Grr... accidentally left in a dud line of code that broke MTGS completely. :/

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@389 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-12-04 18:15:23 +00:00 committed by Gregory Hainaut
parent 209e073b44
commit 10ea6b9c05
1 changed files with 2 additions and 5 deletions

View File

@ -698,11 +698,8 @@ void gsReset()
#ifdef _DEBUG #ifdef _DEBUG
g_mtgsCopyLock = 0; g_mtgsCopyLock = 0;
#endif #endif
memset(g_path, 0, sizeof(g_path)); memset(g_path, 0, sizeof(g_path));
memset(s_byRegs, 0, sizeof(s_byRegs)); memset(s_byRegs, 0, sizeof(s_byRegs));
gsWaitGS(); // so that the vSync reset below won't explode.
} }
else else
{ {
@ -1758,8 +1755,8 @@ static __forceinline void frameSkip()
{ {
// Running at or above full speed, so reset the StartTime since the Limiter // Running at or above full speed, so reset the StartTime since the Limiter
// will muck things up. (special case: if skip and limit fps are equal then // will muck things up. (special case: if skip and limit fps are equal then
// we don't reset times since it would cause desyncing. We let the EE regulate // we don't reset starttime since it would cause desyncing. We let the EE
// it via calls to gsSyncLimiterStartTime). // regulate it via calls to gsSyncLimiterStartTime).
if( !m_StrictSkipping ) if( !m_StrictSkipping )
m_iSlowStart = iEnd; m_iSlowStart = iEnd;