mirror of https://github.com/PCSX2/pcsx2.git
recording: Store VirtualPad window position in .ini file
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parent
4519e32586
commit
14e1ecbbf6
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@ -15,11 +15,12 @@
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#include "PrecompiledHeader.h"
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#include "AppSaveStates.h"
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#ifndef DISABLE_RECORDING
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#include <vector>
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#include "AppSaveStates.h"
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#include "AppGameDatabase.h"
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#include "DebugTools/Debug.h"
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#include "Counters.h"
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@ -27,6 +28,7 @@
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#include "InputRecording.h"
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#include "InputRecordingControls.h"
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#endif
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void SaveStateBase::InputRecordingFreeze()
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{
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@ -46,9 +46,9 @@
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#include "Recording/VirtualPad/img/trianglePressed.h"
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#include "Recording/VirtualPad/img/upPressed.h"
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// TODO - Store position of frame in an (possibly the main) .ini file
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VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, int controllerPort, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(parent, id, title, pos, size, wxDEFAULT_FRAME_STYLE)
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VirtualPad::VirtualPad(wxWindow* parent, int controllerPort, AppConfig::InputRecordingOptions& options)
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: wxFrame(parent, wxID_ANY, wxEmptyString)
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, options(options)
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{
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// Images at 1.00 scale are designed to work well on HiDPI (4k) at 150% scaling (default recommended setting on windows)
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// Therefore, on a 1080p monitor we halve the scaling, on 1440p we reduce it by 25%, which from some quick tests looks comparable
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@ -99,9 +99,10 @@ VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, i
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Bind(wxEVT_CHECKBOX, &VirtualPad::OnIgnoreRealController, this, ignoreRealControllerBox->GetId());
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// Bind Window Events
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Bind(wxEVT_ERASE_BACKGROUND, &VirtualPad::OnEraseBackground, this);
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Bind(wxEVT_MOVE, &VirtualPad::OnMoveAround, this);
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Bind(wxEVT_CLOSE_WINDOW, &VirtualPad::OnClose, this);
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Bind(wxEVT_ICONIZE, &VirtualPad::OnIconize, this);
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Bind(wxEVT_ERASE_BACKGROUND, &VirtualPad::OnEraseBackground, this);
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// Temporary Paint event handler so the window displays properly before the controller-interrupt routine takes over with manual drawing.
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// The reason for this is in order to minimize the performance impact, we need total control over when render is called
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// Windows redraws the window _alot_ otherwise which leads to major performance problems (when GS is using the software renderer)
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@ -111,13 +112,24 @@ VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, i
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// Finalize layout
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SetIcons(wxGetApp().GetIconBundle());
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SetTitle(wxString::Format("Virtual Pad - Port %d", controllerPort + 1));
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SetPosition(options.VirtualPadPosition);
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SetBackgroundColour(*wxWHITE);
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SetBackgroundStyle(wxBG_STYLE_PAINT);
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// This window does not allow for resizing for sake of simplicity: all images are scaled initially and stored, ready to be rendered
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SetWindowStyle(style & ~wxRESIZE_BORDER);
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SetWindowStyle(wxDEFAULT_FRAME_STYLE & ~wxRESIZE_BORDER);
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SetDoubleBuffered(true);
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}
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void VirtualPad::OnMoveAround(wxMoveEvent& event)
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{
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if (IsBeingDeleted() || !IsVisible() || IsIconized())
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return;
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if (!IsMaximized())
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options.VirtualPadPosition = GetPosition();
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event.Skip();
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}
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void VirtualPad::OnClose(wxCloseEvent& event)
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{
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// Re-bind the Paint event in case this is due to a game being opened/closed
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@ -20,7 +20,9 @@
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#include <map>
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#include <queue>
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#include "AppConfig.h"
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#include "Pcsx2Types.h"
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#include "wx/checkbox.h"
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#include "wx/dc.h"
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#include "wx/event.h"
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@ -36,8 +38,7 @@
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class VirtualPad : public wxFrame
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{
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public:
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VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, int controllerPort,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE);
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VirtualPad(wxWindow* parent, int controllerPort, AppConfig::InputRecordingOptions& options);
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// Updates the VirtualPad's data if necessary, as well as updates the provided PadData if the VirtualPad overrides it
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// - PadData will not be updated if ReadOnly mode is set
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// - returns a bool to indicate if the PadData has been updated
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@ -50,6 +51,8 @@ public:
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void Redraw();
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private:
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AppConfig::InputRecordingOptions& options;
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bool clearScreenRequired = false;
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bool ignoreRealController = false;
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// When enabled, forces the VirtualPad to be re-rendered even if no updates are made.
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@ -72,6 +75,7 @@ private:
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std::map<wxWindowID, AnalogVector*> analogElements;
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/// Event Listeners
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void OnMoveAround(wxMoveEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnIconize(wxIconizeEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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@ -673,6 +673,9 @@ void AppConfig::LoadSave( IniInterface& ini )
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BaseFilenames .LoadSave( ini );
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GSWindow .LoadSave( ini );
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Framerate .LoadSave( ini );
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#ifndef DISABLE_RECORDING
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inputRecording.loadSave(ini);
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#endif
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Templates .LoadSave( ini );
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ini.Flush();
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@ -900,6 +903,20 @@ void AppConfig::GSWindowOptions::LoadSave( IniInterface& ini )
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if( ini.IsLoading() ) SanityCheck();
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}
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#ifndef DISABLE_RECORDING
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AppConfig::InputRecordingOptions::InputRecordingOptions()
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: VirtualPadPosition(wxDefaultPosition)
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{
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}
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void AppConfig::InputRecordingOptions::loadSave(IniInterface& ini)
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{
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ScopedIniGroup path(ini, L"InputRecording");
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IniEntry(VirtualPadPosition);
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}
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#endif
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// ----------------------------------------------------------------------------
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AppConfig::FramerateOptions::FramerateOptions()
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{
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@ -250,6 +250,16 @@ public:
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void SanityCheck();
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};
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#ifndef DISABLE_RECORDING
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struct InputRecordingOptions
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{
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wxPoint VirtualPadPosition;
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InputRecordingOptions();
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void loadSave( IniInterface& conf );
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};
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#endif
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struct UiTemplateOptions {
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UiTemplateOptions();
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void LoadSave(IniInterface& conf);
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@ -341,6 +351,9 @@ public:
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FilenameOptions BaseFilenames;
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GSWindowOptions GSWindow;
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FramerateOptions Framerate;
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#ifndef DISABLE_RECORDING
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InputRecordingOptions inputRecording;
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#endif
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UiTemplateOptions Templates;
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// PCSX2-core emulation options, which are passed to the emu core prior to initiating
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@ -78,12 +78,12 @@ void Pcsx2App::OpenMainFrame()
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m_id_Disassembler = disassembly->GetId();
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#ifndef DISABLE_RECORDING
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VirtualPad* virtualPad0 = new VirtualPad(mainFrame, wxID_ANY, wxEmptyString, 0);
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VirtualPad* virtualPad0 = new VirtualPad(mainFrame, 0, g_Conf->inputRecording);
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g_InputRecording.setVirtualPadPtr(virtualPad0, 0);
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m_id_VirtualPad[0] = virtualPad0->GetId();
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VirtualPad *virtualPad1 = new VirtualPad(mainFrame, wxID_ANY, wxEmptyString, 1);
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g_InputRecording.setVirtualPadPtr(virtualPad1, 1);
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VirtualPad* virtualPad1 = new VirtualPad(mainFrame, 1, g_Conf->inputRecording);
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g_InputRecording.setVirtualPadPtr(virtualPad1, 1);
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m_id_VirtualPad[1] = virtualPad1->GetId();
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NewRecordingFrame* newRecordingFrame = new NewRecordingFrame(mainFrame);
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