diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 284f959d94..a2d29a1a3e 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -3982,7 +3982,7 @@ void FullscreenUI::DrawAudioSettingsPage() &Pcsx2Config::SPU2Options::GetSyncModeDisplayName, Pcsx2Config::SPU2Options::SPU2SyncMode::Count); DrawIntRangeSetting(bsi, FSUI_CSTR("Buffer Size"), FSUI_CSTR("Determines the amount of audio buffered before being pulled by the host API."), - "SPU2/Output", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS, 10, 500, "%d ms"); + "SPU2/Output", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS, 10, 500, FSUI_CSTR("%d ms")); const u32 output_latency = GetEffectiveUIntSetting(bsi, "SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS); @@ -4001,7 +4001,7 @@ void FullscreenUI::DrawAudioSettingsPage() bsi, FSUI_CSTR("Output Latency"), FSUI_CSTR("Determines how much latency there is between the audio being picked up by the host API, and " "played through speakers."), - "SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS, 1, 500, "%d ms"); + "SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS, 1, 500, FSUI_CSTR("%d ms")); } EndMenuButtons(); @@ -7691,5 +7691,6 @@ TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements availabl TRANSLATE_NOOP("FullscreenUI", "Card Enabled"); TRANSLATE_NOOP("FullscreenUI", "Card Name"); TRANSLATE_NOOP("FullscreenUI", "Eject Card"); +TRANSLATE_NOOP("FullscreenUI", "%d ms"); // TRANSLATION-STRING-AREA-END #endif