GSDX: CT32 -> T8H, need to use a 32 bit D3D format for the texture so that they have compatible D3D types for the copy (don't have to if using StretchRect but might as well).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5299 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1@gmail.com 2012-06-17 14:07:03 +00:00
parent b769a79d22
commit 14acb81553
1 changed files with 1 additions and 1 deletions

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@ -707,7 +707,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
GSTexture *dt;
if (m_paltex && psm.pal > 0)
{
dt = m_renderer->m_dev->CreateRenderTarget(w, h, false, Get8bitFormat());
dt = m_renderer->m_dev->CreateRenderTarget(w, h, false);
src->m_palette = m_renderer->m_dev->CreateTexture(256, 1);
}
else