mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Purge useless d3d11 only hacl for DMC3.
Texture shuffle emulated correctly.
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1fc3516637
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11cd6b56cd
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@ -578,10 +578,6 @@ bool GSC_DevilMayCry3(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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if(skip == 0)
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{
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{
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if(Dx_only && fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x01000 && fi.TPSM == PSM_PSMZ16)
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{
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skip = 32;
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}
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if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x0800 && fi.TPSM == PSM_PSMT8H)
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if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x0800 && fi.TPSM == PSM_PSMT8H)
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{
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{
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skip = 16;
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skip = 16;
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