mirror of https://github.com/PCSX2/pcsx2.git
GS/TC: Avoid no size targets being made
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@ -2029,6 +2029,9 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(GIFRegTEX0 TEX0, const GSVe
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GL_CACHE("TC: Lookup %s(Color) %dx%d FBMSK %08x, miss (0x%x, TBW %d, %s) draw %d", is_frame ? "Frame" : "Target",
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size.x, size.y, fbmask, TEX0.TBP0, TEX0.TBW, psm_str(TEX0.PSM), g_gs_renderer->s_n);
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}
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// Avoid making garbage targets (usually PCRTC).
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if (GSVector4i::loadh(size).rempty())
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return nullptr;
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Target* dst = Target::Create(TEX0, size.x, size.y, scale, type, true);
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@ -5292,6 +5295,7 @@ GSTextureCache::Target::Target(GIFRegTEX0 TEX0, int type, const GSVector2i& unsc
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, m_valid(GSVector4i::zero())
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{
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m_TEX0 = TEX0;
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m_end_block = m_TEX0.TBP0;
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m_unscaled_size = unscaled_size;
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m_scale = scale;
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m_texture = texture;
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