mirror of https://github.com/PCSX2/pcsx2.git
PAD/Qt: Compute deadzone as circular instead of square
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@ -19,6 +19,7 @@
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#include "PAD/Host/Global.h"
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#include <array>
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#include <cmath>
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using namespace PAD;
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@ -56,7 +57,7 @@ void KeyStatus::Set(u32 pad, u32 index, float value)
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{
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if (IsAnalogKey(index))
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{
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m_button_pressure[pad][index] = static_cast<u8>(std::clamp(((value < m_axis_scale[pad][0]) ? 0.0f : value) * m_axis_scale[pad][1] * 255.0f, 0.0f, 255.0f));
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m_button_pressure[pad][index] = static_cast<u8>(std::clamp(value * m_axis_scale[pad][1] * 255.0f, 0.0f, 255.0f));
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// Left -> -- -> Right
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// Value range : FFFF8002 -> 0 -> 7FFE
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@ -67,34 +68,62 @@ void KeyStatus::Set(u32 pad, u32 index, float value)
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// merge left/right or up/down into rx or ry
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#define MERGE(pad, pos, neg) ((m_button_pressure[pad][pos] != 0) ? (127u + ((m_button_pressure[pad][pos] + 1u) / 2u)) : (127u - (m_button_pressure[pad][neg] / 2u)))
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switch (index)
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if (index <= PAD_L_LEFT)
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{
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case PAD_R_LEFT:
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case PAD_R_RIGHT:
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m_analog[pad].rx = m_analog[pad].invert_rx ? MERGE(pad, PAD_R_LEFT, PAD_R_RIGHT) : MERGE(pad, PAD_R_RIGHT, PAD_R_LEFT);
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break;
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// Left Stick
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m_analog[pad].lx = m_analog[pad].invert_lx ? MERGE(pad, PAD_L_LEFT, PAD_L_RIGHT) : MERGE(pad, PAD_L_RIGHT, PAD_L_LEFT);
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m_analog[pad].ly = m_analog[pad].invert_ly ? MERGE(pad, PAD_L_UP, PAD_L_DOWN) : MERGE(pad, PAD_L_DOWN, PAD_L_UP);
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}
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else
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{
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// Right Stick
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m_analog[pad].rx = m_analog[pad].invert_rx ? MERGE(pad, PAD_R_LEFT, PAD_R_RIGHT) : MERGE(pad, PAD_R_RIGHT, PAD_R_LEFT);
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m_analog[pad].ry = m_analog[pad].invert_ry ? MERGE(pad, PAD_R_UP, PAD_R_DOWN) : MERGE(pad, PAD_R_DOWN, PAD_R_UP);
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}
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#undef MERGE
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case PAD_R_DOWN:
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case PAD_R_UP:
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m_analog[pad].ry = m_analog[pad].invert_ry ? MERGE(pad, PAD_R_UP, PAD_R_DOWN) : MERGE(pad, PAD_R_DOWN, PAD_R_UP);
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break;
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// Deadzone computation.
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const float dz = m_axis_scale[pad][0];
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if (dz > 0.0f)
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{
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#define MERGE_F(pad, pos, neg) ((m_button_pressure[pad][pos] != 0) ? (static_cast<float>(m_button_pressure[pad][pos]) / 255.0f) : (static_cast<float>(m_button_pressure[pad][neg]) / -255.0f))
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float pos_x, pos_y;
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if (index <= PAD_L_LEFT)
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{
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pos_x = m_analog[pad].invert_lx ? MERGE_F(pad, PAD_L_LEFT, PAD_L_RIGHT) : MERGE_F(pad, PAD_L_RIGHT, PAD_L_LEFT);
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pos_y = m_analog[pad].invert_ly ? MERGE_F(pad, PAD_L_UP, PAD_L_DOWN) : MERGE_F(pad, PAD_L_DOWN, PAD_L_UP);
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}
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else
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{
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pos_x = m_analog[pad].invert_lx ? MERGE_F(pad, PAD_R_LEFT, PAD_R_RIGHT) : MERGE_F(pad, PAD_R_RIGHT, PAD_R_LEFT);
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pos_y = m_analog[pad].invert_ly ? MERGE_F(pad, PAD_R_UP, PAD_R_DOWN) : MERGE_F(pad, PAD_R_DOWN, PAD_R_UP);
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}
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case PAD_L_LEFT:
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case PAD_L_RIGHT:
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m_analog[pad].lx = m_analog[pad].invert_lx ? MERGE(pad, PAD_L_LEFT, PAD_L_RIGHT) : MERGE(pad, PAD_L_RIGHT, PAD_L_LEFT);
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break;
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// No point checking if we're at dead center (usually keyboard with no buttons pressed).
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if (pos_x != 0.0f || pos_y != 0.0f)
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{
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// Compute the angle at the given position in the stick's square bounding box.
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const float theta = std::atan2(pos_y, pos_x);
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case PAD_L_DOWN:
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case PAD_L_UP:
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m_analog[pad].ly = m_analog[pad].invert_ly ? MERGE(pad, PAD_L_UP, PAD_L_DOWN) : MERGE(pad, PAD_L_DOWN, PAD_L_UP);
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break;
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// Compute the position that the edge of the circle would be at, given the angle.
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const float dz_x = std::cos(theta) * dz;
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const float dz_y = std::sin(theta) * dz;
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default:
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break;
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// We're in the deadzone if our position is less than the circle edge.
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const bool in_x = (pos_x < 0.0f) ? (pos_x > dz_x) : (pos_x <= dz_x);
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const bool in_y = (pos_y < 0.0f) ? (pos_y > dz_y) : (pos_y <= dz_y);
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if (in_x && in_y)
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{
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// In deadzone. Set to 127 (center).
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if (index <= PAD_L_LEFT)
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m_analog[pad].lx = m_analog[pad].ly = 127;
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else
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m_analog[pad].rx = m_analog[pad].ry = 127;
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}
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}
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#undef MERGE_F
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}
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#undef MERGE
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}
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else
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{
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