mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -263,7 +263,7 @@ void GSSettingsDlg::UpdateControls()
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// Hacks
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EnableWindow(GetDlgItem(m_hWnd, IDC_HACKS_ENABLED), hw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_HACKSBUTTON), hw && IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED) == BST_CHECKED);
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EnableWindow(GetDlgItem(m_hWnd, IDC_HACKSBUTTON), hw /*&& IsDlgButtonChecked(m_hWnd, IDC_HACKS_ENABLED) == BST_CHECKED*/);
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}
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}
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@ -775,11 +775,11 @@ VS_OUTPUT vs_main(VS_INPUT input)
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if(VS_FST)
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{
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#if VS_WILDHACK == 1
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output.t.x = (input.t.x >= 16.0 ? input.t.x - 16.0 : input.t.x) * TextureScale.x;
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output.t.y = (input.t.y >= 16.0 ? input.t.y - 16.0 : input.t.y) * TextureScale.y;
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output.t.x = (frac(floor(input.t.x / 16.0)/2.0) > 0.4 ? input.t.x - 16.0 : input.t.x) * TextureScale.x;
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output.t.y = (frac(floor(input.t.y / 16.0)/2.0) > 0.4 ? input.t.y - 16.0 : input.t.y) * TextureScale.y;
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#elif VS_WILDHACK == 2
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output.t.x = (input.t.x >= 8.0 ? input.t.x - 8.0 : input.t.x) * TextureScale.x;
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output.t.y = (input.t.y >= 8.0 ? input.t.y - 8.0 : input.t.y) * TextureScale.y;
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output.t.x = (frac(floor(input.t.x / 8.0)/2.0) > 0.4 ? input.t.x - 8.0 : input.t.x) * TextureScale.x;
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output.t.y = (frac(floor(input.t.y / 8.0)/2.0) > 0.4 ? input.t.y - 8.0 : input.t.y) * TextureScale.y;
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#else
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output.t.xy = input.t * TextureScale;
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#endif
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