mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: fix the crash problem in msvc/sse intrinsics, and avoid compiler use of MMX by using the SSE version of 64-bit loads.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3871 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -3127,15 +3127,15 @@ __forceinline void update_4pixels_sse2(u32* src, Tdst* basepage, u32 i_msk, u32
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// p0 p0 p0 p0 p1 p1 p1 p1
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// p2 p2 p2 p2 p3 p3 p3 p3
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base_ptr = &src[(((j<<6)+INDEX)<<2)];
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__m128i pixel_low = _mm_movpi64_epi64(*(__m64*)(base_ptr+3));
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__m128i pixel_high = _mm_movpi64_epi64(*(__m64*)(base_ptr+11));
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__m128i pixel_low = _mm_loadl_epi64((__m128i*)(base_ptr+3));
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__m128i pixel_high = _mm_loadl_epi64((__m128i*)(base_ptr+11));
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pixels = _mm_unpacklo_epi64(pixel_low, pixel_high);
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} else if(AA.x ==1) {
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// Note: pixels (32bits) are stored like that:
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// p0 p0 p1 p1 p2 p2 p3 p3
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base_ptr = &src[(((j<<6)+INDEX)<<1)];
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__m128i pixel_low = _mm_movpi64_epi64(*(__m64*)(base_ptr+1));
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__m128i pixel_high = _mm_movpi64_epi64(*(__m64*)(base_ptr+5));
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__m128i pixel_low = _mm_loadl_epi64((__m128i*)(base_ptr+1));
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__m128i pixel_high = _mm_loadl_epi64((__m128i*)(base_ptr+5));
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pixels = _mm_unpacklo_epi64(pixel_low, pixel_high);
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} else {
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base_ptr = &src[((j<<6)+INDEX)];
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@ -3192,9 +3192,6 @@ __forceinline void update_4pixels_sse2(u32* src, Tdst* basepage, u32 i_msk, u32
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// The MS compiler complains about the missing of the emms clear function...
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// My guess, it uses the mmx register for the 64 bits transfer. Newer version
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// of the compiler probably generates better code. -- Gregory
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#ifdef _WIN32
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_mm_empty();
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#endif
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}
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template <u32 size, u32 pageTable[size][64], bool do_conversion, bool texture_16b, u32 INDEX>
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@ -3214,17 +3211,17 @@ __forceinline void update_4pixels_sse2_bis(u32* src, u32* basepage, u32 i_msk, u
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// ...
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// p2 p2 p2 p2 p3 p3 p3 p3 p6 p6 p6 p6 p7 p7 p7 p7
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base_ptr = &src[(((j<<6)+INDEX)<<2)];
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__m128i pixel_0_low = _mm_movpi64_epi64(*(__m64*)(base_ptr + 3));
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__m128i pixel_0_high = _mm_movpi64_epi64(*(__m64*)(base_ptr + 3 + src_pitch));
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pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
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__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 3));
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__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 3 + src_pitch));
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pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
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} else if(AA.x ==1) {
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// Note: pixels (32bits) are stored like that:
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// p0 p0 p1 p1 p4 p4 p5 p5
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// ...
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// p2 p2 p3 p3 p6 p6 p7 p7
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base_ptr = &src[(((j<<6)+INDEX)<<1)];
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__m128i pixel_0_low = _mm_movpi64_epi64(*(__m64*)(base_ptr + 1));
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__m128i pixel_0_high = _mm_movpi64_epi64(*(__m64*)(base_ptr + 1 + src_pitch));
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__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 1));
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__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 1 + src_pitch));
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pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
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} else {
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// Note: pixels (32bits) are stored like that:
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@ -3232,10 +3229,8 @@ __forceinline void update_4pixels_sse2_bis(u32* src, u32* basepage, u32 i_msk, u
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// ...
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// p2 p3 p6 p7
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base_ptr = &src[((j<<6)+INDEX)];
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__m128i pixel_0_low = _mm_movpi64_epi64(*(__m64*)base_ptr);
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// MSVC currently crashes about here.
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__m128i pixel_0_high = _mm_movpi64_epi64(*(__m64*)(base_ptr + src_pitch));
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__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)base_ptr);
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__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + src_pitch));
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pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
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}
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@ -3329,9 +3324,6 @@ __forceinline void update_4pixels_sse2_bis(u32* src, u32* basepage, u32 i_msk, u
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// The MS compiler complains about the missing of the emms clear function...
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// My guess, it uses the mmx register for the 64 bits transfer. Newer version
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// of the compiler probably generates better code. -- Gregory
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#ifdef _WIN32
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_mm_empty();
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#endif
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}
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template <u32 size, u32 pageTable[size][64], typename Tdst, bool do_conversion, bool texture_16b>
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@ -3399,11 +3391,6 @@ void Resolve_32b(const void* psrc, int fbp, int fbw, int fbh, u32 fbm)
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for(int j = fbw_div-1; j >= 0; --j) {
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// for(u32 j = 0 ; j < fbw_div; ++j) {
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// Workaround until we work out why update_4pixels_sse2_bis is crashing Windows.
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#ifndef _WIN32
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#define DO_8_PIX
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#endif
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#ifdef DO_8_PIX
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u32* basepage = (u32*)pPageOffset + (i_div + j) * 2048;
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update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 0>(src, basepage, i_msk, j, pix_mask, raw_size);
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