mirror of https://github.com/PCSX2/pcsx2.git
cmake: add an option to build the new legacy GSdx plugin
+ bump the new one to 1.1.0 (to ease reporting)
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@ -35,6 +35,7 @@ option(GLSL_API "Replace ZZogl CG backend by GLSL (experimental option)")
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option(EGL_API "Use EGL on ZZogl/GSdx (experimental/developer option)")
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option(REBUILD_SHADER "Rebuild GLSL/CG shader (developer option)")
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option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)")
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option(GSDX_LEGACY "Build a GSdx legacy plugin compatible with GL3.3")
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#-------------------------------------------------------------------------------
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# Path and lib option
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@ -631,7 +631,7 @@ set(pcsx2FinalLibs
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)
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if(BUILTIN_GS)
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set(pcsx2FinalLibs "${pcsx2FinalLibs} GSdx-1.0.0")
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set(pcsx2FinalLibs "${pcsx2FinalLibs} GSdx")
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endif()
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if(BUILTIN_PAD)
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set(pcsx2FinalLibs "${pcsx2FinalLibs} onepad-1.2.0")
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@ -46,6 +46,10 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSdx" AND GSdx)
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add_subdirectory(GSdx)
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endif()
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if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSdx_legacy" AND GSdx AND GSDX_LEGACY)
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add_subdirectory(GSdx_legacy)
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endif()
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if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSnull" AND GSnull)
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add_subdirectory(GSnull)
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endif()
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@ -6,8 +6,8 @@ if(NOT TOP_CMAKE_WAS_SOURCED)
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endif()
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# plugin name
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set(Output GSdx-1.0.0)
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# plugin name (no version number to ease future version bump and bisect)
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set(Output GSdx)
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set(CommonFlags
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-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
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@ -83,7 +83,7 @@ EXPORT_C_(const char*) PS2EgetLibName()
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EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type)
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{
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const uint32 revision = 1;
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const uint32 build = 0;
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const uint32 build = 1;
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return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24);
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}
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