diff --git a/pcsx2/gui/Panels/SpeedhacksPanel.cpp b/pcsx2/gui/Panels/SpeedhacksPanel.cpp index 1936e1f2af..449b24724f 100644 --- a/pcsx2/gui/Panels/SpeedhacksPanel.cpp +++ b/pcsx2/gui/Panels/SpeedhacksPanel.cpp @@ -35,12 +35,13 @@ const wxChar* Panels::SpeedHacksPanel::GetEEcycleSliderMsg( int val ) } case -1: { - m_msg_eecycle->SetForegroundColour(wxColour(L"Dark Green")); + m_msg_eecycle->SetForegroundColour(wxColour(L"Red")); return pxEt(L"-1 - Reduces the EE's cyclerate to about 75%. Mild speedup for most games with high compatibility."); } case 0: { - m_msg_eecycle->SetForegroundColour(wxColour(L"Forest Green")); // Dark Green + const wxColour DarkSeaGreen = wxColour(14, 158, 19); + m_msg_eecycle->SetForegroundColour(DarkSeaGreen); return pxEt(L"0 - Default cyclerate (100%). This closely matches the actual speed of a real PS2 EmotionEngine."); } case 1: @@ -71,7 +72,8 @@ const wxChar* Panels::SpeedHacksPanel::GetVUcycleSliderMsg( int val ) { case 0: { - m_msg_vustealer->SetForegroundColour(wxColour(14,158,19)); // Dark Green + const wxColour DarkSeaGreen = wxColour(14, 158, 19); + m_msg_vustealer->SetForegroundColour(DarkSeaGreen); return pxEt(L"0 - Disables VU Cycle Stealing. Most compatible setting!"); } case 1: