GSDX: Extend macros for all video modes.

The following patch detects the other video modes based on Phased lock loop divider (LC)
This commit is contained in:
Akash 2016-02-12 04:40:41 +05:30
parent d59e4ca4d1
commit 1445bf7fb1
2 changed files with 14 additions and 4 deletions

View File

@ -1285,6 +1285,16 @@ enum stateType {ST_WRITE, ST_TRANSFER, ST_VSYNC};
#define DEFAULT_EXTRA_RENDERING_THREADS 2 #define DEFAULT_EXTRA_RENDERING_THREADS 2
// GS Video modes macros // GS Video modes macros
#define Vmode_VESA (m_regs->SMODE1.CMOD == 0) #define Vmode_VESA_DTV (m_regs->SMODE1.CMOD == 0)
#define Vmode_NTSC (m_regs->SMODE1.CMOD == 2) #define Vmode_NTSC (m_regs->SMODE1.CMOD == 2)
#define Vmode_PAL (m_regs->SMODE1.CMOD == 3) #define Vmode_PAL (m_regs->SMODE1.CMOD == 3)
#define Vmode_VESA_1A (m_regs->SMODE1.LC == 15 && Vmode_VESA_DTV)
#define Vmode_VESA_1C (m_regs->SMODE1.LC == 28 && Vmode_VESA_DTV)
#define Vmode_VESA_2B (m_regs->SMODE1.LC == 71 && Vmode_VESA_DTV)
#define Vmode_VESA_2D (m_regs->SMODE1.LC == 44 && Vmode_VESA_DTV)
#define Vmode_VESA_3B (m_regs->SMODE1.LC == 58 && Vmode_VESA_DTV)
#define Vmode_VESA_3D (m_regs->SMODE1.LC == 35 && Vmode_VESA_DTV)
#define Vmode_VESA_4A (m_regs->SMODE1.LC == 8 && Vmode_VESA_DTV)
#define Vmode_VESA_4B (m_regs->SMODE1.LC == 10 && Vmode_VESA_DTV)
#define Vmode_DTV_480P (m_regs->SMODE1.LC == 32 && Vmode_VESA_DTV)
#define Vmode_DTV_720P_1080I (m_regs->SMODE1.LC == 22 && Vmode_VESA_DTV)

View File

@ -354,7 +354,7 @@ GSVector4i GSState::GetDisplayRect(int i)
GSVector4i r; GSVector4i r;
//Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half. //Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half.
if (height > 640 && !Vmode_VESA) if (height > 640 && !Vmode_VESA_DTV)
{ {
height /= 2; height /= 2;
} }