Pad: Jogcon and Negcon emulation

This commit is contained in:
Florin9doi 2024-07-26 00:26:29 +03:00 committed by Ty
parent ed9b82097d
commit 129be9dfe4
14 changed files with 3018 additions and 0 deletions

View File

@ -112,6 +112,14 @@ void ControllerBindingWidget::onTypeChanged()
{ {
m_bindings_widget = ControllerBindingWidget_Guitar::createInstance(this); m_bindings_widget = ControllerBindingWidget_Guitar::createInstance(this);
} }
else if (cinfo->type == Pad::ControllerType::Jogcon)
{
m_bindings_widget = ControllerBindingWidget_Jogcon::createInstance(this);
}
else if (cinfo->type == Pad::ControllerType::Negcon)
{
m_bindings_widget = ControllerBindingWidget_Negcon::createInstance(this);
}
else if (cinfo->type == Pad::ControllerType::Popn) else if (cinfo->type == Pad::ControllerType::Popn)
{ {
m_bindings_widget = ControllerBindingWidget_Popn::createInstance(this); m_bindings_widget = ControllerBindingWidget_Popn::createInstance(this);
@ -907,6 +915,48 @@ ControllerBindingWidget_Base* ControllerBindingWidget_Guitar::createInstance(Con
return new ControllerBindingWidget_Guitar(parent); return new ControllerBindingWidget_Guitar(parent);
} }
ControllerBindingWidget_Jogcon::ControllerBindingWidget_Jogcon(ControllerBindingWidget* parent)
: ControllerBindingWidget_Base(parent)
{
m_ui.setupUi(this);
initBindingWidgets();
}
ControllerBindingWidget_Jogcon::~ControllerBindingWidget_Jogcon()
{
}
QIcon ControllerBindingWidget_Jogcon::getIcon() const
{
return QIcon::fromTheme("controller-line");
}
ControllerBindingWidget_Base* ControllerBindingWidget_Jogcon::createInstance(ControllerBindingWidget* parent)
{
return new ControllerBindingWidget_Jogcon(parent);
}
ControllerBindingWidget_Negcon::ControllerBindingWidget_Negcon(ControllerBindingWidget* parent)
: ControllerBindingWidget_Base(parent)
{
m_ui.setupUi(this);
initBindingWidgets();
}
ControllerBindingWidget_Negcon::~ControllerBindingWidget_Negcon()
{
}
QIcon ControllerBindingWidget_Negcon::getIcon() const
{
return QIcon::fromTheme("controller-line");
}
ControllerBindingWidget_Base* ControllerBindingWidget_Negcon::createInstance(ControllerBindingWidget* parent)
{
return new ControllerBindingWidget_Negcon(parent);
}
ControllerBindingWidget_Popn::ControllerBindingWidget_Popn(ControllerBindingWidget* parent) ControllerBindingWidget_Popn::ControllerBindingWidget_Popn(ControllerBindingWidget* parent)
: ControllerBindingWidget_Base(parent) : ControllerBindingWidget_Base(parent)
{ {

View File

@ -12,6 +12,8 @@
#include "ui_ControllerBindingWidget.h" #include "ui_ControllerBindingWidget.h"
#include "ui_ControllerBindingWidget_DualShock2.h" #include "ui_ControllerBindingWidget_DualShock2.h"
#include "ui_ControllerBindingWidget_Guitar.h" #include "ui_ControllerBindingWidget_Guitar.h"
#include "ui_ControllerBindingWidget_Jogcon.h"
#include "ui_ControllerBindingWidget_Negcon.h"
#include "ui_ControllerBindingWidget_Popn.h" #include "ui_ControllerBindingWidget_Popn.h"
#include "ui_ControllerMacroWidget.h" #include "ui_ControllerMacroWidget.h"
#include "ui_ControllerMacroEditWidget.h" #include "ui_ControllerMacroEditWidget.h"
@ -200,6 +202,38 @@ private:
Ui::ControllerBindingWidget_Guitar m_ui; Ui::ControllerBindingWidget_Guitar m_ui;
}; };
class ControllerBindingWidget_Jogcon final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_Jogcon(ControllerBindingWidget* parent);
~ControllerBindingWidget_Jogcon();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_Jogcon m_ui;
};
class ControllerBindingWidget_Negcon final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_Negcon(ControllerBindingWidget* parent);
~ControllerBindingWidget_Negcon();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_Negcon m_ui;
};
class ControllerBindingWidget_Popn final : public ControllerBindingWidget_Base class ControllerBindingWidget_Popn final : public ControllerBindingWidget_Base
{ {
Q_OBJECT Q_OBJECT

View File

@ -0,0 +1,832 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ControllerBindingWidget_Jogcon</class>
<widget class="QWidget" name="ControllerBindingWidget_Jogcon">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1232</width>
<height>644</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>1100</width>
<height>500</height>
</size>
</property>
<layout class="QGridLayout" name="gridLayout_0">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="0" rowspan="3">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_0">
<property name="title">
<string>D-Pad</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<item row="3" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Down</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Down">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Left</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Left">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Up</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Up">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="2" colspan="2">
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Right</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Right">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_29">
<property name="title">
<string>Large Motor</string>
</property>
<layout class="QGridLayout" name="gridLayout_30">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputVibrationBindingWidget" name="LargeMotor">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>L2</string>
</property>
<layout class="QGridLayout" name="gridLayout_7">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="L2">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="3">
<widget class="QGroupBox" name="groupBox_6">
<property name="title">
<string>R2</string>
</property>
<layout class="QGridLayout" name="gridLayout_8">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="R2">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="groupBox_7">
<property name="title">
<string>L1</string>
</property>
<layout class="QGridLayout" name="gridLayout_9">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="L1">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="3">
<widget class="QGroupBox" name="groupBox_8">
<property name="title">
<string>R1</string>
</property>
<layout class="QGridLayout" name="gridLayout_10">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="R1">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="2">
<widget class="QGroupBox" name="groupBox_9">
<property name="title">
<string>Start</string>
</property>
<layout class="QGridLayout" name="gridLayout_11">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Start">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<widget class="QGroupBox" name="groupBox_10">
<property name="title">
<string>Select</string>
</property>
<layout class="QGridLayout" name="gridLayout_12">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Select">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="2" rowspan="3">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox_11">
<property name="title">
<string>Face Buttons</string>
</property>
<layout class="QGridLayout" name="gridLayout_13">
<item row="3" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_12">
<property name="title">
<string>Cross</string>
</property>
<layout class="QGridLayout" name="gridLayout_14">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Cross">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox_13">
<property name="title">
<string>Square</string>
</property>
<layout class="QGridLayout" name="gridLayout_15">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Square">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_14">
<property name="title">
<string>Triangle</string>
</property>
<layout class="QGridLayout" name="gridLayout_16">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Triangle">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="2" colspan="2">
<widget class="QGroupBox" name="groupBox_15">
<property name="title">
<string>Circle</string>
</property>
<layout class="QGridLayout" name="gridLayout_17">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Circle">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_32">
<property name="title">
<string>Small Motor</string>
</property>
<layout class="QGridLayout" name="gridLayout_31">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputVibrationBindingWidget" name="SmallMotor">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>400</width>
<height>266</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap resource="../resources/resources.qrc">:/images/Jogcon.svg</pixmap>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="2" column="1">
<layout class="QGridLayout" name="gridLayout_18">
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_16">
<property name="title">
<string>Dial Left</string>
</property>
<layout class="QGridLayout" name="gridLayout_19">
<item row="0" column="0">
<widget class="InputBindingWidget" name="DialLeft">
<property name="maximumSize">
<size>
<width>150</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="2">
<widget class="QGroupBox" name="groupBox_17">
<property name="title">
<string>Dial Right</string>
</property>
<layout class="QGridLayout" name="gridLayout_20">
<item row="0" column="0">
<widget class="InputBindingWidget" name="DialRight">
<property name="maximumSize">
<size>
<width>150</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="0" colspan="4">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>InputBindingWidget</class>
<extends>QPushButton</extends>
<header>Settings/InputBindingWidget.h</header>
</customwidget>
<customwidget>
<class>InputVibrationBindingWidget</class>
<extends>QPushButton</extends>
<header>Settings/InputBindingWidget.h</header>
</customwidget>
</customwidgets>
<resources>
<include location="../resources/resources.qrc"/>
</resources>
<connections/>
</ui>

View File

@ -0,0 +1,730 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ControllerBindingWidget_Negcon</class>
<widget class="QWidget" name="ControllerBindingWidget_Negcon">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1232</width>
<height>644</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>1100</width>
<height>500</height>
</size>
</property>
<layout class="QGridLayout" name="gridLayout_35">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="0" rowspan="3">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>D-Pad</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<item row="3" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Down</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Down">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Left</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Left">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Up</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Up">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="2" colspan="2">
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Right</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Right">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_29">
<property name="title">
<string>Large Motor</string>
</property>
<layout class="QGridLayout" name="gridLayout_30">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputVibrationBindingWidget" name="LargeMotor">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QGridLayout" name="gridLayout_27">
<item row="0" column="0">
<widget class="QGroupBox" name="groupBox_22">
<property name="title">
<string>L</string>
</property>
<layout class="QGridLayout" name="gridLayout_22">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="L">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_26">
<property name="title">
<string>Start</string>
</property>
<layout class="QGridLayout" name="gridLayout_26">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="Start">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="2">
<widget class="QGroupBox" name="groupBox_24">
<property name="title">
<string>R</string>
</property>
<layout class="QGridLayout" name="gridLayout_24">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="R">
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="2" rowspan="3">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox_16">
<property name="title">
<string>Face Buttons</string>
</property>
<layout class="QGridLayout" name="gridLayout_16">
<item row="3" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_17">
<property name="title">
<string>I</string>
</property>
<layout class="QGridLayout" name="gridLayout_17">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="I">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox_18">
<property name="title">
<string>II</string>
</property>
<layout class="QGridLayout" name="gridLayout_18">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="II">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QGroupBox" name="groupBox_19">
<property name="title">
<string>B</string>
</property>
<layout class="QGridLayout" name="gridLayout_19">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="B">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="2" colspan="2">
<widget class="QGroupBox" name="groupBox_20">
<property name="title">
<string>A</string>
</property>
<layout class="QGridLayout" name="gridLayout_20">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputBindingWidget" name="A">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>100</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_32">
<property name="title">
<string>Small Motor</string>
</property>
<layout class="QGridLayout" name="gridLayout_31">
<property name="leftMargin">
<number>6</number>
</property>
<property name="topMargin">
<number>6</number>
</property>
<property name="rightMargin">
<number>6</number>
</property>
<property name="bottomMargin">
<number>6</number>
</property>
<item row="0" column="0">
<widget class="InputVibrationBindingWidget" name="SmallMotor">
<property name="minimumSize">
<size>
<width>100</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>400</width>
<height>266</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap resource="../resources/resources.qrc">:/images/Negcon.svg</pixmap>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="2" column="1">
<layout class="QGridLayout" name="gridLayout_32">
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_31">
<property name="title">
<string>Twist Left</string>
</property>
<layout class="QGridLayout" name="gridLayout_33">
<item row="0" column="0">
<widget class="InputBindingWidget" name="TwistLeft">
<property name="maximumSize">
<size>
<width>150</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="2">
<widget class="QGroupBox" name="groupBox_6">
<property name="title">
<string>Twist Right</string>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<widget class="InputBindingWidget" name="TwistRight">
<property name="maximumSize">
<size>
<width>150</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string notr="true">PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="0" colspan="4">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>InputBindingWidget</class>
<extends>QPushButton</extends>
<header>Settings/InputBindingWidget.h</header>
</customwidget>
<customwidget>
<class>InputVibrationBindingWidget</class>
<extends>QPushButton</extends>
<header>Settings/InputBindingWidget.h</header>
</customwidget>
</customwidgets>
<resources>
<include location="../resources/resources.qrc"/>
</resources>
<connections/>
</ui>

View File

@ -200,6 +200,8 @@
<file>images/DualShock_2.svg</file> <file>images/DualShock_2.svg</file>
<file>images/GT_Force.svg</file> <file>images/GT_Force.svg</file>
<file>images/Guitar.svg</file> <file>images/Guitar.svg</file>
<file>images/Jogcon.svg</file>
<file>images/Negcon.svg</file>
<file>images/Popn.svg</file> <file>images/Popn.svg</file>
</qresource> </qresource>
</RCC> </RCC>

View File

@ -436,6 +436,8 @@ set(pcsx2PADSources
SIO/Pad/PadBase.cpp SIO/Pad/PadBase.cpp
SIO/Pad/PadDualshock2.cpp SIO/Pad/PadDualshock2.cpp
SIO/Pad/PadGuitar.cpp SIO/Pad/PadGuitar.cpp
SIO/Pad/PadJogcon.cpp
SIO/Pad/PadNegcon.cpp
SIO/Pad/PadPopn.cpp SIO/Pad/PadPopn.cpp
SIO/Pad/PadNotConnected.cpp SIO/Pad/PadNotConnected.cpp
) )
@ -444,6 +446,8 @@ set(pcsx2PADHeaders
SIO/Pad/PadBase.h SIO/Pad/PadBase.h
SIO/Pad/PadDualshock2.h SIO/Pad/PadDualshock2.h
SIO/Pad/PadGuitar.h SIO/Pad/PadGuitar.h
SIO/Pad/PadJogcon.h
SIO/Pad/PadNegcon.h
SIO/Pad/PadPopn.h SIO/Pad/PadPopn.h
SIO/Pad/PadNotConnected.h SIO/Pad/PadNotConnected.h
SIO/Pad/PadTypes.h SIO/Pad/PadTypes.h

View File

@ -6,6 +6,8 @@
#include "SIO/Pad/Pad.h" #include "SIO/Pad/Pad.h"
#include "SIO/Pad/PadDualshock2.h" #include "SIO/Pad/PadDualshock2.h"
#include "SIO/Pad/PadGuitar.h" #include "SIO/Pad/PadGuitar.h"
#include "SIO/Pad/PadJogcon.h"
#include "SIO/Pad/PadNegcon.h"
#include "SIO/Pad/PadPopn.h" #include "SIO/Pad/PadPopn.h"
#include "SIO/Pad/PadNotConnected.h" #include "SIO/Pad/PadNotConnected.h"
#include "SIO/Sio.h" #include "SIO/Sio.h"
@ -255,6 +257,8 @@ static const Pad::ControllerInfo* s_controller_info[] = {
&PadNotConnected::ControllerInfo, &PadNotConnected::ControllerInfo,
&PadDualshock2::ControllerInfo, &PadDualshock2::ControllerInfo,
&PadGuitar::ControllerInfo, &PadGuitar::ControllerInfo,
&PadJogcon::ControllerInfo,
&PadNegcon::ControllerInfo,
&PadPopn::ControllerInfo, &PadPopn::ControllerInfo,
}; };
@ -495,6 +499,12 @@ PadBase* Pad::CreatePad(u8 unifiedSlot, ControllerType controllerType, size_t ej
case ControllerType::Guitar: case ControllerType::Guitar:
s_controllers[unifiedSlot] = std::make_unique<PadGuitar>(unifiedSlot, ejectTicks); s_controllers[unifiedSlot] = std::make_unique<PadGuitar>(unifiedSlot, ejectTicks);
break; break;
case ControllerType::Jogcon:
s_controllers[unifiedSlot] = std::make_unique<PadJogcon>(unifiedSlot, ejectTicks);
break;
case ControllerType::Negcon:
s_controllers[unifiedSlot] = std::make_unique<PadNegcon>(unifiedSlot, ejectTicks);
break;
case ControllerType::Popn: case ControllerType::Popn:
s_controllers[unifiedSlot] = std::make_unique<PadPopn>(unifiedSlot, ejectTicks); s_controllers[unifiedSlot] = std::make_unique<PadPopn>(unifiedSlot, ejectTicks);
break; break;

531
pcsx2/SIO/Pad/PadJogcon.cpp Normal file
View File

@ -0,0 +1,531 @@
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "SIO/Pad/PadJogcon.h"
#include "SIO/Pad/Pad.h"
#include "SIO/Sio.h"
#include "Common.h"
#include "Input/InputManager.h"
#include "Host.h"
#include "IconsPromptFont.h"
static const InputBindingInfo s_bindings[] = {
// clang-format off
{"Up", TRANSLATE_NOOP("Pad", "D-Pad Up"), ICON_PF_DPAD_UP, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_UP, GenericInputBinding::DPadUp},
{"Right", TRANSLATE_NOOP("Pad", "D-Pad Right"), ICON_PF_DPAD_RIGHT, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_RIGHT, GenericInputBinding::DPadRight},
{"Down", TRANSLATE_NOOP("Pad", "D-Pad Down"), ICON_PF_DPAD_DOWN, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_DOWN, GenericInputBinding::DPadDown},
{"Left", TRANSLATE_NOOP("Pad", "D-Pad Left"), ICON_PF_DPAD_LEFT, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_LEFT, GenericInputBinding::DPadLeft},
{"Triangle", TRANSLATE_NOOP("Pad", "Triangle"), ICON_PF_BUTTON_TRIANGLE, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_TRIANGLE, GenericInputBinding::Triangle},
{"Circle", TRANSLATE_NOOP("Pad", "Circle"), ICON_PF_BUTTON_CIRCLE, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_CIRCLE, GenericInputBinding::Circle},
{"Cross", TRANSLATE_NOOP("Pad", "Cross"), ICON_PF_BUTTON_CROSS, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_CROSS, GenericInputBinding::Cross},
{"Square", TRANSLATE_NOOP("Pad", "Square"), ICON_PF_BUTTON_SQUARE, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_SQUARE, GenericInputBinding::Square},
{"Select", TRANSLATE_NOOP("Pad", "Select"), ICON_PF_SELECT_SHARE, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_SELECT, GenericInputBinding::Select},
{"Start", TRANSLATE_NOOP("Pad", "Start"), ICON_PF_START, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_START, GenericInputBinding::Start},
{"L1", TRANSLATE_NOOP("Pad", "L1 (Left Bumper)"), ICON_PF_LEFT_SHOULDER_L1, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_L1, GenericInputBinding::L1},
{"L2", TRANSLATE_NOOP("Pad", "L2 (Left Trigger)"), ICON_PF_LEFT_TRIGGER_L2, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_L2, GenericInputBinding::L2},
{"R1", TRANSLATE_NOOP("Pad", "R1 (Right Bumper)"), ICON_PF_RIGHT_SHOULDER_R1, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_R1, GenericInputBinding::R1},
{"R2", TRANSLATE_NOOP("Pad", "R2 (Right Trigger)"), ICON_PF_RIGHT_TRIGGER_R2, InputBindingInfo::Type::Button, PadJogcon::Inputs::PAD_R2, GenericInputBinding::R2},
{}, {}, {}, {},
{"DialLeft", TRANSLATE_NOOP("Pad", "Dial (Left)"), nullptr, InputBindingInfo::Type::HalfAxis, PadJogcon::Inputs::PAD_DIAL_LEFT, GenericInputBinding::LeftStickLeft},
{"DialRight", TRANSLATE_NOOP("Pad", "Dial (Right)"), nullptr, InputBindingInfo::Type::HalfAxis, PadJogcon::Inputs::PAD_DIAL_RIGHT, GenericInputBinding::LeftStickRight},
{"LargeMotor", TRANSLATE_NOOP("Pad", "Large (Low Frequency) Motor"), nullptr, InputBindingInfo::Type::Motor, 0, GenericInputBinding::LargeMotor},
{"SmallMotor", TRANSLATE_NOOP("Pad", "Small (High Frequency) Motor"), nullptr, InputBindingInfo::Type::Motor, 0, GenericInputBinding::SmallMotor},
// clang-format on
};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "Deadzone", TRANSLATE_NOOP("Pad", "Dial Deadzone"),
TRANSLATE_NOOP("Pad", "Sets the dial deadzone. Inputs below this value will not be sent to the PS2."),
"0.00", "0.00", "1.00", "0.01", TRANSLATE_NOOP("Pad", "%.0f%%"), nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "AxisScale", TRANSLATE_NOOP("Pad", "Dial Sensitivity"),
TRANSLATE_NOOP("Pad", "Sets the dial scaling factor."),
"1.0", "0.01", "2.00", "0.01", TRANSLATE_NOOP("Pad", "%.0f%%"), nullptr, nullptr, 100.0f},
};
const Pad::ControllerInfo PadJogcon::ControllerInfo = {Pad::ControllerType::Jogcon, "Jogcon",
TRANSLATE_NOOP("Pad", "Jogcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
void PadJogcon::ConfigLog()
{
const auto [port, slot] = sioConvertPadToPortAndSlot(unifiedSlot);
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("[Pad] Jogcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),
(this->analogLocked ? "Locked" : "Usable")));
}
u8 PadJogcon::Mystery(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 5:
return 0x02;
case 8:
return 0x5a;
default:
return 0x00;
}
}
u8 PadJogcon::ButtonQuery(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
case 4:
return 0xff;
case 5:
return 0x03;
case 8:
return 0x5a;
default:
return 0x00;
}
}
u8 PadJogcon::Poll(u8 commandByte)
{
const u32 buttons = GetButtons();
u8 largeMotor = 0x00;
u8 smallMotor = 0x00;
switch (this->commandBytesReceived)
{
case 3:
this->vibrationMotors[0] = commandByte;
return (buttons >> 8) & 0xff;
case 4:
this->vibrationMotors[1] = commandByte;
// Apply the vibration mapping to the motors
switch (this->largeMotorLastConfig)
{
case 0x00:
largeMotor = this->vibrationMotors[0];
break;
case 0x01:
largeMotor = this->vibrationMotors[1];
break;
default:
break;
}
// Small motor on the controller is only controlled by the LSB.
// Any value can be sent by the software, but only odd numbers
// (LSB set) will turn on the motor.
switch (this->smallMotorLastConfig)
{
case 0x00:
smallMotor = this->vibrationMotors[0] & 0x01;
break;
case 0x01:
smallMotor = this->vibrationMotors[1] & 0x01;
break;
default:
break;
}
// Order is reversed here - SetPadVibrationIntensity takes large motor first, then small. PS2 orders small motor first, large motor second.
InputManager::SetPadVibrationIntensity(this->unifiedSlot,
std::min(static_cast<float>(largeMotor) * GetVibrationScale(1) * (1.0f / 255.0f), 1.0f),
// Small motor on the PS2 is either on full power or zero power, it has no variable speed. If the game supplies any value here at all,
// the pad in turn supplies full power to the motor, or no power at all if zero.
std::min(static_cast<float>((smallMotor ? 0xff : 0)) * GetVibrationScale(0) * (1.0f / 255.0f), 1.0f));
return buttons & 0xff;
case 5:
return dial & 0xff;
case 6:
return (dial >> 8) & 0xff;
case 7:
{
const u8 b7 = this->dial > this->lastdial ? 1 : this->dial < this->lastdial ? 2 : 0;
this->lastdial = this->dial;
return b7;
}
case 8:
return 0x00;
}
Console.Warning("%s(%02X) Did not reach a valid return path! Returning zero as a failsafe!", __FUNCTION__, commandByte);
return 0x00;
}
u8 PadJogcon::Config(u8 commandByte)
{
if (this->commandBytesReceived == 3)
{
if (commandByte)
{
if (!this->isInConfig)
{
this->isInConfig = true;
}
else
{
Console.Warning("%s(%02X) Unexpected enter while already in config mode", __FUNCTION__, commandByte);
}
}
else
{
if (this->isInConfig)
{
this->isInConfig = false;
this->ConfigLog();
}
else
{
Console.Warning("%s(%02X) Unexpected exit while not in config mode", __FUNCTION__, commandByte);
}
}
}
return 0x00;
}
// Changes the mode of the controller between digital and analog, and adjusts the analog LED accordingly.
u8 PadJogcon::ModeSwitch(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
this->analogLight = commandByte;
if (this->analogLight)
{
this->currentMode = Pad::Mode::ANALOG;
}
else
{
this->currentMode = Pad::Mode::DIGITAL;
}
break;
case 4:
this->analogLocked = (commandByte == 0x03);
break;
default:
break;
}
return 0x00;
}
u8 PadJogcon::StatusInfo(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
return static_cast<u8>(Pad::PhysicalType::STANDARD);
case 4:
return 0x02;
case 5:
return this->analogLight;
case 6:
return 0x02;
case 7:
return 0x01;
default:
return 0x00;
}
}
u8 PadJogcon::Constant1(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
commandStage = (commandByte != 0);
return 0x00;
case 5:
return 0x01;
case 6:
return (!commandStage ? 0x02 : 0x01);
case 7:
return (!commandStage ? 0x00 : 0x01);
case 8:
return (commandStage ? 0x0a : 0x14);
default:
return 0x00;
}
}
u8 PadJogcon::Constant2(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 5:
return 0x02;
case 7:
return 0x01;
default:
return 0x00;
}
}
u8 PadJogcon::Constant3(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
commandStage = (commandByte != 0);
return 0x00;
case 6:
return (!commandStage ? 0x04 : 0x07);
default:
return 0x00;
}
}
u8 PadJogcon::VibrationMap(u8 commandByte)
{
u8 ret = 0xff;
switch (commandBytesReceived)
{
case 3:
ret = this->smallMotorLastConfig;
this->smallMotorLastConfig = commandByte;
return ret;
case 4:
ret = this->largeMotorLastConfig;
this->largeMotorLastConfig = commandByte;
return ret;
case 8:
return 0xff;
default:
return 0xff;
}
}
PadJogcon::PadJogcon(u8 unifiedSlot, size_t ejectTicks)
: PadBase(unifiedSlot, ejectTicks)
{
currentMode = Pad::Mode::PS1_JOGCON;
}
PadJogcon::~PadJogcon() = default;
Pad::ControllerType PadJogcon::GetType() const
{
return Pad::ControllerType::Jogcon;
}
const Pad::ControllerInfo& PadJogcon::GetInfo() const
{
return ControllerInfo;
}
void PadJogcon::Set(u32 index, float value)
{
if (index > Inputs::LENGTH)
{
return;
}
if (IsAnalogKey(index))
{
const float dz_value = (this->dialDeadzone > 0.0f && value < this->dialDeadzone) ? 0.0f : value;
this->rawInputs[index] = static_cast<u8>(std::clamp(dz_value * this->dialScale * 255.0f, 0.0f, 255.0f));
this->dial = this->rawInputs[Inputs::PAD_DIAL_RIGHT] != 0
? this->rawInputs[Inputs::PAD_DIAL_RIGHT]
: -this->rawInputs[Inputs::PAD_DIAL_LEFT];
return;
}
this->rawInputs[index] = static_cast<u8>(std::clamp(value * 255.0f, 0.0f, 255.0f));
if (this->rawInputs[index] > 0.0f)
{
this->buttons &= ~(1u << bitmaskMapping[index]);
}
else
{
this->buttons |= (1u << bitmaskMapping[index]);
}
}
void PadJogcon::SetRawAnalogs(const std::tuple<u8, u8> left, const std::tuple<u8, u8> right)
{
this->dial = (std::get<0>(left) << 8) | std::get<1>(left);
}
void PadJogcon::SetRawPressureButton(u32 index, const std::tuple<bool, u8> value)
{
this->rawInputs[index] = std::get<1>(value);
if (std::get<0>(value))
{
this->buttons &= ~(1u << bitmaskMapping[index]);
}
else
{
this->buttons |= (1u << bitmaskMapping[index]);
}
}
void PadJogcon::SetAxisScale(float deadzone, float scale)
{
this->dialDeadzone = deadzone;
this->dialScale = scale;
}
float PadJogcon::GetVibrationScale(u32 motor) const
{
return this->vibrationScale[motor];
}
void PadJogcon::SetVibrationScale(u32 motor, float scale)
{
this->vibrationScale[motor] = scale;
}
float PadJogcon::GetPressureModifier() const
{
return 0;
}
void PadJogcon::SetPressureModifier(float mod)
{
}
void PadJogcon::SetButtonDeadzone(float deadzone)
{
}
void PadJogcon::SetAnalogInvertL(bool x, bool y)
{
}
void PadJogcon::SetAnalogInvertR(bool x, bool y)
{
}
float PadJogcon::GetEffectiveInput(u32 index) const
{
if (!IsAnalogKey(index))
return GetRawInput(index);
switch (index)
{
case Inputs::PAD_DIAL_LEFT:
return (dial < 0) ? -(dial / 255.0f) : 0;
case Inputs::PAD_DIAL_RIGHT:
return (dial > 0) ? (dial / 255.0f) : 0;
default:
return 0;
}
}
u8 PadJogcon::GetRawInput(u32 index) const
{
return rawInputs[index];
}
std::tuple<u8, u8> PadJogcon::GetRawLeftAnalog() const
{
return std::tuple<u8, u8>{(dial >> 8) & 0xff, dial & 0xff};
}
std::tuple<u8, u8> PadJogcon::GetRawRightAnalog() const
{
return std::tuple<u8, u8>{0x7f, 0x7f};
}
u32 PadJogcon::GetButtons() const
{
return buttons;
}
u8 PadJogcon::GetPressure(u32 index) const
{
return 0;
}
bool PadJogcon::Freeze(StateWrapper& sw)
{
if (!PadBase::Freeze(sw) || !sw.DoMarker("PadJogcon"))
return false;
// Private PadJogcon members
sw.Do(&analogLight);
sw.Do(&analogLocked);
sw.Do(&commandStage);
sw.Do(&vibrationMotors);
sw.Do(&smallMotorLastConfig);
sw.Do(&largeMotorLastConfig);
return !sw.HasError();
}
u8 PadJogcon::SendCommandByte(u8 commandByte)
{
u8 ret = 0;
switch (this->commandBytesReceived)
{
case 0:
ret = 0x00;
break;
case 1:
this->currentCommand = static_cast<Pad::Command>(commandByte);
if (this->currentCommand != Pad::Command::POLL && this->currentCommand != Pad::Command::CONFIG && !this->isInConfig)
{
Console.Warning("%s(%02X) Config-only command was sent to a pad outside of config mode!", __FUNCTION__, commandByte);
}
ret = this->isInConfig ? static_cast<u8>(Pad::Mode::CONFIG) : static_cast<u8>(this->currentMode);
break;
case 2:
ret = 0x5a;
break;
default:
switch (this->currentCommand)
{
case Pad::Command::MYSTERY:
ret = Mystery(commandByte);
break;
case Pad::Command::BUTTON_QUERY:
ret = ButtonQuery(commandByte);
break;
case Pad::Command::POLL:
ret = Poll(commandByte);
break;
case Pad::Command::CONFIG:
ret = Config(commandByte);
break;
case Pad::Command::MODE_SWITCH:
ret = ModeSwitch(commandByte);
break;
case Pad::Command::STATUS_INFO:
ret = StatusInfo(commandByte);
break;
case Pad::Command::CONST_1:
ret = Constant1(commandByte);
break;
case Pad::Command::CONST_2:
ret = Constant2(commandByte);
break;
case Pad::Command::CONST_3:
ret = Constant3(commandByte);
break;
case Pad::Command::VIBRATION_MAP:
ret = VibrationMap(commandByte);
break;
default:
ret = 0x00;
break;
}
}
this->commandBytesReceived++;
return ret;
}

123
pcsx2/SIO/Pad/PadJogcon.h Normal file
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "SIO/Pad/PadBase.h"
class PadJogcon final : public PadBase
{
public:
enum Inputs
{
PAD_UP, // Directional pad up
PAD_RIGHT, // Directional pad right
PAD_DOWN, // Directional pad down
PAD_LEFT, // Directional pad left
PAD_TRIANGLE, // Triangle button
PAD_CIRCLE, // Circle button
PAD_CROSS, // Cross button
PAD_SQUARE, // Square button
PAD_SELECT, // Select button
PAD_START, // Start button
PAD_L1, // L1 button
PAD_L2, // L2 button
PAD_R1, // R1 button
PAD_R2, // R2 button
// This workaround is necessary because InputRecorder doesn't support custom Pads beside DS2:
// https://github.com/PCSX2/pcsx2/blob/ded55635c105c547756f5369b998297f602ada2f/pcsx2/Recording/PadData.cpp#L42-L61
// We need to consider and avoid the DS2's indexes that aren't saved in InputRecorder
// and we also have to use DS2's analog indexes for our analog axes.
PADDING1, PADDING2, PADDING3, PADDING4,
PAD_DIAL_LEFT, // Dial (Left)
PAD_DIAL_RIGHT, // Dial (Right)
LENGTH,
};
static constexpr u8 VIBRATION_MOTORS = 2;
private:
u32 buttons = 0xffffffffu;
s16 dial = 0x0000;
s16 lastdial = 0x0000;
bool analogLight = false;
bool analogLocked = false;
bool commandStage = false;
std::array<u8, VIBRATION_MOTORS> vibrationMotors = {};
std::array<float, 2> vibrationScale = {1.0f, 1.0f};
float dialDeadzone = 0.0f;
float dialScale = 1.0f;
// Used to store the last vibration mapping request the PS2 made for the small motor.
u8 smallMotorLastConfig = 0xff;
// Used to store the last vibration mapping request the PS2 made for the large motor.
u8 largeMotorLastConfig = 0xff;
// Since we reordered the buttons for better UI, we need to remap them here.
static constexpr std::array<u8, Inputs::LENGTH> bitmaskMapping = {{
12, // PAD_UP
13, // PAD_RIGHT
14, // PAD_DOWN
15, // PAD_LEFT
4, // PAD_TRIANGLE
5, // PAD_CIRCLE
6, // PAD_CROSS
7, // PAD_SQUARE
8, // PAD_SELECT
11, // PAD_START
2, // PAD_L1
0, // PAD_L2
3, // PAD_R1
1, // PAD_R2
}};
void ConfigLog();
u8 Mystery(u8 commandByte);
u8 ButtonQuery(u8 commandByte);
u8 Poll(u8 commandByte);
u8 Config(u8 commandByte);
u8 ModeSwitch(u8 commandByte);
u8 StatusInfo(u8 commandByte);
u8 Constant1(u8 commandByte);
u8 Constant2(u8 commandByte);
u8 Constant3(u8 commandByte);
u8 VibrationMap(u8 commandByte);
public:
PadJogcon(u8 unifiedSlot, size_t ejectTicks);
~PadJogcon() override;
static inline bool IsAnalogKey(int index)
{
return index == Inputs::PAD_DIAL_LEFT || index == Inputs::PAD_DIAL_RIGHT;
}
Pad::ControllerType GetType() const override;
const Pad::ControllerInfo& GetInfo() const override;
void Set(u32 index, float value) override;
void SetRawAnalogs(const std::tuple<u8, u8> left, const std::tuple<u8, u8> right) override;
void SetRawPressureButton(u32 index, const std::tuple<bool, u8> value) override;
void SetAxisScale(float deadzone, float scale) override;
float GetVibrationScale(u32 motor) const override;
void SetVibrationScale(u32 motor, float scale) override;
float GetPressureModifier() const override;
void SetPressureModifier(float mod) override;
void SetButtonDeadzone(float deadzone) override;
void SetAnalogInvertL(bool x, bool y) override;
void SetAnalogInvertR(bool x, bool y) override;
float GetEffectiveInput(u32 index) const override;
u8 GetRawInput(u32 index) const override;
std::tuple<u8, u8> GetRawLeftAnalog() const override;
std::tuple<u8, u8> GetRawRightAnalog() const override;
u32 GetButtons() const override;
u8 GetPressure(u32 index) const override;
bool Freeze(StateWrapper& sw) override;
u8 SendCommandByte(u8 commandByte) override;
static const Pad::ControllerInfo ControllerInfo;
};

549
pcsx2/SIO/Pad/PadNegcon.cpp Normal file
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "SIO/Pad/PadNegcon.h"
#include "SIO/Pad/Pad.h"
#include "SIO/Sio.h"
#include "Common.h"
#include "Input/InputManager.h"
#include "Host.h"
#include "IconsPromptFont.h"
static const InputBindingInfo s_bindings[] = {
// clang-format off
{"Up", TRANSLATE_NOOP("Pad", "D-Pad Up"), ICON_PF_DPAD_UP, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_UP, GenericInputBinding::DPadUp},
{"Right", TRANSLATE_NOOP("Pad", "D-Pad Right"), ICON_PF_DPAD_RIGHT, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_RIGHT, GenericInputBinding::DPadRight},
{"Down", TRANSLATE_NOOP("Pad", "D-Pad Down"), ICON_PF_DPAD_DOWN, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_DOWN, GenericInputBinding::DPadDown},
{"Left", TRANSLATE_NOOP("Pad", "D-Pad Left"), ICON_PF_DPAD_LEFT, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_LEFT, GenericInputBinding::DPadLeft},
{"B", TRANSLATE_NOOP("Pad", "B Button"), ICON_PF_BUTTON_B, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_B, GenericInputBinding::Triangle},
{"A", TRANSLATE_NOOP("Pad", "A Button"), ICON_PF_BUTTON_A, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_A, GenericInputBinding::Circle},
{"I", TRANSLATE_NOOP("Pad", "I Button"), nullptr, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_I, GenericInputBinding::Cross},
{"II", TRANSLATE_NOOP("Pad", "II Button"), nullptr, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_II, GenericInputBinding::Square},
{},
{"Start", TRANSLATE_NOOP("Pad", "Start"), ICON_PF_START, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_START, GenericInputBinding::Start},
{"L", TRANSLATE_NOOP("Pad", "L (Left Bumper)"), ICON_PF_LEFT_SHOULDER_L1, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_L, GenericInputBinding::L2},
{"R", TRANSLATE_NOOP("Pad", "R (Right Bumper)"), ICON_PF_RIGHT_SHOULDER_R1, InputBindingInfo::Type::Button, PadNegcon::Inputs::PAD_R, GenericInputBinding::R2},
{"TwistLeft", TRANSLATE_NOOP("Pad", "Twist (Left)"), nullptr, InputBindingInfo::Type::HalfAxis, PadNegcon::Inputs::PAD_TWIST_LEFT, GenericInputBinding::LeftStickLeft},
{"TwistRight", TRANSLATE_NOOP("Pad", "Twist (Right)"), nullptr, InputBindingInfo::Type::HalfAxis, PadNegcon::Inputs::PAD_TWIST_RIGHT, GenericInputBinding::LeftStickRight},
{"LargeMotor", TRANSLATE_NOOP("Pad", "Large (Low Frequency) Motor"), nullptr, InputBindingInfo::Type::Motor, 0, GenericInputBinding::LargeMotor},
{"SmallMotor", TRANSLATE_NOOP("Pad", "Small (High Frequency) Motor"), nullptr, InputBindingInfo::Type::Motor, 0, GenericInputBinding::SmallMotor},
// clang-format on
};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "Deadzone", TRANSLATE_NOOP("Pad", "Twist Deadzone"),
TRANSLATE_NOOP("Pad", "Sets the twist deadzone. Inputs below this value will not be sent to the PS2."),
"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "AxisScale", TRANSLATE_NOOP("Pad", "Twist Sensitivity"),
TRANSLATE_NOOP("Pad", "Sets the twist scaling factor."),
"1.0", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
};
const Pad::ControllerInfo PadNegcon::ControllerInfo = {Pad::ControllerType::Negcon, "Negcon",
TRANSLATE_NOOP("Pad", "Negcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
void PadNegcon::ConfigLog()
{
const auto [port, slot] = sioConvertPadToPortAndSlot(unifiedSlot);
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("[Pad] Negcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),
(this->analogLocked ? "Locked" : "Usable")));
}
u8 PadNegcon::Mystery(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 5:
return 0x02;
case 8:
return 0x5a;
default:
return 0x00;
}
}
u8 PadNegcon::ButtonQuery(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
case 4:
return 0xff;
case 5:
return 0x03;
case 8:
return 0x5a;
default:
return 0x00;
}
}
u8 PadNegcon::Poll(u8 commandByte)
{
const u32 buttons = GetButtons();
u8 largeMotor = 0x00;
u8 smallMotor = 0x00;
switch (this->commandBytesReceived)
{
case 3:
this->vibrationMotors[0] = commandByte;
return (buttons >> 8) & 0xff;
case 4:
this->vibrationMotors[1] = commandByte;
// Apply the vibration mapping to the motors
switch (this->largeMotorLastConfig)
{
case 0x00:
largeMotor = this->vibrationMotors[0];
break;
case 0x01:
largeMotor = this->vibrationMotors[1];
break;
default:
break;
}
// Small motor on the controller is only controlled by the LSB.
// Any value can be sent by the software, but only odd numbers
// (LSB set) will turn on the motor.
switch (this->smallMotorLastConfig)
{
case 0x00:
smallMotor = this->vibrationMotors[0] & 0x01;
break;
case 0x01:
smallMotor = this->vibrationMotors[1] & 0x01;
break;
default:
break;
}
// Order is reversed here - SetPadVibrationIntensity takes large motor first, then small. PS2 orders small motor first, large motor second.
InputManager::SetPadVibrationIntensity(this->unifiedSlot,
std::min(static_cast<float>(largeMotor) * GetVibrationScale(1) * (1.0f / 255.0f), 1.0f),
// Small motor on the PS2 is either on full power or zero power, it has no variable speed. If the game supplies any value here at all,
// the pad in turn supplies full power to the motor, or no power at all if zero.
std::min(static_cast<float>((smallMotor ? 0xff : 0)) * GetVibrationScale(0) * (1.0f / 255.0f), 1.0f));
return buttons & 0xff;
case 5:
return this->analogs.twist;
case 6:
return this->analogs.i;
case 7:
return this->analogs.ii;
case 8:
return this->analogs.l;
}
Console.Warning("%s(%02X) Did not reach a valid return path! Returning zero as a failsafe!", __FUNCTION__, commandByte);
return 0x00;
}
u8 PadNegcon::Config(u8 commandByte)
{
if (this->commandBytesReceived == 3)
{
if (commandByte)
{
if (!this->isInConfig)
{
this->isInConfig = true;
}
else
{
Console.Warning("%s(%02X) Unexpected enter while already in config mode", __FUNCTION__, commandByte);
}
}
else
{
if (this->isInConfig)
{
this->isInConfig = false;
this->ConfigLog();
}
else
{
Console.Warning("%s(%02X) Unexpected exit while not in config mode", __FUNCTION__, commandByte);
}
}
}
return 0x00;
}
// Changes the mode of the controller between digital and analog, and adjusts the analog LED accordingly.
u8 PadNegcon::ModeSwitch(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
this->analogLight = commandByte;
if (this->analogLight)
{
this->currentMode = Pad::Mode::ANALOG;
}
else
{
this->currentMode = Pad::Mode::DIGITAL;
}
break;
case 4:
this->analogLocked = (commandByte == 0x03);
break;
default:
break;
}
return 0x00;
}
u8 PadNegcon::StatusInfo(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
return static_cast<u8>(Pad::PhysicalType::STANDARD);
case 4:
return 0x02;
case 5:
return this->analogLight;
case 6:
return 0x02;
case 7:
return 0x01;
default:
return 0x00;
}
}
u8 PadNegcon::Constant1(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
commandStage = (commandByte != 0);
return 0x00;
case 5:
return 0x01;
case 6:
return (!commandStage ? 0x02 : 0x01);
case 7:
return (!commandStage ? 0x00 : 0x01);
case 8:
return (commandStage ? 0x0a : 0x14);
default:
return 0x00;
}
}
u8 PadNegcon::Constant2(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 5:
return 0x02;
case 7:
return 0x01;
default:
return 0x00;
}
}
u8 PadNegcon::Constant3(u8 commandByte)
{
switch (this->commandBytesReceived)
{
case 3:
commandStage = (commandByte != 0);
return 0x00;
case 6:
return (!commandStage ? 0x04 : 0x07);
default:
return 0x00;
}
}
u8 PadNegcon::VibrationMap(u8 commandByte)
{
u8 ret = 0xff;
switch (commandBytesReceived)
{
case 3:
ret = this->smallMotorLastConfig;
this->smallMotorLastConfig = commandByte;
return ret;
case 4:
ret = this->largeMotorLastConfig;
this->largeMotorLastConfig = commandByte;
return ret;
case 8:
return 0xff;
default:
return 0xff;
}
}
PadNegcon::PadNegcon(u8 unifiedSlot, size_t ejectTicks)
: PadBase(unifiedSlot, ejectTicks)
{
currentMode = Pad::Mode::NEGCON;
}
PadNegcon::~PadNegcon() = default;
Pad::ControllerType PadNegcon::GetType() const
{
return Pad::ControllerType::Negcon;
}
const Pad::ControllerInfo& PadNegcon::GetInfo() const
{
return ControllerInfo;
}
void PadNegcon::Set(u32 index, float value)
{
if (index > Inputs::LENGTH)
{
return;
}
if (IsTwistKey(index))
{
const float dz_value = (this->twistDeadzone > 0.0f && value < this->twistDeadzone) ? 0.0f : value;
this->rawInputs[index] = static_cast<u8>(std::clamp(dz_value * this->twistScale * 255.0f, 0.0f, 255.0f));
this->analogs.twist = this->rawInputs[Inputs::PAD_TWIST_RIGHT] != 0 ? 127u + (this->rawInputs[Inputs::PAD_TWIST_RIGHT] + 1u) / 2u : 127u - (this->rawInputs[Inputs::PAD_TWIST_LEFT] - 1u) / 2;
return;
}
this->rawInputs[index] = static_cast<u8>(std::clamp(value * 255.0f, 0.0f, 255.0f));
if (IsAnalogKey(index))
{
switch (index)
{
case PAD_I:
this->analogs.i = this->rawInputs[index];
break;
case PAD_II:
this->analogs.ii = this->rawInputs[index];
break;
case PAD_L:
this->analogs.l = this->rawInputs[index];
break;
}
}
if (this->rawInputs[index] > 0.0f)
{
this->buttons &= ~(1u << bitmaskMapping[index]);
}
else
{
this->buttons |= (1u << bitmaskMapping[index]);
}
}
void PadNegcon::SetRawAnalogs(const std::tuple<u8, u8> left, const std::tuple<u8, u8> right)
{
this->analogs.i = std::get<0>(left);
this->analogs.ii = std::get<1>(left);
this->analogs.l = std::get<0>(right);
this->analogs.twist = std::get<1>(right);
}
void PadNegcon::SetRawPressureButton(u32 index, const std::tuple<bool, u8> value)
{
this->rawInputs[index] = std::get<1>(value);
if (std::get<0>(value))
{
this->buttons &= ~(1u << bitmaskMapping[index]);
}
else
{
this->buttons |= (1u << bitmaskMapping[index]);
}
}
void PadNegcon::SetAxisScale(float deadzone, float scale)
{
this->twistDeadzone = deadzone;
this->twistScale = scale;
}
float PadNegcon::GetVibrationScale(u32 motor) const
{
return this->vibrationScale[motor];
}
void PadNegcon::SetVibrationScale(u32 motor, float scale)
{
this->vibrationScale[motor] = scale;
}
float PadNegcon::GetPressureModifier() const
{
return 0;
}
void PadNegcon::SetPressureModifier(float mod)
{
}
void PadNegcon::SetButtonDeadzone(float deadzone)
{
}
void PadNegcon::SetAnalogInvertL(bool x, bool y)
{
}
void PadNegcon::SetAnalogInvertR(bool x, bool y)
{
}
float PadNegcon::GetEffectiveInput(u32 index) const
{
if (!IsAnalogKey(index))
return GetRawInput(index);
switch (index)
{
case Inputs::PAD_I:
return analogs.i;
case Inputs::PAD_II:
return analogs.ii;
case Inputs::PAD_L:
return analogs.l;
case Inputs::PAD_TWIST_LEFT:
return (analogs.twist < 127) ? ((127 - analogs.twist) / 127.0f) : 0;
case Inputs::PAD_TWIST_RIGHT:
return (analogs.twist > 128) ? ((analogs.twist - 128) / 127.0f) : 0;
default:
return 0;
}
}
u8 PadNegcon::GetRawInput(u32 index) const
{
return rawInputs[index];
}
std::tuple<u8, u8> PadNegcon::GetRawLeftAnalog() const
{
return std::tuple<u8, u8>{analogs.i, analogs.ii};
}
std::tuple<u8, u8> PadNegcon::GetRawRightAnalog() const
{
return std::tuple<u8, u8>{analogs.l, analogs.twist};
}
u32 PadNegcon::GetButtons() const
{
return buttons;
}
u8 PadNegcon::GetPressure(u32 index) const
{
return 0;
}
bool PadNegcon::Freeze(StateWrapper& sw)
{
if (!PadBase::Freeze(sw) || !sw.DoMarker("PadNegcon"))
return false;
// Private PadNegcon members
sw.Do(&analogLight);
sw.Do(&analogLocked);
sw.Do(&commandStage);
sw.Do(&vibrationMotors);
sw.Do(&smallMotorLastConfig);
sw.Do(&largeMotorLastConfig);
return !sw.HasError();
}
u8 PadNegcon::SendCommandByte(u8 commandByte)
{
u8 ret = 0;
switch (this->commandBytesReceived)
{
case 0:
ret = 0x00;
break;
case 1:
this->currentCommand = static_cast<Pad::Command>(commandByte);
if (this->currentCommand != Pad::Command::POLL && this->currentCommand != Pad::Command::CONFIG && !this->isInConfig)
{
Console.Warning("%s(%02X) Config-only command was sent to a pad outside of config mode!", __FUNCTION__, commandByte);
}
ret = this->isInConfig ? static_cast<u8>(Pad::Mode::CONFIG) : static_cast<u8>(this->currentMode);
break;
case 2:
ret = 0x5a;
break;
default:
switch (this->currentCommand)
{
case Pad::Command::MYSTERY:
ret = Mystery(commandByte);
break;
case Pad::Command::BUTTON_QUERY:
ret = ButtonQuery(commandByte);
break;
case Pad::Command::POLL:
ret = Poll(commandByte);
break;
case Pad::Command::CONFIG:
ret = Config(commandByte);
break;
case Pad::Command::MODE_SWITCH:
ret = ModeSwitch(commandByte);
break;
case Pad::Command::STATUS_INFO:
ret = StatusInfo(commandByte);
break;
case Pad::Command::CONST_1:
ret = Constant1(commandByte);
break;
case Pad::Command::CONST_2:
ret = Constant2(commandByte);
break;
case Pad::Command::CONST_3:
ret = Constant3(commandByte);
break;
case Pad::Command::VIBRATION_MAP:
ret = VibrationMap(commandByte);
break;
default:
ret = 0x00;
break;
}
}
this->commandBytesReceived++;
return ret;
}

135
pcsx2/SIO/Pad/PadNegcon.h Normal file
View File

@ -0,0 +1,135 @@
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "SIO/Pad/PadBase.h"
class PadNegcon final : public PadBase
{
public:
enum Inputs
{
PAD_UP, // Directional pad up
PAD_RIGHT, // Directional pad right
PAD_DOWN, // Directional pad down
PAD_LEFT, // Directional pad left
PAD_B, // B button
PAD_A, // A button
PAD_I, // I button
PAD_II, // II button
// This workaround is necessary because InputRecorder doesn't support custom Pads beside DS2:
// https://github.com/PCSX2/pcsx2/blob/ded55635c105c547756f5369b998297f602ada2f/pcsx2/Recording/PadData.cpp#L42-L61
// We need to consider and avoid the DS2's indexes that aren't saved in InputRecorder
// and we also have to use DS2's analog indexes for our analog axes.
PAD_PADDING1,
PAD_START, // Start button
PAD_L, // L button
PAD_R, // R button
PAD_TWIST_LEFT, // Twist (Left)
PAD_TWIST_RIGHT, // Twist (Right)
LENGTH,
};
static constexpr u8 VIBRATION_MOTORS = 2;
private:
struct Analogs
{
u8 i = 0x00;
u8 ii = 0x00;
u8 l = 0x00;
u8 twist = 0x80;
};
u32 buttons = 0xffffffffu;
Analogs analogs;
bool analogLight = false;
bool analogLocked = false;
bool commandStage = false;
std::array<u8, VIBRATION_MOTORS> vibrationMotors = {};
std::array<float, 2> vibrationScale = {1.0f, 1.0f};
float twistDeadzone = 0.0f;
float twistScale = 1.0f;
// Used to store the last vibration mapping request the PS2 made for the small motor.
u8 smallMotorLastConfig = 0xff;
// Used to store the last vibration mapping request the PS2 made for the large motor.
u8 largeMotorLastConfig = 0xff;
// Since we reordered the buttons for better UI, we need to remap them here.
static constexpr std::array<u8, Inputs::LENGTH> bitmaskMapping = {{
12, // PAD_UP
13, // PAD_RIGHT
14, // PAD_DOWN
15, // PAD_LEFT
4, // PAD_B
5, // PAD_A
6, // PAD_I
7, // PAD_II
0,
11, // PAD_START
2, // PAD_L
3, // PAD_R
}};
void ConfigLog();
u8 Mystery(u8 commandByte);
u8 ButtonQuery(u8 commandByte);
u8 Poll(u8 commandByte);
u8 Config(u8 commandByte);
u8 ModeSwitch(u8 commandByte);
u8 StatusInfo(u8 commandByte);
u8 Constant1(u8 commandByte);
u8 Constant2(u8 commandByte);
u8 Constant3(u8 commandByte);
u8 VibrationMap(u8 commandByte);
public:
PadNegcon(u8 unifiedSlot, size_t ejectTicks);
~PadNegcon() override;
static inline bool IsAnalogKey(int index)
{
return index == Inputs::PAD_I
|| index == Inputs::PAD_II
|| index == Inputs::PAD_L
|| index == Inputs::PAD_TWIST_LEFT
|| index == Inputs::PAD_TWIST_RIGHT;
}
static inline bool IsTwistKey(int index)
{
return index == Inputs::PAD_TWIST_LEFT
|| index == Inputs::PAD_TWIST_RIGHT;
}
Pad::ControllerType GetType() const override;
const Pad::ControllerInfo& GetInfo() const override;
void Set(u32 index, float value) override;
void SetRawAnalogs(const std::tuple<u8, u8> left, const std::tuple<u8, u8> right) override;
void SetRawPressureButton(u32 index, const std::tuple<bool, u8> value) override;
void SetAxisScale(float deadzone, float scale) override;
float GetVibrationScale(u32 motor) const override;
void SetVibrationScale(u32 motor, float scale) override;
float GetPressureModifier() const override;
void SetPressureModifier(float mod) override;
void SetButtonDeadzone(float deadzone) override;
void SetAnalogInvertL(bool x, bool y) override;
void SetAnalogInvertR(bool x, bool y) override;
float GetEffectiveInput(u32 index) const override;
u8 GetRawInput(u32 index) const override;
std::tuple<u8, u8> GetRawLeftAnalog() const override;
std::tuple<u8, u8> GetRawRightAnalog() const override;
u32 GetButtons() const override;
u8 GetPressure(u32 index) const override;
bool Freeze(StateWrapper& sw) override;
u8 SendCommandByte(u8 commandByte) override;
static const Pad::ControllerInfo ControllerInfo;
};

View File

@ -64,6 +64,8 @@ namespace Pad
NotConnected, NotConnected,
DualShock2, DualShock2,
Guitar, Guitar,
Jogcon,
Negcon,
Popn, Popn,
Count Count
}; };

View File

@ -291,6 +291,8 @@
<ClCompile Include="SIO\Pad\Pad.cpp" /> <ClCompile Include="SIO\Pad\Pad.cpp" />
<ClCompile Include="SIO\Pad\PadDualshock2.cpp" /> <ClCompile Include="SIO\Pad\PadDualshock2.cpp" />
<ClCompile Include="SIO\Pad\PadGuitar.cpp" /> <ClCompile Include="SIO\Pad\PadGuitar.cpp" />
<ClCompile Include="SIO\Pad\PadJogcon.cpp" />
<ClCompile Include="SIO\Pad\PadNegcon.cpp" />
<ClCompile Include="SIO\Pad\PadNotConnected.cpp" /> <ClCompile Include="SIO\Pad\PadNotConnected.cpp" />
<ClCompile Include="SIO\Pad\PadPopn.cpp" /> <ClCompile Include="SIO\Pad\PadPopn.cpp" />
<ClCompile Include="SIO\Sio.cpp" /> <ClCompile Include="SIO\Sio.cpp" />
@ -733,6 +735,8 @@
<ClInclude Include="SIO\Pad\Pad.h" /> <ClInclude Include="SIO\Pad\Pad.h" />
<ClInclude Include="SIO\Pad\PadDualshock2.h" /> <ClInclude Include="SIO\Pad\PadDualshock2.h" />
<ClInclude Include="SIO\Pad\PadGuitar.h" /> <ClInclude Include="SIO\Pad\PadGuitar.h" />
<ClInclude Include="SIO\Pad\PadJogcon.h" />
<ClInclude Include="SIO\Pad\PadNegcon.h" />
<ClInclude Include="SIO\Pad\PadNotConnected.h" /> <ClInclude Include="SIO\Pad\PadNotConnected.h" />
<ClInclude Include="SIO\Pad\PadPopn.h" /> <ClInclude Include="SIO\Pad\PadPopn.h" />
<ClInclude Include="SIO\Pad\PadTypes.h" /> <ClInclude Include="SIO\Pad\PadTypes.h" />

View File

@ -1431,6 +1431,12 @@
<ClCompile Include="arm64\RecStubs.cpp"> <ClCompile Include="arm64\RecStubs.cpp">
<Filter>System\Ps2\EmotionEngine\EE\Dynarec\arm64</Filter> <Filter>System\Ps2\EmotionEngine\EE\Dynarec\arm64</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SIO\Pad\PadJogcon.cpp">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClCompile>
<ClCompile Include="SIO\Pad\PadNegcon.cpp">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Patch.h"> <ClInclude Include="Patch.h">
@ -2372,6 +2378,12 @@
<ClInclude Include="arm64\AsmHelpers.h"> <ClInclude Include="arm64\AsmHelpers.h">
<Filter>Tools\arm64</Filter> <Filter>Tools\arm64</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SIO\Pad\PadJogcon.h">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClInclude>
<ClInclude Include="SIO\Pad\PadNegcon.h">
<Filter>System\Ps2\Iop\SIO\PAD</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<CustomBuildStep Include="rdebug\deci2.h"> <CustomBuildStep Include="rdebug\deci2.h">