mirror of https://github.com/PCSX2/pcsx2.git
GSfx FX 2.3 preview
Where to begin o.o I'd be here all night marking off all of the changes from the previous version. Basic rundown; I've reworked, and rewrote most of it, and seperated effects that I had embedded in others. I've added some new effects, improved the options, and their descriptions. Completely rewrote the color processing logic. Rewrote and improved the logic of many other of the effects. Expanded, and improved the options, and descriptions. etc, etc. Current effects include; * FXAA 3.11 - * Bilinear Texture Filtering * Bicubic Texture Filtering * Gaussian Texture Filtering * Bicubic Scaling * Lanczos Scaling - * Blended Bloom (6 different blend types) * HDR Scene Tone Mapping (4 different operator types) * Color Correction (5 colorspace types) * Cross Processing (3 conversion types) * Post-Complement Colour Grading * Gamma Correction Curve * Pixel Vibrance Adjustment * Texture Unsharp Mask * Contrast Enhancement * Px Cel Shading * Paint Shading - * Sub-pixel Dithering * Scanline Emulation * Vignette Effect * Pixel Border With a plethora of options for them. Enjoy =)
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