mirror of https://github.com/PCSX2/pcsx2.git
newVif: fixed a bug... fixes Digital Devil Saga crashing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2431 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -58,7 +58,7 @@ extern void VifUnpackSSE_Init();
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#endif
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// nVifBlock - Ordered for Hashing; the 'num' field and the lower 6 bits of upkType are
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// used as the hash bucke selector.
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// used as the hash bucket selector.
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//
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struct __aligned16 nVifBlock {
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u8 num; // [00] Num Field
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@ -132,9 +132,10 @@ int nVifUnpack(int idx, u8* data) {
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const bool doMode = vifRegs->mode && !(vif->tag.cmd & 0x10);
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const u8 upkNum = vif->cmd & 0x1f;
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const int diff = vifT - v.partTransfer;
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if (size < diff) DevCon.WriteLn("newVif: Still not enough data for unpack!");
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memcpy(&v.partBuffer[v.partTransfer], data, diff);
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UnpackSingleTable[idx][doMode][isFill](v.partBuffer, size);
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//DevCon.WriteLn("Diff = %d; vifT = %d; size = %d", diff, vifT, size);
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UnpackSingleTable[idx][doMode][isFill](v.partBuffer, size + v.partTransfer);
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//DevCon.WriteLn("[Diff=%d][size=%d][vifT=%d][pTrans=%d]", diff, size, vifT, v.partTransfer);
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data += diff;
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size -= diff;
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v.partTransfer = 0;
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