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GregMiscellaneous: zzogl-pg:
* Lost a -1 somewhere... git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3807 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -3037,7 +3037,7 @@ void Resolve_32b(const void* psrc, int fbp, int fbw, int fbh, u32 fbm)
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// Start the src array at the end to reduce testing in loop
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u32 raw_size = RH(Pitch(fbw))/sizeof(u32);
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u32* src = (u32*)(psrc) + maxfbh*raw_size;
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u32* src = (u32*)(psrc) + (maxfbh-1)*raw_size;
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// Manually optimize the loop (typical 448x512). In particular unroll 64times the inner loop
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// And move maximum code outside (compiler must do it normally...)
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