mirror of https://github.com/PCSX2/pcsx2.git
gsdx sw x64: setup prim miss some optimizations
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@ -1,4 +1,5 @@
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/*
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* Copyright (C) 2016-2016 Gregory
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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@ -142,11 +143,10 @@ void GSSetupPrimCodeGenerator::Depth_AVX()
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shl(eax, 6); // * sizeof(GSVertexSW)
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add(rax, a0);
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vmovaps(xmm0, ptr[rax + offsetof(GSVertexSW, p)]);
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if(m_en.f)
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{
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// m_local.p.f = GSVector4i(p).zzzzh().zzzz();
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vmovaps(xmm0, ptr[rax + offsetof(GSVertexSW, p)]);
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vcvttps2dq(xmm1, xmm0);
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vpshufhw(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
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@ -270,7 +270,7 @@ void GSSetupPrimCodeGenerator::Color_AVX()
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vshufps(xmm2, xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0));
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vshufps(xmm3, xmm0, xmm0, _MM_SHUFFLE(2, 2, 2, 2));
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
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