mirror of https://github.com/PCSX2/pcsx2.git
Grr... accidentally left in a dud line of code that broke MTGS completely. :/
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@389 a6443dda-0b58-4228-96e9-037be469359c
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@ -698,11 +698,8 @@ void gsReset()
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#ifdef _DEBUG
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#ifdef _DEBUG
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g_mtgsCopyLock = 0;
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g_mtgsCopyLock = 0;
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#endif
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#endif
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memset(g_path, 0, sizeof(g_path));
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memset(g_path, 0, sizeof(g_path));
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memset(s_byRegs, 0, sizeof(s_byRegs));
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memset(s_byRegs, 0, sizeof(s_byRegs));
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gsWaitGS(); // so that the vSync reset below won't explode.
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}
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}
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else
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else
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{
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{
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@ -1758,8 +1755,8 @@ static __forceinline void frameSkip()
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{
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{
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// Running at or above full speed, so reset the StartTime since the Limiter
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// Running at or above full speed, so reset the StartTime since the Limiter
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// will muck things up. (special case: if skip and limit fps are equal then
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// will muck things up. (special case: if skip and limit fps are equal then
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// we don't reset times since it would cause desyncing. We let the EE regulate
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// we don't reset starttime since it would cause desyncing. We let the EE
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// it via calls to gsSyncLimiterStartTime).
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// regulate it via calls to gsSyncLimiterStartTime).
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if( !m_StrictSkipping )
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if( !m_StrictSkipping )
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m_iSlowStart = iEnd;
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m_iSlowStart = iEnd;
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