas + + + + Very High (Slow, Not Recommended) + Nagyon Magas (Lassú, Nem Ajánlott) + + + PINE Settings - PINE beállítások + PINE Beállítások - + Slot: Port: - + Enable Engedélyezés + + AnalysisOptionsDialog + + + Analysis Options + Ellemzés Beállítások + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Az itt elvégzett módosítások nem kerülnek mentésre. Szerkeszd ezeket a beállításokat a globális vagy a játékonkénti beállítások párbeszédpaneleken, hogy a változtatások a jövőbeni elemzési futások során is érvénybe lépjenek. + + + + Close dialog after analysis has started + Bezárja a párbeszédpanelt az elemzés megkezdése után + + + + Analyze + Elemzés + + + + Close + Bezárás + + AudioExpansionSettingsDialog @@ -1243,7 +1390,7 @@ Ranglista helyezésed: {1}/{2} Circular Wrap: - Circular Wrap: + Körkörös Csomagolás: @@ -1254,7 +1401,7 @@ Ranglista helyezésed: {1}/{2} Shift: - Shift: + Eltolódás: @@ -1310,7 +1457,7 @@ Ranglista helyezésed: {1}/{2} <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Hangbővítési beállítások</span><br/>Ezek a beállítások finomhangolják a FreeSurround-alapú csatornatágító viselkedését.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Hangkiterjesztési Beállítások</span><br/>Ezek a beállítások finomhangolják a FreeSurround-alapú csatornakiterjesztés működését.</p></body></html> @@ -1382,7 +1529,7 @@ Ranglista helyezésed: {1}/{2} Fast Forward Volume: - Előretekerés hangereje: + Gyorsítás hangereje: @@ -1398,7 +1545,7 @@ Ranglista helyezésed: {1}/{2} TimeStretch (Recommended) - Hangnyújtás (ajánlott) + Hangnyújtás (Ajánlott) @@ -1408,7 +1555,7 @@ Ranglista helyezésed: {1}/{2} Output Latency: - Kimeneti késleltetés: + Kimeneti Késleltetés: @@ -1428,7 +1575,7 @@ Ranglista helyezésed: {1}/{2} When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - 100% játéksebesség alatt/felett modulálja a hangkimenet tempóját ahelyett hogy hagyná hogy kiessen bármennyi jel. Ennek köszönhetően megszűnik a ropogás/szaggatás, cserébe a különböző hangok viszont lassabban vagy gyorsabban kerülnek visszajátszásra. + Mikor a 100% alatti vagy feletti sebességgel fut az emulátor, hozzáállítja a sebességhez a hang tempóját ahelyett, hogy képkockákat dobna el. Így sokkal jobb hang az eredmény gyorsítás vagy lassítás közben. @@ -1439,17 +1586,17 @@ Ranglista helyezésed: {1}/{2} Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Meghatározza a hangnyújtás funkció számára rendelkezésre álló maximális időkeretet. Effektíve ugyanaz mint az átlagos késleltetés, mivel a cél ennek a buffernek a határain belül maradás. + Meghatározza a puffer méretet, amit hangnyújtással megpróbál feltöltve tartani. Végeredményében ezzel választható ki az átlagos késleltetés, mivel a hang ennek a puffernek a mérete alapján lesz nyújtva/összenyomva. Output Latency - Kimeneti késleltetés + Kimeneti Késleltetés Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Meghatározza a késleltetést a hangnyújtási buffer és a gazdarendszer audiókimenete között. Kisebbre lehet állítani a cél késleltetésnél, ha minimalizálni szeretnéd a hang késleltetését. + Meghatározza a késleltetés a puffertől az gazdagép hang kimenetéig. Ezt kevesebbre lehet állítani mint a célgép késleltetését, hogy kisebb legyen a hang késleltetés. @@ -1464,12 +1611,12 @@ Ranglista helyezésed: {1}/{2} Resets fast forward volume back to the global/inherited setting. - Visszaállítja az előretekerés hangerejét a globális/öröklött beállításra. + Visszaállítja az gyorsítás hangerejét a globális/öröklött beállításokra. Resets fast forward volume back to the default. - Visszaállítja az előretekerés hangerejét az alapértelmezettre. + Visszaállítja az gyorsítás hangerejét az alapértelmezettre. @@ -1502,7 +1649,7 @@ Ranglista helyezésed: {1}/{2} The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazda géphez. A Cubeb biztosija a legalacsonyabb késleltetést, ha problémába ütközöl, próbáld ki az SDL feldolgozót. A null letilt minden hang kimenetet. + A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. A Cubeb biztosija a legalacsonyabb késleltetést, ha problémába ütközöl, próbáld ki az SDL feldolgozót. A null letilt minden hang kimenetet. @@ -1525,27 +1672,27 @@ Ranglista helyezésed: {1}/{2} Controls the volume of the audio played on the host. - Szabályozza a hoszton lejátszott hang hangerősségét. + Szabályozza a gazdagépen lejátszott hang hangerősségét. Fast Forward Volume - Előretekerés hangereje + Gyorsítás hangereje Controls the volume of the audio played on the host when fast forwarding. - Szabályozza a hoszton lejátszott hang hangerősségét gyors előretekeréskor. + Szabályozza a gazdagépen lejátszott hang hangerősségét gyorsításkor. Unchecked - Nincs bejelölve + Nincs Bejelölve Prevents the emulator from producing any audible sound. - Megakadályozza, hogy az emulátor hallható hangot adjon ki. + Megakadályozza, hogy az emulátor bármiféle hangot adjon ki. @@ -1560,29 +1707,29 @@ Ranglista helyezésed: {1}/{2} Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - Meghatározza, hogy a támogatott játékoknál hogyan bővül a hang sztereóról surroundra. Ez magában foglalja a Dolby Pro Logic/Pro Logic II-t támogató játékokat. + Beállítható, hogy a támogatott játékoknál hogyan bővül a hang sztereóról térhatásúra. Ez magában foglalja a Dolby Pro Logic/Pro Logic II-t támogató játékokat. These settings fine-tune the behavior of the FreeSurround-based channel expander. - Ezek a beállítások finomhangolják a FreeSurround-alapú csatornatágító viselkedését. + Ezek a beállítások finomhangolják a FreeSurround-alapú csatornakiterjesztés viselkedését. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - Ezek a beállítások finomhangolják a SoundTouch audio időnyújtó viselkedését, amikor a 100%-os sebességen kívül fut. + Ezek a beállítások finomhangolják a SoundTouch hang időnyújtó viselkedését, amikor a 100%-os sebességen kívül fut. Reset Volume - Hangerő visszaállítása + Hangerő Visszaállítása Reset Fast Forward Volume - Gyors előretekerés hangerő visszaállítása + Gyorsítás hangerő visszaállítása @@ -1592,7 +1739,7 @@ Ranglista helyezésed: {1}/{2} Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - Maximális késleltetés: %1 ms (%2 ms puffer + %3 ms bővítés + %4 ms kimenet) + Maximális késleltetés: %1 ms (%2 ms puffer + %3 ms kiterjesztés + %4 ms kimenet) @@ -1602,7 +1749,7 @@ Ranglista helyezésed: {1}/{2} Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - Maximális késleltetés: %1 ms (%2 ms bővítés, minimális kimeneti késleltetés ismeretlen) + Maximális késleltetés: %1 ms (%2 ms kiterjesztés, minimális kimeneti késleltetés ismeretlen) @@ -1684,7 +1831,7 @@ Ranglista helyezésed: {1}/{2} Seekwindow Size: - Seekwindow Size: + Keresési Ablak Mérete: @@ -1704,17 +1851,17 @@ Ranglista helyezésed: {1}/{2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Hangnyújtás Beállításai</span><br/>Ezek a beállítások finomhangolják a SoundTouch hangnyújtót, ha a játék a 100%-os tartományon kívül fut.</p></body></html> Use Quickseek - Használja a gyorskeresést + Használja a Gyorskeresést Use Anti-Aliasing Filter - Anti-Aliasing Filter Használata + Anti-Aliasing Szűrő Használata @@ -1724,22 +1871,22 @@ Ranglista helyezésed: {1}/{2} Automatic Updater - Automata frissítő + Automatikus Frissítés Update Available - Frissítés elérhető + Frissítés Elérhető Current Version: - Jelenlegi verzió: + Jelenlegi Verzió: New Version: - Új verzió: + Új Verzió: @@ -1749,68 +1896,69 @@ Ranglista helyezésed: {1}/{2} Download and Install... - Letöltés és telepítés... + Letöltés és Telepítés... Skip This Update - Frissítés kihagyása + Frissítés Kihagyása Remind Me Later - Emlékeztess később + Emlékeztess Később Updater Error - Frissítési hiba + Frissítési Hiba <h2>Changes:</h2> - <h2>Változtatások:</h2> + <h2>Változások:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Állapotmentésekkel kapcsolatos figyelmeztetés</h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>használhatatlanná</b> fogja tenni. Győződj meg róla, hogy a játékállásaidat memóriakártyára is lementetted mielőtt frissítenél, különben elveszhetnek.</p> + <h2>Állapotmentésekkel kapcsolatos figyelmeztetés</ +h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>használhatatlanná</b> fogja tenni. Győződj meg róla, hogy a játékállásaidat memóriakártyára is lementetted mielőtt frissítenél, különben elveszhetnek.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Beállításokkal kapcsolatos figyelmeztetés</h2><p>Ez a frissítés alaphelyzetbe fogja állítani az összes beállítást. Kérünk tartsd figyelemben, hogy a beállításaidat újra alkalmaznod kell majd frissítés után.</p> + <h2>Beállítások Figyelmeztetés</h2><p>A frissítés telepítése alaphelyzetbe állítja a program beállításait. Kérjük, vedd figyelembe, hogy a frissítés után újra be kell konfigurálnod a beállításaidat.</p> Savestate Warning - Gyorsmentés Figyelmeztetés + Állásmentések Figyelmeztetés <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>FIGYELMEZTETÉS</h1><p style='font-size:12pt;'>Ezt a frissítést telepítve az <b>mentések inkompatibilisak lesznek</b>, <i>a továbblépés előtt feltétlenül mentsd el a folyamatot a memóriakártyára</i>.</p><p>Akarod folytatni?</p> + <h1>FIGYELEM</h1><p style='font-size:12pt;'>A frissítés telepítése az <b>állás mentéseket inkompatibilissé teszi</b>, <i>a folytatás előtt mindenképpen mentsd el az eddigi játékbeli haladásodat a memóriakártyára</i>.</p><p>Kívánod folytatni?</p> Downloading %1... - Letöltés... (%1) + Letöltés %1... No updates are currently available. Please try again later. - Nincs elérhető frissítés. Kérünk próbáld később. + Nincs jelenleg elérhető frissítés. Kérjük próbáld újra később. Current Version: %1 (%2) - Jelenlegi verzió: %1 (%2) + Jelenlegi Verzió: %1 (%2) New Version: %1 (%2) - Új verzió: %1 (%2) + Új Verzió: %1 (%2) @@ -1825,7 +1973,7 @@ Ranglista helyezésed: {1}/{2} Failed to remove updater exe after update. - Exe eltávolítása telepítés után sikertelen. + A frissítő exe fájljának eltávolítása sikertelen a frissítés után. @@ -1863,7 +2011,7 @@ Ranglista helyezésed: {1}/{2} Refresh List - Lista frissítése + Lista Frissítése @@ -1878,19 +2026,19 @@ Ranglista helyezésed: {1}/{2} Options and Patches - További lehetőségek + További Lehetőségek Fast Boot - Gyors Indítás + Gyors Bootolás Fast Forward Boot - Indítás előretekerés + Gyorsított Indítás @@ -1900,17 +2048,17 @@ Ranglista helyezésed: {1}/{2} Patches the BIOS to skip the console's boot animation. - Megpatcheli a BIOS-t, hogy a konzol boot animációja át legyen ugorva. + Kihagyja a BIOS boot animációját. Unchecked - Nincs bejelölve + Nincs Bejelölve Removes emulation speed throttle until the game starts to reduce startup time. - Kikapcsolja a sebességlimitert amíg be nem indul a játék, a folyamat felgyorsítása érdekében. + Kikapcsolja az emulációs sebesség határolóját amíg a játék el nem indul, ezzel csökkentve az indulási időt. @@ -1918,7 +2066,7 @@ Ranglista helyezésed: {1}/{2} Create / Modify Breakpoint - Töréspont hozzáadása / módosítása + Megszakítási Pont Létrehozása / Módosítása @@ -1928,7 +2076,7 @@ Ranglista helyezésed: {1}/{2} Execute - Végrehajtási + Végrehajtás @@ -1996,7 +2144,7 @@ Ranglista helyezésed: {1}/{2} Invalid Condition - Invalid Condition + Érvénytelen Kondició @@ -2059,19 +2207,19 @@ Ranglista helyezésed: {1}/{2} SIZE / LABEL Warning: limited space available. Abbreviate if needed. - MÉRET / LABEL + MÉRET / CÍMKE INSTRUCTION Warning: limited space available. Abbreviate if needed. - Utasítás + UTASÍTÁS CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + KONDICÍÓ @@ -2091,12 +2239,12 @@ Ranglista helyezésed: {1}/{2} Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - A játéklemez helye egy cserélhető meghajtón található, teljesítményhez köthető problémák, például akadozás és lefagyás történhet. + A játéklemez egy cserélhető meghajtón található, teljesítmény problémák, mint például szaggatás és lefagyás történhet. Saving CDVD block dump to '{}'. - CDVD blokk kiírása és mentése ide: '{}'. + CDVD blokk mentése ide: '{}'. @@ -2141,7 +2289,7 @@ Ranglista helyezésed: {1}/{2} Required memory ({}GB) is the above the maximum allowed ({}GB). - Szükséges memória ({}GB) a maximálisan megengedettet túllépi ({}GB). + A szükséges memória ({}GB) túllépi a maximálisan megengedettet ({}GB). @@ -2149,7 +2297,7 @@ Ranglista helyezésed: {1}/{2} Select LED Color - LED szín kiválasztása + LED Szín Kiválasztása @@ -2157,7 +2305,7 @@ Ranglista helyezésed: {1}/{2} Virtual Controller Type - Virtuális Kontroller Típus + Virtuális Játékvezérlő Típus @@ -2182,12 +2330,12 @@ Ranglista helyezésed: {1}/{2} Clear Mapping - Kiosztás törlése + Kiosztás eltávolítása Controller Port %1 - Kontroller Port %1 + Játékvezérlő Port %1 @@ -2198,13 +2346,13 @@ Ranglista helyezésed: {1}/{2} Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Hozzárendelések törlése + Hozzárendelések Eltávolítása Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Biztos hogy törölni akarod a Kontroller Kiosztást ennél a Kontrollernél? Ezt nem lehet visszacsinálni. + Biztos szeretnéd eltávolítani az összes hozzárendelt kiosztást ehhez a játékvezérlőhöz? Ez a művelet nem visszavonható. @@ -2214,7 +2362,7 @@ Ranglista helyezésed: {1}/{2} No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - A(z) eszközhöz nem jött létre Automatikus Kiosztás '%1'. Előfordulhat, hogy a kontroller/forrás nem támogatja az automatikus gombkiosztást. + Az eszközhöz nem jött létre automatikus kiosztás '%1'. Előfordulhat, hogy a játékvezérlő/forrás nem támogatja az automatikus gombkiosztást. @@ -2257,12 +2405,12 @@ Ranglista helyezésed: {1}/{2} Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Bal analóg kar + Bal Analóg Kar Large Motor - Nagy rezgő motor + Nagy Motor @@ -2334,12 +2482,12 @@ Ranglista helyezésed: {1}/{2} Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Jobb analóg kar + Jobb Analóg Kar Small Motor - Kis motor + Kis Motor @@ -2356,12 +2504,12 @@ Ranglista helyezésed: {1}/{2} Pressure Modifier - Nyomáserősség-módosító + Nyomáserősség Módosító Analog - Analog + Analóg @@ -2429,7 +2577,7 @@ Ranglista helyezésed: {1}/{2} Whammy Bar - Whammy Bar + Billentyűsáv @@ -2502,7 +2650,7 @@ Ranglista helyezésed: {1}/{2} Face Buttons - Elülső Gombok + Műveletgombok @@ -2532,12 +2680,12 @@ Ranglista helyezésed: {1}/{2} Dial Left - Dial Left + Tárcsa Balra Dial Right - Dial Right + Tárcsa Jobbra @@ -2545,7 +2693,7 @@ Ranglista helyezésed: {1}/{2} D-Pad - D-Pad + D-Pad @@ -2575,42 +2723,42 @@ Ranglista helyezésed: {1}/{2} L - L + L Start - Start + Start R - R + R Face Buttons - Elülső Gombok + Műveletgombok I - I + I II - II + II B - B + B A - A + A @@ -2620,12 +2768,12 @@ Ranglista helyezésed: {1}/{2} Twist Left - Twist Left + Tekerés Balra Twist Right - Twist Right + Tekerés Jobbra @@ -2634,7 +2782,7 @@ Ranglista helyezésed: {1}/{2} Select Leave this button name as-is or uppercase it entirely. - Kiválasztás + Select @@ -2660,7 +2808,7 @@ Ranglista helyezésed: {1}/{2} Start Leave this button name as-is or uppercase it entirely. - Kezdés + Start @@ -2693,7 +2841,7 @@ Ranglista helyezésed: {1}/{2} Restore Default Settings - Alapértelmezett beállítások visszaállítása + Alapértelmezett Beállítások Visszaállítása @@ -2711,93 +2859,93 @@ Ranglista helyezésed: {1}/{2} SDL Input Source - SDL bemenetforrás + SDL Bemenetforrás The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - Az SDL bemenetforrás kompatibilis a szinte minden játékvezérlővel, és extra funkcionalitást biztosít DualShock 4 és DualSense használatakor Bluetooth módban (rezgés és fénysáv vezérlés). + Az SDL bemeneti forrás támogatja a legtöbb játékvezérlőt, és kibővített funkciókat biztosít a DualShock 4 / DualSense kontrollerek számára Bluetooth módban (Rezgés / LED Vezérlés). Enable SDL Input Source - SDL bemenetforrás használata + SDL Bemenetforrás Használata DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense extrák bekapcsolása + DualShock 4 / DualSense Bővített Mód XInput Source - XInput bemenetforrás + XInput Bemenetforrás Enable XInput Input Source - XInput bemenetforrás használata + XInput Bemenetforrás Használata DInput Source - DInput bemenetforrás + DInput Bemenetforrás The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - A DInput bemenetforrás elavult, XInputot nem támogató, játékvezérlők használatához ajánlott. Érdemes először SDL-en át kipróbálni őket, de ha a működésük úgy nem megfelelő, ez a mód alkalmas lehet a feladatra. + A DInput forrás támogatást nyújt az XInputot nem támogató régi játékvezérlők számára. Javasolt először ezeket vezérlőket SDL-el kipróbálni, de ha nem kompatibilisek vele, akkor a DirectInput használható. Enable DInput Input Source - DInput bemenetforrás használata + DInput Bemenetforrás Használata Profile Settings - Profilspecifikus beállítások + Profil Beállítások When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - Ha ez a beállítás engedélyezve van, akkor a játékvezérlők gombhozzárendelései mellett a gyorsbillentyűk is felülbírálhatóak lesznek a profilban. Alapból ez nem lenne lehetséges, ezt kikapcsolva a gyorsbillentyűk profilokon átívelőek. + Ha ez az opció engedélyezve van, a gyorsbillentyűk beállíthatók ebben a bemeneti profilban, és a globális gyorsbillentyűk helyett ezek lesznek használva. Alapértelmezés szerint a gyorsbillentyűk mindig közösek az összes profil között. Use Per-Profile Hotkeys - Profilspecifikus gyorsbillentyűk használata + Profilonkénti Gyorsbillentyűk Használata Controller LED Settings - Fénysáv beállítások + Játékvezérlő Fénysáv Beállítások Enable SDL Raw Input - SDL 'raw' bemenetforrás használata + SDL Nyers Bemenet Használata Enable IOKit Driver - IOKit meghajtó engedélyezése + IOKit Illesztőprogram Engedélyezése Enable MFI Driver - MFI meghajtó engedélyezése + MFI Illesztőprogram Engedélyezése The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - Az XInput bemenetforrás támogatást nyújt az Xbox 360, Xbox One és Xbox Series konzolok játékvezérlőihez, és minden egyéb játékvezérlőhöz ami implementálja az XInput protokollt. + Az XInput forrás biztosít támogatást az Xbox 360 / Xbox One / Xbox Series játékvezérlőkhöz, és az XInput protokollt támogató harmadik féltől származó vezérlőkhöz. Controller Multitap - Játékvezérlő multitap + Játékvezérlő Multitap @@ -2817,12 +2965,12 @@ Ranglista helyezésed: {1}/{2} Mouse/Pointer Source - Egér és mutató bemenetforrás + Egér és Mutató Bemenetforrás PCSX2 allows you to use your mouse to simulate analog stick movement. - A PCSX2 lehetővé teszi, hogy az egérmozgatásodat az analóg karokhoz rendeld. + A PCSX2 lehetővé teszi, hogy az egérrel szimuláld az analóg kar mozgatását. @@ -2832,7 +2980,7 @@ Ranglista helyezésed: {1}/{2} Enable Mouse Mapping - Egérmozgatás hozzárendelésének bekapcsolása + Egérmozgatás Hozzárendelésének Engedélyezése @@ -2883,7 +3031,7 @@ Ranglista helyezésed: {1}/{2} Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Válaszd ki azokat a gombokat, amiket le szeretnél nyomni ezzel a makróval. Minden kiválasztott gomb egyszerre lesz lenyomva. + Válaszd ki azokat a gombokat, amelyeket ezzel a makróval szeretnél aktiválni. Az összes gomb egyidejűleg aktiválódik. @@ -2893,7 +3041,7 @@ Ranglista helyezésed: {1}/{2} For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - Olyan gombokért, amik nyomás szenzítivek, ez a csusztató fogja irányítani, hogy mennyi erőt fog stimulálni a makró. + A nyomásérzékeny gombok esetében ez a csúszka szabályozza, hogy mekkora erő lesz szimulálva, amikor a makró aktív. @@ -2909,17 +3057,17 @@ Ranglista helyezésed: {1}/{2} Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Válaszd a ravaszt hogy aktiváld a macro-t. Ez akár lehet egy egyetlen gomb is, vagy gombkombináció. Shift-kattintás több ravaszért. + Válaszd ki a makró aktiválásához használandó gombot(kat). Ez lehet egyetlen gomb vagy gombok kombinációja (akkord). Több gombhoz Shift-kattintás. Press To Toggle - Kattintson az átkapcsoláshoz + Nyomd Le Kapcsoláshoz Deadzone: - Deadzone: + Holttér: @@ -2934,7 +3082,7 @@ Ranglista helyezésed: {1}/{2} Set... - Beállitás... + Beállítás... @@ -2965,7 +3113,7 @@ Ranglista helyezésed: {1}/{2} Macro will toggle buttons every %1 frames. - A makró gombokat fog kapcsolgatni minden %1 képkockánként. + A makró gombokat be fogja kapcsolni minden %1 képkockánként. @@ -2973,7 +3121,7 @@ Ranglista helyezésed: {1}/{2} Controller Port %1 Macros - Kontroller Port %1 Makró + Játékvezérlő Port %1 Makró @@ -2991,7 +3139,7 @@ Not Configured/Buttons configured Controller Mapping Settings - Kontroller gombkiosztás beállítások + Játékvezérlő Gombkiosztási Beállítások @@ -3001,12 +3149,12 @@ Not Configured/Buttons configured Ignore Inversion - Tükrözés Figyelmenkívülhagyása + Inverz Figyelmen Kívül Hagyása <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Néhány harmadik féltől származó játékvezérlő hibásan inverznek jelöli az analóg karját a pozitív irányba, de nem a negatívba.</p><p>Ennek eredményeképp, az analóg kar &quot;beragad&quot; még akkor is ha alaphelyzetben van. </p><p>Ennek a beállításnak az engedélyezése, jelzi a PCSX2-nek hogy ne vegye figyelembe a inverz jelöléseket mikor hozzárendeli őket, így megfelelően működhetnek ezek a játékvezérlők.</p></body></html> @@ -3014,7 +3162,7 @@ Not Configured/Buttons configured Mouse Mapping Settings - Egér Gombkiosztás Beállítása + Egér Hozzárendelés Beállítása @@ -3038,7 +3186,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Egér Gombkiosztás Beállítása</span><br/>Ezek a beállítások finomhangolják az egeret az emulált vezérlőhöz való hozzárendeléskor.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Egér Hozzárendelés Beállítása</span><br/>Ezek a beállítások finomhangolják az egér viselkedését az emulált vezérlőhöz való hozzárendeléskor.</p></body></html> @@ -3048,12 +3196,12 @@ Not Configured/Buttons configured X Dead Zone - X Dead Zóna + X Holttér Y Dead Zone - Y Dead Zóna + Y Holttér @@ -3061,7 +3209,7 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Kontroller Beállítások + PCSX2 Játékvezérlő Beállítások @@ -3107,11 +3255,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Az egyéni vezérlőprofilok bizonyos játékok megosztott vezérlőprofiljainak felülbírálására szolgálnak. -Egy adott játék egyéni vezérlőprofiljának beállításához nyissa meg a Játék tulajdonságait és módosítsa a 'Vezérlőprofilt' -az Összefoglaló lapon. + Az egyéni bemeneti profilok a Megosztott bemeneti profil felülírására szolgálnak meghatározott játékok esetében. +Ha egyéni bemeneti profilt szeretnél alkalmazni egy játékra, menj a játék tulajdonságaihoz, majd változtasd meg az 'Bemeneti profil' elemet az Összefoglaló lapon. -Írja be az új vezérlőprofil nevét: +Add meg az új bemeneti profil nevét: @@ -3153,7 +3300,7 @@ az Összefoglaló lapon. All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Biztos vagy benne, hogy szeretnéd betölteni a '%1' nevű bemeneti profilt? + Biztos vagy benne, hogy szeretnéd betölteni a'%1' nevű bemeneti profilt? Minden jelenlegi globális kiosztás törölve lesz, és a profil beállításai lesznek betöltve. @@ -3176,7 +3323,7 @@ Ez a művelet nem visszavonható. Failed to delete '%1'. - Nem sikerült törölni a(z) '%1'. + '%1' törlése sikertelen. @@ -3202,7 +3349,7 @@ Ez a művelet nem visszavonható. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Kontroller Port %1%2 %3 + Játékvezérlő Port %1%2 %3 @@ -3210,7 +3357,7 @@ Ez a művelet nem visszavonható. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Kontroller Port %1 %2 + Játékvezérlő Port %1 %2 @@ -3246,22 +3393,22 @@ Ez a művelet nem visszavonható. PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 automatikusan letölthet borítóképet azokhoz a játékokhoz amelyeknek nincsen beállított borítója. Mi nem biztosítunk borítóképeket, a felhasználónak kell a saját forrását biztosítania a borítókhoz. + PCSX2 automatikusan letölthet borítóképeket azokhoz a játékokhoz, amelyeknek nincsen beállított borítója. Mi nem biztosítunk borítóképeket, a felhasználónak kell forrást biztosítania a borítókhoz. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Az alábbi szövegdobozban URL mintákat helyezhetsz el, amiket a program feldolgoz és a létrejövő címekről a borítókat beszerzi. A következő változók érhetőek el:</p><p><span style=" font-style:italic;">${title}:</span> az adott játék neve.<br/><span style=" font-style:italic;">${filetitle}:</span> az adott játék fájlnevének név része.<br/><span style=" font-style:italic;">${serial}:</span> az adott játék sorozatszáma.</p><p><span style=" font-weight:700;">Példa:</span> https://www.pelda-nem-egy-igazi-domain.com/boritok/${serial}.jpg</p></body></html> + <html><head/><body><p>Az alábbi mezőben add meg a borítók letöltésére használt URL-címeket, soronként egy sablon URL-t megadva. A következő változók állnak rendelkezésre:</p><p><span style=" font-style:italic;">${title}:</span> A játék címe.<br/><span style=" font-style:italic;">${filetitle}:</span> A játék fájlnevének név összetevője. <br/><span style=" font-style:italic;"">${serial}:</span> A játék sorozatszáma. </p><p><span style=" font-weight:700;"">Példa:</span> https://www.pelda-nem-egy-valodi-cim.com/covers/$${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + Alapból a letöltött borítók a játék sorozat számával kerülnek mentésre, hogy ne okozzon problémát a GameDB változtatásokkal és a több régióban megjelent címek ne írják felül egymást. Ha ez nem szükséges jelöld be a "Használja a Címet Fájlnévnek" opciót lent. Use Title File Names - Use Title File Names + Alapból a letöltött borítók a játék sorozat számával kerülnek mentésre, hogy ne okozzon problémát a GameDB változtatásokkal és a több régióban megjelent címek ne írják felül egymást. Ha ez nem szükséges jelöld be a "Használja a Címet Fájlnévnek" opciót lent. @@ -3277,7 +3424,7 @@ Ez a művelet nem visszavonható. Close - Bezár + Bezárás @@ -3305,7 +3452,7 @@ Ez a művelet nem visszavonható. Memory Search - Memória-kereső + Memória Keresés @@ -3315,7 +3462,7 @@ Ez a művelet nem visszavonható. Breakpoints - Töréspontok + Megszakítási Pontok @@ -3335,12 +3482,12 @@ Ez a művelet nem visszavonható. Globals - Globals + Globális Locals - Locals + Helyi @@ -3348,87 +3495,87 @@ Ez a művelet nem visszavonható. Paraméterek - + Breakpoint List Context Menu - Töréspontlista helyi menüje + Megszakítási Pont Lista Helyi Menüje - - + + New Új - + Edit Szerkesztés - - - + + + Copy Másolás - - + + Delete Törlés - - - - + + + + Copy all as CSV Az összes másolása mint CSV - - + + Paste from CSV Beillesztés CSV-ből - + Thread List Context Menu Szállista helyi menüje - + Go to in Disassembly Ugrás ide a disassemblerben - - + + Load from Settings - Betöltés a beállításokból + Betöltés a Beállításokból - - + + Save to Settings - Mentés a beállításokba + Mentés a Beállításokba - + Go to in Memory View Ugrás ide a memória böngészőben - + Copy Address - Cím másolása + Cím Másolása - + Copy Text - Szöveg másolása + Szöveg Másolása - + Stack List Context Menu Veremlista helyi menüje @@ -3438,12 +3585,12 @@ Ez a művelet nem visszavonható. Network DNS Hosts Import/Export - Hálózati DNS hosztok importálása/exportálása + Hálózati DNS Kiszolgálok Importálása/Exportálása Select Hosts - Hosztok kiválasztása + Kiszolgáló Kiválasztása @@ -3468,7 +3615,7 @@ Ez a művelet nem visszavonható. Url - URL + Kiszolgáló Neve @@ -3491,7 +3638,7 @@ Ez a művelet nem visszavonható. Ethernet Device: - Ethernet eszköz: + Ethernet Eszköz: @@ -3501,7 +3648,7 @@ Ez a művelet nem visszavonható. Intercept DHCP - DHCP elfogása + DHCP Lekérdezés @@ -3522,7 +3669,7 @@ Ez a művelet nem visszavonható. Gateway Address: - Gateway Cím: + Átjáró Cím: @@ -3534,7 +3681,7 @@ Ez a művelet nem visszavonható. Intercept DHCP: - DHCP elfogása: + DHCP lekérdezés: @@ -3584,7 +3731,7 @@ Ez a művelet nem visszavonható. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - A Belső DNS kiválasztható a DNS1/2 legördülő menüből, vagy átállítva azt 192.0.2.1 -re + A belső DNS kiválasztható a DNS1/2 legördülő menüből, vagy a 192.0.2.1 beállításával. @@ -3643,12 +3790,12 @@ Ez a művelet nem visszavonható. PCAP Bridged - PCAP bridged + PCAP Áthidalt PCAP Switched - PCAP switched + PCAP Átváltott @@ -3658,7 +3805,7 @@ Ez a művelet nem visszavonható. Sockets - Socketek + Foglalatok @@ -3679,12 +3826,12 @@ Ez a művelet nem visszavonható. Name - Elnevezés + Név Url - URL + Kiszolgáló Neve @@ -3695,7 +3842,7 @@ Ez a művelet nem visszavonható. Hosts File - Hosts fájl + Kiszolgáló fájl @@ -3709,12 +3856,12 @@ Ez a művelet nem visszavonható. DNS Hosts - DNS hosztok + DNS Kiszolgálok Exported Successfully - Az exportálás sikeres. + Az Exportálás Sikeres @@ -3724,28 +3871,28 @@ Ez a művelet nem visszavonható. No Hosts in file - Nincs hoszt a fájlban + Nincs kiszolgáló a fájlban Imported Successfully - Az importálás sikeres. + Az Importálás Sikeres Per Game Host list - Játékspecifikus DNS hosztlista + Játékonkénti Kiszolgáló Lista Copy global settings? - Lemásolod a globális beállításokat? + Másolod a globális beállításokat? Delete per game host list? - Biztosan törlöd a játékspecifikus DNS hosztlistát? + Biztosan törlöd a játékonkénti DNS kiszolgáló listát? @@ -3779,12 +3926,12 @@ Ez a művelet nem visszavonható. Do you want to overwrite? A megadott HDD lemezkép "%1" már létezik. -Felülírod? +Szeretnéd Felülírni? HDD Creator - HDD lemezkép-készítő + HDD Lemezkép-készítő @@ -3794,7 +3941,7 @@ Felülírod? Use Global - Globális haszn. + Globális Használata @@ -3802,131 +3949,900 @@ Felülírod? Felülbírálás + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Meglévő Szimbólumok Törlése + + + + + Automatically Select Symbols To Clear + Automatikusan Kiválasztja a Törlendő Szimbólumokat + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Szimbólumok Importálása + + + + + Import From ELF + Importálás ELF-ből + + + + + Demangle Symbols + Névroncsolás Visszafejtése Szimbólumon + + + + + Demangle Parameters + Névroncsolás Visszafejtése Paraméteren + + + + + Import Default .sym File + Alapértelmezett .sym Fájl Importálása + + + + Import from file (.elf, .sym, etc): + Importálás Fájlból (.elf, .sym stb.): + + + + Add + Hozzáad + + + + Remove + Eltávolít + + + + Scan For Functions + Függvények Keresése + + + + Scan Mode: + Keresési Mód: + + + + + Scan ELF + Keresés ELF-ben + + + + Scan Memory + Keresés Memóriában + + + + Skip + Kihagyás + + + + Custom Address Range: + Egyedi Címtartomány: + + + + Start: + Eleje: + + + + End: + Vége: + + + + Hash Functions + Hash Funkciók + + + + + Gray Out Symbols For Overwritten Functions + Szürke Szimbólumok a Felülírt Függvényekhez + + + + + + + + + Checked + Bejelölve + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatikusan törli a korábbi elemzési műveletek által generált szimbólumokat. + + + + Import symbol tables stored in the game's boot ELF. + Szimbólumok importálása a játék ELF inditó fájljából. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Szimbólumok importálása egy .sym fájlból, amelynek neve megegyezik a betöltött ISO fájl nevével a lemezen, ha létezik ilyen fájl. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Az importálás során a C++ szimbólumok szétválasztása, hogy a hibakeresőben megjelenő függvény- és globális változónevek jobban olvashatóak legyenek. + + + + Include parameter lists in demangled function names. + Bevonja a paraméterlistákat a szétválasztott függvénynevekbe. + + + + Scan Mode + Keresési Mód + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Válaszd ki, hogy a függvényolvasó hol keressen függvényeket. Ez a beállítás hasznos lehet, ha az alkalmazás futás közben további kódot tölt be. + + + + Custom Address Range + Egyéni Címtartomány + + + + Unchecked + Nincs Bejelölve + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + A megadott címtartományban (Bejelölve), vagy a belépési pontot tartalmazó ELF szegmensben (Nincs Bejelölve) keressük-e a függvényeket. + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generáljon hash-okat az összes felismert függvényhez, és szürkítse ki a hibakeresőben megjelenített szimbólumokat a már nem egyező függvények esetében. + + + + <i>No symbol sources in database.</i> + <i>Nincs szimbólumforrás az adatbázisban.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Indítsa el ezt a játékot a szimbólumforrások listájának módosításához.</i> + + + + Add Symbol File + Szimbólumfájl Hozzáadása + + DebugSettingsWidget + + Analysis + Elemzés + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Ezek a beállítások szabályozzák, hogy a virtuális gépen futó programon mikor és milyen elemzési lépések legyenek végrehajtva, hogy az így kapott információk megjeleníthetők legyenek a hibakeresőben. + + + + Automatically Analyze Program: + Program Automatikus Elemzése: + + + + Always + Mindig + + + + + If Debugger Is Open + Ha a Hibakereső Megvan Nyitva + + + + Never + Soha + + + + Generate Symbols For IRX Exports + Szimbólumok Generálása IRX Exportáláshoz + + + GS GS - + Draw Dumping - Draw dumpolás + GS Adat Lementés - + Dump GS Draws - GS draw-ok dumpolása + GS Adatok Lementése - + Save RT RT mentése - + Save Frame - Képkocka mentése + Képkocka Mentése - + Save Texture - Textúra mentése + Textúra Mentése - + Save Depth - Mélységinfó mentése + Mélységinfó Mentése - + Start Draw Number: - Első draw szám: + Első Képrajzolás Száma: - + Draw Dump Count: - Dumpolandó drawok száma: + Lementendő Rajzolások Száma: - + Hardware Dump Directory: - Hardveres dumpok könyvtára: + Hardveres Adat Mentések Mappája: - + Software Dump Directory: - Szoftveres dumpok könyvtára: + Szoftveres Adat Mentések Mappája: - - + + Browse... Tallózás... - - + + Open... Megnyitás... + + + Trace Logging + Nyomkövetés Naplózás + + + + Enable + Engedélyezés + + + + EE + EE + + + + + DMA Control + DMA Vezérlés + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Gyorsítótár + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Számlálók + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Makró) + + + + VIFCodes + VIFKódok + + + + Memory + Memória + + + + + Unknown MMIO + Ismeretlen MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Regiszterek + + + + GIFTags + GIFCímkék + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memkártyák + + + + Pad + Tömb + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Program Elemzése + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Kiválasztja, hogy az elemzési passzusok mikor fussanak: Mindig (hogy időt takarítson meg a hibakereső megnyitásakor), Ha a Hibakereső Megvan Nyitva (hogy memóriát takarítson meg, ha soha nem nyitod meg a hibakeresőt), vagy Soha. + + + + Generate Symbols for IRX Export Tables + Szimbólumok Generálása IRX Exporttáblákhoz + + + + Checked + Bejelölve + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Az IRX modul betöltésének/kiürítésének megakasztása és szimbólumok generálása az exportált függvényekhez menet közben. + + + + Enable Trace Logging + Nyomonkövetési Naplózás Engedélyezése + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Nincs Bejelölve + + + + Globally enable / disable trace logging. + A nyomkövetési naplózás globális engedélyezése / letiltása. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Naplózza a SYSCALL és DECI2 tevékenységet. + + + + EE Memory + EE Memória + + + + Log memory access to unknown or unmapped EE memory. + Ismeretlen vagy feltérképezetlen EE memóriához való memória-hozzáférés naplózása. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + R5900 magutasítások naplózása (a COP-ok kivételével). A PCSX2 forráskód módosítása és az értelmező engedélyezése szükséges. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Naplózza a COP0 (MMU, CPU állapot, stb.) utasításokat. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + COP1 (FPU) utasítások naplózása. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + COP2 (VU0 makró üzemmód) utasítások naplózása. + + + + EE Cache + EE Gyorsítótár + + + + Log EE cache activity. + Az EE gyorsítótár tevékenységének naplózása. + + + + EE Known MMIO + EE Ismert MMIO + + + + + Log known MMIO accesses. + Naplózza az ismert MMIO-hozzáféréseket. + + + + EE Unknown MMIO + EE Ismeretlen MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Ismeretlen vagy nem megvalósított MMIO-hozzáférések naplózása. + + + + EE DMA Registers + EE DMA Regiszterek + + + + + Log DMA-related MMIO accesses. + Naplózza a DMA-val kapcsolatos MMIO-hozzáféréseket. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Naplózza az IPU tevékenységét; MMIO, dekódolási műveletek, DMA állapot stb. + + + + EE GIF Tags + EE GIF Címkék + + + + Log GIFtag parsing activity. + Naplózza a GIFtag elemzési tevékenységet. + + + + EE VIF Codes + EE VIF Kódok + + + + Log VIFcode processing; command, tag style, interrupts. + Napló VIFkód feldolgozás; parancs, címke stílus, megszakítások. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Path3 maszkolás feldolgozás naplózása. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Naplózza a Scratchpad MFIFO tevékenységét. + + + + EE DMA Controller + EE DMA Vezérlő + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + DMA átviteli tevékenység naplózása. Állások, buszmegosztás, stb. + + + + EE Counters + EE Számlálók + + + + Log all EE counters events and some counter register activity. + Naplózza az összes EE számláló eseményt és néhány számlálóregiszter-aktivitást. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Naplózza a különböző VIF és VIFcode feldolgozási adatokat. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Naplózza a különböző GIF és GIFtag elemzési adatokat. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Naplózza a SYSCALL és IRX tevékenységet. + + + + IOP Memcards + IOP Memkártyák + + + + Log memory card activity. Reads, Writes, erases, etc. + Naplózza a memóriakártya tevékenységét. Olvasás, írás, törlés stb. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + R3000A magutasítások naplózása (a COP-ok kivételével). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Naplózza az IOP GPU segédprocesszor utasításait. + + + + IOP Known MMIO + IOP Ismert MMIO + + + + IOP Unknown MMIO + IOP Ismeretlen MMIO + + + + IOP DMA Registers + IOP DMA Regiszterek + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Naplózza a PAD tevékenységet. + + + + IOP DMA Controller + IOP DMA Vezérlő + + + + IOP Counters + IOP Számlálók + + + + Log all IOP counters events and some counter register activity. + Naplózza az összes IOP számláló eseményt és néhány számlálóregiszter-aktivitást. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Naplózza a CDVD hardvertevékenységét. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + FMV dekóder hardveregység tevékenységének naplózása. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + SIF (EE <-> IOP) tevékenység naplózása. + DebuggerWindow PCSX2 Debugger - PCSX2 Debugger + PCSX2 Hibakereső - - + + Run Futtatás - + Step Into Lépj bele - + F11 F11 - + Step Over Lépd át - + F10 F10 - + Step Out Lépj vissza - + Shift+F11 Shift+F11 - + Always On Top Mindig felül - + Show this window on top - Mutasd ezt az ablakot legfelül + Ezen ablak felül mutatása - + + Analyze + Elemzés + + + Pause Szünet @@ -3946,7 +4862,7 @@ Felülírod? Copy Instruction Hex - Utasítás másolása (hexadecimálisan) + Utasítás Másolása (Hexadecimálisan) @@ -3971,18 +4887,18 @@ Felülírod? Add Function - Funkció Hozzáadása + Függvény Hozzáadása Rename Function - Funkció Átnevezése + Függvény Átnevezése Remove Function - Funkció Eltávolítása + Függvény Eltávolítása @@ -3993,7 +4909,7 @@ Felülírod? Unable to change assembly while core is running - Az összeállítás nem módosítható, amíg a Mag fut + Az összeállítás nem módosítható, amíg a mag fut @@ -4003,43 +4919,44 @@ Felülírod? Function name - Funkció neve + Függvény neve Rename Function Error - Rename Function Error + Függvény Hiba Átnevezése Function name cannot be nothing. - Function name cannot be nothing. + A Függvény nem lehet semmi. No function / symbol is currently selected. - No function / symbol is currently selected. + Nincs függvény / szimbólum jelenleg kiválasztva. Go To In Disassembly - Go To In Disassembly + Ugrás ide a disassemblerben Cannot Go To - Cannot Go To + + Restore Function Error - Restore Function Error + Függvény Hiba Visszaállítása Unable to stub selected address. - Unable to stub selected address. + Nem sikerült a kiválasztott címet lekötni. @@ -4049,7 +4966,7 @@ Felülírod? Copy Function Name - Copy Function Name + Függvény Név Másolása @@ -4069,22 +4986,22 @@ Felülírod? Toggle &Breakpoint - Toggle &Breakpoint + Töréspont &Bekapcsolása &Go to Address - &Go to Address + &Ugrás Címhez Restore Function - Funkció Visszaállítása + Függvény Visszaállítása Stub (NOP) Function - Stub (NOP) Function + Stub (NOP) Függvény @@ -4102,12 +5019,12 @@ Felülírod? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Nem található játék támogatott formátumban.</span></p><p>Kérlek adj hozzá egy könyvtárt játékokkal a kezdéshez.</p><p>Játék képfájlok a következő formátumban kerülnek keresésre és listázásra:</p></body></html> Add Game Directory... - Játékmappa hozzáadása... + Játék Könyvtár Hozzáadása... @@ -4120,44 +5037,43 @@ Felülírod? Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Foglalat: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + Foglalat: %1 | %2 | EE: %3% | GS: %4% No Image - Nincs kép + Nincs Kép %1x%2 - %1x%2 + %1x%2 FPS: %1 - FPS: %1 + FPS: %1 VPS: %1 - VPS: %1 + VPS: %1 Speed: %1% - Speed: %1% + Sebesség: %1% Game: %1 (%2) - Game: %1 (%2) - + Játék: %1 (%2) @@ -4200,7 +5116,7 @@ Felülírod? Failed to write '%1'. - Failed to write '%1'. + Nem sikerült írni '%1'. @@ -4208,7 +5124,7 @@ Felülírod? Speed Control - Speed Control + Sebesség Vezérlés @@ -4245,7 +5161,7 @@ Felülírod? Enable Host Filesystem - Gazdai Fájlrendszer Engedélyezése + Gazda Fájlrendszer Engedélyezése @@ -4263,12 +5179,12 @@ Felülírod? Enable Thread Pinning - Enable Thread Pinning + Szál Megjelölés Engedélyezése EE Cycle Skipping: - EE Cycle Skipping: + EE Ciklus Kihagyás: @@ -4279,22 +5195,22 @@ Felülírod? Mild Underclock - Mild Underclock + Alacsony Órajel Csökkentés Moderate Underclock - Moderate Underclock + Jelentős Órajel Csökkentés Maximum Underclock - Maximum Underclock + Maximum Órajel Csökkentés EE Cycle Rate: - EE Cycle Rate: + EE Ciklus Ráta: @@ -4320,22 +5236,22 @@ Felülírod? 130% (Overclock) - 130% (Túlhajtás) + 130% (Magasabb Órajel) 180% (Overclock) - 180% (Túlhajtás) + 180% (Magasabb Órajel) 300% (Overclock) - 300% (Túlhajtás) + 300% (Magasabb Órajel) Frame Pacing / Latency Control - Képkocka Elosztás / Késleltetés Vezérlés + Képkocka Ütemezés / Késleltetés Vezérlés @@ -4352,19 +5268,19 @@ Felülírod? Use Host VSync Timing - Gazda Gép VSync Időzítésének Használata + Gazdagép VSync Időzítésének Használata Sync to Host Refresh Rate - Szinkronizálás a Gazda Gép Képfrissítéséhez + Szinkronizálás a Gazdagép Képfrissítéséhez Optimal Frame Pacing - Optimális Képkocka Elosztás + Optimális Képkocka Ütemezés @@ -4385,13 +5301,13 @@ Felülírod? Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Kiválasztja a cél emulációs sebességet. Nincs garantálva, hogy ezt a sebességet el is éri, ez esetben az emulátor olyan gyorsan fut, amennyire lehetséges. + Kiválasztható a cél emulációs sebessége. Nincs garantálva, hogy ezt a sebességet el is éri, ez esetben az emulátor olyan gyorsan fut, amennyire lehetséges. User Preference - Felhasználói preferencia + Felhasználói Preferencia @@ -4420,22 +5336,22 @@ Felülírod? Unchecked - Nincs bejelölve + Nincs Bejelölve Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Gyors lemez hozzáférés, kevesebb töltési idő. Ellenőrizd a HDLoader kompatibilitási listáját, hogy megtudd melyik játékoknak van problémája ezzel az opcióval. Automatically loads and applies cheats on game start. - Automatically loads and applies cheats on game start. + Automatikusan betölti és alkalmazza a csalásokat a játék indulásakor. Allows games and homebrew to access files / folders directly on the host computer. - Allows games and homebrew to access files / folders directly on the host computer. + Engedélyezi a játékoknak és homebrew szoftvereknek, hogy közvetlen hozzáférjenek a gazdaszámítógép fájljaihoz/mappáihoz. @@ -4451,7 +5367,7 @@ Felülírod? Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Beállítja a gyorsított sebességet. Ezt a sebességet fogja használni, amikor a gyorsított sebesség gomb le van nyomva. + Beállítja a gyorsított sebességet. Ez a sebességet lesz használva, amikor a gyorsított sebesség gomb le van nyomva. @@ -4462,7 +5378,7 @@ Felülírod? Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Beállítja a lassított sebességet. Ezt a sebességet fogja használni, amikor a lassított sebesség gomb le van nyomva. + Beállítja a lassított sebességet. Ez a sebességet lesz használva, amikor a lassított sebesség gomb le van nyomva. @@ -4478,7 +5394,7 @@ Felülírod? Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Beállítja a prioritását bizonyos szálaknak egy bizonyos sorrendben, figyelmen kívül hagyva a rendszer ütemezőt. Ez segíthet a kis (P) és nagy (E) magos processzoroknál (pl. Intel 12-edik vagy újabb generációs processzor, vagy AMD processzor) @@ -4499,37 +5415,38 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Nullára állítja a függőleges szinkronizáció tárolóját, ezzel a GS minden képkockát befejez és bemutat, mielőtt a bemenetet begyűjti és a következő képkockát elkezdi. Ez a beállítás csökkentheti a bemeneti késleltetést, cserébe a magasabb CPU és GPU használatért. Maximum Frame Latency - Maximum Frame Latency + Maximum Képkocka Késleltetés 2 Frames - 2 Frame + 2 Képkocka Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Kiválasztható a maximális képkocka szám, amik sorba állíthatók a GS-nek, mielőtt a CPU szál megvárná, hogy valamelyik befejeződjön mielőtt folytatná. A magasabb értékek segíthetnek a szabálytalan képkockaidők kiegyenlítésében, de növelik a bemeneti késleltetést. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Felgyorsítja annyira az emulációt, hogy a virtuális gép képfrissítése megegyezzen a gazdagépével. Ez a lehető legsimább animációkat eredményezi, de megnöveli az emuláció sebességét kevesebb mint 1%-al. +Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze van a gazdagép képfrissitésétől. A váltakozó képfrissítésű kijelzővel rendelkező felhasználóknak ajánlott ezt az opciót kikapcsolni. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Engedélyezd ezt az opciót hogy a PCSX2 hozzáigazítsa a frissítési rátáját a jelenlegi monitorhoz vagy kijelzőhöz. A függőleges szinkronizáció automatikusan letiltódik ha ez nem lehetséges (pl. nem fut 100%-os sebességgel). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + Mikor szinkronizál a gazdagép képfrissitésével, ez az opció letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja helyette. Ennek az eredménye egyenletesebb képkocka ütemezés lehet, <strong>megnőtt bemeneti késleltetésért cserébe</strong>. @@ -4539,7 +5456,7 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] @@ -4557,17 +5474,17 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Egyéni [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed - Egyéni sebesség + Egyéni Sebesség Enter Custom Speed - Adjon meg egyéni sebességet + Egyéni Sebesség Megadása @@ -4575,58 +5492,58 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Invalid memory access size %d. - Invalid memory access size %d. + Érvénytelen memória hozzáférési méret %d. Invalid memory access (unaligned). - Invalid memory access (unaligned). + Érvénytelen memória hozzáférés (nem előjelzett). Token too long. - Token too long. + Időtúllépés. Invalid number "%s". - Invalid number "%s". + Érvénytelen szám "%s". Invalid symbol "%s". - Invalid symbol "%s". + Érvénytelen szimbólum "%s". Invalid operator at "%s". - Invalid operator at "%s". + Érvénytelen operátor "%s". Closing parenthesis without opening one. - Closing parenthesis without opening one. + Zárójel bezárása a megnyitása nélkül. Closing bracket without opening one. - Closing bracket without opening one. + Szögletes zárójel bezárása a megnyitása nélkül. Parenthesis not closed. - Parenthesis not closed. + Zárójel nincs bezárva Not enough arguments. - Not enough arguments. + Nincs elég argumentum. Invalid memsize operator. - Invalid memsize operator. + Érvénytelen memsize operátor. @@ -4636,17 +5553,17 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Modulo by zero. - Modulo by zero. + Modul nullával. Invalid tertiary operator. - Invalid tertiary operator. + Érvénytelen harmadlagos operátor. Invalid expression. - Invalid expression. + Érvénytelen kifejezés. @@ -4654,48 +5571,48 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Failed to show file - Failed to show file + Nem sikerült a fájl megjelenítése Failed to show file in file explorer. The file was: %1 - Failed to show file in file explorer. + Nem sikerült a fájl megjelenítése a böngészőben. -The file was: %1 +A fájl: %1 Show in Folder Windows action to show a file in Windows Explorer - Megjelenítés mappában + Megjelenítés Mappában Show in Finder macOS action to show a file in Finder - Show in Finder + Megjelenítés Keresőben Open Containing Directory Opens the system file manager to the directory containing a selected file - Open Containing Directory + Tartalmazó Mappa Megnyítása Failed to open URL - Az URL megnyitása sikertelen volt + Az URL megnyitása sikertelen Failed to open URL. The URL was: %1 - Failed to open URL. + Nem sikerült megnyitni a címet, -The URL was: %1 +A cím: %1 @@ -4735,7 +5652,7 @@ The URL was: %1 Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Az árnyékolók, játék listák, és trófeák tárolására. @@ -4755,4520 +5672,4575 @@ The URL was: %1 Used for storing covers in the game grid/Big Picture UIs. - Used for storing covers in the game grid/Big Picture UIs. + Borítók tárolására a játék négyzetrácshoz/Nagy Képernyő felülethez. Snapshots Directory - Snapshots Directory + Képernyőképek Könyvtár Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + Képernyőképek és GS adat mentések tárolására. Save States Directory - Save States Directory + Állásmentések Mappája Used for storing save states. - Used for storing save states. + Az állásmentések tárolására. FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Nem találtunk CD/DVD-ROM eszközt. Kérlek ellenőrizd, hogy csatlakoztatva van-e és van hozzáférési engedélyet a meghajtóhóz. + Nem található CD/DVD-ROM eszköz. Kérjük, győződj meg arról, hogy van-e csatlakoztatott meghajtó és megfelelő jogosultságokkal rendelkezel-e a hozzáféréshez. - + Use Global Setting Globális beállítások használata - + Automatic binding failed, no devices are available. - Automatic binding failed, no devices are available. + Automatikus hozzárendelés sikertelen, nincs elérhető eszköz. - + Game title copied to clipboard. A játék címe másolva a vágólapra. - + Game serial copied to clipboard. - Game serial copied to clipboard. + Játék sorozatszáma másolva a vágólapra. - + Game CRC copied to clipboard. - Game CRC copied to clipboard. + Játék CRC másolva a vágólapra. - + Game type copied to clipboard. A játék típusa másolva a vágólapra. - + Game region copied to clipboard. A játék régiója másolva a vágólapra. - + Game compatibility copied to clipboard. A játék kompatibilitása másolva a vágólapra. - + Game path copied to clipboard. - Game path copied to clipboard. + Játék elérhetőségi útja másolva a vágólapra. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. - Controller settings reset to default. + Játékvezérlő beállítások visszaállítva alapértékre. - + No input profiles available. - No input profiles available. + Nincs elérhető bemeneti profil. - + Create New... - Új létrehozása... + Új Létrehozása... - + Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. + Írd be a készítendő bemeneti profil nevét. - + Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + Biztos hogy szeretnéd visszaállítani az alapértelmezett beállításokat? Minden beállítás elvész. - + Settings reset to defaults. - Settings reset to defaults. + Beállítások visszaállítása alapértelmezettre. - + No save present in this slot. - No save present in this slot. + Nincs mentés ebben a foglalatban. - + No save states found. - No save states found. + Nem található mentett állás. - + Failed to delete save state. - Failed to delete save state. + Nem sikerült a mentett állás törlése. - + Failed to copy text to clipboard. - Failed to copy text to clipboard. + Nem sikerült a szöveget a vágólapra másolni. - + This game has no achievements. - Ennek a játéknak nincsenek mérföldek. + Ennek a játéknak nincsenek trófeái. - + This game has no leaderboards. - Ennek a játéknak nincsenek ranglisták. + Ennek a játéknak nincsenek ranglistái. - + Reset System - Reset System + Rendszer Újrainditása - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd most újraindítani a rendszert? - + Launch a game from images scanned from your game directories. - Launch a game from images scanned from your game directories. + Játék indítása a játék könyvtáraidban talált képfájlokból. - + Launch a game by selecting a file/disc image. - Elindít egy játékot egy fájlból/lemezképből. + Indíts el egy játékot fájl/lemezkép kiválasztásával. - + Start the console without any disc inserted. - Elindítja a konzolt egy lemez nélkül. + Konzol indítása behelyezett lemez nélkül. - + Start a game from a disc in your PC's DVD drive. - Elindít egy játékot egy lemezről a PC-d lemezmeghajtójából. + Indíts el egy játékot lemezről, a számítógéped DVD meghajtóját használva. - + No Binding - No Binding + Nincs Hozzárendelve - + Setting %s binding %s. - Setting %s binding %s. + Beállítás %s hozzárendelés %s. - + Push a controller button or axis now. - Push a controller button or axis now. + Nyomj meg egy játékvezérlő gombot vagy tengelyt most. - + Timing out in %.0f seconds... - Timing out in %.0f seconds... + Időtúllépés %.0f másodperc múlva... - + Unknown Ismeretlen - + OK OK - + Select Device - Eszköz kiválasztása + Eszköz Kiválasztása - + Details Részletek - + Options Opciók - + Copies the current global settings to this game. - Copies the current global settings to this game. + Másolja a jelenlegi globális beállításokat ehhez a játékhoz. - + Clears all settings set for this game. - Clears all settings set for this game. + Eltávolítja ennek a játéknak a beállításait. - + Behaviour Viselkedés - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Megakadályozza a képernyő kímélőt, és a gazdagépet az alvó állapottól mikor fut az emuláció. - + Shows the game you are currently playing as part of your profile on Discord. - Shows the game you are currently playing as part of your profile on Discord. + Megjeleníti az éppen játszott játékot a Discord profilodon. - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Szüneteli az emulációt játék indításánál. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Leszüneteli az emulátort ha kis méretbe rakod az ablakot, vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - Pauses the emulator when you open the quick menu, and unpauses when you close it. + Szüneteli az emulátort ha megnyitod a gyors menüt, és folytatja mikor bezárod. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Meghatározza hogy megjelenjen-e egy ablak ami megerősíti a leállítását a virtuális gépnek, mikor lenyomásra kerül a gyorsbillentyű. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. + + + + Uses a light coloured theme instead of the default dark theme. + Világos színű téma használata az alapértelmezett sötét helyett. + + + + Game Display + Játék Képernyő + + + + Switches between full screen and windowed when the window is double-clicked. + Teljes képernyős és ablakos mód között vált dupla kattintásra. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Elrejti az egér mutatót/kurzort mikor az emulátor teljes képernyős módba van. + + + + Determines how large the on-screen messages and monitor are. + Meghatározza a méretét a képernyőn megjelenő üzeneteknek és a monitornak. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Kiírja hány PS2 képkocka-megjelenítés (vagy vertikális szinkronizáció) történt egy másodpercben a kép jobb felső sarkában. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Kiírja a CPU szálankénti kihasználtságát a képernyő jobb felső sarkában. + + + + Shows the host's GPU usage in the top-right corner of the display. + Megjeleníti a játék felbontását a képernyő jobb felső sarkában. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Kiírja a releváns GS statisztikákat (primitívek, rajzolási kérelmek száma) a képernyő jobb felső sarkában. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Jelzéseket mutat, ha a gyorsítás, szünet, vagy bármilyen más rendellenes állapot van érvényben. + + + + Shows the current configuration in the bottom-right corner of the display. + Megjeleníti az aktuális PCSX2 verzióját a képernyő jobb felső sarkában. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. + + + + Displays warnings when settings are enabled which may break games. + Figyelmeztetést jelenít meg, ha olyan beállitások vannak engedélyezve amik problémákat okozhatnak. + + + + Resets configuration to defaults (excluding controller settings). + Beállítások visszaállítása alapértékre (kivéve a játékvezérlő beállítások). + + + + Changes the BIOS image used to start future sessions. + Kiválasztható a BIOS képfájl ami a jövőbeni indításokhoz használ. - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - - - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - - Uses a light coloured theme instead of the default dark theme. - Uses a light coloured theme instead of the default dark theme. - - - - Game Display - Game Display - - - - Switches between full screen and windowed when the window is double-clicked. - Switches between full screen and windowed when the window is double-clicked. - - - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - - - Determines how large the on-screen messages and monitor are. - Determines how large the on-screen messages and monitor are. - - - - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - - - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - - - - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - - - - Shows the CPU usage based on threads in the top-right corner of the display. - Shows the CPU usage based on threads in the top-right corner of the display. - - - - Shows the host's GPU usage in the top-right corner of the display. - Shows the host's GPU usage in the top-right corner of the display. - - - - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - - - - Shows indicators when fast forwarding, pausing, and other abnormal states are active. - Shows indicators when fast forwarding, pausing, and other abnormal states are active. - - - - Shows the current configuration in the bottom-right corner of the display. - Shows the current configuration in the bottom-right corner of the display. - - - - Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. - - - - Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. - - - - Resets configuration to defaults (excluding controller settings). - Resets configuration to defaults (excluding controller settings). - - - - Changes the BIOS image used to start future sessions. - Changes the BIOS image used to start future sessions. - - - Automatic Automatikus - + {0}/{1}/{2}/{3} - {0}/{1}/{2}/{3} + {0}/{1}/{2}/{3} - + Default Alapértelmezett - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - FIGYELEM: A memóriakártyád még adatokat ír. Ha most lekapcsolod, akkor VISSZAFORDÍTHATATLANUL ELRONTJA A MEMÓRIAKÁRTYÁDAT. Nagyon ajánlott, hogy hagyjad a játékot, hogy ráírjon a memóriakártyádra. + FIGYELEM: A memória kártya még mindig adatot ír. Ha most leállítód a játékot az VISSZAVONHATATLANUL KÁROSÍTJA A MEMÓRIA KÁRTYÁT. Erősen ajánlott visszatérni a játékhoz, és hagyni, hogy befejezze az írást a memória kártyára. -Szeretnéd még úgy is kikapcsolni és VISSZAFORDÍTHATATLANUL ELRONTOD A MEMÓRIAKÁRTYÁDAT? +Ennek ellenére szeretnéd mégis leállítani és VISSZAVONHATATLANUL TÖNKRETENNI A MEMÓRIA KÁRTYÁD? - + Automatically switches to fullscreen mode when a game is started. - Automatikusan teljes képernyős módba vált, amikor elindítasz egy játékot. + Automatikusan teljes képernyős módba vált játék indításánál. - + On-Screen Display - On-Screen Display + Képernyő Menü - + %d%% - %d%% + %d%% - + Shows the resolution of the game in the top-right corner of the display. - Megmutatja a játék felbontását a kijelző jobb felső sarkában. + Megjeleníti a játék felbontását a kijelző jobb felső sarkában. - + BIOS Configuration BIOS Konfiguráció - + BIOS Selection BIOS Választás - + Options and Patches - Options and Patches + Opciók és Javítások - + Skips the intro screen, and bypasses region checks. - Kihagyja a bekapcsolást, és elkerüli a régiós ellenőrzést. + Kihagyja a bevezetőképernyőt, és felülírja a régió ellenőrzést. - + Speed Control - Speed Control + Sebbeség Vezérlés - + Normal Speed Normális Sebesség - + Sets the speed when running without fast forwarding. - Beállítja a sebességet, amikor fut a felgyorsítás nélkül. + Beállítja a sebességet mikor gyorsítás nélkül fut az emulátor. - + Fast Forward Speed Gyorsított Sebesség - + Sets the speed when using the fast forward hotkey. - Beállítja a sebességet, amikor a gyorsított sebesség gombot lenyomod. + Beállítja a sebességet a gyorsított sebesség gomb lenyomásakor. - + Slow Motion Speed Lassított Sebesség - + Sets the speed when using the slow motion hotkey. - Beállítja a sebességet, amikor a lassított sebesség gombot lenyomod. + Beállítja a sebességet a lassított sebesség gomb lenyomásakor. - + System Settings Rendszerbeállítások - + EE Cycle Rate EE Ciklus Ráta - + Underclocks or overclocks the emulated Emotion Engine CPU. - Underclocks or overclocks the emulated Emotion Engine CPU. + Növeli vagy csökkenti az emulált Emotion Engine órajelét. - + EE Cycle Skipping EE Ciklus Kihagyás - + Enable MTVU (Multi-Threaded VU1) - Enable MTVU (Multi-Threaded VU1) + MTVU Engedélyezése (Több Szálon Futó VU1) - + Enable Instant VU1 - Enable Instant VU1 + Azonnali VU1 Engedélyezése - + Enable Cheats Csalások Engedélyezése - + Enables loading cheats from pnach files. - Enables loading cheats from pnach files. + Engedélyezi a csalások betöltését pnach fájlokból. - + Enable Host Filesystem - Gazdai Fájlrendszer Engedélyezése + Gazda Fájlrendszer Engedélyezése - + Enables access to files from the host: namespace in the virtual machine. - Enables access to files from the host: namespace in the virtual machine. + Engedélyezi a hozzáférés fájlokhoz a gazdagépről: névtér a virtuális gépben. - + Enable Fast CDVD - Enable Fast CDVD + Gyors CDVD Engedélyezése - + Fast disc access, less loading times. Not recommended. - Fast disc access, less loading times. Not recommended. + Gyors lemez hozzáférés, rövidebb betöltési idők. Nem ajánlott. - + Frame Pacing/Latency Control - Frame Pacing/Latency Control + Képkocka Ütemezés / Késleltetés Vezérlés - + Maximum Frame Latency - Maximum Frame Latency + Maximum Képkocka Késleltetés - + Sets the number of frames which can be queued. - Sets the number of frames which can be queued. + Beállítható az előre elkészített képkockák száma. - + Optimal Frame Pacing - Optimal Frame Pacing + Optimális Képkocka Ütemezés - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Szinkronizálja az EE és a GS szálakat minden képkockánál. Alacsonyabb késleltetés, de növeli a rendszer igényeket. - + Speeds up emulation so that the guest refresh rate matches the host. - Speeds up emulation so that the guest refresh rate matches the host. + Felgyorsítja az emulációt, hogy a virtuális gép képfrissítése azonos legyen a gazdagépével. - + Renderer - Renderer + Leképező - + Selects the API used to render the emulated GS. - Selects the API used to render the emulated GS. + Kiválasztható a API amit az emulált GS a leképezéshez használ. - + Synchronizes frame presentation with host refresh. - Synchronizes frame presentation with host refresh. + Szinkronizálja az emulált konzol képfrissítéseit a kijelzőjével. - + Display Kijelző - + Aspect Ratio Képarány - + Selects the aspect ratio to display the game content at. - A képarány, amivel a játékot megjeleníti. + Kiválasztható a képarány, amivel a játékot megjeleníti. - + FMV Aspect Ratio Override FMV Képarány Felülírás - + Selects the aspect ratio for display when a FMV is detected as playing. - Kiválasztja a képarányt a kijelzőhöz, amikor egy FMV játszódik le. + Kiválasztható a képarány, amikor egy FMV játszódik le. - + Deinterlacing Deinterlace - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Kiválasztható az algoritmus, amivel a PS2 váltottsoros kimenete progresszívvá lesz alakítva. - + Screenshot Size Képernyőmentés Mérete - + Determines the resolution at which screenshots will be saved. Megállapítja, milyen felbontásban mentse a képernyőmentéseket. - + Screenshot Format Képernyőkép Formátuma - + Selects the format which will be used to save screenshots. Megállapítja a formátumot, amibe menti a képernyőmentéseket. - + Screenshot Quality Képernyőmentés Minősége - + Selects the quality at which screenshots will be compressed. Megállapítja, milyen minőségben lesznek tömörítve a képernyőmentések. - + Vertical Stretch - Vertical Stretch + Függőleges Nyújtás - + Increases or decreases the virtual picture size vertically. - Increases or decreases the virtual picture size vertically. + Növeli vagy csökkenti a virtuális kép függőleges méretét. - + Crop - Crop + Levágás - + Crops the image, while respecting aspect ratio. - Crops the image, while respecting aspect ratio. + Levágja a képet, megtartva a képarányt. - + %dpx - %dpx + %dpx - + Enable Widescreen Patches - Enable Widescreen Patches + Szélesvásznú Javítások Engedélyezése - + Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. + Engedélyezi a szélesvásznú javítások betöltését pnach fájlokból. - + Enable No-Interlacing Patches - Enable No-Interlacing Patches + Váltottsoros Megjelenítést Megszüntető Javítások Engedélyezése - + Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. + Engedélyezi a váltottsoros megjelenítést megszüntető javítások betöltését pnach fájlokból. - + Bilinear Upscaling - Bilinear Upscaling + Bilineáris Felskálázás - + Smooths out the image when upscaling the console to the screen. - Smooths out the image when upscaling the console to the screen. + Kisimítja a konzol felskálázott kimeneti képét amikor a kijelző méretéhez nyújtja. - + Integer Upscaling Egész Szám Felskálázás - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Kitölti a képernyő területet, hogy a konzol és a gazda gép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. + Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. - + Screen Offsets - Screen Offsets + Képernyő Eltolás Értékek - + Enables PCRTC Offsets which position the screen as the game requests. - Enables PCRTC Offsets which position the screen as the game requests. + Engedélyezi a PCRTC eltolás figyelembe vételét, amik a kijelző pozícióját határozzák meg, ha a játék utasítást ad rá. - + Show Overscan Túlpásztázás Megjelenítése - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőből mint a biztonságos terület. - + Anti-Blur - Anti-Blur + Elmosódottság Csökkentése - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. - + Rendering - Renderelés + Leképezés - + Internal Resolution - Renderelési Felbontás + Leképezési Felbontás - + Multiplies the render resolution by the specified factor (upscaling). - Multiplies the render resolution by the specified factor (upscaling). + Növeli a leképezési felbontást a megadott szorzó szám szerint (felskálázás) - + Mipmapping - Mipmapping + Mipmappok Használata - + Bilinear Filtering Bilineáris Szűrő - + Selects where bilinear filtering is utilized when rendering textures. - Selects where bilinear filtering is utilized when rendering textures. + Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Trilinear Filtering Trilineáris Szűrés - + Selects where trilinear filtering is utilized when rendering textures. - Selects where trilinear filtering is utilized when rendering textures. + Kiválasztható mikor legyen trilineáris szűrés használva a textúrák megjelenítésénél. - + Anisotropic Filtering - Anisotropic Filtering + Anizotróp Szűrés - + Dithering - Dithering + Zajmoduláció - + Selects the type of dithering applies when the game requests it. - Selects the type of dithering applies when the game requests it. + Kiválasztható milyen típusú zajmoduláció alkalmazódjon mikor a játék ezt kéri. - + Blending Accuracy Keverés Pontossága - - - Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - - - - Texture Preloading - Texture Preloading - - - - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - - - - Software Rendering Threads - Software Rendering Threads - - - - Number of threads to use in addition to the main GS thread for rasterization. - Number of threads to use in addition to the main GS thread for rasterization. - - - - Auto Flush (Software) - Auto Flush (Software) - - - - Force a primitive flush when a framebuffer is also an input texture. - Force a primitive flush when a framebuffer is also an input texture. - - - - Edge AA (AA1) - Edge AA (AA1) - - - - Enables emulation of the GS's edge anti-aliasing (AA1). - Enables emulation of the GS's edge anti-aliasing (AA1). - - - - Enables emulation of the GS's texture mipmapping. - Enables emulation of the GS's texture mipmapping. - - - - The selected input profile will be used for this game. - The selected input profile will be used for this game. - - - - Shared - Shared - - - - Input Profile - Input Profile - - - - Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. - - - - Shows the currently active input recording status. - Shows the currently active input recording status. - - - - Shows the currently active video capture status. - Shows the currently active video capture status. - - - - Shows a visual history of frame times in the upper-left corner of the display. - Shows a visual history of frame times in the upper-left corner of the display. - - - - Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. - - - - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - - - - Hardware Fixes - Hardver Javítások - - - - Manual Hardware Fixes - Manuális Hardver Javítások - - - - Disables automatic hardware fixes, allowing you to set fixes manually. - Disables automatic hardware fixes, allowing you to set fixes manually. - - - - CPU Sprite Render Size - CPU Sprite Render Size - - - - Uses software renderer to draw texture decompression-like sprites. - Uses software renderer to draw texture decompression-like sprites. - - - - CPU Sprite Render Level - CPU Sprite Render Level - - - - Determines filter level for CPU sprite render. - Determines filter level for CPU sprite render. - - - - Software CLUT Render - Software CLUT Render - - - - Uses software renderer to draw texture CLUT points/sprites. - Uses software renderer to draw texture CLUT points/sprites. - - - - Skip Draw Start - Skip Draw Start - - - - Object range to skip drawing. - Object range to skip drawing. - - - - Skip Draw End - Skip Draw End - - - - Auto Flush (Hardware) - Auto Flush (Hardware) - - - - CPU Framebuffer Conversion - CPU Framebuffer Conversion - - - - Disable Depth Conversion - Disable Depth Conversion - - - - Disable Safe Features - Disable Safe Features - - - - This option disables multiple safe features. - This option disables multiple safe features. - - - - This option disables game-specific render fixes. - This option disables game-specific render fixes. - - - - Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. - - - - Disable Partial Invalidation - Disable Partial Invalidation - - - - Removes texture cache entries when there is any intersection, rather than only the intersected areas. - Removes texture cache entries when there is any intersection, rather than only the intersected areas. - - - - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - - - Read Targets When Closing - Read Targets When Closing - - - - Flushes all targets in the texture cache back to local memory when shutting down. - Flushes all targets in the texture cache back to local memory when shutting down. - - - - Estimate Texture Region - Estimate Texture Region - - - - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - - - - GPU Palette Conversion - GPU Palette Conversion - - - - Upscaling Fixes - Upscaling Fixes - - - - Adjusts vertices relative to upscaling. - Adjusts vertices relative to upscaling. - - - - Native Scaling - Native Scaling - - - - Attempt to do rescaling at native resolution. - Attempt to do rescaling at native resolution. - - - - Round Sprite - Round Sprite - - - - Adjusts sprite coordinates. - Adjusts sprite coordinates. - - - - Bilinear Upscale - Bilinear Upscale - - - - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - - - - Adjusts target texture offsets. - Adjusts target texture offsets. - - - - Align Sprite - Align Sprite - - Fixes issues with upscaling (vertical lines) in some games. - Fixes issues with upscaling (vertical lines) in some games. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Meghatározza a pontosságot ha a kiválasztott leképező által nem támogatott keverési módokat emulál. - - Merge Sprite - Merge Sprite + + Texture Preloading + Textúra Előtöltés - - Replaces multiple post-processing sprites with a larger single sprite. - Replaces multiple post-processing sprites with a larger single sprite. + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + A teljes textúrák feltölti a GPU-nak, nem csak a használatban lévő területét. Növelheti a teljesítményt néhány játékban. + + + + Software Rendering Threads + Szoftveres Leképezés Szálai - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Number of threads to use in addition to the main GS thread for rasterization. + A használt folyamat szálak száma a fő GS szálak mellet a képalkotáshoz. - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + Auto Flush (Software) + Auto Ürítés (szoftveres) - Can fix some broken effects which rely on pixel perfect precision. - Can fix some broken effects which rely on pixel perfect precision. + Force a primitive flush when a framebuffer is also an input texture. + Kényszerít egy primitív ürítést, ha a képpuffer a bemeneti textúra is egyben. - Texture Replacement - Texture Replacement + Edge AA (AA1) + Szél AA (AA1) - Load Textures - Load Textures + Enables emulation of the GS's edge anti-aliasing (AA1). + Engedélyezi a GS élsimításának emulációját (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Engedélyezi hogy a GS emulálja a mipmappokat. + + + + The selected input profile will be used for this game. + A kiválasztott bemeneti profil lesz használva ehhez a játékhoz. + + + + Shared + Megosztott + + + + Input Profile + Bemeneti Profil + + + + Shows the current PCSX2 version on the top-right corner of the display. + Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. + + + + Shows the currently active input recording status. + Megjeleníti az éppen aktív bemenet rögzítés állapotát. + + + + Shows the currently active video capture status. + Megjeleníti az éppen aktív videó felvétel állapotát. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Megjeleníti vizuálisan a történetét a képkocka időknek a képernyő bal felső sarkában. + + + + Shows the current system hardware information on the OSD. + Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Hozzárendeli a szálakat a CPU maghoz, lehetségesen növelve a teljesítményt/képkocka időt. - Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Hardware Fixes + Hardveres Javítások - Asynchronous Texture Loading - Asynchronous Texture Loading + Manual Hardware Fixes + Manuális Hardveres Javítások - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Disables automatic hardware fixes, allowing you to set fixes manually. + Letiltja az automatikus hardveres javításokat, engedélyezve a kézi beállításukat. - Precache Replacements - Precache Replacements + CPU Sprite Render Size + CPU Sprite Leképezés Mérete - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Uses software renderer to draw texture decompression-like sprites. + A szoftveres leképezőt használja a textúra kitömörítéses spriteok megjelenítéséhez. - Replacements Directory - Replacements Directory + CPU Sprite Render Level + CPU Sprite Leképezés Mérete + Determines filter level for CPU sprite render. + Meghatározza a CPU sprite leképező szűrési szintjét. + + + + Software CLUT Render + Szoftveres CLUT Leképezés + + + + Uses software renderer to draw texture CLUT points/sprites. + Szoftveres leképezés használata CLUT pont/sprite textúrákhoz. + + + + Skip Draw Start + Rajzolás Kihagyásának a Kezdete + + + + Object range to skip drawing. + A tartomány ahol kihagyja a rajzolást. + + + + Skip Draw End + Rajzolási Határ Kihagyás + + + + Auto Flush (Hardware) + Auto Ürítés (Hardver) + + + + CPU Framebuffer Conversion + CPU Képpuffer Átalakítás + + + + Disable Depth Conversion + Mélység Átalakítás Letiltása + + + + Disable Safe Features + Biztonsági Funkciók Letiltása + + + + This option disables multiple safe features. + Ez az opció kikapcsol számos biztonsági funkciót. + + + + This option disables game-specific render fixes. + Ez az opció letiltja a játék specifikus javításokat. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. + + + + Disable Partial Invalidation + Részleges Érvénytelenítés Letiltása + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Minden átfedett textúrát töröl a textúra-gyorsítótárból, nem csak az átfedett területeket. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. + + + + Read Targets When Closing + Célok Beolvasása Bezárásnál + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Minden célt visszaürít a textúra gyorsítótárból a helyi memóriába leállításnál. + + + + Estimate Texture Region + Textúra Terület Megállapítása + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). + + + + GPU Palette Conversion + GPU Paletta Átalakítás + + + + Upscaling Fixes + Felskálázási Javítások + + + + Adjusts vertices relative to upscaling. + Vertexek finomhangolása relatívan a felskálázáshoz. + + + + Native Scaling + Natív Skálázás + + + + Attempt to do rescaling at native resolution. + Megpróbál a natív felbontáson újraskálázni. + + + + Round Sprite + Kerekített Sprite + + + + Adjusts sprite coordinates. + Meghatározza a sprite koordinátákat. + + + + Bilinear Upscale + Bilineáris Felskálázás + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. + + + + Adjusts target texture offsets. + Cél textúra eltolás értékek finomítása. + + + + Align Sprite + Sprite Illesztés + + + + Fixes issues with upscaling (vertical lines) in some games. + Javítja a felskálázási problémákat (függőleges vonalak) bizonyos játékokban. + + + + Merge Sprite + Sprite Egyesítés + + + + Replaces multiple post-processing sprites with a larger single sprite. + Lecseréli a több utófeldolgozó spriteokat egy nagy spriteval. + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. + + + + Unscaled Palette Texture Draws + Skálázatlan Paletta Textúra Rajzolás + + + + Can fix some broken effects which rely on pixel perfect precision. + Javíthat néhány rosszul megjelenő hatást, ha a pixel elhelyezkedésre támaszkodnak. + + + + Texture Replacement + Textúra Lecserélés + + + + Load Textures + Textúrák Betöltése + + + + Loads replacement textures where available and user-provided. + Betölti a cseretextúrákat ha elérhetők. + + + + Asynchronous Texture Loading + Aszinkron Textúrabetöltés + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. + + + + Precache Replacements + Cseretextúrák Előtöltése + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. + + + + Replacements Directory + Cserék Mappája + + + Folders Mappák - + Texture Dumping - Texture Dumping + Textúra Mentés - + Dump Textures - Dump Textures + Textúrák Lementése - + Dump Mipmaps - Dump Mipmaps + Mipmappok Lementése - + Includes mipmaps when dumping textures. - Includes mipmaps when dumping textures. + A mipmappokat is hozzáadja a lementett textúrákhoz. - + Dump FMV Textures - Dump FMV Textures + FMV Textúrák Lementése - + Allows texture dumping when FMVs are active. You should not enable this. - Allows texture dumping when FMVs are active. You should not enable this. + Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. - + Post-Processing - Post-Processing + Utófeldolgozás - + FXAA - FXAA + FXAA - + Enables FXAA post-processing shader. - Enables FXAA post-processing shader. + Engedélyezi az FXAA útó-feldolgozó árnyékolót. - + Contrast Adaptive Sharpening - Contrast Adaptive Sharpening + Kontraszt Adaptív Élesítés - + Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. + Engedélyezi a FidelityFX kontraszt adaptív élesítést. - + CAS Sharpness - CAS Sharpness + CAS Élesség - + Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. + Meghatározza az élesítő hatást intenzitását CAS útó-feldólgozásnál - + Filters Szűrők - + Shade Boost - Shade Boost + Árnyalat Nővelés - + Enables brightness/contrast/saturation adjustment. Engedélyezi a fényerő/kontraszt/telítettség beállítását. - + Shade Boost Brightness - Shade Boost Brightness + Fényerő - + Adjusts brightness. 50 is normal. - Növeli a fényerőt. Az 50 normális. + Beállítja a fényerőt. 50 az alap. - + Shade Boost Contrast - Shade Boost Contrast + Kontraszt - + Adjusts contrast. 50 is normal. - Növeli a kontrasztot. Az 50 normális. + Beállítja a kontrasztot. 50 az alap. - + Shade Boost Saturation - Shade Boost Saturation - - - - Adjusts saturation. 50 is normal. - Növeli a telítettséget. Az 50 normális. - - - - TV Shaders - TV Shaderek - - - - Advanced - Advanced - - - - Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames - - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - - - Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. - - - - Hardware Download Mode - Hardware Download Mode - - - - Changes synchronization behavior for GS downloads. - Changes synchronization behavior for GS downloads. - - - - Allow Exclusive Fullscreen - Allow Exclusive Fullscreen - - - - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - - - - Override Texture Barriers - Override Texture Barriers - - - - Forces texture barrier functionality to the specified value. - Forces texture barrier functionality to the specified value. - - - - GS Dump Compression - GS Dump Compression - - - - Sets the compression algorithm for GS dumps. - Sets the compression algorithm for GS dumps. - - - - Disable Framebuffer Fetch - Disable Framebuffer Fetch - - - - Prevents the usage of framebuffer fetch when supported by host GPU. - Prevents the usage of framebuffer fetch when supported by host GPU. - - - - Disable Shader Cache - Disable Shader Cache - - - - Prevents the loading and saving of shaders/pipelines to disk. - Prevents the loading and saving of shaders/pipelines to disk. - - - - Disable Vertex Shader Expand - Disable Vertex Shader Expand - - - - Falls back to the CPU for expanding sprites/lines. - Falls back to the CPU for expanding sprites/lines. - - - - Changes when SPU samples are generated relative to system emulation. - Changes when SPU samples are generated relative to system emulation. - - - - %d ms - %d ms - - - - Settings and Operations - Settings and Operations - - - - Creates a new memory card file or folder. - Creates a new memory card file or folder. - - - - Simulates a larger memory card by filtering saves only to the current game. - Simulates a larger memory card by filtering saves only to the current game. - - - - If not set, this card will be considered unplugged. - If not set, this card will be considered unplugged. - - - - The selected memory card image will be used for this slot. - The selected memory card image will be used for this slot. - - - - Enable/Disable the Player LED on DualSense controllers. - Enable/Disable the Player LED on DualSense controllers. + Telítettség - Trigger - Trigger + Adjusts saturation. 50 is normal. + Beállítja a telítettséget. 50 az alap. + TV Shaders + TV Szűrök + + + + Advanced + Szakértő + + + + Skip Presenting Duplicate Frames + Duplikált Képkockák Átugrása + + + + Extended Upscaling Multipliers + Kiterjesztett Felskálázási Szorzók + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. + + + + Hardware Download Mode + Hardveres Letöltési Mód + + + + Changes synchronization behavior for GS downloads. + Megváltoztatja a GS letöltések szinkronizációjának viselkedését. + + + + Allow Exclusive Fullscreen + Exkluzív Teljes Képernyő Engedélyezése + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Felülírja az illesztőprogram heurisztikáját, hogy engedélyezze az exkluzív teljes képernyőt, vagy közvetlen váltást/kiolvasást. + + + + Override Texture Barriers + Textúra Határok Felülbírálása + + + + Forces texture barrier functionality to the specified value. + Kényszeríti a textúra határ funkcionalitást egy megadott értékre. + + + + GS Dump Compression + GS Adat Tömörítése + + + + Sets the compression algorithm for GS dumps. + Beállítja a tömörítési algoritmust a lementett GS adathoz. + + + + Disable Framebuffer Fetch + Képpuffer Lekérdezés Letiltása + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Megakadályozza a képpuffer lekérését ha támogatja a gazdagép GPU-ja. + + + + Disable Shader Cache + Shader Gyorsítótár Letiltása + + + + Prevents the loading and saving of shaders/pipelines to disk. + Megakadályozza a betöltését és a mentését az árnyékolóknak/csővezeték architektúráknak a lemezre. + + + + Disable Vertex Shader Expand + Vertex Árnyékolók Kiterjesztésének Letiltása + + + + Falls back to the CPU for expanding sprites/lines. + A CPU-ra ugrik vissza a spriteok/vonalak kiterjesztéséhez. + + + + Changes when SPU samples are generated relative to system emulation. + Megváltoztatja hány SPU minta kerül generálásra a rendszer emulációval arányosan. + + + + %d ms + %d ms + + + + Settings and Operations + Beállítások és Műveletek + + + + Creates a new memory card file or folder. + Új memória kártya mappát vagy fájlt készít. + + + + Simulates a larger memory card by filtering saves only to the current game. + Nagyobb memória kártyát szimulál, azzal hogy kiszűri csak a jelenlegi játék mentéseit. + + + + If not set, this card will be considered unplugged. + Ha nincs kiválasztva, akkor ez a kártya nem behelyezettnek számít. + + + + The selected memory card image will be used for this slot. + A kiválaszott memória kártya fájl lesz használva ebben a foglalatban. + + + + Enable/Disable the Player LED on DualSense controllers. + Engedélyezi/Letiltja a Játékon LED-et DualSense játékvezérlőkön. + + + + Trigger + Ravasz + + + Toggles the macro when the button is pressed, instead of held. - Toggles the macro when the button is pressed, instead of held. + Bekapcsólja a makrót a gomb lenyomásánál, lenntartás helyett. - + + Savestate + Állásmentés + + + + Compression Method + Tömörítési Eljárás + + + + Sets the compression algorithm for savestate. + Beállítja a tömörítési algoritmust az állásmentésekhez. + + + + Compression Level + Tömörítési Szint + + + + Sets the compression level for savestate. + Beállítja a tömörítési szintet az állásmentésekhez. + + + Version: %s - Version: %s + Verzió: %s - + {:%H:%M} - {:%H:%M} + {:%H:%M} - + Slot {} - Slot {} + Foglalat {} - + 1.25x Native (~450px) - 1.25x Native (~450px) + 1.25x Natív (~450px) - + 1.5x Native (~540px) - 1.5x Native (~540px) + 1.5x Natív (~540px) - + 1.75x Native (~630px) - 1.75x Native (~630px) + 1.75x Natív (~630px) - + 2x Native (~720px/HD) - 2x Native (~720px/HD) + 2x Natív (~720px/HD) - + 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) + 2.5x Natív (~900px/HD+) - + 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 3x Natív (~1080px/FHD) - + 3.5x Native (~1260px) - 3.5x Native (~1260px) + 3.5x Natív (~1260px) - + 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 4x Natív (~1440px/QHD) - + 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 5x Natív (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 6x Natív (~2160px/4K UHD) - + 7x Native (~2520px) - 7x Native (~2520px) + 7x Natív (~2520px) - + 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + 8x Natív (~2880px/5K UHD) - + 9x Native (~3240px) - 9x Native (~3240px) + 9x Natív (~3240px) - + 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + 10x Natív (~3600px/6K UHD) - + 11x Native (~3960px) - 11x Native (~3960px) + 11x Natív (~3960px) - + 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) + 12x Natív (~4320px/8K UHD) - + WebP WebP - + Aggressive - Aggressive - - - - Change Selection - Change Selection - - - - Select - Select - - - - Parent Directory - Parent Directory - - - - Enter Value - Enter Value - - - - About - About - - - - Toggle Fullscreen - Toggle Fullscreen - - - - Navigate - Navigate - - - - Load Global State - Load Global State - - - - Change Page - Change Page - - - - Return To Game - Return To Game - - - - Select State - Select State - - - - Select Game - Select Game - - - - Change View - Change View - - - - Launch Options - Launch Options - - - - Create Save State Backups - Állás Mentés Biztonsági Másolat - - - - Show PCSX2 Version - Show PCSX2 Version + Agresszív - Show Input Recording Status - Show Input Recording Status + Deflate64 + Deflate64 - Show Video Capture Status - Show Video Capture Status + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Alacsony (Gyors) - Show Frame Times - Show Frame Times + Medium (Recommended) + Közepes (Ajánlott) - Show Hardware Info - Show Hardware Info + Very High (Slow, Not Recommended) + Nagyon Magas (Lassú, Nem Ajánlott) + + + + Change Selection + Kijelölés Módosítása + + + + Select + Kiválasztás + + + + Parent Directory + Szülőkönyvtár + + + + Enter Value + Érték Megadása + + + + About + Névjegy + Toggle Fullscreen + Váltás Teljes Képernyőre + + + + Navigate + Navigálás + + + + Load Global State + Globális Állapot Betöltése + + + + Change Page + Lapozás + + + + Return To Game + Vissza a Játékba + + + + Select State + Állás Választása + + + + Select Game + Játék Kiválasztása + + + + Change View + Nézet Módosítása + + + + Launch Options + Indítási Beállítások + + + + Create Save State Backups + Állásmentés Biztonsági Másolat + + + + Show PCSX2 Version + PCSX2 Verziójának Megjelenítése + + + + Show Input Recording Status + Bemenet Rögzítési Állapot Megjelenítése + + + + Show Video Capture Status + Videó Rögzítési Állapot Megjelenítése + + + + Show Frame Times + Képkocka Idők Megjelenítése + + + + Show Hardware Info + Hardver Információ Megjelenítése + + + Create Memory Card - Create Memory Card + Memória Kártya Létrehozása - + Configuration - Configuration + Konfiguráció - + Start Game - Start Game + Játék indítása - + Launch a game from a file, disc, or starts the console without any disc inserted. - Launch a game from a file, disc, or starts the console without any disc inserted. + Játék indítása fájlból, lemezről, vagy a konzol elindítása behelyezett lemez nélkül. - + Changes settings for the application. - Changes settings for the application. + Az alkalmazás beállításainak módosítása. - + Return to desktop mode, or exit the application. - Return to desktop mode, or exit the application. + Visszatérés asztali módba, vagy kilépés az alkalmazásból. - + Back Vissza - + Return to the previous menu. Visszatérés az előző menübe. - + Exit PCSX2 - PCSX2 bezárása + PCSX2 Bezárása - + Completely exits the application, returning you to your desktop. - Completely exits the application, returning you to your desktop. + Kilép az alkalmazásból, és visszatérsz az asztalra. - + Desktop Mode - Desktop Mode + Asztali Mód - + Exits Big Picture mode, returning to the desktop interface. - Exits Big Picture mode, returning to the desktop interface. + Kilép a Nagy Kép módból, és visszatér az asztali kezelőfelületre. - + Resets all configuration to defaults (including bindings). - Resets all configuration to defaults (including bindings). + Visszaállít minden beállítást az alapértékre (a gombkiosztást is) - + Replaces these settings with a previously saved input profile. - Replaces these settings with a previously saved input profile. + Kicseréli ezeket a beállításokat előzőleg mentett bemeneti profillal. - + Stores the current settings to an input profile. - Stores the current settings to an input profile. + Tárolja a jelenlegi beállításokat egy bemeneti profilban. - + Input Sources - Input Sources + Bemeneti Források - + The SDL input source supports most controllers. - The SDL input source supports most controllers. + Az SDL bemeneti forrás támogatja a legtöbb játékvezérlőt. - + Provides vibration and LED control support over Bluetooth. - Provides vibration and LED control support over Bluetooth. + Lehetővé teszi a rezgést és a led vezérlését bluetooth-on keresztül. - + Allow SDL to use raw access to input devices. - Allow SDL to use raw access to input devices. + Engedélyezi az SDL-nek, hogy nyers hozzáférést kapjon a bemeneti eszközökhöz. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Az XInput forrás biztosít támogatást az XBox 360/XBox One/XBox Series játékvezérlőkhöz. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. - Enables an additional three controller slots. Not supported in all games. + Engedélyez további három játékvezérlő foglalatot. Nem minden játék támogatja. - + Attempts to map the selected port to a chosen controller. - Attempts to map the selected port to a chosen controller. + Megpróbálja a kiválasztott portot a kiválasztott játékvezérlőhöz kiosztani. - + Determines how much pressure is simulated when macro is active. - Determines how much pressure is simulated when macro is active. + Meghatározza mekkora nyomás erősség legyen szimulálva ha a makró aktív. - + Determines the pressure required to activate the macro. - Determines the pressure required to activate the macro. + Meghatározza a szükséges nyomás erősséget a makró aktiválásához. - + Toggle every %d frames - Toggle every %d frames + Átkapcsolás %d képkockánként - + Clears all bindings for this USB controller. - Clears all bindings for this USB controller. + Minden az ehhez az USB játékvezérlőhöz tartozó hozzárendelést eltávolít. - + Data Save Locations - Data Save Locations + Adat Mentési Helyek - + Show Advanced Settings - Show Advanced Settings + Szakértő Beállítások Megjelenítése - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Ezeknek a beállításoknak a módosítása játékok működésképtelenségét okozhatja. Csak saját felelősségre módosítsd, a PCSX2 csapata nem tud segítséget nyújtani, ha ezek a beállítások meg lettek változtatva. - + Logging - Logging + Naplózás - + System Console Rendszer Konzol - + Writes log messages to the system console (console window/standard output). - Writes log messages to the system console (console window/standard output). + Napló üzeneteket ír a rendszer konzolba (konzol ablak/hagyományos kimenet) - + File Logging - File Logging + Fájl Naplózás - + Writes log messages to emulog.txt. - Writes log messages to emulog.txt. + Napló üzeneteket ír az emulog.txt-be. - + Verbose Logging - Verbose Logging + Részletes Naplózás - + Writes dev log messages to log sinks. - Writes dev log messages to log sinks. + Fejlesztői napló üzeneteket ír a napló gyűjtőbe. - + Log Timestamps - Log Timestamps + Napló Időbélyegek - + Writes timestamps alongside log messages. - Writes timestamps alongside log messages. + Dátumbélyegeket ír a napló üzenetek elé. - + EE Console EE Konzol - + Writes debug messages from the game's EE code to the console. - Writes debug messages from the game's EE code to the console. + Hibakeresési üzeneteket ír a játék EE kódjából a konzolba. - + IOP Console - IOP Console + IOP Konzol - + Writes debug messages from the game's IOP code to the console. - Writes debug messages from the game's IOP code to the console. + Hibakeresési üzeneteket ír a játék IOP kódjából a konzolba. - + CDVD Verbose Reads - CDVD Verbose Reads + CDVD Olvasások - + Logs disc reads from games. - Logs disc reads from games. + Naplóza a játékok lemez olvasását. - + Emotion Engine Emotion Engine - + Rounding Mode Kerekítési Mód - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - Determines how the results of floating-point operations are rounded. Some games need specific settings. + Meghatározza hogy a lebegőpontos számítások hogyan legyenek kerekítve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Division Rounding Mode Osztási Kerekítési Mód - + Determines how the results of floating-point division is rounded. Some games need specific settings. Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően. - + Clamping Mode Rögzítési mód - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Meghatározza hogy a határon túlépő lebegőpontos számítások hogyan legyenek kezelve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Enable EE Recompiler - Enable EE Recompiler + EE Újrafordító Engedélyezése - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Futás idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. - + Enable EE Cache - Enable EE Cache + EE Gyorsítótár Engedélyezése - + Enables simulation of the EE's cache. Slow. - Enables simulation of the EE's cache. Slow. + Engedélyezi az EE gyorsítótár szimulálását. Lassú. - + Enable INTC Spin Detection - Enable INTC Spin Detection + INTC Időzítés Átugrásának Engedélyezése - + Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Wait Loop Detection Várakozási Hurok Felismerés Engedélyezése - + Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. - Uses backpatching to avoid register flushing on every memory access. + Backpatching használatával elkerüli a regiszterek kiürítését minden memória-hozzáférés során. - + Vector Units - Vector Units + Vektor Egységek - + VU0 Rounding Mode VU0 Kerekítési Mód - + VU0 Clamping Mode VU0 Rögzítési mód - + VU1 Rounding Mode VU1 Kerekítési Mód - + VU1 Clamping Mode VU1 Rögzítési mód - + Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + VU0 Újraforditó Engedélyezése (Mikro Mód) - + New Vector Unit recompiler with much improved compatibility. Recommended. - New Vector Unit recompiler with much improved compatibility. Recommended. + Az új VU újrafordító, jóval szélesebb kompatibilitással. Ajánlott. - + Enable VU1 Recompiler - Enable VU1 Recompiler + VU1 Újrafordító Engedélyezése - + Enable VU Flag Optimization - Enable VU Flag Optimization + VU Jelölök Optimalizációja - + Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + I/O Processor - I/O Processor + I/O Processzor - + Enable IOP Recompiler - Enable IOP Recompiler + IOP Újrafordító Engedélyezése - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - + Graphics Grafika - + Use Debug Device - Use Debug Device + Hibakeresési Eszköz Használata - + Settings - Settings + Beállítások - + No cheats are available for this game. - No cheats are available for this game. + Nincs elérhető csalás ehhez a játékhoz. - + Cheat Codes Csaláskódok - + No patches are available for this game. - No patches are available for this game. + Nincs elérhető javítás ehhez a játékhoz. - + Game Patches - Game Patches - - - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - - - - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - - - - Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - - - - Game Fixes Játék Javítások - + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + A csalások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + A javítások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Csak saját felelősségre használj javításokat, a PCSX2 csapat nem tud támogatás nyújtani a javításokat engedélyező felhasználóknak. + + + + Game Fixes + Játékjavítások + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + A játék javítások módosítása nem ajánlott, hacsak pontosan nem tudod melyik opció mit csinál, és milyen hatása van. - + FPU Multiply Hack - FPU Multiply Hack + FPU Szorzás Hack - + For Tales of Destiny. A Tales of Destiny-hez. - + Preload TLB Hack - Preload TLB Hack + TLB Előtöltése Hack - + Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Szükséges néhány játékhoz amik komplexen képezik le az FMV-ket. - + Skip MPEG Hack - MPEG Kihagyás Csalás + MPEG Kihagyás Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - Kihagyja a videókat/FMV-ket a játékokban, hogy ne akadjon meg. + Kihagyja a videókat/FMV-ket a játékokban, hogy megakadályozza a lefagyást. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack - EE Időzítés Csalás + EE Időzítés Hack - + Instant DMA Hack - Instant DMA Hack + Azonnali DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. A SOCOM 2 HUD és Spy Hunter betöltés elakadásához. - + VU Add Hack - VU Add Hack + VU Hozzáadás Hack - + Full VU0 Synchronization - Full VU0 Synchronization + Teljes VU0 Szinkronizáció - + Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Szoros VU0 szinkront kényszerít minden COP2 utasításnál. - + VU Overflow Hack - VU Overflow Hack + VU Túlcsordulás Hack - + To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns) - + Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Precíz időzítést használ a VU XGKiscks-hez (lassabb). - + Load State - Load State + Állás Betöltése - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Kényszeríti az Emotion Engine-t hogy kihagyjon ciklusokat. Néhány játéknál segíthet, mint például a Shadow of The Colossus. De a legtöbb esetben csökkenti a teljesítményt. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Általában egy gyorsítás a 4 vagy több magos processzorokon. Biztonságos a legtöbb játéknak, de pár nem kompatibilis és lefagyhat. + Általában növeli a teljesítményt a 4 vagy több magos processzoroknál. +A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és lefagyhat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Disable the support of depth buffers in the texture cache. - Disable the support of depth buffers in the texture cache. + Kikapcsolja a mélységbufferek támogatását a textúra-gyorsítótárban. - + Disable Render Fixes - Disable Render Fixes + Leképezési Javítások Letiltása - + Preload Frame Data - Preload Frame Data + Képkocka Adat Előtöltése - + Texture Inside RT - Texture Inside RT + Textúra a Leképezési Célban - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - - - Half Pixel Offset - Half Pixel Offset - - - - Texture Offset X - Texture Offset X - - - - Texture Offset Y - Texture Offset Y - - - - Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. - - - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. + Half Pixel Offset + Fél Pixel Eltolás + + + + Texture Offset X + Textúra Eltolás X + + + + Texture Offset Y + Textúra Eltolás Y + + + + Dumps replaceable textures to disk. Will reduce performance. + Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. + + + + Applies a shader which replicates the visual effects of different styles of television set. + Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Nem jeleníti meg azokat a képkockákat amik nem változnak 25/30fps játékokban. Javíthatja a sebességet, de növelheti a bemeneti késleltetés/rosszabb lehet a képkocka elosztás. - + Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. + Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. - + Use Software Renderer For FMVs - Use Software Renderer For FMVs + Szoftveres Leképező Használata FMV-hez - + To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + TLB kivétel elkerüléséhez a Goemonban. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Általános célú időzítési hack. Ismerten hatással van az alábbi játékokra: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Jó a gyorsítótár emulációs problémákra. Ismerten hatással van az alábbi játékokra: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. A következő játékokat befolyásolja: Bleach Blade Battlers, Growlanser II és III, Wizardry. - + Emulate GIF FIFO - Emulate GIF FIFO + GIF FIFO Emulálása - + Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Pontosabb de lassabb. Hatása van a következő játékra: Fifa Street 2. - + DMA Busy Hack - DMA Busy Hack + DMA Lefoglalás Hack - + Delay VIF1 Stalls - Delay VIF1 Stalls + VIF1 Megakadás Késleltetése - + Emulate VIF FIFO - Emulate VIF FIFO + VIF FIFO Emulálása - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + VIF1 FIFO előreolvasást szimulál. Ismerten hatással van az alábbi játékokra: Test Drive Unlimited, Transformers. - + VU I Bit Hack - VU I Bit Hack + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Engedélyezi a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra:Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + A Tri-Ace játékokhoz: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - VU Sync + VU Szinkron - + Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Lemaradás. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. - + VU XGKick Sync - VU XGKick Sync + VU XGKick Szinkron - + Force Blit Internal FPS Detection - Force Blit Internal FPS Detection + BLIT Belső FPS Azonosítás Kényszerítése - + Save State - Save State + Állás Mentése - + Load Resume State - Load Resume State + Gyorsmentés Betöltése - + A resume save state created at %s was found. Do you want to load this save and continue? - A resume save state created at %s was found. + Található egy gyorsmentés, ami %s-án lett létrehozva. -Do you want to load this save and continue? +Szeretnéd betölteni ezt az állást és folytatni? - + Region: Régió: - + Compatibility: Kompatibilitás: - + No Game Selected - No Game Selected + Nincs Kiválasztott Játék - + Search Directories Mappák Vizsgálása - + Adds a new directory to the game search list. - Adds a new directory to the game search list. + Új mappát ad hozzá a játék keresési listához. - + Scanning Subdirectories Alkönyvtárak Vizsgálása - + Not Scanning Subdirectories Alkönyvtárak Nincsenek Vizsgálva - + List Settings - List Settings + Lista Beállítások - + Sets which view the game list will open to. - Sets which view the game list will open to. + Kiválasztható melyik megjelenéssel nyíljon meg a játék lista. - + Determines which field the game list will be sorted by. - Determines which field the game list will be sorted by. + Meghatározza, hogy a játéklista melyik mező szerint legyen rendezve. - + Reverses the game list sort order from the default (usually ascending to descending). - Reverses the game list sort order from the default (usually ascending to descending). + Megfordítja a játéklista sorrendjét az alapértelmezettől (általában növekvő sorrendről csökkenőre). - + Cover Settings Borító Beállítások - + Downloads covers from a user-specified URL template. - Downloads covers from a user-specified URL template. + Borítókat tölt le a felhasználó által megadott címről. - + Operations - Operations + Műveletek - + Selects where anisotropic filtering is utilized when rendering textures. - Selects where anisotropic filtering is utilized when rendering textures. + Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Alternatív módszer használata a belső FPS számításához, amivel elkerülhető a hamis eredmény néhány játéknál. - + Identifies any new files added to the game directories. - Identifies any new files added to the game directories. + Azonosítja az újonnan hozzáadott fájlokat a játék könyvtárakból. - + Forces a full rescan of all games previously identified. - Forces a full rescan of all games previously identified. + Kényszeríti az összes eddig hozzáadott játék újrakeresését. - + Download Covers - Download Covers + Borítók Letöltése - + About PCSX2 - A PCSX2-ről + A PCSX2 Névjegye - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - A PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. A lényege az, hogy emulálja a PS2 hardverét egy MIPS Processzor Utasítások, Újraépítők és egy Virtuális Gép használatával, ami kezeli a hardver állapotokat és a PS2 rendszer memóriáját. Ez megengedi, hogy PS2 játékokat játszál a PC-den, számos funkciókkal és elönyökkel. + PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. Célja a PS2 hardver emulálása MIPS CPU értelmezők, újrafordítók és egy virtuális gép kombinációjával, ami a hardverállapotot és a PS2 rendszer memóriáját kezeli. Ez lehetővé teszi, hogy PS2 játékokkal játszhass PC-n, számos hozzáadott funkcióval és előnnyel. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 és a PS2 a Sony Interactive Entertainment bejegyzett védjegyei. Ez az alkalmazás nem áll semmiféle kapcsolatban a Sony Interactive Entertainment-el - + When enabled and logged in, PCSX2 will scan for achievements on startup. - When enabled and logged in, PCSX2 will scan for achievements on startup. + Ha be van jelölve és be vagy jelentkezve, a PCSX2 össze fogja gyűjteni a játékhoz tartozó trófeákat a játék inditásakor. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állásmentéseket, a csalásokat, és a játéksebesség-manipulációt. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Felugró üzeneteket jelenít meg az olyan eseményekről, mint például a trófeák feloldása és a ranglistára kerülés. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Hanghatások lejátszása olyan eseményekhez, mint például az trófeák feloldása és a ranglistán való szereplés. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Ikon megjelenítése a képernyő jobb alsó sarkában, ha egy kihívás/elérhető trófea aktív. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Ha engedélyezve van, a PCSX2 listázza a nem hivatalos gyűjtemények trófeáit is. Kérjük, vedd figyelembe, hogy ezeket az eredményeket a RetroAchievements nem követi nyomon. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Ha engedélyezve van, a PCSX2 azt feltételezi, hogy minden eredmény le van zárva, és nem küld értesítést a feloldásról a szervernek. - + Error Hiba - + Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Szüneteli az emulátort mikor egy játékvezérlővel aminek vannak kiosztott gombjai, megszakad a kapcsolat. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Készít egy biztonsági mentést a játék pillanat mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja - + Enable CDVD Precaching CDVD Előtöltés Engedélyezése - + Loads the disc image into RAM before starting the virtual machine. - Loads the disc image into RAM before starting the virtual machine. + Betölti a játék képfájlt a RAM-ba a virtuális gép indítása előtt. - + Vertical Sync (VSync) - Vertical Sync (VSync) + Függőleges Szinkronizáció (Vsync) - + Sync to Host Refresh Rate - Sync to Host Refresh Rate + Szinkronizálás a Gazdagép Képfrissítéséhez - + Use Host VSync Timing - Use Host VSync Timing + Gazda Gép VSync Időzítésének Használata - + Disables PCSX2's internal frame timing, and uses host vsync instead. - Disables PCSX2's internal frame timing, and uses host vsync instead. + Letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja inkább. - + Disable Mailbox Presentation - Disable Mailbox Presentation + Mailbox Prezentáció Letiltása - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. - + Audio Control - Audio Control + Hang Vezérlés - + Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Szabályozza a gazdagépen lejátszott hang hangerősségét. - + Fast Forward Volume - Fast Forward Volume + Gyorsított Sebesség Hangereje - + Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Szabályozza a gazdagépen lejátszott hang hangerősségét gyorsításkor. - + Mute All Sound - Mute All Sound + Minden Hang Némítása - + Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Megakadályozza, hogy az emulátor bármiféle hangot adjon ki. - + Backend Settings Feldolgozó Beállítások - + Audio Backend Hang feldolgozó - + The audio backend determines how frames produced by the emulator are submitted to the host. - A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazda géphez. + A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. - + Expansion Kiterjesztés - + Determines how audio is expanded from stereo to surround for supported games. - Determines how audio is expanded from stereo to surround for supported games. + Meghatározza hogyan legyen a hang kiterjesztve sztereóról térhangzásúra, a támogatott játékoknál. - + Synchronization - Synchronization + Szinkronizáció - + Buffer Size Puffer Méret - + Determines the amount of audio buffered before being pulled by the host API. - Determines the amount of audio buffered before being pulled by the host API. + Meghatározza mennyi hang legyen pufferelve, mielőtt megkapja azokat a gazdagép feldolgozója. - + Output Latency - Output Latency + Kimeneti késleltetés - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Meghatározza mekkora késleltetés legyen aközött, hogy a gazdagép feldolgozója felvette a hangot, és a hangszórón lejátszódik. - + Minimal Output Latency - Minimal Output Latency + Minimális Kimeneti Késleltetés - + When enabled, the minimum supported output latency will be used for the host API. - When enabled, the minimum supported output latency will be used for the host API. + Ha engedélyezve van, a legkisebb támogatott késleltetés lesz használva. - + Thread Pinning - Thread Pinning + Szál Megjelőlés - + Force Even Sprite Position - Force Even Sprite Position + Egyenlő Sprite Pozíció Kényszerítése - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Felugró üzeneteket jelenít meg, amikor elindul, beküldésre kerül vagy elbukik egy ranglista-kihívás. - + When enabled, each session will behave as if no achievements have been unlocked. - Ha be van jelölve, mindegyik munkamenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. + Ha be van jelölve, mindegyik játékmenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. - + Account Fiók - + Logs out of RetroAchievements. Kijelentkezik a RetroAchievements-ből. - + Logs in to RetroAchievements. Bejelentkezik a RetroAchievements-be. - + Current Game Jelenlegi Játék - + An error occurred while deleting empty game settings: {} Egy hiba történt az üres játék beállítások törlése közben: {} - + An error occurred while saving game settings: {} Egy hiba történt a játék beállítások mentése során: {} - + {} is not a valid disc image. {} nem egy érvényes lemezkép. - + Automatic mapping completed for {}. - Automatic mapping completed for {}. + Automatikus hozzárendelés sikeres a {}-hoz - + Automatic mapping failed for {}. - Automatic mapping failed for {}. + Automatikus hozzárendelés sikertelen a {}-hoz. - + Game settings initialized with global settings for '{}'. - Game settings initialized with global settings for '{}'. + Játék beállítások inicializálva a globális beállítások alapján a '{}' játékhoz. - + Game settings have been cleared for '{}'. - Game settings have been cleared for '{}'. + Játék beállítások eltávolítva a '{}' játékhoz. - + {} (Current) {} (Jelenlegi) - + {} (Folder) {} (Mappa) - - - Failed to load '{}'. - Failed to load '{}'. - - - - Input profile '{}' loaded. - Input profile '{}' loaded. - - - - Input profile '{}' saved. - Input profile '{}' saved. - - - - Failed to save input profile '{}'. - Failed to save input profile '{}'. - - - - Port {} Controller Type - Port {} Controller Type - - - - Select Macro {} Binds - Select Macro {} Binds - - - - Port {} Device - Port {} Device - - - - Port {} Subtype - Port {} Subtype - - - - {} unlabelled patch codes will automatically activate. - {} unlabelled patch codes will automatically activate. - - - - {} unlabelled patch codes found but not enabled. - {} unlabelled patch codes found but not enabled. - - - - This Session: {} - This Session: {} - - - - All Time: {} - All Time: {} - - - - Save Slot {0} - Save Slot {0} - - - - Saved {} - Saved {} - - - - {} does not exist. - {} does not exist. - - - - {} deleted. - {} deleted. - - - - Failed to delete {}. - Failed to delete {}. - - - - File: {} - File: {} - - - - CRC: {:08X} - CRC: {:08X} - - - - Time Played: {} - Time Played: {} - - - - Last Played: {} - Last Played: {} - - - - Size: {:.2f} MB - Size: {:.2f} MB - - - - Left: - Left: - - - - Top: - Top: - - - - Right: - Right: - - - - Bottom: - Bottom: - - - - Summary - Summary - - - - Interface Settings - Interface Settings - - - - BIOS Settings - BIOS Settings - - - - Emulation Settings - Emulation Settings - - - - Graphics Settings - Graphics Settings - - - - Audio Settings - Audio Settings - - - - Memory Card Settings - Memory Card Settings - - - - Controller Settings - Controller Settings - - - - Hotkey Settings - Hotkey Settings - - - - Achievements Settings - Achievements Settings - - - - Folder Settings - Folder Settings - - - - Advanced Settings - Advanced Settings - - - - Patches - Patches - - - - Cheats - Cheats - - - - 2% [1 FPS (NTSC) / 1 FPS (PAL)] - 2% [1 FPS (NTSC) / 1 FPS (PAL)] - - - - 10% [6 FPS (NTSC) / 5 FPS (PAL)] - 10% [6 FPS (NTSC) / 5 FPS (PAL)] - - - - 25% [15 FPS (NTSC) / 12 FPS (PAL)] - 25% [15 FPS (NTSC) / 12 FPS (PAL)] - - - - 50% [30 FPS (NTSC) / 25 FPS (PAL)] - 50% [30 FPS (NTSC) / 25 FPS (PAL)] - - - - 75% [45 FPS (NTSC) / 37 FPS (PAL)] - 75% [45 FPS (NTSC) / 37 FPS (PAL)] - - - - 90% [54 FPS (NTSC) / 45 FPS (PAL)] - 90% [54 FPS (NTSC) / 45 FPS (PAL)] - - - - 100% [60 FPS (NTSC) / 50 FPS (PAL)] - 100% [60 FPS (NTSC) / 50 FPS (PAL)] - - - - 110% [66 FPS (NTSC) / 55 FPS (PAL)] - 110% [66 FPS (NTSC) / 55 FPS (PAL)] - - - - 120% [72 FPS (NTSC) / 60 FPS (PAL)] - 120% [72 FPS (NTSC) / 60 FPS (PAL)] - - - - 150% [90 FPS (NTSC) / 75 FPS (PAL)] - 150% [90 FPS (NTSC) / 75 FPS (PAL)] - - - - 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] - - - - 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] - - - - 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] - - - - 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] - - - - 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] - - - - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - - - - 50% Speed - 50% Speed - - - - 60% Speed - 60% Speed - - - - 75% Speed - 75% Speed - - - - 100% Speed (Default) - 100% Speed (Default) - - - - 130% Speed - 130% Speed - - 180% Speed - 180% Speed + Failed to load '{}'. + Sikertelen a '%1' betöltése. - 300% Speed - 300% Speed + Input profile '{}' loaded. + Bemeneti profil '{}' betöltve. - Normal (Default) - Normal (Default) + Input profile '{}' saved. + Bemeneti profil '{}' mentve. - Mild Underclock - Mild Underclock + Failed to save input profile '{}'. + Bemeneti profil '{}' mentése sikertelen. - Moderate Underclock - Moderate Underclock + Port {} Controller Type + Port {} Játékvezérlő Típus - Maximum Underclock - Maximum Underclock - - - - Disabled - Disabled - - - - 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + Select Macro {} Binds + {} Makró Hozzárendelés Kiválasztása - 1 Frame - 1 Frame + Port {} Device + Port {} Eszköz - 2 Frames - 2 Frames + Port {} Subtype + Port {} Altípusa - 3 Frames - 3 Frames + {} unlabelled patch codes will automatically activate. + %1 nem címkézett javítás kód automatikusan betöltődik. - None - None + {} unlabelled patch codes found but not enabled. + %1 nem címkézett javítás kód található de nincs engedélyezve. - Extra + Preserve Sign - Extra + Preserve Sign + This Session: {} + Ez a Munkamenet: {} - Full - Full + All Time: {} + Összes Idő: {} - Extra - Extra + Save Slot {0} + Mentési Foglalat {0} - Automatic (Default) - Automatic (Default) + Saved {} + Mentve {} - Direct3D 11 - Direct3D 11 + {} does not exist. + {} nem létezik. - Direct3D 12 - Direct3D 12 + {} deleted. + {} törölve. - OpenGL - OpenGL + Failed to delete {}. + {} törlése sikertelen. - Vulkan - Vulkan + File: {} + Fájl: {} - Metal - Metal + CRC: {:08X} + CRC: {:08X} - Software - Software + Time Played: {} + Játékidő: {} - Null - Null + Last Played: {} + Utoljára Megnyitva: {} - Off - Off + Size: {:.2f} MB + Méret: {:.2f} MB - Bilinear (Smooth) - Bilinear (Smooth) + Left: + Bal: - Bilinear (Sharp) - Bilinear (Sharp) + Top: + Fent: + + + + Right: + Jobb: - Weave (Top Field First, Sawtooth) - Weave (Top Field First, Sawtooth) + Bottom: + Lent: - Weave (Bottom Field First, Sawtooth) - Weave (Bottom Field First, Sawtooth) + Summary + Összegzés - Bob (Top Field First) - Bob (Top Field First) + Interface Settings + Felület Beállítások - Bob (Bottom Field First) - Bob (Bottom Field First) + BIOS Settings + BIOS Beállítások - Blend (Top Field First, Half FPS) - Blend (Top Field First, Half FPS) + Emulation Settings + Emuláció Beállítások - Blend (Bottom Field First, Half FPS) - Blend (Bottom Field First, Half FPS) + Graphics Settings + Grafikai Beállítások - Adaptive (Top Field First) - Adaptive (Top Field First) + Audio Settings + Hang Beállítások - Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Memory Card Settings + Memória Kártya Beállítások - Native (PS2) - Native (PS2) + Controller Settings + Játékvezérlő Beállítások + + + + Hotkey Settings + Gyorsbillentyű Beállítások + + + + Achievements Settings + Trófea Beállítások + + + + Folder Settings + Könyvtár Beállítások + + + + Advanced Settings + Szakértő Beállítások + + + + Patches + Javítások + + + + Cheats + Csalások + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - Nearest - Nearest + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - Bilinear (Forced) - Bilinear (Forced) + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - Bilinear (PS2) - Bilinear (PS2) + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - Off (None) - Off (None) + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Sebesség + + + + 60% Speed + 60% Sebesség + + + + 75% Speed + 75% Sebesség + + + + 100% Speed (Default) + 100% Sebesség + + + + 130% Speed + 130% Sebesség + + + + 180% Speed + 180% Sebesség + + + + 300% Speed + 300% Sebesség + + + + Normal (Default) + Normál (Alapértelmezett) + + + + Mild Underclock + Alacsony Órajel Csökkentés + + + + Moderate Underclock + Jelentős Órajel Csökkentés + + + + Maximum Underclock + Maximum Órajel Csökkentés + + + + Disabled + Letiltva + + + + 0 Frames (Hard Sync) + 0 Képkocka (Direkt Szinkron) + + + + 1 Frame + 1 Képkocka + + + + 2 Frames + 2 Képkocka + + + + 3 Frames + 3 Képkocka + + + + None + Nincs + + + + Extra + Preserve Sign + Extra + Előjel Megtartás + + + + Full + Teljes + + + + Extra + Extra + + + + Automatic (Default) + Automatikus (Alapértelmezett) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Szoftveres + + + + Null + Nincs Leképezés + + + + Off + Ki + + + + Bilinear (Smooth) + Bilineáris (Simított) + + + + Bilinear (Sharp) + Bilineáris (Éles) + + + + Weave (Top Field First, Sawtooth) + Összefésülés (Felső Mező Először, Fűrészfog) + + + + Weave (Bottom Field First, Sawtooth) + Összefésülés (Alsó Mező Először, Fűrészfog) + + + + Bob (Top Field First) + Ugráló (Felső Mező Először) + + + + Bob (Bottom Field First) + Ugráló (Alsó Mező Először) + + + + Blend (Top Field First, Half FPS) + Összeolvasztás (Felső Mező Először, Fél FPS) + + + + Blend (Bottom Field First, Half FPS) + Összeolvasztás (Alsó Mező Először, Fél FPS) + + + + Adaptive (Top Field First) + Adaptív (Felső Mező Először) + + + + Adaptive (Bottom Field First) + Összefésülés (Alsó Mező Először) + + + + Native (PS2) + Natív (PS2) + + + + Nearest + Legközelebbi + + + + Bilinear (Forced) + Bilineáris (Kényszerített) + + + + Bilinear (PS2) + Bilineáris (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineáris (Kényszerített kivéve 2D spriteok) + + + + Off (None) + Ki (Nincs) + + + Trilinear (PS2) Trilineáris (PS2) - + Trilinear (Forced) Trilineáris (Kényszerített) - + Scaled - Scaled + Skálázott - + Unscaled (Default) - Unscaled (Default) + Skálázatlan (Alapértelmezett) - + Minimum - Minimum + Minimum - + Basic (Recommended) - Basic (Recommended) + Egyszerű (Ajánlott) - + Medium - Medium + Közepes - + High - High + Magas - + Full (Slow) - Full (Slow) + Teljes (Lassú) - + Maximum (Very Slow) - Maximum (Very Slow) + Maximum (Nagyon Lassú) - + Off (Default) - Off (Default) + Ki (Alapértelmezett) - + 2x - 2x + 2x - + 4x - 4x + 4x - + 8x - 8x + 8x - + 16x - 16x + 16x - + Partial - Partial + Részleges - + Full (Hash Cache) - Full (Hash Cache) + Teljes (Hash Gyorsítótár) - + Force Disabled - Force Disabled + Kényszerített Letiltás - + Force Enabled - Force Enabled + Kényszerített Engedélyezés - + Accurate (Recommended) - Accurate (Recommended) + Precíz (Ajánlott) - + Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + Visszaolvasás Letiltása (GS Szál Szinkronizálása) - + Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + Nem Szinkronizált - + Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Letiltva (Átvitel Figyelmen Kívül Hagyása) - + Screen Resolution - Screen Resolution + Képernyőfelbontás - + Internal Resolution (Aspect Uncorrected) - Internal Resolution (Aspect Uncorrected) + Leképezési Felbontás (Arány Nem Javított) - + + Load/Save State + Állás Mentése/Betöltése + + + WARNING: Memory Card Busy - WARNING: Memory Card Busy + FIGYELEM: Memóriakártya Használatban - + Cannot show details for games which were not scanned in the game list. - Cannot show details for games which were not scanned in the game list. + Nem lehet olyan játékok részleteit megjeleníteni, amik nincsenek benne a játék listában. - + Pause On Controller Disconnection - Pause On Controller Disconnection + Szünet a Játékvezérlő Lecsatlakozása Esetén - + SDL DualSense Player LED - SDL DualSense Player LED + SDL DualSense Fénysáv - + Press To Toggle - Press To Toggle - - - - Deadzone - Deadzone - - - - Full Boot - Full Boot - - - - Achievement Notifications - Achievement Notifications - - - - Leaderboard Notifications - Leaderboard Notifications - - - - Enable In-Game Overlays - Enable In-Game Overlays + Lenyomás az Átkapcsoláshoz + Deadzone + Holttér + + + + Full Boot + Teljes Indítás + + + + Achievement Notifications + Trófea Értesítések + + + + Leaderboard Notifications + Ranglista Értesítések + + + + Enable In-Game Overlays + Játékon Belüli Átfedések Engedélyezése + + + Encore Mode - Encore Mode + Ráadás Mód - + Spectator Mode - Spectator Mode + Megfigyelő Mód - + PNG - PNG + PNG - + - - - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + A 4-bites és 8-bites képpuffert a CPU-n alakítja át a GPU helyett. - + Removes the current card from the slot. - Removes the current card from the slot. + Kiadja a lejenlegi kártyát a foglalatból. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Meghatározza, hogy a makró milyen gyakorisággal kapcsolja be és ki a gombokat (más néven automatikus tűz). - + {} Frames - {} Frames + {} Képkocka - + No Deinterlacing Nincs Deinterlace - - - Force 32bit - Force 32bit - - - - JPEG - JPEG - - - - 0 (Disabled) - 0 (Disabled) - - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - - - 6 (384 Max Width) - 6 (384 Max Width) - - - - 7 (448 Max Width) - 7 (448 Max Width) - - - - 8 (512 Max Width) - 8 (512 Max Width) - - - - 9 (576 Max Width) - 9 (576 Max Width) - - - - 10 (640 Max Width) - 10 (640 Max Width) - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - 1 (Normal) - 1 (Normal) - - - - 2 (Aggressive) - 2 (Aggressive) - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - Normal (Vertex) - Normal (Vertex) - - - - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) - - - - Align To Native - Align To Native - - - - Half - Half - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Disabled (Default) - Disabled (Default) - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - None (Default) - None (Default) - - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - - - Wave Filter - Wave Filter - - Lottes CRT - Lottes CRT + Force 32bit + 32bit Kényszerítése - - 4xRGSS - 4xRGSS + + JPEG + JPEG - - NxAGSS - NxAGSS + + 0 (Disabled) + 0 (Letiltva) - - Uncompressed - Uncompressed + + 1 (64 Max Width) + 1 (64 Max Széllesség) - - LZMA (xz) - LZMA (xz) + + 2 (128 Max Width) + 2 (128 Max Széllesség) - - Zstandard (zst) - Zstandard (zst) + + 3 (192 Max Width) + 3 (192 Max Széllesség) - - PS2 (8MB) - PS2 (8MB) + + 4 (256 Max Width) + 4 (256 Max Széllesség) - - PS2 (16MB) - PS2 (16MB) + + 5 (320 Max Width) + 5 (320 Max Széllesség) - - PS2 (32MB) - PS2 (32MB) + + 6 (384 Max Width) + 6 (384 Max Széllesség) - - PS2 (64MB) - PS2 (64MB) + + 7 (448 Max Width) + 7 (448 Max Széllesség) - - PS1 - PS1 + + 8 (512 Max Width) + 8 (512 Max Széllesség) - - Negative - Negative + + 9 (576 Max Width) + 9 (576 Max Széllesség) - - Positive - Positive + + 10 (640 Max Width) + 10 (640 Max Széllesség) - - Chop/Zero (Default) - Chop/Zero (Default) + + Sprites Only + Csak Spriteok - - Game Grid - Game Grid + + Sprites/Triangles + Spriteok/Háromszögek - - Game List - Game List + + Blended Sprites/Triangles + Összeolvasztott Spriteok/Háromszögek - - Game List Settings - Game List Settings + + 1 (Normal) + 1 (Alap) - - Type - Type - - - - Serial - Serial - - - - Title - Title - - - - File Title - File Title - - - - CRC - CRC - - - - Time Played - Time Played - - - - Last Played - Last Played - - - - Size - Size - - - - Select Disc Image - Select Disc Image + + 2 (Aggressive) + 2 (Agresszív) - Select Disc Drive - Select Disc Drive + Inside Target + A Célon Belül - - Start File - Start File - - - - Start BIOS - Start BIOS - - - - Start Disc - Start Disc - - - - Exit - Exit + + Merge Targets + Célok Összeolvasztása - Set Input Binding - Set Input Binding + Normal (Vertex) + Normális (Vertex) - Region - Region + Special (Texture) + Speciális (Textúra) - Compatibility Rating - Compatibility Rating + Special (Texture - Aggressive) + Speciális (Textúra - Agresszív) - Path - Path - - - - Disc Path - Disc Path + Align To Native + Natívhoz Igazítás - Select Disc Path - Select Disc Path + Half + Fél + + + + Force Bilinear + Bilineáris Kényszerítése - Copy Settings - Copy Settings + Force Nearest + Legközelebbi Kényszerítése - Clear Settings - Clear Settings + Disabled (Default) + Letiltott (Alapértelmezett) + Enabled (Sprites Only) + Engedélyezve (Csak Spriteok) + + + + Enabled (All Primitives) + Engedélyezve (Minden Primitív) + + + + None (Default) + Nincs (Alapértelmezett) + + + + Sharpen Only (Internal Resolution) + Csak Élesítés (Leképezési Felbontás) + + + + Sharpen and Resize (Display Resolution) + Élesítés és Méretezés (Kijelző Felbontás) + + + + Scanline Filter + Képsor Filter + + + + Diagonal Filter + Diagonális Filter + + + + Triangular Filter + Háromszöges Filter + + + + Wave Filter + Hullám Filter + + + + Lottes CRT + Lottes Képcső + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Tömörítetlen + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + Negative + Negatív + + + + Positive + Pozitív + + + + Chop/Zero (Default) + Levágás/Nulla (Alapértelmezett) + + + + Game Grid + Játék Négyzetrács + + + + Game List + Játék Lista + + + + Game List Settings + Játék Lista Beállitásai + + + + Type + Típus + + + + Serial + Sorozatszám + + + + Title + Cím + + + + File Title + Fájl Név + + + + CRC + CRC + + + + Time Played + Játékidő + + + + Last Played + Utoljára Megnyitva + + + + Size + Méret + + + + Select Disc Image + Lemez Képfájl Kiválasztása + + + + Select Disc Drive + Lemez Meghajtó Kiválasztása + + + + Start File + Fájl Indítása + + + + Start BIOS + Bios Indítása + + + + Start Disc + Lemez Indítása + + + + Exit + Kilépés + + + + Set Input Binding + Bemeneti Hozzárendelés Kiválasztása + + + + Region + Régió + + + + Compatibility Rating + Kompatibilitási Szint + + + + Path + Elérési Út + + + + Disc Path + Lemez Útvonal + + + + Select Disc Path + Lemez Meghajtó Kiválasztása + + + + Copy Settings + Beállítások Másolása + + + + Clear Settings + Beállítások Elvávolítása + + + Inhibit Screensaver Képernyőkímélő Megakadályozása - + Enable Discord Presence - Enable Discord Presence + Discord Jelenlét Engedélyezése - + Pause On Start Szünet Indításnál - + Pause On Focus Loss Szünet Fókusz Elvesztése Esetén - + Pause On Menu - Pause On Menu + Szünet a Menüben - + Confirm Shutdown Bezárás Megerősítése - + Save State On Shutdown Állás Mentése Leállítás Esetén - + Use Light Theme - Use Light Theme + Világos Téma Használata - + Start Fullscreen Indítás Teljes Képernyőn - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + A Dupla Kattintás Bekapcsolja a Teljes Képernyőt - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Kurzor Elrejtése Teljes Képernyőn - + OSD Scale - OSD Scale + Képernyőmenü Mérete - + Show Messages - Show Messages + Üzenetek Megjelenítése - + Show Speed - Show Speed + Sebesség Megjelenítése. - + Show FPS - Show FPS + Képkocka Számláló Megjelenítése - + Show CPU Usage - Show CPU Usage + CPU Használat Megjelenítése - + Show GPU Usage - Show GPU Usage + GPU Használat Megjelenítése - + Show Resolution - Show Resolution + Felbontás Megjelenítése - + Show GS Statistics - Show GS Statistics + GS Statisztika Megjelenítése - + Show Status Indicators - Show Status Indicators + Státusz Indikátorok Megjelenítése - + Show Settings - Show Settings + Beállítások Megjelenítése - + Show Inputs - Show Inputs + Bemenet Megjelenítése - + Warn About Unsafe Settings - Warn About Unsafe Settings + Figyelmeztetés a Nem Biztonságos Beállításokról - + Reset Settings - Reset Settings + Beállítások Visszaállítása - + Change Search Directory - Change Search Directory + Játék Könyvtár Kiválasztása - + Fast Boot Gyors Indítás - + Output Volume Kimeneti Hangerő - + Memory Card Directory - Memory Card Directory + Memória Kártyák Mappája - + Folder Memory Card Filter - Folder Memory Card Filter + Mappa Memória Kártya Szűrő - + Create - Create + Létrehozás - + Cancel - Cancel + Mégse - + Load Profile - Load Profile + Profil Betöltése + + + + Save Profile + Profil Mentése + + + + Enable SDL Input Source + SDL Bemenetforrás Használata + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Bővített Mód + + + + SDL Raw Input + SDL Nyers Bemenet + + + + Enable XInput Input Source + XInput Bemenetforrás Használata + + + + Enable Console Port 1 Multitap + Port 1 Multitap Engedélyezése + + + + Enable Console Port 2 Multitap + Port 2 Multitap Engedélyezése + + + + Controller Port {}{} + Játékvezérlő Port {}{} + + + + Controller Port {} + Játékvezérlő Port {} + + + + Controller Type + Játékvezérlő Típus + + + + Automatic Mapping + Automatikus Hozzárendelés + + + + Controller Port {}{} Macros + Játékvezérlő Port {}{} Makrók + + + + Controller Port {} Macros + Játékvezérlő Port {} Makrók + + + + Macro Button {} + Makró Gomb {} + + + + Buttons + Gombok - Save Profile - Save Profile - - - - Enable SDL Input Source - Enable SDL Input Source - - - - SDL DualShock 4 / DualSense Enhanced Mode - SDL DualShock 4 / DualSense Enhanced Mode - - - - SDL Raw Input - SDL Raw Input - - - - Enable XInput Input Source - Enable XInput Input Source - - - - Enable Console Port 1 Multitap - Enable Console Port 1 Multitap - - - - Enable Console Port 2 Multitap - Enable Console Port 2 Multitap - - - - Controller Port {}{} - Controller Port {}{} - - - - Controller Port {} - Controller Port {} - - - - Controller Type - Controller Type - - - - Automatic Mapping - Automatic Mapping - - - - Controller Port {}{} Macros - Controller Port {}{} Macros - - - - Controller Port {} Macros - Controller Port {} Macros - - - - Macro Button {} - Macro Button {} - - - - Buttons - Buttons - - - Frequency - Frequency + Gyakoriság - + Pressure - Pressure + Nyomás - + Controller Port {}{} Settings - Controller Port {}{} Settings + Játékvezérlő Port {}{} Beállításai - + Controller Port {} Settings - Controller Port {} Settings + Játékvezérlő Port {} Beállításai - + USB Port {} - USB Port {} + USB Port {} - + Device Type - Device Type + Eszköz Típusa - + Device Subtype - Device Subtype + Eszköz Altípusa - + {} Bindings - {} Bindings + {} Gomb Kiosztása - + Clear Bindings - Clear Bindings + Hozzárendelések Elvávolítása - + {} Settings - {} Settings + {} Beállításai - + Cache Directory - Cache Directory + Gyorsítótár Elérési Útvonala - + Covers Directory Borítok Elérési Útvonala - - - Snapshots Directory - Snapshots Directory - - - - Save States Directory - Save States Directory - - - - Game Settings Directory - Game Settings Directory - - - - Input Profile Directory - Input Profile Directory - - - - Cheats Directory - Cheats Directory - - - - Patches Directory - Patches Directory - - - - Texture Replacements Directory - Texture Replacements Directory - - - - Video Dumping Directory - Video Dumping Directory - - - - Resume Game - Resume Game - - - - Toggle Frame Limit - Toggle Frame Limit - - - - Game Properties - Game Properties - - - - Achievements - Achievements - - - - Save Screenshot - Save Screenshot - - - - Switch To Software Renderer - Switch To Software Renderer - - - - Switch To Hardware Renderer - Switch To Hardware Renderer - - - - Change Disc - Change Disc - - - - Close Game - Close Game - - - - Exit Without Saving - Exit Without Saving - - - - Back To Pause Menu - Back To Pause Menu - - - - Exit And Save State - Exit And Save State - - - - Leaderboards - Leaderboards - - - - Delete Save - Delete Save - - - - Close Menu - Close Menu - - - - Delete State - Delete State - - - - Default Boot - Default Boot - - - - Reset Play Time - Reset Play Time - - - - Add Search Directory - Add Search Directory - - - - Open in File Browser - Open in File Browser - - - - Disable Subdirectory Scanning - Disable Subdirectory Scanning - - - - Enable Subdirectory Scanning - Enable Subdirectory Scanning - - - - Remove From List - Remove From List - - - - Default View - Default View - - - - Sort By - Sort By - - - - Sort Reversed - Sort Reversed - - - - Scan For New Games - Scan For New Games - - - - Rescan All Games - Rescan All Games - - - - Website - Website - - - - Support Forums - Support Forums - - - - GitHub Repository - GitHub Repository - - - - License - License - - - - Close - Close - - - - RAIntegration is being used instead of the built-in achievements implementation. - RAIntegration is being used instead of the built-in achievements implementation. - - - - Enable Achievements - Enable Achievements - - - - Hardcore Mode - Hardcore Mode - - - - Sound Effects - Sound Effects - - - - Test Unofficial Achievements - Test Unofficial Achievements - - - - Username: {} - Username: {} - - - - Login token generated on {} - Login token generated on {} - - - - Logout - Logout - - - - Not Logged In - Not Logged In - - - - Login - Login - - - - Game: {0} ({1}) - Game: {0} ({1}) - - - - Rich presence inactive or unsupported. - Rich presence inactive or unsupported. - - - - Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. - - Card Enabled - Card Enabled + Snapshots Directory + Képernyőképek Könyvtár - Card Name - Card Name + Save States Directory + Állásmentések Mappája + Game Settings Directory + Játék Beállítások Mappája + + + + Input Profile Directory + Bemeneti Profilok Mappája + + + + Cheats Directory + Csalások Elérési Útvonala + + + + Patches Directory + Javítások Mappája + + + + Texture Replacements Directory + Cseretextúrák Mappája + + + + Video Dumping Directory + Videó Mentések Mappája + + + + Resume Game + Játék Folytatása + + + + Toggle Frame Limit + Képkocka Limit Ki/Be + + + + Game Properties + Játék Tulajdonságai + + + + Achievements + Trófeák + + + + Save Screenshot + Képernyőkép Készítése + + + + Switch To Software Renderer + Váltás Szoftveres Leképezésre + + + + Switch To Hardware Renderer + Váltás Hardveres Leképezésre + + + + Change Disc + Lemez Cseréje + + + + Close Game + Játék Bezárása + + + + Exit Without Saving + Kilépés Mentés Nélkül + + + + Back To Pause Menu + Vissza A Szünet Menübe + + + + Exit And Save State + Kilépés És Állás Mentése + + + + Leaderboards + Ranglisták + + + + Delete Save + Mentés Törlése + + + + Close Menu + Menü Bezárása + + + + Delete State + Állás Törlése + + + + Default Boot + Normál Indítás + + + + Reset Play Time + Játék Idő Nullázása + + + + Add Search Directory + Keresendő Mappa Hozzáadása + + + + Open in File Browser + Megnyitás Böngészőben + + + + Disable Subdirectory Scanning + Almappák Keresésének Letiltása + + + + Enable Subdirectory Scanning + Almappák Keresésének Engedélyezése + + + + Remove From List + Eltávolítás a Listáról + + + + Default View + Alapértelmezett Nézet + + + + Sort By + Rendezés + + + + Sort Reversed + Fordított Rendezés + + + + Scan For New Games + Új Játékok Keresése + + + + Rescan All Games + Minden Játék Újrakeresése + + + + Website + Honlap + + + + Support Forums + Közösségi fórum + + + + GitHub Repository + GitHub Repó + + + + License + Licensz + + + + Close + Bezárás + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration lesz használatban a beépített trófea megoldás helyett. + + + + Enable Achievements + Trófeák Engedélyezése + + + + Hardcore Mode + Hardcore mód + + + + Sound Effects + Hanghatások + + + + Test Unofficial Achievements + Nem Hivatalos Trófeák Kipróbálása + + + + Username: {} + Felhasználónév: {} + + + + Login token generated on {} + Bejelentkezési azonosító létrehozva {} + + + + Logout + Kijelentkezés + + + + Not Logged In + Nincs Bejelentkezve + + + + Login + Bejelentkezés + + + + Game: {0} ({1}) + Játék: {0} ({1}) + + + + Rich presence inactive or unsupported. + Gazdag jelenlét inaktív vagy nem támogatott. + + + + Game not loaded or no RetroAchievements available. + Nincs játék betöltve vagy nem elérhető a RetroAchievements adatbázisban. + + + + Card Enabled + Kártya Engedélyezve + + + + Card Name + Kártya Neve + + + Eject Card - Eject Card + Kártya Kiadása GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + A beállított felskálázási szorzó {}x fölötte van a GPU-d által támogatott szorzónak {}x. - + Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + Sikertelen újranyitás, előző konfiguráció visszaállítása. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Sikertelen a leképező eszköz létrehozása. Ez lehet az miatt, hogy a GPU-d nem támogatja a kiválasztott leképezőt ({}), vagy frissíteni kell az illesztőprogramot. - + Failed to change window after update. The log may contain more information. - Failed to change window after update. The log may contain more information. + Sikertelen ablak váltás frissítés után. A napló további információt tartalmazhat. - + Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + A felskálázási szorzó {}x. Saving screenshot to '{}'. - Saving screenshot to '{}'. + Képernyőkép mentése '{}'. Saved screenshot to '{}'. - Saved screenshot to '{}'. + Képernyőkép mentve '{}'. Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + Képernyőkép mentése sikertelen '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + A gazda GPU hibába ütközött aztán helyreállt. Ez tönkretehette a leképezést. CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + CAS nem elérhető, a illesztőprogram nem támogatja a szükséges funkciót. with no compression - with no compression + tömörítés nélkül with LZMA compression - with LZMA compression + LZMA tömörítéssel with Zstandard compression - with Zstandard compression + Zstandard tömörítéssel Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + {0} GS adat {1} mentése a '{2}'-ba single frame - single frame + egy képkocka multi-frame - multi-frame + több képkocka Failed to render/download screenshot. - Failed to render/download screenshot. + Sikertelen a képmentés leképezése/letöltése. Saved GS dump to '{}'. - Saved GS dump to '{}'. + GS adat mentve a '{}'-ba. Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + A hash gyorsítótár felhasznált {:.2f} Mb vramot, letiltás. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Automatikusan generált mipmappok letiltása egy vagy több tömörített cseretextúrához. Kérlek generálj mipmappot mikor tömöríted a textúráidat. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Sablon pufferek és a textúra határok nem elérhetőek, ez hibás grafikai hatásokat okozhat. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + GPU fölösleges számítások végzése visszaolvasásnál engedélyezve, de a kalibrált időbélyegek nem elérhetőek. Ez nagyon lassú lehet. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. -This Vulkan driver crashes PCSX2 on some GPUs. -To use the Vulkan renderer, you should remove this app package. + Az "OpenCL, OpenGL és Vulkan kompatibilitási csomag" telepítve van a rendszereden. +Ez a Vulkan-illesztőprogram egyes GPU-kon összeomlasztja a PCSX2-t. +A Vulkan leképező használatához el kell távolítani ezt az alkalmazáscsomagot. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. - You should update all graphics drivers in your system, including any integrated GPUs - to use the Vulkan renderer. + A Vulkan leképező lett automatikusan kiválasztva, azonban nem található kompatibilis eszköz. + Próbáld meg frissíteni a videokártya illesztőprogramot, beleérve az integrált kártyáét is, hogy használhasd a Vulkan leképezőt. Switching to Software Renderer... - Switching to Software Renderer... + Váltás Szoftveres Leképezésre... Switching to Hardware Renderer... - Switching to Hardware Renderer... + Váltás Hardveres Leképezésre... Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Nem sikerült létrehozni a D3D eszközt: 0x{:08X}. Olyan GPU szükséges, ami támogatja a Direct3D 10.0-t. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. -Do not request support, please upgrade your hardware/drivers first. + A Direct3D leképező a 10.0-ás szolgáltatási szinten fut. Ez egy NEM TÁMOGATOTT konfiguráció. +Ne kérj támogatást, kérjük frissítsd a hardvered/illesztőprogramot először. @@ -9276,7 +10248,7 @@ Do not request support, please upgrade your hardware/drivers first. Failed to load FFmpeg - Failed to load FFmpeg + FFmpeg betöltése sikertelen. @@ -9288,44 +10260,44 @@ Do not request support, please upgrade your hardware/drivers first. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + Lehet, hogy egy vagy több fájl hiányzik, vagy nem a megfelelő verziót használod. A PCSX2 ezen verziójához a következőkre van szükség: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Please see our official documentation for more information. +További információkért kérjük, olvasd el a hivatalos dokumentációnkat. capturing audio and video - capturing audio and video + hang és videó rögzítése capturing video - capturing video + videó rögzítése capturing audio - capturing audio + hang rögzítése Starting {} to '{}'. - Starting {} to '{}'. + Kezdve a {} és '{}' között. Stopped {} to '{}'. - Stopped {} to '{}'. + Leállítva {} és '{}' között. Aborted {} due to encoding error in '{}'. - Aborted {} due to encoding error in '{}'. + Megszakadt {} kódolási hiba miatt '{}'. @@ -9334,8 +10306,8 @@ Please see our official documentation for more information. OpenGL renderer is not supported. Only OpenGL {}.{} was found - OpenGL renderer is not supported. Only OpenGL {}.{} - was found + Az OpenGL leképező nem támogatott. Csak az OpenGL {}.{} + található @@ -9343,7 +10315,7 @@ Please see our official documentation for more information. Your GPU does not support the required Vulkan features. - Your GPU does not support the required Vulkan features. + A GPU-d nem támogatja a szükséges Vulkan funkciókat. @@ -9351,67 +10323,72 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + A csalások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. Csak saját felelősségre használj csalásokat, a PCSX2 csapat nem tud támogatást nyújtani azoknak a felhasználóknak, akik csalásokat használnak. - + Enable Cheats - Enable Cheats + Csalások Engedélyezése - + Name - Name + Név - + Author - Author + Készítő - + Description - Description + Leírás - + + Search... + Keresés... + + + Enable All - Enable All + Összes Engedélyezése - + Disable All - Disable All + Összes Letíltása - + All CRCs - All CRCs + Minden CRC - + Reload Cheats - Reload Cheats + Csalások Újratöltése - + Show Cheats For All CRCs - Show Cheats For All CRCs + Csalások Megjelenítése Minden CRC-hez - + Checked - Checked + Bejelölve - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Bekapcsolja a javítás fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető javítás a játék sorozatszámához különböző CRC-kel is betöltődik. - + %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + %1 nem címkézett javítás kód automatikusan betöltődik. @@ -9430,43 +10407,40 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + A manuális GS hardveres javítások be vannak kapcsolva, így a következő automatikus javítások nem alkalmazódnak: No tracks provided. - No tracks provided. + Nincs adatsáv megadva. Hash {} is not in database. - Hash {} is not in database. + A {} hash nincs az adatbázisban. Data track number does not match data track in database. - Data track number does not match data track in database. + Az adatsávok száma nem egyezik az adatbázisban megadott adatsávok számával. Track {0} with hash {1} is not found in database. - Track {0} with hash {1} is not found in database. - + Az adatsáv {0} {1} hash-al nem található az adatbázisban. Track {0} with hash {1} is for a different game ({2}). - Track {0} with hash {1} is for a different game ({2}). - + Az adatsáv {0} {1} hash-al egy másik játéké ({2}). Track {0} with hash {1} does not match database track. - Track {0} with hash {1} does not match database track. - + Az adatsáv {0} {1} hash-al nem egyezik az adatbázis adatsávjával. @@ -9474,77 +10448,77 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Game Fixes - Game Fixes + Játék Javítások FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack + FPU Szorzás Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack + MPEG Átugrása Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack + TLB Előtöltése Hack EE Timing Hack EE: Emotion Engine. Leave as-is. - EE Timing Hack + EE Időzítés Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack + Azonnali DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack + OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO + GIF FIFO Emulálása DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack + DMA Lefoglalás Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls + VIF1 Megakadás Késleltetése Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO + VIF FIFO Emulálása @@ -9558,21 +10532,21 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack + VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack + VU Hozzáadás Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack + VU Túlcsordulás Hack @@ -9586,21 +10560,21 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync + VU XGKick Szinkron Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection + BLIT Belső FPS Azonosítás Kényszerítése Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + Szoftveres Leképező Használata FMV-hez @@ -9622,97 +10596,97 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Unchecked - Unchecked + Nincs Bejelölve For Tales of Destiny. - For Tales of Destiny. + A Tales of Destiny-hez. To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + TLB kivétel elkerüléséhez a Goemonban. Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Szükséges néhány játékhoz amik komplexen képezik le az FMV-ket. Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Kihagyja a videókat/FMV-ket a játékokban, hogy megakadályozza a lefagyást. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + A következő játékokat befolyásolja: Bleach Blade Battlers, Growlanser II és III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + Általános célú időzítési hack. Ismerten hatással van az alábbi játékokra: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Jó a gyorsítótár emulációs problémákra. Ismerten hatással van az alábbi játékokra: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Pontosabb de lassabb. Hatása van a következő játékra: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + VIF1 FIFO előreolvasást szimulál. Ismerten hatással van az alábbi játékokra: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + A SOCOM 2 HUD és Spy Hunter betöltés elakadásához. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + A Tri-Ace játékokhoz: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Engedélyezi a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra:Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Szoros VU0 szinkront kényszerít minden COP2 utasításnál. Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Lemaradás. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns) Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Precíz időzítést használ a VU XGKiscks-hez (lassabb). Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Alternatív módszer használata a belső FPS számításához, amivel elkerülhető a hamis eredmény néhány játéknál. @@ -9720,130 +10694,130 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. PS2 Disc - PS2 Disc + PS2 Lemez PS1 Disc - PS1 Disc + PS1 Lemez ELF - ELF + ELF Other - Other + Egyéb Unknown - Unknown + Ismeretlen Nothing - Nothing + Semmi Intro - Intro + Intro Menu - Menu + Menü In-Game - In-Game + Játékmenet Playable - Playable + Játszható Perfect - Perfect + Tökéletes Scanning directory {} (recursively)... - Scanning directory {} (recursively)... + Keresés a könyvtárban {} (almappákban is)... Scanning directory {}... - Scanning directory {}... + Keresés a könyvtárban {}... Scanning {}... - Scanning {}... + Keresés {}... Never - Never + Soha Today - Today + Ma Yesterday - Yesterday + Tegnap {}h {}m - {}h {}m + {}ó {}p {}h {}m {}s - {}h {}m {}s + {}ó {}p {}m {}m {}s - {}m {}s + {}p {}m {}s - {}s + {}m %n hours - - %n hours - %n hours + + %n óra + %n óra %n minutes - - %n minutes - %n minutes + + %n perc + %n perc Downloading cover for {0} [{1}]... - Downloading cover for {0} [{1}]... + Borító letöltése a {0} [{1}]-hoz... @@ -9851,52 +10825,52 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Type - Type + Típus Code - Code + Kód Title - Title + Cím File Title - File Title + Fájl Név CRC - CRC + CRC Time Played - Time Played + Játék Idő Last Played - Last Played + Utoljára Megnyitva Size - Size + Méret Region - Region + Régió Compatibility - Compatibility + Kompatibilitás @@ -9904,59 +10878,59 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Game Scanning - Game Scanning + Játék Keresés Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Keresés a Könyvtárakban (játékokat fog keresni) Add... - Add... + Hozzáad... Remove - Remove + Törlés Search Directory - Search Directory + Keresés a Könyvtárban Scan Recursively - Scan Recursively + Keresés Almappákban Excluded Paths (will not be scanned) - Excluded Paths (will not be scanned) + Kihagyott Útvonalak (nem lesz itt keresve) Directory... - Directory... + Mappa... File... - File... + Fájl... Scan For New Games - Scan For New Games + Új Játékok Keresése Rescan All Games - Rescan All Games + Minden Játék Újrakeresése @@ -9967,51 +10941,51 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Prefer English Titles - Prefer English Titles + Angol Címek Előnyben Részesítése Unchecked - Unchecked + Nincs Bejelölve For games with both a title in the game's native language and one in English, prefer the English title. - For games with both a title in the game's native language and one in English, prefer the English title. + Azoknál a játékoknál amiknek van címe a fejlesztők anyanyelvén, és angolul is, az angol címet részesítse előnyben. Open Directory... - Open Directory... + Mappa Megnyitása... Select Search Directory - Select Search Directory + Játék Könyvtár Kiválasztása Scan Recursively? - Scan Recursively? + Almappák Keresése? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Szeretnéd a/az "%1" könyvtár almappáit is ellenőrizni? -Scanning recursively takes more time, but will identify files in subdirectories. +Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Select File - Select File + Fájl Kiválasztása Select Directory - Select Directory + Mappa Kiválasztása @@ -10019,32 +10993,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game List - Game List + Játék Lista Game Grid - Game Grid + Játék Négyzetrács Show Titles - Show Titles + Címek Mutatása All Types - All Types + Minden Típus All Regions - All Regions + Minden Régió Search... - Search... + Keresés... @@ -10053,34 +11027,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. Patch Title - Patch Title + Javítás Neve Enabled - Enabled + Engedélyezve <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Készítő: </span>Javítás Készítője</p><p>Ide kerül a leírás</p></body></html> <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + <strong>Készítő: </strong>%1<br>%2 Unknown - Unknown + Ismeretlen No description provided. - No description provided. + Nincs leírás megadva @@ -10088,42 +11062,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + A javítások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. Csak saját felelősségre használj javításokat, a PCSX2 csapat nem tud támogatást nyújtani azoknak a felhasználóknak, akik javításokat használnak. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Minden a PCSX2-be épített javítás ehhez a játékhoz letiltódik, mert nem címkézett javításokat töltöttél be. All CRCs - All CRCs + Minden CRC Reload Patches - Reload Patches + Javítások Újratöltése Show Patches For All CRCs - Show Patches For All CRCs + Javítások Megjelenítése Minden CRC-hez Checked - Checked + Bejelölve Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Bekapcsolja a javítás fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető javítás a játék sorozatszámához különböző CRC-kel is betöltődik. There are no patches available for this game. - There are no patches available for this game. + Nincs elérhető javítás ehhez a játékhoz. @@ -10131,54 +11105,54 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - Title: + Cím: Clear the line to restore the original title... - Clear the line to restore the original title... + Töröld ki a sort, hogy visszaállítsd az eredeti címet... Restore - Restore + Visszaállít Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") - Sorting Title: + Rendezési Cím: English Title: - English Title: + Angol Cím: Path: - Path: + Elérési Út: Serial: - Serial: + Sorozatszám: Check Wiki - Check Wiki + Wiki Megnyitása CRC: - CRC: + CRC: Type: - Type: + Típus: @@ -10193,12 +11167,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (PS2 Végrehajtható Állomány) Region: - Region: + Régió: @@ -10341,7 +11315,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PAL-PL (Poland) Leave the code as-is, translate the country's name. - PAL-PL (Poland) + PAL-PL (Lengyel) @@ -10387,105 +11361,105 @@ Scanning recursively takes more time, but will identify files in subdirectories. Input Profile: - Input Profile: + Bemeneti Profil: Shared Refers to the shared settings profile. - Shared + Megosztott Disc Path: - Disc Path: + Lemez Útvonal: Browse... - Browse... + Tallózás... Clear - Clear + Eltávolítás Verify - Verify + Igazol Search on Redump.org... - Search on Redump.org... + Keresés a Redump.org-on... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 Select Disc Path - Select Disc Path + Lemez Meghajtó Kiválasztása Game is not a CD/DVD. - Game is not a CD/DVD. + A játék nem egy CD/DVD Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Adatsáv lista nem elérhető mikor fut a virtuális gép. # - # + # Mode - Mode + Mód Start - Start + Kezdés Sectors - Sectors + Szektorok Size - Size + Méret MD5 - MD5 + MD5 Status - Status + Státusz @@ -10496,46 +11470,46 @@ Scanning recursively takes more time, but will identify files in subdirectories. %1 - %1 + %1 <not computed> - <not computed> + <nem számított> Error - Error + Hiba Cannot verify image while a game is running. - Cannot verify image while a game is running. + Nem ellenőrihető a képfájl ha a játék fut. One or more tracks is missing. - One or more tracks is missing. + Egy vagy több sáv hiányzik. Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Azonosítva mint %1 [%2] (%3 Verzió). Verified as %1 [%2]. - Verified as %1 [%2]. + Igazolva mint %1 [%2]. GlobalVariableTreeWidget - + unknown function - unknown function + Ismeretlen függvény @@ -10543,12 +11517,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Renderer: - Renderer: + Leképező: Adapter: - Adapter: + Adapter: @@ -10568,25 +11542,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Fit to Window / Fullscreen - Fit to Window / Fullscreen + Ablakhoz Igazítás/Teljes Képernyő Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + Automatikus Szabvány (4:3 Váltott Soros / 3:2 Progresszív) Standard (4:3) - Standard (4:3) + Szabvány (4:3) Widescreen (16:9) - Widescreen (16:9) + Szélesvásznú (16:9) @@ -10603,7 +11577,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Off (Default) - Off (Default) + Ki (Alapértelmezett) @@ -10616,55 +11590,55 @@ Scanning recursively takes more time, but will identify files in subdirectories. Automatic (Default) - Automatic (Default) + Automatikus (Alapértelmezett) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) + Összefésülés (Felső Mező Először, Fűrészfog) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) + Összefésülés (Alsó Mező Először, Fűrészfog) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + Billenő (Felső Mező Először, Teljes Képkocka) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) + Billenő (Alsó Mező Először, Teljes Képkocka) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) + Összemosás (Felső Mező Először, Egyesít Két Mezőt) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) + Összemosás (Alsó Mező Először, Egyesít Két Mezőt) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) + Adaptív (Felső Mező Először, Hasonló a Billenőhöz + Összefésülés) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptív (Alsó Mező Először, Hasonló a Billenőhöz + Összefésülés) @@ -10677,25 +11651,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. None - None + Nincs Bilinear (Smooth) Smooth: Refers to the texture clarity. - Bilinear (Smooth) + Bilineáris (Simított) Bilinear (Sharp) Sharp: Refers to the texture clarity. - Bilinear (Sharp) + Bilineáris (Éles) Vertical Stretch: - Vertical Stretch: + Függőleges Nyújtás: @@ -10706,18 +11680,18 @@ Scanning recursively takes more time, but will identify files in subdirectories. Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + % Crop: - Crop: + Levágás: Left: Warning: short space constraints. Abbreviate if necessary. - Left: + Bal: @@ -10725,74 +11699,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px Top: Warning: short space constraints. Abbreviate if necessary. - Top: + Fent: Right: Warning: short space constraints. Abbreviate if necessary. - Right: + Jobb: Bottom: Warning: short space constraints. Abbreviate if necessary. - Bottom: + Lent: Screen Offsets - Screen Offsets + Képernyő Eltolás Értékek Show Overscan - Túlpásztázás Megjelenítése + Túlpásztázási Terület Megjelenítése Enable Widescreen Patches - Enable Widescreen Patches + Szélesvásznú Javítások Engedélyezése Enable No-Interlacing Patches - Enable No-Interlacing Patches + Váltott-soros Megjelenítést Tiltó Javítások Engedélyezése Anti-Blur - Anti-Blur + Elmosódottság Csökkentése Ctrl+S - Ctrl+S + Ctrl+S Disable Interlace Offset - Disable Interlace Offset + Váltott-Sor Eltolás Letiltása Screenshot Size: - Screenshot Size: + Képernyő Mentés Mérete: Screen Resolution - Screen Resolution + Képernyő Felbontás @@ -10813,7 +11787,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Quality: - Quality: + Minőség: @@ -10830,7 +11804,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off - Off + Ki @@ -10842,26 +11816,26 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nearest - Nearest + Legközelebbi Bilinear (Forced) - Bilinear (Forced) + Bilineáris (Kényszerített) Bilinear (PS2) - Bilinear (PS2) + Bilineáris (PS2) Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + Bilineáris (Kényszerített kivéve 2D spriteok) @@ -10871,7 +11845,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off (None) - Off (None) + Ki (Nincs) @@ -10886,23 +11860,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Anisotropic Filtering: - Anisotropic Filtering: + Anizotrop Szűrés: Dithering: - Dithering: + Zajmoduláció: Scaled - Scaled + Skálázott Unscaled (Default) - Unscaled (Default) + Skálázatlan (Alapértelmezett) @@ -10918,32 +11892,32 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Basic (Recommended) - Basic (Recommended) + Egyszerű (Ajánlott) Medium - Medium + Közepes High - High + Magas Full (Slow) - Full (Slow) + Teljes (Lassú) Maximum (Very Slow) - Maximum (Very Slow) + Maximum (Nagyon Lassú) Texture Preloading: - Texture Preloading: + Textúra Előtöltés: @@ -10954,52 +11928,52 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Full (Hash Cache) - Full (Hash Cache) + Teljes (Hash Gyorsítótár) Software Rendering Threads: - Software Rendering Threads: + Szoftveres Leképezés Szálai: Skip Draw Range: - Skip Draw Range: + Rajzolási Határ Kihagyás: Disable Depth Conversion - Disable Depth Conversion + Mélység Átalakítás Letiltása GPU Palette Conversion - GPU Palette Conversion + GPU Paletta Átalakítás Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes + Manuális Hardveres Leképező Javítások Spin GPU During Readbacks - Spin GPU During Readbacks + GPU Lefoglalása Visszaolvasásnál Spin CPU During Readbacks - Spin CPU During Readbacks + CPU Lefoglalása Visszaolvasásnál threads - threads + szál(ak) @@ -11007,34 +11981,34 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mipmapping - Mipmapping + Mipmappok Használata Auto Flush - Auto Flush + Automatikus Ürítés Hardware Fixes - Hardware Fixes + Hardveres Javítások Force Disabled - Force Disabled + Kényszerített Letiltás Force Enabled - Force Enabled + Kényszerített Engedélyezés CPU Sprite Render Size: - CPU Sprite Render Size: + CPU Sprite Leképezés Mérete: @@ -11044,189 +12018,189 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (Letiltva) 1 (64 Max Width) - 1 (64 Max Width) + 1 (64 Max Széllesség) 2 (128 Max Width) - 2 (128 Max Width) + 2 (128 Max Széllesség) 3 (192 Max Width) - 3 (192 Max Width) + 3 (192 Max Széllesség) 4 (256 Max Width) - 4 (256 Max Width) + 4 (256 Max Széllesség) 5 (320 Max Width) - 5 (320 Max Width) + 5 (320 Max Széllesség) 6 (384 Max Width) - 6 (384 Max Width) + 6 (384 Max Széllesség) 7 (448 Max Width) - 7 (448 Max Width) + 7 (448 Max Széllesség) 8 (512 Max Width) - 8 (512 Max Width) + 8 (512 Max Széllesség) 9 (576 Max Width) - 9 (576 Max Width) + 9 (576 Max Széllesség) 10 (640 Max Width) - 10 (640 Max Width) + 10 (640 Max Széllesség) Disable Safe Features - Disable Safe Features + Biztonsági Funkciók Letiltása Preload Frame Data - Preload Frame Data + Képkocka Adat Előtöltése Texture Inside RT - Texture Inside RT + Textúra a Leképezési Célban 1 (Normal) - 1 (Normal) + 1 (Alap) 2 (Aggressive) - 2 (Aggressive) + 2 (Agresszív) Software CLUT Render: - Software CLUT Render: + Szoftveres CLUT Leképezés: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + GPU Cél CLUT: Disabled (Default) - Disabled (Default) + Letiltott (Alapértelmezett) Enabled (Exact Match) - Enabled (Exact Match) + Engedélyezett (Tökéletes Egyezés) Enabled (Check Inside Target) - Enabled (Check Inside Target) + Engedélyezett (Ellenőrizze a Célt) Upscaling Fixes - Upscaling Fixes + Felskálázási Javítások Half Pixel Offset: - Half Pixel Offset: + Fél Pixel Eltolás: Normal (Vertex) - Normal (Vertex) + Normális (Vertex) Special (Texture) - Special (Texture) + Speciális (Textúra) Special (Texture - Aggressive) - Special (Texture - Aggressive) + Speciális (Textúra - Agresszív) Round Sprite: - Round Sprite: + Kerekített Sprite: Half - Half + Fél Full - Full + Teljes Texture Offsets: - Texture Offsets: + Textúra Eltolás Érték: X: - X: + X: Y: - Y: + Y: Merge Sprite - Merge Sprite + Sprite Egyesítés Align Sprite - Align Sprite + Sprite Illesztés Deinterlacing: - Deinterlace: + Váltottsorosság Megszüntetés: No Deinterlacing - Nincs Deinterlace + Nincs Váltottsorosság Megszüntetés @@ -11236,238 +12210,238 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Apply No-Interlacing Patches - Apply No-Interlacing Patches + Váltottsorosságot Megszüntető Javítások Alkalmazása Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) + Ablak Felbontás (Képarány Javított) Internal Resolution (Aspect Corrected) - Renderelési Felbontás (Arány Javított) + Leképezési Felbontás (Arány Javított) Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) + Leképezési Felbontás (Nincs Arány Javítás) WebP - WebP + WebP Force 32bit - Force 32bit + 32bit Kényszerítése Sprites Only - Sprites Only + Csak Spriteok Sprites/Triangles - Sprites/Triangles + Spriteok/Háromszögek Blended Sprites/Triangles - Blended Sprites/Triangles + Összeolvasztott Spriteok/Háromszögek Auto Flush: - Auto Flush: + Automatikus Ürítés: Enabled (Sprites Only) - Enabled (Sprites Only) + Engedélyezve (Csak Spriteok) Enabled (All Primitives) - Enabled (All Primitives) + Engedélyezve (Minden Primitív) Texture Inside RT: - Texture Inside RT: + Textúra a Leképezési Célban: Inside Target - Inside Target + A Célon Belül Merge Targets - Merge Targets + Célok Összeolvasztása Disable Partial Source Invalidation - Disable Partial Source Invalidation + Részleges Forrás Érvénytelenítés Letiltása Read Targets When Closing - Read Targets When Closing + Célok Beolvasása Bezárásnál Estimate Texture Region - Estimate Texture Region + Textúra Terület Megállapítása Disable Render Fixes - Disable Render Fixes + Leképezési Javítások Letiltása Align To Native - Align To Native + Natívhoz Igazítás Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + Skálázatlan Paletta Textúra Rajzolás Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + Bilineáris Piszkos Felskálázás: Force Bilinear - Force Bilinear + Bilineáris Kényszerítése Force Nearest - Force Nearest + Legközelebbi Kényszerítése Texture Replacement - Texture Replacement + Textúra Csere Search Directory - Search Directory + Könyvtár Keresése Browse... - Browse... + Tallózás... Open... - Open... + Megnyitás... Reset - Reset + Visszaállítás PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. + A PCSX2 ebbe a mappába menti és innen tölti be a cseretextúrákat. Options - Options + Opciók Dump Textures - Dump Textures + Textúrák Lementése Dump Mipmaps - Dump Mipmaps + Mipmappok Lementése Dump FMV Textures - Dump FMV Textures + FMV Textúrák Lementése Load Textures - Load Textures + Textúrák Betöltése Native (10:7) - Native (10:7) + Natív (10:7) Native Scaling - Native Scaling + Natív Skálázás Normal - Normal + Normális Aggressive - Aggressive + Agresszív Force Even Sprite Position - Force Even Sprite Position + Egyenlő Sprite Pozíció Kényszerítése Precache Textures - Precache Textures + Textúrák Előtöltése Post-Processing - Post-Processing + Utó-Feldolgozás Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing + Élesítés/Élsimítás Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: + Kontraszt Adaptív Élesítés: @@ -11475,159 +12449,159 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne None (Default) - None (Default) + Nincs (Alapértelmezett) Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) + Csak Élesítés (Leképezési Felbontás) Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) + Élesítés és Méretezés (Kijelző Felbontás) Sharpness: - Sharpness: + Élesség: FXAA - FXAA + FXAA Filters - Filters + Filterek TV Shader: - TV Shader: + TV Árnyékoló: Scanline Filter - Scanline Filter + Képsor Filter Diagonal Filter - Diagonal Filter + Diagonális Filter Triangular Filter - Triangular Filter + Háromszöges Filter Wave Filter - Wave Filter + Hullám Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT + Lottes Képcső 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS alul-mintavételezés (4x Forgatott Négyzetrács Szuper-Mintavételezés) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS alul-mintavételezés (Nx Automatikus Négyzetrács Szuper-Mintavételezés) Shade Boost - Shade Boost + Árnyalat Nővelés Brightness: - Brightness: + Fényerő Contrast: - Contrast: + Kontraszt: Saturation - Saturation + Telítettség OSD - OSD + Képernyőmenü On-Screen Display - On-Screen Display + Képernyőmenü OSD Scale: - OSD Scale: - - - - - Show Indicators - Show Indicators - - - - - Show Resolution - Show Resolution + Képernyőmenü Mérete: - - Show Inputs - Show Inputs - - - - - Show GPU Usage - Show GPU Usage - - - - - Show Settings - Show Settings + + Show Indicators + Indikátorok Megjelenítése + + Show Resolution + Felbontás Megjelenítése + + + + + Show Inputs + Bemenet Megjelenítése + + + + + Show GPU Usage + GPU Használat Megjelenítése + + + + + Show Settings + Beállítások Megjelenítése + + + Show FPS - Show FPS + Képkocka Számláló Megjelenítése Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - Disable Mailbox Presentation + Mailbox Prezentáció Letiltása Extended Upscaling Multipliers - Extended Upscaling Multipliers + Kiterjesztett Felskálázási Szorzók @@ -11637,224 +12611,224 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - Disable Vertex Shader Expand + Vertex Árnyékolók Kiterjesztésének Letiltása - + Show Statistics - Show Statistics + Statisztika Megjelenítése Asynchronous Texture Loading - Asynchronous Texture Loading + Aszinkron Textúrabetöltés Saturation: - Saturation: + Telítettség: - + Show CPU Usage - Show CPU Usage + CPU Használat Megjelenítése - + Warn About Unsafe Settings - Warn About Unsafe Settings + Figyelmeztetés a Nem Biztonságos Beállításokról Recording - Recording + Felvétel Video Dumping Directory - Video Dumping Directory + Videó Mentés Mappája Capture Setup - Capture Setup + Felvétel Beállítás OSD Messages Position: - OSD Messages Position: + Képernyőmenü Üzenetek Pozíciója: Left (Default) - Left (Default) + Bal (Alapértelmezett) OSD Performance Position: - OSD Performance Position: + Képernyőmenü Teljesítmény Pozíciója: Right (Default) - Right (Default) + Jobb (Alapértelmezett) - + Show Frame Times - Show Frame Times + Képkocka Idők Megjelenítése - + Show PCSX2 Version - Show PCSX2 Version + PCSX2 Verziójának Megjelenítése - + Show Hardware Info - Show Hardware Info + Hardver Információ Megjelenítése Show Input Recording Status - Show Input Recording Status + Bemenet Rögzítési Állapot Megjelenítése - + Show Video Capture Status - Show Video Capture Status + Videó Rögzítési Állapot Megjelenítése - + Show VPS - Show VPS + VPS Megjelenítése capture - capture + rögzítés Container: - Container: + Tároló: Codec: - Codec: + Kodek: Extra Arguments - Extra Arguments + További Paraméterek Capture Audio - Capture Audio + Hang Rögzítése Format: - Format: + Formátum: Resolution: - Resolution: + Felbontás: x - x + x Auto - Auto + Automatikus Capture Video - Capture Video + Videó Rögzítése Advanced Advanced here refers to the advanced graphics options. - Advanced + Szakértő Advanced Options - Advanced Options + Szakértő Beállítások Hardware Download Mode: - Hardware Download Mode: + Hardveres Letöltési Mód: Accurate (Recommended) - Accurate (Recommended) + Precíz (Ajánlott) Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + Visszaolvasás Letiltása (GS Szál Szinkronizálása) Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + Nem Szinkronizált Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Letiltva (Átvitel Figyelmen Kívül Hagyása) GS Dump Compression: - GS Dump Compression: + GS Adat Tömörítése: Uncompressed - Uncompressed + Tömörítetlen LZMA (xz) - LZMA (xz) + LZMA (xz) Zstandard (zst) - Zstandard (zst) + Zstandard (zst) Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + Duplikált Képkockák Átugrása @@ -11864,91 +12838,91 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain + BLIT Cserelánc Használata Bitrate: - Bitrate: + Bitráta: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + kbit/s Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + Exkluzív Teljes Képernyő Engedélyezése: Disallowed - Disallowed + Nem Engedélyezett Allowed - Allowed + Engedélyezett Debugging Options - Debugging Options + Hibakeresési Opciók Override Texture Barriers: - Override Texture Barriers: + Textúra Határok Felülbírálása: Use Debug Device - Use Debug Device + Hibakeresési Eszköz Használata - + Show Speed Percentages - Show Speed Percentages + Sebesség Százalékok Megjelenítése Disable Framebuffer Fetch - Disable Framebuffer Fetch + Képpuffer Lekérdezés Letiltása Direct3D 11 Graphics backend/engine type. Leave as-is. - Direct3D 11 + Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. - Direct3D 12 + Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. - OpenGL + OpenGL Vulkan Graphics backend/engine type. Leave as-is. - Vulkan + Vulkan Metal Graphics backend/engine type. Leave as-is. - Metal + Metal @@ -11960,33 +12934,33 @@ Swap chain: see Microsoft's Terminology Portal. Null Null here means that this is a graphics backend that will show nothing. - Null + Nincs Leképezés 2x - 2x + 2x 4x - 4x + 4x 8x - 8x + 8x 16x - 16x + 16x - - - + + + Use Global Setting [%1] Globális beállítások használata [%1] @@ -12043,22 +13017,22 @@ Swap chain: see Microsoft's Terminology Portal. Unchecked - Nincs bejelölve + Nincs Bejelölve Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. + Automatikusan betölti és alkalmazza a szélesvásznú javításokat. Problémákat okozhat. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Automatikusan betölti és alkalmazza a váltotsorosság megszüntető javításokat. Problémákat okozhat. Disables interlacing offset which may reduce blurring in some situations. - Disables interlacing offset which may reduce blurring in some situations. + Letiltja a váltottsoros eltolást, ami bizonyos esetekben csökkentheti az elmosódottságot. @@ -12068,18 +13042,18 @@ Swap chain: see Microsoft's Terminology Portal. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Engedélyezi a bilineáris utófeldolgozó szűrőt. Kisimítja a képet ahogy megjelenik a kijelzőn. Javítja a pozicionálást a pixelek között. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + Engedélyezi a PCRTC eltolást, ami áthelyezi a képernyőt a játék kérésére. Hasznos olyan játékoknál mint például a WipEout Fusion ami ezt használja a rázkódó képernyő hatáshoz, de elmosódottá teheti a képet. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőn mint a biztonságos terület. @@ -12089,7 +13063,7 @@ Swap chain: see Microsoft's Terminology Portal. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + Meghatározza a milyen eljárással legyen megszüntetve a váltottsoroság az emulált konzol váltottsoros képernyőjén. Az automatikus beállítás a legtöbb játéknál megfelelően megszünteti a váltottsoroságot, de ha remegőnek látod a képet, próbáld meg az elérhető opciókat. @@ -12099,476 +13073,476 @@ Swap chain: see Microsoft's Terminology Portal. Software Rendering Threads - Software Rendering Threads + Szoftveres Leképezés Szálai CPU Sprite Render Size - CPU Sprite Render Size + CPU Sprite Leképezés Mérete Software CLUT Render - Software CLUT Render + Szoftveres CLUT Leképezés Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és leképezi a GPU-ba különleges eljárással. This option disables game-specific render fixes. - This option disables game-specific render fixes. + Ez az opció letiltja a játék specifikus javításokat. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + Alapból a textúra gyorsítótár kezeli a részleges érvénytelenítést. Sajnálatos módon ez nagyon számítás igényes a processzornak. Ez a funkció lecseréli a részleges érvénytelenítést a textúra teljes törlésére ezzel csökkentve a számítás igényt. Segít a Snowblind motorral készült játékokon. Framebuffer Conversion - Framebuffer Conversion + Képpuffer Átalakítás Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + A 4-bites és a 8-bites képpuffer átalakítását a processzor végzi a videokártya helyett. Segít a Harry Potter és a Stuntman játékokon. A funkciónak nagy hatása van a teljesítményre. Disabled - Disabled + Letiltva Remove Unsupported Settings - Remove Unsupported Settings + Nem Támogatott Beállítások Törlése You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? + Jelenleg engedélyezve van a <strong>Szélesvásznú Javítások</strong> vagy a <strong>Váltottsoroság Megszüntető Javítások</strong> ehhez a játékhoz.<br><br>Ezeket az opciókat már nem támogatjuk, helyette <strong>inkább válaszd ki a "Javítások" szekciót, és engedélyezd a kívánt javításokat.</strong><br><br>Szeretnéd törölni ezeket az opciókat a játék beállításaiból? Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Felülírja a játékba ágyazott videók (FMV) képarányát. Ha nincs engedélyezve, a videók ugyanazt a képarányt használják, ami a játékhoz be lett állítva. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Engedélyezi a mipmappokat, ami bizonyos játékokhoz szükséges a helyes megjelenítéshez. A mipmappok folyamatosan csökkenő felbontású verziói egy textúrának, amik a távolságtól függően változnak, hogy csökkentség a számítási igényt és megakadályozzák a vizuális hibákat. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Megváltoztatja a szűrési algoritmust ami a felületeken lévő textúrákra alkalmazódik.<br> Legközelebbi: Nem próbálja összemosni a színeket.<br> Bilineáris (Kényszerített): Összemossa a színeket, hogy eltüntesse az élek határokat a különféle színek között, még akkor is, ha erre a játék a PS2-őt nem utasítja.<br> Bilineáris (PS2): Minden olyan felületre szűrést alkalmaz, amire a játék a PS2-őt utasítja.<br> Bilineáris (Kényszerített Kivéve Spriteok) Minden felületre szűrőt alkalmaz, akkor is, ha erre a játék a PS2-őt nem utasítja, kivéve a spriteokat (2D). Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Csökkenti a kis, meredek szögű felületekre alkalmazott nagyméretű textúrák elmosódottságát a két legközelebbi Mipmapból történő színmintavételezéssel. A Mipmappingnek 'engedélyezett' állapotban kell lennie.<br> Ki: kikapcsolja a funkciót.<br> Trilineáris (PS2): Trilineáris szűrést alkalmaz minden olyan felületre, amelyre a játék utasítja a PS2-t.<br> Trilineáris (Kényszerített): Trilineáris szűrést alkalmaz minden felületre, még akkor is, ha a játék azt mondja a PS2-nek, hogy ne tegye. + Csökkenti a kis, meredek szögű felületekre alkalmazott nagyméretű textúrák elmosódottságát a két legközelebbi Mipmapból történő színmintavételezéssel. A Mipmappingnek 'engedélyezett' állapotban kell lennie.<br> Ki: Kikapcsolja a funkciót.<br> Trilineáris (PS2): Trilineáris szűrést alkalmaz minden olyan felületre, amelyre a játék utasítja a PS2-t.<br> Trilineáris (Kényszerített): Trilineáris szűrést alkalmaz minden felületre, még akkor is, ha a játék azt mondja a PS2-nek, hogy ne tegye. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + Csökkenti a színek közötti sávokat, és növeli az érzékelt színmélységet.<br> Ki: Letiltja a zajmodulációt.<br> Skálázott: Figyelembe veszi a felskálázást / Legnagyobb zajmodulációs hatás.<br> Skálázatlan: Natív Zajmoduláció / Legkisebb zajmodulációs hatás, nem növeli a négyzetek méretét felskálázásnál.<br> 32-bit Kényszerítése: Minden rajzolást 32-bitesként kezel, hogy elkerülje a sávozást és a zajmodulációt. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Hasztalan műveleteket hajtat végre a processzorral visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Hasztalan műveleteket hajtat végre a videokártyával visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Leképezési szálak száma: 0 egy szálhoz, 2 vagy több a többszálúhoz (1 a hibakereséshez) 2-4 szál az ajánlott, ennél több nagy eséllyel lassabb lesz mint gyorsabb. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Letiltja a mélység puffer támogatását a textúra gyorsítótárban. Nagy eséllyel hibákat fog okozni ezért ez csak hibakereséshez használatos. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Minden célt visszaüríti a textúra gyorsítótárból a helyi memóriába leállításnál. Megakadályozhatja az elveszett képrészleteket állás mentésnél vagy leképező váltásnál, de grafikai hibákat is okozhat. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Javítja a problémákat a felskálázással (függőleges vonalak) a Namco játékokban mint a Ace Combat, Tekken, Soul Calibur, stb. Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. + Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. Includes mipmaps when dumping textures. - Includes mipmaps when dumping textures. + A mipmappokat is hozzáadja a lementett textúrákhoz. Allows texture dumping when FMVs are active. You should not enable this. - Allows texture dumping when FMVs are active. You should not enable this. + Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Betölti a cseretextúrákat ha elérhetők. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. + Engedélyezi a FidelityFX kontraszt adaptív élesítést. Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. + Meghatározza az élesítő hatást intenzitását CAS útó-feldólgozásnál Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. + Növeli a fényerőt. Az 50 az alap. Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. + Növeli a kontrasztot. Az 50 az alap. Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. + Növeli a telítettséget. Az 50 az alap. Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + Skálázza a képernyőmenü méretét 50%-tól 500%-ig OSD Messages Position - OSD Messages Position + Képernyőmenü Üzenetek Pozíciója OSD Statistics Position - OSD Statistics Position + Képernyőmenü Statisztikák Pozíciója Shows a variety of on-screen performance data points as selected by the user. - Shows a variety of on-screen performance data points as selected by the user. + Többféle teljesítmény adatot jelenít meg a képernyőn, amiket a felhasználó kiválasztott. Shows the vsync rate of the emulator in the top-right corner of the display. - Shows the vsync rate of the emulator in the top-right corner of the display. + Megjeleníti a függőleges szinkronizáció folyamát a képernyő jobb felső sarkában. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Ikonokat jelenít meg a képernyőmenün olyan emulációs állapotokhoz, mint a Szünet, Turbó, Gyorsítás, Lassítás. Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Megjelenít különféle beállításokat, és a jelenlegi értékeit ezeknek a beállításoknak, hibakereséshez lehet hasznos. Displays a graph showing the average frametimes. - Displays a graph showing the average frametimes. + Megjelenít egy grafikát az átlagos képkocka időkkel. Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. Video Codec - Video Codec + Videótömörítő Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Kiválasztható melyik videó kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> Video Format - Video Format + Videó Formátum Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Kiválasztható melyik videó formátum legyen használva videó rögzítéshez. Ha a kódoló esetleg nem támogatja ezt a formátumot, akkor az első elérhető lesz használva helyette.<b>Ha bizonytalan vagy, hagyd alapértéken.<b> Video Bitrate - Video Bitrate + Videó Bitráta 6000 kbps - 6000 kbps + 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + Beállítja a használandó videó bitrátát. A nagyobb bitráta általában jobb videóminőséget eredményez, de a fájl mérete nagyobb lesz. Automatic Resolution - Automatic Resolution + Automatikus Felbontás When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + Ha be van jelölve, a videofelvétel felbontása követi a futó játék belső felbontását.<br><br><b> Legyél óvatos ennek a beállításnak a használatával, különösen a felskálázás során, mivel a nagyobb belső felbontás (4x feletti) nagyon nagy méretű videofelvételt eredményezhet, és a rendszer leterhelését okozhatja.</b> Enable Extra Video Arguments - Enable Extra Video Arguments + További Videó Paraméterek Engedélyezése Allows you to pass arguments to the selected video codec. - Allows you to pass arguments to the selected video codec. + Lehetővé teszi az argumentumok átadását a kiválasztott videokodeknek. Extra Video Arguments - Extra Video Arguments + További Paraméterek Audio Codec - Audio Codec + Audiótömörítő Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Kiválasztható melyik hang kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> Audio Bitrate - Audio Bitrate + Hang Bitráta Enable Extra Audio Arguments - Enable Extra Audio Arguments + További Hang Paraméterek Engedélyezése Allows you to pass arguments to the selected audio codec. - Allows you to pass arguments to the selected audio codec. + Lehetővé teszi az argumentumok átadását a kiválasztott audiokodeknek. Extra Audio Arguments - Extra Audio Arguments + További Hang Paraméterek Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Exkluzív Teljes Képernyő Engedélyezése Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - 1.25x Native (~450px) - 1.25x Native (~450px) - - - - 1.5x Native (~540px) - 1.5x Native (~540px) + Felülírja az illesztőprogram heurisztikáját az exkluzív teljes képernyő vagy a közvetlen lapozás/kiolvasás engedélyezéséhez.<br>Az exkluzív teljes képernyő letiltása simább feladatváltást és átfedéseket tesz lehetővé, de növeli a bemeneti késleltetést. - 1.75x Native (~630px) - 1.75x Native (~630px) + 1.25x Native (~450px) + 1.25x Natív (~450px) - 2x Native (~720px/HD) - 2x Native (~720px/HD) + 1.5x Native (~540px) + 1.5x Natív (~540px) - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) + 1.75x Native (~630px) + 1.75x Natív (~630px) - 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 2x Native (~720px/HD) + 2x Natív (~720px/HD) - 3.5x Native (~1260px) - 3.5x Native (~1260px) + 2.5x Native (~900px/HD+) + 2.5x Natív (~900px/HD+) - 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 3x Native (~1080px/FHD) + 3x Natív (~1080px/FHD) - 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 3.5x Native (~1260px) + 3.5x Natív (~1260px) - 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 4x Native (~1440px/QHD) + 4x Natív (~1440px/QHD) - 7x Native (~2520px) - 7x Native (~2520px) + 5x Native (~1800px/QHD+) + 5x Natív (~1800px/QHD+) - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + 6x Native (~2160px/4K UHD) + 6x Natív (~2160px/4K UHD) - 9x Native (~3240px) - 9x Native (~3240px) + 7x Native (~2520px) + 7x Natív (~2520px) - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + 8x Native (~2880px/5K UHD) + 8x Natív (~2880px/5K UHD) - 11x Native (~3960px) - 11x Native (~3960px) + 9x Native (~3240px) + 9x Natív (~3240px) - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) + 10x Native (~3600px/6K UHD) + 10x Natív (~3600px/6K UHD) - 13x Native (~4680px) - 13x Native (~4680px) + 11x Native (~3960px) + 11x Natív (~3960px) - 14x Native (~5040px) - 14x Native (~5040px) + 12x Native (~4320px/8K UHD) + 12x Natív (~4320px/8K UHD) - 15x Native (~5400px) - 15x Native (~5400px) + 13x Native (~4680px) + 13x Natív (~4680px) - 16x Native (~5760px) - 16x Native (~5760px) + 14x Native (~5040px) + 14x Natív (~5040px) - 17x Native (~6120px) - 17x Native (~6120px) + 15x Native (~5400px) + 15x Natív (~5400px) - 18x Native (~6480px/12K UHD) - 18x Native (~6480px/12K UHD) + 16x Native (~5760px) + 16x Natív (~5760px) - 19x Native (~6840px) - 19x Native (~6840px) + 17x Native (~6120px) + 17x Natív (~6120px) - 20x Native (~7200px) - 20x Native (~7200px) + 18x Native (~6480px/12K UHD) + 18x Natív (~6480px/12K UHD) - 21x Native (~7560px) - 21x Native (~7560px) + 19x Native (~6840px) + 19x Natív (~6840px) - 22x Native (~7920px) - 22x Native (~7920px) + 20x Native (~7200px) + 20x Natív (~7200px) - 23x Native (~8280px) - 23x Native (~8280px) + 21x Native (~7560px) + 21x Natív (~7560px) - 24x Native (~8640px/16K UHD) - 24x Native (~8640px/16K UHD) + 22x Native (~7920px) + 22x Natív (~7920px) - 25x Native (~9000px) - 25x Native (~9000px) + 23x Native (~8280px) + 23x Natív (~8280px) - - + + 24x Native (~8640px/16K UHD) + 24x Natív (~8640px/16K UHD) + + + + 25x Native (~9000px) + 25x Natív (~9000px) + + + + %1x Native - %1x Native + %1x Natív @@ -12586,18 +13560,18 @@ Swap chain: see Microsoft's Terminology Portal. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. Integer Scaling - Egész Szám Skálázás + Egész Számos Skálázás Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Kitölti a képernyő területet, hogy a konzol és a gazda gép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. + Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. @@ -12607,12 +13581,12 @@ Swap chain: see Microsoft's Terminology Portal. Auto Standard (4:3/3:2 Progressive) - Auto Standard (4:3/3:2 Progressive) + Automatikus Szabvány (4:3/3:2 Progresszív) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Megváltoztatja a képarányt amivel megjeleníti a konzol kimenetét a képernyőn. Az alapértelmezett az Automatikus Szabvány (4:3/3:2 Progresszív), ami úgy állítja be a képarányt, ahogy a játék megjelent volna egy korabeli TV-n. @@ -12622,54 +13596,54 @@ Swap chain: see Microsoft's Terminology Portal. Screenshot Size - Screenshot Size + Képernyőmentés Mérete Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Meghatározza milyen felbontásban kerüljenek mentésre a képernyőképek. A leképezési felbontások több részletet tartalmaznak a fájl méret hátrányára. Screenshot Format - Screenshot Format + Képernyőmentés Formátuma Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Kiválasztható milyen formátumban legyenek mentve a képernyőképek. A JPEG kisebb méretű, de veszít a részletekből. Screenshot Quality - Screenshot Quality + Képernyőmentés Minősége 50% - 50% + 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Kiválasztható milyen minőségben legyenek a képernyőképek tömörítve. A magasabb értékek növelik a JPEG részletességét, és csökkentik a PNG fájl méretét. 100% - 100% + 100% Vertical Stretch - Vertical Stretch + Függőleges Nyújtás Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Kinyújtja (&lt; 100%) vagy összenyomja (&gt; 100%) a képernyő függőleges részét. @@ -12678,21 +13652,21 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen - Borderless Fullscreen + Keret Nélküli Teljes Képernyő Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + Kiválaszta a teljes képernyő felbontását és frissitését. Left - Left + Bal @@ -12700,7 +13674,7 @@ Swap chain: see Microsoft's Terminology Portal. 0px - 0px + 0px @@ -12710,7 +13684,7 @@ Swap chain: see Microsoft's Terminology Portal. Top - Top + Fent @@ -12721,7 +13695,7 @@ Swap chain: see Microsoft's Terminology Portal. Right - Right + Jobb @@ -12731,7 +13705,7 @@ Swap chain: see Microsoft's Terminology Portal. Bottom - Bottom + Lent @@ -12740,14 +13714,14 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) - Native (PS2) (Default) + Natív (PS2) (Alapértelmezett) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Vezérli a felbontást, amivel a játékok leképezésre kerülnek. A nagy felbontások csökkenthetik a teljesítményt régebbi vagy alsó kategóriás videó kártyákon.<br>A nem natív felbontások apróbb grafikai hibákat okozhatnak bizonyos játékokban.<br>A videók (FMV) felbontása változatlan marad, mivel a videó fájlok előre le vannak képezve. @@ -12762,17 +13736,17 @@ Swap chain: see Microsoft's Terminology Portal. Anisotropic Filtering - Anisotropic Filtering + Anizotróp Szűrés Reduces texture aliasing at extreme viewing angles. - Reduces texture aliasing at extreme viewing angles. + Csökkenti a textúra aliasing hatást szélsőséges látószögekből. Dithering - Dithering + Zajmoduláció @@ -12782,58 +13756,58 @@ Swap chain: see Microsoft's Terminology Portal. Texture Preloading - Texture Preloading + Textúra Előtöltés Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Teljes textúrákat tölt fel kis részletek helyett, elkerülve a felesleges feltöltéseket mikor lehetséges. A legtöbb játékban növeli a teljesítményt, de néhányat lassabbá is tehet. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Ez az opció lehetőséget ad a leképező és a felskálázási javítások beállításainak manuális megváltoztatására. Azonban HA ez az opció ENGEDÉLYEZVE VAN, akkor LETILTOD AZ AUTOMATIKUS BEÁLLÍTÁSOKAT, ha ezt az opciót kikapcsolod, akkor ismét aktiválódnak az automatikus beállítások. 2 threads - 2 threads + 2 szál Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Kényszerít egy primitív ürítést ha a képpuffer bemeneti textúra is. Javít néhány speciális hatást, mint például az árnyék a Jak sorozatban, vagy a sugárzást a GTA:SA-ban. Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. + Engedélyezi a mipmappokat, ami bizonyos játékoknak szükséges, hogy megfelelően jelenjenek meg. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + A maximális célmemória-szélesség, amelyen a CPU Sprite Leképező aktiválódhat. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és ezután leképezi szoftveresen, nem pedig a GPU-val. GPU Target CLUT - GPU Target CLUT + GPU Cél CLUT Skipdraw Range Start - Skipdraw Range Start + Rajzolás Kihagyás Eleje @@ -12841,149 +13815,149 @@ Swap chain: see Microsoft's Terminology Portal. 0 - 0 + 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Teljesen kihagyja a felületek rajzolását a bal oldalon megadott értéktől, a jobb oldalon megadott értékig. Skipdraw Range End - Skipdraw Range End + Rajzolás Kihagyás Vége This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + Ez az opció több biztonsági funkciót is letilt. Letiltja a precíz nem skálázott pont és vonal leképezést, ami segíthet a Xenosaga játékokban. Letiltja, hogy a precíz GS memória ürítést a CPU végezze el, és hagyja, hogy a GPU kezelje, ami segíthet a Kingdom Hearts játékoknak. Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. Half Pixel Offset - Half Pixel Offset + Fél Pixel Eltolás Might fix some misaligned fog, bloom, or blend effect. - Might fix some misaligned fog, bloom, or blend effect. + Javíthat rossz helyen lévő ködöt, fényhatásokat, vagy összemosás hatásokat. Round Sprite - Round Sprite + Sprite Kerekítés Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Javítja a mintavételezését a 2D sprite textúráknak felskálázásnál. Javítja a csíkokat a spriteokban olyan játékoknál mint az Ar tonelico felskálázásnál. A Fél opció a lapos spriteokhoz van, a Teljes minden spritehoz. Texture Offsets X - Texture Offsets X + Textúra Eltolás X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + Eltolás az ST/UV textúra koordinátákhoz. Javíthat néhány furcsa textúra hibát, és javíthat rossz pozícióban lévő utóhatásokat. Texture Offsets Y - Texture Offsets Y + Textúra Eltolás Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. Bilinear Upscale - Bilinear Upscale + Bilineáris Felskálázás Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + A több takaró sprite utólagos feldolgozását egyetlen nagy sprite-ra cseréli. Csökkenti a különböző felskálázási sorokat. Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. + Kényszeríti a paletta textúra rajzolásokat, hogy natív felbontások jelenjenek meg. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + Kontraszt Adaptív Élesítés Sharpness - Sharpness + Élesség Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Engedélyezi a telítettség, kontraszt, fényerő értékek szabályozását. A fényerő, telítettség, és kontraszt alap értéke az 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Alkalmazza a FXAA élsimítási algoritmust, hogy növelje a játékok megjelenítési minőségét. Brightness - Brightness + Fényerő 50 - 50 + 50 Contrast - Contrast + Kontraszt TV Shader - TV Shader + TV Árnyékoló Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. OSD Scale - OSD Scale + Képernyőmenü Mérete Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. @@ -12993,136 +13967,136 @@ Swap chain: see Microsoft's Terminology Portal. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + Megjeleníti a játék felbontását a kijelző jobb felső sarkában. Shows host's CPU utilization. - Shows host's CPU utilization. + Megjeleníti a gazdagép CPU kihasználtságát. Shows host's GPU utilization. - Shows host's GPU utilization. + Megjeleníti a gazdagép GPU kihasználtságát. Shows counters for internal graphical utilization, useful for debugging. - Shows counters for internal graphical utilization, useful for debugging. + Megjeleníti a belső grafikai kihasználtság számlálóit, hasznos a hibakereséshez. Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. Shows the currently active video capture status. - Shows the currently active video capture status. + Megjeleníti az éppen aktív videó felvétel állapotát. Shows the currently active input recording status. - Shows the currently active input recording status. + Megjeleníti az éppen aktív bemeneti rögzítés állapotát. Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + Figyelmeztetést jelenít meg, ha olyan beállitások vannak engedélyezve amik problémákat okozhatnak. Leave It Blank - Leave It Blank + Hagyd Üresen Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + A kiválasztott videokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. - Sets the audio bitrate to be used. + Beállítja a használni kívánt hangbitrátát. 160 kbps - 160 kbps + 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + A kiválasztott audiokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "compression_level = 4 : joint_stereo = 1" GS Dump Compression - GS Dump Compression + GS Adat Tömörítése Change the compression algorithm used when creating a GS dump. - Change the compression algorithm used when creating a GS dump. + Megváltoztatja melyik tömörítési algoritmus legyen használva a mentett GS adatokhoz. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + A Direct3D 11 leképező használata esetén a lapozás helyett BLIT prezentációs modellt használ. Ez általában lassabb teljesítményt eredményez, de néhány streaming alkalmazásnál vagy egyes rendszereknél a képkockasebesség feloldásához szükséges lehet. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Érzékeli, ha 25/30fps sebességű játékokban tétlen képkockák jelennek meg, és kihagyja ezek megjelenítését. A képkocka továbbra is leképezésre kerül, csak a GPU-nak több ideje van a befejezésre (ez NEM képkocka kihagyás). Kiegyenlítheti a képkockaidő-ingadozásokat, amikor a CPU/GPU maximális kihasználtsága közelében van, de a képkockák ütemét egyenetlenebbé teszi, és növelheti a bemeneti késleltetést. Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. + Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. Enable Debug Device - Enable Debug Device + Hibakeresési Eszköz Használata Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. + Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. GS Download Mode - GS Download Mode + GS Letöltési Mód Accurate - Accurate + Precíz Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Kihagyja a GS-szál és a gazdagép GPU szinkronizálását a GS-letöltésekhez. Lassúbb rendszereken nagy sebességnövekedést eredményezhet, de sok hibás grafikai hatás árán. Ha a játékok nem megfelelően jelenek meg, és ez az opció be van kapcsolva, kérjük, először kapcsold ki. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Alapértelmezett @@ -13130,233 +14104,227 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - - (Default) - (Alapértelmezett) + Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format - Default + Alapértelmezett Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics - Graphics + Grafika - + Save Screenshot - Save Screenshot + Képernyőkép Készítése - + Toggle Video Capture - Toggle Video Capture - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - Save Multi Frame GS Dump - Save Multi Frame GS Dump - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Increase Upscale Multiplier - Increase Upscale Multiplier + Video Felvétel Készítése - Decrease Upscale Multiplier - Decrease Upscale Multiplier + Save Single Frame GS Dump + Egy Képkockányi GS Adat Mentése - - Toggle On-Screen Display - Toggle On-Screen Display + + Save Multi Frame GS Dump + Több Képkockányi GS Adat Mentése - - Cycle Aspect Ratio - Cycle Aspect Ratio - - - - Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + + Toggle Software Rendering + Szoftveres Leképezésre Váltás - Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + Increase Upscale Multiplier + Felskálázási Szorzó Nővelése - - Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + + Decrease Upscale Multiplier + Felskálázási Szorzó Csökkentése - - Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + + Toggle On-Screen Display + Képernyőmenü Bekapcsolása - - Cycle Deinterlace Mode - Cycle Deinterlace Mode - - - - Automatic - Automatic - - - - Off - Off - - - - Weave (Top Field First) - Weave (Top Field First) - - - - Weave (Bottom Field First) - Weave (Bottom Field First) - - - - Bob (Top Field First) - Bob (Top Field First) - - - - Bob (Bottom Field First) - Bob (Bottom Field First) + + Cycle Aspect Ratio + FMV-k Képaránya - Blend (Top Field First) - Blend (Top Field First) + Aspect ratio set to '{}'. + Képarány '{}'. - - Blend (Bottom Field First) - Blend (Bottom Field First) + + Toggle Hardware Mipmapping + Hardveres Mipmapping Ki/Be - - Adaptive (Top Field First) - Adaptive (Top Field First) + + Hardware mipmapping is now enabled. + Hardveres mipmapping bekapcsolva. - - Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + + Hardware mipmapping is now disabled. + Hardveres mipmapping kikapcsolva. - - Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. - - - - Toggle Texture Dumping - Toggle Texture Dumping - - - - Texture dumping is now enabled. - Texture dumping is now enabled. + + Cycle Deinterlace Mode + Váltottsorosság Megszüntető Mód - Texture dumping is now disabled. - Texture dumping is now disabled. + Automatic + Automatikus + + + + Off + Ki + + + + Weave (Top Field First) + Összefésülés (Felső Mező Először) + + + + Weave (Bottom Field First) + Összefésülés (Alsó Mező Először) + + + + Bob (Top Field First) + Ugráló (Felső Mező Először) + + + + Bob (Bottom Field First) + Ugráló (Alsó Mező Először) + Blend (Top Field First) + Összeolvasztás (Felső Mező Először) + + + + Blend (Bottom Field First) + Összeolvasztás (Alsó Mező Először) + + + + Adaptive (Top Field First) + Adaptív (Felső Mező Először) + + + + Adaptive (Bottom Field First) + Adaptív (Alsó Mező Először) + + + + Deinterlace mode set to '{}'. + Váltottsorosság megszüntető mód a következő: '{}'. + + + + Toggle Texture Dumping + Textúra Lementés Ki/Be + + + + Texture dumping is now enabled. + Textúra lementés engedélyezve. + + + + Texture dumping is now disabled. + Textúra lementés letiltva. + + + Toggle Texture Replacements - Toggle Texture Replacements + Textúra Cserék Ki/Be - + Texture replacements are now enabled. - Texture replacements are now enabled. + Textúra cserék engedélyezve. - + Texture replacements are now disabled. - Texture replacements are now disabled. + Textúra cserék jelenleg letiltva. - + Reload Texture Replacements - Reload Texture Replacements + Textúra Cserék Betöltése - + Texture replacements are not enabled. - Texture replacements are not enabled. + Textúra cserék nincsenek engedélyezve. - + Reloading texture replacements... - Reloading texture replacements... + Textúra cserék újratöltése... Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + Célsebesség {:.0f}%-ra állítása. Volume: Muted - Volume: Muted + Hangerő: Néma Volume: {}% - Volume: {}% + Hangerő: {}% No save state found in slot {}. - No save state found in slot {}. + Nem található állás mentés a {} foglalatban. @@ -13378,97 +14346,97 @@ Swap chain: see Microsoft's Terminology Portal. System - System + Rendszer Open Pause Menu - Open Pause Menu + Szünet Menü Megnyitása Open Achievements List - Open Achievements List + Trófea Lista Megnyitása Open Leaderboards List - Open Leaderboards List + Ranglista Megnyitása Toggle Pause - Toggle Pause + Szünet Toggle Fullscreen - Toggle Fullscreen + Teljes Képernyő Toggle Frame Limit - Toggle Frame Limit + Képkocka Limit Ki/Be Toggle Turbo / Fast Forward - Toggle Turbo / Fast Forward + Ki/Be Turbó / Gyorsítás Toggle Slow Motion - Toggle Slow Motion + Lassítás Ki/Be Turbo / Fast Forward (Hold) - Turbo / Fast Forward (Hold) + Turbó / Gyorsítás (Lenyomva Tartott) Increase Target Speed - Increase Target Speed + Célsebesség Növelése Decrease Target Speed - Decrease Target Speed + Célsebesség Csökkentése Increase Volume - Increase Volume + Hangerő Növelése Decrease Volume - Decrease Volume + Hangerő Csökkentése Toggle Mute - Toggle Mute + Némítás Ki/Be Frame Advance - Frame Advance + Képkocka Léptetés Shut Down Virtual Machine - Shut Down Virtual Machine + Virtuális Gép Leállítása Reset Virtual Machine - Reset Virtual Machine + Virtuális Gép Újraindítása Toggle Input Recording Mode - Toggle Input Recording Mode + Bemenet Rögzítésének Ki/Be Kapcsolása @@ -13478,142 +14446,142 @@ Swap chain: see Microsoft's Terminology Portal. Save States - Save States + Állásmentések Select Previous Save Slot - Select Previous Save Slot + Előző Állás Foglalat Kiválasztása Select Next Save Slot - Select Next Save Slot + Következő Állás Foglalat Kiválasztása Save State To Selected Slot - Save State To Selected Slot + Állás Mentése a Kiválasztott Foglalatba Load State From Selected Slot - Load State From Selected Slot + Állás Betöltése a Kiválasztott Foglalatból Save State and Select Next Slot - Save State and Select Next Slot + Állás Mentése és Ugrás a Következő Foglalatra Select Next Slot and Save State - Select Next Slot and Save State + Ugrás a Következő Foglalatra és Állás Mentése Save State To Slot 1 - Save State To Slot 1 + Állás Mentése az 1. Foglalatba Load State From Slot 1 - Load State From Slot 1 + Állás Betöltése az 1. Foglalatból Save State To Slot 2 - Save State To Slot 2 + Állás Mentése az 2. Foglalatba Load State From Slot 2 - Load State From Slot 2 + Állás Betöltése az 2. Foglalatból Save State To Slot 3 - Save State To Slot 3 + Állás Mentése az 3. Foglalatba Load State From Slot 3 - Load State From Slot 3 + Állás Betöltése az 3. Foglalatból Save State To Slot 4 - Save State To Slot 4 + Állás Mentése az 4. Foglalatba Load State From Slot 4 - Load State From Slot 4 + Állás Betöltése az 4. Foglalatból Save State To Slot 5 - Save State To Slot 5 + Állás Mentése az 5. Foglalatba Load State From Slot 5 - Load State From Slot 5 + Állás Betöltése az 5. Foglalatból Save State To Slot 6 - Save State To Slot 6 + Állás Mentése az 6. Foglalatba Load State From Slot 6 - Load State From Slot 6 + Állás Betöltése az 6. Foglalatból Save State To Slot 7 - Save State To Slot 7 + Állás Mentése az 7. Foglalatba Load State From Slot 7 - Load State From Slot 7 + Állás Betöltése az 7. Foglalatból Save State To Slot 8 - Save State To Slot 8 + Állás Mentése az 8. Foglalatba Load State From Slot 8 - Load State From Slot 8 + Állás Betöltése az 8. Foglalatból Save State To Slot 9 - Save State To Slot 9 + Állás Mentése az 9. Foglalatba Load State From Slot 9 - Load State From Slot 9 + Állás Betöltése az 9. Foglalatból Save State To Slot 10 - Save State To Slot 10 + Állás Mentése az 10. Foglalatba Load State From Slot 10 - Load State From Slot 10 + Állás Betöltése az 10. Foglalatból - + Save slot {0} selected ({1}). - Save slot {0} selected ({1}). + {0} Mentési foglalat kiválasztva ({1}) @@ -13621,73 +14589,78 @@ Swap chain: see Microsoft's Terminology Portal. {} Recording Input - {} Recording Input + {} Bemenet Rögzítése {} Replaying - {} Replaying + {} Visszajátszása Input Recording Active: {} - Input Recording Active: {} + Bemenet Rögzítés Aktív: {} Frame: {}/{} ({}) - Frame: {}/{} ({}) + Képkocka: {}/{} ({}) Undo Count: {} - Undo Count: {} + Visszavonás Száma: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Mentve {0:%H:%M}-kor {0:%a} {0:%Y/%m/%d}-án. - + Save state selector is unavailable without a valid game serial. - Save state selector is unavailable without a valid game serial. + A játék állás mentés választó nem elérhető érvényes játék sorozatszám nélkül. - + Load - Load + Betöltés - + Save - Save + Mentés - + Select Previous - Select Previous + Előző Kiválasztása - + Select Next - Select Next + Következő Kiválasztása - - + + Close Menu + Menü Bezárása + + + + Save Slot {0} - Save Slot {0} + Mentési Foglalat {0} - + No save present in this slot. - No save present in this slot. + Nincs mentés ebben a foglalatban. - + no save yet - no save yet + még nincs mentés @@ -13695,65 +14668,65 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + Hozzárendelések Szerkesztése Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Vezérlő0/GombKör Hozzárendelései Sensitivity: - Sensitivity: + Érzékenység: 100% - 100% + 100% Deadzone: - Deadzone: + Holttér: Add Binding - Add Binding + Hozzárendelés Hozzáadása Remove Binding - Remove Binding + Hozzárendelés Eltávolítása Clear Bindings - Clear Bindings + Hozzárendelések Elvávolítása Bindings for %1 %2 - Bindings for %1 %2 + Hozzárendelés a %1 %2 Close - Close + Bezárás Push Button/Axis... [%1] - Push Button/Axis... [%1] + Nyomj Egy Gombot/Tengelyt %1% - %1% + %1% @@ -13764,36 +14737,36 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +Bal klikk új gomb hozzárendelés +Shift + bal klikk további hozzárendeléshez Right click to clear binding - -Right click to clear binding + +Jobb gomb az eltávolításhoz No bindings registered - No bindings registered + Nincs hozzárendelés regisztrálva %n bindings - - %n bindings - %n bindings + + %n hozzárendelés + %n hozzárendelés Push Button/Axis... [%1] - Push Button/Axis... [%1] + Nyomj Egy Gombot/Tengelyt... [%1] @@ -13801,37 +14774,37 @@ Right click to clear binding Started new input recording - Started new input recording + Új bemenet rögzítés indítva Savestate load failed for input recording - Savestate load failed for input recording + Az állás mentés betöltése sikertelen a bemeneti felvételhez Savestate load failed for input recording, unsupported version? - Savestate load failed for input recording, unsupported version? + Az állás mentés betöltése sikertelen a bemeneti felvételhez, nem támogatott verzió? Replaying input recording - Replaying input recording + Bemeneti felvétel visszajátszása Input recording stopped - Input recording stopped + A bemeneti felvétel leállt Unable to stop input recording - Unable to stop input recording + A bemeneti felvétel leállítása nem lehetséges Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... - Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + Gratulálunk, olyan régóta játszol, hogy a bemeneti rögzítés elérte a határait! Rögzítés leállítása... @@ -13841,12 +14814,12 @@ Right click to clear binding Record Mode Enabled - Record Mode Enabled + Rögzítés Mód Bekapcsolva Replay Mode Enabled - Replay Mode Enabled + Visszajátszás Mód Engedélyezve @@ -13854,7 +14827,7 @@ Right click to clear binding Input Recording Viewer - Input Recording Viewer + Bemeneti Felvétel Megtekintő @@ -13884,122 +14857,122 @@ Right click to clear binding %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] Left Analog - Left Analog + Bal Analóg Kar Right Analog - Right Analog + Jobb Analóg Kar Cross - Cross + Kereszt Square - Square + Négyzet Triangle - Triangle + Háromszög Circle - Circle + Kör L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 D-Pad Down - D-Pad Down + D-Pad Le L3 - L3 + L3 R3 - R3 + R3 Select - Select + Select Start - Start + Start D-Pad Right - D-Pad Right + D-Pad Jobbra D-Pad Up - D-Pad Up + D-Pad Fel D-Pad Left - D-Pad Left + D-Pad Balra Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Bemeneti Felvétel Fájlok (*.p2m2) Opening Recording Failed - Opening Recording Failed + Felvétel Megnyitása Sikertelen Failed to open file: %1 - Failed to open file: %1 + Nem sikerült megnyitni a fájlt: %1 @@ -14007,17 +14980,17 @@ Right click to clear binding Error - Error + Hiba No devices with vibration motors were detected. - No devices with vibration motors were detected. + Nem található rezgő motoros eszköz. Select vibration motor for %1. - Select vibration motor for %1. + Rezgő motor beállítása a %1-hoz. @@ -14028,339 +15001,314 @@ Right click to clear binding Viselkedés - - + + Pause On Focus Loss Szünet Fókusz Elvesztése Esetén - - + + Inhibit Screensaver Képernyőkímélő Megakadályozása - - - - Save State On Shutdown - Állás Mentése Leállítás Esetén - - + Pause On Start Szünet Indításnál - - + + Confirm Shutdown Bezárás Megerősítése - - - Create Save State Backups - Állás Mentés Biztonsági Másolat - - - - + + Enable Discord Presence - Enable Discord Presence + Discord Jelenlét Engedélyezése - - + + Pause On Controller Disconnection - Pause On Controller Disconnection + Szünet a Játékvezérlő Lecsatlakozása Esetén - + Game Display - Game Display + Játék Képernyő - - + + Start Fullscreen Indítás Teljes Képernyőn - - + + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + A Dupla Kattintás Bekapcsolja a Teljes Képernyőt + + + + + Render To Separate Window + Játék Külön Ablakban + + + + + Hide Main Window When Running + Fő Ablak Elrejtése Futtatás Közben - - Render To Separate Window - Render To Separate Window + + Disable Window Resizing + Ablak Átméretezés Letiltása - - Hide Main Window When Running - Hide Main Window When Running - - - - - Disable Window Resizing - Disable Window Resizing - - - - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Kurzor Elrejtése Teljes Képernyőn - + Preferences Preferenciák - + Language: Nyelv: - + Theme: Téma: - + Automatic Updater - Automatic Updater + Automatikus Frissítő - + Update Channel: - Update Channel: + Frissítés Csatornája: - + Current Version: - Current Version: + Jelenlegi Verzió: - - + + Enable Automatic Update Check - Enable Automatic Update Check + Automatikus Frissítés Ellenőrzés Bekapcsolása - + Check for Updates... - Check for Updates... + Frissítések Keresése... Native - Native + Natív Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Classic Windows + Klasszikus Ablakok Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] + Sötét Fúzió (Szürke) [Sötét] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + Sötét Fúzió (Kék) [Sötét] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Grey Matter (Gray) [Dark] + Szürke Állomány (Szürke) [Sötét] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Érintetlen Lagúna (Szürkés Zöld/-Kék) [Világos] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + Baba Pasztell (Rózsaszín) [Világos] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Pizza Time! (Barnás/Krémfehér) [Világos] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (Fehér/Kék) [Világos] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (Red/Purple) [Dark] + Scarlet Devil (Piros/Lilla) [Sötét] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] + Violet Angel (Kék/Lilla) [Sötét] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Cobalt Sky (Kék) [Sötét] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Ruby (Fekete/Piros) [Sötét] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + Sapphire (Fekete/Kék) [Sötét] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Emerald (Black/Green) [Dark] + Emerald (Fekete/Zöld) [Sötét] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Saját.qss [A PCSX2 Mappájában] - - - - - + + + + Checked Bejelölve - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automatikusan ellenőrzi a frissitéseket a program indulásakor. A frissitéseket később is lehet telepíteni, vagy ki is lehet hagyni. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Megakadályozza a képernyő kímélőt és a gazdagépet az alvó állapottól mikor fut az emuláció. + + + + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Meghatározza hogy megjelenjen-e egy ablak ami megerősíti a leállítását a virtuális gépnek mikor lenyomásra kerül a gyorsbillentyű. + + + + Pauses the emulator when a controller with bindings is disconnected. + Szüneteli az emulátort mikor egy játékvezérlővel aminek vannak kiosztott gombjai, megszakad a kapcsolat. + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Engedélyezi, hogy dupla egér kattintással lehessen váltani a játék ablakát teljes képernyőre és vissza. + + + + Prevents the main window from being resized. + Letiltja a fő ablak átméretezését. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - - Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. - - - - Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. - - - - Prevents the main window from being resized. - Prevents the main window from being resized. - - - + - + + - - - - - + + Unchecked - Nincs bejelölve + Nincs Bejelölve Fusion [Light/Dark] - Fusion [Light/Dark] + Fuzió [Világos/Sötét] - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Szüneteli az emulációt játék indításánál. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Leszüneteli az emulátort ha kis méretbe rakod az ablakot, vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Automatically switches to fullscreen mode when a game is started. + Automatikusan teljes képernyőre vált játék indításakor. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Elrejti az egérmutatót/kurzort ha az emulátor teljes képernyőn van. + + + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Külön ablakban jeleníti meg a játékot a fő ablak helyett. Ha nincs bejelölve, a játék a játék lista helyén jelenik meg. - Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. - - - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - - - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - - - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Elrejti a fő ablakot (a játék listával) mikor egy játék fut, szükséges hozzá az engedélyezett Játék Külön Ablakban opció. - + Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Megjeleníti az éppen játszott játékot a Discord profilodon. @@ -14373,27 +15321,27 @@ Right click to clear binding Log Window - %1 [%2] - Log Window - %1 [%2] + Napló Ablak - %1 [%2] Log Window - Log Window + Napló Ablak &Clear - &Clear + &Töröl &Save... - &Save... + &Mentés... Cl&ose - Cl&ose + Be&zárás @@ -14403,54 +15351,53 @@ Right click to clear binding Log To &System Console - Log To &System Console + Naplózás a &Rendszer Konzolba Log To &Debug Console - Log To &Debug Console + Naplózás a &Hibakereső Konzolba Log To &File - Log To &File + Naplózás &Fájlba Attach To &Main Window - Attach To &Main Window + Rögzítés a &Fő Ablakhoz Show &Timestamps - Show &Timestamps + &Időbélyegek Megjelenítése Select Log File - Select Log File + Naplófájl Választás Log Files (*.txt) - Log Files (*.txt) + Napló Fájlok (*.txt) Error - Error + Hiba Failed to open file for writing. - Failed to open file for writing. + Nem sikerült megnyitni a fájlt írásra. Log was written to %1. - Log was written to %1. - + Napló írva a %1-ba. @@ -14458,37 +15405,37 @@ Right click to clear binding Services - Services + Szolgáltatások Hide %1 - Hide %1 + Elrejtés %1 Hide Others - Hide Others + Többi Elrejtése Show All - Show All + Összes Megjelenítése Preferences... - Preferences... + Beállítások... Quit %1 - Quit %1 + Kilépés: %1 About %1 - About %1 + %1 Névjegye @@ -14496,7 +15443,7 @@ Right click to clear binding PCSX2 - PCSX2 + PCSX2 @@ -14512,7 +15459,7 @@ Right click to clear binding - + Load State Állás Betöltése @@ -14524,7 +15471,7 @@ Right click to clear binding S&ettings - S&ettings + B&eállítások @@ -14534,12 +15481,12 @@ Right click to clear binding &Debug - &Debug + &Hibakeresés Switch Renderer - Renderer Váltása + Leképező Váltása @@ -14559,7 +15506,7 @@ Right click to clear binding Input Recording - Input Recording + Bemenet Felvétel @@ -14584,22 +15531,22 @@ Right click to clear binding &Scan For New Games - &Scan For New Games + &Új Játékok Keresése &Rescan All Games - &Rescan All Games + &Minden Játék Újra Keresése Shut &Down - Shut &Down + Le&állítás Shut Down &Without Saving - Shut Down &Without Saving + Leállítás &Mentés Nélkül @@ -14619,7 +15566,7 @@ Right click to clear binding &BIOS - &BIOS + &BIOS @@ -14629,12 +15576,12 @@ Right click to clear binding &Controllers - &Controllers + &Játékvezérlők &Hotkeys - &Hotkeys + &Gyorsbillentyűk @@ -14644,84 +15591,84 @@ Right click to clear binding A&chievements - A&chievements + T&rófeák &Post-Processing Settings... - &Post-Processing Settings... + &Utófeldolgozás Beállításai... Fullscreen - Fullscreen + Teljes-képernyő Resolution Scale - Resolution Scale + Felbontás Skálája &GitHub Repository... - &GitHub Repository... + &GitHub Repó... Support &Forums... - Support &Forums... + Támogatás &Fórum... &Discord Server... - &Discord Server... + &Discord Szerver... Check for &Updates... - Check for &Updates... + Frissítések &Keresése... About &Qt... - About &Qt... + A &Qt Névjegye... &About PCSX2... - &About PCSX2... + &A PCSX2 Névjegye... Fullscreen In Toolbar - Fullscreen + Teljes Képernyő Change Disc... In Toolbar - Change Disc... + Lemez Cseréje... &Audio - &Audio + &Hang Game List - Game List + Játék Lista Interface - Interface + Kezelőfelület Add Game Directory... - Add Game Directory... + Játék Könyvtár Hozzáadása... @@ -14736,12 +15683,12 @@ Right click to clear binding From Device... - From Device... + Eszköz Megnyitása... From Game List... - From Game List... + Játék Listából... @@ -14751,12 +15698,12 @@ Right click to clear binding Global State - Global State + Globális Állapot &Screenshot - &Screenshot + &Képernyő Kép @@ -14810,7 +15757,7 @@ Right click to clear binding Controllers In Toolbar - Controllers + Játékvezérlők @@ -14822,53 +15769,53 @@ Right click to clear binding Screenshot In Toolbar - Screenshot + Képernyőkép &Memory Cards - &Memory Cards + &Memória Kártyák &Network && HDD - &Network && HDD + &Hálózat && HDD &Folders - &Folders + &Könyvtárak &Toolbar - &Toolbar + &Eszköztár Lock Toolbar - Lock Toolbar + Eszköztár Rögzítése &Status Bar - &Status Bar + &Státusz Sáv Verbose Status - Verbose Status + Részletes Állapot Game &List - Game &List + Játék &Lista System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - System &Display + Játék Ké&pernyő @@ -14878,115 +15825,115 @@ Right click to clear binding Game &Grid - Game &Grid + &Játék Négyzetrács Show Titles (Grid View) - Show Titles (Grid View) + Címek Megjelenítése (Négyzetrács Mód) Zoom &In (Grid View) - Zoom &In (Grid View) + &Nagyítás (Négyzetrács Mód) Ctrl++ - Ctrl++ + Ctrl++ Zoom &Out (Grid View) - Zoom &Out (Grid View) + &Kicsinyítés (Négyzetrács Mód) Ctrl+- - Ctrl+- + Ctrl+- Refresh &Covers (Grid View) - Refresh &Covers (Grid View) + Borítók &Frissítése (Négyzetrács Mód) Open Memory Card Directory... - Open Memory Card Directory... + Memória Kártyák Mappájának Megnyitása... Open Data Directory... - Open Data Directory... + Adat Könyvtár Megnyitása... Toggle Software Rendering - Szoftveres Renderelés Bekapcsolása + Szoftveres Leképezés Bekapcsolása Open Debugger - Open Debugger + Hibajavító Eszköztár Megnyitása Reload Cheats/Patches - Reload Cheats/Patches + Csalások/Javítások Újratöltése Enable System Console - Enable System Console + Rendszer Konzol Engedélyezése Enable Debug Console - Enable Debug Console + Hibajavító Konzol Engedélyezése Enable Log Window - Enable Log Window + Napló Ablak Engedélyezése Enable Verbose Logging - Enable Verbose Logging + Részletes Naplózás Engedélyezése Enable EE Console Logging - Enable EE Console Logging + EE Konzol Naplózás Engedélyezése Enable IOP Console Logging - Enable IOP Console Logging + IOP Konzol Naplózás Engedélyezése Save Single Frame GS Dump - Save Single Frame GS Dump + Egy Képkockányi GS Adat Mentése New This section refers to the Input Recording submenu. - New + Új Play This section refers to the Input Recording submenu. - Play + Lejátszás Stop This section refers to the Input Recording submenu. - Stop + Leállítás @@ -14998,92 +15945,92 @@ Right click to clear binding Input Recording Logs - Input Recording Logs + Felvételi Napló Controller Logs - Controller Logs + Játékvezérlő Napló Enable &File Logging - Enable &File Logging + Fájl &Naplózás Engedélyezése Enable CDVD Read Logging - Enable CDVD Read Logging + CDVD Napló Engedélyezése Save CDVD Block Dump - Save CDVD Block Dump + CDVD Blokk Mentése Enable Log Timestamps - Enable Log Timestamps + Napló Dátumbélyegek Engedélyezése Start Big Picture Mode - Start Big Picture Mode + Nagy Kép Mód Indítása Big Picture In Toolbar - Big Picture + Nagy Kép Cover Downloader... - Cover Downloader... + Borítók Letöltése... Show Advanced Settings - Show Advanced Settings + Szakértő Beállítások Megjelenítése Recording Viewer - Recording Viewer + Felvétel Megtekintő Video Capture - Video Capture + Videó Felvétel Edit Cheats... - Edit Cheats... + Csalások Szerkesztése... Edit Patches... - Edit Patches... + Javítások Szerkesztése... Internal Resolution - Internal Resolution + Leképezési Felbontás %1x Scale - %1x Scale + %1x Skála Select location to save block dump: - Select location to save block dump: + Válaszd ki a blokk adat mentési helyét: @@ -15097,16 +16044,16 @@ Right click to clear binding The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + A szakértői beállítások módosításának nem várt hatásai lehetnek a játékokra, mint grafikai hibák, elakadás, vagy akár tönkremenő mentés fájok. Nem ajánljuk ezeknek a beállításoknak a módosítását, ha csak nem tudod mit csinálsz, és mik a következményei egy-egy beállítás módosításának. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +A PCSX2 csapat nem ad támogatást abban az esetben ha ezek a beállítások meg lettek változtatva. -Are you sure you want to continue? +Biztos hogy folytatni szeretnéd? %1 Files (*.%2) - %1 Files (*.%2) + %1 Fájlok (*.%2) @@ -15126,22 +16073,22 @@ Are you sure you want to continue? Save State For Resume - Állás Mentése A Folytatáshoz + Gyorsmentés Létrehozása - - - - + + + + Error Hiba You must select a disc to change discs. - You must select a disc to change discs. + Ki kell választanod egy lemezt a lemez váltáshoz. @@ -15151,22 +16098,22 @@ Are you sure you want to continue? Set Cover Image... - Set Cover Image... + Borító Kép Kiválasztása... Exclude From List - Exclude From List + Kihagyás a Listáról Reset Play Time - Reset Play Time + Játék Idő Nullázása Check Wiki Page - Check Wiki Page + Wiki Oldal Megnyitása @@ -15186,375 +16133,386 @@ Are you sure you want to continue? Boot and Debug - Boot and Debug + Indítás és Hibakeresés Add Search Directory... - Add Search Directory... + Keresendő Mappa Hozzáadása... Start File - Start File + Fájl Indítása Start Disc - Start Disc + Lemez Indítása Select Disc Image - Select Disc Image + Lemez Képfájl Kiválasztása Updater Error - Updater Error + Frissítő Hiba <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p> Sajnáljuk, egy olyan PCSX2 verziót próbálsz frissíteni, amely nem hivatalos GitHub kiadás. Az inkompatibilitások elkerülése érdekében az automatikus frissítés csak a hivatalos buildek esetében engedélyezett.</p><p><p>Hivatalos buildet az alábbi linkről töltheted le:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p></p> Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Automatikus frissítés nem támogatott ezen a platformon. Confirm File Creation - Confirm File Creation + Fájl Létrehozásának Jóváhagyása The pnach file '%1' does not currently exist. Do you want to create it? - The pnach file '%1' does not currently exist. Do you want to create it? + A pnach file '%1' jelenleg nem létezik. Szeretnéd létrehozni? Failed to create '%1'. - Failed to create '%1'. + Sikertelen a '%1' létrehozása. - + + Theme Change + Téma Váltás + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + A téma váltása bezárja a hibakereső ablakot. +Minden nem mentett adat elveszik. Szeretnéd folytatni? + + + Input Recording Failed - Input Recording Failed + Bemenet Felvétele Sikertelen - + Failed to create file: {} - Failed to create file: {} + Nem sikerült a fájlt létrehozni: {} - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Bemeneti Felvétel Fájlok (*.p2m2) - + Input Playback Failed - Input Playback Failed + Felvétel Lejátszása Sikertelen - + Failed to open file: {} - Failed to open file: {} + Fájl megnyitása sikertelen: {} - + Paused - Paused + Szünetelve - + Load State Failed - Load State Failed + Állás Betöltése Sikertelen - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. + Nem lehet állást betölteni, ha nem fut a virtuális gép. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Az új ELF nem betölthető a virtuális gép újraindítása nélkül. Szeretnéd most újraindítani a virtuális gépet? - + Cannot change from game to GS dump without shutting down first. - Cannot change from game to GS dump without shutting down first. + Nem lehet játékról GS adatra váltani leállítás nélkül. - + Failed to get window info from widget - Failed to get window info from widget + Sikertelen az ablakinformáció lekérése a widgetből Stop Big Picture Mode - Stop Big Picture Mode + Nagy Kép Mód Leállítása Exit Big Picture In Toolbar - Exit Big Picture + Kilépés a Nagy Kép Módból Game Properties - Game Properties + Játék Tulajdonságai Game properties is unavailable for the current game. - Game properties is unavailable for the current game. + A játék tulajdonságok nem elérhetők a jelenlegi játékhoz. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Nem található CD/DVD-ROM egység. Kérlek Bizonyosod meg róla, hogy a meghajtó csatlakoztatva van, és a megfelelő hozzáférés biztosított. - + Select disc drive: - Select disc drive: + Lemez meghajtó kiválasztása: - + This save state does not exist. - This save state does not exist. + Ez az állás mentés nem létezik. - + Select Cover Image - Select Cover Image + Válassz Borító Képet - + Cover Already Exists - Cover Already Exists + Ez A Borító Már Létezik - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Ehhez a játékhoz már található borító kép, szeretnéd lecserélni? - - - - + + + + Copy Error - Copy Error + Másolás Hiba - + Failed to remove existing cover '%1' - Failed to remove existing cover '%1' + Sikertelen a létező borító törlése '%1' - + Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' + Sikertelen a '%1' másolása a '%2'-ba - + Failed to remove '%1' - Failed to remove '%1' + Sikertelen a törlés '%1' - - + + Confirm Reset - Confirm Reset + Újraindítás Jóváhagyása - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Minden Borító Formátum (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - You must select a different file to the current cover image. + Másik fájlt kell választanod a jelenlegi borító képhez. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + Biztos hogy nullázni szeretnéd a játékidejét a '%1' játéknak? -This action cannot be undone. +Ez a művelet nem visszavonható. - + Load Resume State - Load Resume State + Gyorsmentés Betöltése - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Egy gyorsmentés található ehhez a játékhoz, a következő időpontban mentve: %1. -Do you want to load this state, or start from a fresh boot? +Szeretnéd betölteni ezt az állást, vagy-e nélkül indítanád? - + Fresh Boot - Fresh Boot + Friss Indítás - + Delete And Boot - Delete And Boot + Törlés És Indítás - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Nem sikerült az állás törlése '%1'. - + Load State File... - Load State File... + Állás Fájl Betöltése... - + Load From File... - Load From File... + Betöltés Fájlból... - - + + Select Save State File - Select Save State File + Mentett Állás Fájl Kiválasztása - + Save States (*.p2s) - Save States (*.p2s) + Állás Mentések (*.p2s) - + Delete Save States... - Delete Save States... + Állás Mentések Törlése... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;ELF Végrehajthatók (*.elf);;IRX Végrehajthatók (*.irx);;GS Adatok (*.gs *.gs.xz *.gs.zst);;Blokk Adatok (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *. *. *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;Blokk Adatok (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + FIGYELEM: A memória kártya még mindig adatot ír. Ha most leállítód a játékot az <b>VISSZAVONHATATLANUL KÁROSÍTJA A MEMÓRIA KÁRTYÁT.</b> Erősen ajánlott visszatérni a játékhoz, és hagyni, hogy befejezze az írást a memória kártyára.<br><br>Ennek ellenére szeretnéd mégis leállítani és <b>VISSZAVONHATATLANUL TÖNKRETENNI A MEMÓRIA KÁRTYÁD?</b> - + Save States (*.p2s *.p2s.backup) - Save States (*.p2s *.p2s.backup) + Állás Mentések (*.p2s *.p2s.backup) - + Undo Load State - Undo Load State + Állás Betöltés Visszavonása - + Resume (%2) - Resume (%2) + Folytatás (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + %1 Foglalat Betöltése (%2) - - + + Delete Save States - Delete Save States + Mentett Állások Törlése - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Are you sure you want to delete all save states for %1? + Biztos, hogy törölni szeretnéd a %1 minden mentett állását? -The saves will not be recoverable. +Ezek az állás mentések nem lesznek helyreállíthatók. - + %1 save states deleted. - %1 save states deleted. + A %1 mentett állásai törölve. - + Save To File... - Save To File... + Mentés Fájlba... - + Empty - Empty + Üres - + Save Slot %1 (%2) - Save Slot %1 (%2) + Mentés a %1 Foglalatba (%2) - + Confirm Disc Change - Confirm Disc Change + Lemez Csere Megerősítése - + Do you want to swap discs or boot the new image (via system reset)? - Do you want to swap discs or boot the new image (via system reset)? + Szeretnél lemezt cserélni vagy új képfájlt töltesz be (a rendszer újraindításával)? - + Swap Disc - Swap Disc + Lemez Csere - + Reset - Reset + Újraindítás Missing Font File - Missing Font File + Hiányzó Betűtípus Fájl The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + A '%1' betűtípusfájl szükséges ahhoz, hogy a képernyőn megjelenő kijelző és a Nagy kép üzemmód az te nyelveden jelenítse meg az üzeneteket.<br><br>Le szeretnéd tölteni ezt a fájlt most? Ezeknek a fájloknak a mérete általában kevesebb, mint 10 megabájt.<br><br><strong>Ha nem töltöd le ezt a fájlt, a képernyőn megjelenő üzenetek nem lesznek olvashatók.</strong> Downloading Files - Downloading Files + Fájlok Letöltése @@ -15563,19 +16521,19 @@ The saves will not be recoverable. Memory Card Creation Failed - Memory Card Creation Failed + Memória Kártya Létrehozása Sikertelen Could not create the memory card: {} - Could not create the memory card: + Memória kártya létrehozása sikertelen: {} Memory Card Read Failed - Memory Card Read Failed + Memória Kártya Olvasása Sikertelen @@ -15586,36 +16544,34 @@ The saves will not be recoverable. Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. - Unable to access memory card: + Nem lehet hozzáférni a memória kártyához: {} -Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. -Close any other instances of PCSX2, or restart your computer. - +Lehetséges hogy a PCSX2 egy már futó példánya használja ezt a kártyát vagy írásvédett mappában található. +Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + A Memória Kártya '{}' mentett a tárhelyre. Failed to create memory card. The error was: {} - Failed to create memory card. The error was: -{} + Sikertelen a memória kártya létrehozása. A hiba: {} Memory Cards reinserted. - Memory Cards reinserted. + Memória Kártyák újra behelyezve. Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. + Memória Kártyák kiadásának kényszerítése. Újra behelyezés 1 másodperc múlva. @@ -15623,82 +16579,82 @@ Close any other instances of PCSX2, or restart your computer. Convert Memory Card - Convert Memory Card + Memória Kártya Konvertálása Conversion Type - Conversion Type + Konverzió Típusa 8 MB File - 8 MB File + 8 MB Fájl 16 MB File - 16 MB File + 16 MB Fájl 32 MB File - 32 MB File + 32 MB Fájl 64 MB File - 64 MB File + 64 MB Fájl Folder - Folder + Mappa <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Megjegyzés::</strong> A Memória Kártya konvertálása egy <strong>MÁSOLATOT</strong> készít a már létező Memória Kártyádból. Ez <strong>NEM törli, módosítja, vagy cseréli le</strong> a már létező Memória Kártyádat.</center> Progress - Progress + Folyamat Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Egy mappát használt a fájlrendszeren, egy fájl helyett. Végtelen kapacitás, miközben megtartja ugyanaz a kompatibilitást mint egy 8 MB-os kártya. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A hagyományos, 8 MB-os Memória Kártya. A leginkább kompatibilis, de a legkisebb kapacitású. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2x nagyobb mint a hagyományos Memória Kártya. Lehetnek kompatibilitási problémái. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x nagyobb mint a hagyományos Memória Kártya. Valószínű, hogy lesznek kompatibilitási problémái. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x nagyobb mint a hagyományos Memória Kártya. Valószínű, hogy lesznek kompatibilitási problémái. @@ -15706,40 +16662,40 @@ Close any other instances of PCSX2, or restart your computer. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Memória Kártya Konvertálása Sikertelen Invalid MemoryCardType - Invalid MemoryCardType + Érvénytelen Memória Kártya Típus Conversion Complete - Conversion Complete + Sikeres Konverzió Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + A Memória Kártya "%1" konvertálva: "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + A Memória Kártya mappában túl sok adat van ahhoz, hogy Memória Kártya fájllá lehessen konvertálni. A legnagyobb támogatott Memória Kártya kapacitás 60 MB. Hogy átkonvertáld a Memória Kártya mappádat, törölnöd kell annyi játékmappát, amíg a mérete 64 MB vagy kevesebb lesz. Cannot Convert Memory Card - Cannot Convert Memory Card + Nem Konvertálható a Memória Kártya There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + Hiba történet a memória kártya mappához történő hozzáférés közben. Hiba üzenet: %0 @@ -15751,78 +16707,78 @@ Close any other instances of PCSX2, or restart your computer. Create Memory Card - Create Memory Card + Memória Kártya Létrehozása <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Memória Kártya Készítése</span><br />Írd be a Memória Kártya nevét, ezután pedig válassz méretet. 8MB-os kártya készítését ajánljuk, vagy mappa Memória Kártyát a legjobb kompatibilitáshoz.</p></body></html> Memory Card Name: - Memory Card Name: + Memória Kártya Neve: 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 MB (Leginkább Kompatibilis) This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + Ez az alap, Sony által használt kártyaméret, minden játék és BIOS verzió támogatja. 16 MB - 16 MB + 16 MB A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + Tipikus méret a harmadik féltől származó Memória Kártyáknál, ami a legtöbb játékkal működik. 32 MB - 32 MB + 32 MB 64 MB - 64 MB + 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + Alacsony kompatibilitás figyelmeztetés: igen, szép nagy, de lehet, hogy pár játékkal nem működik. Folder [Recommended] - Folder [Recommended] + Mappa [Ajánlott] Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + A gazdagép fájlrendszerében tárolja a Memória Kártya tartalmát egy fájl helyett. 128 KB (PS1) - 128 KB (PS1) + 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Ez az alap, Sony által használt PS1 kártyaméret, minden játék és BIOS verzió támogatja. Use NTFS Compression - Use NTFS Compression + NTFS Tömörítés Használata @@ -15832,22 +16788,22 @@ Close any other instances of PCSX2, or restart your computer. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Nem sikerült a Memória Kártya létrehozása, mert a név: '%1' érvénytelen karaktereket tartalmaz. Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + Nem sikerült a Memória Kártya létrehozása, mert ezzel a névvel '%1' már létezik kártya. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Memória Kártya átnevezése sikertelen. A napló fájlban további információ található. Memory Card '%1' created. - Memory Card '%1' created. + Memória Kártya '%1' létrehozva. @@ -15855,12 +16811,12 @@ Close any other instances of PCSX2, or restart your computer. Yes - Yes + Igen No - No + Nem @@ -15868,93 +16824,93 @@ Close any other instances of PCSX2, or restart your computer. Memory Card Slots - Memory Card Slots + Memória Kártya Foglalatok Memory Cards - Memory Cards + Memória Kártyák Folder: - Folder: + Könyvtár: Browse... - Browse... + Tallózás... Open... - Open... + Megnyitás... Reset - Reset + Visszaállítás Name - Name + Név Type - Type + Típus Formatted - Formatted + Formázott Last Modified - Last Modified + Utoljára Módosítva Refresh - Refresh + Frissítés Create - Create + Hozzáad Rename - Rename + Átnevez Convert - Convert + Konvertál Delete - Delete + Töröl Settings - Settings + Beállítások Automatically manage saves based on running game - Automatically manage saves based on running game + Automatikusan kezelje a mentéseket a futtatott játéktól függően @@ -15964,29 +16920,29 @@ Close any other instances of PCSX2, or restart your computer. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Csak mappa típusú / Kártya méret: Automatikus) Csak az elindított játék mentéseit tölti be, a többit figyelmen kívül hagyja. Ezzel elkerülhető, hogy kifogyjon a mentési tárhely. Swap Memory Cards - Swap Memory Cards + Memória Kártya Cseréje Eject Memory Card - Eject Memory Card + Memória Kártya Kiadása Error - Error + Hiba Delete Memory Card - Delete Memory Card + Memória Kártya Törlése @@ -15994,97 +16950,97 @@ Close any other instances of PCSX2, or restart your computer. Rename Memory Card - Rename Memory Card + Memória Kártya Átnevezése New Card Name - New Card Name + Új Kártya Neve New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + Az új név érvénytelen, .ps2-vel kell végződnie. New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Az új név érvénytelen, már létezik egy ilyen nevű kártya. Slot %1 - Slot %1 + Foglalat %1 This Memory Card cannot be recognized or is not a valid file type. - This Memory Card cannot be recognized or is not a valid file type. + Ez a Memória Kártya nem ismerhető fel, vagy nem elfogadott formátum. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Biztos, hogy törölni szeretnéd a '%1' Memória Kártyát? -This action cannot be reversed, and you will lose any saves on the card. +Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kártyán. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Memória Kártya törlése sikertelen. A napló fájlban további információ található. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Memória Kártya átnevezése sikertelen. A napló fájlban további információ található. Use for Slot %1 - Use for Slot %1 + %1 Foglalatba Illesztés Both slots must have a card selected to swap. - Both slots must have a card selected to swap. + Mind a két foglalatban szükséges kártyának lenni a cseréhez. PS2 (8MB) - PS2 (8MB) + PS2 (8MB) PS2 (16MB) - PS2 (16MB) + PS2 (16MB) PS2 (32MB) - PS2 (32MB) + PS2 (32MB) PS2 (64MB) - PS2 (64MB) + PS2 (64MB) PS1 (128KB) - PS1 (128KB) + PS1 (128KB) Unknown - Unknown + Ismeretlen PS2 (Folder) - PS2 (Folder) + PS (Mappa) @@ -16092,13 +17048,13 @@ This action cannot be reversed, and you will lose any saves on the card. %1 [%2] - %1 [%2] + %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Nem található] @@ -16106,143 +17062,143 @@ This action cannot be reversed, and you will lose any saves on the card. Value - Value + Érték Type - Type + Típus 1 Byte (8 bits) - 1 Byte (8 bits) + 1 bájt (8 bit) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 bájt (16 bit) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 bájt (32 bit) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 bájt (64 bit) Float - Float + Lebegő Double - Double + Dupla String - String + Karakterlánc Array of byte - Array of byte + Bájt tömb Hex - Hex + Hex Search - Search + Keresés Filter Search - Filter Search + Szűrő Keresés Equals - Equals + Egyenlők Not Equals - Not Equals + Nem Egyenlők Greater Than - Greater Than + Nagyobb Mint Greater Than Or Equal - Greater Than Or Equal + Nagyobb Vagy Egyenlő Less Than - Less Than + Kisebb Mint Less Than Or Equal - Less Than Or Equal + Kisebb Vagy Egyenlő Comparison - Comparison + Összehasonlítás Start - Start + Eleje End - End + Vége Search Results List Context Menu - Search Results List Context Menu + Keresési Eredmények Listája Kontextusmenü Copy Address - Copy Address + Cím Másolása Go to in Disassembly - Go to in Disassembly + Ugrás ide a Disassemblerben Add to Saved Memory Addresses - Add to Saved Memory Addresses + Hozzáadás a Mentett Memóriacímekhez Remove Result - Remove Result + Eredmény Eltávolítása @@ -16252,82 +17208,82 @@ This action cannot be reversed, and you will lose any saves on the card. Debugger - Debugger + Hibakereső Invalid start address - Invalid start address + Érvénytelen kezdőcím Invalid end address - Invalid end address + Érvénytelen végcím Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + A kezdőcím nem lehet egyenlő vagy nagyobb a végcímnél. Invalid search value - Invalid search value + Érvénytelen keresési érték. Value is larger than type - Value is larger than type + Az érték nagyobb mint amennyit a típus megenged. This search comparison can only be used with filter searches. - This search comparison can only be used with filter searches. + Ez a keresési összehasonlítás csak szűrőkeresésekkel használható. %0 results found - %0 results found + %0 talált eredmény Searching... - Searching... + Keresés... Increased - Increased + Növelve Increased By - Increased By + Növelve Decreased - Decreased + Csökkentett Decreased By - Decreased By + Csökkentve Changed - Changed + Módosult Changed By - Changed By + Módosítva Not Changed - Not Changed + Nem Változott @@ -16335,82 +17291,82 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Memória Copy Address - Copy Address + Cím Másolása Go to in Disassembly - Go to in Disassembly + Ugrás ide a Disassemblerben Go to address - Go to address + Ugrás a címhez Show as Little Endian - Show as Little Endian + Megjelenítés Little Endian-ként Show as 1 byte - Show as 1 byte + Megjelenítés 1 bájtként Show as 2 bytes - Show as 2 bytes + Megjelenítés 2 bájtként Show as 4 bytes - Show as 4 bytes + Megjelenítés 4 bájtként Show as 8 bytes - Show as 8 bytes + Megjelenítés 8 bájtként Add to Saved Memory Addresses - Add to Saved Memory Addresses + Hozzáadás a Mentett Memóriacímekhez Copy Byte - Copy Byte + Byte Másolása Copy Segment - Copy Segment + Szegmens Másolása Copy Character - Copy Character + Karakter Másolása Paste - Paste + Beillesztés Go To In Memory View - Go To In Memory View + Ugrás ide a Memória Böngészőben Cannot Go To - Cannot Go To + Nem Lehet Ide Ugrani @@ -16418,42 +17374,42 @@ This action cannot be reversed, and you will lose any saves on the card. No existing function found. - No existing function found. + Nem találtunk létező függvényt. No next symbol found. - No next symbol found. + Nincs következő szimbólum. Size is invalid. - Size is invalid. + A méret érvénytelen. Size is not a multiple of 4. - Size is not a multiple of 4. + A méret nem a 4 többszöröse. A function already exists at that address. - A function already exists at that address. + Ezen a címen már létezik egy függvény. Cannot create symbol source. - Cannot create symbol source. + Nem lehet szimbólumforrást létrehozni. Cannot create symbol. - Cannot create symbol. + Nem lehet szimbólumot létrehozni. Cannot Create Function - Cannot Create Function + Nem Lehet Függvényt Létrehozni @@ -16461,17 +17417,17 @@ This action cannot be reversed, and you will lose any saves on the card. Cannot create symbol source. - Cannot create symbol source. + Nem lehet szimbólumforrást létrehozni. Cannot create symbol. - Cannot create symbol. + Nem lehet szimbólumot létrehozni. Cannot Create Global Variable - Cannot Create Global Variable + Nem Lehet Globális Változót Létrehozni @@ -16479,54 +17435,54 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - New Input Recording + Új Bemeneti Felvétel Select Recording Type - Select Recording Type + Felvétel Típusának Kiválasztása Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + Bekapcsolás Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + Állás Mentése <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;"">Figyelem! Az állás mentésből induló bemeneti felvétel a állás mentések verziókezelése miatt nem fog működni a későbbi verziókban.</span></p></body></html> Select File Path - Select File Path + Fájl Útvonal Kiválasztása Browse - Browse + Böngészés Enter Author Name - Enter Author Name + Add Meg a Szerző Nevét Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Bemeneti Felvétel Fájlok (*.p2m2) Select a File - Select a File + Válassz Ki Egy Fájlt @@ -16535,27 +17491,27 @@ This action cannot be reversed, and you will lose any saves on the card. Invalid function. - Invalid function. + Érvénytelen függvény. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Nem tudja meghatározni a kiválasztott függvény veremkeretének méretét. Cannot create symbol source. - Cannot create symbol source. + Nem lehet szimbólumforrást létrehozni. Cannot create symbol. - Cannot create symbol. + Nem lehet szimbólumot létrehozni. Cannot Create Local Variable - Cannot Create Local Variable + Nem Lehet Helyi Változót Létrehozni @@ -16564,32 +17520,32 @@ This action cannot be reversed, and you will lose any saves on the card. Invalid function. - Invalid function. + Érvénytelen függvény. Invalid storage type. - Invalid storage type. + Érvénytelen tárolótípus. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Nem tudja meghatározni a kiválasztott függvény veremkeretének méretét. Cannot create symbol source. - Cannot create symbol source. + Nem lehet szimbólumforrást létrehozni. Cannot create symbol. - Cannot create symbol. + Nem lehet szimbólumot létrehozni. Cannot Create Parameter Variable - Cannot Create Parameter Variable + Nem Lehet Paraméterváltozót Létrehozni @@ -16597,118 +17553,118 @@ This action cannot be reversed, and you will lose any saves on the card. Dialog - Dialog + Dialógus Name - Name + Név Address - Address + Cím Register - Register + Regiszter Stack Pointer Offset - Stack Pointer Offset + Halmazmutató-eltolás Size - Size + Méret Custom - Custom + Egyéni Existing Functions - Existing Functions + Meglévő Függvények Shrink to avoid overlaps - Shrink to avoid overlaps + Zsugorítás az átfedések elkerülésére Do not modify - Do not modify + Ne módosítsa Type - Type + Típus Function - Function + Függvény Global - Global + Globális Stack - Stack + Halom Fill existing function (%1 bytes) - Fill existing function (%1 bytes) + Meglévő függvény kitöltése (%1 bájt) Fill existing function (none found) - Fill existing function (none found) + Meglévő függvény kitöltése (nincs találat) Fill space (%1 bytes) - Fill space (%1 bytes) + Hely kitöltése (%1 bájt) Fill space (no next symbol) - Fill space (no next symbol) + Töltse ki a helyet (nincs következő szimbólum) Fill existing function - Fill existing function + Meglévő függvény kitöltése Fill space - Fill space + Hely kitöltése Name is empty. - Name is empty. + A név üres. Address is not valid. - Address is not valid. + Érvénytelen cím Address is not aligned. - Address is not aligned. + A cím nem igazodik. @@ -16718,52 +17674,52 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + D-Pad Fel D-Pad Right - D-Pad Right + D-Pad Jobbra D-Pad Down - D-Pad Down + D-Pad Le D-Pad Left - D-Pad Left + D-Pad Balra Triangle - Triangle + Háromszög Circle - Circle + Kör Cross - Cross + Kereszt Square - Square + Négyzet @@ -16771,7 +17727,7 @@ This action cannot be reversed, and you will lose any saves on the card. Select - Select + Select @@ -16780,155 +17736,155 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + Start L1 (Left Bumper) - L1 (Left Bumper) + L1 (Bal Ravasz) L2 (Left Trigger) - L2 (Left Trigger) + L2 (Bal Ravasz) R1 (Right Bumper) - R1 (Right Bumper) + R1 (Jobb Ravasz) R2 (Right Trigger) - R2 (Right Trigger) + R2 (Jobb Ravasz) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Bal Analóg Kar Gomb) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Jobb Analóg Kar Gomb) Analog Toggle - Analog Toggle + Analóg Kapcsoló Apply Pressure - Apply Pressure + Nyomásérzékenység Alkalmazása Left Stick Up - Left Stick Up + Bal Kar Fel Left Stick Right - Left Stick Right + Bal Kar Jobbra Left Stick Down - Left Stick Down + Bal Kar Le Left Stick Left - Left Stick Left + Bal Kar Balra Right Stick Up - Right Stick Up + Jobb Kar Fel Right Stick Right - Right Stick Right + Jobb Kar Jobbra Right Stick Down - Right Stick Down + Jobb Kar Le Right Stick Left - Right Stick Left + Jobb Kar Balra Large (Low Frequency) Motor - Large (Low Frequency) Motor + Nagy (Alacsony Frekvenciájú) motor Small (High Frequency) Motor - Small (High Frequency) Motor + Kis (Nagy Frekvenciájú) Motor Not Inverted - Not Inverted + Nem Inverz Invert Left/Right - Invert Left/Right + Bal/Jobb Invertálás Invert Up/Down - Invert Up/Down + Fel/Le Invertálás Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + Bal/Jobb + Fel/Le Invertálás Invert Left Stick - Invert Left Stick + Bal Kar Invertálása Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + Megfordítja a bal analóg kar irányát. Invert Right Stick - Invert Right Stick + Jobb Kar Invertálása Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + Megfordítja a jobb analóg kar irányát. Analog Deadzone - Analog Deadzone + Analóg Holtsáv Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Beállítja az analóg kar holtterét, egész pontosan azt a területet ahol az analóg kar mozgása még figyelmen kívül lesz hagyva. @@ -16940,362 +17896,362 @@ This action cannot be reversed, and you will lose any saves on the card. %.0f%% - %.0f%% + %.0f%% Button/Trigger Deadzone - Button/Trigger Deadzone + Gomb/Ravasz Holtsáv Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Beállítja az ravasz holtterét, egész pontosan azt a területet ahol a ravasz mozgása még figyelmen kívül lesz hagyva. Pressure Modifier Amount - Pressure Modifier Amount + Nyomás Mértéke Analog light is now on for port {0} / slot {1} - Analog light is now on for port {0} / slot {1} + Analóg LED bekapcsolva a {0} porton / {1} foglalaton Analog light is now off for port {0} / slot {1} - Analog light is now off for port {0} / slot {1} + Analóg LED kikapcsolva a {0} porton / {1} foglalaton Analog Sensitivity - Analog Sensitivity + Analóg Érzékenység Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Beállítja az analóg kar skálázási faktorát. 130% és 140% közötti érték ajánlott modernebb játékvezérlőkhöz, pl. DualShock 4, Xbox One kontroller. Large Motor Vibration Scale - Large Motor Vibration Scale + Nagy Motor Rezgés Skála Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Növeli vagy csökkenti az intenzitását a kis frekvenciájú vibrációnak amit a játék küld. Small Motor Vibration Scale - Small Motor Vibration Scale + Kis Motor Rezgés Skála Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Növeli vagy csökkenti az intenzitását a nagy frekvenciájú vibrációnak amit a játék küld. Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + Beállítja a nyomást, amikor a módosítógombot nyomva tartod. Not Connected - Not Connected + Nincs Csatlakozva DualShock 2 - DualShock 2 + DualShock 2 Strum Up - Strum Up + Gitárhúr Pengetés Fel Strum Down - Strum Down + Gitárhúr Pengetés Le Green Fret - Green Fret + Zöld Bund Red Fret - Red Fret + Piros Bund Yellow Fret - Yellow Fret + Sárga Bund Blue Fret - Blue Fret + Kék Bund Orange Fret - Orange Fret + Narancs Bund Whammy Bar - Whammy Bar + Billentyűsáv Tilt Up - Tilt Up + Felfelé Döntés Whammy Bar Deadzone - Whammy Bar Deadzone + Billentyűsáv Holttér Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Beállítja a billentyűsáv holtterét. Az ezen érték alatti bemenetek nem kerülnek továbbításra a PS2-re. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Billentyűsáv Érzékenység Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + A billentyűsáv tengely skálázási faktorának beállítása. Guitar - Guitar + Gitár Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + Játékvezérlő port {0}, foglalat {1}-ben egy {2} van csatlakoztatva, de az állás mentésben {3} van. +{3} kiadása és cseréje a(z) {2}-vel Yellow (Left) - Yellow (Left) + Sárga (Bal) Yellow (Right) - Yellow (Right) + Sárga (Jobb) Blue (Left) - Blue (Left) + Kék (Bal) Blue (Right) - Blue (Right) + Kék (Jobb) White (Left) - White (Left) + Fehér (Bal) White (Right) - White (Right) + Fehér (Jobb) Green (Left) - Green (Left) + Zöld (Bal) Green (Right) - Green (Right) + Zöld (Jobb) Red - Red + Piros Pop'n Music - Pop'n Music + Pop'n Music Motor - Motor + Motor Dial (Left) - Dial (Left) + Tárcsa (Balra) Dial (Right) - Dial (Right) + Tárcsa (Jobbra) Dial Deadzone - Dial Deadzone + Tárcsa Holtér Sets the dial deadzone. Inputs below this value will not be sent to the PS2. - Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + A tárcsa holtterének beállítása. Az ezen érték alatti bemenetek nem kerülnek továbbításra a PS2-re. Dial Sensitivity - Dial Sensitivity + Tárcsa Érzékenység Sets the dial scaling factor. - Sets the dial scaling factor. + A tárcsa skálázási faktorának beállítása. Jogcon - Jogcon + Jogcon B Button - B Button + B Gomb A Button - A Button + A Gomb I Button - I Button + I Gomb II Button - II Button + II Gomb L (Left Bumper) - L (Left Bumper) + L (Bal Ravasz) R (Right Bumper) - R (Right Bumper) + R (Jobb Ravasz) Twist (Left) - Twist (Left) + Teker (Balra) Twist (Right) - Twist (Right) + Teker (Jobbra) Twist Deadzone - Twist Deadzone + Tekerés Holtér Sets the twist deadzone. Inputs below this value will not be sent to the PS2. - Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Beállítja a tekerés holtterét. Az ezen érték alatti bemenetek nem kerülnek továbbításra a PS2-re. Twist Sensitivity - Twist Sensitivity + Tekerés Érzékenység Sets the twist scaling factor. - Sets the twist scaling factor. + A tekerés skálázási faktorának beállítása. Negcon - Negcon + Negcon Patch - + Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + Sikertelen a {} megnyitása. Beépített játékjavítások nem állnak rendelkezésre. - + %n GameDB patches are active. OSD Message - - %n GameDB patches are active. - %n GameDB patches are active. + + %n GameDB javítás aktív. + %n GameDB javítás aktív. - + %n game patches are active. OSD Message - - %n game patches are active. - %n game patches are active. + + %n játék javítás aktív. + %n játék javítás aktív. - + %n cheat patches are active. OSD Message - - %n cheat patches are active. - %n cheat patches are active. + + %n csalás aktív + %n csalás aktív - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Nincsenek csalások vagy javítások (szélesvászon, kompatibilitás vagy más) találva / engedélyezve Pcsx2Config - + Disabled (Noisy) - Disabled (Noisy) + Letiltva (Zajos) - + TimeStretch (Recommended) - TimeStretch (Recommended) + Hangnyújtás (Ajánlott) @@ -17303,7 +18259,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. - PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + A PCSX2 a kamerádat használja, hogy emulálja az EyeToy kamerát a virtuális PS2-höz csatlakoztatva. @@ -17311,7 +18267,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + A PCSX2 a mikrofonodat használja, hogy emulálja a PS2-höz csatlakoztatott virtuális USB mikrofont. @@ -17319,17 +18275,17 @@ Ejecting {3} and replacing it with {2}. Invalid array subscript. - Invalid array subscript. + Érvénytelen tömb index. No type name provided. - No type name provided. + Nincs megadva típusnév. Type '%1' not found. - Type '%1' not found. + '%1' típus nem található. @@ -17338,26 +18294,26 @@ Ejecting {3} and replacing it with {2}. HDD Creator - HDD Creator + HDD Lemezkép Készítő Failed to create HDD image - Failed to create HDD image + HDD képfájl létrehozása sikertelen. Creating HDD file %1 / %2 MiB - Creating HDD file - %1 / %2 MiB + HDD Fájl Létrehozása +%1 / %2 MiB Cancel - Cancel + Mégse @@ -17365,17 +18321,17 @@ Ejecting {3} and replacing it with {2}. Error - Error + Hiba Question - Question + Kérdés Information - Information + Információ @@ -17383,47 +18339,47 @@ Ejecting {3} and replacing it with {2}. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Bejelentkezett %1-ként (%2 pont, softcore: %3 pont). %4 olvasatlan üzenet. Error - Error + Hiba An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: + Egy hiba történt az üres játék beállítások törlése közben: {} An error occurred while saving game settings: {} - An error occurred while saving game settings: + Egy hiba történt a játék beállítások mentése során: {} Controller {} connected. - Controller {} connected. + Játékvezérlő {} csatlakoztatva. System paused because controller {} was disconnected. - System paused because controller {} was disconnected. + A rendszer szünetel mert a {} játékvezérlő lecsatlakozott. Controller {} disconnected. - Controller {} disconnected. + Játékvezérlő {} leválasztva. Cancel - Cancel + Mégse @@ -17431,27 +18387,27 @@ Ejecting {3} and replacing it with {2}. PCSX2 - PCSX2 + PCSX2 Cancel - Cancel + Mégse Error - Error + Hiba Question - Question + Kérdés Information - Information + Információ @@ -17459,108 +18415,108 @@ Ejecting {3} and replacing it with {2}. Register View - Register View + Regiszter Nézet View as hex - View as hex + Megtekintés hexaként View as float - View as float + Megtekintés lebegőként Copy Top Half - Copy Top Half + Felső Fél Másolása Copy Bottom Half - Copy Bottom Half + Alsó Fél Másolása Copy Segment - Copy Segment + Szegmens Másolása Copy Value - Copy Value + Érték Másolása Change Top Half - Change Top Half + Felső Fél Megváltoztatása Change Bottom Half - Change Bottom Half + Alsó Fél Megváltoztatása Change Segment - Change Segment + Szegmens Megváltoztatása Change Value - Change Value + Érték Megváltoztatása Go to in Disassembly - Go to in Disassembly + Ugrás Ide a Disassemblerben Go to in Memory View - Go to in Memory View + Ugrás Ide a Memória Nézetben Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + %1 módosítása Invalid register value - Invalid register value + Érvénytelen regiszterérték Invalid hexadecimal register value. - Invalid hexadecimal register value. + Érvénytelen hexadecimális regiszterérték. Invalid floating-point register value. - Invalid floating-point register value. + Érvénytelen lebegőpontos regiszterérték. Invalid target address - Invalid target address + Érvénytelen célcím SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. + Ez az állás mentés régi verziójú és már nem kompatibilis a PCSX2 jelenlegi verziójával. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +Ha van bármilyen nem mentett játékod ezen az állás mentésen, letöltheted a (PCSX2 {}) vele kompatibilis verzióját a pcsx2.net oldaról, ezután pedig elmentheted a játékot a memória kártyára. @@ -17568,17 +18524,17 @@ If you have any unsaved progress on this save state, you can download the compat MEMORY ADDRESS - MEMORY ADDRESS + MEMÓRIACÍM LABEL - LABEL + CÍMKE DESCRIPTION - DESCRIPTION + LEÍRÁS @@ -17588,18 +18544,18 @@ If you have any unsaved progress on this save state, you can download the compat Reset - Reset + Visszaállítás Default: - Default: + Alapértelmezett: Confirm Folder - Confirm Folder + Mappa Megerősítése @@ -17608,26 +18564,26 @@ If you have any unsaved progress on this save state, you can download the compat %1 Do you want to create this directory? - The chosen directory does not currently exist: + A kiválasztott mappa nem létezik: %1 -Do you want to create this directory? +Szeretnéd ezt a mappát létrehozni? Error - Error + Hiba Folder path cannot be empty. - Folder path cannot be empty. + Elérési útvonal nem lehet üres. Select folder for %1 - Select folder for %1 + Mappa kiválasztása %1 számára @@ -17659,213 +18615,213 @@ Do you want to create this directory? PCSX2 Settings - PCSX2 Settings + PCSX2 Beállításai Restore Defaults - Restore Defaults + Alapértékek Visszaállítása Copy Global Settings - Copy Global Settings + Globális Beállítások Alkalmazása Clear Settings - Clear Settings + Beállítások Eltávolítása Close - Close + Bezárás <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Összegzés</strong><hr>Ez az oldal részleteket mutat a kiválasztott játékról. A bemeneti profil megváltoztatásával beállítható a játékvezérlő gombkiosztása ehhez a játékhoz bármelyik profilra az alapértelmezett (Megosztott) beállítás helyett. A lejátszási lista és képfájl ellenőrzés használható a képfájl összehasonlítására egy ismert jó képfájllal. Ha ez nem egyezik, a játék állomány hibás lehet. Summary - Summary + Összegzés Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + Az összegzés nem elérhető az olyan fájlokhoz, amik nem találhatók a játék listában. Interface - Interface + Kezelőfelület Game List - Game List + Játék Lista <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Játék Lista Beállítása</strong><hr>A fent található lista azt mutatja melyik mappákban keres a PCSX2, hogy feltöltse a játék listát. Itt a mappák módosíthatok, törölhetők, és válhatók almappa keresés módba is. BIOS - BIOS + BIOS Emulation - Emulation + Emuláció Patches - Patches + Javítások <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Javítások</strong><hr>Ez a szakasz lehetőséget ad rá, hogy opcionális javításokat alkalmazz a játékra, amik teljesítmény, vizuális, vagy játékmeneti javulásokat hozhatnak. Cheats - Cheats + Csalások <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Csalások</strong><hr>Ebben a szekcióban kiválaszthatod melyik csalásokat szeretnéd engedélyezni. Nem engedélyezheted/tilthatod le egyenként a csalásokat régi formátumú pnach fájloknál, ezek automatikusan aktiválódnak ha a fő csalás engedélyezés opció be van jelölve. Game Fixes - Game Fixes + Játék Javítások <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Játék Javítások Beállítása</strong><hr>A Játék Javítások megoldást kínálnak a nem megfelelő emulációra néhány címnél.<br>Viszont problémákat is okozhatnak, ha nincsenek megfelelően használva.<br>A legjobb letiltva hagyni őket, hacsak nem más az ajánlás. Graphics - Graphics + Grafika Audio - Audio + Hang Memory Cards - Memory Cards + Memória Kártyák Network & HDD - Network & HDD + Hálózat és Merevlemez Folders - Folders + Könyvtárak <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Könyvtár Beállítások</strong><hr>Ezek a beállítások határozzák meg, hogy a PCSX2 hova menti a menet közben keletkezett fájlokat. Achievements - Achievements + Trófeák <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Trófeák Beállításai</strong><hr>Ezek a beállítások vezérlik RetroAchievements beépítését PCSX2-be, amivel trófeákat gyűjthetsz a játékokban. RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntergration van használatban, a beépített RetroAchievements támogatás letiltva. Advanced - Advanced + Szakértő Are you sure you want to restore the default settings? Any existing preferences will be lost. - Are you sure you want to restore the default settings? Any existing preferences will be lost. + Biztos vagy benne hogy szeretnéd visszaállítani az alapértelmezett beállításokat? Minden létező beállítás elveszik. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Kezelőfelület Beállítások</strong><hr>Ezek a beállítások vezérlik a szoftver kinézetét és működését.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS Beállítások</strong><hr>Itt találhatók a BIOS beállításai.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emuláció Beállitásai</strong><hr>Ezek a beállítások határozzák meg a képkocka ütemezés konfigurációját, és a játékok beállításait.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Grafikai Beállítások</strong><hr>Ezek a beállítások határozzák meg a grafikai kimenet konfigurációját.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Hang Beállítások</strong><hr>Ezek a beállítások vezérlik a konzol hang kimenetét.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Memória Kártya Beállításai</strong><hr>Itt készítheted és állíthatod be a Memória Kártyáid.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Hálozat és Merevlemez Beállításai</strong><hr>Ezek a beállítások vezérlik a konzol hálózati kapcsolatát és a belső merevlemezét.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Szakértő Beállítások</strong><hr>Ezek szakértői beállítások, amik meghatározzák a szimulált konzol konfigurációját.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. Debug - Debug + Hibakeresés <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Hibakeresési Beállítások</strong><hr>Ezek a beállítások az alkalmazás belső működésének naplózására használhatók. <strong>Nem ajánlott módosítani, ha csak nem tudod mit csinálsz</strong>, komoly teljesítmény csökkenést okoz, és rengeteg lemezterületet foglal. Confirm Restore Defaults - Confirm Restore Defaults + Alapértékek Visszaállításának Jóváhagyása Reset UI Settings - Reset UI Settings + Felület Beállítások Visszaállítása @@ -17874,16 +18830,16 @@ Do you want to create this directory? Any current setting values will be overwritten. Do you want to continue? - The configuration for this game will be replaced by the current global settings. + Ennek a játéknak a beállításai lecserélődnek a globális beállításokra. -Any current setting values will be overwritten. +Minden jelenlegi beállítás felülíródik. -Do you want to continue? +Szeretnéd folytatni? Per-game configuration copied from global settings. - Per-game configuration copied from global settings. + Per-játék beállítások másolva a globális beállításokból. @@ -17892,21 +18848,21 @@ Do you want to continue? Any current setting values will be lost. Do you want to continue? - The configuration for this game will be cleared. + Ennek a játéknak a beállításai törlődnek. -Any current setting values will be lost. +Minden jelenlegi beállítás elveszik. -Do you want to continue? +Szeretnéd folytatni? Per-game configuration cleared. - Per-game configuration cleared. + Per-játék beállítások törölve. Recommended Value - Recommended Value + Ajánlott Érték @@ -17914,37 +18870,37 @@ Do you want to continue? PCSX2 Setup Wizard - PCSX2 Setup Wizard + PCSX2 Beállítási Varázsló Language - Language + Nyelv BIOS Image - BIOS Image + BIOS Képfájl Game Directories - Game Directories + Játék Könyvtárak Controller Setup - Controller Setup + Játékvezérlő Beállítása Complete - Complete + Befejezés Language: - Language: + Nyelv: @@ -17954,7 +18910,7 @@ Do you want to continue? Enable Automatic Updates - Enable Automatic Updates + Automatikus Frissítés Bekapcsolása @@ -17971,135 +18927,135 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Browse... - Browse... + Tallózás... Reset - Reset + Visszaállítás Filename - Filename + Fájlnév Version - Version + Verzió Open BIOS Folder... - Open BIOS Folder... + BIOS Mappa Megnyitása... Refresh List - Refresh List + Lista Frissítése <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>A PCSX2 automatikusan átnézi és azonosítja a játékokat a lent megadott mappákból, és ezekkel feltölti a játék listát.<br>Ezeket a játékokat a saját lemezeidről kellene lementened. Leírás a lemezek lementéséről <a href="https://pcsx2.net/docs/setup/dumping">itt található</a>.</p><p>A támogatott lemezképfájl formátumok::</p><p><ul><li>.bin/.iso (ISO Képfájl)</li><li>.mdf (Média Leíró Fájl)</li><li>.chd (Tömörített Adathalmazok)</li><li>.cso (Tömörített ISO)</li><li>.zso (Tömörített ISO)</li><li>.gz (Gzip Tömörített ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Keresés a Könyvtárakban (Játékok Keresése) Add... - Add... + Hozzáad... Remove - Remove + Eltávolítás Search Directory - Search Directory + Keresés a Könyvtárban Scan Recursively - Scan Recursively + Keresés Almappákban <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Üdvözöl a PCSX2!</span></h1><p>Ez a varázsló végigvezet a konfigurációs beállításokon amik szükségesek az alkalmazás használatához. Ha ez az első alkalom, hogy telepíted a PCSX2-őt, ajánlott megtekinteni a telepítési segédletet <a href="https://pcsx2.net/docs/">itt</a>.</p><p>Alapból a PCSX2 a <a href="https://pcsx2.net/">pcsx2.net</a> szerverhez kapcsolódik, hogy frissítéseket keressen, és ha elérhető és jóváhagyott, letölti a frissítési csomagokat a <a href="https://github.com/">github.com</a>-ról. Ha nem szeretnéd, hogy a PCSX2 kapcsolódjon a hálózathoz indulásnál, vedd ki a jelölést az Automatikus Frissítés opcióból most. Az Automatikus Frissítés később bármikor megváltoztatható a kezelőfelület beállításainál.</p><p>Kérlek válassz nyelvet és témát a kezdéshez.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>Alapból a PCSX2 a billentyűzetet rendeli hozzá a virtuális PS2 játékvezérlőhöz.</p><p><span style=" font-weight:704;">Ha egy játékvezérlőt szeretnél használni, először azt hozzá kell rendelned. </span>Ezen a képernyőn, automatikusan kioszthatod a gombjait bármilyen játékvezérlőnek ami jelenleg csatlakoztatva van. Ha nincs csatlakoztatva a játékvezérlőd, dugd be most.</p><p>Hogy részletesebben megváltoztasd a gombok kiosztását, vagy játékvezérlő elosztó (multi-tap) használatához, nyisd meg a Beállítások menüt és válaszd a Játékvezérlők opciót ha befejezted a Beállítási Varázslót.</p><p>Útmutató a játékvezérlők használatához<a href="https://pcsx2.net/docs/post/controllers/"><span style="">itt található</span></a>.</p></body></html> Controller Port 1 - Controller Port 1 + Játékvezérlő Port 1 Controller Mapped To: - Controller Mapped To: + Játkvezérkő Kiosztva A: Controller Type: - Controller Type: + Játékvezérlő Típus: Default (Keyboard) - Default (Keyboard) + Alapértelmezett (Billentyűzet) Automatic Mapping - Automatic Mapping + Automatikus Kiosztás Controller Port 2 - Controller Port 2 + Játékvezérlő Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Beállítás Kész!</span></h1><p>Most már készen állsz a játékok futtatására.</p><p>További opciók elérhetőek a beállítások menüben. Ezenkívül használhatod a Nagy Kép Felületet, hogy tudj csak játékvezérlővel navigálni.</p><p>Reméljük örömödet leled a PCSX2 használatában.</p></body></html> &Back - &Back + &Vissza &Next - &Next + &Következő &Cancel - &Cancel + &Mégse Warning - Warning + Figyelmeztetés @@ -18111,72 +19067,72 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + Nincs játék könyvtár kiválasztva.Így minden játék képfájlt manuálisan kell megnyitnod ha játszani akarsz, a PCSX2 listája üres lesz. -Are you sure you want to continue? +Biztos folytatni akarod? &Finish - &Finish + &Befejezés Cancel Setup - Cancel Setup + Kilépés a Varázslóból Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Biztos hogy megszakítod a PCSX2 beállítását? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +A beállítások mentésre kerülnek, és a varázsló ismét elindul a PCSX2 következő indításánál. Open Directory... - Open Directory... + Mappa Megnyitása... Select Search Directory - Select Search Directory + Játék Könyvtár Kiválasztása Scan Recursively? - Scan Recursively? + Keresés Almappákban? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Szeretnéd a/az "%1" könyvtár almappáit is ellenőrizni? -Scanning recursively takes more time, but will identify files in subdirectories. +Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Default (None) - Default (None) + Alapértelmezett (Nincs) No devices available - No devices available + Nincs elérhető eszköz Automatic Binding - Automatic Binding + Automatikus Hozzárendelés No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Az eszközhöz nem jött létre automatikus kiosztás '%1'. Előfordulhat, hogy a játékvezérlő/forrás nem támogatja az automatikus gombkiosztást. @@ -18185,37 +19141,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + BELÉPÉS LABEL Warning: short space limit. Abbreviate if needed. - LABEL + CÍMKE PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + UTASÍTÁS STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + TÖMB POINTER SIZE Warning: short space limit. Abbreviate if needed. - SIZE + MÉRET @@ -18223,42 +19179,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Alive - Alive + Élő Dead - Dead + Halott Name - Name + Név Value - Value + Érték Location - Location + Hely Size - Size + Méret Type - Type + Típus Liveness - Liveness + Elérhetőség @@ -18266,12 +19222,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Symbol no longer exists. - Symbol no longer exists. + A szimbólum már nem létezik. Cannot Change Type - Cannot Change Type + Nem Változtatható Típus @@ -18279,144 +19235,144 @@ Scanning recursively takes more time, but will identify files in subdirectories. Form - Form + Forma Refresh - Refresh + Frissítés Filter - Filter + Szűrő + - + + + - - - + - - + (unknown source file) - (unknown source file) + (ismeretlen forrásfájl) - + (unknown section) - (unknown section) + (ismeretlen szakasz) - + (unknown module) - (unknown module) + (ismeretlen modul) - + Copy Name - Copy Name + Név Másolása - + Copy Mangled Name - Copy Mangled Name + Másolás Elrontott Név - + Copy Location - Copy Location + Hely Másolása - - + + Rename Symbol - Rename Symbol - - - - Go to in Disassembly - Go to in Disassembly - - - - Go to in Memory View - Go to in Memory View - - - - Show Size Column - Show Size Column - - - - Group by Module - Group by Module + Szimbólum Átnevezése + Go to in Disassembly + Ugrás Ide a Disassemblerben + + + + Go to in Memory View + Ugrás Ide a Memória Nézetben + + + + Show Size Column + Méret Oszlop Megjelenítése + + + + Group by Module + Csoportosítás Modul Szerint + + + Group by Section - Group by Section - - - - Group by Source File - Group by Source File - - - - Sort by if type is known - Sort by if type is known - - - - Reset children - Reset children + Csoportosítás Szakaszonként + Group by Source File + Csoportosítás Forrásfájlok Szerint + + + + Sort by if type is known + Rendezés aszerint, ha a típus ismert + + + + Reset children + Gyermekek Visszaállítása + + + Change type temporarily - Change type temporarily + Típusváltás Ideiglenesen - + Confirm Deletion - Confirm Deletion + Törlés Megerősítése - + Delete '%1'? - Delete '%1'? + '%1' Törlése? - + Name: - Name: + Név: - + Change Type To - Change Type To + Típus Módosítása - + Type: - Type: + Típus: - - + + Cannot Change Type - Cannot Change Type + Nem Változtatható Típus - + That node cannot have a type. - That node cannot have a type. + Ennek a csomópontnak nem lehet típusa. @@ -18425,139 +19381,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. INVALID - INVALID + ÉRVÉNYTELEN ID Warning: short space limit. Abbreviate if needed. - ID + ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + BELÉPÉS PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + PRIORITÁS STATE Warning: short space limit. Abbreviate if needed. - STATE + ÁLLAPOT WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + VÁRAKOZÁS TÍPUS BAD Refers to a Thread State in the Debugger. - BAD + ROSSZ RUN Refers to a Thread State in the Debugger. - RUN + FUTÁS READY Refers to a Thread State in the Debugger. - READY + KÉSZ WAIT Refers to a Thread State in the Debugger. - WAIT + VÁRAKOZÓ SUSPEND Refers to a Thread State in the Debugger. - SUSPEND + FELFÜGGESZTETT WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + VÁRAKOZÓ FELFÜGGESZTETT DORMANT Refers to a Thread State in the Debugger. - DORMANT + CSENDES NONE Refers to a Thread Wait State in the Debugger. - NONE + NINCS WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + ÉBRESZTÉSI KÉRÉS SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + SZEMAFÓR SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + ALVÓ DELAY Refers to a Thread Wait State in the Debugger. - DELAY + KÉSLELTETETT EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + ESEMÉNYJELZŐ MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -18565,343 +19521,343 @@ Scanning recursively takes more time, but will identify files in subdirectories. Webcam (EyeToy) - Webcam (EyeToy) + Webkamera (EyeToy) Sony EyeToy - Sony EyeToy + Sony EyeToy Konami Capture Eye - Konami Capture Eye + Konami Capture Eye Video Device - Video Device + Videóeszköz Audio Device - Audio Device + Hangeszköz Audio Latency - Audio Latency + Hang Késleltetés Selects the device to capture images from. - Selects the device to capture images from. + Kép rögzítéshez használt eszköz kiválasztása. HID Keyboard (Konami) - HID Keyboard (Konami) + HID Billentyűzet (Konami) Keyboard - Keyboard + Billentyűzet HID Mouse - HID Mouse + HID Egér Pointer - Pointer + Mutató Left Button - Left Button + Bal Gomb Right Button - Right Button + Jobb Gomb Middle Button - Middle Button + Középső Gomb GunCon 2 - GunCon 2 + GunCon 2 - + D-Pad Up - D-Pad Up + D-Pad Fel - + D-Pad Down - D-Pad Down + D-Pad Le - + D-Pad Left - D-Pad Left + D-Pad Balra - + D-Pad Right - D-Pad Right + D-Pad Jobbra Trigger - Trigger + Ravasz Shoot Offscreen - Shoot Offscreen + Képernyőn Kívülre Lövés Calibration Shot - Calibration Shot + Kalibrációs Lövés A - A + A B - B + B C - C + C - - + + Select - Select + Select - - + + Start - Start + Start Relative Left - Relative Left + Relatív Bal Relative Right - Relative Right + Relatív Jobb Relative Up - Relative Up + Relatív Fel Relative Down - Relative Down + Relatív Le Cursor Path - Cursor Path + Kurzor Útvonal Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Beállítja a célkereszt képét, amelyet ez a fénypuska használni fog. A célkeresztkép beállítása letiltja a rendszer kurzorát. Cursor Scale - Cursor Scale + Kurzor Méret Scales the crosshair image set above. - Scales the crosshair image set above. + A fent beállított célkeresztkép méretezése. %.0f%% - %.0f%% + %.0f%% Cursor Color - Cursor Color + Kurzor Színe Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Színt alkalmaz a kiválasztott célkereszt képekre, több játékos esetében is használható. HTML/CSS formátumban adható meg (pl. #aabbcc). Manual Screen Configuration - Manual Screen Configuration + Kézi Képernyő-Konfiguráció Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + Kényszeríti az alábbi képernyőparaméterek használatát az automatikus paraméterek helyett, ha rendelkezésre állnak. X Scale (Sensitivity) - X Scale (Sensitivity) + X Skála (Érzékenység) Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + A pozíció méretezése a képcső görbületének szimulálásához. %.2f%% - %.2f%% + %.2f%% Y Scale (Sensitivity) - Y Scale (Sensitivity) + Y Skála (Érzékenység) Center X - Center X + Közép X Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + A szimulált képernyő vízszintes középső pozíciójának beállítása. %.0fpx - %.0fpx + %.0fpx Center Y - Center Y + Közép Y Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + A szimulált képernyő vízszintes középső pozíciójának beállítása. Screen Width - Screen Width + Képernyő Szélesség Sets the width of the simulated screen. - Sets the width of the simulated screen. + Beállítja a szimulált képernyő szélességét. %dpx - %dpx + %dpx Screen Height - Screen Height + Képernyő Magasság Sets the height of the simulated screen. - Sets the height of the simulated screen. + Beállítja a szimulált képernyő magasságát. Logitech USB Headset - Logitech USB Headset + Logitech USB Headset Input Device - Input Device + Bemeneti Eszköz @@ -18909,7 +19865,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to read audio from. - Selects the device to read audio from. + Hang rögzítéshez használt eszköz kiválasztása. @@ -18919,7 +19875,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to output audio to. - Selects the device to output audio to. + Hang kimenetként használt eszköz kiválasztása. @@ -18927,7 +19883,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Input Latency - Input Latency + Bemeneti Késleltetés @@ -18936,7 +19892,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host input device. - Specifies the latency to the host input device. + Megadja a gazda bemeneti eszközhöz viszonyított késleltetési időt. @@ -18946,125 +19902,125 @@ Scanning recursively takes more time, but will identify files in subdirectories. %dms - %dms + %dms Output Latency - Output Latency + Kimeneti Késleltetés Specifies the latency to the host output device. - Specifies the latency to the host output device. + Megadja a gazda kimeneti eszközhöz viszonyított késleltetési időt. USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Sem az 1-es, sem a 2-es játékos nincs csatlakoztatva. USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-Mic: Nem sikerült elindítani a játékos {} hangfolyamát. Microphone - Microphone + Mikrofon Singstar - Singstar + Singstar Logitech - Logitech + Logitech Konami - Konami + Konami Player 1 Device - Player 1 Device + 1. Játékos Eszköz Selects the input for the first player. - Selects the input for the first player. + Bemenet kiválasztása az első játékosnak. Player 2 Device - Player 2 Device + 2. Játékos Eszköz Selects the input for the second player. - Selects the input for the second player. + Bemenet kiválasztása a második játékosnak. usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + usb-msd: Nem sikerült megnyitni a kép fájlt '{}' Mass Storage Device - Mass Storage Device + Adattároló Eszköz Modification time to USB mass storage image changed, reattaching. - Modification time to USB mass storage image changed, reattaching. + Az USB háttértárkép módosítási ideje megváltozott, újbóli csatlakoztatás. Iomega Zip-100 (Generic) - Iomega Zip-100 (Generic) + Iomega Zip-100 (Általános) Sony MSAC-US1 (PictureParadise) - Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) Image Path - Image Path + Kép Útvonal Sets the path to image which will back the virtual mass storage device. - Sets the path to image which will back the virtual mass storage device. + Beállítja a kép elérési útvonalát, amely a virtuális háttértároló eszközt fogja biztosítani. Steering Left - Steering Left + Kormányzás Balra Steering Right - Steering Right + Kormányzás Jobbra Throttle - Throttle + Gáz @@ -19073,531 +20029,541 @@ Scanning recursively takes more time, but will identify files in subdirectories. Brake - Brake + Fék Cross - Cross + Kereszt Square - Square + Négyzet Circle - Circle + Kör Triangle - Triangle + Háromszög L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 Force Feedback - Force Feedback + Erővisszacsatolás Shift Up / R1 - Shift Up / R1 + Váltás Felfelé / R1 Shift Down / L1 - Shift Down / L1 + Váltás Lefelé / L1 L3 - L3 + L3 R3 - R3 + R3 Menu Up - Menu Up + Menü Fel Menu Down - Menu Down + Menü Le X - X + X Y - Y + Y Off - Off + Ki Low - Low + Alacsony Medium - Medium + Közepes High - High + Magas Steering Smoothing - Steering Smoothing + Kormányzás Kisimítása Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Kisimítja a kormányzás változásait a megadott százalékos értékre körönként. Billentyűzet használatánál szükséges. %d%% - %d%% + %d%% Steering Deadzone - Steering Deadzone + Kormányzási Holttér Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + Kormányzási tengely holttér a vezérlők vagy nem önközpontosító kormányokhoz. Steering Damping - Steering Damping + Kormányzás Csillapítása Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + A teljesítménygörbe szűrő alkalmazása a kormányzott tengely értékeire. Tompítja a kis bemeneteket. - + + Workaround for Intermittent FFB Loss + Megoldás a időközönkénti erővisszacsatolás elvesztésre. + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Egyes kormányok firmware-ben található hiba megkerülése, amely rövid megszakításokat okoz az erő visszacsatolásban. Hagyd kikapcsolva, hacsak nincs rá szükséged, mivel sok kormánynál negatív mellékhatásai vannak. + + + Wheel Device - Wheel Device + Görgő Eszköz - + Driving Force - Driving Force + Driving Force - + Driving Force Pro - Driving Force Pro + Driving Force Pro - + Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Rock Band Dob Szett - + Blue - Blue + Kék - + Green - Green + Zöld - + Red - Red + Piros - + Yellow - Yellow + Sárga - + Orange - Orange + Narancs Buzz Controller - Buzz Controller + Buzz Vezérlő Player 1 Red - Player 1 Red + 1. Játékos Piros Player 1 Blue - Player 1 Blue + 1. Játékos Kék Player 1 Orange - Player 1 Orange + 1. Játékos Narancs Player 1 Green - Player 1 Green + 1. Játékos Zöld Player 1 Yellow - Player 1 Yellow + 1. Játékos Sárga Player 2 Red - Player 2 Red + 2. Játékos Piros Player 2 Blue - Player 2 Blue + 2. Játékos Kék Player 2 Orange - Player 2 Orange + 2. Játékos Narancs Player 2 Green - Player 2 Green + 2. Játékos Zöld Player 2 Yellow - Player 2 Yellow + 2. Játékos Sárga Player 3 Red - Player 3 Red + 3. Játékos Piros Player 3 Blue - Player 3 Blue + 3. Játékos Kék Player 3 Orange - Player 3 Orange + 3. Játékos Narancs Player 3 Green - Player 3 Green + 3. Játékos Zöld Player 3 Yellow - Player 3 Yellow + 3. Játékos Sárga Player 4 Red - Player 4 Red + 4. Játékos Piros Player 4 Blue - Player 4 Blue + 4. Játékos Kék Player 4 Orange - Player 4 Orange + 4. Játékos Narancs Player 4 Green - Player 4 Green + 4. Játékos Zöld Player 4 Yellow - Player 4 Yellow + 4. Játékos Sárga - + KeyboardMania - KeyboardMania - - - - C 1 - C 1 - - - - C# 1 - C# 1 - - - - D 1 - D 1 - - - - D# 1 - D# 1 - - - - E 1 - E 1 - - - - F 1 - F 1 - - - - F# 1 - F# 1 - - - - G 1 - G 1 + KeyboardMania - G# 1 - G# 1 + C 1 + C 1 - A 1 - A 1 + C# 1 + C# 1 - A# 1 - A# 1 + D 1 + D 1 - B 1 - B 1 + D# 1 + D# 1 - C 2 - C 2 + E 1 + E 1 - C# 2 - C# 2 + F 1 + F 1 - D 2 - D 2 + F# 1 + F# 1 - D# 2 - D# 2 + G 1 + G 1 - E 2 - E 2 + G# 1 + G# 1 - F 2 - F 2 + A 1 + A 1 - F# 2 - F# 2 + A# 1 + A# 1 - G 2 - G 2 + B 1 + B 1 - G# 2 - G# 2 + C 2 + C 2 - A 2 - A 2 + C# 2 + C# 2 - A# 2 - A# 2 + D 2 + D 2 - B 2 - B 2 + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 - Wheel Up - Wheel Up + G 2 + G 2 + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Görgő Fel + + + Wheel Down - Wheel Down + Görgő Le Sega Seamic - Sega Seamic + Sega Seamic Stick Left - Stick Left + Kar Bal Stick Right - Stick Right + Kar Jobb Stick Up - Stick Up + Kar Fel Stick Down - Stick Down + Kar Le Z - Z + Z L - L + L R - R + R Failed to open '{}' for printing. - Failed to open '{}' for printing. + Nem sikerült megnyitni a(z) '{}'-t nyomtatáshoz. Printer saving to '{}'... - Printer saving to '{}'... + A nyomtató menti a '{}'-t... Printer - Printer + Nyomtató None - None + Nincs Not Connected - Not Connected + Nincs Csatlakozva Default Input Device - Default Input Device + Alapértelmezett Beviteli Eszköz @@ -19607,293 +20573,293 @@ Scanning recursively takes more time, but will identify files in subdirectories. DJ Hero Turntable - DJ Hero Turntable + DJ Hero Lemezjátszó Triangle / Euphoria - Triangle / Euphoria + Triangle / Euphoria Crossfader Left - Crossfader Left + Crossfader Balra Crossfader Right - Crossfader Right + Crossfader Jobbra Left Turntable Clockwise - Left Turntable Clockwise + Bal Lemez az Óramutató Járásával Megegyező Left Turntable Counterclockwise - Left Turntable Counterclockwise + Bal Lemez az Óramutató Járásával Ellentétes Right Turntable Clockwise - Right Turntable Clockwise + Jobb Lemez az Óramutató Járásával Megegyező Right Turntable Counterclockwise - Right Turntable Counterclockwise + Jobb Lemez az Óramutató Járásával Ellentétes Left Turntable Green - Left Turntable Green + Bal Lemez Zöld Left Turntable Red - Left Turntable Red + Bal Lemez Piros Left Turntable Blue - Left Turntable Blue + Bal Lemez Kék Right Turntable Green - Right Turntable Green + Jobb Lemez Zöld Right Turntable Red - Right Turntable Red + Jobb Lemez Piros Right Turntable Blue - Right Turntable Blue + Jobb Lemez Kék Apply a multiplier to the turntable - Apply a multiplier to the turntable + Szorzót alkalmaz a lemezekre Effects Knob Left - Effects Knob Left + Hatásgomb Balra Effects Knob Right - Effects Knob Right + Hatásgomb Jobbra Turntable Multiplier - Turntable Multiplier + Lemez Szorzó Gametrak Device - Gametrak Device + Gametrak Eszköz Foot Pedal - Foot Pedal + Láb Pedál Left X - Left X + Bal X Left Y - Left Y + Bal Y Left Z - Left Z + Bal Z Right X - Right X + Jobb X Right Y - Right Y + Jobb Y Right Z - Right Z + Jobb Z Invert X axis - Invert X axis + X tengely invertálása Invert Y axis - Invert Y axis + Y tengely invertálása Invert Z axis - Invert Z axis + Z tengely invertálása Limit Z axis [100-4095] - Limit Z axis [100-4095] + Z tengely korlátozása [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - - 4095 for original Gametrak controllers -- 1790 for standard gamepads + - 4095 az eredeti Gametrak-vezérlők esetében +- 1790 a szabványos gamepadokhoz %d - %d + %d RealPlay Device - RealPlay Device + RealPlay Eszköz RealPlay Racing - RealPlay Racing + RealPlay Racing RealPlay Sphere - RealPlay Sphere + RealPlay Gömb RealPlay Golf - RealPlay Golf + RealPlay Golf RealPlay Pool - RealPlay Pool + RealPlay Pool Accel X - Accel X + Gyors. X Accel Y - Accel Y + Gyors. Y Accel Z - Accel Z + Gyors. Z Trance Vibrator (Rez) - Trance Vibrator (Rez) + Trance Rezgő (Rez) Train Controller - Train Controller + Vonatvezérlő Type 2 - Type 2 + Típus 2 Shinkansen - Shinkansen + Shinkansen Ryojōhen - Ryojōhen + Ryojōhen Power - Power + Erő A Button - A Button + A Gomb B Button - B Button + B Gomb C Button - C Button + C Gomb D Button - D Button + D Gomb Announce - Announce + Bejelentés Horn - Horn + Kürt Left Door - Left Door + Bal Ajtó Right Door - Right Door + Jobb Ajtó Camera Button - Camera Button + Kamera Gomb Axes Passthrough - Axes Passthrough + Tengelyek Átadása Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Átadja a feldolgozatlan bemeneti tengelyt a játéknak. Engedélyezd, ha kompatibilis Densha De Go! vezérlőt használsz. Tiltsd le, ha bármilyen más joystickot használsz. @@ -19901,12 +20867,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Axes - Axes + Tengelyek Buttons - Buttons + Gombok @@ -19914,7 +20880,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 1 - Player 1 + 1. játékos @@ -19922,7 +20888,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Red - Red + Piros @@ -19946,7 +20912,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Nyomógomb @@ -19954,7 +20920,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Blue - Blue + Kék @@ -19962,7 +20928,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Orange - Orange + Narancs @@ -19970,7 +20936,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Green - Green + Zöld @@ -19978,22 +20944,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Yellow - Yellow + Sárga Player 2 - Player 2 + 2. játékos Player 3 - Player 3 + 3. játékos Player 4 - Player 4 + 4. játékos @@ -20001,84 +20967,84 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Műveletgombok C - C + C B - B + B D - D + D A - A + A Hints - Hints + Tippek The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. - The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + A Densha Controller Type 2 egy kétkezes vonatvezérlő D-Paddal és hat gombbal. A teljesítménytengely a semleges állásból indul, és öt progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely kiengedve indul, és nyolc fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő számos játékkal kompatibilis, és általában jól illeszkedik az egy vagy két fizikai tengellyel rendelkező hardverekhez, amelyek hasonló fokozatokkal rendelkeznek, mint például a modern "Zuiki One Handle MasCon". D-Pad - D-Pad + D-Pad Down - Down + Le Left - Left + Bal Up - Up + Fel Right - Right + Jobb Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Teljesítménykar Brake Lever - Brake Lever + Fékkar Select - Select + Select Start - Start + Start @@ -20086,117 +21052,117 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tippek To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + A legtöbb modern 900 fokos kerék kormányzásának hozzárendeléséhez, fordítsd el a kereket egy fordulatot a kívánt irányba, majd ismét vissza a középpontba. Force Feedback - Force Feedback + Erővisszacsatolás D-Pad - D-Pad + D-Pad Down - Down + Le Left - Left + Bal Up - Up + Fel Right - Right + Jobb L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Fék Steering Left - Steering Left + Kormányzás Balra Steering Right - Steering Right + Kormányzás Jobbra Select - Select + Select Start - Start + Start Face Buttons - Face Buttons + Műveletgombok Circle - Circle + Kör Cross - Cross + Kereszt Triangle - Triangle + Háromszög Square - Square + Négyzet R1 - R1 + R1 R2 - R2 + R2 Accelerator - Accelerator + Gyorsító @@ -20204,67 +21170,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tippek To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + A legtöbb modern 900 fokos kerék kormányzásának hozzárendeléséhez, fordítsd el a kereket egy fordulatot a kívánt irányba, majd ismét vissza a középpontba. Force Feedback - Force Feedback + Erővisszacsatolás X - X + X A - A + A Brake - Brake + Fék Steering Left - Steering Left + Kormányzás Balra Steering Right - Steering Right + Kormányzás Jobbra Left Paddle - Left Paddle + Bal Lapát Right Paddle - Right Paddle + Jobb Lapát Y - Y + Y B - B + B Accelerator - Accelerator + Gyorsító @@ -20272,13 +21238,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. Left Hand - Left Hand + Bal kéz X Axis - X Axis + X Tengely @@ -20289,47 +21255,47 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Nyomógomb Left=0 / Right=0x3ff - Left=0 / Right=0x3ff + Bal=0 / Jobb=0x3ff Y Axis - Y Axis + Y Tengely Back=0 / Front=0x3ff - Back=0 / Front=0x3ff + Hátul=0 / Elöl=0x3ff Z Axis - Z Axis + Z Tengely Top=0 / Bottom=0xfff - Top=0 / Bottom=0xfff + Fent=0 / Lent=0xfff Foot Pedal - Foot Pedal + Láb Pedál Right Hand - Right Hand + Jobb Kéz @@ -20337,102 +21303,102 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Gombok A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + B D-Pad - D-Pad + D-Pad Down - Down + Le Left - Left + Bal Up - Up + Fel Right - Right + Jobb Pointer Setup - Pointer Setup + Mutató Beállításai <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Alapértelmezés szerint a GunCon2 az egérmutatót használja. Az egér használatához <strong>nem</strong>kell a ravaszt és a gombokat leszámítva semmilyen hozzárendelést konfigurálnod.</p>; -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Ha egér helyett egy vezérlőt vagy egy olyan fénypisztolyt szeretnél használni, amely az egér helyett egy vezérlőt szimulál, akkor a Relatív célzáshoz kell kötni. Ellenkező esetben a Relative Aiminget <strong>kötés nélkül kell hagyni</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Relatív Célzás Trigger - Trigger + Ravasz Shoot Offscreen - Shoot Offscreen + Képernyőn Kívülre Lövés Calibration Shot - Calibration Shot + Kalibrációs Lövés Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Néhány játékban a beállítási képernyőn való továbbjutáshoz kalibrációs lövésre van szükség. @@ -20440,7 +21406,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Up - D-Pad Up + D-Pad Fel @@ -20455,57 +21421,57 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Nyomógomb D-Pad Down - D-Pad Down + D-Pad Le D-Pad Left - D-Pad Left + D-Pad Balra D-Pad Right - D-Pad Right + D-Pad Jobbra Red - Red + Piros Green - Green + Zöld Yellow - Yellow + Sárga Blue - Blue + Kék Accel X - Accel X + Gyors. X Accel Y - Accel Y + Gyors. Y Accel Z - Accel Z + Gyors. Z @@ -20513,96 +21479,96 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tippek The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + A Ryojōhen Controller egy kétkezes vonatvezérlő D-paddal és hét gombbal. A teljesítménytengely a semlegesről indul, és négy progresszív, magasabb teljesítményfokozattal rendelkezik. A féktengely analóg, három régióval, amelyek a féknyomás felengedését, a fékek aktuális nyomáson tartását vagy a féknyomás növelését biztosítják. Ha ezt a tengelyt a végsőkig kitoljuk, akkor a vészfék működésbe lép. Ez a vezérlő a Densha De GO! Ryojōhen, és a legjobban két tengellyel rendelkező hardverrel használható, amelyek közül az egyikkel könnyen növelhető vagy csökkenthető a féknyomás. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. - Door Buttons + Ajtó Gombok Left - Left + Bal PushButton - PushButton + Nyomógomb Right - Right + Jobb D-Pad - D-Pad + D-Pad Down - Down + Le Up - Up + Fel Brake Lever - Brake Lever + Fékkar Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Teljesítménykar Face Buttons - Face Buttons + Műveletgombok Select - Select + Select Start - Start + Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. - Announce + Bejelentés Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Kamera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 - Horn + Kürt @@ -20610,84 +21576,84 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tippek The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + A Shinkansen Controller egy kétkezes vonatvezérlő, D-paddal és hat gombbal. A teljesítménytengely a semlegesről indul, és tizenhárom progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely elengedve indul, és hét fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő a Densha De GO! San'yō Shinkansen-hen, és a legjobban olyan hardverrel használható, amely egy tengelyen 14 vagy több fokozatú beállítással rendelkezik. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Teljesítménykar D-Pad - D-Pad + D-Pad Down - Down + Le Left - Left + Bal Up - Up + Fel Right - Right + Jobb Select - Select + Select Start - Start + Start Brake Lever - Brake Lever + Fékkar Face Buttons - Face Buttons + Műveletgombok C - C + C B - B + B D - D + D A - A + A @@ -20695,7 +21661,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Motor - Motor + Motor @@ -20703,12 +21669,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Eszköz Típusa Bindings - Bindings + Gomb Kiosztás @@ -20723,7 +21689,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - Kiosztás törlése + Kiosztás Eltávolítása @@ -20738,12 +21704,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Bindings - Hozzárendelések törlése + Hozzárendelések Eltávolítása Are you sure you want to clear all bindings for this device? This action cannot be undone. - Biztos hogy törölni akarod a Kontroller Kiosztást ennél a Kontrollernél? Ezt nem lehet visszacsinálni. + Biztos szeretnéd eltávolítani az összes hozzárendelt kiosztást ehhez a játékvezérlőhöz? Ez a művelet nem visszavonható. @@ -20753,48 +21719,48 @@ Scanning recursively takes more time, but will identify files in subdirectories. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Az eszközhöz nem jött létre automatikus kiosztás '%1'. Előfordulhat, hogy a játékvezérlő/forrás nem támogatja az automatikus gombkiosztást. VMManager - + Failed to back up old save state {}. - Failed to back up old save state {}. + Sikertelen a régi állásmentés biztonsági mentése {}. - + Failed to save save state: {}. - Failed to save save state: {}. + Sikertelen az állás mentése: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ismeretlen játék - + CDVD precaching was cancelled. CDVD előtöltés megszakítva. - + CDVD precaching failed: {} CDVD előtöltés sikertelen: {} - + Error Hiba - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20811,269 +21777,274 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Kérlek tekintsd meg a GYIK-okat és az útmutatókat további segítségért. - + Resuming state - Resuming state + Állás folytatása - + Boot and Debug - Boot and Debug + Indítás és Hibakeresés - + Failed to load save state - Failed to load save state + Nem sikerült a mentett állás betöltése - + State saved to slot {}. - State saved to slot {}. + Állás mentve a {} foglalatba. - + Failed to save save state to slot {}. - Failed to save save state to slot {}. + Nem sikerült az állás mentése a {} foglalatba. + + + + + Loading state + Állás betöltése - - Loading state - Loading state - - - Failed to load state (Memory card is busy) - Failed to load state (Memory card is busy) + Nem sikerült az állást betölteni a(z) {} foglalatból (A memória kártya elfoglalt) - + There is no save state in slot {}. - There is no save state in slot {}. + Nincs mentés a {} foglalatban. - + Failed to load state from slot {} (Memory card is busy) - Failed to load state from slot {} (Memory card is busy) + Nem sikerült az állást betölteni a {} foglalatból (A memória kártya elfoglalt) - + Loading state from slot {}... - Loading state from slot {}... + Állás betöltése a {} foglalatból... - + Failed to save state (Memory card is busy) - Failed to save state (Memory card is busy) + Nem sikerült az állást menteni (A memória kártya elfoglalt) - + Failed to save state to slot {} (Memory card is busy) - Failed to save state to slot {} (Memory card is busy) + Nem sikerült az állást menteni a(z) {} foglalatba (A memória kártya elfoglalt) - + Saving state to slot {}... - Saving state to slot {}... + Állás mentése a {} foglalatba... - + Frame advancing - Frame advancing + Képkocka Léptetés - + Disc removed. Lemez kiadva. - + Disc changed to '{}'. - Disc changed to '{}'. + Lemez lecserélve a következőre '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - Failed to open new disc image '{}'. Reverting to old image. -Error was: {} + Sikertelen az új képfájl megnyitása '{}'. Előző képfájl visszaállítása. +A hiba: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - Failed to switch back to old disc image. Removing disc. -Error was: {} + Sikertelen a régi képfájlra visszaváltás. Lemez kiadása. +A hiba: {} - + Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. + Csalások letiltva a trófea hardcore mód miatt. - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + A gyors CDVD engedélyezve van, néhány játék nem kompatibilis vele. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + Ciklus ráta/kihagyás nem az alapbeállításon van, ez összeomlást vagy lassú játékot eredményezhet. - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. + A felskálázási szorzó a natív alatt van, ez problémákat okozhat a leképezésben. - + Mipmapping is disabled. This may break rendering in some games. - Mipmapping is disabled. This may break rendering in some games. + Mipmapping letiltva. Ez grafikai hibákat okozhat. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + A leképező nem Automatikusra van állítva. Ez teljesítmény problémákat és grafikai hibákat okozhat. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + A textúra szűrés nem Bilineáris (PS2)-re van állítva. Ez grafikai hibákat okozhat bizonyos játékoknál. - + No Game Running - No Game Running + Nem fut játék - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + A trilineáris szűrő nem automatikuson van. Ez grafikai hibákat okozhat bizonyos játékoknál. - + Blending Accuracy is below Basic, this may break effects in some games. A Keverés Pontosság az egyszerű beállítás alatt van, ez néhány játékban pontatlan effekteket okozhat. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardveres Letöltési Mód nincs Precízre állítva, ez leképezési problémákat okozhat. - + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + EE FPU kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU0 Round Mode is not set to default, this may break some games. - VU0 Round Mode is not set to default, this may break some games. + VU0 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU1 Round Mode is not set to default, this may break some games. - VU1 Round Mode is not set to default, this may break some games. + VU1 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM engedélyezve. Néhány játék kompatibilitását befolyásolhatja. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + Játék javítások nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + Kompatibilitási javítások nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. + + + + Frame rate for NTSC is not default. This may break some games. + Az NTSC képfrissítés nincs alapértéken. Ez hibákat okozhat. - Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. - - - Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. + A PAL képfrissítés nincs alapértéken. Ez hibákat okozhat. - + EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. + EE újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + IOP újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE gyorsítótár engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Wait Loop Detection is not enabled, this may reduce performance. Emotion Engine Várakozási Hurok Felismerése opció nincs engedélyezve, ez csökkentheti a teljesítményt. - + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + INTC Időzítés Átugrása nincs engedélyezve, ez csökkentheti a teljesítményt. - + Fastmem is not enabled, this will reduce performance. - Fastmem is not enabled, this will reduce performance. + Gyors Memória nincs engedélyezve, ez csökkenti a teljesítményt. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + Azonnali VU1 letiltva, ez csökkentheti a teljesítményt. - + mVU Flag Hack is not enabled, this may reduce performance. Az mVU Felesleges Flag Kihagyása opció nem engedélyezett, ez csökkentheti a teljesítményt. - + GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + GPU Paletta Átalakítás engedélyezve, egy csökkentheti a teljesítményt. - + Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + Textúra Előtöltés nem teljes, ez csökkentheti a teljesítményt. - + Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + Becsült textúra terület engedélyezve, egy csökkentheti a teljesítményt. - + Texture dumping is enabled, this will continually dump textures to disk. - Texture dumping is enabled, this will continually dump textures to disk. + Textúra mentés engedélyezve, folyamatosan menteni fogja a textúrákat a lemezre. diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts index d08a8049e2..b4f2bd6b12 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts @@ -57,7 +57,7 @@ File not found: %1 - Berkas tak ditemukan: %1 + File tidak ditemukan: %1 @@ -120,8 +120,8 @@ Error: %1 Please check your username and password, and try again. - Gagal masuk. -Galat: %1 + %1Gagal masuk. +Eror: %1 Periksa nama pengguna dan kata sandi Anda, lalu coba lagi. @@ -133,16 +133,16 @@ Periksa nama pengguna dan kata sandi Anda, lalu coba lagi. Enable Achievements - Aktifkan Pencapaian + Aktifkan Prestasi Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - Pelacakan pencapaian saat ini tidak aktif. Masuk log Anda tidak akan berpengaruh jika pelacakan tidak aktif. + Pelacakan prestasi saat ini tidak diaktifkan. Login Anda tidak akan berpengaruh hingga pelacakan diaktifkan. -Apakah ingin mengaktifkan pelacakan sekarang? +Apakah Anda ingin mengaktifkan pelacakan sekarang? @@ -165,7 +165,7 @@ Apakah ingin mengaktifkan Mode Hardcore? Reset System - Atur Ulang Sistem + Reset Sistem @@ -727,258 +727,311 @@ Posisi Papan Peringkat: {1} dari {2} Gunakan Pengaturan Global [%1] - + Rounding Mode Mode Pembulatan - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Floating Point Unit (FPU) dari EmotionEngine (EE). Karena berbagai FPU di PS2 tidak sesuai dengan standar internasional, beberapa game mungkin memerlukan mode yang berbeda untuk melakukan perhitungan dengan benar. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini saat game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Division Rounding Mode Mode Pembulatan Pembagian - + Nearest (Default) Terdekat (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Tentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Clamping Mode Mode Clamping - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini saat game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - - + + Enable Recompiler Aktifkan Recompiler - - - - - - - - - + + + + + + + + + + Checked Dicentang - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Jalankan terjemahan biner just-in-time dari kode mesin MIPS-IV 64-bit ke x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Cache (Slow) Aktifkan Cache (Lambat) - - - + + + + Unchecked Tidak Dicentang - + Interpreter only, provided for diagnostic. Hanya interpreter, khusus untuk diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Gunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Pause On TLB Miss Jeda Saat Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Jeda mesin virtual saat TLB miss terjadi, alih-alih mengabaikan dan melanjutkannya. Mesin virtual akan dijeda pada akhir blok, bukan pada instruksi yang menyebabkan kesalahan terjadi. Lihat konsol untuk melihat alamat di mana akses invalid terjadi. - + Enable 128MB RAM (Dev Console) Aktifkan RAM 128MB (Konsol Developer) - + Exposes an additional 96MB of memory to the virtual machine. Beri 96MB memori tambahan ke mesin virtual. - + VU0 Rounding Mode Mode Rounding VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 0 (EE VU0) dari EmotionEngine. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat akan menyebabkan masalah stabilitas dan/atau crash.</b> - + VU1 Rounding Mode Mode Rounding VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 1 (EE VU1) dari EmotionEngine. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat akan menyebabkan masalah stabilitas dan/atau crash.</b> - + VU0 Clamping Mode Mode Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar di Vector Unit 0 (VU0) dari Emotion Engine (EE). Nilai default menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + VU1 Clamping Mode Mode Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar di Vector Unit 1 (VU1) dari Emotion Engine (EE). Nilai default menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Enable Instant VU1 Aktifkan Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis pada beberapa game. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktifkan Recompiler VU0 (Mode Mikro) - + Enables VU0 Recompiler. Aktifkan Recompiler VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktifkan Recompiler VU1 - + Enables VU1 Recompiler. Aktifkan VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan eror pada grafis. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Menjalankan terjemahan biner just-in-time dari kode mesin MIPS-I 32-bit ke x86. - + Enable Game Fixes Aktifkan Perbaikan Game - + Automatically loads and applies fixes to known problematic games on game start. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah saat game dimulai. - + Enable Compatibility Patches Aktifkan Patch Kompatibilitas - + Automatically loads and applies compatibility patches to known problematic games. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah. + + + Savestate Compression Method + Metode Kompresi Savestate + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Menentukan algoritma yang akan digunakan saat mengompresi savestate. + + + + Savestate Compression Level + Level Kompresi Savestate + + + + Medium + Menengah + + + + Determines the level to be used when compressing savestates. + Menentukan level Kompresi yang akan digunakan saat mengompresi savestate. + + + + Save State On Shutdown + Simpan Save State Saat Mematikan + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. + + + + Create Save State Backups + Buat Backup Save State + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi. + AdvancedSystemSettingsWidget @@ -1192,43 +1245,136 @@ Posisi Papan Peringkat: {1} dari {2} Aktifkan Patch Kompatibilitas - + + Create Save State Backups + Buat Backup Save State + + + + Save State On Shutdown + Simpan Save State Saat Mematikan + + + Frame Rate Control Kontrol Frame Rate - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Frame Rate PAL: - + NTSC Frame Rate: Frame Rate NTSC: - + + Savestate Settings + Pengaturan Savestate + + + + Compression Level: + Level Kompresi: + + + + Compression Method: + Metode Kompresi: + + + + Uncompressed + Tidak Dikompres + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Rendah (Cepat) + + + + Medium (Recommended) + Menengah (Direkomendasikan) + + + + High + Tinggi + + + + Very High (Slow, Not Recommended) + Sangat Tinggi (Lambat, Tidak Direkomendasikan) + + + PINE Settings Pengaturan PINE - + Slot: Slot: - + Enable Aktifkan + + AnalysisOptionsDialog + + + Analysis Options + Pengaturan Analisa + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Perubahan yang dibuat di sini tidak akan disimpan. Edit pengaturan ini dari dialog pengaturan global atau per game agar perubahan Anda dapat diterapkan pada analisis di masa mendatang. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3347,87 +3493,87 @@ Anda tidak dapat membatalkan aksi ini. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3801,75 +3947,839 @@ Apakah Anda ingin menimpanya? Timpa + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Tambah + + + + Remove + Hapus + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Lewati + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Mulai: + + + + End: + Akhir: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Dicentang + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Tidak Dicentang + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analisis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Selalu + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Tidak pernah + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Dump Draw - + Dump GS Draws Dump Draw GS - + Save RT Simpan RT - + Save Frame Simpan Frame - + Save Texture Simpan Tekstur - + Save Depth Simpan Kedalaman - + Start Draw Number: Nomor Mulai Draw: - + Draw Dump Count: Hitungan Dump Draw: - + Hardware Dump Directory: Direktori Dump Hardware: - + Software Dump Directory: Direktori Dump Software: - - + + Browse... Telusuri... - - + + Open... Buka... + + + Trace Logging + Trace Logging + + + + Enable + Aktifkan + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Dicentang + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Tidak Dicentang + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3879,53 +4789,58 @@ Apakah Anda ingin menimpanya? Debugger PCSX2 - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Selalu di Atas - + Show this window on top Tampilkan jendela ini diatas jendela lainnya - + + Analyze + Analisa + + + Pause Pause @@ -4779,347 +5694,342 @@ Tautan nya adalah: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Use Global Setting Gunakan Pengaturan Global - + Automatic binding failed, no devices are available. Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia. - + Game title copied to clipboard. Judul game telah disalin ke clipboard. - + Game serial copied to clipboard. Kode serial game telah disalin ke clipboard. - + Game CRC copied to clipboard. Kode CRC game telah disalin ke clipboard. - + Game type copied to clipboard. Tipe game telah disalin ke clipboard. - + Game region copied to clipboard. Region game telah disalin ke clipboard. - + Game compatibility copied to clipboard. Kompatibilitas game telah disalin ke clipboard. - + Game path copied to clipboard. Path game telah disalin ke clipboard. - - Per-game controller configuration initialized with global settings. - Konfigurasi kontroler tiap permainan diatur dengan pengaturan global. - - - + Controller settings reset to default. Pengaturan kontroler diatur ulang ke bawaan. - + No input profiles available. Tidak ada profil masukan yang tersedia. - + Create New... Buat Profil Baru... - + Enter the name of the input profile you wish to create. Tentukan nama untuk profil masukan yang ingin Anda buat. - + Are you sure you want to restore the default settings? Any preferences will be lost. Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - + Settings reset to defaults. Pengaturan telah direset ke default. - + No save present in this slot. Tidak ada savesate pada slot ini. - + No save states found. Save state tak ditemukan. - + Failed to delete save state. Gagal untuk menghapus savestate. - + Failed to copy text to clipboard. Gagal menyalin teks ke cliipboard. - + This game has no achievements. Prestasi tidak tersedia untuk game ini. - + This game has no leaderboards. Game ini tidak memiliki papan peringkat. - + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - + Launch a game from images scanned from your game directories. Jalankan game dari image yang telah dipindai dari direktori game anda. - + Launch a game by selecting a file/disc image. Memulai permainan dengan memilih berkas/disc image. - + Start the console without any disc inserted. Memulai konsol tanpa ada kaset. - + Start a game from a disc in your PC's DVD drive. Memulai permainan dari kaset yang ditaruh di DVD drive komputer. - + No Binding Tidak ada penetapan tombol - + Setting %s binding %s. Mengatur %s ke %s. - + Push a controller button or axis now. Harap tekan tombol controller sekarang. - + Timing out in %.0f seconds... Membatalkan dalam %.0f detik... - + Unknown Tidak Diketahui - + OK OK - + Select Device Pilih Perangkat - + Details Rincian - + Options Pengaturan - + Copies the current global settings to this game. Salin pengaturan global saat ini ke game ini. - + Clears all settings set for this game. Hapus semua pengaturan yang ditetapkan untuk game ini. - + Behaviour Perilaku - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Shows the game you are currently playing as part of your profile on Discord. Menunjukkan permainan yang sedang dimainkan sebagai status profil Discord. - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Uses a light coloured theme instead of the default dark theme. Gunakan tema terang alih-alih tema gelap default. - + Game Display Tampilan Game - + Switches between full screen and windowed when the window is double-clicked. Mengganti antara full screen dan windowed saat window di double click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Determines how large the on-screen messages and monitor are. Menentukan seberapa besar ukuran teks pesan dan OSD di layar dan monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar. - + Shows the CPU usage based on threads in the top-right corner of the display. Menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar. - + Shows the host's GPU usage in the top-right corner of the display. Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif. - + Shows the current configuration in the bottom-right corner of the display. Menunjukan konfigurasi saat ini di sudut kanan bawah layar. - + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game. - + Resets configuration to defaults (excluding controller settings). Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik). - + Changes the BIOS image used to start future sessions. Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya. - + Automatic Otomatis - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5128,1922 +6038,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + BIOS Configuration Konfigurasi BIOS - + BIOS Selection Pilihan BIOS - + Options and Patches Pengaturan dan Patch - + Skips the intro screen, and bypasses region checks. Lewati layar intro, dan mem-bypass regional cek. - + Speed Control Kontrol Kecepatan - + Normal Speed Kecepatan Normal - + Sets the speed when running without fast forwarding. Atur kecepatan saat emulator berjalan tanpa fast fowarding. - + Fast Forward Speed Kecepatan Maju Cepat - + Sets the speed when using the fast forward hotkey. Atur kecepatan saat menggunakan tombol pintasan maju cepat. - + Slow Motion Speed Kecepatan Gerak Lambat - + Sets the speed when using the slow motion hotkey. Atur kecepatan saat menggunakan tombol pintasan gerak lambat. - + System Settings Pengaturan Sistem - + EE Cycle Rate Rate Siklus EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclock atau overclock Cpu Emotion Engine yang di emulasi. - + EE Cycle Skipping Lewati Siklus EE - + Enable MTVU (Multi-Threaded VU1) Aktifkan MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Aktifkan Instant VU1 - + Enable Cheats Aktifkan Cheat - + Enables loading cheats from pnach files. Mengaktifkan cheat loading dari file pnach. - + Enable Host Filesystem Aktifkan Sistem File Host - + Enables access to files from the host: namespace in the virtual machine. Mengaktifkan akses ke file dari host: namespace di mesin virtual. - + Enable Fast CDVD Aktifkan CDVD Cepat - + Fast disc access, less loading times. Not recommended. Akses kaset cepat, mengurangi lama memuat. Tidak dianjurkan. - + Frame Pacing/Latency Control Kontrol Frame Pacing / Latensi - + Maximum Frame Latency Latensi Frame Maksimal - + Sets the number of frames which can be queued. Tetapkan jumlah frame yang dapat di antrikan/queued. - + Optimal Frame Pacing Frame Pacing Optimal - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware. - + Speeds up emulation so that the guest refresh rate matches the host. Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host. - + Renderer Perender - + Selects the API used to render the emulated GS. Pilih API yang akan di gunakan untuk merender emulasi GS. - + Synchronizes frame presentation with host refresh. Mensinkronisasikan presentasi frame dengan refresh rate host. - + Display Tampilan - + Aspect Ratio Rasio Aspek - + Selects the aspect ratio to display the game content at. Memilih rasio aspek layar untuk di permainan. - + FMV Aspect Ratio Override Timpa Rasio Aspek FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Memilih rasio aspek layar saat FMV terdeteksi diputar. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Memilih algoritma yang digunakan untuk mengonversi output interlaced PS2 ke progresif untuk ditampilkan. - + Screenshot Size Ukuran Tangkapan Layar - + Determines the resolution at which screenshots will be saved. Menentukan resolusi screenshot saat di simpan. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. Pilih format file saat screenshot di simpan. - + Screenshot Quality Kualitas Tangkapan Layar - + Selects the quality at which screenshots will be compressed. Pilih kualitas screenshot yang mana akan di kecilkan/compressed. - + Vertical Stretch Peregangan Vertikal - + Increases or decreases the virtual picture size vertically. Tambahkan atau kurangi ukuran gambar virtual secara vertikal. - + Crop Pangkas Layar - + Crops the image, while respecting aspect ratio. Memangkas gambar tanpa mengubah rasio aspek. - + %dpx %dpx - + Enable Widescreen Patches Aktifkan patch layar lebar - + Enables loading widescreen patches from pnach files. Mengaftikan patch loading layar lebar dari file pnach. - + Enable No-Interlacing Patches Aktifkan Patch No-Interlacing - + Enables loading no-interlacing patches from pnach files. Aktifkan patch loading no-interlacing dari file pnach. - + Bilinear Upscaling Pembesaran gambar Bilinear - + Smooths out the image when upscaling the console to the screen. Menhaluskan gambar ketika upscaling dari konsole ke layar. - + Integer Upscaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Screen Offsets Offset Layar - + Enables PCRTC Offsets which position the screen as the game requests. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. - + Show Overscan Tampilkan Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + Anti-Blur Anti Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - + Rendering Render - + Internal Resolution Resolusi Internal - + Multiplies the render resolution by the specified factor (upscaling). Mengalikan resolusi render dengan faktor yang ditentukan (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filter Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran bilinear digunakan ketika merender tekstur. - + Trilinear Filtering Filter Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran trilinear digunakan ketika merender tekstur. - + Anisotropic Filtering Filter Anisotropis - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Memilih jenis dithering yang berlaku saat game memintanya. - + Blending Accuracy Akurasi Blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host. - + Texture Preloading Pramuat Tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Mengunggah tekstur secara penuh pada GPU yang digunakan, alih-alih menggunakan daerah yang digunakan. Dapat meningkatkan performa di beberapa permainan. - + Software Rendering Threads Thread Perender Software - + Number of threads to use in addition to the main GS thread for rasterization. Jumlah thread yang digunakan selain thread GS utama untuk rasterisasi. - + Auto Flush (Software) Flush Otomatis (Software) - + Force a primitive flush when a framebuffer is also an input texture. Paksa flush primitif ketika framebuffer juga merupakan tekstur input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Memungkinkan emulasi anti-aliasing edge GS (AA1). - + Enables emulation of the GS's texture mipmapping. Mengaktifkan emulasi mipmapping tekstur GS. - + The selected input profile will be used for this game. Profil input yang dipilih akan digunakan untuk game ini. - + Shared Global - + Input Profile Profil Input - + Shows the current PCSX2 version on the top-right corner of the display. Menampilkan versi PCSX2 saat ini di pojok kanan atas layar. - + Shows the currently active input recording status. Menampilkan status perekam input yang aktif saat ini. - + Shows the currently active video capture status. Menampikan status perekam video yang aktif saat ini. - + Shows a visual history of frame times in the upper-left corner of the display. Menampilkan riwayat visual dari frame times di sudut kiri atas di layar. - + Shows the current system hardware information on the OSD. Menampilkan informasi dari hardware saat ini pada OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Menyematkan thread untuk emulasi ke core CPU yang mungkin dapat meningkatkan performa / perbedaan frame time. - + Hardware Fixes Perbaikan Hardware - + Manual Hardware Fixes Perbaikan Hardware secara manual - + Disables automatic hardware fixes, allowing you to set fixes manually. Menonaktifkan perbaikan otomatis hardware, sehingga Anda dapat mengatur perbaikan secara manual. - + CPU Sprite Render Size Ukuran Render Sprite CPU - + Uses software renderer to draw texture decompression-like sprites. Menggunakan perender software untuk gambar yang terlihat seperti untuk mendekompresi tekstur. - + CPU Sprite Render Level Tingkat Render Sprite CPU - + Determines filter level for CPU sprite render. Menentukan tingkat filter untuk render sprite CPU. - + Software CLUT Render Render CLUT Software - + Uses software renderer to draw texture CLUT points/sprites. Gunakan perender software untuk menggambar titik dan sprite yang memanfaatkan tekstur CLUT. - + Skip Draw Start Skipdraw Awal - + Object range to skip drawing. Rentang objek untuk skipdraw. - + Skip Draw End Skipdraw Akhir - + Auto Flush (Hardware) Flush Otomatis (Hardware) - + CPU Framebuffer Conversion Konversi CPU Framebuffer - + Disable Depth Conversion Nonaktifkan Konversi Depth - + Disable Safe Features Nonaktifkan Fitur Aman - + This option disables multiple safe features. Opsi ini menonaktifkan beberapa fitur aman. - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + Disable Partial Invalidation Nonaktifkan Invalidasi Parsial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Menghapus antrian cache tekstur saat ada persimpangan, bukan hanya pada area persimpangan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Memungkinkan cache tekstur untuk digunakan kembali sebagai tekstur input bagian dalam dari framebuffer sebelumnya. - + Read Targets When Closing Baca Target Saat Menutup - + Flushes all targets in the texture cache back to local memory when shutting down. Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. - + Estimate Texture Region Perkirakan Region Tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + GPU Palette Conversion Konversi Palet GPU - + Upscaling Fixes Perbaikan Upscaling - + Adjusts vertices relative to upscaling. Menyesuaikan titik sudut relatif terhadap upscaling. - + Native Scaling Scaling Native - + Attempt to do rescaling at native resolution. Mencoba melakukan rescaling pada resolusi native. - + Round Sprite Sprite bundar - + Adjusts sprite coordinates. Menyesuaikan koordinat sprite. - + Bilinear Upscale Pembesaran Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Sejajarkan Sprite - + Fixes issues with upscaling (vertical lines) in some games. Memperbaiki masalah upscaling (garis vertikal) di beberapa permainan. - + Merge Sprite Gabungkan Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Menggantikan beberapa sprite post-processing dengan satu sprite yang lebih besar. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala - + Can fix some broken effects which rely on pixel perfect precision. Dapat memperbaiki sebagian efek yang rusak, yang mengandalkan presisi piksel yang sempurna. - + Texture Replacement Penggantian Tekstur - + Load Textures Muat Tekstur - + Loads replacement textures where available and user-provided. Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna. - + Asynchronous Texture Loading Pemuat Tekstur Asinkron - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan. - + Precache Replacements Prechache Penggantian Tekstur - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron. - + Replacements Directory Direktori Penggantian - + Folders Folder - + Texture Dumping Dump Tekstur - + Dump Textures Dump Tekstur - + Dump Mipmaps Dump Mipmap - + Includes mipmaps when dumping textures. Masukkan mipmap saat dump tekstur. - + Dump FMV Textures Dump Tekstur FMV - + Allows texture dumping when FMVs are active. You should not enable this. Mengizinkan dump tekstur saat FMV aktif. Sebaiknya tidak usah mengaktifkan ini. - + Post-Processing Post Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Mengaktifkan shader post processing FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktifkan FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Ketajaman CAS - + Determines the intensity the sharpening effect in CAS post-processing. Menentukan intensitas efek penajaman dalam post processing CAS. - + Filters Filter - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Memungkinkan penyesuaian kecerahan, kontras, dan saturasi. - + Shade Boost Brightness Kecerahan Shade Boost - + Adjusts brightness. 50 is normal. Menyesuaikan kecerahan. Normalnya 50. - + Shade Boost Contrast Kontras Shade Boost - + Adjusts contrast. 50 is normal. Menyesuaikan kontras. Normalnya 50. - + Shade Boost Saturation Saturasi Shade Boost - + Adjusts saturation. 50 is normal. Menyesuaikan saturasi. Normalnya 50. - + TV Shaders Shader TV - + Advanced Tingkat Lanjut - + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - + Extended Upscaling Multipliers Pengali Upscale Tambahan - + Displays additional, very high upscaling multipliers dependent on GPU capability. Menampilkan tambahan pengali upscale yang sangat tinggi yang bergantung dengan kapabilitas GPU Anda. - + Hardware Download Mode Mode Unduhan Hardware - + Changes synchronization behavior for GS downloads. Mengubah perilaku sinkronisasi untuk unduhan GS. - + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout. - + Override Texture Barriers Timpa Barier Tekstur - + Forces texture barrier functionality to the specified value. Memaksakan fungsi penghalang tekstur ke nilai yang ditentukan. - + GS Dump Compression Kompresi GS Dump - + Sets the compression algorithm for GS dumps. Mengatur algoritma kompresi untuk dump GS. - + Disable Framebuffer Fetch Nonaktifkan Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Mencegah penggunaan framebuffer fetch bila didukung oleh GPU host. - + Disable Shader Cache Nonaktifkan Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Mencegah pemuatan dan penyimpanan shader/pipeline ke disk. - + Disable Vertex Shader Expand Nonaktifkan Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Kembali ke CPU untuk memperluas sprite/baris. - + Changes when SPU samples are generated relative to system emulation. Mengubah kapan sampel SPU dihasilkan relatif terhadap emulasi sistem. - + %d ms %d ms - + Settings and Operations Pengaturan dan Pengoperasian - + Creates a new memory card file or folder. Membuat file atau folder memory card baru. - + Simulates a larger memory card by filtering saves only to the current game. Mensimulasikan Memory Card yang lebih besar dengan memfilter penyimpanan hanya untuk permainan saat ini saja. - + If not set, this card will be considered unplugged. Jika tidak di aktifkan, Memory Card ini akan dianggap tercabut. - + The selected memory card image will be used for this slot. Image Memory Card yang dipilih akan digunakan untuk slot ini. - + Enable/Disable the Player LED on DualSense controllers. Mengaktifkan/Menonaktifkan Player LED pada kontroler DualSense. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Mengaktifkan makro ketika tombol ditekan, bukan saat ditahan. - + + Savestate + Savestate + + + + Compression Method + Metode Kompresi + + + + Sets the compression algorithm for savestate. + Mengatur algoritma kompresi untuk savestate. + + + + Compression Level + Level Kompresi + + + + Sets the compression level for savestate. + Mengatur level kompresi untuk savestate. + + + Version: %s Versi: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresif - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Rendah (Cepat) + + + + Medium (Recommended) + Menengah (Direkomendasikan) + + + + Very High (Slow, Not Recommended) + Sangat Tinggi (Lambat, Tidak Direkomendasikan) + + + Change Selection Ubah Opsi Terpilih - + Select Pilih - + Parent Directory Direktori induk - + Enter Value Masukkan Nilai - + About Tentang - + Toggle Fullscreen Layar Penuh - + Navigate Navigasi - + Load Global State Muat Save State Global - + Change Page Ubah Halaman - + Return To Game Kembali Ke Permainan - + Select State Pilih Save State - + Select Game Pilih Game - + Change View Ubah Tampilan - + Launch Options Opsi Peluncuran - + Create Save State Backups Buat Backup Save State - + Show PCSX2 Version Tampilkan Versi PCSX2 - + Show Input Recording Status Tampilkan Status Perekam Input - + Show Video Capture Status Tampilkan Status Perekam Video - + Show Frame Times Tampilkan Frame Time - + Show Hardware Info Tampilkan Informasi Hardware - + Create Memory Card Buat Memory Card - + Configuration Konfigurasi - + Start Game Jalankan Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Memulai permainan dari berkas, kaset, atau memulai konsol tanpa ada kaset. - + Changes settings for the application. Ubah pengaturan dari aplikasi. - + Return to desktop mode, or exit the application. Kembali ke mode desktop atau keluar dari aplikasi. - + Back Kembali - + Return to the previous menu. Kembali ke menu sebelumnya. - + Exit PCSX2 Keluar dari PCSX2 - + Completely exits the application, returning you to your desktop. Keluar dari aplikasi sepenuhnya dan mengembalikan anda ke desktop. - + Desktop Mode Mode Desktop - + Exits Big Picture mode, returning to the desktop interface. Keluar dari mode Big Picture dan kembali ke antarmuka utama. - + Resets all configuration to defaults (including bindings). Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol). - + Replaces these settings with a previously saved input profile. Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya. - + Stores the current settings to an input profile. Menyimpan pengaturan saat ini ke profil input. - + Input Sources Sumber Input - + The SDL input source supports most controllers. Sumber input SDL mendukung kebanyakan kontroler. - + Provides vibration and LED control support over Bluetooth. Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth. - + Allow SDL to use raw access to input devices. Izinkan SDL menggunakan akses ke perangkat input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Mengaktifkan tiga slot kontroler tambahan. Tidak didukung di semua game. - + Attempts to map the selected port to a chosen controller. Mencoba memetakan port yang dipilih ke kontroler yang dipilih. - + Determines how much pressure is simulated when macro is active. Menentukan berapa banyak tekanan yang disimulasikan ketika makro aktif. - + Determines the pressure required to activate the macro. Menentukan tekanan yang diperlukan untuk mengaktifkan makro. - + Toggle every %d frames Ubah setiap %d frame - + Clears all bindings for this USB controller. Hapus semua penetapan tombol untuk kontroler USB ini. - + Data Save Locations Lokasi Penyimpanan Data - + Show Advanced Settings Tampilkan Pengaturan Lanjutan - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut. - + Logging Pencatatan Log - + System Console Konsol Sistem - + Writes log messages to the system console (console window/standard output). Menulis pesan log ke konsol sistem (jendela konsol/output standar). - + File Logging Logging File - + Writes log messages to emulog.txt. Menulis pesan log ke emulog.txt. - + Verbose Logging Logging Detail - + Writes dev log messages to log sinks. Menulis pesan log dev ke log sink. - + Log Timestamps Cap Waktu Log - + Writes timestamps alongside log messages. Menulis cap waktu di samping pesan log. - + EE Console Konsol EE - + Writes debug messages from the game's EE code to the console. Menulis pesan debug dari kode EE game ke konsol. - + IOP Console Konsol IOP - + Writes debug messages from the game's IOP code to the console. Menulis pesan debug dari kode IOP game ke konsol. - + CDVD Verbose Reads Pembacaan Detail CDVD - + Logs disc reads from games. Mencatat bacaan kaset dari permainan. - + Emotion Engine Emotion Engine - + Rounding Mode Mode Pembulatan - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Menentukan bagaimana hasil operasi floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Division Rounding Mode Mode Pembulatan Pembagian - + Determines how the results of floating-point division is rounded. Some games need specific settings. Menentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Clamping Mode Mode Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Menentukan bagaimana angka floating point di luar jangkauan ditangani. Beberapa game memerlukan pengaturan khusus. - + Enable EE Recompiler Aktifkan EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Menjalankan penerjemahan binary yang tepat waktu dari kode mesin MIPS-IV 64-bit ke kode asli. - + Enable EE Cache Aktifkan Cache EE - + Enables simulation of the EE's cache. Slow. Mengaktifkan simulasi cache EE. Lambat. - + Enable INTC Spin Detection Aktifkan Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Wait Loop Detection Aktifkan Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. Menggunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Vector Units Vector Units - + VU0 Rounding Mode Mode Pembulatan VU0 - + VU0 Clamping Mode Mode Clamping VU0 - + VU1 Rounding Mode Mode Pembulatan VU1 - + VU1 Clamping Mode Mode Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Aktifkan Recompiler VU0 (Mode Mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Vector Unit recompiler baru dengan kompabilitas yang lebih baik. Direkomendasikan. - + Enable VU1 Recompiler Aktifkan Recompiler VU1 - + Enable VU Flag Optimization Aktifkan Flag Optimisasi VU - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan error pada grafis. - + I/O Processor Prosesor I/O - + Enable IOP Recompiler Aktifkan IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Menjalankan penerjemahan kode binari yang tepat waktu dari kode mesin MIPS-I 32-bit ke kode asli. - + Graphics Grafis - + Use Debug Device Gunakan Perangkat Debug - + Settings Pengaturan - + No cheats are available for this game. Tidak ada cheat yang tersedia untuk game ini. - + Cheat Codes Kode Cheat - + No patches are available for this game. Tidak ada patch yang tersedia untuk game ini. - + Game Patches Patch Game - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Gunakan patch dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan bagi pengguna yang telah mengaktifkan patch game. - + Game Fixes Perbaikan Game - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Perbaikan game tidak seharusnya dimodifikasi kecuali Anda mengetahui apa fungsi dari setiap opsi dan implikasinya. - + FPU Multiply Hack Hack Perkalian FPU - + For Tales of Destiny. Untuk Tales of Destiny. - + Preload TLB Hack Pramuat Hack TLB - + Needed for some games with complex FMV rendering. Diperlukan untuk beberapa game dengan rendering FMV yang kompleks. - + Skip MPEG Hack Hack Lewati MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Melompati video/FMV dalam game untuk menghindari game hang/macet. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Instan - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat. - + VU Add Hack Hack Add VU - + Full VU0 Synchronization Sinkronisasi Penuh VU0 - + Forces tight VU0 sync on every COP2 instruction. Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Untuk memeriksa kemungkinan float overflow (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat). - + Load State Muat Savestate - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Meningkatkan performa pada CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis di beberapa game. - + Disable the support of depth buffers in the texture cache. Nonaktifkan dukungan buffer kedalaman di cache tekstur. - + Disable Render Fixes Nonaktifkan Perbaikan Render - + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - + Half Pixel Offset Offset Setengah Piksel - + Texture Offset X Offset Tekstur X - + Texture Offset Y Offset Tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa. - + Applies a shader which replicates the visual effects of different styles of television set. Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Melewatkan tampilan frame yang tidak berubah dalam game 25/30fps. Dapat meningkatkan kecepatan tetapi meningkatkan jeda input/membuat frame pacing menjadi lebih buruk. - + Enables API-level validation of graphics commands. Mengaktifkan validasi tingkat API untuk perintah grafis. - + Use Software Renderer For FMVs Gunakan Perender Software untuk FMV - + To avoid TLB miss on Goemon. Untuk menghindari TLB Miss dalam Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry. - + Emulate GIF FIFO Emulasi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2. - + DMA Busy Hack Hack DMA Sibuk - + Delay VIF1 Stalls Mengundur VIF1 Stalls - + Emulate VIF FIFO Emulasi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sinkron VU - + Run behind. To avoid sync problems when reading or writing VU registers. Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU. - + VU XGKick Sync Sinkron VU XGKick - + Force Blit Internal FPS Detection Paksa Deteksi Blit FPS Internal - + Save State Simpan Savestate - + Load Resume State Muat Save State Lanjutan - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7053,2066 +8018,2071 @@ Do you want to load this save and continue? Apakah ingin Anda muatkan dan lanjutkan? - + Region: Region: - + Compatibility: Kompatibilitas: - + No Game Selected Tidak Ada Game yang Dipilih - + Search Directories Direktori Pencarian - + Adds a new directory to the game search list. Menambahkan direktori baru ke daftar pencarian game. - + Scanning Subdirectories Memindai subdirektori - + Not Scanning Subdirectories Tidak memindai subdirektori - + List Settings Pengaturan Daftar - + Sets which view the game list will open to. Mengatur tampilan mana yang akan digunakan untuk daftar game. - + Determines which field the game list will be sorted by. Menentukan field mana daftar permainan akan diurutkan. - + Reverses the game list sort order from the default (usually ascending to descending). Membalikkan urutan daftar game dari default (biasanya atas ke bawah). - + Cover Settings Pengaturan Sampul - + Downloads covers from a user-specified URL template. Mengunduh sampul dari URL yang ditentukan pengguna. - + Operations Tindakan - + Selects where anisotropic filtering is utilized when rendering textures. Memilih di mana pemfilteran anisotropis digunakan ketika merender tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game. - + Identifies any new files added to the game directories. Mengidentifikasi file baru yang ditambahkan ke direktori game. - + Forces a full rescan of all games previously identified. Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya. - + Download Covers Unduh Sampul - + About PCSX2 Tentang PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 adalah sebuah emulator PlayStation 2 (PS2) yang bebas dan bersumber terbuka (open-source). Bertujuan untuk mengemulasikan perangkat keras PS2 menggunakan kombinasi dari Interpreter CPU MIPS, Recompiler, dan Mesin Virtual yang mengelola berbagai perangkat dan sistem memori dari PS2. Memungkinkan Anda untuk memainkan game PS2 di PC dengan banyak fitur tambahan. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 dan PS2 adalah merek dagang terdaftar dari Sony Interactive Entertainment. Aplikasi ini sama sekali tidak berafiliasi dengan Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Apabila diaktifkan dan telah masuk, PCSX2 akan memindai prestasi saat pengaktifan. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Menjeda emulator saat kontroler terputus. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi - + Enable CDVD Precaching Pramuat Game Ke Memori Sistem - + Loads the disc image into RAM before starting the virtual machine. Memuat disc image ke RAM sebelum memulai mesin virtual. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sinkronisasi Ke Refresh Rate Host - + Use Host VSync Timing Gunakan Timing VSync Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Menonaktifkan pengaturan frame timing internal PCSX2, dan menggunakan host vsync sebagai gantinya. - + Disable Mailbox Presentation Nonaktifkan Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. - + Audio Control Kontrol Audio - + Controls the volume of the audio played on the host. Mengontrol volume audio yang diputar pada host. - + Fast Forward Volume Volume Maju Cepat - + Controls the volume of the audio played on the host when fast forwarding. Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. - + Mute All Sound Bisukan Semua Suara - + Prevents the emulator from producing any audible sound. Mencegah emulator membuat suara yang dapat didengar. - + Backend Settings Pengaturan Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend audio menentukan bagaimana suara yang dihasilkan oleh emulator akan dikirimkan ke host. - + Expansion Ekspansi - + Determines how audio is expanded from stereo to surround for supported games. Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. - + Synchronization Sinkronisasi - + Buffer Size Ukuran Buffer - + Determines the amount of audio buffered before being pulled by the host API. Menentukan jumlah audio yang di-buffer sebelum ditarik oleh API host. - + Output Latency Latensi Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Menentukan berapa banyak latensi yang ada antara audio yang diambil oleh API host, dan diputar melalui speaker. - + Minimal Output Latency Latensi Output Minimal - + When enabled, the minimum supported output latency will be used for the host API. Apabila diaktifkan, latensi output minimum yang didukung akan digunakan untuk API host. - + Thread Pinning Penyematan Thread - + Force Even Sprite Position Paksakan Posisi Sprite Genap - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. - + When enabled, each session will behave as if no achievements have been unlocked. Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka. - + Account Akun - + Logs out of RetroAchievements. Keluar dari RetroAchievements. - + Logs in to RetroAchievements. Masuk ke RetroAchievements. - + Current Game Game Saat Ini - + An error occurred while deleting empty game settings: {} Terjadi kesalahan saat menghapus pengaturan game yang kosong: {} - + An error occurred while saving game settings: {} Terjadi kesalahan saat menyimpan setelan game: {} - + {} is not a valid disc image. {} bukan disc image yang absah. - + Automatic mapping completed for {}. Penetapan tombol otomatis telah selesai untuk {}. - + Automatic mapping failed for {}. Penetapan tombol otomatis gagal untuk {}. - + Game settings initialized with global settings for '{}'. Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'. - + Game settings have been cleared for '{}'. Pengaturan game telah dihapus untuk '{}'. - + {} (Current) {} (Saat Ini) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Gagal memuat '{}'. - + Input profile '{}' loaded. Profil input '{}' berhasil dimuat. - + Input profile '{}' saved. Profil input '{}' berhasil disimpan. - + Failed to save input profile '{}'. Gagal menyimpan profil input '{}'. - + Port {} Controller Type Port {} Tipe Kontroler - + Select Macro {} Binds Pilih Makro {} Penetapan Tombol - + Port {} Device Perangkat Port {} - + Port {} Subtype Subtipe Port {} - + {} unlabelled patch codes will automatically activate. {} kode patch yang tidak berlabel akan diaktifkan secara otomatis. - + {} unlabelled patch codes found but not enabled. {} kode tambalan tanpa label ditemukan tapi tidak aktif. - + This Session: {} Sesi Ini: {} - + All Time: {} Total Waktu: {} - + Save Slot {0} Slot Savestate {0} - + Saved {} Tersimpan pada {} - + {} does not exist. {} tidak ada. - + {} deleted. {} dihapus. - + Failed to delete {}. Gagal menghapus {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Lama Bermain: {} - + Last Played: {} Terakhir Dimainkan: {} - + Size: {:.2f} MB Ukuran: {:.2f} MB - + Left: Kiri: - + Top: Atas: - + Right: Kanan: - + Bottom: Bawah: - + Summary Ringkasan - + Interface Settings Pengaturan Antarmuka - + BIOS Settings Pengaturan BIOS - + Emulation Settings Pengaturan Emulasi - + Graphics Settings Pengaturan Grafis - + Audio Settings Pengaturan Audio - + Memory Card Settings Pengaturan Memory Card - + Controller Settings Pengaturan Kontroler - + Hotkey Settings Pengaturan Tombol Pintasan - + Achievements Settings Pengaturan Prestasi - + Folder Settings Pengaturan folder - + Advanced Settings Pengaturan Lanjutan - + Patches Patch - + Cheats Cheat - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Kecepatan 50% - + 60% Speed Kecepatan 60% - + 75% Speed Kecepatan 75% - + 100% Speed (Default) Kecepatan 100% (Default) - + 130% Speed Kecepatan 130% - + 180% Speed Kecepatan 180% - + 300% Speed Kecepatan 300% - + Normal (Default) Normal (Default) - + Mild Underclock Underclock Ringan - + Moderate Underclock Underclock Sedang - + Maximum Underclock Underclock Maksimum - + Disabled Nonaktif - + 0 Frames (Hard Sync) 0 Frames (Sinkronisasi Keras) - + 1 Frame 1 Frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nonaktif - + Extra + Preserve Sign Ekstra + Pertahankan Simbol - + Full Penuh - + Extra Ekstra - + Automatic (Default) Otomatis (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Nonaktif - + Bilinear (Smooth) Bilinear (Halus) - + Bilinear (Sharp) Bilinear (Tajam) - + Weave (Top Field First, Sawtooth) Weave (Bidang Atas Terlebih Dahulu, Gerigi) - + Weave (Bottom Field First, Sawtooth) Weave (Bidang Bawah Terlebih Dahulu, Gerigi) - + Bob (Top Field First) Bob (Bidang Atas Lebih Dulu) - + Bob (Bottom Field First) Bob (Bidang Bawah Lebih Dulu) - + Blend (Top Field First, Half FPS) Blend (Bidang Atas Terlebih Dahulu, Setengah FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bidang Bawah Terlebih Dahulu, Setengah FPS) - + Adaptive (Top Field First) Adaptive (Bidang Atas Terlebih Dahulu) - + Adaptive (Bottom Field First) Adaptive (Bidang Bawah Terlebih Dahulu) - + Native (PS2) Native (PS2) - + Nearest Terdekat - + Bilinear (Forced) Bilinear (Paksa) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Paksa tanpa sprite) - + Off (None) Nonaktif (Tidak Ada) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Paksa) - + Scaled Berskala - + Unscaled (Default) Tidak Berskala (Default) - + Minimum Minimum - + Basic (Recommended) Dasar (Disarankan) - + Medium Menengah - + High Tinggi - + Full (Slow) Penuh (Lambat) - + Maximum (Very Slow) Maksimum (Sangat Lambat) - + Off (Default) Nonaktif (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Sebagian - + Full (Hash Cache) Penuh (Hash Cache) - + Force Disabled Paksa Nonaktifkan - + Force Enabled Paksa Aktifkan - + Accurate (Recommended) Akurat (Disarankan) - + Disable Readbacks (Synchronize GS Thread) Nonaktifkan Readback (Sinkronisasi Thread GS) - + Unsynchronized (Non-Deterministic) Tidak Disinkronisasi (Non Deterministik) - + Disabled (Ignore Transfers) Nonaktif (Abaikan Transfer) - + Screen Resolution Resolusi Layar - + Internal Resolution (Aspect Uncorrected) Resolusi Internal (Rasio Aspek Diabaikan) - + + Load/Save State + Muat/Simpan Save State + + + WARNING: Memory Card Busy PERINGATAN: Memory Card Sedang Digunakan - + Cannot show details for games which were not scanned in the game list. Tidak dapat menampilkan detail untuk game yang tidak dipindai dalam daftar game. - + Pause On Controller Disconnection Jeda Jika Kontroler Terputus - + SDL DualSense Player LED SDL LED Player DualSense - + Press To Toggle Tekan Untuk Aktifkan - + Deadzone Deadzone - + Full Boot Boot Penuh - + Achievement Notifications Pemberitahuan Prestasi - + Leaderboard Notifications Tampilkan Pemberitahuan Papan Peringkat - + Enable In-Game Overlays Aktifkan Overlay Dalam Game - + Encore Mode Mode Encore - + Spectator Mode Mode Penonton - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konversikan framebuffer 4-bit dan 8-bit di CPU daripada di GPU. - + Removes the current card from the slot. Mencabut Memory Card saat ini dari slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Menentukan seberapa sering makro akan mengaktifkan dan menonaktifkan tombol (auto fire). - + {} Frames {} Frame - + No Deinterlacing Tanpa Deinterlace - + Force 32bit Paksa 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Nonaktif) - + 1 (64 Max Width) 1 (64 Lebar Maksimal) - + 2 (128 Max Width) 2 (128 Lebar Maksimal) - + 3 (192 Max Width) 3 (192 Lebar Maksimal) - + 4 (256 Max Width) 4 (256 Lebar Maksimal) - + 5 (320 Max Width) 5 (320 Lebar Maksimal) - + 6 (384 Max Width) 6 (384 Lebar Maksimal) - + 7 (448 Max Width) 7 (448 Lebar Maksimal) - + 8 (512 Max Width) 8 (512 Lebar Maksimal) - + 9 (576 Max Width) 9 (576 Lebar Maksimal) - + 10 (640 Max Width) 10 (640 Lebar Maksimal) - + Sprites Only Hanya Sprite - + Sprites/Triangles Sprite/Segitiga - + Blended Sprites/Triangles Sprite Campuran/Segitiga - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agresif) - + Inside Target Di Dalam Target - + Merge Targets Gabungkan Target - + Normal (Vertex) Normal (Verteks) - + Special (Texture) Spesial (Tekstur) - + Special (Texture - Aggressive) Spesial (Tekstur - Agresif) - + Align To Native Sesuaikan Dengan Native - + Half Setengah - + Force Bilinear Paksa Bilinear - + Force Nearest Paksa Terdekat - + Disabled (Default) Nonaktif (Default) - + Enabled (Sprites Only) Aktif (Hanya Sprite) - + Enabled (All Primitives) Aktif (Semua Primitif) - + None (Default) Nonaktif (Default) - + Sharpen Only (Internal Resolution) Hanya Pertajam (Resolusi Internal) - + Sharpen and Resize (Display Resolution) Pertajam dan Ubah Ukuran (Resolusi Layar) - + Scanline Filter Filter Scanline - + Diagonal Filter Filter Diagonal - + Triangular Filter Filter Triangular - + Wave Filter Filter Gelombang - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Tidak Dikompres - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatif - + Positive Positif - + Chop/Zero (Default) Chop / Zero (Default) - + Game Grid Tampilan Kisi - + Game List Daftar Game - + Game List Settings Pengaturan Daftar Game - + Type Tipe - + Serial Serial - + Title Judul - + File Title Judul File - + CRC CRC - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Size Ukuran - + Select Disc Image Pilih Disc Image - + Select Disc Drive Pilih Disc Drive - + Start File Jalankan File - + Start BIOS Jalankan BIOS - + Start Disc Jalankan Disk - + Exit Keluar - + Set Input Binding Atur Input Penetapan Tombol - + Region Region - + Compatibility Rating Peringkat Kompatibilitas - + Path Lokasi - + Disc Path Lokasi Disk - + Select Disc Path Pilih Lokasi Disk - + Copy Settings Salin Pengaturan - + Clear Settings Hapus Pengaturan - + Inhibit Screensaver Nonaktifkan Screensaver - + Enable Discord Presence Aktifkan Discord Rich Presence - + Pause On Start Pause Saat Memulai Game - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Pause On Menu Pause Saat Membuka Menu - + Confirm Shutdown Konfirmasi Matikan - + Save State On Shutdown Simpan Save State Saat Mematikan - + Use Light Theme Gunakan Tema Terang - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen Layar Penuh Dengan Klik Ganda - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - + OSD Scale Skala OSD - + Show Messages Tampilkan Pesan - + Show Speed Tampilkan Kecepatan - + Show FPS Tampilkan FPS - + Show CPU Usage Tampilkan Penggunaan CPU - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Resolution Tampilkan Resolusi - + Show GS Statistics Tampilkan Statistik GS - + Show Status Indicators Tampilkan Indikator Status - + Show Settings Tampilkan Pengaturan - + Show Inputs Tampilkan Tekan Tombol - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman - + Reset Settings Atur Ulang Pengaturan - + Change Search Directory Ganti Direktori Pencarian - + Fast Boot Boot Cepat - + Output Volume Volume Keluaran - + Memory Card Directory Direktori Memory Card - + Folder Memory Card Filter Filter Memory Card Folder - + Create Buat Baru - + Cancel Batalkan - + Load Profile Muat Profil - + Save Profile Simpan profil - + Enable SDL Input Source Aktifkan Sumber Input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode Enhanced DualShock 4 / DualSense SDL - + SDL Raw Input Input Raw SDL - + Enable XInput Input Source Aktifkan Sumber Input XInput - + Enable Console Port 1 Multitap Aktifkan Port Konsol 1 Multitap - + Enable Console Port 2 Multitap Aktifkan Port Konsol 2 Multitap - + Controller Port {}{} Port Kontroler {}{} - + Controller Port {} Port Kontroler {} - + Controller Type Tipe Kontroler - + Automatic Mapping Penetapan Tombol Otomatis - + Controller Port {}{} Macros Makro Kontroler Port {}{} - + Controller Port {} Macros Makro Kontroler Port {} - + Macro Button {} Tombol Makro {} - + Buttons Tombol - + Frequency Frekuensi - + Pressure Tekanan - + Controller Port {}{} Settings Pengaturan Port Konroller {}{} - + Controller Port {} Settings Pengaturan Port Konroller {} - + USB Port {} Port USB {} - + Device Type Jenis Perangkat - + Device Subtype Subtipe Perangkat - + {} Bindings {} Penetapan Tombol - + Clear Bindings Bersihkan Penetapan Tombol - + {} Settings {} Pengaturan - + Cache Directory Direktori Cache - + Covers Directory Direktori Sampul - + Snapshots Directory Direktori Snapshot - + Save States Directory Direktori Save State - + Game Settings Directory Direktorin Pengaturan Game - + Input Profile Directory Direktori Profil Input - + Cheats Directory Direktori Cheat - + Patches Directory Direktori Patch - + Texture Replacements Directory Direktori Penggantian Tekstur - + Video Dumping Directory Direktori Dump Video - + Resume Game Lanjutkan Game - + Toggle Frame Limit Pembatas Frame - + Game Properties Pengaturan Game - + Achievements Prestasi - + Save Screenshot Simpan Tangkapan Layar - + Switch To Software Renderer Beralih ke Perender Software - + Switch To Hardware Renderer Beralih ke Perender Hardware - + Change Disc Ubah Kaset - + Close Game Tutup Game - + Exit Without Saving Tutup Tanpa Membuat Save State - + Back To Pause Menu Kembali ke Menu Pause - + Exit And Save State Tutup dan Buat Save State - + Leaderboards Papan Peringkat - + Delete Save Hapus Save - + Close Menu Tutup Menu - + Delete State Hapus State - + Default Boot Boot Default - + Reset Play Time Reset Waktu Permainan - + Add Search Directory Tambah Direktori Pencarian - + Open in File Browser Buka di Penjelajah File - + Disable Subdirectory Scanning Nonaktifkan Pemindaian Subdirektori - + Enable Subdirectory Scanning Aktifkan Pemindaian Subdirektori - + Remove From List Hapus Dari Daftar - + Default View Tampilan Default - + Sort By Urutkan Berdasarkan - + Sort Reversed Urutkan Terbalik - + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Website Situs Web - + Support Forums Forum Dukungan - + GitHub Repository Repositori GitHub - + License Lisensi - + Close Tutup - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan. - + Enable Achievements Aktifkan Prestasi - + Hardcore Mode Mode Hardcore - + Sound Effects Efek Suara - + Test Unofficial Achievements Uji Coba Prestasi Tidak Resmi - + Username: {} Nama Pengguna: {} - + Login token generated on {} Token masuk dibuat pada {} - + Logout Keluar - + Not Logged In Belum Masuk - + Login Masuk - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - + Card Enabled Memory Card Diaktifkan - + Card Name Nama Memory Card - + Eject Card Keluarkan Memory Card @@ -9120,27 +10090,27 @@ Apakah ingin Anda muatkan dan lanjutkan? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Pengali upscale yang telah diatur ({}x) melebihi batas pengali yang didukung oleh GPU Anda ({}x). - + Failed to reopen, restoring old configuration. Membuka ulang gagal, mengembalikan konfigurasi lama. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Gagal membuat perangkat render. Hal ini mungkin disebabkan oleh GPU Anda yang tidak mendukung renderer yang dipilih ({}), atau karena driver kartu grafis Anda perlu diperbarui. - + Failed to change window after update. The log may contain more information. Gagal mengubah jendela setelah pembaruan. Log mungkin berisi informasi lebih lanjut. - + Upscale multiplier set to {}x. Nilai pengali upscale diatur ke {}x. @@ -9220,12 +10190,12 @@ Apakah ingin Anda muatkan dan lanjutkan? Menonaktifkan mipmap yang dibuat secara otomatis pada satu atau lebih tekstur pengganti yang terkompresi. Mohon buat mipmap saat mengompresi tekstur Anda. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Buffer stensil dan barier tekstur tidak tersedia, dapat merusak beberapa efek grafis. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Opsi Jaga GPU Siaga Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat. @@ -9353,62 +10323,67 @@ yang ditemukan Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. Gunakan cheat dengan risiko Anda sendiri, tim PCSX2 tidak akan memberi bantuan untuk pengguna yang menggunakan cheat. - + Enable Cheats Aktifkan Cheat - + Name Nama - + Author Pembuat - + Description Deskripsi - + + Search... + Cari... + + + Enable All Aktifkan Semua - + Disable All Nonaktifkan Semua - + All CRCs Tampilkan Semua CRC - + Reload Cheats Muat Ulang Cheat - + Show Cheats For All CRCs Tampilkan Cheat Untuk Semua CRC - + Checked Dicentang - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Mengaktifkan pemindaian file patch untuk semua CRC game. Dengan mengaktifkan ini, patch yang tersedia untuk serial game dengan CRC yang berbeda juga akan dimuat. - + %1 unlabelled patch codes will automatically activate. %1 kode patch tidak berlabel akan aktif secara otomatis. @@ -10530,7 +11505,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa GlobalVariableTreeWidget - + unknown function fungsi tidak diketahui @@ -11578,37 +12553,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Skala OSD: - + Show Indicators Tampilkan Indikator - + Show Resolution Tampilkan Resolusi - + Show Inputs Tampilkan Input - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Settings Tampilkan Pengaturan - + Show FPS Tampilkan FPS @@ -11637,7 +12612,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nonaktifkan Vertex Shader Expand - + Show Statistics Tampilkan Statistik @@ -11654,13 +12629,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturasi: - + Show CPU Usage Tampilkan Penggunaan CPU - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman @@ -11703,19 +12678,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kanan (Default) - + Show Frame Times Tampilkan Frame Time - + Show PCSX2 Version Tampilkan Versi PCSX2 - + Show Hardware Info Tampilkan Informasi Hardware @@ -11727,13 +12702,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Tampilkan Status Perekam Input - + Show Video Capture Status Tampilkan Status Perekam Video - + Show VPS Tampilkan VPS @@ -11907,7 +12882,7 @@ Swap chain: see Microsoft's Terminology Portal. Gunakan Debug Device - + Show Speed Percentages Tampilkan Persentase Kecepatan @@ -11981,9 +12956,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] @@ -12417,153 +13392,153 @@ Swap chain: see Microsoft's Terminology Portal. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.<br>Melarang layar penuh ekslusif dapat menghaluskan overlay dan penggantian jendela, namun dapat meningkatkan latensi input. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12675,8 +13650,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Layar Penuh Borderless @@ -12737,7 +13712,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13118,8 +14093,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13129,17 +14104,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13148,190 +14117,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafis - + Save Screenshot Simpan Tangkapan Layar - + Toggle Video Capture Rekaman Video - + Save Single Frame GS Dump Simpan GS Dump Frame Tunggal - + Save Multi Frame GS Dump Simpan GS Dump Multi Frame - + Toggle Software Rendering Ubah Perender Software - + Increase Upscale Multiplier Tingkatkan Pengali Upscale - + Decrease Upscale Multiplier Turunkan Pengali Upscale - + Toggle On-Screen Display On-Screen Display - + Cycle Aspect Ratio Gilir Rasio Aspek - + Aspect ratio set to '{}'. Rasio aspek diatur ke '{}'. - + Toggle Hardware Mipmapping Ubah Mipmapping Hardware - + Hardware mipmapping is now enabled. Mipmapping hardware telah diaktifkan. - + Hardware mipmapping is now disabled. Mipmapping hardware telah dinonaktifkan. - + Cycle Deinterlace Mode Ubah Mode Deinterlace - + Automatic Otomatis - + Off Nonaktif - + Weave (Top Field First) Berbelok (Bidang Atas Lebih Dulu) - + Weave (Bottom Field First) Berbelok (Bidang Bawah Lebih Dulu) - + Bob (Top Field First) Bob (Bidang Atas Lebih Dulu) - + Bob (Bottom Field First) Bob (Bidang Bawah Lebih Dulu) - + Blend (Top Field First) Campuran (Bidang Atas Lebih Dulu) - + Blend (Bottom Field First) Campuran (Bidang Bawah Lebih Dulu) - + Adaptive (Top Field First) Adaptive (Bidang Atas Terlebih Dahulu) - + Adaptive (Bottom Field First) Adaptive (Bidang Bawah Terlebih Dahulu) - + Deinterlace mode set to '{}'. Mode Deinterlace diatur ke '{}'. - + Toggle Texture Dumping Dump Tekstur - + Texture dumping is now enabled. Dump tekstur kini aktif. - + Texture dumping is now disabled. Dump tekstur kini nonaktif. - + Toggle Texture Replacements Penggantian Tekstur - + Texture replacements are now enabled. Penggantian tekstur aktif. - + Texture replacements are now disabled. Penggantian tekstur nonaktif. - + Reload Texture Replacements Muat Ulang Tekstur Pengganti - + Texture replacements are not enabled. Penggantian tekstur nonaktif. - + Reloading texture replacements... Memuat Ulang Tekstur Pengganti... @@ -13608,7 +14577,7 @@ Swap chain: see Microsoft's Terminology Portal. Muat Save State Dari Slot 10 - + Save slot {0} selected ({1}). Slot save state {0} dipilih ({1}). @@ -13641,48 +14610,53 @@ Swap chain: see Microsoft's Terminology Portal. Jumlah Undo: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Disimpan pada pukul {0:%H:%M} di hari {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Pemilih save state tidak tersedia tanpa serial game yang valid. - + Load Muat - + Save Simpan - + Select Previous Pilih Sebelumnya - + Select Next Pilih Berikutnya - - + + Close Menu + Tutup Menu + + + + Save Slot {0} Slot Savestate {0} - + No save present in this slot. Tidak ada savesate pada slot ini. - + no save yet tidak ada save state tersedia @@ -14024,132 +14998,120 @@ Klik kanan untuk membersihkan penetapan tombol Perilaku - - + + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - - + + Inhibit Screensaver Nonaktifkan Screensaver - - - - Save State On Shutdown - Simpan Save State Saat Mematikan - - + Pause On Start Pause Saat Memulai Game - - + + Confirm Shutdown Konfirmasi Penonaktifan - - - Create Save State Backups - Buat Backup Save State - - - - + + Enable Discord Presence Aktifkan Discord Rich Presence - - + + Pause On Controller Disconnection Jeda Jika Kontroler Terputus - + Game Display Tampilan Game - - + + Start Fullscreen Mulai Dengan Mode Layar Penuh - - + + Double-Click Toggles Fullscreen Layar Penuh Dengan Klik Ganda - - + + Render To Separate Window Render Di Jendela Terpisah - - + + Hide Main Window When Running Sembunyikan Jendela Utama Saat Game Berjalan - - + + Disable Window Resizing Nonaktifkan Pengubahan Ukuran Jendela - - + + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - + Preferences Preferensi - + Language: Bahasa: - + Theme: Tema: - + Automatic Updater Pembaruan Otomatis - + Update Channel: Saluran Update: - + Current Version: Versi Saat Ini: - - + + Enable Automatic Update Check Aktifkan Pemeriksaan Update Otomatis - + Check for Updates... Periksa Update... @@ -14249,66 +15211,59 @@ Klik kanan untuk membersihkan penetapan tombol Custom.qss [Simpan di folder data PCSX2] - - - - - + + + + Checked Dicentang - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Secara otomatis memeriksa update saat emulator dijalankan. Update dapat ditunda atau dilewati. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - - - + Pauses the emulator when a controller with bindings is disconnected. Menjeda emulator saat kontroler terputus. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Masuk dan keluar dari mode layar penuh dengan mengklik ganda jendela game. - + Prevents the main window from being resized. Mencegah perubahan ukuran jendela utama. + - + - + + - - - - - + + Unchecked Tidak Dicentang @@ -14318,43 +15273,37 @@ Klik kanan untuk membersihkan penetapan tombol Fusion [Terang/Gelap] - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi. - - - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Me-render game ke jendela terpisah. Jika tidak dicentang, game akan ditampilkan di jendela utama. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan opsi Render Di Jendela Terpisah untuk diaktifkan. - + Shows the game you are currently playing as part of your profile in Discord. Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. @@ -14508,7 +15457,7 @@ Klik kanan untuk membersihkan penetapan tombol - + Load State Muat Save State @@ -15127,10 +16076,10 @@ Apakah Anda ingin melanjutkan? - - - - + + + + Error Error @@ -15235,57 +16184,67 @@ Apakah Anda ingin melanjutkan? Gagal membuat '%1'. - + + Theme Change + Ganti Tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Mengubah tema akan menutup jendela debugger. Semua data yang belum disimpan akan hilang. Apakah Anda ingin melanjutkan? + + + Input Recording Failed Perekam Input Gagal - + Failed to create file: {} Gagal membuat file: {} - + Input Recording Files (*.p2m2) File Rekaman Input (*.p2m2) - + Input Playback Failed Pemutaran Input Gagal - + Failed to open file: {} Gagal membuka file: {} - + Paused Pause - + Load State Failed Gagal Memuat Save State - + Cannot load a save state without a running VM. Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF baru tidak dapat dimuat tanpa mereset ulang mesin virtual. Apakah Anda ingin mereset ulang mesin virtual sekarang? - + Cannot change from game to GS dump without shutting down first. Tidak dapat mengubah dari game ke GS dump tanpa mematikan game terlebih dahulu. - + Failed to get window info from widget Gagal mendapat info jendela dari widget @@ -15311,76 +16270,76 @@ Apakah Anda ingin melanjutkan? Pengaturan game tidak tersedia untuk game ini. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Select disc drive: Pilih disc drive: - + This save state does not exist. Save state ini tidak ada. - + Select Cover Image Pilih Gambar Sampul - + Cover Already Exists Sampul Sudah Ada - + A cover image for this game already exists, do you wish to replace it? Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya? - - - - + + + + Copy Error Salin Error - + Failed to remove existing cover '%1' Gagal menghapus sampul '%1' - + Failed to copy '%1' to '%2' Gagal menyalin '%1' ke '%2' - + Failed to remove '%1' Gagal menghapus '%1' - - + + Confirm Reset Konfirmasi Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Anda harus memilih file yang berbeda dengan gambar sampul saat ini. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15389,12 +16348,12 @@ This action cannot be undone. Aksi ini tidak dapat dibatalkan. - + Load Resume State Muat Save State Lanjutan - + A resume save state was found for this game, saved at: %1. @@ -15407,43 +16366,43 @@ Do you want to load this state, or start from a fresh boot? Apakah Anda ingin memuat save state ini, atau memulai dari boot baru? - + Fresh Boot Boot Baru - + Delete And Boot Hapus dan Boot Baru - + Failed to delete save state file '%1'. Gagal menghapus file save state '%1'. - + Load State File... Muat File Save State... - + Load From File... Muat Dari file... - - + + Select Save State File Pilih File Save State - + Save States (*.p2s) Save State (*.p2s) - + Delete Save States... Hapus Save State... @@ -15463,33 +16422,33 @@ Apakah Anda ingin memuat save state ini, atau memulai dari boot baru?PERINGATAN: Memory Card Anda sedang menulis data. Menghentikan game Anda sekarang <b>AKAN MENGHANCURKAN MEMORY CARD</b> Anda secara permanen. Sangat disarankan untuk melanjutkan game Anda dan membiarkannya selesai menulis ke Memory Card Anda.<br><br><b><b>Apakah Anda ingin menghentikan game dan <b>MENGHANCURKAN MEMORY CARD</b> Anda secara permanen? - + Save States (*.p2s *.p2s.backup) Save State (*.p2s *.p2s.backup) - + Undo Load State Batalkan Pemuatan Save State - + Resume (%2) Lanjutkan (%2) - + Load Slot %1 (%2) Muat Slot %1 (%2) - - + + Delete Save States Hapus Save State - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15498,42 +16457,42 @@ The saves will not be recoverable. Save State tidak akan dapat dipulihkan. - + %1 save states deleted. %1 save state dihapus. - + Save To File... Simpan Ke file... - + Empty Kosong - + Save Slot %1 (%2) Simpan Slot %1 (%2) - + Confirm Disc Change Konfirmasi Ubah Kaset - + Do you want to swap discs or boot the new image (via system reset)? Apakah ingin mengganti kaset atau memulai yang baru (lewat atur ulang reset sistem)? - + Swap Disc Ganti Kaset - + Reset Reset @@ -17246,12 +18205,12 @@ Mengeluarkan {3} dan menggantinya dengan {2}. Patch - + Failed to open {}. Built-in game patches are not available. Gagal membuka {}. Patch game bawaan tidak tersedia. - + %n GameDB patches are active. OSD Message @@ -17259,7 +18218,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n game patches are active. OSD Message @@ -17267,7 +18226,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n cheat patches are active. OSD Message @@ -17275,7 +18234,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Tidak ada cheat atau tambalan (layar lebar, kompatibilitas, atau lainnya) yang aktif / ketemu. @@ -17283,12 +18242,12 @@ Mengeluarkan {3} dan menggantinya dengan {2}. Pcsx2Config - + Disabled (Noisy) Nonaktif (Bising) - + TimeStretch (Recommended) TimeStretch (Disarankan) @@ -17549,7 +18508,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18301,119 +19260,119 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Tipe: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18642,7 +19601,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - + @@ -18655,7 +19614,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - + @@ -18668,7 +19627,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - + @@ -18681,7 +19640,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - + @@ -18729,8 +19688,8 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - + + @@ -18742,8 +19701,8 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - + + @@ -19228,61 +20187,71 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Menerapkan filter kurva daya ke nilai sumbu setir. Meredam input kecil. - + + Workaround for Intermittent FFB Loss + Perbaikan Untuk FFB Yang Bermasalah + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Mencoba memperbaiki bug di beberapa firmware perangkat setir yang mengakibatkan gangguan Ffb yang hilang secara singkat. Biarkan pengaturan ini dinonaktifkan kecuali jika Anda membutuhkannya, karena memiliki efek samping negatif pada banyak perangkat setir. + + + Wheel Device Perangkat Setir - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Drum Rock Band - + Blue Biru - + Green Hijau - + Red Merah - + Yellow Kuning - + Orange Oranye @@ -19392,137 +20361,137 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Player 4 Kuning - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Setir Atas - + Wheel Down Setir Bawah @@ -20758,42 +21727,42 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa VMManager - + Failed to back up old save state {}. Gagal membuat backup save state lama {}. - + Failed to save save state: {}. Gagal menyimpan save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Game Tidak Diketahui - + CDVD precaching was cancelled. Memuat game ke memori sistem dibatalkan. - + CDVD precaching failed: {} Gagal untuk pramuat game: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20810,267 +21779,272 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut. - + Resuming state Melanjutkan savestate - + Boot and Debug Boot dan Debug - + Failed to load save state Gagal memuat save state - + State saved to slot {}. Save state disimpan ke slot {}. - + Failed to save save state to slot {}. Gagal menyimpan save sate ke slot {}. - - + + Loading state Memuat savestate - + Failed to load state (Memory card is busy) Gagal memuat save state (Memory Card sedang digunakan) - + There is no save state in slot {}. Tidak ada save state di slot {}. - + Failed to load state from slot {} (Memory card is busy) Gagal memuat save state dari slot {} (Memory Card sedang digunakan) - + Loading state from slot {}... Memuat save state dari slot {}... - + Failed to save state (Memory card is busy) Gagal menyimpan save state (Memory Card sedang digunakan) - + Failed to save state to slot {} (Memory card is busy) Gagal menyimpan save state ke slot {} (Memory Card sedang digunakan) - + Saving state to slot {}... Menyimpan save state ke slot {}... - + Frame advancing Maju Satu Frame - + Disc removed. Kaset dilepas. - + Disc changed to '{}'. Kaset diubah ke '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Gagal membuka disc image baru '{}'. Balik lagi ke kaset sebelumnya. Hasil galat: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Gagal mengubah ke disc image lama. Melepas kaset. Hasil galat: {} - + Cheats have been disabled due to achievements hardcore mode. Cheat telah dinonaktifkan karena mode hardcore prestasi. - + Fast CDVD is enabled, this may break games. CDVD Cepat aktif, dapat merusak game. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan. - + Upscale multiplier is below native, this will break rendering. Nilai pengali upscale di bawah native, dapat merusak render. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping tidak diaktifkan. Ini dapat merusak render di beberapa game. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer tidak diatur ke Automatic (Otomatis). Hal ini dapat menyebabkan masalah performa dan masalah grafis. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game. - + No Game Running Tidak Ada Game Berjalan - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game. - + Blending Accuracy is below Basic, this may break effects in some games. Akurasi Blending di bawah Basic, hal ini dapat merusak efek di beberapa game. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game. - + EE FPU Round Mode is not set to default, this may break some games. Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game. - + EE FPU Clamp Mode is not set to default, this may break some games. Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game. - + VU0 Round Mode is not set to default, this may break some games. Mode Pembulatan VU0 tidak diatur ke default, dapat merusak beberapa game. - + VU1 Round Mode is not set to default, this may break some games. Mode Pembulatan VU1 tidak diatur ke default, dapat merusak beberapa game. - + VU Clamp Mode is not set to default, this may break some games. Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game. - + 128MB RAM is enabled. Compatibility with some games may be affected. RAM 128MB diaktifkan. Kompatibilitas dengan beberapa game mungkin terpengaruh. - + Game Fixes are not enabled. Compatibility with some games may be affected. Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game. - + Frame rate for NTSC is not default. This may break some games. Frame rate untuk NTSC bukan default. Dapat merusak beberapa game. - + Frame rate for PAL is not default. This may break some games. Frame rate untuk PAL bukan default. Dapat merusak beberapa game. - + EE Recompiler is not enabled, this will significantly reduce performance. Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan. - + IOP Recompiler is not enabled, this will significantly reduce performance. Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan. - + EE Cache is enabled, this will significantly reduce performance. Cach EE aktif. Dapat mengurangi performa secara signifikan. - + EE Wait Loop Detection is not enabled, this may reduce performance. Deteksi Wait Loop EE nonaktif, dapat mengurangi performa. - + INTC Spin Detection is not enabled, this may reduce performance. Deteksi Spin INTC nonaktif, dapat mengurangi performa. - + Fastmem is not enabled, this will reduce performance. Fastmem nonaktif. Dapat mengurangi performa. - + Instant VU1 is disabled, this may reduce performance. VU1 Instan nonaktif, dapat mengurangi performa. - + mVU Flag Hack is not enabled, this may reduce performance. Hack Flag mVU nonaktif. Dapat mengurangi performa. - + GPU Palette Conversion is enabled, this may reduce performance. Konversi Palet GPU aktif, dapat mengurangi performa. - + Texture Preloading is not Full, this may reduce performance. Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa. - + Estimate texture region is enabled, this may reduce performance. Estimasi region tekstur aktif, dapat mengurangi performa. - + Texture dumping is enabled, this will continually dump textures to disk. Dump tekstur diaktifkan, ini akan secara terus-menerus men-dump tekstur ke disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts index 929df4204b..e0d7f0f65c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts @@ -133,7 +133,7 @@ Per favore, verifica il tuo nome utente e la tua password e riprova. Enable Achievements - Abilita Achievements + Abilita Obiettivi @@ -170,7 +170,7 @@ Vuoi abilitare la modalità Hardcore? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - La modalità Hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? + La modalità Hardcore non verrà abilitata finché il sistema non viene resettato. Vuoi resettare il sistema adesso? @@ -313,7 +313,7 @@ Token di accesso generato su: Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche. + Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche. @@ -348,14 +348,14 @@ Token di accesso generato su: Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? + La modalità hardcore non verrà abilitata finché il sistema non viene resettato. Vuoi resettare il sistema adesso? %n seconds - %n secondo + %n secondi %n secondi @@ -732,258 +732,311 @@ Posizione Classifica: {1} di {2} Usa impostazione globale [%1] - + Rounding Mode Modalità di arrotondamento - - - + + + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Cambia il modo in cui PCSX2 gestisce l'arrotondamento durante l'emulazione dell'unità Emotion Engine a virgola mobile (EE FPU). Poiché i vari FPUs nella PS2 non sono conformi agli standard internazionali, alcuni giochi possono avere bisogno di diverse modalità per eseguire in modo corretto i calcoli matematici. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> + Cambia il modo in cui PCSX2 gestisce l'arrotondamento durante l'emulazione dell'unità Emotion Engine a virgola mobile (EE FPU). Poiché i vari FPU nella PS2 non sono conformi agli standard internazionali, alcuni giochi possono avere bisogno di diverse modalità per eseguire in modo corretto i calcoli matematici. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Division Rounding Mode Modalità Arrotondamento Divisione - + Nearest (Default) Più Vicino (Predefinito) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi hanno bisogno di impostazioni specifiche; <b>modificare questa impostazione quando un gioco non ha problemi visibili può causare instabilità.</b> - + Clamping Mode Modalità Clamping - - - + + + Normal (Default) Normale (predefinito) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - - + + Enable Recompiler Abilita ricompilatore - - - - - - - - - + + + + + + + + + + Checked Spuntato - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-IV a 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Cache (Slow) - Abilita cache (lenta) + Abilita cache (lento) - - - + + + + Unchecked Non spuntato - + Interpreter only, provided for diagnostic. Solo interprete, fornito per diagnostica. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Pause On TLB Miss Pausa Su Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mette in pausa la macchina virtuale quando avviene un TLB Miss, invece di ignorarlo e continuare. Tieni conto che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido. - + Enable 128MB RAM (Dev Console) Abilita RAM 128MB (Console Dev) - + Exposes an additional 96MB of memory to the virtual machine. Espone un ulteriore 96MB di memoria alla macchina virtuale. - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU0 Clamping Mode Modalità Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Clamping Mode Modalità Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Enable Instant VU1 Abilita VU1 istantanea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Abilita Ricompilatore VU0 (Modalità Micro) - + Enables VU0 Recompiler. Abilita Ricompilatore VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Abilita Ricompilatore VU1 - + Enables VU1 Recompiler. Abilita il ricompilatore VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack flag mVU - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice x86. - + Enable Game Fixes Abilita correzioni dei giochi - + Automatically loads and applies fixes to known problematic games on game start. Carica e applica automaticamente correzioni ai giochi notoriamente problematici al loro avvio. - + Enable Compatibility Patches Abilità patch di compatibilità - + Automatically loads and applies compatibility patches to known problematic games. Carica e applica automaticamente patch di compatibilità ai giochi notoriamente problematici. + + + Savestate Compression Method + Metodo Di Compressione dei Salvataggi di Stato + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determina l'algoritmo da usare durante la compressione dei salvataggi di stato. + + + + Savestate Compression Level + Metodo Di Compressione dei Salvataggi di Stato + + + + Medium + Medio + + + + Determines the level to be used when compressing savestates. + Determina il livello da usare durante la compressione dei salvataggi di stato. + + + + Save State On Shutdown + Salva stato allo spegnimento + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. + + + + Create Save State Backups + Crea backup degli stati salvati + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Posizione Classifica: {1} di {2} Abilità patch di compatibilità - + + Create Save State Backups + Crea backup degli stati salvati + + + + Save State On Shutdown + Salva stato allo spegnimento + + + Frame Rate Control Controllo frame rate - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Frame Rate PAL: - + NTSC Frame Rate: Frame Rate NTSC: - + + Savestate Settings + Impostazioni Salvataggi di Stato + + + + Compression Level: + Livello Di Compressione: + + + + Compression Method: + Metodo Di Compressione: + + + + Uncompressed + Non Compresso + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Basso (veloce) + + + + Medium (Recommended) + Medio (consigliato) + + + + High + Elevato + + + + Very High (Slow, Not Recommended) + Molto Alto (Lento, Non Consigliato) + + + PINE Settings Impostazioni PINE - + Slot: Slot: - + Enable Abilita + + AnalysisOptionsDialog + + + Analysis Options + Opzioni d'analisi + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Le modifiche fatte qui non verranno salvate. Modificare queste impostazioni dalle finestre di dialogo globali o per ogni gioco per far sì che le modifiche abbiano effetto per le future esecuzioni di analisi. + + + + Close dialog after analysis has started + Chiudi la finestra dopo che l'analisi è iniziata + + + + Analyze + Analizza + + + + Close + Chiudi + + AudioExpansionSettingsDialog @@ -1429,7 +1575,7 @@ Posizione Classifica: {1} di {2} When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - Quando si esegue al di fuori del 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce un migliore audio accelerato/rallentato. + Quando l'emulazione non è al 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce un migliore audio accelerato/rallentato. @@ -1705,7 +1851,7 @@ Posizione Classifica: {1} di {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>Queste impostazioni ottimizzano il comportamento della Time Stretcher audio di SoundTouch quando la velocità di emulazione è al di fuori del 100%.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Impostazioni Audio Stretch</span><br/>Queste impostazioni ottimizzano il comportamento della Time Stretcher audio di SoundTouch quando la velocità di emulazione è al di fuori del 100%.</p></body></html> @@ -2092,7 +2238,7 @@ Posizione Classifica: {1} di {2} Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - La posizione del disco di gioco è su un disco rimovibile, potrebbero verificarsi problemi di prestazioni come jitteraggio e blocchi. + Il disco di gioco si trova in un dispositivo rimovibile, potrebbero verificarsi problemi di prestazioni come jitteraggio e blocchi. @@ -3260,7 +3406,7 @@ Non puoi annullare quest'azione. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - Come impostazione predefinita, le copertine verranno salvate con il numero di serie del gioco per evitare che vengano rimosse dopo cambiamenti al Gamedb e per evitare anche che giochi con regioni multiple entrino in conflitto. Se non si vuole usare questa impostazione, si può spuntare la casella sottostante "Usa Nome del gioco". + Come impostazione predefinita, le copertine verranno salvate con il numero di serie del gioco per evitare che vengano rimosse dopo cambiamenti al GameDB e per evitare anche che giochi con regioni multiple entrino in conflitto. Se non si vuole usare questa impostazione, si può spuntare la casella sottostante "Usa Nome del gioco". @@ -3352,87 +3498,87 @@ Non puoi annullare quest'azione. Parametri - + Breakpoint List Context Menu Menu contestuale lista di punti d'interruzione - - + + New Nuovo - + Edit Modifica - - - + + + Copy Copia - - + + Delete Elimina - - - - + + + + Copy all as CSV Copia tutto come CSV - - + + Paste from CSV Incolla da CSV - + Thread List Context Menu Menu contestuale lista di thread - + Go to in Disassembly Vai a nel disassemblaggio - - + + Load from Settings Carica dalle Impostazioni - - + + Save to Settings Salva nelle Impostazioni - + Go to in Memory View Vai a in Vista Memoria - + Copy Address Copia Indirizzo - + Copy Text Copia Testo - + Stack List Context Menu Menu contestuale lista di stack @@ -3588,7 +3734,7 @@ Non puoi annullare quest'azione. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Il DNS interno può essere selezionato usando i menu a discesa DNS1/2, o impostandoli su 192.0.2.1 + I DNS interni possono essere selezionati usando i menu a discesa DNS1/2, o impostandoli su 192.0.2.1 @@ -3806,75 +3952,839 @@ Vuoi sovrascriverla? Ignora + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Cancella Simboli Esistenti + + + + + Automatically Select Symbols To Clear + Seleziona Automaticamente I Simboli Da Cancellare + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Importa Simboli + + + + + Import From ELF + Importa Da ELF + + + + + Demangle Symbols + Decodifica Simboli + + + + + Demangle Parameters + Decodifica Parametri + + + + + Import Default .sym File + Importa File .sym Predefinito + + + + Import from file (.elf, .sym, etc): + Importa da file (.elf, .sym, ecc): + + + + Add + Aggiungi + + + + Remove + Rimuovi + + + + Scan For Functions + Ricerca Funzioni + + + + Scan Mode: + Modalità Scansione: + + + + + Scan ELF + Scansione ELF + + + + Scan Memory + Scansione Memoria + + + + Skip + Salta + + + + Custom Address Range: + Intervallo Di Indirizzo Personalizzato: + + + + Start: + Avvio: + + + + End: + Fine: + + + + Hash Functions + Funzioni Hash + + + + + Gray Out Symbols For Overwritten Functions + Disabilita Simboli per le Funzioni Sovrascritte + + + + + + + + + Checked + Spuntato + + + + Automatically delete symbols that were generated by any previous analysis runs. + Elimina automaticamente i simboli generati da qualsiasi analisi precedente. + + + + Import symbol tables stored in the game's boot ELF. + Importa tabelle dei simboli memorizzate nell'ELF del gioco. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Se esiste questo tipo di file, importa simboli da un file .sym con lo stesso nome del file ISO sul disco rigido. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Decodifica i simboli C++ durante il processo di importazione in modo che i nomi delle funzioni e delle variabili globali mostrati nel debugger siano più leggibili. + + + + Include parameter lists in demangled function names. + Includi elenchi di parametri nei nomi delle funzioni decodificate. + + + + Scan Mode + Modalità Scansione + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Scegli dove lo scanner cerca di trovare le funzioni. Questa opzione può essere utile se l'applicazione carica codice aggiuntivo durante l' esecuzione. + + + + Custom Address Range + Intervallo Di Indirizzo Personalizzato + + + + Unchecked + Non spuntato + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Indica se cercare funzioni dall'intervallo di indirizzi specificato (Spuntato) o dal segmento ELF contenente il punto di entrata (Spuntato). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Genera hash per tutte le funzioni rilevate, e disabilita i simboli visualizzati nel debugger per le funzioni che non corrispondono più. + + + + <i>No symbol sources in database.</i> + <i>Nessuna fonte di simboli nel database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Inizia questo gioco per modificare la lista di fonti dei simboli.</i> + + + + Add Symbol File + Aggiungi File Simbolo + + DebugSettingsWidget + + Analysis + Analisi + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Queste impostazioni controllano cosa e quando i passaggi di analisi dovrebbero essere eseguiti sul programma in esecuzione nella macchina virtuale in modo che le informazioni risultanti possano essere mostrate nel debugger. + + + + Automatically Analyze Program: + Analizza Automaticamente Il Programma: + + + + Always + Sempre + + + + + If Debugger Is Open + Se Il Debugger È Aperto + + + + Never + Mai + + + + Generate Symbols For IRX Exports + Genera Simboli Per Esportazioni IRX + + + GS GS - + Draw Dumping Dumping draw - + Dump GS Draws Esegui dump delle draw del GS - + Save RT Salva RT - + Save Frame Salva Frame - + Save Texture Salva Texture - + Save Depth Salva profondità - + Start Draw Number: Inizio numero di draw: - + Draw Dump Count: Conteggio dump di draw: - + Hardware Dump Directory: Cartella dump hardware: - + Software Dump Directory: Cartella dump software: - - + + Browse... Sfoglia... - - + + Open... Apri... + + + Trace Logging + Registrazione Trace + + + + Enable + Abilita + + + + EE + EE + + + + + DMA Control + Controllo DMA + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Contatori + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + Codici VIF + + + + Memory + Memoria + + + + + Unknown MMIO + MMIO Sconosciuto + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registri DMA + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memory Card + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analizza Programma + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Scegliere quando i passaggi di analisi devono essere eseguiti: Sempre (per risparmiare tempo quando si apre il debugger), Se il Debugger è Aperto (per salvare memoria se non apri mai il debugger), o Mai. + + + + Generate Symbols for IRX Export Tables + Genera Simboli Per Tabelle Esportazioni IRX + + + + Checked + Spuntato + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Aggancia il caricamento/scaricamento del modulo IRX e genera simboli per le funzioni esportate al volo. + + + + Enable Trace Logging + Abilita Registrazione Trace + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Non spuntato + + + + Globally enable / disable trace logging. + Abilitare / disabilitare globalmente il log trace. + + + + EE BIOS + BIOS EE + + + + Log SYSCALL and DECI2 activity. + Registra l’attività SYSCALL e DECI2. + + + + EE Memory + Memoria EE + + + + Log memory access to unknown or unmapped EE memory. + Registra l'accesso alla memoria EE sconosciuta o non mappata. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Registra le istruzioni del processore R5900 (escluse le COP). Richiede la modifica della fonte PCSX2 e l'abilitazione dell'interprete. + + + + EE COP0 + COP0 EE + + + + Log COP0 (MMU, CPU status, etc) instructions. + Registra istruzioni COP0 (MMU, stato CPU, ecc). + + + + EE COP1 + COP1 EE + + + + Log COP1 (FPU) instructions. + Registra istruzioni COP1 (FPU). + + + + EE COP2 + COP2 EE + + + + Log COP2 (VU0 Macro mode) instructions. + Registra le istruzioni COP2 (VU0 modalità Macro). + + + + EE Cache + Cache EE + + + + Log EE cache activity. + Registra attività cache EE. + + + + EE Known MMIO + MMIO conosciuto dell'EE + + + + + Log known MMIO accesses. + Registra gli accessi MMIO noti. + + + + EE Unknown MMIO + MMIO sconosciuto dell'EE + + + + + Log unknown or unimplemented MMIO accesses. + Registra accessi MMIO sconosciuti o non implementati. + + + + EE DMA Registers + Registri DMA EE + + + + + Log DMA-related MMIO accesses. + Registra accessi MMIO relativi al DMA. + + + + EE IPU + IPU EE + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Registra attività IPU, MMIO, operazioni di decodifica, stato DMA, ecc. + + + + EE GIF Tags + Tag GIF EE + + + + Log GIFtag parsing activity. + Registra attività di analisi GIFtag. + + + + EE VIF Codes + Codici VIF dell'EE + + + + Log VIFcode processing; command, tag style, interrupts. + Registra elaborazione del codice VIF; comando, stile tag, interruzioni. + + + + EE MSKPATH3 + MSKPATH3 EE + + + + Log Path3 Masking processing. + Registra Elaborazione di mascheramento Path3. + + + + EE MFIFO + MFIFO dell'EE + + + + Log Scratchpad MFIFO activity. + Registra attività Scratchpad MFIFO. + + + + EE DMA Controller + Controllore DMA EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Registra attività di trasferimento DMA. Punti di stallo, bus arbitrato corretto, ecc. + + + + EE Counters + Contatori EE + + + + Log all EE counters events and some counter register activity. + Registra tutti gli eventi dei contatori EE e alcune attività del contatore del registro. + + + + EE VIF + VIF EE + + + + Log various VIF and VIFcode processing data. + Registra vari dati di elaborazione VIF e VIFcode. + + + + EE GIF + GIF EE + + + + Log various GIF and GIFtag parsing data. + Registra vari dati di elaborazione GIF e GIFtag. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Registra l’attività SYSCALL e IRX. + + + + IOP Memcards + IOP Memory Card + + + + Log memory card activity. Reads, Writes, erases, etc. + Registra l'attività della Memory Card. Letture, scritte, cancellazioni, ecc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Registra istruzioni processore R3000A (escluse COP). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Registra le istruzioni del co-processore IOP della GPU. + + + + IOP Known MMIO + MMIO conosciuto dell'IOP + + + + IOP Unknown MMIO + MMIO sconosciuto dell'IOP + + + + IOP DMA Registers + Registri DMA dell'IOP + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Registra attività PAD. + + + + IOP DMA Controller + Controllore IOP DMA + + + + IOP Counters + Contatori IOP + + + + Log all IOP counters events and some counter register activity. + Registra tutti gli eventi dei contatori IOP e alcune attività del contatore del registro. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Registra attività hardware CDVD. + + + + IOP MDEC + MDEC IOP + + + + Log Motion (FMV) Decoder hardware unit activity. + Registra attività dell'unità hardware Motion Decoder (FMV). + + + + EE SIF + SIF EE + + + + Log SIF (EE <-> IOP) activity. + Registra attività SIF (EE <-> IOP). + DebuggerWindow @@ -3884,53 +4794,58 @@ Vuoi sovrascriverla? Debugger PCSX2 - - + + Run Esegui - + Step Into Passa a - + F11 F11 - + Step Over Passa oltre - + F10 F10 - + Step Out Esci - + Shift+F11 Shift+F11 - + Always On Top - Sempre in 1° piano + Sempre in primo piano - + Show this window on top Mostra questa finestra sopra - + + Analyze + Analizza + + + Pause Metti in pausa @@ -4429,7 +5344,7 @@ Vuoi sovrascriverla? Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Accesso veloce al disco, meno tempi di caricamento. Verifica nelle liste di compatibilità di HDLoader i giochi che hanno problemi con questo. + Accesso veloce al disco, meno tempi di caricamento. Verifica nelle liste di compatibilità di HDLoader i giochi che hanno problemi con questa opzione. @@ -4609,12 +5524,12 @@ Vuoi sovrascriverla? Closing parenthesis without opening one. - Chiusura parentesi senza aprirne una. + Parentesi chiusa senza averne aperta una. Closing bracket without opening one. - Chiusura parentesi quadra senza aprirne una. + Parentesi quadra chiusa senza averne aperta una. @@ -4784,347 +5699,342 @@ L'URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Use Global Setting Utilizza le impostazioni generali - + Automatic binding failed, no devices are available. Associazione automatica non riuscita, nessun dispositivo disponibile. - + Game title copied to clipboard. Titolo del gioco copiato negli appunti. - + Game serial copied to clipboard. Numero di serie del gioco copiato negli appunti. - + Game CRC copied to clipboard. CRC del gioco copiato negli appunti. - + Game type copied to clipboard. Tipo di gioco copiato negli appunti. - + Game region copied to clipboard. Regione del gioco copiata negli appunti. - + Game compatibility copied to clipboard. Compatibilità del gioco copiata negli appunti. - + Game path copied to clipboard. Percorso del gioco copiato negli appunti. - - Per-game controller configuration initialized with global settings. - Configurazione del controller per gioco inizializzata con le impostazioni globali. - - - + Controller settings reset to default. Impostazioni del controller ripristinate ai valori predefiniti. - + No input profiles available. Nessun profilo di input disponibile. - + Create New... Crea nuovo... - + Enter the name of the input profile you wish to create. Inserisci il nome del profilo di input che vuoi creare. - + Are you sure you want to restore the default settings? Any preferences will be lost. Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa. - + Settings reset to defaults. Impostazioni reimpostate ai valori predefiniti. - + No save present in this slot. Nessun salvataggio presente in questo slot. - + No save states found. Nessuno stato di salvataggio trovato. - + Failed to delete save state. Impossibile eliminare lo stato di salvataggio. - + Failed to copy text to clipboard. Impossibile copiare il testo negli appunti. - + This game has no achievements. Questo gioco non ha obiettivi. - + This game has no leaderboards. Questo gioco non ha classifiche. - + Reset System Resetta il sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? - + Launch a game from images scanned from your game directories. Avvia un gioco dalle immagini scansionate dalle cartelle di gioco. - + Launch a game by selecting a file/disc image. Avvia un gioco selezionando un'immagine di file/disco. - + Start the console without any disc inserted. Avvia la console senza alcun disco inserito. - + Start a game from a disc in your PC's DVD drive. Avvia un gioco dal drive DVD del tuo PC. - + No Binding Nessuna Associazione - + Setting %s binding %s. Impostazione %s associazione %s. - + Push a controller button or axis now. Premi un pulsante o un asse del controller adesso. - + Timing out in %.0f seconds... Timing out in %.0f secondi... - + Unknown Sconosciuto - + OK OK - + Select Device Seleziona dispositivo - + Details Dettagli - + Options Opzioni - + Copies the current global settings to this game. Copia le attuali impostazioni globali in questo gioco. - + Clears all settings set for this game. Cancella tutte le impostazioni per questo gioco. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Shows the game you are currently playing as part of your profile on Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + Uses a light coloured theme instead of the default dark theme. Usa un tema chiaro invece del tema scuro predefinito. - + Game Display Display di gioco - + Switches between full screen and windowed when the window is double-clicked. Passa tra schermo intero e finestra quando si clicca due volte sulla finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - + Determines how large the on-screen messages and monitor are. Determina la grandezza dei messaggi sullo schermo e sul monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display. - + Shows the host's GPU usage in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configurazione attuale nell'angolo in basso a destra del display. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - + Resets configuration to defaults (excluding controller settings). Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller). - + Changes the BIOS image used to start future sessions. Cambia l'immagine BIOS utilizzata per avviare sessioni future. - + Automatic Automatico - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predefinito - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando si avvia un gioco. - + On-Screen Display Mostra A Schermo - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + BIOS Configuration Configurazione BIOS - + BIOS Selection Selezione del BIOS - + Options and Patches Opzioni e Patch - + Skips the intro screen, and bypasses region checks. Salta la schermata introduttiva e bypassa i controlli della regione. - + Speed Control Controllo velocità - + Normal Speed Velocità Normale - + Sets the speed when running without fast forwarding. Imposta la velocità in esecuzione senza l' avanzamento rapido. - + Fast Forward Speed Velocità di Avanzamento Rapido - + Sets the speed when using the fast forward hotkey. Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido. - + Slow Motion Speed Velocità al rallentatore - + Sets the speed when using the slow motion hotkey. Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore. - + System Settings Impostazioni di sistema - + EE Cycle Rate Frequenza Cicli EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocca od Overclocca la CPU emulata Emotion Engine. - + EE Cycle Skipping Salto Ciclo EE - + Enable MTVU (Multi-Threaded VU1) MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Abilita VU1 istantanea - + Enable Cheats Abilita Trucchi - + Enables loading cheats from pnach files. Abilita il caricamento delle patch widescreen dai file pnach. - + Enable Host Filesystem Abilita filesystem dell'host - + Enables access to files from the host: namespace in the virtual machine. Abilita l'accesso ai file dall'host: namespace nella macchina virtuale. - + Enable Fast CDVD Abilita CDVD Veloce - + Fast disc access, less loading times. Not recommended. Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato. - + Frame Pacing/Latency Control Frame Pacing / Controllo Latenza - + Maximum Frame Latency Latenza Massima Frame - + Sets the number of frames which can be queued. Imposta il numero di fotogrammi che possono essere accodati. - + Optimal Frame Pacing Frame Pacing Ottimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Seleziona l'API utilizzata per renderizzare il GS emulato. - + Synchronizes frame presentation with host refresh. Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host. - + Display Schermo - + Aspect Ratio Rapporto d'aspetto - + Selects the aspect ratio to display the game content at. Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco. - + FMV Aspect Ratio Override Sostituisci Proporzioni FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV. - + Deinterlacing Deinterlacciamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2 in progressivo per il display. - + Screenshot Size Dimensione Screenshot - + Determines the resolution at which screenshots will be saved. Determina la risoluzione in cui verranno salvati gli screenshot. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. Seleziona il formato che verrà utilizzato per salvare gli screenshot. - + Screenshot Quality Qualità screenshot - + Selects the quality at which screenshots will be compressed. Seleziona la qualità di compressione degli screenshot. - + Vertical Stretch Allungamento verticale - + Increases or decreases the virtual picture size vertically. Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente. - + Crop Ritaglia - + Crops the image, while respecting aspect ratio. Ritaglia l'immagine, pur rispettando il rapporto di aspetto. - + %dpx %dpx - + Enable Widescreen Patches Abilita patch widescreen - + Enables loading widescreen patches from pnach files. Abilita il caricamento delle patch widescreen dai file pnach. - + Enable No-Interlacing Patches Abilita le patch No-Interlacciamento - + Enables loading no-interlacing patches from pnach files. Abilita il caricamento delle patch no-interlacciamento dai file pnach. - + Bilinear Upscaling Upscaling bilineare - + Smooths out the image when upscaling the console to the screen. Rende più morbida l'immagine durante l'upscaling della console sullo schermo. - + Integer Upscaling Upscaling per integrali - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Screen Offsets Offset Schermo - + Enables PCRTC Offsets which position the screen as the game requests. Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco. - + Show Overscan Mostra overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. - + Anti-Blur Anti-Sfocatura - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - + Rendering Rendering - + Internal Resolution Risoluzione Interna - + Multiplies the render resolution by the specified factor (upscaling). Moltiplica la risoluzione del rendering per il fattore specificato (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtraggio bilineare - + Selects where bilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Trilinear Filtering Filtraggio trilineare - + Selects where trilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Anisotropic Filtering Filtraggio anisotropico - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleziona il tipo di dithering che si applica quando il gioco lo richiede. - + Blending Accuracy Precisione del blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host. - + Texture Preloading Precaricamento delle texture - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi. - + Software Rendering Threads Thread di rendering software - + Number of threads to use in addition to the main GS thread for rasterization. Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione. - + Auto Flush (Software) Scaricamento automatico (software) - + Force a primitive flush when a framebuffer is also an input texture. Forza un flush primitivo quando anche un framebuffer è una texture di input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Abilita l'emulazione dell' Edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Abilita l'emulazione della mappatura delle texture del GS. - + The selected input profile will be used for this game. Il profilo di input selezionato verrà utilizzato per questo gioco. - + Shared Condiviso - + Input Profile Profilo di input - + Shows the current PCSX2 version on the top-right corner of the display. Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display. - + Shows the currently active input recording status. Mostra lo stato di registrazione input attualmente attivo. - + Shows the currently active video capture status. Mostra lo stato di registrazione video attualmente attivo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display. - + Shows the current system hardware information on the OSD. Mostra informazioni sull'hardware in uso nell'OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi. - + Hardware Fixes Correzioni hardware - + Manual Hardware Fixes Correzioni manuali renderer hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente. - + CPU Sprite Render Size Dimensione del renderer delle sprite nella CPU - + Uses software renderer to draw texture decompression-like sprites. Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture. - + CPU Sprite Render Level Dimensione del renderer delle sprite nella CPU - + Determines filter level for CPU sprite render. Determina la dimensione del renderer delle sprite nella CPU. - + Software CLUT Render Render Software CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilizza il renderer software per disegnare i punti CLUT / sprite. - + Skip Draw Start Salta Inizio Disegno - + Object range to skip drawing. Intervallo di oggetti per saltare il disegno. - + Skip Draw End Salta Fine Disegno - + Auto Flush (Hardware) Scaricamento automatico (Hardware) - + CPU Framebuffer Conversion Conversione del framebuffer della CPU - + Disable Depth Conversion Disabilita Conversione Profondità - + Disable Safe Features Disabilita Funzionalità Sicure - + This option disables multiple safe features. Questa opzione disabilita molteplici funzioni sicure. - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del rendering specifiche per il gioco. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. - + Disable Partial Invalidation Disabilita Invalidazione Parziale - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - + Read Targets When Closing Leggi Target Alla Chiusura - + Flushes all targets in the texture cache back to local memory when shutting down. Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne. - + Estimate Texture Region Stima Regione delle Texture - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + GPU Palette Conversion Conversione palette GPU - + Upscaling Fixes Correzioni per l'Upscaling - + Adjusts vertices relative to upscaling. Regola i vertici relativamente all'upscaling. - + Native Scaling Ridimensionamento Nativo - + Attempt to do rescaling at native resolution. L'opzione tenta di riscalare alla risoluzione nativa. - + Round Sprite Arrotondamento sprite - + Adjusts sprite coordinates. Regola le coordinate delle sprite. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Adjusts target texture offsets. Regola le compensazioni delle texture designate. - + Align Sprite Allinea Sprite - + Fixes issues with upscaling (vertical lines) in some games. Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi. - + Merge Sprite Unisci Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Sostituisce più sprite post-elaborazione con un singolo sprite più grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Unscaled Palette Texture Draws Draw di Texture Palette Non Scalate - + Can fix some broken effects which rely on pixel perfect precision. Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel. - + Texture Replacement Sostituzione delle texture - + Load Textures Carica Texture - + Loads replacement textures where available and user-provided. Carica le texture di rimpiazzo dove disponibili e fornite dall'utente. - + Asynchronous Texture Loading Caricamento Asincrono delle Texture - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati. - + Precache Replacements Precarica Rimpiazzi nella cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono. - + Replacements Directory Cartella dei Rimpiazzi - + Folders Cartelle - + Texture Dumping Scaricamento delle Texture - + Dump Textures Scarica Texture - + Dump Mipmaps Scarica Mipmaps - + Includes mipmaps when dumping textures. Include le mipmap quando si scaricano le texture. - + Dump FMV Textures Scarica Texture degli FMV - + Allows texture dumping when FMVs are active. You should not enable this. Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. - + Post-Processing Post-elaborazione - + FXAA FXAA - + Enables FXAA post-processing shader. Abilita shader di post-elaborazione FXAA. - + Contrast Adaptive Sharpening Nitificatore a Contrasto Adattivo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Abilita il Nitificatore a Contrasto Adattivo FidelityFX. - + CAS Sharpness Nitidezza CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS. - + Filters Filtri - + Shade Boost Aumento Ombre - + Enables brightness/contrast/saturation adjustment. Abilita la regolazione della luminosità/del contrasto/della saturazione. - + Shade Boost Brightness Luminosità Aumento Ombre - + Adjusts brightness. 50 is normal. Regola la luminosità. 50 è quella normale. - + Shade Boost Contrast Contrasto Aumento Ombre - + Adjusts contrast. 50 is normal. Regola il contrasto. 50 è quello normale. - + Shade Boost Saturation Saturazione Aumento Ombre - + Adjusts saturation. 50 is normal. Regola la saturazione. 50 è quella normale. - + TV Shaders Shader TV - + Advanced Avanzate - + Skip Presenting Duplicate Frames Salta la Presentazione di Frame Duplicati - + Extended Upscaling Multipliers Moltiplicatori Di Upscaling Estesi - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU. - + Hardware Download Mode Modalità Download Hardware - + Changes synchronization behavior for GS downloads. Cambia il comportamento di sincronizzazione per i download del GS. - + Allow Exclusive Fullscreen Consenti Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto. - + Override Texture Barriers Ignora Barriere delle Texture - + Forces texture barrier functionality to the specified value. Forza la funzionalità delle barriere delle texture sul valore specificato. - + GS Dump Compression Compressione Dump del GS - + Sets the compression algorithm for GS dumps. Imposta l'algoritmo di compressione per gli scaricamenti del GS. - + Disable Framebuffer Fetch Disabilita Fetch del Framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host. - + Disable Shader Cache Disabilita Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impedisce il caricamento e il salvataggio di shaders/pipeline su disco. - + Disable Vertex Shader Expand Disabilita Espansione Shader Vertici - + Falls back to the CPU for expanding sprites/lines. Ripiega sulla CPU per espandere sprite/linee. - + Changes when SPU samples are generated relative to system emulation. Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema. - + %d ms %d ms - + Settings and Operations Impostazioni e Operazioni - + Creates a new memory card file or folder. Crea un nuovo file o una nuova cartella Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale. - + If not set, this card will be considered unplugged. Se non impostato, questa Card verrà considerata scollegata. - + The selected memory card image will be used for this slot. L'immagine selezionata della Memory Card verrà usata per questo ingresso. - + Enable/Disable the Player LED on DualSense controllers. Abilita/Disabilita il LED giocatore sui controller DualSense. - + Trigger Attivatore - + Toggles the macro when the button is pressed, instead of held. Attiva/Disattiva la macro quando il pulsante viene premuto, invece che tenuto. - + + Savestate + Salvataggio di Stato + + + + Compression Method + Metodo Di Compressione + + + + Sets the compression algorithm for savestate. + Imposta l'algoritmo di compressione per i salvataggi di stato. + + + + Compression Level + Livello Di Compressione + + + + Sets the compression level for savestate. + Imposta il livello di compressione per i salvataggi di stato. + + + Version: %s Versione: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressivo - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Basso (veloce) + + + + Medium (Recommended) + Medio (consigliato) + + + + Very High (Slow, Not Recommended) + Molto Alto (Lento, Non Consigliato) + + + Change Selection Modifica Selezione - + Select Seleziona - + Parent Directory Directory principale - + Enter Value Inserisci valore - + About Informazioni su - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Navigate Naviga - + Load Global State Carica Stato Globale - + Change Page Modifica pagina - + Return To Game Torna al Gioco - + Select State Selezionare lo Stato - + Select Game Seleziona Gioco - + Change View Cambia visualizzazione - + Launch Options Opzioni di lancio - + Create Save State Backups Crea backup degli stati salvati - + Show PCSX2 Version Mostra Versione Pcsx2 - + Show Input Recording Status Mostra Stato Registrazione Input - + Show Video Capture Status Mostra Stato Cattura Video - + Show Frame Times Mostra frame time - + Show Hardware Info Mostra informazioni Hardware - + Create Memory Card Crea Memory Card - + Configuration Configurazione - + Start Game Avvia la Partita - + Launch a game from a file, disc, or starts the console without any disc inserted. Avviare un gioco da un file, disco o avviare la console senza alcun disco inserito. - + Changes settings for the application. Modifica le impostazioni per l'applicazione. - + Return to desktop mode, or exit the application. Ritorna alla modalità desktop o esci dall'applicazione. - + Back Indietro - + Return to the previous menu. Ritorna al menu precedente. - + Exit PCSX2 Esci Da Pcsx2 - + Completely exits the application, returning you to your desktop. Esce completamente dall'applicazione, riportandoti al desktop. - + Desktop Mode Modalità desktop - + Exits Big Picture mode, returning to the desktop interface. Esci dalla modalità Big Picture, ritornando all'interfaccia desktop. - + Resets all configuration to defaults (including bindings). Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni). - + Replaces these settings with a previously saved input profile. Sostituisce queste impostazioni con un profilo di input precedentemente salvato. - + Stores the current settings to an input profile. Archivia le impostazioni attuali su un profilo di input. - + Input Sources Sorgenti di Input - + The SDL input source supports most controllers. La sorgente di input SDL supporta la maggior parted dei controller. - + Provides vibration and LED control support over Bluetooth. Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth. - + Allow SDL to use raw access to input devices. Consenti a SDL di usare l'accesso puro ai dispositivi di input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Abilita tre ingressi aggiuntivi per i controller. Non supportato in tutti i giochi. - + Attempts to map the selected port to a chosen controller. Tenta di mappare la porta selezionata su un controller scelto. - + Determines how much pressure is simulated when macro is active. Determina quanta pressione viene simulata quando la macro è attiva. - + Determines the pressure required to activate the macro. Determina la pressione richiesta per attivare la macro. - + Toggle every %d frames Attiva/Disattiva ogni %d frame - + Clears all bindings for this USB controller. Cancella tutte le associazioni per questo controller USB. - + Data Save Locations Posizioni dei Salvataggi di Dati - + Show Advanced Settings Mostra Impostazioni Avanzate - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate. - + Logging Registrazione - + System Console Console di Sistema - + Writes log messages to the system console (console window/standard output). Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard). - + File Logging Registrazione dei File - + Writes log messages to emulog.txt. Scrive i messaggi del registro su emulog.txt. - + Verbose Logging Registrazione Dettagliata - + Writes dev log messages to log sinks. Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri. - + Log Timestamps Timestamp del Registro - + Writes timestamps alongside log messages. Scrive i timestamp a fianco dei messaggi del registro. - + EE Console Console dell'EE - + Writes debug messages from the game's EE code to the console. Scrive i messaggi di debug dal codice EE del gioco sulla console. - + IOP Console Console dell'IOP - + Writes debug messages from the game's IOP code to the console. Scrive i messaggi di debug dal codice IOP del gioco sulla console. - + CDVD Verbose Reads Letture Dettagliate del CDVD - + Logs disc reads from games. Registra le letture del disco dai giochi. - + Emotion Engine Emotion Engine - + Rounding Mode Modalità di arrotondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Division Rounding Mode Modalità Arrotondamento Divisione - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Clamping Mode Modalità Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche. - + Enable EE Recompiler Abilita EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo. - + Enable EE Cache Abilita Cache EE - + Enables simulation of the EE's cache. Slow. Abilita la simulazione della cache EE. Lento. - + Enable INTC Spin Detection Abilita Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Wait Loop Detection Abilita rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Vector Units Vector Units (VU - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + VU0 Clamping Mode Modalità Clamping VU0 - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + VU1 Clamping Mode Modalità Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Abilita Ricompilatore VU0 (Modalità Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato. - + Enable VU1 Recompiler Abilita Ricompilatore VU1 - + Enable VU Flag Optimization Abilita l'Ottimizzazione VU Flag - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + I/O Processor Processore I/O - + Enable IOP Recompiler Abilita Ricompilatore IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo. - + Graphics Grafica - + Use Debug Device Usa Dispositivo di Debug - + Settings Impostazioni - + No cheats are available for this game. Non sono disponibili trucchi per questo gioco. - + Cheat Codes Trucchi - + No patches are available for this game. Non sono disponibili patch per questo gioco. - + Game Patches Patch di gioco - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco. - + Game Fixes Correzioni di Gioco - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo. - + FPU Multiply Hack Hack Moltiplicazione FPU - + For Tales of Destiny. Per Tales of Destiny. - + Preload TLB Hack Precarica Hack TLB - + Needed for some games with complex FMV rendering. Necessario per alcuni giochi con rendering FMV complesso. - + Skip MPEG Hack Hack Salto MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Istantaneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter. - + VU Add Hack Hack Aggiunta VU - + Full VU0 Synchronization Sincronizzazione VU0 Completa - + Forces tight VU0 sync on every COP2 instruction. Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Per controllare se ci sono possibili overflow dei float (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa timing accurato per gli XGKick VU (più lento). - + Load State Carica Stato - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Disable the support of depth buffers in the texture cache. Disabilita il supporto del buffer di profondità nella cache delle texture. - + Disable Render Fixes Disabilita Correzioni Render - + Preload Frame Data Precarica Dati Frame - + Texture Inside RT Texture dentro RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - + Half Pixel Offset Offset Half Pixel - + Texture Offset X Offset X delle texture - + Texture Offset Y Offset Y delle texture - + Dumps replaceable textures to disk. Will reduce performance. Scarica texture sostituibili sul disco. Ridurrà le prestazioni. - + Applies a shader which replicates the visual effects of different styles of television set. Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing. - + Enables API-level validation of graphics commands. Abilita la validazione a livello API dei comandi grafici. - + Use Software Renderer For FMVs - Usa renderer software per i FMV + Usa renderer software per gli FMV - + To avoid TLB miss on Goemon. Per evitare dei miss TLB su Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Buono per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. + Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emula GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2. - + DMA Busy Hack Hack DMA Occupato - + Delay VIF1 Stalls Ritardo Blocchi VIF1 - + Emulate VIF FIFO Emula VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simula VIF1 FIFO leggi avanti. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers. + Simula VIF1 FIFO di tipo read ahead. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. + Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. - + VU XGKick Sync Sincronizzazione VU XGkick - + Force Blit Internal FPS Detection Forza Rilevamento FPS Interno Blit - + Save State Salva Stato - + Load Resume State Carica Stato di Ripresa - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Vuoi caricare questo salvataggio e continuare? - + Region: Regione: - + Compatibility: Compatibilità: - + No Game Selected Nessun Gioco Selezionato - + Search Directories Cartelle di Ricerca - + Adds a new directory to the game search list. Aggiunge una nuova directory alla lista di ricerca dei giochi. - + Scanning Subdirectories Scansione delle Sottocartelle - + Not Scanning Subdirectories Nessuna Scansione delle Sottocartelle - + List Settings Impostazioni Elenco - + Sets which view the game list will open to. Imposta come sarà visualizzata la lista di gioco. - + Determines which field the game list will be sorted by. Determina secondo quale campo verrà ordinato l'elenco dei giochi. - + Reverses the game list sort order from the default (usually ascending to descending). - Inverte l'ordine di ordinamento della lista di gioco dal valore predefinito (solitamente crescente in discendente). + Inverte l'ordine di ordinamento della lista giochi dal valore predefinito (solitamente crescente in discendente). - + Cover Settings Impostazioni Copertina - + Downloads covers from a user-specified URL template. Scarica copertine da un modello di URL specificato dall'utente. - + Operations Operazioni - + Selects where anisotropic filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi. - + Identifies any new files added to the game directories. Identifica qualsiasi nuovo file aggiunto alle directory dei giochi. - + Forces a full rescan of all games previously identified. Forza una nuova scansione completa di tutti i giochi precedentemente identificati. - + Download Covers Scarica Copertine - + About PCSX2 Informazioni su PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. + Quando abilitato e si è loggati, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche. + Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. - + Error Errore - + Pauses the emulator when a controller with bindings is disconnected. Mette in pausa l'emulatore quando un controller con associazioni è disconnesso. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup - + Enable CDVD Precaching Abilita pre-caricamento CDVD - + Loads the disc image into RAM before starting the virtual machine. Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale. - + Vertical Sync (VSync) Sincronizzazione verticale (Vsync) - + Sync to Host Refresh Rate Sincronizza con frequenza di aggiornamento host - + Use Host VSync Timing Usa Timing VSync dell'Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disabilita il frame time interno di PCSX2 e usa invece il vsync dell'host. - + Disable Mailbox Presentation Disabilita Presentazione Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffer. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. + Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffering. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. - + Audio Control Controllo audio - + Controls the volume of the audio played on the host. Controlla il volume dell'audio riprodotto sull'host. - + Fast Forward Volume Volume Avanzamento Rapido - + Controls the volume of the audio played on the host when fast forwarding. Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido. - + Mute All Sound Disattiva tutti i suoni - + Prevents the emulator from producing any audible sound. Impedisce all'emulatore di produrre qualsiasi suono udibile. - + Backend Settings Impostazioni Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host. - + Expansion Espansione - + Determines how audio is expanded from stereo to surround for supported games. Determina come l'audio viene espanso dallo stereo al surround per i giochi supportati. - + Synchronization Sincronizzazione - + Buffer Size Dimensione del Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantità di buffer audio prima di essere ottenuto dall'API host. - + Output Latency Latenza di Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latenza tra l'audio raccolto dall'API host e quello riprodotto attraverso gli altoparlanti. - + Minimal Output Latency Latenza Di Uscita Minima - + When enabled, the minimum supported output latency will be used for the host API. Se abilitato, verrà utilizzata la latenza minima di uscita supportata per l'API host. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Forza Posizione Sprite in Pari - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard. - + When enabled, each session will behave as if no achievements have been unlocked. Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato. - + Account Account - + Logs out of RetroAchievements. Disconnettiti da RetroAchievments. - + Logs in to RetroAchievements. Accedi a RetroAchievments. - + Current Game Gioco Attuale - + An error occurred while deleting empty game settings: {} Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote: {} - + An error occurred while saving game settings: {} Si è verificato un errore durante il salvataggio delle impostazioni di gioco: {} - + {} is not a valid disc image. {} non è un'immagine disco valida. - + Automatic mapping completed for {}. Mappatura automatica completata per {}. - + Automatic mapping failed for {}. Mappatura automatica fallita per {}. - + Game settings initialized with global settings for '{}'. Impostazioni del gioco inizializzate con impostazioni globali per '{}'. - + Game settings have been cleared for '{}'. Le impostazioni del gioco sono state cancellate per '{}'. - + {} (Current) {} (Attuale) - + {} (Folder) {} (Cartella) - + Failed to load '{}'. Caricamento di '{}' non riuscito. - + Input profile '{}' loaded. Profilo di input '{}' caricato. - + Input profile '{}' saved. Profilo di input '{}' salvato. - + Failed to save input profile '{}'. Salvataggio del profilo di input '{}' non riuscito. - + Port {} Controller Type Tipo Controller Porta {} - + Select Macro {} Binds Seleziona Associazioni Macro {} - + Port {} Device Dispositivo Porta {} - + Port {} Subtype Sottotipo Porta {} - + {} unlabelled patch codes will automatically activate. {} codici di patch non etichettati si attiveranno automaticamente. - + {} unlabelled patch codes found but not enabled. {} codici di patch non etichettati trovati ma non abilitati. - + This Session: {} Questa sessione: {} - + All Time: {} Tempo Totale: {} - + Save Slot {0} Slot di Salvataggio {0} - + Saved {} Salvato {} - + {} does not exist. {} non esiste. - + {} deleted. {} eliminato. - + Failed to delete {}. Eliminazione di {} non riuscita. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo giocato: {} - + Last Played: {} Giocato: {} - + Size: {:.2f} MB Dimensione: {:.2f} MB - + Left: Sinistra: - + Top: Sopra: - + Right: Destra: - + Bottom: Sotto: - + Summary Riepilogo - + Interface Settings Impostazioni Interfaccia - + BIOS Settings Impostazioni BIOS - + Emulation Settings Impostazioni Emulazione - + Graphics Settings Impostazioni grafiche - + Audio Settings Impostazioni audio - + Memory Card Settings Impostazioni Memory Card - + Controller Settings Impostazioni del controller - + Hotkey Settings Impostazioni Scorciatoie - + Achievements Settings Impostazioni Obiettivi - + Folder Settings Impostazioni cartelle - + Advanced Settings Impostazioni avanzate - + Patches Patch - + Cheats Trucchi - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocità 50% - + 60% Speed Velocità 60% - + 75% Speed Velocità 75% - + 100% Speed (Default) Velocità 100% (predefinita) - + 130% Speed Velocità 130% - + 180% Speed Velocità 180% - + 300% Speed Velocità 300% - + Normal (Default) Normale (predefinita) - + Mild Underclock Underclock leggero - + Moderate Underclock Underclock moderato - + Maximum Underclock Underclock massimo - + Disabled Disabilitato - + 0 Frames (Hard Sync) 0 Frame (Hard Sync) - + 1 Frame 1 frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nessuno - + Extra + Preserve Sign Extra + preserva segno - + Full Completo - + Extra Extra - + Automatic (Default) Automatico (Predefinito) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nessuno - + Off Disattivato - + Bilinear (Smooth) Bilineare (Smussato) - + Bilinear (Sharp) Bilineare (Nitido) - + Weave (Top Field First, Sawtooth) Trama (Dal campo superiore in giù, a dente di sega) - + Weave (Bottom Field First, Sawtooth) Trama (Dal campo inferiore in su, a dente di sega) - + Bob (Top Field First) Bob (prima il campo superiore) - + Bob (Bottom Field First) Bob (prima il campo in basso) - + Blend (Top Field First, Half FPS) Blend (Prima il campo superiore, metà FPS) - + Blend (Bottom Field First, Half FPS) Blend (Prima il campo inferiore, metà FPS) - + Adaptive (Top Field First) Adattivo (prima il campo superiore) - + Adaptive (Bottom Field First) Adattivo (prima il campo inferiore) - + Native (PS2) Nativo (PS2) - + Nearest Più vicino - + Bilinear (Forced) Bilineare (Forzato) - + Bilinear (PS2) Bilineare (PS2) - + Bilinear (Forced excluding sprite) Bilineare (forzato eccetto sprite) - + Off (None) Disattivato (nessuno) - + Trilinear (PS2) Trilineare (PS2) - + Trilinear (Forced) Trilineare (Forzato) - + Scaled Ridimensionato - + Unscaled (Default) Non ridimensionato (Predefinito) - + Minimum Minimo - + Basic (Recommended) Di base (consigliato) - + Medium Medio - + High Elevato - + Full (Slow) Completo (lento) - + Maximum (Very Slow) Massimo (Molto Lento) - + Off (Default) Disattivato (predefinito) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parziale - + Full (Hash Cache) Completa (Cache Hash) - + Force Disabled Forza disabilitazione - + Force Enabled Forza abilitazione - + Accurate (Recommended) Accurata (consigliata) - + Disable Readbacks (Synchronize GS Thread) Disabilita Readback (Sincronizza thread GS) - + Unsynchronized (Non-Deterministic) Non sincronizzato (Non deterministico) - + Disabled (Ignore Transfers) Disabilitato (Ignora trasferimenti) - + Screen Resolution Risoluzione dello Schermo - + Internal Resolution (Aspect Uncorrected) Risoluzione Interna (Aspetto Non Corretto) - + + Load/Save State + Carica/Salva Stato + + + WARNING: Memory Card Busy ATTENZIONE: Memory Card Occupata - + Cannot show details for games which were not scanned in the game list. Impossibile mostrare i dettagli per i giochi che non sono stati analizzati nell'elenco dei giochi. - + Pause On Controller Disconnection Metti in pausa quando il controller è disconnesso - + SDL DualSense Player LED LED SDL giocatore del controller DualSense - + Press To Toggle Premi Per Attivare/Disattivare - + Deadzone Zona morta - + Full Boot Avvio Completo - + Achievement Notifications Mostra Notifiche Obiettivi - + Leaderboard Notifications Mostra Notifiche Classifiche - + Enable In-Game Overlays Abilita Overlay Nel Gioco - + Encore Mode Encore Mode - + Spectator Mode Modalità spettatore - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU. - + Removes the current card from the slot. Rimuove la Memory Card attuale dall'ingresso. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frequenza con cui la macro attiverà/disattiverà i pulsanti (come il fuoco automatico). - + {} Frames {} Fotogrammi - + No Deinterlacing Nessun Deinterlacciamento - + Force 32bit Forza 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabilitato) - + 1 (64 Max Width) 1 (Larghezza Massima 64) - + 2 (128 Max Width) 2 (Larghezza Massima 128) - + 3 (192 Max Width) 3 (Larghezza Massima 192) - + 4 (256 Max Width) 4 (Larghezza Massima 256) - + 5 (320 Max Width) 5 (Larghezza Massima 320) - + 6 (384 Max Width) 6 (Larghezza Massima 384) - + 7 (448 Max Width) 7 (Larghezza Massima 448) - + 8 (512 Max Width) 8 (Larghezza Massima 512) - + 9 (576 Max Width) 9 (Larghezza Massima 576) - + 10 (640 Max Width) 10 (Larghezza Massima 640) - + Sprites Only Solo Sprite - + Sprites/Triangles Sprite/Triangoli - + Blended Sprites/Triangles Sprite/Triangoli Miscelati - + 1 (Normal) 1 (Normale) - + 2 (Aggressive) 2 (Aggressivo) - + Inside Target Target Interno - + Merge Targets Unisci Target - + Normal (Vertex) Normale (Vertice) - + Special (Texture) Speciale (Texture) - + Special (Texture - Aggressive) Speciale (Texture - Aggressivo) - + Align To Native Allinea A Nativo - + Half Metà - + Force Bilinear Forza Bilineare - + Force Nearest Forza Più vicino - + Disabled (Default) Disabilitato (Predefinito) - + Enabled (Sprites Only) Abilitato (Solo Sprite) - + Enabled (All Primitives) Abilitato (Tutte le Primitive) - + None (Default) Nessuno (Predefinito) - + Sharpen Only (Internal Resolution) Solo nitidezza (risoluzione interna) - + Sharpen and Resize (Display Resolution) Rende nitido e ridimensiona (risoluzione dello schermo) - + Scanline Filter Filtro linee di scansione - + Diagonal Filter Filtro diagonale - + Triangular Filter Filtro Triangolare - + Wave Filter Filtro onda - + Lottes CRT CRT di Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Non compresso - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Game Grid Griglia dei Giochi - + Game List Lista dei giochi - + Game List Settings Impostazioni Elenco - + Type Tipo - + Serial Seriale - + Title Titolo - + File Title Titolo del File - + CRC CRC - + Time Played Tempo giocato - + Last Played Giocato - + Size Dimensione - + Select Disc Image Seleziona immagine del disco - + Select Disc Drive Seleziona unità disco - + Start File Avvia File - + Start BIOS Avvia BIOS - + Start Disc Avvia Disco - + Exit Esci - + Set Input Binding Imposta Associazione Input - + Region Regione - + Compatibility Rating Valutazione di compatibilità - + Path Percorso - + Disc Path Percorso del disco - + Select Disc Path Seleziona Percorso del disco - + Copy Settings Copia Impostazioni - + Clear Settings Cancella impostazioni - + Inhibit Screensaver Blocca salvaschermo - + Enable Discord Presence Attiva la Discord Rich Presence - + Pause On Start Pausa all'avvio - + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - + Pause On Menu Pausa Nel Menu - + Confirm Shutdown - Conferma arresto + Conferma spegnimento - + Save State On Shutdown - Salva stato all'arresto + Salva stato allo spegnimento - + Use Light Theme Usa Tema Chiaro - + Start Fullscreen Avvia a schermo intero - + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero - + OSD Scale Scala OSD - + Show Messages Mostra i messaggi - + Show Speed Mostra velocità - + Show FPS Mostra FPS - + Show CPU Usage Mostra utilizzo CPU - + Show GPU Usage Mostra utilizzo GPU - + Show Resolution Mostra risoluzione - + Show GS Statistics Mostra Statistiche GS - + Show Status Indicators Mostra indicatori di stato - + Show Settings Mostra impostazioni - + Show Inputs Mostra input - + Warn About Unsafe Settings - Avvisa sulle impostazioni non sicure + Avvisa quando si utilizzano impostazioni non sicure - + Reset Settings Ripristina Impostazioni - + Change Search Directory Cambia Cartella Di Ricerca - + Fast Boot Avvio veloce - + Output Volume Volume di uscita - + Memory Card Directory Cartella delle Memory Card - + Folder Memory Card Filter Filtro della Memory Card Cartella - + Create Crea - + Cancel Annulla - + Load Profile Carica Profilo - + Save Profile Salva Profilo - + Enable SDL Input Source Abilita sorgente di input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modalità potenziata DualShock 4 / DualSense - + SDL Raw Input Input Grezzo SDL - + Enable XInput Input Source Abilita sorgente di input XInput - + Enable Console Port 1 Multitap Abilita Multitap Console Porta 1 - + Enable Console Port 2 Multitap Abilita Multitap Console Porta 2 - + Controller Port {}{} Ingresso Controller {}{} - + Controller Port {} Ingresso Controller {} - + Controller Type Tipo di Controller - + Automatic Mapping Mappatura Automatica - + Controller Port {}{} Macros Macro per Porta Controller %1 - + Controller Port {} Macros Macro per Porta Controller %1 - + Macro Button {} Pulsante Macro {} - + Buttons Pulsanti - + Frequency Frequenza - + Pressure Pressione - + Controller Port {}{} Settings Impostazioni Porta Controller {}{} - + Controller Port {} Settings Impostazioni Porta Controller {} - + USB Port {} Porta USB {} - + Device Type Tipo di dispositivo - + Device Subtype Sottotipo di dispositivo - + {} Bindings {} Associazioni - + Clear Bindings Elimina Associazioni - + {} Settings {} Impostazioni - + Cache Directory Cartella Cache - + Covers Directory Cartella delle copertine - + Snapshots Directory Cartella screenshot - + Save States Directory Cartella stati salvati - + Game Settings Directory Cartella Impostazioni Di Gioco - + Input Profile Directory Cartella Profilo Input - + Cheats Directory Cartella dei trucchi - + Patches Directory Cartella delle Patch - + Texture Replacements Directory Cartella Delle Sostituzioni Delle Texture - + Video Dumping Directory Cartella Di Dumping Video - + Resume Game Riprendi la partita - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Game Properties Proprietà del Gioco - + Achievements Obiettivi - + Save Screenshot Cattura Schermata - + Switch To Software Renderer Passa Al Renderer Software - + Switch To Hardware Renderer Passa Al Renderer Hardware - + Change Disc Cambia Disco - + Close Game Chiudi Gioco - + Exit Without Saving Esci senza salvare - + Back To Pause Menu Torna Al Menu Pausa - + Exit And Save State Esci E Salva Stato - + Leaderboards Classifiche - + Delete Save Elimina Salvataggio - + Close Menu Chiudi Menu - + Delete State Elimina stato - + Default Boot Avvio Predefinito - + Reset Play Time Reimposta tempo di gioco - + Add Search Directory Aggiungi cartella di ricerca - + Open in File Browser Apri nel File Browser - + Disable Subdirectory Scanning Disabilita Scansione Sottocartella - + Enable Subdirectory Scanning Abilita Scansione Sottocartella - + Remove From List Rimuovi dall'elenco - + Default View Visualizzazione predefinita - + Sort By Ordina per - + Sort Reversed Ordinamento Invertito - + Scan For New Games Scansione nuovi giochi - + Rescan All Games Riscansiona tutti i giochi - + Website Sito web - + Support Forums Forum di supporto - + GitHub Repository Repository GitHub - + License Licenza - + Close Chiudi - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata. - + Enable Achievements Abilita obiettivi - + Hardcore Mode Modalità Hardcore - + Sound Effects Effetti Sonori - + Test Unofficial Achievements Testa Obiettivi non ufficiali - + Username: {} Nome utente: {} - + Login token generated on {} Token di login generato su {} - + Logout Disconnettiti - + Not Logged In Accesso non effettuato - + Login Accedi - + Game: {0} ({1}) Gioco: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. - + Card Enabled Scheda Abilitata - + Card Name Nome della Scheda - + Eject Card Espelli Memory Card @@ -9124,27 +10094,27 @@ Vuoi caricare questo salvataggio e continuare? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Il moltiplicatore di upscale configurato {}x è al di sopra del moltiplicatore della GPU supportato di {}x. - + Failed to reopen, restoring old configuration. Riapertura non riuscita, ripristino della configurazione precedente in corso. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Impossibile creare il dispositivo di rendering. Questo potrebbe essere dovuto alla tua GPU che non supporta il renderer scelto ({}), o probabilmente i driver grafici non sono aggiornati. - + Failed to change window after update. The log may contain more information. Modifica finestra non riuscita dopo l'aggiornamento. Il registro potrebbe contenere ulteriori informazioni. - + Upscale multiplier set to {}x. Moltiplicatore upscale impostato su {}x. @@ -9224,14 +10194,14 @@ Vuoi caricare questo salvataggio e continuare? Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Mantieni attiva la GPU durante la lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento. + Mantieni Attiva la GPU Durante la Lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento. @@ -9356,62 +10326,67 @@ Per maggiori informazioni, consulta la nostra documentazione ufficiale.Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-lock, o salvataggi corrotti. Usa i trucchi a tuo rischio e pericolo, il team di PCSX2 non fornirà alcun supporto agli utenti che hanno abilitato i trucchi. - + Enable Cheats Abilita Trucchi - + Name Nome - + Author Autore - + Description Descrizione - + + Search... + Cerca... + + + Enable All Abilita Tutti - + Disable All Disabilita Tutti - + All CRCs Tutti i CRC - + Reload Cheats Ricarica Trucchi - + Show Cheats For All CRCs Mostra Trucchi Per Tutti I Crc - + Checked Spuntato - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi. - + %1 unlabelled patch codes will automatically activate. %1 codici di patch non etichettati si attiveranno automaticamente. @@ -9658,7 +10633,7 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Buono per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. + Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. @@ -9698,7 +10673,7 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu Run behind. To avoid sync problems when reading or writing VU registers. - Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. + Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. @@ -10534,7 +11509,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto GlobalVariableTreeWidget - + unknown function funzione sconosciuta @@ -11582,37 +12557,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Scala OSD: - + Show Indicators Mostra Indicatori - + Show Resolution Mostra risoluzione - + Show Inputs Mostra input - + Show GPU Usage Mostra utilizzo GPU - + Show Settings Mostra impostazioni - + Show FPS Mostra FPS @@ -11641,7 +12616,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disabilita Espansione Shader Vertex - + Show Statistics Mostra Statistiche @@ -11658,13 +12633,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturazione: - + Show CPU Usage Mostra utilizzo CPU - + Warn About Unsafe Settings Avvisa sulle impostazioni non sicure @@ -11707,19 +12682,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Destra (Predefinito) - + Show Frame Times Mostra frame time - + Show PCSX2 Version Mostra Versione Pcsx2 - + Show Hardware Info Mostra informazioni Hardware @@ -11731,13 +12706,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mostra Stato Registrazione Input - + Show Video Capture Status Mostra Stato Cattura Video - + Show VPS Mostra VPS @@ -11911,7 +12886,7 @@ Swap chain: see Microsoft's Terminology Portal. Usa Dispositivo di Debug - + Show Speed Percentages Mostra Percentuali di Velocità @@ -11985,9 +12960,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Usa impostazione globale [%1] @@ -12080,7 +13055,7 @@ Swap chain: see Microsoft's Terminology Portal. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. + Abilita l'opzione per mostrare l'area di overscan in giochi che disegnano più dell'area sicura dello schermo. @@ -12207,7 +13182,7 @@ Swap chain: see Microsoft's Terminology Portal. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di visuali quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica. + Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di grafica quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica. @@ -12421,153 +13396,153 @@ Swap chain: see Microsoft's Terminology Portal. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input. - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativo (~4680px) - + 14x Native (~5040px) 14x Nativo (~5040px) - + 15x Native (~5400px) 15x Nativo (~5400px) - + 16x Native (~5760px) 16x Nativo (~5760px) - + 17x Native (~6120px) 17x Nativo (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativo (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativo (~6840px) - + 20x Native (~7200px) 20x Nativo (~7200px) - + 21x Native (~7560px) 21x Nativo (~7560px) - + 22x Native (~7920px) 22x Nativo (~7920px) - + 23x Native (~8280px) 23x Nativo (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativo (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativo (~9000px) - - + + %1x Native %1x Nativo @@ -12679,8 +13654,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Schermo intero senza bordi @@ -12741,7 +13716,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Nativa (PS2) (Predefinita) @@ -13122,8 +14097,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predefinito @@ -13133,17 +14108,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffer. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. - - - - (Default) - (Predefinito) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predefinito @@ -13152,190 +14121,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafica - + Save Screenshot Cattura Schermata - + Toggle Video Capture Attiva/Disattiva Cattura video - + Save Single Frame GS Dump Salva dump di un singolo frame del GS - + Save Multi Frame GS Dump Salva dump di multipli frame del GS - + Toggle Software Rendering Attiva/Disattiva Rendering Software - + Increase Upscale Multiplier Aumenta Moltiplicatore Upscaling - + Decrease Upscale Multiplier Diminuisci Moltiplicatore Upscaling - + Toggle On-Screen Display Attiva/Disattiva Mostra a Schermo - + Cycle Aspect Ratio Alterna Rapporti d'Aspetto - + Aspect ratio set to '{}'. Rapporto d'aspetto impostato su '{}'. - + Toggle Hardware Mipmapping Attiva/Disattiva Mipmapping Hardware - + Hardware mipmapping is now enabled. Il mipmapping hardware è ora abilitato. - + Hardware mipmapping is now disabled. Il mipmapping hardware è ora disabilitato. - + Cycle Deinterlace Mode Modalità Deinterlacciamento Ciclo - + Automatic Automatico - + Off Disattivato - + Weave (Top Field First) Intreccio (prima il campo in alto) - + Weave (Bottom Field First) Intreccio (prima il campo in basso) - + Bob (Top Field First) Bob (prima il campo superiore) - + Bob (Bottom Field First) Bob (prima il campo in basso) - + Blend (Top Field First) Miscela (prima il campo in alto) - + Blend (Bottom Field First) Miscela (prima il campo in basso) - + Adaptive (Top Field First) Adattivo (prima il campo superiore) - + Adaptive (Bottom Field First) Adattivo (prima il campo inferiore) - + Deinterlace mode set to '{}'. Modalità deinterlacciamento impostata su '{}'. - + Toggle Texture Dumping Attiva/Disattiva Dumping delle Texture - + Texture dumping is now enabled. Il dumping delle texture è ora abilitato. - + Texture dumping is now disabled. Il dumping delle texture è ora disabilitato. - + Toggle Texture Replacements Attiva/Disattiva le sostituzioni delle texture - + Texture replacements are now enabled. Le sostituzioni delle texture sono ora abilitate. - + Texture replacements are now disabled. Le sostituzioni delle texture sono ora disabilitate. - + Reload Texture Replacements Ricarica le sostituzioni delle texture - + Texture replacements are not enabled. Le sostituzioni delle texture non sono abilitate. - + Reloading texture replacements... Ricarica delle sostituzioni delle texture in corso... @@ -13612,7 +14581,7 @@ Swap chain: see Microsoft's Terminology Portal. Carica Stato Dallo Slot 10 - + Save slot {0} selected ({1}). Slot di salvataggio {0} selezionato ({1}). @@ -13645,48 +14614,53 @@ Swap chain: see Microsoft's Terminology Portal. Annulla conteggio: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Salvato alle {0:%H:%M} il {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Il selettore dello stato salvato non è disponibile senza un valido seriale di gioco. - + Load Carica - + Save Salva - + Select Previous Seleziona precedente - + Select Next Seleziona successivo - - + + Close Menu + Chiudi Menu + + + + Save Slot {0} Slot di Salvataggio {0} - + No save present in this slot. Nessun salvataggio presente in questo slot. - + no save yet ancora nessuno stato salvato @@ -14029,132 +15003,120 @@ Clic destro per cancellare l'associazione Comportamento - - + + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - - + + Inhibit Screensaver Blocca salvaschermo - - - - Save State On Shutdown - Salva stato all'arresto - - + Pause On Start Pausa all'avvio - - + + Confirm Shutdown - Conferma arresto + Conferma spegnimento - - - Create Save State Backups - Crea backup degli stati salvati - - - - + + Enable Discord Presence Abilita la presenza in Discord - - + + Pause On Controller Disconnection Metti in pausa quando il controller è disconnesso - + Game Display Display di gioco - - + + Start Fullscreen Avvia a schermo intero - - + + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - - + + Render To Separate Window Renderizza in una finestra a parte - - + + Hide Main Window When Running Nascondi la finestra principale durante l'esecuzione - - + + Disable Window Resizing Disabilita ridimensionamento finestra - - + + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero - + Preferences Preferenze - + Language: Lingua: - + Theme: Tema: - + Automatic Updater Aggiornamento automatico - + Update Channel: Canale di aggiornamento: - + Current Version: Versione attuale: - - + + Enable Automatic Update Check Abilita il controllo automatico degli aggiornamenti - + Check for Updates... Verifica la presenza di aggiornamenti... @@ -14254,66 +15216,59 @@ Clic destro per cancellare l'associazione Custom.qss [Rilascia nella cartella di PCSX2] - - - - - + + + + Checked Spuntato - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controlla automaticamente gli aggiornamenti per il programma all'avvio. Gli aggiornamenti possono essere rimandati a più tardi o saltati completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - - - + Pauses the emulator when a controller with bindings is disconnected. Mette in pausa l'emulatore quando un controller con associazioni è disconnesso. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Consente di entrare e uscire dalla modalità a schermo intero facendo doppio clic sulla finestra di gioco. - + Prevents the main window from being resized. Impedisce alla finestra principale di essere ridimensionata. + - + - + + - - - - - + + Unchecked Non spuntato @@ -14323,43 +15278,37 @@ Clic destro per cancellare l'associazione Fusione [Chiaro/Scuro] - + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup. - - - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderizza il gioco in una finestra a parte, invece che nella finestra principale. Se lasciato senza spunta, il gioco verrà mostrato sopra la cima della lista dei giochi. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Nasconde la finestra principale (con la lista dei giochi) quando un gioco è in esecuzione, richiede Renderizza in una finestra a parte per essere abilitata. - + Shows the game you are currently playing as part of your profile in Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. @@ -14513,7 +15462,7 @@ Clic destro per cancellare l'associazione - + Load State Carica stato @@ -15117,7 +16066,7 @@ Sei sicuro di voler continuare? Confirm Shutdown - Conferma arresto + Conferma spegnimento @@ -15132,10 +16081,10 @@ Sei sicuro di voler continuare? - - - - + + + + Error Errore @@ -15240,57 +16189,67 @@ Sei sicuro di voler continuare? Creazione di '%1' non riuscita. - + + Theme Change + Cambio Tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Cambiando il tema si chiuderà la finestra del debugger. Eventuali dati non salvati andranno persi. Vuoi continuare? + + + Input Recording Failed Registrazione Input Fallita - + Failed to create file: {} Impossibile creare il file: {} - + Input Recording Files (*.p2m2) File di registrazione dell'input (*.p2m2) - + Input Playback Failed Riproduzione Input Non Riuscita - + Failed to open file: {} Impossibile aprire il file: {} - + Paused In pausa - + Load State Failed Caricamento dello stato fallito - + Cannot load a save state without a running VM. - Non è possibile caricare uno stato salvato senza una MV in esecuzione. + Non è possibile caricare uno stato salvato senza una Macchina Virtuale in esecuzione. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora? - + Cannot change from game to GS dump without shutting down first. - Impossibile cambiare da gioco a dump GS senza uno spegnimento prima. + Impossibile passare da gioco a dump GS senza aver prima interrotto l' emulazione attuale. - + Failed to get window info from widget Recupero delle informazioni della finestra dal widget non riuscito @@ -15316,76 +16275,76 @@ Sei sicuro di voler continuare? Le proprietà del gioco non sono disponibili per il gioco attuale. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Select disc drive: Seleziona unità disco: - + This save state does not exist. Questo stato salvato non esiste. - + Select Cover Image Seleziona immagine di copertina - + Cover Already Exists La copertina già esiste - + A cover image for this game already exists, do you wish to replace it? - Un'immagine di copertina per questo gioco già esiste, desideri sostituirla? + Già esiste un'immagine di copertina per questo gioco, desideri sostituirla? - - - - + + + + Copy Error Errore di copia - + Failed to remove existing cover '%1' Rimozione della copertina esistente '%1' fallita - + Failed to copy '%1' to '%2' Copia di '%1' a '%2' fallita - + Failed to remove '%1' Rimozione di '%1' non riuscita - - + + Confirm Reset Conferma reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png) - + You must select a different file to the current cover image. Devi selezionare un file diverso dalla immagine di copertina attuale. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15394,12 +16353,12 @@ This action cannot be undone. Quest'azione non può essere annullata. - + Load Resume State Carica stato di ripresa - + A resume save state was found for this game, saved at: %1. @@ -15412,43 +16371,43 @@ Do you want to load this state, or start from a fresh boot? Vuoi caricare questo stato, o iniziare da un nuovo avvio? - + Fresh Boot Nuovo avvio - + Delete And Boot Elimina e avvia - + Failed to delete save state file '%1'. Eliminazione del file dello stato salvato '%1' fallita. - + Load State File... Carica file stato... - + Load From File... Carica da file... - - + + Select Save State File Seleziona file dello stato salvato - + Save States (*.p2s) Stati salvati (*.p2s) - + Delete Save States... Elimina stati salvati... @@ -15468,33 +16427,33 @@ Vuoi caricare questo stato, o iniziare da un nuovo avvio? ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione <b>RENDERA' LA MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE.</b> Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.<br><br>Vuoi spegnere comunque e <b> RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Stati salvati (*.p2s *.p2s.backup) - + Undo Load State Annulla caricamento dello stato - + Resume (%2) Riprendi (%2) - + Load Slot %1 (%2) Carica Slot %1 (%2) - - + + Delete Save States Elimina stati salvati - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15503,42 +16462,42 @@ The saves will not be recoverable. I salvataggi non saranno recuperabili. - + %1 save states deleted. %1 stati salvati eliminati. - + Save To File... Salva su File... - + Empty Vuoto - + Save Slot %1 (%2) Slot di salvataggio %1 (%2) - + Confirm Disc Change Conferma Cambio Disco - + Do you want to swap discs or boot the new image (via system reset)? Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)? - + Swap Disc Scambia Disco - + Reset Resetta @@ -15591,7 +16550,7 @@ Close any other instances of PCSX2, or restart your computer. {} -E' possibile che un'altra istanza di PCSX2 stia usando questa memory card o la memory card è memorizzata in una cartella protetta da scrittura. +E' possibile che un'altra istanza di PCSX2 stia usando questa memory card o la memory card si trovi in una cartella protetta da scrittura. Chiudere altre istanze di PCSX2 o riavviare il computer. @@ -15599,7 +16558,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. Memory Card '{}' was saved to storage. - La Memory Card '{}' è stata salvata nell'archiviazione. + La Memory Card '{}' è stata salvata nel dispositivo di archiviazione. @@ -15687,19 +16646,19 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x più grande di una Memory Card standard. Potrebbe avere alcuni problemi di compatibilità. + Doppio della dimensione di una Memory Card standard. Potrebbe avere alcuni problemi di compatibilità. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x più grande di una Memory Card standard. Probabilmente avrà problemi di compatibilità. + Dimensione quattro volte maggiore rispetto ad una Memory Card standard. Probabilmente avrà problemi di compatibilità. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x più grande di una Memory Card standard. Probabilmente avrà problemi di compatibilità. + Dimensione otto volte maggiore rispetto ad una Memory Card standard. Probabilmente avrà problemi di compatibilità. @@ -15729,7 +16688,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - La tua cartella della Memory Card ha troppi dati al proprio interno per essere convertita in un file Memory Card. Il file Memory Card più grande supportato ha una capacità di 64 MB. Per convertire la tua cartella della Memory Card, devi rimuovere le cartelle dei giochi fin quando la sua dimensione non è di 64 MB o meno. + La tua Memory Card di tipo cartella ha troppi dati al proprio interno per essere convertita in un file Memory Card. Il file Memory Card più grande supportato ha una capacità di 64 MB. Per convertire la tua Memory Card di tipo cartella devi rimuovere le cartelle dei giochi fin quando la sua dimensione non è di 64 MB o meno. @@ -15757,7 +16716,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Crea Memory Card</span><br />Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare Memory Card da 8MB, oppure cartelle Memory Card per la miglior compatibilità.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Crea Memory Card</span><br />Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare Memory Card da 8MB, oppure Memory Card di tipo cartella per la miglior compatibilità.</p></body></html> @@ -15798,7 +16757,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. Low compatibility warning: yes, it's very big, but may not work with many games. - Avviso di bassa compatibilità: sì, è molto grande, ma potrebbe non funzionare con molti giochi. + Avviso di bassa compatibilità: molto grande, ma potrebbe non funzionare con molti giochi. @@ -15965,7 +16924,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Solo per il tipo cartella / Dimensione card: automatica) Carica solo i salvataggi rilevanti del gioco avviato, ignorando gli altri. Evita che lo spazio per i salvataggi venga esaurito. + (Solo per Memory Card tipo cartella / Dimensione Memory Card: automatica) Carica solo i salvataggi rilevanti del gioco avviato, ignorando gli altri. Evita che lo spazio per i salvataggi venga esaurito. @@ -16029,7 +16988,7 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. This action cannot be reversed, and you will lose any saves on the card. Sei sicuro di voler eliminare la Memory Card '%1'? -Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla scheda. +Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla Memory Card. @@ -16396,7 +17355,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s Copy Character - Copia carattere + Copia Carattere @@ -17249,12 +18208,12 @@ Espulsione di {3} e sostituzione con {2}. Patch - + Failed to open {}. Built-in game patches are not available. Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili. - + %n GameDB patches are active. OSD Message @@ -17263,7 +18222,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n game patches are active. OSD Message @@ -17272,7 +18231,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n cheat patches are active. OSD Message @@ -17281,7 +18240,7 @@ Espulsione di {3} e sostituzione con {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato. @@ -17289,12 +18248,12 @@ Espulsione di {3} e sostituzione con {2}. Pcsx2Config - + Disabled (Noisy) Disabilitato (Noisy) - + TimeStretch (Recommended) Timestretch (Consigliato) @@ -17555,7 +18514,7 @@ Espulsione di {3} e sostituzione con {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -17781,7 +18740,7 @@ Vuoi creare questa cartella? <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Impostazioni delle cartelle</strong><hr>Queste opzioni controllano dove PCSX2 salverà i file dati del runtime. + <strong>Impostazioni delle cartelle</strong><hr>Queste opzioni controllano dove PCSX2 salverà i file dati del tempo di esecuzione. @@ -18176,7 +19135,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - Nessuna associazione generica è stata generata per il dispositivo '%1'. Il controller/La fonte potrebbe non supportare la mappatura automatica. + Nessuna associazione generica è stata generata per il dispositivo '%1'. Il controller/dispositivo potrebbe non supportare la mappatura automatica. @@ -18302,119 +19261,119 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + (unknown source file) (file sorgente sconosciuto) - + (unknown section) (sezione sconosciuta) - + (unknown module) (modulo sconosciuto) - + Copy Name Copia Nome - + Copy Mangled Name Copia Nome Decorato - + Copy Location Copia Posizione - - + + Rename Symbol Rinomina Simbolo - + Go to in Disassembly Vai in Disassembly - + Go to in Memory View Vai a in Vista Memoria - + Show Size Column Mostra Colonna Dimensioni - + Group by Module Raggruppa per modulo - + Group by Section Raggruppa per sezione - + Group by Source File Raggruppa per file sorgente - + Sort by if type is known Ordina per tipo conosciuto - + Reset children Reimposta figli - + Change type temporarily Cambia il tipo temporaneamente - + Confirm Deletion Conferma Eliminazione - + Delete '%1'? Eliminare '%1'? - + Name: Nome: - + Change Type To Cambia Tipo In - + Type: Tipo: - - + + Cannot Change Type Impossibile Cambiare Il Tipo - + That node cannot have a type. Quel nodo non può avere un tipo. @@ -18643,7 +19602,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + @@ -18656,7 +19615,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + @@ -18669,7 +19628,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + @@ -18682,7 +19641,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + @@ -18730,8 +19689,8 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + + @@ -18743,8 +19702,8 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + + @@ -19133,7 +20092,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Shift Up / R1 - Scalare in Alto / R1 + Scala in Alto / R1 @@ -19216,7 +20175,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Steering axis deadzone for pads or non self centering wheels. - Zona morta dell'asse della sterzatura per i controller o per gli sterzi non autocentranti. + Zona morta dell'asse della sterzatura per i controller o per i volanti non autocentranti. @@ -19229,61 +20188,71 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Applica un filtro curva di potenza ai valori dell'asse di sterzatura. Smorza input piccoli. - + + Workaround for Intermittent FFB Loss + Soluzione alternativa per la perdita intermittente di FFB + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Utilizza una soluzione alternativa per aggirare un bug presente nel firmware di alcuni volanti da gioco che causa brevi interruzioni del force feedback. Mantenere questa opzione disattivata a meno che non ne abbiate bisogno, in quanto ha effetti collaterali negativi su molti volanti. + + + Wheel Device Dispositivo Volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Batteria Rock Band - + Blue Blu - + Green Verde - + Red Rosso - + Yellow Giallo - + Orange Arancione @@ -19393,137 +20362,137 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Giocatore 4 Giallo - + KeyboardMania KeyboardMania - + C 1 Do 1 - + C# 1 Do Diesis 1 - + D 1 Re 1 - + D# 1 Re Diesis 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa Diesis 1 - + G 1 Sol 1 - + G# 1 Sol Diesis 1 - + A 1 La 1 - + A# 1 La Diesis 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do Diesis 2 - + D 2 Re 2 - + D# 2 Re Diesis 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa Diesis 2 - + G 2 Sol 2 - + G# 2 Sol Diesis 2 - + A 2 La 2 - + A# 2 La Diesis 2 - + B 2 Si 2 - + Wheel Up Sterzata Su - + Wheel Down Sterzata Giù @@ -20759,42 +21728,42 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto VMManager - + Failed to back up old save state {}. Backup dello stato salvato vecchio {} non riuscito. - + Failed to save save state: {}. Salvataggio stato salvato non riuscito: {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Gioco Sconosciuto - + CDVD precaching was cancelled. Il pre-caricamento CDVD è stato annullato. - + CDVD precaching failed: {} Pre-caricamento CDVD non riuscito: {} - + Error Errore - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20811,88 +21780,88 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c Per favore, consulta le FAQ e le Guide per ulteriori istruzioni. - + Resuming state Ripresa stato - + Boot and Debug Avvio e debug - + Failed to load save state Impossibile caricare il file di salvataggio. - + State saved to slot {}. Stato salvato nello slot {}. - + Failed to save save state to slot {}. Salvataggio stato salvato nello slot {} non riuscito. - - + + Loading state Caricamento Stato - + Failed to load state (Memory card is busy) Impossibile caricare lo stato ( la Memory Card è occupata) - + There is no save state in slot {}. Non c'è alcuno stato salvato nello slot {}. - + Failed to load state from slot {} (Memory card is busy) Impossibile caricare lo stato dallo slot {} ( la Memory Card è occupata) - + Loading state from slot {}... Caricamento dello stato dallo slot {}... - + Failed to save state (Memory card is busy) Impossibile salvare lo stato ( la Memory Card è occupata) - + Failed to save state to slot {} (Memory card is busy) Impossibile salvare lo stato nello slot {} ( la Memory Card è occupata) - + Saving state to slot {}... Salvataggio dello stato nello slot {}... - + Frame advancing Avanzamento Fotogrammi - + Disc removed. Disco rimosso. - + Disc changed to '{}'. Disco cambiato in '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Apertura della nuova immagine del disco '{}' non riuscita. @@ -20900,178 +21869,183 @@ Ripristino della vecchia immagine. Errore: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {} - + Cheats have been disabled due to achievements hardcore mode. I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore. - + Fast CDVD is enabled, this may break games. - CDVD Veloce è abilitato, questo potrebbe corrompere i giochi. + CDVD Veloce è abilitato, questo potrebbe causare malfunzionamenti nei giochi. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. - + Upscale multiplier is below native, this will break rendering. Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering. - + Mipmapping is disabled. This may break rendering in some games. Il mipmapping è disabilitato. Questo potrebbe corrompere il rendering in alcuni giochi. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Il Renderer non è impostato su Automatico. Questo potrebbe causare problemi di performance e grafici. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi. - + No Game Running Nessun gioco in esecuzione - + Trilinear filtering is not set to automatic. This may break rendering in some games. Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi. - + Blending Accuracy is below Basic, this may break effects in some games. La precisione del blending è al di sotto del livello Di base, questo potrebbe corrompere gli effetti in alcuni giochi. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi. - + EE FPU Round Mode is not set to default, this may break some games. - La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. + La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE FPU Clamp Mode is not set to default, this may break some games. - La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. + La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU0 Round Mode is not set to default, this may break some games. - La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. + La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU1 Round Mode is not set to default, this may break some games. - La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. + La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU Clamp Mode is not set to default, this may break some games. - La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. + La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + 128MB RAM is enabled. Compatibility with some games may be affected. È stata abilitata la RAM 128MB. Si potrebbero verificare problemi di compatibilità con alcuni giochi. - + Game Fixes are not enabled. Compatibility with some games may be affected. Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Frame rate for NTSC is not default. This may break some games. - Il frame rate per NTSC non è quello predefinito. Questo potrebbe corrompere alcuni giochi. + Il frame rate per NTSC non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + Frame rate for PAL is not default. This may break some games. - Il frame rate per PAL non è quello predefinito. Questo potrebbe corrompere alcuni giochi. + Il frame rate per PAL non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni. - + IOP Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni. - + EE Cache is enabled, this will significantly reduce performance. La Cache EE è abilitata, questo ridurrà significativamente le prestazioni. - + EE Wait Loop Detection is not enabled, this may reduce performance. Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni. - + INTC Spin Detection is not enabled, this may reduce performance. Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni. - + Fastmem is not enabled, this will reduce performance. Fastmem non è abilitato, questo ridurrà le prestazioni. - + Instant VU1 is disabled, this may reduce performance. Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni. - + mVU Flag Hack is not enabled, this may reduce performance. L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni. - + GPU Palette Conversion is enabled, this may reduce performance. La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni. - + Texture Preloading is not Full, this may reduce performance. Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni. - + Estimate texture region is enabled, this may reduce performance. La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni. - + Texture dumping is enabled, this will continually dump textures to disk. Il dumping delle texture è abilitato, questo scaricherà continuamente le texture sul disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts index a4de56d3f3..0aaf3a91a0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts @@ -727,258 +727,311 @@ Leaderboard Position: {1} of {2} グローバル設定を使用 [%1] - + Rounding Mode 丸めモード - - - + + + Chop/Zero (Default) Chop/Zero (既定) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の浮動小数点ユニット(EE FPU)の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームは正しく演算処理を行うために複数のラウンドモードが必要になります。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Division Rounding Mode 除算端数処理モード - + Nearest (Default) ニアレスト (既定) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 浮動小数点除算の結果を丸める方法を指定します。 一部のゲームでは、特定の設定が必要です。 <b>ゲームに明らかな問題がない場合にこの設定を変更すると、不安定になる可能性があります。</b> - + Clamping Mode クランプモード - - - + + + Normal (Default) 通常 (既定) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が浮動小数点数を x86 での標準の範囲に収める方法を変更します。既定値で大半のゲームに対応しています。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b> - - + + Enable Recompiler リコンパイラを有効化 - - - - - - - - - + + + + + + + + + + Checked チェックを入れる - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 ビット MIPS-IV 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 待機ループを検出 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Cache (Slow) キャッシュを有効化 (低速) - - - + + + + Unchecked チェックを外す - + Interpreter only, provided for diagnostic. インタープリタのみ 解析用 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC スピン検出 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Pause On TLB Miss TLB ミス時に一時停止 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB ミスの発生ごとに仮想マシンを一時停止させます (通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。 - + Enable 128MB RAM (Dev Console) 128MB RAM を有効にする (開発機) - + Exposes an additional 96MB of memory to the virtual machine. 仮想マシンに96MBのメモリを追加します。 - + VU0 Rounding Mode VU0 ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) の丸め処理をどのように扱うかを変更します。初期設定で大半のゲームに対応しています。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU1 Rounding Mode VU1ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2が Emotion Engine の Vector Unit 1 (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU0 Clamping Mode VU0 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) で浮動小数点数を標準的な x86 範囲内に保持する方式を変更します。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + VU1 Clamping Mode VU1 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 1 (EE VU1) で浮動小数点数を標準的な x86 範囲内で保持する方法をどのように扱うかを変更します。既定値は大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Enable Instant VU1 VU1の即時実行 (Instant VU1) を有効化 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 リコンパイラを有効化 (マイクロモード) - + Enables VU0 Recompiler. VU0 リコンパイラを有効にします。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 リコンパイラを有効化 - + Enables VU1 Recompiler. VU1 リコンパイラを有効にします。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 ビット MIPS-I 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Enable Game Fixes ゲーム修正を有効化 - + Automatically loads and applies fixes to known problematic games on game start. ゲーム開始時に既知の問題のあるゲームに自動的に修正を適用します。 - + Enable Compatibility Patches 互換性パッチを有効化 - + Automatically loads and applies compatibility patches to known problematic games. 既知の問題を抱えるゲームに互換性パッチを自動的にロードして適用します。 + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + セーブステートを圧縮する際に使用するアルゴリズムを指定します。 + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1192,43 +1245,136 @@ Leaderboard Position: {1} of {2} 互換性パッチを有効化 - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control フレームレート制御 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL フレームレート: - + NTSC Frame Rate: NTSC フレームレート: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + 非圧縮 + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE 設定 - + Slot: スロット: - + Enable 有効化 + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3339,95 +3485,95 @@ You cannot undo this action. Locals - Locals + ローカル Parameters - Parameters + パラメーター - + Breakpoint List Context Menu ブレークポイントリストのコンテキストメニュー - - + + New 新規 - + Edit 編集 - - - + + + Copy コピー - - + + Delete 削除 - - - - + + + + Copy all as CSV すべてを CSV 形式でコピー - - + + Paste from CSV CSV ファイルを貼り付け - + Thread List Context Menu スレッドリストのコンテキストメニュー - + Go to in Disassembly 逆アセンブラ画面で表示 - - + + Load from Settings 設定から読み込む - - + + Save to Settings 設定を保存 - + Go to in Memory View メモリビューで表示 - + Copy Address アドレスをコピー - + Copy Text テキストをコピー - + Stack List Context Menu スタックリストのコンテキストメニュー @@ -3801,75 +3947,839 @@ Do you want to overwrite? 上書き + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping ドローダンプ - + Dump GS Draws GS 描画をダンプ - + Save RT RT を保存 - + Save Frame フレームを保存 - + Save Texture テクスチャを保存 - + Save Depth 深度を保存 - + Start Draw Number: スタート・ドロー番号: - + Draw Dump Count: ドローダンプカウント: - + Hardware Dump Directory: ハードウェアダンプディレクトリ: - + Software Dump Directory: ソフトウェアダンプディレクトリ: - - + + Browse... 参照... - - + + Open... 開く... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3879,53 +4789,58 @@ Do you want to overwrite? PCSX2 デバッガー - - + + Run 実行 - + Step Into ステップイン - + F11 F11 - + Step Over ステップオーバー - + F10 F10 - + Step Out ステップアウト - + Shift+F11 Shift + F11 - + Always On Top 常に手前に表示 - + Show this window on top 常に最前面で表示 - + + Analyze + Analyze + + + Pause 一時停止 @@ -4584,7 +5499,7 @@ Do you want to overwrite? Token too long. - Token too long. + トークンが長すぎます。 @@ -4779,347 +5694,342 @@ URL: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Use Global Setting グローバル設定を使用 - + Automatic binding failed, no devices are available. 自動割り当てに失敗しました。利用可能なデバイスがありません。 - + Game title copied to clipboard. ゲームタイトルがクリップボードに保存されました。 - + Game serial copied to clipboard. ゲームのシリアルがクリップボードに保存されました。 - + Game CRC copied to clipboard. ゲームCRCがクリップボードに保存されました。 - + Game type copied to clipboard. ゲームの種類がクリップボードに保存されました。 - + Game region copied to clipboard. ゲーム領域がクリップボードに保存されました。 - + Game compatibility copied to clipboard. ゲームの互換性がクリップボードに保存されました。 - + Game path copied to clipboard. ゲームパスがクリップボードに保存されました。 - - Per-game controller configuration initialized with global settings. - ゲームごとのコントローラー設定はグローバル設定で初期化されます。 - - - + Controller settings reset to default. コントローラーの設定がデフォルトにリセットされました。 - + No input profiles available. 入力プロファイルがありません。 - + Create New... 新規作成... - + Enter the name of the input profile you wish to create. 作成する入力プロファイルの名前を入力します。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 既定の設定を復元してもよろしいですか?すべての設定は失われます。 - + Settings reset to defaults. 設定をデフォルトに戻しました。 - + No save present in this slot. このスロットにセーブデータはありません。 - + No save states found. ステートセーブが見つかりません。 - + Failed to delete save state. ステートセーブの削除に失敗しました。 - + Failed to copy text to clipboard. テキストをクリップボードにコピーできませんでした。 - + This game has no achievements. このゲームには実績がありません。 - + This game has no leaderboards. このゲームにはリーダーボードがありません。 - + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか? - + Launch a game from images scanned from your game directories. ゲームディレクトリからスキャンしたROMからゲームを起動します。 - + Launch a game by selecting a file/disc image. ファイルまたはディスクイメージを選択してゲームを起動します。 - + Start the console without any disc inserted. ディスクを挿入せずにコンソールを起動します。 - + Start a game from a disc in your PC's DVD drive. PCの's DVD ドライブのディスクからゲームを開始します。 - + No Binding 未割り当て - + Setting %s binding %s. %s バインディング %sを設定しました。 - + Push a controller button or axis now. コントローラーボタンまたは入力軸を操作してください。 - + Timing out in %.0f seconds... %.0f 秒でタイムアウトします... - + Unknown 不明 - + OK OK - + Select Device デバイスを選択 - + Details 詳細 - + Options オプション - + Copies the current global settings to this game. 現在のグローバル設定をこのゲームの固有設定にコピーします。 - + Clears all settings set for this game. このゲームのすべての固有設定をクリアします。 - + Behaviour 動作 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。 - + Shows the game you are currently playing as part of your profile on Discord. Discord上で現在プレイしているゲームを表示します。 - + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. クイックメニューを開いたときにエミュレータを一時停止し、閉じると一時停止を解除します。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。 - + Uses a light coloured theme instead of the default dark theme. デフォルトのダークテーマの代わりに明るい色のテーマを使用します。 - + Game Display ゲームの表示 - + Switches between full screen and windowed when the window is double-clicked. ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。 - + Determines how large the on-screen messages and monitor are. 画面上のメッセージとモニターの大きさを決定します。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。 - + Shows the CPU usage based on threads in the top-right corner of the display. スレッドごとの CPU 使用率をディスプレイの右上に表示します。 - + Shows the host's GPU usage in the top-right corner of the display. ホストの GPU の使用状況をディスプレイの右上に表示します。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。 - + Shows the current configuration in the bottom-right corner of the display. 現在の設定をディスプレイの右下に表示します。 - + Shows the current controller state of the system in the bottom-left corner of the display. ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。 - + Displays warnings when settings are enabled which may break games. ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - + Resets configuration to defaults (excluding controller settings). 設定をデフォルトにリセットします(コントローラ設定を除く)。 - + Changes the BIOS image used to start future sessions. 次回セッションを開始時に使用するBIOSイメージを変更します。 - + Automatic 自動 - + {0}/{1}/{2}/{3} - + Default 既定 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5128,1922 +6038,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + On-Screen Display オンスクリーンディスプレイ - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + BIOS Configuration BIOS 設定 - + BIOS Selection BIOS 選択 - + Options and Patches オプションとパッチ - + Skips the intro screen, and bypasses region checks. イントロ画面をスキップし、リージョンチェックを回避します。 - + Speed Control 速度制御 - + Normal Speed 通常速度 - + Sets the speed when running without fast forwarding. 早送りせずに実行する際のゲームスピードを設定します。 - + Fast Forward Speed 早送り速度 - + Sets the speed when using the fast forward hotkey. 早送りホットキーを使用するときのゲームスピードを設定します。 - + Slow Motion Speed スローモーション速度 - + Sets the speed when using the slow motion hotkey. スローモーションホットキーを使用するときのゲームスピードを設定します。 - + System Settings システム設定 - + EE Cycle Rate EE サイクルレート - + Underclocks or overclocks the emulated Emotion Engine CPU. エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。 - + EE Cycle Skipping EE サイクルスキップ - + Enable MTVU (Multi-Threaded VU1) MTVU(Multi-Threaded VU1)を有効化 - + Enable Instant VU1 インスタント VU1 を有効化 - + Enable Cheats チートを有効化 - + Enables loading cheats from pnach files. pnach ファイルからのチートの読み込みを有効にする。 - + Enable Host Filesystem ホストファイルシステムを有効化 - + Enables access to files from the host: namespace in the virtual machine. 仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。 - + Enable Fast CDVD 高速 CDVD を有効化 - + Fast disc access, less loading times. Not recommended. ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。 - + Frame Pacing/Latency Control フレーム速度/遅延の制御 - + Maximum Frame Latency 最大フレーム遅延 - + Sets the number of frames which can be queued. キューに追加できるフレーム数を設定。 - + Optimal Frame Pacing 最適なフレームペーシング - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。 - + Speeds up emulation so that the guest refresh rate matches the host. ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。 - + Renderer レンダラー - + Selects the API used to render the emulated GS. エミュレートされたGSのレンダリングに使用するAPIを選択してください。 - + Synchronizes frame presentation with host refresh. フレームの表示をホストのリフレッシュレートと同期します。 - + Display 画面 - + Aspect Ratio アスペクト比 - + Selects the aspect ratio to display the game content at. ゲーム内容を表示するアスペクト比を選択してください。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. FMV の再生を検出したときの表示アスペクト比を選択します。 - + Deinterlacing インターレース解除 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2 のインターレース出力をプログレッシブに変換するためのアルゴリズムを選択します。 - + Screenshot Size スクリーンショットのサイズ - + Determines the resolution at which screenshots will be saved. スクリーンショットを保存する解像度を指定してください。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. スクリーンショットの保存に使用される形式を選択します。 - + Screenshot Quality スクリーンショットの品質 - + Selects the quality at which screenshots will be compressed. スクリーンショットを圧縮する画質を選択してください。 - + Vertical Stretch 垂直方向の拡縮 - + Increases or decreases the virtual picture size vertically. 仮想画像サイズを縦方向に増減させます。 - + Crop 切り取り - + Crops the image, while respecting aspect ratio. アスペクト比を尊重しながら画像をトリミングします。 - + %dpx %dpx - + Enable Widescreen Patches ワイドスクリーンパッチを有効化 - + Enables loading widescreen patches from pnach files. pnach ファイルからのワイドスクリーンパッチの読み込みを有効にする。 - + Enable No-Interlacing Patches インターレース解除パッチを有効化 - + Enables loading no-interlacing patches from pnach files. pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。 - + Bilinear Upscaling バイリニアアップスケーリング - + Smooths out the image when upscaling the console to the screen. コンソールを画面にアップスケーリングする際に、画像を滑らかにします。 - + Integer Upscaling 整数アップスケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Screen Offsets スクリーンオフセット - + Enables PCRTC Offsets which position the screen as the game requests. PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。 - + Show Overscan オーバースキャンを表示 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + Anti-Blur アンチブラー - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - + Rendering レンダリング - + Internal Resolution 内部解像度 - + Multiplies the render resolution by the specified factor (upscaling). 指定した係数でレンダリング解像度を倍増します(アップスケール)。 - + Mipmapping ミップマッピング - + Bilinear Filtering バイリニアフィルタリング - + Selects where bilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。 - + Trilinear Filtering トライリニアフィルタリング - + Selects where trilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にトライリニアフィルタリングを適用する範囲を選択します。 - + Anisotropic Filtering 異方性フィルタリング - + Dithering ディザリング - + Selects the type of dithering applies when the game requests it. ゲームが要求したときに適用するディザリングの種類を選択してください。 - + Blending Accuracy ブレンド精度 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。 - + Texture Preloading テクスチャのプリロード - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 使用される領域だけでなく、テクスチャ全体を GPU に転送します。一部のゲームでパフォーマンスを向上させることができます。 - + Software Rendering Threads ソフトウェアレンダリングスレッド - + Number of threads to use in addition to the main GS thread for rasterization. メインGSスレッドの他にラスタライズに使用するスレッド数。 - + Auto Flush (Software) オートフラッシュ (ソフトウェア) - + Force a primitive flush when a framebuffer is also an input texture. フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。 - + Edge AA (AA1) エッジ AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS のエッジアンチエイリアシング(AA1)のエミュレーションを有効にします。 - + Enables emulation of the GS's texture mipmapping. GS のテクスチャミップマッピングのエミュレーションを有効にします。 - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. PCSX2のバージョンをディスプレイの右上に表示します。 - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes ハードウェア修正 - + Manual Hardware Fixes ハードウェアの手動修正 - + Disables automatic hardware fixes, allowing you to set fixes manually. ハードウェアの自動修正を無効化して、手動で設定できるようにします。 - + CPU Sprite Render Size CPU スプライトレンダリングサイズ - + Uses software renderer to draw texture decompression-like sprites. ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。 - + CPU Sprite Render Level CPU スプライトレンダリングレベル - + Determines filter level for CPU sprite render. CPU スプライトレンダリングのフィルタレベルを指定します。 - + Software CLUT Render ソフトウェア CLUT レンダリング - + Uses software renderer to draw texture CLUT points/sprites. ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。 - + Skip Draw Start 描画開始をスキップ - + Object range to skip drawing. 描画をスキップするオブジェクトの範囲 - + Skip Draw End 描画終了をスキップ - + Auto Flush (Hardware) オートフラッシュ (ハードウェア) - + CPU Framebuffer Conversion CPU フレームバッファ変換 - + Disable Depth Conversion 深度変換を無効化 - + Disable Safe Features 安全機能を無効化 - + This option disables multiple safe features. このオプションは複数のセーフ機能を無効にします。 - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + Disable Partial Invalidation 部分的な無効化を無効化 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - + Read Targets When Closing 閉じるときにターゲットを読み込む - + Flushes all targets in the texture cache back to local memory when shutting down. シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。 - + Estimate Texture Region テクスチャ領域を推定 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + GPU Palette Conversion GPU パレット変換 - + Upscaling Fixes アップスケーリング修正 - + Adjusts vertices relative to upscaling. アップスケーリングに合わせて頂点の位置を調節します。 - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite ラウンドスプライト - + Adjusts sprite coordinates. スプライト座標を調整します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Adjusts target texture offsets. ターゲットテクスチャのオフセットを調整します。 - + Align Sprite スプライトを整列 - + Fixes issues with upscaling (vertical lines) in some games. 一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + Merge Sprite スプライトを統合 - + Replaces multiple post-processing sprites with a larger single sprite. 複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Unscaled Palette Texture Draws スケールされていないパレットテクスチャの描画 - + Can fix some broken effects which rely on pixel perfect precision. ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。 - + Texture Replacement テクスチャ置換 - + Load Textures テクスチャを読み込む - + Loads replacement textures where available and user-provided. ユーザーが提供した利用可能な代替テクスチャを読み込みます。 - + Asynchronous Texture Loading 非同期テクスチャを読み込む - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。 - + Precache Replacements Precacheの置換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。 - + Replacements Directory 置換ディレクトリ - + Folders フォルダ - + Texture Dumping テクスチャダンプ - + Dump Textures テクスチャをダンプ - + Dump Mipmaps ミップマップをダンプ - + Includes mipmaps when dumping textures. テクスチャをダンプする際に、ミップマップを含めます。 - + Dump FMV Textures FMV テクスチャをダンプ - + Allows texture dumping when FMVs are active. You should not enable this. FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。 - + Post-Processing ポストプロセス - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA ポストプロセッシングシェーダーを有効にします。 - + Contrast Adaptive Sharpening コントラスト適応型シャープニング - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX コントラスト適応シャープを有効にします。 - + CAS Sharpness CAS シャープネス - + Determines the intensity the sharpening effect in CAS post-processing. CASポストプロセッシングにおけるシャープニング効果の強度を決定します。 - + Filters フィルター - + Shade Boost シェーダーブースト - + Enables brightness/contrast/saturation adjustment. 明るさ/コントラスト/彩度の調整を有効にします。 - + Shade Boost Brightness シェーダーブーストの明るさ - + Adjusts brightness. 50 is normal. 明るさを調整します。50 が普通です。 - + Shade Boost Contrast シェーダーブーストのコントラスト - + Adjusts contrast. 50 is normal. コントラストを調整します。50 が普通です。 - + Shade Boost Saturation シェーダーブーストの彩度 - + Adjusts saturation. 50 is normal. 彩度を調整します。50 が普通です。 - + TV Shaders TV シェーダー - + Advanced 高度 - + Skip Presenting Duplicate Frames 重複したフレームの表示をスキップ - + Extended Upscaling Multipliers 拡張アップスケーリング乗数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode ハードウェアダウンロードモード - + Changes synchronization behavior for GS downloads. GS ダウンロードの同期動作を変更します。 - + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。 - + Override Texture Barriers テクスチャバリアをオーバーライド - + Forces texture barrier functionality to the specified value. テクスチャバリア機能を指定した値に強制します。 - + GS Dump Compression GS ダンプ圧縮形式 - + Sets the compression algorithm for GS dumps. GS ダンプの圧縮アルゴリズムを設定します。 - + Disable Framebuffer Fetch フレームバッファフェッチを無効化 - + Prevents the usage of framebuffer fetch when supported by host GPU. ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。 - + Disable Shader Cache シェーダーキャッシュを無効化 - + Prevents the loading and saving of shaders/pipelines to disk. シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。 - + Disable Vertex Shader Expand 頂点シェーダー展開を無効化 - + Falls back to the CPU for expanding sprites/lines. スプライト/ラインの拡張のために CPU にフォールバックします。 - + Changes when SPU samples are generated relative to system emulation. SPU サンプルの生成タイミングをシステムエミュレーションに対して変更します。 - + %d ms %d ms - + Settings and Operations 設定と操作 - + Creates a new memory card file or folder. 新しいメモリーカードのファイルまたはフォルダを作成します。 - + Simulates a larger memory card by filtering saves only to the current game. 現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリーカードをシミュレートします。 - + If not set, this card will be considered unplugged. 設定されていない場合、このカードは抜いたものとして扱います。 - + The selected memory card image will be used for this slot. 選択したメモリーカードイメージをこのスロットに使用します。 - + Enable/Disable the Player LED on DualSense controllers. DualSense コントローラーのプレイヤー LED を有効/無効にします。 - + Trigger トリガー - + Toggles the macro when the button is pressed, instead of held. 長押しではなく、ボタンを押した時にマクロを切り替えます。 - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} 差込口 %1 - + 1.25x Native (~450px) 1.25x ネイティブ (~450px) - + 1.5x Native (~540px) 1.5x ネイティブ (~540px) - + 1.75x Native (~630px) 1.75x ネイティブ (~630px) - + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 x ネイティブ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x ネイティブ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x ネイティブ (~1260px) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection 選択範囲を変更 - + Select 選択 - + Parent Directory 親ディレクトリ - + Enter Value 値を入力してください - + About PCSX2 について - + Toggle Fullscreen フルスクリーンの切替 - + Navigate 移動 - + Load Global State Load Global State - + Change Page ページの変更 - + Return To Game ゲームに戻る - + Select State ステートを選択 - + Select Game ゲームを選択 - + Change View 表示モードの変更 - + Launch Options 起動オプション - + Create Save State Backups ステートセーブのバックアップを作成 - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card メモリーカードを作成 - + Configuration 配置 - + Start Game ゲームを開始 - + Launch a game from a file, disc, or starts the console without any disc inserted. ファイル、ディスクからゲームを起動するか、ディスクを挿入せずにコンソールを起動します。 - + Changes settings for the application. アプリケーションの設定を変更します。 - + Return to desktop mode, or exit the application. デスクトップモードに戻るか、アプリケーションを終了します。 - + Back 戻る - + Return to the previous menu. 前のメニューに戻ります。 - + Exit PCSX2 PCSX2 を終了 - + Completely exits the application, returning you to your desktop. アプリケーションを完全に終了し、デスクトップに戻します。 - + Desktop Mode デスクトップモード - + Exits Big Picture mode, returning to the desktop interface. Big Picture モードを終了し、デスクトップインターフェイスに戻ります。 - + Resets all configuration to defaults (including bindings). すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。 - + Replaces these settings with a previously saved input profile. これらの設定を以前保存した入力プロファイルに置き換えます。 - + Stores the current settings to an input profile. 現在の設定を入力プロファイルに保存します。 - + Input Sources 入力ソース - + The SDL input source supports most controllers. SDL 入力ソースは、ほとんどのコントローラーに対応します。 - + Provides vibration and LED control support over Bluetooth. Bluetooth経由で振動とLED制御をサポートします。 - + Allow SDL to use raw access to input devices. SDLに入力デバイスへのRAWアクセスを許可します。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。 - + Multitap マルチタップ - + Enables an additional three controller slots. Not supported in all games. 追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。 - + Attempts to map the selected port to a chosen controller. 選択したポートを選択したコントローラにマッピングしてみます。 - + Determines how much pressure is simulated when macro is active. マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。 - + Determines the pressure required to activate the macro. マクロを有効にするために必要な圧力を指定します。 - + Toggle every %d frames %d フレームごとに切り替えます - + Clears all bindings for this USB controller. この USB コントローラーへのすべての割り当てをクリアします。 - + Data Save Locations データの保存場所 - + Show Advanced Settings 高度な設定の表示 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。 - + Logging ログ - + System Console システムコンソール - + Writes log messages to the system console (console window/standard output). システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。 - + File Logging ファイルログ - + Writes log messages to emulog.txt. emulog.txt にログメッセージを書き込みます。 - + Verbose Logging 詳細ログ - + Writes dev log messages to log sinks. ログシンクに開発ログメッセージを書き込みます。 - + Log Timestamps ログのタイムスタンプ - + Writes timestamps alongside log messages. ログメッセージと一緒にタイムスタンプを書き込みます。 - + EE Console EE コンソール - + Writes debug messages from the game's EE code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + IOP Console IOP コンソール - + Writes debug messages from the game's IOP code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + CDVD Verbose Reads CDVD の詳細な読み取り操作 - + Logs disc reads from games. ゲームからのディスク読み取りをログに記録します。 - + Emotion Engine Emotion Engine - + Rounding Mode ラウンドモード - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。 - + Division Rounding Mode 除算端数処理モード - + Determines how the results of floating-point division is rounded. Some games need specific settings. 浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。 - + Clamping Mode クランプモード - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。 - + Enable EE Recompiler EE リコンパイラを有効化 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64bit MIPS-IV 機械語のリアルタイムバイナリ変換を x86 へ行います。 - + Enable EE Cache EE キャッシュを有効化 - + Enables simulation of the EE's cache. Slow. EE's キャッシュのシミュレーションを有効にします。 - + Enable INTC Spin Detection INTC スピン検出を有効化 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Wait Loop Detection 待機ループの検出を有効化 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Vector Units Vector Units - + VU0 Rounding Mode VU0 ラウンドモード - + VU0 Clamping Mode VU0 クランプモード - + VU1 Rounding Mode VU1 ラウンドモード - + VU1 Clamping Mode VU1 クランプモード - + Enable VU0 Recompiler (Micro Mode) VU0 リコンパイラを有効にする (マイクロモード) - + New Vector Unit recompiler with much improved compatibility. Recommended. 互換性が向上した新しいベクトルユニット再コンパイラ. 推奨. - + Enable VU1 Recompiler VU1 リコンパイラを有効化 - + Enable VU Flag Optimization VU フラグ最適化を有効化 - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + I/O Processor I/O プロセッサ - + Enable IOP Recompiler IOP リコンパイラを有効化 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32 ビット MIPS-I 機械語のネイティブコードへのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Graphics グラフィック - + Use Debug Device デバッグデバイスを使用 - + Settings 設定 - + No cheats are available for this game. このゲームで利用可能なチートはありません。 - + Cheat Codes チートコード - + No patches are available for this game. このゲームで利用可能なパッチはありません。 - + Game Patches ゲームパッチ - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損する可能性があります。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 - + Game Fixes ゲーム修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。 - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. テイルズ オブ デスティニー向け。 - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. 一部の複雑な FMV レンダリングを持つゲームに必要です。 - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。 - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 次のゲームに影響を与えることが知られています。Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2のHUDおよびSpy Hunterのローディングハング対策 - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 同期 - + Forces tight VU0 sync on every COP2 instruction. すべてのCOP2命令で厳格なVU0同期を強制します。 - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). 可能性のある浮動小数点のオーバーフローをチェックする(Superman Returns)。 - + Use accurate timing for VU XGKicks (slower). VU XGKicksに正確なタイミングを使用する。(低速) - + Load State ステートロード - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 4 つ以上のコアを持つ CPU で普遍的に処理を高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、動作停止に陥ることがあります。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Disable the support of depth buffers in the texture cache. テクスチャキャッシュの深度バッファのサポートを無効にします。 - + Disable Render Fixes レンダリング修正を無効化 - + Preload Frame Data フレームデータをプリロード - + Texture Inside RT テクスチャー インサイド RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - + Half Pixel Offset ハーフピクセルオフセット - + Texture Offset X テクスチャオフセット X - + Texture Offset Y テクスチャオフセット Y - + Dumps replaceable textures to disk. Will reduce performance. 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。 - + Applies a shader which replicates the visual effects of different styles of television set. さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25 / 30fps のゲームで表示内容が変化しなかったフレームをスキップします。実行速度は向上しますが、入力ラグが増えたり、フレームペースが悪化したりします。 - + Enables API-level validation of graphics commands. グラフィックコマンドの API レベルの検証を有効にします。 - + Use Software Renderer For FMVs FMV にソフトウェアレンダラーを使用する - + To avoid TLB miss on Goemon. ゴエモンで TLB ミスの回避に使われます。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry - + Emulate GIF FIFO GIF FIFO をエミュレート - + Correct but slower. Known to affect the following games: Fifa Street 2. 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2 - + DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO VIF FIFO をエミュレート - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO の先読みをシミュレートします。Test Drive Unlimited や Transformers などのゲームに影響を与えることが知られています。 - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2 - + VU Sync VU 同期 - + Run behind. To avoid sync problems when reading or writing VU registers. 遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避) - + VU XGKick Sync VU XGKick 同期 - + Force Blit Internal FPS Detection 内部 FPS の検出を強制的に停止させる - + Save State ステートセーブ - + Load Resume State 中断ステートから再開 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7051,2066 +8016,2071 @@ Do you want to load this save and continue? このセーブを読み込んで続行しますか? - + Region: リージョン: - + Compatibility: 互換性: - + No Game Selected ゲームが選択されていません - + Search Directories 検索ディレクトリ - + Adds a new directory to the game search list. ゲーム検索リストに新しいディレクトリを追加します。 - + Scanning Subdirectories サブディレクトリをスキャンしています - + Not Scanning Subdirectories サブディレクトリをスキャンしていません - + List Settings リストの設定 - + Sets which view the game list will open to. ゲームリストの表示モードを設定します。 - + Determines which field the game list will be sorted by. ゲームリストの並べ替えの基準を指定します。 - + Reverses the game list sort order from the default (usually ascending to descending). ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。 - + Cover Settings カバー画像設定 - + Downloads covers from a user-specified URL template. ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。 - + Identifies any new files added to the game directories. ゲームディレクトリに追加された新規ファイルを探します。 - + Forces a full rescan of all games previously identified. 以前に識別されたすべてのゲームの完全な再スキャンを強制します。 - + Download Covers カバー画像のダウンロード - + About PCSX2 PCSX2 について - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレータです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。ステートセーブ、チート、スローダウン機能が無効化されます。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。 - + Error エラー - + Pauses the emulator when a controller with bindings is disconnected. 接続中のコントローラーが切断された場合、エミュレーターを一時停止します。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix セーブステートが作成されたときにそれがすでに存在する場合、バックアップコピーを作成します。バックアップコピーには.backupサフィックスがつきます。 - + Enable CDVD Precaching CDVDプリキャッシュを有効にする - + Loads the disc image into RAM before starting the virtual machine. 仮想マシンを起動する前に、ディスクイメージを RAM にロードします。 - + Vertical Sync (VSync) 垂直同期 (VSync) - + Sync to Host Refresh Rate ホストのリフレッシュレートに同期 - + Use Host VSync Timing ホストのVSyncタイミングを使用する - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2内部フレームタイミングを無効にし、代わりにホスト vsync を使用します。 - + Disable Mailbox Presentation Mailbox Presentationを無効化 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 - + Audio Control オーディオコントロール - + Controls the volume of the audio played on the host. ホストで再生されるオーディオの音量をコントロールします。 - + Fast Forward Volume 早送り音量 - + Controls the volume of the audio played on the host when fast forwarding. 早送り時にホストで再生されるオーディオの音量をコントロールします。 - + Mute All Sound すべてのサウンドをミュート - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings バックエンド設定 - + Audio Backend オーディオバックエンド - + The audio backend determines how frames produced by the emulator are submitted to the host. オーディオバックエンドは、エミュレータによって生成されるフレームをホストに送信する方法を決定します。 - + Expansion 拡張 - + Determines how audio is expanded from stereo to surround for supported games. サポートされているゲームでオーディオをステレオからサラウンドに展開する方法を決定します。 - + Synchronization 同期 - + Buffer Size バッファサイズ - + Determines the amount of audio buffered before being pulled by the host API. ホスト API によって取得される前のオーディオバッファの量を指定します。 - + Output Latency 出力レイテンシ - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. ホスト API によってピックアップされるオーディオとスピーカーで再生されるオーディオの間のレイテンシーを決定します。 - + Minimal Output Latency 最小出力レイテンシ - + When enabled, the minimum supported output latency will be used for the host API. 有効にすると、ホストAPIの最小出力レイテンシが使用されます。 - + Thread Pinning スレッドのピン留め - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。 - + When enabled, each session will behave as if no achievements have been unlocked. 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。 - + Account アカウント - + Logs out of RetroAchievements. RetroAchievements からログアウトします。 - + Logs in to RetroAchievements. RetroAchievements にログインします。 - + Current Game 現在のゲーム - + An error occurred while deleting empty game settings: {} 空のゲーム設定の削除中にエラーが発生しました: {} - + An error occurred while saving game settings: {} ゲーム設定の保存中にエラーが発生しました: {} - + {} is not a valid disc image. {} は有効なディスクイメージではありません。 - + Automatic mapping completed for {}. {} の自動マッピングが完了しました。 - + Automatic mapping failed for {}. {} の自動マッピングに失敗しました。 - + Game settings initialized with global settings for '{}'. ゲーム設定は '{}' のグローバル設定で初期化されます。 - + Game settings have been cleared for '{}'. '{}' のゲーム設定をクリアしました。 - + {} (Current) {} (現在) - + {} (Folder) {} (フォルダ) - + Failed to load '{}'. '{}' の読み込みに失敗しました。 - + Input profile '{}' loaded. 入力プロファイル '{}' を読み込みました。 - + Input profile '{}' saved. 入力プロファイル '{}' を保存しました。 - + Failed to save input profile '{}'. 入力プロファイル '{}' の保存に失敗しました。 - + Port {} Controller Type ポート {} コントローラーの種類 - + Select Macro {} Binds マクロを選択 {} バインドする - + Port {} Device ポート {} デバイス - + Port {} Subtype ポート {} サブタイプ - + {} unlabelled patch codes will automatically activate. {} つのラベルの無いパッチコードが自動的に有効になります。 - + {} unlabelled patch codes found but not enabled. {} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。 - + This Session: {} このセッション: {} - + All Time: {} すべての時間: {} - + Save Slot {0} スロット {0} にセーブ - + Saved {} 保存済み {} - + {} does not exist. {} が存在しません。 - + {} deleted. {} を削除しました。 - + Failed to delete {}. {} の削除に失敗しました。 - + File: {} ファイル: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} プレイ時間: {} - + Last Played: {} 最終プレイ日: {} - + Size: {:.2f} MB サイズ: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 概要 - + Interface Settings インターフェース設定 - + BIOS Settings BIOS 設定 - + Emulation Settings エミュレーション設定 - + Graphics Settings グラフィック設定 - + Audio Settings オーディオ設定 - + Memory Card Settings メモリーカード設定 - + Controller Settings コントローラー設定 - + Hotkey Settings ホットキー設定 - + Achievements Settings 実績設定 - + Folder Settings フォルダ設定 - + Advanced Settings 高度な設定 - + Patches パッチ - + Cheats チート - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (既定) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 通常 (既定) - + Mild Underclock 低いアンダークロック - + Moderate Underclock 程々のアンダークロック - + Maximum Underclock 最大のアンダークロック - + Disabled 無効 - + 0 Frames (Hard Sync) 0 フレーム (ハード同期) - + 1 Frame 1 フレーム - + 2 Frames 2 フレーム - + 3 Frames 3 フレーム - + None なし - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) 自動 (既定) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software ソフトウェア - + Null なし - + Off オフ - + Bilinear (Smooth) バイリニア (スムーズ) - + Bilinear (Sharp) バイリニア (シャープ) - + Weave (Top Field First, Sawtooth) Weave (上位フィールド優先、ギザギザ) - + Weave (Bottom Field First, Sawtooth) Weave (下位フィールド優先、ギザギザ) - + Bob (Top Field First) Bob (上位フィールド優先) - + Bob (Bottom Field First) Bob (下位フィールド優先) - + Blend (Top Field First, Half FPS) Blend (上位フィールド優先, 半分 FPS) - + Blend (Bottom Field First, Half FPS) Blend (下位フィールド優先, 半分 FPS) - + Adaptive (Top Field First) Adaptive (上位フィールド優先) - + Adaptive (Bottom Field First) Adaptive (下位フィールド優先) - + Native (PS2) ネイティブ (PS2) - + Nearest ニアレスト - + Bilinear (Forced) バイリニア (強制) - + Bilinear (PS2) バイリニア (PS2) - + Bilinear (Forced excluding sprite) バイリニア (スプライト以外強制) - + Off (None) オフ (なし) - + Trilinear (PS2) トライリニア (PS2) - + Trilinear (Forced) トライリニア (強制) - + Scaled スケール - + Unscaled (Default) 未スケーリング (既定) - + Minimum 最小 - + Basic (Recommended) 基本 (推奨) - + Medium - + High - + Full (Slow) フル (低速) - + Maximum (Very Slow) 最大 (非常に低速) - + Off (Default) オフ (既定) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分的 - + Full (Hash Cache) フル (ハッシュキャッシュ) - + Force Disabled 強制的に無効 - + Force Enabled 強制的に有効 - + Accurate (Recommended) 正確 (推奨) - + Disable Readbacks (Synchronize GS Thread) リードバックを無効化 (GS スレッドを同期) - + Unsynchronized (Non-Deterministic) 非同期 (非決定的) - + Disabled (Ignore Transfers) 無効 (転送を無視) - + Screen Resolution 画面解像度 - + Internal Resolution (Aspect Uncorrected) 内部解像度 (不正確なアスペクト比) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy 警告: メモリーカードがビジー状態です - + Cannot show details for games which were not scanned in the game list. ゲームリストでスキャンされていないゲームの詳細を表示することはできません。 - + Pause On Controller Disconnection コントローラー切断時に一時停止する - + SDL DualSense Player LED SDL DualSense プレイヤー LED - + Press To Toggle 押して切り替え - + Deadzone 遊び幅 - + Full Boot フル起動 - + Achievement Notifications 実績の通知 - + Leaderboard Notifications リーダーボードの通知 - + Enable In-Game Overlays ゲーム内オーバーレイを有効にする - + Encore Mode アンコールモード - + Spectator Mode 観戦モード - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 4 ビットと 8 ビットのフレームバッファを、GPUの代わりにCPUで変換する。 - + Removes the current card from the slot. 差込口から現在のメモリーカードを引き抜きます。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). マクロがボタンのオンとオフを切り替える頻度 (連射パッドでいう連打間隔) を決定します。 - + {} Frames {} フレーム - + No Deinterlacing インターレース解除なし - + Force 32bit 32bitを強制 - + JPEG JPEG - + 0 (Disabled) 0 (無効) - + 1 (64 Max Width) 1 (最大幅 64) - + 2 (128 Max Width) 2 (最大幅 128) - + 3 (192 Max Width) 3 (最大幅 192) - + 4 (256 Max Width) 4 (最大幅 256) - + 5 (320 Max Width) 5 (最大幅 320) - + 6 (384 Max Width) 6 (最大幅 384) - + 7 (448 Max Width) 7 (最大幅 448) - + 8 (512 Max Width) 8 (最大幅 512) - + 9 (576 Max Width) 9 (最大幅 576) - + 10 (640 Max Width) 10 (最大幅 640) - + Sprites Only スプライトのみ - + Sprites/Triangles スプライト/トライアングル - + Blended Sprites/Triangles ブレンド済みスプライト/トライアングル - + 1 (Normal) 1 (通常) - + 2 (Aggressive) 2 (アグレッシブ) - + Inside Target 内部ターゲット - + Merge Targets ターゲットを結合 - + Normal (Vertex) 通常 (Vertex) - + Special (Texture) 特殊 (テクスチャ) - + Special (Texture - Aggressive) 特殊 (テクスチャ-アグレッシブ) - + Align To Native ネイティブに合わせる - + Half ハーフ - + Force Bilinear バイリニアを強制 - + Force Nearest ニアレストを強制 - + Disabled (Default) 無効 (既定) - + Enabled (Sprites Only) 有効 (スプライトのみ) - + Enabled (All Primitives) 有効 (すべてのプリミティブ) - + None (Default) なし (既定) - + Sharpen Only (Internal Resolution) シャープのみ (内部解像度) - + Sharpen and Resize (Display Resolution) シャープとサイズ変更 (ディスプレイ解像度) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 無圧縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 負数 - + Positive 正数 - + Chop/Zero (Default) Chop/Zero (既定) - + Game Grid ゲームグリッド - + Game List ゲームリスト - + Game List Settings ゲームリストの設定 - + Type 種類 - + Serial シリアル番号 - + Title タイトル - + File Title ファイル名 - + CRC CRC - + Time Played プレイ時間 - + Last Played 最終プレイ日 - + Size サイズ - + Select Disc Image ディスクイメージを選択 - + Select Disc Drive ディスクドライブを選択 - + Start File ファイルを起動 - + Start BIOS BIOS を起動 - + Start Disc ディスクを起動 - + Exit 終了 - + Set Input Binding 入力割り当てを設定 - + Region リージョン - + Compatibility Rating 互換性評価 - + Path パス - + Disc Path ディスクパス - + Select Disc Path ディスクパスを選択 - + Copy Settings 設定をコピー - + Clear Settings 設定をクリア - + Inhibit Screensaver スクリーンセーバーを防止 - + Enable Discord Presence Discord Presence を有効化 - + Pause On Start 起動時に一時停止 - + Pause On Focus Loss 非フォーカス時に一時停止 - + Pause On Menu メニューで一時停止 - + Confirm Shutdown シャットダウン時に確認 - + Save State On Shutdown シャットダウン時にステートセーブ - + Use Light Theme ライトテーマを使用 - + Start Fullscreen フルスクリーンで開始 - + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 - + OSD Scale OSD スケール - + Show Messages メッセージを表示 - + Show Speed 速度を表示 - + Show FPS FPS を表示 - + Show CPU Usage CPU 使用率を表示 - + Show GPU Usage GPU 使用率を表示 - + Show Resolution 解像度を表示 - + Show GS Statistics GS 統計を表示 - + Show Status Indicators ステータスインジケーターを表示 - + Show Settings 設定を表示 - + Show Inputs 入力を表示 - + Warn About Unsafe Settings 安全でない設定についての警告 - + Reset Settings 設定をリセット - + Change Search Directory 検索ディレクトリを変更 - + Fast Boot 急速起動 - + Output Volume 出力音量 - + Memory Card Directory メモリーカード ディレクトリ - + Folder Memory Card Filter フォルダ式メモリーカードのフィルタリング - + Create 作成 - + Cancel キャンセル - + Load Profile プロファイルを読み込む - + Save Profile プロファイルを保存 - + Enable SDL Input Source SDL 入力ソースを有効化 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 拡張モード - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput 入力ソースを有効化 - + Enable Console Port 1 Multitap コンソールポート 1 のマルチタップを有効化 - + Enable Console Port 2 Multitap コンソールポート 2 のマルチタップを有効化 - + Controller Port {}{} コントローラー端子 {}{} - + Controller Port {} コントローラー端子 {} - + Controller Type コントローラーの種類 - + Automatic Mapping 自動マッピング - + Controller Port {}{} Macros コントローラー端子 {}{} マクロ - + Controller Port {} Macros コントローラー端子 {} マクロ - + Macro Button {} マクロボタン {} - + Buttons ボタン - + Frequency 頻度 - + Pressure 圧力 - + Controller Port {}{} Settings コントローラー端子 {}{} 設定 - + Controller Port {} Settings コントローラー端子 {} 設定 - + USB Port {} USB ポート {} - + Device Type デバイスの種類 - + Device Subtype デバイスのサブタイプ - + {} Bindings {} 割り当て - + Clear Bindings 割り当てをクリア - + {} Settings {} 設定 - + Cache Directory キャッシュ ディレクトリ - + Covers Directory カバー画像 ディレクトリ - + Snapshots Directory スナップショット ディレクトリ - + Save States Directory ステートセーブ ディレクトリ - + Game Settings Directory ゲーム設定 ディレクトリ - + Input Profile Directory 入力プロファイル ディレクトリ - + Cheats Directory チート ディレクトリ - + Patches Directory パッチ ディレクトリ - + Texture Replacements Directory テクスチャ置換 ディレクトリ - + Video Dumping Directory ビデオダンプ ディレクトリ - + Resume Game ゲームを再開 - + Toggle Frame Limit フレーム制限のオンオフ - + Game Properties ゲームのプロパティ - + Achievements 実績 - + Save Screenshot スクリーンショットを保存 - + Switch To Software Renderer ソフトウェアレンダラーに切替 - + Switch To Hardware Renderer ハードウェアレンダラーに切替 - + Change Disc ディスク変更 - + Close Game ゲームを閉じる - + Exit Without Saving セーブせずに終了 - + Back To Pause Menu 一時停止メニューに戻る - + Exit And Save State ステートセーブして終了 - + Leaderboards リーダーボード - + Delete Save セーブを削除 - + Close Menu メニューを閉じる - + Delete State ステートを削除 - + Default Boot 通常起動 - + Reset Play Time プレイ時間をリセット - + Add Search Directory 検索ディレクトリを追加 - + Open in File Browser ファイルブラウザーで開く - + Disable Subdirectory Scanning サブディレクトリのスキャンを無効化 - + Enable Subdirectory Scanning サブディレクトリのスキャンを有効化 - + Remove From List リストから削除 - + Default View デフォルトビュー - + Sort By 並べ替え - + Sort Reversed 逆に並べ替え - + Scan For New Games 新しいゲームをスキャン - + Rescan All Games すべてのゲームを再スキャン - + Website ウェブサイト - + Support Forums サポートフォーラム - + GitHub Repository GitHub リポジトリ - + License ライセンス - + Close 閉じる - + RAIntegration is being used instead of the built-in achievements implementation. 組み込みの実装の代わりにRAIntegrationが使用されています。 - + Enable Achievements 実績を有効化 - + Hardcore Mode ハードコアモード - + Sound Effects サウンドエフェクト - + Test Unofficial Achievements 非公式の実績をテスト - + Username: {} ユーザー名: {} - + Login token generated on {} {} で生成されたログイントークン - + Logout ログアウト - + Not Logged In ログインしていません - + Login ログイン - + Game: {0} ({1}) ゲーム: {0} ({1}) - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. ゲームがロードされていないか、利用可能な RetroAchievements がありません。 - + Card Enabled カードを有効化 - + Card Name カード名 - + Eject Card カードの取り出し @@ -9118,27 +10088,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. 再開に失敗しました。古い設定を復元中です。 - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. レンダーデバイスを作成できませんでした。 これは、GPUが選択したレンダラー({})をサポートしていないか、グラフィックスドライバーを更新する必要があるためです。 - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. アップスケール倍率を {}x に設定しました。 @@ -9218,12 +10188,12 @@ Do you want to load this save and continue? 1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。 @@ -9350,62 +10320,67 @@ Please see our official documentation for more information. チートを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損するおそれがあります。チートを使用する場合は、自己責任でご利用ください。PCSX2 チームは、チートを有効にしたユーザーへのサポートを提供しません。 - + Enable Cheats チートを有効化 - + Name 名前 - + Author 作成者 - + Description 説明 - + + Search... + Search... + + + Enable All すべて有効化 - + Disable All すべて無効化 - + All CRCs すべての CRC - + Reload Cheats チートを再読み込み - + Show Cheats For All CRCs すべての CRC のチートを表示 - + Checked チェックを入れる - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。 - + %1 unlabelled patch codes will automatically activate. %1 つのラベルの無いパッチコードが自動的に有効になります。 @@ -10526,7 +11501,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11574,37 +12549,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD スケール: - + Show Indicators インジケーターを表示 - + Show Resolution 解像度を表示 - + Show Inputs 入力を表示 - + Show GPU Usage GPU 使用率を表示 - + Show Settings 設定を表示 - + Show FPS FPS を表示 @@ -11633,7 +12608,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 頂点シェーダー展開を無効化 - + Show Statistics 統計情報を表示 @@ -11650,13 +12625,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 彩度: - + Show CPU Usage CPU 使用率を表示 - + Warn About Unsafe Settings 安全でない設定を警告 @@ -11699,19 +12674,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version PCSX2 バージョンを表示 - + Show Hardware Info Show Hardware Info @@ -11723,13 +12698,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11903,7 +12878,7 @@ Swap chain: see Microsoft's Terminology Portal. デバッグデバイスを使用する - + Show Speed Percentages 実行速度パーセントを表示 @@ -11977,9 +12952,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] グローバル設定を使用 [%1] @@ -12413,153 +13388,153 @@ Swap chain: see Microsoft's Terminology Portal. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。 - + 1.25x Native (~450px) 1.25x ネイティブ (~450px) - + 1.5x Native (~540px) 1.5x ネイティブ (~540px) - + 1.75x Native (~630px) 1.75x ネイティブ (~630px) - + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 x ネイティブ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x ネイティブ (~1260px) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + 13x Native (~4680px) 13x ネイティブ (~4680px) - + 14x Native (~5040px) 14x ネイティブ (~5040px) - + 15x Native (~5400px) 15x ネイティブ (~5400px) - + 16x Native (~5760px) 16x ネイティブ (~5760px) - + 17x Native (~6120px) 17x ネイティブ (~6120px) - + 18x Native (~6480px/12K UHD) 18x ネイティブ (~6480px/12K UHD) - + 19x Native (~6840px) 19x ネイティブ (~6840px) - + 20x Native (~7200px) 20x ネイティブ (~7200px) - + 21x Native (~7560px) 21x ネイティブ (~7560px) - + 22x Native (~7920px) 22x ネイティブ (~7920px) - + 23x Native (~8280px) 23x ネイティブ (~8280px) - + 24x Native (~8640px/16K UHD) 24x ネイティブ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x ネイティブ @@ -12671,8 +13646,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen ボーダーレスフルスクリーン @@ -12733,7 +13708,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) ネイティブ (PS2) (既定) @@ -13114,8 +14089,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 既定 @@ -13125,17 +14100,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 - - - - (Default) - (既定) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 既定 @@ -13144,190 +14113,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics グラフィック - + Save Screenshot スクリーンショットを保存 - + Toggle Video Capture ビデオキャプチャの切替 - + Save Single Frame GS Dump シングルフレーム GS ダンプを保存 - + Save Multi Frame GS Dump マルチフレーム GS ダンプを保存 - + Toggle Software Rendering ソフトウェアレンダリングの切替 - + Increase Upscale Multiplier アップスケール倍率を上げる - + Decrease Upscale Multiplier アップスケール倍率を下げる - + Toggle On-Screen Display オンスクリーンディスプレイの切替 - + Cycle Aspect Ratio アスペクト比の切替 - + Aspect ratio set to '{}'. アスペクト比を '{}' に設定しました。 - + Toggle Hardware Mipmapping ハードウェアミップマッピングを切り替える - + Hardware mipmapping is now enabled. ハードウェアミップマッピングが有効になりました。 - + Hardware mipmapping is now disabled. ハードウェアミップマッピングが無効になりました。 - + Cycle Deinterlace Mode インターレース解除モードの切替 - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. インターレース解除モードを '{}' に設定しました。 - + Toggle Texture Dumping テクスチャダンプのオンオフ - + Texture dumping is now enabled. テクスチャダンプが有効になりました。 - + Texture dumping is now disabled. テクスチャダンプが無効になりました。 - + Toggle Texture Replacements テクスチャ置換のオンオフ - + Texture replacements are now enabled. テクスチャの置換が有効になりました。 - + Texture replacements are now disabled. テクスチャの置換が無効になりました。 - + Reload Texture Replacements テクスチャ置換を再読み込み - + Texture replacements are not enabled. テクスチャの置換が有効になっていません。 - + Reloading texture replacements... テクスチャの置換を再読み込み中... @@ -13604,7 +14573,7 @@ Swap chain: see Microsoft's Terminology Portal. スロット 10 からステートロード - + Save slot {0} selected ({1}). スロット {0} を選択しました ({1}) @@ -13637,48 +14606,53 @@ Swap chain: see Microsoft's Terminology Portal. 元に戻す回数: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. {0:%a} {0:%Y/%m/%d} が {0:%H:%M} に保存されました。 - + Save state selector is unavailable without a valid game serial. ステートセーブセレクターは、有効なゲームシリアルがないと使用できません。 - + Load ロード - + Save セーブ - + Select Previous 前を選択 - + Select Next 次を選択 - - + + Close Menu + Close Menu + + + + Save Slot {0} スロット {0} にセーブ - + No save present in this slot. このスロットにセーブデータはありません。 - + no save yet まだ保存されていません @@ -14020,132 +14994,120 @@ Right click to clear binding 動作 - - + + Pause On Focus Loss 非フォーカス時に一時停止 - - + + Inhibit Screensaver スクリーンセーバーを防止 - - - - Save State On Shutdown - シャットダウン時にステートセーブ - - + Pause On Start 起動時に一時停止 - - + + Confirm Shutdown シャットダウン時に確認 - - - Create Save State Backups - ステートセーブのバックアップを作成 - - - - + + Enable Discord Presence Discord Presence を有効化 - - + + Pause On Controller Disconnection コントローラー切断時に一時停止する - + Game Display ゲームの表示 - - + + Start Fullscreen フルスクリーンで開始 - - + + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - - + + Render To Separate Window 別のウインドウに描画 - - + + Hide Main Window When Running 実行時にメインウィンドウを非表示 - - + + Disable Window Resizing ウィンドウのサイズ変更を無効化 - - + + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 - + Preferences 環境設定 - + Language: 言語: - + Theme: テーマ: - + Automatic Updater 自動更新 - + Update Channel: 更新チャンネル: - + Current Version: 現在のバージョン: - - + + Enable Automatic Update Check 自動更新チェックを有効化 - + Check for Updates... 更新を確認... @@ -14245,66 +15207,59 @@ Right click to clear binding Custom.qss [PCSX2 フォルダにドロップ] - - - - - + + + + Checked チェックを入れる - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 起動時にプログラムの更新を自動的にチェックします。更新は後に延期するか、完全にスキップすることができます。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. ホットキーが押されたときに仮想マシンのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - シャットダウン時または終了時にエミュレータの状態を自動保存します。次回中断した場所から直接再開できます。 - - - + Pauses the emulator when a controller with bindings is disconnected. 使用中のコントローラが切断された場合、エミュレータを一時停止します。 - + Allows switching in and out of fullscreen mode by double-clicking the game window. ゲームウィンドウをダブルクリックすることで、フルスクリーンモードの切り替えが可能になります。 - + Prevents the main window from being resized. メインウィンドウのサイズ変更を防ぎます。 + - + - + + - - - - - + + Unchecked チェックを外す @@ -14314,43 +15269,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータを一時停止し、元に戻すと一時停止を解除します。 - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - ステートセーブ作成時、既存のステートセーブを上書きせず、バックアップコピーを作るようにします。バックアップコピーの接尾辞は .backup です。 - - - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. ゲームをメインウィンドウではなく別ウィンドウに描画します。チェックを外すと、ゲームはゲームリストの上に描画されます。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. ゲームが実行されているときにメインウィンドウを非表示にします(ゲームリストを含む)。「別のウインドウに描画」を有効にする必要があります。 - + Shows the game you are currently playing as part of your profile in Discord. Discord のプロフィールにプレイ中のゲームを表示します。 @@ -14504,7 +15453,7 @@ Right click to clear binding - + Load State ステートロード @@ -15123,10 +16072,10 @@ PCSX2 チームは、これらの設定を変更するためのサポートを - - - - + + + + Error エラー @@ -15231,57 +16180,67 @@ PCSX2 チームは、これらの設定を変更するためのサポートを '%1' の作成に失敗しました。 - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed 入力記録に失敗しました - + Failed to create file: {} ファイルの作成に失敗しました: {} - + Input Recording Files (*.p2m2) 入力記録ファイル (*.p2m2) - + Input Playback Failed 入力再生に失敗 - + Failed to open file: {} ファイルを開けませんでした: {} - + Paused 一時停止中 - + Load State Failed ステートロードに失敗 - + Cannot load a save state without a running VM. 実行中の VM が無いため、ステートロードできません。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか? - + Cannot change from game to GS dump without shutting down first. 最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。 - + Failed to get window info from widget ウィジェットからウィンドウ情報を取得できませんでした @@ -15307,76 +16266,76 @@ PCSX2 チームは、これらの設定を変更するためのサポートを 現在のゲームではゲームのプロパティが利用できません。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Select disc drive: ディスクドライブを選択: - + This save state does not exist. このステートセーブは存在しません。 - + Select Cover Image カバー画像を選択 - + Cover Already Exists カバー画像は既に存在します - + A cover image for this game already exists, do you wish to replace it? このゲームのカバー画像は既に存在します。置換しますか? - - - - + + + + Copy Error コピーエラー - + Failed to remove existing cover '%1' カバー画像 '%1' の削除に失敗しました - + Failed to copy '%1' to '%2' '%1' から '%2' へのコピーに失敗しました - + Failed to remove '%1' '%1' の削除に失敗しました - - + + Confirm Reset リセットの確認 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 現在のカバー画像とは別のファイルを選択する必要があります。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15385,12 +16344,12 @@ This action cannot be undone. この操作は元に戻せません。 - + Load Resume State 中断ステートから再開 - + A resume save state was found for this game, saved at: %1. @@ -15403,43 +16362,43 @@ Do you want to load this state, or start from a fresh boot? これをロードしますか? 使用せずに通常起動しますか? - + Fresh Boot 通常起動 - + Delete And Boot 削除して起動 - + Failed to delete save state file '%1'. ステートセーブファイル '%1' の削除に失敗しました。 - + Load State File... ステートファイルを読み込む... - + Load From File... ファイルから読み込む... - - + + Select Save State File ステートセーブファイルを選択 - + Save States (*.p2s) ステートセーブ (*.p2s) - + Delete Save States... ステートセーブを削除... @@ -15459,33 +16418,33 @@ Do you want to load this state, or start from a fresh boot? 警告: まだメモリーカードへの書き込みが終わっていません。このままシャットダウンすると、<b>メモリーカードは不可逆的に破壊されます</b>。ゲームを再開し、メモリーカードへの書き込みが完了するまで待つことを強くお勧めします。<br><br>メモリーカードが不可逆的に破壊される<b>ことを承知で、強制的にシャットダウンしますか?</b> - + Save States (*.p2s *.p2s.backup) ステートセーブ (*.p2s *.p2s.backup) - + Undo Load State ステートロードを取り消す - + Resume (%2) 再開 (%2) - + Load Slot %1 (%2) スロット %1 (%2) をロード - - + + Delete Save States ステートセーブを削除 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15494,42 +16453,42 @@ The saves will not be recoverable. 一度削除したステートセーブは復元できなくなります。 - + %1 save states deleted. %1 個のセーブステートを削除しました。 - + Save To File... ファイルにセーブ... - + Empty - + Save Slot %1 (%2) スロット %1 (%2) にセーブ - + Confirm Disc Change ディスク交換の確認 - + Do you want to swap discs or boot the new image (via system reset)? ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか? - + Swap Disc ディスク交換 - + Reset リセット @@ -17240,12 +18199,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. {} を開けませんでした。内蔵のゲームパッチが利用できません。 - + %n GameDB patches are active. OSD Message @@ -17253,7 +18212,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17261,7 +18220,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17269,7 +18228,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。 @@ -17277,12 +18236,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 無効 (ノイズあり) - + TimeStretch (Recommended) タイムストレッチ (推奨) @@ -17543,7 +18502,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18289,119 +19248,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18630,7 +19589,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18643,7 +19602,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18656,7 +19615,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18669,7 +19628,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18717,8 +19676,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18730,8 +19689,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19216,61 +20175,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. ステアリング軸の値にパワーカーブフィルタを適用する。小さな入力を減衰させる。 - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device ステアリングコントローラー - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit ロックバンドドラムキット - + Blue - + Green - + Red - + Yellow - + Orange @@ -19380,137 +20349,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. プレイヤー 4 黄 - + KeyboardMania キーボードマニア - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up ホイールアップ - + Wheel Down ホイールダウン @@ -20746,42 +21715,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. ステートセーブ {} のバックアップに失敗しました。 - + Failed to save save state: {}. {} のステートセーブに失敗しました。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 不明なゲーム - + CDVD precaching was cancelled. CDVDの事前キャッシングはキャンセルされました。 - + CDVD precaching failed: {} CDVD事前キャッシングに失敗しました: {} - + Error エラー - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20798,267 +21767,272 @@ Please consult the FAQs and Guides for further instructions. 詳しくはFAQとガイドをご覧ください。 - + Resuming state ステートから再開中 - + Boot and Debug 起動とデバッグ - + Failed to load save state ステートセーブの読み込みに失敗しました - + State saved to slot {}. スロット {} にステートセーブしました。 - + Failed to save save state to slot {}. スロット {} へのステートセーブに失敗しました。 - - + + Loading state ステートロード中 - + Failed to load state (Memory card is busy) ステートロードに失敗しました (メモリーカードがビジー状態です) - + There is no save state in slot {}. スロット {} にステートセーブがありません。 - + Failed to load state from slot {} (Memory card is busy) スロット {} からのステートロードに失敗しました (メモリーカードがビジー状態です) - + Loading state from slot {}... スロット {} からステートロード中... - + Failed to save state (Memory card is busy) ステートセーブに失敗しました (メモリーカードがビジー状態です) - + Failed to save state to slot {} (Memory card is busy) スロット {} へのステートセーブに失敗しました (メモリーカードがビジー状態です) - + Saving state to slot {}... スロット {} にステートセーブ中… - + Frame advancing コマ送り - + Disc removed. ディスクを取り出しました。 - + Disc changed to '{}'. ディスクを '{}' に変更しました。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 新しいディスクイメージ '{}' が開けませんでした 。古いイメージに戻します。 エラー: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。 エラー: {} - + Cheats have been disabled due to achievements hardcore mode. 実績ハードコアモードによりチートが無効になりました。 - + Fast CDVD is enabled, this may break games. 高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。 - + Upscale multiplier is below native, this will break rendering. アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。 - + Mipmapping is disabled. This may break rendering in some games. ミップマッピングが無効になっています。一部のゲームでレンダリングが壊れる可能性があります。 - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。 - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. トライリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。 - + Blending Accuracy is below Basic, this may break effects in some games. ブレンド精度が基本未満に設定されているため、一部のゲームでエフェクトが壊れる可能性があります。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU0 Round Mode is not set to default, this may break some games. VU0 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU1 Round Mode is not set to default, this may break some games. VU1 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU Clamp Mode is not set to default, this may break some games. VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAMが有効になっています。一部のゲームの互換性が影響を受ける可能性があります。 - + Game Fixes are not enabled. Compatibility with some games may be affected. ゲーム修正が有効になっていません。一部のゲームの互換性に影響する可能性があります。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。 - + Frame rate for NTSC is not default. This may break some games. NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + Frame rate for PAL is not default. This may break some games. PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + EE Recompiler is not enabled, this will significantly reduce performance. EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + EE Cache is enabled, this will significantly reduce performance. EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。 - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。 - + INTC Spin Detection is not enabled, this may reduce performance. INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。 - + Fastmem is not enabled, this will reduce performance. Fastmem が有効になっていません。パフォーマンスが低下します。 - + Instant VU1 is disabled, this may reduce performance. インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。 - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack が有効になっていないため、パフォーマンスが低下する可能性があります。 - + GPU Palette Conversion is enabled, this may reduce performance. GPU パレット変換が有効になっているため、パフォーマンスが低下する可能性があります。 - + Texture Preloading is not Full, this may reduce performance. テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。 - + Estimate texture region is enabled, this may reduce performance. テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。 - + Texture dumping is enabled, this will continually dump textures to disk. テクスチャダンピングが有効になっているため、テクスチャは継続的にダンプされます。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts index dda06cc015..d7542338c6 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts @@ -730,258 +730,311 @@ Leaderboard Position: {1} of {2} გამოიყენე გლობალური პარამეტრი [%1] - + Rounding Mode დამრგვალების რეჟიმი - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ცვლის როგორ ამუშავებს PCSX2_ი დამრგვალებას, როდესაც ხდება Emotion Engine' მცურავი წერტილის ერთეულის (EE FPU) ემულაცია. იმის გამო, რომ PS2-ში არსებული სხვადასხვა FPU არ შეესაბამება საერთაშორისო სტანდარტებს, ზოგიერთ თამაშს შეიძლება დასჭირდეს სხვადასხვა რეჟიმი მათემატიკის სწორად შესასრულებლად. ნაგულისხმევი მნიშვნელობა ამუშავებს თამაშების დიდ უმრავლესობას; <b>ამ პარამეტრის შეცვლამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Division Rounding Mode გაყოფითი დამრგვალების რეჟიმი - + Nearest (Default) უახლოესი (ნაგულისხმები) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ადგენს როგორ მრგვალდება მცურავი წერტილის გაყოფის შედეგები. ზოგიერთ თამაშს სპეციფიური პარამეტრები სჭირდება; <b>ამ პარამეტრის ცვლილებამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Clamping Mode დამაგრების რეჟიმი - - - + + + Normal (Default) ჩვეულებრიცი (ნაგულისხმები) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler ჩართე რეკომპილატორი - - - - - - - - - + + + + + + + + + + Checked მონიშნულია - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). დაელოდე ციკლის აღმოჩენას - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked არ არის მონიშნული - + Interpreter only, provided for diagnostic. მხოლოდ ინტერპრეტატორი, გათვალისწინებული დიაგნოსტიკისთვის. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC ბრუნის აღმოჩენა - + Huge speedup for some games, with almost no compatibility side effects. დიდი აჩქარება ზოგი თამაშისთვის, თითქმის არანაირი თავსებადობის გვერდითი ეფექტებით. - + Enable Fast Memory Access ჩართეთ სწრაფი მეხსიერება - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1195,43 +1248,136 @@ Leaderboard Position: {1} of {2} თავსებადობის პატჩების ჩართვა - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control კადრების სიხშირის კონტროლი - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. ჰც - + PAL Frame Rate: PAL კადრების სიხშირე: - + NTSC Frame Rate: NTSC კადრების სიხშირე: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE პარამეტრები - + Slot: ადგილი: - + Enable ჩართვა + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3350,87 +3496,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3804,75 +3950,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3882,53 +4792,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4782,347 +5697,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5131,1922 +6041,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7055,2066 +8020,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9122,27 +10092,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9222,12 +10192,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9355,62 +10325,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10534,7 +11509,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11582,37 +12557,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11641,7 +12616,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11658,13 +12633,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11707,19 +12682,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11731,13 +12706,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11911,7 +12886,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11985,9 +12960,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12421,153 +13396,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12679,8 +13654,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12741,7 +13716,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13122,8 +14097,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13133,17 +14108,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13152,190 +14121,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13612,7 +14581,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13645,48 +14614,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14029,132 +15003,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14254,66 +15216,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14323,43 +15278,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14513,7 +15462,7 @@ Right click to clear binding - + Load State Load State @@ -15132,10 +16081,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15240,57 +16189,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15316,76 +16275,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15394,12 +16353,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15412,43 +16371,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15468,33 +16427,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15503,42 +16462,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty ცარიელი - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc დისკის შეცვლა - + Reset გადატვირთვა @@ -17249,12 +18208,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17263,7 +18222,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17272,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17281,7 +18240,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17289,12 +18248,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17555,7 +18514,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18301,119 +19260,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18642,7 +19601,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18655,7 +19614,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18668,7 +19627,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18681,7 +19640,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18729,8 +19688,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18742,8 +19701,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19228,61 +20187,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue ლურჯი - + Green მწვანე - + Red წითელი - + Yellow ყვითელი - + Orange ნარინჯისფერი @@ -19392,137 +20361,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. მოთამაშე 4 ყვითელი - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20758,42 +21727,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game უცნობი თამაში - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20810,267 +21779,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. დისკი ამოღებულია. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts index c97db7aec1..b7322f893b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts @@ -727,258 +727,311 @@ Leaderboard Position: {1} of {2} 전체 설정 사용 [%1] - + Rounding Mode 라운딩 모드 - - - + + + Chop/Zero (Default) 잘라내기/제로(기본값) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 부동 소수점 유닛(EE FPU)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. PS2의 다양한 FPU는 국제 표준을 준수하지 않기 때문에 일부 게임에서는 수학을 올바르게 수행하기 위해 다른 모드가 필요할 수 있습니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + Division Rounding Mode 소수점 반올림 모드 - + Nearest (Default) 근린(기본값) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 부동 소수점 나눗셈 방법을 결정합니다. 일부 게임에는 구체적인 설정이 필요하며, <b>게임에 눈에 띄는 문제가 없는 이 설정을 수정하면 불안정해질 수 있습니다.</b> - + Clamping Mode 클램핑 모드 - - - + + + Normal (Default) 보통(기본값) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2가 표준 x86 범위에서 부동 소수점 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리합니다. <b>게임에 눈에 띄는 문제가 없는데 이 설정을 변경하면 불안정해질 수 있습니다.</b> - - + + Enable Recompiler 리컴파일러 활성화 - - - - - - - - - + + + + + + + + + + Checked 선택 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 지연 루프 감지 - + Moderate speedup for some games, with no known side effects. 알려진 부작용 없이 일부 게임의 속도가 살짝 향상됩니다. - + Enable Cache (Slow) 캐시 활성화(느림) - - - + + + + Unchecked 선택 안 함 - + Interpreter only, provided for diagnostic. 통역사 전용, 진단용으로 제공됩니다. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 회전 감지 - + Huge speedup for some games, with almost no compatibility side effects. 별다른 호환성 문제 없이 일부 게임의 속도가 크게 향상되었습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 백패칭을 통해 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Pause On TLB Miss TLB 실패 시, 일시정지 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB 누락 발생 시, 이를 무시하고 계속 진행하는 대신 가상 머신을 일시 중지합니다. 가상 머신은 예외를 발생시킨 명령이 아니라 블록이 종료된 후에 일시 중지됩니다. 잘못된 액세스가 발생한 주소를 확인하려면 콘솔을 참조하세요. - + Enable 128MB RAM (Dev Console) 128MB RAM 활성화(개발자 콘솔) - + Exposes an additional 96MB of memory to the virtual machine. 가상 머신에 추가로 96MB의 메모리를 제공합니다. - + VU0 Rounding Mode VU0 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 보이는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제 및/또는 크래시가 발생할 수 있습니다.</b> - + VU1 Rounding Mode VU1 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)을 에뮬레이트하는 동안 PCSX2가 라운딩을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제나 그 밖의 충돌이 발생할 수 있습니다.</b> - + VU0 Clamping Mode VU0 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + VU1 Clamping Mode VU1 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 PCSX2에서 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정성이 발생할 수 있습니다.</b> - + Enable Instant VU1 인스턴트 VU1 활성화 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 리컴파일러 활성화(마이크로 모드) - + Enables VU0 Recompiler. VU0 리컴파일러를 활성화합니다. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 리컴파일러 활성화 - + Enables VU1 Recompiler. VU1 리컴파일러 활성화합니다. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 플래그 핵 - + Good speedup and high compatibility, may cause graphical errors. 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수도 있습니다. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Enable Game Fixes 게임 픽스 활성화 - + Automatically loads and applies fixes to known problematic games on game start. 게임 시작 시, 문제가 있는 것으로 알려진 게임에 대한 수정 사항을 자동으로 불러오고 적용합니다. - + Enable Compatibility Patches 호환성 패치 활성화 - + Automatically loads and applies compatibility patches to known problematic games. 문제가 있는 것으로 알려진 게임에 호환성 패치를 자동으로 불러오고 적용합니다. + + + Savestate Compression Method + 상태 저장 압축 방법 + + + + Zstandard + Z표준 + + + + Determines the algorithm to be used when compressing savestates. + 상태 저장을 압축할 때, 사용할 알고리즘을 결정합니다. + + + + Savestate Compression Level + 상태 저장 압축 수준 + + + + Medium + 중간 + + + + Determines the level to be used when compressing savestates. + 상태 저장을 압축할 때, 사용할 수준을 결정합니다. + + + + Save State On Shutdown + 종료 시, 상태 저장 + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. + + + + Create Save State Backups + 상태 저장 백업 생성 + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. + AdvancedSystemSettingsWidget @@ -1192,43 +1245,136 @@ Leaderboard Position: {1} of {2} 호환성 패치 활성화 - + + Create Save State Backups + 상태 저장 백업 생성 + + + + Save State On Shutdown + 종료 시, 상태 저장 + + + Frame Rate Control 프레임 속도 설정 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 헤르츠 - + PAL Frame Rate: PAL 프레임 속도 : - + NTSC Frame Rate: NTSC 프레임 속도 : - + + Savestate Settings + 상태 저장 설정 + + + + Compression Level: + 압축 수준 : + + + + Compression Method: + 압축 방법 : + + + + Uncompressed + 압축되지 않음 + + + + Deflate64 + Deflate64 + + + + Zstandard + Z표준 + + + + LZMA2 + LZMA2 + + + + Low (Fast) + 낮음(빠름) + + + + Medium (Recommended) + 중간(권장) + + + + High + 높음 + + + + Very High (Slow, Not Recommended) + 매우 높음(느림, 권장하지 않음) + + + PINE Settings PINE 설정 - + Slot: 슬롯 : - + Enable 활성화 + + AnalysisOptionsDialog + + + Analysis Options + 분석 옵션 + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + 여기서 변경한 내용은 저장되지 않습니다. 전역 또는 게임별 설정 대화 상자에서 이러한 설정을 편집하여 향후 분석 실행에 변경 사항을 적용합니다. + + + + Close dialog after analysis has started + 분석이 시작된 후, 대화 상자 닫기 + + + + Analyze + 분석 + + + + Close + 닫기 + + AudioExpansionSettingsDialog @@ -1781,7 +1927,7 @@ Leaderboard Position: {1} of {2} Savestate Warning - 저장소 경고 + 상태 저장 경고 @@ -3347,87 +3493,87 @@ You cannot undo this action. 파라미터 - + Breakpoint List Context Menu 중단점 목록 컨텍스트 메뉴 - - + + New 새로 만들기 - + Edit 편집 - - - + + + Copy 복사 - - + + Delete 삭제 - - - - + + + + Copy all as CSV 모두 CSV로 복사 - - + + Paste from CSV CSV로 모두 복사 - + Thread List Context Menu 스레드 목록 컨텍스트 메뉴 - + Go to in Disassembly 디스어셈블리로 이동하기 - - + + Load from Settings 설정에서 불러오기 - - + + Save to Settings 설정에 저장 - + Go to in Memory View 메모리 보기로 이동 - + Copy Address 주소 복사 - + Copy Text 텍스트 복사 - + Stack List Context Menu 스택 목록 컨텍스트 메뉴 @@ -3799,75 +3945,839 @@ Do you want to overwrite? 오버라이드 + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + 기존 기호 지우기 + + + + + Automatically Select Symbols To Clear + 삭제할 기호를 자동으로 선택 + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + 기호 가져오기 + + + + + Import From ELF + ELF에서 가져오기 + + + + + Demangle Symbols + 기호 해독 + + + + + Demangle Parameters + 매개변수 해독 + + + + + Import Default .sym File + 기본 .sym 파일 가져오기 + + + + Import from file (.elf, .sym, etc): + 파일(.elf, .elf 등)에서 가져오기 : + + + + Add + 추가 + + + + Remove + 제거 + + + + Scan For Functions + 함수 검색 + + + + Scan Mode: + 검사 모드 : + + + + + Scan ELF + ELF 검사 + + + + Scan Memory + 메모리 검사 + + + + Skip + 건너뛰기 + + + + Custom Address Range: + 맞춤 주소 범위 : + + + + Start: + 시작 : + + + + End: + 끝 : + + + + Hash Functions + 해시 함수 + + + + + Gray Out Symbols For Overwritten Functions + 덮어쓴 기능의 회색 표시 함수 + + + + + + + + + Checked + 선택 + + + + Automatically delete symbols that were generated by any previous analysis runs. + 이전 분석 실행에 의해 생성된 기호를 자동으로 삭제합니다. + + + + Import symbol tables stored in the game's boot ELF. + 게임 부팅 ELF에 저장된 기호 테이블을 가져옵니다. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + 디스크에 불러온 ISO 파일과 이름이 같은 .sym 파일이 있는 경우 해당 파일에서 기호를 가져옵니다. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + 디버거에 표시되는 함수 및 전역 변수 이름을 더 쉽게 읽을 수 있도록 가져오기 프로세스 중에 C++ 함수를 해독합니다. + + + + Include parameter lists in demangled function names. + 해독된 함수 이름에 매개변수 목록을 포함합니다. + + + + Scan Mode + 검사 모드 + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + 함수 스캐너가 함수를 찾는 곳을 선택합니다. 이 옵션은 응용 프로그램이 런타임에 추가 코드를 불러오는 경우에 유용할 수 있습니다. + + + + Custom Address Range + 맞춤 주소 범위 + + + + Unchecked + 선택 해제 + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + 지정된 주소 범위(선택) 또는 진입점이 포함된 ELF 세그먼트(선택 취소)에서 함수를 찾을지 여부입니다. + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + 감지된 모든 함수에 대해 해시를 생성하고, 더 이상 일치하지 않는 함수에 대해 디버거에 표시되는 기호를 회색으로 표시합니다. + + + + <i>No symbol sources in database.</i> + <i>데이터베이스에 기호 소스가 없습니다.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>기호 소스 목록을 수정하려면 이 게임을 시작하세요.</i> + + + + Add Symbol File + 기호 파일 추가 + + DebugSettingsWidget + + Analysis + 분석 + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + 이러한 설정은 결과 정보를 디버거에 표시할 수 있도록 가상 머신에서 실행 중인 프로그램에 대해 수행해야 하는 분석 패스의 내용과 시기를 제어합니다. + + + + Automatically Analyze Program: + 프로그램 자동 분석 : + + + + Always + 항상 + + + + + If Debugger Is Open + 디버거가 열려 있는 경우 + + + + Never + 절대 안 함 + + + + Generate Symbols For IRX Exports + IRX 내보내기를 위한 기호 생성 + + + GS GS - + Draw Dumping 추출하기 - + Dump GS Draws GS 드로우 덤프 - + Save RT RT 저장 - + Save Frame 프레임 저장 - + Save Texture 텍스처 저장 - + Save Depth 심도 저장 - + Start Draw Number: 추첨 번호 시작 : - + Draw Dump Count: 드로우 덤프 횟수 : - + Hardware Dump Directory: 하드웨어 덤프 디렉터리 : - + Software Dump Directory: 소프트웨어 덤프 디렉터리 : - - + + Browse... 찾아보기... - - + + Open... 열기... + + + Trace Logging + 추적 로깅 + + + + Enable + 활성화 + + + + EE + EE + + + + + DMA Control + DMA 제어 + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1(FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + 캐시 + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW 규정(MMIO) + + + + + Counters + 카운터 + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2(VU0 Macro) + + + + VIFCodes + VIF코드 + + + + Memory + 메모리 + + + + + Unknown MMIO + 알 수 없는 MMIO + + + + IPU + IPU + + + + + BIOS + 바이오스 + + + + + DMA Registers + DMA 레지스터 + + + + GIFTags + GIF태그 + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + 멤카드 + + + + Pad + 패드 + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2(GPU) + + + + Analyze Program + 분석 프로그램 + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + 분석 패스를 실행할 시기를 선택합니다: 항상(디버거를 열 때 시간을 절약하기 위해), 디버거가 열려 있는 경우(디버거를 열지 않을 경우 메모리를 절약하기 위해) 또는 안 함입니다. + + + + Generate Symbols for IRX Export Tables + IRX 내보내기 테이블용 기호 생성 + + + + Checked + 선택 + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + IRX 모듈 로딩/언로딩을 연결하고 내보낸 함수에 대한 심볼을 즉석에서 생성합니다. + + + + Enable Trace Logging + 추적 로깅 사용 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + 선택 취소 + + + + Globally enable / disable trace logging. + 추적 로깅을 전역적으로 활성화/비활성화합니다. + + + + EE BIOS + EE 바이오스 + + + + Log SYSCALL and DECI2 activity. + SYSCALL 및 DECI2 활동을 기록합니다. + + + + EE Memory + EE 메모리 + + + + Log memory access to unknown or unmapped EE memory. + 알 수 없거나 매핑되지 않은 EE 메모리에 대한 메모리 액세스를 기록합니다. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + R5900 코어 명령어(COP 제외)를 기록합니다. PCSX2 소스를 수정하고 인터프리터를 활성화해야 합니다. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + COP0(MMU, CPU 상태 등) 명령어를 기록합니다. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + COP1(FPU) 지침을 기록합니다. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + COP2(VU0 매크로 모드) 지침을 기록합니다. + + + + EE Cache + EE 캐시 + + + + Log EE cache activity. + EE 캐시 활동을 기록합니다. + + + + EE Known MMIO + EE 알려진 MMIO + + + + + Log known MMIO accesses. + 알려진 MMIO 액세스를 기록합니다. + + + + EE Unknown MMIO + EE 알 수 없는 MMIO + + + + + Log unknown or unimplemented MMIO accesses. + 알려지지 않았거나 구현되지 않은 MMIO 액세스를 기록합니다. + + + + EE DMA Registers + EE DMA 레지스터 + + + + + Log DMA-related MMIO accesses. + DMA 관련 MMIO 액세스를 기록합니다. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + IPU 활동; MMIO, 디코딩 작업, DMA 상태 등을 기록합니다. + + + + EE GIF Tags + EE GIF 태그 + + + + Log GIFtag parsing activity. + GIF태그 구문 분석 활동을 기록합니다. + + + + EE VIF Codes + EE VIF 코드 + + + + Log VIFcode processing; command, tag style, interrupts. + VIF코드 처리; 명령, 태그 스타일, 인터럽트 등을 기록합니다. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Path3 마스킹 처리를 기록합니다. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + 스크래치패드 MFIFO 활동을 기록합니다. + + + + EE DMA Controller + EE DMA 컨트롤러 + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + DMA 전송 활동을 기록합니다. 노점상, 버스 권리금 중재 등 + + + + EE Counters + EE 카운터 + + + + Log all EE counters events and some counter register activity. + 모든 EE 카운터 이벤트와 일부 카운터 레지스터 활동을 기록합니다. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + 다양한 VIF 및 VIF코드 처리 데이터를 기록합니다. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + 다양한 GIF와 GIF태그 구문 분석 데이터를 기록합니다. + + + + IOP BIOS + IOP 바이오스 + + + + Log SYSCALL and IRX activity. + SYSCALL 및 IRX 활동을 기록합니다. + + + + IOP Memcards + IOP 멤카드 + + + + Log memory card activity. Reads, Writes, erases, etc. + 메모리 카드 활동을 기록합니다. 읽기, 쓰기, 지우기 등 + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + R3000A 코어 명령어(COP 제외)를 기록합니다. + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + IOP GPU 보조 프로세서 명령어를 기록합니다. + + + + IOP Known MMIO + IOP 알려진 MMIO + + + + IOP Unknown MMIO + IOP 알 수 없는 MMIO + + + + IOP DMA Registers + IOP DMA 레지스터 + + + + IOP PAD + IOP 패드 + + + + Log PAD activity. + 패드 활동을 기록하세요. + + + + IOP DMA Controller + IOP DMA 컨트롤러 + + + + IOP Counters + IOP 컨트롤러 + + + + Log all IOP counters events and some counter register activity. + 모든 IOP 카운터 이벤트와 일부 카운터 레지스터 활동을 기록합니다. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + CDVD 하드웨어 활동을 기록합니다. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + 모션(FMV) 디코더 하드웨어 유닛 활동을 기록합니다. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + SIF(EE <-> IOP) 활동을 기록합니다. + DebuggerWindow @@ -3877,53 +4787,58 @@ Do you want to overwrite? PCSX2 디버거 - - + + Run 실행 - + Step Into 시작하기 - + F11 F11 - + Step Over 다음 단계로 - + F10 F10 - + Step Out 나가기 - + Shift+F11 Shift+F11 - + Always On Top 항상 위에 표시 - + Show this window on top 이 창을 맨 위에 표시 - + + Analyze + 분석 + + + Pause 일시 중지 @@ -4031,7 +4946,7 @@ Do you want to overwrite? Restore Function Error - 복원 기능 오류 + 복원 함수 오류 @@ -4076,12 +4991,12 @@ Do you want to overwrite? Restore Function - 복원 기능 + 복원 함수 Stub (NOP) Function - 스터브(NOP) 기능 + 스터브(NOP) 함수 @@ -4137,17 +5052,17 @@ Do you want to overwrite? FPS: %1 - FPS: %1 + FPS : %1 VPS: %1 - VPS: %1 + VPS : %1 Speed: %1% - Speed: %1% + 속도 : %1% @@ -4777,347 +5692,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요. - + Use Global Setting 전체 설정 사용 - + Automatic binding failed, no devices are available. 자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다. - + Game title copied to clipboard. 게임 타이틀을 클립보드에 저장했습니다. - + Game serial copied to clipboard. 게임 시리얼을 클립보드에 저장했습니다. - + Game CRC copied to clipboard. 게임 CRC를 클립보드에 저장했습니다. - + Game type copied to clipboard. 게임 유형을 클립보드에 저장했습니다. - + Game region copied to clipboard. 게임 지역 코드를 클립보드에 저장했습니다. - + Game compatibility copied to clipboard. 게임 호환성을 클립보드에 저장했습니다. - + Game path copied to clipboard. 게임 경로를 클립보드에 저장했습니다. - - Per-game controller configuration initialized with global settings. - 전체 설정으로 초기화된 게임별 컨트롤러 구성입니다. - - - + Controller settings reset to default. 컨트롤러 설정을 기본값으로 초기화합니다. - + No input profiles available. 사용할 수 있는 입력 프로필이 없습니다. - + Create New... 새로 만들기... - + Enter the name of the input profile you wish to create. 만들려는 입력 프로필의 이름을 입력합니다. - + Are you sure you want to restore the default settings? Any preferences will be lost. 기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다. - + Settings reset to defaults. 기본값으로 설정이 초기화됩니다. - + No save present in this slot. 이 슬롯에 저장된 것이 없습니다. - + No save states found. 상태 저장을 찾을 수 없습니다. - + Failed to delete save state. 상태 저장을 삭제하지 못했습니다. - + Failed to copy text to clipboard. 텍스트를 클립보드에 저장하지 못했습니다. - + This game has no achievements. 이 게임에는 도전 과제가 없습니다. - + This game has no leaderboards. 이 게임에는 순위표가 없습니다. - + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - + Launch a game from images scanned from your game directories. 게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다. - + Launch a game by selecting a file/disc image. 파일/디스크 이미지를 선택하여 게임을 실행합니다. - + Start the console without any disc inserted. 디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다. - + Start a game from a disc in your PC's DVD drive. PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요. - + No Binding 할당 없음 - + Setting %s binding %s. 할당 %s을(를) %s(으)로 설정합니다. - + Push a controller button or axis now. 지금 컨트롤러 버튼이나 축을 누릅니다. - + Timing out in %.0f seconds... %.0f초 초과... - + Unknown 알 수 없음 - + OK 확인 - + Select Device 장치 선택 - + Details 세부 정보 - + Options 옵션 - + Copies the current global settings to this game. 현재 전체 설정을 이 게임에 복사합니다. - + Clears all settings set for this game. 이 게임의 모든 설정을 지웁니다. - + Behaviour 동작 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다. - + Shows the game you are currently playing as part of your profile on Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - + Pauses the emulator when a game is started. 게임이 시작되면 에뮬을 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 창을 최소화하거나 다른 응용 프로그램으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + Uses a light coloured theme instead of the default dark theme. 기본 다크 테마 대신 라이트 테마를 사용합니다. - + Game Display 게임 화면 - + Switches between full screen and windowed when the window is double-clicked. 창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다. - + Determines how large the on-screen messages and monitor are. 화면에 표시되는 메시지와 모니터의 크기를 결정합니다. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 상태 저장 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 화면 표시 장치 우측 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 화면 표시 장치 우측 상단에 시스템이 초당 표시하는 영상 프레임 수(혹은 수직 동기화)를 표시합니다. - + Shows the CPU usage based on threads in the top-right corner of the display. 화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다. - + Shows the host's GPU usage in the top-right corner of the display. 화면 우측 상단에 호스트의 GPU 사용량을 표시합니다. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다. - + Shows the current configuration in the bottom-right corner of the display. 화면 우 하단에 현재 구성을 표시합니다. - + Shows the current controller state of the system in the bottom-left corner of the display. 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - + Resets configuration to defaults (excluding controller settings). 구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외) - + Changes the BIOS image used to start future sessions. 향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다. - + Automatic 자동 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 기본값 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5126,1922 +6036,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + On-Screen Display 화면 표시 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 화면 표시 장치 우측 상단에 게임의 해상도를 표시합니다. - + BIOS Configuration 바이오스 설정 - + BIOS Selection 바이오스 선택 - + Options and Patches 옵션 및 패치 - + Skips the intro screen, and bypasses region checks. 인트로 화면을 건너뛰고 지역 확인을 건너뜁니다. - + Speed Control 속도 제어 - + Normal Speed 보통 속도 - + Sets the speed when running without fast forwarding. 빨리 감기 없이 실행할 때 속도를 설정합니다. - + Fast Forward Speed 빨리 감기 속도 - + Sets the speed when using the fast forward hotkey. 빨리 감기 단축키를 사용할 때, 속도를 설정합니다. - + Slow Motion Speed 슬로우 모션 속도 - + Sets the speed when using the slow motion hotkey. 슬로우 모션 핫키를 사용할 때 속도를 설정합니다. - + System Settings 시스템 설정 - + EE Cycle Rate EE 주기율 - + Underclocks or overclocks the emulated Emotion Engine CPU. 에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다. - + EE Cycle Skipping EE 주기 건너뛰기 - + Enable MTVU (Multi-Threaded VU1) MTVU(멀티 스레드 VU1) 활성화 - + Enable Instant VU1 인스턴트 VU1 활성화 - + Enable Cheats 치트 활성화 - + Enables loading cheats from pnach files. pnach 파일에서 치트 불러오기를 활성화합니다. - + Enable Host Filesystem 호스트 파일 시스템 활성화 - + Enables access to files from the host: namespace in the virtual machine. 가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다. - + Enable Fast CDVD 고속 CD/DVD 활성화 - + Fast disc access, less loading times. Not recommended. 빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다. - + Frame Pacing/Latency Control 프레임 속도/지연 제어 - + Maximum Frame Latency 최대 프레임 지연 시간 - + Sets the number of frames which can be queued. 대기열에 넣을 수 있는 프레임 수를 설정합니다. - + Optimal Frame Pacing 최적의 프레임 속도 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다. - + Speeds up emulation so that the guest refresh rate matches the host. 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다. - + Renderer 렌더러 - + Selects the API used to render the emulated GS. 에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다. - + Synchronizes frame presentation with host refresh. 프레임 표시를 호스트 새로 고침과 동기화합니다. - + Display 화면 표시 장치 - + Aspect Ratio 종횡비 - + Selects the aspect ratio to display the game content at. 게임 콘텐츠를 표시할 종횡비를 선택합니다. - + FMV Aspect Ratio Override FMV 종횡비 재정의 - + Selects the aspect ratio for display when a FMV is detected as playing. FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다. - + Deinterlacing 인터레이스 제거 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2의 인터레이스 출력을 화면 표시 장치용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다. - + Screenshot Size 스크린샷 크기 - + Determines the resolution at which screenshots will be saved. 스크린샷을 저장할 해상도를 결정합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. - + Screenshot Quality 스크린샷 품질 - + Selects the quality at which screenshots will be compressed. 스크린샷 압축 품질을 선택합니다. - + Vertical Stretch 세로 늘이기 - + Increases or decreases the virtual picture size vertically. 가상 사진 크기를 세로로 늘리거나 줄입니다. - + Crop 잘라내기 - + Crops the image, while respecting aspect ratio. 종횡비를 유지하면서 이미지를 잘라냅니다. - + %dpx %d픽셀 - + Enable Widescreen Patches 와이드스크린 패치 활성화 - + Enables loading widescreen patches from pnach files. pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다. - + Enable No-Interlacing Patches 비인터레이스 패치 활성화 - + Enables loading no-interlacing patches from pnach files. pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다. - + Bilinear Upscaling 쌍선형 업스케일링 - + Smooths out the image when upscaling the console to the screen. 콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다. - + Integer Upscaling 정수 업스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 장치 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Screen Offsets 화면 오프세트 - + Enables PCRTC Offsets which position the screen as the game requests. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. - + Show Overscan 오버스캔 표시 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + Anti-Blur 흐림 방지 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - + Rendering 랜더링 - + Internal Resolution 내부 해상도 - + Multiplies the render resolution by the specified factor (upscaling). 렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링) - + Mipmapping 밉매핑 - + Bilinear Filtering 쌍선형 필터링 - + Selects where bilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다. - + Trilinear Filtering 삼선형 필터링 - + Selects where trilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다. - + Anisotropic Filtering 이방성 필터링 - + Dithering 디더링 - + Selects the type of dithering applies when the game requests it. 게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다. - + Blending Accuracy 혼합 정확도 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다. - + Texture Preloading 텍스처 미리 불러오기 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 사용 중인 GPU에 사용 중인 영역만 등록하는 것이 아니라 전체 텍스처를 등록합니다. 일부 게임에서 성능을 향상시킬 수 있습니다. - + Software Rendering Threads 소프트웨어 렌더링 스레드 - + Number of threads to use in addition to the main GS thread for rasterization. 래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다. - + Auto Flush (Software) 자동 플러시(소프트웨어) - + Force a primitive flush when a framebuffer is also an input texture. 프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다. - + Edge AA (AA1) 에지 AA(AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다. - + Enables emulation of the GS's texture mipmapping. GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다. - + The selected input profile will be used for this game. 선택한 입력 프로필이 이 게임에 사용됩니다. - + Shared 공유 - + Input Profile 프로필 입력 - + Shows the current PCSX2 version on the top-right corner of the display. 화면 표시 장치 우측 상단에 현재 PCSX2 버전을 표시합니다. - + Shows the currently active input recording status. 현재 활성화된 입력 레코딩 상태를 표시합니다. - + Shows the currently active video capture status. 현재 활성화된 영상 캡처 상태를 표시합니다. - + Shows a visual history of frame times in the upper-left corner of the display. 화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다. - + Shows the current system hardware information on the OSD. 현재 시스템 하드웨어 정보를 OSD에 표시합니다. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다. - + Hardware Fixes 하드웨어 수정 - + Manual Hardware Fixes 수동 하드웨어 수정 - + Disables automatic hardware fixes, allowing you to set fixes manually. 자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다. - + CPU Sprite Render Size CPU 스프라이트 렌더 크기 - + Uses software renderer to draw texture decompression-like sprites. 소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다. - + CPU Sprite Render Level CPU 스프라이트 렌더 레벨 - + Determines filter level for CPU sprite render. CPU 스프라이트 렌더링의 필터 레벨을 결정합니다. - + Software CLUT Render 소프트웨어 CLUT 렌더 - + Uses software renderer to draw texture CLUT points/sprites. 소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다. - + Skip Draw Start 그리기 시작 건너뛰기 - + Object range to skip drawing. 그리기를 건너뛸 개체 범위입니다. - + Skip Draw End 그리기 종료 건너뛰기 - + Auto Flush (Hardware) 자동 플러시(하드웨어) - + CPU Framebuffer Conversion CPU 프레임 버퍼 변환 - + Disable Depth Conversion 심도 변환 비활성화 - + Disable Safe Features 안전 기능 비활성화 - + This option disables multiple safe features. 이 옵션은 여러 안전 기능을 비활성화합니다. - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 새 프레임을 렌더링할 때, GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + Disable Partial Invalidation 부분 무효화 비활성화 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다. - + Read Targets When Closing 닫을 때, 타겟 읽기 - + Flushes all targets in the texture cache back to local memory when shutting down. 종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다. - + Estimate Texture Region 텍스처 영역 예측 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임) - + GPU Palette Conversion GPU 팔레트 변환 - + Upscaling Fixes 업스케일링 수정 - + Adjusts vertices relative to upscaling. 업스케일링을 기준으로 정점을 조정합니다. - + Native Scaling 기본 크기 조정 - + Attempt to do rescaling at native resolution. 기본 해상도에서 크기 조정을 시도합니다. - + Round Sprite 라운드 스프라이트 - + Adjusts sprite coordinates. 스프라이트 좌표를 조정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심) - + Adjusts target texture offsets. 대상 텍스처 오프세트를 조정합니다. - + Align Sprite 스프라이트 정렬 - + Fixes issues with upscaling (vertical lines) in some games. 일부 게임의 업스케일링(수직선) 문제를 해결합니다. - + Merge Sprite 스프라이트 병합 - + Replaces multiple post-processing sprites with a larger single sprite. 여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Unscaled Palette Texture Draws 크기 조정되지 않은 팔레트 텍스처 그리기 - + Can fix some broken effects which rely on pixel perfect precision. 픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다. - + Texture Replacement 텍스처 대체 - + Load Textures 텍스처 불러오기 - + Loads replacement textures where available and user-provided. 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. - + Asynchronous Texture Loading 비동기 텍스처 불러오기 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다. - + Precache Replacements 사전 캐시 대체 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. - + Replacements Directory 대체 디렉터리 - + Folders 폴더 - + Texture Dumping 텍스처 덤핑 - + Dump Textures 텍스쳐 덤프 - + Dump Mipmaps 밉맵 덤프 - + Includes mipmaps when dumping textures. 텍스처 덤핑 시, 밉맵을 포함합니다. - + Dump FMV Textures FMV 텍스처 덤프 - + Allows texture dumping when FMVs are active. You should not enable this. FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. - + Post-Processing 후처리 - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA 후처리 셰이더를 활성화합니다. - + Contrast Adaptive Sharpening 대비 적응 선명화 - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX 대비 적응형 선명화를 활성화합니다. - + CAS Sharpness CAS 선명도 - + Determines the intensity the sharpening effect in CAS post-processing. CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. - + Filters 필터 - + Shade Boost 음영 부스트 - + Enables brightness/contrast/saturation adjustment. 밝기/대비/채도를 조정할 수 있습니다. - + Shade Boost Brightness 음영 부스트 밝기 - + Adjusts brightness. 50 is normal. 밝기를 조정합니다. 50이 기본값입니다. - + Shade Boost Contrast 음영 부스트 대비 - + Adjusts contrast. 50 is normal. 대비를 조정합니다. 50이 기본값입니다. - + Shade Boost Saturation 음영 부스트 채도 - + Adjusts saturation. 50 is normal. 채도를 조정합니다. 50이 기본값입니다. - + TV Shaders TV 셰이더 - + Advanced 고급 - + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - + Extended Upscaling Multipliers 확장 업스케일링 배율 - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU 성능에 따라 매우 높은 업스케일링 배수를 추가로 표시합니다. - + Hardware Download Mode 하드웨어 내려받기 모드 - + Changes synchronization behavior for GS downloads. GS 내려받기 동기화 동작을 변경합니다. - + Allow Exclusive Fullscreen 전체 화면 전용으로 사용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다. - + Override Texture Barriers 텍스처 장벽 재정의 - + Forces texture barrier functionality to the specified value. 텍스처 장벽 기능을 지정된 값으로 강제 적용합니다. - + GS Dump Compression GS 덤프 압축 - + Sets the compression algorithm for GS dumps. GS 덤프에 대한 압축 알고리즘을 설정합니다. - + Disable Framebuffer Fetch 프레임버퍼 가져오기 비활성화 - + Prevents the usage of framebuffer fetch when supported by host GPU. 호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다. - + Disable Shader Cache 셰이더 캐시 비활성화 - + Prevents the loading and saving of shaders/pipelines to disk. 셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다. - + Disable Vertex Shader Expand 버텍스 셰이더 확장 비활성화 - + Falls back to the CPU for expanding sprites/lines. 스프라이트/라인 확장을 위해 CPU로 돌아갑니다. - + Changes when SPU samples are generated relative to system emulation. 시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다. - + %d ms %d밀리초 - + Settings and Operations 설정 및 작동 - + Creates a new memory card file or folder. 새 메모리 카드 파일이나 폴더를 만듭니다. - + Simulates a larger memory card by filtering saves only to the current game. 현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다. - + If not set, this card will be considered unplugged. 설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다. - + The selected memory card image will be used for this slot. 선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다. - + Enable/Disable the Player LED on DualSense controllers. 듀얼센스 컨트롤러에서 플레이어 LED를 활성화/비활성화합니다. - + Trigger 트리거 - + Toggles the macro when the button is pressed, instead of held. 버튼을 누르고 있지 않을 때, 매크로를 전환합니다. - + + Savestate + 상태 저장 + + + + Compression Method + 압축 방법 + + + + Sets the compression algorithm for savestate. + 상태 저장에 대한 압축 알고리즘을 설정합니다. + + + + Compression Level + 압축 수준 + + + + Sets the compression level for savestate. + 상태 저장의 압축 수준을 설정합니다. + + + Version: %s 버전 : %s - + {:%H:%M} {:%H:%M} - + Slot {} 슬롯 {} - + 1.25x Native (~450px) 원본 1.25배(~450px) - + 1.5x Native (~540px) 원본 1.5배(~540px) - + 1.75x Native (~630px) 원본 1.75배(~630px) - + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 2.5x Native (~900px/HD+) 원본 2.5배(~900px/HD+) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 3.5x Native (~1260px) 원본 3.5배(~12600px) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + WebP WebP - + Aggressive 공격적 - + + Deflate64 + Deflate64 + + + + Zstandard + Z표준 + + + + LZMA2 + LZMA2 + + + + Low (Fast) + 낮음(빠름) + + + + Medium (Recommended) + 중간(권장) + + + + Very High (Slow, Not Recommended) + 매우 높음(느림, 권장하지 않음) + + + Change Selection 선택 변경 - + Select 선택 - + Parent Directory 상위 디렉터리 - + Enter Value 값 입력 - + About 정보 - + Toggle Fullscreen 전체 화면 적용/해제 - + Navigate 탐색 - + Load Global State 전역 상태 불러오기 - + Change Page 페이지 변경 - + Return To Game 게임으로 돌아가기 - + Select State 상태 선택 - + Select Game 게임 선택 - + Change View 시점 전환 - + Launch Options 실행 옵션 - + Create Save State Backups 상태 저장 백업 생성 - + Show PCSX2 Version PCSX2 버전 보기 - + Show Input Recording Status 입력 레코딩 상태 표시 - + Show Video Capture Status 영상 캡처 상태 표시 - + Show Frame Times 프레임 시간 표시 - + Show Hardware Info 하드웨어 정보 표시 - + Create Memory Card 메모리 카드 만들기 - + Configuration 환경 설정 - + Start Game 게임 시작 - + Launch a game from a file, disc, or starts the console without any disc inserted. 파일, 디스크에서 게임을 시작하거나 디스크를 삽입하지 않고 콘솔을 시작합니다. - + Changes settings for the application. 응용 프로그램 설정을 변경합니다. - + Return to desktop mode, or exit the application. 데스크탑 모드로 돌아가거나 응용 프로그램을 종료합니다. - + Back 뒤로 - + Return to the previous menu. 이전 메뉴로 돌아갑니다. - + Exit PCSX2 PCSX2 종료 - + Completely exits the application, returning you to your desktop. 응용 프로그램을 완전히 종료하고 바탕 화면으로 돌아갑니다. - + Desktop Mode 데스크탑 모드 - + Exits Big Picture mode, returning to the desktop interface. 빅 픽처 모드를 종료하고 데스크탑 인터페이스로 돌아갑니다. - + Resets all configuration to defaults (including bindings). 모든 구성을 기본값(할당 포함)으로 초기화합니다. - + Replaces these settings with a previously saved input profile. 이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다. - + Stores the current settings to an input profile. 입력 프로필에 현재 설정을 저장합니다. - + Input Sources 소스 입력 - + The SDL input source supports most controllers. SDL 입력 소스는 대부분의 컨트롤러를 지원합니다. - + Provides vibration and LED control support over Bluetooth. 블루투스를 통해 진동 및 LED 제어를 지원합니다. - + Allow SDL to use raw access to input devices. SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다. - + Multitap 멀티탭 - + Enables an additional three controller slots. Not supported in all games. 컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다. - + Attempts to map the selected port to a chosen controller. 선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다. - + Determines how much pressure is simulated when macro is active. 매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다. - + Determines the pressure required to activate the macro. 매크로를 활성화하는 데 필요한 압력을 결정합니다. - + Toggle every %d frames %d 프레임마다 전환 - + Clears all bindings for this USB controller. 이 USB 컨트롤러에 대한 모든 할당을 지웁니다. - + Data Save Locations 데이터 저장 위치 - + Show Advanced Settings 고급 설정 표시 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - 이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. + 이러한 설정을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. - + Logging 로그 기록 - + System Console 시스템 콘솔 - + Writes log messages to the system console (console window/standard output). 로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다. - + File Logging 파일 로그 기록 - + Writes log messages to emulog.txt. 로그 메시지를 emulog.txt에 기록합니다. - + Verbose Logging 상세 로그 기록 - + Writes dev log messages to log sinks. 개발 로그 메시지를 로그 싱크에 기록합니다. - + Log Timestamps 타임스탬프 로그 - + Writes timestamps alongside log messages. 로그 메시지와 함께 타임스탬프를 기록합니다. - + EE Console EE 콘솔 - + Writes debug messages from the game's EE code to the console. 게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다. - + IOP Console IOP 콘솔 - + Writes debug messages from the game's IOP code to the console. 게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다. - + CDVD Verbose Reads CD/DVD 세부 정보 읽기 - + Logs disc reads from games. 게임에서 디스크를 읽은 내용을 기록합니다. - + Emotion Engine 이모션 엔진 - + Rounding Mode 라운딩 모드 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Division Rounding Mode 소수점 반올림 모드 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 부동 소수점 나눗셈 방법를 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Clamping Mode 클램핑 모드 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다. - + Enable EE Recompiler EE 리컴파일러 활성화 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다. - + Enable EE Cache EE 캐시 활성화 - + Enables simulation of the EE's cache. Slow. EE의 캐시 시뮬레이션을 활성화합니다. 느림. - + Enable INTC Spin Detection INTC 스핀 감지 활성화 - + Huge speedup for some games, with almost no compatibility side effects. 일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다. - + Enable Wait Loop Detection 대기 루프 감지 활성화 - + Moderate speedup for some games, with no known side effects. 일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. 백패치를 사용하여 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Vector Units 벡터 유닛 - + VU0 Rounding Mode VU0 라운딩 모드 - + VU0 Clamping Mode VU0 클램핑 모드 - + VU1 Rounding Mode VU1 라운딩 모드 - + VU1 Clamping Mode VU1 클램핑 모드 - + Enable VU0 Recompiler (Micro Mode) VU0 리컴파일러 활성화(마이크로 모드) - + New Vector Unit recompiler with much improved compatibility. Recommended. 새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천. - + Enable VU1 Recompiler VU1 리컴파일러 활성화 - + Enable VU Flag Optimization VU 플래그 최적화 활성화 - + Good speedup and high compatibility, may cause graphical errors. 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. - + I/O Processor 입출력 프로세서 - + Enable IOP Recompiler IOP 리컴파일러 활성화 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다. - + Graphics 그래픽 - + Use Debug Device 디버그 장치 사용 - + Settings 설정 - + No cheats are available for this game. 이 게임에서 사용할 수 있는 치트가 없습니다. - + Cheat Codes 치트 코드 - + No patches are available for this game. 이 게임에서 사용할 수 있는 패치가 없습니다. - + Game Patches 게임 패치 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다. - + Game Fixes 게임 수정 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다. - + FPU Multiply Hack FPU 멀티플라이 핵 - + For Tales of Destiny. 테일즈 오브 데스티니용입니다. - + Preload TLB Hack TLB 핵 미리 불러오기 - + Needed for some games with complex FMV rendering. 복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다. - + Skip MPEG Hack MPEG 핵 건너뛰기 - + Skips videos/FMVs in games to avoid game hanging/freezes. 게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다. - + OPH Flag Hack OPH 플래그 핵 - + EE Timing Hack EE 타이밍 핵 - + Instant DMA Hack 인스턴트 DMA 핵 - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다. - + VU Add Hack VU 추가 핵 - + Full VU0 Synchronization 전체 VU0 동기화 - + Forces tight VU0 sync on every COP2 instruction. 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다. - + VU Overflow Hack VU 오버플로 핵 - + To check for possible float overflows (Superman Returns). 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈) - + Use accurate timing for VU XGKicks (slower). VU XGKicks에 정확한 타이밍을 사용합니다.(느림) - + Load State 상태 불러오기 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Disable the support of depth buffers in the texture cache. 텍스처 캐시에서 심도 버퍼 지원을 비활성화합니다. - + Disable Render Fixes 렌더링 수정 비활성화 - + Preload Frame Data 프레임 데이터 미리 불러오기 - + Texture Inside RT 텍스처 내부 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - + Half Pixel Offset 하프 픽셀 오프세트 - + Texture Offset X 텍스처 오프세트 X - + Texture Offset Y 텍스처 오프세트 Y - + Dumps replaceable textures to disk. Will reduce performance. 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. - + Applies a shader which replicates the visual effects of different styles of television set. 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도를 향상시킬 수 있지만 입력 지연을 증가시키거나 프레임 속도를 악화시킬 수 있습니다. - + Enables API-level validation of graphics commands. 그래픽 명령의 API 수준 유효성 검사를 활성화합니다. - + Use Software Renderer For FMVs FMV에 소프트웨어 렌더러 사용 - + To avoid TLB miss on Goemon. 고에몬의 TLB 미스를 방지합니다. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리. - + Emulate GIF FIFO GIF FIFO 에뮬레이트 - + Correct but slower. Known to affect the following games: Fifa Street 2. 정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2. - + DMA Busy Hack DMA 비지 핵 - + Delay VIF1 Stalls VIF1 스톨 지연 - + Emulate VIF FIFO VIF FIFO 에뮬레이트 - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머. - + VU I Bit Hack VU I 비트 핵 - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2. - + VU Sync VU 동기화 - + Run behind. To avoid sync problems when reading or writing VU registers. 뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다. - + VU XGKick Sync VU XGKick 동기화 - + Force Blit Internal FPS Detection 블리트 내부 FPS 감지 강제 적용 - + Save State 상태 저장 - + Load Resume State 상태 재개 불러오기 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7050,2066 +8015,2071 @@ Do you want to load this save and continue? 이 저장을 불러와서 계속하시겠습니까? - + Region: 지역 코드 : - + Compatibility: 호환성 : - + No Game Selected 선택한 게임 없음 - + Search Directories 디렉터리 검색 - + Adds a new directory to the game search list. 게임 검색 목록에 새 디렉터리를 추가합니다. - + Scanning Subdirectories 하위 디렉터리 검색 - + Not Scanning Subdirectories 하위 디렉터리 검색 안 함 - + List Settings 목록 설정 - + Sets which view the game list will open to. 게임 목록을 어떤 보기로 열 것인지 설정합니다. - + Determines which field the game list will be sorted by. 게임 목록을 정렬할 필드를 결정합니다. - + Reverses the game list sort order from the default (usually ascending to descending). 게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다. - + Cover Settings 표지 설정 - + Downloads covers from a user-specified URL template. 사용자가 지정한 URL 템플릿에서 표지를 내려받습니다. - + Operations 운영 - + Selects where anisotropic filtering is utilized when rendering textures. 텍스처 렌더링 시, 이방성 필터링이 사용되는 위치를 선택합니다. - + Use alternative method to calculate internal FPS to avoid false readings in some games. 일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요. - + Identifies any new files added to the game directories. 게임 디렉터리에 추가된 새 파일을 식별합니다. - + Forces a full rescan of all games previously identified. 이전에 식별된 모든 게임을 강제로 다시 검사합니다. - + Download Covers 표지 내려받기 - + About PCSX2 PCSX2 정보 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. “PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다. - + When enabled and logged in, PCSX2 will scan for achievements on startup. 활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. - + Error 오류 - + Pauses the emulator when a controller with bindings is disconnected. 할당된 컨트롤러의 연결이 끊어지면 에뮬레이터를 일시 중지합니다. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 저장을 만들 때, 저장 상태가 이미 있는 경우 저장 상태의 백업 복사본을 만듭니다. 백업 사본에는 .backup이 붙습니다. - + Enable CDVD Precaching CDVD 사전 캐싱 활성화 - + Loads the disc image into RAM before starting the virtual machine. 가상 머신을 시작하기 전에 디스크 이미지를 RAM에 불러옵니다. - + Vertical Sync (VSync) 수직 동기화(VSync) - + Sync to Host Refresh Rate 호스트 새로 고침 빈도에 동기화 - + Use Host VSync Timing 호스트 수직 동기화 타이밍 사용 - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2의 내부 프레임 타이밍을 비활성화하고 대신 호스트 수직 동기화를 사용합니다. - + Disable Mailbox Presentation 사서함 표시 비활성화 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. - + Audio Control 음향 제어 - + Controls the volume of the audio played on the host. 호스트에서 재생되는 음향의 음량을 제어합니다. - + Fast Forward Volume 빨리 감기 음량 - + Controls the volume of the audio played on the host when fast forwarding. 빨리 감기 시, 호스트에서 재생되는 음향의 음량을 제어합니다. - + Mute All Sound 모두 음소거 - + Prevents the emulator from producing any audible sound. 에뮬레이터가 가청 사운드를 생성하는 것을 방지합니다. - + Backend Settings 후단부 설정 - + Audio Backend 음향 후단부 - + The audio backend determines how frames produced by the emulator are submitted to the host. 음향 후단부는 에뮬레이터에서 생성된 프레임이 호스트에 전송되는 방식을 결정합니다. - + Expansion 확장 - + Determines how audio is expanded from stereo to surround for supported games. 지원되는 게임에서 음향이 스테레오에서 서라운드로 확장되는 방식을 결정합니다. - + Synchronization 동기화 - + Buffer Size 버퍼 크기 - + Determines the amount of audio buffered before being pulled by the host API. 호스트 API에서 가져오기 전에 버퍼링되는 음향의 양을 결정합니다. - + Output Latency 출력 대기 시간 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 호스트 API가 수신하는 음향과 스피커를 통해 재생되는 음향 사이에 얼마나 많은 지연 시간이 있는지 결정합니다. - + Minimal Output Latency 최소 출력 대기 시간 - + When enabled, the minimum supported output latency will be used for the host API. 활성화하면 호스트 API에 지원되는 최소 출력 대기 시간이 사용됩니다. - + Thread Pinning 스레드 고정 - + Force Even Sprite Position 스프라이트 위치 강제 균일화 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다. - + When enabled, each session will behave as if no achievements have been unlocked. 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다. - + Account 계정 - + Logs out of RetroAchievements. 레트로어치브먼트에서 로그아웃합니다. - + Logs in to RetroAchievements. 레트로어치브먼트에 로그인합니다. - + Current Game 현재 게임 - + An error occurred while deleting empty game settings: {} 빈 게임 설정을 삭제하는 중, 오류 발생 : {} - + An error occurred while saving game settings: {} 게임 설정을 저장하는 중, 오류 발생 : {} - + {} is not a valid disc image. {}은(는) 유효한 디스크 이미지가 아닙니다. - + Automatic mapping completed for {}. {}에 대한 자동 매핑이 완료되었습니다. - + Automatic mapping failed for {}. {}에 대한 자동 매핑에 실패했습니다. - + Game settings initialized with global settings for '{}'. '{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다. - + Game settings have been cleared for '{}'. '{}'에 대한 게임 설정을 지웠습니다. - + {} (Current) {}(현재) - + {} (Folder) {}(폴더) - + Failed to load '{}'. '{}'을(를) 불러오지 못했습니다. - + Input profile '{}' loaded. 입력 프로필 '{}'을(를) 불러왔습니다. - + Input profile '{}' saved. 입력 프로필 '{}'이(가) 저장되었습니다. - + Failed to save input profile '{}'. 입력 프로필 '{}'을(를) 저장하지 못했습니다. - + Port {} Controller Type 포트 {} 컨트롤러 유형 - + Select Macro {} Binds 매크로 {} 할당 선택 - + Port {} Device 포트 {} 장치 - + Port {} Subtype 포트 {} 하위 유형 - + {} unlabelled patch codes will automatically activate. {} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다. - + {} unlabelled patch codes found but not enabled. {} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다. - + This Session: {} 현재 세션 : {} - + All Time: {} 총 시간 : {} - + Save Slot {0} 슬롯 {0}에 저장 - + Saved {} {} 저장됨 - + {} does not exist. {}이(가) 존재하지 않습니다. - + {} deleted. {}이(가) 삭제되었습니다. - + Failed to delete {}. {}을(를) 삭제하지 못했습니다. - + File: {} 파일 : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} 플레이 시간 : {} - + Last Played: {} 마지막 플레이 : {} - + Size: {:.2f} MB 크기 : {:.2f}MB - + Left: ← : - + Top: ↑ : - + Right: → : - + Bottom: ↓ : - + Summary 요약 - + Interface Settings 인터페이스 설정 - + BIOS Settings 바이오스 설정 - + Emulation Settings 에뮬레이션 설정 - + Graphics Settings 그래픽 설정 - + Audio Settings 음향 설정 - + Memory Card Settings 메모리 카드 설정 - + Controller Settings 컨트롤러 설정 - + Hotkey Settings 단축키 설정 - + Achievements Settings 도전 과제 설정 - + Folder Settings 폴더 설정 - + Advanced Settings 고급 설정 - + Patches 패치 - + Cheats 치트 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS(NTSC)/1 FPS(PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6FPS(NTSC)/5 FPS(PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15FPS(NTSC)/12FPS(PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30FPS(NTSC)/25FPS(PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45FPS(NTSC)/37FPS(PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54FPS(NTSC)/45FPS(PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60FPS(NTSC)/50FPS(PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66FPS(NTSC)/55FPS(PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72FPS(NTSC)/60FPS(PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90FPS(NTSC)/75FPS(PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105FPS(NTSC)/87FPS(PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120FPS(NTSC)/100FPS(PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180FPS(NTSC)/150FPS(PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240FPS(NTSC)/200FPS(PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300FPS(NTSC)/250FPS(PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600FPS(NTSC)/500FPS(PAL)] - + 50% Speed 50% 속도 - + 60% Speed 60% 속도 - + 75% Speed 75% 속도 - + 100% Speed (Default) 100% 속도(기본값) - + 130% Speed 130% 속도 - + 180% Speed 180% 속도 - + 300% Speed 300% 속도 - + Normal (Default) 보통(기본) - + Mild Underclock 가벼운 언더클럭 - + Moderate Underclock 적당한 언더클럭 - + Maximum Underclock 최대 언더클럭 - + Disabled 비활성화 - + 0 Frames (Hard Sync) 0프레임(물리 동기화) - + 1 Frame 1프레임 - + 2 Frames 2프레임 - + 3 Frames 3프레임 - + None 없음 - + Extra + Preserve Sign 추가+보존 기호 - + Full 전체 - + Extra 추가 - + Automatic (Default) 자동(기본값) - + Direct3D 11 Direct3D11 - + Direct3D 12 Direct3D12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software 소프트웨어 - + Null 없음 - + Off - + Bilinear (Smooth) 쌍선형(부드럽게) - + Bilinear (Sharp) 쌍선형(선명하게) - + Weave (Top Field First, Sawtooth) 직조(상단 필드 우선, 톱니) - + Weave (Bottom Field First, Sawtooth) 직조(하단 필드 우선, 톱니) - + Bob (Top Field First) 밥(상단 필드 우선) - + Bob (Bottom Field First) 밥(하단 필드 우선) - + Blend (Top Field First, Half FPS) 혼합(상단 필드 우선, 절반 FPS) - + Blend (Bottom Field First, Half FPS) 혼합(하단 필드 우선, 절반 FPS) - + Adaptive (Top Field First) 적응형(상단 필드 우선) - + Adaptive (Bottom Field First) 적응형(하단 필드 우선) - + Native (PS2) 원본(PS2) - + Nearest 근린 - + Bilinear (Forced) 쌍선형(강제) - + Bilinear (PS2) 쌍선형(PS2) - + Bilinear (Forced excluding sprite) 쌍선형(스프라이트를 제외하고 강제) - + Off (None) 끔(없음) - + Trilinear (PS2) 삼선형(PS2) - + Trilinear (Forced) 삼선형(강제) - + Scaled 스케일 - + Unscaled (Default) 언스케일(기본값) - + Minimum 최저 - + Basic (Recommended) 기본(권장) - + Medium 중간 - + High 높음 - + Full (Slow) 완전(느림) - + Maximum (Very Slow) 최고(매우 느림) - + Off (Default) 끔(기본값) - + 2x 2배 - + 4x 4배 - + 8x 8배 - + 16x 16배 - + Partial 부분 - + Full (Hash Cache) 전체(해시 캐시) - + Force Disabled 비활성화 강제 적용 - + Force Enabled 활성화 강제 적용 - + Accurate (Recommended) 정확(권장) - + Disable Readbacks (Synchronize GS Thread) 다시 읽기 비활성화(GS 스레드 동기화) - + Unsynchronized (Non-Deterministic) 동기화되지 않음(비결정적) - + Disabled (Ignore Transfers) 비활성화(전송 무시) - + Screen Resolution 화면 해상도 - + Internal Resolution (Aspect Uncorrected) 내부 해상도(무보정 종횡비) - + + Load/Save State + 상태 불러오기/저장하기 + + + WARNING: Memory Card Busy 경고 : 메모리 카드 사용 중 - + Cannot show details for games which were not scanned in the game list. 게임 목록에서 스캔하지 않은 게임에 대한 세부 정보를 표시할 수 없습니다. - + Pause On Controller Disconnection 컨트롤러 연결이 끊어지면 일시 중지 - + SDL DualSense Player LED SDL 듀얼센스 플레이어 LED - + Press To Toggle 전환하려면 누르기 - + Deadzone 데드 존 - + Full Boot 전체 부팅 - + Achievement Notifications 도전 과제 알림 - + Leaderboard Notifications 순위표 알림 - + Enable In-Game Overlays 인게임 오버레이 활성화 - + Encore Mode 앙코르 모드 - + Spectator Mode 관전 모드 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. - + Removes the current card from the slot. 현재 카드를 슬롯에서 제거합니다. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 매크로가 버튼을 켜고 끄는 빈도(일명 자동 발사)를 결정합니다. - + {} Frames {}프레임 - + No Deinterlacing 인터레이스 제거 없음 - + Force 32bit 32비트 강제 - + JPEG JPEG - + 0 (Disabled) 0(비활성화) - + 1 (64 Max Width) 1(64 최대 너비) - + 2 (128 Max Width) 2(128 최대 너비) - + 3 (192 Max Width) 3(192 최대 너비) - + 4 (256 Max Width) 4(256 최대 너비) - + 5 (320 Max Width) 5(320 최대 너비) - + 6 (384 Max Width) 6(384 최대 너비) - + 7 (448 Max Width) 7(448 최대 너비) - + 8 (512 Max Width) 8(512 최대 너비) - + 9 (576 Max Width) 9(576 최대 너비) - + 10 (640 Max Width) 10(640 최대 너비) - + Sprites Only 스프라이트만 - + Sprites/Triangles 스프라이트/삼각 - + Blended Sprites/Triangles 스프라이트/삼각 혼합 - + 1 (Normal) 1(보통) - + 2 (Aggressive) 2(공격적) - + Inside Target 타겟 내부 - + Merge Targets 타겟 병합 - + Normal (Vertex) 일반(정점) - + Special (Texture) 특수(텍스처) - + Special (Texture - Aggressive) 특수(텍스처 - 공격적) - + Align To Native 기본에 맞게 정렬 - + Half 절반 - + Force Bilinear 쌍선형 강제 적용 - + Force Nearest 근린 강제 적용 - + Disabled (Default) 비활성화(기본값) - + Enabled (Sprites Only) 활성화(스프라이트만) - + Enabled (All Primitives) 활성화됨(모든 기본 요소) - + None (Default) 없음(기본값) - + Sharpen Only (Internal Resolution) 선명도만(내부 해상도) - + Sharpen and Resize (Display Resolution) 선명도 및 크기 조정(화면 표시 장치 해상도) - + Scanline Filter 스캔라인 필터 - + Diagonal Filter 대각선 필터 - + Triangular Filter 삼각 필터 - + Wave Filter 웨이브 필터 - + Lottes CRT Lottes CRT - + 4xRGSS 4배 RGSS - + NxAGSS N배 AGSS - + Uncompressed 압축 해제됨 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Z표준(zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 부정 - + Positive 긍정 - + Chop/Zero (Default) 잘라내기/제로(기본값) - + Game Grid 게임 그리드 - + Game List 게임 목록 - + Game List Settings 게임 목록 설정 - + Type 유형 - + Serial 일련번호 - + Title 타이틀 - + File Title 게임 타이틀 - + CRC CRC - + Time Played 플레이 시간 - + Last Played 마지막 플레이 - + Size 크기 - + Select Disc Image 디스크 이미지 선택 - + Select Disc Drive 디스크 드라이브 선택 - + Start File 파일 실행 - + Start BIOS 바이오스 실행 - + Start Disc 디스크 실행 - + Exit 종료 - + Set Input Binding 입력 할당 설정 - + Region 지역 코드 - + Compatibility Rating 호환성 등급 - + Path 경로 - + Disc Path 디스크 경로 - + Select Disc Path 디스크 경로 선택 - + Copy Settings 설정 복사 - + Clear Settings 설정 지우기 - + Inhibit Screensaver 화면 보호기 사용 안 함 - + Enable Discord Presence 디스코드 상태 활성화 - + Pause On Start 시작 시, 일시 중지 - + Pause On Focus Loss 초점 손실 시, 일시 중지 - + Pause On Menu 메뉴에서 일시 중지 - + Confirm Shutdown 시스템 종료 확인 - + Save State On Shutdown 종료 시, 상태 저장 - + Use Light Theme 라이트 테마 사용 - + Start Fullscreen 전체 화면 시작 - + Double-Click Toggles Fullscreen 두 번 클릭으로 전체 화면 적용/해제 - + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 - + OSD Scale 화면 표시 배율 - + Show Messages 메시지 표시 - + Show Speed 속도 표시 - + Show FPS FPS 표시 - + Show CPU Usage CPU 사용량 표시 - + Show GPU Usage GPU 사용량 표시 - + Show Resolution 해상도 표시 - + Show GS Statistics GS 통계 보기 - + Show Status Indicators 상태 표시기 표시 - + Show Settings 설정 표시 - + Show Inputs 입력 표시 - + Warn About Unsafe Settings 안전하지 않은 설정에 대한 경고 - + Reset Settings 설정 초기화 - + Change Search Directory 검색 디렉터리 변경 - + Fast Boot 고속 부팅 - + Output Volume 출력 음량 - + Memory Card Directory 메모리 카드 디렉터리 - + Folder Memory Card Filter 폴더 메모리 카드 필터 - + Create 만들기 - + Cancel 취소 - + Load Profile 프로필 불러오기 - + Save Profile 프로필 저장 - + Enable SDL Input Source SDL 입력 소스 활성화 - + SDL DualShock 4 / DualSense Enhanced Mode SDL 듀얼쇼크 4 / 듀얼센스 강화 모드 - + SDL Raw Input SDL 원시 입력 - + Enable XInput Input Source XInput 입력 소스 활성화 - + Enable Console Port 1 Multitap 콘솔 포트 1 멀티탭 활성화 - + Enable Console Port 2 Multitap 콘솔 포트 2 멀티탭 활성화 - + Controller Port {}{} 컨트롤러 유형 {}{} - + Controller Port {} 컨트롤러 유형 {} - + Controller Type 컨트롤러 유형 - + Automatic Mapping 자동 매핑 - + Controller Port {}{} Macros 컨트롤러 포트 {}{} 매크로 - + Controller Port {} Macros 컨트롤러 포트 {} 매크로 - + Macro Button {} 매크로 버튼 {} - + Buttons 버튼 - + Frequency 주사율 - + Pressure 압력 - + Controller Port {}{} Settings 컨트롤러 포트 {}{} 설정 - + Controller Port {} Settings 컨트롤러 포트 {} 설정 - + USB Port {} USB 포트 {} - + Device Type 장치 유형 - + Device Subtype 장치 하위 유형 - + {} Bindings {} 할당 - + Clear Bindings 할당 지우기 - + {} Settings {} 설정 - + Cache Directory 캐시 디렉터리 - + Covers Directory 표지 디렉터리 - + Snapshots Directory 스냅샷 디렉터리 - + Save States Directory 상태 디렉터리 저장 - + Game Settings Directory 게임 설정 디렉터리 - + Input Profile Directory 입력 프로필 디렉터리 - + Cheats Directory 치트 디렉터리 - + Patches Directory 패치 디렉터리 - + Texture Replacements Directory 대체 텍스처 디렉터리 - + Video Dumping Directory 영상 덤핑 디렉터리 - + Resume Game 게임 재개 - + Toggle Frame Limit 프레임 제한 적용/해제 - + Game Properties 게임 속성 - + Achievements 도전 과제 - + Save Screenshot 스크린샷 저장 - + Switch To Software Renderer 소프트웨어 렌더러로 전환 - + Switch To Hardware Renderer 하드웨어 렌더러로 전환 - + Change Disc 디스크 변경 - + Close Game 게임 닫기 - + Exit Without Saving 저장하지 않고 종료 - + Back To Pause Menu 일시 중지 메뉴로 돌아가기 - + Exit And Save State 종료 및 상태 저장 - + Leaderboards 순위표 - + Delete Save 저장 삭제 - + Close Menu 메뉴 닫기 - + Delete State 상태 삭제 - + Default Boot 기본 부팅 - + Reset Play Time 플레이 시간 초기화 - + Add Search Directory 검색 디렉터리 추가 - + Open in File Browser 파일 브라우저에서 열기 - + Disable Subdirectory Scanning 하위 디렉터리 검색 비활성화 - + Enable Subdirectory Scanning 하위 디렉터리 검색 활성화 - + Remove From List 목록에서 제거 - + Default View 기본 보기 - + Sort By 정렬 기준 - + Sort Reversed 역순 정렬 - + Scan For New Games 새로운 게임 찾기 - + Rescan All Games 모든 게임 다시 검색 - + Website 웹사이트 - + Support Forums 포럼 문의 - + GitHub Repository Github 저장소 - + License 라이선스 - + Close 닫기 - + RAIntegration is being used instead of the built-in achievements implementation. 기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다. - + Enable Achievements 도전 과제 활성화 - + Hardcore Mode 하드코어 모드 - + Sound Effects 음향 효과 - + Test Unofficial Achievements 비공식 도전 과제 테스트 - + Username: {} 사용자 이름 : {} - + Login token generated on {} {}에 생성된 로그인 토큰 - + Logout 로그아웃 - + Not Logged In 로그인 하지 않음 - + Login 로그인 - + Game: {0} ({1}) 게임 : {0}({1}) - + Rich presence inactive or unsupported. 비활성 상태이거나 지원되지 않는 활동 상태입니다. - + Game not loaded or no RetroAchievements available. 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. - + Card Enabled 카드 활성화됨 - + Card Name 카드 이름 - + Eject Card 카드 꺼내기 @@ -9117,27 +10087,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. 구성된 업스케일 배율 {}x가 GPU의 지원 배율 {}x보다 높습니다. - + Failed to reopen, restoring old configuration. 다시 열지 못해 이전 구성을 복원했습니다. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. 렌더링 장치를 만들지 못했습니다. GPU가 선택한 렌더러({})를 지원하지 않거나 그래픽 드라이버 업데이트가 필요할 수 있습니다. - + Failed to change window after update. The log may contain more information. - Failed to change window after update. The log may contain more information. + 업데이트 후 창 변경에 실패했습니다. 로그에 더 많은 정보가 있을 수 있습니다. - + Upscale multiplier set to {}x. 업스케일 배율을 {}배로 설정합니다. @@ -9217,12 +10187,12 @@ Do you want to load this save and continue? 하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다. @@ -9257,7 +10227,7 @@ Vulkan 렌더러를 사용하려면 이 앱 패키지를 제거해야 합니다. Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + D3D 장치 생성 실패 : 0x{:08X}. Direct3D 기능 수준 10.0을 지원하는 GPU가 필요합니다. @@ -9330,8 +10300,7 @@ libswresample : {} OpenGL renderer is not supported. Only OpenGL {}.{} was found - OpenGL renderer is not supported. Only OpenGL {}.{} - was found + OpenGL 렌더러는 지원되지 않습니다. OpenGL {}.{}만 발견 @@ -9339,7 +10308,7 @@ libswresample : {} Your GPU does not support the required Vulkan features. - Your GPU does not support the required Vulkan features. + 사용 중이신 GPU 필수 Vulkan 기능을 지원하지 않습니다. @@ -9350,62 +10319,67 @@ libswresample : {} 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. 치트는 본인 책임 하에 사용하시기 바라며, PCSX2 팀은 치트를 활성화한 사용자에 대해 어떠한 지원도 제공하지 않습니다. - + Enable Cheats 치트 활성화 - + Name 이름 - + Author 작성자 - + Description 설명 - + + Search... + 찾기... + + + Enable All 전체 선택 - + Disable All 전체 해제 - + All CRCs 모든 CRC - + Reload Cheats 치트 다시 불러오기 - + Show Cheats For All CRCs 모든 CRC에 대한 치트 표시 - + Checked 선택 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 게임의 모든 CRC에 대한 패치 파일 검색을 전환합니다. 이 기능을 활성화하면 다양한 CRC가 있는 게임 시리얼에 사용 가능한 패치도 불러옵니다. - + %1 unlabelled patch codes will automatically activate. 라벨이 지정되지 않은 %1 패치 코드가 자동으로 활성화됩니다. @@ -9617,7 +10591,7 @@ graphical quality, but this will increase system requirements. Unchecked - 선택 해제 + 선택 취소 @@ -9965,7 +10939,7 @@ graphical quality, but this will increase system requirements. Unchecked - 선택 해제 + 선택 취소 @@ -10526,7 +11500,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function 알 수 없는 기능 @@ -11417,7 +12391,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + 기본(10:7) @@ -11574,37 +12548,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 화면 표시 배율 : - + Show Indicators 표시기 표시 - + Show Resolution 해상도 표시 - + Show Inputs 입력 표시 - + Show GPU Usage GPU 사용량 표시 - + Show Settings 설정 표시 - + Show FPS FPS 표시 @@ -11633,7 +12607,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 버텍스 셰이더 확장 비활성화 - + Show Statistics 통계 보기 @@ -11650,13 +12624,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 채도 : - + Show CPU Usage CPU 사용량 표시 - + Warn About Unsafe Settings 안전하지 않은 설정에 대해 경고 @@ -11699,19 +12673,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 오른쪽(기본값) - + Show Frame Times 프레임 시간 표시 - + Show PCSX2 Version PCSX2 버전 표시 - + Show Hardware Info 하드웨어 정보 표시 @@ -11723,16 +12697,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 입력 레코딩 상태 표시 - + Show Video Capture Status 영상 캡처 상태 표시 - + Show VPS - Show VPS + VPS 표시 @@ -11903,7 +12877,7 @@ Swap chain: see Microsoft's Terminology Portal. 디버그 장치 사용 - + Show Speed Percentages 속도 비율 표시 @@ -11977,9 +12951,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] 전체 설정 사용 [%1] @@ -12154,7 +13128,7 @@ Swap chain: see Microsoft's Terminology Portal. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + 일부 게임이 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. 밉매핑은 점점 더 먼 거리에서 점점 더 낮은 해상도의 텍스처 변형을 사용하여 처리 부하를 줄이고 시각적 아티팩트를 방지합니다. @@ -12290,7 +13264,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows the vsync rate of the emulator in the top-right corner of the display. - Shows the vsync rate of the emulator in the top-right corner of the display. + 화면 표시 장치 우측 상단에 에뮬레이터의 비동기화 속도를 표시합니다. @@ -12413,153 +13387,153 @@ Swap chain: see Microsoft's Terminology Portal. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.<br>전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다. - + 1.25x Native (~450px) 원본 1.25배(~450px) - + 1.5x Native (~540px) 원본 1.5배(~540px) - + 1.75x Native (~630px) 원본 1.75배(~630px) - + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 2.5x Native (~900px/HD+) 원본 2.5배(~900px/HD+) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 3.5x Native (~1260px) 원본 3.5배(~12600px) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + 13x Native (~4680px) 원본 13배(~4680px) - + 14x Native (~5040px) 원본 14배(~5040px) - + 15x Native (~5400px) 원본 15배(~5400px) - + 16x Native (~5760px) 원본 16배(~5760px) - + 17x Native (~6120px) 원본 17배(~6120px) - + 18x Native (~6480px/12K UHD) 원본 18배(~6480px/12K UHD) - + 19x Native (~6840px) 원본 19배(~6840px) - + 20x Native (~7200px) 원본 20배(~7200px) - + 21x Native (~7560px) 원본 21배(~7560px) - + 22x Native (~7920px) 원본 22배(~7920px) - + 23x Native (~8280px) 원본 23배(~8280px) - + 24x Native (~8640px/16K UHD) 원본 24배(~8640px/16K UHD) - + 25x Native (~9000px) 원본 25배(~9000px) - - + + %1x Native 원본 %1배 @@ -12671,8 +13645,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen 전체 창 화면 @@ -12733,7 +13707,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) PS2 원본(기본값) @@ -13114,8 +14088,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 기본값 @@ -13125,17 +14099,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. - - - - (Default) - (기본값) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 기본값 @@ -13144,190 +14112,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 그래픽 - + Save Screenshot 스크린샷 저장 - + Toggle Video Capture 영상 캡처 적용/해제 - + Save Single Frame GS Dump 단일 프레임 GS 덤프 저장 - + Save Multi Frame GS Dump 멀티 프레임 GS 덤프 저장 - + Toggle Software Rendering 소프트웨어 렌더링 적용/해제 - + Increase Upscale Multiplier 업스케일 배율 확대 - + Decrease Upscale Multiplier 업스케일 배율 축소 - + Toggle On-Screen Display 화면 표시 적용/해제 - + Cycle Aspect Ratio 주기 종횡비 - + Aspect ratio set to '{}'. 종횡비를 '{}'로 설정합니다. - + Toggle Hardware Mipmapping 하드웨어 밉매핑 전환 - + Hardware mipmapping is now enabled. 하드웨어 밉매핑이 활성화되었습니다. - + Hardware mipmapping is now disabled. 하드웨어 밉매핑이 비활성화되었습니다. - + Cycle Deinterlace Mode 사이클 인터레이스 제거 모드 - + Automatic 자동 - + Off - + Weave (Top Field First) 위브(상단 필드 우선) - + Weave (Bottom Field First) 위브(하단 필드 우선) - + Bob (Top Field First) 밥(상단 필드 우선) - + Bob (Bottom Field First) 밥(하단 필드 우선) - + Blend (Top Field First) 혼합(상단 필드 우선) - + Blend (Bottom Field First) 혼합(하단 필드 우선) - + Adaptive (Top Field First) 적응형(상단 필드 우선) - + Adaptive (Bottom Field First) 적응형(하단 필드 우선) - + Deinterlace mode set to '{}'. 인터레이스 제거 모드를 '{}'로 설정합니다. - + Toggle Texture Dumping 텍스처 추출 적용/해제 - + Texture dumping is now enabled. 이제 텍스처 추출이 활성화됐습니다. - + Texture dumping is now disabled. 이제 텍스처 추출이 비활성화됐습니다. - + Toggle Texture Replacements 텍스처 대체 적용/해제 - + Texture replacements are now enabled. 이제 텍스처 대체가 활성화됐습니다. - + Texture replacements are now disabled. 이제 텍스처 대체가 비활성화됐습니다. - + Reload Texture Replacements 텍스처 대체 다시 불러오기 - + Texture replacements are not enabled. 텍스처 대체가 활성화되지 않았습니다. - + Reloading texture replacements... 텍스처 대체 다시 불러오기... @@ -13604,7 +14572,7 @@ Swap chain: see Microsoft's Terminology Portal. 슬롯10에서 상태 불러오기 - + Save slot {0} selected ({1}). 슬롯 {0} 선택한 {1}을(를) 저장합니다. @@ -13637,48 +14605,53 @@ Swap chain: see Microsoft's Terminology Portal. 실행 취소 횟수 : {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. {0:%a} {0:%Y/%m/%d}의 {0:%H:%M}에서 저장했습니다. - + Save state selector is unavailable without a valid game serial. 유효한 게임 시리얼이 없으면 저장 상태 선택기를 사용할 수 없습니다. - + Load 불러오기 - + Save 저장하기 - + Select Previous 이전 선택 - + Select Next 다음 선택 - - + + Close Menu + 메뉴 닫기 + + + + Save Slot {0} 슬롯 {0}에 저장 - + No save present in this slot. 이 슬롯에 저장된 것이 없습니다. - + no save yet 저장 안 함 @@ -13798,7 +14771,7 @@ Right click to clear binding Savestate load failed for input recording - 입력 레코딩을 위한 저장 상태 불러오기 실패 + 입력 레코딩을 위한 상태 저장 불러오기 실패 @@ -14020,132 +14993,120 @@ Right click to clear binding 동작 - - + + Pause On Focus Loss 초점 손실 시, 일시 중지 - - + + Inhibit Screensaver 화면 보호기 사용 안 함 - - - - Save State On Shutdown - 종료 시, 상태 저장 - - + Pause On Start 시작 시, 일시 중지 - - + + Confirm Shutdown 시스템 종료 확인 - - - Create Save State Backups - 상태 저장 백업 생성 - - - - + + Enable Discord Presence 디스코드 상태 활성화 - - + + Pause On Controller Disconnection 컨트롤러 연결이 끊어지면 일시 중지 - + Game Display 게임 화면 - - + + Start Fullscreen 전체 화면 시작 - - + + Double-Click Toggles Fullscreen 두 번 클릭으로 전체 화면 적용/해제 - - + + Render To Separate Window 별도 창에 렌더링 - - + + Hide Main Window When Running 실행 중인 메인 창 숨기기 - - + + Disable Window Resizing 창 크기 조정 비활성화 - - + + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 - + Preferences 환경 설정 - + Language: 언어 : - + Theme: 테마 : - + Automatic Updater 자동 업데이터 - + Update Channel: 업데이트 채널 : - + Current Version: 현재 버전 : - - + + Enable Automatic Update Check 자동 업데이트 확인 활성화 - + Check for Updates... 업데이트 확인... @@ -14245,66 +15206,59 @@ Right click to clear binding Custom.qss [PCSX2 폴더에 드롭] - - - - - + + + + Checked 선택 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 시작 시 프로그램 업데이트를 자동으로 확인합니다. 업데이트를 나중으로 연기하거나 완전히 건너뛸 수 있습니다. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬레이션이 실행되는 동안 화면 보호기가 활성화되지 않고 호스트가 절전 모드로 전환되지 않도록 합니다. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 단축키를 눌렀을 때 가상 머신 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - 전원을 끄거나 종료할 때 에뮬레이터 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - - - + Pauses the emulator when a controller with bindings is disconnected. 할당된 컨트롤러의 연결이 끊어지면 에뮬레이터를 일시 중지합니다. - + Allows switching in and out of fullscreen mode by double-clicking the game window. 게임 창을 두 번 클릭하여 전체 화면 모드를 전환할 수 있습니다. - + Prevents the main window from being resized. 기본 창 크기가 조정되지 않도록 합니다. + - + - + + - - - - - + + Unchecked 선택 안 함 @@ -14314,43 +15268,37 @@ Right click to clear binding 퓨전 [명/암] - + Pauses the emulator when a game is started. 게임이 시작되면 에뮬레이터를 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 창을 최소화하거나 다른 응용프로그램으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. - - - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬레이터가 전체 화면 모드일 때 마우스 포인터/커서를 숨깁니다. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. 게임을 기본 창이 아닌 별도의 창으로 렌더링합니다. 이 옵션을 선택하지 않으면 게임이 게임 목록 상단에 표시됩니다. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. 게임이 실행 중일 때 메인 창(게임 목록 포함)을 숨기려면 별도의 창으로 렌더링이 활성화되어 있어야 합니다. - + Shows the game you are currently playing as part of your profile in Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. @@ -14503,7 +15451,7 @@ Right click to clear binding - + Load State 상태 불러오기 @@ -15122,10 +16070,10 @@ Are you sure you want to continue? - - - - + + + + Error 오류 @@ -15230,57 +16178,67 @@ Are you sure you want to continue? '%1' 생성 실패 - + + Theme Change + 테마 변경 + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + 테마를 변경하면 디버거 창이 닫힙니다. 저장되지 않은 데이터는 손실됩니다. 계속하시겠습니까? + + + Input Recording Failed 입력 레코딩 실패 - + Failed to create file: {} 파일 생성 실패 : {} - + Input Recording Files (*.p2m2) 입력 레코딩 파일(*.p2m2) - + Input Playback Failed 입력 재생 실패 - + Failed to open file: {} 파일 열기 실패 : {} - + Paused 일시 중지 - + Load State Failed 상태 불러오기 실패 - + Cannot load a save state without a running VM. 실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까? - + Cannot change from game to GS dump without shutting down first. 게임으로부터 GS 덤프를 변경하려면 종료해야 합니다. - + Failed to get window info from widget 위젯에서 창 정보를 가져오는 데 실패했습니다. @@ -15306,76 +16264,76 @@ Are you sure you want to continue? 현재 게임에서는 게임 등록 정보를 사용할 수 없습니다. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오. - + Select disc drive: 디스크 드라이브 선택 : - + This save state does not exist. 이 상태 저장이 존재하지 않습니다. - + Select Cover Image 표지 이미지 선택 - + Cover Already Exists 이미 존재하는 표지 - + A cover image for this game already exists, do you wish to replace it? 이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까? - - - - + + + + Copy Error 복사 오류 - + Failed to remove existing cover '%1' 기존 표지 제거 실패 '%1' - + Failed to copy '%1' to '%2' '%1'을(를) '%2'에 복사하지 못했습니다; - + Failed to remove '%1' '%1' 제거 실패 - - + + Confirm Reset 재설정 확인 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 모든 표지 이미지 유형(*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 현재 표지 이미지와 다른 파일을 선택하여 주십시오. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15384,12 +16342,12 @@ This action cannot be undone. 이 작업은 취소할 수 없습니다. - + Load Resume State 상태 이력 불러오기 - + A resume save state was found for this game, saved at: %1. @@ -15402,43 +16360,43 @@ Do you want to load this state, or start from a fresh boot? 이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까? - + Fresh Boot 새로 시작 - + Delete And Boot 삭제 및 부트 - + Failed to delete save state file '%1'. 상태 저장 파일 '%1'을(를) 삭제하지 못했습니다. - + Load State File... 상태 파일 불러오기... - + Load From File... 파일로부터 불러오기... - - + + Select Save State File 상태 저장 파일 선택 - + Save States (*.p2s) 상태 저장(*.p2s) - + Delete Save States... 상태 저장 삭제... @@ -15458,33 +16416,33 @@ Do you want to load this state, or start from a fresh boot? 경고 : 메모리 카드가 아직 데이터를 쓰고 있습니다. 지금 종료하면 메모리 카드가 비가역적으로 손상됩니다.<b>게임을 다시 시작하고 메모리 카드에 쓰기가 완료될 때까지 기다리는 것이 좋습니다.<br><br>그래도 게임을 종료하고 <b>메모리 카드를 영구적으로 삭제하시겠습니까?</b> - + Save States (*.p2s *.p2s.backup) 상태 저장(*.p2s *.p2s.backup) - + Undo Load State 상태 불러오기 취소 - + Resume (%2) 재개(%2) - + Load Slot %1 (%2) 슬롯 불러오기 %1(%2) - - + + Delete Save States 상태 저장 삭제 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15493,42 +16451,42 @@ The saves will not be recoverable. 저장된 내용은 복구할 수 없습니다. - + %1 save states deleted. %1 상태 저장이 삭제되었습니다. - + Save To File... 파일에 저장... - + Empty 비어 있음 - + Save Slot %1 (%2) 슬롯 저장 %1(%2) - + Confirm Disc Change 디스크 교체 확인 - + Do you want to swap discs or boot the new image (via system reset)? 디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까? - + Swap Disc 디스크 교체 - + Reset 초기화 @@ -15729,7 +16687,7 @@ Close any other instances of PCSX2, or restart your computer. There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + 메모리 카드 디렉터리에 접근하는 동안 오류가 발생했습니다. 오류 메시지 : %0 @@ -17236,12 +18194,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. {}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다. - + %n GameDB patches are active. OSD Message @@ -17249,7 +18207,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17257,7 +18215,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17265,7 +18223,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다. @@ -17273,12 +18231,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 비활성화(시끄러움) - + TimeStretch (Recommended) 타임 스트레치(권장) @@ -17539,13 +18497,13 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. 이 저장 상태가 오래되어 현재 버전의 PCSX2와 더 이상 호환되지 않습니다. -이 저장 상태에 저장되지 않은 진행 상황이 있는 경우, pcsx2.net에서 호환되는 버전(PCSX2 {})을 내려받고 저장 상태를 불러온 다음 진행 상황을 메모리 카드에 저장할 수 있습니다. +이 상태 저장에 저장되지 않은 진행 상황이 있는 경우, pcsx2.net에서 호환되는 버전(PCSX2 {})을 내려받고 저장 상태를 불러온 다음 진행 상황을 메모리 카드에 저장할 수 있습니다. @@ -18285,119 +19243,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (알 수 없는 소스 파일) - + (unknown section) (알려지지 않은 부분) - + (unknown module) (알려지지 않은 모듈) - + Copy Name 이름 복사 - + Copy Mangled Name 잘못된 이름 복사 - + Copy Location 위치 복사 - - + + Rename Symbol 심볼 이름 바꾸기 - + Go to in Disassembly 디스어셈블리로 이동 - + Go to in Memory View 메모리 보기로 이동 - + Show Size Column 크기 열 표시 - + Group by Module 모듈별 그룹화 - + Group by Section 섹션별 그룹화 - + Group by Source File 소스 파일별 그룹화 - + Sort by if type is known 유형이 알려진 경우 정렬 기준 - + Reset children 자녀 재설정 - + Change type temporarily 유형을 임시로 변경 - + Confirm Deletion 삭제 확인 - + Delete '%1'? '%1'을(를) 삭제하시겠습니까? - + Name: 이름 : - + Change Type To 유형 변경 - + Type: 유형 : - - + + Cannot Change Type 유형을 변경할 수 없음 - + That node cannot have a type. 해당 노드는 유형을 가질 수 없습니다. @@ -18626,7 +19584,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18639,7 +19597,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18652,7 +19610,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18665,7 +19623,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18713,8 +19671,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18726,8 +19684,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19212,61 +20170,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. 스티어링 축 값에 파워 커브 필터를 적용합니다. 작은 입력을 감쇠시킵니다. - + + Workaround for Intermittent FFB Loss + 간헐적 FFB 손실에 대한 해결책 + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + 일부 휠 펌웨어의 버그로 인해 작동이 잠시 중단되는 문제를 해결합니다. 많은 휠에 부정적인 영향을 미치므로 필요하지 않은 경우 비활성화하세요. + + + Wheel Device 휠 장치 - + Driving Force 드파이빙 포스 - + Driving Force Pro 드라이빙 포스 프로 - + Driving Force Pro (rev11.02) 드라이빙 포스 프로 (rev11.02) - + GT Force GT 포스 - + Rock Band Drum Kit 록 밴드 드럼 키트 - + Blue 파랑 - + Green 초록 - + Red 빨강 - + Yellow 노랑 - + Orange 주황 @@ -19376,137 +20344,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. 플레이어4 노랑 - + KeyboardMania 키보드마니아(KeyboardHeaven) - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 휠 상 - + Wheel Down 휠 ↓ @@ -20742,42 +21710,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 이전 저장 상태 {}을(를) 백업하지 못했습니다. - + Failed to save save state: {}. 저장 상태 저장 실패 : {}. - + PS2 BIOS ({}) PS2 바이오스({}) - + Unknown Game 알 수 없는 게임 - + CDVD precaching was cancelled. CDVD 사전 캐싱이 취소되었습니다. - + CDVD precaching failed: {} CDVD 사전 캐싱 실패 : {} - + Error 오류 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20794,267 +21762,272 @@ Please consult the FAQs and Guides for further instructions. 자세한 지침은 FAQ 및 가이드를 참조하세요. - + Resuming state 상태 재개 - + Boot and Debug 부팅 및 디버그 - + Failed to load save state 상태 저장 불러오기 실패 - + State saved to slot {}. 슬롯 {}에 상태가 저장되었습니다. - + Failed to save save state to slot {}. 슬롯 {}에 저장 상태를 저장하지 못했습니다. - - + + Loading state 상태 불러오기 - + Failed to load state (Memory card is busy) 불러오지 못한 상태(메모리 카드 사용 중) - + There is no save state in slot {}. 슬롯 {}에 상태 저장이 없습니다. - + Failed to load state from slot {} (Memory card is busy) 슬롯 {}에서 상태를 불러오지 못했습니다(메모리 카드 사용 중). - + Loading state from slot {}... 슬롯 {}에서 상태 볼러오기... - + Failed to save state (Memory card is busy) 저장하지 못한 상태(메모리 카드 사용 중) - + Failed to save state to slot {} (Memory card is busy) 슬롯 {}에서 상태를 저장하지 못했습니다(메모리 카드 사용 중). - + Saving state to slot {}... 슬롯 {}에 상태 저장... - + Frame advancing 프레임 앞으로 - + Disc removed. 디스크가 제거되었습니다. - + Disc changed to '{}'. 디스크가 '{}'로 교체되었습니다. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 새 디스크 이미지를 열지 못했습니다 '{}'. 이전 이미지로 되돌립니다. 오류 발생 : {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다. 오류 발생 : {} - + Cheats have been disabled due to achievements hardcore mode. 도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다. - + Fast CDVD is enabled, this may break games. 고속 CD/DVD를 활성화하면 게임이 중단될 수 있습니다. - + Cycle rate/skip is not at default, this may crash or make games run too slow. 주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다. - + Upscale multiplier is below native, this will break rendering. 업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다. - + Mipmapping is disabled. This may break rendering in some games. 밉매핑이 비활성화되었습니다. 이로 인해 일부 게임에서는 렌더링이 중단될 수 있습니다. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + 렌더러가 자동으로 설정되지 않았습니다. 이로 인해 성능 문제 및 그래픽 문제가 발생할 수 있습니다. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + No Game Running 게임이 실행되지 않음 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Blending Accuracy is below Basic, this may break effects in some games. 혼합 정확도가 기본보다 낮아 일부 게임에서는 효과가 깨질 수 있습니다. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU0 Round Mode is not set to default, this may break some games. VU0 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU1 Round Mode is not set to default, this may break some games. VU1 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU Clamp Mode is not set to default, this may break some games. VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM이 활성화되었습니다. 일부 게임과의 호환성에 영향을 미칠 수 있습니다. - + Game Fixes are not enabled. Compatibility with some games may be affected. 게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Frame rate for NTSC is not default. This may break some games. NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + Frame rate for PAL is not default. This may break some games. PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + EE Recompiler is not enabled, this will significantly reduce performance. EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + EE Cache is enabled, this will significantly reduce performance. EE 캐시를 활성화하면 성능이 크게 저하됩니다. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + INTC Spin Detection is not enabled, this may reduce performance. INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + Fastmem is not enabled, this will reduce performance. 패스트멤을 사용하지 않으면 성능이 저하됩니다. - + Instant VU1 is disabled, this may reduce performance. 인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다. - + mVU Flag Hack is not enabled, this may reduce performance. mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + GPU Palette Conversion is enabled, this may reduce performance. GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture Preloading is not Full, this may reduce performance. 미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다. - + Estimate texture region is enabled, this may reduce performance. 텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture dumping is enabled, this will continually dump textures to disk. 텍스처 덤핑이 활성화되면 지속적으로 텍스처를 디스크에 덤프합니다. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts index 123a9754c4..0169221a86 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts @@ -741,258 +741,311 @@ Lyderių lentelės pozicija: {1} iš {2} Naudoti bendra nustatymą [%1] - + Rounding Mode Apvalinimo režimas - - - + + + Chop/Zero (Default) Pjovimas/Nulis (Numatytasis) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Artimiausias (Numatytasis) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Suspaudimo režimas - - - + + + Normal (Default) Normalus (Numatytas) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Įjungti rekompilatorių - - - - - - - - - + + + + + + + + + + Checked Pažymėta - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Laukimo kilpos aptikimas - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Cache (Slow) Įjungti Podėliavimą (Lėtas) - - - + + + + Unchecked Nepažymėta - + Interpreter only, provided for diagnostic. Tik interpreteratorius, skirtas diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pauzė dėl TLB praleidimo - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Įjungti 128MB Atmintį (Kūrėjų Konsolė) - + Exposes an additional 96MB of memory to the virtual machine. Atskleidžiami Papildomi 96MB Atminties Virtualiai Mašinai. - + VU0 Rounding Mode VU0 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Įjungti VU0 rekompilatorių (mikro režimas) - + Enables VU0 Recompiler. Įjungia VU0 rekompilatorių. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Įjungti VU1 rekompilatorių - + Enables VU1 Recompiler. Įjungia VU1 rekompilatorių. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vėliavos hackas - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Įjungti žaidimų pataisymus - + Automatically loads and applies fixes to known problematic games on game start. Pradėjus žaidimą, automatiškai įkeliami žinomi probleminiai žaidimai ir taikomi pataisymai. - + Enable Compatibility Patches Įjunkti suderinamumo pataisymus - + Automatically loads and applies compatibility patches to known problematic games. Automatiškai įkelia ir pritaiko suderinamumo pataisymus žinomiems probleminiams žaidimams. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1206,43 +1259,136 @@ Lyderių lentelės pozicija: {1} iš {2} Įjunkti suderinamumo pataisymus - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Kadrų greičio valdymas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL kadrų greitis: - + NTSC Frame Rate: NTSC kadrų greitis: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE nustatymai - + Slot: Slotas: - + Enable Įjungti + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3361,87 +3507,87 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New Naujas - + Edit Redaguoti - - - + + + Copy Kopijuoti - - + + Delete Ištrinti - - - - + + + + Copy all as CSV Kopijuoti viską kaip CSV - - + + Paste from CSV Įklijuoti iš CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Įkelti iš Nustatymų - - + + Save to Settings Išsaugoti į Nustatymus - + Go to in Memory View Eiti į atminties vaizdą - + Copy Address Kopijuoti adresą - + Copy Text Kopijuoti tekstą - + Stack List Context Menu Stack List Context Menu @@ -3815,75 +3961,839 @@ Ar norite perrašyti? Perrašyti + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Išmesti GS vaizdavimus - + Save RT Išsaugoti RT - + Save Frame Išsaugoti kadrą - + Save Texture Išsaugoti tekstūrą - + Save Depth Išsaugoti Gylį - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Naršyti... - - + + Open... Atidaryti... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3893,53 +4803,58 @@ Ar norite perrašyti? PCSX2 Debuggeris - - + + Run Vykdyti - + Step Into Žingsnis į - + F11 F11 - + Step Over Žingsnis per - + F10 F10 - + Step Out Žingsnis iš - + Shift+F11 Shift+F11 - + Always On Top Visada ant viršaus - + Show this window on top Rodyti šį langą ant viršaus - + + Analyze + Analyze + + + Pause Pauzė @@ -4793,347 +5708,342 @@ Nuoroda buvo: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Use Global Setting Naudoti bendra nustatymą - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Žaidimo pavadinimas nukopijuotas į iškarpinę. - + Game serial copied to clipboard. Žaidimo serijinis nukopijuotas į iškarpinę. - + Game CRC copied to clipboard. Žaidimo CRC nukopijuotas į iškarpinę. - + Game type copied to clipboard. Žaidimo tipas nukopijuotas į iškarpinę. - + Game region copied to clipboard. Žaidimo regionas nukopijuotas į iškarpinę. - + Game compatibility copied to clipboard. Žaidimo suderinamumas nukopijuotas į iškarpinę. - + Game path copied to clipboard. Žaidimo kelias nukopijuotas į iškarpinę. - - Per-game controller configuration initialized with global settings. - Žaidimo valdiklio konfigūracija inicializuota su visuotiniais nustatymais. - - - + Controller settings reset to default. Kontrolerio nustatymai iš naujo nustatomi pagal numatytuosius nustatymus. - + No input profiles available. Įvesties profilių nėra. - + Create New... Sukurti naują... - + Enter the name of the input profile you wish to create. Įveskite norimo sukurti įvesties profilio pavadinimą. - + Are you sure you want to restore the default settings? Any preferences will be lost. Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos. - + Settings reset to defaults. Atstatyti nustatymus į numatytus nustatymus. - + No save present in this slot. Šiame slot nėra jokių išsaugojimų. - + No save states found. Išsaugomų būsenų nerasta. - + Failed to delete save state. Nepavyko ištrinti išsaugotos būsenos. - + Failed to copy text to clipboard. Nepavyko nukopijuoti teksto į iškarpinę. - + This game has no achievements. Šis žaidimas neturi pasiekimų. - + This game has no leaderboards. Šis žaidimas neturi lyderių lentelių. - + Reset System Atkurti sistemą - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar? - + Launch a game from images scanned from your game directories. Paleiskite žaidimą iš vaizdinių, nuskaitytų iš žaidimų direktorijos. - + Launch a game by selecting a file/disc image. Paleiskite žaidimą pasirinkdami failą/disko atvaizdą. - + Start the console without any disc inserted. Paleiskite konsolę be įdėto disko. - + Start a game from a disc in your PC's DVD drive. Pradėkite žaidimą iš disko, esančio kompiuterio DVD įrenginyje. - + No Binding Jokių pririšimų - + Setting %s binding %s. Nustatymas %s susiejimas %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Pasibaigia per kelias %.0f sekundes... - + Unknown Nežinoma - + OK Gerai - + Select Device Pasirinkite įrenginį - + Details Išsamiau - + Options Nustatymai - + Copies the current global settings to this game. Nukopijuoja esamus visuotinius nustatymus į šį žaidimą. - + Clears all settings set for this game. Ištrina visus šiam žaidimui nustatytus nustatymus. - + Behaviour Elgesys - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Neleidžia įjungti ekrano užsklandos ir užmigdyti kompiuterio, kai veikia emuliacija. - + Shows the game you are currently playing as part of your profile on Discord. Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. - + Pauses the emulator when a game is started. Sustabdo emuliatorių, kai paleidžiamas žaidimas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Sustabdo emuliatorių, kai atidaromas greitas meniu ir atstabdo jį, kai greitas meniu išjungiamas. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatiškai išsaugo emuliatoriaus būseną, kai išjungiama arba išeinama iš sistemos. Kitą kartą galėsite tęsti darbą nuo tos vietos, kurioje baigėte. - + Uses a light coloured theme instead of the default dark theme. Naudokite šviesią temą vietoj numatytosios tamsios temos. - + Game Display Žaidimo vaizdas - + Switches between full screen and windowed when the window is double-clicked. Perjungia tarp viso ekrano ir langinio, kai langas paspaudžiamas du kartus. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Paslepia pelės žymeklį / kursorių, kai emuliatorius veikia viso ekrano režimu. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viršutiniame dešiniajame ekrano kampe rodomas CPU naudojimas pagal threadus. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Rodyti įspėjimus kai yra įjungti parametrai, su kuriais žaidimas gali neveikti. - + Resets configuration to defaults (excluding controller settings). Atkuria numatytąsias konfigūracijos nuostatas (išskyrus kontrolerio nustatymus). - + Changes the BIOS image used to start future sessions. Pakeičia BIOS atvaizdą, naudojamą būsimoms sesijoms paleisti. - + Automatic Automatiškai - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Numatytasis - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5142,1922 +6052,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatiškai įjungiamas vaizdas per visą ekraną, kai paleidžiamas žaidimas. - + On-Screen Display Ekrano rodinys - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Rodo žaidimo raišką viršutiniame dešiniajame ekrano kampe. - + BIOS Configuration BIOS konfiguracija - + BIOS Selection BIOS pasirinkimas - + Options and Patches Nustatymai ir pataisymai - + Skips the intro screen, and bypasses region checks. Praleidžiamas pradžios ekranas ir apeinami regiono patikrinimai. - + Speed Control Greičio kontrolė - + Normal Speed Normalus greitis - + Sets the speed when running without fast forwarding. Nustato greitį, kai žaidimas veikia be sugreitinto režimo. - + Fast Forward Speed Spartinimo greitis - + Sets the speed when using the fast forward hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti sugreitintą režimą. - + Slow Motion Speed Sulėtintas greitis - + Sets the speed when using the slow motion hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti suletintą režimą. - + System Settings Sistemos nustatymai - + EE Cycle Rate EE ciklo greitis - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE ciklo praleidimas - + Enable MTVU (Multi-Threaded VU1) Įjungti MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Įjungti akimirksni VU1 - + Enable Cheats Įjungti cheatus - + Enables loading cheats from pnach files. Leidžia įkelti cheatus iš pnach failų. - + Enable Host Filesystem Įjungti pagrindinio kompiuterio failų sistemą - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Įjungti greitą CDVD - + Fast disc access, less loading times. Not recommended. Greita disko prieiga, trumpesnis krovimo laikas. Nerekomenduojama. - + Frame Pacing/Latency Control Kadrų tempo/vėlavimo valdymas - + Maximum Frame Latency Didžiausias kadro vėlavimas - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimalus kadrų tempas - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Atvaizduotojas - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Rodymas - + Aspect Ratio Vaizdo santykis - + Selects the aspect ratio to display the game content at. Parenka kraštinių santykį, kuriuo bus vaizduojamas žaidimų vaizdas. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Perėjimo šalinimas - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Ekrano nuotraukos dydis - + Determines the resolution at which screenshots will be saved. Nustato rezoliuciją, pagal kurią bus išsaugotos ekrano nuotraukos. - + Screenshot Format Ekrano nuotraukų formatas - + Selects the format which will be used to save screenshots. Pasirenka formatą, kuris bus naudojamas ekrano nuotraukoms išsaugoti. - + Screenshot Quality Ekrano nuotraukos kokybė - + Selects the quality at which screenshots will be compressed. Pasirenka ekrano nuotraukų suspaudimo kokybę. - + Vertical Stretch Vertikalus tempimas - + Increases or decreases the virtual picture size vertically. Padidina arba sumažina virtualaus vaizdo dydį vertikaliai. - + Crop Apkarpyti - + Crops the image, while respecting aspect ratio. Nukerpamas žaidimo vaizdas laikantis nustatyto kraštinių santykio. - + %dpx %dpx - + Enable Widescreen Patches Įjungti Widescreen pataisymus - + Enables loading widescreen patches from pnach files. Leidžia krauti widescreen pataisymus iš pnach failų. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Išlygina vaizdą didinant konsolės mastelį ekrane. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Ekrano poslinkiai - + Enables PCRTC Offsets which position the screen as the game requests. Įjungia PCRTC Kompensacijas, kurios sureguliuoja žaidimo poziciją taip, kaip prašo žaidimas. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Prieš neryškumą - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs. - + Rendering Atvaizdavimas - + Internal Resolution Vidinė raiška - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear filtravimas - + Selects where bilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas bilinearinis filtravimas perteikiant tekstūras. - + Trilinear Filtering Trilinear filtravimas - + Selects where trilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas trilinear filtravimas atvaizduojant tekstūras. - + Anisotropic Filtering Anizotropinis filtravimas - + Dithering Ditheriavimas - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Maišymo tikslumas - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Išankstinis tekstūrų įkėlimas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Programinės įrangos atvaizdavimo gijos - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Automatinis praplovimas (programinė įranga) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Aparatūros taisymai - + Manual Hardware Fixes Rankiniai aparatūros pataisymai - + Disables automatic hardware fixes, allowing you to set fixes manually. Išjungiami automatiniai aparatinės įrangos pataisymai, todėl pataisymus galite nustatyti rankiniu būdu. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Naudojamas programinis atvaizdavimas norint piešti tekstūros dekompresiją primenančius sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Praleisti piešimo pradžią - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Praleisti Piešimo Pabaigą - + Auto Flush (Hardware) Automatinis praplovimas (aparatinė įranga) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Išjungti gylio konvertavimą - + Disable Safe Features Išjungti saugias funkcijas - + This option disables multiple safe features. Šia parinktimi išjungiamos kelios saugios funkcijos. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Išjungti dalinį galiojimo panaikinimą - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU paletės konvertavimas - + Upscaling Fixes Padidinimo pataisymai - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Apvalinti Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Gali išlyginti tekstūras dėl to, kai didinant mastelį jos filtruojamos dvinariu būdu. Pvz., "Brave" saulės atspindžiai. - + Adjusts target texture offsets. Sureguliuoja tikslinės tekstūros poslinkius. - + Align Sprite Sulygiuoti Sprite - + Fixes issues with upscaling (vertical lines) in some games. Ištaiso kai kuriuose žaidimuose didinimo (vertikalių linijų) problemas. - + Merge Sprite Sujungti sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Gali ištaisyti kai kuriuos neveikiančius efektus, kurie priklauso nuo tobulo pikselių tikslumo. - + Texture Replacement Tekstūros pakeitimas - + Load Textures Krauti tekstūras - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asinchroninis tekstūrų krovimas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Pakeitimų adresynas - + Folders Aplankai - + Texture Dumping Tekstūrų išmetimas - + Dump Textures Išmesti tekstūras - + Dump Mipmaps Išmesti mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Išmesti FMV tekstūras - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Papildomas apdorojimas - + FXAA FXAA - + Enables FXAA post-processing shader. Įjungia FXAA papildomo apdorojimo shaderi. - + Contrast Adaptive Sharpening Kontrasto adaptyvusis paryškinimas - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS ryškumas - + Determines the intensity the sharpening effect in CAS post-processing. Nustato aštrinimo efekto intensyvumą apdorojant CAS. - + Filters Filtrai - + Shade Boost Atspalvio didinimas - + Enables brightness/contrast/saturation adjustment. Įjungiamas šviesumo / kontrasto / saturacijos reguliavimas. - + Shade Boost Brightness Atspalvio ryškumo didinimas - + Adjusts brightness. 50 is normal. Reguliuoja ryškumą. 50 yra normalus. - + Shade Boost Contrast Atspalvio kontrasto didinimas - + Adjusts contrast. 50 is normal. Reguliuoja kontrastą. 50 yra normalus. - + Shade Boost Saturation Atspalvio sodrumo didinimas - + Adjusts saturation. 50 is normal. Reguliuoja sodrumą. 50 yra normalus. - + TV Shaders TV shaderiai - + Advanced Papildomi - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Įtvirtina tekstūros barjero funkcionalumą į nurodytą reikšmę. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Imituoja didesnę atminties kortelę, filtruodamas išsaugojimus tik į dabartinį žaidimą. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. Pasirinktas atminties kortelės vaizdas bus naudojamas šiame lizde. - + Enable/Disable the Player LED on DualSense controllers. Įjungti/išjungti žaidėjo LED indikatorių DualSense kontroleriuose. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slotas {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Keisti pasirinkimą - + Select Pasirinkti - + Parent Directory Parent Directory - + Enter Value Įveskite Reikšmę - + About Apie - + Toggle Fullscreen Perjungti į Viso Ekrano būseną - + Navigate Naviguoti - + Load Global State Įkelti globalią būseną - + Change Page Keisti puslapį - + Return To Game Grįžti į žaidimą - + Select State Pasirinkti Būseną - + Select Game Pasirinkti Žaidimą - + Change View Pakeisti vaizdą - + Launch Options Paleidimo Pasirinkimai - + Create Save State Backups Sukurti išsaugotos būsenos atsargines kopijas - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Sukurti atminties kortelę - + Configuration Konfiguracija - + Start Game Pradėti žaidimą - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Atgal - + Return to the previous menu. Grįžti į ankstesnį meniu. - + Exit PCSX2 Palikti PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Darbalaukio režimas - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Iš naujo nustatomos visos konfigūracijos numatytuosius nustatymus (įskaitant susiejimus). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Įvesties šaltiniai - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. „XInput“ šaltinis palaiko Xbox 360/Xbox One/Xbox serijos kontrolerius. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Įjungia papildomus tris kontrolerio lizdus. Palaikoma ne visuose žaidimuose. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Nustato, kokio dydžio spaudimas imituojamas, kai makrokomanda yra aktyvi. - + Determines the pressure required to activate the macro. Nustato spaudimą, reikalingą makrokomandai įjungti. - + Toggle every %d frames Perjungti kas %d kadrų - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Duomenų išsaugojimo vietos - + Show Advanced Settings Rodyti išplėstinius nustatymus - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Registravimas - + System Console Sistemos konsolė - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Failų registravimas - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Išsamesni žurnalo įrašymai - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Žurnalo laiko žymės - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE konsolė - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP konsolė - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads Išsamesnis CDVD nuskaitymas - + Logs disc reads from games. Registruoja diskų skaitymus iš žaidimų. - + Emotion Engine Emotion Engine - + Rounding Mode Apvalinimo režimas - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Suspaudimo režimas - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Leidžia imituoti EE talpyklą. Lėtas. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektoriniai vienetai - + VU0 Rounding Mode VU0 Apvalinimo režimas - + VU0 Clamping Mode VU0 Suspaudimo režimas - + VU1 Rounding Mode VU1 Apvalinimo režimas - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Enable VU0 Recompiler (Micro Mode) Įjungti VU0 rekompilatorių (mikro režimas) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Įjungti VU1 rekompilatorių - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + I/O Processor I/O procesorius - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Naudoti Debug įrenginį - + Settings Nustatymai - + No cheats are available for this game. Šiam žaidimui nėra jokių cheatu. - + Cheat Codes Cheat kodai - + No patches are available for this game. Šiam žaidimui nėra jokių pataisymų. - + Game Patches Žaidimų pataisymai - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus cheatus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus žaidimo pataisymus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Pataisymus naudokite savo rizika, PCSX2 komanda neteiks jokios pagalbos naudotojams, įjungusiems žaidimo pataisymus. - + Game Fixes Žaidimų pataisymai - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Žaidimo pataisymai neturėtų būti keičiami, jei nežinote, ką daro kiekviena parinktis ir kokios to pasekmės. - + FPU Multiply Hack FPU dauginimo hackas - + For Tales of Destiny. Tales of Destiny žaidimui. - + Preload TLB Hack Išankstinis TLB hackas - + Needed for some games with complex FMV rendering. Reikalingas kai kuriems žaidimams su sudėtingu FMV atvaizdavimu. - + Skip MPEG Hack Praleisti MPEG hackas - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH vėliavos hackas - + EE Timing Hack EE Timing hackas - + Instant DMA Hack Akimirksnis DMA hackas - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dėl SOCOM 2 HUD ir Spy Hunter pakrovimo pakibimo. - + VU Add Hack VU pridėjimo hack - + Full VU0 Synchronization Visiškas VU0 sinchronizavimas - + Forces tight VU0 sync on every COP2 instruction. Priverčia VU0 griežtai sinchronizuoti kiekvieną COP2 instrukciją. - + VU Overflow Hack VU perpildymo hackas - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Krauti būseną - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Išjungti vaizdavimo pataisymus - + Preload Frame Data Išanksto krauti kadro duomenis - + Texture Inside RT Tekstūros RT viduje - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Pusės pikselio poslinkis - + Texture Offset X Tekstūros poslinkis X - + Texture Offset Y Tekstūros poslinkis Y - + Dumps replaceable textures to disk. Will reduce performance. Išstumia pakeičiamas tekstūras į diską. Sumažės našumas. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Įjungiamas API lygmens grafikos komandų patvirtinimas. - + Use Software Renderer For FMVs Naudokite programinės įrangos rendererį FMV - + To avoid TLB miss on Goemon. Norėdami išvengti TLB praleidima Goemon žaidime. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Bendrosios paskirties timing hackas. Žinoma, kad turi įtakos šiems žaidimams: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Žinoma, kad turi įtakos šiems žaidimams: Bleach Blade Battlers, Growlanser II ir III, Wizardry. - + Emulate GIF FIFO Emuliuoti GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Teisingai, bet lėčiau. Žinomas poveikis šiems žaidimams: Fifa Street 2. - + DMA Busy Hack DMA užimtas hackas - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuliuoti VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit hackas - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Skirta Tri-Ace žaidimams: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Išsaugoti būseną - + Load Resume State Pakrauti tęsimo būseną - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7066,2066 +8031,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Regionas: - + Compatibility: Suderinamumas: - + No Game Selected Nepasirinktas žaidimas - + Search Directories Ieškoti direktorijas - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Nuskaitomos subdirektorijos - + Not Scanning Subdirectories Nėra nuskaitomos subdirektorijos - + List Settings Sąrašų nustatymai - + Sets which view the game list will open to. Nustato, kuriame rodinyje bus atveriamas žaidimų sąrašas. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Viršelio nustatymai - + Downloads covers from a user-specified URL template. Atsisiųsti viršelius iš naudotojo nurodyto URL šablono. - + Operations Operacija - + Selects where anisotropic filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas anizotropinis filtravimas perteikiant tekstūras. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Taikyti alternatyvų metodą vidiniam FPS apskaičiuoti, kad kai kuriuose žaidimuose būtų išvengta klaidingų rodmenų. - + Identifies any new files added to the game directories. Identifikuoja visus naujus failus, pridėtus į žaidimo direktorijas. - + Forces a full rescan of all games previously identified. Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus. - + Download Covers Atsisiųsti viršelius - + About PCSX2 Apie PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Įjungus ir prisijungus, PCSX2 paleidimo metu nuskaitys pasiekimus. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Iššūkių" režimas pasiekimams, įskaitant lyderių lentelės stebėjimą. Išjungia išsaugotas būsenas, cheatus ir sulėtėjimo funkcijas. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Rodo iššokančius pranešimus apie įvykius, pvz., pasiekimų atrakinimą ir lyderių lentelės pateikimus. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Groja garso efektus, susijusius su tokiais įvykiais kaip pasiekimų atrakinimais ir lyderių lentelės pateikimais. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Rodo ikonus ekrano apatiniame dešiniajame kampe, kai yra aktyvus iššūkis/įvykdytas pasiekimas. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kai ši funkcija įjungta, PCSX2 pateiks pasiekimų sąrašą iš neoficialių rinkinių. Šių pasiekimų RetroAchievements neseka. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. - + Error Klaida - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Kai įjungta, kiekviena sesija elgsis taip, tarsi jokie pasiekimai nebūtų atrakinti. - + Account Paskyra - + Logs out of RetroAchievements. Atsijungia iš RetroAchievements. - + Logs in to RetroAchievements. Prisijungia prie RetroAchievements. - + Current Game Dabartinis žaidimas - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} nėra galiojantis disko atvaizdas. - + Automatic mapping completed for {}. Automatinis susiejimas užbaigtas skirtui {}. - + Automatic mapping failed for {}. Automatinis susiejimas nepavyko skirtui {}. - + Game settings initialized with global settings for '{}'. Žaidimo nustatymai inicializuoti visuotiniais '{}' nustatymais. - + Game settings have been cleared for '{}'. Žaidimo nustatymai buvo išvalyti '{}'. - + {} (Current) {} (Dabartinis) - + {} (Folder) {} (Aplankas) - + Failed to load '{}'. Nepavyko užkrauti '{}'. - + Input profile '{}' loaded. Įvesties profilis '{}' įkeltas. - + Input profile '{}' saved. Įvesties profilis '{}' išsaugotas. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Pasirinkti makro {} susiejima - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Ši sesija: {} - + All Time: {} Visas laikas: {} - + Save Slot {0} Išsaugotas Slotas {0} - + Saved {} Išsaugota {} - + {} does not exist. {} neegzistuoja. - + {} deleted. {} ištrinta. - + Failed to delete {}. Nepavyko panaikinti {}. - + File: {} Failas: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Žaista laiko: {} - + Last Played: {} Paskutinį kartą žaista: {} - + Size: {:.2f} MB Dydis: {:.2f} MB - + Left: Kairė: - + Top: Viršus: - + Right: Dešinė: - + Bottom: Apačia: - + Summary Santrauka - + Interface Settings Interfeiso nustatymai - + BIOS Settings BIOS nustatymai - + Emulation Settings Emuliavimo nustatymai - + Graphics Settings Grafikos nustatymai - + Audio Settings Garso nustatymai - + Memory Card Settings Atminties kortelės nustatymai - + Controller Settings Kontrolerio nustatymai - + Hotkey Settings Sparčiujų klavišų nustatymai - + Achievements Settings Pasiekimų nustatymai - + Folder Settings Aplanko nustatymai - + Advanced Settings Išplėstiniai nustatymai - + Patches Pataisymai - + Cheats Cheatai - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Greitis - + 60% Speed 60% Greitis - + 75% Speed 75% Greitis - + 100% Speed (Default) 100% Greitis (Numatytas) - + 130% Speed 130% Greitis - + 180% Speed 180% Greitis - + 300% Speed 300% Greitis - + Normal (Default) Normalus (Numatytas) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Išjungta - + 0 Frames (Hard Sync) 0 kadrų (kietasis sinch.) - + 1 Frame 1 Kadras - + 2 Frames 2 Kadrai - + 3 Frames 3 Kadrai - + None Jokio - + Extra + Preserve Sign Extra + Preserve Sign - + Full Pilnas - + Extra Papildoma - + Automatic (Default) Automatinė (Numatytas) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programa - + Null Nieko - + Off Išjungta - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Gimtasis (PS2) - + Nearest Arčiausias - + Bilinear (Forced) Bilinear (priverstinis) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Išjungta (nėra) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (priverstinis) - + Scaled Pagal mastelį - + Unscaled (Default) Nesumažinta (numatytasis) - + Minimum Mažiausias - + Basic (Recommended) Paprastas (rekomenduojama) - + Medium Vidutinis - + High Aukštas - + Full (Slow) Visas (lėtas) - + Maximum (Very Slow) Maksimalus (labai lėtas) - + Off (Default) Išjungta (numatytasis) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Dalinis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Priversti išjungti - + Force Enabled Priversti įjungti - + Accurate (Recommended) Tikslus (rekomenduojama) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ekrano raiška - + Internal Resolution (Aspect Uncorrected) Vidinė raiška (Aspektas neištaisytas) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy ĮSPĖJIMAS: atminties kortelė yra užimta - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Neveiksnioji zona - + Full Boot Pilnas paleidimas - + Achievement Notifications Pranešimai apie pasiekimus - + Leaderboard Notifications Pranešimai apie lyderių lentą - + Enable In-Game Overlays Įjungti žaidimo perdangas - + Encore Mode Encore Režimas - + Spectator Mode Žiūrovo režimas - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Kadrai - + No Deinterlacing Perėjimo šalinimas - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Išjungta) - + 1 (64 Max Width) 1 (64 maksimalus plotis) - + 2 (128 Max Width) 2 (128 maksimalus plotis) - + 3 (192 Max Width) 3 (192 maksimalus plotis) - + 4 (256 Max Width) 4 (256 maksimalus plotis) - + 5 (320 Max Width) 5 (320 maksimalus plotis) - + 6 (384 Max Width) 6 (384 maksimalus plotis) - + 7 (448 Max Width) 7 (448 maksimalus plotis) - + 8 (512 Max Width) 8 (512 maksimalus plotis) - + 9 (576 Max Width) 9 (576 maksimalus plotis) - + 10 (640 Max Width) 10 (640 maksimalus plotis) - + Sprites Only Tik Sprites - + Sprites/Triangles Sprites/Trikampiai - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normalus) - + 2 (Aggressive) 2 (agresyvus) - + Inside Target Inside Target - + Merge Targets Sujungti taikinius - + Normal (Vertex) Normalus (Vertex) - + Special (Texture) Specialusis (tekstūra) - + Special (Texture - Aggressive) Specialusis (tekstūra - agresyvus) - + Align To Native Align To Native - + Half Pusė - + Force Bilinear Priverstinis bilinear - + Force Nearest Priverstas arčiausias - + Disabled (Default) Išjungtas (numatytasis) - + Enabled (Sprites Only) Įjungta (tik Sprites) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nėra (numatytasis) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Skenavimo linijų filtras - + Diagonal Filter Įstrižinis filtras - + Triangular Filter Trikampinis filtras - + Wave Filter Bangų filtras - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nesuspaustas - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Neigiama - + Positive Teigiamas - + Chop/Zero (Default) Pjovimas / Nulis (Numatytasis) - + Game Grid Žaidimų gridas - + Game List Žaidimų sarašas - + Game List Settings Žaidimų sąrašo nustatymai - + Type Tipas - + Serial Serijinis numeris - + Title Pavadinimas - + File Title Failo pavadinimas - + CRC CRC - + Time Played Žaista laiko - + Last Played Paskutinį kartą žaista - + Size Dydis - + Select Disc Image Pasirinkite disko atvaizdą - + Select Disc Drive Pasirinkite disko įrenginį - + Start File Pradėti failą - + Start BIOS Pradėti BIOS - + Start Disc Pradėti diską - + Exit Išeiti - + Set Input Binding Set Input Binding - + Region Regionas - + Compatibility Rating Suderinamumo įvertinimas - + Path Vieta - + Disc Path Disko kelias - + Select Disc Path Pasirinkti disko kelia - + Copy Settings Kopijuoti nustatymus - + Clear Settings Išvalyti nustatymus - + Inhibit Screensaver Uždrausti ekrano užsklandą - + Enable Discord Presence Įjungti Discord Presence - + Pause On Start Pauzė paleidimo metu - + Pause On Focus Loss Pauzė praradus dėmesį - + Pause On Menu Pauzė, kai Meniu - + Confirm Shutdown Patvirtinkite išjungimą - + Save State On Shutdown Išsaugoti būseną per išjungimą - + Use Light Theme Naudoti šviesia temą - + Start Fullscreen Pradėti per visą ekraną - + Double-Click Toggles Fullscreen Dukart spustelėjus perjungiama į visą ekraną - + Hide Cursor In Fullscreen Slėpti rodykle viso ekrano režime - + OSD Scale OSD skalė - + Show Messages Rodyti pranešimus - + Show Speed Rodyti greiti - + Show FPS Rodyti FPS - + Show CPU Usage Rodyti CPU naudojimą - + Show GPU Usage Rodyti GPU naudojimą - + Show Resolution Rodyti raiška - + Show GS Statistics Rodyti GS statistikas - + Show Status Indicators Rodyti statuso indikatorius - + Show Settings Rodyti nustatymus - + Show Inputs Rodyti įvestis - + Warn About Unsafe Settings Įspėti apie nesaugius nustatymus - + Reset Settings Atstatyti nustatymus - + Change Search Directory Pakeiskite paieškos adresą - + Fast Boot Greitas paleidimas - + Output Volume Išvesties garsumas - + Memory Card Directory Atminties kortelių adresynas - + Folder Memory Card Filter Aplankas Atminties kortelės filtras - + Create Sukurti - + Cancel Atšaukti - + Load Profile Krauti profilį - + Save Profile Išsaugoti profilį - + Enable SDL Input Source Įjunkti SDL įvesties šaltinį - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Patobulintas režimas - + SDL Raw Input SDL neapdorotas įvestis - + Enable XInput Input Source Įjunkti XInput įvesties šaltinį - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrolerio jungtis {}{} - + Controller Port {} Kontrolerio jungtis {} - + Controller Type Kontrolerio tipas - + Automatic Mapping Automatinis susiejimas - + Controller Port {}{} Macros Kontrolerio jungties {}{} macros - + Controller Port {} Macros Kontrolerio jungties {} macros - + Macro Button {} Makro mygtukas {} - + Buttons Mygtukai - + Frequency Dažnis - + Pressure Spaudimas - + Controller Port {}{} Settings Kontrolerio jungties {}{} nustatymai - + Controller Port {} Settings Kontrolerio jungties {} nustatymai - + USB Port {} USB jungtis {} - + Device Type Įrenginio tipas - + Device Subtype Įrenginio Subtype - + {} Bindings {} Susiejimai - + Clear Bindings Išvalyti susiejimus - + {} Settings {} Nustatymai - + Cache Directory Cache adresynas - + Covers Directory Viršelių adresynas - + Snapshots Directory Snapshots adresynas - + Save States Directory Išsaugotų būsenų adresynas - + Game Settings Directory Žaidimo nustatymų adresynas - + Input Profile Directory Įvesties profilio adresynas - + Cheats Directory Cheatu adresynas - + Patches Directory Pataisymų adresynas - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Vaizdo įrašų saugojimo vieta - + Resume Game Tęsti žaidimą - + Toggle Frame Limit Perjungti į kadrų ribojimą - + Game Properties Žaidimo ypatybės - + Achievements Pasiekimai - + Save Screenshot Išsaugoti Ekrano Kopiją - + Switch To Software Renderer Perjungti į programinį atvaizdavimą - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Pakeisti diską - + Close Game Uždaryti žaidimą - + Exit Without Saving Išeiti neišsaugojus - + Back To Pause Menu Grįžti į pauzės meniu - + Exit And Save State Išeiti ir išsaugoti būseną - + Leaderboards Lyderių lenta - + Delete Save Trinti save - + Close Menu Uždaryti meniu - + Delete State Ištrinti būseną - + Default Boot Numatytasis paleidimas - + Reset Play Time Iš naujo nustatyti žaidimo laika - + Add Search Directory Pridėti paieškos adresyną - + Open in File Browser Atidaryti failų naršyklėje - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Pašalinti iš sąrašo - + Default View Numatytasis vaizdas - + Sort By Rūšiuoti pagal - + Sort Reversed Rūšiuoti atvirkščiai - + Scan For New Games Ieškoti naujų žaidimų - + Rescan All Games Nuskaityti visus žaidimus iš naujo - + Website Svetainė - + Support Forums Pagalbos forumai - + GitHub Repository GitHub saugykla - + License Licencija - + Close Uždaryti - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration yra naudojama vietoj integruotos pasiekimų implementacijos. - + Enable Achievements Įjungti pasiekimus - + Hardcore Mode Sunkusis režimas - + Sound Effects Garso efektai - + Test Unofficial Achievements Išbandyti neoficialius pasiekimus - + Username: {} Vartotojo vardas: {} - + Login token generated on {} Login token generated on {} - + Logout Atsijungti - + Not Logged In Nesate prisijungęs - + Login Prisijungti - + Game: {0} ({1}) Žaidimas: {0} ({1}) - + Rich presence inactive or unsupported. Išsamus buvimas neaktyvus arba nepalaikomas. - + Game not loaded or no RetroAchievements available. Žaidimas neįkeltas arba nėra RetroAchievements. - + Card Enabled Kortelė įjungta - + Card Name Kortelės pavadinimas - + Eject Card Išstumti kortelę @@ -9133,27 +10103,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9233,12 +10203,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9366,62 +10336,67 @@ Please see our official documentation for more information. Įjungus cheatus, gali atsirasti nenuspėjamas elgesys, gedimai, soft-lock'ai arba sugesti išsaugoti žaidimai. Naudokite cheatus savo rizika, PCSX2 komanda neteiks jokios pagalbos naudotojams, įjungusiems cheatus. - + Enable Cheats Įjungti cheatus - + Name Pavadinimas - + Author Autorius - + Description Aprašymas - + + Search... + Search... + + + Enable All Įjungti viską - + Disable All Išjungti viską - + All CRCs Visi CRCs - + Reload Cheats Perkrauti cheatus - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Pažymėta - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 nepaženklinti pataisymų kodai bus automatiškai aktyvuoti. @@ -10549,7 +11524,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s GlobalVariableTreeWidget - + unknown function unknown function @@ -11597,37 +12572,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD skalė: - + Show Indicators Rodyti indikatorius - + Show Resolution Rodyti raiška - + Show Inputs Rodyti įvestis - + Show GPU Usage Rodyti GPU naudojimą - + Show Settings Rodyti nustatymus - + Show FPS Rodyti FPS @@ -11656,7 +12631,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Rodyti statistiką @@ -11673,13 +12648,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Sodrumas: - + Show CPU Usage Rodyti CPU naudojimą - + Warn About Unsafe Settings Įspėti apie nesaugius nustatymus @@ -11722,19 +12697,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11746,13 +12721,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11926,7 +12901,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -12000,9 +12975,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Naudoti bendra nustatymą [%1] @@ -12436,153 +13411,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12694,8 +13669,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Be sienų per visą ekraną @@ -12756,7 +13731,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Gimtasis (PS2) (Numatytas) @@ -13137,8 +14112,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Numatytasis @@ -13148,17 +14123,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Numatytasis) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Numatytasis @@ -13167,190 +14136,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Išsaugoti Ekrano Kopiją - + Toggle Video Capture Jungti vaizdo fiksavima - + Save Single Frame GS Dump Išsaugoti vieno kadro GS išmetimą - + Save Multi Frame GS Dump Išsaugoti kelių kadrų GS išmetimą - + Toggle Software Rendering Perjungti programinės įrangos atvaizdavimą - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Tekstūrų išmetimas dabar įjungtas. - + Texture dumping is now disabled. Tekstūrų išmetimas išjungtas. - + Toggle Texture Replacements Perjungti tekstūrų pakeitimus - + Texture replacements are now enabled. Tekstūrų pakeitimai dabar yra įjungti. - + Texture replacements are now disabled. Tekstūrų pakeitimai dabar išjungti. - + Reload Texture Replacements Iš naujo įkelti tekstūros pakeitimus - + Texture replacements are not enabled. Tekstūrų pakeitimai yra neįjungti. - + Reloading texture replacements... Reloading texture replacements... @@ -13627,7 +14596,7 @@ Swap chain: see Microsoft's Terminology Portal. Krauti būseną iš Sloto 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13660,48 +14629,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Krauti - + Save Išsaugoti - + Select Previous Pasirinkti Ankstesnį - + Select Next Pasirinkti Kita - - + + Close Menu + Close Menu + + + + Save Slot {0} Išsaugotas Slotas {0} - + No save present in this slot. No save present in this slot. - + no save yet dar nėra išsaugota @@ -14046,132 +15020,120 @@ Right click to clear binding Elgesys - - + + Pause On Focus Loss Pauzė praradus dėmesį - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pauzė paleidimo metu - - + + Confirm Shutdown Patvirtinkite išjungimą - - - Create Save State Backups - Sukurti išsaugotos būsenos atsargines kopijas - - - - + + Enable Discord Presence Įjungti "Discord Presence" - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Žaidimo vaizdas - - + + Start Fullscreen Pradėti per visą ekraną - - + + Double-Click Toggles Fullscreen Dukart spustelėjus perjungiama į visą ekraną - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Slėpti rodykle viso ekrano režime - + Preferences Parinktys - + Language: Kalba: - + Theme: Tema: - + Automatic Updater Automatiniai naujinimai - + Update Channel: Atnaujinimo kanalas: - + Current Version: Dabartinė versija: - - + + Enable Automatic Update Check Įjungti automatinius atnaujinimus - + Check for Updates... Ieškoti atnaujinimų... @@ -14271,66 +15233,59 @@ Right click to clear binding Custom.qss [Įdėkite į PCSX2 aplanką] - - - - - + + + + Checked Pažymėta - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatiškai tikrina, ar paleidžiant programą nėra jos atnaujinimų. Atnaujinimus galima atidėti vėlesniam laikui arba visiškai praleisti. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatiškai išsaugo emuliatoriaus būseną, kai išjungiama arba išeinama iš sistemos. Kitą kartą galėsite tęsti darbą nuo tos vietos, kurioje baigėte. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Leidžia įjungti ir išjungti viso ekrano režimą dukart spustelėjus žaidimo langą. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Nepažymėta @@ -14340,43 +15295,37 @@ Right click to clear binding Fusion [Šviesus/Tamsus] - + Pauses the emulator when a game is started. Sustabdo emuliatorių, kai paleidžiamas žaidimas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Žaidimas pateikiamas atskirame lange, o ne pagrindiniame lange. Jei nepažymėtas, žaidimas bus rodomas žaidimų sąrašo viršuje. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. @@ -14530,7 +15479,7 @@ Right click to clear binding - + Load State Krauti būseną @@ -15149,10 +16098,10 @@ Ar tikrai norite tęsti? - - - - + + + + Error Klaida @@ -15257,57 +16206,67 @@ Ar tikrai norite tęsti? Nepavyko sukurti '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Įvesties įrašymo failai (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pristabdyta - + Load State Failed Pakrauti būseną nepavyko - + Cannot load a save state without a running VM. Negalima įkelti išsaugotos būsenos be veikiančios virtualios mašinos. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Naujojo ELF negalima įkelti nenustačius virtualios mašinos iš naujo. Ar norite iš naujo nustatyti virtualią mašiną dabar? - + Cannot change from game to GS dump without shutting down first. Negalima pereiti iš žaidimo į GS dump, prieš tai neišjungus. - + Failed to get window info from widget Nepavyko gauti lango informacijos iš valdiklio @@ -15333,76 +16292,76 @@ Ar tikrai norite tęsti? Žaidimo ypatybės nėra prieinamos dabartiniame žaidime. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Select disc drive: Pasirinkite disko įrenginį: - + This save state does not exist. Šios išsaugojimo būsenos nėra. - + Select Cover Image Pasirinkite viršelio vaizdą - + Cover Already Exists Viršelis jau egzistuoja - + A cover image for this game already exists, do you wish to replace it? Šio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti? - - - - + + + + Copy Error Kopijavimo klaida - + Failed to remove existing cover '%1' Nepavyko panaikinti esamo viršelio '%1' - + Failed to copy '%1' to '%2' Nepavyko nukopijuoti '%1' į '%2' - + Failed to remove '%1' Nepavyko panaikinti '%1' - - + + Confirm Reset Patvirtinti atstatymą - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Visi viršelio vaizdų tipai (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Turite pasirinkti kitą failą nei dabartinis viršelio paveikslėlis. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15410,12 +16369,12 @@ This action cannot be undone. Šio veiksmo negalima atšaukti. - + Load Resume State Pakrauti tęsimo būseną - + A resume save state was found for this game, saved at: %1. @@ -15426,43 +16385,43 @@ Do you want to load this state, or start from a fresh boot? Ar norite įkelti šią būseną, ar pradėti iš naujo? - + Fresh Boot Švarus paleidimas - + Delete And Boot Ištrinti ir paleisti - + Failed to delete save state file '%1'. Nepavyko ištrinti išsaugotos būsenos failo '%1'. - + Load State File... Pakrauti būsenos failą... - + Load From File... Pakrauti iš failo... - - + + Select Save State File Pasirinkite išsaugotos būsenos failą - + Save States (*.p2s) Išsaugoti būsenas (*.p2s) - + Delete Save States... Ištrinti Išsaugotas būsenas... @@ -15482,33 +16441,33 @@ Ar norite įkelti šią būseną, ar pradėti iš naujo? ĮSPĖJIMAS: atminties kortelė vis dar įrašinėja duomenis. Išjungimas dabar <b>NEGRĮŽTAMAI SUGADINS JŪSŲ ATMINTIES KORTELĘ</b> Rekomenduojama atnaujinti žaidimą ir leisti jam baigti rašyti duomenis į atminties kortelę.<br><br>Ar norite vis tiek išjungti žaidimą ir <b>NEGRĮŽTAMAI SUGADINTI JŪSŲ ATMINTIES KORTELĘ?</b> - + Save States (*.p2s *.p2s.backup) Išsaugoti būsenas (*.p2s *.p2s.backup) - + Undo Load State Atsisakyti krauti būseną - + Resume (%2) Tęsti (%2) - + Load Slot %1 (%2) Išsaugotas Slotas %1 (%2) - - + + Delete Save States Ištrinti Išsaugotas būsenas - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15517,42 +16476,42 @@ The saves will not be recoverable. Išsaugotų būsenų nebus galima atkurti. - + %1 save states deleted. %1 išsaugotos būsenos ištrintos. - + Save To File... Išsaugoti į failą... - + Empty Tuščia - + Save Slot %1 (%2) Išsaugotas Slotas %1 (%2) - + Confirm Disc Change Patvirtinti disko keitimą - + Do you want to swap discs or boot the new image (via system reset)? Ar norite pakeisti diskus, ar paleisti naują atvaizdą (iš naujo nustatant sistemą)? - + Swap Disc Keisti diską - + Reset Perkrauti @@ -17263,12 +18222,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17279,7 +18238,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17290,7 +18249,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17301,7 +18260,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Jokių cheatu ar pataisymų (widescreen, suderinamumo ar kt.) nerasta / neįjungta. @@ -17309,12 +18268,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17575,7 +18534,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18321,119 +19280,119 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18662,7 +19621,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - + @@ -18675,7 +19634,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - + @@ -18688,7 +19647,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - + @@ -18701,7 +19660,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - + @@ -18749,8 +19708,8 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - - + + @@ -18762,8 +19721,8 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k - - + + @@ -19248,61 +20207,71 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Vairo Įrenginys - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Mėlyna - + Green Žalia - + Red Raudona - + Yellow Geltona - + Orange Oranžinė @@ -19412,137 +20381,137 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k Žaidėjas 4 Geltonas - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Vairas aukštyn - + Wheel Down Vairas žemyn @@ -20778,42 +21747,42 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k VMManager - + Failed to back up old save state {}. Nepavyko sukurti atsarginės kopijos senos išsaugotos būsenos {}. - + Failed to save save state: {}. Nepavyko išsaugoti išsaugojimo būsenos: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nežinomas žaidimas - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Klaida - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20830,267 +21799,272 @@ Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įr Daugiau instrukcijų rasite DUK ir vadovuose. - + Resuming state Būsena tęsiama - + Boot and Debug Paleidimas ir Profilavimas - + Failed to load save state Nepavyko užkrauti išsaugotos būsenos - + State saved to slot {}. Būklė įrašyta į slota {}. - + Failed to save save state to slot {}. Nepavyko išsaugoti išsaugojimo būsenos į slota {}. - - + + Loading state Būsena kraunama - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Slote {} nėra išsaugotos būsenos. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Kraunama būsena iš sloto {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Būklės įrašymas į slota {}... - + Frame advancing Kadro greitėjimas į priekį - + Disc removed. Diskas pašalintas. - + Disc changed to '{}'. Diskas pakeistas į '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nepavyko atidaryti naujo disko atvaizdo '{}'. Grįžtama prie senojo atvaizdo. Klaida buvo: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nepavyko grįžti prie senojo disko atvaizdo. Išimamas diskas. Klaida buvo: {} - + Cheats have been disabled due to achievements hardcore mode. Cheatai buvo išjungti dėl pasiekimų sunkiojo režimo. - + Fast CDVD is enabled, this may break games. Įjungtas greitasis CDVD, tai gali sugadinti žaidimus. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Ciklo greitis/praleidimas yra ne pagal numatytuosius nustatymus, dėl to žaidimai gali sutrikti arba veikti per lėtai. - + Upscale multiplier is below native, this will break rendering. Padidinto mastelio daugiklis yra mažesnis už vietinį, dėl to sutriks vaizdavimas. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstūros filtravimas nenustatytas į Bilinear (PS2). Dėl to kai kuriuose žaidimuose sutrinka atvaizdavimas. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinijinis filtravimas nenustatytas kaip automatinis. Tai gali sutrikdyti vaizdavimą kai kuriuose žaidimuose. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Techninės įrangos atsisiuntimo režimas nenustatytas į tikslų, todėl kai kuriuose žaidimuose gali sutrikti vaizdo perteikimas. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, tai gali sugadinti kai kuriuos žaidimus. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU0 Round Mode is not set to default, this may break some games. VU0 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU1 Round Mode is not set to default, this may break some games. VU1 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU Clamp Mode is not set to default, this may break some games. VU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Frame rate for NTSC is not default. This may break some games. NTSC kadrų greitis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + Frame rate for PAL is not default. This may break some games. PAL kadrų dažnis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + EE Recompiler is not enabled, this will significantly reduce performance. EE rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + EE Cache is enabled, this will significantly reduce performance. EE spartinančioji atmintinė yra įjungta, tai gerokai sumažins našumą. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE laukimo kilpos aptikimas neįjungtas, tai gali sumažinti našumą. - + INTC Spin Detection is not enabled, this may reduce performance. INTC sukimosi aptikimas neįjungtas, tai gali sumažinti našumą. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Akimirksnis VU1 yra išjungtas, dėl to gali sumažėti našumas. - + mVU Flag Hack is not enabled, this may reduce performance. mVU vėliavos hackas neįjungtas, tai gali sumažinti našumą. - + GPU Palette Conversion is enabled, this may reduce performance. GPU paletės konvertavimas yra įjungtas, gali sumažėti našumas. - + Texture Preloading is not Full, this may reduce performance. Tekstūrų išankstinis įkėlimas nėra pilnas, dėl to gali sumažėti našumas. - + Estimate texture region is enabled, this may reduce performance. Numatomas tekstūros regionas yra įjungtas, tai gali sumažinti našumą. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts index 0e12728f01..0432ad88cc 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts @@ -740,258 +740,311 @@ Leaderboard Position: {1} of {2} Izmantot Vispārējo Iestatījumu [%1] - + Rounding Mode Noapaļošanas Režīms - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Saspiešanas Režīms - - - + + + Normal (Default) Normāls (Noklusējums) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Iespējot Pārkompilatoru - - - - - - - - - + + + + + + + + + + Checked Pārbaudīts - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Veic tiešā-laika 64-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Gaidīšanas Cikla Novēršana - + Moderate speedup for some games, with no known side effects. Mērens paātrinājums dažām spēlēm, bez zināmām blakusparādībām. - + Enable Cache (Slow) Iespējot Kešatmiņu (Lēni) - - - + + + + Unchecked Neatzīmēts - + Interpreter only, provided for diagnostic. Interpretors paredzēts tikai diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Griezes Noteikšana - + Huge speedup for some games, with almost no compatibility side effects. Milzīgs paātrinājums dažām spēlēm, ar gandrīz nekādas saderības blakusparādībām. - + Enable Fast Memory Access Iespējot Ātras Atmiņas Piekļuvi - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Izmanto Atpakaļ-Inženieriju lai izvairītos no reģistra pietvīkuma katrā atmiņas piekļuves reizē. - + Pause On TLB Miss Pauzēt Uz TLB Kļūmes - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzē virtuālo mašīnu, kad rodas TLB kļūme, nevis ignorē to un turpina. Ņemiet vērā, ka virtuālā mašīna apstāsies pēc bloka beigām, nevis pēc instrukcijas, kas izraisīja izņēmumu. Skatiet konsoli, lai redzētu adresi, kurā radās nederīga piekļuve. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Iespējot VU0 Pārkompilatoru (Mikrorežīms) - + Enables VU0 Recompiler. Iespējot VU0 Pārkompilatoru. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Iespējot VU1 Pārkompilatoru - + Enables VU1 Recompiler. Iespējot VU1 Pārkompilatoru. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Indikācijas Korekcija - + Good speedup and high compatibility, may cause graphical errors. Labs paātrinājums un augsta saderība, var izraisīt grafiskas kļūdas. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Veic tiešā-laika 32-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Enable Game Fixes Iespējot Spēļu Labojumus - + Automatically loads and applies fixes to known problematic games on game start. Automātiski ielādējas un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. - + Enable Compatibility Patches Iespējot Saderības Izlabojumus - + Automatically loads and applies compatibility patches to known problematic games. Automātiski ielādē un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1205,43 +1258,136 @@ Leaderboard Position: {1} of {2} Iespējot Saderības Izlabojumus - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Kadru Ātruma Kontrole - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Kadru Ātrums: - + NTSC Frame Rate: NTSC Kadru Ātrums: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Iestatījumi - + Slot: Slots: - + Enable Iespējot + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3360,87 +3506,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3814,75 +3960,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3892,53 +4802,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4792,347 +5707,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5141,1922 +6051,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7065,2066 +8030,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9132,27 +10102,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9232,12 +10202,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9365,62 +10335,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10546,7 +11521,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11594,37 +12569,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11653,7 +12628,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11670,13 +12645,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11719,19 +12694,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11743,13 +12718,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11923,7 +12898,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11997,9 +12972,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12433,153 +13408,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12691,8 +13666,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12753,7 +13728,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13134,8 +14109,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13145,17 +14120,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13164,190 +14133,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13624,7 +14593,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13657,48 +14626,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14042,132 +15016,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14267,66 +15229,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14336,43 +15291,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14526,7 +15475,7 @@ Right click to clear binding - + Load State Load State @@ -15145,10 +16094,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15253,57 +16202,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15329,76 +16288,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15407,12 +16366,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15425,43 +16384,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15481,33 +16440,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15516,42 +16475,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17262,12 +18221,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17277,7 +18236,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17287,7 +18246,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17297,7 +18256,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17305,12 +18264,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17571,7 +18530,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18317,119 +19276,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18658,7 +19617,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18671,7 +19630,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18684,7 +19643,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18697,7 +19656,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18745,8 +19704,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18758,8 +19717,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19244,61 +20203,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19408,137 +20377,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20774,42 +21743,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20826,267 +21795,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts index 5f6d696645..87681934c1 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts @@ -732,258 +732,311 @@ Leiderbord Positie: {1} of {2} Gebruik Algemene Instellingen [%1] - + Rounding Mode Afrondingsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standaard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Division Rounding Mode Verdeel-afrondingsmodus - + Nearest (Default) Dichtstbijzijnde (Standaard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b> - + Clamping Mode Klemmende modus - - - + + + Normal (Default) Normaal (Standaard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b> - - + + Enable Recompiler Recompiler Inschakelen - - - - - - - - - + + + + + + + + + + Checked Ingeschakeld - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wachtende Lus Detectie - + Moderate speedup for some games, with no known side effects. Matige versnelling voor sommige spellen, zonder bekende bijwerkingen. - + Enable Cache (Slow) Cache Inschakelen (Langzaam) - - - + + + + Unchecked Uitgeschakeld - + Interpreter only, provided for diagnostic. Interpreter alleen, voorzien voor diagnostiek. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detectie - + Huge speedup for some games, with almost no compatibility side effects. Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten. - + Enable Fast Memory Access Schakel snelle geheugentoegang in - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld. - + Pause On TLB Miss Pauzeer op TLB Missers - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden. - + Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine. - + VU0 Rounding Mode VU0 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Rounding Mode VU1 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU0 Clamping Mode VU0 Klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Clamping Mode VU1 klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Enable Instant VU1 Instant VU1 Inschakelen - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) Inschakelen - + Enables VU0 Recompiler. VU0 Recompiler Inschakelen. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler Inschakelen - + Enables VU1 Recompiler. VU1 Recompiler Inschakelen. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vlag Hack - + Good speedup and high compatibility, may cause graphical errors. Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86. - + Enable Game Fixes Schakel Spel reparaties in - + Automatically loads and applies fixes to known problematic games on game start. Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue. - + Enable Compatibility Patches Compatibiliteitspatches inschakelen - + Automatically loads and applies compatibility patches to known problematic games. Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Leiderbord Positie: {1} of {2} Compatibiliteitspatches inschakelen - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Controle - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE-instellingen - + Slot: Gleuf: - + Enable Inschakelen + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3353,87 +3499,87 @@ U kunt deze actie niet ongedaan maken. Parameters - + Breakpoint List Context Menu Breekpunt Lijst Context Menu - - + + New Nieuw - + Edit Bewerken - - - + + + Copy Kopiëer - - + + Delete Verwijderen - - - - + + + + Copy all as CSV Alles kopiëren als CSV - - + + Paste from CSV Plakken vanuit CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Ga naar Disassembly - - + + Load from Settings Laad vanuit instellingen - - + + Save to Settings Instellingen Opslaan - + Go to in Memory View Ga binnen de Geheugensweergave - + Copy Address Adres Kopiëren - + Copy Text Tekst Kopiëren - + Stack List Context Menu Stack Lijst Context Menu @@ -3807,75 +3953,839 @@ Wilt u deze overschrijven? Overschrijven + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Beeldframes Exporteren - + Dump GS Draws GS Beeldframes Exporteren - + Save RT RT Opslaan - + Save Frame Bewaar Frame - + Save Texture Textuur Opslaan - + Save Depth Diepte Opslaan - + Start Draw Number: Begin Beeldnummer: - + Draw Dump Count: Beeldframe-aantal: - + Hardware Dump Directory: Hardware Dump Map: - + Software Dump Directory: Software Dump Map: - - + + Browse... Bladeren... - - + + Open... Openen... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3885,53 +4795,58 @@ Wilt u deze overschrijven? PCSX2 Debugger - - + + Run Uitvoeren - + Step Into Stap Naar - + F11 F11 - + Step Over Stap Voorbij - + F10 F10 - + Step Out Stap Uit - + Shift+F11 Shift+F11 - + Always On Top Altijd op voorgrond - + Show this window on top Toon dit venster bovenaan - + + Analyze + Analyze + + + Pause Onderbreken @@ -4785,347 +5700,342 @@ De URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen. - + Use Global Setting Gebruik Globale Instellingen - + Automatic binding failed, no devices are available. Automatische koppeling mislukt, er zijn geen apparaten beschikbaar. - + Game title copied to clipboard. Speltitel gekopieerd naar klembord. - + Game serial copied to clipboard. Spelcode gekopieerd naar klembord. - + Game CRC copied to clipboard. Spel CRC gekopieerd naar klembord. - + Game type copied to clipboard. Speltype gekopieerd naar klembord. - + Game region copied to clipboard. Spelgebied gekopieerd naar klembord. - + Game compatibility copied to clipboard. Spelcompatibiliteit gekopieerd naar klembord. - + Game path copied to clipboard. Spelpad gekopieerd naar klembord. - - Per-game controller configuration initialized with global settings. - Configuratie per-game controller geïnitialiseerd met globale instellingen. - - - + Controller settings reset to default. Controller-instellingen herstellen naar standaard. - + No input profiles available. Geen invoerprofielen beschikbaar. - + Create New... Maak nieuwe... - + Enter the name of the input profile you wish to create. Voer de naam in van het invoerprofiel dat u wilt maken. - + Are you sure you want to restore the default settings? Any preferences will be lost. Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan. - + Settings reset to defaults. Instellingen teruggezet naar standaard waarden. - + No save present in this slot. Geen save aanwezig in deze slot. - + No save states found. Geen save states gevonden. - + Failed to delete save state. Kan de save state niet verwijderen. - + Failed to copy text to clipboard. Kopiëren van tekst naar klembord mislukt. - + This game has no achievements. Dit spel heeft geen achievements. - + This game has no leaderboards. Deze game heeft geen scorebord. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - + Launch a game from images scanned from your game directories. Start een spel uit afbeeldingen gescand uit je game mappen. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Onbekend - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standaard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5134,1922 +6044,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + On-Screen Display Weergave op het scherm - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Toont de resolutie van het spel in de rechterbovenhoek van het scherm. - + BIOS Configuration BIOS instellingen - + BIOS Selection BIOS-selectie - + Options and Patches Opties en patches - + Skips the intro screen, and bypasses region checks. Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC). - + Speed Control Snelheidsbeheer - + Normal Speed Normale Snelheid - + Sets the speed when running without fast forwarding. Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan. - + Fast Forward Speed Snelle Doorspoelsnelheid - + Sets the speed when using the fast forward hotkey. Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets. - + Slow Motion Speed Trage Bewegingssnelheid - + Sets the speed when using the slow motion hotkey. Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets. - + System Settings Systeemsinstellingen - + EE Cycle Rate EE Cyclustarief - + Underclocks or overclocks the emulated Emotion Engine CPU. Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU. - + EE Cycle Skipping EE Cyclus Overslaan - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-threaded VU1) Inschakelen - + Enable Instant VU1 Instant VU1 Inschakelen - + Enable Cheats Cheats Inschakelen - + Enables loading cheats from pnach files. Maakt het laden van cheats in pnach-bestanden (patches) mogelijk. - + Enable Host Filesystem Host-bestandssysteem Inschakelen - + Enables access to files from the host: namespace in the virtual machine. Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine. - + Enable Fast CDVD Snelle CDVD Inschakelen - + Fast disc access, less loading times. Not recommended. Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen. - + Frame Pacing/Latency Control Beeldtijdsvariatie/Vertragingsbediening - + Maximum Frame Latency Maximale Beeldsvertraging - + Sets the number of frames which can be queued. Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst. - + Optimal Frame Pacing Optimale Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten. - + Speeds up emulation so that the guest refresh rate matches the host. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selecteert de API voor het renderen van de geëmuleerde GS. - + Synchronizes frame presentation with host refresh. Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS. - + Display Scherm - + Aspect Ratio Beeldverhouding - + Selects the aspect ratio to display the game content at. Selecteer de beeldverhouding om de spelinhoud weer te geven. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave. - + Screenshot Size Grootte Schermafbeelding - + Determines the resolution at which screenshots will be saved. Bepaalt de resolutie waarmee screenshots worden opgeslagen. - + Screenshot Format Bestandstype Schermafbeelding - + Selects the format which will be used to save screenshots. Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT. - + Skip Draw Start Tekenen Overslaan Begin - + Object range to skip drawing. Objectbereik om tekening over te slaan. - + Skip Draw End Tekenen Overslaan Einde - + Auto Flush (Hardware) Automatisch Leegmaken (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversie - + Disable Depth Conversion Diepte Conversie Uitschakelen - + Disable Safe Features Schakel Veilige Functies Uit - + This option disables multiple safe features. Deze optie schakelt meerdere veilige functies uit. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren. - + Disable Partial Invalidation Gedeeltelijke Ongeldigverklaring Uitschakelen - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Read Targets When Closing Lees Doelen Bij Het Sluiten - + Flushes all targets in the texture cache back to local memory when shutting down. Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit. - + Estimate Texture Region Geschatte Textuurgebied - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games). - + GPU Palette Conversion GPU Kleurenpalette Conversie - + Upscaling Fixes Opschaling correcties - + Adjusts vertices relative to upscaling. Past de hoekpunten aan in relatie bij de opschaling van interne resolutie. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Pas sprite-coördinaten aan. - + Bilinear Upscale Bilineare Opschaling - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering. - + Adjusts target texture offsets. Aanpassen van texture-compensaties. - + Align Sprite Uitlijnen Sprite - + Fixes issues with upscaling (vertical lines) in some games. Lost problemen op met opschalen (verticale lijnen) in sommige spellen. - + Merge Sprite Samenvoegen Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Vervangt meerdere na-verwerking sprites door een grotere sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen. - + Unscaled Palette Texture Draws Niet-geschaalde Kleurpalette Texture-fragmenten - + Can fix some broken effects which rely on pixel perfect precision. Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie. - + Texture Replacement Textuur Vervanging - + Load Textures Texturen Laden - + Loads replacement textures where available and user-provided. Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd. - + Asynchronous Texture Loading Asynchrone Textuur Laden - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen. - + Precache Replacements Voorladen Van Vervangingen - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading. - + Replacements Directory Vervangingsmap - + Folders Folders - + Texture Dumping Texturen Ophalen - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Bevat mipmaps bij het dumpen van textures. - + Dump FMV Textures Dump FMV/Cut-scene Texturen - + Allows texture dumping when FMVs are active. You should not enable this. Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren. - + Post-Processing Nabewerking - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About Over ons - + Toggle Fullscreen Ga naar Fullscreen - + Navigate Navigatie - + Load Global State Globale Speltoestand Laden - + Change Page Pagina Wijzigen - + Return To Game Terug Gaan Naar Het Spel - + Select State Selecteer Spelstaat - + Select Game Selecteer Spel - + Change View Weergave Wijzigen - + Launch Options Startopties - + Create Save State Backups Spelstaatsreservekopieën Opslaan - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Geheugenkaart Aanmaken - + Configuration Configuratie - + Start Game Start Spel - + Launch a game from a file, disc, or starts the console without any disc inserted. Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade. - + Changes settings for the application. Wijzigt de instellingen van de toepassing. - + Return to desktop mode, or exit the application. Ga terug naar bureaublad-modus of sluit de applicatie af. - + Back Terug - + Return to the previous menu. Terug naar het vorige menu. - + Exit PCSX2 PCSX2 Afsluiten - + Completely exits the application, returning you to your desktop. Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad. - + Desktop Mode Desktop Modus - + Exits Big Picture mode, returning to the desktop interface. Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus. - + Resets all configuration to defaults (including bindings). Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen). - + Replaces these settings with a previously saved input profile. Vervangt deze instellingen door een eerder opgeslagen invoersprofiel. - + Stores the current settings to an input profile. Opslaat de huidige instellingen naar een invoersprofiel. - + Input Sources Ingangsbronnen - + The SDL input source supports most controllers. De SDL-invoerbron ondersteunt de meeste controllers. - + Provides vibration and LED control support over Bluetooth. Biedt trillingen- en LED-ondersteuning mee met Bluetooth. - + Allow SDL to use raw access to input devices. Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen. - + Attempts to map the selected port to a chosen controller. Probeert de geselecteerde poort te koppelen aan een gekozen controller. - + Determines how much pressure is simulated when macro is active. Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is. - + Determines the pressure required to activate the macro. Bepaalt de druk die nodig is om de macro's te activeren. - + Toggle every %d frames Elke %d frames in-/uitschakelen - + Clears all bindings for this USB controller. Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar. - + Data Save Locations Opslaglocaties Voor Gegevens - + Show Advanced Settings Toon Geavanceerde Instellingen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. - + Logging Logboekregistratie - + System Console Systeem Console - + Writes log messages to the system console (console window/standard output). Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer). - + File Logging Logboek Van Diagnostische Bestanden - + Writes log messages to emulog.txt. Schrijft log-berichten naar emulog.txt. - + Verbose Logging Breedsprakig/Uitgebreid Loggen - + Writes dev log messages to log sinks. Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen. - + Log Timestamps Tijdstempels loggen - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Voor Tales of Destiny. - + Preload TLB Hack Voorladen TLB Hack - + Needed for some games with complex FMV rendering. Nodig voor wat spellen met complexe FMV-rendering. - + Skip MPEG Hack Sla MPEG Hack Over - + Skips videos/FMVs in games to avoid game hanging/freezes. Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Volledige VU0 Synchronisatie - + Forces tight VU0 sync on every COP2 instruction. Forceert strakke VU0 sync bij elke COP2 instructie. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Om te controleren op mogelijke float-overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gebruik nauwkeurige timing voor VU XGKicks (langzamer). - + Load State Spelstaat Laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen. - + Disable the support of depth buffers in the texture cache. Schakel de ondersteuning van de diepte-buffer in de texturecache uit. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Voorladen Framegegevens - + Texture Inside RT Textuur Binnen RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen. - + Applies a shader which replicates the visual effects of different styles of television set. Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger. - + Enables API-level validation of graphics commands. Maakt validatie op API-niveau van grafische commando's mogelijk. - + Use Software Renderer For FMVs Gebruik Software Renderer voor FMVs/Cut-scenes - + To avoid TLB miss on Goemon. Om te voorkomen dat TLB mist op Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry. - + Emulate GIF FIFO Emuleer GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuleer VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Forceer Blit Interne FPS-detectie - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7058,2066 +8023,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. - + Expansion Expansie - + Determines how audio is expanded from stereo to surround for supported games. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. - + Synchronization Synchronisatie - + Buffer Size Buffer Grootte - + Determines the amount of audio buffered before being pulled by the host API. Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API. - + Output Latency Uitvoersvertraging - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers. - + Minimal Output Latency Minimale Uitvoersvertraging - + When enabled, the minimum supported output latency will be used for the host API. Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging. - + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld. - + Account Account - + Logs out of RetroAchievements. Uitloggen van RetroAchievements. - + Logs in to RetroAchievements. Inloggen bij RetroAchievements. - + Current Game Huidig spel - + An error occurred while deleting empty game settings: {} Er is een fout opgetreden bij het verwijderen van lege spel-instellingen: {} - + An error occurred while saving game settings: {} Er is een fout opgetreden tijdens het opslaan van spel-instellingen: {} - + {} is not a valid disc image. {} is geen geldige schijfsimage. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Game settings initialized with global settings for '{}'. Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'. - + Game settings have been cleared for '{}'. Spelinstellingen zijn gewist voor '{}'. - + {} (Current) {} (Huidig) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Laden '{}' is mislukt. - + Input profile '{}' loaded. Invoersprofiel '{}' geladen. - + Input profile '{}' saved. Invoersprofiel '{}' opgeslagen. - + Failed to save input profile '{}'. Opslaan invoersprofiel '{}' is mislukt. - + Port {} Controller Type Virtueel Controller Type - + Select Macro {} Binds Selecteer Macro {} Toewijzigingen - + Port {} Device Poort {} Apparaat - + Port {} Subtype Poort {} Subtype - + {} unlabelled patch codes will automatically activate. {} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd. - + {} unlabelled patch codes found but not enabled. {} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld. - + This Session: {} Deze sessie: {} - + All Time: {} Gehele Tijd: {} - + Save Slot {0} Spelstaat Slot {0} - + Saved {} {} Opgeslagen - + {} does not exist. {} bestaat niet. - + {} deleted. {} verwijderd. - + Failed to delete {}. Verwijderen van {} is mislukt. - + File: {} Bestand: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tijd Gespeeld: {} - + Last Played: {} Laatst Gespeeld: {} - + Size: {:.2f} MB Grootte: {:.2f} MB - + Left: Links: - + Top: Boven: - + Right: Rechts: - + Bottom: Bottom: - + Summary Overzicht - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatisch (Standaard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Uit - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Bovenste Veld Eerst, Zaagtand) - + Weave (Bottom Field First, Sawtooth) Weave (Onderste Veld Eerst, Zaagtand) - + Bob (Top Field First) Bob (Bovenste Veld Eerst) - + Bob (Bottom Field First) Bob (Onderste Veld Eerst) - + Blend (Top Field First, Half FPS) Blend (Bovenste Veld Eerst, Halve FPS) - + Blend (Bottom Field First, Half FPS) Blend (Onderste Veld Eerst, Halve FPS) - + Adaptive (Top Field First) Adaptive (Bovenste Veld Eerst) - + Adaptive (Bottom Field First) Adaptive (Onderste Veld Eerst) - + Native (PS2) Oorspronkelijk (PS2) - + Nearest Dichtsbezijnde - + Bilinear (Forced) Bilineair (Geforceerd) - + Bilinear (PS2) Bilineair (PS2) - + Bilinear (Forced excluding sprite) Bilineair (Geforceerd Uitgesloten Van Sprite) - + Off (None) Uitgeschakeld (Geen) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Geforceerd) - + Scaled Geschaald - + Unscaled (Default) Niet-geschaald (Standaard) - + Minimum Minimaal - + Basic (Recommended) Basis (Aanbevolen) - + Medium Medium - + High Hoog - + Full (Slow) Volledig (Traag) - + Maximum (Very Slow) Maximum (Zeer Traag) - + Off (Default) Uit (Standaard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Gedeeltelijk - + Full (Hash Cache) Volledige (Hash-cache) - + Force Disabled Geforceerd Uitschakelen - + Force Enabled Geforceerd Inschakelen - + Accurate (Recommended) Nauwkeurig (Aanbevolen) - + Disable Readbacks (Synchronize GS Thread) Readbacks Uitschakelen (Synchroniseren GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9125,27 +10095,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9225,12 +10195,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9358,62 +10328,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10537,7 +11512,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11585,37 +12560,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11644,7 +12619,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11661,13 +12636,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11710,19 +12685,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11734,13 +12709,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11914,7 +12889,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11988,9 +12963,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12424,153 +13399,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12682,8 +13657,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Randloos Volledig Scherm @@ -12744,7 +13719,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Natief (PS2) (Standaard) @@ -13125,8 +14100,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13136,17 +14111,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13155,190 +14124,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13615,7 +14584,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13648,48 +14617,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14032,132 +15006,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14257,66 +15219,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster. - + Prevents the main window from being resized. Voorkomt dat het hoofdvenster wordt aangepast in grootte. + - + - + + - - - - - + + Unchecked Niet aangevinkt @@ -14326,43 +15281,37 @@ Right click to clear binding Fusie [Licht/Donker] - + Pauses the emulator when a game is started. Pauzeert de emulator wanneer een spel wordt gestart. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie. - - - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld. - + Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord. @@ -14516,7 +15465,7 @@ Right click to clear binding - + Load State Load State @@ -15135,10 +16084,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15243,57 +16192,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15319,76 +16278,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15397,12 +16356,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15415,43 +16374,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15471,33 +16430,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15506,42 +16465,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17252,12 +18211,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17266,7 +18225,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17275,7 +18234,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17284,7 +18243,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17292,12 +18251,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17558,7 +18517,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18304,119 +19263,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18645,7 +19604,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18658,7 +19617,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18671,7 +19630,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18684,7 +19643,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18732,8 +19691,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18745,8 +19704,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19231,61 +20190,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19395,137 +20364,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20761,42 +21730,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20813,267 +21782,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts index 8c120f65ee..6c14a17698 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts @@ -732,258 +732,311 @@ Ledertavle Posisjon: {1} av {2} Bruk globale innstillinger [%1] - + Rounding Mode Avrundings modus - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nærmeste (standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Klemme modus - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Aktiver rekompilator - - - - - - - - - + + + + + + + + + + Checked Avmerket - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Utfører just-in-time binær oversettelse av 64-bit MIPS-IV maskinkode til x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderat hastighetsøkning for noen spill, uten kjente bivirkninger. - + Enable Cache (Slow) Aktiver hurtiglagring (treg) - - - + + + + Unchecked Uavmerket - + Interpreter only, provided for diagnostic. Kun kommandotolk, gitt for diagnostikk. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC-spinnoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Svær hastighetsøkning for noen spill, nesten helt uten kompatibilitetsbivirkninger. - + Enable Fast Memory Access Aktiver hurtig minne tilgang - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Bruker backpatching for å unngå registerskylling ved hver minnetilgang. - + Pause On TLB Miss Pause ved TLB avvik - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Setter den virtuelle maskinen i pause når TLB avvik oppstår, i stedet for å ignorere den og fortsette. Legg merke til at VMen vil settes i pause etter blokkens slutt, ikke på instruksjonen som førte til unntaket. Se konsollen for å finne adressen hvor det ugyldige tilganget oppstod. - + Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Avrunding Modus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Avrunding Modus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Klemme Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Klemme Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Aktiver øyeblikkelig VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktiver VU0 Rekompilator (Mikro Modus) - + Enables VU0 Recompiler. Aktiverer VU0 Rekompilator. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktiver VU1 Rekompilator - + Enables VU1 Recompiler. Aktiverer VU1 Rekompilator. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-flaggkorrigering - + Good speedup and high compatibility, may cause graphical errors. God hastighet og høy kompatibilitet, kan forårsake grafiske feil. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utfør en ''just-in-time'' binær oversettelse av 32-bit MIPS-i maskinkode til x86. - + Enable Game Fixes Aktiver spillfikser - + Automatically loads and applies fixes to known problematic games on game start. Laster automatisk inn og bruker rettelser på kjente problematiske spill ved oppstart av spill. - + Enable Compatibility Patches Aktiver kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. Laster automatisk inn og bruker kompatibilitetspatcher på kjente problematiske spill. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Ledertavle Posisjon: {1} av {2} Aktiver kompatibilitetspatcher - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Bildefrekvens Kontroll - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Bildefrekvens: - + NTSC Frame Rate: NTSC Bildefrekvens: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Innstillinger - + Slot: Spor: - + Enable Aktiver + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Kontekstmeny for brytepunktliste - - + + New Ny - + Edit Rediger - - - + + + Copy Kopier - - + + Delete Slett - - - - + + + + Copy all as CSV Kopier alle som CSV - - + + Paste from CSV Lim inn fra CSV - + Thread List Context Menu Tråd Liste Kontekst Meny - + Go to in Disassembly Gå til Disassembly - - + + Load from Settings Last inn fra innstillinger - - + + Save to Settings Lagre i innstillinger - + Go to in Memory View Gå til minnevisning - + Copy Address Kopier adresse - + Copy Text Kopier tekst - + Stack List Context Menu Kontekstmeny for stackliste @@ -3806,75 +3952,839 @@ Do you want to overwrite? Overstyring + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Rå dumping - + Dump GS Draws Dumpe GF Trekk - + Save RT Lagre RT - + Save Frame Lagre bilde - + Save Texture Lagre tekstur - + Save Depth Lagre dybde - + Start Draw Number: Start trekk nummer: - + Draw Dump Count: Trekk Dumpe Nummer: - + Hardware Dump Directory: Mappe for maskinvaredumper: - + Software Dump Directory: Mappe for programvaredumper: - - + + Browse... Bla gjennom … - - + + Open... Åpne... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? PCSX2 Feilsøker - - + + Run Kjør - + Step Into Gå inn - + F11 F11 - + Step Over Gå over - + F10 F10 - + Step Out Gå ut - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4784,347 +5699,342 @@ URL-en var: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den. - + Use Global Setting Bruk global Instilling - + Automatic binding failed, no devices are available. Automatisk binding feilet, ingen enhet er tilgjengelig. - + Game title copied to clipboard. Spill tittel kopiert til i utklippstavlen. - + Game serial copied to clipboard. Spill nøkkel kopert til utklippstavlen. - + Game CRC copied to clipboard. Spill CRC kopert til utklippstavlen. - + Game type copied to clipboard. Spill type kopert til utklippstavlen. - + Game region copied to clipboard. Spill region kopert til utklippstavlen. - + Game compatibility copied to clipboard. Spill kompatiblitet kopert til utklippstavlen. - + Game path copied to clipboard. Spill bane kopert til utklippstavlen. - - Per-game controller configuration initialized with global settings. - Per-spill kontroller konfigurasjon initialisert med globale instillinger. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Opprett ny... - + Enter the name of the input profile you wish to create. Skriv inn navnet på den inndataprofilen du ønsker å opprette. - + Are you sure you want to restore the default settings? Any preferences will be lost. Er du sikker på at du vil gjenopprette standardinnstillingene? Alle innstillinger vil gå tapt. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. Ingen lagringstilstander funnet. - + Failed to delete save state. Kunne ikke slette lagringstilstand. - + Failed to copy text to clipboard. Kunne ikke kopiere til utklippstavlen. - + This game has no achievements. Dette spillet har ingen prestasjoner. - + This game has no leaderboards. Dette spillet har ingen ledertavler. - + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start konsollen uten noen disk satt inn. - + Start a game from a disc in your PC's DVD drive. Start et spill fra en plate i din PC's DVD-stasjon. - + No Binding Ingen tastebinding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Trykk på en kontrollerknapp eller kontrollerspak nå. - + Timing out in %.0f seconds... Tidsavbrudd om %.0f sekunder... - + Unknown Ukjent - + OK OK - + Select Device Velg enhet - + Details Detaljer - + Options Innstillinger - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Fjerner alle innstillinger satt for dette spillet. - + Behaviour Oppførsel - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauser emulatoren når du minimerer vinduet eller skifter til en annen applikasjon, og fortsetter når du bytter tilbake. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauser emulatoren når du åpner hurtigmeny, og fortsetter når du lukker. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at emulator/spill slås av når du trykker på hurtigtasten. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Lagrer emulatortilstanden automatisk når du slår av eller avslutter. Du kan da gjenoppta direkte fra der du slapp neste gang. - + Uses a light coloured theme instead of the default dark theme. Bruker et lys farget tema i stedet for standard mørkt tema. - + Game Display Spillvisning - + Switches between full screen and windowed when the window is double-clicked. Veksler mellom full skjerm og vindu når vinduet dobbeltklikkes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skjuler musepeker-/markøren når emulatoren er i fullskjerm-modus. - + Determines how large the on-screen messages and monitor are. Bestemmer hvor store melding overlegg på skjerm er. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser emulator sin emulatorhastighet øverst i høyre hjørnet av skjerm, med en prosentverdi. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen. - + Shows the host's GPU usage in the top-right corner of the display. Viser verten's GPU bruk øverst til høyre hjørne av skjermen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display Visning på skjermen - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + BIOS Configuration BIOS konfigurasjon - + BIOS Selection BIOS utvalg - + Options and Patches Alternativer og Patcher - + Skips the intro screen, and bypasses region checks. Hopper over intro skjermen, og forbigår region kontroller. - + Speed Control Hastighet kontroll - + Normal Speed Normal hastighet - + Sets the speed when running without fast forwarding. Setter hastigheten under kjøring uten spoling. - + Fast Forward Speed Hurtig Fremover Fart - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings Systeminnstillinger - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Skru på juksekoder - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Skjerm - + Aspect Ratio Visningsaspekt - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Avfletting - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Skjermklippstørrelse - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Skjermklippformat - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Skjermklippkvalitet - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertikal strekking - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Klipp - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Heltall oppskalering - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-uskarphet - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Intern oppløsning - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineær filtrering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilineær filtrering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Maskinvarefikser - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU-palettkonvertering - + Upscaling Fixes Oppskaleringsfikser - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Tekstur-utskiftning - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Mapper - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtre - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV-skyggeleggere - + Advanced Avansert - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %dms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Opprett minnekort - + Configuration Oppsett - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Inndatakilder - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Datalagringssteder - + Show Advanced Settings Vis avanserte innstillinger - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Loggføring - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Fillogging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Detaljert loggføring - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Avrundingsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Klemmingsmodus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Aktiver INTC-spinneoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Aktiver venteløkkeoppdagelse - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorenheter - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O-prosessor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafikk - + Use Debug Device Use Debug Device - + Settings Innstillinger - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Juksekoder - + No patches are available for this game. No patches are available for this game. - + Game Patches Spillpatcher - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Spillkorrigeringer - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Last inn tilstand - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Skru av rendringsfikser - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Halvpiksel-forskyvning - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Bruk programvare-rendrer for FMV-er - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emuler GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuler VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU-synkronisering - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Lagre tilstanden - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilitet: - + No Game Selected Ingen spill er valgt - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Skanner undermapper - + Not Scanning Subdirectories Skanner ikke undermapper - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Omslagsinnstillinger - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Handlinger - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Last ned omslag - + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Konto - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Nåværende spill - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Nåværende) - + {} (Folder) {} (Mappe) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Denne økten: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Lagret {} - + {} does not exist. {} does not exist. - + {} deleted. {} slettet. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Venstre: - + Top: Topp: - + Right: Right: - + Bottom: Bunn: - + Summary Sammendrag - + Interface Settings Grensesnittinnstillinger - + BIOS Settings BIOS-innstillinger - + Emulation Settings Emulator Instillinger - + Graphics Settings Grafikkinnstillinger - + Audio Settings Innstillinger for lyd - + Memory Card Settings Minnekort Instillinger - + Controller Settings Kontroller Instillinger - + Hotkey Settings Hurtigtastinnstillinger - + Achievements Settings Prestasjon Instillinger - + Folder Settings Mappeinnstillinger - + Advanced Settings Avanserte innstillinger - + Patches Patcher - + Cheats Juksekoder - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% fart - + 60% Speed 60% fart - + 75% Speed 75% fart - + 100% Speed (Default) 100% fart (Standard) - + 130% Speed 130% fart - + 180% Speed 180% fart - + 300% Speed 300% fart - + Normal (Default) Normal (standard) - + Mild Underclock Mild underklokking - + Moderate Underclock Moderat underklokking - + Maximum Underclock Maksimal underklokking - + Disabled Skrudd av - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Ingen - + Extra + Preserve Sign Ekstra + bevar tegn - + Full Full - + Extra Ekstra - + Automatic (Default) Automatisk (standard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programvare - + Null Null - + Off Av - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Standard (PS2) - + Nearest Nærmest - + Bilinear (Forced) Bilineær (tvunget) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Av (ingen) - + Trilinear (PS2) Trilineær (PS2) - + Trilinear (Forced) Trilineær (tvunget) - + Scaled Skalert - + Unscaled (Default) Ikke skalert (standard) - + Minimum Minimum - + Basic (Recommended) Grunnleggende (anbefales) - + Medium Middels - + High Høy - + Full (Slow) Full (tregt) - + Maximum (Very Slow) Maksimum (veldig tregt) - + Off (Default) Av (standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Delvis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Tvangsdeaktivert - + Force Enabled Tvangsaktivert - + Accurate (Recommended) Nøyaktig (anbefalt) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Skjermoppløsnin - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Dødsone - + Full Boot Full oppstart - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Tilskuermodus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (skrudd av) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (aggressiv) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spesiell (tekstur) - + Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) - + Align To Native Align To Native - + Half Halv - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Ingen (standard) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Ukomprimert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Spillrutenett - + Game List Spill-liste - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Tittel - + File Title Filtittel - + CRC CRC - + Time Played Tid spilt - + Last Played Nyligst spilt - + Size Størrelse - + Select Disc Image Velg diskbilde - + Select Disc Drive Select Disc Drive - + Start File Start fil - + Start BIOS Start BIOS - + Start Disc Start disk - + Exit Avslutt - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Sti - + Disc Path Diskens filbane - + Select Disc Path Velg disk-filbane - + Copy Settings Kopier innstillinger - + Clear Settings Tøm innstillinger - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Bekreft avslutning - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD-skala - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Tilbakestill innstillinger - + Change Search Directory Change Search Directory - + Fast Boot Rask oppstart - + Output Volume Utdatavolum - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Opprett - + Cancel Avbryt - + Load Profile Last inn profil - + Save Profile Lagre profil - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrollerport {}{} - + Controller Port {} Kontrollerport {} - + Controller Type Kontrollertype - + Automatic Mapping Automatisk kartlegging - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Knapper - + Frequency Frekvens - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB-port {} - + Device Type Enhetstype - + Device Subtype Device Subtype - + {} Bindings {}-tastebindinger - + Clear Bindings Tøm bindinger - + {} Settings {}-innstillinger - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Fortsett spill - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Game Properties Spillegenskaper - + Achievements Bragder - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Bytt disk - + Close Game Lukk spillet - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Slett lagrefil - + Close Menu Lukk meny - + Delete State Delete State - + Default Boot Standard oppstart - + Reset Play Time Tilbakestill spilletid - + Add Search Directory Legg til søkemappe - + Open in File Browser Åpne i filutforsker - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Standardvisning - + Sort By Sorter etter - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Nettsted - + Support Forums Supportforum - + GitHub Repository GitHub-kodelager - + License Lisens - + Close Lukk - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore-modus - + Sound Effects Lydeffekter - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Brukernavn: {} - + Login token generated on {} Login token generated on {} - + Logout Logg ut - + Not Logged In Ikke pålogget - + Login Logg inn - + Game: {0} ({1}) Spill: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Kortnavn - + Eject Card Løs ut kortet @@ -9124,27 +10094,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Kunne ikke åpnes på nytt, gjenoppretter gammel konfigurasjon. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Oppskaleringsmultiplikator satt til {}x. @@ -9224,12 +10194,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9357,62 +10327,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Aktiver Juks - + Name Navn - + Author Utviklere - + Description Beskrivelse - + + Search... + Search... + + + Enable All Aktiver Alle - + Disable All Deaktiver alle - + All CRCs All CRCs - + Reload Cheats Last inn juksekoder på nytt - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10536,7 +11511,7 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. GlobalVariableTreeWidget - + unknown function unknown function @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD-skala: - + Show Indicators Vis indikatorer - + Show Resolution Vis oppløsning - + Show Inputs Vis inndata - + Show GPU Usage Vis GPU-bruk - + Show Settings Vis innstillinger - + Show FPS Vis Bildefrekvens @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deaktiver Vertex Shader Utvid - + Show Statistics Vis statistikk @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Fargemetning: - + Show CPU Usage Vis CPU-bruk - + Warn About Unsafe Settings Advar om utrygge innstillinger @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11733,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Bruk Debug-Enhet - + Show Speed Percentages Vis Hastighetsprosent @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Bruk Globale Innstillinger [%1] @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Kantløs fullskjerm @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Standard (PS2) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Standard) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafikk - + Save Screenshot Lagre skjermdump - + Toggle Video Capture Slå av/på videoopptak - + Save Single Frame GS Dump Lagre enkeltramme GS-dump - + Save Multi Frame GS Dump Lagre GS-dump med flere bilder - + Toggle Software Rendering Veksle programvare gjengivelse - + Increase Upscale Multiplier Øke multiplikatoren for oppskalering - + Decrease Upscale Multiplier Redusere multiplikatoren for oppskalering - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Veksle størrelsesforhold - + Aspect ratio set to '{}'. Visningsforhold satt til '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Last tilstand fra spor 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Last inn - + Save Lagre - + Select Previous Velg forrige - + Select Next Velg neste - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14031,132 +15005,120 @@ Right click to clear binding Oppførsel - - + + Pause On Focus Loss Pause ved tap av fokus - - + + Inhibit Screensaver Hemme skjermsparer - - - - Save State On Shutdown - Lagre tilstanden ved nedstengning - - + Pause On Start Pause ved start - - + + Confirm Shutdown Bekreft avslutning - - - Create Save State Backups - Opprette sikkerhetskopier av lagringstilstander - - - - + + Enable Discord Presence Aktiver Discord Rich Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Spillvisning - - + + Start Fullscreen Start Fullskjerm - - + + Double-Click Toggles Fullscreen Dobbeltklikk for å aktivere fullskjerm - - + + Render To Separate Window Gjengi til separat vindu - - + + Hide Main Window When Running Skjul hovedvinduet under kjøring - - + + Disable Window Resizing Deaktivere endring av vindusstørrelse - - + + Hide Cursor In Fullscreen Skjul markøren i fullskjerm - + Preferences Innstillinger - + Language: Språk: - + Theme: Tema: - + Automatic Updater Automatisk oppdateringsverktøy - + Update Channel: Oppdateringskanal: - + Current Version: Nåværende versjon: - - + + Enable Automatic Update Check Aktiver automatisk oppdateringskontroll - + Check for Updates... Se etter oppdateringer... @@ -14256,66 +15218,59 @@ Right click to clear binding Custom.qss [Slipp i PCSX2-mappen] - - - - - + + + + Checked Avmerket - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Søker automatisk etter oppdateringer i programmet ved oppstart. Oppdateringer kan utsettes til senere eller hoppes over helt. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Forhindrer at skjermspareren aktiveres og at verten går i dvale mens emuleringen kjører. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at den virtuelle maskinen slås av når du trykker på hurtigtasten. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Hindrer hovedvinduets størrelse fra å endres. + - + - + + - - - - - + + Unchecked Unchecked @@ -14325,43 +15280,37 @@ Right click to clear binding Fusjon [Lys/Mørk] - + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14515,7 +15464,7 @@ Right click to clear binding - + Load State Last inn tilstand @@ -15134,10 +16083,10 @@ Are you sure you want to continue? - - - - + + + + Error Feil @@ -15242,57 +16191,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pauset - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15318,76 +16277,76 @@ Are you sure you want to continue? Spillegenskaper er utilgjengelige for det nåværende spillet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Velg diskstasjon: - + This save state does not exist. This save state does not exist. - + Select Cover Image Velg omslagsbilde - + Cover Already Exists Omslaget finnes allerede - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Feil ved kopiering - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Bekreft tilbakestilling - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Oppfrisket oppstart - + Delete And Boot Slett og start opp - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Last inn fra fil ... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15470,33 +16429,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Fortsett (%2) - + Load Slot %1 (%2) Last inn spor %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Lagre til fil … - + Empty Tomt innhold - + Save Slot %1 (%2) Lagreplass %1 (%2) - + Confirm Disc Change Bekreft diskskifte - + Do you want to swap discs or boot the new image (via system reset)? Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)? - + Swap Disc Bytt disk - + Reset Tilbakestill @@ -17251,12 +18210,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17291,12 +18250,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17557,7 +18516,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18303,119 +19262,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18644,7 +19603,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18657,7 +19616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18670,7 +19629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18683,7 +19642,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18731,8 +19690,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18744,8 +19703,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19230,61 +20189,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Hjulenhet - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band-trommesett - + Blue Blå - + Green Grønn - + Red Rød - + Yellow Gul - + Orange Orange @@ -19394,137 +20363,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Spiller 4 gul - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Hjul opp - + Wheel Down Hjul ned @@ -20760,42 +21729,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ukjent spill - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Feil - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,267 +21781,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disken ble fjernet. - + Disc changed to '{}'. Disken ble endret til '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts index 963f62ddf7..fa17d4519e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts @@ -742,258 +742,311 @@ Pozycja w tabeli wyników: {1} z {2} Użyj ustawień globalnych [%1] - + Rounding Mode Tryb zaokrąglania - - - + + + Chop/Zero (Default) Chop / Zero (domyślne) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje zaokrąglanie podczas emulowania jednostki zmiennoprzecinkowej Emotion Engine (EE FPU). Ponieważ poszczególne FPU w PS2 nie są zgodne z międzynarodowymi standardami, niektóre gry mogą potrzebować różnych trybów do prawidłowego wykonywania matematyki. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Division Rounding Mode Tryb zaokrąglania dywizji - + Nearest (Default) Najbliższy (domyślne) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Określa sposób zaokrąglenia wyników dzielenia zmiennoprzecinkowego. Niektóre gry wymagają określonych ustawień; <b>modyfikacja tego ustawienia, gdy gra nie ma widocznych problemów, może spowodować niestabilność.</b> - + Clamping Mode Tryb mocowania - - - + + + Normal (Default) Normalne (domyślne) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - - + + Enable Recompiler Włącz rekompilator - - - - - - - - - + + + + + + + + + + Checked Zaznaczone - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Cache (Slow) Włącz pamięć podręczną (wolne) - - - + + + + Unchecked Odznaczone - + Interpreter only, provided for diagnostic. Wyłącznie interpreter, na potrzeby diagnostyki. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Wykrywanie wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Pause On TLB Miss Wstrzymaj przy pominięciu TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Zatrzymuje maszynę wirtualną, gdy wystąpi ominięcie TLB, zamiast ignorować je i kontynuować. Pamiętaj, że maszyna wirtualna zatrzyma się po zakończeniu bloku, a nie na instrukcji, która spowodowała wyjątek. Sprawdź konsolę, aby zobaczyć adres, w którym wystąpił nieprawidłowy dostęp. - + Enable 128MB RAM (Dev Console) Włącz 128 MB RAM (Konsola deweloperska) - + Exposes an additional 96MB of memory to the virtual machine. Nadaje maszynie wirtualnej dodatkowe 96MB pamięci. - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 0 (EE VU0). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 1 (EE VU1). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU0 Clamping Mode Tryb mocowania VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 0 (EE VU0) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + VU1 Clamping Mode Tryb mocowania VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 1 (EE VU1) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Włącz rekompilator VU0 (Tryb mikro) - + Enables VU0 Recompiler. Włącza rekompilator VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Włącz rekompilator VU1 - + Enables VU1 Recompiler. Włącza rekompilator VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Poprawka dla flagi mVU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Enable Game Fixes Włącz poprawki do gier - + Automatically loads and applies fixes to known problematic games on game start. Automatycznie ładuje i stosuje poprawki do znanych problematycznych gier przy uruchomieniu. - + Enable Compatibility Patches Włącz kompatybilne łatki - + Automatically loads and applies compatibility patches to known problematic games. Automatycznie ładuje i stosuje poprawki do gier, znanych z bycia problematycznych. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1207,43 +1260,136 @@ Pozycja w tabeli wyników: {1} z {2} Włącz kompatybilne łatki - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Kontrola częstotliwości klatek - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Częstotliwość klatek PAL: - + NTSC Frame Rate: Częstotliwość klatek NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings Ustawienia PINE - + Slot: Gniazdo: - + Enable Włącz + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3362,87 +3508,87 @@ Nie możesz cofnąć tej akcji. Parametry - + Breakpoint List Context Menu Menu kontekstowe listy przerwań - - + + New Nowy - + Edit Edytuj - - - + + + Copy Kopiuj - - + + Delete Usuń - - - - + + + + Copy all as CSV Skopiuj wszystkie jako CSV - - + + Paste from CSV Wklej z pliku CSV - + Thread List Context Menu Menu kontekstowe listy wątków - + Go to in Disassembly Przejdź do demontażu - - + + Load from Settings Wczytaj z ustawień - - + + Save to Settings Zapisz w ustawieniach - + Go to in Memory View Przejdź do widoku pamięci - + Copy Address Kopiuj adres - + Copy Text Skopiuj tekst - + Stack List Context Menu Menu kontekstowe listy stosów @@ -3816,75 +3962,839 @@ Czy chcesz go nadpisać? Nadpisz + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Zgranie rysowania - + Dump GS Draws Zgraj rysowanie GS - + Save RT Zapisz RT - + Save Frame Zapisz klatkę - + Save Texture Zapisz teksturę - + Save Depth Zapisz głębię - + Start Draw Number: Numer rozpoczęcia rysowania: - + Draw Dump Count: Liczba zrzutów rysowania: - + Hardware Dump Directory: Katalog zrzutów sprzętu: - + Software Dump Directory: Katalog zrzutów oprogramowania: - - + + Browse... Przeglądaj... - - + + Open... Otwórz... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3894,53 +4804,58 @@ Czy chcesz go nadpisać? Debugger PCSX2 - - + + Run Uruchom - + Step Into Pejdź do - + F11 F11 - + Step Over Przekrocz - + F10 F10 - + Step Out Wyjdź z - + Shift+F11 Shift+F11 - + Always On Top Zawsze na wierzchu - + Show this window on top Pokaż to okno na wierzchu - + + Analyze + Analyze + + + Pause Wstrzymaj @@ -4794,347 +5709,342 @@ Adres URL to: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony dysk i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Use Global Setting Użyj ustawień globalnych - + Automatic binding failed, no devices are available. Automatyczne powiązanie nie powiodło się, żadne urządzenia nie są dostępne. - + Game title copied to clipboard. Tytuł gry skopiowany do schowka. - + Game serial copied to clipboard. Region gry skopiowany do schowka. - + Game CRC copied to clipboard. CRC do gry skopiowany do schowka. - + Game type copied to clipboard. Typ gry skopiowany do schowka. - + Game region copied to clipboard. Region gry skopiowany do schowka. - + Game compatibility copied to clipboard. Kompatybilność z grą skopiowana do schowka. - + Game path copied to clipboard. Ścieżka do gry skopiowana do schowka. - - Per-game controller configuration initialized with global settings. - Konfiguracja kontrolera dla gry zainicjowana z ustawieniami globalnymi. - - - + Controller settings reset to default. Ustawienia kontrolera zostały zresetowane do domyślnych. - + No input profiles available. Brak dostępnych profili sterowania. - + Create New... Utwórz nowy... - + Enter the name of the input profile you wish to create. Wprowadź nazwę profilu sterowania, który chcesz utworzyć. - + Are you sure you want to restore the default settings? Any preferences will be lost. Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone. - + Settings reset to defaults. Ustawienia zresetowane do domyślnych. - + No save present in this slot. Brak zapisów w tym slocie. - + No save states found. Nie znaleziono stanów zapisu gier. - + Failed to delete save state. Nie udało się usunąć zapisanego stanu. - + Failed to copy text to clipboard. Nie udało się skopiować tekstu do schowka. - + This game has no achievements. Ta gra nie ma żadnych osiągnięć. - + This game has no leaderboards. Ta gra nie ma żadnych rankingów. - + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - + Launch a game from images scanned from your game directories. Uruchom grę ze znalezionych obrazów z katalogów gry. - + Launch a game by selecting a file/disc image. Uruchom grę, wybierając plik / obraz płyty. - + Start the console without any disc inserted. Uruchom konsolę bez włożonej płyty. - + Start a game from a disc in your PC's DVD drive. Rozpocznij grę ze stacji dysków DVD w twoim komputerze. - + No Binding Nie przypisano - + Setting %s binding %s. Ustawiam powiązanie dla %s - %s. - + Push a controller button or axis now. Naciśnij przycisk kontrolera albo oś. - + Timing out in %.0f seconds... Limit czasu upływa za %.0f sekund... - + Unknown Nieznane - + OK OK - + Select Device Wybierz urządzenie - + Details Szczegóły - + Options Opcje - + Copies the current global settings to this game. Kopiuje bieżące ustawienia globalne do tej gry. - + Clears all settings set for this game. Usuwa wszystkie ustawienia dla tej gry. - + Behaviour Ogólne - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Shows the game you are currently playing as part of your profile on Discord. Wyświetla, w jaką obecnie grę grasz jako część twojego profilu na Discordzie. - + Pauses the emulator when a game is started. Pauzuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Wstrzymuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, wznawiając działanie dopiero po powrocie. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Wstrzymuje emulator, kiedy otwierasz szybkie menu, i wznawia pracę po jego zamknięciu. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu klawisza skrótu. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie. - + Uses a light coloured theme instead of the default dark theme. Używa jasnego motywu zamiast domyślnego, ciemnego motywu. - + Game Display Wyświetlacz gry - + Switches between full screen and windowed when the window is double-clicked. Przełącza pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. - + Determines how large the on-screen messages and monitor are. Określa, jak duże są komunikaty na ekranie i monitorze. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Pokazuje szybkość emulacji w procentach w prawym górnym rogu. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Pokazuje numer klatek wideo (v-sync) wyświetlanych na sekundę przez system w prawym górnym rogu. - + Shows the CPU usage based on threads in the top-right corner of the display. Pokazuje użycie procesora na podstawie wątków w prawym górnym rogu wyświetlacza. - + Shows the host's GPU usage in the top-right corner of the display. Pokazuje zużycie GPU hosta w prawym górnym rogu wyświetlacza. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Pokazuje statystyki o cieniowaniu geometrycznym (prymitywy, wezwania do rysowania obrazu) w prawym górnym rogu. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Pokazuje wskaźniki, kiedy stany takie jak przewijanie czy wstrzymywanie, są aktywne. - + Shows the current configuration in the bottom-right corner of the display. Pokazuje bieżącą konfigurację w prawym dolnym rogu ekranu. - + Shows the current controller state of the system in the bottom-left corner of the display. Pokazuje bieżący stan kontrolera systemu w lewym dolnym rogu ekranu. - + Displays warnings when settings are enabled which may break games. Wyświetla ostrzeżenia, gdy włączone są ustawienia, które mogą zepsuć działanie gry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfigurację do ustawień domyślnych (z wyjątkiem ustawień kontrolera). - + Changes the BIOS image used to start future sessions. Zmienia obraz BIOS-u używany do uruchamiania przyszłych sesji. - + Automatic Automatyczne - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Domyślne - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5143,1922 +6053,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatycznie przełącza się na tryb pełnoekranowy, gdy gra jest uruchomiona. - + On-Screen Display Wyświetlacz ekranowy - + %d%% -%d%% - + Shows the resolution of the game in the top-right corner of the display. Pokazuje rozdzielczość, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + BIOS Configuration Konfiguracja BIOS-u - + BIOS Selection Wybór BIOS-u - + Options and Patches Opcje i łatki - + Skips the intro screen, and bypasses region checks. Pomija ekran wprowadzania i pomija kontrolę regionu. - + Speed Control Kontrola prędkości - + Normal Speed Normalna prędkość - + Sets the speed when running without fast forwarding. Ustawia prędkość podczas działania bez szybkiego przewijania. - + Fast Forward Speed Prędkość przewijania - + Sets the speed when using the fast forward hotkey. Ustawia prędkość podczas używania klawisza szybkiego przewijania. - + Slow Motion Speed Prędkość spowolnienia - + Sets the speed when using the slow motion hotkey. Ustawia prędkość podczas używania klawisza spowolnienia. - + System Settings Ustawienia systemu - + EE Cycle Rate Wskaźnik cyklu EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Obniża lub podkręca emulowany procesor Emotion Engine. - + EE Cycle Skipping Pomijanie cykli EE - + Enable MTVU (Multi-Threaded VU1) Włącz MTVU (wielowątkowy VU1) - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Enable Cheats Włącz kody - + Enables loading cheats from pnach files. Umożliwia wczytywanie kodów z plików pnach. - + Enable Host Filesystem Włącz system plików hosta - + Enables access to files from the host: namespace in the virtual machine. Umożliwia dostęp do plików gospodarza: przestrzeń nazw w maszynie wirtualnej. - + Enable Fast CDVD Włącz szybkie CDVD - + Fast disc access, less loading times. Not recommended. Szybki odczyt z płyty, krótsze czasy ładowania. Nierekomendowane. - + Frame Pacing/Latency Control Pacing / Kontrola opóźnień - + Maximum Frame Latency Maksymalne opóźnienie klatek - + Sets the number of frames which can be queued. Określa liczbę klatek, które mogą być umieszczone w kolejce. - + Optimal Frame Pacing Optymalne nakładanie ramek - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizuj wątki EE i GS po każdej klatce. Najniższe opóźnienie, ale zwiększa wymagania systemowe. - + Speeds up emulation so that the guest refresh rate matches the host. Przyśpiesza emulację tak, aby częstotliwość odświeżania gościa odpowiadała gospodarzowi. - + Renderer Silnik renderujący - + Selects the API used to render the emulated GS. Wybiera API używane do renderowania emulowanego GS. - + Synchronizes frame presentation with host refresh. Synchronizuje wyświetlanie klatek z odświeżaniem monitora gospodarza. - + Display Wyświetlacz - + Aspect Ratio Format obrazu - + Selects the aspect ratio to display the game content at. Wybiera format obrazu do wyświetlania zawartości gry. - + FMV Aspect Ratio Override Zastąpienie proporcji ekranu dla FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Wybiera format obrazu do wyświetlania, gdy wykryto odtworzenie FMV. - + Deinterlacing Usuwanie przeplotu - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wybiera algorytm używany do konwersji przełożonego wyjścia PS2 do progresywnego dla wyświetlacza. - + Screenshot Size Rozmiar zrzutu ekranu - + Determines the resolution at which screenshots will be saved. Określa rozdzielczość, w której zrzuty ekranu będą zapisywane. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. - + Screenshot Quality Jakość zrzutu ekranu - + Selects the quality at which screenshots will be compressed. Wybiera jakość, w jakiej zrzuty ekranu będą kompresowane. - + Vertical Stretch Rozciągnięcie pionowe - + Increases or decreases the virtual picture size vertically. Zwiększa lub zmniejsza rozmiar wirtualnego obrazu pionowo. - + Crop Przytnij - + Crops the image, while respecting aspect ratio. Przycinanie obrazu, przy jednoczesnym poszanowaniu formatu obrazu. - + %dpx %dpx - + Enable Widescreen Patches Włącz poprawki szerokiego ekranu - + Enables loading widescreen patches from pnach files. Umożliwia wczytywanie łatek dla ekranów panoramicznych z plików pnach. - + Enable No-Interlacing Patches Włącz łatki usuwające przeplot obrazu - + Enables loading no-interlacing patches from pnach files. Umożliwia wczytywanie łatek usuwających przeplot obrazu z plików pnach. - + Bilinear Upscaling Interpolacja dwuliniowa - + Smooths out the image when upscaling the console to the screen. Wygładza obraz przy interpolacji konsoli do ekranu. - + Integer Upscaling Interpolacja z użyciem liczby całkowitej - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli hosta do pikseli na konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. - + Screen Offsets Przesunięcia ekranu - + Enables PCRTC Offsets which position the screen as the game requests. Włącza kompensacje PCRTC, które umieszczają ekran tak jak żąda gry. - + Show Overscan Pokaż overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Włącza opcję pokazywania obszaru overscan w grach, które rysują więcej niż bezpieczny obszar ekranu. - + Anti-Blur Anty-rozmycie - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Włącza wewnętrzne poprawki przeciw rozmyciu. Mniej wierne renderowaniu używanego przez PS2, ale sprawi, że wiele gier będzie wyglądało na mniej rozmyte. - + Rendering Renderowanie - + Internal Resolution Rozdzielczość wewnętrzna - + Multiplies the render resolution by the specified factor (upscaling). Mnoży rozdzielczość renderowania przez określony współczynnik (interpolacja). - + Mipmapping Mipmapowanie - + Bilinear Filtering Filtrowanie bilinearne - + Selects where bilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie dwuliniowe jest używane podczas renderowania tekstur. - + Trilinear Filtering Filtrowanie trójliniowe - + Selects where trilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie trójliniowe jest używane podczas renderowania tekstur. - + Anisotropic Filtering Filtrowanie Anizotropowe - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wybiera typ rozpraszania, gdy gra prosi o to. - + Blending Accuracy Dokładność mieszania - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Określa poziom dokładności podczas emulowania trybów mieszania nieobsługiwanych przez API grafiki gospodarza. - + Texture Preloading Wstępne ładowanie tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Przesyła pełne tekstury do GPU przy użyciu zamiast tylko używanych części. Może poprawić wydajność w niektórych grach. - + Software Rendering Threads Wątki renderowania programowego - + Number of threads to use in addition to the main GS thread for rasterization. Liczba wątków do użycia w dodatku do głównego wątku GS do rasteryzacji. - + Auto Flush (Software) Automatyczne oczyszczanie (w oprogramowaniu) - + Force a primitive flush when a framebuffer is also an input texture. Wymuś prymitywne oczyszczenie, gdy bufor ramek jest także teksturą wejściową. - + Edge AA (AA1) Krawędź AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umożliwia emulację anti-aliasingu krawędzi GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umożliwia emulację mipmapowania tekstury GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Pokazuje bieżącą wersję PCSX2 w prawym górnym rogu ekranu. - + Shows the currently active input recording status. Pokazuje obecny status nagrywania danych wejściowych. - + Shows the currently active video capture status. Pokazuje obecny status przechwytywania wideo. - + Shows a visual history of frame times in the upper-left corner of the display. Pokazuje wizualną historię czasu trwania klatek w lewym górnym rogu. - + Shows the current system hardware information on the OSD. Pokazuje obecne dane o sprzęcie na ekranie. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Przypina wątki emulacji do rdzeni CPU, aby potencjalnie polepszyć wydajność/zmienność czasu trwania klatki. - + Hardware Fixes Poprawki sprzętowe - + Manual Hardware Fixes Ręczne poprawki sprzętu - + Disables automatic hardware fixes, allowing you to set fixes manually. Wyłącza automatyczne poprawki sprzętowe, umożliwiając ręczne poprawki. - + CPU Sprite Render Size Rozmiar renderowania sprite'a procesora - + Uses software renderer to draw texture decompression-like sprites. Używa renderowania programowego do rysowania sprite'ów wyglądających jakby służyły do dekompresji tekstur. - + CPU Sprite Render Level Poziom renderowania sprite'a procesora - + Determines filter level for CPU sprite render. Określa poziom filtra dla renderowania sprite'a procesora. - + Software CLUT Render Renderowanie programowe CLUT - + Uses software renderer to draw texture CLUT points/sprites. Używa renderowania programowego do rysowania sprite'ów/punktów tekstur CLUT. - + Skip Draw Start Początek pominięcia rysownia - + Object range to skip drawing. Zakres obiektu do pominięcia rysowania. - + Skip Draw End Koniec pominięcia rysownia - + Auto Flush (Hardware) Automatyczne oczyszczanie (sprzętowe) - + CPU Framebuffer Conversion Konwersja bufora klatek procesora - + Disable Depth Conversion Wyłącz konwersję głębi - + Disable Safe Features Wyłącz bezpieczne funkcje - + This option disables multiple safe features. Ta opcja wyłącza wiele bezpiecznych funkcji. - + This option disables game-specific render fixes. Ta opcja wyłącza specyficzne dla gry, poprawki renderowania. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Przekazuje dane GS przy renderowaniu nowej klatki w celu dokładniejszej reprodukcji niektórych efektów. - + Disable Partial Invalidation Wyłącz częściowe unieważnienie - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Usuwa wpisy tekstur w pamięci podręcznej przy nachodzeniu na siebie, zamiast tylko na zachodzących miejscach. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Pozwala pamięci podręcznej tekstury na ponowne użycie wewnętrznej części poprzedniego bufora klatki jako teksturę wejściową. - + Read Targets When Closing Odczytaj cele podczas zamykania - + Flushes all targets in the texture cache back to local memory when shutting down. Podczas zamykania opróżnia wszystkie cele w pamięci podręcznej tekstur z powrotem do pamięci lokalnej. - + Estimate Texture Region Szacowany region tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Próbuje zmniejszyć rozmiar tekstury, gdy gry nie ustawiają go samodzielnie (np. gry używające silnika Snowblind). - + GPU Palette Conversion Konwersja palety karty graficznej - + Upscaling Fixes Poprawki interpolacji - + Adjusts vertices relative to upscaling. Dostosowuje wierzchołki w stosunku do interpolacji. - + Native Scaling Skalowanie natywne - + Attempt to do rescaling at native resolution. Próba zmiany skalowania do natywnej rozdzielczości. - + Round Sprite Zaokrąglij sprite - + Adjusts sprite coordinates. Dostosowuje współrzędne spite'a. - + Bilinear Upscale Dwuliniowa interpolacja - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Można wygładzać tekstury z powodu filtrowania dwuliniowego podczas interpolacji. np. blask słońca w Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Dostosowuje przesunięcia docelowej tekstury. - + Align Sprite Dostosuj sprite - + Fixes issues with upscaling (vertical lines) in some games. Naprawia problemy ze interpolacją (linie pionowe) w niektórych grach. - + Merge Sprite Scal sprite - + Replaces multiple post-processing sprites with a larger single sprite. Zastępuje sprite'y po obróbce końcowej większym, pojedynczym spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Obniża precyzję GS, aby uniknąć przerw pomiędzy pikselamami podczas interpolacji. Naprawia tekst w grach Wild Arms. - + Unscaled Palette Texture Draws Nieskalowana paleta rysowania tekstur - + Can fix some broken effects which rely on pixel perfect precision. Może naprawić zepsute efekty, bazujące na idealnej precyzji pikseli. - + Texture Replacement Podmiana tekstur - + Load Textures Załaduj tekstury - + Loads replacement textures where available and user-provided. Ładuje podmienione tekstury, o ile są dostępne i dostarczane przez użytkownika. - + Asynchronous Texture Loading Asynchroniczne wczytywanie tekstur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Załaduje zamienniki tekstur w wątku robotniczym, redukując mikrościnki, gdy zamienniki są włączone. - + Precache Replacements Wstępnie ładuj do pamięci podręcznej wszystkie zamienniki - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Wstępnie ładuje wszystkie podmianki tekstur do pamięci. Nie jest konieczne gdy asynchroniczne ładowanie jest włączone. - + Replacements Directory Katalog zamienników - + Folders Foldery - + Texture Dumping Zgrywanie tekstur - + Dump Textures Zgraj tekstury - + Dump Mipmaps Zgraj minimapy - + Includes mipmaps when dumping textures. Dołącza mipmapy podczas zgrywania tekstur. - + Dump FMV Textures Zgraj tekstury z FMV - + Allows texture dumping when FMVs are active. You should not enable this. Pozwala na zgrywanie tekstury, gdy FMV jest aktywne. Nie powinieneś tego włączyć. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Włącza cień przetwarzania końcowego FXAA. - + Contrast Adaptive Sharpening Kontrastowe wyostrzanie adaptacyjne - + Enables FidelityFX Contrast Adaptive Sharpening. Umożliwia adaptacyjne wyostrzanie kontrastu FidelityFX. - + CAS Sharpness Ostrość kontrastowego wyostrzania adaptacyjnego - + Determines the intensity the sharpening effect in CAS post-processing. Określa intensywność efektu zaostrzenia w procesie przetwarzania wtórnego kontrastowego wyostrzania adaptacyjnego. - + Filters Filtry - + Shade Boost Wzmocnienie cienia - + Enables brightness/contrast/saturation adjustment. Włącza regulację jasności/kontrastu/nasycenia. - + Shade Boost Brightness Jasność wzmocnionego cienia - + Adjusts brightness. 50 is normal. Dostosowuje jasność. 50 jest normalne. - + Shade Boost Contrast Kontrast wzmocniego cieniowania - + Adjusts contrast. 50 is normal. Dostosowuje kontrast. 50 jest normalne. - + Shade Boost Saturation Nasycenie cienia przyspieszenia - + Adjusts saturation. 50 is normal. Dostosowuje nasycenie. 50 jest normalne. - + TV Shaders Cieniowanie w stylu telewizora - + Advanced Zaawansowane - + Skip Presenting Duplicate Frames Pomiń pokazywanie powtarzających się klatek - + Extended Upscaling Multipliers Dodatkowe współczynniki skalowania - + Displays additional, very high upscaling multipliers dependent on GPU capability. Odblokowuje dodatkowe, bardzo wysokie współczynniki skalowania, zależne od możliwości karty graficznej hosta. - + Hardware Download Mode Tryb sprzętowy pobierania - + Changes synchronization behavior for GS downloads. Zmienia zachowanie synchronizacji dla pobierania GS. - + Allow Exclusive Fullscreen Zezwalaj na ekskluzywny pełny ekran - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Nadpisuje heuristykę sterownika do włączenia eksluzywnego trybu pełnoekranowego lub bezpośrednie odwracanie/skanowanie. - + Override Texture Barriers Zastąp bariery tekstury - + Forces texture barrier functionality to the specified value. Wymusza funkcjonalność bariery tekstury do określonej wartości. - + GS Dump Compression Kompresja zrzutu GS - + Sets the compression algorithm for GS dumps. Ustawia algorytm kompresji dla zrzutów GS. - + Disable Framebuffer Fetch Wyłącz pobieranie bufora klatek - + Prevents the usage of framebuffer fetch when supported by host GPU. Zapobiega używaniu pobierania bufora klatek, gdy jest obsługiwany przez kartę graficzną gospodarza. - + Disable Shader Cache Wyłącz pamięć podręczną cieni - + Prevents the loading and saving of shaders/pipelines to disk. Zapobiega wczytywaniu i zapisywaniu cieni na dysku. - + Disable Vertex Shader Expand Wyłącz rozszerzenie cienia wierzchołka - + Falls back to the CPU for expanding sprites/lines. Odwołuje się do CPU w celu rozszerzenia sprite'ów/linii. - + Changes when SPU samples are generated relative to system emulation. Zmienia się w przypadku generowania próbek SPU względem emulacji systemu. - + %d ms %d ms - + Settings and Operations Ustawienia i operacje - + Creates a new memory card file or folder. Tworzy nowy plik lub folder karty pamięci. - + Simulates a larger memory card by filtering saves only to the current game. Symuluje większą kartę pamięci poprzez filtrowanie zapisanych stanów tylko dla obecnej gry. - + If not set, this card will be considered unplugged. Jeśli nie ustawione, ta karta zostanie uznana za odłączoną. - + The selected memory card image will be used for this slot. Wybrany obraz karty pamięci zostanie użyty dla tego slotu. - + Enable/Disable the Player LED on DualSense controllers. Włącz/wyłącz wskaźnik gracza w kontrolerze DualSense. - + Trigger Spust - + Toggles the macro when the button is pressed, instead of held. Przełącza makro kiedy przycisk jest wciśnięty, zamiast gdy jest trzymany. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Wersja: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x natywna (~450px) - + 1.5x Native (~540px) 1.5x natywna (~540px) - + 1.75x Native (~630px) 1.75x natywna (~630px) - + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x natywna (~900px/HD+) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x natywna (~1260px) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresywne - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Zmień wybór - + Select Wybierz - + Parent Directory Katalog nadrzędny - + Enter Value Wprowadź wartość - + About O programie - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Navigate Nawiguj - + Load Global State Wczytaj stan globalny - + Change Page Zmień stronę - + Return To Game Wróć do gry - + Select State Wybierz stan - + Select Game Wybierz grę - + Change View Zmień widok - + Launch Options Opcje uruchamiania - + Create Save State Backups Utwórz kopię zapasową zapisów stanu - + Show PCSX2 Version Pokaż wersję PCSX2 - + Show Input Recording Status Pokaż status nagrywania danych wejściowych - + Show Video Capture Status Pokaż status przechwytywania wideo - + Show Frame Times Pokaż czasy klatek - + Show Hardware Info Pokaż informacje o sprzęcie - + Create Memory Card Utwórz kartę pamięci - + Configuration Konfiguracja - + Start Game Rozpocznij grę - + Launch a game from a file, disc, or starts the console without any disc inserted. Uruchom grę z pliku, płyty lub uruchamia konsolę bez włożonej płyty. - + Changes settings for the application. Zmienia ustawienia aplikacji. - + Return to desktop mode, or exit the application. Wróć do trybu pulpitu lub wyjdź z aplikacji. - + Back Wstecz - + Return to the previous menu. Wróć do poprzedniego menu. - + Exit PCSX2 Wyjdź z PCSX2 - + Completely exits the application, returning you to your desktop. Całkowicie wyłącza aplikację, wracając do pulpitu. - + Desktop Mode Tryb pulpitu - + Exits Big Picture mode, returning to the desktop interface. Wyjdź z trybu Big Picture, wracając do interfejsu pulpitu. - + Resets all configuration to defaults (including bindings). Resetuje wszystkie konfiguracje do domyślnych (w tym powiązania). - + Replaces these settings with a previously saved input profile. Zastępuje te ustawienia wcześniej zapisanym profilem sterowania. - + Stores the current settings to an input profile. Przechowuje bieżące ustawienia w profilu sterowania. - + Input Sources Źródło sterowania - + The SDL input source supports most controllers. Źródło sterowania SDL obsługuje większość kontrolerów. - + Provides vibration and LED control support over Bluetooth. Zapewnia obsługę wibracji i LED przez Bluetooth. - + Allow SDL to use raw access to input devices. Zezwalaj SDL na korzystanie z niestandardowego dostępu do urządzeń wejściowych. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Źródło XInput zapewnia obsługę kontrolerów Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Włącza dodatkowe trzy sloty dla kontrolera. Nie obsługiwane we wszystkich grach. - + Attempts to map the selected port to a chosen controller. Podejmuje próbę przypisania wybranego portu do wybranego kontrolera. - + Determines how much pressure is simulated when macro is active. Określa ile nacisku jest symulowane, gdy makro jest aktywne. - + Determines the pressure required to activate the macro. Określa nacisk wymagany do aktywacji makro. - + Toggle every %d frames Przełącz co %d klatek - + Clears all bindings for this USB controller. Czyści wszystkie przypisania dla tego kontrolera USB. - + Data Save Locations Lokalizacja zapisu danych - + Show Advanced Settings Pokaż ustawienia zaawansowane - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Zmiana tych opcji może spowodować brak funkcjonalności gry. Modyfikuj na własne ryzyko, ekipa PCSX2 nie zapewnia wsparcia konfiguracji tych ustawień. - + Logging Logowanie - + System Console Konsola systemowa - + Writes log messages to the system console (console window/standard output). Zapisuje wiadomości dziennika zdarzeń do konsoli systemowej (okno konsoli/standardowe wyjście). - + File Logging Rejestrowanie plików - + Writes log messages to emulog.txt. Zapisuje zawartość dziennika zdarzeń do emulog.txt. - + Verbose Logging Pełne zbieranie plików dziennika - + Writes dev log messages to log sinks. Zapisuje komunikaty deweloperskie do dziennika zleceń. - + Log Timestamps Znaczniki czasu w dzienniku zdarzeń - + Writes timestamps alongside log messages. Zapisuje znaczniki czasu wraz z wiadomościami dziennika. - + EE Console Konsola EE - + Writes debug messages from the game's EE code to the console. Zapisuje wiadomości debugowania z kodu EE gry do konsoli. - + IOP Console Konsola IOP - + Writes debug messages from the game's IOP code to the console. Zapisuje wiadomości debugowania z kodu IOP gry do konsoli. - + CDVD Verbose Reads Odczyty szczegółowe CDVD - + Logs disc reads from games. Zapisuje do dziennika zdarzeń, gdy gry odczytują dane z płyty. - + Emotion Engine Emotion Engine - + Rounding Mode Tryb zaokrąglania - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Określa, w jaki sposób wyniki operacji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Division Rounding Mode Tryb zaokrąglania dywizji - + Determines how the results of floating-point division is rounded. Some games need specific settings. Określa, w jaki sposób wyniki dywizji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Clamping Mode Tryb mocowania - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Określa, jak obsługiwane są numery zmiennoprzecinkowe poza zasięgiem. Niektóre gry potrzebują określonych ustawień. - + Enable EE Recompiler Włącz rekompilator EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod natywny. - + Enable EE Cache Włącz pamięć podręczną EE - + Enables simulation of the EE's cache. Slow. Umożliwia symulację pamięci podręcznej EE. Powolne. - + Enable INTC Spin Detection Włącz wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Wait Loop Detection Włącz wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Vector Units Jednostki wektorowe - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + VU0 Clamping Mode Tryb mocowania VU0 - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + VU1 Clamping Mode Tryb mocowania VU1 - + Enable VU0 Recompiler (Micro Mode) Włącz rekompilator VU0 (Tryb mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nowy rekompilator jednostek wektorowych z ulepszoną kompatybilnością. Rekomendowane. - + Enable VU1 Recompiler Włącz rekompilator VU1 - + Enable VU Flag Optimization Włącz optymalizację flag VU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + I/O Processor Procesor - + Enable IOP Recompiler Włącz rekompilator IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-I na kod natywny. - + Graphics Grafika - + Use Debug Device Użyj urządzenia debugującego - + Settings Ustawienia - + No cheats are available for this game. Brak dostępnych kodów dla tej gry. - + Cheat Codes Kody - + No patches are available for this game. Brak dostępnych łatek dla tej gry. - + Game Patches Łatki do gry - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja kodów do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. Używaj kodów na własne ryzyko, zespół Pcsx2 nie zapewni wsparcia użytkownikom, którzy je włączyli. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja łatek do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Używaj łatek na własne ryzyko, zespół PCSX2 nie zapewni wsparcia użytkownikom, którzy włączyli łatki do gry. - + Game Fixes Poprawki gier - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Poprawki gier nie powinny być modyfikowane, chyba że wiesz, co robi każda opcja i jakie są jej konsekwencje. - + FPU Multiply Hack Poprawka dla mnożnika FPU (jednostki zmiennoprzecinkowej) - + For Tales of Destiny. Dla Tales of Destiny. - + Preload TLB Hack Wstępnie załaduj poprawkę TLB - + Needed for some games with complex FMV rendering. Potrzebne w przypadku niektórych gier o złożonym renderowaniu FMV. - + Skip MPEG Hack Poprawka dla pomijania MPEG-ów - + Skips videos/FMVs in games to avoid game hanging/freezes. Pomija wideo/FMV w grach, aby uniknąć zawieszania się gry. - + OPH Flag Hack Poprawka dla flagi OPH - + EE Timing Hack Poprawka dla synchronizacji EE - + Instant DMA Hack Poprawka dla natychmiastowego DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Znany jest wpływ na następujące gry: Mana Khemia 1, Metal Saga, Pilot Behind Enline Les. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dla SOCOM 2 HUD i Spy Hunter przy zawieszaniu się podczas wczytywania. - + VU Add Hack Poprawka dodająca jednostkę wektorową (VU) - + Full VU0 Synchronization Pełna synchronizacja VU0 - + Forces tight VU0 sync on every COP2 instruction. Wymusza ścisłą synchronizację VU0 przy każdej instrukcji COP2. - + VU Overflow Hack Poprawka przepełnienia jednostki wektorowej (VU) - + To check for possible float overflows (Superman Returns). Aby sprawdzić możliwe przepływy zmiennoprzecinkowe (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Użyj dokładnego czasu dla VU XGKicks (wolniejsze). - + Load State Wczytaj stan gry - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Spowoduje, że emulowany Emotion Engine pomija cykle. Pomaga w małej ilości gier, takich jak SOTC. W większości przypadków szkodzi wydajności. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Zazwyczaj przyśpieszenie dla procesora z 4 lub więcej rdzeniami. Bezpieczne dla większości gier, ale kilka jest niekompatybilnych i mogą się zawieszać. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Disable the support of depth buffers in the texture cache. Wyłącz wsparcie bufora głębi w pamięci podręcznej tekstur. - + Disable Render Fixes Wyłącz poprawki renderowania - + Preload Frame Data Wstępnie załaduj dane klatki - + Texture Inside RT Tekstury wewnątrz celu renderowania - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Po włączeniu karta graficzna konwertuje kolorowe tekstury, w przeciwnym razie procesor będzie działał jako kompromis między kartą graficzną a procesorem. - + Half Pixel Offset Przesunięcie o pół piksela - + Texture Offset X Przesunięcie tekstur X - + Texture Offset Y Przesunięcie tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Zrzuca zamienniki tekstur na dysk. Spowoduje zmniejszenie wydajności. - + Applies a shader which replicates the visual effects of different styles of television set. Stosuje cień, który replikuje efekty wizualne różnych stylów telewizorów. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Pomija wyświetlanie ramek, które nie zmieniają się w grach działających w 25/30 fps. Może poprawić prędkość, ale zwiększa opóźnienie/zwolnić tempo klatek. - + Enables API-level validation of graphics commands. Umożliwia weryfikację poleceń grafiki na poziomie API. - + Use Software Renderer For FMVs Użyj renderowanie programowego dla FMV - + To avoid TLB miss on Goemon. Aby uniknąć nieobecności TLB w Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Poprawka ogólnego zastosowania synchronizacji Znany wpływ na następujące gry: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobre dla problemów z emulacją pamięci podręcznej. Wpływa na działanie następujących gier: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Znany wpływ na następujące gry: Bleach Blade Battlers, Growlanser II i III, Wizardry. - + Emulate GIF FIFO Emuluj GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Prawidłowe, ale wolniejsze. Wiadomo, że dotyczy następujących gier: Fifa Street 2. - + DMA Busy Hack Poprawka zajętości DMA - + Delay VIF1 Stalls Opóźnij zatrzymania VIF1 - + Emulate VIF FIFO Emuluj VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Symuluj odczyt VIF1 FIFO z wyprzedzeniem. Znany wpływ na następujące gry: Test Drive Unlimited, Transformers. - + VU I Bit Hack Poprawka dla bitu I jednostki wektorowej (VU) - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Unika ciągłej rekompilacji w niektórych grach. Znany jest wpływ na następujące gry: Scarface The World is Yours, Disash Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Dla gier Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronizacja jednostki wektorowej (VU) - + Run behind. To avoid sync problems when reading or writing VU registers. Uruchom w tyle. Aby uniknąć problemów z synchronizacją podczas odczytu lub zapisu rejestrów VU. - + VU XGKick Sync Synchronizacja instrukcji XGKick w jednostce wektorowej (VU XGKick) - + Force Blit Internal FPS Detection Wymuś wykrywanie Blit wewnętrznych FPS-ów - + Save State Zapisz stan - + Load Resume State Wczytaj stan wznowienia - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7067,2066 +8032,2071 @@ Do you want to load this save and continue? Czy chcesz załadować ten zapis i kontynuować? - + Region: Region: - + Compatibility: Zgodność: - + No Game Selected Nie wybrano gry - + Search Directories Szukaj w katalogu - + Adds a new directory to the game search list. Dodaje nowy katalog do listy wyszukiwania. - + Scanning Subdirectories Skanowanie podkatalogów - + Not Scanning Subdirectories Nie skanuje podkatalogów - + List Settings Ustawienia listy - + Sets which view the game list will open to. Ustawia, w jakim widoku wyświetla się listę gry. - + Determines which field the game list will be sorted by. Określa, które pole listy gier będzie posortowane. - + Reverses the game list sort order from the default (usually ascending to descending). Odwraca kolejność sortowania listy gier od domyślnych (zwykle rosnąco do malejących). - + Cover Settings Ustawienia okładek - + Downloads covers from a user-specified URL template. Pobieranie okładek z szablonu URL określonego dla użytkownika. - + Operations Działania - + Selects where anisotropic filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie anizotropowe jest używane podczas renderowania tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Użyj alternatywnej metody obliczania wewnętrznych FPS-ów, aby uniknąć fałszywych odczytów w niektórych grach. - + Identifies any new files added to the game directories. Określa wszystkie nowe pliki dodane do katalogów gry. - + Forces a full rescan of all games previously identified. Wymusza pełne skanowanie wszystkich wcześniej zidentyfikowanych gier. - + Download Covers Pobierz okładki - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 jest darmowym i otwarto-źródłowym emulatorem PlayStation 2 (PS2). Jego celem jest emulowanie sprzętu PlayStation 2 za pomocą kombinacji tłumaczy procesora MIPS, rekompilatorów i maszyny wirtualnej, która zarządza stanami sprzętu i pamięcią systemu PS2. Pozwala to grać w gry PS2 na komputerze z wieloma dodatkowymi funkcjami i korzyściami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 i PS2 są zarejestrowanymi znakami towarowymi Sony Interactive Entertainment. Ta aplikacja nie jest w żaden sposób powiązana z Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Po zaznaczeniu i zalogowaniu się, PCSX2 skanuje w poszukiwaniu osiągnięć przy uruchomieniu. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, kody i funkcji spowolnienia. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Wyświetla wyskakujące wiadomości dla wydarzeń, takich jak odblokowywanie osiągnięć czy wpisy do tabeli wyników. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Odtwarza efekty dźwiękowe dla takich wydarzeń, jak odblokowywanie osiągnięć czy dodawanie wpisów do tabeli wyników. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Pokazuje ikony w dolnym prawym rogu ekranu, gdy wyzwanie / główne osiągnięcie jest aktywne. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Po włączeniu PCSX2 wyświetli osiągnięcia z nieoficjalnych zestawów. Pamiętaj, że te osiągnięcia nie są śledzone przez RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Po włączeniu PCSX2 zakłada, że wszystkie osiągnięcia są zablokowane i nie wysyłają żadnych powiadomień o odblokowaniu na serwer. - + Error Błąd - + Pauses the emulator when a controller with bindings is disconnected. Wstrzymuje emulator gdy kontroler z powiązanymi klawiszami jest rozłączony. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Tworzy kopię zapasową stanu zapisu, jeżeli istnieje on już przy tworzeniu zapisu. Kopia zapasowa ma przyrostek .backup - + Enable CDVD Precaching Włącz wstępne buforowanie CDVD - + Loads the disc image into RAM before starting the virtual machine. Ładuje obraz dysku do pamięci RAM przed uruchomieniem maszyny wirtualnej. - + Vertical Sync (VSync) Synchronizacja pionowa (VSync) - + Sync to Host Refresh Rate Synchronizuj do częstotliwości odświeżania hosta - + Use Host VSync Timing Użyj synchronizacji pionowej gospodarza - + Disables PCSX2's internal frame timing, and uses host vsync instead. Wyłącza wewnętrzne koordynowanie klatek PCSX2 i używa synchronizacji pionowej hosta. - + Disable Mailbox Presentation Wyłącz prezentację skrzynki pocztowej - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. - + Audio Control Sterowanie Dźwiękiem - + Controls the volume of the audio played on the host. Kontroluje głośność dźwięku odtwarzanego u gospodarza. - + Fast Forward Volume Głośność podczas przyśpieszenia - + Controls the volume of the audio played on the host when fast forwarding. Kontroluje głośność dźwięku odtwarzanego u gospodarza podczas przewijania do przodu. - + Mute All Sound Wycisz wszystkie dźwięki - + Prevents the emulator from producing any audible sound. Zapobiega wytwarzaniu przez emulator słyszalnego dźwięku. - + Backend Settings Ustawienia sterownika - + Audio Backend Sterownik dżwięku - + The audio backend determines how frames produced by the emulator are submitted to the host. Sterownik dźwięku określa, w jaki sposób ramki wytwarzane przez emulator są przesyłane do gospodarza. - + Expansion Rozszerzenie - + Determines how audio is expanded from stereo to surround for supported games. Określa, w jaki sposób dźwięk jest rozszerzany ze stereo na surround dla obsługiwanych gier. - + Synchronization Synchronizacja - + Buffer Size Rozmiar bufora - + Determines the amount of audio buffered before being pulled by the host API. Określa ilość dźwięku buforowanego przed pobraniem przez API gospodarza. - + Output Latency Opóźnienie wyjścia - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Określa opóźnienie między przesłaniem dźwięku do API hosta, a odtworzeniem go za pośrednictwem głośników. - + Minimal Output Latency Minimalne opóźnienie - + When enabled, the minimum supported output latency will be used for the host API. Gdy włączone, minimalne obsługiwane opóźnienie będzie użyte dla API hosta. - + Thread Pinning Przypinanie wątku - + Force Even Sprite Position Wymuś parzystą pozycję sprite'ów - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Wyświetla wyskakujące wiadomości podczas uruchamiania, wysyłania lub niepowodzenia wyzwania na tablicy wyników. - + When enabled, each session will behave as if no achievements have been unlocked. Gdy włączone, każda z sesji nie będzie odblokowywać nowych osiągnięć. - + Account Konto - + Logs out of RetroAchievements. Wylogowuje się do konta RetroAchievements. - + Logs in to RetroAchievements. Loguje się do konta RetroAchievements. - + Current Game Bieżąca gra - + An error occurred while deleting empty game settings: {} Wystąpił błąd podczas usuwania pustych ustawień gry: {} - + An error occurred while saving game settings: {} Wystąpił błąd podczas zapisywania ustawień gry: {} - + {} is not a valid disc image. {} nie jest prawidłowym obrazem płyty. - + Automatic mapping completed for {}. Automatyczne przypisanie zakończone dla {}. - + Automatic mapping failed for {}. Automatyczne przypisanie zakończone dla {}. - + Game settings initialized with global settings for '{}'. Ustawienia gry zainicjowane ustawieniami globalnymi dla '{}'. - + Game settings have been cleared for '{}'. Ustawienia gry zostały wyczyszczone dla '{}'. - + {} (Current) {} (Obecnie) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Nie udało się wczytać '{}'. - + Input profile '{}' loaded. Profil sterowania '{}' wczytany. - + Input profile '{}' saved. Profil sterowania '{}' zapisany. - + Failed to save input profile '{}'. Nie udało się zapisać profilu sterowania do '%1'. - + Port {} Controller Type Typ kontrolera w porcie {} - + Select Macro {} Binds Wybierz powiązanie dla makro {} - + Port {} Device Urządzenie w porcie {} - + Port {} Subtype Podtyp w porcie {} - + {} unlabelled patch codes will automatically activate. {} nieznanych łatek kodów zostanie automatycznie aktywowanych. - + {} unlabelled patch codes found but not enabled. {} nieznanych łatek kodów zostały znalezione, ale nie będą aktywowane. - + This Session: {} Obecna sesja - + All Time: {} Łącznie: {} - + Save Slot {0} Slot zapisu stanu {0} - + Saved {} Zapisano {} - + {} does not exist. {} nie istnieje. - + {} deleted. {} usunięto. - + Failed to delete {}. Nie udało się usunąć {}. - + File: {} Plik: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Czas gry: {} - + Last Played: {} Ostatnio grane: {} - + Size: {:.2f} MB Rozmiar: {:.2f} MB - + Left: Lewo: - + Top: Góra: - + Right: Prawo: - + Bottom: Dół: - + Summary Podsumowanie - + Interface Settings Ustawienia interfejsu - + BIOS Settings Ustawienia BIOS-u - + Emulation Settings Ustawienia emulacji - + Graphics Settings Ustawienia graficzne - + Audio Settings Ustawienia dźwięku - + Memory Card Settings Ustawienia karty pamięci - + Controller Settings Ustawienia kontrolera - + Hotkey Settings Ustawienia skrótów klawiszowych - + Achievements Settings Ustawienia osiągnięć - + Folder Settings Ustawienia folderów - + Advanced Settings Ustawienia zaawansowane - + Patches Łatki - + Cheats Kody - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 10% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% prędkości - + 60% Speed 60% prędkości - + 75% Speed 75% prędkości - + 100% Speed (Default) 100% prędkości (domyślnie) - + 130% Speed 130% prędkości - + 180% Speed 180% prędkości - + 300% Speed 300% prędkości - + Normal (Default) Normalne (domyślne) - + Mild Underclock Lekkie obniżenie taktowania - + Moderate Underclock Średnie obniżenie taktowania - + Maximum Underclock Maksymalne obniżenie taktowania - + Disabled Wyłączone - + 0 Frames (Hard Sync) 0 klatek (Twarda synchronizacja) - + 1 Frame 1 klatka - + 2 Frames 2 klatki - + 3 Frames 3 klatki - + None Brak - + Extra + Preserve Sign Dodatkowe z zachowaniem znaku - + Full Pełne - + Extra Dodatkowe - + Automatic (Default) Automatyczne (domyślne) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programowe - + Null Brak - + Off Włączone - + Bilinear (Smooth) Dwuliniowy (gładki) - + Bilinear (Sharp) Dwuliniowy (ostry) - + Weave (Top Field First, Sawtooth) Splot (najpierw górne pole, piłokształtny) - + Weave (Bottom Field First, Sawtooth) Splot (najpierw dolne pole, piłokształtny) - + Bob (Top Field First) Bob (Najpierw górne pole) - + Bob (Bottom Field First) Bob (Najpierw dolne pole) - + Blend (Top Field First, Half FPS) Mieszanie (Najpierw górne pole, połowa kl./s) - + Blend (Bottom Field First, Half FPS) Mieszanie (Najpierw dolne pole, połowa kl./s) - + Adaptive (Top Field First) Adaptacyjne (od góry) - + Adaptive (Bottom Field First) Adaptacyjne (od dołu) - + Native (PS2) Natywna (PS2) - + Nearest Najbliższe - + Bilinear (Forced) Dwuliniowe (wymuszone) - + Bilinear (PS2) Dwuliniowe (PS2) - + Bilinear (Forced excluding sprite) Dwuliniowy (wymuszony z wyłączeniem sprite'ów) - + Off (None) Wyłączone (Brak) - + Trilinear (PS2) Trójliniowe (PS2) - + Trilinear (Forced) Trójliniowe (wymuszone) - + Scaled Skalowane - + Unscaled (Default) Nieskalowane (domyślne) - + Minimum Minimalne - + Basic (Recommended) Podstawowe (zalecane) - + Medium Średnie - + High Wysokie - + Full (Slow) Pełne (wolne) - + Maximum (Very Slow) Maksymalne (Bardzo powolne) - + Off (Default) Wyłączone (Domyślne) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Częściowe - + Full (Hash Cache) Pełne (pamięć podręczna sumy kontrolnej) - + Force Disabled Wymuś wyłączone - + Force Enabled Wymuś włączone - + Accurate (Recommended) Dokładne (zalecane) - + Disable Readbacks (Synchronize GS Thread) Wyłącz odczyty (Synchronizuje wątek GS) - + Unsynchronized (Non-Deterministic) Niezsynchronizowane (Niedeterministyczne) - + Disabled (Ignore Transfers) Wyłączone (Ignoruj transfery) - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution (Aspect Uncorrected) Rozdzielczość wewnętrzna (proporcje ekranu bez zmian) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy UWAGA: Zajęta karta pamięci - + Cannot show details for games which were not scanned in the game list. Nie można pokazać szczegółów dla gier, które nie zostały zeskanowane na liście gier. - + Pause On Controller Disconnection Wstrzymaj po odłączeniu kontrolera - + SDL DualSense Player LED Wskaźnik gracza w kontrollerze DualSense (SDL) - + Press To Toggle Naciśnij aby przełączyć - + Deadzone Martwa strefa - + Full Boot Pełny rozruch - + Achievement Notifications Powiadomienia o osiągnięciach - + Leaderboard Notifications Powiadomienia tabeli wyników - + Enable In-Game Overlays Włącz nakładkę w grze - + Encore Mode Tryb 'na bis' - + Spectator Mode Tryb obserwatora - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konwertuje 4-bitowy i 8-bitowy bufor klatek na procesorze zamiast na karcie graficznej. - + Removes the current card from the slot. Usuwa bieżącą kartę ze slotu. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Określa częstotliwość makro włączania i wyłączania przycisków. - + {} Frames {} klatek - + No Deinterlacing Bez usuwania przeplotu - + Force 32bit Wymuś 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Wyłączone) - + 1 (64 Max Width) 1 (Maksymalna szerokość - 64) - + 2 (128 Max Width) 2 (Maksymalna szerokość - 128) - + 3 (192 Max Width) 3 (Maksymalna szerokość - 192) - + 4 (256 Max Width) 4 (Maksymalna szerokość - 256) - + 5 (320 Max Width) 5 (Maksymalna szerokość - 320) - + 6 (384 Max Width) 6 (Maksymalna szerokość - 384) - + 7 (448 Max Width) 7 (Maksymalna szerokość - 448) - + 8 (512 Max Width) 8 (Maksymalna szerokość - 512) - + 9 (576 Max Width) 9 (Maksymalna szerokość - 576) - + 10 (640 Max Width) 10 (Maksymalna szerokość - 640) - + Sprites Only Tylko sprite'y - + Sprites/Triangles Sprite'y/Trójkąty - + Blended Sprites/Triangles Zmieszane sprite'y/trójkąty - + 1 (Normal) 1 (Normalne) - + 2 (Aggressive) 2 (Agresywne) - + Inside Target Wewnątrz celu - + Merge Targets Scal cele - + Normal (Vertex) Normalne (wierzchołkowe) - + Special (Texture) Szczególne (tekstury) - + Special (Texture - Aggressive) Szczególne (Teksturowe - agresywne) - + Align To Native Wyrównaj do natywnego - + Half Połowa - + Force Bilinear Wymuś dwuliniowe - + Force Nearest Wymuś najbliższe - + Disabled (Default) Wyłączone (domyślnie) - + Enabled (Sprites Only) Włączone (tylko sprite'y) - + Enabled (All Primitives) Włączone (wszystkie pierwotne) - + None (Default) Brak (domyślne) - + Sharpen Only (Internal Resolution) Tylko wyostrzenie (rozdzielczość wewnętrzna) - + Sharpen and Resize (Display Resolution) Wyostrzenie i przeskalowanie (rozdzielczość obrazu) - + Scanline Filter Filtr skanowania - + Diagonal Filter Filtr "po przekątnej" - + Triangular Filter Filtr trójkątny - + Wave Filter Filtr fali - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nieskompresowane - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatywny - + Positive Pozytywny - + Chop/Zero (Default) Chop / Zero (domyślne) - + Game Grid Widok siatki - + Game List Widok listy - + Game List Settings Ustawienia listy gier - + Type Typ - + Serial Numer seryjny - + Title Tytuł - + File Title Nazwa pliku - + CRC Suma kontrolna CRC - + Time Played Czas gry - + Last Played Ostatnio grane - + Size Rozmiar - + Select Disc Image Wybierz obraz płyty - + Select Disc Drive Wybierz napęd płyt - + Start File Uruchom plik - + Start BIOS Uruchom BIOS - + Start Disc Uruchom płytę - + Exit Wyjdź - + Set Input Binding Ustaw powiązanie wejścia - + Region Region - + Compatibility Rating Ocena kompatybilności - + Path Ścieżka - + Disc Path Ścieżka płyty - + Select Disc Path Wybierz ścieżkę płyty - + Copy Settings Kopiuj ustawienia - + Clear Settings Wyczyść ustawienia - + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - + Enable Discord Presence Włącz Discord Rich Presence - + Pause On Start Wstrzymaj przy starcie - + Pause On Focus Loss Wstrzymaj przy zmianie aktywnego okna - + Pause On Menu Wstrzymaj w menu - + Confirm Shutdown Potwierdzenie zamknięcia - + Save State On Shutdown Zapisz stan przy zamknięciu - + Use Light Theme Używaj jasnego motywu - + Start Fullscreen Uruchom na pełnym ekranie - + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym - + OSD Scale Skala wyświetlacza ekranowego (OSD) - + Show Messages Pokaż wiadomości - + Show Speed Pokaż prędkość - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) - + Show CPU Usage Pokaż użycie procesora - + Show GPU Usage Pokaż użycie karty graficznej - + Show Resolution Pokaż rozdzielczość - + Show GS Statistics Pokaż statystyki GS - + Show Status Indicators Pokazuj wskaźniki statusu - + Show Settings Pokaż ustawienia - + Show Inputs Pokazuj kontroler - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach - + Reset Settings Zresetuj ustawienia - + Change Search Directory Zmień katalog wyszukiwania - + Fast Boot Szybki rozruch - + Output Volume Głośność wyjścia - + Memory Card Directory Katalog kart pamięci - + Folder Memory Card Filter Filtr folderu karty pamięci - + Create Utwórz - + Cancel Anuluj - + Load Profile Załaduj profil - + Save Profile Zapisz profil - + Enable SDL Input Source Włącz źródło sterowania SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense tryb rozszerzony - + SDL Raw Input Surowe wyjście SDL - + Enable XInput Input Source Włącz źródło sterowania XInput - + Enable Console Port 1 Multitap Włącz Multitap dla konsolowego portu 1 - + Enable Console Port 2 Multitap Włącz Multitap dla konsolowego portu 2 - + Controller Port {}{} Port kontrolera {}{} - + Controller Port {} Port kontrolera {} - + Controller Type Typ kontrolera - + Automatic Mapping Automatyczne przypisanie - + Controller Port {}{} Macros Makro portu kontrolera {}{} - + Controller Port {} Macros Makro portu kontrolera {} - + Macro Button {} Przycisk makro {} - + Buttons Przyciski - + Frequency Częstotliwość - + Pressure Nacisk - + Controller Port {}{} Settings Ustawienia portu kontrolera {}{} - + Controller Port {} Settings Ustawienia portu kontrolera {} - + USB Port {} Port USB {} - + Device Type Typ urządenia - + Device Subtype Podtyp urządzenia - + {} Bindings {} przypisań - + Clear Bindings Wyczyść przypisania - + {} Settings {} ustawień - + Cache Directory Katalog pamięci podręcznej - + Covers Directory Katalog okładek - + Snapshots Directory Katalog migawek - + Save States Directory Katalog zapisanych stanów - + Game Settings Directory Katalog ustawień gry - + Input Profile Directory Katalog profilu sterowania - + Cheats Directory Katalog kodów - + Patches Directory Katalog łatek - + Texture Replacements Directory Katalog zamienników tekstur - + Video Dumping Directory Katalog zgrywanych wideo - + Resume Game Kontynuuj grę - + Toggle Frame Limit Przełącz limiter klatek - + Game Properties Właściwości gry - + Achievements Osiągnięcia - + Save Screenshot Zapisz zrzut ekranu - + Switch To Software Renderer Przełącz na tryb renderowania oprogramowaniowego - + Switch To Hardware Renderer Przełącz na tryb renderowania sprzętowego - + Change Disc Zmień płytę - + Close Game Zamknij grę - + Exit Without Saving Wyjdź bez zapisywania - + Back To Pause Menu Powrót do menu pauzy - + Exit And Save State Wyjdź i zapisz stan - + Leaderboards Tabele wyników - + Delete Save Usuń zapis - + Close Menu Zamknij menu - + Delete State Usuń stan - + Default Boot Domyślny rozruch - + Reset Play Time Zresetuj czas gry - + Add Search Directory Dodaj katalog wyszukiwania - + Open in File Browser Otwórz w przeglądarce plików - + Disable Subdirectory Scanning Wyłącz skanowanie podkatalogów - + Enable Subdirectory Scanning Włącz skanowanie podkatalogów - + Remove From List Usuń z listy - + Default View Domyślny widok - + Sort By Sortuj według - + Sort Reversed Sortuj odwrotnie - + Scan For New Games Skanuj w poszukiwaniu nowych gier - + Rescan All Games Ponownie przeskanuj wszystkie gry - + Website Strona internetowa - + Support Forums Wsparcie na forum - + GitHub Repository Repozytorium GitHub - + License Licencja - + Close Zamknij - + RAIntegration is being used instead of the built-in achievements implementation. Integracja z RA jest używana zamiast wbudowanych osiągnięć. - + Enable Achievements Włącz osiągnięcia - + Hardcore Mode Tryb Hardcore - + Sound Effects Efekty dźwiękowe - + Test Unofficial Achievements Wypróbuj nieoficjalne osiągnięcia - + Username: {} Nazwa użytkownika: {} - + Login token generated on {} Token logowania wygenerowany dnia: {} - + Logout Wyloguj się - + Not Logged In Niezalogowany - + Login Zaloguj się - + Game: {0} ({1}) Gra: {0} ({1}) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. - + Card Enabled Karta włączona - + Card Name Nazwa karty - + Eject Card Wysuń kartę @@ -9134,27 +10104,27 @@ Czy chcesz załadować ten zapis i kontynuować? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Wybrany współczynnik skalowania {}x jest większy niż wspierany mnożnik {}x przez Twoje GPU. - + Failed to reopen, restoring old configuration. Nie udało się ponownie otworzyć, przywrócenie starej konfiguracji. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Nie udało się utworzyć urządzenia renderowania. Może to być spowodowane tym, że twoja karta graficzna nie obsługuje wybranego renderowania ({}), lub dlatego, że sterowniki grafiki muszą zostać zaktualizowane. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Mnożnik interpolacji ustawiony na {}x. @@ -9234,12 +10204,12 @@ Czy chcesz załadować ten zapis i kontynuować? Wyłączenie generowanych automatycznie mipmap na jednej lub więcej skompresowanych podmiankach tekstur. Proszę wygenerować mipmapy podczas kompresji tekstur. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Bufory szablonów i bariery tekstur są niedostępne, co spowoduje uszkodzenie niektórych efektów graficznych. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Włączono opcję 'Zapętlaj kartę graficzną podczas odczytów zwrotnych', ale skalibrowane znaczniki czasu są niedostępne. To może być naprawdę powolne. @@ -9366,62 +10336,67 @@ Zajrzyj do naszej oficjalnej dokumentacji po więcej informacji. Aktywacja kodów do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. Używaj kodów na własne ryzyko, zespół PCSX2 nie zapewni wsparcia użytkownikom, którzy je włączyli. - + Enable Cheats Włącz cheaty - + Name Nazwa - + Author Autor - + Description Opis - + + Search... + Search... + + + Enable All Włącz wszystkie - + Disable All Wyłącz wszystkie - + All CRCs Wszystkie sumy kontrolne CRC - + Reload Cheats Przeładuj kody - + Show Cheats For All CRCs Pokaż kody dla wszystkich sum kontrolnych CRC - + Checked Zaznaczone - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Przełącza skanowanie plików łatek dla wszystkich CRC dla danej gry. Z tą opcją włączoną, dostępne łatki dla numeru seryjnego gry z różnymi sumami kontrolnymi CRC również zostaną załadowane. - + %1 unlabelled patch codes will automatically activate. %1 nieznanych łatek kodów zostanie automatycznie aktywowanych. @@ -10548,7 +11523,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. GlobalVariableTreeWidget - + unknown function nieznana funkcja @@ -11596,37 +12571,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Skala wyświetlacza ekranowego (OSD): - + Show Indicators Pokaż wskaźniki - + Show Resolution Pokaż rozdzielczość - + Show Inputs Pokaż dane wejściowe - + Show GPU Usage Pokaż użycie GPU - + Show Settings Pokaż ustawienia - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) @@ -11655,7 +12630,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Wyłącz rozszerzenie cienia wierzchołka - + Show Statistics Pokaż statystyki @@ -11672,13 +12647,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nasycenie: - + Show CPU Usage Pokaż użycie procesora - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach @@ -11721,19 +12696,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Pokaż wersję PCSX2 - + Show Hardware Info Pokaż informacje o sprzęcie @@ -11745,13 +12720,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11925,7 +12900,7 @@ Swap chain: see Microsoft's Terminology Portal. Użyj urządzenia debugującego - + Show Speed Percentages Pokaż procent prędkości @@ -11999,9 +12974,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Użyj ustawień globalnych [%1] @@ -12435,153 +13410,153 @@ Swap chain: see Microsoft's Terminology Portal. Nadpisuje heuristykę sterownika do włączenia ekskluzywnego trybu pełnoekranowego lub bezpośredniego przeskoku/skanowania.<br>Wyłączenie ekskluzywnego pełnoekranowego może umożliwić płynniejsze przełączanie między zadaniami, ale zwiększa opóźnienie wejściowe. - + 1.25x Native (~450px) 1.25x natywna (~450px) - + 1.5x Native (~540px) 1.5x natywna (~540px) - + 1.75x Native (~630px) 1.75x natywna (~630px) - + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x natywna (~900px/HD+) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x natywna (~1260px) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + 13x Native (~4680px) 13x natywna (~4680px) - + 14x Native (~5040px) 14x natywna (~5040px) - + 15x Native (~5400px) 15x natywna (~5400px) - + 16x Native (~5760px) 16x natywna (~5760px) - + 17x Native (~6120px) 17x natywna (~6120px) - + 18x Native (~6480px/12K UHD) 18x natywna (~6480px/12K UHD) - + 19x Native (~6840px) 19x natywna (~6840px) - + 20x Native (~7200px) 20x natywna (~7200px) - + 21x Native (~7560px) 21x natywna (~7560px) - + 22x Native (~7920px) 22x natywna (~7920px) - + 23x Native (~8280px) 23x natywna (~8280px) - + 24x Native (~8640px/16K UHD) 24x natywna (~8640px/16K UHD) - + 25x Native (~9000px) 25x natywna (~9000px) - - + + %1x Native %1x natywna @@ -12693,8 +13668,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Pełny ekran bez obramowania @@ -12755,7 +13730,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Natywny (PS2) (domyślnie) @@ -13136,8 +14111,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Domyślne @@ -13147,17 +14122,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. - - - - (Default) - (Domyślne) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Domyślny @@ -13166,190 +14135,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Zapisz zrzut ekranu - + Toggle Video Capture Przełącz przechwytywanie wideo - + Save Single Frame GS Dump Zapisz zrzut GS pojedynczej klatki - + Save Multi Frame GS Dump Zapisz zrzut GS wielu klatek - + Toggle Software Rendering Przełącznik renderowania programowego - + Increase Upscale Multiplier Zwiększa mnożnik interpolacji - + Decrease Upscale Multiplier Zmniejsz mnożnik interpolacji - + Toggle On-Screen Display Przełącznik wyświetlacza ekranowego - + Cycle Aspect Ratio Współczynnik proporcji cyklu - + Aspect ratio set to '{}'. Format obrazu ustawiony na '{}'. - + Toggle Hardware Mipmapping Przełącz mipmapping sprzętowy - + Hardware mipmapping is now enabled. Mipmapping sprzętowy jest teraz włączony. - + Hardware mipmapping is now disabled. Mipmapping sprzętowy jest teraz wyłączony. - + Cycle Deinterlace Mode Tryb usuwania przeplotu cyklu - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Tryb usuwania przeplotu jest ustawiony na '{}'. - + Toggle Texture Dumping Przełącz zgrywanie tekstur - + Texture dumping is now enabled. Zgrywanie tekstur jest teraz włączone. - + Texture dumping is now disabled. Zgrywanie tekstur jest teraz wyłączone. - + Toggle Texture Replacements Przełącz podmienianie tekstur - + Texture replacements are now enabled. Podmiana tekstur jest włączona. - + Texture replacements are now disabled. Podmiana tekstur nie jest włączona. - + Reload Texture Replacements Przeładuj podmienione tekstur - + Texture replacements are not enabled. Podmienione tekstury nie są włączone. - + Reloading texture replacements... Przeładowanie podmienionych tekstur... @@ -13626,7 +14595,7 @@ Swap chain: see Microsoft's Terminology Portal. Wczytaj stan ze slotu 10 - + Save slot {0} selected ({1}). Wybrano slot zapisu {0} ({1}). @@ -13659,48 +14628,53 @@ Swap chain: see Microsoft's Terminology Portal. Liczba cofnięć: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Zapisano o {0:%H:%M} w dniu {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Nie można zapisać bez właściwego identyfikatora tytułu gry. - + Load Wczytaj - + Save Zapisz - + Select Previous Wybierz poprzedni - + Select Next Wybierz następny - - + + Close Menu + Close Menu + + + + Save Slot {0} Slot zapisu {0} - + No save present in this slot. Brak zapisów w tym slocie. - + no save yet brak zapisów @@ -14045,132 +15019,120 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Ogólne - - + + Pause On Focus Loss Pauza przy zminimalizowaniu gry - - + + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - - - - Save State On Shutdown - Zapisz stan przy zamknięciu - - + Pause On Start Wstrzymaj przy starcie - - + + Confirm Shutdown Potwierdź zamknięcie - - - Create Save State Backups - Utwórz kopię zapasową stanu - - - - + + Enable Discord Presence Włącz Discord Rich Presence - - + + Pause On Controller Disconnection Wstrzymaj po odłączeniu kontrolera - + Game Display Wyświetlanie gry - - + + Start Fullscreen Uruchom na pełnym ekranie - - + + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - - + + Render To Separate Window Renderuj do oddzielnego okna - - + + Hide Main Window When Running Ukryj główne okno podczas działania - - + + Disable Window Resizing Wyłącz zmianę rozmiaru okna - - + + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym - + Preferences Preferencje - + Language: Język: - + Theme: Motyw: - + Automatic Updater Asystent aktualizacji - + Update Channel: Kanał aktualizacji: - + Current Version: Bieżąca wersja: - - + + Enable Automatic Update Check Włącz automatyczne sprawdzanie aktualizacji - + Check for Updates... Sprawdź aktualizacje... @@ -14270,66 +15232,59 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Custom.qss [Wrzuć do folderu PCSX2] - - - - - + + + + Checked Zaznaczone - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatycznie sprawdza aktualizacje programu przy starcie. Aktualizacje mogą być odłożone na później lub całkowicie pominięte. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu skrótu klawiszowego. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie. - - - + Pauses the emulator when a controller with bindings is disconnected. Wstrzymuje emulator gdy kontroler z powiązanymi klawiszami jest rozłączony. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Pozwala na przęłączanie pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna z grą. - + Prevents the main window from being resized. Zapobiega zmianie rozmiaru głównego okna. + - + - + + - - - - - + + Unchecked Odznaczone @@ -14339,43 +15294,37 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie Fuzja [jasny/ciemny] - + Pauses the emulator when a game is started. Wstrzymuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Wstrzymuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, wznawiając działanie dopiero po powrocie. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Tworzy kopię zapasową stanu zapisu, jeśli już istnieje po utworzeniu zapisu. Kopia zapasowa ma przyrostek .backup. - - - + Automatically switches to fullscreen mode when a game is started. Automatycznie przełącza się na tryb pełnoekranowy, gdy gra jest uruchomiona. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderuje grę do oddzielnego okna zamiast głównego okna. Jeśli odznaczone, gra pojawi się na górze listy gry. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Ukrywa główne okno (z listą gier), gdy gra jest uruchomiona, wymaga włączenia 'Renderuj do osobnego okna'. - + Shows the game you are currently playing as part of your profile in Discord. Wyświetla, w jaką obecnie grę grasz jako część twojego profilu na Discordzie. @@ -14529,7 +15478,7 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie - + Load State Wczytaj stan gry @@ -15148,10 +16097,10 @@ Czy na pewno chcesz kontynuować? - - - - + + + + Error Błąd @@ -15256,57 +16205,67 @@ Czy na pewno chcesz kontynuować? Nie udało się utworzyć '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Nagrywanie sterowania nie powiodło się - + Failed to create file: {} Nie można utworzyć pliku: {} - + Input Recording Files (*.p2m2) Pliki nagrań urządzeń wejścia (*.p2m2) - + Input Playback Failed Odtwarzanie zapisanych danych sterowania nie powiodło się - + Failed to open file: {} Nie można otworzyć pliku: {} - + Paused Wstrzymano - + Load State Failed Nie udało się wczytać stanu gry - + Cannot load a save state without a running VM. Nie można załadować stanu zapisu bez uruchomionej maszyny wirtualnej. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Nowy ELF nie może być załadowany bez resetowania maszyny wirtualnej. Czy chcesz zresetować teraz maszynę wirtualną? - + Cannot change from game to GS dump without shutting down first. Nie można zmienić z gry na zgrany zrzut GS bez wcześniejszego wyłączenia. - + Failed to get window info from widget Nie udało się uzyskać informacji o oknie z widżetu @@ -15332,76 +16291,76 @@ Czy na pewno chcesz kontynuować? Właściwości są niedostępne dla tej gry. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony napęd i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Select disc drive: Wybierz napęd płyt: - + This save state does not exist. Ten zapis stanu nie istnieje. - + Select Cover Image Wybierz okładkę - + Cover Already Exists Okładka już istnieje - + A cover image for this game already exists, do you wish to replace it? Obraz okładki dla tej gry już istnieje, czy chcesz go zastąpić? - - - - + + + + Copy Error Błąd kopiowania - + Failed to remove existing cover '%1' Nie udało się usunąć istniejącej okładki '%1' - + Failed to copy '%1' to '%2' Nie udało się skopiować '%1' do '%2' - + Failed to remove '%1' Nie udało się usunąć '%1' - - + + Confirm Reset Potwierdź reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Wszystkie typy okładek (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Musisz wybrać inny plik do bieżącego obrazu okładki. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15410,12 +16369,12 @@ This action cannot be undone. Tej czynności nie można cofnąć. - + Load Resume State Wczytaj stan wznowienia - + A resume save state was found for this game, saved at: %1. @@ -15428,43 +16387,43 @@ Do you want to load this state, or start from a fresh boot? Czy chcesz wczytać ten stan czy uruchomić normalnie? - + Fresh Boot Świeży rozruch - + Delete And Boot Usuń i uruchom - + Failed to delete save state file '%1'. Nie udało się usunąć pliku zapisanego stanu '%1'. - + Load State File... Wczytaj plik stanu gry... - + Load From File... Wczytaj z pliku... - - + + Select Save State File Wybierz plik zapisu stanu gry - + Save States (*.p2s) Zapisz stany (*.p2s) - + Delete Save States... Usuń zapisy stanów... @@ -15484,33 +16443,33 @@ Czy chcesz wczytać ten stan czy uruchomić normalnie? OSTRZEŻENIE: Twoja karta pamięci nadal zapisuje dane. Zamykanie teraz <b>NIEODWRACALNIE ZEPSUJE TWOJĄ KARTĘ PAMIĘCI.</b> Zdecydowanie zaleca się wznowienie gry i zakończenie zapisywania na karcie pamięci.<br><br>Czy mimo to chcesz zamknąć i <b>NIEODWRACALNIE ZEPSUĆ SWOJĄ KARTĘ PAMIĘCI?</b> - + Save States (*.p2s *.p2s.backup) Zapisy stanów (*.p2s *.p2s.backup) - + Undo Load State Cofnij załadowanie stanu - + Resume (%2) Wznów (%2) - + Load Slot %1 (%2) Wczytaj Slot %1 (%2) - - + + Delete Save States Usuń zapisy stanów gry - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15519,42 +16478,42 @@ The saves will not be recoverable. Zapisy nie będą możliwe do odzyskania. - + %1 save states deleted. Usunięto %1 stan zapisu. - + Save To File... Zapisz do pliku... - + Empty Pusty - + Save Slot %1 (%2) Zapisz Slot %1 (%2) - + Confirm Disc Change Potwierdź zamianę płyty - + Do you want to swap discs or boot the new image (via system reset)? Chcesz zamienić płyty czy uruchomić nowy obraz (poprzez zresetowanie systemu)? - + Swap Disc Zamień płytę - + Reset Resetuj @@ -17265,12 +18224,12 @@ Wyrzucam {3} i zastępuje go {2}. Patch - + Failed to open {}. Built-in game patches are not available. Nie udało się otworzyć {}. Wbudowane łatki dla tej gry nie są dostępne. - + %n GameDB patches are active. OSD Message @@ -17281,7 +18240,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n game patches are active. OSD Message @@ -17292,7 +18251,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n cheat patches are active. OSD Message @@ -17303,7 +18262,7 @@ Wyrzucam {3} i zastępuje go {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nie znaleziono lub nie są włączone kody lub łatki (dla panoramicznego ekranu, kompatybilności lub inne). @@ -17311,12 +18270,12 @@ Wyrzucam {3} i zastępuje go {2}. Pcsx2Config - + Disabled (Noisy) Wyłączone (hałaśliwe) - + TimeStretch (Recommended) TimeStretch (zalecane) @@ -17577,7 +18536,7 @@ Wyrzucam {3} i zastępuje go {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18323,119 +19282,119 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.- - + (unknown source file) (nieznany plik źródłowy) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Kopiuj nazwę - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Zmień nazwę symbolu - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Nazwa: - + Change Type To Change Type To - + Type: Typ: - - + + Cannot Change Type Nie można zmienić typu - + That node cannot have a type. That node cannot have a type. @@ -18664,7 +19623,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + @@ -18677,7 +19636,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + @@ -18690,7 +19649,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + @@ -18703,7 +19662,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + @@ -18751,8 +19710,8 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - + + @@ -18764,8 +19723,8 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - + + @@ -19250,61 +20209,71 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Stosuje filtr krzywej mocy do wartości osi sterowania. Tłumi małe sygnały wejściowe. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Kierownica - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Perkusja Rock Band - + Blue Niebieski - + Green Zielony - + Red Czerwony - + Yellow Żółty - + Orange Pomarańczowy @@ -19414,137 +20383,137 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Gracz 4 Żółty - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Kółko w górę - + Wheel Down Kółko w dół @@ -20780,42 +21749,42 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. VMManager - + Failed to back up old save state {}. Nie udało się utworzyć kopii zapasowej starego stanu zapisu {}. - + Failed to save save state: {}. Nie udało się zapisać stanu {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nieznana gra - + CDVD precaching was cancelled. Wstępne buforowanie CDVD zostało przerwane. - + CDVD precaching failed: {} Wstępne buforowanie CDVD nie powiodło się: {} - + Error Błąd - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20832,267 +21801,272 @@ Po zgraniu, ten obraz BIOS-u powinien zostać umieszczony w folderze bios w kata Proszę, rozważ przeczytanie FAQ oraz poradników po więcej informacji. - + Resuming state Wznawianie stanu - + Boot and Debug Uruchom i debuguj - + Failed to load save state Nie udało się wczytać zapisanego stanu - + State saved to slot {}. Stan zapisany do slotu {}. - + Failed to save save state to slot {}. Nie udało się zapisać stanu w slocie {}. - - + + Loading state Ładowanie stanu gry - + Failed to load state (Memory card is busy) Nie udało się wczytać slotu stanu {} (karta pamięci jest zajęta) - + There is no save state in slot {}. Brak zapisanego stanu w slocie {}. - + Failed to load state from slot {} (Memory card is busy) Nie udało się wczytać stanu gry ze slotu {} (karta pamięci jest zajęta) - + Loading state from slot {}... Wczytuję zapis stanu ze slotu {}... - + Failed to save state (Memory card is busy) Nie udało się zapisać slotu stanu {} (karta pamięci jest zajęta) - + Failed to save state to slot {} (Memory card is busy) Nie udało się zapisać stanu gry do slotu {} (karta pamięci jest zajęta) - + Saving state to slot {}... Zapisywanie stanu do slotu {}... - + Frame advancing Przesunięcie klatek - + Disc removed. Wyjęto płytę. - + Disc changed to '{}'. Zmieniono płytę na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nie udało się otworzyć nowego obrazu płyty '{}'. Przywracanie do starego obrazu. Wystąpił błąd: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nie udało się powrócić do starego obrazu płyty. Usuwanie płyty. Wystąpił błąd: {} - + Cheats have been disabled due to achievements hardcore mode. Kody zostały wyłączone ze względu na osiągnięcia w trybie Hardcore. - + Fast CDVD is enabled, this may break games. Szybkie CDVD jest włączone, może to zaszkodzić działaniu gry. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Częstotliwość/pomijanie cyklu nie jest domyślne, może to spowodować awarię lub zbyt powolne działanie gier. - + Upscale multiplier is below native, this will break rendering. Mnożnik interpolacji jest poniżej wartości natywnej, co zepsuje renderowanie. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping jest wyłączony. Może to źle wpłynąć na renderowanie niektórych gier. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrowanie tekstur nie jest ustawione na Dwuliniowe (PS2). To spowoduje przerwanie renderowania w niektórych grach. - + No Game Running Brak uruchomionych gier - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filtrowanie trójliniowe nie jest ustawione automatycznie. Może to źle wpłynąć na renderowanie niektórych gier. - + Blending Accuracy is below Basic, this may break effects in some games. Dokładność mieszania jest poniżej poziomu podstawowego, może to zepsuć efekty w niektórych grach. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Tryb pobierania sprzętowego nie jest ustawiony na 'Dokładny', może to źle wpłynąć na renderowanie niektórych gier. - + EE FPU Round Mode is not set to default, this may break some games. Tryb zaokrąglania jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + EE FPU Clamp Mode is not set to default, this may break some games. Tryb zacisku jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU0 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU0 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU1 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU1 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU Clamp Mode is not set to default, this may break some games. Tryb zacisku VU nie jest domyślny, może to uszkodzić niektóre gry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB pamięci RAM jest aktywne. Może mieć to wpływ na zgodność z niektórymi grami. - + Game Fixes are not enabled. Compatibility with some games may be affected. Poprawki do gier są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Poprawki kompatybilności są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Frame rate for NTSC is not default. This may break some games. Częstotliwość wyświetlania klatek dla NTSC nie jest domyślna. Może to uszkodzić niektóre gry. - + Frame rate for PAL is not default. This may break some games. Częstotliwość wyświetlania klatek dla PAL nie jest domyślna. Może to uszkodzić niektóre gry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilator EE nie jest włączony, co znacznie obniży wydajność. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU0 nie jest włączony, co znacznie obniży wydajność. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU1 nie jest włączony, to znacznie zmniejszy wydajność. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilator IOP nie jest włączony, co znacznie obniży wydajność. - + EE Cache is enabled, this will significantly reduce performance. Pamięć podręczna EE jest włączona, to znacznie zmniejszy wydajność. - + EE Wait Loop Detection is not enabled, this may reduce performance. Wykrywanie pętli oczekiwania EE nie jest włączone, może to zmniejszyć wydajność. - + INTC Spin Detection is not enabled, this may reduce performance. Wykrywanie wirowania INTC nie jest włączone, może to zmniejszyć wydajność. - + Fastmem is not enabled, this will reduce performance. Szybka pamięć nie jest włączona, zmniejszy to wydajność. - + Instant VU1 is disabled, this may reduce performance. Natychmiastowe VU1 jest wyłączone, może to zmniejszyć wydajność. - + mVU Flag Hack is not enabled, this may reduce performance. Poprawka dla flagi mVU nie jest włączona, to może zmniejszyć wydajność. - + GPU Palette Conversion is enabled, this may reduce performance. Konwersja palety karty graficznej jest włączona, może to zmniejszyć wydajność. - + Texture Preloading is not Full, this may reduce performance. Wstępne wczytywanie tekstur nie jest ustawione na 'Pełne', może to obniżyć wydajność. - + Estimate texture region is enabled, this may reduce performance. Szacowany region tekstury jest włączony, może to zmniejszyć wydajność. - + Texture dumping is enabled, this will continually dump textures to disk. Zgrywanie tekstury jest włączone, będzie to zrzucać tekstury na dysk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts index f941038819..2d599087d1 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts @@ -732,258 +732,311 @@ Posição na Tabela de Classificação: {1} de {2} Usar Configuração Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Cortar/Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade de Ponto Flutuante da Emotion Engine (EE FPU). Como as várias FPUs no PS2 não são compatíveis com os padrões internacionais, alguns jogos podem precisar de modos diferentes pra fazer a matemática corretamente. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Division Rounding Mode Modo de Arredondamento da Divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão dos pontos flutuantes são arredondados. Alguns jogos precisam de configurações específicas; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida sobre como manter os flutuantes em um alcance padrão x86. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - - - - - - - - - + + + + + + + + + + Checked Selecionado - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Cache (Slow) Ativar Cache (Lento) - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Só no Interpretador, fornecido pra diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Pause On TLB Miss Pausar ao Errar o TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando ocorre um erro do TLB ao invés de ignorá-lo e continuar. Note que a máquina virtual pausará após o fim do bloco, não na instrução a qual causou a exceção. Consulte o console pra ver o endereço aonde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Ativar 128 MBs de RAM (Console do Desenvolvedor) - + Exposes an additional 96MB of memory to the virtual machine. Expõe 96 MBs adicionais de memória a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU0 Clamping Mode Modo de Fixação da VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação da VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Enable Instant VU1 Ativar VU1 instantânea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro para maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar o Recompilador VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar o Recompilador VU1 - + Enables VU1 Recompiler. Ativa o Recompilador VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack da Bandeira da mVU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86. - + Enable Game Fixes Ativar os Consertos dos Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente os consertos nos jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Patches de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente os patches de compatibilidade nos jogos problemáticos conhecidos. + + + Savestate Compression Method + Método de Compressão do Save State + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determina o algoritmo a ser usado quando comprimir os save states. + + + + Savestate Compression Level + Nível de Compressão do Save State + + + + Medium + Médio + + + + Determines the level to be used when compressing savestates. + Determina o nível a ser usado quando comprimir os save states. + + + + Save State On Shutdown + Salvar o State ao Desligar + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. + + + + Create Save State Backups + Criar Backups dos Save States + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Posição na Tabela de Classificação: {1} de {2} Ativar Patches de Compatibilidade - + + Create Save State Backups + Criar Backups dos Save States + + + + Save State On Shutdown + Salvar o State ao Desligar + + + Frame Rate Control Controle da Taxa dos Frames - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: Taxa dos Frames do PAL: - + NTSC Frame Rate: Taxa dos Frames do NTSC: - + + Savestate Settings + Configurações do Save State + + + + Compression Level: + Nível da Compressão: + + + + Compression Method: + Método de Compressão: + + + + Uncompressed + Descomprimido + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baixo (Rápido) + + + + Medium (Recommended) + Médio (Recomendado) + + + + High + Alto + + + + Very High (Slow, Not Recommended) + Muito Alto (Lento, Não Recomendado) + + + PINE Settings Configurações do PINE - + Slot: Slot: - + Enable Ativar + + AnalysisOptionsDialog + + + Analysis Options + Opções de Análise + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + As mudanças feitas aqui não serão salvas. Edite estas configurações no diálogo das configurações globais ou por jogo pra ter suas mudanças terem efeito em futuras execuções de análise. + + + + Close dialog after analysis has started + Fechar o diálogo após a análise ter começado + + + + Analyze + Analisar + + + + Close + Fechar + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ Você não pode desfazer esta ação. Parâmetros - + Breakpoint List Context Menu Menu de Contexto da Lista dos Pontos de Interrupção - - + + New Novo - + Edit Editar - - - + + + Copy Copiar - - + + Delete Apagar - - - - + + + + Copy all as CSV Copiar tudo como CSV - - + + Paste from CSV Colar do CSV - + Thread List Context Menu Menu de Contexto da Lista dos Threads - + Go to in Disassembly Ir pro Disassembly - - + + Load from Settings Carregar das Configurações - - + + Save to Settings Salvar nas Configurações - + Go to in Memory View Ir pra Visualização de Memória - + Copy Address Copiar Endereço - + Copy Text Copiar Texto - + Stack List Context Menu Menu de Contexto da Lista de Acumulações @@ -3806,75 +3952,839 @@ Você quer sobrescrever? Substituição + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Limpar Símbolos Existentes + + + + + Automatically Select Symbols To Clear + Selecionar Automaticamente os Símbolos pra Limpar + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Importar Símbolos + + + + + Import From ELF + Importar do ELF + + + + + Demangle Symbols + Converter Símbolos C++ pra Algo Legível + + + + + Demangle Parameters + Parâmetros da Conversão dos Símbolos C++ + + + + + Import Default .sym File + Importar Arquivo .sym Padrão + + + + Import from file (.elf, .sym, etc): + Importar do arquivo (.elf, .sym, etc): + + + + Add + Adicionar + + + + Remove + Remover + + + + Scan For Functions + Procurar Funções + + + + Scan Mode: + Modo de Escaneamento: + + + + + Scan ELF + Escanear ELF + + + + Scan Memory + Memória do Escaneamento + + + + Skip + Ignorar + + + + Custom Address Range: + Alcance Personalizado do Endereço: + + + + Start: + Start: + + + + End: + Final: + + + + Hash Functions + Funções do Hash + + + + + Gray Out Symbols For Overwritten Functions + Tornar os Símbolos Indisponíveis pras Funções Sobrescritas + + + + + + + + + Checked + Selecionado + + + + Automatically delete symbols that were generated by any previous analysis runs. + Apaga automaticamente os símbolos que foram gerados por quaisquer execuções de análises anteriores. + + + + Import symbol tables stored in the game's boot ELF. + Importa as tabelas dos símbolos armazenadas no ELF de inicialização do jogo. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importa os símbolos de um arquivo .sym com o mesmo nome do arquivo ISO carregado no disco se tal arquivo existe. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Desmembra os símbolos C++ durante o processo de importação pra que os nomes da função e variáveis globais mostrados no debugger sejam mais legíveis. + + + + Include parameter lists in demangled function names. + Inclui as listas dos parâmetros nos nomes das funções desmembradas. + + + + Scan Mode + Modo de Escaneamento + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Escolha aonde o scanner das funções procura pra achar funções. Esta opção pode ser útil se o aplicativo carrega código adicional no tempo de execução. + + + + Custom Address Range + Alcance Personalizado do Endereço + + + + Unchecked + Desmarcado + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Se deve procurar funções no alcance do endereço especificado (Marcado) ou no segmento ELF contendo o ponto de entrada (Desmarcado). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Gere hashes pra todas as funções detectadas e torna os símbolos exibidos no depurador indisponíveis pras funções que não mais combinam. + + + + <i>No symbol sources in database.</i> + <i>Não há fontes de símbolos no banco de dados.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Inicie este jogo pra modificar a lista de fontes dos símbolos.</i> + + + + Add Symbol File + Adicionar o Arquivo do Símbolo + + DebugSettingsWidget + + Analysis + Análise + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Estas configurações controlam o que e quando as passagens de análise devem ser executadas no programa em execução na máquina virtual pra que as informações resultantes possam ser mostradas no debugger. + + + + Automatically Analyze Program: + Analisa o Programa Automaticamente: + + + + Always + Sempre + + + + + If Debugger Is Open + Se o Debugger Estiver Aberto + + + + Never + Nunca + + + + Generate Symbols For IRX Exports + Gerar os Símbolos pras Exportações do IRX + + + GS GS - + Draw Dumping Despejo de desenho - + Dump GS Draws Despejar desenhos do GS - + Save RT Salvar RT - + Save Frame Salvar Frame - + Save Texture Salvar Textura - + Save Depth Salvar Profundidade - + Start Draw Number: Número do Desenho Inicial: - + Draw Dump Count: Contagem dos despejos de desenhos: - + Hardware Dump Directory: Diretório do despejo de hardware: - + Software Dump Directory: Diretório do despejo de software: - - + + Browse... Explorar... - - + + Open... Abrir... + + + Trace Logging + Registro Detalhado + + + + Enable + Ativar + + + + EE + EE + + + + + DMA Control + Controle do DMA + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + Registros do HW (MMIO) + + + + + Counters + Contadores + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + Códigos do VIF + + + + Memory + Memória + + + + + Unknown MMIO + MMIO Desconhecido + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + Registros do DMA + + + + GIFTags + Etiquetas GIF + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Cartões de Memória + + + + Pad + Direcionais + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analisar Programa + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Escolha quando as passagens de análise devem ser executadas: Sempre (pra poupar tempo quando abrir o debeugger), Se o Debugger Estiver Aberto (pra poupar memória se você nunca abrir o debugger) ou Nunca. + + + + Generate Symbols for IRX Export Tables + Gerar símbolos pras Tabelas de Exportação do IRX + + + + Checked + Selecionado + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Conecta o módulo do IRX carregando/descarregando e gera símbolos pras funções exportadas em tempo real. + + + + Enable Trace Logging + Ativar Registro Detalhado + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Desmarcado + + + + Globally enable / disable trace logging. + Ativar/Desativar o registro de rastreamento globalmente. + + + + EE BIOS + BIOS da EE + + + + Log SYSCALL and DECI2 activity. + Registra a atividade do SYSCALL e DECI2. + + + + EE Memory + Memória da EE + + + + Log memory access to unknown or unmapped EE memory. + Registra o acesso dà memória na memória desconhecida ou não mapeada da EE. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Registra as Instruções do núcleo R5900 (excluindo os COPs). Requer modificar a fonte do PCSX2 e ativar do interpretador. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Registra as instruções do COP0 (MMU, status da CPU, etc.). + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Registrar Instruções (FPU) do COP1. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Registra as instruções do COP2 (modo Macro do VU0). + + + + EE Cache + Cache da EE + + + + Log EE cache activity. + Registra a atividade do cache da EE. + + + + EE Known MMIO + MMIO conhecido da EE + + + + + Log known MMIO accesses. + Registra os acessos do MMIO conhecidos. + + + + EE Unknown MMIO + MMIO Desconhecido da EE + + + + + Log unknown or unimplemented MMIO accesses. + Registra os acessos do MMIO desconhecidos ou não implementados. + + + + EE DMA Registers + Registros do DMA da EE + + + + + Log DMA-related MMIO accesses. + Registra os acessos do MMIO relacionados ao DMA. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Registra a atividade da IPU; MMIO, operações de decodificação, status do DMA, etc. + + + + EE GIF Tags + Etiquetas do GIF da EE + + + + Log GIFtag parsing activity. + Registra a atividade de análise do GIFtag. + + + + EE VIF Codes + Códigos VIF da EE + + + + Log VIFcode processing; command, tag style, interrupts. + Registra o processamento do código VIF; comando, estilo da etiqueta, interrupções. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Registra o processamento de Mascaramento do Path3. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Registra a atividade do MFIFO do Scratchpad. + + + + EE DMA Controller + Controle do DMA da EE + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Registra a atividade de transferência de DMA. Stalls, arbitragem do direito do barramento, etc. + + + + EE Counters + Contadores da EE + + + + Log all EE counters events and some counter register activity. + Registra todos os eventos dos contadores da EE e algumas atividades de registro dos contadores. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Registra vários dados de processamento do VIF e do código do VIF. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Registra vários dados de análise do GIF e GIFtag. + + + + IOP BIOS + BIOS da IOP + + + + Log SYSCALL and IRX activity. + Registra a atividade do SYSCALL e IRX. + + + + IOP Memcards + Cartões de Memória do IOP + + + + Log memory card activity. Reads, Writes, erases, etc. + Registra a atividade do cartão de memória. Leituras, Gravações, Exclusões, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Registra as instruções do núcleo R3000A (excluindo os COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Registra as instruções do co-processador da GPU no IOP. + + + + IOP Known MMIO + MMIO conhecido do IOP + + + + IOP Unknown MMIO + MMIO Desconhecido do IOP + + + + IOP DMA Registers + Registros do DMA do IOP + + + + IOP PAD + PAD do IOP + + + + Log PAD activity. + Registra a atividade do PAD. + + + + IOP DMA Controller + Controle do DMA do IOP + + + + IOP Counters + Contadores do IOP + + + + Log all IOP counters events and some counter register activity. + Registra todos os eventos dos contadores do IOP e algumas atividades de registro dos contadores. + + + + IOP CDVD + CDVD do IOP + + + + Log CDVD hardware activity. + Registra a atividade do hardware do CDVD. + + + + IOP MDEC + MDEC do IOP + + + + Log Motion (FMV) Decoder hardware unit activity. + Registra a atividade do movimento da unidade de hardware do decodificador (FMV). + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Registra a atividade do SIF (EE <-> IOP). + DebuggerWindow @@ -3884,53 +4794,58 @@ Você quer sobrescrever? Debugger do PCSX2 - - + + Run Executar - + Step Into Entrar - + F11 F11 - + Step Over Passar por Cima - + F10 F10 - + Step Out Sair - + Shift+F11 Shift+F11 - + Always On Top Sempre no Topo - + Show this window on top Mostrar esta janela no topo - + + Analyze + Analisar + + + Pause Pausa @@ -4149,12 +5064,12 @@ Você quer sobrescrever? VPS: %1 - VPS: %1 + VPS: %1 Speed: %1% - Speed: %1% + Velocidade: %1% @@ -4784,347 +5699,342 @@ A URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Use Global Setting Usar Configuração Global - + Automatic binding failed, no devices are available. A associação automática falhou, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado pra área de transferência. - + Game serial copied to clipboard. Serial do jogo copiado pra área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado pra área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado pra área de transferência. - + Game region copied to clipboard. Região do jogo copiada pra área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada pra área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado pra área de transferência. - - Per-game controller configuration initialized with global settings. - Configuração do controle por jogo inicializada com as configurações globais. - - - + Controller settings reset to default. Configurações dos controles resetadas para o padrão. - + No input profiles available. Não há perfis de entrada disponíveis. - + Create New... Criar Novo... - + Enter the name of the input profile you wish to create. Insira o nome do novo perfil de entrada que você deseja criar. - + Are you sure you want to restore the default settings? Any preferences will be lost. Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações resetadas para o padrão. - + No save present in this slot. Nenhum save presente neste slot. - + No save states found. Não foram achados save states. - + Failed to delete save state. Falhou em apagar o save state. - + Failed to copy text to clipboard. Falhou em copiar o texto pra área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabelas de classificação. - + Reset System Resetar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - + Launch a game from images scanned from your game directories. Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos. - + Launch a game by selecting a file/disc image. Inicie um jogo selecionando uma imagem do arquivo/disco. - + Start the console without any disc inserted. Inicia o console sem qualquer disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo de um disco no seu PC's drive de DVD. - + No Binding Sem Associações - + Setting %s binding %s. Configurar %s associação %s. - + Push a controller button or axis now. Pressione um botão ou eixo do controle agora. - + Timing out in %.0f seconds... O tempo se esgota em %.0f segundos... - + Unknown Desconhecido - + OK Ok - + Select Device Selecionar Dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as configurações globais atuais pra este jogo. - + Clears all settings set for this game. Limpa todas as configurações definidas pra este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + Uses a light coloured theme instead of the default dark theme. Usa um tema de cor clara ao invés do tema escuro padrão. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Troca entre a tela cheia e a janela quando a janela é clicada duas vezes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - + Determines how large the on-screen messages and monitor are. Determina quão grandes são as mensagens e o monitor na tela. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Reseta a configuração para os padrões (excluindo as configurações dos controles). - + Changes the BIOS image used to start future sessions. Muda a imagem da BIOS usada pra iniciar as sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5133,1922 +6043,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + On-Screen Display Exibição na Tela - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Patches - + Skips the intro screen, and bypasses region checks. Ignora a tela de introdução e ignora as verificações de região. - + Speed Control Controle de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do Avanço Rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da Câmera Lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Configurações do Sistema - + EE Cycle Rate Taxa dos Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo dos Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar trapaças - + Enables loading cheats from pnach files. Permite o carregamento de trapaças a partir de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Tela - + Aspect Ratio Proporção do Aspecto - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto pra exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição. - + Screenshot Size Tamanho da Screenshot - + Determines the resolution at which screenshots will be saved. Determina a resolução na qual as screenshots serão salvas. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. Seleciona o formato o qual será usado pra salvar as screenshots. - + Screenshot Quality Qualidade da Screenshot - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade na qual as screenshots serão compactadas. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem enquanto respeita a proporção do aspecto. - + %dpx %dpx - + Enable Widescreen Patches Ativar Patches pra Widescreen - + Enables loading widescreen patches from pnach files. Ativa o carregamento dos patches widescreen dos arquivos pnach. - + Enable No-Interlacing Patches Ativar Patches Sem Entrelaçamento - + Enables loading no-interlacing patches from pnach files. Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach. - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagen quando amplia o console na tela. - + Integer Upscaling Ampliação do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Screen Offsets Deslocamentos da Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + Anti-Blur Anti-Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (ampliação). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Pontilhamento - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos. - + Software Rendering Threads Threads de Renderização do Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Auto-Limpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação do anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping da textura do GS. - + The selected input profile will be used for this game. O perfil de entrada selecionado será usado pra este jogo. - + Shared Compartilhado - + Input Profile Perfil de Entrada - + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação da entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativo no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. Mostra as informações do hardware do sistema atual no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames. - + Hardware Fixes Consertos do Hardware - + Manual Hardware Fixes Consertos Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente. - + CPU Sprite Render Size Tamanho da Renderização das Imagens Móveis da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas. - + CPU Sprite Render Level Nível da Renderização das Imagens Móveis da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro pra renderização das imagens móveis da CPU. - + Software CLUT Render Renderizador do CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto pra ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Auto-Limpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer dos Frames da CPU - + Disable Depth Conversion Desativar a Conversão de Profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos Quando Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Faz todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar a Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão da Paleta da GPU - + Upscaling Fixes Consertos da Ampliação - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos a ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Imagem Móvel Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das imagens móveis. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Imagem Móvel - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas com a ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Imagem Móvel - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms. - + Unscaled Palette Texture Draws Desenhos da Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels. - + Texture Replacement Substituição das Texturas - + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. - + Precache Replacements Substituições do Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Dumpagem das Texturas - + Dump Textures Dumpar Texturas - + Dump Mipmaps Dumpar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps quando dumpar as texturas. - + Dump FMV Textures Dumpar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-Processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento do FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável do Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável do Contraste do FidelityFX. - + CAS Sharpness Nitidez do CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - + Enables brightness/contrast/saturation adjustment. Ativa o ajuste do brilho/contraste/saturação. - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento da sincronização pros downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto. - + Override Texture Barriers Substituir as Barreiras das Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira das texutras ao valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algorítmo de compressão pros dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer dos Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar o Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e o salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão do Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retrocede pra CPU pras imagens móveis/linhas expandidas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo a emulação do sistema. - + %d ms %d ms - + Settings and Operations Configurações e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido este cartão será considerado desplugado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para esse compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/Desativar o LED do Jogador nos controles DualSense. - + Trigger Gatilho - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é apertado ao invés de pressionado. - + + Savestate + Save State + + + + Compression Method + Método de Compressão + + + + Sets the compression algorithm for savestate. + Define o algorítmo de compressão pro save state. + + + + Compression Level + Nível de Compressão + + + + Sets the compression level for savestate. + Define o algorítmo de compressão pro save state. + + + Version: %s Versão: %s - + {:%H:%M} {:%H:%M} - + Slot {} - Compartimento {} + Slot {} - + 1.25x Native (~450px) 1.25x Nativa (~450px) - + 1.5x Native (~540px) 1.5x Nativa (~540px) - + 1.75x Native (~630px) 1.75x Nativa (~630px) - + 2x Native (~720px/HD) - 2x nativa (~720px/HD) + 2x Nativa (~720px/HD) - + 2.5x Native (~900px/HD+) - 2.5x nativa (~900px/HD+) + 2.5x Nativa (~900px/HD+) - + 3x Native (~1080px/FHD) - 3x nativa (~1080px/FHD) + 3x Nativa (~1080px/FHD) - + 3.5x Native (~1260px) - 3.5x nativa (~1260px) + 3.5x Nativa (~1260px) - + 4x Native (~1440px/QHD) - 4x nativa (~1440px/QHD) + 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) - 5x nativa (~1800px/QHD+) + 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - 6x nativa (~2160px/4K UHD) + 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) - 7x nativa (~2520px) + 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) - 8x nativa (~2880px/5K UHD) + 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) - 9x nativa (~3240px) + 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) - 10x nativa (~3600px/6K UHD) + 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) - 11x nativa (~3960px) + 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressivo - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Baixo (Rápido) + + + + Medium (Recommended) + Médio (Recomendado) + + + + Very High (Slow, Not Recommended) + Muito Alto (Lento, Não Recomendado) + + + Change Selection Mudar Seleção - + Select Select - + Parent Directory Diretório Pai - + Enter Value Insira o Valor - + About Sobre - + Toggle Fullscreen Alternar pra Tela Cheia - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar de Página - + Return To Game Retornar pro Jogo - + Select State Selecionar State - + Select Game Selecionar Jogo - + Change View Mudar Visualização - + Launch Options Executar Opções - + Create Save State Backups Criar Backups dos Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação da Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar Jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo de um arquivo, disco ou inicia o console sem qualquer disco inserido. - + Changes settings for the application. Muda as configurações do aplicativo. - + Return to desktop mode, or exit the application. Retorne pro modo da área de trabalho ou saia do aplicativo. - + Back Voltar - + Return to the previous menu. Retornar para o menu anterior. - + Exit PCSX2 Sair do PCSX2 - + Completely exits the application, returning you to your desktop. Sai completamente do aplicativo retornando você a sua área de trabalho. - + Desktop Mode Modo da Área de Trabalho - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Reseta todas as configurações para os padrões (incluindo as associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada do SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte de controle do LED sobre o Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SLD usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa três compartimentos adicionais para controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida pra ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Locais dos Dados dos Saves - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas. - + Logging Registro - + System Console Console do Sistema - + Writes log messages to the system console (console window/standard output). Grava as mensagens do registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro no emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens do registro dos devs no emulog.txt. - + Log Timestamps Registrar Estampas do Tempo - + Writes timestamps alongside log messages. Grava as estampas do tempo junto das mensagens do registro. - + EE Console Console da EE - + Writes debug messages from the game's EE code to the console. Grava as mensagens de debug do código da EE do jogo no console. - + IOP Console Console do IOP - + Writes debug messages from the game's IOP code to the console. Grava as mensagens de debug do código do IOP do jogo no console. - + CDVD Verbose Reads Leituras Detalhadas do CDVD - + Logs disc reads from games. Registra as leituras do disco dos jogos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas. - + Division Rounding Mode Modo de Arredondamento da Divisão - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina como os resultados da divisão de ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas. - + Clamping Mode Modo de Fixação - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas. - + Enable EE Recompiler Ativar Recompilador da EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo. - + Enable EE Cache Ativar Cache da EE - + Enables simulation of the EE's cache. Slow. Ativa a simulação do cache da EE. Lento. - + Enable INTC Spin Detection Ativar Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Wait Loop Detection Ativar Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Vector Units Unidades Vetoriais - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + VU0 Clamping Mode Modo de Fixação da VU0 - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + VU1 Clamping Mode Modo de Fixação da VU1 - + Enable VU0 Recompiler (Micro Mode) Ativar o Recompilador da VU0 (Modo Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado. - + Enable VU1 Recompiler Ativar o Recompilador da VU1 - + Enable VU Flag Optimization Ativar Otimização da Bandeira da VU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + I/O Processor E/S do Processador - + Enable IOP Recompiler Ativar Recompilador do IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo. - + Graphics Gráficos - + Use Debug Device Usar Dispositivo de Debug - + Settings Configurações - + No cheats are available for this game. Não há trapaças disponíveis para este jogo. - + Cheat Codes Códigos de Trapaça - + No patches are available for this game. Não há patches disponíveis pra este jogo. - + Game Patches Patches dos Jogos - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvamentos corrompidos. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos. - + Game Fixes Consertos dos Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo. - + FPU Multiply Hack Hack da Multiplicação da FPU - + For Tales of Destiny. Pro Tales of Destiny. - + Preload TLB Hack Pré-Carregar Hack do TLB - + Needed for some games with complex FMV rendering. Necessário pra alguns jogos com renderização complexa dos FMVs. - + Skip MPEG Hack Hack pra Ignorar o MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos. - + OPH Flag Hack Hack da Bandeira do OPH - + EE Timing Hack Hack da Cronometragem da EE - + Instant DMA Hack Hack do DMA Instantâneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter. - + VU Add Hack Hack de Acréscimo da VU - + Full VU0 Synchronization Sincronização Completa da VU0 - + Forces tight VU0 sync on every COP2 instruction. Força a sincronização rígida da VU0 em cada instrução do COP2. - + VU Overflow Hack Hack da Sobrecarga da VU - + To check for possible float overflows (Superman Returns). Pra verificar possíveis sobrecargas na flutuação (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa cronometragem precisa pros XGKicks da VU (mais lento). - + Load State Carregar State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Disable the support of depth buffers in the texture cache. Desativar o suporte dos buffers de profundidade no cache das texturas. - + Disable Render Fixes Desativar os Consertos dos Renderizadores - + Preload Frame Data Pré-Carregar os Dados do Frame - + Texture Inside RT Textura Dentro do RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - + Half Pixel Offset Deslocamento de Meio Pixel - + Texture Offset X Deslocamentos da Textura X - + Texture Offset Y Deslocamentos da Textura Y - + Dumps replaceable textures to disk. Will reduce performance. Dumpa as texturas substituíveis no disco. Reduzirá a performance. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumenta o atraso da entrada/torna o ritmo dos frames pior. - + Enables API-level validation of graphics commands. Ativa a validação do nível da API dos comandos gráficos. - + Use Software Renderer For FMVs Usar o Renderizador de Software pros FMVs - + To avoid TLB miss on Goemon. Pra evitar o erro do TLB no Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emular o FIFO do GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correto porém mais lento. Conhecido por afetar os seguintes jogos: Fifa Street 2. - + DMA Busy Hack Hack do DMA Ocupado - + Delay VIF1 Stalls Atrasar Acumulações da VIF1 - + Emulate VIF FIFO Emular o FIFO da VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack do Bit da VU I - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronização da VU - + Run behind. To avoid sync problems when reading or writing VU registers. Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU. - + VU XGKick Sync Sincronização do XGKick da VU - + Force Blit Internal FPS Detection Forçar a Detecção dos FPS Internos dos Blits - + Save State Salvar State - + Load Resume State Carregar State do Resumo - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7057,2066 +8022,2071 @@ Do you want to load this save and continue? Você quer carregar este save e continuar? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Diretórios de Busca - + Adds a new directory to the game search list. Adiciona um novo diretório a lista de busca dos jogos. - + Scanning Subdirectories Escaneando Sub-Diretórios - + Not Scanning Subdirectories Não Escanear os Sub-Diretórios - + List Settings Listar Configurações - + Sets which view the game list will open to. Define com qual visualização a lista de jogos abrirá. - + Determines which field the game list will be sorted by. Determina com qual campo a lista de jogos será organizada. - + Reverses the game list sort order from the default (usually ascending to descending). Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente). - + Cover Settings Configurações das Capas - + Downloads covers from a user-specified URL template. Baixa as capas de um modelo da URL especificado pelo usuário. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos. - + Forces a full rescan of all games previously identified. Força um re-escaneamento completo de todos os jogos identificados anteriormente. - + Download Covers Baixar Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. O modo "Desafio" para conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções de salvar estado, trapaças e lentidão. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pausa o emulador quando um controle com ligações é desconectado. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup - + Enable CDVD Precaching Ativar o pré-cache do CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega a imagem doe disco na RAM antes de iniciar a máquina virtual. - + Vertical Sync (VSync) Sincronização Vertical (VSync) - + Sync to Host Refresh Rate Sincronizar com a Taxa de Atualização do Hospedeiro - + Use Host VSync Timing Usar a Cronometragem do VSync do Hospedeiro - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desativa a cronometragem interna dos frames do PCSX2 e usa o vsync do hospedeiro ao invés disto. - + Disable Mailbox Presentation Desativar a Apresentação no Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. - + Audio Control Controle do Áudio - + Controls the volume of the audio played on the host. Controla o volume do áudio reproduzido no hospedeiro. - + Fast Forward Volume Avanço Rápido do Volume - + Controls the volume of the audio played on the host when fast forwarding. Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido. - + Mute All Sound Silenciar Todo o Som - + Prevents the emulator from producing any audible sound. Impede o emulador de produzir qualquer som audível. - + Backend Settings Configurações do módulo - + Audio Backend Módulo de áudio - + The audio backend determines how frames produced by the emulator are submitted to the host. O módulo de áudio determina como os quadros produzidos pelo emulador são submetidos ao anfitrião. - + Expansion Expansão - + Determines how audio is expanded from stereo to surround for supported games. Determina como o áudio é expandido de estéreo pra surround nos jogos suportados. - + Synchronization Sincronização - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina a quantidade de áudio no buffer antes de ser puxado pela API do hospedeiro. - + Output Latency Latência da Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina quanta latência há entre o áudio sendo captado pela API do hospedeiro e reproduzido através dos alto-falantes. - + Minimal Output Latency Latência Mínima da Saída - + When enabled, the minimum supported output latency will be used for the host API. Quando ativado a latência mínima de saída suportada será usada para a API do hospedeiro. - + Thread Pinning Fixação de Threads - + Force Even Sprite Position Forçar posição uniforme do sprite - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação. - + When enabled, each session will behave as if no achievements have been unlocked. Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada. - + Account Conta - + Logs out of RetroAchievements. Sair do RetroAchievements. - + Logs in to RetroAchievements. Logar no RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} Um erro ocorreu enquanto apagava as configurações vazias do jogo: {} - + An error occurred while saving game settings: {} Um erro ocorreu enquanto salvava as configurações do jogo: {} - + {} is not a valid disc image. O {} não é uma imagem de disco válida. - + Automatic mapping completed for {}. Mapeamento automático completado pro {}. - + Automatic mapping failed for {}. O mapeamento automático falhou pro {}. - + Game settings initialized with global settings for '{}'. Configurações do jogo inicializadas com as configurações globais pro '{}'. - + Game settings have been cleared for '{}'. As configurações do jogo foram limpas pro '{}'. - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falhou em carregar o '%1'. - + Input profile '{}' loaded. Perfil de Entrada '{}' carregado. - + Input profile '{}' saved. Perfil de Entrada '{}' salvo. - + Failed to save input profile '{}'. Falhou em salvar o perfil de entrada '{}'. - + Port {} Controller Type Tipo de Controle da Porta {} - + Select Macro {} Binds Selecionar Associações com o Macro {} - + Port {} Device Dispositivo da Porta {} - + Port {} Subtype Sub-Tipo da Porta {} - + {} unlabelled patch codes will automatically activate. {} Os códigos dos patches sem rótulo ativarão automaticamente. - + {} unlabelled patch codes found but not enabled. {} códigos dos patches sem rótulo foram achados mas não ativados. - + This Session: {} Esta Sessão: {} - + All Time: {} De Todos os Tempos: {} - + Save Slot {0} Slot do Save {0} - + Saved {} Salvo {} - + {} does not exist. {} não existe. - + {} deleted. {} apagados. - + Failed to delete {}. Falhou em apagar o {}. - + File: {} Arquivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo Jogado: {} - + Last Played: {} Jogado pela Última Vez: {} - + Size: {:.2f} MB Tamanho: {:.2f} MBs - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Rodapé: - + Summary Sumário - + Interface Settings Configurações da Interface - + BIOS Settings Configurações da BIOS - + Emulation Settings Configurações da Emulação - + Graphics Settings Configurações dos Gráficos - + Audio Settings Configurações do Áudio - + Memory Card Settings Configurações dos Cartões de Memória - + Controller Settings Configurações dos Controles - + Hotkey Settings Configurações das Teclas de Atalho - + Achievements Settings Configurações das Conquistas - + Folder Settings Configurações do Perfil - + Advanced Settings Configurações Avançadas - + Patches Patches - + Cheats Trapaças - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Underclock Leve - + Moderate Underclock Underclock Moderado - + Maximum Underclock Underclock Máximo - + Disabled Desativado - + 0 Frames (Hard Sync) 0 Frames (Sincronização Rígida) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + Extra + Preserve Sign Extra + Preservar Sinal - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Nitidez) - + Weave (Top Field First, Sawtooth) Entrelaçamento (Campo Superior Primeiro, Dente de Serra) - + Weave (Bottom Field First, Sawtooth) Entrelaçamento (Campo Inferior Primeiro, Dente de Serra) - + Bob (Top Field First) Bob (Campo Superior Primeiro) - + Bob (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Blend (Top Field First, Half FPS) Mistura (Campo Superior Primeiro, Metade dos FPS) - + Blend (Bottom Field First, Half FPS) Mistura (Campo Inferior Primeiro, Metade dos FPS) - + Adaptive (Top Field First) Entrelaçamento (Campo Superior Primeiro) - + Adaptive (Bottom Field First) Adaptativo (Campo Inferior Primeiro) - + Native (PS2) Nativa (PS2) - + Nearest Mais Próximo - + Bilinear (Forced) Bilinear (Forçada) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forçada excluindo a imagem móvel) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forçado) - + Scaled Ampliado - + Unscaled (Default) Não Ampliado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Completo (Cache do Hash) - + Force Disabled Forçar Desativado - + Force Enabled Forçar Ativado - + Accurate (Recommended) Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) Desativar as Leituras de Retorno (Sincronizar o Thread do GS) - + Unsynchronized (Non-Deterministic) Não Sincronizado (Não Determinístico) - + Disabled (Ignore Transfers) Desativado (Ignorar Transferências) - + Screen Resolution Resolução da Tela - + Internal Resolution (Aspect Uncorrected) Resolução Interna (Aspecto Não Corrigido) - + + Load/Save State + Carregar/Salvar o State + + + WARNING: Memory Card Busy AVISO: Cartão de Memória Ocupado - + Cannot show details for games which were not scanned in the game list. Não pode mostrar detalhes de jogos os quais não foram escaneados na lista de jogos. - + Pause On Controller Disconnection Pausar na Desconexão do Controle - + SDL DualSense Player LED LED do Jogador do DualSense SDL - + Press To Toggle Pressione pra Alternar - + Deadzone Zona Morta - + Full Boot Inicialização Completa - + Achievement Notifications Notificações das Conquistas - + Leaderboard Notifications Notificações da Tabela de Classificação - + Enable In-Game Overlays Ativar as Sobreposições Dentro do Jogo - + Encore Mode Modo Encore - + Spectator Mode Modo Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. - + Removes the current card from the slot. Remove o cartão atual do slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina a frequência na qual a macro alternará os botões pra ligar e desligar (também conhecida como auto-disparo). - + {} Frames {} Frames - + No Deinterlacing Sem Desentrelaçamento - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 de Largura Máxima) - + 2 (128 Max Width) 2 (128 de Largura Máxima) - + 3 (192 Max Width) 3 (192 de Largura Máxima) - + 4 (256 Max Width) 4 (256 de Largura Máxima) - + 5 (320 Max Width) 5 (320 de Largura Máxima) - + 6 (384 Max Width) 6 (384 de Largura Máxima) - + 7 (448 Max Width) 7 (448 de Largura Máxima) - + 8 (512 Max Width) 8 (512 de Largura Máxima) - + 9 (576 Max Width) 9 (576 de Largura Máxima) - + 10 (640 Max Width) 10 (640 de Largura Máxima) - + Sprites Only Só Imagens Móveis - + Sprites/Triangles Imagens Móveis/Triângulos - + Blended Sprites/Triangles Imagens Móveis/Triângulos Misturados - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - + Inside Target Dentro do Alvo - + Merge Targets Unir Alvos - + Normal (Vertex) Normal (Vértice) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textura - Agressivo) - + Align To Native Alinhar a Nativa - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Forçar o Mais Próximo - + Disabled (Default) Desativado (Padrão) - + Enabled (Sprites Only) Ativado (Só Imagens Móveis) - + Enabled (All Primitives) Ativado (Todos os Primitivos) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Só Tornar Mais Nítido (Resolução Interna) - + Sharpen and Resize (Display Resolution) Tornar Mais Nítido e Redimensionar (Exibir Resolução) - + Scanline Filter Filtro Scanline - + Diagonal Filter Filtro Diagonal - + Triangular Filter Filtro Triangular - + Wave Filter Filtro de Ondas - + Lottes CRT CRT Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Descomprimido - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MBs) - + PS2 (16MB) PS2 (16 MBs) - + PS2 (32MB) PS2 (32 MBs) - + PS2 (64MB) PS2 (64 MBs) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Cortar/Zero (Padrão) - + Game Grid Grade dos Jogos - + Game List Lista de Jogos - + Game List Settings Configurações da Lista dos Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Título do Arquivo - + CRC CRC - + Time Played Tempo Jogado - + Last Played Jogado pela Última Vez - + Size Tamanho - + Select Disc Image Selecionar Imagem do Disco - + Select Disc Drive Selecione o Drive do Disco - + Start File Iniciar Arquivo - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Definir Associação com o Controle - + Region Região - + Compatibility Rating Taxa de Compatibilidade - + Path Caminho - + Disc Path Caminho do Disco - + Select Disc Path Selecionar o Caminho do Disco - + Copy Settings Copiar Configurações - + Clear Settings Limpar Configurações - + Inhibit Screensaver Inibir a Proteção de Tela - + Enable Discord Presence Ativar Presença no Discord - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pausar na Perda de Foco - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confirmar Desligamento - + Save State On Shutdown Salvar o State ao Desligar - + Use Light Theme Usar Tema Claro - + Start Fullscreen Iniciar em Tela Cheia - + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia - + OSD Scale Escala do OSD - + Show Messages Mostrar Mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar o Uso da CPU - + Show GPU Usage Mostrar o Uso da GPU - + Show Resolution Mostrar Resolução - + Show GS Statistics Mostrar Estatísticas do GS - + Show Status Indicators Mostrar Indicadores de Status - + Show Settings Mostrar Configurações - + Show Inputs Mostrar Entradas - + Warn About Unsafe Settings Avisar Sobre Configurações Inseguras - + Reset Settings Resetar Configurações - + Change Search Directory Mudar Diretório de Busca - + Fast Boot Inicialização Rápida - + Output Volume Volume de Saída - + Memory Card Directory Diretório do Cartão de Memória - + Folder Memory Card Filter Filtro da Pasta do Cartão de Memória - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Salvar Perfil - + Enable SDL Input Source Ativar Fonte de Entrada do SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo Melhorado do DualShock 4/DualSense - + SDL Raw Input Ativar a Entrada Pura do SDL - + Enable XInput Input Source Ativar Fonte de Entrada do XInput - + Enable Console Port 1 Multitap Ativar Porta 1 do Console Multitap - + Enable Console Port 2 Multitap Ativar Porta 2 do Console Multitap - + Controller Port {}{} Porta do Controle {}{} - + Controller Port {} Porta do Controle {} - + Controller Type Tipo de Controle - + Automatic Mapping Mapeamento Automático - + Controller Port {}{} Macros Macros da Porta do Controle {}{} - + Controller Port {} Macros Macros da Porta do Controle {} - + Macro Button {} Botão do Macro {} - + Buttons Botões - + Frequency Frequência - + Pressure Pressão - + Controller Port {}{} Settings Configurações da Porta do Controle {}{} - + Controller Port {} Settings Configurações da Porta do Controle {} - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Sub-Tipo de Dispositivo - + {} Bindings Associações {} - + Clear Bindings Limpar Associações - + {} Settings Configurações {} - + Cache Directory Diretório do Cache - + Covers Directory Diretório das Capas - + Snapshots Directory Diretório dos Snapshots - + Save States Directory Diretório dos Save States - + Game Settings Directory Diretório das Configurações do Jogo - + Input Profile Directory Diretório do Perfil de Entrada - + Cheats Directory Diretório das trapaças - + Patches Directory Diretório dos Patches - + Texture Replacements Directory Diretórios das Substituições das Texturas - + Video Dumping Directory Diretório do Dump do Vídeo - + Resume Game Resumir Jogo - + Toggle Frame Limit Alternar o Limite dos Frames - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Salvar Screenshot - + Switch To Software Renderer Trocar pro Renderizador de Software - + Switch To Hardware Renderer Trocar pro Renderizador de Hardware - + Change Disc Mudar Disco - + Close Game Fechar Jogo - + Exit Without Saving Sair Sem Salvar - + Back To Pause Menu Voltar pro Menu da Pausa - + Exit And Save State Sair e Salvar o State - + Leaderboards Tabelas de Classificação - + Delete Save Apagar o Save - + Close Menu Fechar Menu - + Delete State Apagar State - + Default Boot Inicialização Padrão - + Reset Play Time Resetar o Tempo de Jogo - + Add Search Directory Adicionar Diretório de Busca - + Open in File Browser Abrir no Explorador de Arquivos - + Disable Subdirectory Scanning Desativar o Escaneamento dos Sub-Diretórios - + Enable Subdirectory Scanning Ativar o Escaneamento dos Sub-Diretórios - + Remove From List Remover da Lista - + Default View Visualização Padrão - + Sort By Ordenar por - + Sort Reversed Organização Reversa - + Scan For New Games Escanear por Novos Jogos - + Rescan All Games Re-Escanear Todos os Jogos - + Website Site da Web - + Support Forums Fóruns de Suporte - + GitHub Repository Repositório do GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. O RAIntegration está sendo usado ao invés da implementação embutida das conquistas. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Hardcore - + Sound Effects Efeitos de Som - + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Username: {} Nome de Usuário {} - + Login token generated on {} Token do login gerado em {} - + Logout Sair - + Not Logged In Não Está Logado - + Login Login - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -9124,27 +10094,27 @@ Você quer carregar este save e continuar? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. O multiplicador configurado da ampliação {}x está acima do multiplicador suportado pela sua GPU de {}x. - + Failed to reopen, restoring old configuration. Falhou em re-abrir, restaurando a configuração antiga. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Falhou em criar dispositivo de renderização. Isto pode ser devido a sua GPU não suportar o renderizador escolhido ({}) ou porque seus drivers gráficos precisam ser atualizados. - + Failed to change window after update. The log may contain more information. - Falhou em renomear o Cartão de Memória. O registro pode conter mais informações. + Falha em mudar a janela após a atualização. O registro pode conter mais informações. - + Upscale multiplier set to {}x. Multiplicador da ampliação definido em {}x. @@ -9224,12 +10194,12 @@ Você quer carregar este save e continuar? Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento. @@ -9264,7 +10234,7 @@ Pra usar o renderizador do Vulkan você deve remover este pacote de aplicativo.< Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Falhou em criar o dispositivo D3D: 0x{:08X}. Uma GPU a qual suporte o Nível de Recurso do Direct3D 10.0 é requerida. + Falhou em criar o dispositivo D3D: 0x{:08X}. Uma GPU a qual suporte o Nível de Recursos do Direct3D 10.0 é requerida. @@ -9291,19 +10261,19 @@ Não requisite suporte, por favor atualize seu hardware/drivers primeiro. - Você pode estar com falta de um ou mais arquivos, ou estar usando a versão incorreta. Esta compilação do PCSX2 requer: + Você pode estar com falta de um ou mais arquivos ou está usando a versão incorreta. Este build do PCSX2 requer: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Consulte nossa documentação oficial para obter mais informações. +Por favor veja nossa documentação oficial pra mais informações. capturing audio and video - Capturando áudio e vídeo + Capturar áudio e vídeo @@ -9337,7 +10307,7 @@ Consulte nossa documentação oficial para obter mais informações. OpenGL renderer is not supported. Only OpenGL {}.{} was found - O renderizador OpenGL não é suportado. Só o OpenGL {}.{} + O renderizador OpenGL não é suportado. Só o OpenGL {}. {} foi achado @@ -9346,7 +10316,7 @@ Consulte nossa documentação oficial para obter mais informações. Your GPU does not support the required Vulkan features. - Sua GPU não suporta os recursos requeridos pro Vulkan. + Sua GPU não suporta os recursos requeridos do Vulkan. @@ -9357,62 +10327,67 @@ Consulte nossa documentação oficial para obter mais informações.Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvar jogos corrompidos. Use trapaças por sua própria conta e risco, a equipe do PCSX2 não fornecerá suporte para usuários que ativaram trapaças. - + Enable Cheats Ativar trapaças - + Name Nome - + Author Autor - + Description Descrição - + + Search... + Procurar... + + + Enable All Ativar Tudo - + Disable All Desativar Tudo - + All CRCs Todos os CRCs - + Reload Cheats Recarregar trapaças - + Show Cheats For All CRCs Mostrar Trapaças para Todos os CRCs - + Checked Selecionado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados. - + %1 unlabelled patch codes will automatically activate. %1 códigos de patch sem rótulo serão ativados automaticamente. @@ -10536,7 +11511,7 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos GlobalVariableTreeWidget - + unknown function função desconhecida @@ -11427,7 +12402,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + Nativa (10:7) @@ -11584,37 +12559,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Escala do OSD: - + Show Indicators Mostrar Indicadores - + Show Resolution Mostrar Resolução - + Show Inputs Mostrar Entradas - + Show GPU Usage Mostrar o Uso da GPU - + Show Settings Mostrar Configurações - + Show FPS Mostrar FPS @@ -11643,7 +12618,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Desativar a Expansão do Shader do Vértice - + Show Statistics Mostrar Estatísticas @@ -11660,13 +12635,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturação: - + Show CPU Usage Mostrar o Uso da CPU - + Warn About Unsafe Settings Avisar Sobre Configurações Inseguras @@ -11709,19 +12684,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Direita (Padrão) - + Show Frame Times Mostrar o Tempo dos Frames - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Hardware Info Mostrar as Informações do Hardware @@ -11733,16 +12708,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mostrar o Status da Gravação da Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show VPS - Mostrar FPS + Mostrar VPS @@ -11913,7 +12888,7 @@ Swap chain: see Microsoft's Terminology Portal. Usar Dispositivo de Debug - + Show Speed Percentages Mostrar Porcentagens da Velocidade @@ -11987,9 +12962,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Usar Configuração Global [%1] @@ -12164,7 +13139,7 @@ Swap chain: see Microsoft's Terminology Portal. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Ativa o mipmapping o qual alguns jogos requerem pra renderizar corretamente. O mipmapping usa variantes de resolução progressivamente menores das texturas em distâncias progressivamente maiores pra reduzir a carga do processamento e evitar artefatos visuais. + Ativa o mipmapping o qual alguns jogos requerem pra renderizar corretamente. O mipmapping usa variantes de resolução progressivamente menores das texturas em distâncias progressivamente maiores pra reduzir a carga de processamento e evitar artefatos visuais. @@ -12300,7 +13275,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows the vsync rate of the emulator in the top-right corner of the display. - Mostra a taxa interna dos frames do jogo no canto superior direito da tela. + Mostra a taxa do vsync do emulador no canto superior direito da tela. @@ -12423,153 +13398,153 @@ Swap chain: see Microsoft's Terminology Portal. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.<br>Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada. - + 1.25x Native (~450px) 1.25x Nativa (~450px) - + 1.5x Native (~540px) 1.5x Nativa (~540px) - + 1.75x Native (~630px) 1.75x Nativa (~630px) - + 2x Native (~720px/HD) 2x Nativa (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Nativa (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativa (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativa (~1260px) - + 4x Native (~1440px/QHD) 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativa (~4680px) - + 14x Native (~5040px) 14x Nativa (~5040px) - + 15x Native (~5400px) 15x Nativa (~5400px) - + 16x Native (~5760px) 16x Nativa (~5760px) - + 17x Native (~6120px) 17x Nativa (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativa (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativa (~6840px) - + 20x Native (~7200px) 20x Nativa (~7200px) - + 21x Native (~7560px) 21x Nativa (~7560px) - + 22x Native (~7920px) 22x Nativa (~7920px) - + 23x Native (~8280px) 23x Nativa (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativa (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativa (~9000px) - - + + %1x Native %1x Nativa @@ -12681,8 +13656,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Tela Cheia sem Bordas @@ -12743,7 +13718,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Nativa (PS2) (Padrão) @@ -13124,8 +14099,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão @@ -13135,17 +14110,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. - - - - (Default) - (Padrão) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão @@ -13154,190 +14123,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Salvar Screenshot - + Toggle Video Capture Alternar Captura de Vídeo - + Save Single Frame GS Dump Salvar Dump do Frame Único do GS - + Save Multi Frame GS Dump Salvar despejo de quadro múltiplo do GS - + Toggle Software Rendering Alternar pra Renderização via Software - + Increase Upscale Multiplier Aumentar Multiplicador da Ampliação - + Decrease Upscale Multiplier Diminuir Multiplicador da Ampliação - + Toggle On-Screen Display Alternar a Exibição na Tela - + Cycle Aspect Ratio Proporção do Aspecto dos Ciclos - + Aspect ratio set to '{}'. Proporção do aspecto definida em '{}'. - + Toggle Hardware Mipmapping Alternar o Mipmapping do Hardware - + Hardware mipmapping is now enabled. O mipmapping do hardware agora está ativado. - + Hardware mipmapping is now disabled. O mipmapping do hardware agora está desativado. - + Cycle Deinterlace Mode Modo de Desentrelaçamento dos Ciclos - + Automatic Automático - + Off Desligado - + Weave (Top Field First) Entrelaçamento (Campo Superior Primeiro) - + Weave (Bottom Field First) Entrelaçamento (Campo Inferior Primeiro) - + Bob (Top Field First) Bob (Campo Superior Primeiro) - + Bob (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Blend (Top Field First) Bob (Campo Superior Primeiro) - + Blend (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Adaptive (Top Field First) Adaptativo (Campo Superior Primeiro) - + Adaptive (Bottom Field First) Adaptativo (Campo Inferior Primeiro) - + Deinterlace mode set to '{}'. Modo de desentrelaçamento defindo como '{}'. - + Toggle Texture Dumping Alternar Dumpagem das Texturas - + Texture dumping is now enabled. O processo de extração das texturas foi ativado. - + Texture dumping is now disabled. O processo de extração das texturas foi desativado. - + Toggle Texture Replacements Alternar Substituições da Textura - + Texture replacements are now enabled. As substituições da textura agora estão ativadas. - + Texture replacements are now disabled. As substituições da textura agora estão desativadas. - + Reload Texture Replacements Recarregar as Substituições da Textura - + Texture replacements are not enabled. As substituições da textura agora estão ativadas. - + Reloading texture replacements... Recarregar as substituições da textura... @@ -13511,7 +14480,7 @@ Swap chain: see Microsoft's Terminology Portal. Select Next Slot and Save State - Selecionar o Slot do Próximo Save + Selecionar o Próximo Slot e Salvar o State @@ -13614,7 +14583,7 @@ Swap chain: see Microsoft's Terminology Portal. Carregar o State do Slot 10 - + Save slot {0} selected ({1}). Slot do save {0} selecionado ({1}). @@ -13647,48 +14616,53 @@ Swap chain: see Microsoft's Terminology Portal. Contagem do Desfazer: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Salvo as {0:%H:%M} em {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. O seletor do save state não está disponível sem um serial de jogo válido. - + Load Carregar - + Save Salvar - + Select Previous Selecionar o Anterior - + Select Next Selecionar o Próximo - - + + Close Menu + Fechar Menu + + + + Save Slot {0} Slot do Save {0} - + No save present in this slot. Nenhum save presente neste slot. - + no save yet nenhum salvamento ainda @@ -14031,132 +15005,120 @@ Clique com o botão direito pra remover a associação Comportamento - - + + Pause On Focus Loss Pausar na Perda de Foco - - + + Inhibit Screensaver Inibir a Proteção de Tela - - - - Save State On Shutdown - Salvar o State ao Desligar - - + Pause On Start Pausar ao Iniciar - - + + Confirm Shutdown Confirmar Desligamento - - - Create Save State Backups - Criar Backups dos Save States - - - - + + Enable Discord Presence Ativar Presença no Discord - - + + Pause On Controller Disconnection Pausar na Desconexão do Controle - + Game Display Exibição do Jogo - - + + Start Fullscreen Iniciar em Tela Cheia - - + + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - - + + Render To Separate Window Renderizar em Janela Separada - - + + Hide Main Window When Running Esconder a Janela Principal quando Executar - - + + Disable Window Resizing Desativar o Redimensionamento da Janela - - + + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia - + Preferences Preferências - + Language: Idioma: - + Theme: Tema: - + Automatic Updater Atualizador Automático - + Update Channel: Canal de Atualização: - + Current Version: Versão Atual: - - + + Enable Automatic Update Check Ativar Verificação Automática de Atualização - + Check for Updates... Procurar Atualizações... @@ -14247,7 +15209,7 @@ Clique com o botão direito pra remover a associação Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Esmeralda (preto/verde) [escuro] + Esmeralda (Preto/Verde) [Escuro] @@ -14256,66 +15218,59 @@ Clique com o botão direito pra remover a associação Custom.qss [Solte na pasta do PCSX2] - - - - - + + + + Checked Selecionado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Procura atualizações automaticamente para o programa na inicialização. As atualizações podem ser adiadas até mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento da máquina virtual quando a tecla de atalho é pressionada. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - - - + Pauses the emulator when a controller with bindings is disconnected. Pausa o emulador quando um controle com ligações é desconectado. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar e sair do modo de tela cheia clicando duas vezes na janela do jogo. - + Prevents the main window from being resized. Impede a janela principal de ser redimensionada. + - + - + + - - - - - + + Unchecked Desmarcado @@ -14325,43 +15280,37 @@ Clique com o botão direito pra remover a associação Fusão [Claro/Escuro] - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup. - - - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza o jogo em uma janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre o topo da lista de jogos. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Esconde a janela principal (com a lista de jogos) quando um jogo está em execução, requer que a opção Renderizar em Janela Separada esteja ativada. - + Shows the game you are currently playing as part of your profile in Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. @@ -14515,7 +15464,7 @@ Clique com o botão direito pra remover a associação - + Load State Carregar State @@ -15134,10 +16083,10 @@ Você tem certeza que você quer continuar? - - - - + + + + Error Erro @@ -15169,7 +16118,7 @@ Você tem certeza que você quer continuar? Check Wiki Page - Verificar a página Wiki + Verificar a Página do Wiki @@ -15242,57 +16191,67 @@ Você tem certeza que você quer continuar? Falhou em criar o '%1'. - + + Theme Change + Mudar o Tema + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Mudar o tema fechará a janela do debugger. Quaisquer dados não salvos serão perdidos. Você quer continuar? + + + Input Recording Failed Falhou em Gravar a Entrada - + Failed to create file: {} Falhou em criar o arquivo: {} - + Input Recording Files (*.p2m2) Arquivos da Gravação da Entrada (*.p2m2) - + Input Playback Failed Falhou na Reprodução do Playback - + Failed to open file: {} Falhou em abrir o arquivo: {} - + Paused Pausado - + Load State Failed Falhou em Carregar o State - + Cannot load a save state without a running VM. Não pode carregar um save state sem uma máquina virtual em execução. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem resetar a máquina virtual. Você quer resetar a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o despejo do GS sem desligar primeiro. - + Failed to get window info from widget Falhou em obter informações da janela do widget @@ -15318,76 +16277,76 @@ Você tem certeza que você quer continuar? As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Select disc drive: Selecione o drive do disco: - + This save state does not exist. Este save state não existe. - + Select Cover Image Selecionar a Imagem da Capa - + Cover Already Exists A Capa já Existe - + A cover image for this game already exists, do you wish to replace it? Uma imagem da capa pra este jogo já existe, você deseja substituí-la? - - - - + + + + Copy Error Erro da Cópia - + Failed to remove existing cover '%1' Falhou em remover a capa existente '%1' - + Failed to copy '%1' to '%2' Falhou em copiar '%1' para '%2' - + Failed to remove '%1' Falhou em remover o '%1'. - - + + Confirm Reset Confirmar Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Você deve selecionar um arquivo diferente para a imagem atual da capa. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15396,12 +16355,12 @@ This action cannot be undone. Esta ação não pode ser desfeita. - + Load Resume State Carregar State do Resumo - + A resume save state was found for this game, saved at: %1. @@ -15414,43 +16373,43 @@ Do you want to load this state, or start from a fresh boot? Você deseja carregar este estado ou iniciar a partir de uma uma nova inicialização? - + Fresh Boot Nova Inicialização - + Delete And Boot Apagar e Inicializar - + Failed to delete save state file '%1'. Falhou em apagar o arquivo do save state '%1'. - + Load State File... Carregar Arquivo do State... - + Load From File... Carregar do Arquivo... - - + + Select Save State File Selecionar Arquivo do Save State - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Apagar Save States... @@ -15470,33 +16429,33 @@ Você deseja carregar este estado ou iniciar a partir de uma uma nova inicializa AVISO: Seu cartão de memória ainda está gravando dados. Desligar agora <b>DESTRUIRÁ IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA.</b> É fortemente recomendado resumir seu jogo e deixá-lo terminar de gravar no seu cartão de memória.<br><br>Você deseja desligar de qualquer modo e <b>DESTRUIR IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Desfazer o Carregamento do State - + Resume (%2) Resumir (%2) - + Load Slot %1 (%2) Carregar Slot %1 (%2) - - + + Delete Save States Apagar Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15505,42 +16464,42 @@ The saves will not be recoverable. Os saves não serão recuperáveis. - + %1 save states deleted. %1 save states apagados. - + Save To File... Salvar como Arquivo... - + Empty Vazio - + Save Slot %1 (%2) Slot do Save %1 (%2) - + Confirm Disc Change Confirmar Mudança de Disco - + Do you want to swap discs or boot the new image (via system reset)? Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)? - + Swap Disc Trocar Disco - + Reset Resetar @@ -15742,7 +16701,7 @@ Feche quaisquer outras instâncias do PCSX2 ou reinicie seu computador. There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + Houve um erro quando acessava o diretório do cartão de memória. Mensagem de erro: %0 @@ -16958,7 +17917,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Pressure Modifier Amount - Quantidade do modificador da pressão + Quantidade do Modificador da Pressão @@ -17251,12 +18210,12 @@ Ejetando o {3} e substituindo-o pelo {2}. Patch - + Failed to open {}. Built-in game patches are not available. Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis. - + %n GameDB patches are active. OSD Message @@ -17265,7 +18224,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n game patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n cheat patches are active. OSD Message @@ -17283,7 +18242,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados. @@ -17291,12 +18250,12 @@ Ejetando o {3} e substituindo-o pelo {2}. Pcsx2Config - + Disabled (Noisy) Desativado (Barulhento) - + TimeStretch (Recommended) Esticador de Tempo (Recomendado) @@ -17557,7 +18516,7 @@ Ejetando o {3} e substituindo-o pelo {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -17962,7 +18921,7 @@ Você quer continuar? <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>O PCSX2 requer uma BIOS do PS2 para ser executado.</p><p>Por motivos legais, você deve obter uma BIOS <strong>de uma unidade de PS2 real que você possua</strong> (pegar emprestado não conta).</p><p>Após o despejo, essa imagem de BIOS deve ser colocada na pasta bios dentro do diretório de dados mostrado abaixo ou você pode indicar o PCSX2 para verificar um diretório alternativo.</p><p>Um guia para despejar sua BIOS pode ser achado em <a href="https://pcsx2.net/docs/setup/bios/">aqui</a>.</p></body></html> + <html><head/><body><p>O PCSX2 requer uma BIOS do PS2 pra executar.</p><p>Por razões legais você deve obter uma BIOS <strong>de uma unidade real do PS2 que você possua</strong> (pegar emprestado não conta).</p><p>Uma vez dumpada, esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.</p><p>Um guia pra dumpar sua BIOS pode ser achado em <a href="https://pcsx2.net/docs/setup/bios/">aqui</a>.</p></body></html> @@ -18002,7 +18961,7 @@ Você quer continuar? <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>O PCSX2 irá procurar automaticamente e identificar jogos nos diretórios selecionados abaixo, e preencher a lista de jogos.<br>Esses jogos devem ser extraídos de discos que você possui. Guias para a extração de discos podem ser encontrados em <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Os formatos suportados para as extrações incluem:</p><p><ul><li>.bin/.iso (imagens de disco ISO)</li><li>.mdf (arquivo descritor de mídia)</li><li>.chd (blocos de dados comprimidos)</li><li>.cso (ISO compactada)</li><li>.gz (ISO compactada com Gzip)</li></ul></p></p></body></html> + <html><head/><body><p>O PCSX2 escaneará e identificará automaticamente os jogos nos diretórios selecionados abaixo e preencherá a lista de jogos.<br>Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em <a href="https://pcsx2.net/docs/setup/dumping">aqui</a>.</p><p>Os formatos suportados dos dumps incluem:</p><p><ul><li>.bin/.iso (Imagens ISO dos Discos)</li><li>.mdf (Arquivo Descritor de Mídia)</li><li>.chd (Pedaços Comprimidos dos Dados)</li><li>.cso (ISO Comprimida)</li><li>.zso (ISO Comprimida)</li><li>.gz (ISO Comprimida do Gzip)</li></ul></p></p></body></html> @@ -18033,7 +18992,7 @@ Você quer continuar? <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bem-vindo ao PCSX2!</span></h1><p>Este assistente irá ajudar a guiá-lo pelos passos de configuração necessários para usar o aplicativo. É recomendado que, se esta for sua primeira vez instalando o PCSX2, você consulte o guia de configuração em <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Por padrão, o PCSX2 irá se conectar ao servidor em <a href="https://pcsx2.net/">pcsx2.net</a> para verificar atualizações e, se disponíveis e confirmadas, baixar pacotes de atualização de <a href="https://github.com/">github.com</a>. Se você não deseja que o PCSX2 faça nenhuma conexão de rede ao iniciar, você deve desmarcar a opção 'Ativar atualizações automáticas'. A configuração da atualização automática pode ser alterada posteriormente a qualquer momento nas Configurações de Interface.</p><p>Por favor, escolha um idioma e um tema para começar.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bem-Vindo ao PCSX2!</span></h1><p>Este assistente ajudará a guiar você através dos passos da configuração requeridos pra usar o aplicativo. É recomendado se esta é sua primeira vez instalando o PCSX2 que você veja o guia da configuração em <a href="https://pcsx2.net/docs/">aqui</a>.</p><p>Por padrão o PCSX2 conectará ao servidor em <a href="https://pcsx2.net/">pcsx2.net</a> pra procurar atualizações e se disponíveis e confirmadas, baixar os pacotes de atualização do <a href="https://github.com/">github.com</a>. Se você não deseja que o PCSX2 faça conexões de rede na inicialização você deve desmarcar a opção das Atualizações Automáticas agora. A configuração das Atualizações Automáticas pode ser mudada mais tarde a qualquer hora nas Configurações da Interface.</p><p>Por favor escolha um idioma e tema pra começar.</p></body></html> @@ -18303,119 +19262,119 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - - + (unknown source file) (arquivo de origem desconhecida) - + (unknown section) (seção desconhecida) - + (unknown module) (módulo desconhecido) - + Copy Name Copiar Nome - + Copy Mangled Name Copiar o Nome Mutilado - + Copy Location Copiar o Local - - + + Rename Symbol Renomear o Símbolo - + Go to in Disassembly Ir pro Disassembly - + Go to in Memory View Ir pra Visualização de Memória - + Show Size Column Mostrar a Coluna do Tamanho - + Group by Module Agrupar por Módulo - + Group by Section Agrupar por Seção - + Group by Source File Agrupar pelo Arquivo de Origem - + Sort by if type is known Organizar se o tipo é conhecido - + Reset children Resetar filhos - + Change type temporarily Mudar o tipo temporariamente - + Confirm Deletion Confirmar a Exclusão - + Delete '%1'? Apagar '%1'? - + Name: Nome: - + Change Type To Mudar o Tipo pra - + Type: Tipo: - - + + Cannot Change Type Não Pôde Mudar o Tipo - + That node cannot have a type. Esse nó não pode ter um tipo. @@ -18644,7 +19603,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - + @@ -18657,7 +19616,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - + @@ -18670,7 +19629,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - + @@ -18683,7 +19642,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - + @@ -18731,8 +19690,8 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - - + + @@ -18744,8 +19703,8 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - - + + @@ -19230,61 +20189,71 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Aplica o filtro da curva da energia nos valores do eixo da direção. Atenua as pequenas entradas. - + + Workaround for Intermittent FFB Loss + Solução alternativa pra perda intermitente do FFB + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Funciona em torno dos bugs no firmware de algunss volantes que resultam em breves interrupções na força. Deixe isto desativado a menos que precise pois tem efeitos colaterais negativos em muitos volantes. + + + Wheel Device Dispositivo Volante - + Driving Force Força da Direção - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de Bateria do Rock Band - + Blue Azul - + Green Verde - + Red Vermelho - + Yellow Amarelo - + Orange Laranja @@ -19394,137 +20363,137 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Jogador 4 Amarelo - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Volante Pra Cima - + Wheel Down Volante Pra Baixo @@ -19947,7 +20916,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di PushButton - Pressionar botão + Pressionar Botão @@ -20760,42 +21729,42 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di VMManager - + Failed to back up old save state {}. Falhou em fazer backup do save state antigo {}. - + Failed to save save state: {}. Falhou em salvar o save state em: {}. - + PS2 BIOS ({}) BIOS do PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. O pré-cache do CDVD foi cancelado. - + CDVD precaching failed: {} O pré-cache do CDVD falhou: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20812,267 +21781,272 @@ Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do Por favor consulte os FAQs e Guias pra mais instruções. - + Resuming state Resumindo o state - + Boot and Debug Inicialização e Debug - + Failed to load save state Falhou em carregar o save state - + State saved to slot {}. State salvo no slot {}. - + Failed to save save state to slot {}. Falhou em salvar o save state no slot {}. - - + + Loading state Carregando o state - + Failed to load state (Memory card is busy) Falhou em carregar o state (O cartão de memória está ocupado) - + There is no save state in slot {}. Não há save state no slot {}. - + Failed to load state from slot {} (Memory card is busy) Falhou em carregar o state do slot {} (O cartão de memória está ocupado) - + Loading state from slot {}... Carregando o state do slot {}... - + Failed to save state (Memory card is busy) Falhou em salvar o state (O cartão de memória está ocupado) - + Failed to save state to slot {} (Memory card is busy) Falhou em salvar o state no slot {} (O cartão de memória está ocupado) - + Saving state to slot {}... Salvando o state no slot {}... - + Frame advancing Avanço dos Frames - + Disc removed. Disco removido. - + Disc changed to '{}'. O disco mudou pra '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falhou em abrir a nova imagem do disco '{}'. Revertendo pra imagem antiga. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falhou em trocar pra imagem de disco antiga. Removendo o disco. O erro foi: {} - + Cheats have been disabled due to achievements hardcore mode. As trapaças foram desativadas devido ao modo hardcore das conquistas. - + Fast CDVD is enabled, this may break games. O CDVD rápido está ativado, isto pode quebrar os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/pulo dos ciclos não está no padrão, isto pode causar um crash ou fazer os jogos rodarem muito lentos. - + Upscale multiplier is below native, this will break rendering. O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização. - + Mipmapping is disabled. This may break rendering in some games. O mipmapping está desativado. Isto pode quebrar a renderização em alguns jogos. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + O renderizador não está definido como Automático. Isto pode causar problemas de performance e problemas gráficos. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos. - + No Game Running Nenhum jogo em execução - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos. - + Blending Accuracy is below Basic, this may break effects in some games. A Precisão da Mistura está abaixo do Básico, isto pode quebrar os efeitos em alguns jogos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. O modo de download do hardware não está definido como Preciso, isto pode quebrar a renderização em alguns jogos. - + EE FPU Round Mode is not set to default, this may break some games. O modo de arredondamento da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + EE FPU Clamp Mode is not set to default, this may break some games. O modo de fixação da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + VU0 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU0 não está definido como padrão, isto pode quebrar alguns jogos. - + VU1 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU1 não está definido como padrão, isto pode quebrar alguns jogos. - + VU Clamp Mode is not set to default, this may break some games. O modo de fixação da VU não está definido como padrão, isto pode quebrar alguns jogos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MBs de RAM estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Frame rate for NTSC is not default. This may break some games. A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos. - + Frame rate for PAL is not default. This may break some games. A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos. - + EE Recompiler is not enabled, this will significantly reduce performance. O recompilador da EE não está ativado. Isto reduzirá significativamente a performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance. - + EE Cache is enabled, this will significantly reduce performance. O cache da EE está ativado, isto reduzirá significativamente a performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. A Detecção do Loop de Espera da EE não está ativada, isto pode reduzir a performance. - + INTC Spin Detection is not enabled, this may reduce performance. A Detecção do Giro do INTC não está ativada, isto pode reduzir a performance. - + Fastmem is not enabled, this will reduce performance. O Fastmem não está ativado, isto reduzirá a perfomance. - + Instant VU1 is disabled, this may reduce performance. A VU1 instantânea está desativada, isto pode reduzir a performance. - + mVU Flag Hack is not enabled, this may reduce performance. O Hack da Bandeira da mVU não está ativado, isto pode reduzir a performance. - + GPU Palette Conversion is enabled, this may reduce performance. A conversão da paleta da GPU está ativada, isto pode reduzir a performance. - + Texture Preloading is not Full, this may reduce performance. O pré-carregamento das texturas não está completo, isto pode reduzir a performance. - + Estimate texture region is enabled, this may reduce performance. A estimativa da região das texturas está ativada, isto pode reduzir a performance. - + Texture dumping is enabled, this will continually dump textures to disk. A dumpagem das texturas está ativada, isto dumpará continuamente as texturas no disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts index 6f0bc0000f..cf3c2099b0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts @@ -732,258 +732,311 @@ Posição de classificação: {1} de {2} Usar Definição Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Corte / Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Altera a forma como o PCSX2 lida com o arredondamento enquando emula a Unidade de Ponto Flutuante Emotion Engine (EE FPU). Como os vários FPUs na PS2 não são conformes com padrões internacionais, alguns jogos podem precisar de modos diferentes para fazer os cálculos corretamente. O valor padrão serve uma grande maioria dos jogos; <b>modificar esta configuração quando um jogo não tem problemas visíveis pode causar instabilidades.</b> - + Division Rounding Mode Modo de arredondamento de divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão do ponto flutuante (número decimal) são arredondados. Alguns jogos precisam de configurações específicas; <b>para alterar esta configuração quando um jogo não tem um problema visível por causa instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 manipula valores do tipo flutuante (número decimal) no alcance da arquitetura x86. É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - - - - - - - - - + + + + + + + + + + Checked Verificado - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-IV 64-bit para x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteção de Ciclos de Espera - + Moderate speedup for some games, with no known side effects. Aumento moderado da velocidade de alguns jogos, sem efeitos secundários conhecidos. - + Enable Cache (Slow) Ativar Cache (Lento) - - - + + + + Unchecked Não verificado - + Interpreter only, provided for diagnostic. Interpretador apenas, providenciado para diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteção de Inatividade do INTC - + Huge speedup for some games, with almost no compatibility side effects. Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secundário de compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido de Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa backpatching para evitar apagar o registo com cada acesso à memória. - + Pause On TLB Miss Pausar quando o TLB falhar - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando uma falha de TLB ocorrer, em vez de ignorá-la e continuar. Note que a máquina virtual irá pausar após o fim do bloco, não na instrução que causou a exceção. Consulte a consola para ver o endereço onde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Habilita 128MB de RAM (Consola de Programador) - + Exposes an additional 96MB of memory to the virtual machine. Expõe mais 96MB de memória para a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento do VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Rounding Mode Modo de Arredondamento do VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU0 Clamping Mode Modo de Fixação do VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação do VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + Enable Instant VU1 Ativa VU1 Instantâneo - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria na maioria dos jogos. Oferece melhor estabilidade para a maioria dos jogos, mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar Recompilador de VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador de VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar Recompilador de VU1 - + Enables VU1 Recompiler. Ativa o Recompilador de VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack do Indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bom aumento de velocidade e alta compatibilidade. Pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-I 32-bit para x86. - + Enable Game Fixes Ativar Correções de Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente correções para jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Correções de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente correções de compatibilidade para jogos problemáticos conhecidos. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Posição de classificação: {1} de {2} Ativar Correções de Compatibilidade - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Controlo da Taxa de Videogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: Taxa de Videogramas PAL: - + NTSC Frame Rate: Taxa de Videogramas NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings Definições do PINE - + Slot: Ranhura: - + Enable Ativar + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3350,87 +3496,87 @@ Você não pode desfazer esta ação. Parâmetros - + Breakpoint List Context Menu Menu de contexto da lista de Breakpoint - - + + New Novo - + Edit Editar - - - + + + Copy Copiar - - + + Delete Apagar - - - - + + + + Copy all as CSV Copiar tudo como CSV - - + + Paste from CSV Colar de CSV - + Thread List Context Menu Menu de Contexto da Lista Thread - + Go to in Disassembly Ir para no Disassembly - - + + Load from Settings Carregar das Definições - - + + Save to Settings Salvar nas Definições - + Go to in Memory View Ir para na Exibição de Memória - + Copy Address Copiar endereço - + Copy Text Copiar texto - + Stack List Context Menu Menu de Contexto da Lista de Pilha @@ -3804,75 +3950,839 @@ Deseja substituí-la? Sobrepor + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Guardar RT - + Save Frame Guardar Frame - + Save Texture Guardar Textura - + Save Depth Salvar profundidade - + Start Draw Number: Número do Desenho Inicial: - + Draw Dump Count: Contagem de Dump do Desenho: - + Hardware Dump Directory: Diretório de Captura de Hardware: - + Software Dump Directory: Diretório de Captura de Software: - - + + Browse... Procurar... - - + + Open... Abrir... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3882,53 +4792,58 @@ Deseja substituí-la? Depurador PCSX2 - - + + Run Executar - + Step Into Entrar - + F11 F11 - + Step Over Passar por Cima - + F10 F10 - + Step Out Sair - + Shift+F11 Shift + F11 - + Always On Top Sempre visível - + Show this window on top Mostrar esta janela no topo - + + Analyze + Analyze + + + Pause Pausa @@ -4782,347 +5697,342 @@ O URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la. - + Use Global Setting Usar Definição Global - + Automatic binding failed, no devices are available. Falha na vinculação automática, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado para área de transferência. - + Game serial copied to clipboard. Serial de jogo copiado para área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado para área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado para área de transferência. - + Game region copied to clipboard. Região de jogo copiada para área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada para área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado para área de transferência. - - Per-game controller configuration initialized with global settings. - Configuração do controlador por jogo inicializada com configurações globais. - - - + Controller settings reset to default. Configurações do controlador redefinidas para o padrão. - + No input profiles available. Nenhum perfil de entrada disponível. - + Create New... Criar novo... - + Enter the name of the input profile you wish to create. Digite o nome do perfil de entrada que deseja criar. - + Are you sure you want to restore the default settings? Any preferences will be lost. Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações redefinidas para o padrão. - + No save present in this slot. Não existem saves guardados neste slot. - + No save states found. Não foram encontrados estados guardados. - + Failed to delete save state. Falha ao apagar estado guardado. - + Failed to copy text to clipboard. Falha ao copiar texto para a área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabela de classificações. - + Reset System Reiniciar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - + Launch a game from images scanned from your game directories. Iniciar um jogo a partir de imagens contidas no seu diretório de jogos. - + Launch a game by selecting a file/disc image. Inicia um jogo selecionando um ficheiro ou um disco. - + Start the console without any disc inserted. Inicia a consola sem nenhum disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo a partir de um disco no leitor DVD do seu PC. - + No Binding Sem Vínculo - + Setting %s binding %s. Configurando %s vinculando %s. - + Push a controller button or axis now. Pressione agora um botão de controlo ou eixo. - + Timing out in %.0f seconds... Tempo limite em %.0f segundos... - + Unknown Desconhecido - + OK Aceitar - + Select Device Selecionar dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as definições globais atuais para este jogo. - + Clears all settings set for this game. Limpa todas as definições definidas para este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que o protetor de ecrã se ative e o anfitrião de dormir enquanto a emulação estiver a decorrer. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que está a jogar como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e ao fechá-lo retoma a emulação. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o estado do emulador quando desligar ou sair. Dessa forma, consegue resumir diretamente de onde ficou numa próxima vez. - + Uses a light coloured theme instead of the default dark theme. Utiliza um tema claro em vez do tema escuro predefinido. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Alterna entre ecrã inteiro e janela quando é clicado duas vezes sobre a janela. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro. - + Determines how large the on-screen messages and monitor are. Define o quão grandes são as mensagens e o monitor no ecrã. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Exibe a velocidade atual de emulação do sistema em percentagem no canto superior direito do ecrã. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeo (ou v-syncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre o GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado atual do controle do sistema no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações ativadas podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Redefine a configuração para os padrões (excluindo configurações dos controles). - + Changes the BIOS image used to start future sessions. Altera a imagem BIOS utilizada para iniciar sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5131,1922 +6041,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente para o modo de tela cheia quando um jogo é iniciado. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito do ecrã. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Correções - + Skips the intro screen, and bypasses region checks. Ignora o ecrã inicial e ignora verificações da região. - + Speed Control Controlo de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do avanço rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da câmara lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Definições do Sistema - + EE Cycle Rate Taxa de Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo de Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar Trapaças - + Enables loading cheats from pnach files. Ativa o carregamento de trapaças de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza as threads da EE e GS após cada frame. Tem menor latência, mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação para que a taxa de atualização do convidado combine com a do hospedeiro. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Ecrã - + Aspect Ratio Proporção do Ecrã - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto para exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção de aspecto da tela quando é detectado um FMV em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado para converter a saída interlaçada da PS2 em progressiva para exibição. - + Screenshot Size Tamanho da Captura de Ecrã - + Determines the resolution at which screenshots will be saved. Determina a resolução em que capturas de ecrã serão guardadas. - + Screenshot Format Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. Seleciona o formato que será usado para guardar as capturas de ecrã. - + Screenshot Quality Qualidade da captura de ecrã - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade de compressão das capturas de ecrã. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem, respeitando a proporção do aspecto. - + %dpx %d px - + Enable Widescreen Patches Ativar Patches de Widescreen - + Enables loading widescreen patches from pnach files. Ativa o carregamento de patches widescreen de arquivos pnach. - + Enable No-Interlacing Patches Ativar Patches Sem Entrelaçamento - + Enables loading no-interlacing patches from pnach files. Ativa o carregamento de patches sem entrelaçamento de arquivos pnach. - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagem ao ampliar o console para a tela. - + Integer Upscaling Ampliação Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento à área de exibição para garantir que a proporção entre pixels no hospedeiro e no console seja um número inteiro. Pode resultar em uma imagem mais nítida para alguns jogos 2D. - + Screen Offsets Deslocamentos de Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC aos quais posicionam a tela conforme requerimentos do jogo. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos que desenham mais que a área segura da tela. - + Anti-Blur Anti Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos de Anti-Desfoque. Menos preciso para a renderização do PS2 porém fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona onde a filtragem bilinear é utilizada ao renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona onde a filtragem trilinear é utilizada ao renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de dithering quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão ao emular os modos de mistura não suportados pela API gráfica do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carrega completamente as texturas para a GPU, ao invés de só regiões utilizadas. Pode melhorar o desempenho em alguns jogos. - + Software Rendering Threads Threads de Renderização de Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Autolimpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma limpeza primitiva quando um buffer de frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação de anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping de textura do GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Partilhado - + Input Profile Perfil de entradas - + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação de entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativa no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. Mostra as informações de hardware do sistema atual no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa as threads de emulação nos núcleos da CPU para melhorar potencialmente a variação de performance/tempo dos frames. - + Hardware Fixes Correções de Hardware - + Manual Hardware Fixes Correções Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa as correções automáticos de hardware, permitindo que você defina as correções manualmente. - + CPU Sprite Render Size Tamanho da Renderização de Sprites da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador de software para desenhar sprites semelhantes à descompressão de texturas. - + CPU Sprite Render Level Nível de Renderização das Sprites da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro para a renderização de sprites pela CPU. - + Software CLUT Render Renderizador CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza o renderizador de software para desenhar pontos e sprites que fazem uso da textura CLUT. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto para ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Autolimpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer de Frames da CPU - + Disable Depth Conversion Desativar conversão de profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS ao renderizar um novo frame para reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache de texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos ao Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Limpa todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem por si. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão de Paleta da GPU - + Upscaling Fixes Correções de Upscaling - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos à ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Sprite Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das sprites. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido filtragem bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Sprite - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas de ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as sprites de pós-processamento múltiplas por uma única sprite maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto em jogos como Wild Arms. - + Unscaled Palette Texture Draws Desenhos de Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais dependem da precisão perfeita dos pixels. - + Texture Replacement Substituição de Texturas - + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde são disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição para uma thread ativa reduzindo micro travamentos quando as substituições estão ativadas. - + Precache Replacements Substituições de Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Despejo de Texturas - + Dump Textures Despejar Texturas - + Dump Mipmaps Despejar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps ao despejar as texturas. - + Dump FMV Textures Despejar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite o despejo das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável de Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável de Contraste do FidelityFX. - + CAS Sharpness Nitidez CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - + Enables brightness/contrast/saturation adjustment. Ativa o ajuste do brilho/contraste/saturação. - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento de sincronização para downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas de driver ao ativar tela cheia exclusiva ou inversão/varredura direta. - + Override Texture Barriers Substituir Barreiras de Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira de texturas para um valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algoritmo de compressão para os dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer de Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer de frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar a Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão de Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retorna para a CPU ao expandir sprites/linhas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo à emulação do sistema. - + %d ms %d ms - + Settings and Operations Definições e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido, este cartão será considerado como não conectado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para este compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/desativar o LED do Jogador nos controladores DualSense. - + Trigger Acionar - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é pressionado ao invés de segurado. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Versão: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranhura {} - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressivo - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Alterar seleção - + Select Select - + Parent Directory Pasta superior - + Enter Value Introduzir valor - + About Sobre - + Toggle Fullscreen Alternar Ecrã Inteiro - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar Página - + Return To Game Voltar ao jogo - + Select State Selecionar estado - + Select Game Escolher jogo - + Change View Mudar Vista - + Launch Options Opções de Lançamento - + Create Save State Backups Criar Backups de Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação de Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo a partir de um ficheiro, disco ou inicia a consola sem qualquer disco inserido. - + Changes settings for the application. Altera as definições da aplicação. - + Return to desktop mode, or exit the application. Regressa ao modo de ambiente de trabalho / Sai da aplicação. - + Back Retroceder - + Return to the previous menu. Regressar ao menu anterior. - + Exit PCSX2 Fechar PCSX2 - + Completely exits the application, returning you to your desktop. Encerra a aplicação e regressa ao ambiente de trabalho. - + Desktop Mode Modo Desktop - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Redefine todas as configurações para o padrão (incluindo associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte a LED do controle por Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SDL usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte XInput fornece suporte para controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa compartimentos adicionais para três controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida para ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Localização dos dados de Save - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer com que jogos se tornem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte para configurações com estas funções alteradas. - + Logging Registos - + System Console Consola do Sistema - + Writes log messages to the system console (console window/standard output). Grava mensagens de registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro em emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens de log do desenvolvedor nos destinos de log. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Modo Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Gráficos - + Use Debug Device Use Debug Device - + Settings Definições - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Códigos de Batota - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Correção de Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7055,2066 +8020,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Pesquisa de diretórios - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories A verificar por sub-diretórios - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings Definições de Listas - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Definições de Capa - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona onde o filtro anisotrópico é utilizado quando renderiza texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usar método alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Transferir Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está de qualquer forma associada com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Sincronia Vertical (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Latência de Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Conta - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falha ao carregar '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Esta Sessão: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Ficheiro: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo de Jogo: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Fundo: - + Summary Resumo - + Interface Settings Configurações de interface - + BIOS Settings Configurações de BIOS - + Emulation Settings Definições de Emulação - + Graphics Settings Configurações de gráficos - + Audio Settings Configurações de audio - + Memory Card Settings Definições do Cartão de Memória - + Controller Settings Definições do Comando - + Hotkey Settings Definições de Atalhos - + Achievements Settings Definições de Conquistas - + Folder Settings Configurações de pastas - + Advanced Settings Definições Avançadas - + Patches Patches - + Cheats Batotas - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade (Padrão) - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Desativado - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + Extra + Preserve Sign Extra + Preserve Sign - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programa - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Nativo (PS2) - + Nearest O mais próximo - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (forçado) - + Scaled Escalado - + Unscaled (Default) Não Escalado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Resolução do ecrã - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy AVISO: O Cartão de Memória está ocupado - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Modo de Espetador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Forçar 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 Largura Máxima) - + 2 (128 Max Width) 2 (128 Largura Máxima) - + 3 (192 Max Width) 3 (192 Largura Máxima) - + 4 (256 Max Width) 4 (256 Largura Máxima) - + 5 (320 Max Width) 5 (320 Largura Máxima) - + 6 (384 Max Width) 6 (384 Largura Máxima) - + 7 (448 Max Width) 7 (448 Largura Máxima) - + 8 (512 Max Width) 8 (512 Largura Máxima) - + 9 (576 Max Width) 9 (576 Largura Máxima) - + 10 (640 Max Width) 10 (640 Largura Máxima) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Lista de Jogos - + Game List Settings Definições da Lista de Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Nome do Ficheiro - + CRC CRC - + Time Played Tempo de Jogo - + Last Played Última Vez Jogado - + Size Tamanho - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Iniciar Ficheiro - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Set Input Binding - + Region Região - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copiar definições - + Clear Settings Limpar Definições - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confimar Encerramento - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar Ecrã completo - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Mostrar mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar utilização da CPU - + Show GPU Usage Mostrar utilização da GPU - + Show Resolution Mostrar resolução - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Mostrar definições - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Arranque rápido - + Output Volume Volume de saída - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Guardar Perfil - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Tipo de Controlador - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Botões - + Frequency Frequência - + Pressure Pressão - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Definições - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Alterar Disco - + Close Game Fechar Jogo - + Exit Without Saving Saia sem Guardar - + Back To Pause Menu Voltar para o Menu de Pausa - + Exit And Save State Exit And Save State - + Leaderboards Tabelas de classificação - + Delete Save Apagar Gravação - + Close Menu Fechar Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reiniciar Tempo de Jogo - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remover da lista - + Default View Vista pré-definida - + Sort By Ordenar Por - + Sort Reversed Ordenar Invertido - + Scan For New Games Procurar por novos Jogos - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Fóruns de Ajuda - + GitHub Repository Repositório GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Difícil - + Sound Effects Efeitos Sonoros - + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Username: {} Usuário: {} - + Login token generated on {} Login token generated on {} - + Logout Terminar Sessão - + Not Logged In Sem Sessão Iniciada - + Login Iniciar sessão - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -9122,27 +10092,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9222,12 +10192,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9355,62 +10325,67 @@ Por favor consulte a documentação oficial para mais informação.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Habilitar Trapaças - + Name Nome - + Author Autor - + Description Descrição - + + Search... + Search... + + + Enable All Ativar Tudo - + Disable All Desativar Tudo - + All CRCs All CRCs - + Reload Cheats Recarregar Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Verificado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10534,7 +11509,7 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas GlobalVariableTreeWidget - + unknown function unknown function @@ -11582,37 +12557,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Escala OSD: - + Show Indicators Mostrar Indicadores - + Show Resolution Mostrar Resolução - + Show Inputs Mostrar Comandos - + Show GPU Usage Exibir Uso da GPU - + Show Settings Exibir Configurações - + Show FPS Exibir FPS @@ -11641,7 +12616,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Exibir Estatísticas @@ -11658,13 +12633,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturação: - + Show CPU Usage Exibir Uso do CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11707,19 +12682,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11731,13 +12706,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11911,7 +12886,7 @@ Swap chain: see Microsoft's Terminology Portal. Usar dispositivo de debug - + Show Speed Percentages Show Speed Percentages @@ -11985,9 +12960,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Usar Definição Global [%1] @@ -12421,153 +13396,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12679,8 +13654,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Ecrã completo sem bordas @@ -12741,7 +13716,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Nativo (PS2) (Padrão) @@ -13122,8 +14097,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão @@ -13133,17 +14108,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Padrão) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão @@ -13152,190 +14121,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de ecrã - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13612,7 +14581,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13645,48 +14614,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Carregar - + Save Guardar - + Select Previous Selecionar Anterior - + Select Next Selecionar Seguinte - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14029,132 +15003,120 @@ Right click to clear binding Comportamento - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pausar ao Iniciar - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Ativar Presença do Discord - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Iniciar em Ecrã Inteiro - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferências - + Language: Idioma: - + Theme: Tema: - + Automatic Updater Atualizações Automáticas - + Update Channel: Canal de Atualização: - + Current Version: Versão Atual: - - + + Enable Automatic Update Check Ativar Atualizações Automáticas - + Check for Updates... Procurar Atualizações... @@ -14254,66 +15216,59 @@ Right click to clear binding Custom.qss [Soltar na pasta PCSX2] - - - - - + + + + Checked Verificado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Verifica automaticamente por atualizações quando o programa é aberto. Atualizações podem ser transferidas mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que o protetor de ecrã se ative e o host de dormir enquanto a emulação estiver a decorrer. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Não Verificado @@ -14323,43 +15278,37 @@ Right click to clear binding Fusão [Claro/Escuro] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14513,7 +15462,7 @@ Right click to clear binding - + Load State Load State @@ -15132,10 +16081,10 @@ Are you sure you want to continue? - - - - + + + + Error Erro @@ -15240,57 +16189,67 @@ Are you sure you want to continue? Falha a criar '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Em pausa - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o dump de GS sem desligar primeiro. - + Failed to get window info from widget Failed to get window info from widget @@ -15316,76 +16275,76 @@ Are you sure you want to continue? As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Selecionar Imagem de Capa - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? Já existe uma imagem de capa para este jogo, deseja substituí-la? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Falha ao remover '%1' - - + + Confirm Reset Confirmar Reinício - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Deve selecionar um ficheiro diferente da imagem de capa atual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15394,12 +16353,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15412,43 +16371,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15468,33 +16427,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Retomar (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15503,42 +16462,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Vazio - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirmar Alteração de Disco - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Alterar de Disco - + Reset Reiniciar @@ -17249,12 +18208,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17263,7 +18222,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17272,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17281,7 +18240,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17289,12 +18248,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17555,7 +18514,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18301,119 +19260,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18642,7 +19601,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18655,7 +19614,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18668,7 +19627,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18681,7 +19640,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18729,8 +19688,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18742,8 +19701,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19228,61 +20187,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Azul - + Green Verde - + Red Vermelho - + Yellow Amarelo - + Orange Laranja @@ -19392,137 +20361,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Jogador 4 Amarelo - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20758,42 +21727,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Falha ao fazer backup do save state antigo {}. - + Failed to save save state: {}. Falha ao salvar o estado. - + PS2 BIOS ({}) BIOS da PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20810,267 +21779,272 @@ Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do d Por favor consulte os FAQs e guias para mais instruções. - + Resuming state A retomar estado - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Estado guardado no slot {}. - + Failed to save save state to slot {}. Falha ao guardar o estado do save no slot {}. - - + + Loading state A carregar estado - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Não há nenhum estado de save no slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... A carregar estado do slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... A guardar estado no slot {}... - + Frame advancing Avanço de frames - + Disc removed. Disco removido. - + Disc changed to '{}'. Disco alterado para '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falha ao mudar para a imagem de disco anterior. A remover o disco. O erro foi: {} - + Cheats have been disabled due to achievements hardcore mode. Os cheats foram desativados devido a conquistas no modo hardcore. - + Fast CDVD is enabled, this may break games. CDVD rápido está ativado, isto pode partir os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/salto dos ciclos não está como padrão, isto poderá bloquear ou deixar os jogos muito lentos. - + Upscale multiplier is below native, this will break rendering. Multiplicador de upscale abaixo do nativo, isto poderá quebrar a renderização. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem de texturas não está definida como Bilinear (PS2). Isto poderá quebrar a renderização nalguns jogos. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto poderá quebrar a renderização nalguns jogos. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts index 38eb7886c2..e7cd9a93f9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts @@ -418,10 +418,10 @@ Token de autentificare generat pe data de %2. and earned {} of %n points Achievement popup - + + și a câștigat {} din %n puncte + și a câștigat {} din %n puncte și a câștigat {} din %n puncte - and earned {} of %n points - and earned {} of %n points @@ -443,20 +443,20 @@ Token de autentificare generat pe data de %2. %n achievements Mastery popup - + + %n realizare + %n realizări %n realizări - %n achievements - %n achievements %n points Mastery popup - + + %n punct + %n puncte %n puncte - %n points - %n points @@ -546,7 +546,7 @@ Mesaje necitite: {2} Leaderboard Download Failed - Leaderboard Download Failed + Descărcarea clasamentului a eșuat @@ -735,257 +735,310 @@ Poziție Clasament: {1} din {2} Utilizați setarea globală [%1] - + Rounding Mode Mod Rotunjire - - - + + + Chop/Zero (Default) Tăiere / Zero (Implicit) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 se ocupă de rotunjirea valorilor numerice în timp ce emulează Floating Point Unit (EE FPU) din Emotion Engine'. Deoarece diferitele unităţi FPU din PS2 sunt neconforme cu standardele internaţionale, este posibil ca unele jocuri să aibă nevoie de moduri diferite pentru a face calcule corecte. Valoarea implicită se ocupă de marea majoritate a jocurilor; <b>modificarea acestei setari atunci cand un joc nu are o problema vizibila poate cauza instabilitate.</b> - + Division Rounding Mode Modul de rotunjire a diviziunii - + Nearest (Default) Cel mai apropiat (implicit) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Determină modul în care rezultatele divizării în virgulă mobilă sunt rotunjite. Unele jocuri necesită setări specifice; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Clamping Mode Mod Clamping - - - + + + Normal (Default) Normal (Implicit) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Modifică modul în care PCSX2 gestionează menținerea numerelor în virgulă mobilă într-un interval x86 standard. Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - - + + Enable Recompiler Activează Recompilator - - - - - - - - - + + + + + + + + + + Checked bifat - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Efectuează traducere binară just-in-time a codului MIPS-IV 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detectarea buclelor de așteptare - + Moderate speedup for some games, with no known side effects. Accelerare moderată a vitezei pentru unele jocuri, fără efecte secundare cunoscute. - + Enable Cache (Slow) Activează Cache (Lent) - - - + + + + Unchecked nebifat - + Interpreter only, provided for diagnostic. Doar interpretul, folosit pentru diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detectarea rotirii INTC - + Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Accelerare uriașă pentru unele jocuri, fără efecte secundare de compatibilitate. - + Enable Fast Memory Access - Enable Fast Memory Access + Activează accesul la memorie rapidă - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Uses backpatching to avoid register flushing on every memory access. + Utilizează backpatching pentru a evita ștergerea înregistrărilor la fiecare acces la memorie. - + Pause On TLB Miss - Pause On TLB Miss + Întrerupe la ratarea TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Întrerupe mașina virtuală atunci când are loc o ratare TLB, în loc să o ignore și să continue. Rețineți că MV se va întrerupe după sfârșitul blocului, nu pe instrucțiunea care a cauzat excepția. Consultați consola pentru a vedea adresa la care a avut loc accesul nevalid. - + Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) - + Exposes an additional 96MB of memory to the virtual machine. - Exposes an additional 96MB of memory to the virtual machine. + Expune încă 96MB de memorie la mașina virtuală. - + VU0 Rounding Mode Mod rotunjire VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 0 al Emotion Engine (EE VU0). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU1 Rounding Mode Mod rotunjire VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 1 al Emotion Engine (EE VU1). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU0 Clamping Mode - VU0 Clamping Mode + Mod limitare UV0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 0 a Emotion Engine (UV0 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + VU1 Clamping Mode - VU1 Clamping Mode + Mod limitare UV1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 1 a Emotion Engine (UV1 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Enable Instant VU1 Activează VU1 instant - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Execută VU1 instant. Oferă o îmbunătățire modestă a vitezei în majoritatea jocurilor. E sigur pentru majoritatea jocurilor, dar câteva jocuri pot prezenta erori grafice. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activează recompilatorul VU0 (modul micro) - + Enables VU0 Recompiler. Activează recompilatorul VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activează recompilatorul VU1 - + Enables VU1 Recompiler. Activează recompilatorul VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + Semnalează hack mUV - + Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Viteza bună și compatibilitatea ridicată pot cauza erori grafice. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Efectuează traducerea binară just-in-time a codului mașină MIPS-I pe 32 de biți la x86. - + Enable Game Fixes - Enable Game Fixes + Activează remedieri de joc - + Automatically loads and applies fixes to known problematic games on game start. - Automatically loads and applies fixes to known problematic games on game start. + Încarcă și aplică automat remedieri la jocurile problematice cunoscute la pornirea jocului. - + Enable Compatibility Patches - Enable Compatibility Patches + Activează remedieri de compatibilitate - + Automatically loads and applies compatibility patches to known problematic games. - Automatically loads and applies compatibility patches to known problematic games. + Încarcă și aplică automat remedieri de compatibilitate la jocurile problematice cunoscute. + + + + Savestate Compression Method + Metodă de compresie a salvărilor + + + + Zstandard + Standardul Z + + + + Determines the algorithm to be used when compressing savestates. + Determină algoritmul care va fi folosit la comprimarea salvărilor. + + + + Savestate Compression Level + Nivelul de compresie al salvărilor + + + + Medium + Mediu + + + + Determines the level to be used when compressing savestates. + Determină nivelul care va fi folosit la comprimarea salvărilor. + + + + Save State On Shutdown + Salvează starea la închidere + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. + + + + Create Save State Backups + Creați copii de rezervă pentru starea de salvare + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creează o copie de rezervă a unei stări de salvare dacă aceasta există deja atunci când este creată salvarea. Copia de rezervă are un sufix .backup. @@ -993,26 +1046,26 @@ Poziție Clasament: {1} din {2} Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Modificarea acestor opțiuni poate face ca jocurile să devină nefuncționale. Modificați pe riscul propriu, echipa PCSX2 nu va oferi suport pentru configurațiile cu aceste setări modificate. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - EmotionEngine (MIPS-IV) + EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. - Rounding Mode: + Modul de rotunjire: Nearest - Nearest + Cel mai apropiat @@ -1020,7 +1073,7 @@ Poziție Clasament: {1} din {2} Negative - Negative + Negativ @@ -1028,55 +1081,55 @@ Poziție Clasament: {1} din {2} Positive - Positive + Pozitiv Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - Clamping Mode: + Modul de limitare: None - None + Niciuna Normal (Default) - Normal (Default) + Normal (Implicit) Chop/Zero (Default) - Chop/Zero (Default) + Tăiere / Zero (Implicit) Division Rounding Mode: Rounding refers here to the mathematical term. - Division Rounding Mode: + Modul de rotunjire a diviziunii: Nearest (Default) - Nearest (Default) + Cel mai apropiat (implicit) Chop/Zero - Chop/Zero + Tăiere / Zero None ClampMode - None + Niciuna @@ -1084,157 +1137,250 @@ Poziție Clasament: {1} din {2} Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Extra + Preserve Sign + Semnele Extra + Păstrează Full - Full + Complet Wait Loop Detection - Wait Loop Detection + Detectare buclă de așteptare Enable Recompiler - Enable Recompiler + Activează Recompilatorul Enable Fast Memory Access - Enable Fast Memory Access + Activează accesul la memorie rapidă Enable Cache (Slow) - Enable Cache (Slow) + Activează Cache (Lent) INTC Spin Detection - INTC Spin Detection + Detectarea rotirii INTC Pause On TLB Miss - Pause On TLB Miss + Întrerupe la ratarea TLB Enable 128MB RAM (Dev Console) - Enable 128MB RAM (Dev Console) + Activează 128MB de RAM (consola de dezvoltare) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + Unități Vectoriale (UV) VU1 Rounding Mode: - VU1 Rounding Mode: + Modul de rotunjire UV1: mVU Flag Hack - mVU Flag Hack + Semnalează hack mUV Enable VU1 Recompiler - Enable VU1 Recompiler + Activează Recompilatorul UV1 Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Activează Recompilatorul UV0 (Modul Micro) Enable Instant VU1 - Enable Instant VU1 + Activează UV1 Instantă Extra - Extra + Extra VU0 Clamping Mode: - VU0 Clamping Mode: + Mod limitare UV0: VU0 Rounding Mode: - VU0 Rounding Mode: + Mod rotunjire UV0: VU1 Clamping Mode: - VU1 Clamping Mode: + Mod limitare UV1: I/O Processor (IOP, MIPS-I) - I/O Processor (IOP, MIPS-I) + Procesor I/O (IOP, MIPS-I) Game Settings - Game Settings + Setări Joc Enable Game Fixes - Enable Game Fixes + Activează remedieri de joc Enable Compatibility Patches - Enable Compatibility Patches + Activează remedieri de compatibilitate + + + + Create Save State Backups + Creați copii de rezervă pentru starea de salvare + + + + Save State On Shutdown + Salvează starea la închidere + + + + Frame Rate Control + Control frecvență cadre + + + + + hz + hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + hz + + + + PAL Frame Rate: + Frecvență cadre PAL: + + + + NTSC Frame Rate: + Frecvență cadre NTSC: - Frame Rate Control - Frame Rate Control + Savestate Settings + Setări pentru starea de salvare + + + + Compression Level: + Nivel de comprimare: - - hz - hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz + Compression Method: + Metoda de comprimare: - PAL Frame Rate: - PAL Frame Rate: + Uncompressed + Necomprimat - - NTSC Frame Rate: - NTSC Frame Rate: + + Deflate64 + Dezumflare64 - + + Zstandard + Standardul Z + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Scăzut (Rapid) + + + + Medium (Recommended) + Mediu (Recomandat) + + + + High + Ridicat + + + + Very High (Slow, Not Recommended) + Foarte Ridicat (Încet, Nerecomandat) + + + PINE Settings - PINE Settings + Setări PINE - + Slot: - Slot: + Slot: - + Enable - Enable + Activează + + + + AnalysisOptionsDialog + + + Analysis Options + Opțiuni de analiză + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close @@ -1242,23 +1388,23 @@ Poziție Clasament: {1} din {2} Audio Expansion Settings - Audio Expansion Settings + Setări pentru extensia audio Circular Wrap: - Circular Wrap: + Împachetare Circulară: 30 - 30 + 30 Shift: - Shift: + Comutare: @@ -1269,57 +1415,57 @@ Poziție Clasament: {1} din {2} 20 - 20 + 20 Depth: - Depth: + Adâncime: 10 - 10 + 10 Focus: - Focus: + Focalizare: Center Image: - Center Image: + Centrare imagine: Front Separation: - Front Separation: + Separare față: Rear Separation: - Rear Separation: + Separare spate: Low Cutoff: - Low Cutoff: + Tăiere joase: High Cutoff: - High Cutoff: + Tăiere înalte: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><corp><p><span style=" font-weight:700;">Setări pentru extensia audio</span><br/>Aceste setări reglează fin comportamentul extensiei de canal bazate pe FreeSurround.</p></body>< /html> Block Size: - Block Size: + Dimensiune bloc: @@ -1327,159 +1473,159 @@ Poziție Clasament: {1} din {2} Configuration - Configuration + Configurație Driver: - Driver: + Driver: Expansion Settings - Expansion Settings + Setări extensie Stretch Settings - Stretch Settings + Setări de extindere Buffer Size: - Buffer Size: + Dimensiune buffer: Maximum latency: 0 frames (0.00ms) - Maximum latency: 0 frames (0.00ms) + Latență maximă: 0 cadre (0,00ms) Backend: - Backend: + Backend: 0 ms - 0 ms + 0 ms Controls - Controls + Comenzi Output Volume: - Output Volume: + Volum de ieșire: 100% - 100% + 100% Fast Forward Volume: - Fast Forward Volume: + Volum repede înainte: Mute All Sound - Mute All Sound + Dezactivează toate sunetele Synchronization: - Synchronization: + Sincronizare: TimeStretch (Recommended) - TimeStretch (Recommended) + Extindere timp (Recomandat) Expansion: - Expansion: + Expansiune: Output Latency: - Output Latency: + Latență ieșire: Minimal - Minimal + Minimă Output Device: - Output Device: + Dispozitiv de ieșire: Synchronization - Synchronization + Sincronizare When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + Când rulați în afara vitezei de 100%, ajustați tempo-ul audio în loc să scădeți cadrele. Se produce un sunet mult mai plăcut de derulare rapidă/lentă. Default - Default + Implicit Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determină dimensiunea buffer-ului pe care extensorul de timp va încerca să îl mențină ocupat. Selectează în mod eficient latența medie, deoarece sunetul va fi extins/micșorat pentru a menține dimensiunea buffer-ului în limitele controlului. Output Latency - Output Latency + Latență ieșire Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determină latența de la buffer la ieșirea audio gazdă. Aceasta poate fi setată mai mică decât latența țintă pentru a reduce întârzierea audio. Resets output volume back to the global/inherited setting. - Resets output volume back to the global/inherited setting. + Resetează volumul de ieșire înapoi la setările globale/moștenite. Resets output volume back to the default. - Resets output volume back to the default. + Resetează volumul de ieșire înapoi la valoarea implicită. Resets fast forward volume back to the global/inherited setting. - Resets fast forward volume back to the global/inherited setting. + Resetează volumul înainte repede înapoi la setările globale/moștenite. Resets fast forward volume back to the default. - Resets fast forward volume back to the default. + Resetează volumul înainte repede înapoi la valorile implicite. %1% - %1% + %1% @@ -1489,24 +1635,24 @@ Poziție Clasament: {1} din {2} N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - N/A + Indisponibil % - % + % Audio Backend - Audio Backend + Backend Audio The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + Backend-ul audio determină cum sunt transmise cadrele de la emulator către gazdă. Cubeb pune la dispoziție cea mai mică latență, dacă întâmpinați dificultăți, încercați backend-ul SDL. Backend-ul nul dezactivează toate ieșirile audio gazdă. @@ -1514,104 +1660,104 @@ Poziție Clasament: {1} din {2} %1 ms - %1 ms + %1 ms Buffer Size - Buffer Size + Dimensiune buffer Output Volume - Output Volume + Volum ieșire Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Controlează volumul audio redat pe gazdă. Fast Forward Volume - Fast Forward Volume + Volum repede înainte Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Controlează volumul audio redat pe gazdă, atunci când este pe repede înainte. Unchecked - Unchecked + Debifat Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Previne emulatorul să producă orice sunet audibil. Expansion Mode - Expansion Mode + Mod Expansiune Disabled (Stereo) - Disabled (Stereo) + Dezactivat (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. - Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Determină cum sunetul este extins de la stereo la surround pentru jocurile acceptate. Aceasta include jocuri care suportă Dolby Pro Logic/Pro Logic II. These settings fine-tune the behavior of the FreeSurround-based channel expander. - These settings fine-tune the behavior of the FreeSurround-based channel expander. + Aceste setări perfecţionează comportamentul expansiunii canalului FreeSurround. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + Aceste setări perfecționează comportamentul extensiilor de timp audio SoundTouch atunci când rulează în afara unei viteze de 100%. Reset Volume - Reset Volume + Resetare volum Reset Fast Forward Volume - Reset Fast Forward Volume + Resetare volum repede înainte Unknown Device "%1" - Unknown Device "%1" + Dispozitiv necunoscut "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Latență maximă: %1 ms (%2 ms buffer + %3 ms extindere + %4 ms ieșire) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Latență maximă: %1 ms (%2 ms buffer + %3 ms ieșire) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Latență maximă: %1 ms (%2 ms extindere, latența minimă de ieșire necunoscută) Maximum Latency: %1 ms (minimum output latency unknown) - Maximum Latency: %1 ms (minimum output latency unknown) + Latența maximă: %1 ms (latența minimă de ieșire necunoscută) @@ -1619,53 +1765,53 @@ Poziție Clasament: {1} din {2} Null (No Output) - Null (No Output) + Nul (Fără Ieșire) Cubeb - Cubeb + Cubeb SDL - SDL + SDL Disabled (Stereo) - Disabled (Stereo) + Dezactivat (Stereo) Stereo with LFE - Stereo with LFE + Stereo cu LFE Quadraphonic - Quadraphonic + Cadrafonic Quadraphonic with LFE - Quadraphonic with LFE + Cadrafonic cu LFE 5.1 Surround - 5.1 Surround + 5.1 Surround 7.1 Surround - 7.1 Surround + 7.1 Surround Default - Default + Implicit @@ -1673,52 +1819,52 @@ Poziție Clasament: {1} din {2} Audio Stretch Settings - Audio Stretch Settings + Setări de extindere audio Sequence Length: - Sequence Length: + Lungime secvență: 30 - 30 + 30 Seekwindow Size: - Seekwindow Size: + Dimensiune fereastră de căutare: 20 - 20 + 20 Overlap: - Overlap: + Suprapunere: 10 - 10 + 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><corp><p><span style=" font-weight:700;">Setări de extindere audio</span><br/>Aceste setări reglează fin comportamentul extensiei de timp audio SoundTouch atunci când rulează în afara vitezei de 100%.</p></body></html> Use Quickseek - Use Quickseek + Utilizează căutarea rapidă Use Anti-Aliasing Filter - Use Anti-Aliasing Filter + Utilizează filtru Anti-Aliasing @@ -1728,108 +1874,108 @@ Poziție Clasament: {1} din {2} Automatic Updater - Automatic Updater + Actualizator automat Update Available - Update Available + Actualizare disponibilă Current Version: - Current Version: + Versiune actuală: New Version: - New Version: + Versiune nouă: Download Size: - Download Size: + Dimensiune Descărcare: Download and Install... - Download and Install... + Descarcă și instalează... Skip This Update - Skip This Update + Treci peste această actualizare Remind Me Later - Remind Me Later + Amintește-mi mai târziu Updater Error - Updater Error + Eroare la actualizare <h2>Changes:</h2> - <h2>Changes:</h2> + <h2>Modificări:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Avertisment privind starea de salvare</h2><p>Instalarea acestei actualizări va face stările dvs. de salvare <b>incompatibile</b>. Asigurați-vă că ați salvat jocurile pe un card de memorie înainte de a instala această actualizare, altfel veți pierde progresul.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Avertisment Setări</h2><p>Instalarea acestei actualizări va reseta configurația programului. Vă rugăm să rețineți că va trebui să vă reconfigurați setările după această actualizare.</p> Savestate Warning - Savestate Warning + Avertisment stare de salvare <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>AVERTISMENT</h1><p style='font-size:12pt;'>Instalarea acestei actualizări va face ca <b>stările dvs. de salvare să fie incompatibile</b>, <i>asigurați-vă că ați salvat orice progres pe cardurile de memorie înainte de a continua</i>.</p><p>Doriți să continuați?</p> Downloading %1... - Downloading %1... + Se descarcă %1... No updates are currently available. Please try again later. - No updates are currently available. Please try again later. + Nu există actualizări disponibile. Vă rugăm să încercați din nou mai târziu. Current Version: %1 (%2) - Current Version: %1 (%2) + Versiunea actuală: %1 (%2) New Version: %1 (%2) - New Version: %1 (%2) + Noua versiune: %1 (%2) Download Size: %1 MB - Download Size: %1 MB + Dimensiune descărcare: %1 MB Loading... - Loading... + Se încarcă... Failed to remove updater exe after update. - Failed to remove updater exe after update. + Nu s-a putut elimina actualizatorul executabil după actualizare. @@ -1837,84 +1983,84 @@ Poziție Clasament: {1} din {2} BIOS Directory - BIOS Directory + Director BIOS PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 va căuta imagini BIOS în acest director. Browse... - Browse... + Răsfoire... Reset - Reset + Resetare BIOS Selection - BIOS Selection + Selectare BIOS Open BIOS Folder... - Open BIOS Folder... + Deschide directorul BIOS... Refresh List - Refresh List + Reîmprospătare listă Filename - Filename + Nume fișier Version - Version + Versiune Options and Patches - Options and Patches + Opțiuni și patch-uri Fast Boot - Fast Boot + Bootare rapidă Fast Forward Boot - Fast Forward Boot + Bootare repede înainte Checked - Checked + Bifat Patches the BIOS to skip the console's boot animation. - Patches the BIOS to skip the console's boot animation. + Modifică BIOS-ul pentru a sări peste animația de pornire a consolei. Unchecked - Unchecked + Debifat Removes emulation speed throttle until the game starts to reduce startup time. - Removes emulation speed throttle until the game starts to reduce startup time. + Elimină accelerația de emulare până când jocul începe să reducă timpul de pornire. @@ -1922,90 +2068,90 @@ Poziție Clasament: {1} din {2} Create / Modify Breakpoint - Create / Modify Breakpoint + Creează / Modifică Întrerupere Type - Type + Tip Execute - Execute + Execută Memory - Memory + Memorie Address - Address + Adresă 0 - 0 + 0 Read - Read + Citire Write - Write + Scriere Change - Change + Schimbare Size - Size + Dimensiune 1 - 1 + 1 Condition - Condition + Condiţie Log - Log + Jurnal Enable - Enable + Activează Invalid Address - Invalid Address + Adresă invalidă Invalid Condition - Invalid Condition + Condiție invalidă Invalid Size - Invalid Size + Dimensiune invalidă @@ -2013,81 +2159,81 @@ Poziție Clasament: {1} din {2} Execute - Execute + Execută -- - -- + -- Enabled - Enabled + Activat Disabled - Disabled + Dezactivat Read - Read + Citire Write(C) (C) = changes, as in "look for changes". - Write(C) + Scriere (C) Write - Write + Scriere TYPE Warning: limited space available. Abbreviate if needed. - TYPE + TIP OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + DECALAJ SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + DIMENSIUNE / ETICHETĂ INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + INSTRUCŢIUNE CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + CONDIŢIE HITS Warning: limited space available. Abbreviate if needed. - HITS + LOVITURI X Warning: limited space available. Abbreviate if needed. - X + X @@ -2095,57 +2241,57 @@ Poziție Clasament: {1} din {2} Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Locația discului de joc este pe un dispozitiv detașabil, pot apărea probleme de performanță, cum ar fi sacadare și blocare. Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Salvare copie bloc CDVD în '{}'. Precaching CDVD - Precaching CDVD + Precaching CDVD Audio - Audio + Audio Mode 1 - Mode 1 + Mod 1 Mode 2 - Mode 2 + Mod 2 Unknown - Unknown + Necunoscut Precaching is not supported for discs. - Precaching is not supported for discs. + Precaching nu este suportat pentru discuri. Precaching {}... - Precaching {}... + Precaching {}... Precaching is not supported for this file format. - Precaching is not supported for this file format. + Precaching nu este acceptat pentru acest format de fișier. Required memory ({}GB) is the above the maximum allowed ({}GB). - Required memory ({}GB) is the above the maximum allowed ({}GB). + Memoria necesară ({}GB) este limita maximă permisă de mai sus ({}GB). @@ -2153,7 +2299,7 @@ Poziție Clasament: {1} din {2} Select LED Color - Select LED Color + Alege culoarea LED-ului @@ -2161,64 +2307,64 @@ Poziție Clasament: {1} din {2} Virtual Controller Type - Virtual Controller Type + Tipul controlerului virtual Bindings - Bindings + Legături Settings - Settings + Setări Macros - Macros + Macrocomenzi Automatic Mapping - Automatic Mapping + Mapare automată Clear Mapping - Clear Mapping + Șterge maparea Controller Port %1 - Controller Port %1 + Portul Controler-ului %1 No devices available - No devices available + Niciun dispozitiv disponibil Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Șterge legăturile Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Ești sigur că vrei să ștergi toate legăturile pentru acest controler? Această acțiune nu poate fi anulată. Automatic Binding - Automatic Binding + Mapare automată No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Nu au fost generate legături generice pentru dispozitivul '%1'. Controlerul/sursa nu suportă mapare automată. @@ -2227,145 +2373,145 @@ Poziție Clasament: {1} din {2} D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + D-Pad Down - Down + Jos Left - Left + Stânga Up - Up + Sus Right - Right + Dreapta Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Analog Stânga Large Motor - Large Motor + Motor Mare L2 Leave this button name as-is. - L2 + L2 R2 Leave this button name as-is. - R2 + R2 L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 Start Leave this button name as-is or uppercase it entirely. - Start + Start Select Leave this button name as-is or uppercase it entirely. - Select + Selectează Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Butoane față Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Cruce Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Pătrat Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Triunghi Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Cerc Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Analog dreapta Small Motor - Small Motor + Motor Mic L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + Modificator de presiune Analog - Analog + Analog @@ -2373,7 +2519,7 @@ Poziție Clasament: {1} din {2} Yellow - Yellow + Galben @@ -2388,57 +2534,57 @@ Poziție Clasament: {1} din {2} PushButton - PushButton + Buton Push Start - Start + Start Red - Red + Roșu Green - Green + Verde Orange - Orange + Portocaliu Select - Select + Selectează Strum Up - Strum Up + Zdrăngănit Sus Strum Down - Strum Down + Zdrăngănit Jos Blue - Blue + Albastru Whammy Bar - Whammy Bar + Bara Whammy Tilt - Tilt + Înclinare @@ -2446,102 +2592,102 @@ Poziție Clasament: {1} din {2} D-Pad - D-Pad + D-Pad Down - Down + Jos Left - Left + Stânga Up - Up + Sus Right - Right + Dreapta Large Motor - Large Motor + Motor Mare L2 - L2 + L2 R2 - R2 + R2 L1 - L1 + L1 R1 - R1 + R1 Start - Start + Start Select - Select + Selectează Face Buttons - Face Buttons + Butoane față Cross - Cross + Cruce Square - Square + Pătrat Triangle - Triangle + Triunghi Circle - Circle + Cerc Small Motor - Small Motor + Motor Mic Dial Left - Dial Left + Cadran stânga Dial Right - Dial Right + Cadran dreapta @@ -2549,87 +2695,87 @@ Poziție Clasament: {1} din {2} D-Pad - D-Pad + D-Pad Down - Down + Jos Left - Left + Stânga Up - Up + Sus Right - Right + Dreapta Large Motor - Large Motor + Motor Mare L - L + L Start - Start + Start R - R + R Face Buttons - Face Buttons + Butoane față I - I + I II - II + II B - B + B A - A + A Small Motor - Small Motor + Motor Mic Twist Left - Twist Left + Răsucire la stânga Twist Right - Twist Right + Răsucire la dreapta @@ -2638,58 +2784,58 @@ Poziție Clasament: {1} din {2} Select Leave this button name as-is or uppercase it entirely. - Select + Selectează Yellow (Left) - Yellow (Left) + Galben (stânga) Yellow (Right) - Yellow (Right) + Galben (dreapta) Blue (Right) - Blue (Right) + Albastru (dreapta) Blue (Left) - Blue (Left) + Albastru (stânga) Start Leave this button name as-is or uppercase it entirely. - Start + Start Red - Red + Roșu Green (Right) - Green (Right) + Verde (dreapta) White (Left) - White (Left) + Alb (stânga) Green (Left) - Green (Left) + Verde (stânga) White (Right) - White (Right) + Alb (dreapta) @@ -2697,17 +2843,17 @@ Poziție Clasament: {1} din {2} Restore Default Settings - Restore Default Settings + Restabilește setările implicite Browse... - Browse... + Răsfoire... Select File - Select File + Selectează fișier @@ -2715,12 +2861,12 @@ Poziție Clasament: {1} din {2} SDL Input Source - SDL Input Source + Sursă de intrare SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + Sursa de intrare SDL suportă majoritatea controlerelor și oferă funcționalitate avansată pentru DualShock 4 / DualSense în modul Bluetooth (Vibrare / Control LED). @@ -2996,22 +3142,22 @@ Not Configured/Buttons configured Controller Mapping Settings - Controller Mapping Settings + Setările de mapare a controlerului <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Setările de mapare a controlerului</span><br/>Aceste setări ajustează comportamentul atunci când mapează controlerele fizice la controlerele emulate.</p></body></html> Ignore Inversion - Ignore Inversion + Ignoră Inversarea <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Câteva controlere din surse terțe semnalează greșit componenta pozitivă a bățului analogic ca fiind inversată, însă nu și pe cea negativă.</p><p>Ca rezultat, bâțul analogic va rămâne blocat chiar și în poziţie neutră. </p><p>Activând această setare, PCSX2 va ignora semnalul de inversiune atunci când va creea mapări, permițând acestor controlere să funcționeze normal.</p></body></html> @@ -3019,12 +3165,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Setări de mapare a mouse-ului Y Speed - Y Speed + Viteză Y @@ -3033,32 +3179,32 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + Viteză X <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Setări de mapare a mouse-ului</span><br/>Aceste setări ajustează comportamentul atunci când mapează controlerele fizice la controlerele emulate.</p></body></html> Inertia - Inertia + Inerția X Dead Zone - X Dead Zone + Zonă moartă X Y Dead Zone - Y Dead Zone + Zonă moartă Y @@ -3066,45 +3212,45 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + Setări Controler PCSX2 Editing Profile: - Editing Profile: + Editare profil: New Profile - New Profile + Profil Nou Apply Profile - Apply Profile + Aplică profil Delete Profile - Delete Profile + Șterge profil Mapping Settings - Mapping Settings + Setări de mapare Restore Defaults - Restore Defaults + Restabilește valorile implicite Create Input Profile - Create Input Profile + Creează profil de intrare @@ -3112,10 +3258,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Profilurile de intrare personalizate sunt folosite pentru a înlocui profilul de intrare partajat pentru anumite jocuri. +Pentru a aplica un profil de intrare personalizat unui joc, accesați Proprietățile acestuia, apoi modificați 'Profilul de intrare' pe fila Rezumat. -Enter the name for the new input profile: +Introduceți numele noului profil de intrare: @@ -3123,32 +3269,32 @@ Enter the name for the new input profile: Error - Error + Eroare A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + Un profil cu numele '%1' există deja. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Doriți să copiați toate legăturile, din profilul selectat, în noul profil? Selectând Nu, va crea un profil complet gol. Do you want to copy the current hotkey bindings from global settings to the new input profile? - Do you want to copy the current hotkey bindings from global settings to the new input profile? + Doriți să copiați legăturile curente ale tastelor rapide, din setările globale, în noul profil de intrare? Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + Salvarea noului profil în '%1' a eșuat. Load Input Profile - Load Input Profile + Încarcă profilul de intrare @@ -3157,30 +3303,30 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + Sunteţi sigur că doriţi să încărcaţi profilul de intrare numit '%1'? -All current global bindings will be removed, and the profile bindings loaded. +Toate legăturile globale curente vor fi șterse și profilurile vor fi încărcate. -You cannot undo this action. +Această acțiune nu poate fi anulată. Delete Input Profile - Delete Input Profile + Șterge profilul de intrare Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + Sunteţi sigur că doriţi să ştergeţi profilul de intrare numit '%1'? -You cannot undo this action. +Această acţiune nu poate fi anulată. Failed to delete '%1'. - Failed to delete '%1'. + Ștergerea lui '%1' a eșuat. @@ -3189,16 +3335,16 @@ You cannot undo this action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + Sunteți sigur că doriți să restaurați configurația implicită a controlerului? -All shared bindings and configuration will be lost, but your input profiles will remain. +Toate conexiunile și configurările partajate vor fi pierdute, dar profilurile de intrare vor rămâne. -You cannot undo this action. +Această acțiune nu poate fi anulată. Global Settings - Global Settings + Setări globale @@ -3206,7 +3352,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 + Portul Controler-ului %1%2 %3 @@ -3215,7 +3361,7 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 + Portul Controler-ului %1 %2 @@ -3223,24 +3369,24 @@ You cannot undo this action. USB Port %1 %2 - USB Port %1 + Port USB %1 %2 Hotkeys - Hotkeys + Taste rapide Shared "Shared" refers here to the shared input profile. - Shared + Partajat The input profile named '%1' cannot be found. - The input profile named '%1' cannot be found. + Profilul de intrare numit '%1' nu a putut fi găsit. @@ -3248,53 +3394,53 @@ You cannot undo this action. Download Covers - Download Covers + Descarcă coperte PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 poate descărca automat coperte pentru jocurile care nu au în prezent un set de coperte. Nu găzduim nici o imagine, utilizatorul trebuie să furnizeze sursa proprie pentru imagini. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>În caseta de mai jos, specificați URL-urile de la care să descărcați coperta, cu un șablon URL pe linie. Următoarele variabile sunt disponibile:</p><p><span style=" font-style:italic;">${title}:</span> Titlul jocului.<br/><span style=" font-style:italic;">${filetitle}:</span> Numele componentei jocului.<br/><span style=" font-style:italic;">${serial}:</span> Seria jocului.</p><p><span style=" font-weight:700;">Exemplu:</span> https://www.exemplu-nu-e-un-domeniu-real.ro/coperte/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + În mod implicit, copertele descărcate vor fi salvate cu seria jocului pentru a se asigura că acestea nu strică GameDB și că titlurile cu mai multe regiuni nu intră în conflict. Dacă acest lucru nu este dorit, puteţi verifica caseta de mai jos "Utilizaţi numele fișierelor". Use Title File Names - Use Title File Names + Utilizaţi numele fișierelor Waiting to start... - Waiting to start... + Se așteaptă începerea... Start - Start + Start Close - Close + Închide Download complete. - Download complete. + Descărcare completă. Stop - Stop + Stop @@ -3302,7 +3448,7 @@ You cannot undo this action. Registers - Registers + Registre @@ -3355,87 +3501,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3576,139 +3722,139 @@ You cannot undo this action. Export - Export + Exportă Import - Import + Importă Per game - Per game + Per joc Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + DNS-ul intern poate fi selectat folosind căsuțele dropdown DNS1/2, sau prin setarea lor la 192.0.2.1 Enabled InternalDNSTable - Enabled + Activat Hard Disk Drive - Hard Disk Drive + Unitate Hard Disk Enable 48-Bit LBA - Enable 48-Bit LBA + Activează LBA 48-Bit HDD File: - HDD File: + Fișier HDD: 40 - 40 + 40 120 - 120 + 120 HDD Size (GiB): - HDD Size (GiB): + Dimensiune HDD (GiB): Enabled HDD - Enabled + Activat Browse - Browse + Răsfoire Create Image - Create Image + Creează imagine PCAP Bridged - PCAP Bridged + PCAP Bridged PCAP Switched - PCAP Switched + PCAP Switched TAP - TAP + TAP Sockets - Sockets + Sockets Manual - Manual + Manual Internal - Internal + Intern Use Global Setting [%1] - Use Global Setting [%1] + Utilizați setarea globală [%1] Name - Name + Nume Url - Url + Url Address - Address + Adresă Hosts File - Hosts File + Fişier gazdă ini (*.ini) - ini (*.ini) + ini (*.ini) @@ -3716,167 +3862,931 @@ You cannot undo this action. DNS Hosts - DNS Hosts + Gazde DNS Exported Successfully - Exported Successfully + Exportat cu succes Failed to open file - Failed to open file + Nu s-a putut deschide fișierul No Hosts in file - No Hosts in file + Nu există gazde în fișier Imported Successfully - Imported Successfully + Importat cu succes Per Game Host list - Per Game Host list + Listă gazdă per joc Copy global settings? - Copy global settings? + Copiați setările globale? Delete per game host list? - Delete per game host list? + Ștergeți lista gazdă per joc? HDD Image File - HDD Image File + Fișier imagine HDD HDD (*.raw) - HDD (*.raw) + HDD (*.raw) 2000 - 2000 + 2000 100 - 100 + 100 Overwrite File? - Overwrite File? + Suprascrieți fișierul? HDD image "%1" already exists. Do you want to overwrite? - HDD image "%1" already exists. + Imaginea HDD "%1" există deja. -Do you want to overwrite? +Doriţi să suprascrieţi? HDD Creator - HDD Creator + Creator HDD HDD image created - HDD image created + Imaginea HDD s-a creat Use Global - Use Global + Utilizează global Override - Override + Suprascrie + + + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS - GS + GS - + Draw Dumping - Draw Dumping + Afișează descărcarea - + Dump GS Draws - Dump GS Draws + Descarcă randările GS - + Save RT - Save RT + Salvează RT - + Save Frame - Save Frame + Salvează cadrul - + Save Texture - Save Texture + Salvează textura - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: - Draw Dump Count: + Afișeaza contorul de descărcare: - + Hardware Dump Directory: - Hardware Dump Directory: + Director de descărcare hardware: - + Software Dump Directory: - Software Dump Directory: + Director de descărcare software: - - + + Browse... - Browse... + Răsfoiește... - - + + Open... - Open... + Deschide... + + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analizează programul + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Alegeți când analiza trebuie rulată: Întotdeauna (pentru a economisi timp la deschiderea depanatorului), dacă depanatorul este deschis (pentru a salva memorie dacă nu deschideți niciodată depanatorul) sau niciodată. + + + + Generate Symbols for IRX Export Tables + Generează simboluri pentru tabelele de export IRX + + + + Checked + Bifat + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Leagă modulele de încărcare/descărcare și generează simboluri pentru funcțiile exportate pe loc. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. @@ -3884,58 +4794,63 @@ Do you want to overwrite? PCSX2 Debugger - PCSX2 Debugger + Depanator PCSX2 - - + + Run - Run - - - - Step Into - Step Into + Rulare + Step Into + Pas înspre + + + F11 - F11 + F11 - + Step Over - Step Over + Pas peste - + F10 - F10 + F10 - + Step Out - Step Out + Pas în afară - + Shift+F11 - Shift+F11 + Shift+F11 - + Always On Top - Always On Top + Mereu deasupra - + Show this window on top - Show this window on top + Arată această fereastră deasupra - + + Analyze + Analizează + + + Pause - Pause + Pauză @@ -3943,145 +4858,145 @@ Do you want to overwrite? Disassembly - Disassembly + Dezmembrare Copy Address - Copy Address + Copiază adresa Copy Instruction Hex - Copy Instruction Hex + Copiază instrucțiunea Hex NOP Instruction(s) - NOP Instruction(s) + Instrucţiuni NOP Run to Cursor - Run to Cursor + Rulează la Cursor Follow Branch - Follow Branch + Urmărește ramura Go to in Memory View - Go to in Memory View + Du-te la vizualizarea memoriei Add Function - Add Function + Adaugă funcție Rename Function - Rename Function + Redenumește funcția Remove Function - Remove Function + Elimină funcția Assemble Error - Assemble Error + Eroare de asamblare Unable to change assembly while core is running - Unable to change assembly while core is running + Nu se poate schimba asamblarea în timp ce nucleul rulează Assemble Instruction - Assemble Instruction + Instrucțiune de asamblare Function name - Function name + Denumire funcție Rename Function Error - Rename Function Error + Redenumește eroarea funcției Function name cannot be nothing. - Function name cannot be nothing. + Numele funcției nu poate fi nimic. No function / symbol is currently selected. - No function / symbol is currently selected. + Momentan nu este selectată nicio funcție/simbol. Go To In Disassembly - Go To In Disassembly + Du-te la dezasamblare Cannot Go To - Cannot Go To + Nu se poate merge la Restore Function Error - Restore Function Error + Restabilește eroarea funcției Unable to stub selected address. - Unable to stub selected address. + Imposibil de blocat adresa selectată. &Copy Instruction Text - &Copy Instruction Text + Instrucțiunea text &Copiază Copy Function Name - Copy Function Name + Denumirea funcției Copiază Restore Instruction(s) - Restore Instruction(s) + Restabilește instrucțiunile Asse&mble new Instruction(s) - Asse&mble new Instruction(s) + Asa&mblează noi instrucțiuni &Jump to Cursor - &Jump to Cursor + &Sari la cursor Toggle &Breakpoint - Toggle &Breakpoint + Activează &Întrerupere &Go to Address - &Go to Address + &Mergi la adresă @@ -4365,50 +5280,50 @@ Do you want to overwrite? Sync to Host Refresh Rate - Sync to Host Refresh Rate + Sincronizează cu rata de reîmprospătare a gazdei Optimal Frame Pacing - Optimal Frame Pacing + Ritmul optim al cadrelor Vertical Sync (VSync) - Vertical Sync (VSync) + Sincronizare verticală (VSync) Use Global Setting [%1] - Use Global Setting [%1] + Utilizați setarea globală [%1] Normal Speed - Normal Speed + Viteză normală Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Setează viteza de emulare țintă. Nu este garantat că această viteză va fi atinsă, iar în caz contrar, emulatorul va rula cât mai repede posibil. User Preference - User Preference + Preferințele Utilizatorului Checked - Checked + Bifat Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Valori mai mari pot crește numărul de cadre interne în jocuri, dar vor crește substanțial cerințele CPU. Valori mai mici vor reduce sarcina procesorului, permițând jocurilor ușoare să ruleze la viteză maximă pe procesoarele mai slabe. @@ -4427,7 +5342,7 @@ Do you want to overwrite? Unchecked - Unchecked + Debifat @@ -4448,12 +5363,12 @@ Do you want to overwrite? Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - Fast-Forward Speed + Viteză repede-înainte 100% - 100% + 100% @@ -4464,7 +5379,7 @@ Do you want to overwrite? Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - Slow-Motion Speed + Viteză de mișcare cu încetinitorul @@ -4474,12 +5389,12 @@ Do you want to overwrite? EE Cycle Rate - EE Cycle Rate + Rată de ciclu EE EE Cycle Skip - EE Cycle Skip + Omiterea ciclului EE @@ -4490,7 +5405,7 @@ Do you want to overwrite? Enable Multithreaded VU1 (MTVU1) - Enable Multithreaded VU1 (MTVU1) + Activează mai multe fire de execuție UV1 (MTUV1) @@ -4510,12 +5425,12 @@ Do you want to overwrite? Maximum Frame Latency - Maximum Frame Latency + Latența maximă a cadrului 2 Frames - 2 Frames + 2 Cadre @@ -4540,40 +5455,40 @@ Do you want to overwrite? Use Global Setting [%1%] - Use Global Setting [%1%] + Utilizați setarea globală [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + Nelimitat Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + Personalizat Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizat Custom Speed - Custom Speed + Viteză personalizată Enter Custom Speed - Enter Custom Speed + Introdu Viteza Personalizată @@ -4581,58 +5496,58 @@ Do you want to overwrite? Invalid memory access size %d. - Invalid memory access size %d. + Dimensiune acces memorie %d invalidă. Invalid memory access (unaligned). - Invalid memory access (unaligned). + Acces invalid la memorie (nealiniată). Token too long. - Token too long. + Token prea lung. Invalid number "%s". - Invalid number "%s". + Număr invalid "%s". Invalid symbol "%s". - Invalid symbol "%s". + Simbol invalid "%s". Invalid operator at "%s". - Invalid operator at "%s". + Operator invalid la "%s". Closing parenthesis without opening one. - Closing parenthesis without opening one. + Închiderea parantezei fără a deschide una. Closing bracket without opening one. - Closing bracket without opening one. + Închiderea parantezei fără a deschide una. Parenthesis not closed. - Parenthesis not closed. + Paranteza nu este închisă. Not enough arguments. - Not enough arguments. + Nu ai dat destule argumente. Invalid memsize operator. - Invalid memsize operator. + Operator memsize invalid. @@ -4787,347 +5702,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... - Create New... + Creează un nou... - + Enter the name of the input profile you wish to create. - Enter the name of the input profile you wish to create. + Introduceți numele profilului de intrare pe care doriți să îl creați. - + Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + Sunteţi sigur că doriţi să restauraţi setările implicite? Orice preferinţe vor fi pierdute. - + Settings reset to defaults. - Settings reset to defaults. + Setările se resetează la valorile implicite. - + No save present in this slot. - No save present in this slot. + Nici o salvare prezentă în acest slot. - + No save states found. - No save states found. + Nu s-au găsit stări de salvare. - + Failed to delete save state. - Failed to delete save state. + Ștergerea stării de salvare a eșuat. - + Failed to copy text to clipboard. - Failed to copy text to clipboard. + Copierea textului în clipboard a eșuat. - + This game has no achievements. Acest joc nu are Realizări. - + This game has no leaderboards. - This game has no leaderboards. - - - - Reset System - Reset System - - - - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - - - Launch a game from images scanned from your game directories. - Launch a game from images scanned from your game directories. - - - - Launch a game by selecting a file/disc image. - Launch a game by selecting a file/disc image. - - - - Start the console without any disc inserted. - Start the console without any disc inserted. - - - - Start a game from a disc in your PC's DVD drive. - Start a game from a disc in your PC's DVD drive. - - - - No Binding - No Binding - - - - Setting %s binding %s. - Setting %s binding %s. - - - - Push a controller button or axis now. - Push a controller button or axis now. - - - - Timing out in %.0f seconds... - Timing out in %.0f seconds... - - - - Unknown - Unknown - - - - OK - OK - - - - Select Device - Select Device - - - - Details - Details - - - - Options - Options - - - - Copies the current global settings to this game. - Copies the current global settings to this game. - - - - Clears all settings set for this game. - Clears all settings set for this game. - - - - Behaviour - Behaviour - - - - Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. - - - - Shows the game you are currently playing as part of your profile on Discord. - Shows the game you are currently playing as part of your profile on Discord. - - - - Pauses the emulator when a game is started. - Pauses the emulator when a game is started. - - - - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - - - Pauses the emulator when you open the quick menu, and unpauses when you close it. - Pauses the emulator when you open the quick menu, and unpauses when you close it. - - - - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - - - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - - Uses a light coloured theme instead of the default dark theme. - Uses a light coloured theme instead of the default dark theme. - - - - Game Display - Game Display - - - - Switches between full screen and windowed when the window is double-clicked. - Switches between full screen and windowed when the window is double-clicked. - - - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - - - - Determines how large the on-screen messages and monitor are. - Determines how large the on-screen messages and monitor are. - - - - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Acest joc nu are clasamente. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Reset System + Resetează sistemul - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - - - - Shows the CPU usage based on threads in the top-right corner of the display. - Shows the CPU usage based on threads in the top-right corner of the display. + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? - Shows the host's GPU usage in the top-right corner of the display. - Shows the host's GPU usage in the top-right corner of the display. + Launch a game from images scanned from your game directories. + Lansează un joc din imaginile scanate din directoarele tale de jocuri. - - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + Launch a game by selecting a file/disc image. + Lansați un joc selectând o imagine fișier/disc. - - Shows indicators when fast forwarding, pausing, and other abnormal states are active. - Shows indicators when fast forwarding, pausing, and other abnormal states are active. - - - - Shows the current configuration in the bottom-right corner of the display. - Shows the current configuration in the bottom-right corner of the display. - - - - Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + + Start the console without any disc inserted. + Porniți consola fără inserarea unui disc. + Start a game from a disc in your PC's DVD drive. + Pornește un joc de pe disc din DVD drive-ul PC-ului tau. + + + + No Binding + Nici o legătură + + + + Setting %s binding %s. + Setând %s legând %s. + + + + Push a controller button or axis now. + Apăsați acum un buton sau o axă de pe controler. + + + + Timing out in %.0f seconds... + Timpul expiră în %.0f secunde... + + + + Unknown + Necunoscut + + + + OK + OK + + + + Select Device + Selectează Dispozitivul + + + + Details + Detalii + + + + Options + Opţiuni + + + + Copies the current global settings to this game. + Copiază setările globale curente în acest joc. + + + + Clears all settings set for this game. + Șterge toate setările setate pentru acest joc. + + + + Behaviour + Comportament + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Împiedică activarea sistemului de economisire a ecranului și gazda să intre în modul adormit în timp ce emulația rulează. + + + + Shows the game you are currently playing as part of your profile on Discord. + Afișează jocul pe care îl jucați acum ca parte a profilului dvs. pe Discord. + + + + Pauses the emulator when a game is started. + Întrerupe emulatorul atunci când începe un joc. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pune pe pauză emulatorul atunci când minimizezi fereastra sau schimbi la o altă aplicație, și anulează pauza atunci când te muți înapoi. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pune pe pauză emulatorul atunci când deschizi meniul rapid, si anulează pauza atunci când îl închideți. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determină dacă o cerere va fi afișată pentru a confirma închiderea emulatorului/a jocului atunci când o tastă rapidă este apăsată. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. + + + + Uses a light coloured theme instead of the default dark theme. + Folosește o temă de culoare deschisă în loc de tema implicită întunecată. + + + + Game Display + Afișarea jocului + + + + Switches between full screen and windowed when the window is double-clicked. + Comută între ecran complet și fereastră când fereastra este apăsată cu dublu click. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Ascunde cursorul sau indicatorul mouse-ului atunci când emulatorul este în modul ecran complet. + + + + Determines how large the on-screen messages and monitor are. + Determină cât de mari sunt mesajele de pe ecran și de monitorizare. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Arată mesaje pe ecran atunci când se produc evenimente cum ar fi stările de salvare atunci când sunt create/încărcate, când sunt create capturi de ecran, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Arată viteza curentă de emulare a sistemului, în colțul din dreapta sus a display-ului, în procente. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Arată numărul de cadre (sau v-syncs) afișate pe secundă de sistem în colțul din dreapta sus al display-ului. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Arată utilizarea CPU în funcție de firele de execuție în colțul din dreapta sus al display-ului. + + + + Shows the host's GPU usage in the top-right corner of the display. + Arată utilizarea GPU a gazdei în colțul din dreapta sus. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Arată statistici despre GS (primitive, apeluri de randare) în colțul din dreapta sus. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Arată indicatori atunci când se derulează rapid, se află în pauză, și alte stări active anormale. + + + + Shows the current configuration in the bottom-right corner of the display. + Arată configurația actuală în colțul din dreapta jos al display-ului. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Arată starea curentă a controlerului în colțul din stânga jos al display-ului. + + + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5136,1922 +6046,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7060,2066 +8025,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta Realizări la pornire. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Când este activat, PCSX2 va lista Realizările din seturi neoficiale. Aceste Realizări nu sunt urmărite de RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate Realizările sunt blocate și nu va trimite notificări de deblocare către server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și cum nicio Realizare nu a fost deblocată. - + Account Account - + Logs out of RetroAchievements. Deconectare de la RetroAchievements. - + Logs in to RetroAchievements. Conectare la RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Setări Realizări - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Realizări - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration este utilizat în locul implementării incorporate de Realizări. - + Enable Achievements Activează Realizările - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Testează realizările neoficiale - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9127,27 +10097,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9227,12 +10197,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9360,62 +10330,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10541,7 +11516,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11589,37 +12564,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11648,7 +12623,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11665,13 +12640,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11714,19 +12689,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11738,13 +12713,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11918,7 +12893,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11992,9 +12967,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12428,153 +13403,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12686,8 +13661,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12748,7 +13723,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13129,8 +14104,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13140,17 +14115,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13159,190 +14128,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13619,7 +14588,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13652,48 +14621,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14037,132 +15011,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14262,66 +15224,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14331,43 +15286,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14521,7 +15470,7 @@ Right click to clear binding - + Load State Load State @@ -15140,10 +16089,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15248,57 +16197,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15324,76 +16283,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15402,12 +16361,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15420,43 +16379,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15476,33 +16435,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15511,42 +16470,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17257,12 +18216,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17272,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17282,7 +18241,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17292,7 +18251,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17300,12 +18259,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17566,7 +18525,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18312,119 +19271,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18653,7 +19612,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18666,7 +19625,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18679,7 +19638,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18692,7 +19651,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18740,8 +19699,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18753,8 +19712,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19239,61 +20198,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19403,137 +20372,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20769,42 +21738,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20821,267 +21790,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Codurile de trișare au fost dezactivate din cauza Realizărilor în modul hardcore. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts index 41783cef9e..a5bbf4ce85 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts @@ -449,7 +449,7 @@ Login token generated on %2. %n achievements Mastery popup - %n достижение + %n достижений %n достижения %n достижений %n achievements @@ -742,258 +742,311 @@ Leaderboard Position: {1} of {2} Использовать глобальные настройки [%1] - + Rounding Mode Режим раундинга - - - + + + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменен способ обработки раундинга в PCSX2 при эмуляции блока с плавающей запятой Emotion Engines (EE FPU). Поскольку различные FPU в PS2 не соответствуют международным стандартам, в некоторых играх для корректного выполнения этих вычислений потребуется другой режим. Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда в игре нет видимых проблем, может привести к нестабильности.</b> - + Division Rounding Mode Режим раундинга при делении - + Nearest (Default) Ближайший (по умолчанию) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Определяет каким образом округляются результаты деления с плавающей точкой. Некоторым играм нужна специфическая настройка; <b>изменение этой настройки, в случае если игра не имеет видимых проблем, может привести к нестабильности.</b> - + Clamping Mode Режим клемпинга - - - + + + Normal (Default) Стандартный (по умолчанию) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет способ, которым PCSX2 обрабатывает преобразование значений с плавающей запятой в стандартный диапазон x86. Значение по умолчанию подходит для подавляющего большинства игр. <b>Если вы измените этот параметр, когда в игре нет видимых проблем, это может привести к нестабильности.</b> - - + + Enable Recompiler Включить рекомпилятор - - - - - - - - - + + + + + + + + + + Checked Выбрано - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Выполняет своевременный бинарный перевод 64-битного машинного кода MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение для некоторых игр, без известных побочных эффектов. - + Enable Cache (Slow) Включить кэширование (медленно) - - - + + + + Unchecked Не выбрано - + Interpreter only, provided for diagnostic. Только для интерпретатора, предназначено для диагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Значительно повышает производительность некоторых игр, практически не оказывая негативного влияния на совместимость. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Использует "бэкпетчинг", чтобы избежать очистки регистров при каждом обращении к памяти. - + Pause On TLB Miss Пауза при сбое TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставит виртуальную машину на паузу, при возникновении ошибки выполнения TLB, вместо того, чтобы игнорировать ошибку и продолжать работу. Обратите внимание, что виртуальная машина приостанавливает работу в конце блока, а не на инструкции, вызвавшей ошибку. Чтобы узнать адрес, по которому произошел некорректный доступ, перейдите в консоль. - + Enable 128MB RAM (Dev Console) Включить 128МБ ОЗУ (консоль для разработчика) - + Exposes an additional 96MB of memory to the virtual machine. Присваивает виртуальной машине дополнительные 96МБ памяти. - + VU0 Rounding Mode Режим округления VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU1 Rounding Mode Режим округления VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU0 Clamping Mode Режим клемпинга VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + VU1 Clamping Mode Режим клемпинга VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + Enable Instant VU1 Включить мгновенный VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Включить рекомпилятор VU0 (микрорежим) - + Enables VU0 Recompiler. Включает рекомпилятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Включить рекомпилятор VU1 - + Enables VU1 Recompiler. Включает рекомпилятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак флага mVU - + Good speedup and high compatibility, may cause graphical errors. Значительно повышает скорость работы и обладает высокой совместимостью, но может вызывать графические ошибки. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Выполняет своевременный бинарный перевод 32-битного машинного кода MIPS-I в x86. - + Enable Game Fixes Включить исправления игр - + Automatically loads and applies fixes to known problematic games on game start. Автоматически загружает и применяет исправления при запуске для всех известных игр. - + Enable Compatibility Patches Включить патчи совместимости - + Automatically loads and applies compatibility patches to known problematic games. Автоматически загружает и применяет исправления совместимости для всех известных игр. + + + Savestate Compression Method + Метод сжатия сохранения состояния + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Уровень сжатия сохранения состояния + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Сохранять состояние при выключении + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1207,43 +1260,136 @@ Leaderboard Position: {1} of {2} Включить патчи совместимости - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Сохранять состояние при выключении + + + Frame Rate Control Управление частотой кадров - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. гц - + PAL Frame Rate: Частота кадров PAL: - + NTSC Frame Rate: Частота кадров NTSC: - + + Savestate Settings + Настройки сохранения состояния + + + + Compression Level: + Уровень сжатия: + + + + Compression Method: + Метод сжатия: + + + + Uncompressed + Без сжатия + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Низкий (быстро) + + + + Medium (Recommended) + Средний (рекомендуется) + + + + High + High + + + + Very High (Slow, Not Recommended) + Очень высокий (медленно, не рекомендуется) + + + PINE Settings Настройки PINE - + Slot: Слот: - + Enable Включить + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Закрыть + + AudioExpansionSettingsDialog @@ -1796,7 +1942,7 @@ Leaderboard Position: {1} of {2} Savestate Warning - Предупреждение о быстрых сохранениях + Предупреждение сохранения состояния @@ -3349,100 +3495,100 @@ You cannot undo this action. Globals - Globals + Глобальные переменные Locals - Locals + Локальные переменные Parameters - Parameters + Параметры - + Breakpoint List Context Menu Контекстное меню списка точек останова - - + + New Новый - + Edit Редактировать - - - + + + Copy Копировать - - + + Delete Удалить - - - - + + + + Copy all as CSV Копировать все в формате CSV - - + + Paste from CSV Вставить из CSV - + Thread List Context Menu Контекстное меню списка потоков - + Go to in Disassembly Показать в дизассемблере - - + + Load from Settings Загрузить из настроек - - + + Save to Settings Сохранить в настройки - + Go to in Memory View Перейти в режим просмотра памяти - + Copy Address Копировать адрес - + Copy Text Копировать текст - + Stack List Context Menu Контекстное меню списка стеков @@ -3816,75 +3962,839 @@ Do you want to overwrite? Заменить + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Импорт символов + + + + + Import From ELF + Импорт из ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Добавить + + + + Remove + Удалить + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Режим сканирования: + + + + + Scan ELF + Сканировать ELF + + + + Scan Memory + Сканировать память + + + + Skip + Пропускать + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Выбрано + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Режим сканирования + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Не выбрано + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Всегда + + + + + If Debugger Is Open + Если отладчик открыт + + + + Never + Никогда + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Дамп прорисовки - + Dump GS Draws Дамп GS прорисовки - + Save RT Сохранить RT - + Save Frame Сохранить кадр - + Save Texture Сохранить текстуру - + Save Depth Сохранить глубину - + Start Draw Number: Номер начальной прорисовки: - + Draw Dump Count: Количество дампов прорисовок: - + Hardware Dump Directory: Папка для аппаратного дампа: - + Software Dump Directory: Папка для программного дампа: - - + + Browse... Выбрать... - - + + Open... Открыть... + + + Trace Logging + Trace Logging + + + + Enable + Включить + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Кэш + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Память + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Карты памяти + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Выбрано + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Не выбрано + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + Память EE + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + Кэш EE + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3894,53 +4804,58 @@ Do you want to overwrite? Отладчик PCSX2 - - + + Run Запуск - + Step Into Подробные пошаговые инструкции - + F11 F11 - + Step Over Переступить - + F10 F10 - + Step Out Отступить - + Shift+F11 Shift+F11 - + Always On Top Поверх всех окон - + Show this window on top Показывать это окно поверх остальных - + + Analyze + Analyze + + + Pause Пауза @@ -4159,7 +5074,7 @@ Do you want to overwrite? VPS: %1 - VPS: %1 + VPS: %1 @@ -4794,347 +5709,342 @@ URL-адрес: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти ни одного устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенный дисковод и разрешение для доступа к нему. - + Use Global Setting Использовать глобальные настройки - + Automatic binding failed, no devices are available. Автоматическая привязка не удалась, нет доступных устройств. - + Game title copied to clipboard. Название игры скопировано в буфер обмена. - + Game serial copied to clipboard. Серийный номер игры скопирован в буфер обмена. - + Game CRC copied to clipboard. CRC игры скопирован в буфер обмена. - + Game type copied to clipboard. Тип игры скопирован в буфер обмена. - + Game region copied to clipboard. Регион игры скопирован в буфер обмена. - + Game compatibility copied to clipboard. Совместимость игры скопирована в буфер обмена. - + Game path copied to clipboard. Путь к игре скопирован в буфер обмена. - - Per-game controller configuration initialized with global settings. - Глобальные настройки скопированы в конфигурацию управления для игры. - - - + Controller settings reset to default. Настройки контроллера сброшены к настройкам по умолчанию. - + No input profiles available. Нет доступных профилей ввода. - + Create New... Создать новый... - + Enter the name of the input profile you wish to create. Введите имя создаваемого профиля. - + Are you sure you want to restore the default settings? Any preferences will be lost. Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны. - + Settings reset to defaults. Настройки сброшены по умолчанию. - + No save present in this slot. Отсутствует сохранение в слоте. - + No save states found. Сохраненные состояния не найдены. - + Failed to delete save state. Не удалось удалить сохраненное состояние. - + Failed to copy text to clipboard. Не удалось скопировать текст в буфер обмена. - + This game has no achievements. Достижения в этой игре не поддерживаются. - + This game has no leaderboards. Данная игра не имеет таблиц лидеров. - + Reset System Перезагрузить систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - + Launch a game from images scanned from your game directories. Запуск игр с образов дисков, сканированных из папок с играми. - + Launch a game by selecting a file/disc image. Запустить игру, выбрав файл/образ диска. - + Start the console without any disc inserted. Запустить консоль без вставленного диска. - + Start a game from a disc in your PC's DVD drive. Запуск игр с диска, находящегося в DVD-приводе компьютера. - + No Binding Нет привязки - + Setting %s binding %s. Настройка %s для привязки на %s. - + Push a controller button or axis now. Нажмите кнопку или ось контроллера. - + Timing out in %.0f seconds... Время ожидания %.0f секунд(ы)... - + Unknown Неизвестно - + OK ОК - + Select Device Выбрать устройство - + Details Сведения - + Options Опции - + Copies the current global settings to this game. Копирует текущие глобальные настройки для данной игры. - + Clears all settings set for this game. Сбрасывает все установленные настройки для данной игры. - + Behaviour Действия - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает включение экранной заставки (скринсейвер) и переход хоста в спящий режим во время работы эмуляции. - + Shows the game you are currently playing as part of your profile on Discord. Отобразить название игры, в которую вы играете, в своем профиле Discord. - + Pauses the emulator when a game is started. Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Приостанавливает эмулятор при открытии быстрого меню и снимает паузу при его закрытии. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы эмулятора/игры при нажатии горячей клавиши. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - + Uses a light coloured theme instead of the default dark theme. Использует светлую цветную тему вместо темной темы по умолчанию. - + Game Display Визуализация игры - + Switches between full screen and windowed when the window is double-clicked. Переключение между полноэкранным и оконным режимом при двойном клике по экрану. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - + Determines how large the on-screen messages and monitor are. Определяет размер сообщений и мониторинга на экране. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщения о системных событиях, таких как создание/загрузка сохраненных состояний, сделанные снимки экрана и т.д. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Отображать в правом верхнем углу экрана количество кадров (синхронизаций), выводимых системой в секунду. - + Shows the CPU usage based on threads in the top-right corner of the display. Отображает нагрузку на потоки ЦП в правом верхнем углу экрана. - + Shows the host's GPU usage in the top-right corner of the display. Отображает использование графического процессора хоста в правом верхнем углу экрана. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Отображает статистику о GS (примитивы, вызовы рисования) в правом верхнем углу дисплея. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Отображает индикаторы при активной перемотке вперед, паузе и других ненормальных состояниях. - + Shows the current configuration in the bottom-right corner of the display. Отображает текущую конфигурацию в правом нижнем углу экрана. - + Shows the current controller state of the system in the bottom-left corner of the display. Отображает текущее состояние контроллера системы в нижнем левом углу экрана. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - + Resets configuration to defaults (excluding controller settings). Сбрасывает конфигурацию по умолчанию (за исключением настроек контроллера). - + Changes the BIOS image used to start future sessions. Изменяет образ BIOS, используемый для запуска последующих сессий. - + Automatic Автоматически - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default По умолчанию - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5143,1922 +6053,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматическое переключение в полноэкранный режим при запуске игры. - + On-Screen Display Индикация на экране - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Отображает разрешение игры в правом верхнем углу дисплея. - + BIOS Configuration Конфигурация BIOS - + BIOS Selection Выбор BIOS - + Options and Patches Настройки и патчи - + Skips the intro screen, and bypasses region checks. Пропускает вступительный экран и обходит проверку региона. - + Speed Control Настройка скорости - + Normal Speed Нормальная скорость - + Sets the speed when running without fast forwarding. Устанавливает скорость при работе без перемотки вперед. - + Fast Forward Speed Скорость перемотки - + Sets the speed when using the fast forward hotkey. Устанавливает скорость при использовании горячей клавиши перемотки вперед. - + Slow Motion Speed Скорость замедления - + Sets the speed when using the slow motion hotkey. Устанавливает скорость при использовании горячей клавиши замедления. - + System Settings Настройки системы - + EE Cycle Rate Частота тактов EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Понижает или повышает разгон эмулируемого процессора Emotion Engine. - + EE Cycle Skipping Пропуск тактов EE - + Enable MTVU (Multi-Threaded VU1) Включить MTVU (многопоточный VU1) - + Enable Instant VU1 Включить мгновенный VU1 - + Enable Cheats Включить читы - + Enables loading cheats from pnach files. Позволяет загружать читы из pnach файлов. - + Enable Host Filesystem Включить файловую систему хоста - + Enables access to files from the host: namespace in the virtual machine. Включает доступ к файлам из пространства имен host: на виртуальной машине. - + Enable Fast CDVD Включить быстрый CDVD - + Fast disc access, less loading times. Not recommended. Быстрый доступ к диску, снижение времени загрузок. Не рекомендуется. - + Frame Pacing/Latency Control Темп кадра/управление задержкой - + Maximum Frame Latency Максимальная задержка кадра - + Sets the number of frames which can be queued. Устанавливает количество кадров, которые могут быть поставлены в очередь. - + Optimal Frame Pacing Оптимальное распределение кадров - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронизирует потоки EE и GS после каждого кадра. Наименьшая входная задержка, но повышаются системные требования. - + Speeds up emulation so that the guest refresh rate matches the host. Ускоряет эмуляцию для синхронизации частоты обновления гостевой системы с хостом. - + Renderer Средство визуализации - + Selects the API used to render the emulated GS. Выбор API, используемого для визуализации эмулируемого GS. - + Synchronizes frame presentation with host refresh. Синхронизирует вывод кадров с частотой обновления хоста. - + Display Экран - + Aspect Ratio Соотношение сторон - + Selects the aspect ratio to display the game content at. Выбор соотношения сторон для отображения игрового контента. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Выбор соотношения сторон для отображения при обнаружении воспроизведения FMV. - + Deinterlacing Устранение чересстрочности - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Выбор алгоритма, используемого для преобразования чересстрочного вывода PS2 в прогрессивный для отображения на экране. - + Screenshot Size Размер снимка экрана - + Determines the resolution at which screenshots will be saved. Определяет разрешение, с которым будут сохраняться снимки экрана. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. Выбор формата, который будет использоваться для сохранения снимков экрана. - + Screenshot Quality Качество снимка экрана - + Selects the quality at which screenshots will be compressed. Выбор качества сжатия снимков экрана. - + Vertical Stretch Растягивание по вертикали - + Increases or decreases the virtual picture size vertically. Увеличивает или уменьшает размер виртуального изображения по вертикали. - + Crop Обрезание - + Crops the image, while respecting aspect ratio. Обрезает изображение с соблюдением соотношения сторон. - + %dpx %dпикс - + Enable Widescreen Patches Включить широкоэкранные патчи - + Enables loading widescreen patches from pnach files. Позволяет загружать широкоэкранные патчи из pnach файлов. - + Enable No-Interlacing Patches Включить патчи устранения чересстрочности - + Enables loading no-interlacing patches from pnach files. Позволяет загружать патчи устранения чересстрочности из pnach файлов. - + Bilinear Upscaling Билинейный апскейлинг - + Smooths out the image when upscaling the console to the screen. Сглаживает изображение при масштабировании с консоли на экран. - + Integer Upscaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Screen Offsets Смещение экрана - + Enables PCRTC Offsets which position the screen as the game requests. Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. - + Show Overscan Показывать область за пределами сканирования - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + Anti-Blur Анти-размытие - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - + Rendering Визуализация - + Internal Resolution Внутреннее разрешение - + Multiplies the render resolution by the specified factor (upscaling). Умножает разрешение визуализации на заданный коэффициент (апскейлинг). - + Mipmapping MIP-текстурирование - + Bilinear Filtering Билинейная фильтрация - + Selects where bilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться билинейная фильтрация при визуализации текстур. - + Trilinear Filtering Трилинейная фильтрация - + Selects where trilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться трилинейная фильтрация при визуализации текстур. - + Anisotropic Filtering Анизотропная фильтрация - + Dithering Дизеринг - + Selects the type of dithering applies when the game requests it. Выбирает тип дизеринга, который применяется, когда игра его запрашивает. - + Blending Accuracy Точность смешивания - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Определяет уровень точности при эмуляции режимов наложения, не поддерживаемых графическим API хоста. - + Texture Preloading Предзагрузка текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Загружает в ГП полный объём используемых текстур вместо отдельных областей. Может улучшать производительность в ряде игр. - + Software Rendering Threads Поточность программной визуализации - + Number of threads to use in addition to the main GS thread for rasterization. Число потоков, которое надлежит использовать в дополнение к главному потоку GS для растеризации. - + Auto Flush (Software) Автоочистка (программная) - + Force a primitive flush when a framebuffer is also an input texture. Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. - + Edge AA (AA1) Сглаживание кромки (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Включает эмуляцию сглаживания краев GS (AA1). - + Enables emulation of the GS's texture mipmapping. Включает эмуляцию текстурного мипмапинга. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared - Shared + Общий - + Input Profile - Input Profile + Профиль ввода - + Shows the current PCSX2 version on the top-right corner of the display. Отображает текущую версию PCSX2 в правом верхнем углу экрана. - + Shows the currently active input recording status. - Shows the currently active input recording status. + Отображает текущее состояние активной записи ввода. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Аппаратные исправления - + Manual Hardware Fixes Ручной выбор аппаратных исправлений - + Disables automatic hardware fixes, allowing you to set fixes manually. Отключает автоматические аппаратные исправления, позволяя задавать исправления вручную. - + CPU Sprite Render Size Размер визуализации спрайтов ЦП - + Uses software renderer to draw texture decompression-like sprites. Использует программный визуализатор для отрисовки спрайтов с распаковкой текстур. - + CPU Sprite Render Level Уровень визуализации спрайтов ЦП - + Determines filter level for CPU sprite render. Определяет уровень фильтрации для визуализации спрайтов ЦП. - + Software CLUT Render Программная визуализация CLUT - + Uses software renderer to draw texture CLUT points/sprites. Использует программный визуализатор для отрисовки точек CLUT/спрайтов. - + Skip Draw Start Начало пропуска отрисовки - + Object range to skip drawing. Диапазон объектов для пропуска рисования. - + Skip Draw End Конец пропуска отрисовки - + Auto Flush (Hardware) Автоочистка (аппаратная) - + CPU Framebuffer Conversion Преобразование кадрового буфера ЦП - + Disable Depth Conversion Отключить конверсию глубины - + Disable Safe Features Отключить безопасные функции - + This option disables multiple safe features. Данная опция отключает некоторые безопасные функции. - + This option disables game-specific render fixes. Эта опция отключает специфичные для игры исправления визуализации. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов. - + Disable Partial Invalidation Отключить частичную проверку - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Удаляет элементы текстурного кэша для любых пересечений, а не только для пересекающихся областей. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - + Read Targets When Closing Считывать объекты при закрытии - + Flushes all targets in the texture cache back to local memory when shutting down. Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. - + Estimate Texture Region Оценка области текстуры - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + GPU Palette Conversion Преобразование палитры ГП - + Upscaling Fixes Исправления масштабирования - + Adjusts vertices relative to upscaling. Регулирует вершины относительно масштабирования. - + Native Scaling Родное масштабирование - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округление спрайтов - + Adjusts sprite coordinates. Регулирует координаты спрайта. - + Bilinear Upscale Билинейный апскейлинг - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Adjusts target texture offsets. Регулирует смещение целевой текстуры. - + Align Sprite Выравнивать спрайты - + Fixes issues with upscaling (vertical lines) in some games. Исправляет проблемы апскейлинга (вертикальные полосы) в ряде игр. - + Merge Sprite Объединять спрайты - + Replaces multiple post-processing sprites with a larger single sprite. Заменяет множество спрайтов пост-обработки одним большим спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Unscaled Palette Texture Draws Визуализация палитровых текстур без масштабирования - + Can fix some broken effects which rely on pixel perfect precision. Может исправить некоторые неработающие эффекты, основанные на идеальной точности пикселей. - + Texture Replacement Замена текстур - + Load Textures Загрузка текстур - + Loads replacement textures where available and user-provided. Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. - + Asynchronous Texture Loading Асинхронная загрузка текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда замены включены. - + Precache Replacements - Прекешировать замены + Прекэшировать замены - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. - + Replacements Directory Папка замен - + Folders Папки - + Texture Dumping Дамп текстур - + Dump Textures Дамп текстур - + Dump Mipmaps Дамп MIP-карт - + Includes mipmaps when dumping textures. Включает MIP-карты при дампе текстур. - + Dump FMV Textures Дамп текстур FMV - + Allows texture dumping when FMVs are active. You should not enable this. Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. - + Post-Processing Постобработка - + FXAA FXAA - + Enables FXAA post-processing shader. Включает шейдер постобработки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивная резкость (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Включает контрастно-адаптивную резкость FidelityFX. - + CAS Sharpness Резкость CAS - + Determines the intensity the sharpening effect in CAS post-processing. Определяет интенсивность эффекта повышения резкости в постобработке CAS. - + Filters Фильтры - + Shade Boost Усиление оттенков - + Enables brightness/contrast/saturation adjustment. Включает регулировку яркости/контрастности/насыщенности. - + Shade Boost Brightness Усиление оттенков яркости - + Adjusts brightness. 50 is normal. Регулирует яркость. Нормальный - 50. - + Shade Boost Contrast Усиление оттенков контрастности - + Adjusts contrast. 50 is normal. Регулирует контрастность. Нормальный - 50. - + Shade Boost Saturation Усиление оттенков насыщенности - + Adjusts saturation. 50 is normal. Регулирует насыщенность. Нормальный - 50. - + TV Shaders Шейдеры ТВ - + Advanced Дополнительно - + Skip Presenting Duplicate Frames Пропускать повторяющиеся кадры - + Extended Upscaling Multipliers Расширенные множители масштабирования - + Displays additional, very high upscaling multipliers dependent on GPU capability. Отображает дополнительные, очень высокие множители масштабирования, зависящие от возможностей графического процессора. - + Hardware Download Mode Режим аппаратной загрузки - + Changes synchronization behavior for GS downloads. Изменяет поведение синхронизации для загрузок GS. - + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима или direct flip/scanout. - + Override Texture Barriers Переопределение барьеров текстур - + Forces texture barrier functionality to the specified value. Принудительно устанавливает функциональность текстурного барьера на указанное значение. - + GS Dump Compression Сжатие дампа GS - + Sets the compression algorithm for GS dumps. - Устанавливает алгоритм сжатия дампов GS. + Устанавливает алгоритм сжатия для дампов GS. - + Disable Framebuffer Fetch Отключить выборку буфера кадров - + Prevents the usage of framebuffer fetch when supported by host GPU. Предотвращает использование выборки из кадрового буфера, если это поддерживается ГП хоста. - + Disable Shader Cache Отключить кэш шейдеров - + Prevents the loading and saving of shaders/pipelines to disk. Предотвращает загрузку и сохранение шейдеров/конвейеров на диск. - + Disable Vertex Shader Expand Отключить расширение вертексных шейдеров - + Falls back to the CPU for expanding sprites/lines. Возвращается к ЦП для расширения спрайтов/линий. - + Changes when SPU samples are generated relative to system emulation. Изменяет время генерации образцов SPU относительно эмуляции системы. - + %d ms %d мс - + Settings and Operations Настройки и операции - + Creates a new memory card file or folder. Создает новый файл карты памяти или папку. - + Simulates a larger memory card by filtering saves only to the current game. Имитирует карту памяти большего объема путем фильтрации сохранений только для текущей игры. - + If not set, this card will be considered unplugged. Если выключено, данная карта будет считаться неподключенной. - + The selected memory card image will be used for this slot. Выбранный образ карты памяти будет использоваться для данного слота. - + Enable/Disable the Player LED on DualSense controllers. Включить/отключить светодиод на контроллерах DualSense. - + Trigger Триггер - + Toggles the macro when the button is pressed, instead of held. Переключает макрос при нажатии кнопки, а не при её удерживании. - + + Savestate + Сохранения состояния + + + + Compression Method + Метод сжатия + + + + Sets the compression algorithm for savestate. + Устанавливает алгоритм сжатия для сохранения состояния. + + + + Compression Level + Уровень сжатия + + + + Sets the compression level for savestate. + Устанавливает уровень сжатия для сохранения состояния. + + + Version: %s Версия: %s - + {:%H:%M} {:%H:%M} - + Slot {} Слот {} - + 1.25x Native (~450px) Родное 1.25x (~450пикс) - + 1.5x Native (~540px) Родное 1.5x (~540пикс) - + 1.75x Native (~630px) Родное 1.75x (~630пикс) - + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 2.5x Native (~900px/HD+) Родное 2.5x (~900пикс/HD+) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 3.5x Native (~1260px) Родное 3.5x (~1260пикс) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + WebP WebP - + Aggressive Принудительный - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Низкий (быстро) + + + + Medium (Recommended) + Средний (рекомендуется) + + + + Very High (Slow, Not Recommended) + Очень высокий (медленно, не рекомендуется) + + + Change Selection Изменить выбор - + Select Выбрать - + Parent Directory Родительская папка - + Enter Value Введите значение - + About О программе - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Navigate Навигация - + Load Global State Загрузить общее состояние - + Change Page Изменить страницу - + Return To Game Вернуться в игру - + Select State Выбрать состояние - + Select Game Выбрать игру - + Change View Изменить вид - + Launch Options Параметры запуска - + Create Save State Backups Создать резервные копии сохраненного состояния - + Show PCSX2 Version Показывать версию PCSX2 - + Show Input Recording Status Показывать статус записи ввода - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Создать карту памяти - + Configuration Конфигурация - + Start Game Запустить игру - + Launch a game from a file, disc, or starts the console without any disc inserted. Запускает игру из файла, диска или запускает консоль без вставленного диска. - + Changes settings for the application. Изменить настройки приложения. - + Return to desktop mode, or exit the application. Возврат в режим Desktop или выйти из приложения. - + Back Назад - + Return to the previous menu. Вернуться в предыдущее меню. - + Exit PCSX2 Выйти из PCSX2 - + Completely exits the application, returning you to your desktop. Полный выход из приложения, возвращение на ваш рабочий стол. - + Desktop Mode Режим рабочего стола - + Exits Big Picture mode, returning to the desktop interface. Выход из режима Big Picture, возврат в интерфейс рабочего стола. - + Resets all configuration to defaults (including bindings). Сбрасывает всю конфигурацию на значения по умолчанию (включая привязки). - + Replaces these settings with a previously saved input profile. Заменяет эти настройки ранее сохраненным профилем ввода. - + Stores the current settings to an input profile. Сохраняет текущие настройки в профиле ввода. - + Input Sources Источники ввода - + The SDL input source supports most controllers. Источник ввода SDL поддерживает большинство контроллеров. - + Provides vibration and LED control support over Bluetooth. Обеспечивает поддержку вибрации и управления светодиодами через Bluetooth. - + Allow SDL to use raw access to input devices. Разрешить SDL использовать необработанный доступ к устройствам ввода. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Источник XInput обеспечивает поддержку контроллеров XBox 360/XBox One/XBox Series. - + Multitap Мультитап - + Enables an additional three controller slots. Not supported in all games. Включает дополнительные три слота контроллера. Поддерживается не во всех играх. - + Attempts to map the selected port to a chosen controller. Пытается сопоставить выбранный порт с выбранным контроллером. - + Determines how much pressure is simulated when macro is active. Определяет, какая сила нажатия симулируется при активном макросе. - + Determines the pressure required to activate the macro. Определяет силу нажатия, необходимую для активации макроса. - + Toggle every %d frames Переключать каждый %d кадр - + Clears all bindings for this USB controller. Сброс всех привязок для текущего USB-контроллера. - + Data Save Locations Места сохранения данных - + Show Advanced Settings Показывать дополнительные настройки - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. - + Logging Ведение журнала - + System Console Системная консоль - + Writes log messages to the system console (console window/standard output). Записывает сообщения журнала в системную консоль (окно консоли/стандартный вывод). - + File Logging Ведение файлового журнала - + Writes log messages to emulog.txt. Записывает сообщения журнала в файл emulog.txt. - + Verbose Logging Ведение подробного журнала - + Writes dev log messages to log sinks. Записывает сообщения журнала разработки в sinks журнал. - + Log Timestamps Временные метки в журнале - + Writes timestamps alongside log messages. Записывает временные метки вместе с сообщениями в журнале. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Записывает в консоль отладочные сообщения из EE-кода игры. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Записывает в консоль отладочные сообщения из IOP-кода игры. - + CDVD Verbose Reads Подробное чтение CDVD - + Logs disc reads from games. Ведет журнал чтения дисков из игр. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округления - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Определяет, как будут округляться результаты операций с плавающей точкой. Некоторые игры требуют определенных настроек. - + Division Rounding Mode Режим округления при делении - + Determines how the results of floating-point division is rounded. Some games need specific settings. Определяет, как будут округляться результаты делений с плавающей точкой. Некоторые игры требуют определенных настроек. - + Clamping Mode Режим захвата - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Определяет, как будут обрабатываться числа с плавающей точкой, выходящих за пределы диапазона. Некоторые игры требуют определенных настроек. - + Enable EE Recompiler Включить рекомпилятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Выполняет двоичную JIT-трансляцию 64-битного машинного кода MIPS-IV в нативный код. - + Enable EE Cache Включить кэш EE - + Enables simulation of the EE's cache. Slow. Включает симуляцию кэша EE. Медленный. - + Enable INTC Spin Detection Включить обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Огромное ускорение для некоторых игр, почти без побочных эффектов. - + Enable Wait Loop Detection Включить обнаружение цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение некоторых игр, без побочных эффектов. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. Использует обратную выборку, чтобы избежать сброса регистра при каждом обращении к памяти. - + Vector Units Векторные блоки - + VU0 Rounding Mode Режим округления VU0 - + VU0 Clamping Mode Режим захвата VU0 - + VU1 Rounding Mode Режим округления VU1 - + VU1 Clamping Mode Режим захвата VU1 - + Enable VU0 Recompiler (Micro Mode) Включить рекомпилятор VU0 (микрорежим) - + New Vector Unit recompiler with much improved compatibility. Recommended. Новый рекомпилятор векторного блока, с улучшенной совместимостью. Рекомендуется. - + Enable VU1 Recompiler Включить рекомпилятор VU1 - + Enable VU Flag Optimization Включить оптимизацию флага VU - + Good speedup and high compatibility, may cause graphical errors. Хорошая скорость и высокая совместимость, может привести к графическим ошибкам. - + I/O Processor Процессор ввода/вывода - + Enable IOP Recompiler Включить рекомпилятор IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Выполняет двоичную JIT-трансляцию 32-битного машинного кода MIPS-I в родной код. - + Graphics Графика - + Use Debug Device Использовать устройство отладки - + Settings Настройки - + No cheats are available for this game. Читы для этой игры отсутствуют. - + Cheat Codes Чит-коды - + No patches are available for this game. Патчи для этой игры отсутствуют. - + Game Patches Игровые патчи - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать поддержку пользователям, включившим игровые патчи. - + Game Fixes Исправления игр - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Не следует вносить изменения в исправления игр, если вы не знаете, что делает каждая из опций и каковы ее последствия. - + FPU Multiply Hack Хак умножения FPU - + For Tales of Destiny. Для Tales of Destiny. - + Preload TLB Hack Хак предварительной загрузки TLB - + Needed for some games with complex FMV rendering. Требуется для некоторых игр со сложной визуализацией FMV. - + Skip MPEG Hack Хак пропуска MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Пропускает видео/FMV в играх, чтобы избежать зависаний игры. - + OPH Flag Hack Хак флага OPH - + EE Timing Hack Хак тайминга EE - + Instant DMA Hack Хак мгновенного DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Известно, что это влияет на следующие игры: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Для SOCOM 2 HUD и зависания загрузки Spy Hunter. - + VU Add Hack Хак добавления VU - + Full VU0 Synchronization Полная синхронизация VU0 - + Forces tight VU0 sync on every COP2 instruction. Принудительная синхронизация VU0 для каждой инструкции COP2. - + VU Overflow Hack Хак переполнения VU - + To check for possible float overflows (Superman Returns). Для проверки возможных переполнений чисел с плавающей точкой (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Использовать точное время для VU XGKicks (медленнее). - + Load State Загрузить состояние - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Пропуск тактов при эмуляции Emotion Engine. Помогает в небольшом количестве игр подобных SOTC. В большинстве случаев снижает производительность. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Как правило, обеспечивает прирост производительности при использовании ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Disable the support of depth buffers in the texture cache. Отключить поддержку буферов глубины в текстурном кэше. - + Disable Render Fixes Выключить исправления визуализации - + Preload Frame Data Предварительная загрузка данных кадра - + Texture Inside RT Текстура внутри объекта визуализации - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. При включении ГП преобразует колормап-текстуры, в противном случае это делает ЦП. Это компромисс между ГП и ЦП. - + Half Pixel Offset Смещение полупикселя - + Texture Offset X Смещение текстур по оси Х - + Texture Offset Y Смещение текстур по оси Y - + Dumps replaceable textures to disk. Will reduce performance. Дамп заменяемых текстур на диск. Снижает производительность. - + Applies a shader which replicates the visual effects of different styles of television set. Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Пропускать отображение идентичных кадров в играх поддерживающих 25/30 кадров в секунду. Может улучшить производительность, но вызвать задержку ввода и/или ухудшить фреймпейсинг. - + Enables API-level validation of graphics commands. Включает проверку графических команд на уровне API. - + Use Software Renderer For FMVs Использовать программный визуализатор для FMV - + To avoid TLB miss on Goemon. Для предотвращения ошибок TLB в играх Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Универсальный тайм-хак. Известно, что это влияет на следующие игры: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Хорошо подходит для проблем с эмуляцией кэша. Известно, что это влияет на следующие игры: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Известно, что это влияет на следующие игры: Bleach Blade Battlers, Growlanser II и III, Wizardry. - + Emulate GIF FIFO Эмулировать GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Корректнее, но медленнее. Известно, что это влияет на следующие игры: Fifa Street 2. - + DMA Busy Hack Хак занятости DMA - + Delay VIF1 Stalls Откладывать приостановки VIF1 - + Emulate VIF FIFO Эмулировать VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Имитировать опережающее чтение VIF1 FIFO. Известно, что это влияет на следующие игры: Test Drive Unlimited, Transformers. - + VU I Bit Hack Хак VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Позволяет избежать постоянной рекомпиляции в некоторых играх. Известно, что это влияет на следующие игры: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Для игр Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Синхронизация VU - + Run behind. To avoid sync problems when reading or writing VU registers. Задержка выполнения. Чтобы избежать проблем с синхронизацией при чтении или записи регистров VU. - + VU XGKick Sync Синхронизация VU XGkick - + Force Blit Internal FPS Detection Принудительное обнаружение FPS через Blit - + Save State Сохранить состояние - + Load Resume State Загрузить состояние для продолжения - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7067,2066 +8032,2071 @@ Do you want to load this save and continue? Хотите ли вы загрузить это сохранение и продолжить? - + Region: Регион: - + Compatibility: Совместимость: - + No Game Selected Игра не выбрана - + Search Directories Папки поиска - + Adds a new directory to the game search list. Добавляет новую папку в список для поиска игр. - + Scanning Subdirectories Сканировать подпапки - + Not Scanning Subdirectories Не сканировать подпапки - + List Settings Настройки cписка - + Sets which view the game list will open to. Устанавливает, в каком виде будет открываться список игр. - + Determines which field the game list will be sorted by. Определяет, по какому полю будет сортироваться список игр. - + Reverses the game list sort order from the default (usually ascending to descending). Изменить порядок сортировки списка игр по умолчанию (обычно: по возрастанию > по убыванию). - + Cover Settings Настройки обложки - + Downloads covers from a user-specified URL template. Загрузка обложек из пользовательского URL-шаблона. - + Operations Операции - + Selects where anisotropic filtering is utilized when rendering textures. Выбирает, где будет использоваться анизотропная фильтрация при визуализации текстур. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Использовать альтернативный метод для расчета внутреннего FPS, чтобы избежать ложных показаний в некоторых играх. - + Identifies any new files added to the game directories. Определяет любые новые файлы, добавленные в папку с играми. - + Forces a full rescan of all games previously identified. Принудительно сканировать все ранее идентифицированные игры. - + Download Covers Загрузка обложек - + About PCSX2 О программе PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 и PS2 являются зарегистрированными торговыми марками компании Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при запуске. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Когда включено, PCSX2 будет отображать достижения из неофициальных наборов. Эти достижения не отслеживаются RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер. - + Error Ошибка - + Pauses the emulator when a controller with bindings is disconnected. Приостанавливает работу эмулятора, когда контроллер с привязками отключён. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Создаёт резервную копию сохранённого состояния, если оно уже существует на момент создания сохранения. Резервная копия имеет .backup суффикс - + Enable CDVD Precaching Включить предварительное кэширование CDVD - + Loads the disc image into RAM before starting the virtual machine. Загружает образ диска в ОЗУ перед запуском виртуальной машины. - + Vertical Sync (VSync) Вертикальная синхронизация (VSync) - + Sync to Host Refresh Rate Синхронизация с частотой обновления хоста - + Use Host VSync Timing Использовать VSync хоста - + Disables PCSX2's internal frame timing, and uses host vsync instead. Отключает внутреннюю синхронизацию кадров PCSX2, используя вместо этого синхронизацию кадров хоста. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Управление аудио - + Controls the volume of the audio played on the host. Управляет громкостью звука, воспроизводимого на устройстве. - + Fast Forward Volume Громкость при перемотке - + Controls the volume of the audio played on the host when fast forwarding. Управляет громкостью звука, воспроизводимого на устройстве, при использовании перемотки. - + Mute All Sound Заглушить весь звук - + Prevents the emulator from producing any audible sound. Запрещает эмулятору воспроизводить звуки. - + Backend Settings Backend Settings - + Audio Backend Система вывода аудио - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Расширение - + Determines how audio is expanded from stereo to surround for supported games. Определяет, как звук расширяется от стерео до окружения для поддерживаемых игр. - + Synchronization Синхронизация - + Buffer Size Размер буфера - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Задержка вывода - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Минимальная задержка вывода - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Отображает всплывающие уведомления при запуске, отправке или провале вызова в таблице лидеров. - + When enabled, each session will behave as if no achievements have been unlocked. При включении этой опции каждая игровая сессия будет вести себя так, как будто ни одно достижение не было разблокировано. - + Account Аккаунт - + Logs out of RetroAchievements. Выход из RetroAchieves. - + Logs in to RetroAchievements. Войти в RetroAchievements. - + Current Game Текущая игра - + An error occurred while deleting empty game settings: {} Произошла ошибка при сохранении настроек игры: {} - + An error occurred while saving game settings: {} Произошла ошибка при сохранении настроек игры: {} - + {} is not a valid disc image. {} не является допустимым образом диска. - + Automatic mapping completed for {}. Автоматическое сопоставление выполнено для {}. - + Automatic mapping failed for {}. Не удалось выполнить автоматическое сопоставление для {}. - + Game settings initialized with global settings for '{}'. Настройки игры инициализированы глобальными настройками для '{}'. - + Game settings have been cleared for '{}'. Настройки игры для '{}' были очищены. - + {} (Current) - {} (Текущий) + {} (текущий) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Не удалось загрузить '{}'. - + Input profile '{}' loaded. Профиль ввода '{}' загружен. - + Input profile '{}' saved. Профиль ввода '{}' сохранен. - + Failed to save input profile '{}'. Не удалось сохранить профиль ввода '{}'. - + Port {} Controller Type Порт {} Тип контроллера - + Select Macro {} Binds Выберите макрос {} привязок - + Port {} Device Порт {} Устройство - + Port {} Subtype Порт {} Подтип - + {} unlabelled patch codes will automatically activate. Автоматически активируется {} немаркированный(ых) патч-код(ов). - + {} unlabelled patch codes found but not enabled. {} Код(ов) исправления найден(о), но не активирован(о). - + This Session: {} Текущая сессия: {} - + All Time: {} Всего времени: {} - + Save Slot {0} Ячейка сохранения {0} - + Saved {} Сохранено {} - + {} does not exist. {} не существует. - + {} deleted. {} удалена. - + Failed to delete {}. Не удалось удалить {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Времени в игре: {} - + Last Played: {} Последняя игра: {} - + Size: {:.2f} MB Размер: {:.2f} МБ - + Left: Лев: - + Top: Верх: - + Right: Прав: - + Bottom: Низ: - + Summary Содержание - + Interface Settings Настройки интерфейса - + BIOS Settings Настройки BIOS - + Emulation Settings Настройки эмуляции - + Graphics Settings Настройки графики - + Audio Settings Настройки аудио - + Memory Card Settings Настройки карт памяти - + Controller Settings Настройки контроллера - + Hotkey Settings Настройки горячих клавиш - + Achievements Settings Настройки достижений - + Folder Settings Настройки папок - + Advanced Settings Дополнительные настройки - + Patches Патчи - + Cheats Читы - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Скорость 50% - + 60% Speed Скорость 60% - + 75% Speed Скорость 75% - + 100% Speed (Default) Скорость 100% (по умолчанию) - + 130% Speed Скорость 130% - + 180% Speed Скорость 180% - + 300% Speed Скорость 300% - + Normal (Default) Стандартный (по умолчанию) - + Mild Underclock Незначительный разгон - + Moderate Underclock Умеренный разгон - + Maximum Underclock Максимальный разгон - + Disabled Отключено - + 0 Frames (Hard Sync) 0 кадров (жесткая синхронизация) - + 1 Frame 1 кадр - + 2 Frames 2 кадра - + 3 Frames 3 кадра - + None Не использовать - + Extra + Preserve Sign Дополнительный + Сохранять знак - + Full Полный - + Extra Дополнительный - + Automatic (Default) Автоматическое (по умолчанию) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Программный - + Null Не использовать - + Off Выкл - + Bilinear (Smooth) Билинейная (сглажено) - + Bilinear (Sharp) Билинейная (резко) - + Weave (Top Field First, Sawtooth) Волновое (сначала верхнее поле, пилообразное) - + Weave (Bottom Field First, Sawtooth) Волновое (сначала нижнее поле, пилообразное) - + Bob (Top Field First) Bob (сначала верхнее поле) - + Bob (Bottom Field First) Bob (сначала нижнее поле) - + Blend (Top Field First, Half FPS) Смешанное (сначала верхнее поле, половина FPS) - + Blend (Bottom Field First, Half FPS) Смешанное (сначала нижнее поле, половина FPS) - + Adaptive (Top Field First) Адаптивное (сначала верхнее поле) - + Adaptive (Bottom Field First) Адаптивное (сначала нижнее поле) - + Native (PS2) Родное (PS2) - + Nearest Ступенчатая - + Bilinear (Forced) Билинейная (принудительно) - + Bilinear (PS2) Билинейная (PS2) - + Bilinear (Forced excluding sprite) Билинейная (принудительно, исключая спрайты) - + Off (None) Выключено (не использовать) - + Trilinear (PS2) Трилинейная (PS2) - + Trilinear (Forced) Трилинейная (принудительно) - + Scaled С масштабированием - + Unscaled (Default) Без масштабирования (по умолчанию) - + Minimum Минимальная - + Basic (Recommended) Базовая (рекомендуется) - + Medium Средняя - + High Высокая - + Full (Slow) Полная (медленно) - + Maximum (Very Slow) Максимальная (очень медленное) - + Off (Default) Отключено (по умолчанию) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Частичная - + Full (Hash Cache) Полная (хешировать кэш) - + Force Disabled Принудительно отключено - + Force Enabled Принудительно включено - + Accurate (Recommended) Точный (рекомендуется) - + Disable Readbacks (Synchronize GS Thread) Отключить обратные считывания (синхронизировать поток GS) - + Unsynchronized (Non-Deterministic) Несинхронизированный (неопределённый) - + Disabled (Ignore Transfers) Отключено (игнорировать переводы) - + Screen Resolution Разрешение экрана - + Internal Resolution (Aspect Uncorrected) Внутреннее разрешение (без исправления соотношения сторон) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята - + Cannot show details for games which were not scanned in the game list. Невозможно отобразить сведения об играх, которые не были отсканированы в списке игр. - + Pause On Controller Disconnection Пауза при отключении контроллера - + SDL DualSense Player LED SDL подсветка DualSense - + Press To Toggle Нажмите, чтобы включить/выключить - + Deadzone Мёртвая зона - + Full Boot Полная загрузка - + Achievement Notifications Уведомления о достижениях - + Leaderboard Notifications Уведомления о таблице лидеров - + Enable In-Game Overlays Включить внутриигровые оверлеи - + Encore Mode Режим переигровки - + Spectator Mode Режим наблюдателя - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Конвертировать 4-битный и 8-битный фреймбуферы, используя ЦП вместо ГП. - + Removes the current card from the slot. Удаляет текущую карту из слота. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Установка частоты, с которой макрос будет включать и выключать кнопки (по аналогии с автострельбой). - + {} Frames {} Кадров - + No Deinterlacing Без деинтерлейсинга - + Force 32bit Принудительно 32-бит - + JPEG JPEG - + 0 (Disabled) 0 (отключено) - + 1 (64 Max Width) 1 (макс. ширина 64) - + 2 (128 Max Width) 2 (макс. ширина 128) - + 3 (192 Max Width) 3 (макс. ширина 192) - + 4 (256 Max Width) 4 (макс. ширина 256) - + 5 (320 Max Width) 5 (макс. ширина 320) - + 6 (384 Max Width) 6 (макс. ширина 384) - + 7 (448 Max Width) 7 (макс. ширина 448) - + 8 (512 Max Width) 8 (макс. ширина 512) - + 9 (576 Max Width) 9 (макс. ширина 576) - + 10 (640 Max Width) 10 (макс. ширина 640) - + Sprites Only Только спрайты - + Sprites/Triangles Спрайты/треугольники - + Blended Sprites/Triangles Смешанные спрайты/треугольники - + 1 (Normal) 1 (нормально) - + 2 (Aggressive) 2 (агрессивно) - + Inside Target Внутри объекта - + Merge Targets Объединять объекты - + Normal (Vertex) Нормальное (вершины) - + Special (Texture) Специальное (текстуры) - + Special (Texture - Aggressive) Специальное (текстуры - агрессивно) - + Align To Native Выравнивание по нативному разрешению - + Half Половина - + Force Bilinear Принудительно билинейная - + Force Nearest Принудительно ступенчатая - + Disabled (Default) Отключено (по умолчанию) - + Enabled (Sprites Only) Включено (только спрайты) - + Enabled (All Primitives) Включено (все примитивы) - + None (Default) Не использовать (по умолчанию) - + Sharpen Only (Internal Resolution) Только резкость (внутреннее разрешение) - + Sharpen and Resize (Display Resolution) Повышать резкость и увеличивать (разрешение экрана) - + Scanline Filter Чересстрочный фильтр - + Diagonal Filter Диагональный фильтр - + Triangular Filter Треугольный фильтр - + Wave Filter Волновой фильтр - + Lottes CRT Лоттес ЭЛТ - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без сжатия - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16 МБ) - + PS2 (32MB) PS2 (32 МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative Отрицательный - + Positive Положительный - + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Game Grid Сетка игр - + Game List Список игр - + Game List Settings Настройки списка игр - + Type Тип - + Serial Серийный номер - + Title Название - + File Title Название файла - + CRC CRC - + Time Played Времени в игре - + Last Played Последняя игра - + Size Размер - + Select Disc Image Выберите образ диска - + Select Disc Drive Выберите дисковод - + Start File Запустить файл - + Start BIOS Запустить BIOS - + Start Disc Запустить диск - + Exit Выход - + Set Input Binding Установка привязки на нажатие - + Region Регион - + Compatibility Rating Оценка совместимости - + Path Путь - + Disc Path Путь к диску - + Select Disc Path Выбрать путь к диску - + Copy Settings Копировать настройки - + Clear Settings Очистить настройки - + Inhibit Screensaver Запретить экранную заставку - + Enable Discord Presence Включить статус активности в Discord - + Pause On Start Пауза при запуске - + Pause On Focus Loss Пауза при потере фокуса - + Pause On Menu Пауза в меню - + Confirm Shutdown Подтверждение отключения - + Save State On Shutdown - Сохранять состояние при отключении + Сохранять состояние при выключении - + Use Light Theme Использовать светлую тему - + Start Fullscreen Запускать в полноэкранном режиме - + Double-Click Toggles Fullscreen Двойной клик для переключения полноэкранного режима - + Hide Cursor In Fullscreen Скрывать курсор в полноэкранном режиме - + OSD Scale Масштаб индикации на экране - + Show Messages Показывать сообщения - + Show Speed Показывать скорость - + Show FPS Показывать частоту кадров - + Show CPU Usage Показывать нагрузку ЦП - + Show GPU Usage Показывать нагрузку ГП - + Show Resolution Показывать разрешение - + Show GS Statistics Показывать статистику GS - + Show Status Indicators Показывать индикаторы состояния - + Show Settings Показывать настройки - + Show Inputs Показывать нажатия кнопок - + Warn About Unsafe Settings Предупреждать о небезопасных настройках - + Reset Settings Сбросить настройки - + Change Search Directory Изменить папку поиска - + Fast Boot Быстрая загрузка - + Output Volume Громкость вывода - + Memory Card Directory Папка карты памяти - + Folder Memory Card Filter Фильтр карт памяти в папках - + Create Создать - + Cancel Отмена - + Load Profile Загрузить профиль - + Save Profile Сохранить профиль - + Enable SDL Input Source Включить источник ввода SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / расширенный режим DualSense - + SDL Raw Input Прямой ввод через SDL - + Enable XInput Input Source Включить источник ввода XInput - + Enable Console Port 1 Multitap Включить консольный порт 1 Мультитап - + Enable Console Port 2 Multitap Включить консольный порт 2 Мультитап - + Controller Port {}{} Порт контроллера {}{} - + Controller Port {} Порт контроллера {} - + Controller Type Тип контроллера - + Automatic Mapping Автоматические привязки - + Controller Port {}{} Macros Порт контроллера {}{} Макросы - + Controller Port {} Macros Порт контроллера {} Макросы - + Macro Button {} Кнопка макроса {} - + Buttons Кнопки - + Frequency Частота - + Pressure Сила нажатия - + Controller Port {}{} Settings Порт контроллера {}{} Настройки - + Controller Port {} Settings Порт контроллера {} Настройки - + USB Port {} USB-порт {} - + Device Type Тип устройства - + Device Subtype Подтип устройства - + {} Bindings {} Привязки - + Clear Bindings Очистить привязки - + {} Settings {} Настройки - + Cache Directory Папка кэша - + Covers Directory Папка обложек - + Snapshots Directory Папка снимков - + Save States Directory Папка сохраненных состояний - + Game Settings Directory Папка настроек игры - + Input Profile Directory Папка входных профилей - + Cheats Directory Папка читов - + Patches Directory Папка патчей - + Texture Replacements Directory Папка замен текстур - + Video Dumping Directory Папка дампов видео - + Resume Game Продолжить игру - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Game Properties Свойства игры - + Achievements Достижения - + Save Screenshot Сохранить снимок экрана - + Switch To Software Renderer Переключиться на программный визуализатор - + Switch To Hardware Renderer Переключиться на аппаратный визуализатор - + Change Disc Сменить диск - + Close Game Закрыть игру - + Exit Without Saving Выйти без сохранения - + Back To Pause Menu Вернуться в меню паузы - + Exit And Save State Выйти и сохранить состояние - + Leaderboards Таблицы лидеров - + Delete Save Удалить сохранение - + Close Menu Закрыть меню - + Delete State Удалить состояние - + Default Boot Загрузка по умолчанию - + Reset Play Time Сбросить время игры - + Add Search Directory Добавить папку поиска - + Open in File Browser Открыть в проводнике - + Disable Subdirectory Scanning Отключить сканирование подпапок - + Enable Subdirectory Scanning Включить сканирование подпапок - + Remove From List Удалить из списка - + Default View Вид по умолчанию - + Sort By Сортировать по - + Sort Reversed Обратная сортировка - + Scan For New Games Поиск новых игр - + Rescan All Games Повторить сканирование всех игр - + Website Веб-сайт - + Support Forums Форумы поддержки - + GitHub Repository Репозиторий на GitHub - + License Лицензия - + Close Закрыть - + RAIntegration is being used instead of the built-in achievements implementation. Вместо встроенной реализации достижений используется RAIntegration. - + Enable Achievements Включить достижения - + Hardcore Mode Хардкорный режим - + Sound Effects Звуковые эффекты - + Test Unofficial Achievements Тестировать неофициальные достижения - + Username: {} Имя пользователя: {} - + Login token generated on {} Токен для входа сгенерирован на {} - + Logout Выйти - + Not Logged In Вход не выполнен - + Login Войти - + Game: {0} ({1}) Игра: {0} ({1}) - + Rich presence inactive or unsupported. Статус активности неактивен или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или RetroAchievements не доступны. - + Card Enabled Карта включена - + Card Name Название карты - + Eject Card Извлечь карту @@ -9134,27 +10104,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Выбранный множитель масштабирования {}x выше чем поддерживаемый вашим GPU множитель {}x. - + Failed to reopen, restoring old configuration. Не удалось переоткрыть, восстановление старой конфигурации. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Не удалось создать устройство рендера. Это возможно связано с тем, что ваша видеокарта не поддерживает выбранное устройство рендеринга({}), или ваши драйверы видеокарты должна быть обновлены. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Множитель апскейла {}x. @@ -9234,12 +10204,12 @@ Do you want to load this save and continue? Отключение автосгенерированных мипмапов на одной или нескольких сжатых заменяемых текстур. Пожалуйста, сгенерируйте мипмапы во время сжатия собственных текстур. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Буферы трафарета и текстурные барьеры недоступны, это нарушит некоторые графические эффекты. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Нагрузка ГП при простое включена, но откалиброванные временные метки недоступны. Это может привести к значительному замедлению. @@ -9366,62 +10336,67 @@ Please see our official documentation for more information. Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. Используйте читы на свой страх и риск, команда PCSX2 не будет оказывать никакой поддержки для пользователей, которые активировали читы. - + Enable Cheats Включить читы - + Name Название - + Author Автор - + Description Описание - + + Search... + Поиск... + + + Enable All Включить все - + Disable All Отключить все - + All CRCs Все CRC - + Reload Cheats Перезагрузить читы - + Show Cheats For All CRCs Показывать читы для всех CRC - + Checked Выбрано - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Активирует сканирование чит-кодов для всех CRC игры. При включении также будут загружаться доступные читы для серийного номера игры с другими CRC. - + %1 unlabelled patch codes will automatically activate. %1 неотмеченных патч-кодов будут автоматически активированы. @@ -10546,7 +11521,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function неизвестная функция @@ -11464,7 +12439,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Precache Textures - Прекешировать текстуры + Прекэшировать текстуры @@ -11594,37 +12569,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Масштаб индикации на экране: - + Show Indicators Показывать индикаторы - + Show Resolution Показывать разрешение - + Show Inputs Показывать нажатия кнопок - + Show GPU Usage Показывать нагрузку ГП - + Show Settings Показывать настройки - + Show FPS Показывать частоту кадров @@ -11653,7 +12628,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Отключить расширение вертексных шейдеров - + Show Statistics Показывать статистику @@ -11670,13 +12645,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Насыщенность: - + Show CPU Usage Показывать нагрузку ЦП - + Warn About Unsafe Settings Предупреждать о небезопасных настройках @@ -11705,7 +12680,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Left (Default) - Left (Default) + Слева (по умолчанию) @@ -11716,22 +12691,22 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - Right (Default) + Справа (по умолчанию) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Показывать версию PCSX2 - + Show Hardware Info Show Hardware Info @@ -11740,19 +12715,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - Show Input Recording Status + Показывать статус записи ввода - + Show Video Capture Status Show Video Capture Status - + Show VPS - Show VPS + Показывать VPS @@ -11923,7 +12898,7 @@ Swap chain: see Microsoft's Terminology Portal. Использовать устройство отладки - + Show Speed Percentages Показывать процентные показатели скорости @@ -11997,9 +12972,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Использовать глобальные настройки [%1] @@ -12433,153 +13408,153 @@ Swap chain: see Microsoft's Terminology Portal. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима, или Direct flip/scanout.<br>Запрет эксклюзивного полного экрана может способствовать плавному переключению окон, но увеличению задержку ввода. - + 1.25x Native (~450px) Родное 1.25x (~450пикс) - + 1.5x Native (~540px) Родное 1.5x (~540пикс) - + 1.75x Native (~630px) Родное 1.75x (~630пикс) - + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 2.5x Native (~900px/HD+) Родное 2.5x (~900пикс/HD+) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 3.5x Native (~1260px) Родное 3.5x (~1260пикс) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + 13x Native (~4680px) Родное 13x (~4680пикс) - + 14x Native (~5040px) Родное 14x (~5040пикс) - + 15x Native (~5400px) Родное 15x (~5400пикс) - + 16x Native (~5760px) Родное 16x (~5760пикс) - + 17x Native (~6120px) Родное 17x (~6120пикс) - + 18x Native (~6480px/12K UHD) Родное 18x (~6480пикс/12K UHD) - + 19x Native (~6840px) Родное 19x (~6840пикс) - + 20x Native (~7200px) Родное 20x (~7200пикс) - + 21x Native (~7560px) Родное 21x (~7560пикс) - + 22x Native (~7920px) Родное 22x (~7920пикс) - + 23x Native (~8280px) Родное 23x (~8280пикс) - + 24x Native (~8640px/16K UHD) Родное 24x (~8640пикс/16K UHD) - + 25x Native (~9000px) Родное 25x (~9000пикс) - - + + %1x Native Родное %1x @@ -12691,8 +13666,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Безрамочный полноэкранный @@ -12753,7 +13728,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Родное (PS2) (по умолчанию) @@ -13047,7 +14022,7 @@ Swap chain: see Microsoft's Terminology Portal. Shows the currently active input recording status. - Shows the currently active input recording status. + Отображает текущее состояние активной записи ввода. @@ -13135,8 +14110,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. По умолчанию @@ -13146,17 +14121,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (по умолчанию) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format По умолчанию @@ -13165,190 +14134,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графика - + Save Screenshot Сохранить снимок экрана - + Toggle Video Capture Вкл/выкл захват видео - + Save Single Frame GS Dump Сохранить дамп одного кадра GS - + Save Multi Frame GS Dump Сохранить мультикадровый дамп GS - + Toggle Software Rendering Вкл/выкл программную визуализацию - + Increase Upscale Multiplier Увеличить множитель апскейла - + Decrease Upscale Multiplier Уменьшить множитель апскейла - + Toggle On-Screen Display Вкл/выкл индикацию на экране - + Cycle Aspect Ratio Задать соотношение сторон - + Aspect ratio set to '{}'. Соотношение сторон установлено на '{}'. - + Toggle Hardware Mipmapping Переключить аппаратный мипмаппинг (MIP-текстурирование) - + Hardware mipmapping is now enabled. Аппаратный мипмаппинг включен. - + Hardware mipmapping is now disabled. Аппаратный мипмаппинг выключен. - + Cycle Deinterlace Mode Задать режим деинтерлейса - + Automatic Автоматический - + Off Выкл - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Режим деинтерлейсинга установлен на '{}'. - + Toggle Texture Dumping Вкл/выкл дамп текстур - + Texture dumping is now enabled. Дампинг текстур включён. - + Texture dumping is now disabled. Дампинг текстур отключен. - + Toggle Texture Replacements Вкл/выкл замену текстур - + Texture replacements are now enabled. Замена текстур включена. - + Texture replacements are now disabled. Замена текстур отключена. - + Reload Texture Replacements Перезагрузить замены текстур - + Texture replacements are not enabled. Замена текстур не включена. - + Reloading texture replacements... Перезагрузка замененных текстур... @@ -13625,7 +14594,7 @@ Swap chain: see Microsoft's Terminology Portal. Загрузить состояние из слота 10 - + Save slot {0} selected ({1}). Выбран слот сохранения {0} ({1}). @@ -13658,48 +14627,53 @@ Swap chain: see Microsoft's Terminology Portal. Количество отмен: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Сохранено {0:%d/%m/%Y} в {0:%H:%M}. - + Save state selector is unavailable without a valid game serial. Менеджер быстрых сохранений недоступен без правильного серийного номера игры. - + Load Загрузить - + Save Сохранить - + Select Previous Выбрать предыдущий - + Select Next Выбрать следующий - - + + Close Menu + Закрыть меню + + + + Save Slot {0} Слот сохранения {0} - + No save present in this slot. Нет сохранения в данном слоте. - + no save yet нет сохранения @@ -13817,7 +14791,7 @@ Right click to clear binding Started new input recording - Started new input recording + Начата новая запись ввода @@ -14044,132 +15018,120 @@ Right click to clear binding Действия - - + + Pause On Focus Loss Пауза при потере фокуса - - + + Inhibit Screensaver Запретить экранную заставку - - - - Save State On Shutdown - Сохранять состояние при отключении - - + Pause On Start Пауза при запуске - - + + Confirm Shutdown Подтверждение отключения - - - Create Save State Backups - Резервировать сохранения состояний - - - - + + Enable Discord Presence Включить статус активности в Discord - - + + Pause On Controller Disconnection Пауза при отключении контроллера - + Game Display Игровой экран - - + + Start Fullscreen Запускать в полноэкранном режиме - - + + Double-Click Toggles Fullscreen Двойной клик для переключения полноэкранного режима - - + + Render To Separate Window Визуализация в отдельном окне - - + + Hide Main Window When Running Скрывать главное окно при запуске - - + + Disable Window Resizing Отключить изменение размера окна - - + + Hide Cursor In Fullscreen Скрывать курсор в полноэкранном режиме - + Preferences Предпочтения - + Language: Язык: - + Theme: Тема: - + Automatic Updater Автоматическое обновление - + Update Channel: Канал обновлений: - + Current Version: Текущая версия: - - + + Enable Automatic Update Check Включить автоматическую проверку обновлений - + Check for Updates... Проверить наличие обновлений... @@ -14269,66 +15231,59 @@ Right click to clear binding Custom.qss [Поместить в папку PCSX2] - - - - - + + + + Checked Выбрано - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Автоматически проверяет наличие обновлений программы во время запуска. Обновления можно откладывать или же вовсе пропускать. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает активацию заставки и спящий режим хоста во время эмуляции. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы виртуальной машины при нажатии горячей клавиши. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Позволяет переходить в полноэкранный режим и обратно, дважды щелкнув по игровому окну. - + Prevents the main window from being resized. Предотвращает изменение размера главного окна. + - + - + + - - - - - + + Unchecked Не выбрано @@ -14338,43 +15293,37 @@ Right click to clear binding Слияние [Светлый/Темный] - + Pauses the emulator when a game is started. Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Создает резервную копию сохраненного состояния, если оно уже существует на момент создания сохранения. Резервная копия имеет .backup суффикс. - - - + Automatically switches to fullscreen mode when a game is started. Автоматически переключается в полноэкранный режим при запуске игры. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Отображает игру в отдельном окне, вместо главного окна. Если флажок снят, игра будет отображаться поверх списка игр. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Скрывает главное окно (со списком игр), когда игра запущена, требует включения "Рендеринг в отдельном окне". - + Shows the game you are currently playing as part of your profile in Discord. Отображает игру, в которую вы сейчас играете, как часть вашего профиля в Discord. @@ -14528,7 +15477,7 @@ Right click to clear binding - + Load State Загрузить состояние @@ -15147,10 +16096,10 @@ Are you sure you want to continue? - - - - + + + + Error Ошибка @@ -15255,57 +16204,67 @@ Are you sure you want to continue? Не удалось создать '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Ошибка записи ввода - + Failed to create file: {} Не удалось создать файл: {} - + Input Recording Files (*.p2m2) Файлы записи ввода (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Не удалось открыть файл: {} - + Paused Пауза - + Load State Failed Не удалось загрузить состояние - + Cannot load a save state without a running VM. Невозможно загрузить сохраненное состояние без запущенной виртуальной машины. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Новый ELF не может быть загружен без перезагрузки виртуальной машины. Хотите ли вы перезагрузить виртуальную машину сейчас? - + Cannot change from game to GS dump without shutting down first. Невозможно перейти из игры в дамп GS без предварительного выключения. - + Failed to get window info from widget Не удалось получить информацию о новом окне от виджета @@ -15331,76 +16290,76 @@ Are you sure you want to continue? Свойства игры недоступны для текущей игры. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним. - + Select disc drive: Выберите дисковод: - + This save state does not exist. Данного сохраненного состояния не существует. - + Select Cover Image Выберите изображение обложки - + Cover Already Exists Обложка уже существует - + A cover image for this game already exists, do you wish to replace it? Обложка для этой игры уже существует, хотите ее заменить? - - - - + + + + Copy Error Ошибка копирования - + Failed to remove existing cover '%1' Не удалось удалить существующую обложку '%1' - + Failed to copy '%1' to '%2' Не удалось скопировать '%1' в '%2' - + Failed to remove '%1' Не удалось убрать '%1' - - + + Confirm Reset Подтвердите сброс - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Все типы изображений для обложек (*.jpg *.jpeg *.png *.png *.webp) - + You must select a different file to the current cover image. Вы должны выбрать другой файл для текущего изображения обложки. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15409,12 +16368,12 @@ This action cannot be undone. Это действие нельзя отменить. - + Load Resume State Загрузить состояние для продолжения - + A resume save state was found for this game, saved at: %1. @@ -15427,43 +16386,43 @@ Do you want to load this state, or start from a fresh boot? Хотите ли вы загрузить это состояние или начать с новой загрузки? - + Fresh Boot Новая загрузка - + Delete And Boot Удалить и загрузить - + Failed to delete save state file '%1'. Не удалось удалить файл сохранения состояния '%1'. - + Load State File... Загрузить файл состояния... - + Load From File... Загрузить из файла... - - + + Select Save State File Выберите файл сохраненного состояния - + Save States (*.p2s) Сохраненные состояния (*.p2s) - + Delete Save States... Удалить сохраненные состояния... @@ -15483,33 +16442,33 @@ Do you want to load this state, or start from a fresh boot? ВНИМАНИЕ: На вашу карту памяти всё ещё производится запись данных. Прекращение работы в данный момент приведёт к <b>НЕОБРАТИМОМУ УНИЧТОЖЕНИЮ КАРТЫ ПАМЯТИ.</b> Настоятельно рекомендуется возобновить игру и дождаться завершения записи на карту памяти.<br><br>Вы все равно хотите завершить работу и <b>БЕЗВОЗВРАТНО УНИЧТОЖИТЬ КАРТУ ПАМЯТИ?</b> - + Save States (*.p2s *.p2s.backup) Сохраненные состояния (*.p2s *.p2s.backup) - + Undo Load State Отменить загрузку состояния - + Resume (%2) Возобновить (%2) - + Load Slot %1 (%2) Загрузить ячейку %1 (%2) - - + + Delete Save States Удалить сохраненные состояния - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15518,42 +16477,42 @@ The saves will not be recoverable. Сохранения нельзя будет восстановить. - + %1 save states deleted. Удалено %1 сохраненных состояний. - + Save To File... Сохранить в файл... - + Empty Пусто - + Save Slot %1 (%2) Ячейка сохранения %1 (%2) - + Confirm Disc Change Подтвердить смену диска - + Do you want to swap discs or boot the new image (via system reset)? Хотите поменять местами диски или загрузить новый образ (через сброс системы)? - + Swap Disc Поменять диск - + Reset Перезагрузить @@ -16228,7 +17187,7 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Старт + Начало @@ -16618,7 +17577,7 @@ This action cannot be reversed, and you will lose any saves on the card. Name - Name + Имя @@ -16664,7 +17623,7 @@ This action cannot be reversed, and you will lose any saves on the card. Type - Type + Тип @@ -17264,12 +18223,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Не удалось открыть {}. Встроенные игровые патчи недоступны. - + %n GameDB patches are active. OSD Message @@ -17280,7 +18239,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17291,7 +18250,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17302,7 +18261,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Никаких читов или патчей (широкоэкранных, совместимости или других) не найдено / не включено. @@ -17310,12 +18269,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Отключено (шум) - + TimeStretch (Recommended) Растяжение по времени (рекомендуется) @@ -17576,7 +18535,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18253,17 +19212,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Name - Name + Имя Value - Value + Значение Location - Location + Расположение @@ -18273,7 +19232,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Type - Type + Тип @@ -18304,12 +19263,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Refresh - Refresh + Обновить Filter - Filter + Фильтр @@ -18322,119 +19281,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name - Copy Name + Копировать имя - + Copy Mangled Name Copy Mangled Name - + Copy Location - Copy Location + Копировать расположение - - + + Rename Symbol - Rename Symbol + Переименовать символ - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column - Show Size Column + Показывать столбец размера - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: - Name: + Имя: - + Change Type To Change Type To - + Type: - Type: + Тип: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18663,7 +19622,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18676,7 +19635,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18689,7 +19648,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18702,7 +19661,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18750,8 +19709,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18763,8 +19722,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18991,7 +19950,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Microphone - Microphone + Микрофон @@ -19001,12 +19960,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Logitech - Logitech + Logitech Konami - Konami + Konami @@ -19249,61 +20208,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Применяет фильтр кривой мощности к значениям оси рулевого управления. Гасит малые входные сигналы. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Руль - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Барабанная установка Rock Band - + Blue Синий - + Green Зеленый - + Red Красный - + Yellow Желтый - + Orange Оранжевый @@ -19413,137 +20382,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Игрок 4 Желтый - + KeyboardMania KeyboardMania - + C 1 С 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 С 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Колесо вверх - + Wheel Down Колесо вниз @@ -20779,42 +21748,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Не удалось создать резервную копию старого сохраненного состояния {}. - + Failed to save save state: {}. Не удалось сохранить сохраненное состояние: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Неизвестная игра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Ошибка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20831,267 +21800,272 @@ Please consult the FAQs and Guides for further instructions. Для получения более подробной информации обратитесь к FAQ и руководствам. - + Resuming state Возобновление состояния - + Boot and Debug Загрузка и отладка - + Failed to load save state Ошибка при загрузке состояния сохранения - + State saved to slot {}. Состояние сохранено в слот {}. - + Failed to save save state to slot {}. Не удалось сохранить состояние в слот {}. - - + + Loading state Состояние загрузки - + Failed to load state (Memory card is busy) Не удалось загрузить состояние (карта памяти занята) - + There is no save state in slot {}. В слоте {} нет сохранного состояния. - + Failed to load state from slot {} (Memory card is busy) Не удалось загрузить состояние из слота {} (карта памяти занята) - + Loading state from slot {}... Загрузка состояния из слота {}... - + Failed to save state (Memory card is busy) Не удалось сохранить состояние (карта памяти занята) - + Failed to save state to slot {} (Memory card is busy) Не удалось сохранить состояние в слот {} (карта памяти занята) - + Saving state to slot {}... Сохранение состояния в слот {}... - + Frame advancing Покадровый запуск - + Disc removed. Диск извлечен. - + Disc changed to '{}'. Диск изменен на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Не удалось открыть новый образ диска "{}". Возврат к предыдущему образу. Сообщение об ошибке: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Невозможно вернуться к предыдущему образу диска. Извлечение диска. Сообщение об ошибке: {} - + Cheats have been disabled due to achievements hardcore mode. Читы были отключены из-за режима хардкорных достижений. - + Fast CDVD is enabled, this may break games. Быстрый CDVD включен, это может ломать игры. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота/пропуск тактов отличаются от значений по умолчанию, что может привести к сбоям или замедлению игр. - + Upscale multiplier is below native, this will break rendering. Множитель масштабирования меньше родного, это приведёт к нарушению визуализации. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Сглаживание текстур не установлено на Билинейная (PS2). Это может нарушить визуализацию в некоторых играх. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилинейная фильтрация не установлена в автоматическом режиме. Это может нарушить визуализацию в некоторых играх. - + Blending Accuracy is below Basic, this may break effects in some games. Точность смешивания ниже базовой, что может нарушить эффект в некоторых играх. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим аппаратной загрузки не установлен в точный режим, это может нарушить визуализацию в некоторых играх. - + EE FPU Round Mode is not set to default, this may break some games. Режим округления EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим ограничения EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU0 Round Mode is not set to default, this may break some games. Режим округления VU0 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU1 Round Mode is not set to default, this may break some games. Режим округления VU1 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU Clamp Mode is not set to default, this may break some games. Режим клеммпинга VU не установлен по умолчанию, это может сломать некоторые игры. - + 128MB RAM is enabled. Compatibility with some games may be affected. Включено 128МБ ОЗУ. Совместимость с некоторыми играми может быть нарушена. - + Game Fixes are not enabled. Compatibility with some games may be affected. Исправления игр не включено. Совместимость с некоторыми играми может быть нарушена. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчи совместимости не включены. Совместимость с некоторыми играми может быть нарушена. - + Frame rate for NTSC is not default. This may break some games. Частота кадров для NTSC не является стандартной. Это может привести к поломке некоторых игр. - + Frame rate for PAL is not default. This may break some games. Частота кадров для PAL не является стандартной. Это может привести к поломке некоторых игр. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор EE не включен, это значительно снизит производительность. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор IOP не включен, это значительно снизит производительность. - + EE Cache is enabled, this will significantly reduce performance. EE Cache включен, это значительно снизит производительность. - + EE Wait Loop Detection is not enabled, this may reduce performance. Обнаружение цикла ожидания EE не включено, это может снизить производительность. - + INTC Spin Detection is not enabled, this may reduce performance. Обнаружение зацикливания INTC не включено, это может снизить производительность. - + Fastmem is not enabled, this will reduce performance. Fastmem выключен, это уменьшит производительность. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 отключен, это может снизить производительность. - + mVU Flag Hack is not enabled, this may reduce performance. Хак флага mVU не включен, это может снизить производительность. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертация ГП палитры включена, это может снизить производительность. - + Texture Preloading is not Full, this may reduce performance. Предварительная загрузка текстур не является полной, что может снизить производительность. - + Estimate texture region is enabled, this may reduce performance. Включена оценка области текстуры, это может снизить производительность. - + Texture dumping is enabled, this will continually dump textures to disk. Дамп текстур включен. Эта опция будет постоянно дампить текстуры на диск. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts index 9f51a52a2f..8e52efad73 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts @@ -737,258 +737,311 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked Checked - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Укључите Брзи Приступ Меморије - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Користи Закрпљивање на крају процеса да би избјегао испирање на сваком приступу меморије. - + Pause On TLB Miss Паузирај на ТЛБ промашају - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Паузира виртуалну машину када се ТЛБ Промашај деси, умјесто да га игнорише и настави. Знајте да ће се ВМ паузирати након краја блока, не на инструкцији која је изазвала изузетак. Упутите се конзоли да би видјели адресу гдје се неважећи приступ десио. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Укључи VU0 Рекомпајлер (Микро мод) - + Enables VU0 Recompiler. Укључи VU0 Рекомпајлер. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Укључи VU1 Рекомпајлер - + Enables VU1 Recompiler. Укључује VU1 Рекомпајлер. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак за mVU ознаку - + Good speedup and high compatibility, may cause graphical errors. Добро побољшање брзине и висока компатибилност, можда ће проузроковати графичке грешке. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Извршава тачно-на-вријеме бинарни превод 32-битнog MIPS-I mашинског кода у x86. - + Enable Game Fixes Укључује Поправке за Игре - + Automatically loads and applies fixes to known problematic games on game start. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. - + Enable Compatibility Patches Укључи Закрпе за Компатибилност - + Automatically loads and applies compatibility patches to known problematic games. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1202,43 +1255,136 @@ Leaderboard Position: {1} of {2} Enable Compatibility Patches - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3357,87 +3503,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3811,75 +3957,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3889,53 +4799,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4789,347 +5704,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5138,1922 +6048,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7062,2066 +8027,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9129,27 +10099,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9229,12 +10199,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9362,62 +10332,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10543,7 +11518,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11591,37 +12566,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11650,7 +12625,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11667,13 +12642,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11716,19 +12691,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11740,13 +12715,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11920,7 +12895,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11994,9 +12969,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12430,153 +13405,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12688,8 +13663,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12750,7 +13725,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13131,8 +14106,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13142,17 +14117,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13161,190 +14130,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13621,7 +14590,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13654,48 +14623,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14039,132 +15013,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14264,66 +15226,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14333,43 +15288,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14523,7 +15472,7 @@ Right click to clear binding - + Load State Load State @@ -15142,10 +16091,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15250,57 +16199,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15326,76 +16285,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15404,12 +16363,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15422,43 +16381,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15478,33 +16437,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15513,42 +16472,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17259,12 +18218,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17274,7 +18233,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17284,7 +18243,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17294,7 +18253,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17302,12 +18261,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17568,7 +18527,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18314,119 +19273,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18655,7 +19614,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18668,7 +19627,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18681,7 +19640,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18694,7 +19653,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18742,8 +19701,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18755,8 +19714,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19241,61 +20200,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19405,137 +20374,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20771,42 +21740,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20823,267 +21792,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts index ec434dd273..b5b226a4f9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts @@ -121,7 +121,7 @@ Error: %1 Please check your username and password, and try again. Inloggningen misslyckades. -fel: %1 +Fel: %1 Kontrollera ditt användarnamn och lösenord och försök igen. @@ -156,11 +156,11 @@ Vill du aktivera spårning? However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Hardcore-läge är inte aktiverat. Att aktivera hardcore-läge låter dig sätta tider, poäng, och delta i spel-specifika topplistor. + Hardcore-läge är inte aktiverat. Att aktivera hardcore-läge gör det möjligt att sätta rekordtider, poäng, och delta i spelspecifika topplistor. -Hardcore-läge förhindrar användandet av snabbsparningar, fusk, och nedsaktningsfunktionalitet. +Dock förhindrar hardcore-läget användning av sparade tillstånd, fusk och slow-motion-funktionalitet. -Vill du aktivera harcore-läge? +Vill du aktivera hardcore-läget? @@ -170,7 +170,7 @@ Vill du aktivera harcore-läge? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore-läge kommer inte aktiveras förrän system återställs. Vill du återställa systemet nu? + Hardcore-läge kommer inte aktiveras förrän systemet återställs. Vill du återställa systemet nu? @@ -179,7 +179,7 @@ Vill du aktivera harcore-läge? Enable Achievements - Aktivera prestationer + Aktivera Prestationer @@ -191,13 +191,13 @@ Vill du aktivera harcore-läge? Test Unofficial Achievements - Testa inofficiella prestationer + Testa Inofficiella Prestationer Enable Sound Effects - Aktivera ljudeffekter + Aktivera Ljudeffekter @@ -235,13 +235,13 @@ Vill du aktivera harcore-läge? Enable Spectator Mode - Aktivera Spectator-läge + Aktivera Åskådarläge Enable Encore Mode - Aktivera Encore läge + Aktivera Encore-läge @@ -266,7 +266,7 @@ Vill du aktivera harcore-läge? Username: Login token generated at: Användarnamn: -inloggningstoken genererad på: +Inloggningstoken genererad vid: @@ -328,7 +328,7 @@ inloggningstoken genererad på: Displays popup messages on events such as achievement unlocks and game completion. - Visar popup-meddelanden vid händelser såsom upplåsning av prestationer och inskickning av topplistor. + Visar popup-meddelanden vid händelser som upplåsning av prestationer och när ett spel slutförs. @@ -543,7 +543,7 @@ Olästa meddelanden: {2} Leaderboard Download Failed - Nedladdning av topplistan misslyckades + Nedladdning av Topplistan Misslyckades @@ -587,7 +587,7 @@ Topplists-Position: {1} av {2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - Du har låst upp {0} av {1} prestationer och tjänat {2} av {3} poäng. + Du har låst upp {0} av {1} prestationer och därmed tjänat {2} av {3} poäng. @@ -642,7 +642,7 @@ Topplists-Position: {1} av {2} XXX points - {} Poäng + XXX poäng @@ -732,258 +732,311 @@ Topplists-Position: {1} av {2} Använd global inställning [%1] - + Rounding Mode Avrundningsläge - - - + + + Chop/Zero (Default) - Chop / Zero (standard) + Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Flyttalsprocessor (EE FPU). Eftersom de olika FPU:erna i PS2 inte uppfyller internationella standarder, kan vissa spel behöva olika lägen för att utföra matematiska beräkningar korrekt. Standardvärdet hanterar majoriteten av spel; <b>att ändra denna inställning när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Division Rounding Mode Avrundningsläge för Division - + Nearest (Default) Närmast (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bestämmer hur resultaten från flyttalsdivision rundas. Vissa spel behöver specifika inställningar; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.<b> - + Clamping Mode Clamping-läge - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall. Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - - + + Enable Recompiler Aktivera omkompilerare - - - - - - - - - + + + + + + + + + + Checked Markerat - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Utför just-in-time binär översättning av 64-bitars MIPS-IV maskinkod till x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Upptäckt av vänteloop - + Moderate speedup for some games, with no known side effects. Måttlig hastighetsökning för vissa spel, utan kända biverkningar. - + Enable Cache (Slow) Aktivera cache (långsam) - - - + + + + Unchecked Avmarkerat - + Interpreter only, provided for diagnostic. Endast interpreterare, tillhandahålls för diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Upptäckt av INTC Spin - + Huge speedup for some games, with almost no compatibility side effects. Enorm hastighetsökning för vissa spel, med nästan inga kompatibilitetsbiverkningar. - + Enable Fast Memory Access Aktivera snabb minnesåtkomst - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Använder backpatching för att undvika att register spolas vid varje minnesåtkomst. - + Pause On TLB Miss Pausa vid TLB-miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausar den virtuella maskinen när en TLB-miss inträffar, istället för att ignorera den och fortsätta. Observera att VM:en kommer att pausa efter slutet av blocket, inte på instruktionen som orsakade undantaget. Kolla i konsolen för att se adressen där den ogiltiga åtkomsten inträffade. - + Enable 128MB RAM (Dev Console) Aktivera 128MB RAM (Utvecklar Konsolen) - + Exposes an additional 96MB of memory to the virtual machine. Exponerar ytterligare 96 MB minne till den virtuella maskinen. - + VU0 Rounding Mode VU0 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 0 (EE VU0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU1 Rounding Mode VU1 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 1 (EE VU1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU0 Clamping Mode Clamping-läge för VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 0 (EE VU 0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + VU1 Clamping Mode Clamping-läge för VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 1 (EE VU 1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Enable Instant VU1 Aktivera Omedelbar VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Kör VU1 omedelbart. Ger en lagom hastighets förbättring i de flesta spel. Säker för de flesta spel, men några spel kan uppvisa grafiska fel. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktivera VU0-omkompilerare (mikroläge) - + Enables VU0 Recompiler. Aktiverar VU0-omkompilerare. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktivera VU1-omkompilerare - + Enables VU1 Recompiler. Aktiverar VU1-omkompilerare. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag-hack - + Good speedup and high compatibility, may cause graphical errors. Bra hastighetsökning och hög kompatibilitet, kan orsaka grafiska fel. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utför just-in-time binär översättning av 32-bitars MIPS-I maskinkod till x86. - + Enable Game Fixes Aktivera spelfixar - + Automatically loads and applies fixes to known problematic games on game start. Laddar in och tillämpar automatiskt fixar för kända problemspel när de startas. - + Enable Compatibility Patches Aktivera kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. Laddar in och tillämpar automatiskt kompatibilitetspatcher för kända problemspel när de startas. + + + Savestate Compression Method + Sparlägeskomprimeringsmetod + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Bestämmer algoritmen som användas vid komprimering av sparlägen. + + + + Savestate Compression Level + Sparlägeskomprimeringsnivå + + + + Medium + Medel + + + + Determines the level to be used when compressing savestates. + Bestämmer nivån som ska användas vid komprimering av sparlägen. + + + + Save State On Shutdown + Spara Läge Vid Avstängning + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Topplists-Position: {1} av {2} Aktivera kompatibilitetspatcher - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Kontroll av bildhastighet - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: PAL-bildhastighet: - + NTSC Frame Rate: NTSC-bildhastighet: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Okomprimerad + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Låg (Snabb) + + + + Medium (Recommended) + Medel (Rekommenderas) + + + + High + Hög + + + + Very High (Slow, Not Recommended) + Väldigt Hög (Långsamt, Rekommenderas Ej) + + + PINE Settings PINE-inställningar - + Slot: Plats: - + Enable Aktivera + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -1991,7 +2137,7 @@ Topplists-Position: {1} av {2} Invalid Address - Invalid Address + Ogiltig Adress @@ -2002,7 +2148,7 @@ Topplists-Position: {1} av {2} Invalid Size - Invalid Size + Ogilitig Storlek @@ -3259,12 +3405,12 @@ Du kan inte ångra denna åtgärd. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + Som standard kommer de nedladdade omslagen sparas med spelets serienummer för att se till att omslagen inte går sönder med GameDB-ändringar och att speltitlar med flera regioner inte kommer i konflikt. Om detta inte är önskat kan du bocka i "Använd Speltitel För Filnamn" nedan. Use Title File Names - Use Title File Names + Använd Speltitel För Filnamn @@ -3351,87 +3497,87 @@ Du kan inte ångra denna åtgärd. Parameters - + Breakpoint List Context Menu Kontextmeny För Brytpunktslista - - + + New Ny - + Edit Redigera - - - + + + Copy Kopiera - - + + Delete Radera - - - - + + + + Copy all as CSV Kopiera alla som CSV - - + + Paste from CSV Klistra in från CSV - + Thread List Context Menu Kontextmeny För Trådlista - + Go to in Disassembly Gå till Disassembly - - + + Load from Settings Ladda från Inställningar - - + + Save to Settings Spara till Inställningar - + Go to in Memory View Gå till Minnesvy - + Copy Address Kopiera Adress - + Copy Text Kopiera Text - + Stack List Context Menu Kontextmeny För Stacklista @@ -3805,75 +3951,839 @@ Vill du skriva över? Undantag + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Lägg till + + + + Remove + Ta bort + + + + Scan For Functions + Skanna Efter Funktioner + + + + Scan Mode: + Skan Läge: + + + + + Scan ELF + Skanna ELF + + + + Scan Memory + Skanna Minne + + + + Skip + Hoppa över + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Börja: + + + + End: + Slut: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Kontrollerad + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Rita Dumpning - + Dump GS Draws Dumpa GS-ritningar - + Save RT Spara RT - + Save Frame Spara Ram - + Save Texture Spara textur - + Save Depth Spara djup - + Start Draw Number: Starta Rita Nummer: - + Draw Dump Count: Rita Dumpning Antal: - + Hardware Dump Directory: Hårdvarudumpningskatalog: - + Software Dump Directory: Mjukvarudumpningskatalog: - - + + Browse... Bläddra... - - + + Open... Öppna... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3883,53 +4793,58 @@ Vill du skriva över? PCSX2 Avlusare - - + + Run Kör - + Step Into Stega in i - + F11 F11 - + Step Over Stega förbi - + F10 F10 - + Step Out Stega ut - + Shift+F11 Skift+F11 - + Always On Top Alltid överst - + Show this window on top Visa detta fönster överst - + + Analyze + Analyze + + + Pause Pausa @@ -4481,7 +5396,7 @@ Vill du skriva över? Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Ställer in prioritet för specifika trådar i en specifik ordning och ignorerar systemplaneraren. Kan hjälpa processorer med stora (P) och små (E) kärnor (t.ex. Intels 12e eller nyare generationers processorer från Intel eller andra leverantörer som AMD). @@ -4491,17 +5406,17 @@ Vill du skriva över? Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generellt en hastighetsökning på processorer med 4 eller fler kärnor. Säkert för de flesta spel, men några är inkompatibla och kan haka upp sig. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + Laddar skivavbilden i RAM-minnet innan den virtuella maskinen startar. Kan minska ryckighet på system med hårddiskar som har långa uppvakningstider, men ökar avsevärt uppstartstiden. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Sätter VSync-köstorleken till 0, vilket gör att varje bildruta färdigställs och presenteras av GS innan inmatning registreras och nästa bildruta påbörjas. Att använda denna inställning kan minska inmatningsfördröjningen till priset av märkbart högre CPU- och GPU-krav. @@ -4516,32 +5431,32 @@ Vill du skriva över? Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Sätter det maximala antalet bildrutor som kan köas upp till GS innan CPU-tråden väntar på att en av dem ska färdigställas innan den fortsätter. Högre värden kan hjälpa till att jämna ut ojämna frame times, men lägger till extra inmatningsfördröjning. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Snabbar upp emuleringen så att gästsystemets uppdateringsfrekvens matchar värdens. Detta resulterar i så mjuka animationer som möjligt, till priset av att emuleringshastigheten potentiellt kan öka med mindre än 1%. Synkronisering till värdens uppdateringsfrekvens kommer inte att ha någon effekt om konsolens uppdateringsfrekvens är för långt ifrån värdens. Användare med skärmar som har variabel uppdateringsfrekvens bör inaktivera detta alternativ. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Aktivera detta alternativ för att matcha PCSX2s uppdateringsfrekvens med din nuvarande bildskärm. VSync inaktiveras automatiskt när det inte är möjligt (t.ex. när du kör med långsammare än 100% hastighet). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + När man synkroniserar med värdens uppdateringsfrekvens, inaktiverar detta alternativ PCSX2s interna frame timing och använder istället värdens. Det kan resultera i jämnare <strong>frame pacing, men till priset av ökad inmatningsfördröjning </strong>. Use Global Setting [%1%] - Use Global Setting [%1%] + Använd Global Inställning [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] @@ -4559,7 +5474,7 @@ Vill du skriva över? Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Anpassad [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] @@ -4656,22 +5571,22 @@ Vill du skriva över? Failed to show file - Failed to show file + Det gick inte att visa filen Failed to show file in file explorer. The file was: %1 - Failed to show file in file explorer. + Det gick inte att visa filen i utforskaren. -The file was: %1 +Filen var: %1 Show in Folder Windows action to show a file in Windows Explorer - Show in Folder + Visa i Mapp @@ -4747,32 +5662,32 @@ The URL was: %1 Used for storing .pnach files containing game cheats. - Used for storing .pnach files containing game cheats. + Används för att lagra .pnach-filer med spelfusk. Covers Directory - Covers Directory + Mapp för Omslag Used for storing covers in the game grid/Big Picture UIs. - Used for storing covers in the game grid/Big Picture UIs. + Används för lagring av omslag i spel-gridden/Big Picture UIer. Snapshots Directory - Snapshots Directory + Mapp för Ögonblicksbilder Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + Används för skärmdumpar och för att spara GS-dumpar. Save States Directory - Save States Directory + Mapp för Sparade Tillstånd @@ -4783,347 +5698,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Kunde inte hitta någon CD/DVD-ROM-enhet. Kontrollera att du har en enhet ansluten och tillräcklig behörighet för att komma åt den. - + Use Global Setting Använd Global Inställning - + Automatic binding failed, no devices are available. - Automatic binding failed, no devices are available. + Automatisk bindning misslyckades, inga enheter är tillgängliga. - + Game title copied to clipboard. - Game title copied to clipboard. + Spelets titel kopierades till urklipp. - + Game serial copied to clipboard. - Game serial copied to clipboard. + Spelets serienummer kopierades till urklipp. - + Game CRC copied to clipboard. - Game CRC copied to clipboard. + Spelets CRC kopierades till urklipp. - + Game type copied to clipboard. - Game type copied to clipboard. + Speltypen kopierades till urklipp. - + Game region copied to clipboard. - Game region copied to clipboard. + Spelregionen kopierades till urklipp. - + Game compatibility copied to clipboard. - Game compatibility copied to clipboard. + Spelkompatibilitet kopierades till urklipp. - + Game path copied to clipboard. - Game path copied to clipboard. + Spelets sökväg kopierades till urklipp. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. - Controller settings reset to default. + Kontrollinstälnningar återstäldes till standardinställningar. - + No input profiles available. Inga inmatningsprofiler tillgängliga. - + Create New... Skapa ny... - + Enter the name of the input profile you wish to create. Ange namnet på den inmatningsprofil du vill skapa. - + Are you sure you want to restore the default settings? Any preferences will be lost. Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att försvinna. - + Settings reset to defaults. Inställningar har återställts till standard. - + No save present in this slot. Ingen sparfil tillgänglig i denna slot. - + No save states found. Inga save states hittade. - + Failed to delete save state. Kunde inte ta bort save state. - + Failed to copy text to clipboard. Det gick inte att kopiera text till urklipp. - + This game has no achievements. Det här spelet har inga achievements. - + This game has no leaderboards. Detta spel har inga topplistor. - + Reset System Återställ systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu? - + Launch a game from images scanned from your game directories. Starta ett spel från filavbildningar skannade från dina spelkataloger. - + Launch a game by selecting a file/disc image. Starta ett spel genom att välja en fil/skivavbildning. - + Start the console without any disc inserted. Starta konsolen utan någon skiva insatt. - + Start a game from a disc in your PC's DVD drive. Starta ett spel från en skiva i din dator's DVD-enhet. - + No Binding Ingen bindning - + Setting %s binding %s. Ställer in %s bindning %s. - + Push a controller button or axis now. Tryck på en styrknapp eller axel nu. - + Timing out in %.0f seconds... Timar ut om %.0f sekunder... - + Unknown Okänd - + OK Okej - + Select Device Välj enhet - + Details Beskrivning - + Options Inställningar - + Copies the current global settings to this game. Kopierar de aktuella globala inställningarna till detta spel. - + Clears all settings set for this game. Rensar alla inställningar som är satta för detta spel. - + Behaviour Beteende - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Förhindrar skärmsläckaren från att aktivera och värden från att sova medan emuleringen körs. - + Shows the game you are currently playing as part of your profile on Discord. Visar vilket spel du spelar som en del av din profil på Discord. - + Pauses the emulator when a game is started. Pausar emulatorn när ett spel startas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausar emulatorn när du minimerar fönstret eller byter till ett annat program, och sätter igång spelet när du växlar tillbaka. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausar emulatorn när du öppnar snabbmenyn, och sätter igång spelet när du stänger den. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Anger om en fråga kommer att visas för att bekräfta att emulatorn stängs av när snabbtangenten trycks in. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sparar automatiskt emulatorns tillstånd när du stänger av eller stänger. Du kan sedan fortsätta direkt från där du slutade nästa gång. - + Uses a light coloured theme instead of the default dark theme. Använder ett ljusfärgat tema istället för standard mörkt tema. - + Game Display Spelskärm - + Switches between full screen and windowed when the window is double-clicked. Växlar mellan helskärm och fönster när fönstret dubbelklickas. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Döljer muspekaren/markören när emulatorn är i helskärmsläge. - + Determines how large the on-screen messages and monitor are. Bestämmer storlek på meddelanden som visas på skärmen samt skärmstorleken. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Visar meddelanden på skärmen när händelser inträffar som skapelsen/laddningen av save states, skärmdumpar tas etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Visar den aktuella emuleringshastigheten för systemet i det övre högra hörnet av displayen som en procentenhet. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Visar antalet videobilder (eller v-syncs) som visas per sekund av systemet i det övre högra hörnet av displayen. - + Shows the CPU usage based on threads in the top-right corner of the display. Visar CPU-användning baserat på trådar i det övre högra hörnet av displayen. - + Shows the host's GPU usage in the top-right corner of the display. Visar värden's GPU-användning i det övre högra hörnet av displayen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Visar statistik om GS (primitiva, draw calls) i det övre högra hörnet av displayen. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Visar indikatorer när snabbspolning, paus och andra onormala tillstånd är aktiva. - + Shows the current configuration in the bottom-right corner of the display. Visar den aktuella konfigurationen i nedre högra hörnet av displayen. - + Shows the current controller state of the system in the bottom-left corner of the display. Visar den aktuella styrenhetens tillstånd i det nedre vänstra hörnet av displayen. - + Displays warnings when settings are enabled which may break games. Visar varningar när inställningar är aktiverade som kan förstöra spel. - + Resets configuration to defaults (excluding controller settings). Återställer konfiguration till standardinställningar (exklusive styrenhetsinställningar). - + Changes the BIOS image used to start future sessions. Ändrar den BIOS-bild som används för att starta framtida sessioner. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5132,1922 +6042,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Ändrar automatiskt till fullskärm när spelet startar. - + On-Screen Display - On-Screen Display + On-Screen Display - + %d%% - %d%% + %d%% - + Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + Visar spelets upplösning längst upp i högra hörnet av displayen. - + BIOS Configuration - BIOS Configuration + BIOS Konfiguration - + BIOS Selection - BIOS Selection + Val av BIOS - + Options and Patches - Options and Patches + Alternativ och Patchar - + Skips the intro screen, and bypasses region checks. - Skips the intro screen, and bypasses region checks. + Hoppar över introskärmen och kringgår regionkontroller. - + Speed Control - Speed Control + Hastighetsreglering - + Normal Speed Normal Hastighet - + Sets the speed when running without fast forwarding. - Sets the speed when running without fast forwarding. + Sätter hastigheten när du kör utan snabbspolning. - + Fast Forward Speed Snabbspolningshastighet - + Sets the speed when using the fast forward hotkey. - Sets the speed when using the fast forward hotkey. + Sätter hastigheten när du använder snabbspolningsknappen. - + Slow Motion Speed Slowmotionhastighet - + Sets the speed when using the slow motion hotkey. - Sets the speed when using the slow motion hotkey. + Sätter hastigheten när du använder slow-motionknappen. - + System Settings Systeminställningar - + EE Cycle Rate - EE Cycle Rate + EE-cykelfrekvens - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Aktivera Omedelbar VU1 - + Enable Cheats Aktivera fusk - + Enables loading cheats from pnach files. - Enables loading cheats from pnach files. + Aktiverar inläsning av fusk från pnach-filer. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Aktivera Snabb CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximal Bildrutefördröjning - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderare - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Skärm - + Aspect Ratio Bildförhållande - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Skärmbildsformat - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Beskär - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Aktivera widescreenpatchar - + Enables loading widescreen patches from pnach files. Aktiverar inläsning av widescreen-patchar från pnach-filer. - + Enable No-Interlacing Patches Aktivera no-interlacing-patchar - + Enables loading no-interlacing patches from pnach files. Aktiverar inläsning av no-interlacing-patchar från pnach-filer. - + Bilinear Upscaling Bilinear uppskalning - + Smooths out the image when upscaling the console to the screen. Jämnar ut bilden vid uppskalning av konsolen till skärmen. - + Integer Upscaling Uppskalning i heltal - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lägger till utfyllnad till visningsområdet för att säkerställa att förhållandet mellan pixlar på värden till pixlar i konsolen är ett heltal. Kan resultera i en skarpare bild i några 2D-spel. - + Screen Offsets Skärmförskjutningar - + Enables PCRTC Offsets which position the screen as the game requests. Aktiverar PCRTC Offsets som positionerar skärmen som spelet efterfrågar. - + Show Overscan Visa överscanning - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Möjliggör att visa överskanningsområdet i spel som ritar utöver det säkra området på skärmen. - + Anti-Blur Anti-Oskärpa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Möjliggör interna Anti-Blur hack. Mindre exakt mot PS2-rendering, men gör att många spel ser mindre suddiga ut. - + Rendering Rendering - + Internal Resolution Intern Upplösning - + Multiplies the render resolution by the specified factor (upscaling). Multiplicerar renderingsupplösningen med den angivna faktorn (uppskalning). - + Mipmapping Mipmappning - + Bilinear Filtering Bilinear-filtrering - + Selects where bilinear filtering is utilized when rendering textures. Väljer var bilinear filtrering används när texturer renderas. - + Trilinear Filtering Trilinear filtrering - + Selects where trilinear filtering is utilized when rendering textures. Väljer där trilinear filtrering används när texturer renderas. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Väljer vilken typ av dithering som gäller när spelet begär det. - + Blending Accuracy Blending-noggrannhet - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestämmer graden av noggrannhet vid emulering av blandningslägen som inte stöds av värdens grafik-API. - + Texture Preloading Förladdning av texturer - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Ladda upp fullständiga texturer till GPU vid användning, snarare än bara de utnyttjade regionerna. Kan förbättra prestanda i vissa spel. - + Software Rendering Threads Programvarurenderingstrådar - + Number of threads to use in addition to the main GS thread for rasterization. Antal trådar att använda utöver huvudsakliga GS-tråden för rasterisering. - + Auto Flush (Software) Automatisk spolning (Software) - + Force a primitive flush when a framebuffer is also an input texture. Tvinga en primitiv spolning när en framebuffer är också en inmatningstextur. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Möjliggör emulering av GS's kantutjämning (AA1). - + Enables emulation of the GS's texture mipmapping. Möjliggör emulering av GS's textur mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Fixar för hårdvara - + Manual Hardware Fixes Manuella hårdvarufixar - + Disables automatic hardware fixes, allowing you to set fixes manually. Inaktiverar automatiska hårdvarufixar så att du kan ställa in korrigeringar manuellt. - + CPU Sprite Render Size CPU Sprite Render-storlek - + Uses software renderer to draw texture decompression-like sprites. Använder mjukvarurenderare för att rita texturdekompression-liknande sprites. - + CPU Sprite Render Level CPU Sprite Render-nivå - + Determines filter level for CPU sprite render. Bestämmer filternivån för CPU sprite-rendering. - + Software CLUT Render Mjukvarubaserad CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Använder mjukvarurenderare för att rita textur-CLUT-punkter/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Mappar - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filter - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Avancerat - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Tillbaka - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Skrivbordsläge - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Visa Avancerade Inställningar - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Loggning - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Aktivera EE omkompilerare - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafik - + Use Debug Device Use Debug Device - + Settings Inställningar - + No cheats are available for this game. Inga fusk är tillgängliga för detta spel. - + Cheat Codes Fuskkoder - + No patches are available for this game. Inga patchar finns tillgängliga för detta spel. - + Game Patches Spelpatchar - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Spelfixar - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Ladda Tillstånd - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Halv Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7056,2066 +8021,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilitet: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 är en PlayStation 2 (PS2) emulator med fri och öppen källkod. Dess syfte är att emulera PS2's hårdvara med hjälp av en kombination av MIPS-processortolkar, Recompilers och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. På så sätt kan du spela PS2-spel på din dator med många ytterligare funktioner och fördelar. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Fel - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. När det är aktiverat, kommer den minsta tillåtna utmatningsfördröjningen att användas för ägande API. - + Thread Pinning Fästa tråd - + Force Even Sprite Position Tvinga jämn sprite-position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visar popup-meddelanden när du startar, skickar in eller misslyckas med en leaderboard-utmaning. - + When enabled, each session will behave as if no achievements have been unlocked. När aktiverad, kommer varje session att bete sig som om inga prestationer har låsts upp. - + Account Konto - + Logs out of RetroAchievements. Loggar ut från RetroAchievements. - + Logs in to RetroAchievements. Loggar in på RetroAchievements. - + Current Game Nuvarande spel - + An error occurred while deleting empty game settings: {} Ett fel inträffade vid borttagning av tomma spelinställningar: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Vänster: - + Top: Top: - + Right: Höger: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Fusk - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Hastighet - + 60% Speed 60% Hastighet - + 75% Speed 75% Hastighet - + 100% Speed (Default) 100% Hastighet (Standard) - + 130% Speed 130% Hastighet - + 180% Speed 180% Hastighet - + 300% Speed 300% Hastighet - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Inaktiverad - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Mjukvara - + Null Null - + Off Av - + Bilinear (Smooth) Bilinjär (Jämn) - + Bilinear (Sharp) Bilinjär (Skarp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Av (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Inaktiverad) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Tvinga Bilinjär - + Force Nearest Force Nearest - + Disabled (Default) Inaktiverad (Standard) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Ingen (Standard) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Okomprimerad - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Typ - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Storlek - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Avsluta - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Skapa - + Cancel Avbryt - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Knappar - + Frequency Frekvens - + Pressure Tryck - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License Licens - + Close Stäng - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logga ut - + Not Logged In Not Logged In - + Login Logga in - + Game: {0} ({1}) Spel: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9123,27 +10093,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9223,12 +10193,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9356,62 +10326,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Namn - + Author Author - + Description Beskrivning - + + Search... + Search... + + + Enable All Aktivera alla - + Disable All Inaktivera alla - + All CRCs Alla CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10535,7 +11510,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11583,37 +12558,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11642,7 +12617,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11659,13 +12634,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11708,19 +12683,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11732,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11912,7 +12887,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11986,9 +12961,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12422,153 +13397,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12680,8 +13655,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12742,7 +13717,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13123,8 +14098,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13134,17 +14109,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13153,190 +14122,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13613,7 +14582,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13646,48 +14615,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14030,132 +15004,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Tema: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14255,66 +15217,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14324,43 +15279,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14514,7 +15463,7 @@ Right click to clear binding - + Load State Load State @@ -15133,10 +16082,10 @@ Are you sure you want to continue? - - - - + + + + Error Fel @@ -15241,57 +16190,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pausad - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15317,76 +16276,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15395,12 +16354,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15413,43 +16372,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15469,33 +16428,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15504,42 +16463,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Tom - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Återställ @@ -17250,12 +18209,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17264,7 +18223,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17273,7 +18232,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17282,7 +18241,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17290,12 +18249,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17556,7 +18515,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18302,119 +19261,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18643,7 +19602,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18656,7 +19615,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18669,7 +19628,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18682,7 +19641,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18730,8 +19689,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18743,8 +19702,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19229,61 +20188,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blå - + Green Grön - + Red Röd - + Yellow Gul - + Orange Orange @@ -19393,137 +20362,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Spelare 4 Gul - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20759,42 +21728,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Fel - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20811,267 +21780,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts index fb82992c8f..04ebd82ce4 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts @@ -732,258 +732,311 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Genelde Seçilmiş Ayarı Kullan [%1] - + Rounding Mode Yuvarlama Modu - - - + + + Chop/Zero (Default) Kes / Sıfır (Varsayılan) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Division Rounding Mode Bölme Yuvarlama Modu - + Nearest (Default) En Yakın (Varsayılan) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Clamping Mode Sıkıştırma Modu - - - + + + Normal (Default) Normal (Varsayılan) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - - + + Enable Recompiler Yeniden Derleyiciyi Etkinleştir - - - - - - - - - + + + + + + + + + + Checked İşaretli - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Bekleme Döngüsü Tespiti - + Moderate speedup for some games, with no known side effects. Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok. - + Enable Cache (Slow) Önbelleği Etkinleştir (Yavaş) - - - + + + + Unchecked İşaretsiz - + Interpreter only, provided for diagnostic. Sadece yorumlayıcı, tanı için temin edilmiştir. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Döndürme Tespiti - + Huge speedup for some games, with almost no compatibility side effects. Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar. - + Enable Fast Memory Access Hızlı Bellek Erişimini Etkinleştir - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır. - + Pause On TLB Miss ESÖ Iska Durumunda Duraklat - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın. - + Enable 128MB RAM (Dev Console) 128MB RAM'ı (Geliştirici Konsolu) Etkinleştir - + Exposes an additional 96MB of memory to the virtual machine. Sanal makineye ekstra 96MB bellek sunar. - + VU0 Rounding Mode VU0 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU1 Rounding Mode VU1 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine in Vektör Birimi 1'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU0 Clamping Mode VU0 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + VU1 Clamping Mode VU1 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Enable Instant VU1 Anlık VU1'i etkinleştir - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) - + Enables VU0 Recompiler. VU0 Yeniden Derleyicisini etkinleştirir. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Yeniden Derleyicisini Etkinleştir - + Enables VU1 Recompiler. VU1 Yeniden Derleyicisini etkinleştirir. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Enable Game Fixes Oyun Düzeltmelerini Etkinleştir - + Automatically loads and applies fixes to known problematic games on game start. Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular. - + Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir - + Automatically loads and applies compatibility patches to known problematic games. Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1197,43 +1250,136 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Uyumluluk Yamalarını Etkinleştir - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Kare Hızı Kontrolü - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Kare Hızı: - + NTSC Frame Rate: NTSC Kare Hızı: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Ayarları - + Slot: Slot: - + Enable Etkinleştir + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3352,87 +3498,87 @@ Bu eylemi geri alamazsınız. Parameters - + Breakpoint List Context Menu Breakpoint Listesi Bağlam Menüsü - - + + New Yeni - + Edit Düzenle - - - + + + Copy Kopyala - - + + Delete Sil - - - - + + + + Copy all as CSV Tümünü CSV olarak kopyala - - + + Paste from CSV CSV olarak yapıştır - + Thread List Context Menu İş Parçacığı Listesi Bağlam Menüsü - + Go to in Disassembly Demontaj Kısmında Göster - - + + Load from Settings Ayarlardan Yükle - - + + Save to Settings Ayarlara Kaydet - + Go to in Memory View Bellek Görünümünde Göster - + Copy Address Adresi Kopyala - + Copy Text Metni Kopyala - + Stack List Context Menu Yığın Listesi Bağlam Menüsü @@ -3806,75 +3952,839 @@ Do you want to overwrite? Üstüne Yaz + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Çizim Dökümü - + Dump GS Draws GS Çizimlerini Dök - + Save RT RT'i Kaydet - + Save Frame Kareyi Kaydet - + Save Texture Dokuyu Kaydet - + Save Depth Derinliği Kaydet - + Start Draw Number: Başlangıç Çizim Numarası: - + Draw Dump Count: Çizim Dökümü Sayısı: - + Hardware Dump Directory: Donanım Döküm Dizini: - + Software Dump Directory: Yazılım Döküm Dizini: - - + + Browse... Göz At... - - + + Open... Aç... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3884,53 +4794,58 @@ Do you want to overwrite? PCSX2 Hata Ayıklayıcı - - + + Run Çalıştır - + Step Into 'e/a adım at - + F11 F11 - + Step Over Üzerinden geç - + F10 F10 - + Step Out Dışarı Çıkmak - + Shift+F11 Shift+F11 - + Always On Top Her Zaman Üstte - + Show this window on top Bu pencereyi üstte göster - + + Analyze + Analyze + + + Pause Duraklat @@ -4784,349 +5699,344 @@ URL şuydu: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun. - + Use Global Setting Genel Ayarları Kullan - + Automatic binding failed, no devices are available. Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok. - + Game title copied to clipboard. Oyun başlığı panoya kopyalandı. - + Game serial copied to clipboard. Oyun serisi panoya kopyalandı. - + Game CRC copied to clipboard. Oyun CRC panoya kopyalandı. - + Game type copied to clipboard. Oyun türü panoya kopyalandı. - + Game region copied to clipboard. Oyun bölgesi panoya kopyalandı. - + Game compatibility copied to clipboard. Oyun uyumluluğu panoya kopyalandı. - + Game path copied to clipboard. Oyunun dizin yolu panoya kopyalandı. - - Per-game controller configuration initialized with global settings. - Oyun başına kontrolcü yapılandırması genel ayarlarla başlatıldı. - - - + Controller settings reset to default. Kontrolör ayarlarını varsayılana geri getirir. - + No input profiles available. Giriş profili yok. - + Create New... Yeni oluştur... - + Enter the name of the input profile you wish to create. Oluşturmak istediğiniz giriş profilinin adını girin. - + Are you sure you want to restore the default settings? Any preferences will be lost. Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır. - + Settings reset to defaults. Ayarlar varsayılana sıfırlanır. - + No save present in this slot. Bu slotta herhangi bir kayıt bulunmamaktadır. - + No save states found. Herhangi bir anlık kayıt bulunamadı. - + Failed to delete save state. Anlık kayıt silinemedi. - + Failed to copy text to clipboard. Panoya kopyalama başarısız. - + This game has no achievements. Bu oyunda başarımlar desteklenmiyor. - + This game has no leaderboards. Bu oyunda lider sıralaması bulunmamakta. - + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - + Launch a game from images scanned from your game directories. Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.'] FullscreenUI ../../pcsx2/ImGui/FullscreenUI.cpp:6872 - + Launch a game by selecting a file/disc image. Dosya/disk imajı seçerek bir oyunu başlat. - + Start the console without any disc inserted. Konsolu herhangi bir disk olmadan başlat. - + Start a game from a disc in your PC's DVD drive. Bilgisayarın DVD sürücüsünden bir oyunu başlat. - + No Binding Tuş ataması bulunmamakta - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Şimdi bir kontrolcü tuşuna veya yönüne basın. - + Timing out in %.0f seconds... %.0f Saniye içerisinde zaman aşımı yaşanacak... - + Unknown Bilinmiyor - + OK Tamam - + Select Device Cihaz Seç - + Details Ayrıntılar - + Options Ayarlar - + Copies the current global settings to this game. Şimdiki Genel ayarları bu oyuna kopyalar. - + Clears all settings set for this game. Bu oyun için ayarlanmış tüm ayarları siler. - + Behaviour Davranış - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler. - + Shows the game you are currently playing as part of your profile on Discord. Mevcut oynanan oyunu Discord profilinde gösterir. - + Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz. - + Uses a light coloured theme instead of the default dark theme. Varsayılan koyu tema yerine açık renkli bir tema kullanır. - + Game Display Oyun Ekranı - + Switches between full screen and windowed when the window is double-clicked. Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler. - + Determines how large the on-screen messages and monitor are. Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir. - + Shows the CPU usage based on threads in the top-right corner of the display. Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir. - + Shows the host's GPU usage in the top-right corner of the display. Ekranın sağ-üst köşesinde GPU kullanımını gösterir. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir. - + Shows the current configuration in the bottom-right corner of the display. Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir. - + Shows the current controller state of the system in the bottom-left corner of the display. Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir. - + Displays warnings when settings are enabled which may break games. Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir. - + Resets configuration to defaults (excluding controller settings). Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında). - + Changes the BIOS image used to start future sessions. Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir. - + Automatic Otomatik - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Varsayılan - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5135,1922 +6045,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + On-Screen Display Ekran Üstü Gösterge (OSD) - + %d%% %%%d - + Shows the resolution of the game in the top-right corner of the display. Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir. - + BIOS Configuration BIOS Yapılandırması - + BIOS Selection BIOS Seçimi - + Options and Patches Seçenekler ve Yamalar - + Skips the intro screen, and bypasses region checks. Giriş ekranını atlar ve bölge kontrollerini atlar. - + Speed Control Hız Kontrolü - + Normal Speed Normal Hız - + Sets the speed when running without fast forwarding. İleri sarma tuşunu kullanmadan hızı ayarlar. - + Fast Forward Speed İleri Sarma Hızı - + Sets the speed when using the fast forward hotkey. İleri sarma tuşunu kullanarak hızı ayarlar. - + Slow Motion Speed Ağır Çekim Hızı - + Sets the speed when using the slow motion hotkey. Yavaş çekim tuşunu kullanarak hızı ayarlar. - + System Settings Sistem Ayarları - + EE Cycle Rate EE Döngü Hızı - + Underclocks or overclocks the emulated Emotion Engine CPU. Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar. - + EE Cycle Skipping EE Döngüsü Atlama - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Anında VU1'i Etkinleştir - + Enable Cheats Hileleri Etkinleştir - + Enables loading cheats from pnach files. .pnach dosyalarından hile yüklemeyi etkinleştirir. - + Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Hızlı CDVD'yi Etkinleştir - + Fast disc access, less loading times. Not recommended. Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez. - + Frame Pacing/Latency Control Kare Hızı/Gecikme Kontrolü - + Maximum Frame Latency Maksimum Kare Gecikmesi - + Sets the number of frames which can be queued. Sıraya alınabilecek çerçeve sayısını ayarlar. - + Optimal Frame Pacing Optimum Kare Hızı - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır. - + Renderer İşleyici - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Görüntü - + Aspect Ratio En/Boy Oranı - + Selects the aspect ratio to display the game content at. Oyunun içeriğini görüntülemek için görüntü oranını seçer. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2'nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer. - + Screenshot Size Ekran Görüntüsü Boyutu - + Determines the resolution at which screenshots will be saved. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. - + Screenshot Format Ekran görüntüsü formatı - + Selects the format which will be used to save screenshots. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. - + Screenshot Quality Ekran Görüntüsü Kalitesi - + Selects the quality at which screenshots will be compressed. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. - + Vertical Stretch Dikey Esneme - + Increases or decreases the virtual picture size vertically. Sanal resim boyutunu dikey olarak artırır veya azaltır. - + Crop Kırp - + Crops the image, while respecting aspect ratio. Görseli kırparken en boy oranını korur. - + %dpx %dpx - + Enable Widescreen Patches Geniş Ekran Yamalarını Etkinleştir - + Enables loading widescreen patches from pnach files. Geniş ekran yamalarının pnach dosyalarından yüklenmesini sağlar. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling İki Yönlü Ölçeklendirme - + Smooths out the image when upscaling the console to the screen. Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir. - + Integer Upscaling Tam Sayı Ölçeklendirme - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir. - + Screen Offsets Ekran Kaydırmaları - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Fazla Taramayı Göster - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering İşleme - + Internal Resolution Dahili Çözünürlük - + Multiplies the render resolution by the specified factor (upscaling). İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme). - + Mipmapping Mipmapping - + Bilinear Filtering İki Yönlü Filtreleme - + Selects where bilinear filtering is utilized when rendering textures. Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer. - + Trilinear Filtering Üç Yönlü Filtreleme - + Selects where trilinear filtering is utilized when rendering textures. Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer. - + Anisotropic Filtering Eşyönsüz Filtreleme - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Doku Önyükleme - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Donanım Düzeltmeleri - + Manual Hardware Fixes Manuel Donanım Düzeltmeleri - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Yazılım ile renderlama kullanarak CLUT noktalarını/spriteları çizer. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Güvenli Özellikleri Kapat - + This option disables multiple safe features. Bu seçenek, birden çok güvenli özelliği devre dışı bırakır. - + This option disables game-specific render fixes. Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Ölçeklendirme Düzeltmeleri - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale İki Yönlü Ölçeklendirme - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Doku Değişikliği - + Load Textures Dokuları Yükle - + Loads replacement textures where available and user-provided. Mevcut ve kullanıcı tarafından sağlanan dokuları yükler. - + Asynchronous Texture Loading Eşzamansız Doku Yükleme - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır. - + Precache Replacements Yenilemeleri Önbellekle - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir. - + Replacements Directory Replacements Directory - + Folders Klasörler - + Texture Dumping Texture Dışarı Aktarma - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures FMP kaplamalarını dışarı aktar - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Son İşleme (Post-Processing) - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtreler - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Parlaklığı ayarlar. 50 normal değerdir. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Kontrastı ayarla. 50 varsayılan değerdir. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Doygunluğu ayarlar. 50 normal değerdir. - + TV Shaders TV Gölgelendiricileri - + Advanced Gelişmiş - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Donanımsal İndirme Modu - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Özel tam ekrana izin ver - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Doku Bariyerlerini Geçersiz Kıl - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Gölgelendirici Önbelleğini Devre Dışı Bırak - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Ayarlar ve İşlemler - + Creates a new memory card file or folder. Yeni bir hafıza kartı dosyası veya klasörü oluşturur. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Tetik - + Toggles the macro when the button is pressed, instead of held. Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Yuva {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Seçimi değiştir - + Select Seç - + Parent Directory Ana Dizin - + Enter Value Değer girin - + About Hakkında - + Toggle Fullscreen Tam Ekranı Değiştir - + Navigate Gezin - + Load Global State Genel Durumu Yükle - + Change Page Sayfayı Değiştir - + Return To Game Oyuna Dön - + Select State Durum Kaydı Seç - + Select Game Oyun seç - + Change View Görünümü Değiştir - + Launch Options Başlatma Seçenekleri - + Create Save State Backups Durum Kaydı Yedekleri Oluştur - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Hafıza Kartı Oluştur - + Configuration Yapılandırma - + Start Game Oyunu Başlat - + Launch a game from a file, disc, or starts the console without any disc inserted. Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır. - + Changes settings for the application. Uygulama için ayarları değiştir. - + Return to desktop mode, or exit the application. Masaüstü moduna dön ya da uygulamayı kapat. - + Back Geri - + Return to the previous menu. Önceki menüye dön. - + Exit PCSX2 PCSX2'yi kapat - + Completely exits the application, returning you to your desktop. Uygulamayı tamamen kapatır, masaüstüne yönlendirir. - + Desktop Mode Masaüstü Modu - + Exits Big Picture mode, returning to the desktop interface. Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Giriş Kaynakları - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler. - + Determines the pressure required to activate the macro. Makroyu etkinleştirmek için gereken basıncı belirler. - + Toggle every %d frames Her %d kareyi değiştir - + Clears all bindings for this USB controller. Bu oyun kontrolcüsü için tüm atamaları sıfırlar. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. - + Logging Log alınıyor - + System Console Sistem Konsolu - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Konsolu - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Konsolu - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Yuvarlama Modu - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektör Birimleri - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O İşlemci - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafikler - + Use Debug Device Use Debug Device - + Settings Ayarlar - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Hile kodları - + No patches are available for this game. No patches are available for this game. - + Game Patches Oyun Yamaları - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır. - + Game Fixes Oyun Düzeltmeleri - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Tales of Destiny için. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State İlerlemeyi Yükle - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State İlerlemeyi Kaydet - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7059,2066 +8024,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Bölge: - + Compatibility: Uyumluluk: - + No Game Selected Oyun Seçilmedi - + Search Directories Dizinleri Ara - + Adds a new directory to the game search list. Oyun arama listesine yeni bir dizin ekler. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings Liste Ayarları - + Sets which view the game list will open to. Oyun listesinin hangi görünümde açılacağını ayarlar. - + Determines which field the game list will be sorted by. Oyun listesinin hangi alana göre sıralanacağını belirler. - + Reverses the game list sort order from the default (usually ascending to descending). Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan). - + Cover Settings Kapak Ayarları - + Downloads covers from a user-specified URL template. Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir. - + Operations İşlemler - + Selects where anisotropic filtering is utilized when rendering textures. Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Kapak Resimlerini İndir - + About PCSX2 PCSX2 Hakkında - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Hata - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching CDVD Önbelleklemeyi Aktifleştir - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Dikey Senkronizasyon (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Genişletme - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Hesap - + Logs out of RetroAchievements. RetroAchievements'dan çıkış yapar. - + Logs in to RetroAchievements. RetroAchievements'a giriş yapar. - + Current Game Mevcut Oyun - + An error occurred while deleting empty game settings: {} Boş oyun ayarları silinirken bir hata oluştu: {} - + An error occurred while saving game settings: {} Oyun ayarları kaydedilirken bir hata oluştu: {} - + {} is not a valid disc image. {} geçerli bir disk imajı değil. - + Automatic mapping completed for {}. Otomatik atama {} için tamamlandı. - + Automatic mapping failed for {}. Otomatik atama {} için başarısız oldu. - + Game settings initialized with global settings for '{}'. Oyun ayarları '{}' için genel ayarlarla başlatıldı. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Klasör) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Makro {} Bağlarını Seçin - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Klasör Ayarları - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Kare - + 3 Frames 3 Kare - + None Hiçbiri - + Extra + Preserve Sign Ekstra + İşareti Koru - + Full Tam - + Extra Ekstra - + Automatic (Default) Otomatik (Varsayılan) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Yazılım - + Null Boş - + Off Kapalı - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Oyun listesinde taranmayan oyunlar için ayrıntılar gösterilemez. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Değiştirmek İçin Basın - + Deadzone Ölü bölge - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Makronun, tuşları hangi sıklıkta açıp kapatacağını belirler (diğer adıyla otomatik ateşleme). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Özel (Doku) - + Special (Texture - Aggressive) Özel (Doku - Agresif) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Oyun Listesi - + Game List Settings Oyun Listesi Ayarları - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Klasör Hafıza Kartı Filtresi - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Otomatik Tuş Atama - + Controller Port {}{} Macros Kontrolcü Portu {}{} Makroları - + Controller Port {} Macros Kontrolcü Portu {} Makroları - + Macro Button {} Makro Tuşu {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Doku Değişimleri Dizini - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Listeden Kaldır - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Oturumu kapat - + Not Logged In Giriş Yapılmadı - + Login Giriş - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9126,27 +10096,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Yeniden açılamadı, eski yapılandırma geri yükleniyor. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Büyütme çarpanı {}x değerine ayarlandı. @@ -9226,12 +10196,12 @@ Do you want to load this save and continue? Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir. @@ -9359,62 +10329,67 @@ Please see our official documentation for more information. Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. - + Enable Cheats Hileleri Etkinleştir - + Name İsim - + Author Yazar - + Description Açıklama - + + Search... + Search... + + + Enable All Tümünü Etkinleştir - + Disable All Tümünü Devre Dışı Bırak - + All CRCs All CRCs - + Reload Cheats Hileleri Yeniden Yükle - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 tane isimsiz yama kodu otomatik etkinleşecek. @@ -10538,7 +11513,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula GlobalVariableTreeWidget - + unknown function unknown function @@ -11586,37 +12561,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Göstergeleri Göster - + Show Resolution Çözünürlüğü Göster - + Show Inputs Girişleri Göster - + Show GPU Usage GPU Kullanımını Göster - + Show Settings Ayarları Göster - + Show FPS FPS Göster @@ -11645,7 +12620,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics İstatistikleri Göster @@ -11662,13 +12637,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage CPU Kullanımını Göster - + Warn About Unsafe Settings Güvenilir Olmayan Ayarlar Hakkında Uyar @@ -11711,19 +12686,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11735,13 +12710,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11915,7 +12890,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11989,9 +12964,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] @@ -12425,153 +13400,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12683,8 +13658,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Tam Ekran Kenarlıksız Pencere @@ -12745,7 +13720,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13126,8 +14101,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Varsayılan @@ -13137,17 +14112,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Varsayılan) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13156,190 +14125,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafikler - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Donanım Mipmapping'i Aç/Kapat - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Doku Dökümünü Aç/Kapat - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Doku Değişikliklerini Aç/Kapat - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Doku Değişikliklerini Tekrar Yükle - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Doku Değişiklikleri Tekrar Yükleniyor... @@ -13616,7 +14585,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13649,48 +14618,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14033,132 +15007,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Odak kaybında Oyunu Durdur - - + + Inhibit Screensaver Ekran Koruyucunun Çalışmasını Engelle - - - - Save State On Shutdown - Kapatıldığında Durumu Kaydet - - + Pause On Start Başlangıçta Duraklat - - + + Confirm Shutdown Kapatmayı Onayla - - - Create Save State Backups - Durum Kaydı Yedekleri Oluştur - - - - + + Enable Discord Presence Discord Durumunu etkinleştir - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Oyun Ekranı - - + + Start Fullscreen Tam Ekran Modunda Başlat - - + + Double-Click Toggles Fullscreen Çift Tıklama Tam Ekrana Geçiş Yapar - - + + Render To Separate Window Ayrı Pencereye İşle - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Pencere Boyutlandırmayı Devre Dışı Bırak - - + + Hide Cursor In Fullscreen Tam Ekranda Fare İmlecini Gizle - + Preferences Tercihler - + Language: Dil: - + Theme: Tema: - + Automatic Updater Otomatik Güncelleyici - + Update Channel: Güncelleme kanalı: - + Current Version: Mevcut Sürüm: - - + + Enable Automatic Update Check Otomatik Güncelleyici Etkinleştir - + Check for Updates... Güncellemeleri Kontrol Et... @@ -14258,66 +15220,59 @@ Right click to clear binding Custom.qss [PCSX2 Klasörüne At] - - - - - + + + + Checked İşaretli - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Ana pencereyi yeniden boyutlandırmayı engeller. + - + - + + - - - - - + + Unchecked İşaretsiz @@ -14327,43 +15282,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Bir oyun çalışırken ana pencereyi (oyun listesiyle birlikte) gizler, Ayrı Pencereye İşle özelliğinin etkinleştirilmesini gerektirir. - + Shows the game you are currently playing as part of your profile in Discord. Mevcut oynanan oyunu Discord profilinde gösterir. @@ -14517,7 +15466,7 @@ Right click to clear binding - + Load State Durum Kaydı Yükle @@ -15136,10 +16085,10 @@ Are you sure you want to continue? - - - - + + + + Error Hata @@ -15244,57 +16193,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Duraklatıldı - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15320,76 +16279,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. Durum Kaydı mevcut değil. - + Select Cover Image Kapak Resmi Ayarla - + Cover Already Exists Kapak Resmi Zaten Mevcut - + A cover image for this game already exists, do you wish to replace it? Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz? - - - - + + + + Copy Error Kopyalama hatası - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Sıfırlamayı Onayla - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15398,12 +16357,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15416,43 +16375,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Temiz Önyükleme - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Dosyadan yükle... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Durum Kayıtlarını Sil... @@ -15472,33 +16431,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Devletleri Kaydet (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Durum Kayıtlarını Sil - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15507,42 +16466,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 durum kayıtları silindi. - + Save To File... Dosyaya kaydet... - + Empty Boş - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Diski Değiştir - + Reset Yeniden Başlat @@ -17253,12 +18212,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17267,7 +18226,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17276,7 +18235,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17285,7 +18244,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi. @@ -17293,12 +18252,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17559,7 +18518,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18305,119 +19264,119 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18646,7 +19605,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - + @@ -18659,7 +19618,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - + @@ -18672,7 +19631,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - + @@ -18685,7 +19644,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - + @@ -18733,8 +19692,8 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + + @@ -18746,8 +19705,8 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + + @@ -19232,61 +20191,71 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Bateri Kiti - + Blue Mavi - + Green Green - + Red Kırmızı - + Yellow Sarı - + Orange Turuncu @@ -19396,137 +20365,137 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20762,42 +21731,42 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Bilinmeyen Oyun - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Hata - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20814,267 +21783,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Slot {} Durum Kaydı Barındırmıyor. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Durum kaydı {} slotuna kaydediliyor... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Hızlı CDVD aktif, bu seçenek oyunları bozabilir. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Frame rate for NTSC is not default. This may break some games. Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + Frame rate for PAL is not default. This may break some games. Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts index f5b6e55666..8d376301a0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts @@ -742,258 +742,311 @@ Leaderboard Position: {1} of {2} Застосувати глобальне значення [%1] - + Rounding Mode Режим округлення - - - + + + Chop/Zero (Default) Chop/Zero (за замовчуванням) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 обробляє округлення під час емуляції математичного співпроцесора в Emotion Engine (EE FPU). Оскільки різні FPU в PS2 не відповідають міжнародним стандартам, деяким іграм можуть знадобитися різні режими для правильного математичного обчислення. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли гра не має видимих проблем, може спричинити нестабільність.</b> - + Division Rounding Mode Режим округлення ділень - + Nearest (Default) Ніяка (за замовчуванням) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Режим клемпінгу - - - + + + Normal (Default) Звичайний (за замовчуванням) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - - + + Enable Recompiler Увімкнути рекомпілятор - - - - - - - - - + + + + + + + + + + Checked Позначено - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Помірне прискорення для деяких ігор, без відомих побічних ефектів. - + Enable Cache (Slow) Увімкнути кешування (повільно) - - - + + + + Unchecked Без позначки - + Interpreter only, provided for diagnostic. Лише для інтерпретатора, надається для діагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Детектор затримки INTC - + Huge speedup for some games, with almost no compatibility side effects. Велике прискорення для деяких ігор, майже без побічних ефектів сумісності. - + Enable Fast Memory Access Увімкнути швидкий доступ до пам'яті - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Використовує «бекпетчинг», щоб уникати промивку реєстру на кожному зверненні до пам'яті. - + Pause On TLB Miss Пауза на TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставить віртуальну машину на паузу, коли виникає TLB Miss, замість того щоб ігнорувати його і продовжувати. Зверніть увагу, що віртуальна машина буде зупинятися після кінця блоку, а не на інструкції, де виявився виняток. Зверніться до консолі, щоб бачити адрес, в якому стався неприпустимий доступ. - + Enable 128MB RAM (Dev Console) Увімкнути 128МБ оперативної пам'яті (консоль для розробника) - + Exposes an additional 96MB of memory to the virtual machine. Виставляє додаткові 96МБ пам'яті для віртуальної машини. - + VU0 Rounding Mode Режим округлення VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 0 процесора Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Rounding Mode Режим округлення VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU0 Clamping Mode Режим затискання VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 0 в Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Clamping Mode Режим затискання VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Запускає VU1 миттєво. Надає невелике поліпшення швидкості у більшості ігор. Безпечно для більшості ігор, але кілька ігор можуть проявляти графічні помилки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Увімкнути рекомпілятор VU0 (мікрорежим) - + Enables VU0 Recompiler. Вмикає рекомпілятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Увімкнути рекомпілятор VU1 - + Enables VU1 Recompiler. Вмикає рекомпілятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag хак - + Good speedup and high compatibility, may cause graphical errors. Хороше прискорення і висока сумісність, може призвести до графічних помилок. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Виконує вчасний бінарний переклад 32-бітного машинного коду MIPS-I в x86. - + Enable Game Fixes Увімкнути ігрові виправлення - + Automatically loads and applies fixes to known problematic games on game start. Автоматично завантажує і застосовує виправлення до відомих проблемних ігор під час їхнього запуску. - + Enable Compatibility Patches Увімкнути патчі сумісності - + Automatically loads and applies compatibility patches to known problematic games. Автоматично завантажує і застосовує патчі сумісності до відомих проблемних ігор. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1207,43 +1260,136 @@ Leaderboard Position: {1} of {2} Увімкнути патчі сумісності - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Керування частотою кадрів - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. гц - + PAL Frame Rate: Частота кадрів PAL: - + NTSC Frame Rate: Частота кадрів NTSC: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings Налаштування PINE - + Slot: Слот: - + Enable Увімкнути + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3362,87 +3508,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Контекстне меню списку точок зупину - - + + New Новий - + Edit Редагувати - - - + + + Copy Копіювати - - + + Delete Видалити - - - - + + + + Copy all as CSV Скопіювати все як CSV - - + + Paste from CSV Вставити з CSV - + Thread List Context Menu Контекстне меню списку потоків - + Go to in Disassembly Показати в дизассемблері - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Показати в пам'яті - + Copy Address Copy Address - + Copy Text Копіювати текст - + Stack List Context Menu Контекстне меню списку потоків @@ -3816,75 +3962,839 @@ Do you want to overwrite? Перезапис + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Дамп промальовки - + Dump GS Draws Дамп GS промальовок - + Save RT Зберегти RT - + Save Frame Зберегти кадр - + Save Texture Зберегти текстуру - + Save Depth Зберегти глибину - + Start Draw Number: Номер початкової промальовки: - + Draw Dump Count: Кількість дампу промальовок: - + Hardware Dump Directory: Директорія для апаратного дампу: - + Software Dump Directory: Директорія для програмного дампу: - - + + Browse... Огляд... - - + + Open... Відкрити... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3894,53 +4804,58 @@ Do you want to overwrite? Налагоджувач PCSX2 - - + + Run Запуск - + Step Into Вступити - + F11 F11 - + Step Over Переступити - + F10 F10 - + Step Out Відступити - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Пауза @@ -4794,347 +5709,342 @@ URL-адреса: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Use Global Setting Застосувати глобальне значення - + Automatic binding failed, no devices are available. Помилка автоматичної прив'язки, ніяких пристроїв не доступно. - + Game title copied to clipboard. Назву гри скопійовано в буфер обміну. - + Game serial copied to clipboard. Серійний номер гри скопійовано в буфер обміну. - + Game CRC copied to clipboard. CRC гри скопійовано в буфер обміну. - + Game type copied to clipboard. Тип гри скопійовано в буфер обміну. - + Game region copied to clipboard. Регіон гри скопійовано в буфер обміну. - + Game compatibility copied to clipboard. Сумісність гри скопійовано в буфер обміну. - + Game path copied to clipboard. Шлях до гри скопійовано в буфер обміну. - - Per-game controller configuration initialized with global settings. - Окреме налаштування контролера для гри ініціалізовано з глобальними налаштуваннями. - - - + Controller settings reset to default. Налаштування контролера були скинуті до початкових значень. - + No input profiles available. Немає доступних профілів вводу. - + Create New... Створити новий... - + Enter the name of the input profile you wish to create. Введіть ім'я профілю вводу, який ви хочете створити. - + Are you sure you want to restore the default settings? Any preferences will be lost. Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено. - + Settings reset to defaults. Налаштування було скинуто до початкових значень. - + No save present in this slot. В цьому слоті немає збереження. - + No save states found. Станів збереження не знайдено. - + Failed to delete save state. Не вдалося видалити збережений стан. - + Failed to copy text to clipboard. Не вдалося скопіювати текст в буфер обміну. - + This game has no achievements. Ця гра не має досягнень. - + This game has no leaderboards. Ця гра не має таблиць лідерів. - + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - + Launch a game from images scanned from your game directories. Запуск гри з образів дисків, сканованих з ваших директорій з іграми. - + Launch a game by selecting a file/disc image. Запуск гри, обравши файл/образ диска. - + Start the console without any disc inserted. Запустити консоль без вставленого диска. - + Start a game from a disc in your PC's DVD drive. Запуск гри з диска, вставленого в DVD дисковод вашого ПК. - + No Binding Нема прив'язки - + Setting %s binding %s. Встановлення %s для прив'язки %s. - + Push a controller button or axis now. Натисніть кнопку або вісь контролера. - + Timing out in %.0f seconds... В очікуванні %.0f секунд... - + Unknown Невідомо - + OK ОК - + Select Device Оберіть пристрій - + Details Подробиці - + Options Опції - + Copies the current global settings to this game. Копіює поточні глобальні налаштування до цієї гри. - + Clears all settings set for this game. Скидає всі налаштування, встановлені для цієї гри. - + Behaviour Поведінка - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Shows the game you are currently playing as part of your profile on Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - + Uses a light coloured theme instead of the default dark theme. Використовувати світлу тему замість стандартної темної теми. - + Game Display Зображення гри - + Switches between full screen and windowed when the window is double-clicked. Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - + Determines how large the on-screen messages and monitor are. Визначає розмір повідомлень та моніторингу на екрані. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану. - + Shows the CPU usage based on threads in the top-right corner of the display. Показує навантаження ЦП на основі потоків в правому верхньому куті екрану. - + Shows the host's GPU usage in the top-right corner of the display. Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Показує показники коли перемотка вперед, пауза та інші незвичні стани активні. - + Shows the current configuration in the bottom-right corner of the display. Показує поточну конфігурацію в правому нижньому куті екрану. - + Shows the current controller state of the system in the bottom-left corner of the display. Показує поточний стан контролера системи в нижньому лівому куті екрану. - + Displays warnings when settings are enabled which may break games. Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - + Resets configuration to defaults (excluding controller settings). Скидає налаштування до початкових (за винятком налаштувань контролера). - + Changes the BIOS image used to start future sessions. Змінює образ BIOS, який буде використовуватися для наступних сесій. - + Automatic Авто - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default За замовчуванням - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5143,1922 +6053,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматично перемикає на повноекранний режим, коли починається гра. - + On-Screen Display Інформація на екрані (OSD) - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + BIOS Configuration Конфігурація BIOS - + BIOS Selection Вибір BIOS - + Options and Patches Опції та патчі - + Skips the intro screen, and bypasses region checks. Пропускає вступний екран і обходить перевірку регіону. - + Speed Control Налаштування швидкості - + Normal Speed Звичайна швидкість - + Sets the speed when running without fast forwarding. Встановлює швидкість під час роботи без перемотки вперед. - + Fast Forward Speed Швидкість перемотки вперед - + Sets the speed when using the fast forward hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед. - + Slow Motion Speed Швидкість сповільнення - + Sets the speed when using the slow motion hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення. - + System Settings Налаштування системи - + EE Cycle Rate Частота циклів EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Андерклокає або розганяє емульований ЦП Emotion Engine. - + EE Cycle Skipping Пропуск циклів EE - + Enable MTVU (Multi-Threaded VU1) Увімкнути MTVU (Багатопотоковий VU1) - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Enable Cheats Увімкнути чіти - + Enables loading cheats from pnach files. Вмикає завантаження чітів з файлів pnach. - + Enable Host Filesystem Увімкнути файлову систему хоста - + Enables access to files from the host: namespace in the virtual machine. Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині. - + Enable Fast CDVD Увімкнути швидкий CDVD - + Fast disc access, less loading times. Not recommended. Швидше доступ до диска, менше часу завантаження. Не рекомендується. - + Frame Pacing/Latency Control Налаштування темпу кадрів/затримки - + Maximum Frame Latency Максимальна затримка у кадрах - + Sets the number of frames which can be queued. Встановлює кількість кадрів, які можуть бути поставлені в чергу. - + Optimal Frame Pacing Оптимальний темп кадрів - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги. - + Speeds up emulation so that the guest refresh rate matches the host. Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору. - + Renderer Рендерер - + Selects the API used to render the emulated GS. Обирає API, який використовується для візуалізації емульованого GS. - + Synchronizes frame presentation with host refresh. Синхронізує показ кадрів з частотою оновлення екрану хоста. - + Display Зображення - + Aspect Ratio Співвідношення сторін - + Selects the aspect ratio to display the game content at. Обирає співвідношення сторін для зображення ігрового вмісту. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Обирає співвідношення сторін для зображення при виявленні відтворення FMV. - + Deinterlacing Деінтерлейсинг - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний. - + Screenshot Size Розмір скриншоту - + Determines the resolution at which screenshots will be saved. Визначає роздільну здатність, за якої буде збережено скриншот. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. Обирає формат, який буде використовуватися для збереження скриншотів. - + Screenshot Quality Якість скриншоту - + Selects the quality at which screenshots will be compressed. Обирає якість, за якої скриншоти будуть стискатися. - + Vertical Stretch Вертикальне розтягування - + Increases or decreases the virtual picture size vertically. Збільшує або зменшує розмір віртуальної картинки вертикально. - + Crop Обрізка - + Crops the image, while respecting aspect ratio. Обрізає зображення, зберігаючи співвідношення сторін. - + %dpx %dpx - + Enable Widescreen Patches Увімкнути широкоекранні патчі - + Enables loading widescreen patches from pnach files. Вмикає завантаження широкоекранних патчей з файлів pnach. - + Enable No-Interlacing Patches Увімкнути патчі видалення інтерлейсингу - + Enables loading no-interlacing patches from pnach files. Вмикає завантаження патчі видалення інтерлейсингу (черезрядковості) з файлів pnach. - + Bilinear Upscaling Білінійний апскейлінг - + Smooths out the image when upscaling the console to the screen. Згладжує зображення при масштабуванні с консолі на екран. - + Integer Upscaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Screen Offsets Зміщення екрана - + Enables PCRTC Offsets which position the screen as the game requests. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. - + Show Overscan Показати оверскан - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + Anti-Blur Антирозмивання - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - + Rendering Рендеринг - + Internal Resolution Внутрішня роздільна здатність - + Multiplies the render resolution by the specified factor (upscaling). Множить роздільну здатність рендера на вказаний коефіцієнт (апскейлінг). - + Mipmapping Міпмаппінг - + Bilinear Filtering Білінійна фільтрація - + Selects where bilinear filtering is utilized when rendering textures. Обирає де білінійна фільтрація буде використовуватися при малюванні текстур. - + Trilinear Filtering Трилінійна фільтрація - + Selects where trilinear filtering is utilized when rendering textures. Обирає де трилінійна фільтрація буде використовуватися при малюванні текстур. - + Anisotropic Filtering Анізотропна фільтрація - + Dithering Дитеринг - + Selects the type of dithering applies when the game requests it. Обирає, який тип дитерингу буде застосовуватися, коли гра запитує його. - + Blending Accuracy Точність блендінгу - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Визначає рівень точності під час емуляції режимів накладання, які не підтримуються графічним API хоста. - + Texture Preloading Передзавантаження текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Завантажує повні текстури на ГП при використанні, а не тільки використані частини. Може підвищити продуктивність в деяких іграх. - + Software Rendering Threads Потоки для програмного рендереру - + Number of threads to use in addition to the main GS thread for rasterization. Кількість потоків для використання в додаток до основного потоку GS для растерізації. - + Auto Flush (Software) Автозмив (програмний) - + Force a primitive flush when a framebuffer is also an input texture. Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. - + Edge AA (AA1) Згладжування Edge (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Вмикає емуляцію згладжування країв GS (AA1). - + Enables emulation of the GS's texture mipmapping. Вмикає емуляцію міпмаппінга текстур GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Апаратні фікси - + Manual Hardware Fixes Ручні фікси апаратного рендереру - + Disables automatic hardware fixes, allowing you to set fixes manually. Вимикає автоматичні фікси апаратного рендереру, дозволяючи вам обирати фікси вручну. - + CPU Sprite Render Size Розмір рендеру спрайтів на ЦП - + Uses software renderer to draw texture decompression-like sprites. Використовує програмний рендерер для зображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур. - + CPU Sprite Render Level Рівень рендеру спрайтів на ЦП - + Determines filter level for CPU sprite render. Визначає рівень фільтру для рендеру спрайтів на ЦП. - + Software CLUT Render Програмний рендеринг CLUT - + Uses software renderer to draw texture CLUT points/sprites. Використовує програмний рендерер для малювання точок і спрайтів, які використовують CLUT текстур. - + Skip Draw Start Початок Skipdraw - + Object range to skip drawing. Діапазон для пропуску малювання об'єктів. - + Skip Draw End Кінець Skipdraw - + Auto Flush (Hardware) Автозмив (апаратний) - + CPU Framebuffer Conversion Конвертація буфера кадрів на ЦП - + Disable Depth Conversion Вимкнути конвертацію глибини - + Disable Safe Features Вимкнути безпечні функції - + This option disables multiple safe features. Ця опція вимикає кілька безпечних функцій. - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти. - + Disable Partial Invalidation Вимкнути перевірку часткових недійсностей - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Видаляє записи кешу текстур коли присутній будь-який перетин, а не тільки області з перетинами. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - + Read Targets When Closing Зчитувати таргети при закритті - + Flushes all targets in the texture cache back to local memory when shutting down. Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. - + Estimate Texture Region Відрахувати область текстур - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + GPU Palette Conversion Конвертація палітри на ГП - + Upscaling Fixes Фікси апскейлу - + Adjusts vertices relative to upscaling. Корегує вершини відносно апскейлу. - + Native Scaling Рідне масштабування - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округлювач спрайтів - + Adjusts sprite coordinates. Корегує координати спрайтів. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Adjusts target texture offsets. Корегує зміщення цільових текстур. - + Align Sprite Вирівнювач спрайтів - + Fixes issues with upscaling (vertical lines) in some games. Виправляє проблеми з апскейлом (вертикальними лініями) в деяких іграх. - + Merge Sprite Об'єднувач спрайтів - + Replaces multiple post-processing sprites with a larger single sprite. Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Unscaled Palette Texture Draws Малювання палітрових текстур без масштабування - + Can fix some broken effects which rely on pixel perfect precision. Може виправити деякі зламані ефекти, які покладаються на ідеальній точності до пікселя. - + Texture Replacement Заміна текстур - + Load Textures Завантажувати текстури - + Loads replacement textures where available and user-provided. Завантажує замінні текстури, де доступно і надано користувачем. - + Asynchronous Texture Loading Асинхронне завантаження текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Завантажує замінні текстури на робочий потік, зменшуючи мікрозависання, коли заміни увімкнені. - + Precache Replacements Прекешувати заміни - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Передзавантажує всі змінні текстури у пам'ять. Не потрібно при асинхронному завантаженні. - + Replacements Directory Директорія для замін - + Folders Папки - + Texture Dumping Дампінг текстур - + Dump Textures Дампити текстури - + Dump Mipmaps Дампити міпмапи - + Includes mipmaps when dumping textures. Включає міпмапи до дампінгу текстур. - + Dump FMV Textures Дампити FMV текстури - + Allows texture dumping when FMVs are active. You should not enable this. Дозволяє дампінг текстур, коли працюють FMV. Вам не слід це вмикати. - + Post-Processing Постобробка - + FXAA FXAA - + Enables FXAA post-processing shader. Вмикає шейдер постобробки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивна різкість (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Вмикає контрастно-адаптивну різкість FidelityFX. - + CAS Sharpness Різкість CAS - + Determines the intensity the sharpening effect in CAS post-processing. Визначає інтенсивність ефекту різкості в постобробці CAS. - + Filters Фільтри - + Shade Boost Посилення відтінків - + Enables brightness/contrast/saturation adjustment. Дозволяє регулювати яскравість/контраст/насиченість. - + Shade Boost Brightness Посилення відтінків яскравості - + Adjusts brightness. 50 is normal. Регулює яскравість. Нормальне значення - 50. - + Shade Boost Contrast Посилення відтінків контрастності - + Adjusts contrast. 50 is normal. Регулює контраст. Нормальне значення - 50. - + Shade Boost Saturation Посилення відтінків насиченості - + Adjusts saturation. 50 is normal. Регулює насиченість. Нормальне значення - 50. - + TV Shaders TV шейдери - + Advanced Розширені - + Skip Presenting Duplicate Frames Пропускати повторювані кадри - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Режим апаратного завантаження - + Changes synchronization behavior for GS downloads. Змінює поведінку синхронізації для завантажень GS. - + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout. - + Override Texture Barriers Змістити бар'єри текстур - + Forces texture barrier functionality to the specified value. Примусово застосовувати функціонал бар'єру текстур за вказаним значенням. - + GS Dump Compression Компресія дампу GS - + Sets the compression algorithm for GS dumps. Встановлює алгоритм компресії для дампів GS. - + Disable Framebuffer Fetch Вимкнути доступ до буфера кадрів - + Prevents the usage of framebuffer fetch when supported by host GPU. Запобігає використанню буферу кадрів, якщо це підтримується графічним процесором комп'ютера. - + Disable Shader Cache Вимкнути кеш шейдерів - + Prevents the loading and saving of shaders/pipelines to disk. Запобігає завантаженню та збереженню шейдерів/конвейерів на дискові. - + Disable Vertex Shader Expand Вимкнути розширення вершинних шейдерів - + Falls back to the CPU for expanding sprites/lines. Використовує ЦП як резерв для розширення спрайтів/ліній. - + Changes when SPU samples are generated relative to system emulation. Змінює коли семпли SPU генеруються відносно емуляції системи. - + %d ms %d мс - + Settings and Operations Налаштування та операції - + Creates a new memory card file or folder. Створює нову карту пам'яті або папку. - + Simulates a larger memory card by filtering saves only to the current game. Симулює більшу карту пам'яті, фільтруючи збереження лише для поточної гри. - + If not set, this card will be considered unplugged. Якщо не увімкнено, то ця карта буде вважатиметься непід'єднаною. - + The selected memory card image will be used for this slot. Обраний образ карти пам'яті буде використано для цього слоту. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Слот {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Створити карту пам'яті - + Configuration Конфігурація - + Start Game Запустити гру - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Вийти з PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Скидає всю конфігурацію до початкових (включаючи прив'язки). - + Replaces these settings with a previously saved input profile. Заміняє ці налаштування на попередньо збережений профіль вводу. - + Stores the current settings to an input profile. Зберігає поточні налаштування в профіль вводу. - + Input Sources Джерела введення - + The SDL input source supports most controllers. Джерело введення SDL підтримує більшість контролерів. - + Provides vibration and LED control support over Bluetooth. Забезпечує підтримку вібрації та керування LED через Bluetooth. - + Allow SDL to use raw access to input devices. Дозволяє SDL використовувати сирий доступ до пристроїв вводу. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Вмикає додаткові три слоти для контролерів. Не підтримується для всіх ігор. - + Attempts to map the selected port to a chosen controller. Спробує прив'язати вказаний порт до обраного контролера. - + Determines how much pressure is simulated when macro is active. Визначає, скільки сили тиску буде симульовано, коли макрос активний. - + Determines the pressure required to activate the macro. Визначає тиск, потрібний для активації макросу. - + Toggle every %d frames Перемикати кожні %d кадрів - + Clears all bindings for this USB controller. Скидає всі прив'язки для цього USB-контролера. - + Data Save Locations Розташування даних збережень - + Show Advanced Settings Показати розширені налаштування - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси. - + Logging Logging - + System Console Системна консоль - + Writes log messages to the system console (console window/standard output). Пише повідомлення журналу в системну консоль (вікно консолі/стандартний вивід). - + File Logging Логування файлів - + Writes log messages to emulog.txt. Пише повідомлення журналу в emulog.txt. - + Verbose Logging Детальне логування - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Часові відмітки в журналі - + Writes timestamps alongside log messages. Пише часові відмітки разом з повідомленнями журналу. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Пише повідомлення для налагодження з ігрового EE коду в консоль. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Пише повідомлення для налагодження з ігрового IOP коду в консоль. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округлення - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Визначає, як округлюються результати операцій з рухомою комою. Деякі ігри потребують конкретних налаштувань. - + Division Rounding Mode Режим округлення ділень - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Режим клемпінгу - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Визначає, як поступатися з числами з рухомою комою за межами діапазону. Деякі ігри потребують конкретних налаштувань. - + Enable EE Recompiler Увімкнути рекомпілятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в рідний код. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Увімкнути детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode Режим округлення VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode Режим округлення VU1 - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Графіка - + Use Debug Device Use Debug Device - + Settings Налаштування - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Чит-коди - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі. - + Game Fixes Ігрові фікси - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Емулювати VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7067,2066 +8032,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Регіон: - + Compatibility: Сумісність: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Операції - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Завантажити обкладинки - + About PCSX2 Про PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції сповільнення. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Ці досягнення не відстежуються серверами RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер. - + Error Помилка - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано. - + Account Обліковий запис - + Logs out of RetroAchievements. Виходить з RetroAchievements. - + Logs in to RetroAchievements. Входить в RetroAchievements. - + Current Game Поточна гра - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Збережено {} - + {} does not exist. {} не існує. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Востаннє зіграно: {} - + Size: {:.2f} MB Розмір: {:.2f} МБ - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Налаштування інтерфейсу - + BIOS Settings Налаштування BIOS - + Emulation Settings Налаштування емуляції - + Graphics Settings Налаштування графіки - + Audio Settings Налаштування аудіо - + Memory Card Settings Налаштування карти пам’яті - + Controller Settings Налаштування контролера - + Hotkey Settings Hotkey Settings - + Achievements Settings Налаштування досягнень - + Folder Settings Налаштування папок - + Advanced Settings Додаткові налаштування - + Patches Патчі - + Cheats Чіти - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Вимкнено - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 кадр - + 2 Frames 2 кадри - + 3 Frames 3 кадри - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Повний - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Найближчий - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Мертва зона - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Лише спрайти - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без компресії - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16МБ) - + PS2 (32MB) PS2 (32МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Список ігор - + Game List Settings Game List Settings - + Type Тип - + Serial Serial - + Title Назва - + File Title Назва файлу - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Розмір - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Запустити файл - + Start BIOS Запустити BIOS - + Start Disc Запустити диск - + Exit Вихід - + Set Input Binding Set Input Binding - + Region Регіон - + Compatibility Rating Оцінка сумісності - + Path Шлях - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Скопіювати налаштування - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Показувати FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Створити - + Cancel Скасувати - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Тип контролера - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Кнопки - + Frequency Частота - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB-порт {} - + Device Type Тип пристрою - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Налаштування - + Cache Directory Директорія для кешу - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Продовжити гру - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Досягнення - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Видалити збереження - + Close Menu Закрити меню - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Сортувати за - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Вебсайт - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License Ліцензія - + Close Закрити - + RAIntegration is being used instead of the built-in achievements implementation. Замість вбудованої імплементації досягнень буде використовуватися RAIntegration. - + Enable Achievements Увімкнути досягнення - + Hardcore Mode Хардкорний режим - + Sound Effects Звукові ефекти - + Test Unofficial Achievements Тестувати неофіційні досягнення - + Username: {} Ім'я користувача: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Гра: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9134,27 +10104,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Не вдалося повторно відкрити, відновлюю стару конфігурацію. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Множник апскейлу встановлено на {}x. @@ -9234,12 +10204,12 @@ Do you want to load this save and continue? Відключення автозгенеровані міпмапи на одному або декількох стислих замінних текстур. Будь ласка, згенеруйте міпмапи під час стиснення власних текстур. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Буфер маски та бар'єри текстур є недоступними, це може зламати деякі графічні ефекти. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Пробудження ГП під час простою увімкнуте, але відкалібровані мітки часу недоступні. Це може призвести до сповільнення. @@ -9367,62 +10337,67 @@ Please see our official documentation for more information. Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. Використовуйте чіти на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували чіти. - + Enable Cheats Увімкнути чіти - + Name Назва - + Author Автор - + Description Опис - + + Search... + Search... + + + Enable All Увімкнути всі - + Disable All Вимкнути всі - + All CRCs Всі CRC - + Reload Cheats Перезавантажити чіти - + Show Cheats For All CRCs Показувати чіти для всіх CRC - + Checked Позначено - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Перемикає сканування патч-файлів для всіх CRC гри. Коли увімкнено, будуть завантажуватися наявні патчі для серійного коду гри з іншими CRC. - + %1 unlabelled patch codes will automatically activate. %1 невідмічених патч-кодів будуть автоматично активовані. @@ -10550,7 +11525,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11598,37 +12573,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Масштаб OSD: - + Show Indicators Показувати показники - + Show Resolution Показувати роздільну здатність - + Show Inputs Показувати введення - + Show GPU Usage Показувати використання ГП - + Show Settings Показувати налаштування - + Show FPS Показувати FPS @@ -11657,7 +12632,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Вимкнути розширення вершинних шейдерів - + Show Statistics Показувати статистику @@ -11674,13 +12649,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Показувати використання ЦП - + Warn About Unsafe Settings Попереджати про небезпечні налаштування @@ -11723,19 +12698,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11747,13 +12722,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11927,7 +12902,7 @@ Swap chain: see Microsoft's Terminology Portal. Використовувати пристрій для налагоджування - + Show Speed Percentages Показувати відсотки швидкості @@ -12001,9 +12976,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Застосувати глобальне значення [%1] @@ -12437,153 +13412,153 @@ Swap chain: see Microsoft's Terminology Portal. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12695,8 +13670,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Режим без рамки @@ -12757,7 +13732,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Рідна (PS2) (За замовчуванням) @@ -13138,8 +14113,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. За замовчуванням @@ -13149,17 +14124,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (за замовчуванням) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13168,190 +14137,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графіка - + Save Screenshot Зберегти скриншот - + Toggle Video Capture Перемкнути відеозапис - + Save Single Frame GS Dump Зберегти GS дамп з одним кадром - + Save Multi Frame GS Dump Зберегти GS дамп з декількома кадрами - + Toggle Software Rendering Перемкнути програмний рендеринг - + Increase Upscale Multiplier Збільшити множник апскейлу - + Decrease Upscale Multiplier Зменшити множник апскейлу - + Toggle On-Screen Display - Toggle On-Screen Display + Увімкнути інформацію на екрані - + Cycle Aspect Ratio Перемкнути співвідношення сторін - + Aspect ratio set to '{}'. Співвідношення сторін задано до '{}'. - + Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + Перемкнути апаратний міпмаппінг - + Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + Апаратний міпмаппінг було увімкнено. - + Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + Апаратний міпмаппінг було вимкнено. - + Cycle Deinterlace Mode Перемкнути режим деінтерлейсу - + Automatic - Automatic + Автоматично - + Off - Off + Вимкнено - + Weave (Top Field First) - Weave (Top Field First) + Weave (спочатку верхнє поле) - + Weave (Bottom Field First) - Weave (Bottom Field First) + Weave (спочатку нижнє поле) - + Bob (Top Field First) - Bob (Top Field First) + Bob (спочатку верхнє поле) - + Bob (Bottom Field First) - Bob (Bottom Field First) + Bob (спочатку нижнє поле) - + Blend (Top Field First) - Blend (Top Field First) + Blend (спочатку верхнє поле) - + Blend (Bottom Field First) - Blend (Bottom Field First) + Blend (спочатку нижнє поле) - + Adaptive (Top Field First) - Adaptive (Top Field First) + Adaptive (спочатку верхнє поле) - + Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Adaptive (спочатку нижнє поле) - + Deinterlace mode set to '{}'. - Режим деінтерлейсу задано до '{}'. + Режим деінтерлейсу задано на '{}'. - + Toggle Texture Dumping Перемкнути дамп текстур - + Texture dumping is now enabled. Дамп текстур увімкнено. - + Texture dumping is now disabled. Дамп текстур вимкнено. - + Toggle Texture Replacements Перемкнути заміну текстур - + Texture replacements are now enabled. Заміна текстур увімкнена. - + Texture replacements are now disabled. Заміна текстур вимкнута. - + Reload Texture Replacements Перезавантажити заміну текстур - + Texture replacements are not enabled. Заміна текстур не увімкнена. - + Reloading texture replacements... Перезавантаження заміни текстур... @@ -13520,12 +14489,12 @@ Swap chain: see Microsoft's Terminology Portal. Save State and Select Next Slot - Save State and Select Next Slot + Зберегти стан та обрати наступний слот Select Next Slot and Save State - Select Next Slot and Save State + Обрати наступний слот і зберегти стан @@ -13628,7 +14597,7 @@ Swap chain: see Microsoft's Terminology Portal. Завантажити стан зі слота 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13661,48 +14630,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14046,132 +15020,120 @@ Right click to clear binding Поведінка - - + + Pause On Focus Loss Пауза при втраті фокусу - - + + Inhibit Screensaver Інгібітор скринсейверу - - - - Save State On Shutdown - Зберегти стан при відключенні - - + Pause On Start Пауза при запуску - - + + Confirm Shutdown Підтвердження вимкнення - - - Create Save State Backups - Створювати резервні копії збереження стану - - - - + + Enable Discord Presence Увімкнути Discord Rich Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Зображення гри - - + + Start Fullscreen Запускати в повноекранному режимі - - + + Double-Click Toggles Fullscreen Подвійний клац перемикає повноекранний режим - - + + Render To Separate Window Відображати в окремому вікні - - + + Hide Main Window When Running Сховати головне вікно після запуску - - + + Disable Window Resizing Вимкнути зміну розміру вікна - - + + Hide Cursor In Fullscreen Приховати курсор в повноекранному режимі - + Preferences Уподобання - + Language: Мова: - + Theme: Тема: - + Automatic Updater Автоматичне оновлення - + Update Channel: Канал оновлень: - + Current Version: Поточна версія: - - + + Enable Automatic Update Check Увімкнути автоматичні оновлення - + Check for Updates... Перевірити наявність оновлень... @@ -14271,66 +15233,59 @@ Right click to clear binding Custom.qss [помістіть у теку PCSX2] - - - - - + + + + Checked Позначено - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Автоматично перевіряє на наявність оновлень програми під час запуску. Оновлення можна відкласти на пізніше, або повністю пропустити. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Визначає, чи буде запит про завершення роботи віртуальної машини, коли натиснута гаряча клавіша. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Дозволяє перемикатися в та із повноекранного режиму, двічі клацнувши на вікні з грою. - + Prevents the main window from being resized. Запобігає зміні розміру головного вікна. + - + - + + - - - - - + + Unchecked Без позначки @@ -14340,43 +15295,37 @@ Right click to clear binding Ф'южн [світла / темна] - + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Створює резервну копію стану збереження, якщо він вже існує, коли створюється нове збереження. Копія резервної копії має суфікс .backup. - - - + Automatically switches to fullscreen mode when a game is started. Автоматично перемикає на повноекранний режим, коли починається гра. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Виводить гру на окреме вікно, замість головного вікна. Якщо не позначено, гра буде зображена поверх списку ігор. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Приховує головне вікно (зі списком ігор) під час гри, вимагає щоб «Відображати в окремому вікні» було увімкнено. - + Shows the game you are currently playing as part of your profile in Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. @@ -14530,7 +15479,7 @@ Right click to clear binding - + Load State Завантажити стан @@ -15149,10 +16098,10 @@ Are you sure you want to continue? - - - - + + + + Error Помилка @@ -15257,57 +16206,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Файли з записом вводу (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Призупинено - + Load State Failed Не вдалося завантажити стан - + Cannot load a save state without a running VM. Неможливо завантажити стан збереження без увімкненої віртуальної машини. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Не вдалося отримати інформацію про вікно з віджета @@ -15333,76 +16292,76 @@ Are you sure you want to continue? Властивості гри недоступні для поточної гри. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Select disc drive: Оберіть дисковод: - + This save state does not exist. Цього збереженого стану не існує. - + Select Cover Image Оберіть зображення обкладинки - + Cover Already Exists Обкладинка вже виставлена - + A cover image for this game already exists, do you wish to replace it? Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити? - - - - + + + + Copy Error Помилка копіювання - + Failed to remove existing cover '%1' Не вдалося прибрати присутню обкладинку '%1' - + Failed to copy '%1' to '%2' Не вдалося скопіювати '%1' в '%2' - + Failed to remove '%1' Не вдалося видалити '%1' - - + + Confirm Reset Підтвердження скидання - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15411,12 +16370,12 @@ This action cannot be undone. Цю дію не можна скасувати. - + Load Resume State Завантажити стан для продовження - + A resume save state was found for this game, saved at: %1. @@ -15429,43 +16388,43 @@ Do you want to load this state, or start from a fresh boot? Ви хочете завантажити цей стан, або почати з чистого запуску? - + Fresh Boot Чистий запуск - + Delete And Boot Видалити та запустити - + Failed to delete save state file '%1'. Не вдалося видалити файл збереженого стану '%1'. - + Load State File... Завантажити файл стану... - + Load From File... Завантажити з файлу... - - + + Select Save State File Обрати файл збереженого стану - + Save States (*.p2s) Збережені стани (*.p2s) - + Delete Save States... Видалити збережені стани... @@ -15485,33 +16444,33 @@ Do you want to load this state, or start from a fresh boot? УВАГА: Ваша карта пам'яті все ще записує дані. Завершення роботи зараз <b>ПРИЗВЕДЕ ДО НЕЗВОРОТНЬОГО ЗНИЩЕННЯ ВАШОЇ КАРТИ ПАМ'ЯТІ.</b> Настійно рекомендуємо відновити роботу гри для того, щоб вона закінчила записувати дані на вашу карту пам'яті.<br><br>Чи бажаєте все одно завершити роботу і <b>ЗНИЩИТИ ВАШУ КАРТУ ПАМ'ЯТІ БЕЗ МОЖЛИВОСТІ ЇЇ ВІДНОВИТИ?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Скасувати завантажений стан - + Resume (%2) Продовжити (%2) - + Load Slot %1 (%2) Завантажити слот %1 (%2) - - + + Delete Save States Видалити збережені стани - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15520,42 +16479,42 @@ The saves will not be recoverable. Стани не підлягають відновленню. - + %1 save states deleted. %1 збережених станів видалено. - + Save To File... Зберегти у файл... - + Empty Пусто - + Save Slot %1 (%2) Слот збереження %1 (%2) - + Confirm Disc Change Підтвердження зміну диска - + Do you want to swap discs or boot the new image (via system reset)? Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)? - + Swap Disc Змінити диск - + Reset Перезавантажити @@ -17266,12 +18225,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Не вдалося відкрити {}. Вбудовані ігрові патчі недоступні. - + %n GameDB patches are active. OSD Message @@ -17282,7 +18241,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17293,7 +18252,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17304,7 +18263,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Ніяких чітів або патчей (на широкий екран, сумісність чи інші) не було знайдено / увімкнено. @@ -17312,12 +18271,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17578,7 +18537,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18324,119 +19283,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18665,7 +19624,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18678,7 +19637,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18691,7 +19650,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18704,7 +19663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18752,8 +19711,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18765,8 +19724,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19251,61 +20210,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Руль - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Синій - + Green Зелений - + Red Червоний - + Yellow Жовтий - + Orange Помаранчевий @@ -19415,137 +20384,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Гравець 4 Жовтий - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20781,42 +21750,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Не вдалося створити резервну копію старого стану збереження {}. - + Failed to save save state: {}. Не вдалося зберегти стан збереження: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Невідома гра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Помилка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20833,267 +21802,272 @@ Please consult the FAQs and Guides for further instructions. Для подальших інструкцій зверніться до FAQ і посібників. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Стан збережено в слот {}. - + Failed to save save state to slot {}. Не вдалося зберегти стан збереження в слот {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Немає збереженого стану в слоті {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Завантаження стану зі слота {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Збереження стану до слота {}... - + Frame advancing Frame advancing - + Disc removed. Диск витягнуто. - + Disc changed to '{}'. Диск змінено на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Чіти були вимкнені через хардкорний режим досягнень. - + Fast CDVD is enabled, this may break games. Швидкий CDVD увімкнений, це може зламати ігри. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор. - + Upscale multiplier is below native, this will break rendering. Множник апскейлу менший за рідний, це може зламати зображення. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає зображення у деяких іграх. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилінійна фільтрація не виставлена автоматичним. Це може зламати зображення в деяких іграх. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим апаратного завантаження не виставлений до Точного, це може зламати зображення в деяких іграх. - + EE FPU Round Mode is not set to default, this may break some games. Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Frame rate for NTSC is not default. This may break some games. Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри. - + Frame rate for PAL is not default. This may break some games. Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор EE не увімкнений, це значно зменшить продуктивність. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність. - + EE Cache is enabled, this will significantly reduce performance. Кешування EE увімкнено, це значно зменшить продуктивність. - + EE Wait Loop Detection is not enabled, this may reduce performance. Детектор холостого циклу EE не увімкнений, це може зменшити продуктивність. - + INTC Spin Detection is not enabled, this may reduce performance. Детектор кружляння INTC не увімкнений, це може зменшити продуктивність. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Миттєвий VU1 вимкнений, це може зменшити продуктивність. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag хак не увімкнений, це може зменшити продуктивність. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертація палітри на ГП увімкнено, це може зменшити продуктивність. - + Texture Preloading is not Full, this may reduce performance. Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність. - + Estimate texture region is enabled, this may reduce performance. Відраховування області текстур увімкнено, це може зменшити продуктивність. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts index fdb7eadbb8..b80e690c67 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts @@ -730,258 +730,311 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - - - - - - - - - + + + + + + + + + + Checked Checked - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1195,43 +1248,136 @@ Leaderboard Position: {1} of {2} Enable Compatibility Patches - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3350,87 +3496,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu Breakpoint List Context Menu - - + + New New - + Edit Edit - - - + + + Copy Copy - - + + Delete Delete - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu Thread List Context Menu - + Go to in Disassembly Go to in Disassembly - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View Go to in Memory View - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu Stack List Context Menu @@ -3804,75 +3950,839 @@ Do you want to overwrite? Override + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping Draw Dumping - + Dump GS Draws Dump GS Draws - + Save RT Save RT - + Save Frame Save Frame - + Save Texture Save Texture - + Save Depth Save Depth - + Start Draw Number: Start Draw Number: - + Draw Dump Count: Draw Dump Count: - + Hardware Dump Directory: Hardware Dump Directory: - + Software Dump Directory: Software Dump Directory: - - + + Browse... Browse... - - + + Open... Open... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3882,53 +4792,58 @@ Do you want to overwrite? PCSX2 Debugger - - + + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause Pause @@ -4782,347 +5697,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - - Per-game controller configuration initialized with global settings. - Per-game controller configuration initialized with global settings. - - - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5131,1922 +6041,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - + Enable Widescreen Patches Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7055,2066 +8020,2071 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -9122,27 +10092,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. Upscale multiplier set to {}x. @@ -9222,12 +10192,12 @@ Do you want to load this save and continue? Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -9355,62 +10325,67 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats Enable Cheats - + Name Name - + Author Author - + Description Description - + + Search... + Search... + + + Enable All Enable All - + Disable All Disable All - + All CRCs All CRCs - + Reload Cheats Reload Cheats - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. @@ -10532,7 +11507,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11580,37 +12555,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Scale: - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS @@ -11639,7 +12614,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Disable Vertex Shader Expand - + Show Statistics Show Statistics @@ -11656,13 +12631,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -11705,19 +12680,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11729,13 +12704,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11909,7 +12884,7 @@ Swap chain: see Microsoft's Terminology Portal. Use Debug Device - + Show Speed Percentages Show Speed Percentages @@ -11983,9 +12958,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] Use Global Setting [%1] @@ -12419,153 +13394,153 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12677,8 +13652,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen Borderless Fullscreen @@ -12739,7 +13714,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) Native (PS2) (Default) @@ -13120,8 +14095,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default @@ -13131,17 +14106,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (Default) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13150,190 +14119,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + Toggle On-Screen Display Toggle On-Screen Display - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... @@ -13610,7 +14579,7 @@ Swap chain: see Microsoft's Terminology Portal. Load State From Slot 10 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13643,48 +14612,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14026,132 +15000,120 @@ Right click to clear binding Behaviour - - + + Pause On Focus Loss Pause On Focus Loss - - + + Inhibit Screensaver Inhibit Screensaver - - - - Save State On Shutdown - Save State On Shutdown - - + Pause On Start Pause On Start - - + + Confirm Shutdown Confirm Shutdown - - - Create Save State Backups - Create Save State Backups - - - - + + Enable Discord Presence Enable Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display Game Display - - + + Start Fullscreen Start Fullscreen - - + + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - - + + Render To Separate Window Render To Separate Window - - + + Hide Main Window When Running Hide Main Window When Running - - + + Disable Window Resizing Disable Window Resizing - - + + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + Preferences Preferences - + Language: Language: - + Theme: Theme: - + Automatic Updater Automatic Updater - + Update Channel: Update Channel: - + Current Version: Current Version: - - + + Enable Automatic Update Check Enable Automatic Update Check - + Check for Updates... Check for Updates... @@ -14251,66 +15213,59 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + - + - + + - - - - - + + Unchecked Unchecked @@ -14320,43 +15275,37 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - - - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. @@ -14510,7 +15459,7 @@ Right click to clear binding - + Load State Load State @@ -15129,10 +16078,10 @@ Are you sure you want to continue? - - - - + + + + Error Error @@ -15237,57 +16186,67 @@ Are you sure you want to continue? Failed to create '%1'. - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget @@ -15313,76 +16272,76 @@ Are you sure you want to continue? Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15391,12 +16350,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -15409,43 +16368,43 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... @@ -15465,33 +16424,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15500,42 +16459,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -17246,12 +18205,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -17259,7 +18218,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17267,7 +18226,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17275,7 +18234,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -17283,12 +18242,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17549,7 +18508,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18295,119 +19254,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18636,7 +19595,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18649,7 +19608,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18662,7 +19621,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18675,7 +19634,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18723,8 +19682,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18736,8 +19695,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19222,61 +20181,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. Applies power curve filter to steering axis values. Dampens small inputs. - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange @@ -19386,137 +20355,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 4 Yellow - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -20752,42 +21721,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20804,267 +21773,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts index 293e93239b..e45644cbab 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts @@ -285,7 +285,7 @@ Login token generated at: Unchecked - 已取消勾选 + 不勾选 @@ -727,258 +727,311 @@ Leaderboard Position: {1} of {2} 使用全局设置 [%1] - + Rounding Mode 舍入模式 - - - + + + Chop/Zero (Default) 舍去/零(默认) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在模拟情感引擎的浮点单元 (EE FPU) 时处理舍入的方式。由于 PS2 中的各种浮点单元不符合国际标准,一些游戏可能需要不同的模式才能正确地进行数学运算。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Division Rounding Mode 除法舍入模式 - + Nearest (Default) 最接近 (默认) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 确定浮点被除时的结果如何进行四舍五入。有些游戏需要特定设置; <b>当游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Clamping Mode 压制模式 - - - + + + Normal (Default) 普通 (默认) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 如何将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - - + + Enable Recompiler 启用重编译器 - - - - - - - - - + + + + + + + + + + Checked 选中 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 将64位MIPS-IV机器码实时转译为x86机器码。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循环检测 - + Moderate speedup for some games, with no known side effects. 对某些游戏有轻微的加速,没有已知的副作用。 - + Enable Cache (Slow) 启用缓存 (慢) - - - + + + + Unchecked - 已取消勾选 + 不勾选 - + Interpreter only, provided for diagnostic. 仅解释器,用于诊断。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋转检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,对兼容性几乎没有副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后补补丁以避免在每次访问内存时刷新寄存器。 - + Pause On TLB Miss 在 TLB 缺失时暂停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 当 TLB 缺失时暂停虚拟机,而不是忽略并继续。请注意虚拟机将在代码块结束后暂停,而不是在导致异常的指令上暂停。参考控制台查看发生无效访问的地址。 - + Enable 128MB RAM (Dev Console) 开启 128MB RAM (开发机) - + Exposes an additional 96MB of memory to the virtual machine. 向虚拟机开放额外的 96MB 内存。 - + VU0 Rounding Mode VU0 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 0(EE VU0)时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU1 Rounding Mode VU1 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 1 (EE Vu1) 时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU0 Clamping Mode VU0 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 0 (EE VU0)中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + VU1 Clamping Mode VU1 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 1 (EE Vu1) 中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Enable Instant VU1 开启即时 VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 开启 VU0 重编译器 (微模式) - + Enables VU0 Recompiler. 开启 VU0 重编译器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 开启 VU1 重编译器 - + Enables VU1 Recompiler. 启用 VU1 重编译器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 标志 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 将32位MIPS-I机器码实时转译为x86机器码。 - + Enable Game Fixes 启用游戏修复 - + Automatically loads and applies fixes to known problematic games on game start. 在游戏开始时,对已知有问题的游戏自动加载并应用修复。 - + Enable Compatibility Patches 启用兼容性补丁 - + Automatically loads and applies compatibility patches to known problematic games. 为已知有问题的游戏自动加载并应用兼容性补丁。 + + + Savestate Compression Method + 即时存档压缩模式 + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + 确定压缩即时存档时使用的算法。 + + + + Savestate Compression Level + 即时存档压缩等级 + + + + Medium + 中等 + + + + Determines the level to be used when compressing savestates. + 确定压缩即时存档时使用的等级。 + + + + Save State On Shutdown + 关闭时保存即时存档 + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 + + + + Create Save State Backups + 创建即时存档备份 + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + 如果创建即时存档时即时存档存在则创建即时存档的备份副本。备份副本具有 .Backup 后缀。 + AdvancedSystemSettingsWidget @@ -1004,7 +1057,7 @@ Leaderboard Position: {1} of {2} Nearest - 最近似 + 就近舍入 @@ -1192,43 +1245,136 @@ Leaderboard Position: {1} of {2} 启用兼容性补丁 - + + Create Save State Backups + 创建即时存档备份 + + + + Save State On Shutdown + 关闭时保存即时存档 + + + Frame Rate Control 帧率控制 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 赫兹 - + PAL Frame Rate: PAL 帧率: - + NTSC Frame Rate: NTSC 帧率: - + + Savestate Settings + 即时存档设置 + + + + Compression Level: + 压缩等级: + + + + Compression Method: + 压缩模式: + + + + Uncompressed + 未压缩 + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + 低 (速度快) + + + + Medium (Recommended) + 中 (推荐) + + + + High + + + + + Very High (Slow, Not Recommended) + 非常高 (速度慢,不推荐) + + + PINE Settings PINE 设置 - + Slot: 卡槽: - + Enable 启用 + + AnalysisOptionsDialog + + + Analysis Options + 分析选项 + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + 此处所做的更改将不会保存。从全局或每个游戏设置对话框中编辑这些设置,以使您的更改在未来的分析运行中生效。 + + + + Close dialog after analysis has started + 在分析开始后关闭对话框 + + + + Analyze + 分析 + + + + Close + 关闭 + + AudioExpansionSettingsDialog @@ -1536,7 +1682,7 @@ Leaderboard Position: {1} of {2} Unchecked - 未选中 + 不勾选 @@ -1901,7 +2047,7 @@ Leaderboard Position: {1} of {2} Unchecked - 未选中 + 不勾选 @@ -2294,7 +2440,7 @@ Leaderboard Position: {1} of {2} Select Leave this button name as-is or uppercase it entirely. - Select + 选择 @@ -3313,7 +3459,7 @@ You cannot undo this action. Breakpoints - 中断点 + 断点 @@ -3346,87 +3492,87 @@ You cannot undo this action. 参数 - + Breakpoint List Context Menu 中断点关联菜单 - - + + New 新建 - + Edit 编辑 - - - + + + Copy 复制 - - + + Delete 删除 - - - - + + + + Copy all as CSV 复制全部为 CSV - - + + Paste from CSV 粘贴自 CSV - + Thread List Context Menu 线程列表关联菜单 - + Go to in Disassembly 转到反汇编 - - + + Load from Settings 从设置中加载 - - + + Save to Settings 保存到设置 - + Go to in Memory View 转到内存视图 - + Copy Address 反汇编 - + Copy Text 复制文本 - + Stack List Context Menu 堆栈列表关联菜单 @@ -3800,75 +3946,839 @@ Do you want to overwrite? 覆盖 + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + 清除现存的符号 + + + + + Automatically Select Symbols To Clear + 自动选定要清除的符号 + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + 导入符号 + + + + + Import From ELF + 从 ELF 导入 + + + + + Demangle Symbols + 未拆分符号 + + + + + Demangle Parameters + 分类参数 + + + + + Import Default .sym File + 导入默认 .sym 文件 + + + + Import from file (.elf, .sym, etc): + 从文件导入 (.elf、.sym 等): + + + + Add + 添加 + + + + Remove + 移除 + + + + Scan For Functions + 扫描函数 + + + + Scan Mode: + 扫描模式: + + + + + Scan ELF + 扫描 ELF + + + + Scan Memory + 扫描内存 + + + + Skip + 跳过 + + + + Custom Address Range: + 自定义地址范围: + + + + Start: + 起始: + + + + End: + 结束: + + + + Hash Functions + 散列函数 + + + + + Gray Out Symbols For Overwritten Functions + 覆盖函数后变灰符号 + + + + + + + + + Checked + 选中 + + + + Automatically delete symbols that were generated by any previous analysis runs. + 自动删除由上次分析产生的符号。 + + + + Import symbol tables stored in the game's boot ELF. + 导入存储在游戏引导 ELF 中的符号表。 + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + 从磁盘上加载的 ISO 文件同名的 .sym 文件中导入符号(如果存在此类文件)。 + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + 在导入过程中对 C++ 符号进行分类,以便调试器中显示的函数和全局变量名称更具可读性。 + + + + Include parameter lists in demangled function names. + 将参数列表包含在已分类的函数名称中。 + + + + Scan Mode + 扫描模式 + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + 选择函数扫描器查找函数的位置。如果应用程序在运行时加载其他代码此选项可能很有用。 + + + + Custom Address Range + 自定义地址范围 + + + + Unchecked + 不勾选 + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + 是从指定的地址范围中查找函数(已勾选)还是从包含入口点的ELF段中查找函数(未勾选)。 + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + 为所有检测到的函数生成哈希值,并将不匹配的函数中显示的符号变成灰色。 + + + + <i>No symbol sources in database.</i> + <i>数据库中没有符号源。</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>启动此游戏来修改符号源列表。</i> + + + + Add Symbol File + 添加符号文件 + + DebugSettingsWidget + + Analysis + 分析 + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + 这些设置控制对虚拟机中运行的程序执行什么以及何时执行分析以便在调试器中显示结果信息。 + + + + Automatically Analyze Program: + 自动分析程序: + + + + Always + 总是 + + + + + If Debugger Is Open + 如果调试器被打开 + + + + Never + 从未 + + + + Generate Symbols For IRX Exports + 生成用于 IRX 导出的符号 + + + GS GS - + Draw Dumping 转储绘图 - + Dump GS Draws 转储 GS 绘图 - + Save RT 保存 RT - + Save Frame 保存帧 - + Save Texture 保存纹理 - + Save Depth 保存深度图 - + Start Draw Number: 从这个绘图编号开始: - + Draw Dump Count: 转储描绘数量: - + Hardware Dump Directory: 硬件转储目录: - + Software Dump Directory: 软件转储目录: - - + + Browse... 浏览... - - + + Open... 打开... + + + Trace Logging + 追踪日志 + + + + Enable + 开启 + + + + EE + EE + + + + + DMA Control + DMA 控制 + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + 缓存 + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + 硬件寄存器 (MMIO) + + + + + Counters + 计数器 + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIF 编码器 + + + + Memory + 内存 + + + + + Unknown MMIO + 未知 MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA 寄存器 + + + + GIFTags + GIF 标签 + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + 记忆卡 + + + + Pad + 手柄 + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + 分析程序 + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + 选择在分析通过时应该如何运行: 始终(以节省打开调试器时的时间),如果调试器打开(以节省内存如果您从未打开调试器),或从不。 + + + + Generate Symbols for IRX Export Tables + 为 IRX 导出表生成符号 + + + + Checked + 选中 + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + 挂钩 IRX 模块加载/卸载并动态生成输出函数的符号。 + + + + Enable Trace Logging + 开启追踪日志 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + 不勾选 + + + + Globally enable / disable trace logging. + 全局开启 / 关闭追踪日志。 + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + 记录 SYSCALL 和 DECI2 活动。 + + + + EE Memory + EE 内存 + + + + Log memory access to unknown or unmapped EE memory. + 记录访问未知或未映射的 EE 内存。 + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + 记录 R5900 核心指令(不包括COP)。需要修改 PCSX2 源代码并启用解释器。 + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + 记录 COP0 (MMU、CPU、状态等) 指令。 + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + 记录 COP1 (FPU) 指令。 + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + 记录 COP2 (VU0 Macro 模式) 指令。 + + + + EE Cache + EE 缓存 + + + + Log EE cache activity. + 记录 EE 缓存活动。 + + + + EE Known MMIO + EE 已知 MMIO + + + + + Log known MMIO accesses. + 记录已知 MMIO 访问。 + + + + EE Unknown MMIO + EE 未知 MMIO + + + + + Log unknown or unimplemented MMIO accesses. + 记录未知或未实现的 MMIO 访问。 + + + + EE DMA Registers + EE DMA 寄存器 + + + + + Log DMA-related MMIO accesses. + 记录与 DMA 相关的 MMIO 访问。 + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + 记录 IPU 活动;MMIO、解码操作、DMA 状态等。 + + + + EE GIF Tags + EE GIF 标签 + + + + Log GIFtag parsing activity. + 记录 GIF 标签解析活动。 + + + + EE VIF Codes + EE VIF 编码器 + + + + Log VIFcode processing; command, tag style, interrupts. + 记录 VIF 代码处理命令、标签样式、中断。 + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + 记录 Path3 Masking 处理。 + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + 记录 Scatchpad MFIFO 活动。 + + + + EE DMA Controller + EE DMA 控制器 + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + 记录 DMA 传输活动。停顿,总线权仲裁等。 + + + + EE Counters + EE 计数器 + + + + Log all EE counters events and some counter register activity. + 记录所有 EE 计数器事件以及某些计数器寄存器活动。 + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + 记录各种 VIF 和 VIF 代码处理数据。 + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + 记录各种 GIF 和 GIF 标签解析数据。 + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + 记录 SYSCALL 和 IRX 活动。 + + + + IOP Memcards + IOP 记忆卡 + + + + Log memory card activity. Reads, Writes, erases, etc. + 记录记忆卡活动。读取、写入、擦除等。 + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + 记录 R3000A 核心指令 (除 COP 外)。 + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + 记录 IOP GPU 协处理器指令。 + + + + IOP Known MMIO + IOP 已知 MMIO + + + + IOP Unknown MMIO + IOP 未知 MMIO + + + + IOP DMA Registers + IOP DMA 寄存器 + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + 记录手柄活动。 + + + + IOP DMA Controller + IOP DMA 控制器 + + + + IOP Counters + IOP 计数器 + + + + Log all IOP counters events and some counter register activity. + 记录所有 IOP 计数器事件和一些计数器寄存器活动。 + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + 记录 CDVD 硬件活动。 + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + 记录动态 (FMV) 解码器硬件单元活动。 + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + 记录 SIF (EE <-> IOP) 活动。 + DebuggerWindow @@ -3878,53 +4788,58 @@ Do you want to overwrite? PCSX2 调试器 - - + + Run 运行 - + Step Into 单步执行 - + F11 F11 - + Step Over 单步跳过 - + F10 F10 - + Step Out 单步跳出 - + Shift+F11 Shift+F11 - + Always On Top 总在最前 - + Show this window on top 总在最前显示此窗口 - + + Analyze + 分析 + + + Pause 暂停 @@ -4017,7 +4932,7 @@ Do you want to overwrite? No function / symbol is currently selected. - 当前未选中函数 / 符号。 + 当前未选定函数 / 符号。 @@ -4067,7 +4982,7 @@ Do you want to overwrite? Toggle &Breakpoint - 切换中断点(&B) + 切换断点(&B) @@ -4418,7 +5333,7 @@ Do you want to overwrite? Unchecked - 未选中 + 不勾选 @@ -4778,347 +5693,342 @@ URL: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Use Global Setting 使用全局设置 - + Automatic binding failed, no devices are available. 自动绑定失败,没有可用设备。 - + Game title copied to clipboard. 游戏标题已复制到剪贴板。 - + Game serial copied to clipboard. 游戏序列号已复制到剪贴板。 - + Game CRC copied to clipboard. 游戏 CRC 已复制到剪贴板。 - + Game type copied to clipboard. 游戏类型已复制到剪贴板。 - + Game region copied to clipboard. 游戏区域已复制到剪贴板。 - + Game compatibility copied to clipboard. 游戏兼容性已复制到剪贴板。 - + Game path copied to clipboard. 游戏路径已复制到剪贴板。 - - Per-game controller configuration initialized with global settings. - 已使用全局设置初始化每个游戏的控制器配置。 - - - + Controller settings reset to default. 已将控制器设置重置为默认。 - + No input profiles available. 没有可用的输入方案。 - + Create New... 新建... - + Enter the name of the input profile you wish to create. 请输入您要创建的输入方案名称。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 您确实要恢复默认设置吗?所有参数都将丢失。 - + Settings reset to defaults. 设置已被重置为默认值。 - + No save present in this slot. 此位置中无存档。 - + No save states found. 找不到即时存档。 - + Failed to delete save state. 删除即时存档失败。 - + Failed to copy text to clipboard. 复制文本到剪贴板失败。 - + This game has no achievements. 此游戏没有成就。 - + This game has no leaderboards. 此游戏没有排行榜。 - + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不会启用硬核模式直到系统被重置。您要立即重置系统吗? - + Launch a game from images scanned from your game directories. 从在您游戏目录下扫描到的映像启动游戏。 - + Launch a game by selecting a file/disc image. 通过选择一个文件/光盘映像启动游戏。 - + Start the console without any disc inserted. 在没有插入任何光盘的情况下启动主机。 - + Start a game from a disc in your PC's DVD drive. 启动您 PC 的 DVD 驱动器中光盘上的游戏。 - + No Binding 没有绑定 - + Setting %s binding %s. 设置 %s 绑定 %s。 - + Push a controller button or axis now. 现在请按下手柄的按钮或轴。 - + Timing out in %.0f seconds... %.0f 秒后超时... - + Unknown 未知 - + OK 确定 - + Select Device 选择驱动器 - + Details 详情 - + Options 选项 - + Copies the current global settings to this game. 复制当前的全局设置到此游戏。 - + Clears all settings set for this game. 清除此游戏的所有设置。 - + Behaviour 行为 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止激活屏幕保护程序以及主机休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 将您当前正在游玩的游戏显示在 Discord 中您个人档案中。 - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打开快速菜单时暂停模拟器。并在您关闭它时取消暂停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 确认按下热键时是否显示确认关闭模拟器/游戏的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + Uses a light coloured theme instead of the default dark theme. 使用浅色主题而不是默认的深色主题。 - + Game Display 游戏显示 - + Switches between full screen and windowed when the window is double-clicked. 双击窗口时在全屏和窗口之间切换。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Determines how large the on-screen messages and monitor are. 确定屏显消息和监视器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示器的右上角显示系统每秒视频帧(或垂直同步)数。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在显示器的右上角显示基于线程的 CPU 占用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示器的右上角显示主机的 GPU 占用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在显示器的右上角显示有关 GS (原语、绘制调用) 的统计信息。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快进、暂停和其他异常状态处于活动状态时显示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在显示器的右下角显示当前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示器的左下角显示系统的当前控制器状态。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - + Resets configuration to defaults (excluding controller settings). 将设置重置为默认 (控制器设置除外)。 - + Changes the BIOS image used to start future sessions. 更改启动下次会话所需的 BIOS 映像。 - + Automatic 自动 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 默认 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5127,1922 +6037,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + On-Screen Display 屏上显示 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + BIOS Configuration BIOS 配置 - + BIOS Selection 选择 BIOS - + Options and Patches 选项和补丁 - + Skips the intro screen, and bypasses region checks. 跳过标题画面,并且绕过区域检测。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 设置在没有快进时的速度。 - + Fast Forward Speed 快进速度 - + Sets the speed when using the fast forward hotkey. 设置使用快进热键时的速度。 - + Slow Motion Speed 慢动作速度 - + Sets the speed when using the slow motion hotkey. 设置使用慢动作热键时的速度。 - + System Settings 系统设置 - + EE Cycle Rate EE 循环率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降频或超频所模拟的情感引擎 CPU。 - + EE Cycle Skipping EE 循环跳过 - + Enable MTVU (Multi-Threaded VU1) 开启 MTVU (多线程 VU1) - + Enable Instant VU1 开启即时 VU1 - + Enable Cheats 开启作弊 - + Enables loading cheats from pnach files. 开启从 pnach 文件加载作弊。 - + Enable Host Filesystem 开启主机文件系统 - + Enables access to files from the host: namespace in the virtual machine. 开启访问主机中的文件:虚拟机中的命名空间。 - + Enable Fast CDVD 开启快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光盘访问,较少的加载时间。不推荐。 - + Frame Pacing/Latency Control 帧调整/延迟控制 - + Maximum Frame Latency 最大帧延迟 - + Sets the number of frames which can be queued. 设置可以排队的帧数量。 - + Optimal Frame Pacing 最佳帧调步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一帧之后同步 EE 和 GS 线程。最低输入延迟,但增加了系统需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模拟速度,使来宾刷新率与宿主匹配。 - + Renderer 渲染器 - + Selects the API used to render the emulated GS. 选择用于渲染模拟 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使帧显示与主机刷新同步。 - + Display 显示 - + Aspect Ratio 高宽比 - + Selects the aspect ratio to display the game content at. 选择用于显示游戏内容的高宽比。 - + FMV Aspect Ratio Override FMV 高宽比替代 - + Selects the aspect ratio for display when a FMV is detected as playing. 选择检测到正在播放 FMV 时的高宽比。 - + Deinterlacing 反交错 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 选择将 PS2 的隔行输出转换为逐行显示的算法。 - + Screenshot Size 截图尺寸 - + Determines the resolution at which screenshots will be saved. 确定保存屏幕截图的分辨率。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. 选择保存屏幕截图的格式。 - + Screenshot Quality 截图质量 - + Selects the quality at which screenshots will be compressed. 选择屏幕截图的压缩质量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或减小可见画面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪图像,同时考虑纵横比。 - + %dpx %dpx - + Enable Widescreen Patches 开启宽屏补丁 - + Enables loading widescreen patches from pnach files. 开启从 pnach 文件中加载宽屏补丁。 - + Enable No-Interlacing Patches 开启反隔行扫描补丁 - + Enables loading no-interlacing patches from pnach files. 开启从 pnach 文件中加载去隔行扫描补丁。 - + Bilinear Upscaling 双线性缩放 - + Smooths out the image when upscaling the console to the screen. 在将主机画面升格到屏幕时平滑画面。 - + Integer Upscaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Screen Offsets 屏幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 开启根据游戏要求定位屏幕的 PCRTC 偏移量。 - + Show Overscan 显示过扫描 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - + Rendering 渲染 - + Internal Resolution 内部分辨率 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍数放大渲染分辨率(升格)。 - + Mipmapping Mipmap 贴图 - + Bilinear Filtering 双线性过滤 - + Selects where bilinear filtering is utilized when rendering textures. 选择渲染纹理时使用双线性过滤的位置。 - + Trilinear Filtering 三线性过滤 - + Selects where trilinear filtering is utilized when rendering textures. 选择渲染纹理时使用三线性过滤的位置。 - + Anisotropic Filtering 各异向性过滤 - + Dithering 抖动 - + Selects the type of dithering applies when the game requests it. 选择游戏请求抖动时要使用的类型。 - + Blending Accuracy 混合精确性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 当模拟主机图形 API 不支持的混合模式时,确定精度水平。 - + Texture Preloading 预加载纹理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用时将完整纹理上载到 GPU,而不仅仅是已使用的区域。可以在某些游戏中提高性能。 - + Software Rendering Threads 软件渲染线程 - + Number of threads to use in addition to the main GS thread for rasterization. 用于附加在光栅化的主 GS 线程上的线程数。 - + Auto Flush (Software) 自动刷新 (软件) - + Force a primitive flush when a framebuffer is also an input texture. 当帧缓冲区也是输入纹理时强制基本体刷新。 - + Edge AA (AA1) 边缘 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 开启模拟 GS 的边缘抗锯齿 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 开启模拟 GS 的 mipmap 贴图。 - + The selected input profile will be used for this game. 选定的输入方案将被用于此游戏。 - + Shared 共享 - + Input Profile 输入方案 - + Shows the current PCSX2 version on the top-right corner of the display. 在显示器的右上角显示当前的 PCSX2 版本。 - + Shows the currently active input recording status. 显示当前活动的输入状态。 - + Shows the currently active video capture status. 显示当前活动的视频捕获状态。 - + Shows a visual history of frame times in the upper-left corner of the display. 在显示器的左上角显示帧时间的可视历史记录。 - + Shows the current system hardware information on the OSD. 在 OSD 上显示当前系统的硬件信息。 - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 将模拟线程固定到 CPU 核心以潜在地改善性能/帧时间差异。 - + Hardware Fixes 硬件修复 - + Manual Hardware Fixes 手动硬件修复 - + Disables automatic hardware fixes, allowing you to set fixes manually. 关闭自动硬件修复,允许您手动设置修复。 - + CPU Sprite Render Size CPU 活动块渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用软件渲染器绘制类似于纹理解压缩的活动块。 - + CPU Sprite Render Level CPU 活动块渲染器水平 - + Determines filter level for CPU sprite render. 确定 CPU 活动块渲染器的滤镜水平。 - + Software CLUT Render 软件 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用软件渲染器绘制纹理 CLUT 点/活动块。 - + Skip Draw Start 跳过描绘开始 - + Object range to skip drawing. 要跳过描绘的对象范围。 - + Skip Draw End 跳过描绘结束 - + Auto Flush (Hardware) 自动刷新 (硬件) - + CPU Framebuffer Conversion CPU 帧缓冲转换 - + Disable Depth Conversion 关闭深度转换 - + Disable Safe Features 关闭安全功能 - + This option disables multiple safe features. 此选项会关闭多个安全功能。 - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新帧时上载 GS 数据以准确再现某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 当存在任何相交时移除纹理缓存条目,而不仅仅是相交区域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - + Read Targets When Closing 关闭时读取目标 - + Flushes all targets in the texture cache back to local memory when shutting down. 关闭时将纹理缓存中的所有目标刷新回本地内存。 - + Estimate Texture Region 估计纹理区域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + GPU Palette Conversion GPU 调色板转换 - + Upscaling Fixes 倍线修复 - + Adjusts vertices relative to upscaling. 相对于放大比例调整顶点。 - + Native Scaling 原生缩放 - + Attempt to do rescaling at native resolution. 尝试重新缩放为原生分辨率。 - + Round Sprite 取整活动块 - + Adjusts sprite coordinates. 调节活动块坐标。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Adjusts target texture offsets. 调节目标纹理偏移。 - + Align Sprite 对齐活动块 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些游戏中升格(垂直线)问题。 - + Merge Sprite 合并活动块 - + Replaces multiple post-processing sprites with a larger single sprite. 将多个后处理活动块替换为更大的单个块。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Unscaled Palette Texture Draws 未缩放的调色板纹理绘制 - + Can fix some broken effects which rely on pixel perfect precision. 可以修复一些依赖于像素完美精度的破碎效果。 - + Texture Replacement 纹理替换 - + Load Textures 加载纹理 - + Loads replacement textures where available and user-provided. 加载用户提供的可用替换纹理。 - + Asynchronous Texture Loading 异步纹理加载 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 - + Precache Replacements 预缓存替换 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 预先加载所有的替换纹理到内存中。不再需要异步加载。 - + Replacements Directory 替换目录 - + Folders 文件夹 - + Texture Dumping 纹理转储 - + Dump Textures 转储纹理 - + Dump Mipmaps 转储 mipmap 贴图 - + Includes mipmaps when dumping textures. 在转储纹理时包含 mipmap 贴图。 - + Dump FMV Textures 转储 FMV 纹理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活动时允许纹理转储。您应该开启此选项。 - + Post-Processing 后置处理 - + FXAA FXAA - + Enables FXAA post-processing shader. 开启 FXAA后处理着色器。 - + Contrast Adaptive Sharpening 对比度自适应锐化 - + Enables FidelityFX Contrast Adaptive Sharpening. 开启 FidelityFX 对比度自适应锐化。 - + CAS Sharpness CAS 锐化 - + Determines the intensity the sharpening effect in CAS post-processing. 确定 CAS 后处理中锐化效果的强度。 - + Filters 滤镜 - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. 开启亮度/对比度/饱和度调整。 - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 调节亮度。50 为普通。 - + Shade Boost Contrast Shade Boost 对比度 - + Adjusts contrast. 50 is normal. 调节对比度。50 为普通。 - + Shade Boost Saturation Shade Boost 饱和度 - + Adjusts saturation. 50 is normal. 调节饱和度。50 为普通。 - + TV Shaders TV 着色器 - + Advanced 高级 - + Skip Presenting Duplicate Frames 跳过显示重复帧 - + Extended Upscaling Multipliers 扩展升格倍数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. 按照 GPU 的性能显示额外的,非常高的升格倍数。 - + Hardware Download Mode 硬件下载模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下载的同步行为。 - + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆盖驱动的启发式规则以启用独占全屏或直接翻转/扫描。 - + Override Texture Barriers 覆盖纹理光栅 - + Forces texture barrier functionality to the specified value. 将纹理屏障功能强制设置为指定值。 - + GS Dump Compression GS 转储压缩 - + Sets the compression algorithm for GS dumps. 设置 GS 转储的压缩算法。 - + Disable Framebuffer Fetch 关闭帧缓冲获取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 当主机 GPU 支持时防止使用帧缓冲区提取。 - + Disable Shader Cache 关闭着色器缓存 - + Prevents the loading and saving of shaders/pipelines to disk. 防止加载以及保存着色器/管道到磁盘上。 - + Disable Vertex Shader Expand 关闭顶点着色器扩展 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以扩展活动块/行数。 - + Changes when SPU samples are generated relative to system emulation. 相对于系统模拟生成 SPU 采样时更改。 - + %d ms %d 毫秒 - + Settings and Operations 设置与操作 - + Creates a new memory card file or folder. 创建一个新的记忆卡或文件夹。 - + Simulates a larger memory card by filtering saves only to the current game. 通过过滤仅用于当前游戏存档来模拟一个更大的记忆卡。 - + If not set, this card will be considered unplugged. 如果未设置,此卡将被视为未插入。 - + The selected memory card image will be used for this slot. 选定的记忆卡映像将用于此位置。 - + Enable/Disable the Player LED on DualSense controllers. 开启/关闭在 DualSense 控制器上的玩家 LED。 - + Trigger 触发 - + Toggles the macro when the button is pressed, instead of held. 在按下按钮而不是按住按钮时切换宏。 - + + Savestate + 即时存档 + + + + Compression Method + 压缩模式 + + + + Sets the compression algorithm for savestate. + 设置即时存档的压缩算法。 + + + + Compression Level + 压缩等级 + + + + Sets the compression level for savestate. + 设置即时存档的压缩等级。 + + + Version: %s 版本: %s - + {:%H:%M} {:%H:%M} - + Slot {} 位置 {} - + 1.25x Native (~450px) 1.25 倍原生 (~450px) - + 1.5x Native (~540px) 1.5 倍原生 (~540px) - + 1.75x Native (~630px) 1.75 倍原生 (~630px) - + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 倍原生 (~900px/HD+) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 3.5x Native (~1260px) 3.5 倍原生 (~1260px) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + WebP WebP - + Aggressive 激进 - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + 低 (速度快) + + + + Medium (Recommended) + 中 (推荐) + + + + Very High (Slow, Not Recommended) + 非常高 (速度慢,不推荐) + + + Change Selection 更改选择 - + Select 选择 - + Parent Directory 父目录 - + Enter Value 输入值 - + About 关于 - + Toggle Fullscreen 切换全屏 - + Navigate 导航 - + Load Global State 加载全局即时存档 - + Change Page 更改页面 - + Return To Game 返回游戏 - + Select State 选择即时存档 - + Select Game 选择游戏 - + Change View 更改视图 - + Launch Options 启动选项 - + Create Save State Backups 创建即时存档备份 - + Show PCSX2 Version 显示 PCSX2 版本 - + Show Input Recording Status 显示输入录制状态 - + Show Video Capture Status 显示视频捕获状态 - + Show Frame Times 显示帧时间 - + Show Hardware Info 显示硬件信息 - + Create Memory Card 创建记忆卡 - + Configuration 配置 - + Start Game 启动游戏 - + Launch a game from a file, disc, or starts the console without any disc inserted. 从文件、光盘启动游戏,或在未插入任何光盘的情况下启动主机。 - + Changes settings for the application. 更改应用程序的设置。 - + Return to desktop mode, or exit the application. 返回到桌面模式,或退出应用程序。 - + Back 返回 - + Return to the previous menu. 返回到上一级菜单。 - + Exit PCSX2 退出 PCSX2 - + Completely exits the application, returning you to your desktop. 完全退出应用程序,是您返回到桌面。 - + Desktop Mode 桌面模式 - + Exits Big Picture mode, returning to the desktop interface. 退出大屏模式,返回到桌面界面。 - + Resets all configuration to defaults (including bindings). 重置所有配置为默认值 (包含绑定)。 - + Replaces these settings with a previously saved input profile. 将这些设置重置为上次保存的输入方案。 - + Stores the current settings to an input profile. 保存当前的设置到一个输入方案。 - + Input Sources 输入源 - + The SDL input source supports most controllers. SDL 输入源支持最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通过蓝牙提供震动和 LED 控制支持。 - + Allow SDL to use raw access to input devices. 允许 SDL 使用 raw 访问输入设备。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供对 XBox 360/XBox One/XBox Series 控制器的支持。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 开启一个额外的三个控制器插槽。不是所有游戏都支持。 - + Attempts to map the selected port to a chosen controller. 尝试映射选定的端口到选定的控制器上。 - + Determines how much pressure is simulated when macro is active. 确定当宏处于活动状态时模拟的压力大小。 - + Determines the pressure required to activate the macro. 确定激活宏所需的压力。 - + Toggle every %d frames 切换每 %d 帧 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有绑定。 - + Data Save Locations 数据保存位置 - + Show Advanced Settings 显示高级设置 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。 - + Logging 日志 - + System Console 系统控制台 - + Writes log messages to the system console (console window/standard output). 写入日志消息到系统控制台 (控制台窗口/标准输出)。 - + File Logging 文件日志 - + Writes log messages to emulog.txt. 写入日志消息到 emulog.txt。 - + Verbose Logging 详细日志记录 - + Writes dev log messages to log sinks. 将开发日志消息写入日志接收器。 - + Log Timestamps 记录时间戳 - + Writes timestamps alongside log messages. 在日志消息旁边写入时间戳。 - + EE Console EE 控制台 - + Writes debug messages from the game's EE code to the console. 将调试消息从游戏的 EE 代码写入控制台。 - + IOP Console IOP 控制台 - + Writes debug messages from the game's IOP code to the console. 将调试消息从游戏的 IOP 代码写入控制台。 - + CDVD Verbose Reads CDVD 详细读取 - + Logs disc reads from games. 记录游戏读取光盘。 - + Emotion Engine 情感引擎 - + Rounding Mode 舍入模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 确定如何四舍五入浮点运算的结果。有些游戏需要特定的设置。 - + Division Rounding Mode 除法舍入模式 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 确定如何四舍五入浮点除法的结果。有些游戏需要特定的设置。 - + Clamping Mode 压制模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 确定如何处理超出范围的浮点数。有些游戏需要特定的设置。 - + Enable EE Recompiler 开启 EE 重编译器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 执行 64 位 MIPS-IV 机器码到本机代码的实时二进制转换。 - + Enable EE Cache 开启 EE 缓存 - + Enables simulation of the EE's cache. Slow. 开启模拟 EE 缓存。慢。 - + Enable INTC Spin Detection 开启 INTC 自旋检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,几乎没有兼容性的副作用。 - + Enable Wait Loop Detection 开启等待循环检测 - + Moderate speedup for some games, with no known side effects. 适度加速某些游戏,没有已知的副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. 使用回补以避免在每次内存访问时刷新寄存器。 - + Vector Units 矢量单元 - + VU0 Rounding Mode VU0 舍入模式 - + VU0 Clamping Mode VU0 压制模式 - + VU1 Rounding Mode VU1 舍入模式 - + VU1 Clamping Mode VU1 压制模式 - + Enable VU0 Recompiler (Micro Mode) 开启 VU0 重编译器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的矢量单元重编译器将大幅改善兼容性。推荐。 - + Enable VU1 Recompiler 开启 VU1 重编译器 - + Enable VU Flag Optimization 开启 VU 标志优化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + I/O Processor I/O 处理器 - + Enable IOP Recompiler 开启 IOP 重编译器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 执行 32 位 MIPS-I 机器码到本机代码的实时二进制转换。 - + Graphics 图形 - + Use Debug Device 使用调试设备 - + Settings 设置 - + No cheats are available for this game. 没有此游戏可用的作弊。 - + Cheat Codes 作弊代码 - + No patches are available for this game. 没有此游戏可用的补丁。 - + Game Patches 游戏补丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活作弊可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活游戏补丁可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用补丁的风险自负,PCSX2 团队将不会为启用游戏补丁的用户提供支持。 - + Game Fixes 游戏修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每个选项的作用以及这样做的影响,否则不应修改游戏修复。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用于宿命传说。 - + Preload TLB Hack 预载 TLB Hack - + Needed for some games with complex FMV rendering. 某些复杂 FMV 渲染的游戏需要。 - + Skip MPEG Hack 跳过 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳过游戏中的视频/FMV 以避免游戏挂起/冻结。 - + OPH Flag Hack OPH 标志 Hack - + EE Timing Hack EE 计时 Hack - + Instant DMA Hack 即时 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知对下列游戏有效: 玛娜传奇 1、沙尘之锁、敌后阵线。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用于 SOCOM 2 HUD 和 Spy Hunter 加载挂起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每个 COP2 指令上强制严格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 检测可能的浮点溢出 (超人回归)。 - + Use accurate timing for VU XGKicks (slower). 为 VU XGKicks 使用精确计时 (较慢)。 - + Load State 加载即时存档 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 使模拟情感引擎跳过循环。有助于类似 SOTC 这样的一小部分游戏。大多数情况下这对性能是有害的。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 通常在具有 4 个或更多核心的 CPU 上有加速效果。对大多数游戏来说都是安全的,但是也有一些是不兼容的可能会卡死。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Disable the support of depth buffers in the texture cache. 关闭纹理缓存中深度缓冲区的支持。 - + Disable Render Fixes 关闭渲染器修复 - + Preload Frame Data 预载帧数据 - + Texture Inside RT 纹理内部 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - + Half Pixel Offset 半像素偏移 - + Texture Offset X 纹理偏移 X - + Texture Offset Y 纹理偏移 Y - + Dumps replaceable textures to disk. Will reduce performance. 将可替换纹理转储到磁盘。会降低性能。 - + Applies a shader which replicates the visual effects of different styles of television set. 应用可复现多种不同电视视觉效果的着色器。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 跳过显示在 25/30fps 游戏中不变的帧。可以提高速度,但会增加输入延迟/使帧间隔变得更差。 - + Enables API-level validation of graphics commands. 启用图形命令的 API 级验证。 - + Use Software Renderer For FMVs 为 FMV 使用软件渲染器 - + To avoid TLB miss on Goemon. 防止大盗伍佑卫门 tlb 丢失。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 通用计时 hack。已知会影响以下游戏: 数码恶魔传说、SSX。 - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 适用于高速缓存模拟问题。已知会影响以下游戏: 超火爆摔跤 Z。 - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 已知对下列游戏有效:死神战士之刃、梦幻骑士 II 和 III、巫术。 - + Emulate GIF FIFO 模拟 GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. 正确但较慢。已知对下列游戏有效: Fifa 街头足球 2。 - + DMA Busy Hack DMA 忙碌 Hack - + Delay VIF1 Stalls 延迟 VIF1 失速 - + Emulate VIF FIFO 模拟 VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. 模拟 VIF1 FIFO 预读。已知对下列游戏有效: Test Drive Unlimited、变形金刚。 - + VU I Bit Hack VU I 位 Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 避免在某些游戏中不断重新编译。已知会影响以下游戏:疤面煞星掌握世界、古惑狼赛车团队竞速。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 用于 Tri-Ace 游戏: 星之海洋 3、凡人物语、北欧女神 2。 - + VU Sync VU 同步 - + Run behind. To avoid sync problems when reading or writing VU registers. 运行到后面去。以避免在读取或写入 VU 寄存器时出现同步问题。 - + VU XGKick Sync VU XGKick 同步 - + Force Blit Internal FPS Detection 强制点阵内部 FPS 检测 - + Save State 保存即时存档 - + Load Resume State 加载并继续即时存档 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7051,2066 +8016,2071 @@ Do you want to load this save and continue? 您要加载此存档并继续吗? - + Region: 区域: - + Compatibility: 兼容性: - + No Game Selected 没有选择游戏 - + Search Directories 搜索目录 - + Adds a new directory to the game search list. 添加一个新目录到游戏搜索列表。 - + Scanning Subdirectories 扫描子目录 - + Not Scanning Subdirectories 不扫描子目录 - + List Settings 列表设置 - + Sets which view the game list will open to. 设置打开游戏列表时的视图。 - + Determines which field the game list will be sorted by. 确定将按哪个字段对游戏列表进行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 颠倒游戏列表的默认排序(通常是升序到降序)。 - + Cover Settings 封面设置 - + Downloads covers from a user-specified URL template. 从用户指定的URL模板下载封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. 选择渲染纹理时要使用何种各向异性过滤设置。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 使用其它方法计算内部 FPS 以避免在某些游戏中出现错误读数。 - + Identifies any new files added to the game directories. 标识添加到游戏目录中的任何新文件。 - + Forces a full rescan of all games previously identified. 强制重新扫描之前确定的所有游戏。 - + Download Covers 下载封面 - + About PCSX2 关于 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一个免费的开源 PlayStation2(PS2) 模拟器。它的目的是使用 MIPS CPU 解释器、重新编译器以及用于管理硬件状态以及 PS 系统内存的虚拟机的组合来模拟PS2的硬件。这使您可以在您的 PC 上玩 PS2 游戏,并具有许多其他功能和好处。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互动娱乐公司的注册商标。此应用程序与索尼互动娱乐公司没有任何关联。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 启用并登录后,PCSX2 将在启动时扫描成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑战" 模式的成就,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 显示例如成就解锁和排行榜提交等事件的弹出消息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为成就解锁和排行榜提交等活动播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 启用后,PCSX2 将列出非官方设置的成就。这些成就不会被 RetroAchievements 所追踪。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 启用后,PCSX2 将假定所有成就都已锁定不会向服务器发送任何解锁通知。 - + Error 错误 - + Pauses the emulator when a controller with bindings is disconnected. 当绑定的控制器断开连接时暂停模拟器。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 如果创建存档时即时存档已存在则创建即时存档的备份拷贝。备份副本具有 .backup 后缀 - + Enable CDVD Precaching 开启 CDVD 预缓存 - + Loads the disc image into RAM before starting the virtual machine. 在启动虚拟机前加载光盘映像到内存中。 - + Vertical Sync (VSync) 垂直同步 (VSync) - + Sync to Host Refresh Rate 同步为主机刷新率 - + Use Host VSync Timing 使用主机垂直同步计时 - + Disables PCSX2's internal frame timing, and uses host vsync instead. 禁用 PCSX2 的内部帧计时,使用主机垂直同步替代。 - + Disable Mailbox Presentation 关闭 Mailbox 呈现 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 - + Audio Control 音频控制 - + Controls the volume of the audio played on the host. 控制主机上播放的音频的音量。 - + Fast Forward Volume 快进音量 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时主机上播放的音频的音量。 - + Mute All Sound 静音所有声音 - + Prevents the emulator from producing any audible sound. 防止模拟器发出任何可听到的声音。 - + Backend Settings 后端设置 - + Audio Backend 音频后端 - + The audio backend determines how frames produced by the emulator are submitted to the host. 音频后端确定模拟器如何将生成的帧提交给主机。 - + Expansion 扩展 - + Determines how audio is expanded from stereo to surround for supported games. 确定如何把支持游戏的音频从立体声扩展到环绕声。 - + Synchronization 同步 - + Buffer Size 缓冲大小 - + Determines the amount of audio buffered before being pulled by the host API. 确定主机 API 拉取之前缓冲的音频量。 - + Output Latency 输出延迟 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 确定主机 API 拾取音频和通过扬声器播放音频之间的延迟时间。 - + Minimal Output Latency 最小输出延迟 - + When enabled, the minimum supported output latency will be used for the host API. 开启后,主机 API 将使用支持的最小输出延迟。 - + Thread Pinning 线程锁定 - + Force Even Sprite Position 强制均匀活动块位置 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 启动、提交或失败排行榜挑战时显示弹出消息。 - + When enabled, each session will behave as if no achievements have been unlocked. 启用后,每个会话的行为就像没有解锁成就成果一样。 - + Account 账户 - + Logs out of RetroAchievements. 从 RetroAchievements 注销。 - + Logs in to RetroAchievements. 登录到 RetroAchievements。 - + Current Game 当前游戏 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生了一个错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生了一个错误: {} - + {} is not a valid disc image. {} 不是一个有效的光盘映像。 - + Automatic mapping completed for {}. 为 {} 完成自动映射。 - + Automatic mapping failed for {}. 为 {} 自动映射失败。 - + Game settings initialized with global settings for '{}'. 为 '{}' 使用全局设置初始化游戏设置。 - + Game settings have been cleared for '{}'. 已为 '{}' 清除设置。 - + {} (Current) {} (当前) - + {} (Folder) {} (文件夹) - + Failed to load '{}'. 加载 ’{}‘ 失败。 - + Input profile '{}' loaded. 已加载输入方案 '{}'。 - + Input profile '{}' saved. 已保存输入方案 '{}'。 - + Failed to save input profile '{}'. 保存输入方案 '{}' 失败。 - + Port {} Controller Type 端口 {} 控制器类型 - + Select Macro {} Binds 选择宏 {} 绑定 - + Port {} Device 端口 {} 设备 - + Port {} Subtype 端口 {} 子类型 - + {} unlabelled patch codes will automatically activate. {} 个无标签的补丁代码将会被自动激活。 - + {} unlabelled patch codes found but not enabled. 不会开启 {} 个无标签的补丁代码。 - + This Session: {} 此会话: {} - + All Time: {} 所有时间: {} - + Save Slot {0} 存档位置 {0} - + Saved {} 已保存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已删除 {}。 - + Failed to delete {}. 删除 {} 失败。 - + File: {} 文件:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已游玩时间: {} - + Last Played: {} 最后游玩时间: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 统计 - + Interface Settings 界面设置 - + BIOS Settings BIOS 设置 - + Emulation Settings 模拟设置 - + Graphics Settings 图形设置 - + Audio Settings 音频设置 - + Memory Card Settings 记忆卡设置 - + Controller Settings 控制器设置 - + Hotkey Settings 热键设置 - + Achievements Settings 成就设置 - + Folder Settings 文件夹设置 - + Advanced Settings 高级设置 - + Patches 补丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (默认) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (默认) - + Mild Underclock 轻微降频 - + Moderate Underclock 中度降频 - + Maximum Underclock 最大降频 - + Disabled 关闭 - + 0 Frames (Hard Sync) 0 帧 (硬同步) - + 1 Frame 1 帧 - + 2 Frames 2 帧 - + 3 Frames 3 帧 - + None - + Extra + Preserve Sign 终极 + 保留符号 - + Full 完全 - + Extra 额外 - + Automatic (Default) 自动 (默认) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software 软件 - + Null - + Off - + Bilinear (Smooth) 双线性 (平滑) - + Bilinear (Sharp) 双线性 (锐利) - + Weave (Top Field First, Sawtooth) 交织 (顶部优先,平滑) - + Weave (Bottom Field First, Sawtooth) 交织 (底部优先,平滑) - + Bob (Top Field First) Bob (顶部优先) - + Bob (Bottom Field First) Bob (底部优先) - + Blend (Top Field First, Half FPS) 混合 (顶部优先, 半数 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部优先, 半数 FPS) - + Adaptive (Top Field First) 自适应 (顶部区域优先) - + Adaptive (Bottom Field First) 自适应 (底部区域优先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 双线性 (强制) - + Bilinear (PS2) 双线性 (PS2) - + Bilinear (Forced excluding sprite) 双线性 (强制除活动块外) - + Off (None) 关 (无) - + Trilinear (PS2) 三线性 (PS2) - + Trilinear (Forced) 三线性 (强制) - + Scaled 缩放 - + Unscaled (Default) 不缩放 (默认) - + Minimum 最小 - + Basic (Recommended) 基础 (推荐) - + Medium 中等 - + High - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 关 (默认) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分 - + Full (Hash Cache) 完全 (散列缓存) - + Force Disabled 强制关闭 - + Force Enabled 强制开启 - + Accurate (Recommended) 精确 (推荐) - + Disable Readbacks (Synchronize GS Thread) 关闭回读 (同步 GS 线程) - + Unsynchronized (Non-Deterministic) 不同步 (不确定性) - + Disabled (Ignore Transfers) 关闭 (忽略传输) - + Screen Resolution 屏幕分辨率 - + Internal Resolution (Aspect Uncorrected) 内部分辨率 (不纠正高宽比) - + + Load/Save State + 载入/保存即时存档 + + + WARNING: Memory Card Busy 警告: 记忆卡忙 - + Cannot show details for games which were not scanned in the game list. 无法显示未在游戏列表中扫描的游戏的详细信息。 - + Pause On Controller Disconnection 在控制器断开连接时暂停 - + SDL DualSense Player LED SDL DualSense 玩家 LED - + Press To Toggle 按住切换 - + Deadzone 死区 - + Full Boot 完全引导 - + Achievement Notifications 成就通知 - + Leaderboard Notifications 排行榜通知 - + Enable In-Game Overlays 开启游戏内覆盖层 - + Encore Mode Encore 模式 - + Spectator Mode 观众模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲。 - + Removes the current card from the slot. 从插槽中移除当前的记忆卡。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 确定宏打开和关闭按钮的频率(也称为连发)。 - + {} Frames {} 帧 - + No Deinterlacing 无反交错 - + Force 32bit 强制 32 位 - + JPEG JPEG - + 0 (Disabled) 0 (关闭) - + 1 (64 Max Width) 1 (64 最大宽度) - + 2 (128 Max Width) 2 (128 最大宽度) - + 3 (192 Max Width) 3 (192 最大宽度) - + 4 (256 Max Width) 4 (256 最大宽度) - + 5 (320 Max Width) 5 (320 最大宽度) - + 6 (384 Max Width) 6 (384 最大宽度) - + 7 (448 Max Width) 7 (448 最大宽度) - + 8 (512 Max Width) 8 (512 最大宽度) - + 9 (576 Max Width) 9 (576 最大宽度) - + 10 (640 Max Width) 10 (640 最大宽度) - + Sprites Only 仅活动块 - + Sprites/Triangles 活动块/三角形 - + Blended Sprites/Triangles 绑定的活动块/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激进) - + Inside Target 在目标内部 - + Merge Targets 合并目标 - + Normal (Vertex) 普通 (顶点) - + Special (Texture) 特殊 (纹理) - + Special (Texture - Aggressive) 特殊 (纹理 - 激进) - + Align To Native 与本地对齐 - + Half 一半 - + Force Bilinear 强制双线性 - + Force Nearest 强制最邻近 - + Disabled (Default) 关闭 (默认) - + Enabled (Sprites Only) 开启 (仅活动块) - + Enabled (All Primitives) 开启 (所有元素) - + None (Default) 无 (默认) - + Sharpen Only (Internal Resolution) 仅锐化 (内部分辨率) - + Sharpen and Resize (Display Resolution) 锐化并调整大小 (显示分辨率) - + Scanline Filter 扫描线滤镜 - + Diagonal Filter 对角线滤镜 - + Triangular Filter 三角滤镜 - + Wave Filter 波形滤镜 - + Lottes CRT 乐天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未压缩 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 负数 - + Positive 正数 - + Chop/Zero (Default) 舍去/清零(默认) - + Game Grid 游戏网格 - + Game List 游戏列表 - + Game List Settings 游戏列表设置 - + Type 类型 - + Serial 序列号 - + Title 标题 - + File Title 文件标题 - + CRC CRC - + Time Played 已游玩时间 - + Last Played 最后游戏时间 - + Size 大小 - + Select Disc Image 选择光盘映像 - + Select Disc Drive 选择光盘驱动器 - + Start File 启动文件 - + Start BIOS 启动 BIOS - + Start Disc 启动光盘 - + Exit 退出 - + Set Input Binding 设置输入绑定 - + Region 区域 - + Compatibility Rating 兼容性等级 - + Path 路径 - + Disc Path 光盘路径 - + Select Disc Path 选择光盘路径 - + Copy Settings 复制设置 - + Clear Settings 清除设置 - + Inhibit Screensaver 禁用屏幕保护程序 - + Enable Discord Presence 开启 Discord Presence - + Pause On Start 启动时暂停 - + Pause On Focus Loss 丢失焦点时暂停 - + Pause On Menu 菜单中暂停 - + Confirm Shutdown 确认退出 - + Save State On Shutdown 关闭时保存即时存档 - + Use Light Theme 使用浅色主题 - + Start Fullscreen 启动全屏幕 - + Double-Click Toggles Fullscreen 双击切换全屏幕 - + Hide Cursor In Fullscreen 全屏模式下隐藏光标 - + OSD Scale OSD 比例 - + Show Messages 显示消息 - + Show Speed 显示速度 - + Show FPS 显示 FPS - + Show CPU Usage 显示 CPU 占用率 - + Show GPU Usage 显示 GPU 占用率 - + Show Resolution 显示分辨率 - + Show GS Statistics 显示 GS 统计 - + Show Status Indicators 显示状态指示器 - + Show Settings 显示设置 - + Show Inputs 显示输入 - + Warn About Unsafe Settings 警告不安全的设置 - + Reset Settings 重置设置 - + Change Search Directory 更改搜索目录 - + Fast Boot 快速引导 - + Output Volume 输出音量 - + Memory Card Directory 记忆卡目录 - + Folder Memory Card Filter 文件夹记忆卡筛选器 - + Create 创建 - + Cancel 取消 - + Load Profile 载入方案 - + Save Profile 保存方案 - + Enable SDL Input Source 开启 SDL 输入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增强模式 - + SDL Raw Input SDL Raw 输入 - + Enable XInput Input Source 开启 XInput 输入源 - + Enable Console Port 1 Multitap 开启主机端口 1 多分插 - + Enable Console Port 2 Multitap 开启主机端口 2 多分插 - + Controller Port {}{} 控制器端口 {}{} - + Controller Port {} 控制器端口 {} - + Controller Type 控制器类型 - + Automatic Mapping 自动映射 - + Controller Port {}{} Macros 控制器端口 {}{} 宏 - + Controller Port {} Macros 控制器端口 {} 宏 - + Macro Button {} 宏按钮 {} - + Buttons 按钮 - + Frequency 频率 - + Pressure 压敏 - + Controller Port {}{} Settings 控制器端口 {}{} 设置 - + Controller Port {} Settings 控制器端口 {} 设置 - + USB Port {} USB 端口 {} - + Device Type 设备类型 - + Device Subtype 设备子类型 - + {} Bindings {} 条绑定 - + Clear Bindings 清除绑定 - + {} Settings {} 个设置 - + Cache Directory 缓存目录 - + Covers Directory 封面目录 - + Snapshots Directory 快照目录 - + Save States Directory 即时存档目录 - + Game Settings Directory 游戏设置目录 - + Input Profile Directory 输入方案目录 - + Cheats Directory 作弊目录 - + Patches Directory 补丁目录 - + Texture Replacements Directory 纹理替换目录 - + Video Dumping Directory 视频转储目录 - + Resume Game 继续游戏 - + Toggle Frame Limit - 切换整数限制 + 切换帧数限制 - + Game Properties 游戏属性 - + Achievements 成就 - + Save Screenshot 保存截图 - + Switch To Software Renderer 切换到软件渲染器 - + Switch To Hardware Renderer 切换到硬件渲染器 - + Change Disc 更换光盘 - + Close Game 关闭游戏 - + Exit Without Saving 退出不存档 - + Back To Pause Menu 返回到暂停菜单 - + Exit And Save State 退出并即时存档 - + Leaderboards 排行榜 - + Delete Save 删除存档 - + Close Menu 关闭菜单 - + Delete State 删除即时存档 - + Default Boot 默认引导 - + Reset Play Time 重置游戏时间 - + Add Search Directory 添加搜索目录 - + Open in File Browser 在文件浏览器中打开 - + Disable Subdirectory Scanning 关闭子目录搜索 - + Enable Subdirectory Scanning 开启子目录搜索 - + Remove From List 从列表中移除 - + Default View 默认视图 - + Sort By 排序方式 - + Sort Reversed 反转排序 - + Scan For New Games 搜索新游戏 - + Rescan All Games 重新扫描所有游戏 - + Website 网站 - + Support Forums 支持论坛 - + GitHub Repository GitHub 存储库 - + License 许可 - + Close 关闭 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用于替代内置的成就实现。 - + Enable Achievements 开启成就 - + Hardcore Mode 硬核模式 - + Sound Effects 声音效果 - + Test Unofficial Achievements 测试非官方成就 - + Username: {} 用户名: {} - + Login token generated on {} 登录凭据生成于{} - + Logout 注销 - + Not Logged In 未登录 - + Login 登录 - + Game: {0} ({1}) 游戏: {0} ({1}) - + Rich presence inactive or unsupported. 未激活富在线状态或不支持。 - + Game not loaded or no RetroAchievements available. 未加载游戏或无 RetroAchievements 可用。 - + Card Enabled 开启卡带 - + Card Name 卡带名称 - + Eject Card 弹出卡带 @@ -9118,27 +10088,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. 已配置的升格倍数 {} 倍高于您 GPU 所支持的倍数 {} 倍。 - + Failed to reopen, restoring old configuration. 无法重新打开,正在还原旧配置。 - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. 创建渲染设备失败。这可能是因为您的 GPU 不支持所选的渲染器 ({}) 或者是您的显卡驱动需要更新所导致的。 - + Failed to change window after update. The log may contain more information. 在更新后更改窗口失败。日志可能包含了更多信息。 - + Upscale multiplier set to {}x. 缩放倍数被设置为 {}x。 @@ -9218,12 +10188,12 @@ Do you want to load this save and continue? 在一个或多个压缩的替换纹理上禁用自动生成的 mipmap 贴图。请在压缩纹理时生成 mipmap 贴图。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 模板缓冲区和纹理屏障都不可用,这将破坏一些图形效果。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 启用了读回期间自旋 GPU,但校准的时间戳不可用。 这可能真的很慢。 @@ -9351,62 +10321,67 @@ Please see our official documentation for more information. 启用作弊可能会导致不可预测的行为、崩溃、软锁定或损坏游戏存档。使用作弊的风险自负,PCSX2 团队将不会为启用作弊的用户提供支持。 - + Enable Cheats 开启作弊 - + Name 名称 - + Author 作者 - + Description 描述 - + + Search... + 搜索... + + + Enable All 全部开启 - + Disable All 全部关闭 - + All CRCs 所有 CRC - + Reload Cheats 重载作弊 - + Show Cheats For All CRCs 显示所有 CRC 的作弊 - + Checked 选中 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 切换扫描游戏所有 CRC 的补丁文件。启用此功能后还将加载具有不同 CRC 游戏序列号的可用补丁。 - + %1 unlabelled patch codes will automatically activate. %1 条未标记的补丁代码将会被自动激活。 @@ -9619,7 +10594,7 @@ graphical quality, but this will increase system requirements. Unchecked - 未选中 + 不勾选 @@ -9967,7 +10942,7 @@ graphical quality, but this will increase system requirements. Unchecked - 未选中 + 不勾选 @@ -10528,7 +11503,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function 未知函数 @@ -11419,7 +12394,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + 原生 (10:7) @@ -11576,37 +12551,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD 比例: - + Show Indicators 显示指示器 - + Show Resolution 显示分辨率 - + Show Inputs 显示输入 - + Show GPU Usage 显示 GPU 占用率 - + Show Settings 显示设置 - + Show FPS 显示 FPS @@ -11635,7 +12610,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 关闭顶点着色器扩展 - + Show Statistics 显示统计信息 @@ -11652,13 +12627,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 饱和度: - + Show CPU Usage 显示 CPU 占用率 - + Warn About Unsafe Settings 警告不安全的设置 @@ -11701,19 +12676,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 右 (默认) - + Show Frame Times 显示帧时间 - + Show PCSX2 Version 显示 PCSX2 版本 - + Show Hardware Info 显示硬件信息 @@ -11725,13 +12700,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 显示输入录制状态 - + Show Video Capture Status 显示视频捕获状态 - + Show VPS 显示 VPS @@ -11905,7 +12880,7 @@ Swap chain: see Microsoft's Terminology Portal. 使用调试设备 - + Show Speed Percentages 显示速度百分比 @@ -11979,9 +12954,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] 使用全局设置 [%1] @@ -12038,7 +13013,7 @@ Swap chain: see Microsoft's Terminology Portal. Unchecked - 未选中 + 不勾选 @@ -12415,153 +13390,153 @@ Swap chain: see Microsoft's Terminology Portal. 替代驱动程序的规则以启用独占全屏或直接翻转/扫描。<br>禁用独占全屏可能会使得认为切换以及覆盖更加流畅,但会增加输入延迟。 - + 1.25x Native (~450px) 1.25 倍原生 (~450px) - + 1.5x Native (~540px) 1.5 倍原生 (~540px) - + 1.75x Native (~630px) 1.75 倍原生 (~630px) - + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 倍原生 (~900px/HD+) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 3.5x Native (~1260px) 3.5 倍原生 (~1260px) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + 13x Native (~4680px) 13 倍原生 (~4680px) - + 14x Native (~5040px) 14 倍原生 (~5040px) - + 15x Native (~5400px) 15 倍原生 (~5400px) - + 16x Native (~5760px) 16 倍原生 (~5760px) - + 17x Native (~6120px) 17 倍原生 (~6120px) - + 18x Native (~6480px/12K UHD) 18 倍原生 (~6480px/12K UHD) - + 19x Native (~6840px) 19 倍原生 (~6840px) - + 20x Native (~7200px) 20 倍原生 (~7200px) - + 21x Native (~7560px) 21 倍原生 (~7560px) - + 22x Native (~7920px) 22 倍原生 (~7920px) - + 23x Native (~8280px) 23 倍原生 (~8280px) - + 24x Native (~8640px/16K UHD) 24 倍原生 (~8640px/16K UHD) - + 25x Native (~9000px) 25 倍原生 (~9000px) - - + + %1x Native %1 倍原生 @@ -12673,8 +13648,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen 无边框全屏幕 @@ -12735,7 +13710,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) 原生 (PS2) (默认) @@ -13116,8 +14091,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 默认 @@ -13127,17 +14102,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 - - - - (Default) - (默认) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 默认 @@ -13146,190 +14115,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 图形 - + Save Screenshot 保存截图 - + Toggle Video Capture 切换视频捕获 - + Save Single Frame GS Dump 保存单个 GS 帧转储 - + Save Multi Frame GS Dump 保存多帧 GS 转储 - + Toggle Software Rendering 切换软件渲染 - + Increase Upscale Multiplier 增加缩放倍数 - + Decrease Upscale Multiplier 减少缩放倍数 - + Toggle On-Screen Display 切换屏显 - + Cycle Aspect Ratio 切换高宽比 - + Aspect ratio set to '{}'. 高宽比被设置为 '{}'。 - + Toggle Hardware Mipmapping 切换硬件 Mipmap 贴图 - + Hardware mipmapping is now enabled. 现在开启了 Mipmap 贴图。 - + Hardware mipmapping is now disabled. 现在关闭了 Mipmap 贴图。 - + Cycle Deinterlace Mode 切换反交错模式 - + Automatic 自动 - + Off - + Weave (Top Field First) 交织 (顶部优先) - + Weave (Bottom Field First) 交织 (底部优先) - + Bob (Top Field First) Bob (顶部优先) - + Bob (Bottom Field First) Bob (底部优先) - + Blend (Top Field First) 混合 (顶部优先) - + Blend (Bottom Field First) 混合 (底部优先) - + Adaptive (Top Field First) 自适应 (顶部区域优先) - + Adaptive (Bottom Field First) 自适应 (底部区域优先) - + Deinterlace mode set to '{}'. 反交错模式被设置为 '{}'。 - + Toggle Texture Dumping 切换纹理转储 - + Texture dumping is now enabled. 现在已开启纹理转储。 - + Texture dumping is now disabled. 现在已关闭纹理转储。 - + Toggle Texture Replacements 切换纹理替换 - + Texture replacements are now enabled. 现在已开启纹理替换。 - + Texture replacements are now disabled. 现在已关闭纹理替换。 - + Reload Texture Replacements 重载纹理替换 - + Texture replacements are not enabled. 未开启纹理替换。 - + Reloading texture replacements... 正在重载纹理替换... @@ -13403,7 +14372,7 @@ Swap chain: see Microsoft's Terminology Portal. Toggle Frame Limit - 切换整数限制 + 切换帧数限制 @@ -13606,7 +14575,7 @@ Swap chain: see Microsoft's Terminology Portal. 从位置 10 加载即时存档 - + Save slot {0} selected ({1}). 存档位置 {0} 已选定 ({1})。 @@ -13639,48 +14608,53 @@ Swap chain: see Microsoft's Terminology Portal. 撤销计数: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. 保存在 {0:%H:%M} 于 {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. 在没有有效游戏序列号的情况下即时存档选择器不可用。 - + Load 载入 - + Save 保存 - + Select Previous 选择上一个 - + Select Next 选择下一个 - - + + Close Menu + 关闭菜单 + + + + Save Slot {0} 存档位置 {0} - + No save present in this slot. 此位置中无存档。 - + no save yet 还没有存档 @@ -14022,132 +14996,120 @@ Right click to clear binding 行为 - - + + Pause On Focus Loss 丢失焦点时暂停 - - + + Inhibit Screensaver 禁用屏幕保护程序 - - - - Save State On Shutdown - 关闭时保存即时存档 - - + Pause On Start 启动时暂停 - - + + Confirm Shutdown 确认退出 - - - Create Save State Backups - 创建即时存档备份 - - - - + + Enable Discord Presence 开启 Discord Presence - - + + Pause On Controller Disconnection 在控制器断开连接时暂停 - + Game Display 游戏显示 - - + + Start Fullscreen 启动全屏幕 - - + + Double-Click Toggles Fullscreen 双击切换全屏幕 - - + + Render To Separate Window 渲染到分离窗口 - - + + Hide Main Window When Running 在运行时隐藏主窗口 - - + + Disable Window Resizing 关闭窗口调整大小 - - + + Hide Cursor In Fullscreen 全屏模式下隐藏光标 - + Preferences 参数 - + Language: 语言: - + Theme: 主题: - + Automatic Updater 自动更新器 - + Update Channel: 更新通道: - + Current Version: 当前版本: - - + + Enable Automatic Update Check 开启自动检查更新 - + Check for Updates... 检查更新... @@ -14247,68 +15209,61 @@ Right click to clear binding 自定义.qss [放置在 PCSX2 文件夹] - - - - - + + + + Checked 选中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 在启动时自动检查程序的更新。更新可以推迟到以后也可以完全跳过。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止激活屏幕保护程序以及主机休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 确定按下热键时是否显示确认关闭虚拟机的提示。 - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - - - + Pauses the emulator when a controller with bindings is disconnected. 当绑定的控制器断开连接时暂停模拟器。 - + Allows switching in and out of fullscreen mode by double-clicking the game window. 允许双击游戏窗口来切换全屏模式。 - + Prevents the main window from being resized. 防止调整主窗口的大小。 + - + - + + - - - - - + + Unchecked - 未选中 + 不勾选 @@ -14316,43 +15271,37 @@ Right click to clear binding 融合 [亮/暗] - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - 如果创建即时存档时即时存档存在则创建即时存档的备份副本。备份副本具有 .Backup 后缀。 - - - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - 将游戏渲染到独立的窗口,而不是主窗口。如果未选中游戏将显示在游戏列表的上层。 + 将游戏渲染到独立的窗口,而不是主窗口。如果不勾选,游戏则显示在游戏列表的上层。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. 在游戏运行时隐藏主窗口(带有游戏列表),需要启用渲染到独立窗口。 - + Shows the game you are currently playing as part of your profile in Discord. 将您当前正在游玩的游戏显示在 Discord 的个人档案中。 @@ -14506,7 +15455,7 @@ Right click to clear binding - + Load State 加载即时存档 @@ -15125,10 +16074,10 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 - - - - + + + + Error 错误 @@ -15233,57 +16182,67 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 创建 '%1' 失败。 - + + Theme Change + 更改主题 + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + 更改主题将会关闭调试器窗口。将会丢失所有未保存的数据。您要继续吗? + + + Input Recording Failed 录制输入失败 - + Failed to create file: {} 创建文件失败: {} - + Input Recording Files (*.p2m2) 输入录像文件 (*.p2m2) - + Input Playback Failed 播放输入失败 - + Failed to open file: {} 打开文件失败: {} - + Paused 暂停 - + Load State Failed 加载即时存档失败 - + Cannot load a save state without a running VM. 无法在没有运行 VM 的情况下加载一个即时存档。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虚拟机则无法加载新的 ELF。是否要立即重置该虚拟机? - + Cannot change from game to GS dump without shutting down first. 如果不先关机就无法从游戏更改到 GS 转储。 - + Failed to get window info from widget 从小部件获取窗口信息失败 @@ -15309,76 +16268,76 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 当前游戏的游戏属性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Select disc drive: 选择光盘驱动器: - + This save state does not exist. 此即时存档不存在。 - + Select Cover Image 选择封面图像 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此游戏的封面图片已存在,您要替换它吗? - - - - + + + + Copy Error 复制错误 - + Failed to remove existing cover '%1' 移除现存封面 '%1' 失败 - + Failed to copy '%1' to '%2' 复制'%1' 到’%2‘ 失败 - + Failed to remove '%1' 移除 '%1' 失败 - - + + Confirm Reset 确认重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 所有封面图像类型 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必须选择与当前封面图像不同的文件。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15387,12 +16346,12 @@ This action cannot be undone. 此操作无法被撤销。 - + Load Resume State 加载并继续即时存档 - + A resume save state was found for this game, saved at: %1. @@ -15405,43 +16364,43 @@ Do you want to load this state, or start from a fresh boot? 您是要加载此状态,还是要重新启动? - + Fresh Boot 重新启动 - + Delete And Boot 删除并重启 - + Failed to delete save state file '%1'. 删除即时存档文件 '%1'.失败。 - + Load State File... 载入即时存档文件... - + Load From File... 从文件载入... - - + + Select Save State File 选择即时存档文件 - + Save States (*.p2s) 即时存档 (*.p2s) - + Delete Save States... 删除即时存档... @@ -15461,33 +16420,33 @@ Do you want to load this state, or start from a fresh boot? 警告: 您的记忆卡仍在写入数据。现在关机<b>将不可逆转地破坏您的记忆卡。</b>强烈建议您继续游戏并让它完成对您的记忆卡的写入。<br><br>是否仍要关闭并<b>不可逆转地损坏您的内存卡?</b> - + Save States (*.p2s *.p2s.backup) 即时存档 (*.p2s *.p2s.backup) - + Undo Load State 撤销载入即时存档 - + Resume (%2) 继续 (%2) - + Load Slot %1 (%2) 载入位置 %1 (%2) - - + + Delete Save States 删除即时存档 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15496,42 +16455,42 @@ The saves will not be recoverable. 存档无法恢复。 - + %1 save states deleted. 已删除 %1 即时存档。 - + Save To File... 保存到文件... - + Empty - + Save Slot %1 (%2) 保存到位置 %1 (%2) - + Confirm Disc Change 确认更改光盘 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交换光盘或启动新镜像(通过系统重置)? - + Swap Disc 交换光盘 - + Reset 重置 @@ -16765,7 +17724,7 @@ This action cannot be reversed, and you will lose any saves on the card. Select - Select + 选择 @@ -17242,12 +18201,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. 无法打开 {}。内置游戏补丁不可用。 - + %n GameDB patches are active. OSD Message @@ -17255,7 +18214,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17263,7 +18222,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17271,7 +18230,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 没有找到 / 开启作弊或补丁 (宽屏、兼容性以及其它)。 @@ -17279,12 +18238,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) 关闭 (有噪音) - + TimeStretch (Recommended) 时间延展 (推荐) @@ -17545,7 +18504,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18291,119 +19250,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (未知源文件) - + (unknown section) (未知区段) - + (unknown module) (未知模块) - + Copy Name 复制名称 - + Copy Mangled Name 复制损坏的名称 - + Copy Location 复制位置 - - + + Rename Symbol 重命名符号 - + Go to in Disassembly 转到反汇编 - + Go to in Memory View 转到内存视图 - + Show Size Column 显示大小列 - + Group by Module 按模块分组 - + Group by Section 按区段分组 - + Group by Source File 按源文件分组 - + Sort by if type is known 按 if 类型为已知分组 - + Reset children 重置子项 - + Change type temporarily 临时更改类型 - + Confirm Deletion 确认删除 - + Delete '%1'? 要删除 '%1' 吗? - + Name: 名称: - + Change Type To 更改类型为 - + Type: 类型: - - + + Cannot Change Type 无法更改类型 - + That node cannot have a type. 那个节点没有类型。 @@ -18632,7 +19591,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18645,7 +19604,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18658,7 +19617,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18671,7 +19630,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18719,21 +19678,21 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Select - Select + 选择 - - + + @@ -19218,61 +20177,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. 将功率曲线过滤器应用于转向轴值。抑制小幅输入。 - + + Workaround for Intermittent FFB Loss + 间歇性 FFB 丢失解决方案 + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + 可解决某些方向盘硬件中导致短暂中断的错误。除非您需要否则将其禁用,因为它对许多方向盘有副作用。 + + + Wheel Device 方向盘设备 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band 鼓套件 - + Blue - + Green 绿 - + Red - + Yellow - + Orange @@ -19382,137 +20351,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. 玩家 4 黄 - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 方向盘上 - + Wheel Down 方向盘下 @@ -19882,7 +20851,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - 将未经过输入轴信息直通到游戏。如果您正在使用一个兼容的电车 Go 控制器请开启它。如果您正在使用任何其它摇杆请禁用它。 + 将未经过处理的输入轴信息直通到游戏。如果您正在使用一个兼容的电车 Go 控制器请开启它。如果您正在使用任何其它摇杆请禁用它。 @@ -20140,7 +21109,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Select - Select + 选择 @@ -20346,7 +21315,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Select - Select + 选择 @@ -20748,42 +21717,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 备份旧的即时存档失败 {}。 - + Failed to save save state: {}. 保存即时存档 {} 失败。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知游戏 - + CDVD precaching was cancelled. 已取消 CDVD 预缓存。 - + CDVD precaching failed: {} 预缓存 CDVD 失败: {} - + Error 错误 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20800,267 +21769,272 @@ Please consult the FAQs and Guides for further instructions. 请参阅常见问题解答和指南获取详细说明。 - + Resuming state 从即时存档继续 - + Boot and Debug 引导并调试 - + Failed to load save state 载入即时存档失败 - + State saved to slot {}. 即时存档已保存到位置 {}. - + Failed to save save state to slot {}. 即时存档保存到位置 {} 失败。 - - + + Loading state 正在加载即时存档 - + Failed to load state (Memory card is busy) 加载即时存档失败 (记忆卡忙) - + There is no save state in slot {}. 在位置 {} 没有即时存档。 - + Failed to load state from slot {} (Memory card is busy) 从位置 {} 加载即时存档失败 (记忆卡忙) - + Loading state from slot {}... 从位置 {} 加载即时存档... - + Failed to save state (Memory card is busy) 保存即时存档失败 (记忆卡忙) - + Failed to save state to slot {} (Memory card is busy) 向位置 {} 保存即时存档失败 (记忆卡忙) - + Saving state to slot {}... 正在保存即时存档到位置 {}... - + Frame advancing 帧步进 - + Disc removed. 已移除光盘。 - + Disc changed to '{}'. 已更改光盘为 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 打开新的光盘映像 '{}' 失败。正在还原为旧的映像。 错误是: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 切换回旧光盘映像失败。正在移除光盘。 错误是: {} - + Cheats have been disabled due to achievements hardcore mode. 由于硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. 已开启快速 CDVD,这可能会破坏部分游戏。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循环频率/跳过不是默认设置,这可能会导致崩溃或使游戏运行太慢。 - + Upscale multiplier is below native, this will break rendering. 缩放倍数低于原生,这可能破坏渲染。 - + Mipmapping is disabled. This may break rendering in some games. 已关闭 Mipmap 贴图。这可能破坏某些游戏。 - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + 渲染器未设置为自动。这可能导致性能和图形问题。 + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 纹理过滤未被设置为双线性 (PS2)。这可能会破坏某些游戏的渲染。 - + No Game Running 没有游戏运行 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三线性过滤未被设置为自动。这可能会破坏某些游戏的渲染。 - + Blending Accuracy is below Basic, this may break effects in some games. 混合精确性低于基础,这可能会破坏某些游戏中的特效。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬件下载模式未被设置为精确,这可能会破坏某些游戏的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 舍入模式未被设置为默认,这可能会破坏某些游戏。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + VU0 Round Mode is not set to default, this may break some games. VU0 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU1 Round Mode is not set to default, this may break some games. VU1 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU Clamp Mode is not set to default, this may break some games. VU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 已开启 128MB RAM。某些游戏的兼容性将受到影响。 - + Game Fixes are not enabled. Compatibility with some games may be affected. 未启用游戏修复。某些游戏的兼容性可能会受到影响。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未启用兼容性补丁。某些游戏的兼容性可能会受到影响。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的帧率不是默认值。这可能会破坏某些游戏。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的帧率不是默认值。这可能会破坏某些游戏。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未启用 EE 重编译器,这将显著降低性能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU0 重编译器,这将显著降低性能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU1 重编译器,这将显著降低性能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未启用 IOP 重编译器,这将显著降低性能。 - + EE Cache is enabled, this will significantly reduce performance. 已启用 EE 缓存,这将显著降低性能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未启用 EE 等待循环检测,这将显著降低性能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未启用 INTC 自旋检测,这将显著降低性能。 - + Fastmem is not enabled, this will reduce performance. 未开启 Fastmen,这会降低系统性能。 - + Instant VU1 is disabled, this may reduce performance. 即时 VU1 被禁用,这将降低性能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未启用 mVU 标志 Hack,这将降低性能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已启用 GPU 调色版,这将降低性能。 - + Texture Preloading is not Full, this may reduce performance. 纹理预载未满,这将降低性能。 - + Estimate texture region is enabled, this may reduce performance. 已启用估计纹理区域,这可能会降低性能。 - + Texture dumping is enabled, this will continually dump textures to disk. 已开启纹理转储,这将持续的转储纹理到磁盘上。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts index 0e4977c22a..42244e0e36 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts @@ -727,258 +727,311 @@ Leaderboard Position: {1} of {2} 使用全域性設定 [%1] - + Rounding Mode 環繞模式 - - - + + + Chop/Zero (Default) 捨去 / 零 (預設) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode 接觸模式 - - - + + + Normal (Default) 普通 (預設) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler 啟用重編譯器 - - - - - - - - - + + + + + + + + + + Checked 選中 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 將64位MIPS-IV機器碼實時轉譯為x86機器碼。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循環檢測 - + Moderate speedup for some games, with no known side effects. 對某些遊戲有輕微的加速,沒有已知的副作用。 - + Enable Cache (Slow) 啟用快取 (慢) - - - + + + + Unchecked 已取消勾選 - + Interpreter only, provided for diagnostic. 僅解譯器, 用於診斷。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋轉檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,對相容性幾乎沒有副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后補補丁以避免在每次訪問記憶體時重新整理暫存器。 - + Pause On TLB Miss 在 TLB 缺失時暫停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 當 TLB 缺失時暫停虛擬機器,而不是忽略並繼續。請注意虛擬機器將在程式碼塊結束后暫停,而不是在導致異常的指令上暫停。參考控制檯檢視發生無效訪問的地址。 - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 開啟 VU0 重編譯器 (微模式) - + Enables VU0 Recompiler. 開啟 VU0 重編譯器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 開啟 VU1 重編譯器 - + Enables VU1 Recompiler. 啟用 VU1 重編譯器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 標誌 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 將32位MIPS-I機器碼實時轉譯為x86機器碼。 - + Enable Game Fixes 啟用遊戲修復 - + Automatically loads and applies fixes to known problematic games on game start. 在遊戲開始時,對已知有問題的遊戲自動載入並應用修復。 - + Enable Compatibility Patches 啟用相容性補丁 - + Automatically loads and applies compatibility patches to known problematic games. 為已知有問題的遊戲自動載入並應用相容性補丁。 + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + AdvancedSystemSettingsWidget @@ -1192,43 +1245,136 @@ Leaderboard Position: {1} of {2} 啟用相容性補丁 - + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + Frame Rate Control 幀率控制 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 赫茲 - + PAL Frame Rate: PAL 幀率: - + NTSC Frame Rate: NTSC 幀率: - + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + PINE Settings PINE 設定 - + Slot: 卡槽: - + Enable 啟用 + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + AudioExpansionSettingsDialog @@ -3347,87 +3493,87 @@ You cannot undo this action. Parameters - + Breakpoint List Context Menu 中斷點關聯菜單 - - + + New 新建 - + Edit 編輯 - - - + + + Copy 複製 - - + + Delete 刪除 - - - - + + + + Copy all as CSV Copy all as CSV - - + + Paste from CSV Paste from CSV - + Thread List Context Menu 執行緒列表關聯菜單 - + Go to in Disassembly 轉到反彙編 - - + + Load from Settings Load from Settings - - + + Save to Settings Save to Settings - + Go to in Memory View 轉到記憶體檢視 - + Copy Address Copy Address - + Copy Text Copy Text - + Stack List Context Menu 堆疊列表關聯菜單 @@ -3801,75 +3947,839 @@ Do you want to overwrite? 覆蓋 + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Add Symbol File + Add Symbol File + + DebugSettingsWidget + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + GS GS - + Draw Dumping 轉儲繪圖 - + Dump GS Draws 轉儲 GS 繪圖 - + Save RT 儲存 RT - + Save Frame 儲存幀 - + Save Texture 儲存紋理 - + Save Depth 儲存深度圖 - + Start Draw Number: 從這個繪圖編號開始: - + Draw Dump Count: 轉儲描繪數量: - + Hardware Dump Directory: 硬體轉儲目錄: - + Software Dump Directory: 軟體轉儲目錄: - - + + Browse... 瀏覽... - - + + Open... 打開... + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + DebuggerWindow @@ -3879,53 +4789,58 @@ Do you want to overwrite? PCSX2 偵錯程式 - - + + Run 執行 - + Step Into 單步執行 - + F11 F11 - + Step Over 單步跳過 - + F10 F10 - + Step Out 單步跳出 - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + + Analyze + Analyze + + + Pause 暫停 @@ -4779,347 +5694,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Use Global Setting 使用全域性設定 - + Automatic binding failed, no devices are available. 自動繫結失敗,沒有可用裝置。 - + Game title copied to clipboard. 遊戲標題已複製到剪貼簿。 - + Game serial copied to clipboard. 遊戲序列號已複製到剪貼簿。 - + Game CRC copied to clipboard. 遊戲 CRC 已複製到剪貼簿。 - + Game type copied to clipboard. 遊戲型別已複製到剪貼簿。 - + Game region copied to clipboard. 遊戲區域已複製到剪貼簿。 - + Game compatibility copied to clipboard. 遊戲相容性已複製到剪貼簿。 - + Game path copied to clipboard. 遊戲路徑已複製到剪貼簿。 - - Per-game controller configuration initialized with global settings. - 已使用全域性設定初始化每個遊戲的控制器配置。 - - - + Controller settings reset to default. 已將控制器設定重置為預設。 - + No input profiles available. 沒有可用的輸入方案。 - + Create New... 新建... - + Enter the name of the input profile you wish to create. 請輸入您要建立的輸入方案名稱。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 您確實要恢復預設設定嗎?所有參數都將丟失。 - + Settings reset to defaults. 設定已被重置為預設值。 - + No save present in this slot. 此位置中無存檔。 - + No save states found. 找不到即時存檔。 - + Failed to delete save state. 刪除即時存檔失敗。 - + Failed to copy text to clipboard. 複製文字到剪貼簿失敗。 - + This game has no achievements. 此遊戲沒有成就。 - + This game has no leaderboards. 此遊戲沒有排行榜。 - + Reset System 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不會啟用硬核模式直到系統被重置。您要立即重置系統嗎? - + Launch a game from images scanned from your game directories. 從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。 - + Launch a game by selecting a file/disc image. 通過選擇一個檔案/光碟映像啟動遊戲。 - + Start the console without any disc inserted. 在沒有插入任何光碟的情況下啟動主機。 - + Start a game from a disc in your PC's DVD drive. 啟動您 PC 的 DVD 驅動器中光碟上的遊戲。 - + No Binding 沒有繫結 - + Setting %s binding %s. 設定 %s 繫結 %s。 - + Push a controller button or axis now. 現在請按下控制的按鈕或軸。 - + Timing out in %.0f seconds... %.0f 秒后超時... - + Unknown 未知 - + OK 確定 - + Select Device 選擇驅動器 - + Details 詳情 - + Options 選項 - + Copies the current global settings to this game. 複製目前的全域性設定到此遊戲。 - + Clears all settings set for this game. 清除此遊戲的所有設定。 - + Behaviour 行為 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。 - + Pauses the emulator when a game is started. 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - + Uses a light coloured theme instead of the default dark theme. 使用淺色主題而不是預設的深色主題。 - + Game Display 遊戲顯示 - + Switches between full screen and windowed when the window is double-clicked. 雙擊視窗時在全屏和視窗之間切換。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - + Determines how large the on-screen messages and monitor are. 確定屏顯訊息和監視器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在顯示器的右上角顯示基於執行緒的 CPU 佔用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在顯示器的右上角顯示主機的 GPU 佔用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在顯示器的右下角顯示目前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在顯示器的左下角顯示系統的當前控制器狀態。 - + Displays warnings when settings are enabled which may break games. 當設定可能破壞遊戲時顯示警告。 - + Resets configuration to defaults (excluding controller settings). 將設定重置為預設 (控制器設定除外)。 - + Changes the BIOS image used to start future sessions. 更改啟動下次會話所需的 BIOS 映像。 - + Automatic 自動 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -5128,1922 +6038,1977 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS配置 - + BIOS Selection 選擇 BIOS - + Options and Patches 選項和補丁 - + Skips the intro screen, and bypasses region checks. 跳過標題畫面,並且繞過區域檢測。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 設定在沒有快進時的速度。 - + Fast Forward Speed 快進速度 - + Sets the speed when using the fast forward hotkey. 設定使用快進熱鍵時的速度。 - + Slow Motion Speed 慢動作速度 - + Sets the speed when using the slow motion hotkey. 設定使用慢動作熱鍵時的速度。 - + System Settings 系統設定 - + EE Cycle Rate EE 循環率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降頻或超頻所模擬的情感引擎 CPU。 - + EE Cycle Skipping EE 循環跳過 - + Enable MTVU (Multi-Threaded VU1) 開啟 MTVU (多執行緒 VU1) - + Enable Instant VU1 開啟即時 VU1 - + Enable Cheats 開啟作弊 - + Enables loading cheats from pnach files. 開啟從 pnach 檔案載入作弊。 - + Enable Host Filesystem 開啟主機檔案系統 - + Enables access to files from the host: namespace in the virtual machine. 開啟訪問主機中的檔案:虛擬機器中的名稱空間。 - + Enable Fast CDVD 開啟快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光碟訪問,較少的載入時間。不推薦。 - + Frame Pacing/Latency Control 幀調整/延遲控制 - + Maximum Frame Latency 最大幀延遲 - + Sets the number of frames which can be queued. 設定可以排隊的幀數量。 - + Optimal Frame Pacing 最佳幀調步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模擬速度,使來賓重新整理率與宿主匹配。 - + Renderer 渲染器 - + Selects the API used to render the emulated GS. 選擇用於渲染模擬 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使幀顯示與主機重新整理同步。 - + Display 顯示 - + Aspect Ratio 高寬比 - + Selects the aspect ratio to display the game content at. 選擇用於顯示遊戲內容的高寬比。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. 選擇檢測到正在播放 FMV 時的高寬比。 - + Deinterlacing 反交錯 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。 - + Screenshot Size 截圖尺寸 - + Determines the resolution at which screenshots will be saved. 確定儲存螢幕截圖的解析度。 - + Screenshot Format 截圖格式 - + Selects the format which will be used to save screenshots. 選擇儲存螢幕截圖的格式。 - + Screenshot Quality 截圖質量 - + Selects the quality at which screenshots will be compressed. 選擇螢幕截圖的壓縮質量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或減小可見畫面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪影象,同時考慮縱橫比。 - + %dpx %dpx - + Enable Widescreen Patches 開啟寬屏補丁 - + Enables loading widescreen patches from pnach files. 開啟從 pnach 檔案中載入寬屏補丁。 - + Enable No-Interlacing Patches 開啟反隔行掃瞄補丁 - + Enables loading no-interlacing patches from pnach files. 開啟從 pnach 檔案中載入去隔行掃瞄補丁。 - + Bilinear Upscaling 雙線性升格 - + Smooths out the image when upscaling the console to the screen. 在將主機畫面升格到螢幕時平滑畫面。 - + Integer Upscaling 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Screen Offsets 螢幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。 - + Show Overscan 顯示過掃瞄 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - + Rendering 渲染 - + Internal Resolution 內部解析度 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍數放大渲染解析度(升格)。 - + Mipmapping 紋理貼圖 - + Bilinear Filtering 雙線性過濾 - + Selects where bilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用雙線性過濾的位置。 - + Trilinear Filtering 三線性過濾 - + Selects where trilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用三線性過濾的位置。 - + Anisotropic Filtering 各意向性過濾 - + Dithering 抖動 - + Selects the type of dithering applies when the game requests it. 選擇遊戲請求抖動時要使用的型別。 - + Blending Accuracy 混合精確性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 當模擬主機圖形 API 不支援的混合模式時,確定精度水平。 - + Texture Preloading 預載入紋理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。 - + Software Rendering Threads 軟體渲染執行緒 - + Number of threads to use in addition to the main GS thread for rasterization. 用於附加在光柵化的主 GS 執行緒上的執行緒數。 - + Auto Flush (Software) 自動重新整理 (軟體) - + Force a primitive flush when a framebuffer is also an input texture. 當幀緩衝區也是輸入紋理時強制基本體重新整理。 - + Edge AA (AA1) 邊緣 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 開啟模擬 GS 的邊緣抗鋸齒 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 開啟模擬 GS 的紋理貼圖。 - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Hardware Fixes 硬體修復 - + Manual Hardware Fixes 手動硬體修復 - + Disables automatic hardware fixes, allowing you to set fixes manually. 關閉自動硬體修復,允許您手動設定修復。 - + CPU Sprite Render Size CPU 活動塊渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用軟體渲染器繪製類似於紋理解壓縮的活動塊。 - + CPU Sprite Render Level CPU 活動塊渲染器水平 - + Determines filter level for CPU sprite render. 確定 CPU 活動塊渲染器的濾鏡水平。 - + Software CLUT Render 軟體 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用軟體渲染器繪製紋理 CLUT 點/活動塊。 - + Skip Draw Start 跳過描繪開始 - + Object range to skip drawing. 要跳過描繪的對象範圍。 - + Skip Draw End 跳過描繪結束 - + Auto Flush (Hardware) 自動重新整理 (硬體) - + CPU Framebuffer Conversion CPU 幀緩衝轉換 - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features 關閉安全功能 - + This option disables multiple safe features. 此選項會關閉多個安全功能。 - + This option disables game-specific render fixes. 此選項會關閉指定的遊戲渲染器修復。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新幀時上載 GS 數據以準確再現某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - + Read Targets When Closing 關閉時讀取目標 - + Flushes all targets in the texture cache back to local memory when shutting down. 關閉時將紋理快取中的所有目標重新整理回本地記憶體。 - + Estimate Texture Region 估計紋理區域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + GPU Palette Conversion GPU 調色板轉換 - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. 相對於放大比例調整頂點。 - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite 活動塊環繞 - + Adjusts sprite coordinates. 調節活動塊座標。 - + Bilinear Upscale 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Adjusts target texture offsets. 調節目標紋理偏移。 - + Align Sprite 排列活動塊 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些遊戲中升格(垂直線)問題。 - + Merge Sprite 合併活動快 - + Replaces multiple post-processing sprites with a larger single sprite. 將多個后處理活動塊替換為更大的單個塊。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Unscaled Palette Texture Draws 未縮放的調色板紋理繪製 - + Can fix some broken effects which rely on pixel perfect precision. 可以修復一些依賴於畫素完美精度的破碎效果。 - + Texture Replacement 紋理替換 - + Load Textures 載入紋理 - + Loads replacement textures where available and user-provided. 載入使用者提供的可用替換紋理。 - + Asynchronous Texture Loading 非同步紋理載入 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。 - + Precache Replacements 預快取替換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 預先載入所有的替換紋理到記憶體中。不再需要非同步載入。 - + Replacements Directory 替換目錄 - + Folders 資料夾 - + Texture Dumping 紋理轉儲 - + Dump Textures 轉儲紋理 - + Dump Mipmaps 轉儲紋理貼圖 - + Includes mipmaps when dumping textures. 在轉儲紋理時包含紋理貼圖。 - + Dump FMV Textures 轉儲 FMV 紋理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活動時允許紋理轉儲。您應該開啟此選項。 - + Post-Processing 後置處理 - + FXAA FXAA - + Enables FXAA post-processing shader. 開啟 FXAA后處理著色器。 - + Contrast Adaptive Sharpening 對比度自適應銳化 - + Enables FidelityFX Contrast Adaptive Sharpening. 開啟 FidelityFX 對比度自適應銳化。 - + CAS Sharpness CAS 銳化 - + Determines the intensity the sharpening effect in CAS post-processing. 確定 CAS 后處理中銳化效果的強度。 - + Filters 濾鏡 - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. 開啟亮度/對比度/飽和度調整。 - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 調節亮度。50 為普通。 - + Shade Boost Contrast Shade Boost 對比度 - + Adjusts contrast. 50 is normal. 調節對比度。50 為普通。 - + Shade Boost Saturation Shade Boost 飽和度 - + Adjusts saturation. 50 is normal. 調節飽和度。50 為普通。 - + TV Shaders TV 著色器 - + Advanced 高級 - + Skip Presenting Duplicate Frames 跳過顯示重複幀 - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode 硬體下載模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下載的同步行為。 - + Allow Exclusive Fullscreen 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。 - + Override Texture Barriers 覆蓋紋理光柵 - + Forces texture barrier functionality to the specified value. 將紋理屏障功能強制設定為指定值。 - + GS Dump Compression GS 轉儲壓縮 - + Sets the compression algorithm for GS dumps. 設定 GS 轉儲的壓縮演算法。 - + Disable Framebuffer Fetch 關閉幀緩衝獲取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 當主機 GPU 支援時防止使用幀緩衝區提取。 - + Disable Shader Cache 關閉著色器快取 - + Prevents the loading and saving of shaders/pipelines to disk. 防止載入以及儲存著色器/管道到磁碟上。 - + Disable Vertex Shader Expand 關閉頂點著色器擴充套件 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以擴充套件活動塊/行數。 - + Changes when SPU samples are generated relative to system emulation. 相對於系統模擬產生 SPU 採樣時更改。 - + %d ms %d ms - + Settings and Operations 設定與操作 - + Creates a new memory card file or folder. 建立一個新的記憶卡或資料夾。 - + Simulates a larger memory card by filtering saves only to the current game. 通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。 - + If not set, this card will be considered unplugged. 如果未設定,此卡將被視為未插入。 - + The selected memory card image will be used for this slot. 選定的記憶卡映像將用於此位置。 - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card 建立記憶卡 - + Configuration 配置 - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). 重置所有配置為預設值 (包含繫結)。 - + Replaces these settings with a previously saved input profile. 將這些設定重置為上次儲存的輸入方案。 - + Stores the current settings to an input profile. 儲存目前的設定到一個輸入方案。 - + Input Sources 輸入源 - + The SDL input source supports most controllers. SDL 輸入源支援最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通過藍芽提供震動和 LED 控制支援。 - + Allow SDL to use raw access to input devices. 允許 SDL 使用 raw 訪問輸入裝置。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 開啟一個額外的三個控制器插槽。不是所有遊戲都支援。 - + Attempts to map the selected port to a chosen controller. 嘗試對映選定的埠到選定的控制器上。 - + Determines how much pressure is simulated when macro is active. 確定當宏處於活動狀態時模擬的壓力大小。 - + Determines the pressure required to activate the macro. 確定啟用宏所需的壓力。 - + Toggle every %d frames 切換每 %d 幀 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有繫結。 - + Data Save Locations 數據儲存位置 - + Show Advanced Settings 顯示高級設定 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。 - + Logging Logging - + System Console 系統控制檯 - + Writes log messages to the system console (console window/standard output). 寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。 - + File Logging 檔案日誌 - + Writes log messages to emulog.txt. 寫入日誌訊息到 emulog.txt。 - + Verbose Logging 詳細日誌記錄 - + Writes dev log messages to log sinks. 將開發日誌訊息寫入日誌接收器。 - + Log Timestamps 記錄時間戳 - + Writes timestamps alongside log messages. 在日誌訊息旁邊寫入時間戳。 - + EE Console EE 控制檯 - + Writes debug messages from the game's EE code to the console. 將除錯訊息從遊戲的 EE 程式碼寫入控制檯。 - + IOP Console IOP 控制檯 - + Writes debug messages from the game's IOP code to the console. 將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。 - + CDVD Verbose Reads CDVD 詳細讀取 - + Logs disc reads from games. 記錄遊戲讀取光碟。 - + Emotion Engine 情感引擎 - + Rounding Mode 環繞模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。 - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode 接觸模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。 - + Enable EE Recompiler 開啟 EE 重編譯器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。 - + Enable EE Cache 開啟 EE 快取 - + Enables simulation of the EE's cache. Slow. 開啟模擬 EE 快取。慢。 - + Enable INTC Spin Detection 開啟 INTC 自旋檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。 - + Enable Wait Loop Detection 開啟等待循環檢測 - + Moderate speedup for some games, with no known side effects. 適度加速某些遊戲,沒有已知的副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. 使用回補以避免在每次記憶體訪問時重新整理暫存器。 - + Vector Units 向量單元 - + VU0 Rounding Mode VU0 循環模式 - + VU0 Clamping Mode VU0 壓制模式 - + VU1 Rounding Mode VU1 循環模式 - + VU1 Clamping Mode VU1 壓制模式 - + Enable VU0 Recompiler (Micro Mode) 開啟 VU0 重編譯器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的向量單元重編譯器將大幅改善相容性。推薦。 - + Enable VU1 Recompiler 開啟 VU1 重編譯器 - + Enable VU Flag Optimization 開啟 VU 標誌優化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + I/O Processor I/O 處理器 - + Enable IOP Recompiler 開啟 IOP 重編譯器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。 - + Graphics 圖形 - + Use Debug Device 使用除錯裝置 - + Settings 設定 - + No cheats are available for this game. 沒有此遊戲可用的作弊。 - + Cheat Codes 作弊程式碼 - + No patches are available for this game. 沒有此遊戲可用的補丁。 - + Game Patches 遊戲補丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。 - + Game Fixes 遊戲修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每個選項的作用以及這樣做的影響,否則不應修改遊戲修復。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用於宿命傳說。 - + Preload TLB Hack 預載 TLB Hack - + Needed for some games with complex FMV rendering. 某些複雜 FMV 渲染的遊戲需要。 - + Skip MPEG Hack 跳過 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。 - + OPH Flag Hack OPH 標誌 Hack - + EE Timing Hack EE 計時 Hack - + Instant DMA Hack 即時 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每個 COP2 指令上強制嚴格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 檢測可能的浮點溢出 (超人迴歸)。 - + Use accurate timing for VU XGKicks (slower). 為 VU XGKicks 使用精確計時 (較慢)。 - + Load State 載入即時存檔 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State 儲存即時存檔 - + Load Resume State 載入並繼續即時存檔 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -7052,2066 +8017,2071 @@ Do you want to load this save and continue? 您要載入此存檔並繼續嗎? - + Region: 區域: - + Compatibility: 相容性: - + No Game Selected 沒有選擇遊戲 - + Search Directories 搜索目錄 - + Adds a new directory to the game search list. 新增一個新目錄到遊戲搜索列表。 - + Scanning Subdirectories 掃瞄子目錄 - + Not Scanning Subdirectories 不掃瞄子目錄 - + List Settings 列表設定 - + Sets which view the game list will open to. 設定打開遊戲列表時的檢視。 - + Determines which field the game list will be sorted by. 確定將按哪個欄位對遊戲列表進行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 顛倒遊戲列表的預設排序(通常是升序到降序)。 - + Cover Settings 封面設定 - + Downloads covers from a user-specified URL template. 從使用者指定的URL模板下載封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. 標識新增到遊戲目錄中的任何新檔案。 - + Forces a full rescan of all games previously identified. 強制重新掃瞄之前確定的所有遊戲。 - + Download Covers 下載封面 - + About PCSX2 關於 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多其他功能和好處。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 啟用並登錄后,PCSX2 將在啟動時掃瞄成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 顯示例如成就解鎖和排行榜提交等事件的彈出訊息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 為成就解鎖和排行榜提交等活動播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。 - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account 帳號 - + Logs out of RetroAchievements. 從 RetroAchievements 註銷。 - + Logs in to RetroAchievements. 登錄到 RetroAchievements。 - + Current Game 當前遊戲 - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} 不是一個有效的光碟映像。 - + Automatic mapping completed for {}. 為 {} 自動對映完成。 - + Automatic mapping failed for {}. 為 {} 自動對映失敗。 - + Game settings initialized with global settings for '{}'. 為 '{}' 使用全域性設定初始化遊戲設定。 - + Game settings have been cleared for '{}'. 已為 '{}' 清除設定。 - + {} (Current) {} (目前) - + {} (Folder) {} (資料夾) - + Failed to load '{}'. 載入 』{}『 失敗。 - + Input profile '{}' loaded. 已載入輸入方案 '{}'。 - + Input profile '{}' saved. 已儲存輸入方案 '{}'。 - + Failed to save input profile '{}'. 儲存輸入方案 '{}' 失敗。 - + Port {} Controller Type 埠 {} 控制器型別 - + Select Macro {} Binds 選擇宏 {} 繫結 - + Port {} Device 埠 {} 裝置 - + Port {} Subtype 埠 {} 子型別 - + {} unlabelled patch codes will automatically activate. {} 個無標籤的補丁程式碼將會被自動啟用。 - + {} unlabelled patch codes found but not enabled. 不會開啟 {} 個無標籤的補丁程式碼。 - + This Session: {} 此會話: {} - + All Time: {} 所有時間: {} - + Save Slot {0} 存檔位置 {0} - + Saved {} 已儲存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已刪除 {}。 - + Failed to delete {}. 刪除 {} 失敗。 - + File: {} 檔案:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已遊玩時間: {} - + Last Played: {} 最後遊玩時間: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary 統計 - + Interface Settings 界面設定 - + BIOS Settings BIOS 設定 - + Emulation Settings 模擬設定 - + Graphics Settings 圖形設定 - + Audio Settings 音訊設定 - + Memory Card Settings 記憶卡設定 - + Controller Settings 控制器設定 - + Hotkey Settings 熱鍵設定 - + Achievements Settings 成就設定 - + Folder Settings 資料夾設定 - + Advanced Settings 高級設定 - + Patches 補丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (預設) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (預設) - + Mild Underclock 輕微降頻 - + Moderate Underclock 中度降頻 - + Maximum Underclock 最大降頻 - + Disabled 關閉 - + 0 Frames (Hard Sync) 0 幀 (硬同步) - + 1 Frame 1 幀 - + 2 Frames 2 幀 - + 3 Frames 3 幀 - + None - + Extra + Preserve Sign 終極 + 保留符號 - + Full 完全 - + Extra 額外 - + Automatic (Default) 自動 (預設) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal 金屬 - + Software 軟體 - + Null - + Off - + Bilinear (Smooth) 雙線性 (平滑) - + Bilinear (Sharp) 雙線性 (銳利) - + Weave (Top Field First, Sawtooth) 交織 (頂部優先,平滑) - + Weave (Bottom Field First, Sawtooth) 交織 (底部優先,平滑) - + Bob (Top Field First) Bob (頂部優先) - + Bob (Bottom Field First) Bob (底部優先) - + Blend (Top Field First, Half FPS) 混合 (頂部優先, 半數 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部優先, 半數 FPS) - + Adaptive (Top Field First) 自適應 (頂部區域優先) - + Adaptive (Bottom Field First) 自適應 (底部區域優先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 雙線性 (強制) - + Bilinear (PS2) 雙線性 (PS2) - + Bilinear (Forced excluding sprite) 雙線性 (強制除活動塊外) - + Off (None) 關 (無) - + Trilinear (PS2) 三線性 (PS2) - + Trilinear (Forced) 三線性 (強制) - + Scaled 縮放 - + Unscaled (Default) 不縮放 (預設) - + Minimum 最小 - + Basic (Recommended) 基礎 (推薦) - + Medium 中等 - + High - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 關 (預設) - + 2x 2倍 - + 4x 4倍 - + 8x 8倍 - + 16x 16倍 - + Partial 部分 - + Full (Hash Cache) 完全 (雜湊快取) - + Force Disabled 強制關閉 - + Force Enabled 強制開啟 - + Accurate (Recommended) 精確 (推薦) - + Disable Readbacks (Synchronize GS Thread) 關閉回讀 (同步 GS 執行緒) - + Unsynchronized (Non-Deterministic) 不同步 (不確定性) - + Disabled (Ignore Transfers) 關閉 (忽略傳輸) - + Screen Resolution 螢幕解析度 - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + + Load/Save State + Load/Save State + + + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode 觀察者模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (關閉) - + 1 (64 Max Width) 1 (64 最大寬度) - + 2 (128 Max Width) 2 (128 最大寬度) - + 3 (192 Max Width) 3 (192 最大寬度) - + 4 (256 Max Width) 4 (256 最大寬度) - + 5 (320 Max Width) 5 (320 最大寬度) - + 6 (384 Max Width) 6 (384 最大寬度) - + 7 (448 Max Width) 7 (448 最大寬度) - + 8 (512 Max Width) 8 (512 最大寬度) - + 9 (576 Max Width) 9 (576 最大寬度) - + 10 (640 Max Width) 10 (640 最大寬度) - + Sprites Only 僅活動塊 - + Sprites/Triangles 活動塊/三角形 - + Blended Sprites/Triangles 繫結的活動塊/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激進) - + Inside Target 在目標內部 - + Merge Targets 合併目標 - + Normal (Vertex) 普通 (頂點) - + Special (Texture) 特殊 (紋理) - + Special (Texture - Aggressive) 特殊 (紋理 - 激進) - + Align To Native Align To Native - + Half 一半 - + Force Bilinear 強制雙線性 - + Force Nearest 強制最鄰近 - + Disabled (Default) 關閉 (預設) - + Enabled (Sprites Only) 開啟 (僅活動塊) - + Enabled (All Primitives) 開啟 (所有元素) - + None (Default) 無 (預設) - + Sharpen Only (Internal Resolution) 僅銳化 (內部解析度) - + Sharpen and Resize (Display Resolution) 銳化並調整大小 (顯示解析度) - + Scanline Filter 掃瞄線濾鏡 - + Diagonal Filter 對角線濾鏡 - + Triangular Filter 三角濾鏡 - + Wave Filter 波形濾鏡 - + Lottes CRT 樂天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未壓縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid 遊戲網格 - + Game List 遊戲列表 - + Game List Settings 遊戲列表設定 - + Type 型別 - + Serial 序列號 - + Title 標題 - + File Title 檔案標題 - + CRC CRC - + Time Played 已遊玩時間 - + Last Played 最後遊戲時間 - + Size 大小 - + Select Disc Image 選擇光碟映像 - + Select Disc Drive 選擇光碟驅動器 - + Start File 啟動檔案 - + Start BIOS 啟動 BIOS - + Start Disc 啟動光碟 - + Exit 退出 - + Set Input Binding 設定輸入繫結 - + Region 區域 - + Compatibility Rating 相容性等級 - + Path 路徑 - + Disc Path 光碟路徑 - + Select Disc Path 選擇光碟路徑 - + Copy Settings 複製設定 - + Clear Settings 清除設定 - + Inhibit Screensaver 禁用螢幕保護程式 - + Enable Discord Presence Enable Discord Presence - + Pause On Start 啟動時暫停 - + Pause On Focus Loss 丟失焦點時暫停 - + Pause On Menu 菜單中暫停 - + Confirm Shutdown 確認退出 - + Save State On Shutdown 關閉時儲存即時存檔 - + Use Light Theme 使用淺色主題 - + Start Fullscreen 啟動全螢幕 - + Double-Click Toggles Fullscreen 雙擊切換全螢幕 - + Hide Cursor In Fullscreen 全屏模式下隱藏游標 - + OSD Scale OSD 比例 - + Show Messages 顯示訊息 - + Show Speed 顯示速度 - + Show FPS 顯示 FPS - + Show CPU Usage 顯示 CPU 佔用率 - + Show GPU Usage 顯示 GPU 佔用率 - + Show Resolution 顯示解析度 - + Show GS Statistics 顯示 GS 統計 - + Show Status Indicators 顯示狀態指示器 - + Show Settings 顯示設定 - + Show Inputs 顯示輸入 - + Warn About Unsafe Settings 警告不安全的設定 - + Reset Settings 重置設定 - + Change Search Directory 更改搜索目錄 - + Fast Boot 快速引導 - + Output Volume 輸出音量 - + Memory Card Directory 記憶卡目錄 - + Folder Memory Card Filter 資料夾記憶卡篩選器 - + Create 建立 - + Cancel 取消 - + Load Profile 載入方案 - + Save Profile 儲存方案 - + Enable SDL Input Source 開啟 SDL 輸入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增強模式 - + SDL Raw Input SDL Raw 輸入 - + Enable XInput Input Source 開啟 XInput 輸入源 - + Enable Console Port 1 Multitap 開啟主機埠 1 多分插 - + Enable Console Port 2 Multitap 開啟主機埠 2 多分插 - + Controller Port {}{} 控制器埠 {}{} - + Controller Port {} 控制器埠 {} - + Controller Type 控制器型別 - + Automatic Mapping 自動對映 - + Controller Port {}{} Macros 控制器埠 {}{} 宏 - + Controller Port {} Macros 控制器埠 {{} 宏 - + Macro Button {} 宏按鈕 {} - + Buttons 按鈕 - + Frequency 頻率 - + Pressure 壓敏 - + Controller Port {}{} Settings 控制器埠 {}{} 設定 - + Controller Port {} Settings 控制器埠 {} 設定 - + USB Port {} USB 埠 {} - + Device Type 裝置型別 - + Device Subtype 裝置子型別 - + {} Bindings {} 條繫結 - + Clear Bindings 清除繫結 - + {} Settings {} 個設定 - + Cache Directory 快取目錄 - + Covers Directory 封面目錄 - + Snapshots Directory 快照目錄 - + Save States Directory 即時存檔目錄 - + Game Settings Directory 遊戲設定目錄 - + Input Profile Directory 輸入方案目錄 - + Cheats Directory 作弊目錄 - + Patches Directory 補丁目錄 - + Texture Replacements Directory 紋理替換目錄 - + Video Dumping Directory 視訊轉儲目錄 - + Resume Game 繼續遊戲 - + Toggle Frame Limit 切換整數限制 - + Game Properties 遊戲屬性 - + Achievements 成就 - + Save Screenshot 儲存截圖 - + Switch To Software Renderer 切換到軟體渲染器 - + Switch To Hardware Renderer 切換到硬體渲染器 - + Change Disc 更換光碟 - + Close Game 關閉遊戲 - + Exit Without Saving 退出不存檔 - + Back To Pause Menu 返回到暫停菜單 - + Exit And Save State 退出並即時存檔 - + Leaderboards 排行榜 - + Delete Save 刪除存檔 - + Close Menu 關閉菜單 - + Delete State 刪除即時存檔 - + Default Boot 預設引導 - + Reset Play Time 重置遊戲時間 - + Add Search Directory 新增搜索目錄 - + Open in File Browser 在檔案瀏覽器中打開 - + Disable Subdirectory Scanning 關閉子目錄搜索 - + Enable Subdirectory Scanning 開啟子目錄搜索 - + Remove From List 從列表中移除 - + Default View 預設檢視 - + Sort By 排序方式 - + Sort Reversed 反轉排序 - + Scan For New Games 搜索新遊戲 - + Rescan All Games 重新掃瞄所有遊戲 - + Website 網站 - + Support Forums 支援論壇 - + GitHub Repository GitHub 儲存庫 - + License 許可 - + Close 關閉 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用於替代內建的成就實現。 - + Enable Achievements 開啟成就 - + Hardcore Mode 硬核模式 - + Sound Effects 聲音效果 - + Test Unofficial Achievements 測試非官方成就 - + Username: {} 使用者名稱: {} - + Login token generated on {} 登錄憑據產生于{} - + Logout 註銷 - + Not Logged In 未登錄 - + Login 登錄 - + Game: {0} ({1}) 遊戲: {0} ({1}) - + Rich presence inactive or unsupported. 未啟用富線上狀態或不支援。 - + Game not loaded or no RetroAchievements available. 未載入遊戲或無 RetroAchievements 可用。 - + Card Enabled 開啟卡帶 - + Card Name 卡帶名稱 - + Eject Card 彈出卡帶 @@ -9119,27 +10089,27 @@ Do you want to load this save and continue? GS - + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - + Failed to reopen, restoring old configuration. 無法重新打開,正在還原舊配置。 - + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - + Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. - + Upscale multiplier set to {}x. 縮放倍數被設定為 {}x。 @@ -9219,12 +10189,12 @@ Do you want to load this save and continue? 在一個或多個壓縮的替換紋理上禁用自動產生的紋理對映。請在壓縮紋理時產生紋理對映。 - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. 模板緩衝區和紋理屏障都不可用,這將破壞一些圖形效果。 - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. 啟用了讀回期間自旋 GPU,但校準的時間戳不可用。 這可能真的很慢。 @@ -9352,62 +10322,67 @@ Please see our official documentation for more information. 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖定或損壞遊戲存檔。使用作弊的風險自負,PCSX2 團隊將不會為啟用作弊的使用者提供支援。 - + Enable Cheats 開啟作弊 - + Name 名稱 - + Author 作者 - + Description 描述 - + + Search... + Search... + + + Enable All 全部開啟 - + Disable All 全部關閉 - + All CRCs All CRCs - + Reload Cheats 過載作弊 - + Show Cheats For All CRCs Show Cheats For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + %1 unlabelled patch codes will automatically activate. %1 條未標記的補丁程式碼將會被自動啟用。 @@ -10529,7 +11504,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function unknown function @@ -11577,37 +12552,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD 比例: - + Show Indicators 顯示指示器 - + Show Resolution 顯示解析度 - + Show Inputs 顯示輸入 - + Show GPU Usage 顯示 GPU 佔用率 - + Show Settings 顯示設定 - + Show FPS 顯示 FPS @@ -11636,7 +12611,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 關閉頂點著色器擴充套件 - + Show Statistics 顯示統計資訊 @@ -11653,13 +12628,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Saturation: - + Show CPU Usage 顯示 CPU 佔用率 - + Warn About Unsafe Settings 警告不安全的設定 @@ -11702,19 +12677,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info @@ -11726,13 +12701,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -11906,7 +12881,7 @@ Swap chain: see Microsoft's Terminology Portal. 使用除錯裝置 - + Show Speed Percentages 顯示速度百分比 @@ -11980,9 +12955,9 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] 使用全域性設定 [%1] @@ -12416,153 +13391,153 @@ Swap chain: see Microsoft's Terminology Portal. 替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。 - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native @@ -12674,8 +13649,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Borderless Fullscreen 無邊框全螢幕 @@ -12736,7 +13711,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Native (PS2) (Default) 原生 (PS2) (預設) @@ -13117,8 +14092,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 預設 @@ -13128,17 +14103,11 @@ Swap chain: see Microsoft's Terminology Portal. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - (Default) - (預設) - GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -13147,190 +14116,190 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 圖形 - + Save Screenshot 儲存截圖 - + Toggle Video Capture 切換視訊捕獲 - + Save Single Frame GS Dump 儲存單個 GS 幀轉儲 - + Save Multi Frame GS Dump 儲存多幀 GS 轉儲 - + Toggle Software Rendering 切換軟體渲染 - + Increase Upscale Multiplier 增加縮放倍數 - + Decrease Upscale Multiplier 減少縮放倍數 - + Toggle On-Screen Display 切換屏顯 - + Cycle Aspect Ratio 切換高寬比 - + Aspect ratio set to '{}'. 高寬比被設定為 '{}'。 - + Toggle Hardware Mipmapping Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode 切換反交錯模式 - + Automatic Automatic - + Off Off - + Weave (Top Field First) Weave (Top Field First) - + Weave (Bottom Field First) Weave (Bottom Field First) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First) Blend (Top Field First) - + Blend (Bottom Field First) Blend (Bottom Field First) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. 反交錯模式被設定為 '{}'。 - + Toggle Texture Dumping 切換紋理轉儲 - + Texture dumping is now enabled. 現在已開啟紋理轉儲。 - + Texture dumping is now disabled. 現在已關閉紋理轉儲。 - + Toggle Texture Replacements 切換紋理替換 - + Texture replacements are now enabled. 現在已開啟紋理替換。 - + Texture replacements are now disabled. 現在已關閉紋理替換。 - + Reload Texture Replacements 過載紋理替換 - + Texture replacements are not enabled. 未開啟紋理替換。 - + Reloading texture replacements... 正在過載紋理替換... @@ -13607,7 +14576,7 @@ Swap chain: see Microsoft's Terminology Portal. 從位置 10 載入即時存檔 - + Save slot {0} selected ({1}). Save slot {0} selected ({1}). @@ -13640,48 +14609,53 @@ Swap chain: see Microsoft's Terminology Portal. Undo Count: {} - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. - + Load Load - + Save Save - + Select Previous Select Previous - + Select Next Select Next - - + + Close Menu + Close Menu + + + + Save Slot {0} Save Slot {0} - + No save present in this slot. No save present in this slot. - + no save yet no save yet @@ -14023,132 +14997,120 @@ Right click to clear binding 行為 - - + + Pause On Focus Loss 丟失焦點時暫停 - - + + Inhibit Screensaver 禁用螢幕保護程式 - - - - Save State On Shutdown - 關閉時儲存即時存檔 - - + Pause On Start 啟動時暫停 - - + + Confirm Shutdown 確認退出 - - - Create Save State Backups - 建立即時存檔備份 - - - - + + Enable Discord Presence 開啟 Discord Presence - - + + Pause On Controller Disconnection Pause On Controller Disconnection - + Game Display 遊戲顯示 - - + + Start Fullscreen 啟動全螢幕 - - + + Double-Click Toggles Fullscreen 雙擊切換全螢幕 - - + + Render To Separate Window 渲染到分離視窗 - - + + Hide Main Window When Running 在執行時隱藏主視窗 - - + + Disable Window Resizing 關閉視窗調整大小 - - + + Hide Cursor In Fullscreen 全屏模式下隱藏游標 - + Preferences 參數 - + Language: 語言: - + Theme: 主題: - + Automatic Updater 自動更新器 - + Update Channel: 更新通道: - + Current Version: 目前版本: - - + + Enable Automatic Update Check 開啟自動檢查更新 - + Check for Updates... 檢查更新... @@ -14248,66 +15210,59 @@ Right click to clear binding 自定義.qss [放置在 PCSX2 資料夾] - - - - - + + + + Checked 選中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 在啟動時自動檢查程式的更新。更新可以推遲到以後也可以完全跳過。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 確定按下熱鍵時是否顯示確認關閉虛擬機器的提示。 - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - - - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Allows switching in and out of fullscreen mode by double-clicking the game window. 允許雙擊遊戲視窗來切換全屏模式。 - + Prevents the main window from being resized. 防止調整主視窗的大小。 + - + - + + - - - - - + + Unchecked 未選中 @@ -14317,43 +15272,37 @@ Right click to clear binding 融合 [亮/暗] - + Pauses the emulator when a game is started. 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - Do not translate the ".backup" extension. - 如果建立即時存檔時即時存檔存在則建立即時存檔的備份副本。備份副本具有 .Backup 後綴。 - - - + Automatically switches to fullscreen mode when a game is started. 遊戲開始時自動切換到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. 將遊戲渲染到獨立的視窗,而不是主視窗。如果未選中游戲將顯示在遊戲列表的上層。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. 在遊戲執行時隱藏主視窗(帶有遊戲列表),需要啟用渲染到獨立視窗。 - + Shows the game you are currently playing as part of your profile in Discord. 將您目前正在遊玩的遊戲顯示在 Discord 的個人檔案中。 @@ -14507,7 +15456,7 @@ Right click to clear binding - + Load State 載入即時存檔 @@ -15126,10 +16075,10 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自 - - - - + + + + Error 錯誤 @@ -15234,57 +16183,67 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自 建立 '%1' 失敗。 - + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) 輸入錄像檔案 (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused 暫停 - + Load State Failed 載入即時存檔失敗 - + Cannot load a save state without a running VM. 無法在沒有執行 VM 的情況下載入一個即時存檔。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器? - + Cannot change from game to GS dump without shutting down first. 如果不先關機就無法從遊戲更改到 GS 轉儲。 - + Failed to get window info from widget 從小部件獲取視窗資訊失敗 @@ -15310,76 +16269,76 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自 目前遊戲的遊戲屬性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Select disc drive: 選擇光碟驅動器: - + This save state does not exist. 此即時存檔不存在。 - + Select Cover Image 選擇封面影象 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此遊戲的封面圖片已存在,您要替換它嗎? - - - - + + + + Copy Error 複製錯誤 - + Failed to remove existing cover '%1' 移除現存封面 '%1' 失敗 - + Failed to copy '%1' to '%2' 複製'%1' 到』%2『 失敗 - + Failed to remove '%1' 移除 '%1' 失敗 - - + + Confirm Reset 確認重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必須選擇與目前封面影象不同的檔案。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15388,12 +16347,12 @@ This action cannot be undone. 此操作無法被撤銷。 - + Load Resume State 載入並繼續即時存檔 - + A resume save state was found for this game, saved at: %1. @@ -15406,43 +16365,43 @@ Do you want to load this state, or start from a fresh boot? 您是要載入此狀態,還是要重新啟動? - + Fresh Boot 重新啟動 - + Delete And Boot 刪除並重啟 - + Failed to delete save state file '%1'. 刪除即時存檔檔案 '%1'.失敗。 - + Load State File... 載入即時存檔檔案... - + Load From File... 從檔案載入... - - + + Select Save State File 選擇即時存檔檔案 - + Save States (*.p2s) 即時存檔 (*.p2s) - + Delete Save States... 刪除即時存檔... @@ -15462,33 +16421,33 @@ Do you want to load this state, or start from a fresh boot? WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State 撤銷載入即時存檔 - + Resume (%2) 繼續 (%2) - + Load Slot %1 (%2) 載入位置 %1 (%2) - - + + Delete Save States 刪除即時存檔 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -15497,42 +16456,42 @@ The saves will not be recoverable. 存檔無法恢復。 - + %1 save states deleted. 已刪除 %1 即時存檔。 - + Save To File... 儲存到檔案... - + Empty - + Save Slot %1 (%2) 儲存到位置 %1 (%2) - + Confirm Disc Change 確認更改光碟 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交換光碟或啟動新映象(通過系統重置)? - + Swap Disc 交換光碟 - + Reset 重置 @@ -17243,12 +18202,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. 無法打開 {}。內建遊戲補丁不可用。 - + %n GameDB patches are active. OSD Message @@ -17256,7 +18215,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -17264,7 +18223,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -17272,7 +18231,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 沒有找到 / 開啟作弊或補丁 (寬屏、相容性以及其它)。 @@ -17280,12 +18239,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) Disabled (Noisy) - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -17546,7 +18505,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18292,119 +19251,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + (unknown source file) (unknown source file) - + (unknown section) (unknown section) - + (unknown module) (unknown module) - + Copy Name Copy Name - + Copy Mangled Name Copy Mangled Name - + Copy Location Copy Location - - + + Rename Symbol Rename Symbol - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Show Size Column Show Size Column - + Group by Module Group by Module - + Group by Section Group by Section - + Group by Source File Group by Source File - + Sort by if type is known Sort by if type is known - + Reset children Reset children - + Change type temporarily Change type temporarily - + Confirm Deletion Confirm Deletion - + Delete '%1'? Delete '%1'? - + Name: Name: - + Change Type To Change Type To - + Type: Type: - - + + Cannot Change Type Cannot Change Type - + That node cannot have a type. That node cannot have a type. @@ -18633,7 +19592,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18646,7 +19605,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18659,7 +19618,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18672,7 +19631,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + @@ -18720,8 +19679,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -18733,8 +19692,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + @@ -19219,61 +20178,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. 將功率曲線過濾器應用於轉向軸值。抑制小幅輸入。 - + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + Wheel Device 方向盤裝置 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band 鼓套件 - + Blue - + Green - + Red - + Yellow - + Orange @@ -19383,137 +20352,137 @@ Scanning recursively takes more time, but will identify files in subdirectories. 玩家 4 黃 - + KeyboardMania KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 方向盤上 - + Wheel Down 方向盤下 @@ -20749,42 +21718,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 備份舊的即時存檔失敗 {}。 - + Failed to save save state: {}. 儲存即時存檔 {} 失敗。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知遊戲 - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error 錯誤 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20801,267 +21770,272 @@ Please consult the FAQs and Guides for further instructions. 請參閱常見問題解答和指南獲取詳細說明。 - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. 即時存檔已儲存到位置 {}. - + Failed to save save state to slot {}. 即時存檔儲存到位置 {} 失敗。 - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. 在位置 {} 沒有即時存檔。 - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... 從位置 {} 載入即時存檔... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... 正在儲存即時存檔到位置 {}... - + Frame advancing Frame advancing - + Disc removed. 已移除光碟。 - + Disc changed to '{}'. 已更改光碟為 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. 由於硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. 已開啟快速 CDVD,這可能回破壞部分遊戲。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。 - + Upscale multiplier is below native, this will break rendering. 縮放倍數低於原生,這可能破壞渲染。 - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。 - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。 - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. 未啟用遊戲修復。某些遊戲的相容性可能會受到影響。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未啟用相容性補丁。某些遊戲的相容性可能會受到影響。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未啟用 EE 重編譯器,這將顯著降低效能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU0 重編譯器,這將顯著降低效能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU1 重編譯器,這將顯著降低效能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未啟用 IOP 重編譯器,這將顯著降低效能。 - + EE Cache is enabled, this will significantly reduce performance. 已啟用 EE 快取,這將顯著降低效能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未啟用 EE 等待循環檢測,這將顯著降低效能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未啟用 INTC 自旋檢測,這將顯著降低效能。 - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. 即時 VU1 被禁用,這將降低效能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未啟用 mVU 標誌 Hack,這將降低效能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已啟用 GPU 調色版,這將降低效能。 - + Texture Preloading is not Full, this may reduce performance. 紋理預載未滿,這將降低效能。 - + Estimate texture region is enabled, this may reduce performance. 已啟用估計紋理區域,這可能會降低效能。 - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.