3rdparty/imgui: Disable the nav menu

Courtesy to Fobes for figuring this out because I was not getting anywhere.
This commit is contained in:
JordanTheToaster 2024-08-12 21:42:02 +01:00 committed by Ty
parent dc741e95bd
commit 10b264b9ec
1 changed files with 4 additions and 1 deletions

View File

@ -13005,6 +13005,9 @@ static void ImGui::NavUpdateWindowing()
const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
const bool keyboard_next_window = allow_windowing && g.ConfigNavWindowingKeyNext && Shortcut(g.ConfigNavWindowingKeyNext, ImGuiInputFlags_Repeat | ImGuiInputFlags_RouteAlways, owner_id);
const bool keyboard_prev_window = allow_windowing && g.ConfigNavWindowingKeyPrev && Shortcut(g.ConfigNavWindowingKeyPrev, ImGuiInputFlags_Repeat | ImGuiInputFlags_RouteAlways, owner_id);
/*
Why do we need to patch ImGui to disable the nav menu...
const bool start_windowing_with_gamepad = allow_windowing && nav_gamepad_active && !g.NavWindowingTarget && IsKeyPressed(ImGuiKey_NavGamepadMenu, ImGuiInputFlags_None);
const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && (keyboard_next_window || keyboard_prev_window); // Note: enabled even without NavEnableKeyboard!
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
@ -13020,7 +13023,7 @@ static void ImGui::NavUpdateWindowing()
if (keyboard_next_window || keyboard_prev_window)
SetKeyOwnersForKeyChord((g.ConfigNavWindowingKeyNext | g.ConfigNavWindowingKeyPrev) & ImGuiMod_Mask_, owner_id);
}
*/
// Gamepad update
g.NavWindowingTimer += io.DeltaTime;
if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad)