diff --git a/pcsx2-qt/Debugger/DebuggerWindow.ui b/pcsx2-qt/Debugger/DebuggerWindow.ui index aa599592a3..ac1aabe1c2 100644 --- a/pcsx2-qt/Debugger/DebuggerWindow.ui +++ b/pcsx2-qt/Debugger/DebuggerWindow.ui @@ -21,9 +21,6 @@ - - toolBar - Qt::ToolButtonTextBesideIcon diff --git a/pcsx2-qt/GameList/EmptyGameListWidget.ui b/pcsx2-qt/GameList/EmptyGameListWidget.ui index ebc1753c53..c49c3a82c4 100644 --- a/pcsx2-qt/GameList/EmptyGameListWidget.ui +++ b/pcsx2-qt/GameList/EmptyGameListWidget.ui @@ -10,9 +10,6 @@ 470 - - Form - diff --git a/pcsx2-qt/GameList/GameListWidget.ui b/pcsx2-qt/GameList/GameListWidget.ui index 0602bcc743..67e00bb28f 100644 --- a/pcsx2-qt/GameList/GameListWidget.ui +++ b/pcsx2-qt/GameList/GameListWidget.ui @@ -10,9 +10,6 @@ 619 - - Form - 0 diff --git a/pcsx2-qt/Settings/AchievementSettingsWidget.ui b/pcsx2-qt/Settings/AchievementSettingsWidget.ui index e4ed39d9a9..a45e6c9b5d 100644 --- a/pcsx2-qt/Settings/AchievementSettingsWidget.ui +++ b/pcsx2-qt/Settings/AchievementSettingsWidget.ui @@ -10,9 +10,6 @@ 481 - - Form - 0 diff --git a/pcsx2-qt/Settings/AdvancedSettingsWidget.ui b/pcsx2-qt/Settings/AdvancedSettingsWidget.ui index 67717592fb..2b1d1f0517 100644 --- a/pcsx2-qt/Settings/AdvancedSettingsWidget.ui +++ b/pcsx2-qt/Settings/AdvancedSettingsWidget.ui @@ -10,9 +10,6 @@ 725 - - Form - 0 diff --git a/pcsx2-qt/Settings/AudioSettingsWidget.ui b/pcsx2-qt/Settings/AudioSettingsWidget.ui index 4eaeea74fb..bdfde1fd8a 100644 --- a/pcsx2-qt/Settings/AudioSettingsWidget.ui +++ b/pcsx2-qt/Settings/AudioSettingsWidget.ui @@ -10,9 +10,6 @@ 485 - - Form - 0 diff --git a/pcsx2-qt/Settings/BIOSSettingsWidget.ui b/pcsx2-qt/Settings/BIOSSettingsWidget.ui index b9eeeac01c..601a1bef85 100644 --- a/pcsx2-qt/Settings/BIOSSettingsWidget.ui +++ b/pcsx2-qt/Settings/BIOSSettingsWidget.ui @@ -10,9 +10,6 @@ 408 - - Form - 0 diff --git a/pcsx2-qt/Settings/ControllerBindingWidget.ui b/pcsx2-qt/Settings/ControllerBindingWidget.ui index b4884ec06b..63bccda02c 100644 --- a/pcsx2-qt/Settings/ControllerBindingWidget.ui +++ b/pcsx2-qt/Settings/ControllerBindingWidget.ui @@ -10,9 +10,6 @@ 617 - - Form - 0 diff --git a/pcsx2-qt/Settings/ControllerBindingWidget_DualShock2.ui b/pcsx2-qt/Settings/ControllerBindingWidget_DualShock2.ui index a8850dd077..51e6f79e30 100644 --- a/pcsx2-qt/Settings/ControllerBindingWidget_DualShock2.ui +++ b/pcsx2-qt/Settings/ControllerBindingWidget_DualShock2.ui @@ -22,9 +22,6 @@ 500 - - Form - 0 diff --git a/pcsx2-qt/Settings/ControllerBindingWidget_Guitar.ui b/pcsx2-qt/Settings/ControllerBindingWidget_Guitar.ui index 268d4a9d8b..8624fc3853 100644 --- a/pcsx2-qt/Settings/ControllerBindingWidget_Guitar.ui +++ b/pcsx2-qt/Settings/ControllerBindingWidget_Guitar.ui @@ -10,9 +10,6 @@ 500 - - Form - diff --git a/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.ui b/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.ui index 085760544b..f45eb9274c 100644 --- a/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.ui +++ b/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.ui @@ -10,9 +10,6 @@ 583 - - Form - 0 diff --git a/pcsx2-qt/Settings/ControllerMacroEditWidget.ui b/pcsx2-qt/Settings/ControllerMacroEditWidget.ui index 3e259a902b..044ae14fdc 100644 --- a/pcsx2-qt/Settings/ControllerMacroEditWidget.ui +++ b/pcsx2-qt/Settings/ControllerMacroEditWidget.ui @@ -10,9 +10,6 @@ 433 - - Form - 0 diff --git a/pcsx2-qt/Settings/DEV9SettingsWidget.cpp b/pcsx2-qt/Settings/DEV9SettingsWidget.cpp index 09290128ea..9db206ed29 100644 --- a/pcsx2-qt/Settings/DEV9SettingsWidget.cpp +++ b/pcsx2-qt/Settings/DEV9SettingsWidget.cpp @@ -41,7 +41,7 @@ #include "DEV9/sockets.h" static const char* s_api_name[] = { - QT_TRANSLATE_NOOP("DEV9SettingsWidget", " "), + " ", QT_TRANSLATE_NOOP("DEV9SettingsWidget", "PCAP Bridged"), QT_TRANSLATE_NOOP("DEV9SettingsWidget", "PCAP Switched"), QT_TRANSLATE_NOOP("DEV9SettingsWidget", "TAP"), diff --git a/pcsx2-qt/Settings/DEV9SettingsWidget.ui b/pcsx2-qt/Settings/DEV9SettingsWidget.ui index c1a46faea3..97bf8b6b0a 100644 --- a/pcsx2-qt/Settings/DEV9SettingsWidget.ui +++ b/pcsx2-qt/Settings/DEV9SettingsWidget.ui @@ -10,9 +10,6 @@ 500 - - Form - 0 diff --git a/pcsx2-qt/Settings/DebugSettingsWidget.ui b/pcsx2-qt/Settings/DebugSettingsWidget.ui index 0a17f7828c..a0ff70f5c1 100644 --- a/pcsx2-qt/Settings/DebugSettingsWidget.ui +++ b/pcsx2-qt/Settings/DebugSettingsWidget.ui @@ -10,9 +10,6 @@ 501 - - Form - 0 diff --git a/pcsx2-qt/Settings/EmulationSettingsWidget.ui b/pcsx2-qt/Settings/EmulationSettingsWidget.ui index 513e707485..bea268cbb1 100644 --- a/pcsx2-qt/Settings/EmulationSettingsWidget.ui +++ b/pcsx2-qt/Settings/EmulationSettingsWidget.ui @@ -10,9 +10,6 @@ 431 - - Form - 0 diff --git a/pcsx2-qt/Settings/FolderSettingsWidget.ui b/pcsx2-qt/Settings/FolderSettingsWidget.ui index d2776e057d..541db5c379 100644 --- a/pcsx2-qt/Settings/FolderSettingsWidget.ui +++ b/pcsx2-qt/Settings/FolderSettingsWidget.ui @@ -10,9 +10,6 @@ 487 - - Form - 0 diff --git a/pcsx2-qt/Settings/GameFixSettingsWidget.ui b/pcsx2-qt/Settings/GameFixSettingsWidget.ui index 0edddfa690..1439c3cd4d 100644 --- a/pcsx2-qt/Settings/GameFixSettingsWidget.ui +++ b/pcsx2-qt/Settings/GameFixSettingsWidget.ui @@ -10,9 +10,6 @@ 535 - - Form - 0 diff --git a/pcsx2-qt/Settings/GameListSettingsWidget.ui b/pcsx2-qt/Settings/GameListSettingsWidget.ui index de8989b799..df461ecc93 100644 --- a/pcsx2-qt/Settings/GameListSettingsWidget.ui +++ b/pcsx2-qt/Settings/GameListSettingsWidget.ui @@ -10,9 +10,6 @@ 376 - - Form - 0 diff --git a/pcsx2-qt/Settings/GraphicsSettingsWidget.ui b/pcsx2-qt/Settings/GraphicsSettingsWidget.ui index a5e657a35b..271d73214f 100644 --- a/pcsx2-qt/Settings/GraphicsSettingsWidget.ui +++ b/pcsx2-qt/Settings/GraphicsSettingsWidget.ui @@ -10,9 +10,6 @@ 463 - - Form - 0 diff --git a/pcsx2-qt/Settings/InterfaceSettingsWidget.ui b/pcsx2-qt/Settings/InterfaceSettingsWidget.ui index be2e5d615d..ff69ac31c5 100644 --- a/pcsx2-qt/Settings/InterfaceSettingsWidget.ui +++ b/pcsx2-qt/Settings/InterfaceSettingsWidget.ui @@ -10,9 +10,6 @@ 740 - - Form - 0 diff --git a/pcsx2-qt/Settings/MemoryCardSettingsWidget.ui b/pcsx2-qt/Settings/MemoryCardSettingsWidget.ui index 8cc375f027..27ae387d9d 100644 --- a/pcsx2-qt/Settings/MemoryCardSettingsWidget.ui +++ b/pcsx2-qt/Settings/MemoryCardSettingsWidget.ui @@ -10,9 +10,6 @@ 443 - - Form - 0 diff --git a/pcsx2-qt/Settings/USBBindingWidget_DrivingForce.ui b/pcsx2-qt/Settings/USBBindingWidget_DrivingForce.ui index f4a25f0c4e..005dc98501 100644 --- a/pcsx2-qt/Settings/USBBindingWidget_DrivingForce.ui +++ b/pcsx2-qt/Settings/USBBindingWidget_DrivingForce.ui @@ -16,9 +16,6 @@ 0 - - Form - 0 diff --git a/pcsx2-qt/Settings/USBBindingWidget_GTForce.ui b/pcsx2-qt/Settings/USBBindingWidget_GTForce.ui index 677d08b07f..4155253cb6 100644 --- a/pcsx2-qt/Settings/USBBindingWidget_GTForce.ui +++ b/pcsx2-qt/Settings/USBBindingWidget_GTForce.ui @@ -22,9 +22,6 @@ 500 - - Form - 0 diff --git a/pcsx2-qt/Settings/USBBindingWidget_GunCon2.ui b/pcsx2-qt/Settings/USBBindingWidget_GunCon2.ui index 529ebaf848..0d47b1013e 100644 --- a/pcsx2-qt/Settings/USBBindingWidget_GunCon2.ui +++ b/pcsx2-qt/Settings/USBBindingWidget_GunCon2.ui @@ -22,9 +22,6 @@ 400 - - Form - diff --git a/pcsx2-qt/Settings/USBDeviceWidget.ui b/pcsx2-qt/Settings/USBDeviceWidget.ui index 0efa61e430..fffdbfca1f 100644 --- a/pcsx2-qt/Settings/USBDeviceWidget.ui +++ b/pcsx2-qt/Settings/USBDeviceWidget.ui @@ -10,9 +10,6 @@ 617 - - Form - 0 diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index a8d1d0b062..ecfdf16280 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -116,109 +116,104 @@ Please check your username and password, and try again. AchievementSettingsWidget - + Enable Achievements - + Enable Hardcore Mode - + Test Unofficial Achievements - + Enable Sound Effects - + Notifications - - + + 5 seconds - + Account - + Login... - + View Profile... - - Form - - - - + Settings - + Enable Spectator Mode - + Enable Encore Mode - + Show Achievement Notifications - + Show Leaderboard Notifications - + Enable In-Game Overlays - + Username: Login token generated at: - + Game Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> @@ -812,220 +807,220 @@ Unread messages: {} AdvancedSystemSettingsWidget - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - + Rounding Mode: Rounding refers here to the mathematical term. - - - + + + Nearest - - - + + + Negative - - - + + + Positive - - - + + + Chop / Zero (Default) - + Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - - + + None - - - + + + Normal (Default) - + None ClampMode - - - + + + Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - + Full - + Wait Loop Detection - - + + Enable Recompiler - + Enable Fast Memory Access - + Enable Cache (Slow) - + INTC Spin Detection - + Pause On TLB Miss - + Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - + VU1 Rounding Mode: - + mVU Flag Hack - + Enable VU1 Recompiler - + Enable VU0 Recompiler (Micro Mode) - - + + Extra - + VU0 Clamping Mode: - + VU0 Rounding Mode: - + VU1 Clamping Mode: - + I/O Processor (IOP, MIPS-I) - + Game Settings - + Enable Game Fixes - + Enable Compatibility Patches - + Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - + PAL Frame Rate: - + NTSC Frame Rate: - + PINE Settings - + Slot: - + Enable @@ -1033,182 +1028,182 @@ Unread messages: {} AudioSettingsWidget - + Timestretch Settings - + Sequence Length: - + 30 - + Seekwindow Size: - + 20 - + Overlap: - + 10 - + Restore Defaults - + Volume - + 100% - + Mixing Settings - + Synchronization: - + TimeStretch (Recommended) - + Async Mix (Breaks some games!) - + None (Audio can skip.) - + Expansion: - + Stereo (None, Default) - + Quadraphonic - + Surround 5.1 - + Surround 7.1 - + ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - + None (Default) - + ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - + ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. - + Target Latency: - + 60 ms - + Output Settings - + Output Module: - + Output Latency: - + 20 ms - + Minimal - + Output Backend: - + Maximum Latency: - + Output Device: @@ -1474,63 +1469,63 @@ Unread messages: {} BIOSSettingsWidget - + BIOS Directory - + PCSX2 will search for BIOS images in this directory. - + Browse... - + Reset - + BIOS Selection - + Open in Explorer... - + Refresh List - + Filename - + Version - + Options and Patches - + Fast Boot - + Fast Forward Boot @@ -1789,32 +1784,32 @@ Unread messages: {} ControllerBindingWidget - + Virtual Controller Type - + Bindings - + Settings - + Macros - + Automatic Mapping - + Clear Mapping @@ -1854,146 +1849,146 @@ Unread messages: {} ControllerBindingWidget_DualShock2 - + D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - - - + + + Down - - - + + + Left - - - + + + Up - - - + + + Right - + Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Large Motor - + L2 Leave this button name as-is. - + R2 Leave this button name as-is. - + L1 Leave this button name as-is. - + R1 Leave this button name as-is. - + Start Leave this button name as-is or uppercase it entirely. - + Select Leave this button name as-is or uppercase it entirely. - + Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - + Small Motor - + L3 Leave this button name as-is. - + R3 Leave this button name as-is. - + Pressure Modifier - + Analog @@ -2001,77 +1996,72 @@ Unread messages: {} ControllerBindingWidget_Guitar - - Form - - - - + Yellow - - - - - - - - - - - + + + + + + + + + + + PushButton - + Start - + Red - + Green - + Orange - + Select - + Strum Up - + Strum Down - + Blue - + Whammy Bar - + Tilt @@ -2097,123 +2087,123 @@ Unread messages: {} ControllerGlobalSettingsWidget - + SDL Input Source - + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - + Enable SDL Input Source - + DualShock 4 / DualSense Enhanced Mode - + XInput Source - + Enable XInput Input Source - + DInput Source - + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - + Enable DInput Input Source - + Profile Settings - + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - + Use Per-Profile Hotkeys - - + + Controller LED Settings - + Enable SDL Raw Input - + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - + Controller Multitap - + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - + Multitap on Console Port 1 - + Multitap on Console Port 2 - + Mouse/Pointer Source - + PCSX2 allows you to use your mouse to simulate analog stick movement. - + Settings... - + Enable Mouse Mapping - + Detected Devices @@ -2249,58 +2239,58 @@ Unread messages: {} ControllerMacroEditWidget - + Binds/Buttons - + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - + Pressure - + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - - + + 100% - + Trigger - + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - + Deadzone: - + Frequency - + Macro will toggle every N frames. - + Set... @@ -2876,22 +2866,22 @@ You cannot undo this action. DEV9SettingsWidget - + Ethernet - + Ethernet Device: - + Ethernet Device Type: - + Intercept DHCP @@ -2901,135 +2891,130 @@ You cannot undo this action. - + Enabled InterceptDHCP - + Subnet Mask: - + Gateway Address: - - + + Auto - + Intercept DHCP: - + PS2 Address: - + DNS1 Address: - + DNS2 Address: - + Internal DNS - + Add - + Delete - + Export - + Import - + Per game - + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - + Enabled InternalDNSTable - + Hard Disk Drive - + HDD File: - + 40 - + 120 - + HDD Size (GiB): - + Enabled HDD - + Browse - + Create Image - - - - - PCAP Bridged @@ -3183,69 +3168,69 @@ Do you want to overwrite? DebugSettingsWidget - + GS - + Draw Dumping - + Dump GS Draws - + Save RT - + Save Frame - + Save Texture - + Save Depth - + Start Draw Number: - + Draw Dump Count: - + Hardware Dump Directory: - + Software Dump Directory: - - + + Browse... - - + + Open... @@ -3258,43 +3243,38 @@ Do you want to overwrite? - - toolBar - - - - + Run - + Step Into - + F11 - + Step Over - + F10 - + Step Out - + Shift+F11 @@ -3461,17 +3441,17 @@ Enter function name EmptyGameListWidget - + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - + Add Game Directory... - + Scan For New Games @@ -3513,192 +3493,192 @@ Enter function name EmulationSettingsWidget - + Speed Control - + Normal Speed: - + Enable Speed Limiter - + System Settings - + Enable Instant VU1 - + Enable Cheats - + Slow-Motion Speed: - + Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) - + Enable Host Filesystem - + Enable Fast CDVD - + EE Cycle Skipping: - - + + Disabled - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + EE Cycle Rate: - + 50% (Underclock) - + 60% (Underclock) - + 75% (Underclock) - + 100% (Normal Speed) - + 130% (Overclock) - + 180% (Overclock) - + 300% (Overclock) - + Affinity Control: - + EE > VU > GS - + EE > GS > VU - + VU > EE > GS - + VU > GS > EE - + GS > EE > VU - + GS > VU > EE - + Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. - + Maximum Frame Latency: - + Optimal Frame Pacing - + Scale To Host Refresh Rate @@ -3901,79 +3881,79 @@ Enter function name FolderSettingsWidget - + Cache Directory - - - - - + + + + + Browse... - - - - - + + + + + Open... - - - - - + + + + + Reset - + Used for storing shaders, game list, and achievement data. - + Cheats Directory - + Used for storing .pnach files containing game cheats. - + Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. - + Snapshots Directory - + Used for screenshots and saving GS dumps. - + Save States Directory - + Used for storing save states. @@ -8233,12 +8213,12 @@ ${serial}: Serial of the game. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -8343,138 +8323,138 @@ graphical quality, but this will increase system requirements. GameFixSettingsWidget - + Game Fixes (NOT recommended to change globally) - + FPU Negative Divide Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - + FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - + Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - + Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - + EE Timing Hack EE: Emotion Engine. Leave as-is. - + Instant DMA Hack DMA: Direct Memory Access. Leave as-is. - + OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - + Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - + DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - + Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - + Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - + Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. - + VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - + VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - + VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - + VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - + VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - + Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - + Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. @@ -8703,54 +8683,54 @@ graphical quality, but this will increase system requirements. GameListSettingsWidget - + Search Directories (will be scanned for games) - + Add... - - + + Remove - + Search Directory - + Scan Recursively - + Excluded Paths (will not be scanned) - + Directory... - + File... - + Scan For New Games - + Rescan All Games @@ -8790,32 +8770,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. GameListWidget - + Game List - + Game Grid - + Show Titles - + All Types - + All Regions - + Search... @@ -9288,62 +9268,62 @@ Scanning recursively takes more time, but will identify files in subdirectories. GraphicsSettingsWidget - + Renderer: - + Adapter: - + Display - + Fullscreen Mode: - + Aspect Ratio: - + Fit to Window / Fullscreen - - + + Auto Standard (4:3 Interlaced / 3:2 Progressive) - - + + Standard (4:3) - - + + Widescreen (16:9) - + FMV Aspect Ratio: - - - + + + @@ -9353,12 +9333,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - - + + + + + + @@ -9369,92 +9349,92 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + None (Interlaced, also used by Progressive) - + Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - + Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - + Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - + Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - + Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - + Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - + Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - + Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - + Bilinear Filtering: - - + + None - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - + Bilinear (Sharp) Sharp: Refers to the texture clarity. - + Vertical Stretch: - - - - + + + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -9462,360 +9442,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Crop: - + Left: Warning: short space constraints. Abbreviate if necessary. - - - - + + + + px - + Top: Warning: short space constraints. Abbreviate if necessary. - + Right: Warning: short space constraints. Abbreviate if necessary. - + Bottom: Warning: short space constraints. Abbreviate if necessary. - + Screen Offsets - + VSync - + Show Overscan - + Enable Widescreen Patches - + Enable No-Interlacing Patches - + Anti-Blur - + Ctrl+S - + Disable Interlace Offset - + Screenshot Size: - + Screen Resolution - + Internal Resolution - + Internal Resolution (Aspect Uncorrected) - + PNG - + JPEG - + Quality: - - + + Rendering - + Internal Resolution: - + Mipmapping: - - + + Off - + Basic (Generated Mipmaps) - + Full (PS2 Mipmaps) - - + + Texture Filtering: - - + + Nearest - - + + Bilinear (Forced) - - + + Bilinear (PS2) - - + + Bilinear (Forced excluding sprite) - + Trilinear Filtering: - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Anisotropic Filtering: - + Dithering: - + Scaled - + Unscaled (Default) - + Blending Accuracy: - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Texture Preloading: - + Partial - + Full (Hash Cache) - + Software Rendering Threads: - + Skip Draw Range: - + GPU Palette Conversion - + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - + Spin CPU During Readbacks - + threads - + Mipmapping - + Auto Flush - + Hardware Fixes - + Force Disabled - + Force Enabled - + CPU Sprite Render Size: - - - + + + 0 (Disabled) @@ -9823,74 +9803,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Frame Buffer Conversion - + Disable Depth Emulation - + Disable Safe Features - + Preload Frame Data @@ -9901,612 +9881,612 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + 1 (Normal) - + 2 (Aggressive) - + Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - - - + + + Disabled (Default) - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Upscaling Fixes - + Half Pixel Offset: - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Round Sprite: - + Half - + Full - + Texture Offsets: - + X: - + Y: - + Merge Sprite - + Align Sprite - + Deinterlacing: - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + Auto Flush: - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Texture Inside RT: - + Inside Target - + Merge Targets - + Disable Partial Source Invalidation - + Read Targets When Closing - + Estimate Texture Region - + Disable Render Fixes - + Unscaled Palette Texture Draws - + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Dirty Upscale: - + Force Bilinear - + Force Nearest - + Texture Replacement - + Search Directory - - + + Browse... - - + + Open... - - + + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Load Textures - + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - + Shade Boost - + Brightness: - + Contrast: - + Saturation - + OSD - + On-Screen Display - + OSD Scale: - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS - + Disable Dual-Source Blending - + Disable Shader Cache - + Disable Vertex Shader Expand - + Show Statistics - + Asynchronous Texture Loading - + Show CPU Usage - + Warn About Unsafe Settings - + Show Frame Times - + Recording - + Video Dumping Directory - + Capture Setup - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. @@ -10516,63 +10496,63 @@ Swap chain: see Microsoft's Terminology Portal. - + Disable Threaded Presentation - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed - + Debugging Options - + Override Texture Barriers: - + Use Debug Device - + Show Speed Percentages - + Disable Framebuffer Fetch @@ -10927,7 +10907,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Integer Scaling @@ -11326,7 +11306,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show OSD Messages @@ -12043,137 +12023,137 @@ Right click to clear binding InterfaceSettingsWidget - + Behaviour - + Pause On Focus Loss - + Inhibit Screensaver - + Save State On Shutdown - + Pause On Start - + Confirm Shutdown - + Create Save State Backups - + Enable Discord Presence - + Enable Per-Game Settings - + Game Display - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Render To Separate Window - + Hide Main Window When Running - + Disable Window Resizing - + Hide Cursor In Fullscreen - + Preferences - + Language: - + Theme: - + Automatic Updater - + Update Channel: - + Current Version: - + Enable Automatic Update Check - + Check for Updates... @@ -13675,103 +13655,103 @@ The saves will not be recoverable. MemoryCardSettingsWidget - + Console Ports - + Memory Cards - + Folder: - + Browse... - + Open... - + Reset - + Name - + Type - + Formatted - + Last Modified - + Refresh - + Create - + Duplicate - + Rename - + Convert - + Delete - + Settings - + Automatically manage saves based on running game - + Auto-eject Memory Cards when loading save states @@ -16425,117 +16405,117 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget_DrivingForce - + Hints - + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - + Force Feedback - + D-Pad - + Down - + Left - + Up - + Right - + L1 - + L2 - + Brake - + Steering Left - + Steering Right - + Select - + Start - + Face Buttons - + Circle - + Cross - + Triangle - + Square - + R1 - + R2 - + Accelerator @@ -16543,67 +16523,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget_GTForce - + Hints - + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - + Force Feedback - + X - + A - + Brake - + Steering Left - + Steering Right - + Left Paddle - + Right Paddle - + Y - + B - + Accelerator @@ -16611,100 +16591,100 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget_GunCon2 - + Buttons - + A - + C - + Start - + Select - + B - + D-Pad - - + + Down - - + + Left - - + + Up - - + + Right - + Pointer Setup - + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - + Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - - + + Trigger - + Shoot Offscreen - + Calibration Shot - + Calibration shot is required to pass the setup screen in some games. @@ -16712,27 +16692,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBDeviceWidget - + Device Type - + Bindings - + Settings - + Automatic Mapping - + Clear Mapping