mirror of https://github.com/PCSX2/pcsx2.git
Grr... accidentally left in a dud line of code that broke MTGS completely. :/
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@389 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
parent
209e073b44
commit
10ea6b9c05
|
@ -698,11 +698,8 @@ void gsReset()
|
|||
#ifdef _DEBUG
|
||||
g_mtgsCopyLock = 0;
|
||||
#endif
|
||||
|
||||
memset(g_path, 0, sizeof(g_path));
|
||||
memset(s_byRegs, 0, sizeof(s_byRegs));
|
||||
|
||||
gsWaitGS(); // so that the vSync reset below won't explode.
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1758,8 +1755,8 @@ static __forceinline void frameSkip()
|
|||
{
|
||||
// Running at or above full speed, so reset the StartTime since the Limiter
|
||||
// will muck things up. (special case: if skip and limit fps are equal then
|
||||
// we don't reset times since it would cause desyncing. We let the EE regulate
|
||||
// it via calls to gsSyncLimiterStartTime).
|
||||
// we don't reset starttime since it would cause desyncing. We let the EE
|
||||
// regulate it via calls to gsSyncLimiterStartTime).
|
||||
|
||||
if( !m_StrictSkipping )
|
||||
m_iSlowStart = iEnd;
|
||||
|
|
Loading…
Reference in New Issue