mirror of https://github.com/PCSX2/pcsx2.git
FSUI: Add Themes
This commit is contained in:
parent
05e19470b2
commit
121920c074
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@ -641,7 +641,7 @@ bool FullscreenUI::Initialize()
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if (s_tried_to_initialize)
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return false;
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ImGuiFullscreen::SetTheme(Host::GetBaseBoolSettingValue("UI", "UseLightFullscreenUITheme", false));
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ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
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ImGuiFullscreen::UpdateLayoutScale();
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ApplyConfirmSetting();
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@ -695,6 +695,8 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
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if (!IsInitialized())
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return;
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ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
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// If achievements got disabled, we might have the menu open...
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// That means we're going to be reaching achievement state.
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if (old_config.Achievements.Enabled && !EmuConfig.Achievements.Enabled)
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@ -999,7 +1001,7 @@ bool FullscreenUI::LoadResources()
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s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
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for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
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i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
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i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
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{
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s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("icons/star-{}.png", i - 1).c_str());
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}
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@ -3209,17 +3211,50 @@ void FullscreenUI::DrawSummarySettingsPage()
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void FullscreenUI::DrawInterfaceSettingsPage()
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{
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static constexpr const char* s_theme_name[] = {
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FSUI_NSTR("Dark"),
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FSUI_NSTR("Light"),
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FSUI_NSTR("Grey Matter"),
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FSUI_NSTR("Untouched Lagoon"),
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FSUI_NSTR("Baby Pastel"),
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FSUI_NSTR("Pizza Time!"),
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FSUI_NSTR("PCSX2 Blue"),
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FSUI_NSTR("Scarlet Devil"),
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FSUI_NSTR("Violet Angel"),
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FSUI_NSTR("Cobalt Sky"),
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FSUI_NSTR("AMOLED"),
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};
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static constexpr const char* s_theme_value[] = {
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"Dark",
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"Light",
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"GreyMatter",
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"UntouchedLagoon",
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"BabyPastel",
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"PizzaBrown",
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"PCSX2Blue",
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"ScarletDevil",
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"VioletAngel",
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"CobaltSky",
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"AMOLED",
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};
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SettingsInterface* bsi = GetEditingSettingsInterface();
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BeginMenuButtons();
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MenuHeading(FSUI_CSTR("Behaviour"));
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MenuHeading(FSUI_CSTR("Appearance"));
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DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Theme"),
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FSUI_CSTR("Selects the color style to be used for Big Picture Mode."),
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"UI", "FullscreenUITheme", "Dark", s_theme_name, s_theme_value, std::size(s_theme_name), true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
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FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
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"EmuCore", "UseSavestateSelector", true);
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MenuHeading(FSUI_CSTR("Behaviour"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"),
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FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."), "EmuCore",
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"InhibitScreensaver", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_CIRCLE, "Enable Discord Presence"),
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FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAUSE, "Pause On Start"), FSUI_CSTR("Pauses the emulator when a game is started."), "UI",
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"StartPaused", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_EYE, "Pause On Focus Loss"),
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@ -3239,15 +3274,6 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARCHIVE, "Create Save State Backups"),
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FSUI_CSTR("Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"),
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"EmuCore", "BackupSavestate", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
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FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
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"EmuCore", "UseSavestateSelector", true);
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Use Light Theme"),
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FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "UI", "UseLightFullscreenUITheme", false))
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{
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ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false));
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}
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// DrawStringListSetting dosn't have a callback for applying settings
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const SmallString swap_mode = bsi->GetSmallStringValue("UI", "SwapOKFullscreenUI", "auto");
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static constexpr const char* swap_names[] = {
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@ -3294,6 +3320,10 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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});
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}
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MenuHeading(FSUI_CSTR("Integration"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_CIRCLE, "Enable Discord Presence"),
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FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false);
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MenuHeading(FSUI_CSTR("Game Display"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TV, "Start Fullscreen"),
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FSUI_CSTR("Automatically switches to fullscreen mode when a game is started."), "UI", "StartFullscreen", false);
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@ -86,7 +86,6 @@ namespace ImGuiFullscreen
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static u32 s_menu_button_index = 0;
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static u32 s_close_button_state = 0;
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static FocusResetType s_focus_reset_queued = FocusResetType::None;
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static bool s_light_theme = false;
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static LRUCache<std::string, std::shared_ptr<GSTexture>> s_texture_cache(128, true);
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static std::shared_ptr<GSTexture> s_placeholder_texture;
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@ -2668,10 +2667,10 @@ void ImGuiFullscreen::DrawNotifications(ImVec2& position, float spacing)
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ImFont* const title_font = ImGuiFullscreen::g_large_font;
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ImFont* const text_font = ImGuiFullscreen::g_medium_font;
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const u32 toast_background_color = s_light_theme ? IM_COL32(241, 241, 241, 255) : IM_COL32(0x21, 0x21, 0x21, 255);
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const u32 toast_border_color = s_light_theme ? IM_COL32(0x88, 0x88, 0x88, 255) : IM_COL32(0x48, 0x48, 0x48, 255);
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const u32 toast_title_color = s_light_theme ? IM_COL32(1, 1, 1, 255) : IM_COL32(0xff, 0xff, 0xff, 255);
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const u32 toast_text_color = s_light_theme ? IM_COL32(0, 0, 0, 255) : IM_COL32(0xff, 0xff, 0xff, 255);
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const u32 toast_background_color = IM_COL32(0x21, 0x21, 0x21, 255);
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const u32 toast_border_color = IM_COL32(0x48, 0x48, 0x48, 255);
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const u32 toast_title_color = IM_COL32(0xff, 0xff, 0xff, 255);
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const u32 toast_text_color = IM_COL32(0xff, 0xff, 0xff, 255);
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for (u32 index = 0; index < static_cast<u32>(s_notifications.size());)
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{
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@ -2839,13 +2838,10 @@ void ImGuiFullscreen::DrawToast()
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}
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}
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void ImGuiFullscreen::SetTheme(bool light)
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void ImGuiFullscreen::SetTheme(std::string_view theme)
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{
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s_light_theme = light;
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if (!light)
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if (theme == "Dark")
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{
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// dark
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UIBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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@ -2863,9 +2859,8 @@ void ImGuiFullscreen::SetTheme(bool light)
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x002171, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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else
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else if (theme == "Light")
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{
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// light
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UIBackgroundColor = HEX_TO_IMVEC4(0xc8c8c8, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xe1e2e1, 0xff);
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@ -2883,4 +2878,175 @@ void ImGuiFullscreen::SetTheme(bool light)
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UISecondaryWeakColor = HEX_TO_IMVEC4(0xc0cfff, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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}
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else if (theme == "AMOLED")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x0c0c0c, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0x0a0a0a, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x474747, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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else if (theme == "CobaltSky")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x3b54ac, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0x202e5a, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0x222c4d, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0x245dda, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x3a3d7b, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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else if (theme == "GreyMatter")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x353944, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x484d57, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0x292d35, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0x212121, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x2a2e36, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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else if (theme == "UntouchedLagoon")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x9db1bb, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x1b7f7f, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0x488c8c, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0xa2c2bc, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xadcfc8, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0x488c8c, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0x2a5151, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x475055, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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}
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else if (theme == "BabyPastel")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0xf1d9ee, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xe05885, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0xeba0b9, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0xffaec9, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0xc3859a, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0xeba0b9, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0xe05885, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0xdc6c68, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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}
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else if (theme == "PizzaBrown")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0xd9c9ba, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xaa5a36, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0xefad42, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0xe9bb93, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xf9e7ac, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0xefad42, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0xaf1c2f, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
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}
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else if (theme == "ScarletDevil")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x782c44, 0xff);
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UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
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UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xa73e5f, 0xff);
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UIPopupBackgroundColor = HEX_TO_IMVEC4(0x88475d, 0xf2);
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UIPrimaryColor = HEX_TO_IMVEC4(0x4f2c44, 0xff);
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UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
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UIPrimaryDarkColor = HEX_TO_IMVEC4(0x632438, 0xff);
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UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
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UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
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UISecondaryStrongColor = HEX_TO_IMVEC4(0xc80000, 0xff);
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UISecondaryWeakColor = HEX_TO_IMVEC4(0x8a334e, 0xff);
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UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
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}
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else if (theme == "VioletAngel")
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{
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UIBackgroundColor = HEX_TO_IMVEC4(0x6e1e7d, 0xff);
|
||||
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
UIBackgroundLineColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
|
||||
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
|
||||
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x502657, 0xf2);
|
||||
UIPrimaryColor = HEX_TO_IMVEC4(0x321846, 0xff);
|
||||
UIPrimaryLightColor = HEX_TO_IMVEC4(0x9833d6, 0xff);
|
||||
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x70269e, 0xff);
|
||||
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
|
||||
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
|
||||
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
UISecondaryColor = HEX_TO_IMVEC4(0xe200cb, 0xff);
|
||||
UISecondaryStrongColor = HEX_TO_IMVEC4(0xff00e6, 0xff);
|
||||
UISecondaryWeakColor = HEX_TO_IMVEC4(0x561d79, 0xff);
|
||||
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
}
|
||||
else if (theme == "PCSX2Blue")
|
||||
{
|
||||
UIBackgroundColor = HEX_TO_IMVEC4(0x819af0, 0xff);
|
||||
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
|
||||
UIBackgroundLineColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
|
||||
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xfefffe, 0xff);
|
||||
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xb4cffe, 0xf2);
|
||||
UIPrimaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
|
||||
UIPrimaryLightColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
|
||||
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x7c8ef3, 0xff);
|
||||
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
|
||||
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
|
||||
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
|
||||
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
|
||||
UISecondaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
|
||||
UISecondaryStrongColor = HEX_TO_IMVEC4(0x0c53c5, 0xff);
|
||||
UISecondaryWeakColor = HEX_TO_IMVEC4(0x819af0, 0xff);
|
||||
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace ImGuiFullscreen
|
|||
/// Initializes, setting up any state.
|
||||
bool Initialize(const char* placeholder_image_path);
|
||||
|
||||
void SetTheme(bool light);
|
||||
void SetTheme(std::string_view theme);
|
||||
void SetFonts(ImFont* standard_font, ImFont* medium_font, ImFont* large_font);
|
||||
bool UpdateLayoutScale();
|
||||
|
||||
|
|
Loading…
Reference in New Issue