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GS: Revert #6838
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@ -2119,7 +2119,7 @@ void GSTextureCache::Surface::ResizeTexture(int new_width, int new_height, GSVec
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{
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// Can't do partial copies in DirectX for depth textures, and it's probably not ideal in other
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// APIs either. So use a fullscreen quad setting depth instead.
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g_gs_device->StretchRect(m_texture, tex, GSVector4(rc) / GSVector4(tex->GetWidth(), tex->GetHeight(), tex->GetWidth(), tex->GetHeight()), ShaderConvert::DEPTH_COPY, false);
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g_gs_device->StretchRect(m_texture, tex, GSVector4(rc), ShaderConvert::DEPTH_COPY, false);
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}
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else
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{
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